renderer_gl.cpp 181 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx { namespace gl
  11. {
  12. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  13. struct PrimInfo
  14. {
  15. GLenum m_type;
  16. uint32_t m_min;
  17. uint32_t m_div;
  18. uint32_t m_sub;
  19. };
  20. static const PrimInfo s_primInfo[] =
  21. {
  22. { GL_TRIANGLES, 3, 3, 0 },
  23. { GL_TRIANGLE_STRIP, 3, 1, 2 },
  24. { GL_LINES, 2, 2, 0 },
  25. { GL_LINE_STRIP, 2, 1, 1 },
  26. { GL_POINTS, 1, 1, 0 },
  27. };
  28. static const char* s_primName[] =
  29. {
  30. "TriList",
  31. "TriStrip",
  32. "Line",
  33. "LineStrip",
  34. "Point",
  35. };
  36. static const char* s_attribName[] =
  37. {
  38. "a_position",
  39. "a_normal",
  40. "a_tangent",
  41. "a_bitangent",
  42. "a_color0",
  43. "a_color1",
  44. "a_indices",
  45. "a_weight",
  46. "a_texcoord0",
  47. "a_texcoord1",
  48. "a_texcoord2",
  49. "a_texcoord3",
  50. "a_texcoord4",
  51. "a_texcoord5",
  52. "a_texcoord6",
  53. "a_texcoord7",
  54. };
  55. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
  56. static const char* s_instanceDataName[] =
  57. {
  58. "i_data0",
  59. "i_data1",
  60. "i_data2",
  61. "i_data3",
  62. "i_data4",
  63. };
  64. BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
  65. static const GLenum s_access[] =
  66. {
  67. GL_READ_ONLY,
  68. GL_WRITE_ONLY,
  69. GL_READ_WRITE,
  70. };
  71. BX_STATIC_ASSERT(Access::Count == BX_COUNTOF(s_access) );
  72. static const GLenum s_attribType[] =
  73. {
  74. GL_UNSIGNED_BYTE,
  75. GL_SHORT,
  76. GL_HALF_FLOAT,
  77. GL_FLOAT,
  78. };
  79. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  80. struct Blend
  81. {
  82. GLenum m_src;
  83. GLenum m_dst;
  84. bool m_factor;
  85. };
  86. static const Blend s_blendFactor[] =
  87. {
  88. { 0, 0, false }, // ignored
  89. { GL_ZERO, GL_ZERO, false }, // ZERO
  90. { GL_ONE, GL_ONE, false }, // ONE
  91. { GL_SRC_COLOR, GL_SRC_COLOR, false }, // SRC_COLOR
  92. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false }, // INV_SRC_COLOR
  93. { GL_SRC_ALPHA, GL_SRC_ALPHA, false }, // SRC_ALPHA
  94. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false }, // INV_SRC_ALPHA
  95. { GL_DST_ALPHA, GL_DST_ALPHA, false }, // DST_ALPHA
  96. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false }, // INV_DST_ALPHA
  97. { GL_DST_COLOR, GL_DST_COLOR, false }, // DST_COLOR
  98. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false }, // INV_DST_COLOR
  99. { GL_SRC_ALPHA_SATURATE, GL_ONE, false }, // SRC_ALPHA_SAT
  100. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true }, // FACTOR
  101. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true }, // INV_FACTOR
  102. };
  103. static const GLenum s_blendEquation[] =
  104. {
  105. GL_FUNC_ADD,
  106. GL_FUNC_SUBTRACT,
  107. GL_FUNC_REVERSE_SUBTRACT,
  108. GL_MIN,
  109. GL_MAX,
  110. };
  111. static const GLenum s_cmpFunc[] =
  112. {
  113. 0, // ignored
  114. GL_LESS,
  115. GL_LEQUAL,
  116. GL_EQUAL,
  117. GL_GEQUAL,
  118. GL_GREATER,
  119. GL_NOTEQUAL,
  120. GL_NEVER,
  121. GL_ALWAYS,
  122. };
  123. static const GLenum s_stencilOp[] =
  124. {
  125. GL_ZERO,
  126. GL_KEEP,
  127. GL_REPLACE,
  128. GL_INCR_WRAP,
  129. GL_INCR,
  130. GL_DECR_WRAP,
  131. GL_DECR,
  132. GL_INVERT,
  133. };
  134. static const GLenum s_stencilFace[] =
  135. {
  136. GL_FRONT_AND_BACK,
  137. GL_FRONT,
  138. GL_BACK,
  139. };
  140. static const GLenum s_textureAddress[] =
  141. {
  142. GL_REPEAT,
  143. GL_MIRRORED_REPEAT,
  144. GL_CLAMP_TO_EDGE,
  145. };
  146. static const GLenum s_textureFilterMag[] =
  147. {
  148. GL_LINEAR,
  149. GL_NEAREST,
  150. GL_LINEAR,
  151. };
  152. static const GLenum s_textureFilterMin[][3] =
  153. {
  154. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  155. { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
  156. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  157. };
  158. struct TextureFormatInfo
  159. {
  160. GLenum m_internalFmt;
  161. GLenum m_internalFmtSrgb;
  162. GLenum m_fmt;
  163. GLenum m_type;
  164. bool m_supported;
  165. };
  166. static TextureFormatInfo s_textureFormat[] =
  167. {
  168. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false }, // BC1
  169. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false }, // BC2
  170. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false }, // BC3
  171. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false }, // BC4
  172. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false }, // BC5
  173. { GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_ZERO, false }, // BC6H
  174. { GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_ZERO, false }, // BC7
  175. { GL_ETC1_RGB8_OES, GL_ZERO, GL_ETC1_RGB8_OES, GL_ZERO, false }, // ETC1
  176. { GL_COMPRESSED_RGB8_ETC2, GL_ZERO, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false }, // ETC2
  177. { GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_ZERO, false }, // ETC2A
  178. { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_ZERO, false }, // ETC2A1
  179. { GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12
  180. { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14
  181. { GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12A
  182. { GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14A
  183. { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
  184. { GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
  185. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // Unknown
  186. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // R1
  187. { GL_R8, GL_ZERO, GL_RED, GL_UNSIGNED_BYTE, false }, // R8
  188. { GL_R16, GL_ZERO, GL_RED, GL_UNSIGNED_SHORT, false }, // R16
  189. { GL_R16F, GL_ZERO, GL_RED, GL_HALF_FLOAT, false }, // R16F
  190. { GL_R32UI, GL_ZERO, GL_RED, GL_UNSIGNED_INT, false }, // R32
  191. { GL_R32F, GL_ZERO, GL_RED, GL_FLOAT, false }, // R32F
  192. { GL_RG8, GL_ZERO, GL_RG, GL_UNSIGNED_BYTE, false }, // RG8
  193. { GL_RG16, GL_ZERO, GL_RG, GL_UNSIGNED_SHORT, false }, // RG16
  194. { GL_RG16F, GL_ZERO, GL_RG, GL_FLOAT, false }, // RG16F
  195. { GL_RG32UI, GL_ZERO, GL_RG, GL_UNSIGNED_INT, false }, // RG32
  196. { GL_RG32F, GL_ZERO, GL_RG, GL_FLOAT, false }, // RG32F
  197. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false }, // BGRA8
  198. { GL_RGBA8, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA8
  199. { GL_RGBA16, GL_ZERO, GL_RGBA, GL_UNSIGNED_BYTE, false }, // RGBA16
  200. { GL_RGBA16F, GL_ZERO, GL_RGBA, GL_HALF_FLOAT, false }, // RGBA16F
  201. { GL_RGBA32UI, GL_ZERO, GL_RGBA, GL_UNSIGNED_INT, false }, // RGBA32
  202. { GL_RGBA32F, GL_ZERO, GL_RGBA, GL_FLOAT, false }, // RGBA32F
  203. { GL_RGB565, GL_ZERO, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false }, // R5G6B5
  204. { GL_RGBA4, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, false }, // RGBA4
  205. { GL_RGB5_A1, GL_ZERO, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, false }, // RGB5A1
  206. { GL_RGB10_A2, GL_ZERO, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false }, // RGB10A2
  207. { GL_R11F_G11F_B10F, GL_ZERO, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false }, // R11G11B10F
  208. { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false }, // UnknownDepth
  209. { GL_DEPTH_COMPONENT16, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false }, // D16
  210. { GL_DEPTH_COMPONENT24, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D24
  211. { GL_DEPTH24_STENCIL8, GL_ZERO, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false }, // D24S8
  212. { GL_DEPTH_COMPONENT32, GL_ZERO, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D32
  213. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
  214. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
  215. { GL_DEPTH_COMPONENT32F, GL_ZERO, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
  216. { GL_STENCIL_INDEX8, GL_ZERO, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false }, // D0S8
  217. };
  218. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  219. static bool s_textureFilter[TextureFormat::Count+1];
  220. static GLenum s_rboFormat[] =
  221. {
  222. GL_ZERO, // BC1
  223. GL_ZERO, // BC2
  224. GL_ZERO, // BC3
  225. GL_ZERO, // BC4
  226. GL_ZERO, // BC5
  227. GL_ZERO, // BC6H
  228. GL_ZERO, // BC7
  229. GL_ZERO, // ETC1
  230. GL_ZERO, // ETC2
  231. GL_ZERO, // ETC2A
  232. GL_ZERO, // ETC2A1
  233. GL_ZERO, // PTC12
  234. GL_ZERO, // PTC14
  235. GL_ZERO, // PTC12A
  236. GL_ZERO, // PTC14A
  237. GL_ZERO, // PTC22
  238. GL_ZERO, // PTC24
  239. GL_ZERO, // Unknown
  240. GL_ZERO, // R1
  241. GL_R8, // R8
  242. GL_R16, // R16
  243. GL_R16F, // R16F
  244. GL_R32UI, // R32
  245. GL_R32F, // R32F
  246. GL_RG8, // RG8
  247. GL_RG16, // RG16
  248. GL_RG16F, // RG16F
  249. GL_RG32UI, // RG32
  250. GL_RG32F, // RG32F
  251. GL_RGBA8, // BGRA8
  252. GL_RGBA8, // RGBA8
  253. GL_RGBA16, // RGBA16
  254. GL_RGBA16F, // RGBA16F
  255. GL_RGBA32UI, // RGBA32
  256. GL_RGBA32F, // RGBA32F
  257. GL_RGB565, // R5G6B5
  258. GL_RGBA4, // RGBA4
  259. GL_RGB5_A1, // RGB5A1
  260. GL_RGB10_A2, // RGB10A2
  261. GL_R11F_G11F_B10F, // R11G11B10F
  262. GL_ZERO, // UnknownDepth
  263. GL_DEPTH_COMPONENT16, // D16
  264. GL_DEPTH_COMPONENT24, // D24
  265. GL_DEPTH24_STENCIL8, // D24S8
  266. GL_DEPTH_COMPONENT32, // D32
  267. GL_DEPTH_COMPONENT32F, // D16F
  268. GL_DEPTH_COMPONENT32F, // D24F
  269. GL_DEPTH_COMPONENT32F, // D32F
  270. GL_STENCIL_INDEX8, // D0S8
  271. };
  272. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_rboFormat) );
  273. static GLenum s_imageFormat[] =
  274. {
  275. GL_ZERO, // BC1
  276. GL_ZERO, // BC2
  277. GL_ZERO, // BC3
  278. GL_ZERO, // BC4
  279. GL_ZERO, // BC5
  280. GL_ZERO, // BC6H
  281. GL_ZERO, // BC7
  282. GL_ZERO, // ETC1
  283. GL_ZERO, // ETC2
  284. GL_ZERO, // ETC2A
  285. GL_ZERO, // ETC2A1
  286. GL_ZERO, // PTC12
  287. GL_ZERO, // PTC14
  288. GL_ZERO, // PTC12A
  289. GL_ZERO, // PTC14A
  290. GL_ZERO, // PTC22
  291. GL_ZERO, // PTC24
  292. GL_ZERO, // Unknown
  293. GL_ZERO, // R1
  294. GL_R8, // R8
  295. GL_R16, // R16
  296. GL_R16F, // R16F
  297. GL_R32UI, // R32
  298. GL_R32F, // R32F
  299. GL_RG8, // RG8
  300. GL_RG16, // RG16
  301. GL_RG16F, // RG16F
  302. GL_RG32UI, // RG32
  303. GL_RG32F, // RG32F
  304. GL_RGBA8, // BGRA8
  305. GL_RGBA8, // RGBA8
  306. GL_RGBA16, // RGBA16
  307. GL_RGBA16F, // RGBA16F
  308. GL_RGBA32UI, // RGBA32
  309. GL_RGBA32F, // RGBA32F
  310. GL_RGB565, // R5G6B5
  311. GL_RGBA4, // RGBA4
  312. GL_RGB5_A1, // RGB5A1
  313. GL_RGB10_A2, // RGB10A2
  314. GL_R11F_G11F_B10F, // R11G11B10F
  315. GL_ZERO, // UnknownDepth
  316. GL_ZERO, // D16
  317. GL_ZERO, // D24
  318. GL_ZERO, // D24S8
  319. GL_ZERO, // D32
  320. GL_ZERO, // D16F
  321. GL_ZERO, // D24F
  322. GL_ZERO, // D32F
  323. GL_ZERO, // D0S8
  324. };
  325. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_imageFormat) );
  326. struct Extension
  327. {
  328. enum Enum
  329. {
  330. AMD_conservative_depth,
  331. AMD_multi_draw_indirect,
  332. ANGLE_depth_texture,
  333. ANGLE_framebuffer_blit,
  334. ANGLE_framebuffer_multisample,
  335. ANGLE_instanced_arrays,
  336. ANGLE_texture_compression_dxt1,
  337. ANGLE_texture_compression_dxt3,
  338. ANGLE_texture_compression_dxt5,
  339. ANGLE_timer_query,
  340. ANGLE_translated_shader_source,
  341. APPLE_texture_format_BGRA8888,
  342. APPLE_texture_max_level,
  343. ARB_compute_shader,
  344. ARB_conservative_depth,
  345. ARB_debug_label,
  346. ARB_debug_output,
  347. ARB_depth_buffer_float,
  348. ARB_depth_clamp,
  349. ARB_draw_buffers_blend,
  350. ARB_draw_indirect,
  351. ARB_draw_instanced,
  352. ARB_ES3_compatibility,
  353. ARB_framebuffer_object,
  354. ARB_framebuffer_sRGB,
  355. ARB_get_program_binary,
  356. ARB_half_float_pixel,
  357. ARB_half_float_vertex,
  358. ARB_instanced_arrays,
  359. ARB_invalidate_subdata,
  360. ARB_map_buffer_range,
  361. ARB_multi_draw_indirect,
  362. ARB_multisample,
  363. ARB_occlusion_query,
  364. ARB_occlusion_query2,
  365. ARB_program_interface_query,
  366. ARB_sampler_objects,
  367. ARB_seamless_cube_map,
  368. ARB_shader_bit_encoding,
  369. ARB_shader_image_load_store,
  370. ARB_shader_storage_buffer_object,
  371. ARB_shader_texture_lod,
  372. ARB_texture_compression_bptc,
  373. ARB_texture_compression_rgtc,
  374. ARB_texture_float,
  375. ARB_texture_multisample,
  376. ARB_texture_rg,
  377. ARB_texture_rgb10_a2ui,
  378. ARB_texture_stencil8,
  379. ARB_texture_storage,
  380. ARB_texture_swizzle,
  381. ARB_timer_query,
  382. ARB_uniform_buffer_object,
  383. ARB_vertex_array_object,
  384. ARB_vertex_type_2_10_10_10_rev,
  385. ATI_meminfo,
  386. CHROMIUM_color_buffer_float_rgb,
  387. CHROMIUM_color_buffer_float_rgba,
  388. CHROMIUM_depth_texture,
  389. CHROMIUM_framebuffer_multisample,
  390. CHROMIUM_texture_compression_dxt3,
  391. CHROMIUM_texture_compression_dxt5,
  392. EXT_bgra,
  393. EXT_blend_color,
  394. EXT_blend_minmax,
  395. EXT_blend_subtract,
  396. EXT_color_buffer_half_float,
  397. EXT_color_buffer_float,
  398. EXT_compressed_ETC1_RGB8_sub_texture,
  399. EXT_debug_label,
  400. EXT_debug_marker,
  401. EXT_debug_tool,
  402. EXT_discard_framebuffer,
  403. EXT_disjoint_timer_query,
  404. EXT_draw_buffers,
  405. EXT_frag_depth,
  406. EXT_framebuffer_blit,
  407. EXT_framebuffer_object,
  408. EXT_framebuffer_sRGB,
  409. EXT_multi_draw_indirect,
  410. EXT_occlusion_query_boolean,
  411. EXT_packed_float,
  412. EXT_read_format_bgra,
  413. EXT_shader_image_load_store,
  414. EXT_shader_texture_lod,
  415. EXT_shadow_samplers,
  416. EXT_texture_array,
  417. EXT_texture_compression_dxt1,
  418. EXT_texture_compression_latc,
  419. EXT_texture_compression_rgtc,
  420. EXT_texture_compression_s3tc,
  421. EXT_texture_filter_anisotropic,
  422. EXT_texture_format_BGRA8888,
  423. EXT_texture_rg,
  424. EXT_texture_sRGB,
  425. EXT_texture_storage,
  426. EXT_texture_swizzle,
  427. EXT_texture_type_2_10_10_10_REV,
  428. EXT_timer_query,
  429. EXT_unpack_subimage,
  430. GOOGLE_depth_texture,
  431. GREMEDY_string_marker,
  432. GREMEDY_frame_terminator,
  433. IMG_multisampled_render_to_texture,
  434. IMG_read_format,
  435. IMG_shader_binary,
  436. IMG_texture_compression_pvrtc,
  437. IMG_texture_compression_pvrtc2,
  438. IMG_texture_format_BGRA8888,
  439. INTEL_fragment_shader_ordering,
  440. KHR_debug,
  441. KHR_no_error,
  442. MOZ_WEBGL_compressed_texture_s3tc,
  443. MOZ_WEBGL_depth_texture,
  444. NV_draw_buffers,
  445. NVX_gpu_memory_info,
  446. OES_compressed_ETC1_RGB8_texture,
  447. OES_depth24,
  448. OES_depth32,
  449. OES_depth_texture,
  450. OES_element_index_uint,
  451. OES_fragment_precision_high,
  452. OES_get_program_binary,
  453. OES_required_internalformat,
  454. OES_packed_depth_stencil,
  455. OES_read_format,
  456. OES_rgb8_rgba8,
  457. OES_standard_derivatives,
  458. OES_texture_3D,
  459. OES_texture_float,
  460. OES_texture_float_linear,
  461. OES_texture_npot,
  462. OES_texture_half_float,
  463. OES_texture_half_float_linear,
  464. OES_texture_stencil8,
  465. OES_vertex_array_object,
  466. OES_vertex_half_float,
  467. OES_vertex_type_10_10_10_2,
  468. WEBGL_color_buffer_float,
  469. WEBGL_compressed_texture_etc1,
  470. WEBGL_compressed_texture_s3tc,
  471. WEBGL_compressed_texture_pvrtc,
  472. WEBGL_depth_texture,
  473. WEBGL_draw_buffers,
  474. WEBKIT_EXT_texture_filter_anisotropic,
  475. WEBKIT_WEBGL_compressed_texture_s3tc,
  476. WEBKIT_WEBGL_depth_texture,
  477. Count
  478. };
  479. const char* m_name;
  480. bool m_supported;
  481. bool m_initialize;
  482. };
  483. // Extension registry
  484. //
  485. // ANGLE:
  486. // https://github.com/google/angle/tree/master/extensions
  487. //
  488. // CHROMIUM:
  489. // https://chromium.googlesource.com/chromium/src.git/+/refs/heads/git-svn/gpu/GLES2/extensions/CHROMIUM
  490. //
  491. // EGL:
  492. // https://www.khronos.org/registry/egl/extensions/
  493. //
  494. // GL:
  495. // https://www.opengl.org/registry/
  496. //
  497. // GLES:
  498. // https://www.khronos.org/registry/gles/extensions/
  499. //
  500. // WEBGL:
  501. // https://www.khronos.org/registry/webgl/extensions/
  502. //
  503. static Extension s_extension[] =
  504. {
  505. { "AMD_conservative_depth", false, true },
  506. { "AMD_multi_draw_indirect", false, true },
  507. { "ANGLE_depth_texture", false, true },
  508. { "ANGLE_framebuffer_blit", false, true },
  509. { "ANGLE_framebuffer_multisample", false, false },
  510. { "ANGLE_instanced_arrays", false, true },
  511. { "ANGLE_texture_compression_dxt1", false, true },
  512. { "ANGLE_texture_compression_dxt3", false, true },
  513. { "ANGLE_texture_compression_dxt5", false, true },
  514. { "ANGLE_timer_query", false, true },
  515. { "ANGLE_translated_shader_source", false, true },
  516. { "APPLE_texture_format_BGRA8888", false, true },
  517. { "APPLE_texture_max_level", false, true },
  518. { "ARB_compute_shader", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  519. { "ARB_conservative_depth", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  520. { "ARB_debug_label", false, true },
  521. { "ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  522. { "ARB_depth_buffer_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  523. { "ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  524. { "ARB_draw_buffers_blend", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  525. { "ARB_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 40, true },
  526. { "ARB_draw_instanced", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  527. { "ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  528. { "ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  529. { "ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  530. { "ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  531. { "ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  532. { "ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  533. { "ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  534. { "ARB_invalidate_subdata", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  535. { "ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  536. { "ARB_multi_draw_indirect", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  537. { "ARB_multisample", false, true },
  538. { "ARB_occlusion_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  539. { "ARB_occlusion_query2", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  540. { "ARB_program_interface_query", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  541. { "ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  542. { "ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  543. { "ARB_shader_bit_encoding", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  544. { "ARB_shader_image_load_store", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  545. { "ARB_shader_storage_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  546. { "ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  547. { "ARB_texture_compression_bptc", BGFX_CONFIG_RENDERER_OPENGL >= 44, true },
  548. { "ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  549. { "ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  550. { "ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  551. { "ARB_texture_rg", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  552. { "ARB_texture_rgb10_a2ui", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  553. { "ARB_texture_stencil8", false, true },
  554. { "ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  555. { "ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  556. { "ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  557. { "ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  558. { "ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  559. { "ARB_vertex_type_2_10_10_10_rev", false, true },
  560. { "ATI_meminfo", false, true },
  561. { "CHROMIUM_color_buffer_float_rgb", false, true },
  562. { "CHROMIUM_color_buffer_float_rgba", false, true },
  563. { "CHROMIUM_depth_texture", false, true },
  564. { "CHROMIUM_framebuffer_multisample", false, true },
  565. { "CHROMIUM_texture_compression_dxt3", false, true },
  566. { "CHROMIUM_texture_compression_dxt5", false, true },
  567. { "EXT_bgra", false, true },
  568. { "EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  569. { "EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  570. { "EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  571. { "EXT_color_buffer_half_float", false, true }, // GLES2 extension.
  572. { "EXT_color_buffer_float", false, true }, // GLES2 extension.
  573. { "EXT_compressed_ETC1_RGB8_sub_texture", false, true }, // GLES2 extension.
  574. { "EXT_debug_label", false, true },
  575. { "EXT_debug_marker", false, true },
  576. { "EXT_debug_tool", false, true }, // RenderDoc extension.
  577. { "EXT_discard_framebuffer", false, true }, // GLES2 extension.
  578. { "EXT_disjoint_timer_query", false, true }, // GLES2 extension.
  579. { "EXT_draw_buffers", false, true }, // GLES2 extension.
