entry.cpp 11 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. static bx::CrtAllocator s_allocator;
  21. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  22. {
  23. if (0 == strcmp(_argv[_first], _name) )
  24. {
  25. int arg = _first+1;
  26. if (_argc > arg)
  27. {
  28. _flags &= ~_bit;
  29. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  30. }
  31. else
  32. {
  33. _flags ^= _bit;
  34. }
  35. return true;
  36. }
  37. return false;
  38. }
  39. void cmd(const void* _userData)
  40. {
  41. cmdExec( (const char*)_userData);
  42. }
  43. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  44. {
  45. if (_argc > 1)
  46. {
  47. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  48. return 0;
  49. }
  50. return 1;
  51. }
  52. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  53. {
  54. if (_argc > 1)
  55. {
  56. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  57. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  58. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  59. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  60. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  61. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
  62. {
  63. return 0;
  64. }
  65. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  66. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  67. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  68. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  69. {
  70. bgfx::setDebug(s_debug);
  71. return 0;
  72. }
  73. else if (0 == strcmp(_argv[1], "screenshot") )
  74. {
  75. if (_argc > 2)
  76. {
  77. bgfx::saveScreenShot(_argv[2]);
  78. }
  79. else
  80. {
  81. time_t tt;
  82. time(&tt);
  83. char filePath[256];
  84. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  85. bgfx::saveScreenShot(filePath);
  86. }
  87. return 0;
  88. }
  89. }
  90. return 1;
  91. }
  92. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  93. {
  94. s_exit = true;
  95. return 0;
  96. }
  97. static const InputBinding s_bindings[] =
  98. {
  99. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  100. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  101. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  102. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  103. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  104. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  105. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  106. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  107. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  108. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  109. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  110. INPUT_BINDING_END
  111. };
  112. int main(int _argc, char** _argv)
  113. {
  114. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  115. #if BX_CONFIG_CRT_FILE_READER_WRITER
  116. s_fileReader = new bx::CrtFileReader;
  117. s_fileWriter = new bx::CrtFileWriter;
  118. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  119. cmdAdd("mouselock", cmdMouseLock);
  120. cmdAdd("graphics", cmdGraphics );
  121. cmdAdd("exit", cmdExit );
  122. inputAddBindings("bindings", s_bindings);
  123. entry::WindowHandle defaultWindow = { 0 };
  124. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  125. int32_t result = ::_main_(_argc, _argv);
  126. #if BX_CONFIG_CRT_FILE_READER_WRITER
  127. delete s_fileReader;
  128. s_fileReader = NULL;
  129. delete s_fileWriter;
  130. s_fileWriter = NULL;
  131. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  132. return result;
  133. }
  134. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  135. {
  136. s_debug = _debug;
  137. s_reset = _reset;
  138. WindowHandle handle = { UINT16_MAX };
  139. bool mouseLock = inputIsMouseLocked();
  140. const Event* ev;
  141. do
  142. {
  143. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  144. ev = scopeEvent.m_ev;
  145. if (NULL != ev)
  146. {
  147. switch (ev->m_type)
  148. {
  149. case Event::Axis:
  150. {
  151. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  152. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  153. }
  154. break;
  155. case Event::Char:
  156. {
  157. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  158. inputChar(chev->m_len, chev->m_char);
  159. }
  160. break;
  161. case Event::Exit:
  162. return true;
  163. case Event::Gamepad:
  164. {
  165. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  166. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  167. }
  168. break;
  169. case Event::Mouse:
  170. {
  171. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  172. handle = mouse->m_handle;
  173. if (mouse->m_move)
  174. {
  175. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  176. }
  177. else
  178. {
  179. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  180. }
  181. if (NULL != _mouse
  182. && !mouseLock)
  183. {
  184. if (mouse->m_move)
  185. {
  186. _mouse->m_mx = mouse->m_mx;
