| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521 |
- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- # include "renderer_d3d9.h"
- # include <bx/pixelformat.h>
- namespace bgfx { namespace d3d9
- {
- static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- struct PrimInfo
- {
- D3DPRIMITIVETYPE m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { D3DPT_TRIANGLELIST, 3, 3, 0 },
- { D3DPT_TRIANGLESTRIP, 3, 1, 2 },
- { D3DPT_LINELIST, 2, 2, 0 },
- { D3DPT_LINESTRIP, 2, 1, 1 },
- { D3DPT_POINTLIST, 1, 1, 0 },
- { D3DPRIMITIVETYPE(0), 0, 0, 0 },
- };
- static const char* s_primName[] =
- {
- "TriList",
- "TriStrip",
- "Line",
- "LineStrip",
- "Point",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
- static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
- {
- D3DMULTISAMPLE_NONE,
- D3DMULTISAMPLE_2_SAMPLES,
- D3DMULTISAMPLE_4_SAMPLES,
- D3DMULTISAMPLE_8_SAMPLES,
- D3DMULTISAMPLE_16_SAMPLES,
- };
- static Msaa s_msaa[] =
- {
- { D3DMULTISAMPLE_NONE, 0 },
- { D3DMULTISAMPLE_2_SAMPLES, 0 },
- { D3DMULTISAMPLE_4_SAMPLES, 0 },
- { D3DMULTISAMPLE_8_SAMPLES, 0 },
- { D3DMULTISAMPLE_16_SAMPLES, 0 },
- };
- struct Blend
- {
- D3DBLEND m_src;
- D3DBLEND m_dst;
- bool m_factor;
- };
- static const Blend s_blendFactor[] =
- {
- { (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
- { D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
- { D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
- { D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
- { D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
- { D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
- { D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
- { D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
- { D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
- { D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
- { D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
- { D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
- { D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
- { D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
- };
- static const D3DBLENDOP s_blendEquation[] =
- {
- D3DBLENDOP_ADD,
- D3DBLENDOP_SUBTRACT,
- D3DBLENDOP_REVSUBTRACT,
- D3DBLENDOP_MIN,
- D3DBLENDOP_MAX,
- };
- static const D3DCMPFUNC s_cmpFunc[] =
- {
- (D3DCMPFUNC)0, // ignored
- D3DCMP_LESS,
- D3DCMP_LESSEQUAL,
- D3DCMP_EQUAL,
- D3DCMP_GREATEREQUAL,
- D3DCMP_GREATER,
- D3DCMP_NOTEQUAL,
- D3DCMP_NEVER,
- D3DCMP_ALWAYS,
- };
- static const D3DSTENCILOP s_stencilOp[] =
- {
- D3DSTENCILOP_ZERO,
- D3DSTENCILOP_KEEP,
- D3DSTENCILOP_REPLACE,
- D3DSTENCILOP_INCR,
- D3DSTENCILOP_INCRSAT,
- D3DSTENCILOP_DECR,
- D3DSTENCILOP_DECRSAT,
- D3DSTENCILOP_INVERT,
- };
- static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
- {
- D3DRS_STENCILFUNC,
- D3DRS_CCW_STENCILFUNC,
- };
- static const D3DRENDERSTATETYPE s_stencilFailRs[] =
- {
- D3DRS_STENCILFAIL,
- D3DRS_CCW_STENCILFAIL,
- };
- static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
- {
- D3DRS_STENCILZFAIL,
- D3DRS_CCW_STENCILZFAIL,
- };
- static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
- {
- D3DRS_STENCILPASS,
- D3DRS_CCW_STENCILPASS,
- };
- static const D3DCULL s_cullMode[] =
- {
- D3DCULL_NONE,
- D3DCULL_CW,
- D3DCULL_CCW,
- };
- static const D3DTEXTUREADDRESS s_textureAddress[] =
- {
- D3DTADDRESS_WRAP,
- D3DTADDRESS_MIRROR,
- D3DTADDRESS_CLAMP,
- D3DTADDRESS_BORDER,
- };
- static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
- {
- D3DTEXF_LINEAR,
- D3DTEXF_POINT,
- D3DTEXF_ANISOTROPIC,
- };
- struct TextureFormatInfo
- {
- D3DFORMAT m_fmt;
- };
- static TextureFormatInfo s_textureFormat[] =
- {
- { D3DFMT_DXT1 }, // BC1
- { D3DFMT_DXT3 }, // BC2
- { D3DFMT_DXT5 }, // BC3
- { D3DFMT_UNKNOWN }, // BC4
- { D3DFMT_UNKNOWN }, // BC5
- { D3DFMT_UNKNOWN }, // BC6H
- { D3DFMT_UNKNOWN }, // BC7
- { D3DFMT_UNKNOWN }, // ETC1
- { D3DFMT_UNKNOWN }, // ETC2
- { D3DFMT_UNKNOWN }, // ETC2A
- { D3DFMT_UNKNOWN }, // ETC2A1
- { D3DFMT_UNKNOWN }, // PTC12
- { D3DFMT_UNKNOWN }, // PTC14
- { D3DFMT_UNKNOWN }, // PTC12A
- { D3DFMT_UNKNOWN }, // PTC14A
- { D3DFMT_UNKNOWN }, // PTC22
- { D3DFMT_UNKNOWN }, // PTC24
- { D3DFMT_UNKNOWN }, // Unknown
- { D3DFMT_A1 }, // R1
- { D3DFMT_A8 }, // A8
- { D3DFMT_L8 }, // R8
- { D3DFMT_UNKNOWN }, // R8I
- { D3DFMT_UNKNOWN }, // R8U
- { D3DFMT_UNKNOWN }, // R8S
- { D3DFMT_L16 }, // R16
- { D3DFMT_UNKNOWN }, // R16I
- { D3DFMT_UNKNOWN }, // R16U
- { D3DFMT_R16F }, // R16F
- { D3DFMT_UNKNOWN }, // R16S
- { D3DFMT_UNKNOWN }, // R32I
- { D3DFMT_UNKNOWN }, // R32U
- { D3DFMT_R32F }, // R32F
- { D3DFMT_A8L8 }, // RG8
- { D3DFMT_UNKNOWN }, // RG8I
- { D3DFMT_UNKNOWN }, // RG8U
- { D3DFMT_UNKNOWN }, // RG8S
- { D3DFMT_G16R16 }, // RG16
- { D3DFMT_UNKNOWN }, // RG16I
- { D3DFMT_UNKNOWN }, // RG16U
- { D3DFMT_G16R16F }, // RG16F
- { D3DFMT_UNKNOWN }, // RG16S
- { D3DFMT_UNKNOWN }, // RG32I
- { D3DFMT_UNKNOWN }, // RG32U
- { D3DFMT_G32R32F }, // RG32F
- { D3DFMT_UNKNOWN }, // RGB8
- { D3DFMT_UNKNOWN }, // RGB8I
- { D3DFMT_UNKNOWN }, // RGB8U
- { D3DFMT_UNKNOWN }, // RGB8S
- { D3DFMT_UNKNOWN }, // RGB9E5F
- { D3DFMT_A8R8G8B8 }, // BGRA8
- { D3DFMT_UNKNOWN }, // RGBA8
- { D3DFMT_UNKNOWN }, // RGBA8I
- { D3DFMT_UNKNOWN }, // RGBA8U
- { D3DFMT_UNKNOWN }, // RGBA8S
- { D3DFMT_A16B16G16R16 }, // RGBA16
- { D3DFMT_UNKNOWN }, // RGBA16I
- { D3DFMT_UNKNOWN }, // RGBA16U
- { D3DFMT_A16B16G16R16F }, // RGBA16F
- { D3DFMT_UNKNOWN }, // RGBA16S
- { D3DFMT_UNKNOWN }, // RGBA32I
- { D3DFMT_UNKNOWN }, // RGBA32U
- { D3DFMT_A32B32G32R32F }, // RGBA32F
- { D3DFMT_R5G6B5 }, // R5G6B5
- { D3DFMT_A4R4G4B4 }, // RGBA4
- { D3DFMT_A1R5G5B5 }, // RGB5A1
- { D3DFMT_A2B10G10R10 }, // RGB10A2
- { D3DFMT_UNKNOWN }, // RG11B10F
- { D3DFMT_UNKNOWN }, // UnknownDepth
- { D3DFMT_D16 }, // D16
- { D3DFMT_D24X8 }, // D24
- { D3DFMT_D24S8 }, // D24S8
- { D3DFMT_D32 }, // D32
- { D3DFMT_DF16 }, // D16F
- { D3DFMT_DF24 }, // D24F
- { D3DFMT_D32F_LOCKABLE }, // D32F
- { D3DFMT_S8_LOCKABLE }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
- {
- { D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
- { D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
- { D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
- { D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
- { D3DFMT_ATOC, 0, D3DRTYPE_SURFACE, false },
- };
- static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
- static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
- typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
- static Direct3DCreate9ExFn Direct3DCreate9Ex;
- typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
- static Direct3DCreate9Fn Direct3DCreate9;
- static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
- static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
- static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
- static const D3DVERTEXELEMENT9 s_attrib[] =
- {
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 2 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 3 },
- { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
- { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
- D3DDECL_END()
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib)-1);
- static const uint8_t s_attribType[][4][2] =
- {
- { // Uint8
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
- },
- { // Uint10
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
- },
- { // Int16
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
- },
- { // Half
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
- },
- { // Float
- { D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
- { D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
- { D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
- { D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static D3DVERTEXELEMENT9* fillVertexDecl(uint8_t _stream, D3DVERTEXELEMENT9* _out, const VertexDecl& _decl)
- {
- D3DVERTEXELEMENT9* elem = _out;
- for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
- {
- if (UINT16_MAX != _decl.m_attributes[attr])
- {
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
- bx::memCopy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
- elem->Stream = _stream;
- elem->Type = s_attribType[type][num-1][normalized];
- elem->Offset = _decl.m_offset[attr];
- ++elem;
- }
- }
- return elem;
- }
- inline bool isLost(HRESULT _hr)
- {
- return false
- || _hr == D3DERR_DEVICELOST
- || _hr == D3DERR_DRIVERINTERNALERROR
- #if !defined(D3D_DISABLE_9EX)
- || _hr == D3DERR_DEVICEHUNG
- || _hr == D3DERR_DEVICEREMOVED
- #endif // !defined(D3D_DISABLE_9EX)
- ;
- }
- struct RendererContextD3D9 : public RendererContextI
- {
- RendererContextD3D9()
- : m_d3d9(NULL)
- , m_device(NULL)
- , m_flushQuery(NULL)
- , m_swapChain(NULL)
- , m_captureTexture(NULL)
- , m_captureSurface(NULL)
- , m_captureResolve(NULL)
- , m_maxAnisotropy(1)
- , m_initialized(false)
- , m_amd(false)
- , m_nvidia(false)
- , m_atocSupport(false)
- , m_instancingSupport(false)
- , m_occlusionQuerySupport(false)
- , m_timerQuerySupport(false)
- , m_rtMsaa(false)
- {
- }
- ~RendererContextD3D9()
- {
- }
- bool init(const Init& _init)
- {
- struct ErrorState
- {
- enum Enum
- {
- Default,
- LoadedD3D9,
- CreatedD3D9,
- CreatedDevice,
- };
- };
- ErrorState::Enum errorState = ErrorState::Default;
- m_fbh.idx = kInvalidHandle;
- bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
- bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
- D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
- // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
- bx::memSet(&m_params, 0, sizeof(m_params) );
- m_params.BackBufferWidth = _init.resolution.m_width;
- m_params.BackBufferHeight = _init.resolution.m_height;
- m_params.BackBufferFormat = adapterFormat;
- m_params.BackBufferCount = 1;
- m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
- m_params.MultiSampleQuality = 0;
- m_params.EnableAutoDepthStencil = TRUE;
- m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
- m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
- m_params.FullScreen_RefreshRateInHz = 0;
- m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
- m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
- m_params.hDeviceWindow = NULL;
- m_params.Windowed = true;
- RECT rect;
- GetWindowRect( (HWND)g_platformData.nwh, &rect);
- m_params.BackBufferWidth = rect.right-rect.left;
- m_params.BackBufferHeight = rect.bottom-rect.top;
- m_d3d9dll = bx::dlopen("d3d9.dll");
- if (NULL == m_d3d9dll)
- {
- BX_TRACE("Init error: Failed to load d3d9.dll.");
- goto error;
- }
- errorState = ErrorState::LoadedD3D9;
- m_nvapi.init();
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
- D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
- D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
- BX_CHECK(NULL != D3DPERF_SetMarker
- && NULL != D3DPERF_BeginEvent
- && NULL != D3DPERF_EndEvent
- , "Failed to initialize PIX events."