  580. { "EXT_frag_depth", false, true }, // GLES2 extension.
  581. { "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  582. { "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  583. { "EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  584. { "EXT_multi_draw_indirect", false, true }, // GLES3.1 extension.
  585. { "EXT_occlusion_query_boolean", false, true },
  586. { "EXT_packed_float", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  587. { "EXT_read_format_bgra", false, true },
  588. { "EXT_shader_image_load_store", false, true },
  589. { "EXT_shader_texture_lod", false, true }, // GLES2 extension.
  590. { "EXT_shadow_samplers", false, true },
  591. { "EXT_texture_array", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  592. { "EXT_texture_compression_dxt1", false, true },
  593. { "EXT_texture_compression_latc", false, true },
  594. { "EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  595. { "EXT_texture_compression_s3tc", false, true },
  596. { "EXT_texture_filter_anisotropic", false, true },
  597. { "EXT_texture_format_BGRA8888", false, true },
  598. { "EXT_texture_rg", false, true }, // GLES2 extension.
  599. { "EXT_texture_sRGB", false, true },
  600. { "EXT_texture_storage", false, true },
  601. { "EXT_texture_swizzle", false, true },
  602. { "EXT_texture_type_2_10_10_10_REV", false, true },
  603. { "EXT_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  604. { "EXT_unpack_subimage", false, true },
  605. { "GOOGLE_depth_texture", false, true },
  606. { "GREMEDY_string_marker", false, true },
  607. { "GREMEDY_frame_terminator", false, true },
  608. { "IMG_multisampled_render_to_texture", false, true },
  609. { "IMG_read_format", false, true },
  610. { "IMG_shader_binary", false, true },
  611. { "IMG_texture_compression_pvrtc", false, true },
  612. { "IMG_texture_compression_pvrtc2", false, true },
  613. { "IMG_texture_format_BGRA8888", false, true },
  614. { "INTEL_fragment_shader_ordering", false, true },
  615. { "KHR_debug", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  616. { "KHR_no_error", false, true },
  617. { "MOZ_WEBGL_compressed_texture_s3tc", false, true },
  618. { "MOZ_WEBGL_depth_texture", false, true },
  619. { "NV_draw_buffers", false, true }, // GLES2 extension.
  620. { "NVX_gpu_memory_info", false, true },
  621. { "OES_compressed_ETC1_RGB8_texture", false, true },
  622. { "OES_depth24", false, true },
  623. { "OES_depth32", false, true },
  624. { "OES_depth_texture", false, true },
  625. { "OES_element_index_uint", false, true },
  626. { "OES_fragment_precision_high", false, true },
  627. { "OES_get_program_binary", false, true },
  628. { "OES_required_internalformat", false, true },
  629. { "OES_packed_depth_stencil", false, true },
  630. { "OES_read_format", false, true },
  631. { "OES_rgb8_rgba8", false, true },
  632. { "OES_standard_derivatives", false, true },
  633. { "OES_texture_3D", false, true },
  634. { "OES_texture_float", false, true },
  635. { "OES_texture_float_linear", false, true },
  636. { "OES_texture_npot", false, true },
  637. { "OES_texture_half_float", false, true },
  638. { "OES_texture_half_float_linear", false, true },
  639. { "OES_texture_stencil8", false, true },
  640. { "OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  641. { "OES_vertex_half_float", false, true },
  642. { "OES_vertex_type_10_10_10_2", false, true },
  643. { "WEBGL_color_buffer_float", false, true },
  644. { "WEBGL_compressed_texture_etc1", false, true },
  645. { "WEBGL_compressed_texture_s3tc", false, true },
  646. { "WEBGL_compressed_texture_pvrtc", false, true },
  647. { "WEBGL_depth_texture", false, true },
  648. { "WEBGL_draw_buffers", false, true },
  649. { "WEBKIT_EXT_texture_filter_anisotropic", false, true },
  650. { "WEBKIT_WEBGL_compressed_texture_s3tc", false, true },
  651. { "WEBKIT_WEBGL_depth_texture", false, true },
  652. };
  653. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  654. static const char* s_ARB_shader_texture_lod[] =
  655. {
  656. "texture2DLod",
  657. "texture2DProjLod",
  658. "texture3DLod",
  659. "texture3DProjLod",
  660. "textureCubeLod",
  661. "shadow2DLod",
  662. "shadow2DProjLod",
  663. NULL
  664. // "texture1DLod",
  665. // "texture1DProjLod",
  666. // "shadow1DLod",
  667. // "shadow1DProjLod",
  668. };
  669. static const char* s_EXT_shader_texture_lod[] =
  670. {
  671. "texture2DLod",
  672. "texture2DProjLod",
  673. "textureCubeLod",
  674. NULL
  675. // "texture2DGrad",
  676. // "texture2DProjGrad",
  677. // "textureCubeGrad",
  678. };
  679. static const char* s_EXT_shadow_samplers[] =
  680. {
  681. "shadow2D",
  682. "shadow2DProj",
  683. NULL
  684. };
  685. static const char* s_OES_standard_derivatives[] =
  686. {
  687. "dFdx",
  688. "dFdy",
  689. "fwidth",
  690. NULL
  691. };
  692. static const char* s_OES_texture_3D[] =
  693. {
  694. "texture3D",
  695. "texture3DProj",
  696. "texture3DLod",
  697. "texture3DProjLod",
  698. NULL
  699. };
  700. static const char* s_uisamplers[] =
  701. {
  702. "isampler2D",
  703. "usampler2D",
  704. "isampler3D",
  705. "usampler3D",
  706. "isamplerCube",
  707. "usamplerCube",
  708. NULL
  709. };
  710. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  711. {
  712. }
  713. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  714. {
  715. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  716. }
  717. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  718. {
  719. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  720. }
  721. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  722. {
  723. }
  724. static void GL_APIENTRY stubInsertEventMarker(GLsizei /*_length*/, const char* /*_marker*/)
  725. {
  726. }
  727. static void GL_APIENTRY stubInsertEventMarkerGREMEDY(GLsizei _length, const char* _marker)
  728. {
  729. // If <marker> is a null-terminated string then <length> should not
  730. // include the terminator.
  731. //
  732. // If <length> is 0 then <marker> is assumed to be null-terminated.
  733. uint32_t size = (0 == _length ? (uint32_t)strlen(_marker) : _length) + 1;
  734. size *= sizeof(wchar_t);
  735. wchar_t* name = (wchar_t*)alloca(size);
  736. mbstowcs(name, _marker, size-2);
  737. GL_CHECK(glStringMarkerGREMEDY(_length, _marker) );
  738. }
  739. static void GL_APIENTRY stubObjectLabel(GLenum /*_identifier*/, GLuint /*_name*/, GLsizei /*_length*/, const char* /*_label*/)
  740. {
  741. }
  742. static void GL_APIENTRY stubInvalidateFramebuffer(GLenum /*_target*/, GLsizei /*_numAttachments*/, const GLenum* /*_attachments*/)
  743. {
  744. }
  745. static void GL_APIENTRY stubMultiDrawArraysIndirect(GLenum _mode, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  746. {
  747. const uint8_t* args = (const uint8_t*)_indirect;
  748. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  749. {
  750. GL_CHECK(glDrawArraysIndirect(_mode, (void*)args) );
  751. args += _stride;
  752. }
  753. }
  754. static void GL_APIENTRY stubMultiDrawElementsIndirect(GLenum _mode, GLenum _type, const void* _indirect, GLsizei _drawcount, GLsizei _stride)
  755. {
  756. const uint8_t* args = (const uint8_t*)_indirect;
  757. for (GLsizei ii = 0; ii < _drawcount; ++ii)
  758. {
  759. GL_CHECK(glDrawElementsIndirect(_mode, _type, (void*)args) );
  760. args += _stride;
  761. }
  762. }
  763. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  764. static const char* getGLString(GLenum _name)
  765. {
  766. const char* str = (const char*)glGetString(_name);
  767. glGetError(); // ignore error if glGetString returns NULL.
  768. if (NULL != str)
  769. {
  770. return str;
  771. }
  772. return "<unknown>";
  773. }
  774. static uint32_t getGLStringHash(GLenum _name)
  775. {
  776. const char* str = (const char*)glGetString(_name);
  777. glGetError(); // ignore error if glGetString returns NULL.
  778. if (NULL != str)
  779. {
  780. return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
  781. }
  782. return 0;
  783. }
  784. void dumpExtensions(const char* _extensions)
  785. {
  786. if (NULL != _extensions)
  787. {
  788. char name[1024];
  789. const char* pos = _extensions;
  790. const char* end = _extensions + strlen(_extensions);
  791. while (pos < end)
  792. {
  793. uint32_t len;
  794. const char* space = strchr(pos, ' ');
  795. if (NULL != space)
  796. {
  797. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  798. }
  799. else
  800. {
  801. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  802. }
  803. strncpy(name, pos, len);
  804. name[len] = '\0';
  805. BX_TRACE("\t%s", name);
  806. pos += len+1;
  807. }
  808. }
  809. }
  810. const char* toString(GLenum _enum)
  811. {
  812. switch (_enum)
  813. {
  814. case GL_DEBUG_SOURCE_API: return "API";
  815. case GL_DEBUG_SOURCE_WINDOW_SYSTEM: return "WinSys";
  816. case GL_DEBUG_SOURCE_SHADER_COMPILER: return "Shader";
  817. case GL_DEBUG_SOURCE_THIRD_PARTY: return "3rdparty";
  818. case GL_DEBUG_SOURCE_APPLICATION: return "Application";
  819. case GL_DEBUG_SOURCE_OTHER: return "Other";
  820. case GL_DEBUG_TYPE_ERROR: return "Error";
  821. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: return "Deprecated behavior";
  822. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: return "Undefined behavior";
  823. case GL_DEBUG_TYPE_PORTABILITY: return "Portability";
  824. case GL_DEBUG_TYPE_PERFORMANCE: return "Performance";
  825. case GL_DEBUG_TYPE_OTHER: return "Other";
  826. case GL_DEBUG_SEVERITY_HIGH: return "High";
  827. case GL_DEBUG_SEVERITY_MEDIUM: return "Medium";
  828. case GL_DEBUG_SEVERITY_LOW: return "Low";
  829. default:
  830. break;
  831. }
  832. return "<unknown>";
  833. }
  834. void GL_APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
  835. {
  836. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  837. , toString(_source)
  838. , toString(_type)
  839. , _id
  840. , toString(_severity)
  841. , _message
  842. );
  843. BX_UNUSED(_source, _type, _id, _severity, _message);
  844. }
  845. GLint glGet(GLenum _pname)
  846. {
  847. GLint result = 0;
  848. glGetIntegerv(_pname, &result);
  849. GLenum err = glGetError();
  850. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  851. return 0 == err ? result : 0;
  852. }
  853. void setTextureFormat(TextureFormat::Enum _format, GLenum _internalFmt, GLenum _fmt, GLenum _type = GL_ZERO)
  854. {
  855. TextureFormatInfo& tfi = s_textureFormat[_format];
  856. tfi.m_internalFmt = _internalFmt;
  857. tfi.m_fmt = _fmt;
  858. tfi.m_type = _type;
  859. }
  860. void initTestTexture(TextureFormat::Enum _format, bool srgb = false)
  861. {
  862. const TextureFormatInfo& tfi = s_textureFormat[_format];
  863. GLenum internalFmt = srgb
  864. ? tfi.m_internalFmtSrgb
  865. : tfi.m_internalFmt
  866. ;
  867. GLsizei size = (16*16*getBitsPerPixel(_format) )/8;
  868. void* data = alloca(size);
  869. if (isCompressed(_format) )
  870. {
  871. glCompressedTexImage2D(GL_TEXTURE_2D, 0, internalFmt, 16, 16, 0, size, data);
  872. }
  873. else
  874. {
  875. glTexImage2D(GL_TEXTURE_2D, 0, internalFmt, 16, 16, 0, tfi.m_fmt, tfi.m_type, data);
  876. }
  877. }
  878. static bool isTextureFormatValid(TextureFormat::Enum _format, bool srgb = false)
  879. {
  880. const TextureFormatInfo& tfi = s_textureFormat[_format];
  881. GLenum internalFmt = srgb
  882. ? tfi.m_internalFmtSrgb
  883. : tfi.m_internalFmt
  884. ;
  885. if (GL_ZERO == internalFmt)
  886. {
  887. return false;
  888. }
  889. GLuint id;
  890. GL_CHECK(glGenTextures(1, &id) );
  891. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  892. initTestTexture(_format);
  893. GLenum err = glGetError();
  894. BX_WARN(0 == err, "TextureFormat::%s is not supported (%x: %s).", getName(_format), err, glEnumName(err) );
  895. GL_CHECK(glDeleteTextures(1, &id) );
  896. return 0 == err;
  897. }
  898. static bool isImageFormatValid(TextureFormat::Enum _format)
  899. {
  900. if (GL_ZERO == s_imageFormat[_format])
  901. {
  902. return false;
  903. }
  904. GLuint id;
  905. GL_CHECK(glGenTextures(1, &id) );
  906. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  907. GL_CHECK(glTexStorage2D(GL_TEXTURE_2D, 1, s_imageFormat[_format], 16, 16) );
  908. glBindImageTexture(0
  909. , id
  910. , 0
  911. , GL_FALSE
  912. , 0
  913. , GL_READ_WRITE
  914. , s_imageFormat[_format]
  915. );
  916. GLenum err = glGetError();
  917. GL_CHECK(glDeleteTextures(1, &id) );
  918. return 0 == err;
  919. }
  920. static bool isFramebufferFormatValid(TextureFormat::Enum _format, bool srgb = false)
  921. {
  922. const TextureFormatInfo& tfi = s_textureFormat[_format];
  923. GLenum internalFmt = srgb
  924. ? tfi.m_internalFmtSrgb
  925. : tfi.m_internalFmt
  926. ;
  927. if (GL_ZERO == internalFmt
  928. || !tfi.m_supported)
  929. {
  930. return false;
  931. }
  932. GLuint fbo;
  933. GL_CHECK(glGenFramebuffers(1, &fbo) );
  934. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, fbo) );
  935. GLuint id;
  936. GL_CHECK(glGenTextures(1, &id) );
  937. GL_CHECK(glBindTexture(GL_TEXTURE_2D, id) );
  938. initTestTexture(_format);
  939. GLenum err = glGetError();
  940. GLenum attachment;
  941. if (isDepth(_format) )
  942. {
  943. const ImageBlockInfo& info = getBlockInfo(_format);
  944. if (0 < info.stencilBits)
  945. {
  946. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  947. }
  948. else if (0 == info.depthBits)
  949. {
  950. attachment = GL_STENCIL_ATTACHMENT;
  951. }
  952. else
  953. {
  954. attachment = GL_DEPTH_ATTACHMENT;
  955. }
  956. }
  957. else
  958. {
  959. attachment = GL_COLOR_ATTACHMENT0;
  960. }
  961. glFramebufferTexture2D(GL_FRAMEBUFFER
  962. , attachment
  963. , GL_TEXTURE_2D
  964. , id
  965. , 0
  966. );
  967. err = glGetError();
  968. if (0 == err)
  969. {
  970. err = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  971. }
  972. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  973. GL_CHECK(glDeleteFramebuffers(1, &fbo) );
  974. GL_CHECK(glDeleteTextures(1, &id) );
  975. return GL_FRAMEBUFFER_COMPLETE == err;
  976. }
  977. static void getFilters(uint32_t _flags, bool _hasMips, GLenum& _magFilter, GLenum& _minFilter)
  978. {
  979. const uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  980. const uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  981. const uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  982. _magFilter = s_textureFilterMag[mag];
  983. _minFilter = s_textureFilterMin[min][_hasMips ? mip+1 : 0];
  984. }
  985. struct RendererContextGL : public RendererContextI
  986. {
  987. RendererContextGL()
  988. : m_numWindows(1)
  989. , m_rtMsaa(false)
  990. , m_fbDiscard(BGFX_CLEAR_NONE)
  991. , m_capture(NULL)
  992. , m_captureSize(0)
  993. , m_maxAnisotropy(0.0f)
  994. , m_maxAnisotropyDefault(0.0f)
  995. , m_maxMsaa(0)
  996. , m_vao(0)
  997. , m_vaoSupport(false)
  998. , m_samplerObjectSupport(false)
  999. , m_shadowSamplersSupport(false)
  1000. , m_programBinarySupport(false)
  1001. , m_textureSwizzleSupport(false)
  1002. , m_depthTextureSupport(false)
  1003. , m_timerQuerySupport(false)
  1004. , m_flip(false)
  1005. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1006. , m_backBufferFbo(0)
  1007. , m_msaaBackBufferFbo(0)
  1008. , m_ovrFbo(0)
  1009. {
  1010. memset(m_msaaBackBufferRbos, 0, sizeof(m_msaaBackBufferRbos) );
  1011. }
  1012. ~RendererContextGL()
  1013. {
  1014. }
  1015. void init()
  1016. {
  1017. m_renderdocdll = loadRenderDoc();
  1018. m_fbh.idx = invalidHandle;
  1019. memset(m_uniforms, 0, sizeof(m_uniforms) );
  1020. memset(&m_resolution, 0, sizeof(m_resolution) );
  1021. setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  1022. // Must be after context is initialized?!
  1023. m_ovr.init();
  1024. m_vendor = getGLString(GL_VENDOR);
  1025. m_renderer = getGLString(GL_RENDERER);
  1026. m_version = getGLString(GL_VERSION);
  1027. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  1028. GLint numCmpFormats = 0;
  1029. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  1030. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  1031. GLint* cmpFormat = NULL;
  1032. if (0 < numCmpFormats)
  1033. {
  1034. numCmpFormats = numCmpFormats > 256 ? 256 : numCmpFormats;
  1035. cmpFormat = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  1036. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, cmpFormat) );
  1037. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1038. {
  1039. GLint internalFmt = cmpFormat[ii];
  1040. uint32_t fmt = uint32_t(TextureFormat::Unknown);
  1041. for (uint32_t jj = 0; jj < fmt; ++jj)
  1042. {
  1043. if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
  1044. {
  1045. s_textureFormat[jj].m_supported = true;
  1046. fmt = jj;
  1047. }
  1048. }
  1049. BX_TRACE(" %3d: %8x %s", ii, internalFmt, getName( (TextureFormat::Enum)fmt) );
  1050. }
  1051. }
  1052. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1053. {
  1054. #define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  1055. BX_TRACE("Defaults:");
  1056. #if BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  1057. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  1058. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  1059. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  1060. #else
  1061. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  1062. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  1063. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  1064. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES
  1065. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  1066. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  1067. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  1068. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  1069. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  1070. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  1071. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  1072. #undef GL_GET
  1073. BX_TRACE(" Vendor: %s", m_vendor);
  1074. BX_TRACE(" Renderer: %s", m_renderer);
  1075. BX_TRACE(" Version: %s", m_version);
  1076. BX_TRACE("GLSL version: %s", m_glslVersion);
  1077. }
  1078. // Initial binary shader hash depends on driver version.
  1079. m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1080. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  1081. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  1082. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  1083. ;
  1084. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  1085. {
  1086. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  1087. glGetError(); // ignore error if glGetString returns NULL.
  1088. if (NULL != extensions)
  1089. {
  1090. char name[1024];
  1091. const char* pos = extensions;
  1092. const char* end = extensions + strlen(extensions);
  1093. uint32_t index = 0;
  1094. while (pos < end)
  1095. {
  1096. uint32_t len;
  1097. const char* space = strchr(pos, ' ');
  1098. if (NULL != space)
  1099. {
  1100. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  1101. }
  1102. else
  1103. {
  1104. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  1105. }
  1106. strncpy(name, pos, len);
  1107. name[len] = '\0';
  1108. bool supported = false;
  1109. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1110. {
  1111. Extension& extension = s_extension[ii];
  1112. if (!extension.m_supported
  1113. && extension.m_initialize)
  1114. {
  1115. const char* ext = name;
  1116. if (0 == strncmp(ext, "GL_", 3) ) // skip GL_
  1117. {
  1118. ext += 3;
  1119. }
  1120. if (0 == strcmp(ext, extension.m_name) )
  1121. {
  1122. extension.m_supported = true;
  1123. supported = true;
  1124. break;
  1125. }
  1126. }
  1127. }
  1128. BX_TRACE("GL_EXTENSION %3d%s: %s", index, supported ? " (supported)" : "", name);
  1129. BX_UNUSED(supported);
  1130. pos += len+1;
  1131. ++index;
  1132. }
  1133. BX_TRACE("Supported extensions:");
  1134. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  1135. {
  1136. if (s_extension[ii].m_supported)
  1137. {
  1138. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  1139. }
  1140. }
  1141. }
  1142. }
  1143. // Allow all texture filters.
  1144. memset(s_textureFilter, true, BX_COUNTOF(s_textureFilter) );
  1145. bool bc123Supported = 0
  1146. || s_extension[Extension::EXT_texture_compression_s3tc ].m_supported
  1147. || s_extension[Extension::MOZ_WEBGL_compressed_texture_s3tc ].m_supported
  1148. || s_extension[Extension::WEBGL_compressed_texture_s3tc ].m_supported
  1149. || s_extension[Extension::WEBKIT_WEBGL_compressed_texture_s3tc].m_supported
  1150. ;
  1151. s_textureFormat[TextureFormat::BC1].m_supported |= bc123Supported
  1152. || s_extension[Extension::ANGLE_texture_compression_dxt1].m_supported
  1153. || s_extension[Extension::EXT_texture_compression_dxt1 ].m_supported
  1154. ;
  1155. if (!s_textureFormat[TextureFormat::BC1].m_supported
  1156. && ( s_textureFormat[TextureFormat::BC2].m_supported || s_textureFormat[TextureFormat::BC3].m_supported) )
  1157. {
  1158. // If RGBA_S3TC_DXT1 is not supported, maybe RGB_S3TC_DXT1 is?
  1159. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1160. {
  1161. if (GL_COMPRESSED_RGB_S3TC_DXT1_EXT == cmpFormat[ii])
  1162. {
  1163. setTextureFormat(TextureFormat::BC1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
  1164. s_textureFormat[TextureFormat::BC1].m_supported = true;
  1165. break;
  1166. }
  1167. }
  1168. }
  1169. s_textureFormat[TextureFormat::BC2].m_supported |= bc123Supported
  1170. || s_extension[Extension::ANGLE_texture_compression_dxt3 ].m_supported
  1171. || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
  1172. ;
  1173. s_textureFormat[TextureFormat::BC3].m_supported |= bc123Supported
  1174. || s_extension[Extension::ANGLE_texture_compression_dxt5 ].m_supported
  1175. || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
  1176. ;
  1177. if (s_extension[Extension::EXT_texture_compression_latc].m_supported)
  1178. {
  1179. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT);
  1180. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT);
  1181. }
  1182. if (s_extension[Extension::ARB_texture_compression_rgtc].m_supported
  1183. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  1184. {
  1185. setTextureFormat(TextureFormat::BC4, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RED_RGTC1);
  1186. setTextureFormat(TextureFormat::BC5, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2);
  1187. }
  1188. bool etc1Supported = 0
  1189. || s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported
  1190. || s_extension[Extension::WEBGL_compressed_texture_etc1 ].m_supported
  1191. ;
  1192. s_textureFormat[TextureFormat::ETC1].m_supported |= etc1Supported;
  1193. bool etc2Supported = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1194. || s_extension[Extension::ARB_ES3_compatibility].m_supported
  1195. ;
  1196. s_textureFormat[TextureFormat::ETC2 ].m_supported |= etc2Supported;
  1197. s_textureFormat[TextureFormat::ETC2A ].m_supported |= etc2Supported;
  1198. s_textureFormat[TextureFormat::ETC2A1].m_supported |= etc2Supported;
  1199. if (!s_textureFormat[TextureFormat::ETC1].m_supported
  1200. && s_textureFormat[TextureFormat::ETC2].m_supported)
  1201. {
  1202. // When ETC2 is supported override ETC1 texture format settings.
