renderer_vk.cpp 149 KB

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  1. /*
  2. * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. namespace bgfx { namespace vk
  9. {
  10. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  11. struct PrimInfo
  12. {
  13. VkPrimitiveTopology m_topology;
  14. uint32_t m_min;
  15. uint32_t m_div;
  16. uint32_t m_sub;
  17. };
  18. static const PrimInfo s_primInfo[] =
  19. {
  20. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  21. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  22. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  23. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  24. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  25. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  26. };
  27. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  28. static const uint32_t s_checkMsaa[] =
  29. {
  30. 0,
  31. 2,
  32. 4,
  33. 8,
  34. 16,
  35. };
  36. // static DXGI_SAMPLE_DESC s_msaa[] =
  37. // {
  38. // { 1, 0 },
  39. // { 2, 0 },
  40. // { 4, 0 },
  41. // { 8, 0 },
  42. // { 16, 0 },
  43. // };
  44. static const VkBlendFactor s_blendFactor[][2] =
  45. {
  46. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  47. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  48. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  49. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  50. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  51. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  52. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  53. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  54. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  55. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  58. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  59. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  60. };
  61. static const VkBlendOp s_blendEquation[] =
  62. {
  63. VK_BLEND_OP_ADD,
  64. VK_BLEND_OP_SUBTRACT,
  65. VK_BLEND_OP_REVERSE_SUBTRACT,
  66. VK_BLEND_OP_MIN,
  67. VK_BLEND_OP_MAX,
  68. };
  69. static const VkCompareOp s_cmpFunc[] =
  70. {
  71. VkCompareOp(0), // ignored
  72. VK_COMPARE_OP_LESS,
  73. VK_COMPARE_OP_LESS_OR_EQUAL,
  74. VK_COMPARE_OP_EQUAL,
  75. VK_COMPARE_OP_GREATER_OR_EQUAL,
  76. VK_COMPARE_OP_GREATER,
  77. VK_COMPARE_OP_NOT_EQUAL,
  78. VK_COMPARE_OP_NEVER,
  79. VK_COMPARE_OP_ALWAYS,
  80. };
  81. static const VkStencilOp s_stencilOp[] =
  82. {
  83. VK_STENCIL_OP_ZERO,
  84. VK_STENCIL_OP_KEEP,
  85. VK_STENCIL_OP_REPLACE,
  86. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  87. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  88. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  89. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  90. VK_STENCIL_OP_INVERT,
  91. };
  92. static const VkCullModeFlagBits s_cullMode[] =
  93. {
  94. VK_CULL_MODE_NONE,
  95. VK_CULL_MODE_FRONT_BIT,
  96. VK_CULL_MODE_BACK_BIT,
  97. };
  98. static const VkSamplerAddressMode s_textureAddress[] =
  99. {
  100. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  101. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  102. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  103. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  104. };
  105. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  106. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  107. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  108. VK_IMPORT
  109. VK_IMPORT_INSTANCE
  110. VK_IMPORT_DEVICE
  111. #undef VK_IMPORT_DEVICE_FUNC
  112. #undef VK_IMPORT_INSTANCE_FUNC
  113. #undef VK_IMPORT_FUNC
  114. struct TextureFormatInfo
  115. {
  116. VkFormat m_fmt;
  117. VkFormat m_fmtSrv;
  118. VkFormat m_fmtDsv;
  119. VkFormat m_fmtSrgb;
  120. };
  121. static const TextureFormatInfo s_textureFormat[] =
  122. {
  123. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  124. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  125. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  126. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  127. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  128. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  129. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  130. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  131. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  132. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  133. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  134. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  135. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  137. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  138. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  139. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATC
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCE
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCI
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC4x4
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC5x5
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC6x6
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x5
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x6
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC10x5
  149. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  150. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  151. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  152. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  153. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  154. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  155. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  156. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  157. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  158. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  159. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  160. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  161. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  162. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  163. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  164. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  165. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  166. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  167. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  168. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  169. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  170. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  171. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  172. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  173. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  174. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  175. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  176. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  177. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  178. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  179. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  180. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  181. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  182. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  183. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  184. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  185. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  186. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  187. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  188. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  189. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  190. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  191. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  192. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  193. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  194. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  195. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  196. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  197. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  198. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  199. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  200. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  201. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  202. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  203. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  204. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  205. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  206. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  207. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  208. };
  209. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  210. static const VkFormat s_attribType[][4][2] =
  211. {
  212. { // Uint8
  213. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  214. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  215. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  216. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  217. },
  218. { // Uint10
  219. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  220. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  221. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  222. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  223. },
  224. { // Int16
  225. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  226. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  227. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  228. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  229. },
  230. { // Half
  231. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  232. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  233. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  234. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  235. },
  236. { // Float
  237. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  238. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  239. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  240. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  241. },
  242. };
  243. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  244. uint32_t fillVertexDecl(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  245. {
  246. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions);
  247. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions);
  248. inputBinding->binding = 0;
  249. inputBinding->stride = _decl.m_stride;
  250. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  251. _vertexInputState.vertexBindingDescriptionCount = 1;
  252. uint32_t numAttribs = 0;
  253. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  254. {
  255. if (UINT16_MAX != _decl.m_attributes[attr])
  256. {
  257. inputAttrib->location = _vsh->m_attrRemap[attr];
  258. inputAttrib->binding = 0;
  259. if (0 == _decl.m_attributes[attr])
  260. {
  261. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  262. inputAttrib->offset = 0;
  263. }
  264. else
  265. {
  266. uint8_t num;
  267. AttribType::Enum type;
  268. bool normalized;
  269. bool asInt;
  270. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  271. inputAttrib->format = s_attribType[type][num-1][normalized];
  272. inputAttrib->offset = _decl.m_offset[attr];
  273. }
  274. ++inputAttrib;
  275. ++numAttribs;
  276. }
  277. }
  278. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  279. return numAttribs;
  280. }
  281. static const char* s_allocScopeName[] =
  282. {
  283. "vkCommand",
  284. "vkObject",
  285. "vkCache",
  286. "vkDevice",
  287. "vkInstance",
  288. };
  289. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  290. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  291. {
  292. BX_UNUSED(_userData, _allocationScope);
  293. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  294. }
  295. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  296. {
  297. BX_UNUSED(_userData, _allocationScope);
  298. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  299. }
  300. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  301. {
  302. BX_UNUSED(_userData);
  303. if (NULL == _memory)
  304. {
  305. return;
  306. }
  307. bx::alignedFree(g_allocator, _memory, 8);
  308. }
  309. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  310. {
  311. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  312. }
  313. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  314. {
  315. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  316. }
  317. static VkAllocationCallbacks s_allocationCb =
  318. {
  319. NULL,
  320. allocationFunction,
  321. reallocationFunction,
  322. freeFunction,
  323. internalAllocationNotification,
  324. internalFreeNotification,
  325. };
  326. static const char* s_debugReportObjectType[] =
  327. {
  328. "Unknown",
  329. "Instance",
  330. "PhysicalDevice",
  331. "Device",
  332. "Queue",
  333. "Semaphore",
  334. "CommandBuffer",
  335. "Fence",
  336. "DeviceMemory",
  337. "Buffer",
  338. "Image",
  339. "Event",
  340. "QueryPool",
  341. "BufferView",
  342. "ImageView",
  343. "ShaderModule",
  344. "PipelineCache",
  345. "PipelineLayout",
  346. "RenderPass",
  347. "Pipeline",
  348. "DescriptorSetLayout",
  349. "Sampler",
  350. "DescriptorPool",
  351. "DescriptorSet",
  352. "Framebuffer",
  353. "CommandPool",
  354. "SurfaceKHR",
  355. "SwapchainKHR",
  356. "DebugReport",
  357. };
  358. VkBool32 VKAPI_PTR debugReportCb(
  359. VkDebugReportFlagsEXT _flags,
  360. VkDebugReportObjectTypeEXT _objectType,
  361. uint64_t _object,
  362. size_t _location,
  363. int32_t _messageCode,
  364. const char* _layerPrefix,
  365. const char* _message,
  366. void* _userData
  367. )
  368. {
  369. BX_UNUSED(_flags
  370. , _objectType
  371. , _object
  372. , _location
  373. , _messageCode
  374. , _layerPrefix
  375. , _message
  376. , _userData
  377. , s_debugReportObjectType
  378. );
  379. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  380. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  381. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  382. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  383. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  384. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  385. , s_debugReportObjectType[_objectType]
  386. , _layerPrefix
  387. , _messageCode
  388. , _message
  389. );
  390. return VK_TRUE;
  391. }
  392. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  393. {
  394. return (VK_NULL_HANDLE == _physicalDevice)
  395. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  396. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  397. ;
  398. }
  399. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  400. {
  401. return (VK_NULL_HANDLE == _physicalDevice)
  402. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  403. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  404. ;
  405. }
  406. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  407. {
  408. { // Global extensions.
  409. uint32_t numExtensionProperties;
  410. VkResult result = enumerateExtensionProperties(_physicalDevice
  411. , NULL
  412. , &numExtensionProperties
  413. , NULL
  414. );
  415. if (VK_SUCCESS == result
  416. && 0 < numExtensionProperties)
  417. {
  418. VkExtensionProperties extensionProperties[64];
  419. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  420. result = enumerateExtensionProperties(_physicalDevice
  421. , NULL
  422. , &numExtensionProperties
  423. , extensionProperties
  424. );
  425. BX_TRACE("\tGlobal extensions (%d):"
  426. , numExtensionProperties
  427. );
  428. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  429. {
  430. BX_TRACE("\t\t%s (s: 0x%08x)"
  431. , extensionProperties[extension].extensionName
  432. , extensionProperties[extension].specVersion
  433. );
  434. }
  435. }
  436. }
  437. // Layer extensions.
  438. uint32_t numLayerProperties;
  439. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  440. if (VK_SUCCESS == result
  441. && 0 < numLayerProperties)
  442. {
  443. VkLayerProperties layerProperties[64];
  444. numLayerProperties = bx::uint32_min(numLayerProperties, BX_COUNTOF(layerProperties) );
  445. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  446. char indent = VK_NULL_HANDLE == _physicalDevice ? ' ' : '\t';
  447. BX_UNUSED(indent);
  448. BX_TRACE("%cLayer extensions (%d):"
  449. , indent
  450. , numLayerProperties
  451. );
  452. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  453. {
  454. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  455. , indent
  456. , layerProperties[layer].layerName
  457. , layerProperties[layer].specVersion
  458. , layerProperties[layer].implementationVersion
  459. , layerProperties[layer].description
  460. );
  461. uint32_t numExtensionProperties;
  462. result = enumerateExtensionProperties(_physicalDevice
  463. , layerProperties[layer].layerName
  464. , &numExtensionProperties
  465. , NULL
  466. );
  467. if (VK_SUCCESS == result
  468. && 0 < numExtensionProperties)
  469. {
  470. VkExtensionProperties extensionProperties[64];
  471. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  472. result = enumerateExtensionProperties(_physicalDevice
  473. , layerProperties[layer].layerName
  474. , &numExtensionProperties
  475. , extensionProperties
  476. );
  477. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  478. {
  479. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  480. , indent
  481. , extensionProperties[extension].extensionName
  482. , extensionProperties[extension].specVersion
  483. );
  484. }
  485. }
  486. }
  487. }
  488. }
  489. const char* getName(VkResult _result)
  490. {
  491. switch (_result)
  492. {
  493. #define VKENUM(_ty) case _ty: return #_ty
  494. VKENUM(VK_SUCCESS);
  495. VKENUM(VK_NOT_READY);
  496. VKENUM(VK_TIMEOUT);
  497. VKENUM(VK_EVENT_SET);
  498. VKENUM(VK_EVENT_RESET);
  499. VKENUM(VK_INCOMPLETE);
  500. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  501. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  502. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  503. VKENUM(VK_ERROR_DEVICE_LOST);
  504. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  505. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  506. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  507. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  508. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  509. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  510. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  511. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  512. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  513. VKENUM(VK_SUBOPTIMAL_KHR);
  514. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  515. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  516. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  517. #undef VKENUM
  518. default: break;
  519. }
  520. BX_WARN(false, "Unknown VkResult? %x", _result);
  521. return "<VkResult?>";
  522. }
  523. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
  524. {
  525. BX_CHECK(true
  526. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  527. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  528. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  529. );
  530. VkAccessFlags srcAccessMask = 0;
  531. VkAccessFlags dstAccessMask = 0;
  532. VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  533. switch (_oldLayout)
  534. {
  535. case VK_IMAGE_LAYOUT_UNDEFINED:
  536. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  537. break;
  538. case VK_IMAGE_LAYOUT_GENERAL:
  539. break;
  540. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  541. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  542. break;
  543. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  544. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  545. break;
  546. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  547. break;
  548. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  549. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  550. break;
  551. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  552. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  553. break;
  554. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  555. break;
  556. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  557. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  558. break;
  559. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  560. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  561. break;
  562. default:
  563. break;
  564. }
  565. switch (_newLayout)
  566. {
  567. case VK_IMAGE_LAYOUT_UNDEFINED:
  568. break;
  569. case VK_IMAGE_LAYOUT_GENERAL:
  570. break;
  571. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  572. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  573. break;
  574. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  575. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  576. aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  577. break;
  578. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  579. break;
  580. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  581. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  582. break;
  583. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  584. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  585. break;
  586. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  587. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  588. break;
  589. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  590. break;
  591. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  592. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  593. break;
  594. default:
  595. break;
  596. }
  597. VkImageMemoryBarrier imb;
  598. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  599. imb.pNext = NULL;
  600. imb.srcAccessMask = srcAccessMask;
  601. imb.dstAccessMask = dstAccessMask;
  602. imb.oldLayout = _oldLayout;
  603. imb.newLayout = _newLayout;
  604. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  605. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  606. imb.image = _image;
  607. imb.subresourceRange.aspectMask = aspectMask;
  608. imb.subresourceRange.baseMipLevel = 0;
  609. imb.subresourceRange.levelCount = 1;
  610. imb.subresourceRange.baseArrayLayer = 0;
  611. imb.subresourceRange.layerCount = 1;
  612. vkCmdPipelineBarrier(_commandBuffer
  613. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  614. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  615. , 0
  616. , 0
  617. , NULL
  618. , 0
  619. , NULL
  620. , 1
  621. , &imb
  622. );
  623. }
  624. struct RendererContextVK : public RendererContextI
  625. {
  626. RendererContextVK()
  627. : m_allocatorCb(NULL)
  628. , m_renderDocDll(NULL)
  629. , m_vulkan1Dll(NULL)
  630. , m_maxAnisotropy(1)
  631. , m_depthClamp(false)
  632. , m_wireframe(false)
  633. {
  634. }
  635. ~RendererContextVK()
  636. {
  637. }
  638. bool init(const Init& _init)
  639. {
  640. BX_UNUSED(s_checkMsaa, s_textureAddress);
  641. struct ErrorState
  642. {
  643. enum Enum
  644. {
  645. Default,
  646. LoadedVulkan1,
  647. InstanceCreated,
  648. DeviceCreated,
  649. RenderPassCreated,
  650. SurfaceCreated,
  651. SwapchainCreated,
  652. CommandBuffersCreated,
  653. DescriptorCreated,
  654. };
  655. };
  656. ErrorState::Enum errorState = ErrorState::Default;
  657. m_fbh.idx = kInvalidHandle;
  658. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  659. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  660. bool imported = true;
  661. VkResult result;
  662. m_qfiGraphics = UINT32_MAX;
  663. m_qfiCompute = UINT32_MAX;
  664. if (_init.debug
  665. || _init.profile)
  666. {
  667. m_renderDocDll = loadRenderDoc();
  668. }
  669. m_vulkan1Dll = bx::dlopen(
  670. #if BX_PLATFORM_WINDOWS
  671. "vulkan-1.dll"
  672. #elif BX_PLATFORM_ANDROID
  673. "libvulkan.so"
  674. #else
  675. "libvulkan.so.1"
  676. #endif // BX_PLATFORM_*
  677. );
  678. if (NULL == m_vulkan1Dll)
  679. {
  680. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  681. goto error;
  682. }
  683. errorState = ErrorState::LoadedVulkan1;
  684. BX_TRACE("Shared library functions:");
  685. #define VK_IMPORT_FUNC(_optional, _func) \
  686. _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
  687. BX_TRACE("\t%p " #_func, _func); \
  688. imported &= _optional || NULL != _func
  689. VK_IMPORT
  690. #undef VK_IMPORT_FUNC
  691. if (!imported)
  692. {
  693. BX_TRACE("Init error: Failed to load shared library functions.");
  694. goto error;
  695. }
  696. {
  697. dumpExtensions();
  698. VkApplicationInfo appInfo;
  699. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  700. appInfo.pNext = NULL;
  701. appInfo.pApplicationName = "bgfx";
  702. appInfo.applicationVersion = BGFX_API_VERSION;
  703. appInfo.pEngineName = "bgfx";
  704. appInfo.engineVersion = BGFX_API_VERSION;
  705. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  706. const char* enabledLayerNames[] =
  707. {
  708. #if BGFX_CONFIG_DEBUG
  709. // "VK_LAYER_GOOGLE_threading",
  710. // "VK_LAYER_GOOGLE_unique_objects",
  711. // "VK_LAYER_LUNARG_device_limits",
  712. // "VK_LAYER_LUNARG_standard_validation",
  713. // "VK_LAYER_LUNARG_image",
  714. // "VK_LAYER_LUNARG_mem_tracker",
  715. // "VK_LAYER_LUNARG_object_tracker",
  716. // "VK_LAYER_LUNARG_parameter_validation",
  717. // "VK_LAYER_LUNARG_swapchain",
  718. // "VK_LAYER_LUNARG_vktrace",
  719. // "VK_LAYER_RENDERDOC_Capture",
  720. #endif // BGFX_CONFIG_DEBUG
  721. /*not used*/ ""
  722. };
  723. const char* enabledExtension[] =
  724. {
  725. VK_KHR_SURFACE_EXTENSION_NAME,
  726. KHR_SURFACE_EXTENSION_NAME,
  727. #if BGFX_CONFIG_DEBUG
  728. VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
  729. #endif // BGFX_CONFIG_DEBUG
  730. /*not used*/ ""
  731. };
  732. VkInstanceCreateInfo ici;
  733. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  734. ici.pNext = NULL;
  735. ici.flags = 0;
  736. ici.pApplicationInfo = &appInfo;
  737. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  738. ici.ppEnabledLayerNames = enabledLayerNames;
  739. ici.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  740. ici.ppEnabledExtensionNames = enabledExtension;
  741. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  742. {
  743. m_allocatorCb = &s_allocationCb;
  744. BX_UNUSED(s_allocationCb);
  745. }
  746. result = vkCreateInstance(&ici
  747. , m_allocatorCb
  748. , &m_instance
  749. );
  750. }
  751. if (VK_SUCCESS != result)
  752. {
  753. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  754. goto error;
  755. }
  756. errorState = ErrorState::InstanceCreated;
  757. BX_TRACE("Instance functions:");
  758. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  759. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  760. BX_TRACE("\t%p " #_func, _func); \
  761. imported &= _optional || NULL != _func
  762. VK_IMPORT_INSTANCE
  763. #undef VK_IMPORT_INSTANCE_FUNC
  764. if (!imported)
  765. {
  766. BX_TRACE("Init error: Failed to load instance functions.");
  767. goto error;
  768. }
  769. m_debugReportCallback = VK_NULL_HANDLE;
  770. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  771. {
  772. VkDebugReportCallbackCreateInfoEXT drcb;
  773. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  774. drcb.pNext = NULL;
  775. drcb.pfnCallback = debugReportCb;
  776. drcb.pUserData = NULL;
  777. drcb.flags = 0
  778. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  779. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  780. ;
  781. result = vkCreateDebugReportCallbackEXT(m_instance
  782. , &drcb
  783. , m_allocatorCb
  784. , &m_debugReportCallback
  785. );
  786. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  787. }
  788. {
  789. BX_TRACE("---");
  790. uint32_t numPhysicalDevices;
  791. result = vkEnumeratePhysicalDevices(m_instance
  792. , &numPhysicalDevices
  793. , NULL
  794. );
  795. if (VK_SUCCESS != result)
  796. {
  797. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  798. goto error;
  799. }
  800. VkPhysicalDevice physicalDevices[4];
  801. numPhysicalDevices = bx::uint32_min(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  802. result = vkEnumeratePhysicalDevices(m_instance
  803. , &numPhysicalDevices
  804. , physicalDevices
  805. );
  806. if (VK_SUCCESS != result)
  807. {
  808. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  809. goto error;
  810. }
  811. m_physicalDevice = VK_NULL_HANDLE;
  812. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  813. {
  814. VkPhysicalDeviceProperties pdp;
  815. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  816. BX_TRACE("Physical device %d:", ii);
  817. BX_TRACE("\t Name: %s", pdp.deviceName);
  818. BX_TRACE("\t API version: %x", pdp.apiVersion);
  819. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  820. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  821. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  822. BX_TRACE("\t Type: %d", pdp.deviceType);
  823. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  824. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  825. ++g_caps.numGPUs;
  826. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  827. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  828. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  829. {
  830. m_physicalDevice = physicalDevices[ii];
  831. }
  832. VkPhysicalDeviceMemoryProperties pdmp;
  833. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  834. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  835. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  836. {
  837. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  838. , jj
  839. , pdmp.memoryTypes[jj].propertyFlags
  840. , pdmp.memoryTypes[jj].heapIndex
  841. );
  842. }
  843. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  844. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  845. {
  846. char size[16];
  847. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  848. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  849. , jj
  850. , pdmp.memoryHeaps[jj].flags
  851. , size
  852. );
  853. }
  854. dumpExtensions(physicalDevices[ii]);
  855. }
  856. if (VK_NULL_HANDLE == m_physicalDevice)
  857. {
  858. m_physicalDevice = physicalDevices[0];
  859. }
  860. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  861. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  862. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  863. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  864. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(m_deviceProperties.limits.maxFragmentOutputAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  865. g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
  866. {
  867. // VkFormatProperties fp;
  868. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  869. struct ImageTest
  870. {
  871. VkImageType type;
  872. VkImageUsageFlags usage;
  873. VkImageCreateFlags flags;
  874. uint32_t formatCaps[2];
  875. };
  876. const ImageTest imageTest[] =
  877. {
  878. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  879. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  880. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  881. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  882. };
  883. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  884. {
  885. uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  886. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  887. VkFormat fmt = depth
  888. ? s_textureFormat[ii].m_fmtDsv
  889. : s_textureFormat[ii].m_fmt
  890. ;
  891. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  892. {
  893. if (VK_FORMAT_UNDEFINED != fmt)
  894. {
  895. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  896. {
  897. const ImageTest& it = imageTest[test];
  898. VkImageFormatProperties ifp;
  899. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  900. , fmt
  901. , it.type
  902. , VK_IMAGE_TILING_OPTIMAL
  903. , it.usage
  904. , it.flags
  905. , &ifp
  906. );
  907. if (VK_SUCCESS == result)
  908. {
  909. support |= it.formatCaps[jj];
  910. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  911. {
  912. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  913. }
  914. }
  915. }
  916. }
  917. fmt = s_textureFormat[ii].m_fmtSrgb;
  918. }
  919. g_caps.formats[ii] = support;
  920. }
  921. }
  922. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  923. }
  924. {
  925. BX_TRACE("---");
  926. uint32_t queueFamilyPropertyCount = 0;
  927. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  928. , &queueFamilyPropertyCount
  929. , NULL
  930. );
  931. VkQueueFamilyProperties queueFamilyPropertices[10] = {};
  932. queueFamilyPropertyCount = bx::uint32_min(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  933. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  934. , &queueFamilyPropertyCount
  935. , queueFamilyPropertices
  936. );
  937. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  938. {
  939. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  940. BX_UNUSED(qfp);
  941. BX_TRACE("Queue family property %d:", ii);
  942. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  943. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  944. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  945. BX_TRACE("\t Min image: %d x %d x %d"
  946. , qfp.minImageTransferGranularity.width
  947. , qfp.minImageTransferGranularity.height
  948. , qfp.minImageTransferGranularity.depth
  949. );
  950. }
  951. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  952. {
  953. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  954. if (UINT32_MAX == m_qfiGraphics
  955. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  956. {
  957. m_qfiGraphics = ii;
  958. }
  959. if (UINT32_MAX == m_qfiCompute
  960. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  961. {
  962. m_qfiCompute = ii;
  963. }
  964. if (UINT32_MAX != m_qfiGraphics
  965. && UINT32_MAX != m_qfiCompute)
  966. {
  967. break;
  968. }
  969. }
  970. if (UINT32_MAX == m_qfiGraphics)
  971. {
  972. BX_TRACE("Init error: Unable to find graphics queue.");
  973. goto error;
  974. }
  975. }
  976. {
  977. const char* enabledLayerNames[] =
  978. {
  979. #if BGFX_CONFIG_DEBUG
  980. "VK_LAYER_GOOGLE_threading",
  981. // "VK_LAYER_GOOGLE_unique_objects",
  982. "VK_LAYER_LUNARG_device_limits",
  983. // "VK_LAYER_LUNARG_standard_validation",
  984. "VK_LAYER_LUNARG_image",
  985. "VK_LAYER_LUNARG_object_tracker",
  986. "VK_LAYER_LUNARG_parameter_validation",
  987. "VK_LAYER_LUNARG_swapchain",
  988. // "VK_LAYER_LUNARG_vktrace",
  989. // "VK_LAYER_RENDERDOC_Capture",
  990. #endif // BGFX_CONFIG_DEBUG
  991. /*not used*/ ""
  992. };
  993. const char* enabledExtension[] =
  994. {
  995. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  996. // "VK_LUNARG_DEBUG_MARKER",
  997. /*not used*/ ""
  998. };
  999. float queuePriorities[1] = { 0.0f };
  1000. VkDeviceQueueCreateInfo dcqi;
  1001. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  1002. dcqi.pNext = NULL;
  1003. dcqi.flags = 0;
  1004. dcqi.queueFamilyIndex = m_qfiGraphics;
  1005. dcqi.queueCount = 1;
  1006. dcqi.pQueuePriorities = queuePriorities;
  1007. VkDeviceCreateInfo dci;
  1008. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1009. dci.pNext = NULL;
  1010. dci.flags = 0;
  1011. dci.queueCreateInfoCount = 1;
  1012. dci.pQueueCreateInfos = &dcqi;
  1013. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1014. dci.ppEnabledLayerNames = enabledLayerNames;
  1015. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1016. dci.ppEnabledExtensionNames = enabledExtension;
  1017. dci.pEnabledFeatures = NULL;
  1018. result = vkCreateDevice(m_physicalDevice
  1019. , &dci
  1020. , m_allocatorCb
  1021. , &m_device
  1022. );
  1023. if (VK_SUCCESS != result)
  1024. {
  1025. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1026. goto error;
  1027. }
  1028. }
  1029. errorState = ErrorState::DeviceCreated;
  1030. BX_TRACE("Device functions:");
  1031. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1032. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1033. BX_TRACE("\t%p " #_func, _func); \
  1034. imported &= _optional || NULL != _func
  1035. VK_IMPORT_DEVICE
  1036. #undef VK_IMPORT_DEVICE_FUNC
  1037. if (!imported)
  1038. {
  1039. BX_TRACE("Init error: Failed to load device functions.");
  1040. goto error;
  1041. }
  1042. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1043. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1044. m_backBufferDepthStencilFormat =
  1045. VK_FORMAT_D32_SFLOAT_S8_UINT
  1046. // VK_FORMAT_D24_UNORM_S8_UINT
  1047. ;
  1048. {
  1049. m_sci.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
  1050. VkAttachmentDescription ad[2];
  1051. ad[0].flags = 0;
  1052. ad[0].format = m_sci.imageFormat;
  1053. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1054. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1055. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1056. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1057. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1058. ad[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1059. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1060. ad[1].flags = 0;
  1061. ad[1].format = m_backBufferDepthStencilFormat;
  1062. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1063. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1064. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1065. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1066. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1067. ad[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1068. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1069. VkAttachmentReference colorAr[1];
  1070. colorAr[0].attachment = 0;
  1071. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1072. VkAttachmentReference resolveAr[1];
  1073. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1074. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1075. VkAttachmentReference depthAr[1];
  1076. depthAr[0].attachment = 1;
  1077. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1078. VkSubpassDescription sd[1];
  1079. sd[0].flags = 0;
  1080. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1081. sd[0].inputAttachmentCount = 0;
  1082. sd[0].pInputAttachments = NULL;
  1083. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1084. sd[0].pColorAttachments = colorAr;
  1085. sd[0].pResolveAttachments = resolveAr;
  1086. sd[0].pDepthStencilAttachment = depthAr;
  1087. sd[0].preserveAttachmentCount = 0;
  1088. sd[0].pPreserveAttachments = NULL;
  1089. VkRenderPassCreateInfo rpi;
  1090. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1091. rpi.pNext = NULL;
  1092. rpi.flags = 0;
  1093. rpi.attachmentCount = BX_COUNTOF(ad);
  1094. rpi.pAttachments = ad;
  1095. rpi.subpassCount = BX_COUNTOF(sd);
  1096. rpi.pSubpasses = sd;
  1097. rpi.dependencyCount = 0;
  1098. rpi.pDependencies = NULL;
  1099. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1100. if (VK_SUCCESS != result)
  1101. {
  1102. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result) );
  1103. goto error;
  1104. }
  1105. }
  1106. errorState = ErrorState::RenderPassCreated;
  1107. #if BX_PLATFORM_WINDOWS
  1108. {
  1109. VkWin32SurfaceCreateInfoKHR sci;
  1110. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1111. sci.pNext = NULL;
  1112. sci.flags = 0;
  1113. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1114. sci.hwnd = (HWND)g_platformData.nwh;
  1115. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1116. }
  1117. #elif BX_PLATFORM_ANDROID
  1118. {
  1119. VkAndroidSurfaceCreateInfoKHR sci;
  1120. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1121. sci.pNext = NULL;
  1122. sci.flags = 0;
  1123. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1124. }
  1125. #elif BX_PLATFORM_LINUX
  1126. {
  1127. if (NULL != vkCreateXlibSurfaceKHR)
  1128. {
  1129. VkXlibSurfaceCreateInfoKHR sci;
  1130. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1131. sci.pNext = NULL;
  1132. sci.flags = 0;
  1133. sci.dpy = (Display*)g_platformData.ndt;
  1134. sci.window = (Window)g_platformData.nwh;
  1135. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1136. }
  1137. else
  1138. {
  1139. result = VK_RESULT_MAX_ENUM;
  1140. }
  1141. if (VK_SUCCESS != result)
  1142. {
  1143. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1144. if (NULL != xcbdll)
  1145. {
  1146. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1147. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1148. VkXcbSurfaceCreateInfoKHR sci;
  1149. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1150. sci.pNext = NULL;
  1151. sci.flags = 0;
  1152. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1153. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1154. sci.window = cast.window;
  1155. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1156. bx::dlclose(xcbdll);
  1157. }
  1158. }
  1159. }
  1160. #else
  1161. # error "Figure out KHR surface..."