- );
- }
- m_d3d9ex = NULL;
- m_deviceEx = NULL;
- Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
- if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9EX)
- && NULL != Direct3DCreate9Ex)
- {
- Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
- if (NULL != m_d3d9ex)
- {
- HRESULT hr = m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9);
- if (FAILED(hr) )
- {
- BX_TRACE("Failed to query D3D9 interface 0x%08x.", hr);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- {
- m_pool = D3DPOOL_DEFAULT;
- }
- }
- }
- if (NULL == m_d3d9)
- {
- Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
- if (NULL == Direct3DCreate9)
- {
- BX_TRACE("Init error: Function Direct3DCreate9 not found.");
- goto error;
- }
- m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
- m_pool = D3DPOOL_MANAGED;
- }
- if (NULL == m_d3d9)
- {
- BX_TRACE("Init error: Unable to create Direct3D.");
- goto error;
- }
- errorState = ErrorState::CreatedD3D9;
- {
- m_adapter = D3DADAPTER_DEFAULT;
- m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
- ? D3DDEVTYPE_REF
- : D3DDEVTYPE_HAL
- ;
- uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) );
- for (uint32_t ii = 0; ii < numGPUs; ++ii)
- {
- D3DADAPTER_IDENTIFIER9 desc;
- HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("Adapter #%d", ii);
- BX_TRACE("\tDriver: %s", desc.Driver);
- BX_TRACE("\tDescription: %s", desc.Description);
- BX_TRACE("\tDeviceName: %s", desc.DeviceName);
- BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
- , desc.VendorId
- , desc.DeviceId
- , desc.SubSysId
- , desc.Revision
- );
- g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
- g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
- if (D3DADAPTER_DEFAULT == m_adapter)
- {
- if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
- && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
- && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
- {
- m_adapter = ii;
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
- && 0 != bx::strFind(desc.Description, "PerfHUD") )
- {
- m_adapter = ii;
- m_deviceType = D3DDEVTYPE_REF;
- }
- }
- }
- }
- DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
- m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
- m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
- g_caps.vendorId = 0 == m_identifier.VendorId
- ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
- : (uint16_t)m_identifier.VendorId
- ;
- g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
- uint32_t behaviorFlags[] =
- {
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | D3DCREATE_PUREDEVICE,
- D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
- };
- for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
- {
- if (NULL != m_d3d9ex)
- {
- DX_CHECK(m_d3d9ex->CreateDeviceEx(m_adapter
- , m_deviceType
- , (HWND)g_platformData.nwh
- , behaviorFlags[ii]
- , &m_params
- , NULL
- , &m_deviceEx
- ) );
- m_device = m_deviceEx;
- }
- else
- {
- DX_CHECK(m_d3d9->CreateDevice(m_adapter
- , m_deviceType
- , (HWND)g_platformData.nwh
- , behaviorFlags[ii]
- , &m_params
- , &m_device
- ) );
- }
- }
- }
- if (NULL == m_device)
- {
- BX_TRACE("Init error: Unable to create Direct3D9 device.");
- goto error;
- }
- errorState = ErrorState::CreatedDevice;
- m_numWindows = 1;
- if (NULL != m_d3d9ex)
- {
- DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
- }
- {
- IDirect3DQuery9* timerQueryTest[3] = {};
- m_timerQuerySupport = true
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &timerQueryTest[0]) )
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &timerQueryTest[1]) )
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &timerQueryTest[2]) )
- ;
- DX_RELEASE(timerQueryTest[0], 0);
- DX_RELEASE(timerQueryTest[1], 0);
- DX_RELEASE(timerQueryTest[2], 0);
- }
- {
- IDirect3DQuery9* occlusionQueryTest;
- m_occlusionQuerySupport = true
- && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQueryTest) )
- ;
- DX_RELEASE(occlusionQueryTest, 0);
- }
- DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
- // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
- BX_WARN( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, "D3DPTEXTURECAPS_SQUAREONLY");
- BX_WARN( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, "D3DPTEXTURECAPS_MIPMAP");
- BX_WARN( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, "D3DPTEXTURECAPS_ALPHA");
- BX_WARN(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
- , "Shader Model Version (vs: %x, ps: %x)."
- , m_caps.VertexShaderVersion
- , m_caps.PixelShaderVersion
- );
- if ( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) != 0
- || (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) != D3DPTEXTURECAPS_MIPMAP
- || (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) != D3DPTEXTURECAPS_ALPHA
- || !(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1) ) )
- {
- BX_TRACE("Init error: Min spec not satisfied.");
- goto error;
- }
- BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
- BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
- BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
- BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
- BX_TRACE("Num simultaneous render targets: %d", m_caps.NumSimultaneousRTs);
- BX_TRACE("Max vertex index: %d", m_caps.MaxVertexIndex);
- BX_TRACE("Max streams: %d", m_caps.MaxStreams);
- g_caps.supported |= ( 0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- | BGFX_CAPS_VERTEX_ATTRIB_UINT10
- | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_SWAP_CHAIN
- | ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
- | ( (m_caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) ? BGFX_CAPS_TEXTURE_BLIT : 0)
- | BGFX_CAPS_TEXTURE_READ_BACK
- | (m_occlusionQuerySupport ? BGFX_CAPS_OCCLUSION_QUERY : 0)
- );
- m_caps.NumSimultaneousRTs = bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
- m_caps.MaxStreams = bx::uint32_min(m_caps.MaxStreams, BGFX_CONFIG_MAX_VERTEX_STREAMS);
- m_caps.MaxAnisotropy = bx::uint32_max(m_caps.MaxAnisotropy, 1);
- g_caps.limits.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
- g_caps.limits.maxFBAttachments = uint8_t(m_caps.NumSimultaneousRTs);
- g_caps.limits.maxVertexStreams = uint8_t(m_caps.MaxStreams);
- if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
- {
- BX_TRACE("Extended formats:");
- for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
- {
- ExtendedFormat& fmt = s_extendedFormats[ii];
- fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
- const char* fourcc = (const char*)&fmt.m_fmt;
- BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
- BX_UNUSED(fourcc);
- }
- m_instancingSupport = false
- || s_extendedFormats[ExtendedFormat::Inst].m_supported
- || (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
- ;
- m_atocSupport = false
- || s_extendedFormats[ExtendedFormat::Atoc].m_supported
- ;
- if (m_amd
- && s_extendedFormats[ExtendedFormat::Inst].m_supported)
- { // AMD only
- m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
- }
- if (s_extendedFormats[ExtendedFormat::Intz].m_supported)
- {
- s_textureFormat[TextureFormat::D24].m_fmt = D3DFMT_INTZ;
- s_textureFormat[TextureFormat::D32].m_fmt = D3DFMT_INTZ;
- }
- s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
- s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
- g_caps.supported |= m_instancingSupport ? BGFX_CAPS_INSTANCING : 0;
- g_caps.supported |= m_atocSupport ? BGFX_CAPS_ALPHA_TO_COVERAGE : 0;
- }
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_VOLUMETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_VOLUMETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , 0
- , D3DRTYPE_CUBETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_SRGBREAD
- , D3DRTYPE_CUBETEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , D3DUSAGE_QUERY_VERTEXTEXTURE
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , bimg::isDepth(bimg::TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , s_textureFormat[ii].m_fmt
- , true
- , D3DMULTISAMPLE_2_SAMPLES
- , NULL
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
- , m_deviceType
- , adapterFormat
- , bimg::isDepth(bimg::TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
- , D3DRTYPE_TEXTURE
- , s_textureFormat[ii].m_fmt
- ) ) ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- g_caps.formats[ii] = support;
- }
- m_fmtDepth = D3DFMT_D24S8;
- {
- IDirect3DSwapChain9* swapChain;
- DX_CHECK(m_device->GetSwapChain(0, &swapChain) );
- // GPA increases swapchain ref count.
- //
- // This causes assert in debug. When debugger is present refcount
- // checks are off.
- setGraphicsDebuggerPresent(1 != getRefCount(swapChain) );
- DX_RELEASE(swapChain, 0);
- }
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
- mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
- }
- if (NULL != m_deviceEx)
- {
- int32_t gpuPriority;
- DX_CHECK(m_deviceEx->GetGPUThreadPriority(&gpuPriority) );
- BX_TRACE("GPU thread priority: %d", gpuPriority);
- uint32_t maxLatency;
- DX_CHECK(m_deviceEx->GetMaximumFrameLatency(&maxLatency) );
- BX_TRACE("GPU max frame latency: %d", maxLatency);
- }
- postReset();
- m_initialized = true;
- g_internalData.context = m_device;
- return true;
- error:
- switch (errorState)
- {
- case ErrorState::CreatedDevice:
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_deviceEx, 1);
- DX_RELEASE(m_device, 0);
- }
- else
- {
- DX_RELEASE(m_device, 0);
- }
- BX_FALLTHROUGH;
- case ErrorState::CreatedD3D9:
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_d3d9, 1);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- {
- DX_RELEASE(m_d3d9, 0);
- }
- BX_FALLTHROUGH;
- case ErrorState::LoadedD3D9:
- m_nvapi.shutdown();
- bx::dlclose(m_d3d9dll);
- BX_FALLTHROUGH;
- case ErrorState::Default:
- break;
- }
- return false;
- }
- void shutdown()
- {
- preReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- if (NULL != m_d3d9ex)
- {
- DX_RELEASE(m_deviceEx, 1);
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 1);
- DX_RELEASE(m_d3d9ex, 0);
- }
- else
- {
- DX_RELEASE(m_device, 0);
- DX_RELEASE(m_d3d9, 0);
- }
- m_nvapi.shutdown();
- bx::dlclose(m_d3d9dll);
- m_initialized = false;
- }
- RendererType::Enum getRendererType() const override
- {
- return RendererType::Direct3D9;
- }
- const char* getRendererName() const override
- {
- if (NULL != m_d3d9ex)
- {
- return BGFX_RENDERER_DIRECT3D9_NAME " Ex";
- }
- return BGFX_RENDERER_DIRECT3D9_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
- {
- VertexDecl& decl = m_vertexDecls[_handle.idx];
- bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) override
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) override
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, Memory* _mem) override
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) override
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
- }
- void destroyProgram(ProgramHandle _handle) override
- {
- m_program[_handle.idx].destroy();
- }
- void* createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) override
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- return NULL;
- }
- void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) override
- {
- m_updateTexture = &m_textures[_handle.idx];
- m_updateTexture->updateBegin(_side, _mip);
- }
- void updateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) override
- {
- m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() override
- {
- m_updateTexture->updateEnd();
- m_updateTexture = NULL;
- }
- void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) override
- {
- TextureD3D9& texture = m_textures[_handle.idx];
- D3DLOCKED_RECT lockedRect;
- DX_CHECK(texture.m_texture2d->LockRect(_mip
- , &lockedRect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
- uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
- uint32_t srcPitch = lockedRect.Pitch;
- uint8_t* src = (uint8_t*)lockedRect.pBits;
- const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
- uint8_t* dst = (uint8_t*)_data;
- uint32_t dstPitch = srcWidth*bpp/8;
- uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
- for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
- {
- bx::memCopy(dst, src, pitch);
- src += srcPitch;
- dst += dstPitch;
- }
- DX_CHECK(texture.m_texture2d->UnlockRect(_mip) );
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) override
- {
- TextureD3D9& texture = m_textures[_handle.idx];
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_depth = 0;
- tc.m_numLayers = 1;
- tc.m_numMips = _numMips;
- tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- texture.destroy(true);
- texture.create(mem, texture.m_flags, 0);
- release(mem);
- }
- void overrideInternal(TextureHandle _handle, uintptr_t _ptr) override
- {
- // Resource ref. counts might be messed up outside of bgfx.
