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imgui.cpp 66 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. // This code is based on:
  6. //
  7. // Copyright (c) 2009-2010 Mikko Mononen [email protected]
  8. //
  9. // This software is provided 'as-is', without any express or implied
  10. // warranty. In no event will the authors be held liable for any damages
  11. // arising from the use of this software.
  12. // Permission is granted to anyone to use this software for any purpose,
  13. // including commercial applications, and to alter it and redistribute it
  14. // freely, subject to the following restrictions:
  15. // 1. The origin of this software must not be misrepresented; you must not
  16. // claim that you wrote the original software. If you use this software
  17. // in a product, an acknowledgment in the product documentation would be
  18. // appreciated but is not required.
  19. // 2. Altered source versions must be plainly marked as such, and must not be
  20. // misrepresented as being the original software.
  21. // 3. This notice may not be removed or altered from any source distribution.
  22. //
  23. // Source altered and distributed from https://github.com/AdrienHerubel/imgui
  24. #include <stdio.h>
  25. #include <bx/string.h>
  26. #include <bx/uint32_t.h>
  27. #include <bx/fpumath.h>
  28. #include <bx/handlealloc.h>
  29. #include "../entry/dbg.h"
  30. #include "imgui.h"
  31. #include "../nanovg/nanovg.h"
  32. #include "vs_imgui_color.bin.h"
  33. #include "fs_imgui_color.bin.h"
  34. #include "vs_imgui_texture.bin.h"
  35. #include "fs_imgui_texture.bin.h"
  36. #include "vs_imgui_image.bin.h"
  37. #include "fs_imgui_image.bin.h"
  38. #include "fs_imgui_image_swizz.bin.h"
  39. #include "dds_imgui_x_texture.h"
  40. #define USE_NANOVG_FONT 0
  41. #define IMGUI_CONFIG_MAX_FONTS 20
  42. #define MAX_TEMP_COORDS 100
  43. #define NUM_CIRCLE_VERTS (8 * 4)
  44. static const int32_t BUTTON_HEIGHT = 20;
  45. static const int32_t SLIDER_HEIGHT = 20;
  46. static const int32_t SLIDER_MARKER_WIDTH = 10;
  47. static const int32_t CHECK_SIZE = 8;
  48. static const int32_t DEFAULT_SPACING = 4;
  49. static const int32_t TEXT_HEIGHT = 8;
  50. static const int32_t SCROLL_AREA_PADDING = 6;
  51. static const int32_t INDENT_SIZE = 16;
  52. static const int32_t AREA_HEADER = 20;
  53. static const int32_t COLOR_WHEEL_PADDING = 60;
  54. static const float s_tabStops[4] = {150, 210, 270, 330};
  55. static void* imguiMalloc(size_t size, void* /*_userptr*/)
  56. {
  57. return malloc(size);
  58. }
  59. static void imguiFree(void* _ptr, void* /*_userptr*/)
  60. {
  61. free(_ptr);
  62. }
  63. #define STBTT_malloc(_x, _y) imguiMalloc(_x, _y)
  64. #define STBTT_free(_x, _y) imguiFree(_x, _y)
  65. #define STB_TRUETYPE_IMPLEMENTATION
  66. #include <stb_truetype/stb_truetype.h>
  67. namespace
  68. {
  69. float sign(float px, float py, float ax, float ay, float bx, float by)
  70. {
  71. return (px - bx) * (ay - by) - (ax - bx) * (py - by);
  72. }
  73. bool pointInTriangle(float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  74. {
  75. const bool b1 = sign(px, py, ax, ay, bx, by) < 0.0f;
  76. const bool b2 = sign(px, py, bx, by, cx, cy) < 0.0f;
  77. const bool b3 = sign(px, py, cx, cy, ax, ay) < 0.0f;
  78. return ( (b1 == b2) && (b2 == b3) );
  79. }
  80. void closestPointOnLine(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by)
  81. {
  82. float dx = px - ax;
  83. float dy = py - ay;
  84. float lx = bx - ax;
  85. float ly = by - ay;
  86. float len = sqrtf(lx*lx+ly*ly);
  87. // Normalize.
