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- #
- # Copyright 2011-2020 Branimir Karadzic. All rights reserved.
- # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- #
- THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
- include $(THISDIR)/tools.mk
- VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
- FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
- CS_FLAGS+=-i $(THISDIR)../src/ --type compute
- VS_SOURCES=$(wildcard vs_*.sc)
- FS_SOURCES=$(wildcard fs_*.sc)
- CS_SOURCES=$(wildcard cs_*.sc)
- VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
- FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
- CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES)))
- BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
- SHADER_TMP = $(TEMP)/tmp
- vs_%.bin.h : vs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
- @cat $(SHADER_TMP) > $(@)
- -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
- -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
- -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
- -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
- -@cat $(SHADER_TMP) >> $(@)
- -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
- -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
- fs_%.bin.h : fs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
- @cat $(SHADER_TMP) > $(@)
- -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
- -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
- -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
- -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
- -@cat $(SHADER_TMP) >> $(@)
- -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
- -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
- cs_%.bin.h : cs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
- @cat $(SHADER_TMP) > $(@)
- # -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
- # -@cat $(SHADER_TMP) >> $(@)
- -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
- -@cat $(SHADER_TMP) >> $(@)
- -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
- -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
- .PHONY: all
- all: $(BIN)
- .PHONY: clean
- clean:
- @echo Cleaning...
- @-rm -vf $(BIN)
- .PHONY: rebuild
- rebuild: clean all
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