bgfx_utils.cpp 9.5 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <vector>
  6. #include <string>
  7. #include <bgfx.h>
  8. #include <bx/readerwriter.h>
  9. #include "fpumath.h"
  10. #include "entry/entry.h"
  11. void* load(bx::FileReaderI* _reader, const char* _filePath)
  12. {
  13. if (0 == bx::open(_reader, _filePath) )
  14. {
  15. uint32_t size = (uint32_t)bx::getSize(_reader);
  16. void* data = malloc(size);
  17. bx::read(_reader, data, size);
  18. bx::close(_reader);
  19. return data;
  20. }
  21. return NULL;
  22. }
  23. void* load(const char* _filePath)
  24. {
  25. return load(entry::getFileReader(), _filePath);
  26. }
  27. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  28. {
  29. if (0 == bx::open(_reader, _filePath) )
  30. {
  31. uint32_t size = (uint32_t)bx::getSize(_reader);
  32. const bgfx::Memory* mem = bgfx::alloc(size+1);
  33. bx::read(_reader, mem->data, size);
  34. bx::close(_reader);
  35. mem->data[mem->size-1] = '\0';
  36. return mem;
  37. }
  38. return NULL;
  39. }
  40. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  41. {
  42. char filePath[512];
  43. const char* shaderPath = "shaders/dx9/";
  44. switch (bgfx::getRendererType() )
  45. {
  46. case bgfx::RendererType::Direct3D11:
  47. shaderPath = "shaders/dx11/";
  48. break;
  49. case bgfx::RendererType::OpenGL:
  50. shaderPath = "shaders/glsl/";
  51. break;
  52. case bgfx::RendererType::OpenGLES:
  53. shaderPath = "shaders/gles/";
  54. break;
  55. default:
  56. break;
  57. }
  58. strcpy(filePath, shaderPath);
  59. strcat(filePath, _name);
  60. strcat(filePath, ".bin");
  61. return bgfx::createShader(loadMem(_reader, filePath) );
  62. }
  63. bgfx::ShaderHandle loadShader(const char* _name)
  64. {
  65. return loadShader(entry::getFileReader(), _name);
  66. }
  67. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  68. {
  69. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  70. bgfx::ShaderHandle fsh = loadShader(_reader, _fsName);
  71. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  72. }
  73. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  74. {
  75. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  76. }
  77. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  78. {
  79. char filePath[512];
  80. strcpy(filePath, "textures/");
  81. strcat(filePath, _name);
  82. const bgfx::Memory* mem = loadMem(_reader, filePath);
  83. return bgfx::createTexture(mem, _flags, _skip, _info);
  84. }
  85. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  86. {
  87. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  88. }
  89. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  90. {
  91. struct PosTexcoord
  92. {
  93. float m_x;
  94. float m_y;
  95. float m_z;
  96. float m_pad0;
  97. float m_u;
  98. float m_v;
  99. float m_pad1;
  100. float m_pad2;
  101. };
  102. float* tangents = new float[6*_numVertices];
  103. memset(tangents, 0, 6*_numVertices*sizeof(float) );
  104. PosTexcoord v0;
  105. PosTexcoord v1;
  106. PosTexcoord v2;
  107. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  108. {
  109. const uint16_t* indices = &_indices[ii*3];
  110. uint32_t i0 = indices[0];
  111. uint32_t i1 = indices[1];
  112. uint32_t i2 = indices[2];
  113. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  114. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  115. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  116. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  117. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  118. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  119. const float bax = v1.m_x - v0.m_x;
  120. const float bay = v1.m_y - v0.m_y;
  121. const float baz = v1.m_z - v0.m_z;
  122. const float bau = v1.m_u - v0.m_u;
  123. const float bav = v1.m_v - v0.m_v;
  124. const float cax = v2.m_x - v0.m_x;
  125. const float cay = v2.m_y - v0.m_y;
  126. const float caz = v2.m_z - v0.m_z;
  127. const float cau = v2.m_u - v0.m_u;
  128. const float cav = v2.m_v - v0.m_v;
  129. const float det = (bau * cav - bav * cau);
  130. const float invDet = 1.0f / det;
  131. const float tx = (bax * cav - cax * bav) * invDet;
  132. const float ty = (bay * cav - cay * bav) * invDet;
  133. const float tz = (baz * cav - caz * bav) * invDet;
  134. const float bx = (cax * bau - bax * cau) * invDet;
  135. const float by = (cay * bau - bay * cau) * invDet;
  136. const float bz = (caz * bau - baz * cau) * invDet;
  137. for (uint32_t jj = 0; jj < 3; ++jj)
  138. {
  139. float* tanu = &tangents[indices[jj]*6];
  140. float* tanv = &tanu[3];
  141. tanu[0] += tx;
  142. tanu[1] += ty;
  143. tanu[2] += tz;
  144. tanv[0] += bx;
  145. tanv[1] += by;
  146. tanv[2] += bz;
  147. }
  148. }
  149. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  150. {
  151. const float* tanu = &tangents[ii*6];
  152. const float* tanv = &tangents[ii*6 + 3];
  153. float normal[4];
  154. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  155. float ndt = vec3Dot(normal, tanu);
  156. float nxt[3];
  157. vec3Cross(nxt, normal, tanu);
  158. float tmp[3];
  159. tmp[0] = tanu[0] - normal[0] * ndt;
