bgfx.cpp 131 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bx/platform.h>
  6. #if BX_PLATFORM_WINDOWS
  7. // BK - Remotery needs WinSock, but on VS2015/Win10 build
  8. // fails if WinSock2 is included after Windows.h?!
  9. # include <winsock2.h>
  10. #endif // BX_PLATFORM_WINDOWS
  11. #include "bgfx_p.h"
  12. #if BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  13. # define RMT_USE_D3D11 BGFX_CONFIG_RENDERER_DIRECT3D11
  14. # define RMT_USE_OPENGL BGFX_CONFIG_RENDERER_OPENGL
  15. # include <remotery/lib/Remotery.c>
  16. #endif // BGFX_CONFIG_PROFILER_REMOTERY_BUILD_LIB
  17. namespace bgfx
  18. {
  19. #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
  20. #if BGFX_CONFIG_MULTITHREADED
  21. # define BGFX_CHECK_MAIN_THREAD() \
  22. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  23. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  24. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  25. #else
  26. # define BGFX_CHECK_MAIN_THREAD()
  27. # define BGFX_CHECK_RENDER_THREAD()
  28. #endif // BGFX_CONFIG_MULTITHREADED
  29. #define BGFX_CHECK_CAPS(_caps, _msg) \
  30. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  31. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  32. );
  33. #if BGFX_CONFIG_USE_TINYSTL
  34. void* TinyStlAllocator::static_allocate(size_t _bytes)
  35. {
  36. return BX_ALLOC(g_allocator, _bytes);
  37. }
  38. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  39. {
  40. if (NULL != _ptr)
  41. {
  42. BX_FREE(g_allocator, _ptr);
  43. }
  44. }
  45. #endif // BGFX_CONFIG_USE_TINYSTL
  46. struct CallbackStub : public CallbackI
  47. {
  48. virtual ~CallbackStub()
  49. {
  50. }
  51. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  52. {
  53. char temp[2048];
  54. char* out = temp;
  55. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  56. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, _argList);
  57. if ( (int32_t)sizeof(temp) < total)
  58. {
  59. out = (char*)alloca(total+1);
  60. memcpy(out, temp, len);
  61. bx::vsnprintf(out + len, total-len, _format, _argList);
  62. }
  63. out[total] = '\0';
  64. bx::debugOutput(out);
  65. }
  66. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  67. {
  68. if (Fatal::DebugCheck == _code)
  69. {
  70. bx::debugBreak();
  71. }
  72. else
  73. {
  74. BX_TRACE("0x%08x: %s", _code, _str);
  75. BX_UNUSED(_code, _str);
  76. abort();
  77. }
  78. }
  79. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  80. {
  81. return 0;
  82. }
  83. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  84. {
  85. return false;
  86. }
  87. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  88. {
  89. }
  90. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  91. {
  92. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  93. #if BX_CONFIG_CRT_FILE_READER_WRITER
  94. char* filePath = (char*)alloca(strlen(_filePath)+5);
  95. strcpy(filePath, _filePath);
  96. strcat(filePath, ".tga");
  97. bx::CrtFileWriter writer;
  98. if (0 == writer.open(filePath) )
  99. {
  100. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  101. writer.close();
  102. }
  103. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  104. }
  105. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  106. {
  107. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  108. }
  109. virtual void captureEnd() BX_OVERRIDE
  110. {
  111. }
  112. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  113. {
  114. }
  115. };
  116. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  117. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  118. #endif // BGFX_CONFIG_MEMORY_TRACKING
  119. class AllocatorStub : public bx::AllocatorI
  120. {
  121. public:
  122. AllocatorStub()
  123. #if BGFX_CONFIG_MEMORY_TRACKING
  124. : m_numBlocks(0)
  125. , m_maxBlocks(0)
  126. #endif // BGFX_CONFIG_MEMORY_TRACKING
  127. {
  128. }
  129. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  130. {
  131. if (0 == _size)
  132. {
  133. if (NULL != _ptr)
  134. {
  135. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  136. {
  137. #if BGFX_CONFIG_MEMORY_TRACKING
  138. {
  139. bx::LwMutexScope scope(m_mutex);
  140. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  141. --m_numBlocks;
  142. }
  143. #endif // BGFX_CONFIG_MEMORY_TRACKING
  144. ::free(_ptr);
  145. }
  146. else
  147. {
  148. bx::alignedFree(this, _ptr, _align, _file, _line);
  149. }
  150. }
  151. return NULL;
  152. }
  153. else if (NULL == _ptr)
  154. {
  155. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  156. {
  157. #if BGFX_CONFIG_MEMORY_TRACKING
  158. {
  159. bx::LwMutexScope scope(m_mutex);
  160. ++m_numBlocks;
  161. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  162. }
  163. #endif // BGFX_CONFIG_MEMORY_TRACKING
  164. return ::malloc(_size);
  165. }
  166. return bx::alignedAlloc(this, _size, _align, _file, _line);
  167. }
  168. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  169. {
  170. #if BGFX_CONFIG_MEMORY_TRACKING
  171. if (NULL == _ptr)
  172. {
  173. bx::LwMutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::realloc(_ptr, _size);
  179. }
  180. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  181. }
  182. void checkLeaks();
  183. protected:
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. bx::LwMutex m_mutex;
  186. uint32_t m_numBlocks;
  187. uint32_t m_maxBlocks;
  188. #endif // BGFX_CONFIG_MEMORY_TRACKING
  189. };
  190. static CallbackStub* s_callbackStub = NULL;
  191. static AllocatorStub* s_allocatorStub = NULL;
  192. static bool s_graphicsDebuggerPresent = false;
  193. CallbackI* g_callback = NULL;
  194. bx::AllocatorI* g_allocator = NULL;
  195. Caps g_caps;
  196. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  197. class ThreadData
  198. {
  199. BX_CLASS(ThreadData
  200. , NO_COPY
  201. , NO_ASSIGNMENT
  202. );
  203. public:
  204. ThreadData(uintptr_t _rhs)
  205. {
  206. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  207. m_tls.set(cast.ptr);
  208. }
  209. operator uintptr_t() const
  210. {
  211. union { uintptr_t ui; void* ptr; } cast;
  212. cast.ptr = m_tls.get();
  213. return cast.ui;
  214. }
  215. uintptr_t operator=(uintptr_t _rhs)
  216. {
  217. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  218. m_tls.set(cast.ptr);
  219. return _rhs;
  220. }
  221. bool operator==(uintptr_t _rhs) const
  222. {
  223. uintptr_t lhs = *this;
  224. return lhs == _rhs;
  225. }
  226. private:
  227. bx::TlsData m_tls;
  228. };
  229. static ThreadData s_threadIndex(0);
  230. #elif !BGFX_CONFIG_MULTITHREADED
  231. static uint32_t s_threadIndex(0);
  232. #else
  233. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  234. #endif
  235. static Context* s_ctx = NULL;
  236. static bool s_renderFrameCalled = false;
  237. PlatformData g_platformData;
  238. void AllocatorStub::checkLeaks()
  239. {
  240. #if BGFX_CONFIG_MEMORY_TRACKING
  241. // BK - CallbackStub will be deleted after printing this info, so there is always one
  242. // leak if CallbackStub is used.
  243. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  244. , "MEMORY LEAK: %d (max: %d)"
  245. , m_numBlocks
  246. , m_maxBlocks
  247. );
  248. #endif // BGFX_CONFIG_MEMORY_TRACKING
  249. }
  250. void setPlatformData(const PlatformData& _pd)
  251. {
  252. if (NULL != s_ctx)
  253. {
  254. BGFX_FATAL(true
  255. && g_platformData.ndt == _pd.ndt
  256. && g_platformData.nwh == _pd.nwh
  257. && g_platformData.context == _pd.context
  258. , Fatal::UnableToInitialize
  259. , "Only backbuffer pointer can be changed after initialization!"
  260. );
  261. }
  262. memcpy(&g_platformData, &_pd, sizeof(PlatformData) );
  263. }
  264. void setGraphicsDebuggerPresent(bool _present)
  265. {
  266. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  267. s_graphicsDebuggerPresent = _present;
  268. }
  269. bool isGraphicsDebuggerPresent()
  270. {
  271. return s_graphicsDebuggerPresent;
  272. }
  273. void fatal(Fatal::Enum _code, const char* _format, ...)
  274. {
  275. char temp[8192];
  276. va_list argList;
  277. va_start(argList, _format);
  278. char* out = temp;
  279. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  280. if ( (int32_t)sizeof(temp) < len)
  281. {
  282. out = (char*)alloca(len+1);
  283. len = bx::vsnprintf(out, len, _format, argList);
  284. }
  285. out[len] = '\0';
  286. va_end(argList);
  287. g_callback->fatal(_code, out);
  288. }
  289. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  290. {
  291. va_list argList;
  292. va_start(argList, _format);
  293. if (NULL == g_callback)
  294. {
  295. dbgPrintfVargs(_format, argList);
  296. }
  297. else
  298. {
  299. g_callback->traceVargs(_filePath, _line, _format, argList);
  300. }
  301. va_end(argList);
  302. }
  303. #include "charset.h"
  304. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  305. {
  306. for (uint32_t ii = 0; ii < 256; ++ii)
  307. {
  308. uint8_t* pix = &_rgba[ii*8*_bpp];
  309. for (uint32_t yy = 0; yy < _height; ++yy)
  310. {
  311. for (uint32_t xx = 0; xx < 8; ++xx)
  312. {
  313. uint8_t bit = 1<<(7-xx);
  314. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  315. }
  316. pix += _pitch;
  317. }
  318. }
  319. }
  320. static const uint32_t numCharsPerBatch = 1024;
  321. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  322. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  323. void TextVideoMemBlitter::init()
  324. {
  325. BGFX_CHECK_MAIN_THREAD();
  326. m_decl
  327. .begin()
  328. .add(Attrib::Position, 3, AttribType::Float)
  329. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  330. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  331. .add(Attrib::TexCoord0, 2, AttribType::Float)
  332. .end();
  333. uint16_t width = 2048;
  334. uint16_t height = 24;
  335. uint8_t bpp = 1;
  336. uint32_t pitch = width*bpp;
  337. const Memory* mem;
  338. mem = alloc(pitch*height);
  339. uint8_t* rgba = mem->data;
  340. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  341. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  342. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  343. , BGFX_TEXTURE_MIN_POINT
  344. | BGFX_TEXTURE_MAG_POINT
  345. | BGFX_TEXTURE_MIP_POINT
  346. | BGFX_TEXTURE_U_CLAMP
  347. | BGFX_TEXTURE_V_CLAMP
  348. , mem
  349. );
  350. switch (g_caps.rendererType)
  351. {
  352. case RendererType::Direct3D9:
  353. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  354. break;
  355. case RendererType::Direct3D11:
  356. case RendererType::Direct3D12:
  357. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  358. break;
  359. case RendererType::Metal:
  360. mem = makeRef(vs_debugfont_mtl, sizeof(vs_debugfont_mtl) );
  361. break;
  362. default:
  363. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  364. break;
  365. }
  366. ShaderHandle vsh = createShader(mem);
  367. switch (g_caps.rendererType)
  368. {
  369. case RendererType::Direct3D9:
  370. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  371. break;
  372. case RendererType::Direct3D11:
  373. case RendererType::Direct3D12:
  374. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  375. break;
  376. case RendererType::Metal:
  377. mem = makeRef(fs_debugfont_mtl, sizeof(fs_debugfont_mtl) );
  378. break;
  379. default:
  380. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  381. break;
  382. }
  383. ShaderHandle fsh = createShader(mem);
  384. m_program = createProgram(vsh, fsh, true);
  385. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  386. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  387. }
  388. void TextVideoMemBlitter::shutdown()
  389. {
  390. BGFX_CHECK_MAIN_THREAD();
  391. destroyProgram(m_program);
  392. destroyTexture(m_texture);
  393. s_ctx->destroyTransientVertexBuffer(m_vb);
  394. s_ctx->destroyTransientIndexBuffer(m_ib);
  395. }
  396. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  397. {
  398. struct Vertex
  399. {
  400. float m_x;
  401. float m_y;
  402. float m_z;
  403. uint32_t m_fg;
  404. uint32_t m_bg;
  405. float m_u;
  406. float m_v;
  407. };
  408. static uint32_t palette[16] =
  409. {
  410. 0x0,
  411. 0xff0000cc,
  412. 0xff069a4e,
  413. 0xff00a0c4,
  414. 0xffa46534,
  415. 0xff7b5075,
  416. 0xff9a9806,
  417. 0xffcfd7d3,
  418. 0xff535755,
  419. 0xff2929ef,
  420. 0xff34e28a,
  421. 0xff4fe9fc,
  422. 0xffcf9f72,
  423. 0xffa87fad,
  424. 0xffe2e234,
  425. 0xffeceeee,
  426. };
  427. uint32_t yy = 0;
  428. uint32_t xx = 0;
  429. const float texelWidth = 1.0f/2048.0f;
  430. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  431. const float texelHeight = 1.0f/24.0f;
  432. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  433. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  434. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  435. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  436. _renderCtx->blitSetup(_blitter);
  437. for (;yy < _mem.m_height;)
  438. {
  439. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  440. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  441. uint32_t startVertex = 0;
  442. uint32_t numIndices = 0;
  443. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  444. {
  445. xx = xx < _mem.m_width ? xx : 0;
  446. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  447. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  448. {
  449. uint8_t ch = line[0];
  450. uint8_t attr = line[1];
  451. if (0 != (ch|attr)
  452. && (' ' != ch || 0 != (attr&0xf0) ) )
  453. {
  454. uint32_t fg = palette[attr&0xf];
  455. uint32_t bg = palette[(attr>>4)&0xf];
  456. Vertex vert[4] =
  457. {
  458. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  459. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  460. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  461. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  462. };
  463. memcpy(vertex, vert, sizeof(vert) );
  464. vertex += 4;
  465. indices[0] = uint16_t(startVertex+0);
  466. indices[1] = uint16_t(startVertex+1);
  467. indices[2] = uint16_t(startVertex+2);
  468. indices[3] = uint16_t(startVertex+2);
  469. indices[4] = uint16_t(startVertex+3);
  470. indices[5] = uint16_t(startVertex+0);
  471. startVertex += 4;
  472. indices += 6;
  473. numIndices += 6;
  474. }
  475. line += 2;
  476. }
  477. if (numIndices >= numBatchIndices)
  478. {
  479. break;
  480. }
  481. }
  482. _renderCtx->blitRender(_blitter, numIndices);
  483. }
  484. }
  485. void ClearQuad::init()
  486. {
  487. BGFX_CHECK_MAIN_THREAD();
  488. if (RendererType::Null != g_caps.rendererType)
  489. {
  490. m_decl
  491. .begin()
  492. .add(Attrib::Position, 3, AttribType::Float)
  493. .end();
  494. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  495. struct Mem
  496. {
  497. Mem(const void* _data, size_t _size)
  498. : data(_data)
  499. , size(_size)
  500. {
  501. }
  502. const void* data;
  503. size_t size;
  504. };
  505. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  506. if (RendererType::Direct3D9 == g_caps.rendererType)
  507. {
  508. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  509. const Mem mem[] =
  510. {
  511. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  512. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  513. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  514. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  515. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  516. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  517. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  518. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  519. };
  520. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  521. {
  522. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  523. }
  524. }
  525. else if (RendererType::Direct3D11 == g_caps.rendererType
