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- /*
- * Copyright 2011-2012 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <stdio.h>
- #include <stdint.h>
- #include <stdlib.h>
- #include <string.h>
- #include <string>
- #include <vector>
- #include "glsl_optimizer.h"
- #define MAX_TAGS 256
- extern "C" {
- # include <fpp.h>
- } // extern "C"
- #if 0
- # define BX_TRACE(_format, ...) fprintf(stderr, "" _format "\n", ##__VA_ARGS__)
- #endif // DEBUG
- #define BX_NAMESPACE 1
- #include <bx/bx.h>
- #if BX_PLATFORM_LINUX
- # define _stricmp strcasecmp
- #endif // BX_PLATFORM_LINUX
- #include <bx/commandline.h>
- #include <bx/countof.h>
- #include <bx/endian.h>
- #include <bx/uint32_t.h>
- #if BX_PLATFORM_WINDOWS
- # include <d3dx9.h>
- #endif // BX_PLATFORM_WINDOWS
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- struct ConstantType
- {
- enum Enum
- {
- Uniform1i,
- Uniform1f,
- End,
- Uniform1iv,
- Uniform1fv,
- Uniform2fv,
- Uniform3fv,
- Uniform4fv,
- Uniform3x3fv,
- Uniform4x4fv,
- Count,
- TypeMask = 0x7f,
- FragmentBit = 0x80
- };
- };
- static const char* s_constantTypeName[ConstantType::Count] =
- {
- "int",
- "float",
- NULL,
- "int",
- "float",
- "float2",
- "float3",
- "float4",
- "float3x3",
- "float4x4",
- };
- struct Uniform
- {
- std::string name;
- ConstantType::Enum type;
- uint8_t num;
- uint16_t regIndex;
- uint16_t regCount;
- };
- typedef std::vector<Uniform> UniformArray;
- #if BX_PLATFORM_WINDOWS
- struct ConstRemap
- {
- ConstantType::Enum id;
- D3DXPARAMETER_CLASS paramClass;
- D3DXPARAMETER_TYPE paramType;
- uint32_t paramBytes;
- };
- static const ConstRemap s_constRemap[7] =
- {
- { ConstantType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 4 },
- { ConstantType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 4 },
- { ConstantType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 8 },
- { ConstantType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 12 },
- { ConstantType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 16 },
- { ConstantType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 36 },
- { ConstantType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 64 },
- };
- ConstantType::Enum findConstantType(const D3DXCONSTANT_DESC& constDesc)
- {
- uint32_t count = sizeof(s_constRemap)/sizeof(ConstRemap);
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- const ConstRemap& remap = s_constRemap[ii];
- if (remap.paramClass == constDesc.Class
- && remap.paramType == constDesc.Type
- && (constDesc.Bytes%remap.paramBytes) == 0)
- {
- return remap.id;
- }
- }
- return ConstantType::Count;
- }
- static uint32_t s_optimizationLevel[4] =
- {
- D3DXSHADER_OPTIMIZATION_LEVEL0,
- D3DXSHADER_OPTIMIZATION_LEVEL1,
- D3DXSHADER_OPTIMIZATION_LEVEL2,
- D3DXSHADER_OPTIMIZATION_LEVEL3,
- };
- #endif // BX_PLATFORM_WINDOWS
- class Stream
- {
- public:
- Stream(FILE* _file, bool _bigEndian = false)
- : m_file(_file)
- , m_bigEndian(_bigEndian)
- {
- }
- ~Stream()
- {
- }
- void close()
- {
- m_file = NULL;
- }
- void writef(const char* _format, ...)