- // Disabling ref. count check once texture is overridden.
- setGraphicsDebuggerPresent(true);
- m_textures[_handle.idx].overrideInternal(_ptr);
- }
- uintptr_t getInternal(TextureHandle _handle) override
- {
- // Resource ref. counts might be messed up outside of bgfx.
- // Disabling ref. count check once texture is overridden.
- setGraphicsDebuggerPresent(true);
- return uintptr_t(m_textures[_handle.idx].m_ptr);
- }
- void destroyTexture(TextureHandle _handle) override
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) override
- {
- m_frameBuffers[_handle.idx].create(_num, _attachment);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) override
- {
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) override
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- bx::memSet(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name, data);
- }
- void destroyUniform(UniformHandle _handle) override
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- m_uniformReg.remove(_handle);
- }
- void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) override
- {
- IDirect3DSwapChain9* swapChain = isValid(_handle)
- ? m_frameBuffers[_handle.idx].m_swapChain
- : m_swapChain
- ;
- if (NULL == swapChain)
- {
- BX_TRACE("Unable to capture screenshot %s.", _filePath);
- return;
- }
- D3DPRESENT_PARAMETERS params;
- DX_CHECK(swapChain->GetPresentParameters(¶ms));
- IDirect3DSurface9* surface;
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
- DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
- , dm.Height
- , D3DFMT_A8R8G8B8
- , D3DPOOL_SCRATCH
- , &surface
- , NULL
- ) );
- HWND nwh = params.hDeviceWindow;
- SetWindowPos(nwh, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
- DX_CHECK(m_device->GetFrontBufferData(0, surface) );
- SetWindowPos(nwh, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
- D3DLOCKED_RECT rect;
- DX_CHECK(surface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- RECT rc;
- GetClientRect(nwh, &rc);
- POINT point;
- point.x = rc.left;
- point.y = rc.top;
- ClientToScreen(nwh, &point);
- uint8_t* data = (uint8_t*)rect.pBits;
- uint32_t bytesPerPixel = rect.Pitch/dm.Width;
- g_callback->screenShot(_filePath
- , params.BackBufferWidth
- , params.BackBufferHeight
- , rect.Pitch
- , &data[point.y*rect.Pitch+point.x*bytesPerPixel]
- , params.BackBufferHeight*rect.Pitch
- , false
- );
- DX_CHECK(surface->UnlockRect() );
- DX_RELEASE(surface, 0);
- }
- void updateViewName(ViewId _id, const char* _name) override
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , _name
- , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- );
- }
- bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- , _name
- );
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
- {
- bx::memCopy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* _marker, uint32_t _size) override
- {
- #if BGFX_CONFIG_DEBUG_PIX
- uint32_t size = _size*sizeof(wchar_t);
- wchar_t* name = (wchar_t*)alloca(size);
- mbstowcs(name, _marker, size-2);
- PIX_SETMARKER(D3DCOLOR_MARKER, name);
- #endif // BGFX_CONFIG_DEBUG_PIX
- BX_UNUSED(_marker, _size);
- }
- void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
- {
- m_occlusionQuery.invalidate(_handle);
- }
- virtual void setName(Handle _handle, const char* _name) override
- {
- BX_UNUSED(_handle, _name)
- }
- void submitBlit(BlitState& _bs, uint16_t _view);
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
- void blitSetup(TextVideoMemBlitter& _blitter) override
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- setFrameBuffer(fbh, false, false);
- D3DVIEWPORT9 vp;
- vp.X = 0;
- vp.Y = 0;
- vp.Width = width;
- vp.Height = height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- IDirect3DDevice9* device = m_device;
- DX_CHECK(device->SetViewport(&vp) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
- ProgramD3D9& program = m_program[_blitter.m_program.idx];
- DX_CHECK(device->SetVertexShader(program.m_vsh->m_vertexShader) );
- DX_CHECK(device->SetPixelShader(program.m_fsh->m_pixelShader) );
- VertexBufferD3D9& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_stride) );
- setInputLayout(vertexDecl, 0);
- IndexBufferD3D9& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f, 0.0f, false);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) override
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
- DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
- , 0
- , 0
- , numVertices
- , 0
- , _numIndices / 3
- ) );
- }
- }
- void updateMsaa()
- {
- for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
- {
- D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
- DWORD quality;
- HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
- , m_deviceType
- , m_params.BackBufferFormat
- , m_params.Windowed
- , msaa
- , &quality
- );
- if (SUCCEEDED(hr) )
- {
- s_msaa[ii].m_type = msaa;
- s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
- last = ii;
- }
- else
- {
- s_msaa[ii] = s_msaa[last];
- }
- }
- }
- void updateResolution(const Resolution& _resolution)
- {
- m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
- ? m_caps.MaxAnisotropy
- : 1
- ;
- const uint32_t maskFlags = ~(0
- | BGFX_RESET_HMD_RECENTER
- | BGFX_RESET_MAXANISOTROPY
- | BGFX_RESET_DEPTH_CLAMP
- | BGFX_RESET_SUSPEND
- );
- if (m_resolution.m_width != _resolution.m_width
- || m_resolution.m_height != _resolution.m_height
- || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
- {
- uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
- m_resolution = _resolution;
- m_resolution.m_flags = flags;
- m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
- m_textVideoMem.clear();
- D3DDEVICE_CREATION_PARAMETERS dcp;
- DX_CHECK(m_device->GetCreationParameters(&dcp) );
- D3DDISPLAYMODE dm;
- DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
- m_params.BackBufferFormat = dm.Format;
- m_params.BackBufferWidth = _resolution.m_width;
- m_params.BackBufferHeight = _resolution.m_height;
- m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_resolution.m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
- m_params.PresentationInterval = !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
- updateMsaa();
- Msaa& msaa = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
- m_params.MultiSampleType = msaa.m_type;
- m_params.MultiSampleQuality = msaa.m_quality;
- preReset();
- DX_CHECK(m_device->Reset(&m_params) );
- postReset();
- }
- }
- void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
- {
- if (isValid(m_fbh)
- && m_fbh.idx != _fbh.idx)
- {
- FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
- frameBuffer.resolve();
- }
- if (!isValid(_fbh) )
- {
- m_needPresent |= _needPresent;
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- for (uint32_t ii = 1, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER) ) );
- }
- else
- {
- m_frameBuffers[_fbh.idx].set();
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- {
- DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
- }
- else
- {
- DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
- }
- }
- void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _regIndex, _val, _numRegs);
- }
- void reset()
- {
- preReset();
- HRESULT hr;
- do
- {
- hr = m_device->Reset(&m_params);
- } while (FAILED(hr) );
- postReset();
- }
- void flush()
- {
- m_flushQuery->Issue(D3DISSUE_END);
- m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
- }
- bool isDeviceRemoved() override
- {
- return false;
- }
- void flip(HMD& /*_hmd*/) override
- {
- if (NULL != m_swapChain)
- {
- if (NULL != m_deviceEx)
- {
- DX_CHECK(m_deviceEx->WaitForVBlank(0) );
- }
- for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
- {
- HRESULT hr = S_OK;
- if (0 == ii)
- {
- if (m_needPresent)
- {
- hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
- m_needPresent = false;
- }
- else
- {
- flush();
- }
- }
- else
- {
- hr = m_frameBuffers[m_windows[ii].idx].present();
- }
- if (isLost(hr) )
- {
- do
- {
- do
- {
- hr = m_device->TestCooperativeLevel();
- }
- while (D3DERR_DEVICENOTRESET != hr);
- reset();
- hr = m_device->TestCooperativeLevel();
- }
- while (FAILED(hr) );
- break;
- }
- else if (FAILED(hr) )
- {
- BX_TRACE("Present failed with err 0x%08x.", hr);
- }
- }
- }
- }
- void preReset()
- {
- m_needPresent = false;
- invalidateSamplerState();
- m_inputLayoutCache.invalidate();
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- DX_CHECK(m_device->SetTexture(stage, NULL) );
- }
- DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
- for (uint32_t ii = 1, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
- DX_CHECK(m_device->SetVertexShader(NULL) );
- DX_CHECK(m_device->SetPixelShader(NULL) );
- DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(m_device->SetIndices(NULL) );
- DX_RELEASE(m_backBufferColor, 0);
- DX_RELEASE(m_backBufferDepthStencil, 0);
- DX_RELEASE(m_swapChain, 0);
- capturePreReset();
- DX_RELEASE(m_flushQuery, 0);
- if (m_timerQuerySupport)
- {
- m_gpuTimer.preReset();
- }
- if (m_occlusionQuerySupport)
- {
- m_occlusionQuery.preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].preReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].preReset();
- }
- }
- void postReset()
- {
- DX_CHECK(m_device->GetSwapChain(0, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
- DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
- DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
- if (m_timerQuerySupport)
- {
- m_gpuTimer.postReset();
- }
- if (m_occlusionQuerySupport)
- {
- m_occlusionQuery.postReset();
- }
- capturePostReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
- {
- m_indexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
- {
- m_vertexBuffers[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].postReset();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- }
- void invalidateSamplerState()
- {
- for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- m_samplerFlags[stage] = UINT32_MAX;
- }
- }
- static void setSamplerState(IDirect3DDevice9* _device, DWORD _stage, D3DSAMPLERSTATETYPE _type, DWORD _value)
- {
- DX_CHECK(_device->SetSamplerState(_stage, _type, _value) );
- if (4 > _stage)
- {
- DX_CHECK(_device->SetSamplerState(D3DVERTEXTEXTURESAMPLER0 + _stage, _type, _value) );
- }
- }
- void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
- {
- const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
- BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
- if (m_samplerFlags[_stage] != flags)
- {
- m_samplerFlags[_stage] = flags;
- IDirect3DDevice9* device = m_device;
- D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- setSamplerState(device, _stage, D3DSAMP_ADDRESSU, tau);
- setSamplerState(device, _stage, D3DSAMP_ADDRESSV, tav);
- setSamplerState(device, _stage, D3DSAMP_ADDRESSW, taw);
- setSamplerState(device, _stage, D3DSAMP_MINFILTER, minFilter);
- setSamplerState(device, _stage, D3DSAMP_MAGFILTER, magFilter);
- setSamplerState(device, _stage, D3DSAMP_MIPFILTER, mipFilter);
- setSamplerState(device, _stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy);
- setSamplerState(device, _stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) );
- if (NULL != _rgba)
- {
- if (needBorderColor(_flags) )
- {