  1203. s_textureFormat[TextureFormat::ETC1].m_internalFmt = GL_COMPRESSED_RGB8_ETC2;
  1204. s_textureFormat[TextureFormat::ETC1].m_fmt = GL_COMPRESSED_RGB8_ETC2;
  1205. s_textureFormat[TextureFormat::ETC1].m_supported = true;
  1206. }
  1207. bool ptc1Supported = 0
  1208. || s_extension[Extension::IMG_texture_compression_pvrtc ].m_supported
  1209. || s_extension[Extension::WEBGL_compressed_texture_pvrtc].m_supported
  1210. ;
  1211. s_textureFormat[TextureFormat::PTC12 ].m_supported |= ptc1Supported;
  1212. s_textureFormat[TextureFormat::PTC14 ].m_supported |= ptc1Supported;
  1213. s_textureFormat[TextureFormat::PTC12A].m_supported |= ptc1Supported;
  1214. s_textureFormat[TextureFormat::PTC14A].m_supported |= ptc1Supported;
  1215. bool ptc2Supported = s_extension[Extension::IMG_texture_compression_pvrtc2].m_supported;
  1216. s_textureFormat[TextureFormat::PTC22].m_supported |= ptc2Supported;
  1217. s_textureFormat[TextureFormat::PTC24].m_supported |= ptc2Supported;
  1218. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES) )
  1219. {
  1220. setTextureFormat(TextureFormat::D32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT);
  1221. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  1222. {
  1223. setTextureFormat(TextureFormat::RGBA16F, GL_RGBA, GL_RGBA, GL_HALF_FLOAT);
  1224. // internalFormat and format must match:
  1225. // https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexImage2D.xml
  1226. setTextureFormat(TextureFormat::RGBA8, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
  1227. setTextureFormat(TextureFormat::R5G6B5, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
  1228. setTextureFormat(TextureFormat::RGBA4, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
  1229. setTextureFormat(TextureFormat::RGB5A1, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
  1230. if (s_extension[Extension::OES_texture_half_float].m_supported
  1231. || s_extension[Extension::OES_texture_float ].m_supported)
  1232. {
  1233. // https://www.khronos.org/registry/gles/extensions/OES/OES_texture_float.txt
  1234. // When half/float is available via extensions texture will be marked as
  1235. // incomplete if it uses anything other than nearest filter.
  1236. const bool linear16F = s_extension[Extension::OES_texture_half_float_linear].m_supported;
  1237. const bool linear32F = s_extension[Extension::OES_texture_float_linear ].m_supported;
  1238. s_textureFilter[TextureFormat::R16F] = linear16F;
  1239. s_textureFilter[TextureFormat::RG16F] = linear16F;
  1240. s_textureFilter[TextureFormat::RGBA16F] = linear16F;
  1241. s_textureFilter[TextureFormat::R32F] = linear32F;
  1242. s_textureFilter[TextureFormat::RG32F] = linear32F;
  1243. s_textureFilter[TextureFormat::RGBA32F] = linear32F;
  1244. }
  1245. if (BX_ENABLED(BX_PLATFORM_IOS) )
  1246. {
  1247. setTextureFormat(TextureFormat::D16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT);
  1248. setTextureFormat(TextureFormat::D24S8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8);
  1249. }
  1250. }
  1251. }
  1252. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1253. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1254. {
  1255. setTextureFormat(TextureFormat::R16, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT);
  1256. setTextureFormat(TextureFormat::RG16, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT);
  1257. setTextureFormat(TextureFormat::RGBA16, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT);
  1258. setTextureFormat(TextureFormat::R32, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT);
  1259. setTextureFormat(TextureFormat::RG32, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT);
  1260. setTextureFormat(TextureFormat::RGBA32, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT);
  1261. }
  1262. if (s_extension[Extension::EXT_texture_format_BGRA8888 ].m_supported
  1263. || s_extension[Extension::EXT_bgra ].m_supported
  1264. || s_extension[Extension::IMG_texture_format_BGRA8888 ].m_supported
  1265. || s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1266. {
  1267. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1268. {
  1269. m_readPixelsFmt = GL_BGRA;
  1270. }
  1271. // Mixing GLES and GL extensions here. OpenGL EXT_bgra and
  1272. // APPLE_texture_format_BGRA8888 wants
  1273. // format to be BGRA but internal format to stay RGBA, but
  1274. // EXT_texture_format_BGRA8888 wants both format and internal
  1275. // format to be BGRA.
  1276. //
  1277. // Reference:
  1278. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  1279. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  1280. // https://www.khronos.org/registry/gles/extensions/APPLE/APPLE_texture_format_BGRA8888.txt
  1281. if (!s_extension[Extension::EXT_bgra ].m_supported
  1282. && !s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  1283. {
  1284. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA;
  1285. }
  1286. if (!isTextureFormatValid(TextureFormat::BGRA8) )
  1287. {
  1288. // Revert back to RGBA if texture can't be created.
  1289. setTextureFormat(TextureFormat::BGRA8, GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE);
  1290. }
  1291. }
  1292. if (BX_ENABLED(BX_PLATFORM_EMSCRIPTEN)
  1293. || !isTextureFormatValid(TextureFormat::R8) )
  1294. {
  1295. // GL core has to use GL_R8 Issue#208, GLES2 has to use GL_LUMINANCE issue#226
  1296. s_textureFormat[TextureFormat::R8].m_internalFmt = GL_LUMINANCE;
  1297. s_textureFormat[TextureFormat::R8].m_fmt = GL_LUMINANCE;
  1298. }
  1299. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1300. {
  1301. if (TextureFormat::Unknown != ii
  1302. && TextureFormat::UnknownDepth != ii)
  1303. {
  1304. s_textureFormat[ii].m_supported = isTextureFormatValid(TextureFormat::Enum(ii) );
  1305. }
  1306. }
  1307. if (BX_ENABLED(0) )
  1308. {
  1309. // Disable all compressed texture formats. For testing only.
  1310. for (uint32_t ii = 0; ii < TextureFormat::Unknown; ++ii)
  1311. {
  1312. s_textureFormat[ii].m_supported = false;
  1313. }
  1314. }
  1315. const bool computeSupport = false
  1316. || !!(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  1317. || s_extension[Extension::ARB_compute_shader].m_supported
  1318. ;
  1319. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1320. {
  1321. uint8_t supported = 0;
  1322. supported |= s_textureFormat[ii].m_supported
  1323. ? BGFX_CAPS_FORMAT_TEXTURE_COLOR
  1324. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1325. ;
  1326. supported |= isTextureFormatValid(TextureFormat::Enum(ii), true)
  1327. ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB
  1328. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1329. ;
  1330. supported |= computeSupport
  1331. && isImageFormatValid(TextureFormat::Enum(ii) )
  1332. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1333. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1334. ;
  1335. supported |= isFramebufferFormatValid(TextureFormat::Enum(ii) )
  1336. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1337. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1338. ;
  1339. g_caps.formats[ii] = supported;
  1340. }
  1341. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1342. || s_extension[Extension::OES_texture_3D].m_supported
  1343. ? BGFX_CAPS_TEXTURE_3D
  1344. : 0
  1345. ;
  1346. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1347. || s_extension[Extension::EXT_shadow_samplers].m_supported
  1348. ? BGFX_CAPS_TEXTURE_COMPARE_ALL
  1349. : 0
  1350. ;
  1351. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1352. || s_extension[Extension::OES_vertex_half_float].m_supported
  1353. ? BGFX_CAPS_VERTEX_ATTRIB_HALF
  1354. : 0
  1355. ;
  1356. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1357. || s_extension[Extension::EXT_frag_depth].m_supported
  1358. ? BGFX_CAPS_FRAGMENT_DEPTH
  1359. : 0
  1360. ;
  1361. g_caps.supported |= s_extension[Extension::ARB_draw_buffers_blend].m_supported
  1362. ? BGFX_CAPS_BLEND_INDEPENDENT
  1363. : 0
  1364. ;
  1365. g_caps.supported |= s_extension[Extension::INTEL_fragment_shader_ordering].m_supported
  1366. ? BGFX_CAPS_FRAGMENT_ORDERING
  1367. : 0
  1368. ;
  1369. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1370. || s_extension[Extension::OES_element_index_uint].m_supported
  1371. ? BGFX_CAPS_INDEX32
  1372. : 0
  1373. ;
  1374. const bool drawIndirectSupported = false
  1375. || s_extension[Extension::AMD_multi_draw_indirect].m_supported
  1376. || s_extension[Extension::ARB_draw_indirect ].m_supported
  1377. || s_extension[Extension::ARB_multi_draw_indirect].m_supported
  1378. || s_extension[Extension::EXT_multi_draw_indirect].m_supported
  1379. ;
  1380. if (drawIndirectSupported)
  1381. {
  1382. if (NULL == glMultiDrawArraysIndirect
  1383. || NULL == glMultiDrawElementsIndirect)
  1384. {
  1385. glMultiDrawArraysIndirect = stubMultiDrawArraysIndirect;
  1386. glMultiDrawElementsIndirect = stubMultiDrawElementsIndirect;
  1387. }
  1388. }
  1389. g_caps.supported |= drawIndirectSupported
  1390. ? BGFX_CAPS_DRAW_INDIRECT
  1391. : 0
  1392. ;
  1393. g_caps.maxTextureSize = uint16_t(glGet(GL_MAX_TEXTURE_SIZE) );
  1394. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1395. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1396. || s_extension[Extension::EXT_draw_buffers ].m_supported
  1397. || s_extension[Extension::WEBGL_draw_buffers].m_supported)
  1398. {
  1399. g_caps.maxFBAttachments = uint8_t(bx::uint32_min(glGet(GL_MAX_COLOR_ATTACHMENTS), BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1400. }
  1401. m_vaoSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1402. || s_extension[Extension::ARB_vertex_array_object].m_supported
  1403. || s_extension[Extension::OES_vertex_array_object].m_supported
  1404. ;
  1405. if (BX_ENABLED(BX_PLATFORM_NACL) )
  1406. {
  1407. m_vaoSupport &= true
  1408. && NULL != glGenVertexArrays
  1409. && NULL != glDeleteVertexArrays
  1410. && NULL != glBindVertexArray
  1411. ;
  1412. }
  1413. if (m_vaoSupport)
  1414. {
  1415. GL_CHECK(glGenVertexArrays(1, &m_vao) );
  1416. }
  1417. m_samplerObjectSupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1418. || s_extension[Extension::ARB_sampler_objects].m_supported
  1419. ;
  1420. m_shadowSamplersSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1421. || s_extension[Extension::EXT_shadow_samplers].m_supported
  1422. ;
  1423. m_programBinarySupport = !!(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1424. || s_extension[Extension::ARB_get_program_binary].m_supported
  1425. || s_extension[Extension::OES_get_program_binary].m_supported
  1426. || s_extension[Extension::IMG_shader_binary ].m_supported
  1427. ;
  1428. m_textureSwizzleSupport = false
  1429. || s_extension[Extension::ARB_texture_swizzle].m_supported
  1430. || s_extension[Extension::EXT_texture_swizzle].m_supported
  1431. ;
  1432. m_depthTextureSupport = !!(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1433. || s_extension[Extension::ANGLE_depth_texture ].m_supported
  1434. || s_extension[Extension::CHROMIUM_depth_texture ].m_supported
  1435. || s_extension[Extension::GOOGLE_depth_texture ].m_supported
  1436. || s_extension[Extension::OES_depth_texture ].m_supported
  1437. || s_extension[Extension::MOZ_WEBGL_depth_texture ].m_supported
  1438. || s_extension[Extension::WEBGL_depth_texture ].m_supported
  1439. || s_extension[Extension::WEBKIT_WEBGL_depth_texture].m_supported
  1440. ;
  1441. m_timerQuerySupport = 0
  1442. || s_extension[Extension::ANGLE_timer_query ].m_supported
  1443. || s_extension[Extension::ARB_timer_query ].m_supported
  1444. || s_extension[Extension::EXT_disjoint_timer_query].m_supported
  1445. || s_extension[Extension::EXT_timer_query ].m_supported
  1446. ;
  1447. m_timerQuerySupport &= NULL != glGetQueryObjectui64v;
  1448. g_caps.supported |= m_depthTextureSupport
  1449. ? BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  1450. : 0
  1451. ;
  1452. g_caps.supported |= computeSupport
  1453. ? BGFX_CAPS_COMPUTE
  1454. : 0
  1455. ;
  1456. g_caps.supported |= GlContext::isSwapChainSupported()
  1457. ? BGFX_CAPS_SWAP_CHAIN
  1458. : 0
  1459. ;
  1460. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  1461. {
  1462. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &m_maxAnisotropyDefault) );
  1463. }
  1464. if (s_extension[Extension::ARB_texture_multisample].m_supported
  1465. || s_extension[Extension::ANGLE_framebuffer_multisample].m_supported)
  1466. {
  1467. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &m_maxMsaa) );
  1468. }
  1469. if (s_extension[Extension::OES_read_format].m_supported
  1470. && (s_extension[Extension::IMG_read_format].m_supported || s_extension[Extension::EXT_read_format_bgra].m_supported) )
  1471. {
  1472. m_readPixelsFmt = GL_BGRA;
  1473. }
  1474. else
  1475. {
  1476. m_readPixelsFmt = GL_RGBA;
  1477. }
  1478. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  1479. {
  1480. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1481. }
  1482. else
  1483. {
  1484. if (!BX_ENABLED(BX_PLATFORM_IOS) )
  1485. {
  1486. if (s_extension[Extension::ARB_instanced_arrays].m_supported
  1487. || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
  1488. {
  1489. if (NULL != glVertexAttribDivisor
  1490. && NULL != glDrawArraysInstanced
  1491. && NULL != glDrawElementsInstanced)
  1492. {
  1493. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1494. }
  1495. }
  1496. }
  1497. if (0 == (g_caps.supported & BGFX_CAPS_INSTANCING) )
  1498. {
  1499. glVertexAttribDivisor = stubVertexAttribDivisor;
  1500. glDrawArraysInstanced = stubDrawArraysInstanced;
  1501. glDrawElementsInstanced = stubDrawElementsInstanced;
  1502. }
  1503. }
  1504. if (s_extension[Extension::ARB_debug_output].m_supported
  1505. || s_extension[Extension::KHR_debug].m_supported)
  1506. {
  1507. if (NULL != glDebugMessageControl
  1508. && NULL != glDebugMessageInsert
  1509. && NULL != glDebugMessageCallback
  1510. && NULL != glGetDebugMessageLog)
  1511. {
  1512. GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
  1513. GL_CHECK(glDebugMessageControl(GL_DONT_CARE
  1514. , GL_DONT_CARE
  1515. , GL_DEBUG_SEVERITY_MEDIUM
  1516. , 0
  1517. , NULL
  1518. , GL_TRUE
  1519. ) );
  1520. }
  1521. }
  1522. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  1523. {
  1524. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  1525. }
  1526. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  1527. {
  1528. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  1529. }
  1530. if (NULL == glFrameTerminatorGREMEDY
  1531. || !s_extension[Extension::GREMEDY_frame_terminator].m_supported)
  1532. {
  1533. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  1534. }
  1535. if (NULL == glInsertEventMarker
  1536. || !s_extension[Extension::EXT_debug_marker].m_supported)
  1537. {
  1538. glInsertEventMarker = (NULL != glStringMarkerGREMEDY && s_extension[Extension::GREMEDY_string_marker].m_supported)
  1539. ? stubInsertEventMarkerGREMEDY
  1540. : stubInsertEventMarker
  1541. ;
  1542. }
  1543. setGraphicsDebuggerPresent(s_extension[Extension::EXT_debug_tool].m_supported);
  1544. if (NULL == glObjectLabel)
  1545. {
  1546. glObjectLabel = stubObjectLabel;
  1547. }
  1548. if (NULL == glInvalidateFramebuffer)
  1549. {
  1550. glInvalidateFramebuffer = stubInvalidateFramebuffer;
  1551. }
  1552. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1553. && m_timerQuerySupport)
  1554. {
  1555. m_queries.create();
  1556. }
  1557. // Init reserved part of view name.
  1558. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1559. {
  1560. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1561. }
  1562. ovrPostReset();
  1563. }
  1564. void shutdown()
  1565. {
  1566. ovrPreReset();
  1567. m_ovr.shutdown();
  1568. if (m_vaoSupport)
  1569. {
  1570. GL_CHECK(glBindVertexArray(0) );
  1571. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  1572. m_vao = 0;
  1573. }
  1574. captureFinish();
  1575. invalidateCache();
  1576. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  1577. && m_timerQuerySupport)
  1578. {
  1579. m_queries.destroy();
  1580. }
  1581. destroyMsaaFbo();
  1582. m_glctx.destroy();
  1583. m_flip = false;
  1584. unloadRenderDoc(m_renderdocdll);
  1585. }
  1586. RendererType::Enum getRendererType() const BX_OVERRIDE
  1587. {
  1588. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1589. {
  1590. return RendererType::OpenGL;
  1591. }
  1592. return RendererType::OpenGLES;
  1593. }
  1594. const char* getRendererName() const BX_OVERRIDE
  1595. {
  1596. return BGFX_RENDERER_OPENGL_NAME;
  1597. }
  1598. void flip(HMD& _hmd)
  1599. {
  1600. if (m_flip)
  1601. {
  1602. for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
  1603. {
  1604. m_glctx.swap(m_frameBuffers[m_windows[ii].idx].m_swapChain);
  1605. }
  1606. if (!m_ovr.swap(_hmd) )
  1607. {
  1608. m_glctx.swap();
  1609. }
  1610. }
  1611. }
  1612. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
  1613. {
  1614. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  1615. }
  1616. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1617. {
  1618. m_indexBuffers[_handle.idx].destroy();
  1619. }
  1620. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  1621. {
  1622. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1623. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1624. dump(decl);
  1625. }
  1626. void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
  1627. {
  1628. }
  1629. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
  1630. {
  1631. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1632. }
  1633. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1634. {
  1635. m_vertexBuffers[_handle.idx].destroy();
  1636. }
  1637. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1638. {
  1639. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  1640. }
  1641. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1642. {
  1643. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1644. }
  1645. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1646. {
  1647. m_indexBuffers[_handle.idx].destroy();
  1648. }
  1649. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1650. {
  1651. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1652. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1653. }
  1654. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1655. {
  1656. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1657. }
  1658. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1659. {
  1660. m_vertexBuffers[_handle.idx].destroy();
  1661. }
  1662. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  1663. {
  1664. m_shaders[_handle.idx].create(_mem);
  1665. }
  1666. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  1667. {
  1668. m_shaders[_handle.idx].destroy();
  1669. }
  1670. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  1671. {
  1672. ShaderGL dummyFragmentShader;
  1673. m_program[_handle.idx].create(m_shaders[_vsh.idx], isValid(_fsh) ? m_shaders[_fsh.idx] : dummyFragmentShader);
  1674. }
  1675. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  1676. {
  1677. m_program[_handle.idx].destroy();
  1678. }
  1679. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  1680. {
  1681. m_textures[_handle.idx].create(_mem, _flags, _skip);
  1682. }
  1683. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
  1684. {
  1685. }
  1686. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  1687. {
  1688. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  1689. }
  1690. void updateTextureEnd() BX_OVERRIDE
  1691. {
  1692. }
  1693. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
  1694. {
  1695. TextureGL& texture = m_textures[_handle.idx];
  1696. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1697. const Memory* mem = alloc(size);
  1698. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1699. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1700. bx::write(&writer, magic);
  1701. TextureCreate tc;
  1702. tc.m_flags = texture.m_flags;
  1703. tc.m_width = _width;
  1704. tc.m_height = _height;
  1705. tc.m_sides = 0;
  1706. tc.m_depth = 0;
  1707. tc.m_numMips = 1;
  1708. tc.m_format = texture.m_requestedFormat;
  1709. tc.m_cubeMap = false;
  1710. tc.m_mem = NULL;
  1711. bx::write(&writer, tc);
  1712. texture.destroy();
  1713. texture.create(mem, tc.m_flags, 0);
  1714. release(mem);
  1715. }
  1716. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  1717. {
  1718. m_textures[_handle.idx].destroy();
  1719. }
  1720. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
  1721. {
  1722. m_frameBuffers[_handle.idx].create(_num, _textureHandles);
  1723. }
  1724. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  1725. {
  1726. uint16_t denseIdx = m_numWindows++;
  1727. m_windows[denseIdx] = _handle;
  1728. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  1729. }
  1730. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  1731. {
  1732. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1733. if (UINT16_MAX != denseIdx)
  1734. {
  1735. --m_numWindows;
  1736. if (m_numWindows > 1)
  1737. {
  1738. FrameBufferHandle handle = m_windows[m_numWindows];
  1739. m_windows[denseIdx] = handle;
  1740. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1741. }
  1742. }
  1743. }
  1744. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  1745. {
  1746. if (NULL != m_uniforms[_handle.idx])
  1747. {
  1748. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1749. }
  1750. uint32_t size = g_uniformTypeSize[_type]*_num;
  1751. void* data = BX_ALLOC(g_allocator, size);
  1752. memset(data, 0, size);
  1753. m_uniforms[_handle.idx] = data;
  1754. m_uniformReg.add(_handle, _name, m_uniforms[_handle.idx]);
  1755. }
  1756. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  1757. {
  1758. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1759. m_uniforms[_handle.idx] = NULL;
  1760. }
  1761. void saveScreenShot(const char* _filePath) BX_OVERRIDE
  1762. {
  1763. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  1764. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  1765. uint32_t width = m_resolution.m_width;
  1766. uint32_t height = m_resolution.m_height;
  1767. GL_CHECK(glReadPixels(0
  1768. , 0
  1769. , width
  1770. , height
  1771. , m_readPixelsFmt
  1772. , GL_UNSIGNED_BYTE
  1773. , data
  1774. ) );
  1775. if (GL_RGBA == m_readPixelsFmt)
  1776. {
  1777. imageSwizzleBgra8(width, height, width*4, data, data);
  1778. }
  1779. g_callback->screenShot(_filePath
  1780. , width
  1781. , height
  1782. , width*4
  1783. , data
  1784. , length
  1785. , true
  1786. );
  1787. BX_FREE(g_allocator, data);
  1788. }
  1789. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1790. {
  1791. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1792. {
  1793. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1794. , _name
  1795. , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1796. );
  1797. }
  1798. }
  1799. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1800. {
  1801. memcpy(m_uniforms[_loc], _data, _size);
  1802. }
  1803. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  1804. {
  1805. GL_CHECK(glInsertEventMarker(_size, _marker) );
  1806. }
  1807. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1808. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  1809. {
  1810. if (0 != m_vao)
  1811. {
  1812. GL_CHECK(glBindVertexArray(m_vao) );
  1813. }
  1814. uint32_t width = m_resolution.m_width;
  1815. uint32_t height = m_resolution.m_height;
  1816. if (m_ovr.isEnabled() )
  1817. {
  1818. m_ovr.getSize(width, height);
  1819. }
  1820. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  1821. GL_CHECK(glViewport(0, 0, width, height) );
  1822. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1823. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1824. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1825. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1826. GL_CHECK(glDisable(GL_CULL_FACE) );
  1827. GL_CHECK(glDisable(GL_BLEND) );
  1828. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1829. ProgramGL& program = m_program[_blitter.m_program.idx];
  1830. GL_CHECK(glUseProgram(program.m_id) );
  1831. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  1832. float proj[16];
  1833. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1834. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  1835. , 1
  1836. , GL_FALSE
  1837. , proj
  1838. ) );
  1839. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  1840. GL_CHECK(glBindTexture(GL_TEXTURE_2D, m_textures[_blitter.m_texture.idx].m_id) );
  1841. }
  1842. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1843. {
  1844. const uint32_t numVertices = _numIndices*4/6;
  1845. if (0 < numVertices)
  1846. {
  1847. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
  1848. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data);
  1849. VertexBufferGL& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1850. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1851. IndexBufferGL& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1852. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1853. ProgramGL& program = m_program[_blitter.m_program.idx];
  1854. program.bindAttributes(_blitter.m_decl, 0);
  1855. GL_CHECK(glDrawElements(GL_TRIANGLES
  1856. , _numIndices
  1857. , GL_UNSIGNED_SHORT
  1858. , (void*)0
  1859. ) );
  1860. }
  1861. }
  1862. void updateResolution(const Resolution& _resolution)
  1863. {
  1864. bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
  1865. m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
  1866. ? m_maxAnisotropyDefault
  1867. : 0.0f
  1868. ;
  1869. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY);
  1870. if (m_resolution.m_width != _resolution.m_width
  1871. || m_resolution.m_height != _resolution.m_height
  1872. || m_resolution.m_flags != flags)
  1873. {
  1874. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1875. m_textVideoMem.clear();
  1876. m_resolution = _resolution;
  1877. m_resolution.m_flags = flags;
  1878. if ( (flags & BGFX_RESET_HMD)
  1879. && m_ovr.isInitialized() )
  1880. {
  1881. flags &= ~BGFX_RESET_MSAA_MASK;
  1882. }
  1883. setRenderContextSize(m_resolution.m_width
  1884. , m_resolution.m_height
  1885. , flags
  1886. );
  1887. updateCapture();
  1888. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1889. {
  1890. m_frameBuffers[ii].postReset();
  1891. }
  1892. ovrPreReset();
  1893. ovrPostReset();
  1894. }
  1895. if (recenter)
  1896. {
  1897. m_ovr.recenter();
  1898. }
  1899. }
  1900. void setShaderUniform4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1901. {
  1902. GL_CHECK(glUniform4fv(_regIndex
  1903. , _numRegs
  1904. , (const GLfloat*)_val
  1905. ) );
  1906. }
  1907. void setShaderUniform4x4f(uint8_t /*_flags*/, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1908. {
  1909. GL_CHECK(glUniformMatrix4fv(_regIndex
  1910. , _numRegs
  1911. , GL_FALSE
  1912. , (const GLfloat*)_val
  1913. ) );
  1914. }
  1915. uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, uint16_t _discard = BGFX_CLEAR_NONE, bool _msaa = true)
  1916. {
  1917. if (isValid(m_fbh)
  1918. && m_fbh.idx != _fbh.idx
  1919. && (BGFX_CLEAR_NONE != m_fbDiscard || m_rtMsaa) )
  1920. {
  1921. FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  1922. if (m_rtMsaa)
  1923. {
  1924. frameBuffer.resolve();
  1925. }
  1926. if (BGFX_CLEAR_NONE != m_fbDiscard)
  1927. {
  1928. frameBuffer.discard(m_fbDiscard);
  1929. }
  1930. m_fbDiscard = BGFX_CLEAR_NONE;
  1931. }
  1932. m_glctx.makeCurrent(NULL);
  1933. if (!isValid(_fbh) )
  1934. {
  1935. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1936. }
  1937. else
  1938. {
  1939. FrameBufferGL& frameBuffer = m_frameBuffers[_fbh.idx];
  1940. _height = frameBuffer.m_height;
  1941. if (UINT16_MAX != frameBuffer.m_denseIdx)
  1942. {
  1943. m_glctx.makeCurrent(frameBuffer.m_swapChain);
  1944. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1945. }
  1946. else
  1947. {
  1948. m_glctx.makeCurrent(NULL);
  1949. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
  1950. }
  1951. }
  1952. m_fbh = _fbh;
  1953. m_fbDiscard = _discard;
  1954. m_rtMsaa = _msaa;
  1955. return _height;
  1956. }
  1957. uint32_t getNumRt() const
  1958. {
  1959. if (isValid(m_fbh) )
  1960. {
  1961. const FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
  1962. return frameBuffer.m_num;
  1963. }
  1964. return 1;
  1965. }
  1966. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  1967. {
  1968. if (0 == m_msaaBackBufferFbo // iOS
  1969. && 1 < _msaa)
  1970. {
  1971. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  1972. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1973. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  1974. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  1975. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  1976. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  1977. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  1978. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  1979. GLenum attachment = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  1980. ? GL_DEPTH_STENCIL_ATTACHMENT
  1981. : GL_DEPTH_ATTACHMENT
  1982. ;
  1983. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  1984. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1985. , "glCheckFramebufferStatus failed 0x%08x"
  1986. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1987. );
  1988. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  1989. }
  1990. }
  1991. void destroyMsaaFbo()
  1992. {
  1993. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  1994. && 0 != m_msaaBackBufferFbo)
  1995. {
  1996. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  1997. m_msaaBackBufferFbo = 0;
  1998. if (0 != m_msaaBackBufferRbos[0])
  1999. {
  2000. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  2001. m_msaaBackBufferRbos[0] = 0;
  2002. m_msaaBackBufferRbos[1] = 0;
  2003. }
  2004. }
  2005. }
  2006. void blitMsaaFbo()
  2007. {
  2008. if (m_backBufferFbo != m_msaaBackBufferFbo // iOS
  2009. && 0 != m_msaaBackBufferFbo)
  2010. {
  2011. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2012. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  2013. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  2014. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  2015. uint32_t width = m_resolution.m_width;
  2016. uint32_t height = m_resolution.m_height;
  2017. GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  2018. ? GL_NEAREST
  2019. : GL_LINEAR
  2020. ;
  2021. GL_CHECK(glBlitFramebuffer(0
  2022. , 0
  2023. , width
  2024. , height
  2025. , 0
  2026. , 0
  2027. , width
  2028. , height
  2029. , GL_COLOR_BUFFER_BIT
  2030. , filter
  2031. ) );
  2032. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  2033. }
  2034. }
  2035. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _flags = 0)
  2036. {
  2037. if (_width != 0
  2038. || _height != 0)
  2039. {
  2040. if (!m_glctx.isValid() )
  2041. {
  2042. m_glctx.create(_width, _height);
  2043. #if BX_PLATFORM_IOS
  2044. // iOS: need to figure out how to deal with FBO created by context.