  88. float invLen = 1.0f/len;
  89. lx*=invLen;
  90. ly*=invLen;
  91. float dot = (dx*lx + dy*ly);
  92. if (dot < 0.0f)
  93. {
  94. ox = ax;
  95. oy = ay;
  96. }
  97. else if (dot > len)
  98. {
  99. ox = bx;
  100. oy = by;
  101. }
  102. else
  103. {
  104. ox = ax + lx*dot;
  105. oy = ay + ly*dot;
  106. }
  107. }
  108. void closestPointOnTriangle(float& ox, float &oy, float px, float py, float ax, float ay, float bx, float by, float cx, float cy)
  109. {
  110. float abx, aby;
  111. float bcx, bcy;
  112. float cax, cay;
  113. closestPointOnLine(abx, aby, px, py, ax, ay, bx, by);
  114. closestPointOnLine(bcx, bcy, px, py, bx, by, cx, cy);
  115. closestPointOnLine(cax, cay, px, py, cx, cy, ax, ay);
  116. const float pabx = px - abx;
  117. const float paby = py - aby;
  118. const float pbcx = px - bcx;
  119. const float pbcy = py - bcy;
  120. const float pcax = px - cax;
  121. const float pcay = py - cay;
  122. const float lab = sqrtf(pabx*pabx+paby*paby);
  123. const float lbc = sqrtf(pbcx*pbcx+pbcy*pbcy);
  124. const float lca = sqrtf(pcax*pcax+pcay*pcay);
  125. const float m = bx::fmin3(lab, lbc, lca);
  126. if (m == lab)
  127. {
  128. ox = abx;
  129. oy = aby;
  130. }
  131. else if (m == lbc)
  132. {
  133. ox = bcx;
  134. oy = bcy;
  135. }
  136. else// if (m == lca).
  137. {
  138. ox = cax;
  139. oy = cay;
  140. }
  141. }
  142. inline float vec2Dot(const float* __restrict _a, const float* __restrict _b)
  143. {
  144. return _a[0]*_b[0] + _a[1]*_b[1];
  145. }
  146. void barycentric(float& _u, float& _v, float& _w
  147. , float _ax, float _ay
  148. , float _bx, float _by
  149. , float _cx, float _cy
  150. , float _px, float _py
  151. )
  152. {
  153. const float v0[2] = { _bx - _ax, _by - _ay };
  154. const float v1[2] = { _cx - _ax, _cy - _ay };
  155. const float v2[2] = { _px - _ax, _py - _ay };
  156. const float d00 = vec2Dot(v0, v0);
  157. const float d01 = vec2Dot(v0, v1);
  158. const float d11 = vec2Dot(v1, v1);
  159. const float d20 = vec2Dot(v2, v0);
  160. const float d21 = vec2Dot(v2, v1);
  161. const float denom = d00 * d11 - d01 * d01;
  162. _v = (d11 * d20 - d01 * d21) / denom;
  163. _w = (d00 * d21 - d01 * d20) / denom;
  164. _u = 1.0f - _v - _w;
  165. }
  166. struct PosColorVertex
  167. {
  168. float m_x;
  169. float m_y;
  170. uint32_t m_abgr;
  171. static void init()
  172. {
  173. ms_decl
  174. .begin()
  175. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  176. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  177. .end();
  178. }
  179. static bgfx::VertexDecl ms_decl;
  180. };
  181. bgfx::VertexDecl PosColorVertex::ms_decl;
  182. struct PosColorUvVertex
  183. {
  184. float m_x;
  185. float m_y;
  186. float m_u;
  187. float m_v;
  188. uint32_t m_abgr;
  189. static void init()
  190. {
  191. ms_decl
  192. .begin()
  193. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  194. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  195. .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