- {
- if (NULL != m_file)
- {
- va_list argList;
- va_start(argList, _format);
- char temp[2048];
- int len = vsnprintf(temp, sizeof(temp), _format, argList);
- fwrite(temp, len, 1, m_file);
- va_end(argList);
- }
- }
- void write(const char* _str)
- {
- if (NULL != m_file)
- {
- fwrite(_str, strlen(_str), 1, m_file);
- }
- }
- void write(const void* _data, size_t _size)
- {
- if (NULL != m_file)
- {
- fwrite(_data, _size, 1, m_file);
- }
- }
- template<typename Ty>
- void write(Ty _value)
- {
- Ty temp = m_bigEndian ? bx::bigEndian<Ty>(_value) : _value;
- write(&temp, sizeof(Ty) );
- }
- private:
- FILE* m_file;
- bool m_bigEndian;
- };
- bool compileGLSLShader(CommandLine& _cmdLine, const std::string& _code, const char* _outFilePath)
- {
- const glslopt_shader_type type = (0 == _stricmp(_cmdLine.findOption('\0', "type"), "fragment") ) ? kGlslOptShaderFragment : kGlslOptShaderVertex;
- glslopt_ctx* ctx = glslopt_initialize(false);
- glslopt_shader* shader = glslopt_optimize(ctx, type, _code.c_str(), 0);
- if( !glslopt_get_status(shader) )
- {
- fprintf(stderr, "Code:\n---\n%s\n---\n", _code.c_str() );
- fprintf(stderr, "Error: %s\n", glslopt_get_log(shader) );
- glslopt_cleanup(ctx);
- return false;
- }
- const char* optimizedShader = glslopt_get_output(shader);
- FILE* out = fopen(_outFilePath, "wb");
- if (NULL == out)
- {
- fprintf(stderr, "Unable to open output file '%s'.", _outFilePath);
- glslopt_cleanup(ctx);
- return false;
- }
- Stream stream(out);
- const char* profile = _cmdLine.findOption('p');
- if (NULL == profile)
- {
- stream.write("#ifdef GL_ES\n");
- stream.write("precision highp float;\n");
- stream.write("#endif // GL_ES\n\n");
- }
- else
- {
- stream.writef("#version %s\n\n", profile);
- }
- stream.write(optimizedShader, strlen(optimizedShader) );
- uint8_t nul = 0;
- stream.write(nul);
- stream.close();
- fclose(out);
- glslopt_cleanup(ctx);
- return true;
- }
- bool compileHLSLShader(CommandLine& _cmdLine, const std::string& _code, const char* _outFilePath)
- {
- #if BX_PLATFORM_WINDOWS
- const char* profile = _cmdLine.findOption('p');
- if (NULL == profile)
- {
- printf("Shader profile must be specified.\n");
- return false;
- }
- bool bigEndian = _cmdLine.hasArg('\0', "xbox360");
- uint32_t flags = 0;
- flags |= _cmdLine.hasArg('\0', "debug") ? D3DXSHADER_DEBUG : 0;
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
- uint32_t optimization = 3;
- if (_cmdLine.hasArg(optimization, 'O') )
- {
- optimization = bx::uint32_min(optimization, countof(s_optimizationLevel)-1);
- flags |= s_optimizationLevel[optimization];
- }
- else
- {
- flags |= D3DXSHADER_SKIPOPTIMIZATION;
- }
- BX_TRACE("Profile: %s", profile);
- BX_TRACE("Flags: 0x%08x", flags);
- BX_TRACE("Big Endian: %s", bigEndian?"true":"false");
- LPD3DXBUFFER code;
- LPD3DXBUFFER errorMsg;
- LPD3DXCONSTANTTABLE constantTable;
- HRESULT hr = D3DXCompileShader(_code.c_str()
- , _code.size()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , &code
- , &errorMsg
- , &constantTable
- );
- if (FAILED(hr) )
- {
- fprintf(stderr, "Code:\n---\n%s\n---\n", _code.c_str() );
- fprintf(stderr, "Error: 0x%08x %s\n", hr, errorMsg->GetBufferPointer() );
- return false;
- }
- D3DXCONSTANTTABLE_DESC desc;
- hr = constantTable->GetDesc(&desc);
- if (FAILED(hr) )
- {
- fprintf(stderr, "Error 0x%08x\n", hr);
- return false;
- }
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
- BX_TRACE("Num constants: %d", desc.Constants);
- BX_TRACE("# cl ty RxC S By Name");
- UniformArray uniforms;
- for (uint32_t ii = 0; ii < desc.Constants; ++ii)
- {
- D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
- D3DXCONSTANT_DESC constDesc;
- uint32_t count;
- constantTable->GetConstantDesc(handle, &constDesc, &count);
- BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
- , ii
- , constDesc.Class
- , constDesc.Type
- , constDesc.Rows
- , constDesc.Columns
- , constDesc.StructMembers
- , constDesc.Bytes
- , constDesc.Name
- , constDesc.Elements
- , constDesc.RegisterIndex
- , constDesc.RegisterCount