  2045. m_backBufferFbo = m_msaaBackBufferFbo = m_glctx.getFbo();
  2046. #endif // BX_PLATFORM_IOS
  2047. }
  2048. else
  2049. {
  2050. destroyMsaaFbo();
  2051. m_glctx.resize(_width, _height, _flags);
  2052. uint32_t msaa = (_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  2053. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  2054. createMsaaFbo(_width, _height, msaa);
  2055. }
  2056. }
  2057. m_flip = true;
  2058. }
  2059. void invalidateCache()
  2060. {
  2061. if (m_vaoSupport)
  2062. {
  2063. m_vaoStateCache.invalidate();
  2064. }
  2065. if ( (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2066. && m_samplerObjectSupport)
  2067. {
  2068. m_samplerStateCache.invalidate();
  2069. }
  2070. }
  2071. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags)
  2072. {
  2073. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2074. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  2075. {
  2076. if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
  2077. {
  2078. _flags &= ~BGFX_TEXTURE_RESERVED_MASK;
  2079. _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
  2080. _flags |= _numMips<<BGFX_TEXTURE_RESERVED_SHIFT;
  2081. GLuint sampler = m_samplerStateCache.find(_flags);
  2082. if (UINT32_MAX == sampler)
  2083. {
  2084. sampler = m_samplerStateCache.add(_flags);
  2085. GL_CHECK(glSamplerParameteri(sampler
  2086. , GL_TEXTURE_WRAP_S
  2087. , s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]
  2088. ) );
  2089. GL_CHECK(glSamplerParameteri(sampler
  2090. , GL_TEXTURE_WRAP_T
  2091. , s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]
  2092. ) );
  2093. GL_CHECK(glSamplerParameteri(sampler
  2094. , GL_TEXTURE_WRAP_R
  2095. , s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]
  2096. ) );
  2097. GLenum minFilter;
  2098. GLenum magFilter;
  2099. getFilters(_flags, 1 < _numMips, magFilter, minFilter);
  2100. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, magFilter) );
  2101. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  2102. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  2103. && 0.0f < m_maxAnisotropy)
  2104. {
  2105. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  2106. }
  2107. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  2108. || m_shadowSamplersSupport)
  2109. {
  2110. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  2111. if (0 == cmpFunc)
  2112. {
  2113. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  2114. }
  2115. else
  2116. {
  2117. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  2118. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  2119. }
  2120. }
  2121. }
  2122. GL_CHECK(glBindSampler(_stage, sampler) );
  2123. }
  2124. else
  2125. {
  2126. GL_CHECK(glBindSampler(_stage, 0) );
  2127. }
  2128. }
  2129. }
  2130. void ovrPostReset()
  2131. {
  2132. #if BGFX_CONFIG_USE_OVR
  2133. if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
  2134. {
  2135. ovrGLConfig config;
  2136. config.OGL.Header.API = ovrRenderAPI_OpenGL;
  2137. # if OVR_VERSION > OVR_VERSION_043
  2138. config.OGL.Header.BackBufferSize.w = m_resolution.m_width;
  2139. config.OGL.Header.BackBufferSize.h = m_resolution.m_height;
  2140. # else
  2141. config.OGL.Header.RTSize.w = m_resolution.m_width;
  2142. config.OGL.Header.RTSize.h = m_resolution.m_height;
  2143. # endif // OVR_VERSION > OVR_VERSION_043
  2144. config.OGL.Header.Multisample = 0;
  2145. config.OGL.Window = (HWND)g_platformData.nwh;
  2146. config.OGL.DC = GetDC(config.OGL.Window);
  2147. if (m_ovr.postReset(g_platformData.nwh, &config.Config, !!(m_resolution.m_flags & BGFX_RESET_HMD_DEBUG) ) )
  2148. {
  2149. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  2150. const Memory* mem = alloc(size);
  2151. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  2152. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  2153. bx::write(&writer, magic);
  2154. TextureCreate tc;
  2155. tc.m_flags = BGFX_TEXTURE_RT|( ((m_resolution.m_flags & BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT) << BGFX_TEXTURE_RT_MSAA_SHIFT);;
  2156. tc.m_width = m_ovr.m_rtSize.w;
  2157. tc.m_height = m_ovr.m_rtSize.h;
  2158. tc.m_sides = 0;
  2159. tc.m_depth = 0;
  2160. tc.m_numMips = 1;
  2161. tc.m_format = uint8_t(bgfx::TextureFormat::BGRA8);
  2162. tc.m_cubeMap = false;
  2163. tc.m_mem = NULL;
  2164. bx::write(&writer, tc);
  2165. m_ovrRT.create(mem, tc.m_flags, 0);
  2166. release(mem);
  2167. m_ovrFbo = m_msaaBackBufferFbo;
  2168. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  2169. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  2170. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  2171. , GL_COLOR_ATTACHMENT0
  2172. , GL_TEXTURE_2D
  2173. , m_ovrRT.m_id
  2174. , 0
  2175. ) );
  2176. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_ovrFbo) );
  2177. ovrGLTexture texture;
  2178. texture.OGL.Header.API = ovrRenderAPI_OpenGL;
  2179. texture.OGL.Header.TextureSize = m_ovr.m_rtSize;
  2180. texture.OGL.TexId = m_ovrRT.m_id;
  2181. m_ovr.postReset(texture.Texture);
  2182. }
  2183. }
  2184. #endif // BGFX_CONFIG_USE_OVR
  2185. }
  2186. void ovrPreReset()
  2187. {
  2188. #if BGFX_CONFIG_USE_OVR
  2189. m_ovr.preReset();
  2190. if (m_ovr.isEnabled() )
  2191. {
  2192. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  2193. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  2194. m_msaaBackBufferFbo = m_ovrFbo;
  2195. m_ovrFbo = 0;
  2196. m_ovrRT.destroy();
  2197. }
  2198. #endif // BGFX_CONFIG_USE_OVR
  2199. }
  2200. void updateCapture()
  2201. {
  2202. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  2203. {
  2204. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  2205. m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
  2206. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  2207. }
  2208. else
  2209. {
  2210. captureFinish();
  2211. }
  2212. }
  2213. void capture()
  2214. {
  2215. if (NULL != m_capture)
  2216. {
  2217. GL_CHECK(glReadPixels(0
  2218. , 0
  2219. , m_resolution.m_width
  2220. , m_resolution.m_height
  2221. , m_readPixelsFmt
  2222. , GL_UNSIGNED_BYTE
  2223. , m_capture
  2224. ) );
  2225. g_callback->captureFrame(m_capture, m_captureSize);
  2226. }
  2227. }
  2228. void captureFinish()
  2229. {
  2230. if (NULL != m_capture)
  2231. {
  2232. g_callback->captureEnd();
  2233. BX_FREE(g_allocator, m_capture);
  2234. m_capture = NULL;
  2235. m_captureSize = 0;
  2236. }
  2237. }
  2238. bool programFetchFromCache(GLuint programId, uint64_t _id)
  2239. {
  2240. _id ^= m_hash;
  2241. bool cached = false;
  2242. if (m_programBinarySupport)
  2243. {
  2244. uint32_t length = g_callback->cacheReadSize(_id);
  2245. cached = length > 0;
  2246. if (cached)
  2247. {
  2248. void* data = BX_ALLOC(g_allocator, length);
  2249. if (g_callback->cacheRead(_id, data, length) )
  2250. {
  2251. bx::MemoryReader reader(data, length);
  2252. GLenum format;
  2253. bx::read(&reader, format);
  2254. GL_CHECK(glProgramBinary(programId, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  2255. }
  2256. BX_FREE(g_allocator, data);
  2257. }
  2258. #if BGFX_CONFIG_RENDERER_OPENGL
  2259. GL_CHECK(glProgramParameteri(programId, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  2260. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2261. }
  2262. return cached;
  2263. }
  2264. void programCache(GLuint programId, uint64_t _id)
  2265. {
  2266. _id ^= m_hash;
  2267. if (m_programBinarySupport)
  2268. {
  2269. GLint programLength;
  2270. GLenum format;
  2271. GL_CHECK(glGetProgramiv(programId, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  2272. if (0 < programLength)
  2273. {
  2274. uint32_t length = programLength + 4;
  2275. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  2276. GL_CHECK(glGetProgramBinary(programId, programLength, NULL, &format, &data[4]) );
  2277. *(uint32_t*)data = format;
  2278. g_callback->cacheWrite(_id, data, length);
  2279. BX_FREE(g_allocator, data);
  2280. }
  2281. }
  2282. }
  2283. void commit(ConstantBuffer& _constantBuffer)
  2284. {
  2285. _constantBuffer.reset();
  2286. for (;;)
  2287. {
  2288. uint32_t opcode = _constantBuffer.read();
  2289. if (UniformType::End == opcode)
  2290. {
  2291. break;
  2292. }
  2293. UniformType::Enum type;
  2294. uint16_t ignore;
  2295. uint16_t num;
  2296. uint16_t copy;
  2297. ConstantBuffer::decodeOpcode(opcode, type, ignore, num, copy);
  2298. const char* data;
  2299. if (copy)
  2300. {
  2301. data = _constantBuffer.read(g_uniformTypeSize[type]*num);
  2302. }
  2303. else
  2304. {
  2305. UniformHandle handle;
  2306. memcpy(&handle, _constantBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2307. data = (const char*)m_uniforms[handle.idx];
  2308. }
  2309. uint32_t loc = _constantBuffer.read();
  2310. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  2311. case UniformType::_uniform: \
  2312. { \
  2313. _type* value = (_type*)data; \
  2314. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  2315. } \
  2316. break;
  2317. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  2318. case UniformType::_uniform: \
  2319. { \
  2320. _type* value = (_type*)data; \
  2321. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  2322. } \
  2323. break;
  2324. switch (type)
  2325. {
  2326. // case ConstantType::Int1:
  2327. // {
  2328. // int* value = (int*)data;
  2329. // BX_TRACE("Int1 sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  2330. // GL_CHECK(glUniform1iv(loc, num, value) );
  2331. // }
  2332. // break;
  2333. CASE_IMPLEMENT_UNIFORM(Int1, 1iv, I, int);
  2334. CASE_IMPLEMENT_UNIFORM(Vec4, 4fv, F, float);
  2335. CASE_IMPLEMENT_UNIFORM_T(Mat3, Matrix3fv, F, float);
  2336. CASE_IMPLEMENT_UNIFORM_T(Mat4, Matrix4fv, F, float);
  2337. case UniformType::End:
  2338. break;
  2339. default:
  2340. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _constantBuffer.getPos(), opcode, type, loc, num, copy);
  2341. break;
  2342. }
  2343. #undef CASE_IMPLEMENT_UNIFORM
  2344. #undef CASE_IMPLEMENT_UNIFORM_T
  2345. }
  2346. }
  2347. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, uint32_t _height, const float _palette[][4])
  2348. {
  2349. uint32_t numMrt = 1;
  2350. FrameBufferHandle fbh = m_fbh;
  2351. if (isValid(fbh) )
  2352. {
  2353. const FrameBufferGL& fb = m_frameBuffers[fbh.idx];
  2354. numMrt = bx::uint32_max(1, fb.m_num);
  2355. }
  2356. if (1 == numMrt)
  2357. {
  2358. GLuint flags = 0;
  2359. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  2360. {
  2361. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2362. {
  2363. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[0]);
  2364. const float* rgba = _palette[index];
  2365. const float rr = rgba[0];
  2366. const float gg = rgba[1];
  2367. const float bb = rgba[2];
  2368. const float aa = rgba[3];
  2369. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2370. }
  2371. else
  2372. {
  2373. float rr = _clear.m_index[0]*1.0f/255.0f;
  2374. float gg = _clear.m_index[1]*1.0f/255.0f;
  2375. float bb = _clear.m_index[2]*1.0f/255.0f;
  2376. float aa = _clear.m_index[3]*1.0f/255.0f;
  2377. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2378. }
  2379. flags |= GL_COLOR_BUFFER_BIT;
  2380. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2381. }
  2382. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  2383. {
  2384. flags |= GL_DEPTH_BUFFER_BIT;
  2385. GL_CHECK(glClearDepth(_clear.m_depth) );
  2386. GL_CHECK(glDepthMask(GL_TRUE) );
  2387. }
  2388. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  2389. {
  2390. flags |= GL_STENCIL_BUFFER_BIT;
  2391. GL_CHECK(glClearStencil(_clear.m_stencil) );
  2392. }
  2393. if (0 != flags)
  2394. {
  2395. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2396. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  2397. GL_CHECK(glClear(flags) );
  2398. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2399. }
  2400. }
  2401. else
  2402. {
  2403. const GLuint defaultVao = m_vao;
  2404. if (0 != defaultVao)
  2405. {
  2406. GL_CHECK(glBindVertexArray(defaultVao) );
  2407. }
  2408. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2409. GL_CHECK(glDisable(GL_CULL_FACE) );
  2410. GL_CHECK(glDisable(GL_BLEND) );
  2411. GLboolean colorMask = !!(BGFX_CLEAR_COLOR & _clear.m_flags);
  2412. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  2413. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  2414. {
  2415. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2416. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  2417. GL_CHECK(glDepthMask(GL_TRUE) );
  2418. }
  2419. else
  2420. {
  2421. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2422. }
  2423. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  2424. {
  2425. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2426. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  2427. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  2428. }
  2429. else
  2430. {
  2431. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2432. }
  2433. VertexBufferGL& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  2434. VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  2435. {
  2436. struct Vertex
  2437. {
  2438. float m_x;
  2439. float m_y;
  2440. float m_z;
  2441. };
  2442. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  2443. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  2444. const float depth = _clear.m_depth;
  2445. vertex->m_x = -1.0f;
  2446. vertex->m_y = -1.0f;
  2447. vertex->m_z = depth;
  2448. vertex++;
  2449. vertex->m_x = 1.0f;
  2450. vertex->m_y = -1.0f;
  2451. vertex->m_z = depth;
  2452. vertex++;
  2453. vertex->m_x = -1.0f;
  2454. vertex->m_y = 1.0f;
  2455. vertex->m_z = depth;
  2456. vertex++;
  2457. vertex->m_x = 1.0f;
  2458. vertex->m_y = 1.0f;
  2459. vertex->m_z = depth;
  2460. }
  2461. vb.update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
  2462. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2463. ProgramGL& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  2464. GL_CHECK(glUseProgram(program.m_id) );
  2465. program.bindAttributes(vertexDecl, 0);
  2466. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2467. {
  2468. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  2469. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2470. {
  2471. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[ii]);
  2472. memcpy(mrtClear[ii], _palette[index], 16);
  2473. }
  2474. GL_CHECK(glUniform4fv(0, numMrt, mrtClear[0]) );
  2475. }
  2476. else
  2477. {
  2478. float rgba[4] =
  2479. {
  2480. _clear.m_index[0]*1.0f/255.0f,
  2481. _clear.m_index[1]*1.0f/255.0f,
  2482. _clear.m_index[2]*1.0f/255.0f,
  2483. _clear.m_index[3]*1.0f/255.0f,
  2484. };
  2485. GL_CHECK(glUniform4fv(0, 1, rgba) );
  2486. }
  2487. GL_CHECK(glDrawArrays(GL_TRIANGLE_STRIP
  2488. , 0
  2489. , 4
  2490. ) );
  2491. }
  2492. }
  2493. void* m_renderdocdll;
  2494. uint16_t m_numWindows;
  2495. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2496. IndexBufferGL m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2497. VertexBufferGL m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2498. ShaderGL m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2499. ProgramGL m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2500. TextureGL m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2501. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2502. FrameBufferGL m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2503. UniformRegistry m_uniformReg;
  2504. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2505. QueriesGL m_queries;
  2506. VaoStateCache m_vaoStateCache;
  2507. SamplerStateCache m_samplerStateCache;
  2508. TextVideoMem m_textVideoMem;
  2509. bool m_rtMsaa;
  2510. FrameBufferHandle m_fbh;
  2511. uint16_t m_fbDiscard;
  2512. Resolution m_resolution;
  2513. void* m_capture;
  2514. uint32_t m_captureSize;
  2515. float m_maxAnisotropy;
  2516. float m_maxAnisotropyDefault;
  2517. int32_t m_maxMsaa;
  2518. GLuint m_vao;
  2519. bool m_vaoSupport;
  2520. bool m_samplerObjectSupport;
  2521. bool m_shadowSamplersSupport;
  2522. bool m_programBinarySupport;
  2523. bool m_textureSwizzleSupport;
  2524. bool m_depthTextureSupport;
  2525. bool m_timerQuerySupport;
  2526. bool m_flip;
  2527. uint64_t m_hash;
  2528. GLenum m_readPixelsFmt;
  2529. GLuint m_backBufferFbo;
  2530. GLuint m_msaaBackBufferFbo;
  2531. GLuint m_msaaBackBufferRbos[2];
  2532. GlContext m_glctx;
  2533. const char* m_vendor;
  2534. const char* m_renderer;
  2535. const char* m_version;
  2536. const char* m_glslVersion;
  2537. OVR m_ovr;
  2538. TextureGL m_ovrRT;
  2539. GLint m_ovrFbo;
  2540. };
  2541. RendererContextGL* s_renderGL;
  2542. RendererContextI* rendererCreate()
  2543. {
  2544. s_renderGL = BX_NEW(g_allocator, RendererContextGL);
  2545. s_renderGL->init();
  2546. return s_renderGL;
  2547. }
  2548. void rendererDestroy()
  2549. {
  2550. s_renderGL->shutdown();
  2551. BX_DELETE(g_allocator, s_renderGL);
  2552. s_renderGL = NULL;
  2553. }
  2554. const char* glslTypeName(GLuint _type)
  2555. {
  2556. #define GLSL_TYPE(_ty) case _ty: return #_ty
  2557. switch (_type)
  2558. {
  2559. GLSL_TYPE(GL_INT);
  2560. GLSL_TYPE(GL_INT_VEC2);
  2561. GLSL_TYPE(GL_INT_VEC3);
  2562. GLSL_TYPE(GL_INT_VEC4);
  2563. GLSL_TYPE(GL_UNSIGNED_INT);
  2564. GLSL_TYPE(GL_UNSIGNED_INT_VEC2);
  2565. GLSL_TYPE(GL_UNSIGNED_INT_VEC3);
  2566. GLSL_TYPE(GL_UNSIGNED_INT_VEC4);
  2567. GLSL_TYPE(GL_FLOAT);
  2568. GLSL_TYPE(GL_FLOAT_VEC2);
  2569. GLSL_TYPE(GL_FLOAT_VEC3);
  2570. GLSL_TYPE(GL_FLOAT_VEC4);
  2571. GLSL_TYPE(GL_FLOAT_MAT2);
  2572. GLSL_TYPE(GL_FLOAT_MAT3);
  2573. GLSL_TYPE(GL_FLOAT_MAT4);
  2574. GLSL_TYPE(GL_SAMPLER_2D);
  2575. GLSL_TYPE(GL_INT_SAMPLER_2D);
  2576. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D);
  2577. GLSL_TYPE(GL_SAMPLER_3D);
  2578. GLSL_TYPE(GL_INT_SAMPLER_3D);
  2579. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_3D);
  2580. GLSL_TYPE(GL_SAMPLER_CUBE);
  2581. GLSL_TYPE(GL_INT_SAMPLER_CUBE);
  2582. GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_CUBE);
  2583. GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  2584. GLSL_TYPE(GL_IMAGE_1D);
  2585. GLSL_TYPE(GL_INT_IMAGE_1D);
  2586. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_1D);
  2587. GLSL_TYPE(GL_IMAGE_2D);
  2588. GLSL_TYPE(GL_INT_IMAGE_2D);
  2589. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_2D);