  526. || RendererType::Direct3D12 == g_caps.rendererType)
  527. {
  528. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  529. const Mem mem[] =
  530. {
  531. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  532. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  533. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  534. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  535. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  536. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  537. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  538. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  539. };
  540. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  541. {
  542. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  543. }
  544. }
  545. else if (RendererType::OpenGLES == g_caps.rendererType
  546. || RendererType::OpenGL == g_caps.rendererType)
  547. {
  548. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  549. const Mem mem[] =
  550. {
  551. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  552. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  553. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  554. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  555. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  556. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  557. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  558. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  559. };
  560. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  561. {
  562. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  563. }
  564. }
  565. else if (RendererType::Metal == g_caps.rendererType)
  566. {
  567. vsh = createShader(makeRef(vs_clear_mtl, sizeof(vs_clear_mtl) ) );
  568. const Mem mem[] =
  569. {
  570. Mem(fs_clear0_mtl, sizeof(fs_clear0_mtl) ),
  571. Mem(fs_clear1_mtl, sizeof(fs_clear1_mtl) ),
  572. Mem(fs_clear2_mtl, sizeof(fs_clear2_mtl) ),
  573. Mem(fs_clear3_mtl, sizeof(fs_clear3_mtl) ),
  574. Mem(fs_clear4_mtl, sizeof(fs_clear4_mtl) ),
  575. Mem(fs_clear5_mtl, sizeof(fs_clear5_mtl) ),
  576. Mem(fs_clear6_mtl, sizeof(fs_clear6_mtl) ),
  577. Mem(fs_clear7_mtl, sizeof(fs_clear7_mtl) ),
  578. };
  579. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  580. {
  581. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  582. }
  583. }
  584. else
  585. {
  586. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  587. }
  588. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  589. {
  590. ShaderHandle fsh = createShader(fragMem[ii]);
  591. m_program[ii] = createProgram(vsh, fsh);
  592. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  593. destroyShader(fsh);
  594. }
  595. destroyShader(vsh);
  596. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  597. }
  598. }
  599. void ClearQuad::shutdown()
  600. {
  601. BGFX_CHECK_MAIN_THREAD();
  602. if (RendererType::Null != g_caps.rendererType)
  603. {
  604. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  605. {
  606. if (isValid(m_program[ii]) )
  607. {
  608. destroyProgram(m_program[ii]);
  609. m_program[ii].idx = invalidHandle;
  610. }
  611. }
  612. s_ctx->destroyTransientVertexBuffer(m_vb);
  613. }
  614. }
  615. const char* s_uniformTypeName[] =
  616. {
  617. "int1",
  618. NULL,
  619. "vec4",
  620. "mat3",
  621. "mat4",
  622. };
  623. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  624. const char* getUniformTypeName(UniformType::Enum _enum)
  625. {
  626. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  627. return s_uniformTypeName[_enum];
  628. }
  629. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  630. {
  631. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  632. {
  633. if (NULL != s_uniformTypeName[ii]
  634. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  635. {
  636. return UniformType::Enum(ii);
  637. }
  638. }
  639. return UniformType::Count;
  640. }
  641. static const char* s_predefinedName[PredefinedUniform::Count] =
  642. {
  643. "u_viewRect",
  644. "u_viewTexel",
  645. "u_view",
  646. "u_invView",
  647. "u_proj",
  648. "u_invProj",
  649. "u_viewProj",
  650. "u_invViewProj",
  651. "u_model",
  652. "u_modelView",
  653. "u_modelViewProj",
  654. "u_alphaRef4",
  655. };
  656. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  657. {
  658. return s_predefinedName[_enum];
  659. }
  660. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  661. {
  662. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  663. {
  664. if (0 == strcmp(_name, s_predefinedName[ii]) )
  665. {
  666. return PredefinedUniform::Enum(ii);
  667. }
  668. }
  669. return PredefinedUniform::Count;
  670. }
  671. uint32_t Frame::submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
  672. {
  673. if (m_discard)
  674. {
  675. discard();
  676. return m_num;
  677. }
  678. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  679. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  680. {
  681. ++m_numDropped;
  682. return m_num;
  683. }
  684. m_uniformEnd = m_uniformBuffer->getPos();
  685. m_key.m_program = invalidHandle == _program.idx
  686. ? 0
  687. : _program.idx
  688. ;
  689. m_key.m_depth = (uint32_t)_depth;
  690. m_key.m_view = _id;
  691. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  692. s_ctx->m_seq[_id]++;
  693. uint64_t key = m_key.encodeDraw();
  694. m_sortKeys[m_num] = key;
  695. m_sortValues[m_num] = m_numRenderItems;
  696. ++m_num;
  697. m_draw.m_constBegin = m_uniformBegin;
  698. m_draw.m_constEnd = m_uniformEnd;
  699. m_draw.m_stateFlags |= m_stateFlags;
  700. if (isValid(_occlusionQuery) )
  701. {
  702. BX_CHECK(!isValid(m_draw.m_occlusionQuery), "");
  703. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  704. m_draw.m_occlusionQuery = _occlusionQuery;
  705. }
  706. m_renderItem[m_numRenderItems].draw = m_draw;
  707. ++m_numRenderItems;
  708. m_draw.clear();
  709. m_uniformBegin = m_uniformEnd;
  710. m_stateFlags = BGFX_STATE_NONE;
  711. return m_num;
  712. }
  713. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  714. {
  715. if (m_discard)
  716. {
  717. discard();
  718. return m_num;
  719. }
  720. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  721. {
  722. ++m_numDropped;
  723. return m_num;
  724. }
  725. m_uniformEnd = m_uniformBuffer->getPos();
  726. m_compute.m_matrix = m_draw.m_matrix;
  727. m_compute.m_num = m_draw.m_num;
  728. m_compute.m_numX = bx::uint16_max(_numX, 1);
  729. m_compute.m_numY = bx::uint16_max(_numY, 1);
  730. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  731. m_compute.m_submitFlags = _flags;
  732. m_key.m_program = _handle.idx;
  733. m_key.m_depth = 0;
  734. m_key.m_view = _id;
  735. m_key.m_seq = s_ctx->m_seq[_id];
  736. s_ctx->m_seq[_id]++;
  737. uint64_t key = m_key.encodeCompute();
  738. m_sortKeys[m_num] = key;
  739. m_sortValues[m_num] = m_numRenderItems;
  740. ++m_num;
  741. m_compute.m_constBegin = m_uniformBegin;
  742. m_compute.m_constEnd = m_uniformEnd;
  743. m_renderItem[m_numRenderItems].compute = m_compute;
  744. ++m_numRenderItems;
  745. m_compute.clear();
  746. m_uniformBegin = m_uniformEnd;
  747. return m_num;
  748. }
  749. void Frame::blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  750. {
  751. BX_WARN(m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  752. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  753. , BGFX_CONFIG_MAX_BLIT_ITEMS
  754. );
  755. if (m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  756. {
  757. uint16_t item = m_numBlitItems++;
  758. BlitItem& bi = m_blitItem[item];
  759. bi.m_srcX = _srcX;
  760. bi.m_srcY = _srcY;
  761. bi.m_srcZ = _srcZ;
  762. bi.m_dstX = _dstX;
  763. bi.m_dstY = _dstY;
  764. bi.m_dstZ = _dstZ;
  765. bi.m_width = _width;
  766. bi.m_height = _height;
  767. bi.m_depth = _depth;
  768. bi.m_srcMip = _srcMip;
  769. bi.m_dstMip = _dstMip;
  770. bi.m_src = _src;
  771. bi.m_dst = _dst;
  772. BlitKey key;
  773. key.m_view = _id;
  774. key.m_item = item;
  775. m_blitKeys[item] = key.encode();
  776. }
  777. }
  778. void Frame::sort()
  779. {
  780. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  781. {
  782. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], m_viewRemap);
  783. }
  784. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  785. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  786. {
  787. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], m_viewRemap);
  788. }
  789. bx::radixSort32(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  790. }
  791. RenderFrame::Enum renderFrame()
  792. {
  793. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  794. {
  795. if (NULL == s_ctx)
  796. {
  797. s_renderFrameCalled = true;
  798. s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
  799. return RenderFrame::NoContext;
  800. }
  801. BGFX_CHECK_RENDER_THREAD();
  802. if (s_ctx->renderFrame() )
  803. {
  804. Context* ctx = s_ctx;
  805. ctx->gameSemWait();
  806. s_ctx = NULL;
  807. ctx->renderSemPost();
  808. return RenderFrame::Exiting;
  809. }
  810. return RenderFrame::Render;
  811. }
  812. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  813. return RenderFrame::NoContext;
  814. }
  815. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  816. {
  817. sizeof(int32_t),
  818. 0,
  819. 4*sizeof(float),
  820. 3*3*sizeof(float),
  821. 4*4*sizeof(float),
  822. 1,
  823. };
  824. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  825. {
  826. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  827. write(opcode);
  828. write(_value, g_uniformTypeSize[_type]*_num);
  829. }
  830. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  831. {
  832. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  833. write(opcode);
  834. write(&_handle, sizeof(UniformHandle) );
  835. }
  836. void UniformBuffer::writeMarker(const char* _marker)
  837. {
  838. uint16_t num = (uint16_t)strlen(_marker)+1;
  839. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  840. write(opcode);
  841. write(_marker, num);
  842. }
  843. struct CapsFlags
  844. {
  845. uint64_t m_flag;
  846. const char* m_str;
  847. };
  848. static const CapsFlags s_capsFlags[] =
  849. {
  850. #define CAPS_FLAGS(_x) { _x, #_x }
  851. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  852. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  853. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  854. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  855. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  856. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  857. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  858. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  859. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  860. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  861. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  862. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  863. CAPS_FLAGS(BGFX_CAPS_HMD),
  864. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  865. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  866. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  867. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  868. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  869. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  870. #undef CAPS_FLAGS
  871. };
  872. static void dumpCaps()
  873. {
  874. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  875. , s_ctx->m_renderCtx->getRendererName()
  876. , g_caps.vendorId
  877. , g_caps.deviceId
  878. );
  879. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  880. {
  881. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  882. {
  883. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  884. }
  885. }
  886. BX_TRACE("Supported texture formats:");
  887. BX_TRACE("\t +--------------- 2D: x = supported / * = emulated");
  888. BX_TRACE("\t |+-------------- 2D: sRGB format");
  889. BX_TRACE("\t ||+------------- 3D: x = supported / * = emulated");
  890. BX_TRACE("\t |||+------------ 3D: sRGB format");
  891. BX_TRACE("\t ||||+----------- Cube: x = supported / * = emulated");
  892. BX_TRACE("\t |||||+---------- Cube: sRGB format");
  893. BX_TRACE("\t ||||||+--------- vertex format");
  894. BX_TRACE("\t |||||||+-------- image");
  895. BX_TRACE("\t ||||||||+------- framebuffer");
  896. BX_TRACE("\t |||||||||+------ MSAA framebuffer");
  897. BX_TRACE("\t ||||||||||+----- MSAA texture");
  898. BX_TRACE("\t ||||||||||| +-- name");
  899. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  900. {
  901. if (TextureFormat::Unknown != ii
  902. && TextureFormat::UnknownDepth != ii)
  903. {
  904. uint16_t flags = g_caps.formats[ii];
  905. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c] %s"
  906. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  907. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  908. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  909. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  910. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  911. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  912. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  913. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  914. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  915. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  916. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  917. , getName(TextureFormat::Enum(ii) )
  918. );
  919. BX_UNUSED(flags);
  920. }
  921. }
  922. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  923. }
  924. static TextureFormat::Enum s_emulatedFormats[] =
  925. {
  926. TextureFormat::BC1,
  927. TextureFormat::BC2,
  928. TextureFormat::BC3,
  929. TextureFormat::BC4,
  930. TextureFormat::BC5,
  931. TextureFormat::ETC1,
  932. TextureFormat::ETC2,
  933. TextureFormat::ETC2A,
  934. TextureFormat::ETC2A1,
  935. TextureFormat::PTC14,
  936. TextureFormat::PTC14A,
  937. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  938. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  939. };
  940. bool Context::init(RendererType::Enum _type)
  941. {
  942. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  943. m_exit = false;
  944. m_frames = 0;
  945. m_debug = BGFX_DEBUG_NONE;
  946. m_submit->create();
  947. #if BGFX_CONFIG_MULTITHREADED
  948. m_render->create();
  949. if (s_renderFrameCalled)
  950. {
  951. // When bgfx::renderFrame is called before init render thread
  952. // should not be created.
  953. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  954. m_singleThreaded = true
  955. && ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
  956. ;
  957. }
  958. else
  959. {
  960. BX_TRACE("Creating rendering thread.");
  961. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  962. m_singleThreaded = false;
  963. }
  964. #else
  965. BX_TRACE("Multithreaded renderer is disabled.");
  966. m_singleThreaded = true;
  967. #endif // BGFX_CONFIG_MULTITHREADED
  968. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  969. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  970. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  971. {
  972. m_viewRemap[ii] = uint8_t(ii);
  973. }
  974. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  975. {
  976. resetView(uint8_t(ii) );
  977. }
  978. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  979. {
  980. m_clearColor[ii][0] = 0.0f;
  981. m_clearColor[ii][1] = 0.0f;
  982. m_clearColor[ii][2] = 0.0f;
  983. m_clearColor[ii][3] = 1.0f;
  984. }
  985. m_declRef.init();
  986. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  987. cmdbuf.write(_type);
  988. frameNoRenderWait();
  989. // Make sure renderer init is called from render thread.
  990. // g_caps is initialized and available after this point.
