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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- *
- * vim: set tabstop=4 expandtab:
- */
- #ifndef BGFX_PLATFORM_C99_H_HEADER_GUARD
- #define BGFX_PLATFORM_C99_H_HEADER_GUARD
- // NOTICE:
- // This header file contains platform specific interfaces. It is only
- // necessary to use this header in conjunction with creating windows.
- #include <bx/platform.h>
- typedef enum bgfx_render_frame
- {
- BGFX_RENDER_FRAME_NO_CONTEXT,
- BGFX_RENDER_FRAME_RENDER,
- BGFX_RENDER_FRAME_EXITING,
- BGFX_RENDER_FRAME_COUNT
- } bgfx_render_frame_t;
- /**
- * WARNING: This call should be only used on platforms that don't
- * allow creating separate rendering thread. If it is called before
- * to bgfx_init, render thread won't be created by bgfx_init call.
- */
- BGFX_C_API bgfx_render_frame_t bgfx_render_frame();
- #if BX_PLATFORM_ANDROID
- # include <android/native_window.h>
- /**
- *
- */
- BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window);
- #elif BX_PLATFORM_IOS
- /**
- *
- */
- BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer);
- #elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
- # include <X11/Xlib.h>
- /**
- *
- */
- BGFX_C_API void bgfx_x11_set_display_window(Display* _display, Window _window);
- #elif BX_PLATFORM_NACL
- # include <ppapi/c/ppb_graphics_3d.h>
- # include <ppapi/c/ppb_instance.h>
- typedef void (*bgfx_post_swap_buffers_fn)(uint32_t _width, uint32_t _height);
- /**
- *
- */
- BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance, const PPB_Instance*, const PPB_Graphics3D*, bgfx_post_swap_buffers_fn);
- #elif BX_PLATFORM_OSX
- /**
- *
- */
- BGFX_C_API void bgfx_osx_set_ns_window(void* _window);
- #elif BX_PLATFORM_WINDOWS
- # include <windows.h>
- /**
- *
- */
- BGFX_C_API void bgfx_win_set_hwnd(HWND _window);
- #endif // BX_PLATFORM_
- #endif // BGFX_PLATFORM_C99_H_HEADER_GUARD
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