  2590. GLSL_TYPE(GL_IMAGE_3D);
  2591. GLSL_TYPE(GL_INT_IMAGE_3D);
  2592. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_3D);
  2593. GLSL_TYPE(GL_IMAGE_CUBE);
  2594. GLSL_TYPE(GL_INT_IMAGE_CUBE);
  2595. GLSL_TYPE(GL_UNSIGNED_INT_IMAGE_CUBE);
  2596. }
  2597. #undef GLSL_TYPE
  2598. BX_CHECK(false, "Unknown GLSL type? %x", _type);
  2599. return "UNKNOWN GLSL TYPE!";
  2600. }
  2601. const char* glEnumName(GLenum _enum)
  2602. {
  2603. #define GLENUM(_ty) case _ty: return #_ty
  2604. switch (_enum)
  2605. {
  2606. GLENUM(GL_TEXTURE);
  2607. GLENUM(GL_RENDERBUFFER);
  2608. GLENUM(GL_INVALID_ENUM);
  2609. GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION);
  2610. GLENUM(GL_INVALID_VALUE);
  2611. GLENUM(GL_INVALID_OPERATION);
  2612. GLENUM(GL_OUT_OF_MEMORY);
  2613. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT);
  2614. GLENUM(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT);
  2615. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER);
  2616. // GLENUM(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER);
  2617. GLENUM(GL_FRAMEBUFFER_UNSUPPORTED);
  2618. }
  2619. #undef GLENUM
  2620. BX_WARN(false, "Unknown enum? %x", _enum);
  2621. return "<GLenum?>";
  2622. }
  2623. UniformType::Enum convertGlType(GLenum _type)
  2624. {
  2625. switch (_type)
  2626. {
  2627. case GL_INT:
  2628. case GL_UNSIGNED_INT:
  2629. return UniformType::Int1;
  2630. case GL_FLOAT:
  2631. case GL_FLOAT_VEC2:
  2632. case GL_FLOAT_VEC3:
  2633. case GL_FLOAT_VEC4:
  2634. return UniformType::Vec4;
  2635. case GL_FLOAT_MAT2:
  2636. break;
  2637. case GL_FLOAT_MAT3:
  2638. return UniformType::Mat3;
  2639. case GL_FLOAT_MAT4:
  2640. return UniformType::Mat4;
  2641. case GL_SAMPLER_2D:
  2642. case GL_INT_SAMPLER_2D:
  2643. case GL_UNSIGNED_INT_SAMPLER_2D:
  2644. case GL_SAMPLER_3D:
  2645. case GL_INT_SAMPLER_3D:
  2646. case GL_UNSIGNED_INT_SAMPLER_3D:
  2647. case GL_SAMPLER_CUBE:
  2648. case GL_INT_SAMPLER_CUBE:
  2649. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  2650. case GL_SAMPLER_2D_SHADOW:
  2651. case GL_IMAGE_1D:
  2652. case GL_INT_IMAGE_1D:
  2653. case GL_UNSIGNED_INT_IMAGE_1D:
  2654. case GL_IMAGE_2D:
  2655. case GL_INT_IMAGE_2D:
  2656. case GL_UNSIGNED_INT_IMAGE_2D:
  2657. case GL_IMAGE_3D:
  2658. case GL_INT_IMAGE_3D:
  2659. case GL_UNSIGNED_INT_IMAGE_3D:
  2660. case GL_IMAGE_CUBE:
  2661. case GL_INT_IMAGE_CUBE:
  2662. case GL_UNSIGNED_INT_IMAGE_CUBE:
  2663. return UniformType::Int1;
  2664. };
  2665. BX_CHECK(false, "Unrecognized GL type 0x%04x.", _type);
  2666. return UniformType::End;
  2667. }
  2668. void ProgramGL::create(const ShaderGL& _vsh, const ShaderGL& _fsh)
  2669. {
  2670. m_id = glCreateProgram();
  2671. BX_TRACE("Program create: GL%d: GL%d, GL%d", m_id, _vsh.m_id, _fsh.m_id);
  2672. const uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  2673. const bool cached = s_renderGL->programFetchFromCache(m_id, id);
  2674. if (!cached)
  2675. {
  2676. GLint linked = 0;
  2677. if (0 != _vsh.m_id)
  2678. {
  2679. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  2680. if (0 != _fsh.m_id)
  2681. {
  2682. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  2683. }
  2684. GL_CHECK(glLinkProgram(m_id) );
  2685. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  2686. if (0 == linked)
  2687. {
  2688. char log[1024];
  2689. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  2690. BX_TRACE("%d: %s", linked, log);
  2691. }
  2692. }
  2693. if (0 == linked)
  2694. {
  2695. BX_WARN(0 != _vsh.m_id, "Invalid vertex/compute shader.");
  2696. GL_CHECK(glDeleteProgram(m_id) );
  2697. m_used[0] = Attrib::Count;
  2698. m_id = 0;
  2699. return;
  2700. }
  2701. s_renderGL->programCache(m_id, id);
  2702. }
  2703. init();
  2704. if (!cached)
  2705. {
  2706. // Must be after init, otherwise init might fail to lookup shader
  2707. // info (NVIDIA Tegra 3 OpenGL ES 2.0 14.01003).
  2708. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  2709. if (0 != _fsh.m_id)
  2710. {
  2711. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  2712. }
  2713. }
  2714. }
  2715. void ProgramGL::destroy()
  2716. {
  2717. if (NULL != m_constantBuffer)
  2718. {
  2719. ConstantBuffer::destroy(m_constantBuffer);
  2720. m_constantBuffer = NULL;
  2721. }
  2722. m_numPredefined = 0;
  2723. if (0 != m_id)
  2724. {
  2725. GL_CHECK(glUseProgram(0) );
  2726. GL_CHECK(glDeleteProgram(m_id) );
  2727. m_id = 0;
  2728. }
  2729. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  2730. }
  2731. void ProgramGL::init()
  2732. {
  2733. GLint activeAttribs = 0;
  2734. GLint activeUniforms = 0;
  2735. GLint activeBuffers = 0;
  2736. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  2737. GL_CHECK(glBindFragDataLocation(m_id, 0, "bgfx_FragColor") );
  2738. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  2739. if (s_extension[Extension::ARB_program_interface_query].m_supported
  2740. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  2741. {
  2742. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_PROGRAM_INPUT, GL_ACTIVE_RESOURCES, &activeAttribs ) );
  2743. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_UNIFORM, GL_ACTIVE_RESOURCES, &activeUniforms) );
  2744. GL_CHECK(glGetProgramInterfaceiv(m_id, GL_BUFFER_VARIABLE, GL_ACTIVE_RESOURCES, &activeBuffers ) );
  2745. }
  2746. else
  2747. {
  2748. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs ) );
  2749. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  2750. }
  2751. GLint max0, max1;
  2752. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  2753. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  2754. uint32_t maxLength = bx::uint32_max(max0, max1);
  2755. char* name = (char*)alloca(maxLength + 1);
  2756. BX_TRACE("Program %d", m_id);
  2757. BX_TRACE("Attributes (%d):", activeAttribs);
  2758. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  2759. {
  2760. GLint size;
  2761. GLenum type;
  2762. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  2763. BX_TRACE("\t%s %s is at location %d"
  2764. , glslTypeName(type)
  2765. , name
  2766. , glGetAttribLocation(m_id, name)
  2767. );
  2768. }
  2769. m_numPredefined = 0;
  2770. m_numSamplers = 0;
  2771. const bool piqSupported = s_extension[Extension::ARB_program_interface_query].m_supported;
  2772. BX_TRACE("Uniforms (%d):", activeUniforms);
  2773. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  2774. {
  2775. struct VariableInfo
  2776. {
  2777. GLenum type;
  2778. GLint loc;
  2779. GLint num;
  2780. };
  2781. VariableInfo vi;
  2782. GLenum props[] ={ GL_TYPE, GL_LOCATION, GL_ARRAY_SIZE };
  2783. GLenum gltype;
  2784. GLint num;
  2785. GLint loc;
  2786. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  2787. || piqSupported)
  2788. {
  2789. GL_CHECK(glGetProgramResourceiv(m_id
  2790. , GL_UNIFORM
  2791. , ii
  2792. , BX_COUNTOF(props)
  2793. , props
  2794. , BX_COUNTOF(props)
  2795. , NULL
  2796. , (GLint*)&vi
  2797. ) );
  2798. GL_CHECK(glGetProgramResourceName(m_id
  2799. , GL_UNIFORM
  2800. , ii
  2801. , maxLength + 1
  2802. , NULL
  2803. , name
  2804. ) );
  2805. gltype = vi.type;
  2806. loc = vi.loc;
  2807. num = vi.num;
  2808. }
  2809. else
  2810. {
  2811. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  2812. loc = glGetUniformLocation(m_id, name);
  2813. }
  2814. num = bx::uint32_max(num, 1);
  2815. int offset = 0;
  2816. char* array = strchr(name, '[');
  2817. if (NULL != array)
  2818. {
  2819. BX_TRACE("--- %s", name);
  2820. *array = '\0';
  2821. array++;
  2822. char* end = strchr(array, ']');
  2823. if (NULL != end)
  2824. { // Some devices (Amazon Fire) might not return terminating brace.
  2825. *end = '\0';
  2826. offset = atoi(array);
  2827. }
  2828. }
  2829. switch (gltype)
  2830. {
  2831. case GL_SAMPLER_2D:
  2832. case GL_INT_SAMPLER_2D:
  2833. case GL_UNSIGNED_INT_SAMPLER_2D:
  2834. case GL_SAMPLER_3D:
  2835. case GL_INT_SAMPLER_3D:
  2836. case GL_UNSIGNED_INT_SAMPLER_3D:
  2837. case GL_SAMPLER_CUBE:
  2838. case GL_INT_SAMPLER_CUBE:
  2839. case GL_UNSIGNED_INT_SAMPLER_CUBE:
  2840. case GL_SAMPLER_2D_SHADOW:
  2841. case GL_IMAGE_1D:
  2842. case GL_INT_IMAGE_1D:
  2843. case GL_UNSIGNED_INT_IMAGE_1D:
  2844. case GL_IMAGE_2D:
  2845. case GL_INT_IMAGE_2D:
  2846. case GL_UNSIGNED_INT_IMAGE_2D:
  2847. case GL_IMAGE_3D:
  2848. case GL_INT_IMAGE_3D:
  2849. case GL_UNSIGNED_INT_IMAGE_3D:
  2850. case GL_IMAGE_CUBE:
  2851. case GL_INT_IMAGE_CUBE:
  2852. case GL_UNSIGNED_INT_IMAGE_CUBE:
  2853. BX_TRACE("Sampler #%d at location %d.", m_numSamplers, loc);
  2854. m_sampler[m_numSamplers] = loc;
  2855. m_numSamplers++;
  2856. break;
  2857. default:
  2858. break;
  2859. }
  2860. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2861. if (PredefinedUniform::Count != predefined)
  2862. {
  2863. m_predefined[m_numPredefined].m_loc = loc;
  2864. m_predefined[m_numPredefined].m_count = uint16_t(num);
  2865. m_predefined[m_numPredefined].m_type = uint8_t(predefined);
  2866. m_numPredefined++;
  2867. }
  2868. else
  2869. {
  2870. const UniformInfo* info = s_renderGL->m_uniformReg.find(name);
  2871. if (NULL != info)
  2872. {
  2873. if (NULL == m_constantBuffer)
  2874. {
  2875. m_constantBuffer = ConstantBuffer::create(1024);
  2876. }
  2877. UniformType::Enum type = convertGlType(gltype);
  2878. m_constantBuffer->writeUniformHandle(type, 0, info->m_handle, uint16_t(num) );
  2879. m_constantBuffer->write(loc);
  2880. BX_TRACE("store %s %d", name, info->m_handle);
  2881. }
  2882. }
  2883. BX_TRACE("\tuniform %s %s%s is at location %d, size %d, offset %d"
  2884. , glslTypeName(gltype)
  2885. , name
  2886. , PredefinedUniform::Count != predefined ? "*" : ""
  2887. , loc
  2888. , num
  2889. , offset
  2890. );
  2891. BX_UNUSED(offset);
  2892. }
  2893. if (NULL != m_constantBuffer)
  2894. {
  2895. m_constantBuffer->finish();
  2896. }
  2897. if (s_extension[Extension::ARB_program_interface_query].m_supported
  2898. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31) )
  2899. {
  2900. struct VariableInfo
  2901. {
  2902. GLenum type;
  2903. };
  2904. VariableInfo vi;
  2905. GLenum props[] = { GL_TYPE };
  2906. BX_TRACE("Buffers (%d):", activeBuffers);
  2907. for (int32_t ii = 0; ii < activeBuffers; ++ii)
  2908. {
  2909. GL_CHECK(glGetProgramResourceiv(m_id
  2910. , GL_BUFFER_VARIABLE
  2911. , ii
  2912. , BX_COUNTOF(props)
  2913. , props
  2914. , BX_COUNTOF(props)
  2915. , NULL
  2916. , (GLint*)&vi
  2917. ) );
  2918. GL_CHECK(glGetProgramResourceName(m_id
  2919. , GL_BUFFER_VARIABLE
  2920. , ii
  2921. , maxLength + 1
  2922. , NULL
  2923. , name
  2924. ) );
  2925. BX_TRACE("\t%s %s at %d"
  2926. , glslTypeName(vi.type)
  2927. , name
  2928. , 0 //vi.loc
  2929. );
  2930. }
  2931. }
  2932. memset(m_attributes, 0xff, sizeof(m_attributes) );
  2933. uint32_t used = 0;
  2934. for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
  2935. {
  2936. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  2937. if (-1 != loc)
  2938. {
  2939. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  2940. m_attributes[ii] = loc;
  2941. m_used[used++] = ii;
  2942. }
  2943. }
  2944. BX_CHECK(used < BX_COUNTOF(m_used), "Out of bounds %d > array size %d."
  2945. , used
  2946. , BX_COUNTOF(m_used)
  2947. );
  2948. m_used[used] = Attrib::Count;
  2949. used = 0;
  2950. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  2951. {
  2952. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  2953. if (GLuint(-1) != loc )
  2954. {
  2955. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  2956. m_instanceData[used++] = loc;
  2957. }
  2958. }
  2959. BX_CHECK(used < BX_COUNTOF(m_instanceData), "Out of bounds %d > array size %d."
  2960. , used
  2961. , BX_COUNTOF(m_instanceData)
  2962. );
  2963. m_instanceData[used] = 0xffff;
  2964. }
  2965. void ProgramGL::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  2966. {
  2967. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  2968. {
  2969. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  2970. GLint loc = m_attributes[attr];
  2971. uint8_t num;
  2972. AttribType::Enum type;
  2973. bool normalized;
  2974. bool asInt;
  2975. _vertexDecl.decode(attr, num, type, normalized, asInt);
  2976. if (-1 != loc)
  2977. {
  2978. if (0xff != _vertexDecl.m_attributes[attr])
  2979. {
  2980. GL_CHECK(glEnableVertexAttribArray(loc) );
  2981. GL_CHECK(glVertexAttribDivisor(loc, 0) );
  2982. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  2983. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  2984. }
  2985. else
  2986. {
  2987. GL_CHECK(glDisableVertexAttribArray(loc) );
  2988. }
  2989. }
  2990. }
  2991. }
  2992. void ProgramGL::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  2993. {
  2994. uint32_t baseVertex = _baseVertex;
  2995. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  2996. {
  2997. GLint loc = m_instanceData[ii];
  2998. GL_CHECK(glEnableVertexAttribArray(loc) );
  2999. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  3000. GL_CHECK(glVertexAttribDivisor(loc, 1) );
  3001. baseVertex += 16;
  3002. }
  3003. }
  3004. void IndexBufferGL::destroy()
  3005. {
  3006. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  3007. GL_CHECK(glDeleteBuffers(1, &m_id) );
  3008. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  3009. }
  3010. void VertexBufferGL::destroy()
  3011. {
  3012. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  3013. GL_CHECK(glDeleteBuffers(1, &m_id) );
  3014. m_vcref.invalidate(s_renderGL->m_vaoStateCache);
  3015. }
  3016. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
  3017. {
  3018. if (_target == GL_TEXTURE_3D)
  3019. {
  3020. GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
  3021. }
  3022. else
  3023. {
  3024. BX_UNUSED(_depth);
  3025. GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
  3026. }
  3027. }
  3028. static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
  3029. {
  3030. if (_target == GL_TEXTURE_3D)
  3031. {
  3032. GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) );
  3033. }
  3034. else
  3035. {
  3036. BX_UNUSED(_zoffset, _depth);
  3037. GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) );
  3038. }
  3039. }
  3040. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  3041. {
  3042. if (_target == GL_TEXTURE_3D)
  3043. {
  3044. GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) );
  3045. }
  3046. else
  3047. {
  3048. BX_UNUSED(_depth);
  3049. GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) );
  3050. }
  3051. }
  3052. static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data)
  3053. {
  3054. if (_target == GL_TEXTURE_3D)
  3055. {
  3056. GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) );
  3057. }
  3058. else
  3059. {
  3060. BX_UNUSED(_zoffset, _depth);
  3061. GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) );
  3062. }
  3063. }
  3064. bool TextureGL::init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _format, uint8_t _numMips, uint32_t _flags)
  3065. {
  3066. m_target = _target;
  3067. m_numMips = _numMips;
  3068. m_flags = _flags;
  3069. m_width = _width;
  3070. m_height = _height;
  3071. m_depth = _depth;
  3072. m_currentFlags = UINT32_MAX;
  3073. m_requestedFormat = _format;
  3074. m_textureFormat = _format;
  3075. const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
  3076. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE );
  3077. if (!bufferOnly)
  3078. {
  3079. GL_CHECK(glGenTextures(1, &m_id) );
  3080. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  3081. GL_CHECK(glBindTexture(_target, m_id) );
  3082. const TextureFormatInfo& tfi = s_textureFormat[_format];
  3083. m_fmt = tfi.m_fmt;
  3084. m_type = tfi.m_type;
  3085. const bool swizzle = true
  3086. && TextureFormat::BGRA8 == m_requestedFormat
  3087. && !s_textureFormat[m_requestedFormat].m_supported
  3088. && !s_renderGL->m_textureSwizzleSupport
  3089. ;
  3090. const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
  3091. const bool convert = false
  3092. || (compressed && m_textureFormat != m_requestedFormat)
  3093. || swizzle
  3094. || !s_textureFormat[m_requestedFormat].m_supported
  3095. ;
  3096. if (convert)
  3097. {
  3098. m_textureFormat = (uint8_t)TextureFormat::RGBA8;
  3099. const TextureFormatInfo& tfiRgba8 = s_textureFormat[TextureFormat::RGBA8];
  3100. m_fmt = tfiRgba8.m_fmt;
  3101. m_type = tfiRgba8.m_type;
  3102. }
  3103. if (computeWrite)
  3104. {
  3105. if (_target == GL_TEXTURE_3D)
  3106. {
  3107. GL_CHECK(glTexStorage3D(_target
  3108. , _numMips
  3109. , s_textureFormat[m_textureFormat].m_internalFmt
  3110. , m_width
  3111. , m_height
  3112. , _depth
  3113. ) );
  3114. }
  3115. else
  3116. {
  3117. GL_CHECK(glTexStorage2D(_target
  3118. , _numMips
  3119. , s_textureFormat[m_textureFormat].m_internalFmt
  3120. , m_width
  3121. , m_height
  3122. ) );
  3123. }
  3124. }
  3125. setSamplerState(_flags);
  3126. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3127. && TextureFormat::BGRA8 == m_requestedFormat
  3128. && !s_textureFormat[m_requestedFormat].m_supported
  3129. && s_renderGL->m_textureSwizzleSupport)
  3130. {
  3131. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  3132. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  3133. }
  3134. }
  3135. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3136. if (renderTarget)
  3137. {
  3138. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  3139. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  3140. msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  3141. if (0 != msaaQuality
  3142. || bufferOnly)
  3143. {
  3144. GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
  3145. BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
  3146. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
  3147. if (0 == msaaQuality)
  3148. {
  3149. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER
  3150. , s_rboFormat[m_textureFormat]
  3151. , _width
  3152. , _height
  3153. ) );
  3154. }
  3155. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3156. {
  3157. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
  3158. , msaaQuality
  3159. , s_rboFormat[m_textureFormat]
  3160. , _width
  3161. , _height
  3162. ) );
  3163. }
  3164. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  3165. if (bufferOnly)
  3166. {
  3167. // This is render buffer, there is no sampling, no need
  3168. // to create texture.