  1162. #endif // BX_PLATFORM_
  1163. if (VK_SUCCESS != result)
  1164. {
  1165. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1166. goto error;
  1167. }
  1168. errorState = ErrorState::SurfaceCreated;
  1169. {
  1170. VkBool32 surfaceSupported;
  1171. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1172. if (VK_SUCCESS != result)
  1173. {
  1174. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1175. goto error;
  1176. }
  1177. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1178. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1179. if (VK_SUCCESS != result)
  1180. {
  1181. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1182. goto error;
  1183. }
  1184. uint32_t numSurfaceFormats;
  1185. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1186. if (VK_SUCCESS != result)
  1187. {
  1188. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1189. goto error;
  1190. }
  1191. VkSurfaceFormatKHR surfaceFormats[10];
  1192. numSurfaceFormats = bx::uint32_min(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1193. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1194. // find the best match...
  1195. uint32_t surfaceFormatIdx = 0;
  1196. uint32_t numPresentModes;
  1197. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1198. if (VK_SUCCESS != result)
  1199. {
  1200. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1201. goto error;
  1202. }
  1203. VkPresentModeKHR presentModes[10];
  1204. numPresentModes = bx::uint32_min(numPresentModes, BX_COUNTOF(presentModes) );
  1205. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1206. // find the best match...
  1207. uint32_t presentModeIdx = 0;
  1208. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1209. m_sci.pNext = NULL;
  1210. m_sci.flags = 0;
  1211. m_sci.surface = m_surface;
  1212. m_sci.minImageCount = BX_COUNTOF(m_backBufferColorImage);
  1213. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1214. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1215. m_sci.imageExtent.width = _init.resolution.width;
  1216. m_sci.imageExtent.height = _init.resolution.height;
  1217. m_sci.imageArrayLayers = 1;
  1218. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1219. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1220. m_sci.queueFamilyIndexCount = 0;
  1221. m_sci.pQueueFamilyIndices = NULL;
  1222. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1223. m_sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1224. m_sci.presentMode = presentModes[presentModeIdx];
  1225. m_sci.clipped = VK_TRUE;
  1226. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1227. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1228. if (VK_SUCCESS != result)
  1229. {
  1230. BX_TRACE("Init error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1231. goto error;
  1232. }
  1233. uint32_t numSwapchainImages;
  1234. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, NULL);
  1235. if (VK_SUCCESS != result)
  1236. {
  1237. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1238. goto error;
  1239. }
  1240. if (numSwapchainImages < m_sci.minImageCount)
  1241. {
  1242. BX_TRACE("Init error: vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1243. , numSwapchainImages
  1244. , m_sci.minImageCount
  1245. );
  1246. goto error;
  1247. }
  1248. numSwapchainImages = m_sci.minImageCount;
  1249. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, &m_backBufferColorImage[0]);
  1250. if (VK_SUCCESS != result)
  1251. {
  1252. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1253. goto error;
  1254. }
  1255. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1256. {
  1257. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1258. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1259. }
  1260. VkImageCreateInfo ici;
  1261. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1262. ici.pNext = NULL;
  1263. ici.flags = 0;
  1264. ici.imageType = VK_IMAGE_TYPE_2D;
  1265. ici.format = m_backBufferDepthStencilFormat;
  1266. ici.extent.width = m_sci.imageExtent.width;
  1267. ici.extent.height = m_sci.imageExtent.height;
  1268. ici.extent.depth = 1;
  1269. ici.mipLevels = 1;
  1270. ici.arrayLayers = 1;
  1271. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1272. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1273. ici.usage = 0
  1274. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1275. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1276. ;
  1277. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1278. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1279. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1280. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1281. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1282. if (VK_SUCCESS != result)
  1283. {
  1284. BX_TRACE("Init error: vkCreateImage failed %d: %s.", result, getName(result) );
  1285. goto error;
  1286. }
  1287. VkMemoryRequirements mr;
  1288. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1289. VkMemoryAllocateInfo ma;
  1290. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1291. ma.pNext = NULL;
  1292. ma.allocationSize = mr.size;
  1293. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  1294. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1295. );
  1296. result = vkAllocateMemory(m_device
  1297. , &ma
  1298. , m_allocatorCb
  1299. , &m_backBufferDepthStencilMemory
  1300. );
  1301. if (VK_SUCCESS != result)
  1302. {
  1303. BX_TRACE("Init error: vkAllocateMemory failed %d: %s.", result, getName(result) );
  1304. goto error;
  1305. }
  1306. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1307. if (VK_SUCCESS != result)
  1308. {
  1309. BX_TRACE("Init error: vkBindImageMemory failed %d: %s.", result, getName(result) );
  1310. goto error;
  1311. }
  1312. VkImageViewCreateInfo ivci;
  1313. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1314. ivci.pNext = NULL;
  1315. ivci.flags = 0;
  1316. ivci.image = m_backBufferDepthStencilImage;
  1317. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1318. ivci.format = m_backBufferDepthStencilFormat;
  1319. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1320. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1321. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1322. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1323. ivci.subresourceRange.aspectMask = 0
  1324. | VK_IMAGE_ASPECT_DEPTH_BIT
  1325. | VK_IMAGE_ASPECT_STENCIL_BIT
  1326. ;
  1327. ivci.subresourceRange.baseMipLevel = 0;
  1328. ivci.subresourceRange.levelCount = 1;
  1329. ivci.subresourceRange.baseArrayLayer = 0;
  1330. ivci.subresourceRange.layerCount = 1;
  1331. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1332. if (VK_SUCCESS != result)
  1333. {
  1334. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1335. goto error;
  1336. }
  1337. ::VkImageView attachments[] =
  1338. {
  1339. VK_NULL_HANDLE,
  1340. m_backBufferDepthStencilImageView,
  1341. };
  1342. VkFramebufferCreateInfo fci;
  1343. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1344. fci.pNext = NULL;
  1345. fci.flags = 0;
  1346. fci.renderPass = m_renderPass;
  1347. fci.attachmentCount = BX_COUNTOF(attachments);
  1348. fci.pAttachments = attachments;
  1349. fci.width = m_sci.imageExtent.width;
  1350. fci.height = m_sci.imageExtent.height;
  1351. fci.layers = 1;
  1352. VkSemaphoreCreateInfo sci;
  1353. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1354. sci.pNext = NULL;
  1355. sci.flags = 0;
  1356. for (uint32_t ii = 0; ii < numSwapchainImages; ++ii)
  1357. {
  1358. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1359. ivci.pNext = NULL;
  1360. ivci.flags = 0;
  1361. ivci.image = m_backBufferColorImage[ii];
  1362. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1363. ivci.format = m_sci.imageFormat;
  1364. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1365. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1366. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1367. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1368. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1369. ivci.subresourceRange.baseMipLevel = 0;
  1370. ivci.subresourceRange.levelCount = 1;
  1371. ivci.subresourceRange.baseArrayLayer = 0;
  1372. ivci.subresourceRange.layerCount = 1;
  1373. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1374. if (VK_SUCCESS != result)
  1375. {
  1376. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1377. goto error;
  1378. }
  1379. attachments[0] = m_backBufferColorImageView[ii];
  1380. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1381. if (VK_SUCCESS != result)
  1382. {
  1383. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1384. goto error;
  1385. }
  1386. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1387. if (VK_SUCCESS != result)
  1388. {
  1389. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1390. goto error;
  1391. }
  1392. sci.flags = 0;
  1393. }
  1394. }
  1395. errorState = ErrorState::SwapchainCreated;
  1396. {
  1397. VkFenceCreateInfo fci;
  1398. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1399. fci.pNext = NULL;
  1400. fci.flags = 0;
  1401. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1402. if (VK_SUCCESS != result)
  1403. {
  1404. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1405. goto error;
  1406. }
  1407. VkCommandPoolCreateInfo cpci;
  1408. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1409. cpci.pNext = NULL;
  1410. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1411. cpci.queueFamilyIndex = m_qfiGraphics;
  1412. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1413. if (VK_SUCCESS != result)
  1414. {
  1415. vkDestroy(m_fence);
  1416. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1417. goto error;
  1418. }
  1419. VkCommandBufferAllocateInfo cbai;
  1420. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1421. cbai.pNext = NULL;
  1422. cbai.commandPool = m_commandPool;
  1423. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1424. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1425. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1426. if (VK_SUCCESS != result)
  1427. {
  1428. vkDestroy(m_commandPool);
  1429. vkDestroy(m_fence);
  1430. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1431. goto error;
  1432. }
  1433. VkCommandBufferBeginInfo cbbi;
  1434. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1435. cbbi.pNext = NULL;
  1436. cbbi.flags = 0;
  1437. cbbi.pInheritanceInfo = NULL;
  1438. VkCommandBuffer commandBuffer = m_commandBuffers[0];
  1439. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi) );
  1440. VkRenderPassBeginInfo rpbi;
  1441. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1442. rpbi.pNext = NULL;
  1443. rpbi.renderPass = m_renderPass;
  1444. rpbi.renderArea.offset.x = 0;
  1445. rpbi.renderArea.offset.y = 0;
  1446. rpbi.renderArea.extent = m_sci.imageExtent;
  1447. rpbi.clearValueCount = 0;
  1448. rpbi.pClearValues = NULL;
  1449. setImageMemoryBarrier(commandBuffer
  1450. , m_backBufferDepthStencilImage
  1451. , VK_IMAGE_LAYOUT_UNDEFINED
  1452. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1453. );
  1454. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImage); ++ii)
  1455. {
  1456. setImageMemoryBarrier(commandBuffer
  1457. , m_backBufferColorImage[ii]
  1458. , VK_IMAGE_LAYOUT_UNDEFINED
  1459. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1460. );
  1461. rpbi.framebuffer = m_backBufferColor[ii];
  1462. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1463. vkCmdEndRenderPass(commandBuffer);
  1464. setImageMemoryBarrier(commandBuffer
  1465. , m_backBufferColorImage[ii]
  1466. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1467. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1468. );
  1469. }
  1470. VK_CHECK(vkEndCommandBuffer(commandBuffer) );
  1471. m_backBufferColorIdx = 0;
  1472. kick();
  1473. finishAll();
  1474. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1475. }
  1476. errorState = ErrorState::CommandBuffersCreated;
  1477. {
  1478. VkDescriptorPoolSize dps[] =
  1479. {
  1480. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1481. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1482. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1483. };
  1484. VkDescriptorSetLayoutBinding dslb[] =
  1485. {
  1486. // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1487. { DslBinding::UniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1488. // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1489. };
  1490. VkDescriptorPoolCreateInfo dpci;
  1491. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1492. dpci.pNext = NULL;
  1493. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1494. dpci.maxSets = 10<<10;
  1495. dpci.poolSizeCount = BX_COUNTOF(dps);
  1496. dpci.pPoolSizes = dps;
  1497. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1498. if (VK_SUCCESS != result)
  1499. {
  1500. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1501. goto error;
  1502. }
  1503. VkDescriptorSetLayoutCreateInfo dsl;
  1504. dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1505. dsl.pNext = NULL;
  1506. dsl.flags = 0;
  1507. dsl.bindingCount = BX_COUNTOF(dslb);
  1508. dsl.pBindings = dslb;
  1509. result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1510. if (VK_SUCCESS != result)
  1511. {
  1512. BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1513. goto error;
  1514. }
  1515. VkPipelineLayoutCreateInfo pl;
  1516. pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1517. pl.pNext = NULL;
  1518. pl.flags = 0;
  1519. pl.setLayoutCount = 1;
  1520. pl.pSetLayouts = &m_descriptorSetLayout;
  1521. pl.pushConstantRangeCount = 0;
  1522. pl.pPushConstantRanges = NULL;
  1523. result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1524. if (VK_SUCCESS != result)
  1525. {
  1526. BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1527. goto error;
  1528. }
  1529. VkPipelineCacheCreateInfo pcci;
  1530. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1531. pcci.pNext = NULL;
  1532. pcci.flags = 0;
  1533. pcci.initialDataSize = 0;
  1534. pcci.pInitialData = NULL;
  1535. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1536. if (VK_SUCCESS != result)
  1537. {
  1538. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1539. goto error;
  1540. }
  1541. }
  1542. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1543. {
  1544. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1545. , 1024 //BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1546. );
  1547. }
  1548. errorState = ErrorState::DescriptorCreated;
  1549. return true;
  1550. error:
  1551. BX_TRACE("errorState %d", errorState);
  1552. switch (errorState)
  1553. {
  1554. case ErrorState::DescriptorCreated:
  1555. vkDestroy(m_pipelineCache);
  1556. vkDestroy(m_pipelineLayout);
  1557. vkDestroy(m_descriptorSetLayout);
  1558. vkDestroy(m_descriptorPool);
  1559. BX_FALLTHROUGH;
  1560. case ErrorState::CommandBuffersCreated:
  1561. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1562. vkDestroy(m_commandPool);
  1563. vkDestroy(m_fence);
  1564. BX_FALLTHROUGH;
  1565. case ErrorState::SwapchainCreated:
  1566. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1567. {
  1568. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1569. {
  1570. vkDestroy(m_backBufferColorImageView[ii]);
  1571. }
  1572. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1573. {
  1574. vkDestroy(m_backBufferColor[ii]);
  1575. }
  1576. if (VK_NULL_HANDLE != m_presentDone[ii])
  1577. {
  1578. vkDestroy(m_presentDone[ii]);
  1579. }
  1580. }
  1581. vkDestroy(m_swapchain);
  1582. BX_FALLTHROUGH;
  1583. case ErrorState::SurfaceCreated:
  1584. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1585. BX_FALLTHROUGH;
  1586. case ErrorState::RenderPassCreated:
  1587. vkDestroy(m_renderPass);
  1588. BX_FALLTHROUGH;
  1589. case ErrorState::DeviceCreated:
  1590. vkDestroyDevice(m_device, m_allocatorCb);
  1591. BX_FALLTHROUGH;
  1592. case ErrorState::InstanceCreated:
  1593. if (VK_NULL_HANDLE != m_debugReportCallback)
  1594. {
  1595. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1596. }
  1597. vkDestroyInstance(m_instance, m_allocatorCb);
  1598. BX_FALLTHROUGH;
  1599. case ErrorState::LoadedVulkan1:
  1600. bx::dlclose(m_vulkan1Dll);
  1601. m_vulkan1Dll = NULL;
  1602. m_allocatorCb = NULL;
  1603. unloadRenderDoc(m_renderDocDll);
  1604. BX_FALLTHROUGH;
  1605. case ErrorState::Default:
  1606. break;
  1607. };
  1608. BX_CHECK(false, "Failed to initialize Vulkan.");