  991. frame();
  992. if (!m_rendererInitialized)
  993. {
  994. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  995. frame();
  996. frame();
  997. m_declRef.shutdown(m_vertexDeclHandle);
  998. m_submit->destroy();
  999. #if BGFX_CONFIG_MULTITHREADED
  1000. m_render->destroy();
  1001. #endif // BGFX_CONFIG_MULTITHREADED
  1002. return false;
  1003. }
  1004. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1005. {
  1006. const uint32_t fmt = s_emulatedFormats[ii];
  1007. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D) )
  1008. {
  1009. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED;
  1010. }
  1011. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D) )
  1012. {
  1013. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED;
  1014. }
  1015. if (0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) )
  1016. {
  1017. g_caps.formats[fmt] |= BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED;
  1018. }
  1019. }
  1020. g_caps.rendererType = m_renderCtx->getRendererType();
  1021. initAttribTypeSizeTable(g_caps.rendererType);
  1022. g_caps.supported |= 0
  1023. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1024. ;
  1025. dumpCaps();
  1026. m_textVideoMemBlitter.init();
  1027. m_clearQuad.init();
  1028. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1029. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1030. frame();
  1031. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1032. {
  1033. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  1034. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  1035. frame();
  1036. }
  1037. return true;
  1038. }
  1039. void Context::shutdown()
  1040. {
  1041. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1042. frame();
  1043. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1044. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1045. m_textVideoMemBlitter.shutdown();
  1046. m_clearQuad.shutdown();
  1047. frame();
  1048. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1049. {
  1050. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1051. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1052. frame();
  1053. }
  1054. frame(); // If any VertexDecls needs to be destroyed.
  1055. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1056. frame();
  1057. m_dynVertexBufferAllocator.compact();
  1058. m_dynIndexBufferAllocator.compact();
  1059. m_declRef.shutdown(m_vertexDeclHandle);
  1060. #if BGFX_CONFIG_MULTITHREADED
  1061. // Render thread shutdown sequence.
  1062. renderSemWait(); // Wait for previous frame.
  1063. gameSemPost(); // OK to set context to NULL.
  1064. // s_ctx is NULL here.
  1065. renderSemWait(); // In RenderFrame::Exiting state.
  1066. if (m_thread.isRunning() )
  1067. {
  1068. m_thread.shutdown();
  1069. }
  1070. m_render->destroy();
  1071. #endif // BGFX_CONFIG_MULTITHREADED
  1072. s_ctx = NULL;
  1073. m_submit->destroy();
  1074. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1075. {
  1076. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  1077. BX_MACRO_BLOCK_BEGIN \
  1078. BX_WARN(0 == _handleAlloc.getNumHandles() \
  1079. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  1080. , _handleAlloc.getNumHandles() \
  1081. , _handleAlloc.getMaxHandles() \
  1082. ); \
  1083. BX_MACRO_BLOCK_END
  1084. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  1085. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  1086. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  1087. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  1088. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  1089. CHECK_HANDLE_LEAK(m_shaderHandle);
  1090. CHECK_HANDLE_LEAK(m_programHandle);
  1091. CHECK_HANDLE_LEAK(m_textureHandle);
  1092. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  1093. CHECK_HANDLE_LEAK(m_uniformHandle);
  1094. CHECK_HANDLE_LEAK(m_occlusionQueryHandle);
  1095. #undef CHECK_HANDLE_LEAK
  1096. }
  1097. }
  1098. void Context::freeDynamicBuffers()
  1099. {
  1100. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1101. {
  1102. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1103. }
  1104. m_numFreeDynamicIndexBufferHandles = 0;
  1105. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1106. {
  1107. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1108. }
  1109. m_numFreeDynamicVertexBufferHandles = 0;
  1110. }
  1111. void Context::freeAllHandles(Frame* _frame)
  1112. {
  1113. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  1114. {
  1115. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  1116. }
  1117. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  1118. {
  1119. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  1120. }
  1121. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  1122. {
  1123. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  1124. }
  1125. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  1126. {
  1127. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  1128. }
  1129. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  1130. {
  1131. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  1132. }
  1133. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  1134. {
  1135. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  1136. }
  1137. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  1138. {
  1139. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  1140. }
  1141. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  1142. {
  1143. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  1144. }
  1145. }
  1146. uint32_t Context::frame()
  1147. {
  1148. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  1149. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION) )
  1150. {
  1151. m_occlusionQuerySet.clear();
  1152. }
  1153. BGFX_PROFILER_SCOPE(bgfx, main_thread_frame, 0xff2040ff);
  1154. // wait for render thread to finish
  1155. renderSemWait();
  1156. frameNoRenderWait();
  1157. return m_frames;
  1158. }
  1159. void Context::frameNoRenderWait()
  1160. {
  1161. swap();
  1162. // release render thread
  1163. gameSemPost();
  1164. }
  1165. void Context::swap()
  1166. {
  1167. freeDynamicBuffers();
  1168. m_submit->m_resolution = m_resolution;
  1169. m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1170. m_submit->m_debug = m_debug;
  1171. memcpy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1172. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  1173. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  1174. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  1175. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  1176. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  1177. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  1178. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  1179. if (m_colorPaletteDirty > 0)
  1180. {
  1181. --m_colorPaletteDirty;
  1182. memcpy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1183. }
  1184. m_submit->finish();
  1185. bx::xchg(m_render, m_submit);
  1186. memcpy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1187. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1188. || m_singleThreaded)
  1189. {
  1190. renderFrame();
  1191. }
  1192. m_frames++;
  1193. m_submit->start();
  1194. memset(m_seq, 0, sizeof(m_seq) );
  1195. freeAllHandles(m_submit);
  1196. m_submit->resetFreeHandles();
  1197. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small
  1198. , m_resolution.m_width
  1199. , m_resolution.m_height
  1200. );
  1201. }
  1202. const char* Context::getName(UniformHandle _handle) const
  1203. {
  1204. for (UniformHashMap::const_iterator it = m_uniformHashMap.begin(), itEnd = m_uniformHashMap.end(); it != itEnd; ++it)
  1205. {
  1206. if (it->second.idx == _handle.idx)
  1207. {
  1208. return it->first.c_str();
  1209. }
  1210. }
  1211. return NULL;
  1212. }
  1213. bool Context::renderFrame()
  1214. {
  1215. BGFX_PROFILER_SCOPE(bgfx, render_frame, 0xff2040ff);
  1216. if (m_rendererInitialized
  1217. && !m_flipAfterRender)
  1218. {
  1219. m_renderCtx->flip(m_render->m_hmd);
  1220. }
  1221. gameSemWait();
  1222. rendererExecCommands(m_render->m_cmdPre);
  1223. if (m_rendererInitialized)
  1224. {
  1225. BGFX_PROFILER_SCOPE(bgfx, render_submit, 0xff2040ff);
  1226. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1227. }
  1228. rendererExecCommands(m_render->m_cmdPost);
  1229. renderSemPost();
  1230. if (m_rendererInitialized
  1231. && m_flipAfterRender)
  1232. {
  1233. m_renderCtx->flip(m_render->m_hmd);
  1234. }
  1235. return m_exit;
  1236. }
  1237. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1238. {
  1239. _uniformBuffer->reset(_begin);
  1240. while (_uniformBuffer->getPos() < _end)
  1241. {
  1242. uint32_t opcode = _uniformBuffer->read();
  1243. if (UniformType::End == opcode)
  1244. {
  1245. break;
  1246. }
  1247. UniformType::Enum type;
  1248. uint16_t loc;
  1249. uint16_t num;
  1250. uint16_t copy;
  1251. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1252. uint32_t size = g_uniformTypeSize[type]*num;
  1253. const char* data = _uniformBuffer->read(size);
  1254. if (UniformType::Count > type)
  1255. {
  1256. if (copy)
  1257. {
  1258. _renderCtx->updateUniform(loc, data, size);
  1259. }
  1260. else
  1261. {
  1262. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1263. }
  1264. }
  1265. else
  1266. {
  1267. _renderCtx->setMarker(data, size);
  1268. }
  1269. }
  1270. }
  1271. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1272. {
  1273. if (m_textureUpdateBatch.sort() )
  1274. {
  1275. const uint32_t pos = _cmdbuf.m_pos;
  1276. uint32_t currentKey = UINT32_MAX;
  1277. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1278. {
  1279. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1280. TextureHandle handle;
  1281. _cmdbuf.read(handle);
  1282. uint8_t side;
  1283. _cmdbuf.read(side);
  1284. uint8_t mip;
  1285. _cmdbuf.read(mip);
  1286. Rect rect;
  1287. _cmdbuf.read(rect);
  1288. uint16_t zz;
  1289. _cmdbuf.read(zz);
  1290. uint16_t depth;
  1291. _cmdbuf.read(depth);
  1292. uint16_t pitch;
  1293. _cmdbuf.read(pitch);
  1294. Memory* mem;
  1295. _cmdbuf.read(mem);
  1296. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1297. if (key != currentKey)
  1298. {
  1299. if (currentKey != UINT32_MAX)
  1300. {
  1301. m_renderCtx->updateTextureEnd();
  1302. }
  1303. currentKey = key;
  1304. m_renderCtx->updateTextureBegin(handle, side, mip);
  1305. }
  1306. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1307. release(mem);
  1308. }
  1309. if (currentKey != UINT32_MAX)
  1310. {
  1311. m_renderCtx->updateTextureEnd();
  1312. }
  1313. m_textureUpdateBatch.reset();
  1314. _cmdbuf.m_pos = pos;
  1315. }
  1316. }
  1317. typedef RendererContextI* (*RendererCreateFn)();
  1318. typedef void (*RendererDestroyFn)();
  1319. #define BGFX_RENDERER_CONTEXT(_namespace) \
  1320. namespace _namespace \
  1321. { \
  1322. extern RendererContextI* rendererCreate(); \
  1323. extern void rendererDestroy(); \
  1324. }
  1325. BGFX_RENDERER_CONTEXT(noop);
  1326. BGFX_RENDERER_CONTEXT(d3d9);
  1327. BGFX_RENDERER_CONTEXT(d3d11);
  1328. BGFX_RENDERER_CONTEXT(d3d12);
  1329. BGFX_RENDERER_CONTEXT(mtl);
  1330. BGFX_RENDERER_CONTEXT(gl);
  1331. BGFX_RENDERER_CONTEXT(vk);
  1332. #undef BGFX_RENDERER_CONTEXT
  1333. struct RendererCreator
  1334. {
  1335. RendererCreateFn createFn;
  1336. RendererDestroyFn destroyFn;
  1337. const char* name;
  1338. bool supported;
  1339. };
  1340. static RendererCreator s_rendererCreator[] =
  1341. {
  1342. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1343. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1344. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1345. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1346. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1347. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  1348. #else
  1349. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Noop
  1350. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1351. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1352. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1353. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  1354. };
  1355. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1356. static RendererDestroyFn s_rendererDestroyFn;
  1357. struct Condition
  1358. {
  1359. enum Enum
  1360. {
  1361. LessEqual,
  1362. GreaterEqual,
  1363. };
  1364. };
  1365. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  1366. {
  1367. #if BX_PLATFORM_WINDOWS
  1368. static const uint8_t s_condition[] =
  1369. {
  1370. VER_LESS_EQUAL,
  1371. VER_GREATER_EQUAL,
  1372. };
  1373. OSVERSIONINFOEXA ovi;
  1374. memset(&ovi, 0, sizeof(ovi) );
  1375. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1376. // _WIN32_WINNT_WINBLUE 0x0603
  1377. // _WIN32_WINNT_WIN8 0x0602
  1378. // _WIN32_WINNT_WIN7 0x0601
  1379. // _WIN32_WINNT_VISTA 0x0600
  1380. ovi.dwMajorVersion = HIBYTE(_version);
  1381. ovi.dwMinorVersion = LOBYTE(_version);
  1382. DWORDLONG cond = 0;
  1383. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  1384. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  1385. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1386. #else
  1387. BX_UNUSED(_op, _version);
  1388. return false;
  1389. #endif // BX_PLATFORM_WINDOWS
  1390. }
  1391. RendererContextI* rendererCreate(RendererType::Enum _type)
  1392. {
  1393. if (RendererType::Count == _type)
  1394. {
  1395. again:
  1396. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1397. {
  1398. RendererType::Enum first = RendererType::Direct3D9;
  1399. RendererType::Enum second = RendererType::Direct3D11;
  1400. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  1401. {
  1402. first = RendererType::Direct3D11;
  1403. second = RendererType::Direct3D12;
  1404. if (!s_rendererCreator[second].supported)
  1405. {
  1406. second = RendererType::Direct3D9;
  1407. }
  1408. }
  1409. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  1410. {
  1411. first = RendererType::Direct3D11;
  1412. second = RendererType::Direct3D9;
  1413. }
  1414. if (s_rendererCreator[first].supported)
  1415. {
  1416. _type = first;
  1417. }
  1418. else if (s_rendererCreator[second].supported)
  1419. {
  1420. _type = second;
  1421. }
  1422. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1423. {
  1424. _type = RendererType::OpenGL;
  1425. }
  1426. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1427. {
  1428. _type = RendererType::OpenGLES;
  1429. }
  1430. else if (s_rendererCreator[RendererType::Direct3D12].supported)
  1431. {
  1432. _type = RendererType::Direct3D12;
  1433. }
  1434. else if (s_rendererCreator[RendererType::Vulkan].supported)
  1435. {
  1436. _type = RendererType::Vulkan;
  1437. }
  1438. else
  1439. {
  1440. _type = RendererType::Null;