- DWORD bc = D3DCOLOR_COLORVALUE(_rgba[0], _rgba[1], _rgba[2], _rgba[3]);
- setSamplerState(device
- , _stage
- , D3DSAMP_BORDERCOLOR
- , bc
- );
- }
- }
- }
- }
- bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
- {
- m_occlusionQuery.resolve(_render);
- return _visible == (0 != _render->m_occlusion[_handle.idx]);
- }
- void capturePreReset()
- {
- if (NULL != m_captureSurface)
- {
- g_callback->captureEnd();
- }
- DX_RELEASE(m_captureSurface, 1);
- DX_RELEASE(m_captureTexture, 0);
- DX_RELEASE(m_captureResolve, 0);
- }
- void capturePostReset()
- {
- if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
- {
- uint32_t width = m_params.BackBufferWidth;
- uint32_t height = m_params.BackBufferHeight;
- D3DFORMAT fmt = m_params.BackBufferFormat;
- DX_CHECK(m_device->CreateTexture(width
- , height
- , 1
- , 0
- , fmt
- , D3DPOOL_SYSTEMMEM
- , &m_captureTexture
- , NULL
- ) );
- DX_CHECK(m_captureTexture->GetSurfaceLevel(0
- , &m_captureSurface
- ) );
- if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
- {
- DX_CHECK(m_device->CreateRenderTarget(width
- , height
- , fmt
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_captureResolve
- , NULL
- ) );
- }
- g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
- }
- }
- void capture()
- {
- if (NULL != m_captureSurface)
- {
- IDirect3DSurface9* resolve = m_backBufferColor;
- if (NULL != m_captureResolve)
- {
- resolve = m_captureResolve;
- DX_CHECK(m_device->StretchRect(m_backBufferColor
- , 0
- , m_captureResolve
- , NULL
- , D3DTEXF_NONE
- ) );
- }
- HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
- if (SUCCEEDED(hr) )
- {
- D3DLOCKED_RECT rect;
- DX_CHECK(m_captureSurface->LockRect(&rect
- , NULL
- , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
- ) );
- g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
- DX_CHECK(m_captureSurface->UnlockRect() );
- }
- }
- }
- void commit(UniformBuffer& _uniformBuffer)
- {
- _uniformBuffer.reset();
- IDirect3DDevice9* device = m_device;
- for (;;)
- {
- uint32_t opcode = _uniformBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- { \
- _type* value = (_type*)data; \
- DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
- } \
- break; \
- \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- _type* value = (_type*)data; \
- DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
- } \
- break
- switch ( (int32_t)type)
- {
- case UniformType::Mat3:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
- }
- }
- break;
- case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Int1, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- IDirect3DDevice9* device = m_device;
- uint32_t numMrt = 1;
- FrameBufferHandle fbh = m_fbh;
- if (isValid(fbh) )
- {
- const FrameBufferD3D9& fb = m_frameBuffers[fbh.idx];
- numMrt = bx::uint32_max(1, fb.m_num);
- }
- if (1 == numMrt)
- {
- D3DCOLOR color = 0;
- DWORD flags = 0;
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[0]);
- const float* rgba = _palette[index];
- const float rr = rgba[0];
- const float gg = rgba[1];
- const float bb = rgba[2];
- const float aa = rgba[3];
- color = D3DCOLOR_COLORVALUE(rr, gg, bb, aa);
- }
- else
- {
- color = D3DCOLOR_RGBA(_clear.m_index[0], _clear.m_index[1], _clear.m_index[2], _clear.m_index[3]);
- }
- flags |= D3DCLEAR_TARGET;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
- , D3DCOLORWRITEENABLE_RED
- | D3DCOLORWRITEENABLE_GREEN
- | D3DCOLORWRITEENABLE_BLUE
- | D3DCOLORWRITEENABLE_ALPHA
- ) );
- }
- if (BGFX_CLEAR_DEPTH & _clear.m_flags)
- {
- flags |= D3DCLEAR_ZBUFFER;
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- }
- if (BGFX_CLEAR_STENCIL & _clear.m_flags)
- {
- flags |= D3DCLEAR_STENCIL;
- }
- if (0 != flags)
- {
- RECT rc;
- rc.left = _rect.m_x;
- rc.top = _rect.m_y;
- rc.right = _rect.m_x + _rect.m_width;
- rc.bottom = _rect.m_y + _rect.m_height;
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
- DX_CHECK(device->SetScissorRect(&rc) );
- DX_CHECK(device->Clear(0, NULL, flags, color, _clear.m_depth, _clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- }
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- if (BGFX_CLEAR_COLOR & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
- , D3DCOLORWRITEENABLE_RED
- | D3DCOLORWRITEENABLE_GREEN
- | D3DCOLORWRITEENABLE_BLUE
- | D3DCOLORWRITEENABLE_ALPHA
- ) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
- }
- if (BGFX_CLEAR_DEPTH & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
- }
- if (BGFX_CLEAR_STENCIL & _clear.m_flags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, _clear.m_stencil) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, 0xff) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE) );
- DX_CHECK(device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE) );
- }
- else
- {
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- }
- VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
- VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
- uint32_t stride = _clearQuad.m_decl.m_stride;
- {
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- };
- Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
- BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
- const float depth = _clear.m_depth;
- vertex->m_x = -1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = -1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = -1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- vertex++;
- vertex->m_x = 1.0f;
- vertex->m_y = 1.0f;
- vertex->m_z = depth;
- }
- vb.update(0, 4*stride, _clearQuad.m_vb->data);
- ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
- device->SetVertexShader(program.m_vsh->m_vertexShader);
- device->SetPixelShader(program.m_fsh->m_pixelShader);
- float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
- if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
- {
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, _clear.m_index[ii]);
- bx::memCopy(mrtClear[ii], _palette[index], 16);
- }
- }
- else
- {
- float rgba[4] =
- {
- _clear.m_index[0] * 1.0f / 255.0f,
- _clear.m_index[1] * 1.0f / 255.0f,
- _clear.m_index[2] * 1.0f / 255.0f,
- _clear.m_index[3] * 1.0f / 255.0f,
- };
- for (uint32_t ii = 0; ii < numMrt; ++ii)
- {
- bx::memCopy(mrtClear[ii], rgba, 16);
- }
- }
- DX_CHECK(device->SetPixelShaderConstantF(0, mrtClear[0], numMrt));
- DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
- DX_CHECK(device->SetStreamSourceFreq(0, 1) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- setInputLayout(vertexDecl, 0);
- DX_CHECK(device->SetIndices(NULL) );
- DX_CHECK(device->DrawPrimitive(D3DPT_TRIANGLESTRIP
- , 0
- , 2
- ) );
- }
- }
- void setInputLayout(uint8_t _numStreams, const VertexDecl** _vertexDecls, uint16_t _numInstanceData)
- {
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_numInstanceData);
- for (uint8_t stream = 0; stream < _numStreams; ++stream)
- {
- murmur.add(_vertexDecls[stream]->m_hash);
- }
- uint64_t layoutHash = murmur.end();
- IDirect3DVertexDeclaration9* layout = m_inputLayoutCache.find(layoutHash);
- if (NULL == layout)
- {
- D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- D3DVERTEXELEMENT9* elem = vertexElements;
- for (uint8_t stream = 0; stream < _numStreams; ++stream)
- {
- elem = fillVertexDecl(stream, elem, *_vertexDecls[stream]);
- }
- const D3DVERTEXELEMENT9 inst = { _numStreams, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
- for (uint8_t ii = 0; ii < _numInstanceData; ++ii)
- {
- bx::memCopy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
- elem->UsageIndex = uint8_t(7-ii); // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
- elem->Offset = ii*16;
- ++elem;
- }
- bx::memCopy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
- DX_CHECK(m_device->CreateVertexDeclaration(vertexElements, &layout) );
- m_inputLayoutCache.add(layoutHash, layout);
- }
- DX_CHECK(m_device->SetVertexDeclaration(layout) );
- }
- void setInputLayout(const VertexDecl& _vertexDecl, uint16_t _numInstanceData)
- {
- const VertexDecl* decls[1] = { &_vertexDecl };
- setInputLayout(BX_COUNTOF(decls), decls, _numInstanceData);
- }
- D3DCAPS9 m_caps;
- IDirect3D9Ex* m_d3d9ex;
- IDirect3DDevice9Ex* m_deviceEx;
- IDirect3D9* m_d3d9;
- IDirect3DDevice9* m_device;
- IDirect3DQuery9* m_flushQuery;
- TimerQueryD3D9 m_gpuTimer;
- OcclusionQueryD3D9 m_occlusionQuery;
- D3DPOOL m_pool;
- IDirect3DSwapChain9* m_swapChain;
- bool m_needPresent;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- IDirect3DSurface9* m_backBufferColor;
- IDirect3DSurface9* m_backBufferDepthStencil;
- IDirect3DTexture9* m_captureTexture;
- IDirect3DSurface9* m_captureSurface;
- IDirect3DSurface9* m_captureResolve;
- IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
- void* m_d3d9dll;
- NvApi m_nvapi;
- uint32_t m_adapter;
- D3DDEVTYPE m_deviceType;
- D3DPRESENT_PARAMETERS m_params;
- uint32_t m_maxAnisotropy;
- D3DADAPTER_IDENTIFIER9 m_identifier;
- Resolution m_resolution;
- bool m_initialized;
- bool m_amd;
- bool m_nvidia;
- bool m_atocSupport;
- bool m_instancingSupport;
- bool m_occlusionQuerySupport;
- bool m_timerQuerySupport;
- D3DFORMAT m_fmtDepth;
- IndexBufferD3D9 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferD3D9 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderD3D9 m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramD3D9 m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureD3D9 m_textures[BGFX_CONFIG_MAX_TEXTURES];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- FrameBufferD3D9 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
- TextureD3D9* m_updateTexture;
- uint8_t* m_updateTextureBits;
- uint32_t m_updateTexturePitch;
- uint8_t m_updateTextureSide;
- uint8_t m_updateTextureMip;
- StateCacheT<IDirect3DVertexDeclaration9> m_inputLayoutCache;
- TextVideoMem m_textVideoMem;
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- };
- static RendererContextD3D9* s_renderD3D9;
- RendererContextI* rendererCreate(const Init& _init)
- {
- s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
- if (!s_renderD3D9->init(_init) )
- {
- BX_DELETE(g_allocator, s_renderD3D9);
- s_renderD3D9 = NULL;
- }
- return s_renderD3D9;
- }
- void rendererDestroy()
- {
- s_renderD3D9->shutdown();
- BX_DELETE(g_allocator, s_renderD3D9);
- s_renderD3D9 = NULL;
- }
- void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
- {
- m_size = _size;
- m_flags = _flags;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderD3D9->m_pool;
- if (NULL == _data)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- m_dynamic = (uint8_t*)BX_ALLOC(g_allocator, _size);
- }
- const D3DFORMAT format = 0 == (_flags & BGFX_BUFFER_INDEX32)
- ? D3DFMT_INDEX16
- : D3DFMT_INDEX32
- ;
- DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
- , usage
- , format
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
- void IndexBufferD3D9::preReset()
- {
- if (NULL != m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void IndexBufferD3D9::postReset()
- {
- if (NULL != m_dynamic)
- {
- const D3DFORMAT format = 0 == (m_flags & BGFX_BUFFER_INDEX32)
- ? D3DFMT_INDEX16
- : D3DFMT_INDEX32
- ;
- DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , format
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- update(0, m_size, m_dynamic);
- }
- }