  1609. return false;
  1610. }
  1611. void shutdown()
  1612. {
  1613. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1614. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1615. m_pipelineStateCache.invalidate();
  1616. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1617. {
  1618. m_scratchBuffer[ii].destroy();
  1619. }
  1620. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1621. {
  1622. m_frameBuffers[ii].destroy();
  1623. }
  1624. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1625. {
  1626. m_indexBuffers[ii].destroy();
  1627. }
  1628. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1629. {
  1630. m_vertexBuffers[ii].destroy();
  1631. }
  1632. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1633. {
  1634. m_shaders[ii].destroy();
  1635. }
  1636. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1637. {
  1638. m_textures[ii].destroy();
  1639. }
  1640. vkDestroy(m_pipelineCache);
  1641. vkDestroy(m_pipelineLayout);
  1642. vkDestroy(m_descriptorSetLayout);
  1643. vkDestroy(m_descriptorPool);
  1644. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1645. vkDestroy(m_commandPool);
  1646. vkDestroy(m_fence);
  1647. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1648. {
  1649. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1650. {
  1651. vkDestroy(m_backBufferColorImageView[ii]);
  1652. }
  1653. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1654. {
  1655. vkDestroy(m_backBufferColor[ii]);
  1656. }
  1657. if (VK_NULL_HANDLE != m_presentDone[ii])
  1658. {
  1659. vkDestroy(m_presentDone[ii]);
  1660. }
  1661. }
  1662. vkDestroy(m_swapchain);
  1663. vkDestroy(m_backBufferDepthStencilImageView);
  1664. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1665. vkDestroy(m_backBufferDepthStencilImage);
  1666. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1667. vkDestroy(m_renderPass);
  1668. vkDestroyDevice(m_device, m_allocatorCb);
  1669. if (VK_NULL_HANDLE != m_debugReportCallback)
  1670. {
  1671. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1672. }
  1673. vkDestroyInstance(m_instance, m_allocatorCb);
  1674. bx::dlclose(m_vulkan1Dll);
  1675. m_vulkan1Dll = NULL;
  1676. m_allocatorCb = NULL;
  1677. unloadRenderDoc(m_renderDocDll);
  1678. }
  1679. RendererType::Enum getRendererType() const override
  1680. {
  1681. return RendererType::Vulkan;
  1682. }
  1683. const char* getRendererName() const override
  1684. {
  1685. return BGFX_RENDERER_VULKAN_NAME;
  1686. }
  1687. bool isDeviceRemoved() override
  1688. {
  1689. return false;
  1690. }
  1691. void flip() override
  1692. {
  1693. if (VK_NULL_HANDLE != m_swapchain)
  1694. {
  1695. VkPresentInfoKHR pi;
  1696. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1697. pi.pNext = NULL;
  1698. pi.waitSemaphoreCount = 0;
  1699. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1700. pi.swapchainCount = 1;
  1701. pi.pSwapchains = &m_swapchain;
  1702. pi.pImageIndices = &m_backBufferColorIdx;
  1703. pi.pResults = NULL;
  1704. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1705. }
  1706. }
  1707. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1708. {
  1709. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1710. }
  1711. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1712. {
  1713. m_indexBuffers[_handle.idx].destroy();
  1714. }
  1715. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1716. {
  1717. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1718. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1719. dump(decl);
  1720. }
  1721. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1722. {
  1723. }
  1724. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1725. {
  1726. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1727. }
  1728. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1729. {
  1730. m_vertexBuffers[_handle.idx].destroy();
  1731. }
  1732. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1733. {
  1734. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1735. }
  1736. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1737. {
  1738. BX_UNUSED(_handle, _offset, _size, _mem);
  1739. // m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1740. }
  1741. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1742. {
  1743. m_indexBuffers[_handle.idx].destroy();
  1744. }
  1745. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1746. {
  1747. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1748. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1749. }
  1750. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1751. {
  1752. BX_UNUSED(_handle, _offset, _size, _mem);
  1753. // m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1754. }
  1755. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1756. {
  1757. m_vertexBuffers[_handle.idx].destroy();
  1758. }
  1759. void createShader(ShaderHandle _handle, const Memory* _mem) override
  1760. {
  1761. m_shaders[_handle.idx].create(_mem);
  1762. }
  1763. void destroyShader(ShaderHandle _handle) override
  1764. {
  1765. m_shaders[_handle.idx].destroy();
  1766. }
  1767. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1768. {
  1769. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1770. }
  1771. void destroyProgram(ProgramHandle _handle) override
  1772. {
  1773. m_program[_handle.idx].destroy();
  1774. }
  1775. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
  1776. {
  1777. return NULL;
  1778. }
  1779. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1780. {
  1781. }
  1782. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  1783. {
  1784. }
  1785. void updateTextureEnd() override
  1786. {
  1787. }
  1788. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  1789. {
  1790. }
  1791. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  1792. {
  1793. }
  1794. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  1795. {
  1796. }
  1797. uintptr_t getInternal(TextureHandle /*_handle*/) override
  1798. {
  1799. return 0;
  1800. }
  1801. void destroyTexture(TextureHandle /*_handle*/) override
  1802. {
  1803. }
  1804. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  1805. {
  1806. }
  1807. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  1808. {
  1809. }
  1810. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  1811. {
  1812. }
  1813. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1814. {
  1815. if (NULL != m_uniforms[_handle.idx])
  1816. {
  1817. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1818. }
  1819. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1820. void* data = BX_ALLOC(g_allocator, size);
  1821. bx::memSet(data, 0, size);
  1822. m_uniforms[_handle.idx] = data;
  1823. m_uniformReg.add(_handle, _name);
  1824. }
  1825. void destroyUniform(UniformHandle _handle) override
  1826. {
  1827. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1828. m_uniforms[_handle.idx] = NULL;
  1829. }
  1830. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  1831. {
  1832. }
  1833. void updateViewName(ViewId _id, const char* _name) override
  1834. {
  1835. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1836. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1837. , _name
  1838. );
  1839. }
  1840. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1841. {
  1842. bx::memCopy(m_uniforms[_loc], _data, _size);
  1843. }
  1844. void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
  1845. {
  1846. }
  1847. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1848. {
  1849. BX_UNUSED(_handle);
  1850. }
  1851. virtual void setName(Handle _handle, const char* _name) override
  1852. {
  1853. BX_UNUSED(_handle, _name)
  1854. }
  1855. void submitBlit(BlitState& _bs, uint16_t _view);
  1856. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1857. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  1858. {
  1859. }
  1860. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  1861. {
  1862. }
  1863. void updateResolution(const Resolution& _resolution)
  1864. {
  1865. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  1866. {
  1867. m_maxAnisotropy = UINT32_MAX;
  1868. }
  1869. else
  1870. {
  1871. m_maxAnisotropy = 1;
  1872. }
  1873. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  1874. if (m_depthClamp != depthClamp)
  1875. {
  1876. m_depthClamp = depthClamp;
  1877. m_pipelineStateCache.invalidate();
  1878. }
  1879. uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  1880. if (m_resolution.width != _resolution.width
  1881. || m_resolution.height != _resolution.height
  1882. || m_resolution.reset != flags)
  1883. {
  1884. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1885. bool resize = (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (_resolution.reset&BGFX_RESET_MSAA_MASK);
  1886. m_resolution = _resolution;
  1887. m_resolution.reset = flags;
  1888. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  1889. m_textVideoMem.clear();
  1890. #if 1
  1891. BX_UNUSED(resize);
  1892. #else
  1893. m_scd.BufferDesc.Width = _resolution.m_width;
  1894. m_scd.BufferDesc.Height = _resolution.m_height;
  1895. preReset();
  1896. if (resize)
  1897. {
  1898. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1899. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1900. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1901. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1902. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  1903. , m_scd.BufferDesc.Width
  1904. , m_scd.BufferDesc.Height
  1905. , m_scd.BufferDesc.Format
  1906. , m_scd.Flags
  1907. , nodeMask
  1908. , presentQueue
  1909. ) );
  1910. }
  1911. else
  1912. {
  1913. updateMsaa();
  1914. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1915. DX_RELEASE(m_swapChain, 0);
  1916. HRESULT hr;
  1917. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  1918. , &m_scd
  1919. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  1920. );
  1921. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1922. }
  1923. postReset();
  1924. #endif // 0
  1925. }
  1926. }
  1927. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1928. {
  1929. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  1930. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1931. {
  1932. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1933. m_fsChanges += _numRegs;
  1934. }
  1935. else
  1936. {
  1937. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1938. m_vsChanges += _numRegs;
  1939. }
  1940. }
  1941. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1942. {
  1943. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1944. }
  1945. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1946. {
  1947. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1948. }
  1949. void commitShaderUniforms(VkCommandBuffer _commandBuffer, uint16_t _programIdx)
  1950. {
  1951. const ProgramVK& program = m_program[_programIdx];
  1952. VkDescriptorBufferInfo descriptorBufferInfo;
  1953. uint32_t total = 0
  1954. + program.m_vsh->m_size
  1955. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1956. ;
  1957. if (0 < total)
  1958. {
  1959. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocUbv(descriptorBufferInfo, total);
  1960. uint32_t size = program.m_vsh->m_size;
  1961. bx::memCopy(data, m_vsScratch, size);
  1962. data += size;
  1963. if (NULL != program.m_fsh)
  1964. {
  1965. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  1966. }
  1967. vkCmdBindDescriptorSets(_commandBuffer
  1968. , VK_PIPELINE_BIND_POINT_GRAPHICS
  1969. , m_pipelineLayout
  1970. , 0
  1971. , 1
  1972. , &m_scratchBuffer[m_backBufferColorIdx].m_descriptorSet
  1973. [m_scratchBuffer[m_backBufferColorIdx].m_currentDs - 1]
  1974. , 0
  1975. , NULL
  1976. );
  1977. }
  1978. m_vsChanges = 0;
  1979. m_fsChanges = 0;
  1980. }
  1981. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1982. {
  1983. BX_UNUSED(_msaa);
  1984. if (isValid(m_fbh)
  1985. && m_fbh.idx != _fbh.idx)
  1986. {
  1987. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  1988. BX_UNUSED(frameBuffer);
  1989. // for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  1990. // {
  1991. // TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  1992. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  1993. // }
  1994. //
  1995. // if (isValid(frameBuffer.m_depth) )
  1996. // {
  1997. // TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  1998. // const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  1999. // if (!writeOnly)
  2000. // {
  2001. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  2002. // }
  2003. // }
  2004. }
  2005. if (!isValid(_fbh) )
  2006. {
  2007. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2008. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2009. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2010. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2011. //
  2012. // m_currentColor = &m_rtvHandle;
  2013. // m_currentDepthStencil = &m_dsvHandle;
  2014. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2015. }
  2016. else
  2017. {
  2018. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2019. BX_UNUSED(frameBuffer);
  2020. if (0 < frameBuffer.m_num)
  2021. {
  2022. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2023. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2024. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2025. // m_currentColor = &m_rtvHandle;
  2026. }
  2027. else
  2028. {
  2029. // m_currentColor = NULL;
  2030. }
  2031. if (isValid(frameBuffer.m_depth) )
  2032. {
  2033. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2034. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2035. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2036. // m_currentDepthStencil = &m_dsvHandle;
  2037. }
  2038. else
  2039. {
  2040. // m_currentDepthStencil = NULL;
  2041. }
  2042. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2043. {
  2044. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2045. BX_UNUSED(texture);
  2046. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2047. }
  2048. if (isValid(frameBuffer.m_depth) )
  2049. {
  2050. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2051. BX_UNUSED(texture);
  2052. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2053. }
  2054. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2055. // , m_currentColor
  2056. // , true
  2057. // , m_currentDepthStencil
  2058. // );
  2059. }
  2060. m_fbh = _fbh;
  2061. // m_rtMsaa = _msaa;
  2062. }
  2063. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2064. {
  2065. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2066. uint8_t writeMask = 0;
  2067. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2068. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2069. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2070. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2071. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2072. {
  2073. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2074. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2075. const uint32_t srcRGB = (blend ) & 0xf;
  2076. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2077. const uint32_t srcA = (blend >> 8) & 0xf;
  2078. const uint32_t dstA = (blend >> 12) & 0xf;
  2079. const uint32_t equRGB = (equation ) & 0x7;
  2080. const uint32_t equA = (equation >> 3) & 0x7;
  2081. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2082. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2083. bas->colorBlendOp = s_blendEquation[equRGB];
  2084. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2085. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2086. bas->alphaBlendOp = s_blendEquation[equA];
  2087. bas->colorWriteMask = writeMask;
  2088. }
  2089. uint32_t numAttachments = 1;
  2090. if (isValid(m_fbh) )
  2091. {
  2092. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2093. numAttachments = frameBuffer.m_num;
  2094. }
  2095. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2096. {
  2097. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2098. {
  2099. ++bas;
  2100. bas->blendEnable = 0 != (rgba & 0x7ff);
  2101. const uint32_t src = (rgba ) & 0xf;
  2102. const uint32_t dst = (rgba >> 4) & 0xf;
  2103. const uint32_t equation = (rgba >> 8) & 0x7;
  2104. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2105. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2106. bas->colorBlendOp = s_blendEquation[equation];