  1441. }
  1442. }
  1443. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  1444. {
  1445. if (s_rendererCreator[RendererType::Metal].supported)
  1446. {
  1447. _type = RendererType::Metal;
  1448. }
  1449. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1450. {
  1451. _type = RendererType::OpenGLES;
  1452. }
  1453. }
  1454. else if (BX_ENABLED(0
  1455. || BX_PLATFORM_ANDROID
  1456. || BX_PLATFORM_EMSCRIPTEN
  1457. || BX_PLATFORM_NACL
  1458. || BX_PLATFORM_RPI
  1459. ) )
  1460. {
  1461. _type = RendererType::OpenGLES;
  1462. }
  1463. else if (BX_ENABLED(BX_PLATFORM_WINRT) )
  1464. {
  1465. _type = RendererType::Direct3D11;
  1466. }
  1467. else
  1468. {
  1469. #if 0
  1470. if (s_rendererCreator[RendererType::Metal].supported)
  1471. {
  1472. _type = RendererType::Metal;
  1473. }
  1474. else
  1475. #endif // 0
  1476. if (s_rendererCreator[RendererType::OpenGL].supported)
  1477. {
  1478. _type = RendererType::OpenGL;
  1479. }
  1480. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1481. {
  1482. _type = RendererType::OpenGLES;
  1483. }
  1484. }
  1485. if (!s_rendererCreator[_type].supported)
  1486. {
  1487. _type = RendererType::Null;
  1488. }
  1489. }
  1490. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1491. if (NULL == renderCtx)
  1492. {
  1493. s_rendererCreator[_type].supported = false;
  1494. goto again;
  1495. }
  1496. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1497. return renderCtx;
  1498. }
  1499. void rendererDestroy()
  1500. {
  1501. s_rendererDestroyFn();
  1502. }
  1503. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1504. {
  1505. _cmdbuf.reset();
  1506. bool end = false;
  1507. if (NULL == m_renderCtx)
  1508. {
  1509. uint8_t command;
  1510. _cmdbuf.read(command);
  1511. switch (command)
  1512. {
  1513. case CommandBuffer::RendererShutdownEnd:
  1514. m_exit = true;
  1515. return;
  1516. case CommandBuffer::End:
  1517. return;
  1518. default:
  1519. {
  1520. BX_CHECK(CommandBuffer::RendererInit == command
  1521. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  1522. , command
  1523. );
  1524. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1525. RendererType::Enum type;
  1526. _cmdbuf.read(type);
  1527. m_renderCtx = rendererCreate(type);
  1528. m_rendererInitialized = NULL != m_renderCtx;
  1529. if (!m_rendererInitialized)
  1530. {
  1531. _cmdbuf.read(command);
  1532. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  1533. , command
  1534. );
  1535. return;
  1536. }
  1537. }
  1538. break;
  1539. }
  1540. }
  1541. do
  1542. {
  1543. uint8_t command;
  1544. _cmdbuf.read(command);
  1545. switch (command)
  1546. {
  1547. case CommandBuffer::RendererShutdownBegin:
  1548. {
  1549. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1550. m_rendererInitialized = false;
  1551. }
  1552. break;
  1553. case CommandBuffer::RendererShutdownEnd:
  1554. {
  1555. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1556. rendererDestroy();
  1557. m_renderCtx = NULL;
  1558. m_exit = true;
  1559. }
  1560. // fall through
  1561. case CommandBuffer::End:
  1562. end = true;
  1563. break;
  1564. case CommandBuffer::CreateIndexBuffer:
  1565. {
  1566. IndexBufferHandle handle;
  1567. _cmdbuf.read(handle);
  1568. Memory* mem;
  1569. _cmdbuf.read(mem);
  1570. uint16_t flags;
  1571. _cmdbuf.read(flags);
  1572. m_renderCtx->createIndexBuffer(handle, mem, flags);
  1573. release(mem);
  1574. }
  1575. break;
  1576. case CommandBuffer::DestroyIndexBuffer:
  1577. {
  1578. IndexBufferHandle handle;
  1579. _cmdbuf.read(handle);
  1580. m_renderCtx->destroyIndexBuffer(handle);
  1581. }
  1582. break;
  1583. case CommandBuffer::CreateVertexDecl:
  1584. {
  1585. VertexDeclHandle handle;
  1586. _cmdbuf.read(handle);
  1587. VertexDecl decl;
  1588. _cmdbuf.read(decl);
  1589. m_renderCtx->createVertexDecl(handle, decl);
  1590. }
  1591. break;
  1592. case CommandBuffer::DestroyVertexDecl:
  1593. {
  1594. VertexDeclHandle handle;
  1595. _cmdbuf.read(handle);
  1596. m_renderCtx->destroyVertexDecl(handle);
  1597. }
  1598. break;
  1599. case CommandBuffer::CreateVertexBuffer:
  1600. {
  1601. VertexBufferHandle handle;
  1602. _cmdbuf.read(handle);
  1603. Memory* mem;
  1604. _cmdbuf.read(mem);
  1605. VertexDeclHandle declHandle;
  1606. _cmdbuf.read(declHandle);
  1607. uint16_t flags;
  1608. _cmdbuf.read(flags);
  1609. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1610. release(mem);
  1611. }
  1612. break;
  1613. case CommandBuffer::DestroyVertexBuffer:
  1614. {
  1615. VertexBufferHandle handle;
  1616. _cmdbuf.read(handle);
  1617. m_renderCtx->destroyVertexBuffer(handle);
  1618. }
  1619. break;
  1620. case CommandBuffer::CreateDynamicIndexBuffer:
  1621. {
  1622. IndexBufferHandle handle;
  1623. _cmdbuf.read(handle);
  1624. uint32_t size;
  1625. _cmdbuf.read(size);
  1626. uint16_t flags;
  1627. _cmdbuf.read(flags);
  1628. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  1629. }
  1630. break;
  1631. case CommandBuffer::UpdateDynamicIndexBuffer:
  1632. {
  1633. IndexBufferHandle handle;
  1634. _cmdbuf.read(handle);
  1635. uint32_t offset;
  1636. _cmdbuf.read(offset);
  1637. uint32_t size;
  1638. _cmdbuf.read(size);
  1639. Memory* mem;
  1640. _cmdbuf.read(mem);
  1641. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1642. release(mem);
  1643. }
  1644. break;
  1645. case CommandBuffer::DestroyDynamicIndexBuffer:
  1646. {
  1647. IndexBufferHandle handle;
  1648. _cmdbuf.read(handle);
  1649. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1650. }
  1651. break;
  1652. case CommandBuffer::CreateDynamicVertexBuffer:
  1653. {
  1654. VertexBufferHandle handle;
  1655. _cmdbuf.read(handle);
  1656. uint32_t size;
  1657. _cmdbuf.read(size);
  1658. uint16_t flags;
  1659. _cmdbuf.read(flags);
  1660. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1661. }
  1662. break;
  1663. case CommandBuffer::UpdateDynamicVertexBuffer:
  1664. {
  1665. VertexBufferHandle handle;
  1666. _cmdbuf.read(handle);
  1667. uint32_t offset;
  1668. _cmdbuf.read(offset);
  1669. uint32_t size;
  1670. _cmdbuf.read(size);
  1671. Memory* mem;
  1672. _cmdbuf.read(mem);
  1673. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1674. release(mem);
  1675. }
  1676. break;
  1677. case CommandBuffer::DestroyDynamicVertexBuffer:
  1678. {
  1679. VertexBufferHandle handle;
  1680. _cmdbuf.read(handle);
  1681. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1682. }
  1683. break;
  1684. case CommandBuffer::CreateShader:
  1685. {
  1686. ShaderHandle handle;
  1687. _cmdbuf.read(handle);
  1688. Memory* mem;
  1689. _cmdbuf.read(mem);
  1690. m_renderCtx->createShader(handle, mem);
  1691. release(mem);
  1692. }
  1693. break;
  1694. case CommandBuffer::DestroyShader:
  1695. {
  1696. ShaderHandle handle;
  1697. _cmdbuf.read(handle);
  1698. m_renderCtx->destroyShader(handle);
  1699. }
  1700. break;
  1701. case CommandBuffer::CreateProgram:
  1702. {
  1703. ProgramHandle handle;
  1704. _cmdbuf.read(handle);
  1705. ShaderHandle vsh;
  1706. _cmdbuf.read(vsh);
  1707. ShaderHandle fsh;
  1708. _cmdbuf.read(fsh);
  1709. m_renderCtx->createProgram(handle, vsh, fsh);
  1710. }
  1711. break;
  1712. case CommandBuffer::DestroyProgram:
  1713. {
  1714. ProgramHandle handle;
  1715. _cmdbuf.read(handle);
  1716. m_renderCtx->destroyProgram(handle);
  1717. }
  1718. break;
  1719. case CommandBuffer::CreateTexture:
  1720. {
  1721. TextureHandle handle;
  1722. _cmdbuf.read(handle);
  1723. Memory* mem;
  1724. _cmdbuf.read(mem);
  1725. uint32_t flags;
  1726. _cmdbuf.read(flags);
  1727. uint8_t skip;
  1728. _cmdbuf.read(skip);
  1729. m_renderCtx->createTexture(handle, mem, flags, skip);
  1730. bx::MemoryReader reader(mem->data, mem->size);
  1731. uint32_t magic;
  1732. bx::read(&reader, magic);
  1733. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1734. {
  1735. TextureCreate tc;
  1736. bx::read(&reader, tc);
  1737. if (NULL != tc.m_mem)
  1738. {
  1739. release(tc.m_mem);
  1740. }
  1741. }
  1742. release(mem);
  1743. }
  1744. break;
  1745. case CommandBuffer::UpdateTexture:
  1746. {
  1747. if (m_textureUpdateBatch.isFull() )
  1748. {
  1749. flushTextureUpdateBatch(_cmdbuf);
  1750. }
  1751. uint32_t value = _cmdbuf.m_pos;
  1752. TextureHandle handle;
  1753. _cmdbuf.read(handle);
  1754. uint8_t side;
  1755. _cmdbuf.read(side);
  1756. uint8_t mip;
  1757. _cmdbuf.read(mip);
  1758. _cmdbuf.skip<Rect>();
  1759. _cmdbuf.skip<uint16_t>();
  1760. _cmdbuf.skip<uint16_t>();
  1761. _cmdbuf.skip<uint16_t>();
  1762. _cmdbuf.skip<Memory*>();
  1763. uint32_t key = (handle.idx<<16)
  1764. | (side<<8)
  1765. | mip
  1766. ;
  1767. m_textureUpdateBatch.add(key, value);
  1768. }
  1769. break;
  1770. case CommandBuffer::ReadTexture:
  1771. {
  1772. TextureHandle handle;
  1773. _cmdbuf.read(handle);
  1774. void* data;
  1775. _cmdbuf.read(data);
  1776. m_renderCtx->readTexture(handle, data);
  1777. }
  1778. break;
  1779. case CommandBuffer::ResizeTexture:
  1780. {
  1781. TextureHandle handle;
  1782. _cmdbuf.read(handle);
  1783. uint16_t width;
  1784. _cmdbuf.read(width);
  1785. uint16_t height;
  1786. _cmdbuf.read(height);
  1787. m_renderCtx->resizeTexture(handle, width, height);
  1788. }
  1789. break;
  1790. case CommandBuffer::DestroyTexture:
  1791. {
  1792. TextureHandle handle;
  1793. _cmdbuf.read(handle);
  1794. m_renderCtx->destroyTexture(handle);
  1795. }
  1796. break;
  1797. case CommandBuffer::CreateFrameBuffer:
  1798. {
  1799. FrameBufferHandle handle;
  1800. _cmdbuf.read(handle);
  1801. bool window;
  1802. _cmdbuf.read(window);
  1803. if (window)
  1804. {
  1805. void* nwh;
  1806. _cmdbuf.read(nwh);
  1807. uint16_t width;
  1808. _cmdbuf.read(width);
  1809. uint16_t height;
  1810. _cmdbuf.read(height);
  1811. TextureFormat::Enum depthFormat;
  1812. _cmdbuf.read(depthFormat);
  1813. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1814. }
  1815. else
  1816. {
  1817. uint8_t num;
  1818. _cmdbuf.read(num);
  1819. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1820. for (uint32_t ii = 0; ii < num; ++ii)
  1821. {
  1822. _cmdbuf.read(textureHandles[ii]);
  1823. }
  1824. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1825. }
  1826. }
  1827. break;
  1828. case CommandBuffer::DestroyFrameBuffer:
  1829. {
  1830. FrameBufferHandle handle;
  1831. _cmdbuf.read(handle);
  1832. m_renderCtx->destroyFrameBuffer(handle);
  1833. }
  1834. break;
  1835. case CommandBuffer::CreateUniform:
  1836. {
  1837. UniformHandle handle;
  1838. _cmdbuf.read(handle);
  1839. UniformType::Enum type;
  1840. _cmdbuf.read(type);
  1841. uint16_t num;
  1842. _cmdbuf.read(num);
  1843. uint8_t len;
  1844. _cmdbuf.read(len);
  1845. const char* name = (const char*)_cmdbuf.skip(len);
  1846. m_renderCtx->createUniform(handle, type, num, name);
  1847. }
  1848. break;
  1849. case CommandBuffer::DestroyUniform:
  1850. {
  1851. UniformHandle handle;
  1852. _cmdbuf.read(handle);
  1853. m_renderCtx->destroyUniform(handle);
  1854. }
  1855. break;
  1856. case CommandBuffer::SaveScreenShot:
  1857. {
  1858. uint16_t len;
  1859. _cmdbuf.read(len);
  1860. const char* filePath = (const char*)_cmdbuf.skip(len);
  1861. m_renderCtx->saveScreenShot(filePath);
  1862. }
  1863. break;
  1864. case CommandBuffer::UpdateViewName:
  1865. {
  1866. uint8_t id;
  1867. _cmdbuf.read(id);
  1868. uint16_t len;
  1869. _cmdbuf.read(len);
  1870. const char* name = (const char*)_cmdbuf.skip(len);
  1871. m_renderCtx->updateViewName(id, name);
  1872. }
  1873. break;
  1874. default:
  1875. BX_CHECK(false, "Invalid command: %d", command);
  1876. break;
  1877. }
  1878. } while (!end);
  1879. flushTextureUpdateBatch(_cmdbuf);
  1880. }
  1881. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1882. {
  1883. uint8_t num = 0;
  1884. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1885. {
  1886. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  1887. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  1888. {
  1889. continue;
  1890. }
  1891. if (s_rendererCreator[ii].supported)
  1892. {
  1893. _enum[num++] = RendererType::Enum(ii);
  1894. }
  1895. }
  1896. return num;
  1897. }
  1898. const char* getRendererName(RendererType::Enum _type)
  1899. {
  1900. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1901. return s_rendererCreator[_type].name;
  1902. }
  1903. bool init(RendererType::Enum _type, uint16_t _vendorId, uint16_t _deviceId, CallbackI* _callback, bx::AllocatorI* _allocator)
  1904. {
  1905. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1906. memset(&g_caps, 0, sizeof(g_caps) );
  1907. g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
  1908. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1909. g_caps.maxFBAttachments = 1;
  1910. g_caps.vendorId = _vendorId;
  1911. g_caps.deviceId = _deviceId;
  1912. if (NULL != _allocator)
  1913. {
  1914. g_allocator = _allocator;
  1915. }
  1916. else
  1917. {
  1918. bx::CrtAllocator allocator;
  1919. g_allocator =
  1920. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1921. }
  1922. if (NULL != _callback)
  1923. {
  1924. g_callback = _callback;
  1925. }
  1926. else
  1927. {
  1928. g_callback =
  1929. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1930. }
  1931. BX_TRACE("Init...");
  1932. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1933. if (!s_ctx->init(_type) )
  1934. {
  1935. BX_TRACE("Init failed.");
  1936. BX_ALIGNED_DELETE(g_allocator, s_ctx, 16);
  1937. s_ctx = NULL;
  1938. if (NULL != s_callbackStub)
  1939. {
  1940. BX_DELETE(g_allocator, s_callbackStub);
  1941. s_callbackStub = NULL;
  1942. }
  1943. if (NULL != s_allocatorStub)
  1944. {
  1945. bx::CrtAllocator allocator;
  1946. BX_DELETE(&allocator, s_allocatorStub);
  1947. s_allocatorStub = NULL;
  1948. }
  1949. s_threadIndex = 0;
  1950. g_callback = NULL;
  1951. g_allocator = NULL;
  1952. return false;
  1953. }
  1954. BX_TRACE("Init complete.");
  1955. return true;
  1956. }
  1957. void shutdown()
  1958. {
  1959. BX_TRACE("Shutdown...");
  1960. BGFX_CHECK_MAIN_THREAD();
  1961. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1962. ctx->shutdown();
  1963. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  1964. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1965. BX_TRACE("Shutdown complete.");
  1966. if (NULL != s_allocatorStub)
  1967. {
  1968. s_allocatorStub->checkLeaks();
  1969. }
  1970. if (NULL != s_callbackStub)
  1971. {
  1972. BX_DELETE(g_allocator, s_callbackStub);
  1973. s_callbackStub = NULL;
  1974. }
  1975. if (NULL != s_allocatorStub)
  1976. {
  1977. bx::CrtAllocator allocator;
  1978. BX_DELETE(&allocator, s_allocatorStub);
  1979. s_allocatorStub = NULL;
  1980. }
  1981. s_threadIndex = 0;
  1982. g_callback = NULL;