- void VertexBufferD3D9::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
- {
- m_size = _size;
- m_decl = _declHandle;
- uint32_t usage = D3DUSAGE_WRITEONLY;
- D3DPOOL pool = s_renderD3D9->m_pool;
- if (NULL == _data)
- {
- usage |= D3DUSAGE_DYNAMIC;
- pool = D3DPOOL_DEFAULT;
- m_dynamic = (uint8_t*)BX_ALLOC(g_allocator, _size);
- }
- DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
- , usage
- , 0
- , pool
- , &m_ptr
- , NULL
- ) );
- if (NULL != _data)
- {
- update(0, _size, _data);
- }
- }
- void VertexBufferD3D9::preReset()
- {
- if (NULL != m_dynamic)
- {
- DX_RELEASE(m_ptr, 0);
- }
- }
- void VertexBufferD3D9::postReset()
- {
- if (NULL != m_dynamic)
- {
- DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
- , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
- , 0
- , D3DPOOL_DEFAULT
- , &m_ptr
- , NULL
- ) );
- update(0, m_size, m_dynamic);
- }
- }
- void ShaderD3D9::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- switch (magic)
- {
- case BGFX_CHUNK_MAGIC_FSH:
- case BGFX_CHUNK_MAGIC_VSH:
- break;
- default:
- BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
- break;
- }
- bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- m_numPredefined = 0;
- BX_TRACE("Shader consts %d", count);
- uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- if (0 < count)
- {
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize = 0;
- bx::read(&reader, nameSize);
- char name[256] = {};
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type = 0;
- bx::read(&reader, type);
- uint8_t num = 0;
- bx::read(&reader, num);
- uint16_t regIndex = 0;
- bx::read(&reader, regIndex);
- uint16_t regCount = 0;
- bx::read(&reader, regCount);
- const char* kind = "invalid";
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- kind = "predefined";
- m_predefined[m_numPredefined].m_loc = regIndex;
- m_predefined[m_numPredefined].m_count = regCount;
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
- {
- const UniformRegInfo* info = s_renderD3D9->m_uniformReg.find(name);
- BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
- if (NULL != info)
- {
- if (NULL == m_constantBuffer)
- {
- m_constantBuffer = UniformBuffer::create(1024);
- }
- kind = "user";
- m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
- }
- }
- else
- {
- kind = "sampler";
- }
- BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
- , kind
- , name
- , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
- , num
- , regIndex
- , regCount
- );
- BX_UNUSED(kind);
- }
- if (NULL != m_constantBuffer)
- {
- m_constantBuffer->finish();
- }
- }
- uint32_t shaderSize;
- bx::read(&reader, shaderSize);
- const DWORD* code = (const DWORD*)reader.getDataPtr();
- if (fragment)
- {
- m_type = 1;
- DX_CHECK(s_renderD3D9->m_device->CreatePixelShader(code, &m_pixelShader) );
- BGFX_FATAL(NULL != m_pixelShader, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
- }
- else
- {
- m_type = 0;
- DX_CHECK(s_renderD3D9->m_device->CreateVertexShader(code, &m_vertexShader) );
- BGFX_FATAL(NULL != m_vertexShader, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
- }
- }
- void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
- {
- m_type = Texture2D;
- const bimg::TextureFormat::Enum fmt = (bimg::TextureFormat::Enum)m_textureFormat;
- DWORD usage = 0;
- D3DPOOL pool = D3DPOOL_DEFAULT;
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
- const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
- if (bimg::isDepth(fmt) )
- {
- usage = D3DUSAGE_DEPTHSTENCIL;
- }
- else if (readBack)
- {
- usage = 0;
- pool = D3DPOOL_SYSTEMMEM;
- }
- else if (renderTarget || blit)
- {
- usage = 0
- | D3DUSAGE_RENDERTARGET
- | (1 < _numMips ? D3DUSAGE_AUTOGENMIPMAP : 0)
- ;
- }
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- if (renderTarget)
- {
- uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
- msaaQuality = bx::uint32_satsub(msaaQuality, 1);
- bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
- if (0 != msaaQuality
- || writeOnly)
- {
- const Msaa& msaa = s_msaa[msaaQuality];
- if (bimg::isDepth(fmt) )
- {
- DX_CHECK(device->CreateDepthStencilSurface(
- m_width
- , m_height
- , s_textureFormat[m_textureFormat].m_fmt
- , msaa.m_type
- , msaa.m_quality
- , FALSE
- , &m_surface
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(device->CreateRenderTarget(
- m_width
- , m_height
- , s_textureFormat[m_textureFormat].m_fmt
- , msaa.m_type
- , msaa.m_quality
- , FALSE
- , &m_surface
- , NULL
- ) );
- }
- if (writeOnly)
- {
- // This is render buffer, there is no sampling, no need
- // to create texture.
- return;
- }
- }
- }
- DX_CHECK(device->CreateTexture(_width
- , _height
- , _numMips
- , usage
- , s_textureFormat[fmt].m_fmt
- , pool
- , &m_texture2d
- , NULL
- ) );
- if (!renderTarget
- && !readBack)
- {
- if (NULL == m_staging)
- {
- DX_CHECK(device->CreateTexture(_width
- , _height
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_SYSTEMMEM
- , &m_staging2d
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(m_staging2d->AddDirtyRect(NULL));
- DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d));
- }
- }
- BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: %d)."
- , _width
- , _height
- , _numMips
- , bimg::getName(fmt)
- );
- }
- void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips)
- {
- m_type = Texture3D;
- const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->CreateVolumeTexture(_width
- , _height
- , _depth
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_DEFAULT
- , &m_texture3d
- , NULL
- ) );
- if (NULL == m_staging)
- {
- DX_CHECK(device->CreateVolumeTexture(_width
- , _height
- , _depth
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_SYSTEMMEM
- , &m_staging3d
- , NULL
- ) );
- }
- else
- {
- DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
- DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
- }
- BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: %s)."
- , _width
- , _height
- , _depth
- , _numMips
- , getName(fmt)
- );
- }
- void TextureD3D9::createCubeTexture(uint32_t _width, uint8_t _numMips)
- {
- m_type = TextureCube;
- const bimg::TextureFormat::Enum fmt = (bimg::TextureFormat::Enum)m_textureFormat;
- DWORD usage = 0;
- const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
- const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
- if (bimg::isDepth(fmt) )
- {
- usage = D3DUSAGE_DEPTHSTENCIL;
- }
- else if (renderTarget || blit)
- {
- usage = D3DUSAGE_RENDERTARGET;
- }
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->CreateCubeTexture(_width
- , _numMips
- , usage
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_DEFAULT
- , &m_textureCube
- , NULL
- ) );
- if (!renderTarget)
- {
- if (NULL == m_staging)
- {
- DX_CHECK(device->CreateCubeTexture(_width
- , _numMips
- , 0
- , s_textureFormat[fmt].m_fmt
- , D3DPOOL_SYSTEMMEM
- , &m_stagingCube
- , NULL
- ) );
- }
- else
- {
- for (uint8_t ii = 0; ii < 6; ++ii)
- {
- DX_CHECK(m_stagingCube->AddDirtyRect(D3DCUBEMAP_FACES(ii), NULL) );
- }
- DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
- }
- }
- BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
- , _width
- , _numMips
- , getName(fmt)
- );
- }
- uint8_t* TextureD3D9::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- D3DLOCKED_RECT lockedRect;
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, &rect, 0) );
- DX_CHECK(m_staging2d->AddDirtyRect(&rect) );
- }
- else
- {
- DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, NULL, 0) );
- DX_CHECK(m_staging2d->AddDirtyRect(NULL) );
- }
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- case Texture3D:
- {
- D3DLOCKED_BOX box;
- DX_CHECK(m_staging3d->LockBox(_lod, &box, NULL, 0) );
- DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
- _pitch = box.RowPitch;
- _slicePitch = box.SlicePitch;
- return (uint8_t*)box.pBits;
- }
- case TextureCube:
- {
- D3DLOCKED_RECT lockedRect;
- if (NULL != _rect)
- {
- RECT rect;
- rect.left = _rect->m_x;
- rect.top = _rect->m_y;
- rect.right = rect.left + _rect->m_width;
- rect.bottom = rect.top + _rect->m_height;
- DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
- }
- else
- {
- DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), NULL) );
- }
- _pitch = lockedRect.Pitch;
- _slicePitch = 0;
- return (uint8_t*)lockedRect.pBits;
- }
- }
- BX_CHECK(false, "You should not be here.");
- _pitch = 0;
- _slicePitch = 0;
- return NULL;
- }
- void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- switch (m_type)
- {
- case Texture2D:
- {
- DX_CHECK(m_staging2d->UnlockRect(_lod) );
- DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d) );
- }
- return;
- case Texture3D:
- {
- DX_CHECK(m_staging3d->UnlockBox(_lod) );
- DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
- }
- return;
- case TextureCube:
- {
- DX_CHECK(m_stagingCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
- DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
- }
- return;
- }
- BX_CHECK(false, "You should not be here.");
- }
- void TextureD3D9::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
- {
- switch (m_type)
- {
- case Texture2D:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
- }
- return;
- case Texture3D:
- {
- D3DBOX box;
- box.Left = _rect.m_x;
- box.Top = _rect.m_y;
- box.Right = box.Left + _rect.m_width;
- box.Bottom = box.Top + _rect.m_height;
- box.Front = _z;
- box.Back = box.Front + _depth;
- DX_CHECK(m_texture3d->AddDirtyBox(&box) );
- }
- return;
- case TextureCube:
- {
- RECT rect;
- rect.left = _rect.m_x;
- rect.top = _rect.m_y;
- rect.right = rect.left + _rect.m_width;
- rect.bottom = rect.top + _rect.m_height;
- DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
- }
- return;
- }
- BX_CHECK(false, "You should not be here.");
- }
- IDirect3DSurface9* TextureD3D9::getSurface(uint8_t _side, uint8_t _mip) const
- {
- IDirect3DSurface9* surface = NULL;
- switch (m_type)
- {
- case Texture2D:
- DX_CHECK(m_texture2d->GetSurfaceLevel(_mip, &surface) );
- break;
- case Texture3D:
- BX_CHECK(false, "");
- break;
- case TextureCube:
- DX_CHECK(m_textureCube->GetCubeMapSurface(D3DCUBEMAP_FACES(_side), _mip, &surface) );
- break;
- }
- return surface;
- }
- void TextureD3D9::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
- {
- bimg::ImageContainer imageContainer;
- if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
- numMips -= startLod;
- const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- m_flags = _flags;
- m_width = textureWidth;
- m_height = textureHeight;
- m_depth = imageContainer.m_depth;
- m_numMips = numMips;
- m_requestedFormat = uint8_t(imageContainer.m_format);
- m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
- if (imageContainer.m_cubeMap)
- {
- createCubeTexture(textureWidth, numMips);
- }
- else if (imageContainer.m_depth > 1)
- {
- createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
- }
- else
- {
- createTexture(textureWidth, textureHeight, numMips);
- }
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
- , this - s_renderD3D9->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- );
- if (0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY) )
- {
- return;
- }
- // For BC4 and B5 in DX9 LockRect returns wrong number of
- // bytes. If actual mip size is used it causes memory corruption.