  3169. return false;
  3170. }
  3171. }
  3172. }
  3173. return true;
  3174. }
  3175. void TextureGL::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  3176. {
  3177. ImageContainer imageContainer;
  3178. if (imageParse(imageContainer, _mem->data, _mem->size) )
  3179. {
  3180. uint8_t numMips = imageContainer.m_numMips;
  3181. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  3182. numMips -= startLod;
  3183. uint32_t textureWidth;
  3184. uint32_t textureHeight;
  3185. uint32_t textureDepth;
  3186. {
  3187. const ImageBlockInfo& ibi = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
  3188. textureWidth = bx::uint32_max(ibi.blockWidth, imageContainer.m_width >>startLod);
  3189. textureHeight = bx::uint32_max(ibi.blockHeight, imageContainer.m_height>>startLod);
  3190. textureDepth = imageContainer.m_depth;
  3191. }
  3192. GLenum target = GL_TEXTURE_2D;
  3193. if (imageContainer.m_cubeMap)
  3194. {
  3195. target = GL_TEXTURE_CUBE_MAP;
  3196. }
  3197. else if (imageContainer.m_depth > 1)
  3198. {
  3199. target = GL_TEXTURE_3D;
  3200. }
  3201. if (!init(target
  3202. , textureWidth
  3203. , textureHeight
  3204. , textureDepth
  3205. , imageContainer.m_format
  3206. , numMips
  3207. , _flags
  3208. ) )
  3209. {
  3210. return;
  3211. }
  3212. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3213. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
  3214. target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  3215. const GLenum internalFmt = srgb
  3216. ? s_textureFormat[m_textureFormat].m_internalFmtSrgb
  3217. : s_textureFormat[m_textureFormat].m_internalFmt
  3218. ;
  3219. const bool swizzle = true
  3220. && TextureFormat::BGRA8 == m_requestedFormat
  3221. && !s_textureFormat[m_requestedFormat].m_supported
  3222. && !s_renderGL->m_textureSwizzleSupport
  3223. ;
  3224. const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
  3225. const bool convert = false
  3226. || m_textureFormat != m_requestedFormat
  3227. || swizzle
  3228. ;
  3229. BX_TRACE("Texture%-4s %3d: %s (requested: %s), %dx%dx%d%s."
  3230. , imageContainer.m_cubeMap ? "Cube" : (1 < imageContainer.m_depth ? "3D" : "2D")
  3231. , this - s_renderGL->m_textures
  3232. , getName( (TextureFormat::Enum)m_textureFormat)
  3233. , getName( (TextureFormat::Enum)m_requestedFormat)
  3234. , textureWidth
  3235. , textureHeight
  3236. , imageContainer.m_cubeMap ? 6 : (1 < imageContainer.m_depth ? imageContainer.m_depth : 0)
  3237. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  3238. );
  3239. BX_WARN(!convert, "Texture %s%s%s from %s to %s."
  3240. , swizzle ? "swizzle" : ""
  3241. , swizzle&&convert ? " and " : ""
  3242. , convert ? "convert" : ""
  3243. , getName( (TextureFormat::Enum)m_requestedFormat)
  3244. , getName( (TextureFormat::Enum)m_textureFormat)
  3245. );
  3246. uint8_t* temp = NULL;
  3247. if (convert)
  3248. {
  3249. temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
  3250. }
  3251. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  3252. {
  3253. uint32_t width = textureWidth;
  3254. uint32_t height = textureHeight;
  3255. uint32_t depth = imageContainer.m_depth;
  3256. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  3257. {
  3258. width = bx::uint32_max(1, width);
  3259. height = bx::uint32_max(1, height);
  3260. depth = bx::uint32_max(1, depth);
  3261. ImageMip mip;
  3262. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3263. {
  3264. if (compressed
  3265. && !convert)
  3266. {
  3267. compressedTexImage(target+side
  3268. , lod
  3269. , internalFmt
  3270. , width
  3271. , height
  3272. , depth
  3273. , 0
  3274. , mip.m_size
  3275. , mip.m_data
  3276. );
  3277. }
  3278. else
  3279. {
  3280. const uint8_t* data = mip.m_data;
  3281. if (convert)
  3282. {
  3283. imageDecodeToRgba8(temp
  3284. , mip.m_data
  3285. , mip.m_width
  3286. , mip.m_height
  3287. , mip.m_width*4
  3288. , mip.m_format
  3289. );
  3290. data = temp;
  3291. }
  3292. texImage(target+side
  3293. , lod
  3294. , internalFmt
  3295. , width
  3296. , height
  3297. , depth
  3298. , 0
  3299. , m_fmt
  3300. , m_type
  3301. , data
  3302. );
  3303. }
  3304. }
  3305. else if (!computeWrite)
  3306. {
  3307. if (compressed)
  3308. {
  3309. uint32_t size = bx::uint32_max(1, (width + 3)>>2)
  3310. * bx::uint32_max(1, (height + 3)>>2)
  3311. * 4*4*getBitsPerPixel(TextureFormat::Enum(m_textureFormat) )/8
  3312. ;
  3313. compressedTexImage(target+side
  3314. , lod
  3315. , internalFmt
  3316. , width
  3317. , height
  3318. , depth
  3319. , 0
  3320. , size
  3321. , NULL
  3322. );
  3323. }
  3324. else
  3325. {
  3326. texImage(target+side
  3327. , lod
  3328. , internalFmt
  3329. , width
  3330. , height
  3331. , depth
  3332. , 0
  3333. , m_fmt
  3334. , m_type
  3335. , NULL
  3336. );
  3337. }
  3338. }
  3339. width >>= 1;
  3340. height >>= 1;
  3341. depth >>= 1;
  3342. }
  3343. }
  3344. if (NULL != temp)
  3345. {
  3346. BX_FREE(g_allocator, temp);
  3347. }
  3348. }
  3349. GL_CHECK(glBindTexture(m_target, 0) );
  3350. }
  3351. void TextureGL::destroy()
  3352. {
  3353. if (0 != m_id)
  3354. {
  3355. GL_CHECK(glBindTexture(m_target, 0) );
  3356. GL_CHECK(glDeleteTextures(1, &m_id) );
  3357. m_id = 0;
  3358. }
  3359. if (0 != m_rbo)
  3360. {
  3361. GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
  3362. m_rbo = 0;
  3363. }
  3364. }
  3365. void TextureGL::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  3366. {
  3367. BX_UNUSED(_z, _depth);
  3368. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  3369. const uint32_t rectpitch = _rect.m_width*bpp/8;
  3370. uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  3371. GL_CHECK(glBindTexture(m_target, m_id) );
  3372. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  3373. GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  3374. const bool swizzle = true
  3375. && TextureFormat::BGRA8 == m_requestedFormat
  3376. && !s_textureFormat[m_requestedFormat].m_supported
  3377. && !s_renderGL->m_textureSwizzleSupport
  3378. ;
  3379. const bool unpackRowLength = BX_IGNORE_C4127(!!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported);
  3380. const bool compressed = isCompressed(TextureFormat::Enum(m_requestedFormat) );
  3381. const bool convert = false
  3382. || (compressed && m_textureFormat != m_requestedFormat)
  3383. || swizzle
  3384. ;
  3385. const uint32_t width = _rect.m_width;
  3386. const uint32_t height = _rect.m_height;
  3387. uint8_t* temp = NULL;
  3388. if (convert
  3389. || !unpackRowLength)
  3390. {
  3391. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*height);
  3392. }
  3393. else if (unpackRowLength)
  3394. {
  3395. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
  3396. }
  3397. if (compressed)
  3398. {
  3399. const uint8_t* data = _mem->data;
  3400. if (!unpackRowLength)
  3401. {
  3402. imageCopy(width, height, bpp, srcpitch, data, temp);
  3403. data = temp;
  3404. }
  3405. GL_CHECK(compressedTexSubImage(target+_side
  3406. , _mip
  3407. , _rect.m_x
  3408. , _rect.m_y
  3409. , _z
  3410. , _rect.m_width
  3411. , _rect.m_height
  3412. , _depth
  3413. , m_fmt
  3414. , _mem->size
  3415. , data
  3416. ) );
  3417. }
  3418. else
  3419. {
  3420. const uint8_t* data = _mem->data;
  3421. if (convert)
  3422. {
  3423. imageDecodeToRgba8(temp, data, width, height, srcpitch, m_requestedFormat);
  3424. data = temp;
  3425. srcpitch = rectpitch;
  3426. }
  3427. if (!unpackRowLength
  3428. && !convert)
  3429. {
  3430. imageCopy(width, height, bpp, srcpitch, data, temp);
  3431. data = temp;
  3432. }
  3433. GL_CHECK(texSubImage(target+_side
  3434. , _mip
  3435. , _rect.m_x
  3436. , _rect.m_y
  3437. , _z
  3438. , _rect.m_width
  3439. , _rect.m_height
  3440. , _depth
  3441. , m_fmt
  3442. , m_type
  3443. , data
  3444. ) );
  3445. }
  3446. if (!convert
  3447. && unpackRowLength)
  3448. {
  3449. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, 0) );
  3450. }
  3451. if (NULL != temp)
  3452. {
  3453. BX_FREE(g_allocator, temp);
  3454. }
  3455. }
  3456. void TextureGL::setSamplerState(uint32_t _flags)
  3457. {
  3458. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30)
  3459. && !s_textureFilter[m_textureFormat])
  3460. {
  3461. // Force point sampling when texture format doesn't support linear sampling.
  3462. _flags &= 0
  3463. | BGFX_TEXTURE_MIN_MASK
  3464. | BGFX_TEXTURE_MAG_MASK
  3465. | BGFX_TEXTURE_MIP_MASK
  3466. ;
  3467. _flags |= 0
  3468. | BGFX_TEXTURE_MIN_POINT
  3469. | BGFX_TEXTURE_MAG_POINT
  3470. | BGFX_TEXTURE_MIP_POINT
  3471. ;
  3472. }
  3473. const uint32_t flags = (0 != (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) ? m_flags : _flags) & BGFX_TEXTURE_SAMPLER_BITS_MASK;
  3474. if (flags != m_currentFlags)
  3475. {
  3476. const GLenum target = m_target;
  3477. const uint8_t numMips = m_numMips;
  3478. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  3479. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  3480. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3481. || s_extension[Extension::APPLE_texture_max_level].m_supported)
  3482. {
  3483. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  3484. }
  3485. if (target == GL_TEXTURE_3D)
  3486. {
  3487. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  3488. }
  3489. GLenum magFilter;
  3490. GLenum minFilter;
  3491. getFilters(flags, 1 < numMips, magFilter, minFilter);
  3492. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilter) );
  3493. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  3494. if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  3495. && 0.0f < s_renderGL->m_maxAnisotropy)
  3496. {
  3497. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderGL->m_maxAnisotropy) );
  3498. }
  3499. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30)
  3500. || s_renderGL->m_shadowSamplersSupport)
  3501. {
  3502. const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  3503. if (0 == cmpFunc)
  3504. {
  3505. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  3506. }
  3507. else
  3508. {
  3509. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  3510. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  3511. }
  3512. }
  3513. m_currentFlags = flags;
  3514. }
  3515. }
  3516. void TextureGL::commit(uint32_t _stage, uint32_t _flags)
  3517. {
  3518. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  3519. GL_CHECK(glBindTexture(m_target, m_id) );
  3520. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  3521. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  3522. {
  3523. // GLES2 doesn't have support for sampler object.
  3524. setSamplerState(_flags);
  3525. }
  3526. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3527. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
  3528. {
  3529. // In case that GL 2.1 sampler object is supported via extension.
  3530. if (s_renderGL->m_samplerObjectSupport)
  3531. {
  3532. s_renderGL->setSamplerState(_stage, m_numMips, _flags);
  3533. }
  3534. else
  3535. {
  3536. setSamplerState(_flags);
  3537. }
  3538. }
  3539. else
  3540. {
  3541. // Everything else has sampler object.
  3542. s_renderGL->setSamplerState(_stage, m_numMips, _flags);
  3543. }
  3544. }
  3545. void writeString(bx::WriterI* _writer, const char* _str)
  3546. {
  3547. bx::write(_writer, _str, (int32_t)strlen(_str) );
  3548. }
  3549. void writeStringf(bx::WriterI* _writer, const char* _format, ...)
  3550. {
  3551. char temp[512];
  3552. va_list argList;
  3553. va_start(argList, _format);
  3554. int len = bx::vsnprintf(temp, BX_COUNTOF(temp), _format, argList);
  3555. va_end(argList);
  3556. bx::write(_writer, temp, len);
  3557. }
  3558. void strins(char* _str, const char* _insert)
  3559. {
  3560. size_t len = strlen(_insert);
  3561. memmove(&_str[len], _str, strlen(_str)+1);
  3562. memcpy(_str, _insert, len);
  3563. }
  3564. void ShaderGL::create(Memory* _mem)
  3565. {
  3566. bx::MemoryReader reader(_mem->data, _mem->size);
  3567. m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
  3568. uint32_t magic;
  3569. bx::read(&reader, magic);
  3570. switch (magic)
  3571. {
  3572. case BGFX_CHUNK_MAGIC_CSH: m_type = GL_COMPUTE_SHADER; break;
  3573. case BGFX_CHUNK_MAGIC_FSH: m_type = GL_FRAGMENT_SHADER; break;
  3574. case BGFX_CHUNK_MAGIC_VSH: m_type = GL_VERTEX_SHADER; break;
  3575. default:
  3576. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  3577. break;
  3578. }
  3579. uint32_t iohash;
  3580. bx::read(&reader, iohash);
  3581. uint16_t count;
  3582. bx::read(&reader, count);
  3583. BX_TRACE("%s Shader consts %d"
  3584. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  3585. , count
  3586. );
  3587. for (uint32_t ii = 0; ii < count; ++ii)
  3588. {
  3589. uint8_t nameSize;
  3590. bx::read(&reader, nameSize);
  3591. char name[256];
  3592. bx::read(&reader, &name, nameSize);
  3593. name[nameSize] = '\0';
  3594. uint8_t type;
  3595. bx::read(&reader, type);
  3596. uint8_t num;
  3597. bx::read(&reader, num);
  3598. uint16_t regIndex;
  3599. bx::read(&reader, regIndex);
  3600. uint16_t regCount;
  3601. bx::read(&reader, regCount);
  3602. }
  3603. uint32_t shaderSize;
  3604. bx::read(&reader, shaderSize);
  3605. m_id = glCreateShader(m_type);
  3606. BX_WARN(0 != m_id, "Failed to create %s shader."
  3607. , BGFX_CHUNK_MAGIC_FSH == magic ? "fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "vertex" : "compute"
  3608. );
  3609. const char* code = (const char*)reader.getDataPtr();
  3610. if (0 != m_id)
  3611. {
  3612. if (GL_COMPUTE_SHADER != m_type)
  3613. {
  3614. int32_t codeLen = (int32_t)strlen(code);
  3615. int32_t tempLen = codeLen + (4<<10);
  3616. char* temp = (char*)alloca(tempLen);
  3617. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  3618. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES)
  3619. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES < 30) )
  3620. {
  3621. writeString(&writer
  3622. , "#define flat\n"
  3623. "#define smooth\n"
  3624. "#define noperspective\n"
  3625. );
  3626. bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
  3627. && bx::findIdentifierMatch(code, s_OES_standard_derivatives)
  3628. ;
  3629. bool usesFragData = !!bx::findIdentifierMatch(code, "gl_FragData");
  3630. bool usesFragDepth = !!bx::findIdentifierMatch(code, "gl_FragDepth");
  3631. bool usesShadowSamplers = !!bx::findIdentifierMatch(code, s_EXT_shadow_samplers);
  3632. bool usesTexture3D = s_extension[Extension::OES_texture_3D].m_supported
  3633. && bx::findIdentifierMatch(code, s_OES_texture_3D)
  3634. ;
  3635. bool usesTextureLod = !!bx::findIdentifierMatch(code, s_EXT_shader_texture_lod);
  3636. bool usesFragmentOrdering = !!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering");
  3637. if (usesDerivatives)
  3638. {
  3639. writeString(&writer, "#extension GL_OES_standard_derivatives : enable\n");
  3640. }
  3641. if (usesFragData)
  3642. {
  3643. BX_WARN(s_extension[Extension::EXT_draw_buffers ].m_supported
  3644. || s_extension[Extension::WEBGL_draw_buffers].m_supported
  3645. , "EXT_draw_buffers is used but not supported by GLES2 driver."
  3646. );
  3647. writeString(&writer
  3648. , "#extension GL_EXT_draw_buffers : enable\n"
  3649. );
  3650. }
  3651. bool insertFragDepth = false;
  3652. if (usesFragDepth)
  3653. {
  3654. BX_WARN(s_extension[Extension::EXT_frag_depth].m_supported, "EXT_frag_depth is used but not supported by GLES2 driver.");
  3655. if (s_extension[Extension::EXT_frag_depth].m_supported)
  3656. {
  3657. writeString(&writer
  3658. , "#extension GL_EXT_frag_depth : enable\n"
  3659. "#define bgfx_FragDepth gl_FragDepthEXT\n"
  3660. );
  3661. char str[128];
  3662. bx::snprintf(str, BX_COUNTOF(str), "%s float gl_FragDepthEXT;\n"
  3663. , s_extension[Extension::OES_fragment_precision_high].m_supported ? "highp" : "mediump"
  3664. );
  3665. writeString(&writer, str);
  3666. }
  3667. else
  3668. {
  3669. insertFragDepth = true;
  3670. }
  3671. }
  3672. if (usesShadowSamplers)
  3673. {
  3674. if (s_renderGL->m_shadowSamplersSupport)
  3675. {
  3676. writeString(&writer
  3677. , "#extension GL_EXT_shadow_samplers : enable\n"
  3678. "#define shadow2D shadow2DEXT\n"
  3679. "#define shadow2DProj shadow2DProjEXT\n"
  3680. );
  3681. }
  3682. else
  3683. {
  3684. writeString(&writer
  3685. , "#define sampler2DShadow sampler2D\n"
  3686. "#define shadow2D(_sampler, _coord) step(_coord.z, texture2D(_sampler, _coord.xy).x)\n"
  3687. "#define shadow2DProj(_sampler, _coord) step(_coord.z/_coord.w, texture2DProj(_sampler, _coord).x)\n"
  3688. );
  3689. }
  3690. }
  3691. if (usesTexture3D)
  3692. {
  3693. writeString(&writer, "#extension GL_OES_texture_3D : enable\n");
  3694. }
  3695. if (usesTextureLod)
  3696. {
  3697. BX_WARN(s_extension[Extension::EXT_shader_texture_lod].m_supported, "EXT_shader_texture_lod is used but not supported by GLES2 driver.");
  3698. if (s_extension[Extension::EXT_shader_texture_lod].m_supported
  3699. /*&& GL_VERTEX_SHADER == m_type*/)
  3700. {
  3701. writeString(&writer
  3702. , "#extension GL_EXT_shader_texture_lod : enable\n"
  3703. "#define texture2DLod texture2DLodEXT\n"
  3704. "#define texture2DProjLod texture2DProjLodEXT\n"
  3705. "#define textureCubeLod textureCubeLodEXT\n"
  3706. );
  3707. }
  3708. else
  3709. {
  3710. writeString(&writer
  3711. , "#define texture2DLod(_sampler, _coord, _level) texture2D(_sampler, _coord)\n"
  3712. "#define texture2DProjLod(_sampler, _coord, _level) texture2DProj(_sampler, _coord)\n"
  3713. "#define textureCubeLod(_sampler, _coord, _level) textureCube(_sampler, _coord)\n"
  3714. );
  3715. }
  3716. }
  3717. if (usesFragmentOrdering)
  3718. {
  3719. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  3720. {
  3721. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  3722. }
  3723. else
  3724. {
  3725. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  3726. }
  3727. }
  3728. writeStringf(&writer, "precision %s float;\n"
  3729. , m_type == GL_FRAGMENT_SHADER ? "mediump" : "highp"
  3730. );
  3731. bx::write(&writer, code, codeLen);
  3732. bx::write(&writer, '\0');
  3733. if (insertFragDepth)
  3734. {
  3735. char* entry = strstr(temp, "void main ()");
  3736. if (NULL != entry)
  3737. {
  3738. char* brace = strstr(entry, "{");
  3739. if (NULL != brace)
  3740. {
  3741. const char* end = bx::strmb(brace, '{', '}');
  3742. if (NULL != end)
  3743. {
  3744. strins(brace+1, "\n float bgfx_FragDepth = 0.0;\n");
  3745. }
  3746. }
  3747. }
  3748. }
  3749. // Replace all instances of gl_FragDepth with bgfx_FragDepth.