  2107. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2108. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2109. bas->alphaBlendOp = s_blendEquation[equation];
  2110. bas->colorWriteMask = writeMask;
  2111. }
  2112. }
  2113. else
  2114. {
  2115. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2116. {
  2117. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2118. }
  2119. }
  2120. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2121. _desc.pNext = NULL;
  2122. _desc.flags = 0;
  2123. _desc.logicOpEnable = VK_FALSE;
  2124. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2125. _desc.attachmentCount = numAttachments;
  2126. _desc.blendConstants[0] = 0.0f;
  2127. _desc.blendConstants[1] = 0.0f;
  2128. _desc.blendConstants[2] = 0.0f;
  2129. _desc.blendConstants[3] = 0.0f;
  2130. }
  2131. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2132. {
  2133. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2134. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2135. _desc.pNext = NULL;
  2136. _desc.flags = 0;
  2137. _desc.depthClampEnable = m_depthClamp;
  2138. _desc.rasterizerDiscardEnable = VK_FALSE;
  2139. _desc.polygonMode = _wireframe
  2140. ? VK_POLYGON_MODE_LINE
  2141. : VK_POLYGON_MODE_FILL
  2142. ;
  2143. _desc.cullMode = s_cullMode[cull];
  2144. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2145. _desc.depthBiasEnable = VK_FALSE;
  2146. _desc.depthBiasConstantFactor = 0.0f;
  2147. _desc.depthBiasClamp = 0.0f;
  2148. _desc.depthBiasSlopeFactor = 0.0f;
  2149. _desc.lineWidth = 1.0f;
  2150. }
  2151. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2152. {
  2153. const uint32_t fstencil = unpackStencil(0, _stencil);
  2154. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2155. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2156. _desc.pNext = NULL;
  2157. _desc.flags = 0;
  2158. _desc.depthTestEnable = 0 != func;
  2159. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2160. _desc.depthCompareOp = s_cmpFunc[func];
  2161. _desc.depthBoundsTestEnable = VK_FALSE;
  2162. _desc.stencilTestEnable = 0 != _stencil;
  2163. uint32_t bstencil = unpackStencil(1, _stencil);
  2164. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2165. bstencil = frontAndBack ? bstencil : fstencil;
  2166. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2167. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2168. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2169. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2170. _desc.front.compareMask = UINT32_MAX;
  2171. _desc.front.writeMask = UINT32_MAX;
  2172. _desc.front.reference = 0;
  2173. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2174. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2175. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2176. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2177. _desc.back.compareMask = UINT32_MAX;
  2178. _desc.back.writeMask = UINT32_MAX;
  2179. _desc.back.reference = 0;
  2180. _desc.minDepthBounds = 0.0f;
  2181. _desc.maxDepthBounds = 1.0f;
  2182. }
  2183. uint32_t setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2184. {
  2185. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2186. _vertexInputState.pNext = NULL;
  2187. _vertexInputState.flags = 0;
  2188. VertexDecl decl;
  2189. bx::memCopy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2190. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2191. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2192. {
  2193. uint16_t mask = attrMask[ii];
  2194. uint16_t attr = (decl.m_attributes[ii] & mask);
  2195. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2196. }
  2197. uint32_t num = fillVertexDecl(_program.m_vsh, _vertexInputState, decl);
  2198. // const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2199. // VK_VERTEX_INPUT_RATE_INSTANCE
  2200. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2201. {
  2202. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2203. BX_UNUSED(index);
  2204. // bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2205. // curr->InputSlot = 1;
  2206. // curr->SemanticIndex = index;
  2207. // curr->AlignedByteOffset = ii*16;
  2208. }
  2209. _vertexInputState.vertexAttributeDescriptionCount = num;
  2210. return num;
  2211. }
  2212. VkPipeline getPipeline(uint16_t _programIdx)
  2213. {
  2214. BX_UNUSED(_programIdx);
  2215. // vkCreateComputePipelines
  2216. return VK_NULL_HANDLE;
  2217. }
  2218. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
  2219. {
  2220. ProgramVK& program = m_program[_programIdx];
  2221. _state &= 0
  2222. | BGFX_STATE_WRITE_RGB
  2223. | BGFX_STATE_WRITE_A
  2224. | BGFX_STATE_WRITE_Z
  2225. | BGFX_STATE_DEPTH_TEST_MASK
  2226. | BGFX_STATE_BLEND_MASK
  2227. | BGFX_STATE_BLEND_EQUATION_MASK
  2228. | BGFX_STATE_BLEND_INDEPENDENT
  2229. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2230. | BGFX_STATE_CULL_MASK
  2231. | BGFX_STATE_MSAA
  2232. | BGFX_STATE_LINEAA
  2233. | BGFX_STATE_CONSERVATIVE_RASTER
  2234. | BGFX_STATE_PT_MASK
  2235. ;
  2236. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2237. VertexDecl decl;
  2238. bx::memCopy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2239. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2240. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2241. {
  2242. uint16_t mask = attrMask[ii];
  2243. uint16_t attr = (decl.m_attributes[ii] & mask);
  2244. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2245. }
  2246. bx::HashMurmur2A murmur;
  2247. murmur.begin();
  2248. murmur.add(_state);
  2249. murmur.add(_stencil);
  2250. murmur.add(program.m_vsh->m_hash);
  2251. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2252. murmur.add(program.m_fsh->m_hash);
  2253. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2254. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2255. murmur.add(m_fbh.idx);
  2256. murmur.add(_numInstanceData);
  2257. const uint32_t hash = murmur.end();
  2258. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2259. if (VK_NULL_HANDLE != pipeline)
  2260. {
  2261. return pipeline;
  2262. }
  2263. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2264. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2265. colorBlendState.pAttachments = blendAttachmentState;
  2266. setBlendState(colorBlendState, _state);
  2267. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2268. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2269. inputAssemblyState.pNext = NULL;
  2270. inputAssemblyState.flags = 0;
  2271. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2272. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2273. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2274. setRasterizerState(rasterizationState, _state);
  2275. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2276. setDepthStencilState(depthStencilState, _state, _stencil);
  2277. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2278. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2279. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2280. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2281. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2282. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2283. const VkDynamicState dynamicStates[] =
  2284. {
  2285. VK_DYNAMIC_STATE_VIEWPORT,
  2286. VK_DYNAMIC_STATE_SCISSOR,
  2287. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2288. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2289. };
  2290. VkPipelineDynamicStateCreateInfo dynamicState;
  2291. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2292. dynamicState.pNext = NULL;
  2293. dynamicState.flags = 0;
  2294. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2295. dynamicState.pDynamicStates = dynamicStates;
  2296. VkPipelineShaderStageCreateInfo shaderStages[2];
  2297. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2298. shaderStages[0].pNext = NULL;
  2299. shaderStages[0].flags = 0;
  2300. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2301. shaderStages[0].module = program.m_vsh->m_module;
  2302. shaderStages[0].pName = "main";
  2303. shaderStages[0].pSpecializationInfo = NULL;
  2304. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2305. shaderStages[1].pNext = NULL;
  2306. shaderStages[1].flags = 0;
  2307. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2308. shaderStages[1].module = program.m_fsh->m_module;
  2309. shaderStages[1].pName = "main";
  2310. shaderStages[1].pSpecializationInfo = NULL;
  2311. VkPipelineViewportStateCreateInfo viewportState;
  2312. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2313. viewportState.pNext = NULL;
  2314. viewportState.flags = 0;
  2315. viewportState.viewportCount = 1;
  2316. viewportState.pViewports = NULL;
  2317. viewportState.scissorCount = 1;
  2318. viewportState.pScissors = NULL;
  2319. VkPipelineMultisampleStateCreateInfo multisampleState;
  2320. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2321. multisampleState.pNext = NULL;
  2322. multisampleState.flags = 0;
  2323. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2324. multisampleState.sampleShadingEnable = VK_FALSE;
  2325. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2326. multisampleState.pSampleMask = NULL;
  2327. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2328. multisampleState.alphaToOneEnable = VK_FALSE;
  2329. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2330. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2331. graphicsPipeline.pNext = NULL;
  2332. graphicsPipeline.flags = 0;
  2333. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2334. graphicsPipeline.pStages = shaderStages;
  2335. graphicsPipeline.pVertexInputState = &vertexInputState;
  2336. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2337. graphicsPipeline.pTessellationState = NULL;
  2338. graphicsPipeline.pViewportState = &viewportState;
  2339. graphicsPipeline.pRasterizationState = &rasterizationState;
  2340. graphicsPipeline.pMultisampleState = &multisampleState;
  2341. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2342. graphicsPipeline.pColorBlendState = &colorBlendState;
  2343. graphicsPipeline.pDynamicState = &dynamicState;
  2344. graphicsPipeline.layout = m_pipelineLayout;
  2345. graphicsPipeline.renderPass = m_renderPass;
  2346. graphicsPipeline.subpass = 0;
  2347. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2348. graphicsPipeline.basePipelineIndex = 0;
  2349. uint32_t length = g_callback->cacheReadSize(hash);
  2350. bool cached = length > 0;
  2351. void* cachedData = NULL;
  2352. VkPipelineCacheCreateInfo pcci;
  2353. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2354. pcci.pNext = NULL;
  2355. pcci.flags = 0;
  2356. pcci.initialDataSize = 0;
  2357. pcci.pInitialData = NULL;
  2358. if (cached)
  2359. {
  2360. cachedData = BX_ALLOC(g_allocator, length);
  2361. if (g_callback->cacheRead(hash, cachedData, length) )
  2362. {
  2363. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2364. bx::MemoryReader reader(cachedData, length);
  2365. pcci.initialDataSize = (size_t)reader.remaining();
  2366. pcci.pInitialData = reader.getDataPtr();
  2367. }
  2368. }
  2369. VkPipelineCache cache;
  2370. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2371. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2372. , cache
  2373. , 1
  2374. , &graphicsPipeline
  2375. , m_allocatorCb
  2376. , &pipeline
  2377. ) );
  2378. m_pipelineStateCache.add(hash, pipeline);
  2379. size_t dataSize;
  2380. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2381. if (0 < dataSize)
  2382. {
  2383. if (length < dataSize)
  2384. {
  2385. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2386. }
  2387. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2388. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2389. }
  2390. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2391. vkDestroy(cache);
  2392. if (NULL != cachedData)
  2393. {
  2394. BX_FREE(g_allocator, cachedData);
  2395. }
  2396. return pipeline;
  2397. }
  2398. void commit(UniformBuffer& _uniformBuffer)
  2399. {
  2400. _uniformBuffer.reset();
  2401. for (;;)
  2402. {
  2403. uint32_t opcode = _uniformBuffer.read();
  2404. if (UniformType::End == opcode)
  2405. {
  2406. break;
  2407. }
  2408. UniformType::Enum type;
  2409. uint16_t loc;
  2410. uint16_t num;
  2411. uint16_t copy;
  2412. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2413. const char* data;
  2414. if (copy)
  2415. {
  2416. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2417. }
  2418. else
  2419. {
  2420. UniformHandle handle;
  2421. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2422. data = (const char*)m_uniforms[handle.idx];
  2423. }
  2424. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2425. case UniformType::_uniform: \
  2426. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2427. { \
  2428. setShaderUniform(uint8_t(type), loc, data, num); \
  2429. } \
  2430. break;
  2431. switch ( (uint32_t)type)
  2432. {
  2433. case UniformType::Mat3:
  2434. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2435. {
  2436. float* value = (float*)data;
  2437. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2438. {
  2439. Matrix4 mtx;
  2440. mtx.un.val[ 0] = value[0];
  2441. mtx.un.val[ 1] = value[1];
  2442. mtx.un.val[ 2] = value[2];
  2443. mtx.un.val[ 3] = 0.0f;
  2444. mtx.un.val[ 4] = value[3];
  2445. mtx.un.val[ 5] = value[4];
  2446. mtx.un.val[ 6] = value[5];
  2447. mtx.un.val[ 7] = 0.0f;
  2448. mtx.un.val[ 8] = value[6];
  2449. mtx.un.val[ 9] = value[7];
  2450. mtx.un.val[10] = value[8];
  2451. mtx.un.val[11] = 0.0f;
  2452. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2453. }
  2454. }
  2455. break;
  2456. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2457. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2458. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2459. case UniformType::End:
  2460. break;
  2461. default:
  2462. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2463. break;
  2464. }
  2465. #undef CASE_IMPLEMENT_UNIFORM
  2466. }
  2467. }
  2468. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2469. {
  2470. VkClearRect rect[1];
  2471. rect[0].rect.offset.x = _rect.m_x;
  2472. rect[0].rect.offset.y = _rect.m_y;
  2473. rect[0].rect.extent.width = _rect.m_width;
  2474. rect[0].rect.extent.height = _rect.m_height;
  2475. rect[0].baseArrayLayer = 0;
  2476. rect[0].layerCount = 1;
  2477. uint32_t numMrt = 1;
  2478. // FrameBufferHandle fbh = m_fbh;
  2479. // if (isValid(fbh) )
  2480. // {
  2481. // const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  2482. // numMrt = bx::uint32_max(1, fb.m_num);
  2483. // }
  2484. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2485. uint32_t mrt = 0;
  2486. if (true //NULL != m_currentColor
  2487. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2488. {
  2489. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2490. {
  2491. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2492. {
  2493. attachments[mrt].colorAttachment = mrt;
  2494. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2495. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2496. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  2497. ++mrt;
  2498. }
  2499. }
  2500. else
  2501. {
  2502. float frgba[4] =
  2503. {
  2504. _clear.m_index[0] * 1.0f / 255.0f,
  2505. _clear.m_index[1] * 1.0f / 255.0f,
  2506. _clear.m_index[2] * 1.0f / 255.0f,
  2507. _clear.m_index[3] * 1.0f / 255.0f,
  2508. };
  2509. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2510. {
  2511. attachments[mrt].colorAttachment = mrt;
  2512. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2513. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  2514. ++mrt;
  2515. }
  2516. }
  2517. }
  2518. if (true //NULL != m_currentDepthStencil
  2519. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2520. {
  2521. attachments[mrt].colorAttachment = mrt;
  2522. attachments[mrt].aspectMask = 0;
  2523. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  2524. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  2525. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  2526. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  2527. ++mrt;
  2528. }
  2529. vkCmdClearAttachments(m_commandBuffer
  2530. , mrt
  2531. , attachments
  2532. , BX_COUNTOF(rect)
  2533. , rect
  2534. );
  2535. }
  2536. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  2537. {
  2538. VkPipelineStageFlags stageFlags = 0
  2539. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  2540. ;
  2541. VkSubmitInfo si;