- // http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
- const bool useMipSize = true
- && imageContainer.m_format != bimg::TextureFormat::BC4
- && imageContainer.m_format != bimg::TextureFormat::BC5
- ;
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = textureWidth;
- uint32_t height = textureHeight;
- uint32_t depth = imageContainer.m_depth;
- uint32_t mipWidth = imageContainer.m_width;
- uint32_t mipHeight = imageContainer.m_height;
- for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- mipWidth = bx::uint32_max(blockInfo.blockWidth, mipWidth);
- mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
- uint32_t mipSize = width*height*depth*bpp/8;
- bimg::ImageMip mip;
- if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- uint32_t pitch;
- uint32_t slicePitch;
- uint8_t* bits = lock(side, lod, pitch, slicePitch);
- if (convert)
- {
- if (width != mipWidth
- || height != mipHeight)
- {
- uint32_t srcpitch = mipWidth*bpp/8;
- uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mipHeight);
- bimg::imageDecodeToBgra8(temp
- , mip.m_data
- , mip.m_width
- , mip.m_height
- , srcpitch
- , mip.m_format
- );
- bx::memCopy(bits, temp, pitch, height, srcpitch, pitch);
- BX_FREE(g_allocator, temp);
- }
- else
- {
- bimg::imageDecodeToBgra8(bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
- }
- }
- else
- {
- uint32_t size = useMipSize ? mip.m_size : mipSize;
- switch (m_textureFormat)
- {
- case TextureFormat::RGB5A1:
- bimg::imageConvert(bits, 16, bx::packBgr5a1, mip.m_data, bx::unpackRgb5a1, size);
- break;
- case TextureFormat::RGBA4:
- bimg::imageConvert(bits, 16, bx::packBgra4, mip.m_data, bx::unpackRgba4, size);
- break;
- default:
- bx::memCopy(bits, mip.m_data, size);
- break;
- }
- }
- unlock(side, lod);
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- mipWidth >>= 1;
- mipHeight >>= 1;
- }
- }
- }
- }
- void TextureD3D9::updateBegin(uint8_t _side, uint8_t _mip)
- {
- uint32_t slicePitch;
- s_renderD3D9->m_updateTextureSide = _side;
- s_renderD3D9->m_updateTextureMip = _mip;
- s_renderD3D9->m_updateTextureBits = lock(_side, _mip, s_renderD3D9->m_updateTexturePitch, slicePitch);
- }
- void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const uint32_t dstpitch = s_renderD3D9->m_updateTexturePitch;
- uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- bimg::imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
- data = temp;
- }
- {
- uint8_t* src = data;
- uint8_t* dst = bits;
- for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
- {
- switch (m_textureFormat)
- {
- case TextureFormat::RGB5A1:
- bimg::imageConvert(dst, 16, bx::packBgr5a1, src, bx::unpackRgb5a1, rectpitch);
- break;
- case TextureFormat::RGBA4:
- bimg::imageConvert(dst, 16, bx::packBgra4, src, bx::unpackRgba4, rectpitch);
- break;
- default:
- bx::memCopy(dst, src, rectpitch);
- break;
- }
- src += srcpitch;
- dst += dstpitch;
- }
- }
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- if (0 == _mip)
- {
- dirty(_side, _rect, _z, _depth);
- }
- }
- void TextureD3D9::updateEnd()
- {
- unlock(s_renderD3D9->m_updateTextureSide, s_renderD3D9->m_updateTextureMip);
- }
- void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
- {
- uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
- ? _flags
- : m_flags
- ;
- uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
- s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->SetTexture(_stage, m_ptr) );
- if (4 > _stage)
- {
- DX_CHECK(device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) );
- }
- }
- void TextureD3D9::resolve() const
- {
- if (NULL != m_surface
- && NULL != m_ptr)
- {
- IDirect3DSurface9* surface = getSurface();
- DX_CHECK(s_renderD3D9->m_device->StretchRect(m_surface
- , NULL
- , surface
- , NULL
- , D3DTEXF_LINEAR
- ) );
- DX_RELEASE(surface, 1);
- if (1 < m_numMips)
- {
- m_ptr->GenerateMipSubLevels();
- }
- }
- }
- void TextureD3D9::preReset()
- {
- TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- if (TextureFormat::Unknown != fmt)
- {
- DX_RELEASE(m_ptr, 0);
- DX_RELEASE(m_surface, 0);
- }
- }
- void TextureD3D9::postReset()
- {
- TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
- if (TextureFormat::Unknown != fmt)
- {
- switch (m_type)
- {
- default:
- case Texture2D:
- createTexture(m_width, m_height, m_numMips);
- break;
- case Texture3D:
- createVolumeTexture(m_width, m_height, m_depth, m_numMips);
- break;
- case TextureCube:
- createCubeTexture(m_width, m_numMips);
- break;
- }
- }
- }
- void FrameBufferD3D9::create(uint8_t _num, const Attachment* _attachment)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_surface); ++ii)
- {
- m_surface[ii] = NULL;
- }
- m_denseIdx = UINT16_MAX;
- m_dsIdx = UINT8_MAX;
- m_num = 0;
- m_numTh = _num;
- m_needResolve = false;
- bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- TextureHandle handle = m_attachment[ii].handle;
- if (isValid(handle) )
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[handle.idx];
- if (NULL != texture.m_surface)
- {
- m_surface[ii] = texture.m_surface;
- m_surface[ii]->AddRef();
- }
- else
- {
- m_surface[ii] = texture.getSurface(uint8_t(m_attachment[ii].layer), uint8_t(m_attachment[ii].mip) );
- }
- if (0 == m_num)
- {
- m_width = texture.m_width;
- m_height = texture.m_height;
- }
- if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
- {
- m_dsIdx = uint8_t(ii);
- }
- else
- {
- ++m_num;
- }
- m_needResolve |= true
- && (NULL != texture.m_surface)
- && (NULL != texture.m_texture2d)
- ;
- }
- }
- if (0 == m_num)
- {
- createNullColorRT();
- }
- }
- void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
- {
- BX_UNUSED(_depthFormat);
- m_hwnd = (HWND)_nwh;
- m_width = bx::uint32_max(_width, 16);
- m_height = bx::uint32_max(_height, 16);
- D3DPRESENT_PARAMETERS params;
- bx::memCopy(¶ms, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
- params.BackBufferWidth = m_width;
- params.BackBufferHeight = m_height;
- DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(¶ms, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
- DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
- params.BackBufferWidth
- , params.BackBufferHeight
- , params.AutoDepthStencilFormat
- , params.MultiSampleType
- , params.MultiSampleQuality
- , FALSE
- , &m_surface[1]
- , NULL
- ) );
- m_dsIdx = 1;
- m_denseIdx = _denseIdx;
- m_num = 1;
- m_needResolve = false;
- m_needPresent = false;
- }
- uint16_t FrameBufferD3D9::destroy()
- {
- if (NULL != m_hwnd)
- {
- DX_RELEASE(m_surface[0], 0);
- DX_RELEASE(m_surface[1], 0);
- DX_RELEASE(m_swapChain, 0);
- }
- else
- {
- uint32_t num = m_numTh;
- num += uint32_t(0 < m_numTh && 0 == m_num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- IDirect3DSurface9* ptr = m_surface[ii];
- if (NULL != ptr)
- {
- ptr->Release();
- m_surface[ii] = NULL;
- }
- }
- }
- m_hwnd = NULL;
- m_num = 0;
- m_numTh = 0;
- m_needPresent = false;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- HRESULT FrameBufferD3D9::present()
- {
- if (m_needPresent)
- {
- HRESULT hr = m_swapChain->Present(NULL, NULL, m_hwnd, NULL, 0);
- m_needPresent = false;
- return hr;
- }
- return S_OK;
- }
- void FrameBufferD3D9::resolve() const
- {
- if (m_needResolve)
- {
- for (uint32_t ii = 0, num = m_numTh; ii < num; ++ii)
- {
- const TextureD3D9& texture = s_renderD3D9->m_textures[m_attachment[ii].handle.idx];
- texture.resolve();
- }
- }
- }
- void FrameBufferD3D9::preReset()
- {
- if (NULL != m_hwnd)
- {
- DX_RELEASE(m_surface[0], 0);
- DX_RELEASE(m_surface[1], 0);
- DX_RELEASE(m_swapChain, 0);
- }
- else
- {
- uint32_t num = m_numTh;
- num += uint32_t(0 < m_numTh && 0 == m_num);
- for (uint32_t ii = 0; ii < num; ++ii)
- {
- m_surface[ii]->Release();
- m_surface[ii] = NULL;
- }
- }
- }
- void FrameBufferD3D9::postReset()
- {
- if (NULL != m_hwnd)
- {
- D3DPRESENT_PARAMETERS params;
- bx::memCopy(¶ms, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
- params.BackBufferWidth = m_width;
- params.BackBufferHeight = m_height;
- DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(¶ms, &m_swapChain) );
- DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
- DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(params.BackBufferWidth
- , params.BackBufferHeight
- , params.AutoDepthStencilFormat
- , params.MultiSampleType
- , params.MultiSampleQuality
- , FALSE
- , &m_surface[1]
- , NULL
- ) );
- }
- else if (0 < m_numTh)
- {
- for (uint32_t ii = 0, num = m_numTh; ii < num; ++ii)
- {
- TextureHandle th = m_attachment[ii].handle;
- if (isValid(th) )
- {
- TextureD3D9& texture = s_renderD3D9->m_textures[th.idx];
- if (NULL != texture.m_surface)
- {
- m_surface[ii] = texture.m_surface;
- m_surface[ii]->AddRef();
- }
- else
- {
- m_surface[ii] = texture.getSurface(uint8_t(m_attachment[ii].layer), uint8_t(m_attachment[ii].mip) );
- }
- }
- }
- if (0 == m_num)
- {
- createNullColorRT();
- }
- }
- }
- void FrameBufferD3D9::createNullColorRT()
- {
- DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(
- m_width
- , m_height
- , D3DFMT_NULL
- , D3DMULTISAMPLE_NONE
- , 0
- , false
- , &m_surface[1]
- , NULL
- ) );
- }
- void FrameBufferD3D9::set()
- {
- m_needPresent = UINT16_MAX != m_denseIdx;
- // If frame buffer has only depth attachment D3DFMT_NULL
- // render target is created.