  3750. for (const char* fragDepth = bx::findIdentifierMatch(temp, "gl_FragDepth"); NULL != fragDepth; fragDepth = bx::findIdentifierMatch(fragDepth, "gl_FragDepth") )
  3751. {
  3752. char* insert = const_cast<char*>(fragDepth);
  3753. strins(insert, "bg");
  3754. memcpy(insert + 2, "fx", 2);
  3755. }
  3756. }
  3757. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  3758. && BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL <= 21) )
  3759. {
  3760. bool usesTextureLod = true
  3761. && s_extension[Extension::ARB_shader_texture_lod].m_supported
  3762. && bx::findIdentifierMatch(code, s_ARB_shader_texture_lod)
  3763. ;
  3764. bool usesIUsamplers = !!bx::findIdentifierMatch(code, s_uisamplers);
  3765. uint32_t version = usesIUsamplers
  3766. ? 130
  3767. : (usesTextureLod ? 120 : 0)
  3768. ;
  3769. if (0 != version)
  3770. {
  3771. writeStringf(&writer, "#version %d\n", version);
  3772. }
  3773. if (usesTextureLod)
  3774. {
  3775. if (m_type == GL_FRAGMENT_SHADER)
  3776. {
  3777. writeString(&writer, "#extension GL_ARB_shader_texture_lod : enable\n");
  3778. }
  3779. }
  3780. if (130 <= version)
  3781. {
  3782. if (m_type == GL_FRAGMENT_SHADER)
  3783. {
  3784. writeString(&writer, "#define varying in\n");
  3785. }
  3786. else
  3787. {
  3788. writeString(&writer, "#define attribute in\n");
  3789. writeString(&writer, "#define varying out\n");
  3790. }
  3791. uint32_t fragData = 0;
  3792. if (!!bx::findIdentifierMatch(code, "gl_FragData") )
  3793. {
  3794. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  3795. {
  3796. char tmpFragData[16];
  3797. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  3798. fragData = bx::uint32_max(fragData, NULL == strstr(code, tmpFragData) ? 0 : ii+1);
  3799. }
  3800. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  3801. }
  3802. if (0 != fragData)
  3803. {
  3804. writeStringf(&writer, "out vec4 bgfx_FragData[%d];\n", fragData);
  3805. writeString(&writer, "#define gl_FragData bgfx_FragData\n");
  3806. }
  3807. else
  3808. {
  3809. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  3810. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  3811. }
  3812. }
  3813. writeString(&writer
  3814. , "#define lowp\n"
  3815. "#define mediump\n"
  3816. "#define highp\n"
  3817. "#define flat\n"
  3818. "#define smooth\n"
  3819. "#define noperspective\n"
  3820. );
  3821. bx::write(&writer, code, codeLen);
  3822. bx::write(&writer, '\0');
  3823. }
  3824. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  3825. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3826. {
  3827. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3828. {
  3829. writeString(&writer
  3830. , "#version 300 es\n"
  3831. "precision mediump float;\n"
  3832. );
  3833. }
  3834. else
  3835. {
  3836. writeString(&writer, "#version 140\n");
  3837. }
  3838. writeString(&writer, "#define texture2DLod textureLod\n");
  3839. writeString(&writer, "#define texture3DLod textureLod\n");
  3840. writeString(&writer, "#define textureCubeLod textureLod\n");
  3841. if (m_type == GL_FRAGMENT_SHADER)
  3842. {
  3843. writeString(&writer, "#define varying in\n");
  3844. writeString(&writer, "#define texture2D texture\n");
  3845. writeString(&writer, "#define texture2DProj textureProj\n");
  3846. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  3847. {
  3848. writeString(&writer, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  3849. writeString(&writer, "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n");
  3850. }
  3851. else
  3852. {
  3853. writeString(&writer, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  3854. writeString(&writer, "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n");
  3855. }
  3856. writeString(&writer, "#define texture3D texture\n");
  3857. writeString(&writer, "#define textureCube texture\n");
  3858. uint32_t fragData = 0;
  3859. if (!!bx::findIdentifierMatch(code, "gl_FragData") )
  3860. {
  3861. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  3862. {
  3863. char tmpFragData[16];
  3864. bx::snprintf(tmpFragData, BX_COUNTOF(tmpFragData), "gl_FragData[%d]", ii);
  3865. fragData = bx::uint32_max(fragData, NULL == strstr(code, tmpFragData) ? 0 : ii+1);
  3866. }
  3867. BGFX_FATAL(0 != fragData, Fatal::InvalidShader, "Unable to find and patch gl_FragData!");
  3868. }
  3869. if (!!bx::findIdentifierMatch(code, "beginFragmentShaderOrdering") )
  3870. {
  3871. if (s_extension[Extension::INTEL_fragment_shader_ordering].m_supported)
  3872. {
  3873. writeString(&writer, "#extension GL_INTEL_fragment_shader_ordering : enable\n");
  3874. }
  3875. else
  3876. {
  3877. writeString(&writer, "#define beginFragmentShaderOrdering()\n");
  3878. }
  3879. }
  3880. if (0 != fragData)
  3881. {
  3882. writeStringf(&writer, "out vec4 bgfx_FragData[%d];\n", fragData);
  3883. writeString(&writer, "#define gl_FragData bgfx_FragData\n");
  3884. }
  3885. else
  3886. {
  3887. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  3888. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  3889. }
  3890. }
  3891. else
  3892. {
  3893. writeString(&writer, "#define attribute in\n");
  3894. writeString(&writer, "#define varying out\n");
  3895. }
  3896. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 30) )
  3897. {
  3898. writeString(&writer
  3899. , "#define lowp\n"
  3900. "#define mediump\n"
  3901. "#define highp\n"
  3902. );
  3903. }
  3904. bx::write(&writer, code, codeLen);
  3905. bx::write(&writer, '\0');
  3906. }
  3907. code = temp;
  3908. }
  3909. GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
  3910. GL_CHECK(glCompileShader(m_id) );
  3911. GLint compiled = 0;
  3912. GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
  3913. if (0 == compiled)
  3914. {
  3915. BX_TRACE("\n####\n%s\n####", code);
  3916. GLsizei len;
  3917. char log[1024];
  3918. GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
  3919. BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
  3920. GL_CHECK(glDeleteShader(m_id) );
  3921. m_id = 0;
  3922. BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
  3923. }
  3924. else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3925. && s_extension[Extension::ANGLE_translated_shader_source].m_supported
  3926. && NULL != glGetTranslatedShaderSourceANGLE)
  3927. {
  3928. GLsizei len;
  3929. GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
  3930. char* source = (char*)alloca(len);
  3931. GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
  3932. BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
  3933. }
  3934. }
  3935. }
  3936. void ShaderGL::destroy()
  3937. {
  3938. if (0 != m_id)
  3939. {
  3940. GL_CHECK(glDeleteShader(m_id) );
  3941. m_id = 0;
  3942. }
  3943. }
  3944. static void frameBufferValidate()
  3945. {
  3946. GLenum complete = glCheckFramebufferStatus(GL_FRAMEBUFFER);
  3947. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == complete
  3948. , "glCheckFramebufferStatus failed 0x%08x: %s"
  3949. , complete
  3950. , glEnumName(complete)
  3951. );
  3952. BX_UNUSED(complete);
  3953. }
  3954. void FrameBufferGL::create(uint8_t _num, const TextureHandle* _handles)
  3955. {
  3956. GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
  3957. m_numTh = _num;
  3958. memcpy(m_th, _handles, _num*sizeof(TextureHandle) );
  3959. postReset();
  3960. }
  3961. void FrameBufferGL::postReset()
  3962. {
  3963. if (0 != m_fbo[0])
  3964. {
  3965. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  3966. bool needResolve = false;
  3967. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3968. uint32_t colorIdx = 0;
  3969. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  3970. {
  3971. TextureHandle handle = m_th[ii];
  3972. if (isValid(handle) )
  3973. {
  3974. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  3975. if (0 == colorIdx)
  3976. {
  3977. m_width = texture.m_width;
  3978. m_height = texture.m_height;
  3979. }
  3980. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  3981. TextureFormat::Enum format = (TextureFormat::Enum)texture.m_textureFormat;
  3982. if (isDepth(format) )
  3983. {
  3984. const ImageBlockInfo& info = getBlockInfo(format);
  3985. if (0 < info.stencilBits)
  3986. {
  3987. attachment = GL_DEPTH_STENCIL_ATTACHMENT;
  3988. }
  3989. else if (0 == info.depthBits)
  3990. {
  3991. attachment = GL_STENCIL_ATTACHMENT;
  3992. }
  3993. else
  3994. {
  3995. attachment = GL_DEPTH_ATTACHMENT;
  3996. }
  3997. }
  3998. else
  3999. {
  4000. buffers[colorIdx] = attachment;
  4001. ++colorIdx;
  4002. }
  4003. if (0 != texture.m_rbo)
  4004. {
  4005. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  4006. , attachment
  4007. , GL_RENDERBUFFER
  4008. , texture.m_rbo
  4009. ) );
  4010. }
  4011. else
  4012. {
  4013. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  4014. , attachment
  4015. , texture.m_target
  4016. , texture.m_id
  4017. , 0
  4018. ) );
  4019. }
  4020. needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
  4021. }
  4022. }
  4023. m_num = uint8_t(colorIdx);
  4024. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  4025. {
  4026. if (0 == colorIdx)
  4027. {
  4028. // When only depth is attached disable draw buffer to avoid
  4029. // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
  4030. GL_CHECK(glDrawBuffer(GL_NONE) );
  4031. }
  4032. else
  4033. {
  4034. GL_CHECK(glDrawBuffers(colorIdx, buffers) );
  4035. }
  4036. // Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
  4037. GL_CHECK(glReadBuffer(GL_NONE) );
  4038. }
  4039. frameBufferValidate();
  4040. if (needResolve)
  4041. {
  4042. GL_CHECK(glGenFramebuffers(1, &m_fbo[1]) );
  4043. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  4044. colorIdx = 0;
  4045. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4046. {
  4047. TextureHandle handle = m_th[ii];
  4048. if (isValid(handle) )
  4049. {
  4050. const TextureGL& texture = s_renderGL->m_textures[handle.idx];
  4051. if (0 != texture.m_id)
  4052. {
  4053. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  4054. if (!isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  4055. {
  4056. ++colorIdx;
  4057. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  4058. , attachment
  4059. , texture.m_target
  4060. , texture.m_id
  4061. , 0
  4062. ) );
  4063. }
  4064. }
  4065. }
  4066. }
  4067. frameBufferValidate();
  4068. }
  4069. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  4070. }
  4071. }
  4072. void FrameBufferGL::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  4073. {
  4074. BX_UNUSED(_depthFormat);
  4075. m_swapChain = s_renderGL->m_glctx.createSwapChain(_nwh);
  4076. m_width = _width;
  4077. m_height = _height;
  4078. m_denseIdx = _denseIdx;
  4079. }
  4080. uint16_t FrameBufferGL::destroy()
  4081. {
  4082. if (0 != m_num)
  4083. {
  4084. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  4085. m_num = 0;
  4086. }
  4087. if (NULL != m_swapChain)
  4088. {
  4089. s_renderGL->m_glctx.destroySwapChain(m_swapChain);
  4090. m_swapChain = NULL;
  4091. }
  4092. memset(m_fbo, 0, sizeof(m_fbo) );
  4093. uint16_t denseIdx = m_denseIdx;
  4094. m_denseIdx = UINT16_MAX;
  4095. return denseIdx;
  4096. }
  4097. void FrameBufferGL::resolve()
  4098. {
  4099. if (0 != m_fbo[1])
  4100. {
  4101. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  4102. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  4103. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  4104. GL_CHECK(glBlitFramebuffer(0
  4105. , 0
  4106. , m_width
  4107. , m_height
  4108. , 0
  4109. , 0
  4110. , m_width
  4111. , m_height
  4112. , GL_COLOR_BUFFER_BIT
  4113. , GL_LINEAR
  4114. ) );
  4115. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  4116. GL_CHECK(glReadBuffer(GL_NONE) );
  4117. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderGL->m_msaaBackBufferFbo) );
  4118. }
  4119. }
  4120. void FrameBufferGL::discard(uint16_t _flags)
  4121. {
  4122. GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS+2];
  4123. uint32_t idx = 0;
  4124. if (BGFX_CLEAR_NONE != (_flags & BGFX_CLEAR_DISCARD_COLOR_MASK) )
  4125. {
  4126. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4127. {
  4128. if (BGFX_CLEAR_NONE != (_flags & (BGFX_CLEAR_DISCARD_COLOR_0<<ii) ) )
  4129. {
  4130. buffers[idx++] = GL_COLOR_ATTACHMENT0 + ii;
  4131. }
  4132. }
  4133. }
  4134. uint32_t dsFlags = _flags & (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
  4135. if (BGFX_CLEAR_NONE != dsFlags)
  4136. {
  4137. if ( (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
  4138. {
  4139. buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
  4140. }
  4141. else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)
  4142. {
  4143. buffers[idx++] = GL_DEPTH_ATTACHMENT;
  4144. }
  4145. else if (BGFX_CLEAR_DISCARD_STENCIL == dsFlags)
  4146. {
  4147. buffers[idx++] = GL_STENCIL_ATTACHMENT;
  4148. }
  4149. }
  4150. GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
  4151. }
  4152. void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4153. {
  4154. if (1 < m_numWindows
  4155. && m_vaoSupport)
  4156. {
  4157. m_vaoSupport = false;
  4158. GL_CHECK(glBindVertexArray(0) );
  4159. GL_CHECK(glDeleteVertexArrays(1, &m_vao) );
  4160. m_vao = 0;
  4161. m_vaoStateCache.invalidate();
  4162. }
  4163. m_glctx.makeCurrent(NULL);
  4164. const GLuint defaultVao = m_vao;
  4165. if (0 != defaultVao)
  4166. {
  4167. GL_CHECK(glBindVertexArray(defaultVao) );
  4168. }
  4169. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  4170. updateResolution(_render->m_resolution);
  4171. int64_t elapsed = -bx::getHPCounter();
  4172. int64_t captureElapsed = 0;
  4173. if (m_timerQuerySupport)
  4174. {
  4175. m_queries.begin(0, GL_TIME_ELAPSED);
  4176. }
  4177. if (0 < _render->m_iboffset)
  4178. {
  4179. TransientIndexBuffer* ib = _render->m_transientIb;
  4180. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
  4181. }
  4182. if (0 < _render->m_vboffset)
  4183. {
  4184. TransientVertexBuffer* vb = _render->m_transientVb;
  4185. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
  4186. }
  4187. _render->sort();
  4188. RenderDraw currentState;
  4189. currentState.clear();
  4190. currentState.m_flags = BGFX_STATE_NONE;
  4191. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4192. _render->m_hmdInitialized = m_ovr.isInitialized();
  4193. const bool hmdEnabled = m_ovr.isEnabled() || m_ovr.isDebug();
  4194. ViewState viewState(_render, hmdEnabled);
  4195. uint16_t programIdx = invalidHandle;
  4196. SortKey key;
  4197. uint8_t view = 0xff;
  4198. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  4199. int32_t height = hmdEnabled
  4200. ? _render->m_hmd.height
  4201. : _render->m_resolution.m_height
  4202. ;
  4203. uint32_t blendFactor = 0;
  4204. uint8_t primIndex;
  4205. {
  4206. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4207. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4208. }
  4209. PrimInfo prim = s_primInfo[primIndex];
  4210. uint32_t baseVertex = 0;
  4211. GLuint currentVao = 0;
  4212. bool wasCompute = false;
  4213. bool viewHasScissor = false;
  4214. Rect viewScissorRect;
  4215. viewScissorRect.clear();
  4216. uint16_t discardFlags = BGFX_CLEAR_NONE;
  4217. const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
  4218. const bool computeSupported = (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) && s_extension[Extension::ARB_compute_shader].m_supported)
  4219. || BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES >= 31)
  4220. ;
  4221. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4222. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4223. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4224. uint32_t statsNumIndices = 0;
  4225. uint32_t statsKeyType[2] = {};
  4226. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4227. {
  4228. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  4229. bool viewRestart = false;
  4230. uint8_t eye = 0;
  4231. uint8_t restartState = 0;
  4232. viewState.m_rect = _render->m_rect[0];
  4233. int32_t numItems = _render->m_num;
  4234. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  4235. {
  4236. const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
  4237. statsKeyType[isCompute]++;
  4238. const bool viewChanged = 0
  4239. || key.m_view != view
  4240. || item == numItems
  4241. ;
  4242. const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
  4243. ++item;
  4244. if (viewChanged)
  4245. {
  4246. if (1 == restartState)
  4247. {
  4248. restartState = 2;
  4249. item = restartItem;
  4250. restartItem = numItems;
  4251. view = 0xff;
  4252. continue;
  4253. }
  4254. view = key.m_view;
  4255. programIdx = invalidHandle;
  4256. if (_render->m_fb[view].idx != fbh.idx)
  4257. {
  4258. fbh = _render->m_fb[view];
  4259. height = hmdEnabled
  4260. ? _render->m_hmd.height
  4261. : _render->m_resolution.m_height
  4262. ;
  4263. height = setFrameBuffer(fbh, height, discardFlags);
  4264. }
  4265. viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
  4266. viewRestart &= hmdEnabled;
  4267. if (viewRestart)
  4268. {
  4269. if (0 == restartState)
  4270. {
  4271. restartState = 1;
  4272. restartItem = item - 1;
  4273. }
  4274. eye = (restartState - 1) & 1;
  4275. restartState &= 1;
  4276. }
  4277. else
  4278. {
  4279. eye = 0;
  4280. }
  4281. viewState.m_rect = _render->m_rect[view];
  4282. if (viewRestart)
  4283. {
  4284. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4285. {
  4286. char* viewName = s_viewName[view];
  4287. viewName[3] = ' ';
  4288. viewName[4] = eye ? 'R' : 'L';
  4289. GL_CHECK(glInsertEventMarker(0, viewName) );
  4290. }
  4291. if (m_ovr.isEnabled() )
  4292. {
  4293. m_ovr.getViewport(eye, &viewState.m_rect);
  4294. }
  4295. else
  4296. {
  4297. viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
  4298. viewState.m_rect.m_width /= 2;
  4299. }
  4300. }
  4301. else
  4302. {
  4303. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4304. {
  4305. char* viewName = s_viewName[view];
  4306. viewName[3] = ' ';
  4307. viewName[4] = ' ';
  4308. GL_CHECK(glInsertEventMarker(0, viewName) );
  4309. }
  4310. }
  4311. const Rect& scissorRect = _render->m_scissor[view];
  4312. viewHasScissor = !scissorRect.isZero();
  4313. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  4314. GL_CHECK(glViewport(viewState.m_rect.m_x
  4315. , height-viewState.m_rect.m_height-viewState.m_rect.m_y
  4316. , viewState.m_rect.m_width
  4317. , viewState.m_rect.m_height
  4318. ) );
  4319. Clear& clear = _render->m_clear[view];
  4320. discardFlags = clear.m_flags & BGFX_CLEAR_DISCARD_MASK;
  4321. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  4322. {
  4323. clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_clearColor);
  4324. }
  4325. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  4326. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  4327. GL_CHECK(glDepthFunc(GL_LESS) );
  4328. GL_CHECK(glEnable(GL_CULL_FACE) );
  4329. GL_CHECK(glDisable(GL_BLEND) );
  4330. }
  4331. if (isCompute)
  4332. {
  4333. if (!wasCompute)
  4334. {
  4335. wasCompute = true;
  4336. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4337. {
  4338. char* viewName = s_viewName[view];
  4339. viewName[3] = 'C';
  4340. GL_CHECK(glInsertEventMarker(0, viewName) );
  4341. }
  4342. }
  4343. if (computeSupported)
  4344. {
  4345. const RenderCompute& compute = renderItem.compute;
  4346. ProgramGL& program = m_program[key.m_program];
  4347. GL_CHECK(glUseProgram(program.m_id) );
  4348. GLbitfield barrier = 0;
  4349. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  4350. {
  4351. const Binding& bind = compute.m_bind[ii];
  4352. if (invalidHandle != bind.m_idx)
  4353. {
  4354. switch (bind.m_type)
  4355. {
  4356. case Binding::Image:
  4357. {
  4358. const TextureGL& texture = m_textures[bind.m_idx];
  4359. GL_CHECK(glBindImageTexture(ii
  4360. , texture.m_id
  4361. , bind.m_un.m_compute.m_mip
  4362. , GL_FALSE
  4363. , 0
  4364. , s_access[bind.m_un.m_compute.m_access]
  4365. , s_imageFormat[bind.m_un.m_compute.m_format])
  4366. );
  4367. barrier |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
  4368. }
  4369. break;
  4370. case Binding::IndexBuffer:
  4371. {
  4372. const IndexBufferGL& buffer = m_indexBuffers[bind.m_idx];
  4373. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id) );
  4374. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  4375. }
  4376. break;
  4377. case Binding::VertexBuffer:
  4378. {
  4379. const VertexBufferGL& buffer = m_vertexBuffers[bind.m_idx];
  4380. GL_CHECK(glBindBufferBase(GL_SHADER_STORAGE_BUFFER, ii, buffer.m_id) );
  4381. barrier |= GL_SHADER_STORAGE_BARRIER_BIT;
  4382. }
  4383. break;
  4384. }
  4385. }
  4386. }
  4387. if (0 != barrier)
  4388. {
  4389. bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
  4390. rendererUpdateUniforms(this, _render->m_constantBuffer, compute.m_constBegin, compute.m_constEnd);
  4391. if (constantsChanged
  4392. && NULL != program.m_constantBuffer)
  4393. {
  4394. commit(*program.m_constantBuffer);
  4395. }
  4396. viewState.setPredefined<1>(this, view, eye, program, _render, compute);
  4397. if (isValid(compute.m_indirectBuffer) )
  4398. {
  4399. const VertexBufferGL& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  4400. if (currentState.m_indirectBuffer.idx != compute.m_indirectBuffer.idx)
  4401. {
  4402. currentState.m_indirectBuffer = compute.m_indirectBuffer;
  4403. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, vb.m_id) );
  4404. }
  4405. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  4406. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4407. : compute.m_numIndirect
  4408. ;
  4409. uintptr_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4410. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  4411. {
  4412. GL_CHECK(glDispatchComputeIndirect(args) );
  4413. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4414. }
  4415. }
  4416. else
  4417. {
  4418. if (isValid(currentState.m_indirectBuffer) )
  4419. {
  4420. currentState.m_indirectBuffer.idx = invalidHandle;
  4421. GL_CHECK(glBindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0) );
  4422. }
  4423. GL_CHECK(glDispatchCompute(compute.m_numX, compute.m_numY, compute.m_numZ) );
  4424. }
  4425. GL_CHECK(glMemoryBarrier(barrier) );
  4426. }
  4427. }
  4428. continue;
  4429. }
  4430. bool resetState = viewChanged || wasCompute;
  4431. if (wasCompute)
  4432. {
  4433. wasCompute = false;
  4434. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4435. {
  4436. char* viewName = s_viewName[view];
  4437. viewName[3] = ' ';
  4438. GL_CHECK(glInsertEventMarker(0, viewName) );
  4439. }
  4440. }
  4441. const RenderDraw& draw = renderItem.draw;
  4442. const uint64_t newFlags = draw.m_flags;
  4443. uint64_t changedFlags = currentState.m_flags ^ draw.m_flags;
  4444. currentState.m_flags = newFlags;
  4445. const uint64_t newStencil = draw.m_stencil;
  4446. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  4447. currentState.m_stencil = newStencil;
  4448. if (resetState)
  4449. {
  4450. currentState.clear();
  4451. currentState.m_scissor = !draw.m_scissor;
  4452. changedFlags = BGFX_STATE_MASK;
  4453. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  4454. currentState.m_flags = newFlags;
  4455. currentState.m_stencil = newStencil;
  4456. }
  4457. uint16_t scissor = draw.m_scissor;
  4458. if (currentState.m_scissor != scissor)
  4459. {
  4460. currentState.m_scissor = scissor;
  4461. if (UINT16_MAX == scissor)
  4462. {
  4463. if (viewHasScissor)
  4464. {
  4465. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  4466. GL_CHECK(glScissor(viewScissorRect.m_x
  4467. , height-viewScissorRect.m_height-viewScissorRect.m_y
  4468. , viewScissorRect.m_width
  4469. , viewScissorRect.m_height
  4470. ) );
  4471. }
  4472. else
  4473. {
  4474. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  4475. }
  4476. }
  4477. else
  4478. {
  4479. Rect scissorRect;
  4480. scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  4481. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  4482. GL_CHECK(glScissor(scissorRect.m_x
  4483. , height-scissorRect.m_height-scissorRect.m_y
  4484. , scissorRect.m_width
  4485. , scissorRect.m_height
  4486. ) );
  4487. }
  4488. }
  4489. if (0 != changedStencil)
  4490. {
  4491. if (0 != newStencil)
  4492. {
  4493. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  4494. uint32_t bstencil = unpackStencil(1, newStencil);
  4495. uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  4496. // uint32_t bchanged = unpackStencil(1, changedStencil);
  4497. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  4498. // {
  4499. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  4500. // GL_CHECK(glStencilMask(wmask) );
  4501. // }
  4502. for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  4503. {
  4504. uint32_t stencil = unpackStencil(ii, newStencil);
  4505. uint32_t changed = unpackStencil(ii, changedStencil);
  4506. GLenum face = s_stencilFace[frontAndBack+ii];
  4507. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  4508. {
  4509. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  4510. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  4511. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  4512. GL_CHECK(glStencilFuncSeparate(face, s_cmpFunc[func], ref, mask) );
  4513. }
  4514. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  4515. {
  4516. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  4517. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  4518. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  4519. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  4520. }
  4521. }
  4522. }
  4523. else
  4524. {
  4525. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  4526. }
  4527. }
  4528. if ( (0
  4529. | BGFX_STATE_CULL_MASK
  4530. | BGFX_STATE_DEPTH_WRITE
  4531. | BGFX_STATE_DEPTH_TEST_MASK
  4532. | BGFX_STATE_RGB_WRITE
  4533. | BGFX_STATE_ALPHA_WRITE
  4534. | BGFX_STATE_BLEND_MASK
  4535. | BGFX_STATE_BLEND_EQUATION_MASK
  4536. | BGFX_STATE_ALPHA_REF_MASK
  4537. | BGFX_STATE_PT_MASK
  4538. | BGFX_STATE_POINT_SIZE_MASK
  4539. | BGFX_STATE_MSAA
  4540. ) & changedFlags)
  4541. {
  4542. if (BGFX_STATE_CULL_MASK & changedFlags)
  4543. {
  4544. if (BGFX_STATE_CULL_CW & newFlags)
  4545. {
  4546. GL_CHECK(glEnable(GL_CULL_FACE) );
  4547. GL_CHECK(glCullFace(GL_BACK) );
  4548. }
  4549. else if (BGFX_STATE_CULL_CCW & newFlags)
  4550. {
  4551. GL_CHECK(glEnable(GL_CULL_FACE) );
  4552. GL_CHECK(glCullFace(GL_FRONT) );
  4553. }
  4554. else
  4555. {
  4556. GL_CHECK(glDisable(GL_CULL_FACE) );
  4557. }
  4558. }
  4559. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  4560. {
  4561. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  4562. }
  4563. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  4564. {
  4565. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  4566. if (0 != func)
  4567. {
  4568. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  4569. GL_CHECK(glDepthFunc(s_cmpFunc[func]) );
  4570. }
  4571. else
  4572. {
  4573. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  4574. }
  4575. }
  4576. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  4577. {
  4578. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  4579. viewState.m_alphaRef = ref/255.0f;
  4580. }
  4581. #if BGFX_CONFIG_RENDERER_OPENGL
  4582. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  4583. {
  4584. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  4585. GL_CHECK(glPointSize(pointSize) );
  4586. }
  4587. if (BGFX_STATE_MSAA & changedFlags)
  4588. {
  4589. if (BGFX_STATE_MSAA & newFlags)
  4590. {
  4591. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  4592. }
  4593. else
  4594. {
  4595. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  4596. }
  4597. }
  4598. #endif // BGFX_CONFIG_RENDERER_OPENGL
  4599. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  4600. {
  4601. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  4602. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  4603. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  4604. }
  4605. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & changedFlags
  4606. || blendFactor != draw.m_rgba)
  4607. {
  4608. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_BLEND_INDEPENDENT) & newFlags
  4609. || blendFactor != draw.m_rgba)
  4610. {
  4611. const bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  4612. const bool independent = !!(BGFX_STATE_BLEND_INDEPENDENT & newFlags)
  4613. && blendIndependentSupported
  4614. ;
  4615. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  4616. const uint32_t srcRGB = (blend )&0xf;
  4617. const uint32_t dstRGB = (blend>> 4)&0xf;
  4618. const uint32_t srcA = (blend>> 8)&0xf;
  4619. const uint32_t dstA = (blend>>12)&0xf;
  4620. const uint32_t equ = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  4621. const uint32_t equRGB = (equ )&0x7;
  4622. const uint32_t equA = (equ>>3)&0x7;
  4623. const uint32_t numRt = getNumRt();
  4624. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  4625. || 1 >= numRt
  4626. || !independent)
  4627. {
  4628. if (enabled)
  4629. {
  4630. GL_CHECK(glEnable(GL_BLEND) );
  4631. GL_CHECK(glBlendFuncSeparate(s_blendFactor[srcRGB].m_src
  4632. , s_blendFactor[dstRGB].m_dst
  4633. , s_blendFactor[srcA].m_src
  4634. , s_blendFactor[dstA].m_dst
  4635. ) );
  4636. GL_CHECK(glBlendEquationSeparate(s_blendEquation[equRGB], s_blendEquation[equA]) );
  4637. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  4638. && blendFactor != draw.m_rgba)
  4639. {
  4640. const uint32_t rgba = draw.m_rgba;
  4641. GLclampf rr = ( (rgba>>24) )/255.0f;
  4642. GLclampf gg = ( (rgba>>16)&0xff)/255.0f;
  4643. GLclampf bb = ( (rgba>> 8)&0xff)/255.0f;
  4644. GLclampf aa = ( (rgba )&0xff)/255.0f;
  4645. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  4646. }
  4647. }
  4648. else
  4649. {
  4650. GL_CHECK(glDisable(GL_BLEND) );
  4651. }
  4652. }
  4653. else
  4654. {
  4655. if (enabled)
  4656. {
  4657. GL_CHECK(glEnablei(GL_BLEND, 0) );
  4658. GL_CHECK(glBlendFuncSeparatei(0
  4659. , s_blendFactor[srcRGB].m_src
  4660. , s_blendFactor[dstRGB].m_dst
  4661. , s_blendFactor[srcA].m_src
  4662. , s_blendFactor[dstA].m_dst
  4663. ) );
  4664. GL_CHECK(glBlendEquationSeparatei(0
  4665. , s_blendEquation[equRGB]
  4666. , s_blendEquation[equA]
  4667. ) );
  4668. }
  4669. else
  4670. {
  4671. GL_CHECK(glDisablei(GL_BLEND, 0) );
  4672. }
  4673. for (uint32_t ii = 1, rgba = draw.m_rgba; ii < numRt; ++ii, rgba >>= 11)
  4674. {
  4675. if (0 != (rgba&0x7ff) )
  4676. {
  4677. const uint32_t src = (rgba )&0xf;
  4678. const uint32_t dst = (rgba>>4)&0xf;
  4679. const uint32_t equation = (rgba>>8)&0x7;
  4680. GL_CHECK(glEnablei(GL_BLEND, ii) );
  4681. GL_CHECK(glBlendFunci(ii, s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  4682. GL_CHECK(glBlendEquationi(ii, s_blendEquation[equation]) );
  4683. }
  4684. else
  4685. {
  4686. GL_CHECK(glDisablei(GL_BLEND, ii) );
  4687. }
  4688. }
  4689. }
  4690. }
  4691. else
  4692. {
  4693. GL_CHECK(glDisable(GL_BLEND) );
  4694. }
  4695. blendFactor = draw.m_rgba;
  4696. }
  4697. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
  4698. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4699. prim = s_primInfo[primIndex];
  4700. }
  4701. bool programChanged = false;
  4702. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  4703. bool bindAttribs = false;
  4704. rendererUpdateUniforms(this, _render->m_constantBuffer, draw.m_constBegin, draw.m_constEnd);
  4705. if (key.m_program != programIdx)
  4706. {
  4707. programIdx = key.m_program;
  4708. GLuint id = invalidHandle == programIdx ? 0 : m_program[programIdx].m_id;
  4709. // Skip rendering if program index is valid, but program is invalid.