  1983. g_allocator = NULL;
  1984. }
  1985. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1986. {
  1987. BGFX_CHECK_MAIN_THREAD();
  1988. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  1989. s_ctx->reset(_width, _height, _flags);
  1990. }
  1991. uint32_t frame()
  1992. {
  1993. BGFX_CHECK_MAIN_THREAD();
  1994. return s_ctx->frame();
  1995. }
  1996. const Caps* getCaps()
  1997. {
  1998. return &g_caps;
  1999. }
  2000. const HMD* getHMD()
  2001. {
  2002. return s_ctx->getHMD();
  2003. }
  2004. const Stats* getStats()
  2005. {
  2006. return s_ctx->getPerfStats();
  2007. }
  2008. RendererType::Enum getRendererType()
  2009. {
  2010. return g_caps.rendererType;
  2011. }
  2012. const Memory* alloc(uint32_t _size)
  2013. {
  2014. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2015. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  2016. mem->size = _size;
  2017. mem->data = (uint8_t*)mem + sizeof(Memory);
  2018. return mem;
  2019. }
  2020. const Memory* copy(const void* _data, uint32_t _size)
  2021. {
  2022. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  2023. const Memory* mem = alloc(_size);
  2024. memcpy(mem->data, _data, _size);
  2025. return mem;
  2026. }
  2027. struct MemoryRef
  2028. {
  2029. Memory mem;
  2030. ReleaseFn releaseFn;
  2031. void* userData;
  2032. };
  2033. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  2034. {
  2035. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  2036. memRef->mem.size = _size;
  2037. memRef->mem.data = (uint8_t*)_data;
  2038. memRef->releaseFn = _releaseFn;
  2039. memRef->userData = _userData;
  2040. return &memRef->mem;
  2041. }
  2042. bool isMemoryRef(const Memory* _mem)
  2043. {
  2044. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  2045. }
  2046. void release(const Memory* _mem)
  2047. {
  2048. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2049. Memory* mem = const_cast<Memory*>(_mem);
  2050. if (isMemoryRef(mem) )
  2051. {
  2052. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  2053. if (NULL != memRef->releaseFn)
  2054. {
  2055. memRef->releaseFn(mem->data, memRef->userData);
  2056. }
  2057. }
  2058. BX_FREE(g_allocator, mem);
  2059. }
  2060. void setDebug(uint32_t _debug)
  2061. {
  2062. BGFX_CHECK_MAIN_THREAD();
  2063. s_ctx->setDebug(_debug);
  2064. }
  2065. void dbgTextClear(uint8_t _attr, bool _small)
  2066. {
  2067. BGFX_CHECK_MAIN_THREAD();
  2068. s_ctx->dbgTextClear(_attr, _small);
  2069. }
  2070. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  2071. {
  2072. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  2073. }
  2074. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2075. {
  2076. BGFX_CHECK_MAIN_THREAD();
  2077. va_list argList;
  2078. va_start(argList, _format);
  2079. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2080. va_end(argList);
  2081. }
  2082. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2083. {
  2084. BGFX_CHECK_MAIN_THREAD();
  2085. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2086. }
  2087. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  2088. {
  2089. BGFX_CHECK_MAIN_THREAD();
  2090. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2091. return s_ctx->createIndexBuffer(_mem, _flags);
  2092. }
  2093. void destroyIndexBuffer(IndexBufferHandle _handle)
  2094. {
  2095. BGFX_CHECK_MAIN_THREAD();
  2096. s_ctx->destroyIndexBuffer(_handle);
  2097. }
  2098. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2099. {
  2100. BGFX_CHECK_MAIN_THREAD();
  2101. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2102. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2103. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  2104. }
  2105. void destroyVertexBuffer(VertexBufferHandle _handle)
  2106. {
  2107. BGFX_CHECK_MAIN_THREAD();
  2108. s_ctx->destroyVertexBuffer(_handle);
  2109. }
  2110. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  2111. {
  2112. BGFX_CHECK_MAIN_THREAD();
  2113. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  2114. }
  2115. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  2116. {
  2117. BGFX_CHECK_MAIN_THREAD();
  2118. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2119. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  2120. }
  2121. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  2122. {
  2123. BGFX_CHECK_MAIN_THREAD();
  2124. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2125. s_ctx->updateDynamicIndexBuffer(_handle, _startIndex, _mem);
  2126. }
  2127. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  2128. {
  2129. BGFX_CHECK_MAIN_THREAD();
  2130. s_ctx->destroyDynamicIndexBuffer(_handle);
  2131. }
  2132. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
  2133. {
  2134. BGFX_CHECK_MAIN_THREAD();
  2135. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2136. return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
  2137. }
  2138. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
  2139. {
  2140. BGFX_CHECK_MAIN_THREAD();
  2141. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2142. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2143. return s_ctx->createDynamicVertexBuffer(_mem, _decl, _flags);
  2144. }
  2145. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  2146. {
  2147. BGFX_CHECK_MAIN_THREAD();
  2148. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2149. s_ctx->updateDynamicVertexBuffer(_handle, _startVertex, _mem);
  2150. }
  2151. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  2152. {
  2153. BGFX_CHECK_MAIN_THREAD();
  2154. s_ctx->destroyDynamicVertexBuffer(_handle);
  2155. }
  2156. bool checkAvailTransientIndexBuffer(uint32_t _num)
  2157. {
  2158. BGFX_CHECK_MAIN_THREAD();
  2159. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2160. return s_ctx->checkAvailTransientIndexBuffer(_num);
  2161. }
  2162. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  2163. {
  2164. BGFX_CHECK_MAIN_THREAD();
  2165. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2166. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2167. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  2168. }
  2169. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2170. {
  2171. BGFX_CHECK_MAIN_THREAD();
  2172. BX_CHECK(0 < _num, "Requesting 0 instances.");
  2173. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  2174. }
  2175. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  2176. {
  2177. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2178. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  2179. && checkAvailTransientIndexBuffer(_numIndices)
  2180. ;
  2181. }
  2182. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  2183. {
  2184. BGFX_CHECK_MAIN_THREAD();
  2185. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2186. BX_CHECK(0 < _num, "Requesting 0 indices.");
  2187. s_ctx->allocTransientIndexBuffer(_tib, _num);
  2188. BX_CHECK(_num == _tib->size/2, "Failed to allocate transient index buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2189. , _num
  2190. , _tib->size/2
  2191. );
  2192. }
  2193. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  2194. {
  2195. BGFX_CHECK_MAIN_THREAD();
  2196. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2197. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  2198. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  2199. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  2200. s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  2201. BX_CHECK(_num == _tvb->size / _decl.m_stride, "Failed to allocate transient vertex buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2202. , _num
  2203. , _tvb->size / _decl.m_stride
  2204. );
  2205. }
  2206. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  2207. {
  2208. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  2209. {
  2210. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  2211. allocTransientIndexBuffer(_tib, _numIndices);
  2212. return true;
  2213. }
  2214. return false;
  2215. }
  2216. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  2217. {
  2218. BGFX_CHECK_MAIN_THREAD();
  2219. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  2220. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  2221. const InstanceDataBuffer* idb = s_ctx->allocInstanceDataBuffer(_num, _stride);
  2222. BX_CHECK(_num == idb->size / _stride, "Failed to allocate instance data buffer (requested %d, available %d). Use bgfx::checkAvailTransient* functions to ensure availability."
  2223. , _num
  2224. , idb->size / _stride
  2225. );
  2226. return idb;
  2227. }
  2228. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  2229. {
  2230. BGFX_CHECK_MAIN_THREAD();
  2231. return s_ctx->createIndirectBuffer(_num);
  2232. }
  2233. void destroyIndirectBuffer(IndirectBufferHandle _handle)
  2234. {
  2235. BGFX_CHECK_MAIN_THREAD();
  2236. s_ctx->destroyIndirectBuffer(_handle);
  2237. }
  2238. ShaderHandle createShader(const Memory* _mem)
  2239. {
  2240. BGFX_CHECK_MAIN_THREAD();
  2241. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2242. return s_ctx->createShader(_mem);
  2243. }
  2244. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  2245. {
  2246. BGFX_CHECK_MAIN_THREAD();
  2247. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  2248. }
  2249. void destroyShader(ShaderHandle _handle)
  2250. {
  2251. BGFX_CHECK_MAIN_THREAD();
  2252. s_ctx->destroyShader(_handle);
  2253. }
  2254. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  2255. {
  2256. BGFX_CHECK_MAIN_THREAD();
  2257. if (!isValid(_fsh) )
  2258. {
  2259. return createProgram(_vsh, _destroyShaders);
  2260. }
  2261. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  2262. }
  2263. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  2264. {
  2265. BGFX_CHECK_MAIN_THREAD();
  2266. return s_ctx->createProgram(_csh, _destroyShader);
  2267. }
  2268. void destroyProgram(ProgramHandle _handle)
  2269. {
  2270. BGFX_CHECK_MAIN_THREAD();
  2271. s_ctx->destroyProgram(_handle);
  2272. }
  2273. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format)
  2274. {
  2275. const ImageBlockInfo& blockInfo = getBlockInfo(_format);
  2276. const uint8_t bpp = blockInfo.bitsPerPixel;
  2277. const uint16_t blockWidth = blockInfo.blockWidth;
  2278. const uint16_t blockHeight = blockInfo.blockHeight;
  2279. const uint16_t minBlockX = blockInfo.minBlockX;
  2280. const uint16_t minBlockY = blockInfo.minBlockY;
  2281. _width = bx::uint16_max(blockWidth * minBlockX, ( (_width + blockWidth - 1) / blockWidth)*blockWidth);
  2282. _height = bx::uint16_max(blockHeight * minBlockY, ( (_height + blockHeight - 1) / blockHeight)*blockHeight);
  2283. _depth = bx::uint16_max(1, _depth);
  2284. _numMips = uint8_t(bx::uint16_max(1, _numMips) );
  2285. uint32_t width = _width;
  2286. uint32_t height = _height;
  2287. uint32_t depth = _depth;
  2288. uint32_t sides = _cubeMap ? 6 : 1;
  2289. uint32_t size = 0;
  2290. for (uint32_t lod = 0; lod < _numMips; ++lod)
  2291. {
  2292. width = bx::uint32_max(blockWidth * minBlockX, ( (width + blockWidth - 1) / blockWidth )*blockWidth);
  2293. height = bx::uint32_max(blockHeight * minBlockY, ( (height + blockHeight - 1) / blockHeight)*blockHeight);
  2294. depth = bx::uint32_max(1, depth);
  2295. size += width*height*depth*bpp/8 * sides;
  2296. width >>= 1;
  2297. height >>= 1;
  2298. depth >>= 1;
  2299. }
  2300. _info.format = _format;
  2301. _info.width = _width;
  2302. _info.height = _height;
  2303. _info.depth = _depth;
  2304. _info.numMips = _numMips;
  2305. _info.cubeMap = _cubeMap;
  2306. _info.storageSize = size;
  2307. _info.bitsPerPixel = bpp;
  2308. }
  2309. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  2310. {
  2311. BGFX_CHECK_MAIN_THREAD();
  2312. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2313. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
  2314. }
  2315. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  2316. {
  2317. switch (_ratio)
  2318. {
  2319. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  2320. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  2321. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  2322. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  2323. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  2324. default:
  2325. break;
  2326. }
  2327. _width = bx::uint16_max(1, _width);
  2328. _height = bx::uint16_max(1, _height);
  2329. }
  2330. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2331. {
  2332. BGFX_CHECK_MAIN_THREAD();
  2333. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_2D|BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB) )
  2334. , "Format %s is not supported for 2D texture. Use bgfx::getCaps to check available texture formats."
  2335. , getName(_format)
  2336. );
  2337. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2338. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2339. && NULL != _mem)
  2340. {
  2341. TextureInfo ti;
  2342. calcTextureSize(ti, _width, _height, 1, false, _numMips, _format);
  2343. BX_CHECK(ti.storageSize == _mem->size
  2344. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2345. , ti.storageSize
  2346. , _mem->size
  2347. );
  2348. }
  2349. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2350. const Memory* mem = alloc(size);
  2351. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2352. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2353. bx::write(&writer, magic);
  2354. if (BackbufferRatio::Count != _ratio)
  2355. {
  2356. _width = uint16_t(s_ctx->m_resolution.m_width);
  2357. _height = uint16_t(s_ctx->m_resolution.m_height);
  2358. getTextureSizeFromRatio(_ratio, _width, _height);
  2359. }
  2360. TextureCreate tc;
  2361. tc.m_flags = _flags;
  2362. tc.m_width = _width;
  2363. tc.m_height = _height;
  2364. tc.m_sides = 0;
  2365. tc.m_depth = 0;
  2366. tc.m_numMips = _numMips;
  2367. tc.m_format = uint8_t(_format);
  2368. tc.m_cubeMap = false;
  2369. tc.m_mem = _mem;
  2370. bx::write(&writer, tc);
  2371. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
  2372. }
  2373. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2374. {
  2375. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  2376. return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
  2377. }
  2378. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
  2379. {
  2380. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2381. return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
  2382. }
  2383. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2384. {
  2385. BGFX_CHECK_MAIN_THREAD();
  2386. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2387. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_3D|BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB) )
  2388. , "Format %s is not supported for 3D texture. Use bgfx::getCaps to check available texture formats."