  2542. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  2543. si.pNext = NULL;
  2544. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  2545. si.pWaitSemaphores = &_wait;
  2546. si.pWaitDstStageMask = &stageFlags;
  2547. si.commandBufferCount = 1;
  2548. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  2549. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  2550. si.pSignalSemaphores = &_signal;
  2551. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  2552. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  2553. return 0;
  2554. }
  2555. void finish()
  2556. {
  2557. finishAll();
  2558. }
  2559. void finishAll()
  2560. {
  2561. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2562. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  2563. }
  2564. uint32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags) const
  2565. {
  2566. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  2567. {
  2568. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  2569. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  2570. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  2571. {
  2572. return ii;
  2573. }
  2574. }
  2575. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  2576. return 0;
  2577. }
  2578. VkAllocationCallbacks* m_allocatorCb;
  2579. VkDebugReportCallbackEXT m_debugReportCallback;
  2580. VkInstance m_instance;
  2581. VkPhysicalDevice m_physicalDevice;
  2582. VkPhysicalDeviceProperties m_deviceProperties;
  2583. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  2584. VkSwapchainCreateInfoKHR m_sci;
  2585. VkSurfaceKHR m_surface;
  2586. VkSwapchainKHR m_swapchain;
  2587. VkImage m_backBufferColorImage[4];
  2588. VkImageView m_backBufferColorImageView[4];
  2589. VkFramebuffer m_backBufferColor[4];
  2590. VkCommandBuffer m_commandBuffers[4];
  2591. VkCommandBuffer m_commandBuffer;
  2592. VkFormat m_backBufferDepthStencilFormat;
  2593. VkDeviceMemory m_backBufferDepthStencilMemory;
  2594. VkImage m_backBufferDepthStencilImage;
  2595. VkImageView m_backBufferDepthStencilImageView;
  2596. ScratchBufferVK m_scratchBuffer[4];
  2597. VkSemaphore m_presentDone[4];
  2598. uint32_t m_qfiGraphics;
  2599. uint32_t m_qfiCompute;
  2600. VkDevice m_device;
  2601. VkQueue m_queueGraphics;
  2602. VkQueue m_queueCompute;
  2603. VkFence m_fence;
  2604. VkRenderPass m_renderPass;
  2605. VkDescriptorPool m_descriptorPool;
  2606. VkDescriptorSetLayout m_descriptorSetLayout;
  2607. VkPipelineLayout m_pipelineLayout;
  2608. VkPipelineCache m_pipelineCache;
  2609. VkCommandPool m_commandPool;
  2610. void* m_renderDocDll;
  2611. void* m_vulkan1Dll;
  2612. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2613. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2614. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2615. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2616. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2617. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2618. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2619. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2620. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2621. UniformRegistry m_uniformReg;
  2622. StateCacheT<VkPipeline> m_pipelineStateCache;
  2623. Resolution m_resolution;
  2624. uint32_t m_maxAnisotropy;
  2625. bool m_depthClamp;
  2626. bool m_wireframe;
  2627. TextVideoMem m_textVideoMem;
  2628. uint8_t m_fsScratch[64<<10];
  2629. uint8_t m_vsScratch[64<<10];
  2630. uint32_t m_fsChanges;
  2631. uint32_t m_vsChanges;
  2632. uint32_t m_backBufferColorIdx;
  2633. FrameBufferHandle m_fbh;
  2634. };
  2635. static RendererContextVK* s_renderVK;
  2636. RendererContextI* rendererCreate(const Init& _init)
  2637. {
  2638. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  2639. if (!s_renderVK->init(_init) )
  2640. {
  2641. BX_DELETE(g_allocator, s_renderVK);
  2642. s_renderVK = NULL;
  2643. }
  2644. return s_renderVK;
  2645. }
  2646. void rendererDestroy()
  2647. {
  2648. s_renderVK->shutdown();
  2649. BX_DELETE(g_allocator, s_renderVK);
  2650. s_renderVK = NULL;
  2651. }
  2652. #define VK_DESTROY_FUNC(_name) \
  2653. void vkDestroy(Vk##_name& _obj) \
  2654. { \
  2655. if (VK_NULL_HANDLE != _obj) \
  2656. { \
  2657. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  2658. _obj = VK_NULL_HANDLE; \
  2659. } \
  2660. }
  2661. VK_DESTROY
  2662. #undef VK_DESTROY_FUNC
  2663. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  2664. {
  2665. m_maxDescriptors = _maxDescriptors;
  2666. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, _maxDescriptors * sizeof(VkDescriptorSet) );
  2667. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2668. VkDevice device = s_renderVK->m_device;
  2669. VkDescriptorSetAllocateInfo dsai;
  2670. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2671. dsai.pNext = NULL;
  2672. dsai.descriptorPool = s_renderVK->m_descriptorPool;
  2673. dsai.descriptorSetCount = 1;
  2674. dsai.pSetLayouts = &s_renderVK->m_descriptorSetLayout;
  2675. for (uint32_t ii = 0, num = m_maxDescriptors; ii < num; ++ii)
  2676. {
  2677. VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &m_descriptorSet[ii]) );
  2678. }
  2679. VkBufferCreateInfo bci;
  2680. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2681. bci.pNext = NULL;
  2682. bci.flags = 0;
  2683. bci.size = _size;
  2684. bci.usage = 0
  2685. | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
  2686. // | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  2687. ;
  2688. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2689. bci.queueFamilyIndexCount = 0;
  2690. bci.pQueueFamilyIndices = NULL;
  2691. VK_CHECK(vkCreateBuffer(device
  2692. , &bci
  2693. , allocatorCb
  2694. , &m_buffer
  2695. ) );
  2696. VkMemoryRequirements mr;
  2697. vkGetBufferMemoryRequirements(device
  2698. , m_buffer
  2699. , &mr
  2700. );
  2701. VkMemoryAllocateInfo ma;
  2702. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2703. ma.pNext = NULL;
  2704. ma.allocationSize = mr.size;
  2705. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2706. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2707. );
  2708. VK_CHECK(vkAllocateMemory(device
  2709. , &ma
  2710. , allocatorCb
  2711. , &m_deviceMem
  2712. ) );
  2713. m_size = (uint32_t)mr.size;
  2714. m_pos = 0;
  2715. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2716. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  2717. }
  2718. void ScratchBufferVK::destroy()
  2719. {
  2720. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2721. VkDevice device = s_renderVK->m_device;
  2722. vkFreeDescriptorSets(device, s_renderVK->m_descriptorPool, m_maxDescriptors, m_descriptorSet);
  2723. BX_FREE(g_allocator, m_descriptorSet);
  2724. vkUnmapMemory(device, m_deviceMem);
  2725. vkDestroy(m_buffer);
  2726. vkFreeMemory(device
  2727. , m_deviceMem
  2728. , allocatorCb
  2729. );
  2730. }
  2731. void ScratchBufferVK::reset(VkDescriptorBufferInfo& /*_descriptorBufferInfo*/)
  2732. {
  2733. m_pos = 0;
  2734. m_currentDs = 0;
  2735. }
  2736. void* ScratchBufferVK::allocUbv(VkDescriptorBufferInfo& _descriptorBufferInfo, uint32_t _size)
  2737. {
  2738. uint32_t total = bx::strideAlign(_size
  2739. , uint32_t(s_renderVK->m_deviceProperties.limits.minUniformBufferOffsetAlignment)
  2740. );
  2741. _descriptorBufferInfo.buffer = m_buffer;
  2742. _descriptorBufferInfo.offset = m_pos;
  2743. _descriptorBufferInfo.range = total;
  2744. VkWriteDescriptorSet wds[1];
  2745. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2746. wds[0].pNext = NULL;
  2747. wds[0].dstSet = m_descriptorSet[m_currentDs];
  2748. wds[0].dstBinding = DslBinding::UniformBuffer;
  2749. wds[0].dstArrayElement = 0;
  2750. wds[0].descriptorCount = 1;
  2751. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2752. wds[0].pImageInfo = NULL;
  2753. wds[0].pBufferInfo = &_descriptorBufferInfo;
  2754. wds[0].pTexelBufferView = NULL;
  2755. vkUpdateDescriptorSets(s_renderVK->m_device, BX_COUNTOF(wds), wds, 0, NULL);
  2756. void* data = &m_data[m_pos];
  2757. m_pos += total;
  2758. ++m_currentDs;
  2759. return data;
  2760. }
  2761. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  2762. {
  2763. VkResult result;
  2764. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2765. VkDevice device = s_renderVK->m_device;
  2766. VkImageCreateInfo ici;
  2767. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2768. ici.pNext = NULL;
  2769. ici.flags = 0;
  2770. ici.imageType = VK_IMAGE_TYPE_2D;
  2771. ici.format = _format;
  2772. ici.extent = _extent;
  2773. ici.mipLevels = 1;
  2774. ici.arrayLayers = 1;
  2775. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  2776. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  2777. ici.usage = 0
  2778. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  2779. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  2780. ;
  2781. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2782. ici.queueFamilyIndexCount = 0;
  2783. ici.pQueueFamilyIndices = 0;
  2784. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2785. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  2786. if (VK_SUCCESS != result)
  2787. {
  2788. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  2789. return result;
  2790. }
  2791. VkMemoryRequirements mr;
  2792. vkGetImageMemoryRequirements(device, m_image, &mr);
  2793. VkMemoryAllocateInfo ma;
  2794. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2795. ma.pNext = NULL;
  2796. ma.allocationSize = mr.size;
  2797. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2798. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  2799. );
  2800. result = vkAllocateMemory(device
  2801. , &ma
  2802. , allocatorCb
  2803. , &m_memory
  2804. );
  2805. if (VK_SUCCESS != result)
  2806. {
  2807. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  2808. destroy();
  2809. return result;
  2810. }
  2811. result = vkBindImageMemory(device, m_image, m_memory, 0);
  2812. if (VK_SUCCESS != result)
  2813. {
  2814. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  2815. destroy();
  2816. return result;
  2817. }
  2818. VkImageViewCreateInfo ivci;
  2819. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2820. ivci.pNext = NULL;
  2821. ivci.flags = 0;
  2822. ivci.image = m_image;
  2823. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  2824. ivci.format = _format;
  2825. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  2826. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  2827. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  2828. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  2829. ivci.subresourceRange.aspectMask = 0
  2830. | VK_IMAGE_ASPECT_DEPTH_BIT
  2831. | VK_IMAGE_ASPECT_STENCIL_BIT
  2832. ;
  2833. ivci.subresourceRange.baseMipLevel = 0;
  2834. ivci.subresourceRange.levelCount = 1;
  2835. ivci.subresourceRange.baseArrayLayer = 0;
  2836. ivci.subresourceRange.layerCount = 1;
  2837. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  2838. if (VK_SUCCESS != result)
  2839. {
  2840. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  2841. destroy();
  2842. return result;
  2843. }
  2844. return VK_SUCCESS;
  2845. }
  2846. void ImageVK::destroy()
  2847. {
  2848. vkDestroy(m_imageView);
  2849. vkDestroy(m_image);
  2850. if (VK_NULL_HANDLE != m_memory)
  2851. {
  2852. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  2853. m_memory = VK_NULL_HANDLE;
  2854. }
  2855. }
  2856. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  2857. {
  2858. BX_UNUSED(_stride);
  2859. m_size = _size;
  2860. m_flags = _flags;
  2861. m_dynamic = NULL == _data;
  2862. VkBufferCreateInfo bci;
  2863. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2864. bci.pNext = NULL;
  2865. bci.flags = 0;
  2866. bci.size = _size;
  2867. bci.usage = 0
  2868. | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  2869. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  2870. ;
  2871. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2872. bci.queueFamilyIndexCount = 0;
  2873. bci.pQueueFamilyIndices = NULL;
  2874. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2875. VkDevice device = s_renderVK->m_device;
  2876. VK_CHECK(vkCreateBuffer(device
  2877. , &bci
  2878. , allocatorCb
  2879. , &m_buffer
  2880. ) );
  2881. VkMemoryRequirements mr;
  2882. vkGetBufferMemoryRequirements(device
  2883. , m_buffer
  2884. , &mr
  2885. );
  2886. VkMemoryAllocateInfo ma;
  2887. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2888. ma.pNext = NULL;
  2889. ma.allocationSize = mr.size;
  2890. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2891. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2892. );
  2893. VK_CHECK(vkAllocateMemory(device
  2894. , &ma
  2895. , allocatorCb
  2896. , &m_deviceMem
  2897. ) );
  2898. if (!m_dynamic)
  2899. {
  2900. void* dst;
  2901. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  2902. bx::memCopy(dst, _data, _size);
  2903. vkUnmapMemory(device, m_deviceMem);
  2904. }
  2905. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2906. }
  2907. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  2908. {
  2909. BX_UNUSED(_commandBuffer, _offset, _size, _data, _discard);
  2910. }
  2911. void BufferVK::destroy()
  2912. {
  2913. if (VK_NULL_HANDLE != m_buffer)
  2914. {
  2915. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2916. VkDevice device = s_renderVK->m_device;
  2917. vkDestroy(m_buffer);
  2918. vkFreeMemory(device
  2919. , m_deviceMem
  2920. , allocatorCb
  2921. );
  2922. m_dynamic = false;
  2923. }
  2924. }
  2925. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  2926. {
  2927. BufferVK::create(_size, _data, _flags, true);
  2928. m_decl = _declHandle;
  2929. }
  2930. void ShaderVK::create(const Memory* _mem)
  2931. {
  2932. bx::MemoryReader reader(_mem->data, _mem->size);
  2933. uint32_t magic;
  2934. bx::read(&reader, magic);
  2935. VkShaderStageFlagBits shaderStage;
  2936. BX_UNUSED(shaderStage);
  2937. if (isShaderType(magic, 'C') )
  2938. {
  2939. shaderStage = VK_SHADER_STAGE_COMPUTE_BIT;
  2940. }
  2941. else if (isShaderType(magic, 'F') )
  2942. {
  2943. shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2944. }
  2945. else if (isShaderType(magic, 'V') )
  2946. {
  2947. shaderStage = VK_SHADER_STAGE_VERTEX_BIT;
  2948. }
  2949. const bool fragment = isShaderType(magic, 'F');
  2950. uint32_t hashIn;
  2951. bx::read(&reader, hashIn);
  2952. uint32_t hashOut;
  2953. if (isShaderVerLess(magic, 6) )
  2954. {
  2955. hashOut = hashIn;
  2956. }
  2957. else
  2958. {
  2959. bx::read(&reader, hashOut);
  2960. }
  2961. uint16_t count;
  2962. bx::read(&reader, count);
  2963. m_numPredefined = 0;
  2964. m_numUniforms = count;
  2965. BX_TRACE("%s Shader consts %d"
  2966. , getShaderTypeName(magic)
  2967. , count
  2968. );
  2969. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  2970. if (0 < count)
  2971. {
  2972. for (uint32_t ii = 0; ii < count; ++ii)
  2973. {
  2974. uint8_t nameSize = 0;
  2975. bx::read(&reader, nameSize);
  2976. char name[256];
  2977. bx::read(&reader, &name, nameSize);
  2978. name[nameSize] = '\0';
  2979. uint8_t type = 0;
  2980. bx::read(&reader, type);
  2981. uint8_t num;
  2982. bx::read(&reader, num);
  2983. uint16_t regIndex;
  2984. bx::read(&reader, regIndex);
  2985. uint16_t regCount;
  2986. bx::read(&reader, regCount);
  2987. const char* kind = "invalid";
  2988. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2989. if (PredefinedUniform::Count != predefined)
  2990. {
  2991. kind = "predefined";
  2992. m_predefined[m_numPredefined].m_loc = regIndex;
  2993. m_predefined[m_numPredefined].m_count = regCount;
  2994. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  2995. m_numPredefined++;
  2996. }
  2997. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  2998. {
  2999. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  3000. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3001. if (NULL != info)
  3002. {
  3003. if (NULL == m_constantBuffer)
  3004. {
  3005. m_constantBuffer = UniformBuffer::create(1024);
  3006. }
  3007. kind = "user";
  3008. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3009. }
  3010. }
  3011. else
  3012. {
  3013. kind = "sampler";
  3014. }
  3015. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3016. , kind
  3017. , name
  3018. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3019. , num
  3020. , regIndex
  3021. , regCount
  3022. );