- const uint32_t fbnum = bx::uint32_max(2, m_numTh);
- const uint8_t dsIdx = m_dsIdx;
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- DX_CHECK(device->SetDepthStencilSurface(UINT8_MAX == dsIdx
- ? s_renderD3D9->m_backBufferDepthStencil
- : m_surface[dsIdx]
- ) );
- uint32_t rtIdx = 0;
- for (uint32_t ii = 0; ii < fbnum; ++ii)
- {
- IDirect3DSurface9* surface = m_surface[ii];
- if (ii != dsIdx)
- {
- DX_CHECK(device->SetRenderTarget(rtIdx, surface) );
- ++rtIdx;
- }
- }
- for (uint32_t ii = rtIdx, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
- {
- DX_CHECK(device->SetRenderTarget(ii, NULL) );
- }
- DX_CHECK(device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE) );
- }
- void TimerQueryD3D9::postReset()
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& frame = m_query[ii];
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &frame.m_disjoint) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_begin) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_end) );
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &frame.m_freq) );
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_result); ++ii)
- {
- Result& result = m_result[ii];
- result.reset();
- }
- m_control.reset();
- }
- void TimerQueryD3D9::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& frame = m_query[ii];
- DX_RELEASE(frame.m_disjoint, 0);
- DX_RELEASE(frame.m_begin, 0);
- DX_RELEASE(frame.m_end, 0);
- DX_RELEASE(frame.m_freq, 0);
- }
- }
- uint32_t TimerQueryD3D9::begin(uint32_t _resultIdx)
- {
- while (0 == m_control.reserve(1) )
- {
- update();
- }
- Result& result = m_result[_resultIdx];
- ++result.m_pending;
- const uint32_t idx = m_control.m_current;
- Query& query = m_query[idx];
- query.m_resultIdx = _resultIdx;
- query.m_ready = false;
- query.m_disjoint->Issue(D3DISSUE_BEGIN);
- query.m_begin->Issue(D3DISSUE_END);
- m_control.commit(1);
- return idx;
- }
- void TimerQueryD3D9::end(uint32_t _idx)
- {
- Query& query = m_query[_idx];
- query.m_ready = true;
- query.m_disjoint->Issue(D3DISSUE_END);
- query.m_freq->Issue(D3DISSUE_END);
- query.m_end->Issue(D3DISSUE_END);
- while (update() )
- {
- }
- }
- bool TimerQueryD3D9::update()
- {
- if (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
- if (!query.m_ready)
- {
- return false;
- }
- uint64_t timeEnd;
- const bool flush = BX_COUNTOF(m_query)-1 == m_control.available();
- HRESULT hr = query.m_end->GetData(&timeEnd, sizeof(timeEnd), flush ? D3DGETDATA_FLUSH : 0);
- if (S_OK == hr
- || isLost(hr) )
- {
- m_control.consume(1);
- uint64_t timeBegin;
- DX_CHECK(query.m_begin->GetData(&timeBegin, sizeof(timeBegin), 0) );
- uint64_t freq;
- DX_CHECK(query.m_freq->GetData(&freq, sizeof(freq), 0) );
- Result& result = m_result[query.m_resultIdx];
- --result.m_pending;
- result.m_frequency = freq;
- result.m_begin = timeBegin;
- result.m_end = timeEnd;
- return true;
- }
- }
- return false;
- }
- void OcclusionQueryD3D9::postReset()
- {
- IDirect3DDevice9* device = s_renderD3D9->m_device;
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_CHECK(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query.m_ptr) );
- }
- }
- void OcclusionQueryD3D9::preReset()
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
- {
- Query& query = m_query[ii];
- DX_RELEASE(query.m_ptr, 0);
- }
- }
- void OcclusionQueryD3D9::begin(Frame* _render, OcclusionQueryHandle _handle)
- {
- while (0 == m_control.reserve(1) )
- {
- resolve(_render, true);
- }
- Query& query = m_query[m_control.m_current];
- query.m_ptr->Issue(D3DISSUE_BEGIN);
- query.m_handle = _handle;
- }
- void OcclusionQueryD3D9::end()
- {
- Query& query = m_query[m_control.m_current];
- query.m_ptr->Issue(D3DISSUE_END);
- m_control.commit(1);
- }
- void OcclusionQueryD3D9::resolve(Frame* _render, bool)
- {
- while (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
- if (isValid(query.m_handle) )
- {
- uint32_t result;
- HRESULT hr = query.m_ptr->GetData(&result, sizeof(result), 0);
- if (S_FALSE == hr)
- {
- break;
- }
- _render->m_occlusion[query.m_handle.idx] = int32_t(result);
- }
- m_control.consume(1);
- }
- }
- void OcclusionQueryD3D9::invalidate(OcclusionQueryHandle _handle)
- {
- const uint32_t size = m_control.m_size;
- for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
- {
- Query& query = m_query[(m_control.m_read + ii) % size];
- if (query.m_handle.idx == _handle.idx)
- {
- query.m_handle.idx = bgfx::kInvalidHandle;
- }
- }
- }
- void RendererContextD3D9::submitBlit(BlitState& _bs, uint16_t _view)
- {
- while (_bs.hasItem(_view) )
- {
- const BlitItem& blit = _bs.advance();
- const TextureD3D9& src = m_textures[blit.m_src.idx];
- const TextureD3D9& dst = m_textures[blit.m_dst.idx];
- uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
- uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
- uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
- uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
- uint32_t width = bx::uint32_min(srcWidth, dstWidth);
- uint32_t height = bx::uint32_min(srcHeight, dstHeight);
- RECT srcRect = { LONG(blit.m_srcX), LONG(blit.m_srcY), LONG(blit.m_srcX + width), LONG(blit.m_srcY + height) };
- RECT dstRect = { LONG(blit.m_dstX), LONG(blit.m_dstY), LONG(blit.m_dstX + width), LONG(blit.m_dstY + height) };
- IDirect3DSurface9* srcSurface = src.getSurface(uint8_t(blit.m_srcZ), blit.m_srcMip);
- IDirect3DSurface9* dstSurface = dst.getSurface(uint8_t(blit.m_dstZ), blit.m_dstMip);
- // UpdateSurface (pool src: SYSTEMMEM, dst: DEFAULT)
- // s/d T RTT RT
- // T y y y
- // RTT - - -
- // RT - - -
- //
- // StretchRect (pool src and dst must be DEFAULT)
- // s/d T RTT RT
- // T - y y
- // RTT - y y
- // RT - y y
- //
- // GetRenderTargetData (dst must be SYSTEMMEM)
- bool depth = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
- HRESULT hr = m_device->StretchRect(srcSurface
- , depth ? NULL : &srcRect
- , dstSurface
- , depth ? NULL : &dstRect
- , D3DTEXF_NONE
- );
- if (FAILED(hr) )
- {
- hr = m_device->GetRenderTargetData(srcSurface, dstSurface);
- BX_WARN(SUCCEEDED(hr), "StretchRect and GetRenderTargetData failed %x.", hr);
- }
- srcSurface->Release();
- dstSurface->Release();
- }
- }
- void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
- {
- IDirect3DDevice9* device = m_device;
- PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
- updateResolution(_render->m_resolution);
- int64_t timeBegin = bx::getHPCounter();
- int64_t captureElapsed = 0;
- uint32_t frameQueryIdx = UINT32_MAX;
- device->BeginScene();
- if (m_timerQuerySupport)
- {
- frameQueryIdx = m_gpuTimer.begin(BGFX_CONFIG_MAX_VIEWS);
- }
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_stateFlags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- RenderBind currentBind;
- currentBind.clear();
- ViewState viewState(_render, false);
- DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
- uint16_t programIdx = kInvalidHandle;
- SortKey key;
- uint16_t view = UINT16_MAX;
- FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
- uint32_t blendFactor = 0;
- BlitState bs(_render);
- uint8_t primIndex;
- {
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- }
- PrimInfo prim = s_primInfo[primIndex];
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- invalidateSamplerState();
- Profiler<TimerQueryD3D9> profiler(
- _render
- , m_gpuTimer
- , s_viewName
- , m_timerQuerySupport
- );
- if (m_occlusionQuerySupport)
- {
- m_occlusionQuery.resolve(_render);
- }
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- for (uint32_t item = 0, numItems = _render->m_numRenderItems; item < numItems; ++item)
- {
- const uint64_t encodedKey = _render->m_sortKeys[item];
- const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
- statsKeyType[isCompute]++;
- if (isCompute)
- {
- BX_CHECK(false, "Compute is not supported on DirectX 9.");
- continue;
- }
- const uint32_t itemIdx = _render->m_sortValues[item];
- const RenderDraw& draw = _render->m_renderItem[itemIdx].draw;
- const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
- const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
- if (isValid(draw.m_occlusionQuery)
- && !hasOcclusionQuery
- && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
- {
- continue;
- }
- const uint64_t newFlags = draw.m_stateFlags;
- uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
- currentState.m_stateFlags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- currentState.m_stencil = newStencil;
- if (key.m_view != view)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_stateFlags = newFlags;
- currentState.m_stencil = newStencil;
- view = key.m_view;
- programIdx = kInvalidHandle;
- if (_render->m_view[view].m_fbh.idx != fbh.idx)
- {
- fbh = _render->m_view[view].m_fbh;
- setFrameBuffer(fbh);
- }
- PIX_ENDEVENT();
- if (item > 0)
- {
- profiler.end();
- }
- profiler.begin(view);
- PIX_BEGINEVENT(D3DCOLOR_VIEW, s_viewNameW[view]);
- viewState.m_rect = _render->m_view[view].m_rect;
- const Rect& scissorRect = _render->m_view[view].m_scissor;
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
- D3DVIEWPORT9 vp;
- vp.X = viewState.m_rect.m_x;
- vp.Y = viewState.m_rect.m_y;
- vp.Width = viewState.m_rect.m_width;
- vp.Height = viewState.m_rect.m_height;
- vp.MinZ = 0.0f;
- vp.MaxZ = 1.0f;
- DX_CHECK(device->SetViewport(&vp) );
- Clear& clear = _render->m_view[view].m_clear;
- if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
- {
- clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_colorPalette);
- }
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
- DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
- submitBlit(bs, view);
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- if (UINT16_MAX == scissor)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
- if (viewHasScissor)
- {
- RECT rc;
- rc.left = viewScissorRect.m_x;
- rc.top = viewScissorRect.m_y;
- rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
- rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
- if (scissorRect.isZeroArea() )
- {
- continue;
- }
- DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
- RECT rc;
- rc.left = scissorRect.m_x;
- rc.top = scissorRect.m_y;
- rc.right = scissorRect.m_x + scissorRect.m_width;
- rc.bottom = scissorRect.m_y + scissorRect.m_height;
- DX_CHECK(device->SetScissorRect(&rc) );
- }
- }
- if (0 != changedStencil)
- {
- bool enable = 0 != newStencil;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
- if (0 != newStencil)
- {
- uint32_t fstencil = unpackStencil(0, newStencil);
- uint32_t bstencil = unpackStencil(1, newStencil);
- uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
- uint32_t fchanged = unpackStencil(0, changedStencil);
- if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
- {
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
- uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
- }
- // uint32_t bchanged = unpackStencil(1, changedStencil);
- // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
- // {
- // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- // DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
- // }
- for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
- {
- uint32_t stencil = unpackStencil(ii, newStencil);
- uint32_t changed = unpackStencil(ii, changedStencil);
- if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
- {
- uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_cmpFunc[func]) );
- }
- if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
- {
- uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
- uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
- uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
- DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