  2389. , getName(_format)
  2390. );
  2391. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2392. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2393. && NULL != _mem)
  2394. {
  2395. TextureInfo ti;
  2396. calcTextureSize(ti, _width, _height, _depth, false, _numMips, _format);
  2397. BX_CHECK(ti.storageSize == _mem->size
  2398. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2399. , ti.storageSize
  2400. , _mem->size
  2401. );
  2402. }
  2403. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2404. const Memory* mem = alloc(size);
  2405. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2406. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2407. bx::write(&writer, magic);
  2408. TextureCreate tc;
  2409. tc.m_flags = _flags;
  2410. tc.m_width = _width;
  2411. tc.m_height = _height;
  2412. tc.m_sides = 0;
  2413. tc.m_depth = _depth;
  2414. tc.m_numMips = _numMips;
  2415. tc.m_format = uint8_t(_format);
  2416. tc.m_cubeMap = false;
  2417. tc.m_mem = _mem;
  2418. bx::write(&writer, tc);
  2419. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2420. }
  2421. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  2422. {
  2423. BGFX_CHECK_MAIN_THREAD();
  2424. BX_CHECK(0 != (g_caps.formats[_format] & (BGFX_CAPS_FORMAT_TEXTURE_CUBE|BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED|BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB) )
  2425. , "Format %s is not supported for cube texture. Use bgfx::getCaps to check available texture formats."
  2426. , getName(_format)
  2427. );
  2428. _numMips = uint8_t(bx::uint32_max(1, _numMips) );
  2429. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  2430. && NULL != _mem)
  2431. {
  2432. TextureInfo ti;
  2433. calcTextureSize(ti, _size, _size, 1, true, _numMips, _format);
  2434. BX_CHECK(ti.storageSize == _mem->size
  2435. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  2436. , ti.storageSize
  2437. , _mem->size
  2438. );
  2439. }
  2440. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  2441. const Memory* mem = alloc(size);
  2442. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2443. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2444. bx::write(&writer, magic);
  2445. TextureCreate tc;
  2446. tc.m_flags = _flags;
  2447. tc.m_width = _size;
  2448. tc.m_height = _size;
  2449. tc.m_sides = 6;
  2450. tc.m_depth = 0;
  2451. tc.m_numMips = _numMips;
  2452. tc.m_format = uint8_t(_format);
  2453. tc.m_cubeMap = true;
  2454. tc.m_mem = _mem;
  2455. bx::write(&writer, tc);
  2456. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
  2457. }
  2458. void destroyTexture(TextureHandle _handle)
  2459. {
  2460. BGFX_CHECK_MAIN_THREAD();
  2461. s_ctx->destroyTexture(_handle);
  2462. }
  2463. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2464. {
  2465. BGFX_CHECK_MAIN_THREAD();
  2466. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2467. if (_width == 0
  2468. || _height == 0)
  2469. {
  2470. release(_mem);
  2471. }
  2472. else
  2473. {
  2474. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2475. }
  2476. }
  2477. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2478. {
  2479. BGFX_CHECK_MAIN_THREAD();
  2480. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2481. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  2482. if (0 == _width
  2483. || 0 == _height
  2484. || 0 == _depth)
  2485. {
  2486. release(_mem);
  2487. }
  2488. else
  2489. {
  2490. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2491. }
  2492. }
  2493. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2494. {
  2495. BGFX_CHECK_MAIN_THREAD();
  2496. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2497. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2498. if (0 == _width
  2499. || 0 == _height)
  2500. {
  2501. release(_mem);
  2502. }
  2503. else
  2504. {
  2505. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2506. }
  2507. }
  2508. void readTexture(TextureHandle _handle, void* _data)
  2509. {
  2510. BGFX_CHECK_MAIN_THREAD();
  2511. BX_CHECK(NULL != _data, "_data can't be NULL");
  2512. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2513. s_ctx->readTexture(_handle, _data);
  2514. }
  2515. void readTexture(FrameBufferHandle _handle, uint8_t _attachment, void* _data)
  2516. {
  2517. BGFX_CHECK_MAIN_THREAD();
  2518. BX_CHECK(NULL != _data, "_data can't be NULL");
  2519. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  2520. s_ctx->readTexture(_handle, _attachment, _data);
  2521. }
  2522. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2523. {
  2524. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2525. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2526. return createFrameBuffer(1, &th, true);
  2527. }
  2528. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
  2529. {
  2530. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  2531. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2532. TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
  2533. return createFrameBuffer(1, &th, true);
  2534. }
  2535. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  2536. {
  2537. BGFX_CHECK_MAIN_THREAD();
  2538. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  2539. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS, "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  2540. , _num
  2541. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  2542. );
  2543. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2544. return s_ctx->createFrameBuffer(_num, _handles, _destroyTextures);
  2545. }
  2546. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2547. {
  2548. BGFX_CHECK_MAIN_THREAD();
  2549. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2550. }
  2551. void destroyFrameBuffer(FrameBufferHandle _handle)
  2552. {
  2553. BGFX_CHECK_MAIN_THREAD();
  2554. s_ctx->destroyFrameBuffer(_handle);
  2555. }
  2556. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2557. {
  2558. BGFX_CHECK_MAIN_THREAD();
  2559. return s_ctx->createUniform(_name, _type, _num);
  2560. }
  2561. void destroyUniform(UniformHandle _handle)
  2562. {
  2563. BGFX_CHECK_MAIN_THREAD();
  2564. s_ctx->destroyUniform(_handle);
  2565. }
  2566. OcclusionQueryHandle createOcclusionQuery()
  2567. {
  2568. BGFX_CHECK_MAIN_THREAD();
  2569. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2570. return s_ctx->createOcclusionQuery();
  2571. }
  2572. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle)
  2573. {
  2574. BGFX_CHECK_MAIN_THREAD();
  2575. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2576. return s_ctx->getResult(_handle);
  2577. }
  2578. void destroyOcclusionQuery(OcclusionQueryHandle _handle)
  2579. {
  2580. BGFX_CHECK_MAIN_THREAD();
  2581. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2582. s_ctx->destroyOcclusionQuery(_handle);
  2583. }
  2584. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  2585. {
  2586. BGFX_CHECK_MAIN_THREAD();
  2587. const uint8_t rr = uint8_t(_rgba>>24);
  2588. const uint8_t gg = uint8_t(_rgba>>16);
  2589. const uint8_t bb = uint8_t(_rgba>> 8);
  2590. const uint8_t aa = uint8_t(_rgba>> 0);
  2591. float rgba[4] =
  2592. {
  2593. rr * 1.0f/255.0f,
  2594. gg * 1.0f/255.0f,
  2595. bb * 1.0f/255.0f,
  2596. aa * 1.0f/255.0f,
  2597. };
  2598. s_ctx->setPaletteColor(_index, rgba);
  2599. }
  2600. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2601. {
  2602. BGFX_CHECK_MAIN_THREAD();
  2603. float rgba[4] = { _r, _g, _b, _a };
  2604. s_ctx->setPaletteColor(_index, rgba);
  2605. }
  2606. void setPaletteColor(uint8_t _index, const float _rgba[4])
  2607. {
  2608. BGFX_CHECK_MAIN_THREAD();
  2609. s_ctx->setPaletteColor(_index, _rgba);
  2610. }
  2611. bool checkView(uint8_t _id)
  2612. {
  2613. // workaround GCC 4.9 type-limit check.
  2614. const uint32_t id = _id;
  2615. return id < BGFX_CONFIG_MAX_VIEWS;
  2616. }
  2617. void setViewName(uint8_t _id, const char* _name)
  2618. {
  2619. BGFX_CHECK_MAIN_THREAD();
  2620. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2621. s_ctx->setViewName(_id, _name);
  2622. }
  2623. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2624. {
  2625. BGFX_CHECK_MAIN_THREAD();
  2626. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2627. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2628. }
  2629. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  2630. {
  2631. BGFX_CHECK_MAIN_THREAD();
  2632. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2633. uint16_t width = uint16_t(s_ctx->m_resolution.m_width);
  2634. uint16_t height = uint16_t(s_ctx->m_resolution.m_height);
  2635. getTextureSizeFromRatio(_ratio, width, height);
  2636. setViewRect(_id, _x, _y, width, height);
  2637. }
  2638. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2639. {
  2640. BGFX_CHECK_MAIN_THREAD();
  2641. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2642. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2643. }
  2644. void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2645. {
  2646. BGFX_CHECK_MAIN_THREAD();
  2647. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2648. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2649. }
  2650. void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2651. {
  2652. BGFX_CHECK_MAIN_THREAD();
  2653. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2654. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2655. }
  2656. void setViewSeq(uint8_t _id, bool _enabled)
  2657. {
  2658. BGFX_CHECK_MAIN_THREAD();
  2659. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2660. s_ctx->setViewSeq(_id, _enabled);
  2661. }
  2662. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2663. {
  2664. BGFX_CHECK_MAIN_THREAD();
  2665. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2666. s_ctx->setViewFrameBuffer(_id, _handle);
  2667. }
  2668. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2669. {
  2670. BGFX_CHECK_MAIN_THREAD();
  2671. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2672. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2673. }
  2674. void setViewRemap(uint8_t _id, uint8_t _num, const void* _remap)
  2675. {
  2676. BGFX_CHECK_MAIN_THREAD();
  2677. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2678. s_ctx->setViewRemap(_id, _num, _remap);
  2679. }
  2680. void resetView(uint8_t _id)
  2681. {
  2682. BGFX_CHECK_MAIN_THREAD();
  2683. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  2684. s_ctx->resetView(_id);
  2685. }
  2686. void setMarker(const char* _marker)
  2687. {
  2688. BGFX_CHECK_MAIN_THREAD();
  2689. s_ctx->setMarker(_marker);
  2690. }
  2691. void setState(uint64_t _state, uint32_t _rgba)
  2692. {
  2693. BGFX_CHECK_MAIN_THREAD();
  2694. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2695. s_ctx->setState(_state, _rgba);
  2696. }
  2697. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  2698. {
  2699. BGFX_CHECK_MAIN_THREAD();
  2700. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2701. s_ctx->setCondition(_handle, _visible);
  2702. }
  2703. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2704. {
  2705. BGFX_CHECK_MAIN_THREAD();
  2706. s_ctx->setStencil(_fstencil, _bstencil);
  2707. }
  2708. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2709. {
  2710. BGFX_CHECK_MAIN_THREAD();
  2711. return s_ctx->setScissor(_x, _y, _width, _height);
  2712. }
  2713. void setScissor(uint16_t _cache)
  2714. {
  2715. BGFX_CHECK_MAIN_THREAD();
  2716. s_ctx->setScissor(_cache);
  2717. }
  2718. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2719. {
  2720. BGFX_CHECK_MAIN_THREAD();
  2721. return s_ctx->setTransform(_mtx, _num);
  2722. }
  2723. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2724. {
  2725. BGFX_CHECK_MAIN_THREAD();
  2726. return s_ctx->allocTransform(_transform, _num);
  2727. }
  2728. void setTransform(uint32_t _cache, uint16_t _num)
  2729. {
  2730. BGFX_CHECK_MAIN_THREAD();
  2731. s_ctx->setTransform(_cache, _num);
  2732. }
  2733. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2734. {
  2735. BGFX_CHECK_MAIN_THREAD();
  2736. s_ctx->setUniform(_handle, _value, _num);
  2737. }
  2738. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2739. {
  2740. BGFX_CHECK_MAIN_THREAD();
  2741. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2742. }
  2743. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2744. {
  2745. BGFX_CHECK_MAIN_THREAD();
  2746. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2747. }
  2748. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2749. {
  2750. setIndexBuffer(_tib, 0, UINT32_MAX);
  2751. }
  2752. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2753. {
  2754. BGFX_CHECK_MAIN_THREAD();
  2755. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2756. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2757. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2758. }
  2759. void setVertexBuffer(VertexBufferHandle _handle)
  2760. {
  2761. setVertexBuffer(_handle, 0, UINT32_MAX);
  2762. }
  2763. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2764. {
  2765. BGFX_CHECK_MAIN_THREAD();
  2766. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2767. }
  2768. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2769. {
  2770. BGFX_CHECK_MAIN_THREAD();
  2771. s_ctx->setVertexBuffer(_handle, _numVertices);
  2772. }
  2773. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2774. {
  2775. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2776. }
  2777. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2778. {
  2779. BGFX_CHECK_MAIN_THREAD();
  2780. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2781. s_ctx->setVertexBuffer(_tvb, _startVertex, _numVertices);
  2782. }
  2783. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2784. {
  2785. BGFX_CHECK_MAIN_THREAD();
  2786. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  2787. s_ctx->setInstanceDataBuffer(_idb, _num);
  2788. }
  2789. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2790. {
  2791. BGFX_CHECK_MAIN_THREAD();
  2792. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2793. }
  2794. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2795. {
  2796. BGFX_CHECK_MAIN_THREAD();
  2797. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2798. }
  2799. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2800. {
  2801. BGFX_CHECK_MAIN_THREAD();
  2802. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2803. }
  2804. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2805. {
  2806. BGFX_CHECK_MAIN_THREAD();
  2807. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2808. }
  2809. uint32_t touch(uint8_t _id)
  2810. {
  2811. ProgramHandle handle = BGFX_INVALID_HANDLE;
  2812. return submit(_id, handle);
  2813. }
  2814. uint32_t submit(uint8_t _id, ProgramHandle _program, int32_t _depth)
  2815. {
  2816. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  2817. return submit(_id, _program, handle, _depth);
  2818. }
  2819. uint32_t submit(uint8_t _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, int32_t _depth)
  2820. {
  2821. BGFX_CHECK_MAIN_THREAD();
  2822. BX_CHECK(false
  2823. || !isValid(_occlusionQuery)
  2824. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  2825. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  2826. );
  2827. return s_ctx->submit(_id, _program, _occlusionQuery, _depth);
  2828. }
  2829. uint32_t submit(uint8_t _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  2830. {
  2831. BGFX_CHECK_MAIN_THREAD();
  2832. return s_ctx->submit(_id, _program, _indirectHandle, _start, _num, _depth);
  2833. }
  2834. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  2835. {
  2836. BGFX_CHECK_MAIN_THREAD();
  2837. s_ctx->setBuffer(_stage, _handle, _access);
  2838. }
  2839. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2840. {
  2841. BGFX_CHECK_MAIN_THREAD();
  2842. s_ctx->setBuffer(_stage, _handle, _access);
  2843. }
  2844. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  2845. {
  2846. BGFX_CHECK_MAIN_THREAD();
  2847. s_ctx->setBuffer(_stage, _handle, _access);
  2848. }
  2849. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2850. {
  2851. BGFX_CHECK_MAIN_THREAD();
  2852. s_ctx->setBuffer(_stage, _handle, _access);
  2853. }
  2854. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  2855. {
  2856. BGFX_CHECK_MAIN_THREAD();
  2857. s_ctx->setBuffer(_stage, _handle, _access);
  2858. }
  2859. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  2860. {
  2861. BGFX_CHECK_MAIN_THREAD();
  2862. s_ctx->setImage(_stage, _sampler, _handle, _mip, _access, _format);
  2863. }
  2864. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format)
  2865. {
  2866. BGFX_CHECK_MAIN_THREAD();
  2867. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
  2868. }
  2869. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  2870. {
  2871. BGFX_CHECK_MAIN_THREAD();
  2872. return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
  2873. }
  2874. uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  2875. {
  2876. BGFX_CHECK_MAIN_THREAD();
  2877. return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
  2878. }
  2879. void discard()
  2880. {
  2881. BGFX_CHECK_MAIN_THREAD();
  2882. s_ctx->discard();
  2883. }
  2884. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2885. {
  2886. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  2887. }
  2888. void blit(uint8_t _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, FrameBufferHandle _src, uint8_t _attachment, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  2889. {
  2890. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, _attachment, 0, _srcX, _srcY, 0, _width, _height, 0);
  2891. }
  2892. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2893. {
  2894. BGFX_CHECK_MAIN_THREAD();