  3023. BX_UNUSED(kind);
  3024. }
  3025. if (NULL != m_constantBuffer)
  3026. {
  3027. m_constantBuffer->finish();
  3028. }
  3029. }
  3030. uint32_t shaderSize;
  3031. bx::read(&reader, shaderSize);
  3032. const void* code = reader.getDataPtr();
  3033. bx::skip(&reader, shaderSize+1);
  3034. m_code = alloc(shaderSize);
  3035. bx::memCopy(m_code->data
  3036. , code
  3037. , shaderSize
  3038. );
  3039. VkShaderModuleCreateInfo smci;
  3040. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3041. smci.pNext = NULL;
  3042. smci.flags = 0;
  3043. smci.codeSize = m_code->size;
  3044. smci.pCode = (const uint32_t*)m_code->data;
  3045. VK_CHECK(vkCreateShaderModule(
  3046. s_renderVK->m_device
  3047. , &smci
  3048. , s_renderVK->m_allocatorCb
  3049. , &m_module
  3050. ) );
  3051. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3052. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  3053. bx::read(&reader, m_numAttrs);
  3054. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  3055. {
  3056. uint16_t id;
  3057. bx::read(&reader, id);
  3058. Attrib::Enum attr = idToAttrib(id);
  3059. if (Attrib::Count != attr)
  3060. {
  3061. m_attrMask[attr] = UINT16_MAX;
  3062. m_attrRemap[attr] = ii;
  3063. }
  3064. }
  3065. bx::HashMurmur2A murmur;
  3066. murmur.begin();
  3067. murmur.add(hashIn);
  3068. murmur.add(hashOut);
  3069. murmur.add(m_code->data, m_code->size);
  3070. murmur.add(m_numAttrs);
  3071. murmur.add(m_attrMask, m_numAttrs);
  3072. murmur.add(m_attrRemap, m_numAttrs);
  3073. m_hash = murmur.end();
  3074. bx::read(&reader, m_size);
  3075. }
  3076. void ShaderVK::destroy()
  3077. {
  3078. if (NULL != m_constantBuffer)
  3079. {
  3080. UniformBuffer::destroy(m_constantBuffer);
  3081. m_constantBuffer = NULL;
  3082. }
  3083. m_numPredefined = 0;
  3084. if (NULL != m_code)
  3085. {
  3086. release(m_code);
  3087. m_code = NULL;
  3088. m_hash = 0;
  3089. }
  3090. if (VK_NULL_HANDLE != m_module)
  3091. {
  3092. vkDestroy(m_module);
  3093. }
  3094. }
  3095. void TextureVK::destroy()
  3096. {
  3097. }
  3098. void FrameBufferVK::destroy()
  3099. {
  3100. }
  3101. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  3102. {
  3103. while (_bs.hasItem(_view) )
  3104. {
  3105. const BlitItem& blit = _bs.advance();
  3106. BX_UNUSED(blit);
  3107. }
  3108. }
  3109. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3110. {
  3111. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  3112. updateResolution(_render->m_resolution);
  3113. int64_t timeBegin = bx::getHPCounter();
  3114. int64_t captureElapsed = 0;
  3115. // m_gpuTimer.begin(m_commandList);
  3116. if (0 < _render->m_iboffset)
  3117. {
  3118. // TransientIndexBuffer* ib = _render->m_transientIb;
  3119. // m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  3120. }
  3121. if (0 < _render->m_vboffset)
  3122. {
  3123. // TransientVertexBuffer* vb = _render->m_transientVb;
  3124. // m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  3125. }
  3126. _render->sort();
  3127. RenderDraw currentState;
  3128. currentState.clear();
  3129. currentState.m_stateFlags = BGFX_STATE_NONE;
  3130. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3131. const bool hmdEnabled = false;
  3132. ViewState viewState(_render, hmdEnabled);
  3133. viewState.reset(_render, hmdEnabled);
  3134. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  3135. // setDebugWireframe(wireframe);
  3136. uint16_t currentSamplerStateIdx = kInvalidHandle;
  3137. uint16_t currentProgramIdx = kInvalidHandle;
  3138. uint32_t currentBindHash = 0;
  3139. bool hasPredefined = false;
  3140. bool commandListChanged = false;
  3141. VkPipeline currentPipeline = VK_NULL_HANDLE;
  3142. SortKey key;
  3143. uint16_t view = UINT16_MAX;
  3144. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3145. BlitState bs(_render);
  3146. uint32_t blendFactor = 0;
  3147. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3148. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  3149. PrimInfo prim = s_primInfo[primIndex];
  3150. bool wasCompute = false;
  3151. bool viewHasScissor = false;
  3152. bool restoreScissor = false;
  3153. Rect viewScissorRect;
  3154. viewScissorRect.clear();
  3155. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  3156. BX_UNUSED(maxComputeBindings);
  3157. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3158. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3159. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3160. uint32_t statsNumIndices = 0;
  3161. uint32_t statsKeyType[2] = {};
  3162. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  3163. VK_CHECK(vkAcquireNextImageKHR(m_device
  3164. , m_swapchain
  3165. , UINT64_MAX
  3166. , renderWait
  3167. , VK_NULL_HANDLE
  3168. , &m_backBufferColorIdx
  3169. ) );
  3170. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  3171. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  3172. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  3173. VkDescriptorBufferInfo descriptorBufferInfo;
  3174. scratchBuffer.reset(descriptorBufferInfo);
  3175. VkCommandBufferBeginInfo cbbi;
  3176. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3177. cbbi.pNext = NULL;
  3178. cbbi.flags = 0
  3179. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  3180. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  3181. ;
  3182. cbbi.pInheritanceInfo = NULL;
  3183. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  3184. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3185. setImageMemoryBarrier(m_commandBuffer
  3186. , m_backBufferColorImage[m_backBufferColorIdx]
  3187. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3188. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3189. );
  3190. VkRenderPassBeginInfo rpbi;
  3191. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3192. rpbi.pNext = NULL;
  3193. rpbi.renderPass = m_renderPass;
  3194. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  3195. rpbi.renderArea.offset.x = 0;
  3196. rpbi.renderArea.offset.y = 0;
  3197. rpbi.renderArea.extent = m_sci.imageExtent;
  3198. rpbi.clearValueCount = 0;
  3199. rpbi.pClearValues = NULL;
  3200. bool beginRenderPass = false;
  3201. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3202. {
  3203. // m_batch.begin();
  3204. // uint8_t eye = 0;
  3205. // uint8_t restartState = 0;
  3206. viewState.m_rect = _render->m_view[0].m_rect;
  3207. int32_t numItems = _render->m_numRenderItems;
  3208. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  3209. {
  3210. const uint64_t encodedKey = _render->m_sortKeys[item];
  3211. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3212. statsKeyType[isCompute]++;
  3213. const bool viewChanged = 0
  3214. || key.m_view != view
  3215. || item == numItems
  3216. ;
  3217. const uint32_t itemIdx = _render->m_sortValues[item];
  3218. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  3219. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  3220. ++item;
  3221. if (viewChanged)
  3222. {
  3223. if (beginRenderPass)
  3224. {
  3225. vkCmdEndRenderPass(m_commandBuffer);
  3226. beginRenderPass = false;
  3227. }
  3228. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3229. // m_batch.flush(m_commandList, true);
  3230. kick(renderWait);
  3231. renderWait = VK_NULL_HANDLE;
  3232. finishAll();
  3233. view = key.m_view;
  3234. currentPipeline = VK_NULL_HANDLE;
  3235. currentSamplerStateIdx = kInvalidHandle;
  3236. BX_UNUSED(currentSamplerStateIdx);
  3237. currentProgramIdx = kInvalidHandle;
  3238. hasPredefined = false;
  3239. fbh = _render->m_view[view].m_fbh;
  3240. setFrameBuffer(fbh);
  3241. viewState.m_rect = _render->m_view[view].m_rect;
  3242. const Rect& rect = _render->m_view[view].m_rect;
  3243. const Rect& scissorRect = _render->m_view[view].m_scissor;
  3244. viewHasScissor = !scissorRect.isZero();
  3245. viewScissorRect = viewHasScissor ? scissorRect : rect;
  3246. rpbi.renderArea.offset.x = rect.m_x;
  3247. rpbi.renderArea.offset.y = rect.m_y;
  3248. rpbi.renderArea.extent.width = rect.m_width;
  3249. rpbi.renderArea.extent.height = rect.m_height;
  3250. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3251. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  3252. beginRenderPass = true;
  3253. VkViewport vp;
  3254. vp.x = rect.m_x;
  3255. vp.y = rect.m_y;
  3256. vp.width = rect.m_width;
  3257. vp.height = rect.m_height;
  3258. vp.minDepth = 0.0f;
  3259. vp.maxDepth = 1.0f;
  3260. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  3261. VkRect2D rc;
  3262. rc.offset.x = viewScissorRect.m_x;
  3263. rc.offset.y = viewScissorRect.m_y;
  3264. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3265. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3266. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3267. restoreScissor = false;
  3268. Clear& clr = _render->m_view[view].m_clear;
  3269. if (BGFX_CLEAR_NONE != clr.m_flags)
  3270. {
  3271. Rect clearRect = rect;
  3272. clearRect.setIntersect(rect, viewScissorRect);
  3273. clearQuad(clearRect, clr, _render->m_colorPalette);
  3274. }
  3275. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  3276. submitBlit(bs, view);
  3277. }
  3278. if (isCompute)
  3279. {
  3280. if (!wasCompute)
  3281. {
  3282. wasCompute = true;
  3283. // m_commandList->SetComputeRootSignature(m_rootSignature);
  3284. // ID3D12DescriptorHeap* heaps[] = {
  3285. // m_samplerAllocator.getHeap(),
  3286. // scratchBuffer.getHeap(),
  3287. // };
  3288. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3289. }
  3290. const RenderCompute& compute = renderItem.compute;
  3291. VkPipeline pipeline = getPipeline(key.m_program);
  3292. if (pipeline != currentPipeline)
  3293. {
  3294. currentPipeline = pipeline;
  3295. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  3296. currentBindHash = 0;
  3297. }
  3298. // uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3299. // if (currentBindHash != bindHash)
  3300. // {
  3301. // currentBindHash = bindHash;
  3302. //
  3303. // Bind* bindCached = bindLru.find(bindHash);
  3304. // if (NULL == bindCached)
  3305. // {
  3306. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3307. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3308. //
  3309. // for (uint32_t ii = 0; ii < maxComputeBindings; ++ii)
  3310. // {
  3311. // const Binding& bind = renderBind.m_bind[ii];
  3312. // if (kInvalidHandle != bind.m_idx)
  3313. // {
  3314. // switch (bind.m_type)
  3315. // {
  3316. // case Binding::Image:
  3317. // {
  3318. // TextureD3D12& texture = m_textures[bind.m_idx];
  3319. //
  3320. // if (Access::Read != bind.m_un.m_compute.m_access)
  3321. // {
  3322. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3323. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3324. // }
  3325. // else
  3326. // {
  3327. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3328. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3329. // samplerFlags[ii] = texture.m_flags;
  3330. // }
  3331. // }
  3332. // break;
  3333. //
  3334. // case Binding::IndexBuffer:
  3335. // case Binding::VertexBuffer:
  3336. // {
  3337. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  3338. // ? m_indexBuffers[bind.m_idx]
  3339. // : m_vertexBuffers[bind.m_idx]
  3340. // ;
  3341. //
  3342. // if (Access::Read != bind.m_un.m_compute.m_access)
  3343. // {
  3344. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3345. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  3346. // }
  3347. // else
  3348. // {
  3349. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3350. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  3351. // }
  3352. // }
  3353. // break;
  3354. // }
  3355. // }
  3356. // }
  3357. //
  3358. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, maxComputeBindings, _render->m_colorPalette);
  3359. // if (samplerStateIdx != currentSamplerStateIdx)
  3360. // {
  3361. // currentSamplerStateIdx = samplerStateIdx;
  3362. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3363. // }
  3364. //
  3365. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3366. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  3367. //
  3368. // Bind bind;
  3369. // bind.m_srvHandle = srvHandle[0];
  3370. // bind.m_samplerStateIdx = samplerStateIdx;
  3371. // bindLru.add(bindHash, bind, 0);
  3372. // }
  3373. // else
  3374. // {
  3375. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3376. // if (samplerStateIdx != currentSamplerStateIdx)
  3377. // {
  3378. // currentSamplerStateIdx = samplerStateIdx;
  3379. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3380. // }
  3381. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3382. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  3383. // }
  3384. // }
  3385. bool constantsChanged = false;
  3386. if (compute.m_uniformBegin < compute.m_uniformEnd
  3387. || currentProgramIdx != key.m_program)
  3388. {
  3389. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  3390. currentProgramIdx = key.m_program;
  3391. ProgramVK& program = m_program[currentProgramIdx];
  3392. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3393. if (NULL != vcb)
  3394. {
  3395. commit(*vcb);
  3396. }
  3397. hasPredefined = 0 < program.m_numPredefined;
  3398. constantsChanged = true;
  3399. }
  3400. if (constantsChanged
  3401. || hasPredefined)
  3402. {
  3403. ProgramVK& program = m_program[currentProgramIdx];
  3404. viewState.setPredefined<4>(this, view, 0, program, _render, compute);
  3405. // commitShaderConstants(key.m_program, gpuAddress);
  3406. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  3407. }
  3408. if (isValid(compute.m_indirectBuffer) )
  3409. {
  3410. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  3411. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  3412. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3413. : compute.m_numIndirect
  3414. ;
  3415. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3416. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  3417. {
  3418. // m_commandList->ExecuteIndirect(ptr, args);
  3419. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3420. }
  3421. }
  3422. else
  3423. {
  3424. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  3425. }
  3426. continue;
  3427. }
  3428. const RenderDraw& draw = renderItem.draw;
  3429. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3430. {
  3431. const bool occluded = false //true
  3432. // && isValid(draw.m_occlusionQuery)
  3433. // && !hasOcclusionQuery
  3434. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  3435. ;
  3436. if (occluded
  3437. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  3438. {
  3439. // if (resetState)
  3440. // {
  3441. // currentState.clear();
  3442. // currentState.m_scissor = !draw.m_scissor;
  3443. // currentBind.clear();
  3444. // }
  3445. continue;
  3446. }
  3447. }
  3448. const uint64_t newFlags = draw.m_stateFlags;
  3449. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3450. currentState.m_stateFlags = newFlags;
  3451. const uint64_t newStencil = draw.m_stencil;
  3452. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  3453. currentState.m_stencil = newStencil;
  3454. if (viewChanged
  3455. || wasCompute)
  3456. {
  3457. if (wasCompute)
  3458. {
  3459. wasCompute = false;
  3460. }
  3461. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  3462. {
  3463. BX_UNUSED(s_viewName);
  3464. // wchar_t* viewNameW = s_viewNameW[view];
  3465. // viewNameW[3] = L' ';
  3466. // PIX_ENDEVENT();
  3467. // PIX_BEGINEVENT(toRgba8(0xff, 0x00, 0x00, 0xff), viewNameW);
  3468. }
  3469. commandListChanged = true;
  3470. }
  3471. if (commandListChanged)
  3472. {
  3473. commandListChanged = false;
  3474. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  3475. // ID3D12DescriptorHeap* heaps[] = {
  3476. // m_samplerAllocator.getHeap(),
  3477. // scratchBuffer.getHeap(),
  3478. // };
  3479. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3480. currentPipeline = VK_NULL_HANDLE;
  3481. currentBindHash = 0;
  3482. currentSamplerStateIdx = kInvalidHandle;
  3483. currentProgramIdx = kInvalidHandle;
  3484. currentState.clear();
  3485. currentState.m_scissor = !draw.m_scissor;
  3486. changedFlags = BGFX_STATE_MASK;
  3487. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3488. currentState.m_stateFlags = newFlags;
  3489. currentState.m_stencil = newStencil;
  3490. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3491. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3492. }