- );
- ConstantType::Enum type = findConstantType(constDesc);
- if (ConstantType::Count != type)
- {
- Uniform un;
- un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
- un.type = type;
- un.num = constDesc.Elements;
- un.regIndex = constDesc.RegisterIndex;
- un.regCount = constDesc.RegisterCount;
- uniforms.push_back(un);
- }
- }
- FILE* out = fopen(_outFilePath, "wb");
- if (NULL == out)
- {
- fprintf(stderr, "Unable to open output file '%s'.", _outFilePath);
- return false;
- }
- Stream stream(out, bigEndian);
- uint16_t count = (uint16_t)uniforms.size();
- stream.write(count);
- uint32_t fragmentBit = profile[0] == 'p' ? ConstantType::FragmentBit : 0;
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- stream.write(nameSize);
- stream.write(un.name.c_str(), nameSize);
- stream.write<uint8_t>(un.type|fragmentBit);
- stream.write(un.num);
- stream.write(un.regIndex);
- stream.write(un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , s_constantTypeName[un.type]
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
- stream.write(shaderSize);
- stream.write(code->GetBufferPointer(), shaderSize);
- uint8_t nul = 0;
- stream.write(nul);
- stream.close();
- fclose(out);
- if (NULL != code)
- {
- code->Release();
- }
- if (NULL != errorMsg)
- {
- errorMsg->Release();
- }
- if (NULL != constantTable)
- {
- constantTable->Release();
- }
- return true;
- #else
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
- return false;
- #endif // BX_PLATFORM_WINDOWS
- }
- struct Preprocessor
- {
- Preprocessor(const char* _filePath)
- : m_tagptr(m_tags)
- , m_scratchPos(0)
- , m_fgetsPos(0)
- {
- m_filePath = scratch(_filePath);
- m_tagptr->tag = FPPTAG_USERDATA;
- m_tagptr->data = this;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_INPUT;
- m_tagptr->data = (void*)fppInput;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_OUTPUT;
- m_tagptr->data = (void*)fppOutput;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_ERROR;
- m_tagptr->data = (void*)fppError;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_IGNOREVERSION;
- m_tagptr->data = (void*)0;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_LINE;
- m_tagptr->data = (void*)0;
- m_tagptr++;
- m_tagptr->tag = FPPTAG_INPUT_NAME;
- m_tagptr->data = m_filePath;
- m_tagptr++;
- m_default = "#define lowp\n#define mediump\n#define highp\n";
- }
- void setDefine(const char* _define)
- {
- m_tagptr->tag = FPPTAG_DEFINE;
- m_tagptr->data = scratch(_define);
- m_tagptr++;
- }
- void setDefaultDefine(const char* _name)
- {
- char temp[1024];
- _snprintf(temp, countof(temp)
- , "#ifndef %s\n"
- "# define %s 0\n"
- "#endif // %s\n"
- "\n"
- , _name
- , _name
- , _name
- );
- m_default += temp;
- }
- bool run()
- {
- m_fgetsPos = 0;
- FILE* file = fopen(m_filePath, "r");
- long int size = fsize(file);
- char* input = new char[size+1];
- size = fread(input, 1, size, file);
- input[size] = '\0';
- fclose(file);
- m_input = m_default;
- m_input += input;
- fppTag* tagptr = m_tagptr;
- tagptr->tag = FPPTAG_END;
- tagptr->data = 0;
- tagptr++;
- int result = fppPreProcess(m_tags);
- return 0 == result;
- }
- char* fgets(char* _buffer, int _size)
- {
- int ii = 0;
- for (char ch = m_input[m_fgetsPos]; m_fgetsPos < m_input.size() && ii < _size-1; ch = m_input[++m_fgetsPos])
- {
- _buffer[ii++] = ch;
- if (ch == '\n' || ii == _size)
- {
- _buffer[ii] = '\0';
- m_fgetsPos++;
- return _buffer;
- }
- }
- return NULL;
- }
- static char* fppInput(char* _buffer, int _size, void* _userData)
- {
- Preprocessor* thisClass = (Preprocessor*)_userData;
- return thisClass->fgets(_buffer, _size);
- }
- static void fppOutput(int _ch, void* _userData)
- {
- Preprocessor* thisClass = (Preprocessor*)_userData;
- thisClass->m_preprocessed += _ch;
- }
- static void fppError(void* _userData, char* _format, va_list _vargs)
- {
- vfprintf(stderr, _format, _vargs);
- }
- char* scratch(const char* _str)
- {
- char* result = &m_scratch[m_scratchPos];
- strcpy(result, _str);
- m_scratchPos += strlen(_str)+1;
- return result;
- }