  2895. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2896. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  2897. }
  2898. void blit(uint8_t _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, FrameBufferHandle _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  2899. {
  2900. BGFX_CHECK_MAIN_THREAD();
  2901. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  2902. s_ctx->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  2903. }
  2904. void saveScreenShot(const char* _filePath)
  2905. {
  2906. BGFX_CHECK_MAIN_THREAD();
  2907. s_ctx->saveScreenShot(_filePath);
  2908. }
  2909. } // namespace bgfx
  2910. #include <bgfx/c99/bgfx.h>
  2911. #include <bgfx/c99/bgfxplatform.h>
  2912. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2913. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2914. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2915. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2916. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2917. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2918. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2919. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2920. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2921. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2922. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2923. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2924. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2925. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2926. BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
  2927. namespace bgfx
  2928. {
  2929. struct CallbackC99 : public CallbackI
  2930. {
  2931. virtual ~CallbackC99()
  2932. {
  2933. }
  2934. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  2935. {
  2936. m_interface->vtbl->fatal(m_interface, (bgfx_fatal_t)_code, _str);
  2937. }
  2938. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) BX_OVERRIDE
  2939. {
  2940. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  2941. }
  2942. virtual uint32_t cacheReadSize(uint64_t _id) BX_OVERRIDE
  2943. {
  2944. return m_interface->vtbl->cache_read_size(m_interface, _id);
  2945. }
  2946. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) BX_OVERRIDE
  2947. {
  2948. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  2949. }
  2950. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) BX_OVERRIDE
  2951. {
  2952. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  2953. }
  2954. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  2955. {
  2956. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  2957. }
  2958. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) BX_OVERRIDE
  2959. {
  2960. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  2961. }
  2962. virtual void captureEnd() BX_OVERRIDE
  2963. {
  2964. m_interface->vtbl->capture_end(m_interface);
  2965. }
  2966. virtual void captureFrame(const void* _data, uint32_t _size) BX_OVERRIDE
  2967. {
  2968. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  2969. }
  2970. bgfx_callback_interface_t* m_interface;
  2971. };
  2972. class AllocatorC99 : public bx::AllocatorI
  2973. {
  2974. public:
  2975. virtual ~AllocatorC99()
  2976. {
  2977. }
  2978. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  2979. {
  2980. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  2981. }
  2982. bgfx_allocator_interface_t* m_interface;
  2983. };
  2984. } // namespace bgfx
  2985. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2986. {
  2987. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2988. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2989. }
  2990. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2991. {
  2992. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2993. decl->add(bgfx::Attrib::Enum(_attrib)
  2994. , _num
  2995. , bgfx::AttribType::Enum(_type)
  2996. , _normalized
  2997. , _asInt
  2998. );
  2999. }
  3000. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  3001. {
  3002. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3003. decl->skip(_num);
  3004. }
  3005. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  3006. {
  3007. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  3008. decl->end();
  3009. }
  3010. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  3011. {
  3012. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3013. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3014. }
  3015. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  3016. {
  3017. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3018. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  3019. }
  3020. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  3021. {
  3022. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  3023. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  3024. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  3025. }
  3026. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  3027. {
  3028. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  3029. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  3030. }
  3031. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3032. {
  3033. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  3034. }
  3035. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  3036. {
  3037. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  3038. }
  3039. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  3040. {
  3041. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  3042. }
  3043. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  3044. {
  3045. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  3046. }
  3047. BGFX_C_API bool bgfx_init(bgfx_renderer_type_t _type, uint16_t _vendorId, uint16_t _deviceId, bgfx_callback_interface_t* _callback, bgfx_allocator_interface_t* _allocator)
  3048. {
  3049. static bgfx::CallbackC99 s_callback;
  3050. s_callback.m_interface = _callback;
  3051. static bgfx::AllocatorC99 s_allocator;
  3052. s_allocator.m_interface = _allocator;
  3053. return bgfx::init(bgfx::RendererType::Enum(_type)
  3054. , _vendorId
  3055. , _deviceId
  3056. , NULL == _callback ? NULL : &s_callback
  3057. , NULL == _allocator ? NULL : &s_allocator
  3058. );
  3059. }
  3060. BGFX_C_API void bgfx_shutdown()
  3061. {
  3062. return bgfx::shutdown();
  3063. }
  3064. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  3065. {
  3066. bgfx::reset(_width, _height, _flags);
  3067. }
  3068. BGFX_C_API uint32_t bgfx_frame()
  3069. {
  3070. return bgfx::frame();
  3071. }
  3072. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  3073. {
  3074. return bgfx_renderer_type_t(bgfx::getRendererType() );
  3075. }
  3076. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  3077. {
  3078. return (const bgfx_caps_t*)bgfx::getCaps();
  3079. }
  3080. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  3081. {
  3082. return (const bgfx_hmd_t*)bgfx::getHMD();
  3083. }
  3084. BGFX_C_API const bgfx_stats_t* bgfx_get_stats()
  3085. {
  3086. return (const bgfx_stats_t*)bgfx::getStats();
  3087. }
  3088. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  3089. {
  3090. return (const bgfx_memory_t*)bgfx::alloc(_size);
  3091. }
  3092. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  3093. {
  3094. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  3095. }
  3096. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  3097. {
  3098. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  3099. }
  3100. BGFX_C_API const bgfx_memory_t* bgfx_make_ref_release(const void* _data, uint32_t _size, bgfx_release_fn_t _releaseFn, void* _userData)
  3101. {
  3102. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size, _releaseFn, _userData);
  3103. }
  3104. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  3105. {
  3106. bgfx::setDebug(_debug);
  3107. }
  3108. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  3109. {
  3110. bgfx::dbgTextClear(_attr, _small);
  3111. }
  3112. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3113. {
  3114. va_list argList;
  3115. va_start(argList, _format);
  3116. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3117. va_end(argList);
  3118. }
  3119. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3120. {
  3121. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3122. }
  3123. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
  3124. {
  3125. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  3126. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3127. return handle.c;
  3128. }
  3129. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  3130. {
  3131. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3132. bgfx::destroyIndexBuffer(handle.cpp);
  3133. }
  3134. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3135. {
  3136. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3137. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  3138. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3139. return handle.c;
  3140. }
  3141. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  3142. {
  3143. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3144. bgfx::destroyVertexBuffer(handle.cpp);
  3145. }
  3146. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
  3147. {
  3148. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3149. handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
  3150. return handle.c;
  3151. }
  3152. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
  3153. {
  3154. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  3155. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
  3156. return handle.c;
  3157. }
  3158. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _startIndex, const bgfx_memory_t* _mem)
  3159. {
  3160. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3161. bgfx::updateDynamicIndexBuffer(handle.cpp, _startIndex, (const bgfx::Memory*)_mem);
  3162. }
  3163. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  3164. {
  3165. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3166. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  3167. }
  3168. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3169. {
  3170. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3171. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3172. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  3173. return handle.c;
  3174. }
  3175. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
  3176. {
  3177. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3178. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  3179. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  3180. return handle.c;
  3181. }
  3182. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, const bgfx_memory_t* _mem)
  3183. {
  3184. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3185. bgfx::updateDynamicVertexBuffer(handle.cpp, _startVertex, (const bgfx::Memory*)_mem);
  3186. }
  3187. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  3188. {
  3189. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3190. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  3191. }
  3192. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  3193. {
  3194. return bgfx::checkAvailTransientIndexBuffer(_num);
  3195. }
  3196. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3197. {
  3198. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3199. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  3200. }
  3201. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3202. {
  3203. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  3204. }
  3205. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  3206. {
  3207. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3208. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  3209. }
  3210. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  3211. {
  3212. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  3213. }
  3214. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  3215. {
  3216. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3217. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  3218. }
  3219. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint32_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint32_t _numIndices)
  3220. {
  3221. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  3222. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  3223. }
  3224. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  3225. {
  3226. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  3227. }
  3228. BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
  3229. {
  3230. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
  3231. handle.cpp = bgfx::createIndirectBuffer(_num);
  3232. return handle.c;
  3233. }
  3234. BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
  3235. {
  3236. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3237. bgfx::destroyIndirectBuffer(handle.cpp);
  3238. }
  3239. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  3240. {
  3241. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  3242. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  3243. return handle.c;
  3244. }
  3245. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  3246. {
  3247. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3248. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  3249. }
  3250. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  3251. {
  3252. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  3253. bgfx::destroyShader(handle.cpp);
  3254. }
  3255. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  3256. {
  3257. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  3258. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  3259. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3260. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  3261. return handle.c;
  3262. }
  3263. BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
  3264. {
  3265. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
  3266. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  3267. handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
  3268. return handle.c;
  3269. }
  3270. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  3271. {
  3272. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3273. bgfx::destroyProgram(handle.cpp);
  3274. }
  3275. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, bgfx_texture_format_t _format)
  3276. {
  3277. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  3278. bgfx::calcTextureSize(info, _width, _height, _depth, _cubeMap, _numMips, bgfx::TextureFormat::Enum(_format) );
  3279. }
  3280. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  3281. {
  3282. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3283. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  3284. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  3285. return handle.c;
  3286. }
  3287. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3288. {
  3289. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3290. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3291. return handle.c;
  3292. }
  3293. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
  3294. {
  3295. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3296. handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
  3297. return handle.c;
  3298. }
  3299. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3300. {
  3301. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3302. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3303. return handle.c;
  3304. }
  3305. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  3306. {
  3307. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  3308. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  3309. return handle.c;
  3310. }
  3311. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3312. {
  3313. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3314. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3315. }
  3316. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  3317. {
  3318. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3319. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  3320. }
  3321. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  3322. {
  3323. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3324. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  3325. }
  3326. BGFX_C_API void bgfx_read_texture(bgfx_texture_handle_t _handle, void* _data)
  3327. {
  3328. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3329. bgfx::readTexture(handle.cpp, _data);
  3330. }
  3331. BGFX_C_API void bgfx_read_frame_buffer(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, void* _data)
  3332. {
  3333. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3334. bgfx::readTexture(handle.cpp, _attachment, _data);
  3335. }
  3336. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  3337. {
  3338. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3339. bgfx::destroyTexture(handle.cpp);
  3340. }
  3341. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3342. {
  3343. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3344. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  3345. return handle.c;
  3346. }
  3347. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
  3348. {
  3349. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3350. handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
  3351. return handle.c;
  3352. }
  3353. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, const bgfx_texture_handle_t* _handles, bool _destroyTextures)
  3354. {
  3355. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3356. handle.cpp = bgfx::createFrameBuffer(_num, (const bgfx::TextureHandle*)_handles, _destroyTextures);
  3357. return handle.c;
  3358. }