  4710. programIdx = 0 == id ? invalidHandle : programIdx;
  4711. GL_CHECK(glUseProgram(id) );
  4712. programChanged =
  4713. constantsChanged =
  4714. bindAttribs = true;
  4715. }
  4716. if (invalidHandle != programIdx)
  4717. {
  4718. ProgramGL& program = m_program[programIdx];
  4719. if (constantsChanged
  4720. && NULL != program.m_constantBuffer)
  4721. {
  4722. commit(*program.m_constantBuffer);
  4723. }
  4724. viewState.setPredefined<1>(this, view, eye, program, _render, draw);
  4725. {
  4726. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  4727. {
  4728. const Binding& sampler = draw.m_bind[stage];
  4729. Binding& current = currentState.m_bind[stage];
  4730. if (current.m_idx != sampler.m_idx
  4731. || current.m_un.m_draw.m_flags != sampler.m_un.m_draw.m_flags
  4732. || programChanged)
  4733. {
  4734. if (invalidHandle != sampler.m_idx)
  4735. {
  4736. TextureGL& texture = m_textures[sampler.m_idx];
  4737. texture.commit(stage, sampler.m_un.m_draw.m_flags);
  4738. }
  4739. }
  4740. current = sampler;
  4741. }
  4742. }
  4743. if (0 != defaultVao
  4744. && 0 == draw.m_startVertex
  4745. && 0 == draw.m_instanceDataOffset)
  4746. {
  4747. if (programChanged
  4748. || baseVertex != draw.m_startVertex
  4749. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  4750. || currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx
  4751. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  4752. || currentState.m_instanceDataStride != draw.m_instanceDataStride
  4753. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx)
  4754. {
  4755. bx::HashMurmur2A murmur;
  4756. murmur.begin();
  4757. murmur.add(draw.m_vertexBuffer.idx);
  4758. if (isValid(draw.m_vertexBuffer) )
  4759. {
  4760. const VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4761. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4762. murmur.add(decl);
  4763. }
  4764. murmur.add(draw.m_indexBuffer.idx);
  4765. murmur.add(draw.m_instanceDataBuffer.idx);
  4766. murmur.add(draw.m_instanceDataOffset);
  4767. murmur.add(draw.m_instanceDataStride);
  4768. murmur.add(programIdx);
  4769. uint32_t hash = murmur.end();
  4770. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  4771. currentState.m_indexBuffer = draw.m_indexBuffer;
  4772. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4773. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4774. baseVertex = draw.m_startVertex;
  4775. GLuint id = m_vaoStateCache.find(hash);
  4776. if (UINT32_MAX != id)
  4777. {
  4778. currentVao = id;
  4779. GL_CHECK(glBindVertexArray(id) );
  4780. }
  4781. else
  4782. {
  4783. id = m_vaoStateCache.add(hash);
  4784. currentVao = id;
  4785. GL_CHECK(glBindVertexArray(id) );
  4786. program.add(hash);
  4787. if (isValid(draw.m_vertexBuffer) )
  4788. {
  4789. VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4790. vb.add(hash);
  4791. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  4792. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4793. program.bindAttributes(m_vertexDecls[decl], draw.m_startVertex);
  4794. if (isValid(draw.m_instanceDataBuffer) )
  4795. {
  4796. VertexBufferGL& instanceVb = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  4797. instanceVb.add(hash);
  4798. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  4799. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  4800. }
  4801. }
  4802. else
  4803. {
  4804. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4805. }
  4806. if (isValid(draw.m_indexBuffer) )
  4807. {
  4808. IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4809. ib.add(hash);
  4810. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  4811. }
  4812. else
  4813. {
  4814. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4815. }
  4816. }
  4817. }
  4818. }
  4819. else
  4820. {
  4821. if (0 != defaultVao
  4822. && 0 != currentVao)
  4823. {
  4824. GL_CHECK(glBindVertexArray(defaultVao) );
  4825. currentState.m_vertexBuffer.idx = invalidHandle;
  4826. currentState.m_indexBuffer.idx = invalidHandle;
  4827. bindAttribs = true;
  4828. currentVao = 0;
  4829. }
  4830. if (programChanged
  4831. || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
  4832. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  4833. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  4834. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  4835. {
  4836. currentState.m_vertexBuffer = draw.m_vertexBuffer;
  4837. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  4838. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  4839. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  4840. uint16_t handle = draw.m_vertexBuffer.idx;
  4841. if (invalidHandle != handle)
  4842. {
  4843. VertexBufferGL& vb = m_vertexBuffers[handle];
  4844. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  4845. bindAttribs = true;
  4846. }
  4847. else
  4848. {
  4849. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  4850. }
  4851. }
  4852. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  4853. {
  4854. currentState.m_indexBuffer = draw.m_indexBuffer;
  4855. uint16_t handle = draw.m_indexBuffer.idx;
  4856. if (invalidHandle != handle)
  4857. {
  4858. IndexBufferGL& ib = m_indexBuffers[handle];
  4859. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  4860. }
  4861. else
  4862. {
  4863. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  4864. }
  4865. }
  4866. if (isValid(currentState.m_vertexBuffer) )
  4867. {
  4868. if (baseVertex != draw.m_startVertex
  4869. || bindAttribs)
  4870. {
  4871. baseVertex = draw.m_startVertex;
  4872. const VertexBufferGL& vb = m_vertexBuffers[draw.m_vertexBuffer.idx];
  4873. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4874. program.bindAttributes(m_vertexDecls[decl], draw.m_startVertex);
  4875. if (isValid(draw.m_instanceDataBuffer) )
  4876. {
  4877. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffers[draw.m_instanceDataBuffer.idx].m_id) );
  4878. program.bindInstanceData(draw.m_instanceDataStride, draw.m_instanceDataOffset);
  4879. }
  4880. }
  4881. }
  4882. }
  4883. if (isValid(currentState.m_vertexBuffer) )
  4884. {
  4885. uint32_t numVertices = draw.m_numVertices;
  4886. if (UINT32_MAX == numVertices)
  4887. {
  4888. const VertexBufferGL& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
  4889. uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
  4890. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  4891. numVertices = vb.m_size/vertexDecl.m_stride;
  4892. }
  4893. uint32_t numIndices = 0;
  4894. uint32_t numPrimsSubmitted = 0;
  4895. uint32_t numInstances = 0;
  4896. uint32_t numPrimsRendered = 0;
  4897. uint32_t numDrawIndirect = 0;
  4898. if (isValid(draw.m_indirectBuffer) )
  4899. {
  4900. const VertexBufferGL& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  4901. if (currentState.m_indirectBuffer.idx != draw.m_indirectBuffer.idx)
  4902. {
  4903. currentState.m_indirectBuffer = draw.m_indirectBuffer;
  4904. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, vb.m_id) );
  4905. }
  4906. if (isValid(draw.m_indexBuffer) )
  4907. {
  4908. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4909. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  4910. const GLenum indexFormat = hasIndex16
  4911. ? GL_UNSIGNED_SHORT
  4912. : GL_UNSIGNED_INT
  4913. ;
  4914. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  4915. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4916. : draw.m_numIndirect
  4917. ;
  4918. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4919. GL_CHECK(glMultiDrawElementsIndirect(prim.m_type, indexFormat
  4920. , (void*)args
  4921. , numDrawIndirect
  4922. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4923. ) );
  4924. }
  4925. else
  4926. {
  4927. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  4928. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4929. : draw.m_numIndirect
  4930. ;
  4931. uintptr_t args = draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4932. GL_CHECK(glMultiDrawArraysIndirect(prim.m_type
  4933. , (void*)args
  4934. , numDrawIndirect
  4935. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4936. ) );
  4937. }
  4938. }
  4939. else
  4940. {
  4941. if (isValid(currentState.m_indirectBuffer) )
  4942. {
  4943. currentState.m_indirectBuffer.idx = invalidHandle;
  4944. GL_CHECK(glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0) );
  4945. }
  4946. if (isValid(draw.m_indexBuffer) )
  4947. {
  4948. const IndexBufferGL& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  4949. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  4950. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  4951. const GLenum indexFormat = hasIndex16
  4952. ? GL_UNSIGNED_SHORT
  4953. : GL_UNSIGNED_INT
  4954. ;
  4955. if (UINT32_MAX == draw.m_numIndices)
  4956. {
  4957. numIndices = ib.m_size/indexSize;
  4958. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  4959. numInstances = draw.m_numInstances;
  4960. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4961. GL_CHECK(glDrawElementsInstanced(prim.m_type
  4962. , numIndices
  4963. , indexFormat
  4964. , (void*)0
  4965. , draw.m_numInstances
  4966. ) );
  4967. }
  4968. else if (prim.m_min <= draw.m_numIndices)
  4969. {
  4970. numIndices = draw.m_numIndices;
  4971. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  4972. numInstances = draw.m_numInstances;
  4973. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4974. GL_CHECK(glDrawElementsInstanced(prim.m_type
  4975. , numIndices
  4976. , indexFormat
  4977. , (void*)(uintptr_t)(draw.m_startIndex*indexSize)
  4978. , draw.m_numInstances
  4979. ) );
  4980. }
  4981. }
  4982. else
  4983. {
  4984. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  4985. numInstances = draw.m_numInstances;
  4986. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  4987. GL_CHECK(glDrawArraysInstanced(prim.m_type
  4988. , 0
  4989. , numVertices
  4990. , draw.m_numInstances
  4991. ) );
  4992. }
  4993. }
  4994. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  4995. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  4996. statsNumInstances[primIndex] += numInstances;
  4997. statsNumIndices += numIndices;
  4998. }
  4999. }
  5000. }
  5001. blitMsaaFbo();
  5002. if (0 < _render->m_num)
  5003. {
  5004. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  5005. {
  5006. GL_CHECK(glFlush() );
  5007. }
  5008. captureElapsed = -bx::getHPCounter();
  5009. capture();
  5010. captureElapsed += bx::getHPCounter();
  5011. }
  5012. }
  5013. m_glctx.makeCurrent(NULL);
  5014. int64_t now = bx::getHPCounter();
  5015. elapsed += now;
  5016. static int64_t last = now;
  5017. int64_t frameTime = now - last;
  5018. last = now;
  5019. static int64_t min = frameTime;
  5020. static int64_t max = frameTime;
  5021. min = min > frameTime ? frameTime : min;
  5022. max = max < frameTime ? frameTime : max;
  5023. double elapsedGpuMs = 0.0;
  5024. uint64_t elapsedGl = 0;
  5025. if (m_timerQuerySupport)
  5026. {
  5027. m_queries.end(GL_TIME_ELAPSED);
  5028. elapsedGl = m_queries.getResult(0);
  5029. elapsedGpuMs = double(elapsedGl)/1e6;
  5030. }
  5031. const int64_t timerFreq = bx::getHPFrequency();
  5032. Stats& perfStats = _render->m_perfStats;
  5033. perfStats.cpuTime = frameTime;
  5034. perfStats.cpuTimerFreq = timerFreq;
  5035. perfStats.gpuTime = elapsedGl;
  5036. perfStats.gpuTimerFreq = 100000000;
  5037. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5038. {
  5039. TextVideoMem& tvm = m_textVideoMem;
  5040. static int64_t next = now;
  5041. if (now >= next)
  5042. {
  5043. next = now + timerFreq;
  5044. double freq = double(timerFreq);
  5045. double toMs = 1000.0/freq;
  5046. tvm.clear();
  5047. uint16_t pos = 0;
  5048. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5049. , getRendererName()
  5050. );
  5051. tvm.printf(0, pos++, 0x0f, " Vendor: %s", m_vendor);
  5052. tvm.printf(0, pos++, 0x0f, " Renderer: %s", m_renderer);
  5053. tvm.printf(0, pos++, 0x0f, " Version: %s", m_version);
  5054. tvm.printf(0, pos++, 0x0f, "GLSL version: %s", m_glslVersion);
  5055. pos = 10;
  5056. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5057. , double(frameTime)*toMs
  5058. , double(min)*toMs
  5059. , double(max)*toMs
  5060. , freq/frameTime
  5061. );
  5062. char hmd[16];
  5063. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  5064. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5065. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  5066. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5067. , 0 != msaa ? '\xfe' : ' '
  5068. , 1<<msaa
  5069. , m_ovr.isInitialized() ? hmd : ", no-HMD "
  5070. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5071. );
  5072. double elapsedCpuMs = double(elapsed)*toMs;
  5073. tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  5074. , _render->m_num
  5075. , statsKeyType[0]
  5076. , statsKeyType[1]
  5077. , elapsedCpuMs
  5078. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  5079. , elapsedGpuMs
  5080. );
  5081. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primInfo); ++ii)
  5082. {
  5083. tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"
  5084. , s_primName[ii]
  5085. , statsNumPrimsRendered[ii]
  5086. , statsNumInstances[ii]
  5087. , statsNumPrimsSubmitted[ii]
  5088. );
  5089. }
  5090. if (NULL != m_renderdocdll)
  5091. {
  5092. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  5093. }
  5094. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  5095. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", _render->m_vboffset);
  5096. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", _render->m_iboffset);
  5097. pos++;
  5098. tvm.printf(10, pos++, 0x8e, " State cache: ");
  5099. tvm.printf(10, pos++, 0x8e, " VAO | Sampler ");
  5100. tvm.printf(10, pos++, 0x8e, " %6d | %6d "
  5101. , m_vaoStateCache.getCount()
  5102. , m_samplerStateCache.getCount()
  5103. );
  5104. pos++;
  5105. double captureMs = double(captureElapsed)*toMs;
  5106. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  5107. #if BGFX_CONFIG_RENDERER_OPENGL
  5108. if (s_extension[Extension::ATI_meminfo].m_supported)
  5109. {
  5110. GLint vboFree[4];
  5111. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  5112. GLint texFree[4];
  5113. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  5114. GLint rbfFree[4];
  5115. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  5116. pos++;
  5117. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  5118. char tmp0[16];
  5119. char tmp1[16];
  5120. char tmp2[16];
  5121. char tmp3[16];
  5122. bx::prettify(tmp0, BX_COUNTOF(tmp0), vboFree[0]);
  5123. bx::prettify(tmp1, BX_COUNTOF(tmp1), vboFree[1]);
  5124. bx::prettify(tmp2, BX_COUNTOF(tmp2), vboFree[2]);
  5125. bx::prettify(tmp3, BX_COUNTOF(tmp3), vboFree[3]);
  5126. tvm.printf(10, pos++, 0x8e, " VBO: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  5127. bx::prettify(tmp0, BX_COUNTOF(tmp0), texFree[0]);
  5128. bx::prettify(tmp1, BX_COUNTOF(tmp1), texFree[1]);
  5129. bx::prettify(tmp2, BX_COUNTOF(tmp2), texFree[2]);
  5130. bx::prettify(tmp3, BX_COUNTOF(tmp3), texFree[3]);
  5131. tvm.printf(10, pos++, 0x8e, " Texture: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  5132. bx::prettify(tmp0, BX_COUNTOF(tmp0), rbfFree[0]);
  5133. bx::prettify(tmp1, BX_COUNTOF(tmp1), rbfFree[1]);
  5134. bx::prettify(tmp2, BX_COUNTOF(tmp2), rbfFree[2]);
  5135. bx::prettify(tmp3, BX_COUNTOF(tmp3), rbfFree[3]);
  5136. tvm.printf(10, pos++, 0x8e, " Render Buffer: %10s, %10s, %10s, %10s", tmp0, tmp1, tmp2, tmp3);
  5137. }
  5138. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  5139. {
  5140. GLint dedicated;
  5141. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  5142. GLint totalAvail;
  5143. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  5144. GLint currAvail;
  5145. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  5146. GLint evictedCount;
  5147. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  5148. GLint evictedMemory;
  5149. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  5150. pos += 2;
  5151. char tmp0[16];
  5152. char tmp1[16];
  5153. bx::prettify(tmp0, BX_COUNTOF(tmp0), dedicated);
  5154. tvm.printf(10, pos++, 0x8e, " Dedicated: %10s", tmp0);
  5155. bx::prettify(tmp0, BX_COUNTOF(tmp0), currAvail);
  5156. bx::prettify(tmp1, BX_COUNTOF(tmp1), totalAvail);
  5157. tvm.printf(10, pos++, 0x8e, " Available: %10s / %10s", tmp0, tmp1);
  5158. bx::prettify(tmp0, BX_COUNTOF(tmp0), evictedCount);
  5159. bx::prettify(tmp1, BX_COUNTOF(tmp1), evictedMemory);
  5160. tvm.printf(10, pos++, 0x8e, " Eviction: %10s / %10s", tmp0, tmp1);
  5161. }
  5162. #endif // BGFX_CONFIG_RENDERER_OPENGL
  5163. uint8_t attr[2] = { 0x89, 0x8a };
  5164. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5165. pos++;
  5166. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(_render->m_waitSubmit)*toMs);
  5167. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(_render->m_waitRender)*toMs);
  5168. min = frameTime;
  5169. max = frameTime;
  5170. }
  5171. blit(this, _textVideoMemBlitter, tvm);
  5172. }
  5173. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5174. {
  5175. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5176. }
  5177. GL_CHECK(glFrameTerminatorGREMEDY() );
  5178. }
  5179. } } // namespace bgfx
  5180. #else
  5181. namespace bgfx { namespace gl
  5182. {
  5183. RendererContextI* rendererCreate()
  5184. {
  5185. return NULL;
  5186. }
  5187. void rendererDestroy()
  5188. {
  5189. }
  5190. } /* namespace gl */ } // namespace bgfx
  5191. #endif // (BGFX_CONFIG_RENDERER_OPENGLES || BGFX_CONFIG_RENDERER_OPENGL)