  160. tmp[1] = tanu[1] - normal[1] * ndt;
  161. tmp[2] = tanu[2] - normal[2] * ndt;
  162. float tangent[4];
  163. vec3Norm(tangent, tmp);
  164. tangent[3] = vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  165. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  166. }
  167. delete [] tangents;
  168. }
  169. struct Aabb
  170. {
  171. float m_min[3];
  172. float m_max[3];
  173. };
  174. struct Obb
  175. {
  176. float m_mtx[16];
  177. };
  178. struct Sphere
  179. {
  180. float m_center[3];
  181. float m_radius;
  182. };
  183. struct Primitive
  184. {
  185. uint32_t m_startIndex;
  186. uint32_t m_numIndices;
  187. uint32_t m_startVertex;
  188. uint32_t m_numVertices;
  189. Sphere m_sphere;
  190. Aabb m_aabb;
  191. Obb m_obb;
  192. };
  193. typedef std::vector<Primitive> PrimitiveArray;
  194. struct Group
  195. {
  196. Group()
  197. {
  198. reset();
  199. }
  200. void reset()
  201. {
  202. m_vbh.idx = bgfx::invalidHandle;
  203. m_ibh.idx = bgfx::invalidHandle;
  204. m_prims.clear();
  205. }
  206. bgfx::VertexBufferHandle m_vbh;
  207. bgfx::IndexBufferHandle m_ibh;
  208. Sphere m_sphere;
  209. Aabb m_aabb;
  210. Obb m_obb;
  211. PrimitiveArray m_prims;
  212. };
  213. struct Mesh
  214. {
  215. void load(bx::ReaderSeekerI* _reader)
  216. {
  217. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
  218. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  219. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  220. Group group;
  221. uint32_t chunk;
  222. while (4 == bx::read(_reader, chunk) )
  223. {
  224. switch (chunk)
  225. {
  226. case BGFX_CHUNK_MAGIC_VB:
  227. {
  228. bx::read(_reader, group.m_sphere);
  229. bx::read(_reader, group.m_aabb);
  230. bx::read(_reader, group.m_obb);
  231. bx::read(_reader, m_decl);
  232. uint16_t stride = m_decl.getStride();
  233. uint16_t numVertices;
  234. bx::read(_reader, numVertices);
  235. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  236. bx::read(_reader, mem->data, mem->size);
  237. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  238. }
  239. break;
  240. case BGFX_CHUNK_MAGIC_IB:
  241. {
  242. uint32_t numIndices;
  243. bx::read(_reader, numIndices);
  244. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  245. bx::read(_reader, mem->data, mem->size);
  246. group.m_ibh = bgfx::createIndexBuffer(mem);
  247. }
  248. break;
  249. case BGFX_CHUNK_MAGIC_PRI:
  250. {
  251. uint16_t len;
  252. bx::read(_reader, len);
  253. std::string material;
  254. material.resize(len);
  255. bx::read(_reader, const_cast<char*>(material.c_str() ), len);
  256. uint16_t num;
  257. bx::read(_reader, num);
  258. for (uint32_t ii = 0; ii < num; ++ii)
  259. {
  260. bx::read(_reader, len);
  261. std::string name;
  262. name.resize(len);
  263. bx::read(_reader, const_cast<char*>(name.c_str() ), len);
  264. Primitive prim;
  265. bx::read(_reader, prim.m_startIndex);
  266. bx::read(_reader, prim.m_numIndices);
  267. bx::read(_reader, prim.m_startVertex);
  268. bx::read(_reader, prim.m_numVertices);
  269. bx::read(_reader, prim.m_sphere);
  270. bx::read(_reader, prim.m_aabb);
  271. bx::read(_reader, prim.m_obb);
  272. group.m_prims.push_back(prim);
  273. }
  274. m_groups.push_back(group);
  275. group.reset();
  276. }
  277. break;
  278. default:
  279. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  280. break;
  281. }
  282. }
  283. }
  284. void unload()
  285. {
  286. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  287. {
  288. const Group& group = *it;
  289. bgfx::destroyVertexBuffer(group.m_vbh);
  290. if (bgfx::isValid(group.m_ibh) )
  291. {
  292. bgfx::destroyIndexBuffer(group.m_ibh);
  293. }
  294. }
  295. m_groups.clear();
  296. }
  297. void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
  298. {
  299. if (BGFX_STATE_MASK == _state)
  300. {
  301. _state = 0
  302. | BGFX_STATE_RGB_WRITE
  303. | BGFX_STATE_ALPHA_WRITE
  304. | BGFX_STATE_DEPTH_WRITE
  305. | BGFX_STATE_DEPTH_TEST_LESS
  306. | BGFX_STATE_CULL_CCW
  307. | BGFX_STATE_MSAA
  308. ;
  309. }
  310. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  311. {
  312. const Group& group = *it;
  313. // Set model matrix for rendering.
  314. bgfx::setTransform(_mtx);
  315. bgfx::setProgram(_program);
  316. bgfx::setIndexBuffer(group.m_ibh);
  317. bgfx::setVertexBuffer(group.m_vbh);
  318. bgfx::setState(_state);
  319. bgfx::submit(_id);
  320. }
  321. }
  322. bgfx::VertexDecl m_decl;
  323. typedef std::vector<Group> GroupArray;
  324. GroupArray m_groups;
  325. };
  326. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  327. {
  328. Mesh* mesh = new Mesh;
  329. mesh->load(_reader);
  330. return mesh;
  331. }
  332. Mesh* meshLoad(const char* _filePath)
  333. {
  334. bx::FileReaderI* reader = entry::getFileReader();
  335. bx::open(reader, _filePath);
  336. Mesh* mesh = meshLoad(reader);
  337. bx::close(reader);
  338. return mesh;
  339. }
  340. void meshUnload(Mesh* _mesh)
  341. {
  342. _mesh->unload();
  343. delete _mesh;
  344. }
  345. void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
  346. {
  347. _mesh->submit(_id, _program, _mtx, _state);
  348. }