- }
- }
- }
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_WRITE_Z
- | BGFX_STATE_DEPTH_TEST_MASK
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- | BGFX_STATE_POINT_SIZE_MASK
- | BGFX_STATE_MSAA
- ) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
- }
- if (BGFX_STATE_WRITE_Z & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_WRITE_Z & newFlags) ) );
- }
- if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
- {
- uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
- if (0 != func)
- {
- DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_cmpFunc[func]) );
- }
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- viewState.m_alphaRef = ref/255.0f;
- }
- if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
- }
- if (BGFX_STATE_MSAA & changedFlags)
- {
- DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
- }
- if (BGFX_STATE_LINEAA & changedFlags)
- {
- DX_CHECK(m_device->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, !!(newFlags&BGFX_STATE_LINEAA) ) );
- }
- if ( (BGFX_STATE_WRITE_A|BGFX_STATE_WRITE_RGB) & changedFlags)
- {
- uint32_t writeEnable = 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_R) ? D3DCOLORWRITEENABLE_RED : 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_G) ? D3DCOLORWRITEENABLE_GREEN : 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_B) ? D3DCOLORWRITEENABLE_BLUE : 0;
- writeEnable |= (newFlags&BGFX_STATE_WRITE_A) ? D3DCOLORWRITEENABLE_ALPHA : 0;
- DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
- }
- if ( ( (0
- | BGFX_STATE_BLEND_MASK
- | BGFX_STATE_BLEND_EQUATION_MASK
- | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
- ) & changedFlags)
- || blendFactor != draw.m_rgba)
- {
- bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
- DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
- if (m_atocSupport
- && BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & changedFlags)
- {
- DX_CHECK(m_device->SetRenderState(D3DRS_ADAPTIVETESS_Y
- , !!(newFlags&BGFX_STATE_BLEND_ALPHA_TO_COVERAGE)
- ? D3DFMT_ATOC
- : 0
- ) );
- }
- if (enabled)
- {
- const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend )&0xf;
- const uint32_t dstRGB = (blend>> 4)&0xf;
- const uint32_t srcA = (blend>> 8)&0xf;
- const uint32_t dstA = (blend>>12)&0xf;
- const uint32_t equRGB = (equation )&0x7;
- const uint32_t equA = (equation>>3)&0x7;
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
- const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
- DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
- if (separate)
- {
- DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
- DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
- }
- if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
- && blendFactor != draw.m_rgba)
- {
- const uint32_t rgba = draw.m_rgba;
- D3DCOLOR color = D3DCOLOR_RGBA(rgba>>24
- , (rgba>>16)&0xff
- , (rgba>> 8)&0xff
- , (rgba )&0xff
- );
- DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
- }
- }
- blendFactor = draw.m_rgba;
- }
- const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- prim = s_primInfo[primIndex];
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_uniformBegin < draw.m_uniformEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
- if (key.m_program != programIdx)
- {
- programIdx = key.m_program;
- if (kInvalidHandle == programIdx)
- {
- device->SetVertexShader(NULL);
- device->SetPixelShader(NULL);
- }
- else
- {
- ProgramD3D9& program = m_program[programIdx];
- device->SetVertexShader(program.m_vsh->m_vertexShader);
- device->SetPixelShader(NULL == program.m_fsh
- ? NULL
- : program.m_fsh->m_pixelShader
- );
- }
- programChanged =
- constantsChanged = true;
- }
- if (kInvalidHandle != programIdx)
- {
- ProgramD3D9& program = m_program[programIdx];
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- if (NULL != program.m_fsh)
- {
- UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- }
- viewState.setPredefined<4>(this, view, 0, program, _render, draw);
- }
- {
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& bind = renderBind.m_bind[stage];
- Binding& current = currentBind.m_bind[stage];
- if (current.m_idx != bind.m_idx
- || current.m_un.m_draw.m_textureFlags != bind.m_un.m_draw.m_textureFlags
- || programChanged)
- {
- if (kInvalidHandle != bind.m_idx)
- {
- m_textures[bind.m_idx].commit(stage, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
- }
- else
- {
- DX_CHECK(device->SetTexture(stage, NULL) );
- }
- }
- current = bind;
- }
- }
- bool vertexStreamChanged = hasVertexStreamChanged(currentState, draw);
- if (programChanged
- || vertexStreamChanged)
- {
- currentState.m_streamMask = draw.m_streamMask;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- const VertexDecl* decls[BGFX_CONFIG_MAX_VERTEX_STREAMS];
- const bool instanced = true
- && isValid(draw.m_instanceDataBuffer)
- && m_instancingSupport
- ;
- const uint32_t freq = instanced
- ? D3DSTREAMSOURCE_INDEXEDDATA|draw.m_numInstances
- : 1
- ;
- uint32_t numVertices = draw.m_numVertices;
- uint8_t numStreams = 0;
- for (uint32_t idx = 0, streamMask = draw.m_streamMask, ntz = bx::uint32_cnttz(streamMask)
- ; 0 != streamMask
- ; streamMask >>= 1, idx += 1, ntz = bx::uint32_cnttz(streamMask), ++numStreams
- )
- {
- streamMask >>= ntz;
- idx += ntz;
- currentState.m_stream[idx].m_decl = draw.m_stream[idx].m_decl;
- currentState.m_stream[idx].m_handle = draw.m_stream[idx].m_handle;
- currentState.m_stream[idx].m_startVertex = draw.m_stream[idx].m_startVertex;
- const uint16_t handle = draw.m_stream[idx].m_handle.idx;
- const VertexBufferD3D9& vb = m_vertexBuffers[handle];
- const uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[idx].m_decl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- const uint32_t stride = vertexDecl.m_stride;
- decls[numStreams] = &vertexDecl;
- numVertices = bx::uint32_min(UINT32_MAX == draw.m_numVertices
- ? vb.m_size/stride
- : draw.m_numVertices
- , numVertices
- );
- DX_CHECK(device->SetStreamSourceFreq(0, freq) );
- DX_CHECK(device->SetStreamSource(numStreams, vb.m_ptr, 0, stride) );
- }
- currentState.m_numVertices = numVertices;
- if (0 < numStreams)
- {
- if (instanced)
- {
- const VertexBufferD3D9& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- DX_CHECK(device->SetStreamSourceFreq(numStreams, UINT(D3DSTREAMSOURCE_INSTANCEDATA|1) ) );
- DX_CHECK(device->SetStreamSource(numStreams, inst.m_ptr, draw.m_instanceDataOffset, draw.m_instanceDataStride) );
- setInputLayout(numStreams, decls, draw.m_instanceDataStride/16);
- }
- else
- {
- DX_CHECK(device->SetStreamSource(numStreams, NULL, 0, 0) );
- setInputLayout(numStreams, decls, 0);
- }
- }
- else
- {
- DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
- DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
- }
- }
- if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
- {
- currentState.m_indexBuffer = draw.m_indexBuffer;
- uint16_t handle = draw.m_indexBuffer.idx;
- if (kInvalidHandle != handle)
- {
- const IndexBufferD3D9& ib = m_indexBuffers[handle];
- DX_CHECK(device->SetIndices(ib.m_ptr) );
- }
- else
- {
- DX_CHECK(device->SetIndices(NULL) );
- }
- }
- if (0 != currentState.m_streamMask)
- {
- uint32_t numVertices = draw.m_numVertices;
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
- }
- if (isValid(draw.m_indexBuffer) )
- {
- if (UINT32_MAX == draw.m_numIndices)
- {
- const IndexBufferD3D9& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
- , draw.m_stream[0].m_startVertex
- , 0
- , numVertices
- , 0
- , numPrimsSubmitted
- ) );
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
- , draw.m_stream[0].m_startVertex
- , 0
- , numVertices
- , draw.m_startIndex
- , numPrimsSubmitted
- ) );
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- DX_CHECK(device->DrawPrimitive(prim.m_type
- , draw.m_stream[0].m_startVertex
- , numPrimsSubmitted
- ) );
- }
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.end();
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumIndices += numIndices;
- }
- }
- submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
- if (0 < _render->m_numRenderItems)
- {
- if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
- {
- flush();
- }
- captureElapsed = -bx::getHPCounter();
- capture();
- captureElapsed += bx::getHPCounter();
- profiler.end();
- }
- }
- PIX_ENDEVENT();
- int64_t timeEnd = bx::getHPCounter();
- int64_t frameTime = timeEnd - timeBegin;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- double elapsedGpuMs = 0.0;
- if (UINT32_MAX != frameQueryIdx)
- {
- m_gpuTimer.end(frameQueryIdx);
- const TimerQueryD3D9::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
- double toGpuMs = 1000.0 / double(result.m_frequency);
- elapsedGpuMs = (result.m_end - result.m_begin) * toGpuMs;
- maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
- maxGpuLatency = bx::uint32_imax(maxGpuLatency, result.m_pending-1);
- }
- const int64_t timerFreq = bx::getHPFrequency();
- Stats& perfStats = _render->m_perfStats;
- perfStats.cpuTimeBegin = timeBegin;
- perfStats.cpuTimeEnd = timeEnd;
- perfStats.cpuTimerFreq = timerFreq;
- const TimerQueryD3D9::Result& result = m_gpuTimer.m_result[BGFX_CONFIG_MAX_VIEWS];
- perfStats.gpuTimeBegin = result.m_begin;
- perfStats.gpuTimeEnd = result.m_end;
- perfStats.gpuTimerFreq = result.m_frequency;
- perfStats.numDraw = statsKeyType[0];
- perfStats.numCompute = statsKeyType[1];
- perfStats.maxGpuLatency = maxGpuLatency;
- m_nvapi.getMemoryInfo(perfStats.gpuMemoryUsed, perfStats.gpuMemoryMax);
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
- m_needPresent = true;
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = timeEnd;
- if (timeEnd >= next)
- {
- next = timeEnd + timerFreq;
- double freq = double(timerFreq);
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
- , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- );
- const D3DADAPTER_IDENTIFIER9& identifier = m_identifier;
- tvm.printf(0, pos++, 0x8f, " Device: %s (%s)", identifier.Description, identifier.Driver);
- char processMemoryUsed[16];
- bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
- tvm.printf(0, pos++, 0x8f, " Memory: %s (process) ", processMemoryUsed);
- pos = 10;
- tvm.printf(10, pos++, 0x8b, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(frameTime)*toMs;
- tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d)"
- , _render->m_numRenderItems
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
- {
- tvm.printf(10, pos++, 0x8b, " %10s: %7d (#inst: %5d), submitted: %7d"
- , s_primName[ii]
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
- tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
- // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
- tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
- pos++;
- tvm.printf(10, pos++, 0x8b, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
- pos++;
- tvm.printf(10, pos++, 0x8b, " State cache: ");
- tvm.printf(10, pos++, 0x8b, " Input ");
- tvm.printf(10, pos++, 0x8b, " %6d "
- , m_inputLayoutCache.getCount()
- );
- pos++;
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms]", captureMs);
- uint8_t attr[2] = { 0x8c, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms]", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- PIX_ENDEVENT();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- PIX_ENDEVENT();
- }
- device->EndScene();
- }
- } /* namespace d3d9 */ } // namespace bgfx
- #else
- namespace bgfx { namespace d3d9
- {
- RendererContextI* rendererCreate(const Init& _init)
- {
- BX_UNUSED(_init);
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace d3d9 */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_DIRECT3D9
|