  187. _mouse->m_my = mouse->m_my;
  188. _mouse->m_mz = mouse->m_mz;
  189. }
  190. else
  191. {
  192. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  193. }
  194. }
  195. }
  196. break;
  197. case Event::Key:
  198. {
  199. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  200. handle = key->m_handle;
  201. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  202. }
  203. break;
  204. case Event::Size:
  205. {
  206. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  207. handle = size->m_handle;
  208. _width = size->m_width;
  209. _height = size->m_height;
  210. _reset = !s_reset; // force reset
  211. }
  212. break;
  213. case Event::Window:
  214. break;
  215. default:
  216. break;
  217. }
  218. }
  219. inputProcess();
  220. } while (NULL != ev);
  221. if (handle.idx == 0
  222. && _reset != s_reset)
  223. {
  224. _reset = s_reset;
  225. bgfx::reset(_width, _height, _reset);
  226. inputSetMouseResolution(_width, _height);
  227. }
  228. _debug = s_debug;
  229. return s_exit;
  230. }
  231. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  232. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  233. {
  234. s_debug = _debug;
  235. s_reset = _reset;
  236. WindowHandle handle = { UINT16_MAX };
  237. bool mouseLock = inputIsMouseLocked();
  238. const Event* ev;
  239. do
  240. {
  241. struct SE
  242. {
  243. SE(WindowHandle _handle)
  244. : m_ev(poll(_handle) )
  245. {
  246. }
  247. ~SE()
  248. {
  249. if (NULL != m_ev)
  250. {
  251. release(m_ev);
  252. }
  253. }
  254. const Event* m_ev;
  255. } scopeEvent(handle);
  256. ev = scopeEvent.m_ev;
  257. if (NULL != ev)
  258. {
  259. handle = ev->m_handle;
  260. WindowState& win = s_window[handle.idx];
  261. switch (ev->m_type)
  262. {
  263. case Event::Axis:
  264. {
  265. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  266. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  267. }
  268. break;
  269. case Event::Char:
  270. {
  271. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  272. win.m_handle = chev->m_handle;
  273. inputChar(chev->m_len, chev->m_char);
  274. }
  275. break;
  276. case Event::Exit:
  277. return true;
  278. case Event::Gamepad:
  279. {
  280. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  281. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  282. }
  283. break;
  284. case Event::Mouse:
  285. {
  286. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  287. win.m_handle = mouse->m_handle;
  288. if (mouse->m_move)
  289. {
  290. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  291. }
  292. else
  293. {
  294. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  295. }
  296. if (!mouseLock)
  297. {
  298. if (mouse->m_move)
  299. {
  300. win.m_mouse.m_mx = mouse->m_mx;
  301. win.m_mouse.m_my = mouse->m_my;
  302. win.m_mouse.m_mz = mouse->m_mz;
  303. }
  304. else
  305. {
  306. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  307. }
  308. }
  309. }
  310. break;
  311. case Event::Key:
  312. {
  313. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  314. win.m_handle = key->m_handle;
  315. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  316. }
  317. break;
  318. case Event::Size:
  319. {
  320. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  321. win.m_handle = size->m_handle;
  322. win.m_width = size->m_width;
  323. win.m_height = size->m_height;
  324. _reset = win.m_handle.idx == 0
  325. ? !s_reset
  326. : _reset
  327. ; // force reset
  328. }
  329. break;
  330. case Event::Window:
  331. {
  332. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  333. win.m_handle = window->m_handle;
  334. win.m_nwh = window->m_nwh;
  335. ev = NULL;
  336. }
  337. break;
  338. default:
  339. break;
  340. }
  341. }
  342. inputProcess();
  343. } while (NULL != ev);
  344. if (isValid(handle) )
  345. {
  346. const WindowState& win = s_window[handle.idx];
  347. _state = win;
  348. if (handle.idx == 0)
  349. {
  350. inputSetMouseResolution(win.m_width, win.m_height);
  351. }
  352. }
  353. if (_reset != s_reset)
  354. {
  355. _reset = s_reset;
  356. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  357. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  358. }
  359. _debug = s_debug;
  360. return s_exit;
  361. }
  362. bx::FileReaderI* getFileReader()
  363. {
  364. return s_fileReader;
  365. }
  366. bx::FileWriterI* getFileWriter()
  367. {
  368. return s_fileWriter;
  369. }
  370. bx::ReallocatorI* getAllocator()
  371. {
  372. return &s_allocator;
  373. }
  374. void* TinyStlAllocator::static_allocate(size_t _bytes)
  375. {
  376. return BX_ALLOC(getAllocator(), _bytes);
  377. }
  378. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  379. {
  380. if (NULL != _ptr)
  381. {
  382. BX_FREE(getAllocator(), _ptr);
  383. }
  384. }
  385. } // namespace entry
  386. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  387. {
  388. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  389. }