  3493. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  3494. if (isValid(draw.m_stream[0].m_handle) )
  3495. {
  3496. const uint64_t state = draw.m_stateFlags;
  3497. bool hasFactor = 0
  3498. || f0 == (state & f0)
  3499. || f1 == (state & f1)
  3500. ;
  3501. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  3502. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3503. VkPipeline pipeline =
  3504. getPipeline(state
  3505. , draw.m_stencil
  3506. , declIdx
  3507. , key.m_program
  3508. , uint8_t(draw.m_instanceDataStride/16)
  3509. );
  3510. uint16_t scissor = draw.m_scissor;
  3511. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3512. if (currentBindHash != bindHash
  3513. || 0 != changedStencil
  3514. || (hasFactor && blendFactor != draw.m_rgba)
  3515. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3516. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3517. || currentState.m_scissor != scissor
  3518. || pipeline != currentPipeline
  3519. || hasOcclusionQuery)
  3520. {
  3521. // m_batch.flush(m_commandList);
  3522. }
  3523. // if (currentBindHash != bindHash)
  3524. // {
  3525. // currentBindHash = bindHash;
  3526. //
  3527. // Bind* bindCached = bindLru.find(bindHash);
  3528. // if (NULL == bindCached)
  3529. // {
  3530. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3531. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3532. // {
  3533. // srvHandle[0].ptr = 0;
  3534. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3535. // {
  3536. // const Binding& bind = renderBind.m_bind[stage];
  3537. // if (kInvalidHandle != bind.m_idx)
  3538. // {
  3539. // TextureD3D12& texture = m_textures[bind.m_idx];
  3540. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3541. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  3542. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
  3543. // ? bind.m_un.m_draw.m_textureFlags
  3544. // : texture.m_flags
  3545. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  3546. // ;
  3547. // }
  3548. // else
  3549. // {
  3550. // bx::memCopy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  3551. // samplerFlags[stage] = 0;
  3552. // }
  3553. // }
  3554. // }
  3555. //
  3556. // if (srvHandle[0].ptr != 0)
  3557. // {
  3558. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  3559. // if (samplerStateIdx != currentSamplerStateIdx)
  3560. // {
  3561. // currentSamplerStateIdx = samplerStateIdx;
  3562. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3563. // }
  3564. //
  3565. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3566. //
  3567. // Bind bind;
  3568. // bind.m_srvHandle = srvHandle[0];
  3569. // bind.m_samplerStateIdx = samplerStateIdx;
  3570. // bindLru.add(bindHash, bind, 0);
  3571. // }
  3572. // }
  3573. // else
  3574. // {
  3575. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3576. // if (samplerStateIdx != currentSamplerStateIdx)
  3577. // {
  3578. // currentSamplerStateIdx = samplerStateIdx;
  3579. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3580. // }
  3581. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3582. // }
  3583. // }
  3584. if (pipeline != currentPipeline
  3585. || 0 != changedStencil)
  3586. {
  3587. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  3588. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3589. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  3590. }
  3591. if (pipeline != currentPipeline
  3592. || (hasFactor && blendFactor != draw.m_rgba) )
  3593. {
  3594. blendFactor = draw.m_rgba;
  3595. float bf[4];
  3596. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  3597. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  3598. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  3599. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  3600. vkCmdSetBlendConstants(m_commandBuffer, bf);
  3601. }
  3602. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3603. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3604. {
  3605. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3606. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3607. prim = s_primInfo[primIndex];
  3608. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  3609. }
  3610. if (currentState.m_scissor != scissor)
  3611. {
  3612. currentState.m_scissor = scissor;
  3613. if (UINT16_MAX == scissor)
  3614. {
  3615. if (restoreScissor
  3616. || viewHasScissor)
  3617. {
  3618. restoreScissor = false;
  3619. VkRect2D rc;
  3620. rc.offset.x = viewScissorRect.m_x;
  3621. rc.offset.y = viewScissorRect.m_y;
  3622. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3623. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3624. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3625. }
  3626. }
  3627. else
  3628. {
  3629. restoreScissor = true;
  3630. Rect scissorRect;
  3631. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  3632. VkRect2D rc;
  3633. rc.offset.x = scissorRect.m_x;
  3634. rc.offset.y = scissorRect.m_y;
  3635. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  3636. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  3637. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3638. }
  3639. }
  3640. if (pipeline != currentPipeline)
  3641. {
  3642. currentPipeline = pipeline;
  3643. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  3644. }
  3645. bool constantsChanged = false;
  3646. if (draw.m_uniformBegin < draw.m_uniformEnd
  3647. || currentProgramIdx != key.m_program
  3648. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3649. {
  3650. currentProgramIdx = key.m_program;
  3651. ProgramVK& program = m_program[currentProgramIdx];
  3652. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3653. if (NULL != vcb)
  3654. {
  3655. commit(*vcb);
  3656. }
  3657. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3658. if (NULL != fcb)
  3659. {
  3660. commit(*fcb);
  3661. }
  3662. hasPredefined = 0 < program.m_numPredefined;
  3663. constantsChanged = true;
  3664. }
  3665. if (constantsChanged
  3666. || hasPredefined)
  3667. {
  3668. ProgramVK& program = m_program[currentProgramIdx];
  3669. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3670. viewState.m_alphaRef = ref/255.0f;
  3671. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3672. commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  3673. }
  3674. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3675. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  3676. uint32_t numIndices = 0;
  3677. VkDeviceSize offset = 0;
  3678. vkCmdBindVertexBuffers(m_commandBuffer
  3679. , 0
  3680. , 1
  3681. , &vb.m_buffer
  3682. , &offset
  3683. );
  3684. if (!isValid(draw.m_indexBuffer) )
  3685. {
  3686. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  3687. ? vb.m_size / vertexDecl.m_stride
  3688. : draw.m_numVertices
  3689. ;
  3690. vkCmdDraw(m_commandBuffer
  3691. , numVertices
  3692. , draw.m_numInstances
  3693. , draw.m_stream[0].m_startVertex
  3694. , 0
  3695. );
  3696. }
  3697. else
  3698. {
  3699. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3700. // ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3701. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3702. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3703. numIndices = UINT32_MAX == draw.m_numIndices
  3704. ? ib.m_size / indexSize
  3705. : draw.m_numIndices
  3706. ;
  3707. vkCmdBindIndexBuffer(m_commandBuffer
  3708. , ib.m_buffer
  3709. , 0
  3710. , hasIndex16
  3711. ? VK_INDEX_TYPE_UINT16
  3712. : VK_INDEX_TYPE_UINT32
  3713. );
  3714. vkCmdDrawIndexed(m_commandBuffer
  3715. , numIndices
  3716. , draw.m_numInstances
  3717. , draw.m_startIndex
  3718. , draw.m_stream[0].m_startVertex
  3719. , 0
  3720. );
  3721. }
  3722. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  3723. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3724. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3725. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3726. statsNumInstances[primIndex] += draw.m_numInstances;
  3727. statsNumIndices += numIndices;
  3728. if (hasOcclusionQuery)
  3729. {
  3730. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  3731. // m_batch.flush(m_commandList);
  3732. // m_occlusionQuery.end(m_commandList);
  3733. }
  3734. }
  3735. }
  3736. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  3737. // m_batch.end(m_commandList);
  3738. }
  3739. int64_t timeEnd = bx::getHPCounter();
  3740. int64_t frameTime = timeEnd - timeBegin;
  3741. static int64_t min = frameTime;
  3742. static int64_t max = frameTime;
  3743. min = bx::min<int64_t>(min, frameTime);
  3744. max = bx::max<int64_t>(max, frameTime);
  3745. static uint32_t maxGpuLatency = 0;
  3746. static double maxGpuElapsed = 0.0f;
  3747. double elapsedGpuMs = 0.0;
  3748. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  3749. static int64_t presentMin = 0; //m_presentElapsed;
  3750. static int64_t presentMax = 0; //m_presentElapsed;
  3751. BX_UNUSED(presentMin, presentMax);
  3752. // presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  3753. // presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  3754. // m_gpuTimer.end(m_commandList);
  3755. // while (m_gpuTimer.get() )
  3756. // {
  3757. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3758. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3759. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3760. // }
  3761. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3762. const int64_t timerFreq = bx::getHPFrequency();
  3763. Stats& perfStats = _render->m_perfStats;
  3764. perfStats.cpuTimeBegin = timeBegin;
  3765. perfStats.cpuTimeEnd = timeEnd;
  3766. perfStats.cpuTimerFreq = timerFreq;
  3767. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3768. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3769. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3770. // perfStats.numDraw = statsKeyType[0];
  3771. // perfStats.numCompute = statsKeyType[1];
  3772. perfStats.numBlit = _render->m_numBlitItems;
  3773. // perfStats.maxGpuLatency = maxGpuLatency;
  3774. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  3775. perfStats.gpuMemoryMax = -INT64_MAX;
  3776. perfStats.gpuMemoryUsed = -INT64_MAX;
  3777. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3778. {
  3779. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3780. // m_needPresent = true;
  3781. TextVideoMem& tvm = m_textVideoMem;
  3782. static int64_t next = timeEnd;
  3783. if (timeEnd >= next)
  3784. {
  3785. next = timeEnd + timerFreq;
  3786. double freq = double(timerFreq);
  3787. double toMs = 1000.0 / freq;
  3788. tvm.clear();
  3789. uint16_t pos = 0;
  3790. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  3791. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3792. , getRendererName()
  3793. );
  3794. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  3795. // char description[BX_COUNTOF(desc.Description)];
  3796. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  3797. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  3798. //
  3799. // char dedicatedVideo[16];
  3800. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  3801. //
  3802. // char dedicatedSystem[16];
  3803. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  3804. //
  3805. // char sharedSystem[16];
  3806. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  3807. //
  3808. // char processMemoryUsed[16];
  3809. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3810. //
  3811. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  3812. // , dedicatedVideo
  3813. // , dedicatedSystem
  3814. // , sharedSystem
  3815. // , processMemoryUsed
  3816. // );
  3817. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  3818. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  3819. //
  3820. // char budget[16];
  3821. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  3822. //
  3823. // char currentUsage[16];
  3824. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  3825. //
  3826. // char availableForReservation[16];
  3827. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  3828. //
  3829. // char currentReservation[16];
  3830. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  3831. //
  3832. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  3833. // , budget
  3834. // , currentUsage
  3835. // , availableForReservation
  3836. // , currentReservation
  3837. // );
  3838. pos = 10;
  3839. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3840. , double(frameTime)*toMs
  3841. , double(min)*toMs
  3842. , double(max)*toMs
  3843. , freq/frameTime
  3844. );
  3845. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  3846. // , double(m_presentElapsed)*toMs
  3847. // , double(presentMin)*toMs
  3848. // , double(presentMax)*toMs
  3849. // );
  3850. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3851. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  3852. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3853. , 0 != msaa ? '\xfe' : ' '
  3854. , 1<<msaa
  3855. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3856. );
  3857. double elapsedCpuMs = double(frameTime)*toMs;
  3858. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  3859. , _render->m_numRenderItems
  3860. , statsKeyType[0]
  3861. , statsKeyType[1]
  3862. , elapsedCpuMs
  3863. );
  3864. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  3865. {
  3866. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  3867. , getName(Topology::Enum(ii) )
  3868. , statsNumPrimsRendered[ii]
  3869. , statsNumInstances[ii]
  3870. , statsNumPrimsSubmitted[ii]
  3871. );
  3872. }
  3873. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  3874. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  3875. // , m_batch.m_maxDrawPerBatch
  3876. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  3877. // );
  3878. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  3879. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  3880. // , m_batch.m_maxDrawPerBatch
  3881. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  3882. // );
  3883. if (NULL != m_renderDocDll)
  3884. {
  3885. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  3886. }
  3887. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  3888. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3889. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  3890. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  3891. pos++;
  3892. tvm.printf(10, pos++, 0x8b, " State cache: ");
  3893. tvm.printf(10, pos++, 0x8b, " PSO | Sampler | Bind | Queued ");
  3894. tvm.printf(10, pos++, 0x8b, " %6d " //| %6d | %6d | %6d "
  3895. , m_pipelineStateCache.getCount()
  3896. // , m_samplerStateCache.getCount()
  3897. // , bindLru.getCount()
  3898. // , m_cmd.m_control.available()
  3899. );
  3900. pos++;
  3901. double captureMs = double(captureElapsed)*toMs;
  3902. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  3903. uint8_t attr[2] = { 0x8c, 0x8a };
  3904. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3905. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  3906. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  3907. min = frameTime;
  3908. max = frameTime;
  3909. // presentMin = m_presentElapsed;
  3910. // presentMax = m_presentElapsed;
  3911. }
  3912. blit(this, _textVideoMemBlitter, tvm);
  3913. // PIX_ENDEVENT();
  3914. }
  3915. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3916. {
  3917. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugtext");
  3918. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3919. // PIX_ENDEVENT();
  3920. }
  3921. if (beginRenderPass)
  3922. {
  3923. vkCmdEndRenderPass(m_commandBuffer);
  3924. beginRenderPass = false;
  3925. }
  3926. setImageMemoryBarrier(m_commandBuffer
  3927. , m_backBufferColorImage[m_backBufferColorIdx]
  3928. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3929. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3930. );
  3931. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3932. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  3933. finishAll();
  3934. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  3935. }
  3936. } /* namespace vk */ } // namespace bgfx
  3937. #else
  3938. namespace bgfx { namespace vk
  3939. {
  3940. RendererContextI* rendererCreate(const Init& _init)
  3941. {
  3942. BX_UNUSED(_init);
  3943. return NULL;
  3944. }
  3945. void rendererDestroy()
  3946. {
  3947. }
  3948. } /* namespace vk */ } // namespace bgfx
  3949. #endif // BGFX_CONFIG_RENDERER_VULKAN