  3359. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  3360. {
  3361. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  3362. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  3363. return handle.c;
  3364. }
  3365. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  3366. {
  3367. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3368. bgfx::destroyFrameBuffer(handle.cpp);
  3369. }
  3370. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  3371. {
  3372. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  3373. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  3374. return handle.c;
  3375. }
  3376. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  3377. {
  3378. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3379. bgfx::destroyUniform(handle.cpp);
  3380. }
  3381. BGFX_C_API bgfx_occlusion_query_handle_t bgfx_create_occlusion_query()
  3382. {
  3383. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle;
  3384. handle.cpp = bgfx::createOcclusionQuery();
  3385. return handle.c;
  3386. }
  3387. BGFX_C_API bgfx_occlusion_query_result_t bgfx_get_result(bgfx_occlusion_query_handle_t _handle)
  3388. {
  3389. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3390. return bgfx_occlusion_query_result_t(bgfx::getResult(handle.cpp) );
  3391. }
  3392. BGFX_C_API void bgfx_destroy_occlusion_query(bgfx_occlusion_query_handle_t _handle)
  3393. {
  3394. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3395. bgfx::destroyOcclusionQuery(handle.cpp);
  3396. }
  3397. BGFX_C_API void bgfx_set_palette_color(uint8_t _index, const float _rgba[4])
  3398. {
  3399. bgfx::setPaletteColor(_index, _rgba);
  3400. }
  3401. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  3402. {
  3403. bgfx::setViewName(_id, _name);
  3404. }
  3405. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3406. {
  3407. bgfx::setViewRect(_id, _x, _y, _width, _height);
  3408. }
  3409. BGFX_C_API void bgfx_set_view_rect_auto(uint8_t _id, uint16_t _x, uint16_t _y, bgfx_backbuffer_ratio_t _ratio)
  3410. {
  3411. bgfx::setViewRect(_id, _x, _y, bgfx::BackbufferRatio::Enum(_ratio));
  3412. }
  3413. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3414. {
  3415. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  3416. }
  3417. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3418. {
  3419. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3420. }
  3421. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3422. {
  3423. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3424. }
  3425. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  3426. {
  3427. bgfx::setViewSeq(_id, _enabled);
  3428. }
  3429. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  3430. {
  3431. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3432. bgfx::setViewFrameBuffer(_id, handle.cpp);
  3433. }
  3434. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  3435. {
  3436. bgfx::setViewTransform(_id, _view, _proj);
  3437. }
  3438. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  3439. {
  3440. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  3441. }
  3442. BGFX_C_API void bgfx_set_view_remap(uint8_t _id, uint8_t _num, const void* _remap)
  3443. {
  3444. bgfx::setViewRemap(_id, _num, _remap);
  3445. }
  3446. BGFX_C_API void bgfx_reset_view(uint8_t _id)
  3447. {
  3448. bgfx::resetView(_id);
  3449. }
  3450. BGFX_C_API void bgfx_set_marker(const char* _marker)
  3451. {
  3452. bgfx::setMarker(_marker);
  3453. }
  3454. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  3455. {
  3456. bgfx::setState(_state, _rgba);
  3457. }
  3458. BGFX_C_API void bgfx_set_condition(bgfx_occlusion_query_handle_t _handle, bool _visible)
  3459. {
  3460. union { bgfx_occlusion_query_handle_t c; bgfx::OcclusionQueryHandle cpp; } handle = { _handle };
  3461. bgfx::setCondition(handle.cpp, _visible);
  3462. }
  3463. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  3464. {
  3465. bgfx::setStencil(_fstencil, _bstencil);
  3466. }
  3467. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3468. {
  3469. return bgfx::setScissor(_x, _y, _width, _height);
  3470. }
  3471. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  3472. {
  3473. bgfx::setScissor(_cache);
  3474. }
  3475. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  3476. {
  3477. return bgfx::setTransform(_mtx, _num);
  3478. }
  3479. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  3480. {
  3481. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  3482. }
  3483. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  3484. {
  3485. bgfx::setTransform(_cache, _num);
  3486. }
  3487. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  3488. {
  3489. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  3490. bgfx::setUniform(handle.cpp, _value, _num);
  3491. }
  3492. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3493. {
  3494. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3495. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3496. }
  3497. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  3498. {
  3499. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3500. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  3501. }
  3502. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  3503. {
  3504. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  3505. }
  3506. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  3507. {
  3508. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3509. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  3510. }
  3511. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  3512. {
  3513. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3514. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  3515. }
  3516. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  3517. {
  3518. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  3519. }
  3520. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  3521. {
  3522. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  3523. }
  3524. BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3525. {
  3526. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3527. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3528. }
  3529. BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
  3530. {
  3531. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3532. bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
  3533. }
  3534. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  3535. {
  3536. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3537. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3538. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  3539. }
  3540. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  3541. {
  3542. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3543. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3544. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  3545. }
  3546. BGFX_C_API uint32_t bgfx_touch(uint8_t _id)
  3547. {
  3548. return bgfx::touch(_id);
  3549. }
  3550. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, bgfx_program_handle_t _handle, int32_t _depth)
  3551. {
  3552. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3553. return bgfx::submit(_id, handle.cpp, _depth);
  3554. }
  3555. BGFX_C_API uint32_t bgfx_submit_occlusion_query(uint8_t _id, bgfx_program_handle_t _program, bgfx_occlusion_query_handle_t _occlusionQuery, int32_t _depth)
  3556. {
  3557. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } program = { _program };
  3558. union { bgfx_occlusion_query_handle c; bgfx::OcclusionQueryHandle cpp; } occlusionQuery = { _occlusionQuery };
  3559. return bgfx::submit(_id, program.cpp, occlusionQuery.cpp, _depth);
  3560. }
  3561. BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
  3562. {
  3563. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3564. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3565. return bgfx::submit(_id, handle.cpp, indirectHandle.cpp, _start, _num, _depth);
  3566. }
  3567. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
  3568. {
  3569. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3570. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  3571. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3572. }
  3573. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_access_t _access, bgfx_texture_format_t _format)
  3574. {
  3575. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  3576. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  3577. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
  3578. }
  3579. BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
  3580. {
  3581. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  3582. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3583. }
  3584. BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3585. {
  3586. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  3587. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3588. }
  3589. BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
  3590. {
  3591. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  3592. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3593. }
  3594. BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
  3595. {
  3596. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  3597. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3598. }
  3599. BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
  3600. {
  3601. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
  3602. bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
  3603. }
  3604. BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
  3605. {
  3606. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3607. return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
  3608. }
  3609. BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
  3610. {
  3611. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  3612. union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
  3613. return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
  3614. }
  3615. BGFX_C_API void bgfx_discard()
  3616. {
  3617. bgfx::discard();
  3618. }
  3619. BGFX_C_API void bgfx_blit(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_texture_handle_t _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3620. {
  3621. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3622. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } src = { _src };
  3623. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3624. }
  3625. BGFX_C_API void bgfx_blit_frame_buffer(uint8_t _id, bgfx_texture_handle_t _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, bgfx_frame_buffer_handle_t _src, uint8_t _attachment, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3626. {
  3627. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } dst = { _dst };
  3628. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } src = { _src };
  3629. bgfx::blit(_id, dst.cpp, _dstMip, _dstX, _dstY, _dstZ, src.cpp, _attachment, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  3630. }
  3631. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  3632. {
  3633. bgfx::saveScreenShot(_filePath);
  3634. }
  3635. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  3636. {
  3637. return bgfx_render_frame_t(bgfx::renderFrame() );
  3638. }
  3639. BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd)
  3640. {
  3641. bgfx::setPlatformData(*(bgfx::PlatformData*)_pd);
  3642. }
  3643. BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
  3644. {
  3645. if (_version == BGFX_API_VERSION)
  3646. {
  3647. #define BGFX_IMPORT \
  3648. BGFX_IMPORT_FUNC(render_frame) \
  3649. BGFX_IMPORT_FUNC(set_platform_data) \
  3650. BGFX_IMPORT_FUNC(vertex_decl_begin) \
  3651. BGFX_IMPORT_FUNC(vertex_decl_add) \
  3652. BGFX_IMPORT_FUNC(vertex_decl_skip) \
  3653. BGFX_IMPORT_FUNC(vertex_decl_end) \
  3654. BGFX_IMPORT_FUNC(vertex_pack) \
  3655. BGFX_IMPORT_FUNC(vertex_unpack) \
  3656. BGFX_IMPORT_FUNC(vertex_convert) \
  3657. BGFX_IMPORT_FUNC(weld_vertices) \
  3658. BGFX_IMPORT_FUNC(image_swizzle_bgra8) \
  3659. BGFX_IMPORT_FUNC(image_rgba8_downsample_2x2) \
  3660. BGFX_IMPORT_FUNC(get_supported_renderers) \
  3661. BGFX_IMPORT_FUNC(get_renderer_name) \
  3662. BGFX_IMPORT_FUNC(init) \
  3663. BGFX_IMPORT_FUNC(shutdown) \
  3664. BGFX_IMPORT_FUNC(reset) \
  3665. BGFX_IMPORT_FUNC(frame) \
  3666. BGFX_IMPORT_FUNC(get_renderer_type) \
  3667. BGFX_IMPORT_FUNC(get_caps) \
  3668. BGFX_IMPORT_FUNC(get_hmd) \
  3669. BGFX_IMPORT_FUNC(get_stats) \
  3670. BGFX_IMPORT_FUNC(alloc) \
  3671. BGFX_IMPORT_FUNC(copy) \
  3672. BGFX_IMPORT_FUNC(make_ref) \
  3673. BGFX_IMPORT_FUNC(make_ref_release) \
  3674. BGFX_IMPORT_FUNC(set_debug) \
  3675. BGFX_IMPORT_FUNC(dbg_text_clear) \
  3676. BGFX_IMPORT_FUNC(dbg_text_printf) \
  3677. BGFX_IMPORT_FUNC(dbg_text_image) \
  3678. BGFX_IMPORT_FUNC(create_index_buffer) \
  3679. BGFX_IMPORT_FUNC(destroy_index_buffer) \
  3680. BGFX_IMPORT_FUNC(create_vertex_buffer) \
  3681. BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
  3682. BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
  3683. BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
  3684. BGFX_IMPORT_FUNC(update_dynamic_index_buffer) \
  3685. BGFX_IMPORT_FUNC(destroy_dynamic_index_buffer) \
  3686. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer) \
  3687. BGFX_IMPORT_FUNC(create_dynamic_vertex_buffer_mem) \
  3688. BGFX_IMPORT_FUNC(update_dynamic_vertex_buffer) \
  3689. BGFX_IMPORT_FUNC(destroy_dynamic_vertex_buffer) \
  3690. BGFX_IMPORT_FUNC(check_avail_transient_index_buffer) \
  3691. BGFX_IMPORT_FUNC(check_avail_transient_vertex_buffer) \
  3692. BGFX_IMPORT_FUNC(check_avail_instance_data_buffer) \
  3693. BGFX_IMPORT_FUNC(check_avail_transient_buffers) \
  3694. BGFX_IMPORT_FUNC(alloc_transient_index_buffer) \
  3695. BGFX_IMPORT_FUNC(alloc_transient_vertex_buffer) \
  3696. BGFX_IMPORT_FUNC(alloc_transient_buffers) \
  3697. BGFX_IMPORT_FUNC(alloc_instance_data_buffer) \
  3698. BGFX_IMPORT_FUNC(create_indirect_buffer) \
  3699. BGFX_IMPORT_FUNC(destroy_indirect_buffer) \
  3700. BGFX_IMPORT_FUNC(create_shader) \
  3701. BGFX_IMPORT_FUNC(get_shader_uniforms) \
  3702. BGFX_IMPORT_FUNC(destroy_shader) \
  3703. BGFX_IMPORT_FUNC(create_program) \
  3704. BGFX_IMPORT_FUNC(create_compute_program) \
  3705. BGFX_IMPORT_FUNC(destroy_program) \
  3706. BGFX_IMPORT_FUNC(calc_texture_size) \
  3707. BGFX_IMPORT_FUNC(create_texture) \
  3708. BGFX_IMPORT_FUNC(create_texture_2d) \
  3709. BGFX_IMPORT_FUNC(create_texture_2d_scaled) \
  3710. BGFX_IMPORT_FUNC(create_texture_3d) \
  3711. BGFX_IMPORT_FUNC(create_texture_cube) \
  3712. BGFX_IMPORT_FUNC(update_texture_2d) \
  3713. BGFX_IMPORT_FUNC(update_texture_3d) \
  3714. BGFX_IMPORT_FUNC(update_texture_cube) \
  3715. BGFX_IMPORT_FUNC(destroy_texture) \
  3716. BGFX_IMPORT_FUNC(create_frame_buffer) \
  3717. BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
  3718. BGFX_IMPORT_FUNC(create_frame_buffer_from_handles) \
  3719. BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
  3720. BGFX_IMPORT_FUNC(destroy_frame_buffer) \
  3721. BGFX_IMPORT_FUNC(create_uniform) \
  3722. BGFX_IMPORT_FUNC(destroy_uniform) \
  3723. BGFX_IMPORT_FUNC(create_occlusion_query) \
  3724. BGFX_IMPORT_FUNC(get_result) \
  3725. BGFX_IMPORT_FUNC(destroy_occlusion_query) \
  3726. BGFX_IMPORT_FUNC(set_palette_color) \
  3727. BGFX_IMPORT_FUNC(set_view_name) \
  3728. BGFX_IMPORT_FUNC(set_view_rect) \
  3729. BGFX_IMPORT_FUNC(set_view_scissor) \
  3730. BGFX_IMPORT_FUNC(set_view_clear) \
  3731. BGFX_IMPORT_FUNC(set_view_clear_mrt) \
  3732. BGFX_IMPORT_FUNC(set_view_seq) \
  3733. BGFX_IMPORT_FUNC(set_view_frame_buffer) \
  3734. BGFX_IMPORT_FUNC(set_view_transform) \
  3735. BGFX_IMPORT_FUNC(set_view_transform_stereo) \
  3736. BGFX_IMPORT_FUNC(set_view_remap) \
  3737. BGFX_IMPORT_FUNC(set_marker) \
  3738. BGFX_IMPORT_FUNC(set_state) \
  3739. BGFX_IMPORT_FUNC(set_condition) \
  3740. BGFX_IMPORT_FUNC(set_stencil) \
  3741. BGFX_IMPORT_FUNC(set_scissor) \
  3742. BGFX_IMPORT_FUNC(set_scissor_cached) \
  3743. BGFX_IMPORT_FUNC(set_transform) \
  3744. BGFX_IMPORT_FUNC(alloc_transform) \
  3745. BGFX_IMPORT_FUNC(set_transform_cached) \
  3746. BGFX_IMPORT_FUNC(set_uniform) \
  3747. BGFX_IMPORT_FUNC(set_index_buffer) \
  3748. BGFX_IMPORT_FUNC(set_dynamic_index_buffer) \
  3749. BGFX_IMPORT_FUNC(set_transient_index_buffer) \
  3750. BGFX_IMPORT_FUNC(set_vertex_buffer) \
  3751. BGFX_IMPORT_FUNC(set_dynamic_vertex_buffer) \
  3752. BGFX_IMPORT_FUNC(set_transient_vertex_buffer) \
  3753. BGFX_IMPORT_FUNC(set_instance_data_buffer) \
  3754. BGFX_IMPORT_FUNC(set_instance_data_from_vertex_buffer) \
  3755. BGFX_IMPORT_FUNC(set_instance_data_from_dynamic_vertex_buffer) \
  3756. BGFX_IMPORT_FUNC(set_texture) \
  3757. BGFX_IMPORT_FUNC(set_texture_from_frame_buffer) \
  3758. BGFX_IMPORT_FUNC(touch) \
  3759. BGFX_IMPORT_FUNC(submit) \
  3760. BGFX_IMPORT_FUNC(submit_occlusion_query) \
  3761. BGFX_IMPORT_FUNC(submit_indirect) \
  3762. BGFX_IMPORT_FUNC(set_image) \
  3763. BGFX_IMPORT_FUNC(set_image_from_frame_buffer) \
  3764. BGFX_IMPORT_FUNC(set_compute_index_buffer) \
  3765. BGFX_IMPORT_FUNC(set_compute_vertex_buffer) \
  3766. BGFX_IMPORT_FUNC(set_compute_dynamic_index_buffer) \
  3767. BGFX_IMPORT_FUNC(set_compute_dynamic_vertex_buffer) \
  3768. BGFX_IMPORT_FUNC(set_compute_indirect_buffer) \
  3769. BGFX_IMPORT_FUNC(dispatch) \
  3770. BGFX_IMPORT_FUNC(dispatch_indirect) \
  3771. BGFX_IMPORT_FUNC(discard) \
  3772. BGFX_IMPORT_FUNC(blit) \
  3773. BGFX_IMPORT_FUNC(save_screen_shot)
  3774. static bgfx_interface_vtbl_t s_bgfx_interface =
  3775. {
  3776. #define BGFX_IMPORT_FUNC(_name) bgfx_##_name,
  3777. BGFX_IMPORT
  3778. #undef BGFX_IMPORT_FUNC
  3779. };
  3780. return &s_bgfx_interface;
  3781. }
  3782. return NULL;
  3783. }