- fppTag m_tags[MAX_TAGS];
- fppTag* m_tagptr;
- char* m_filePath;
- std::string m_default;
- std::string m_input;
- std::string m_preprocessed;
- char m_scratch[16<<10];
- uint32_t m_scratchPos;
- uint32_t m_fgetsPos;
- };
- // OpenGL #version Features Direct3D Features Shader Model
- // 2.1 120 vf 9.0 vf 2.0
- // 3.0 130
- // 3.1 140
- // 3.2 150 vgf
- // 3.3 330 10.0 vgf 4.0
- // 4.0 400 vhdgf
- // 4.1 410
- // 4.2 420 11.0 vhdgf 5.0
- int main(int _argc, const char* _argv[])
- {
- CommandLine cmdLine(_argc, _argv);
- const char* filePath = cmdLine.findOption('f');
- if (NULL == filePath)
- {
- fprintf(stderr, "Shader file name must be specified.\n");
- return EXIT_FAILURE;
- }
- const char* outFilePath = cmdLine.findOption('o');
- if (NULL == outFilePath)
- {
- fprintf(stderr, "Output file name must be specified.\n");
- return EXIT_FAILURE;
- }
- const char* type = cmdLine.findOption('\0', "type");
- if (NULL == type)
- {
- fprintf(stderr, "Must specify shader type.");
- return EXIT_FAILURE;
- }
- const char* platform = cmdLine.findOption('\0', "platform");
- if (NULL == platform)
- {
- fprintf(stderr, "Must specify platform.\n");
- return EXIT_FAILURE;
- }
- bool preprocessOnly = cmdLine.hasArg("preprocess");
- Preprocessor preprocessor(filePath);
- preprocessor.setDefaultDefine("BX_PLATFORM_ANDROID");
- preprocessor.setDefaultDefine("BX_PLATFORM_NACL");
- preprocessor.setDefaultDefine("BX_PLATFORM_WINDOWS");
- preprocessor.setDefaultDefine("BX_PLATFORM_XBOX360");
- preprocessor.setDefaultDefine("BX_PLATFORM_LINUX");
- preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_GLSL");
- preprocessor.setDefaultDefine("BGFX_SHADER_LANGUAGE_HLSL");
- preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_FRAGMENT");
- preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
- bool glsl = false;
- if (0 == _stricmp(platform, "android") )
- {
- preprocessor.setDefine("BX_PLATFORM_ANDROID=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == _stricmp(platform, "nacl") )
- {
- preprocessor.setDefine("BX_PLATFORM_NACL=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == _stricmp(platform, "linux"))
- {
- preprocessor.setDefine("BX_PLATFORM_LINUX=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_GLSL=1");
- glsl = true;
- }
- else if (0 == _stricmp(platform, "windows") )
- {
- preprocessor.setDefine("BX_PLATFORM_WINDOWS=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=1");
- }
- else if (0 == _stricmp(platform, "xbox360") )
- {
- preprocessor.setDefine("BX_PLATFORM_XBOX360=1");
- preprocessor.setDefine("BGFX_SHADER_LANGUAGE_HLSL=1");
- }
- else
- {
- fprintf(stderr, "Unknown platform %s?!", platform);
- return EXIT_FAILURE;
- }
- switch (tolower(type[0]) )
- {
- case 'f':
- preprocessor.setDefine("BGFX_SHADER_TYPE_FRAGMENT=1");
- break;
- case 'v':
- preprocessor.setDefine("BGFX_SHADER_TYPE_VERTEX=1");
- break;
- default:
- fprintf(stderr, "Unknown type: %s?!", type);
- return EXIT_FAILURE;
- }
- if (preprocessor.run() )
- {
- BX_TRACE("Input file: %s", filePath);
- BX_TRACE("Output file: %s", outFilePath);
- if (preprocessOnly)
- {
- FILE* out = fopen(outFilePath, "wb");
- if (NULL == out)
- {
- fprintf(stderr, "Unable to open output file '%s'.", outFilePath);
- return false;
- }
- Stream stream(out);
- if (glsl)
- {
- const char* profile = cmdLine.findOption('p');
- if (NULL == profile)
- {
- stream.write("#ifdef GL_ES\n");
- stream.write("precision highp float;\n");
- stream.write("#endif // GL_ES\n\n");
- }
- else
- {
- stream.writef("#version %s\n\n", profile);
- }
- }
- stream.write(preprocessor.m_preprocessed.c_str(), preprocessor.m_preprocessed.size() );
- stream.close();
- fclose(out);
- return EXIT_SUCCESS;
- }
- if (glsl)
- {
- if (compileGLSLShader(cmdLine, preprocessor.m_preprocessed, outFilePath) )
- {
- return EXIT_SUCCESS;
- }
- }
- else
- {
- if (compileHLSLShader(cmdLine, preprocessor.m_preprocessed, outFilePath) )
- {
- return EXIT_SUCCESS;
- }
- }
- }
- fprintf(stderr, "Failed to build shader.\n");
- return EXIT_FAILURE;
- }
|