shader-embeded.mk 3.2 KB

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  1. #
  2. # Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. # License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
  8. FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
  9. CS_FLAGS+=-i $(THISDIR)../src/ --type compute
  10. VS_SOURCES=$(wildcard vs_*.sc)
  11. FS_SOURCES=$(wildcard fs_*.sc)
  12. CS_SOURCES=$(wildcard cs_*.sc)
  13. VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
  14. FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
  15. CS_BIN = $(addsuffix .bin.h, $(basename $(CS_SOURCES)))
  16. BIN = $(VS_BIN) $(FS_BIN) $(CS_BIN)
  17. SHADER_TMP = $(TEMP)/tmp
  18. vs_%.bin.h : vs_%.sc
  19. @echo [$(<)]
  20. $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  21. @cat $(SHADER_TMP) > $(@)
  22. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
  23. -@cat $(SHADER_TMP) >> $(@)
  24. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
  25. -@cat $(SHADER_TMP) >> $(@)
  26. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  27. -@cat $(SHADER_TMP) >> $(@)
  28. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
  29. -@cat $(SHADER_TMP) >> $(@)
  30. -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
  31. -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
  32. fs_%.bin.h : fs_%.sc
  33. @echo [$(<)]
  34. $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  35. @cat $(SHADER_TMP) > $(@)
  36. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
  37. -@cat $(SHADER_TMP) >> $(@)
  38. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
  39. -@cat $(SHADER_TMP) >> $(@)
  40. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  41. -@cat $(SHADER_TMP) >> $(@)
  42. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform ios -p metal -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_mtl
  43. -@cat $(SHADER_TMP) >> $(@)
  44. -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
  45. -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
  46. cs_%.bin.h : cs_%.sc
  47. @echo [$(<)]
  48. $(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p 430 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  49. @cat $(SHADER_TMP) > $(@)
  50. # -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform linux -p spirv -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_spv
  51. # -@cat $(SHADER_TMP) >> $(@)
  52. -$(SILENT) $(SHADERC) $(CS_FLAGS) --platform windows -p cs_5_0 -O 1 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  53. -@cat $(SHADER_TMP) >> $(@)
  54. -@echo extern const uint8_t* $(basename $(<))_pssl;>> $(@)
  55. -@echo extern const uint32_t $(basename $(<))_pssl_size;>> $(@)
  56. .PHONY: all
  57. all: $(BIN)
  58. .PHONY: clean
  59. clean:
  60. @echo Cleaning...
  61. @-rm -vf $(BIN)
  62. .PHONY: rebuild
  63. rebuild: clean all