  196. .end();
  197. }
  198. static bgfx::VertexDecl ms_decl;
  199. };
  200. bgfx::VertexDecl PosColorUvVertex::ms_decl;
  201. struct PosUvVertex
  202. {
  203. float m_x;
  204. float m_y;
  205. float m_u;
  206. float m_v;
  207. static void init()
  208. {
  209. ms_decl
  210. .begin()
  211. .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
  212. .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
  213. .end();
  214. }
  215. static bgfx::VertexDecl ms_decl;
  216. };
  217. bgfx::VertexDecl PosUvVertex::ms_decl;
  218. } // namespace
  219. struct Imgui
  220. {
  221. Imgui()
  222. : m_mx(-1)
  223. , m_my(-1)
  224. , m_scroll(0)
  225. , m_active(0)
  226. , m_hot(0)
  227. , m_hotToBe(0)
  228. , m_dragX(0)
  229. , m_dragY(0)
  230. , m_dragOrig(0)
  231. , m_widgetX(0)
  232. , m_widgetY(0)
  233. , m_widgetW(100)
  234. , m_left(false)
  235. , m_leftPressed(false)
  236. , m_leftReleased(false)
  237. , m_isHot(false)
  238. , m_isActive(false)
  239. , m_wentActive(false)
  240. , m_insideCurrentScroll(false)
  241. , m_areaId(0)
  242. , m_widgetId(0)
  243. , m_enabledAreaIds(0)
  244. , m_scissor(UINT16_MAX)
  245. , m_scrollTop(0)
  246. , m_scrollHeight(0)
  247. , m_scrollRight(0)
  248. , m_scrollAreaTop(0)
  249. , m_scrollAreaWidth(0)
  250. , m_scrollAreaInnerWidth(0)
  251. , m_scrollAreaX(0)
  252. , m_scrollVal(NULL)
  253. , m_scrollId(0)
  254. , m_insideScrollArea(false)
  255. , m_textureWidth(512)
  256. , m_textureHeight(512)
  257. , m_halfTexel(0.0f)
  258. , m_nvg(NULL)
  259. , m_view(31)
  260. , m_viewWidth(0)
  261. , m_viewHeight(0)
  262. , m_currentFontIdx(0)
  263. {
  264. m_invTextureWidth = 1.0f/m_textureWidth;
  265. m_invTextureHeight = 1.0f/m_textureHeight;
  266. u_imageLod.idx = bgfx::invalidHandle;
  267. u_imageSwizzle.idx = bgfx::invalidHandle;
  268. s_texColor.idx = bgfx::invalidHandle;
  269. m_missingTexture.idx = bgfx::invalidHandle;
  270. m_colorProgram.idx = bgfx::invalidHandle;
  271. m_textureProgram.idx = bgfx::invalidHandle;
  272. m_imageProgram.idx = bgfx::invalidHandle;
  273. m_imageSwizzProgram.idx = bgfx::invalidHandle;
  274. }
  275. ImguiFontHandle createFont(const void* _data, float _fontSize)
  276. {
  277. #if !USE_NANOVG_FONT
  278. const ImguiFontHandle handle = { m_fontHandle.alloc() };
  279. const bgfx::Memory* mem = bgfx::alloc(m_textureWidth * m_textureHeight);
  280. stbtt_BakeFontBitmap( (uint8_t*)_data, 0, _fontSize, mem->data, m_textureWidth, m_textureHeight, 32, 96, m_fonts[handle.idx].m_cdata);
  281. m_fonts[handle.idx].m_texture = bgfx::createTexture2D(m_textureWidth, m_textureHeight, 1, bgfx::TextureFormat::R8, BGFX_TEXTURE_NONE, mem);
  282. m_fonts[handle.idx].m_size = _fontSize;
  283. #else
  284. const ImguiFontHandle handle = { bgfx::invalidHandle };
  285. #endif // !USE_NANOVG_FONT
  286. return handle;
  287. }
  288. void setFont(ImguiFontHandle _handle)
  289. {
  290. if (isValid(_handle) )
  291. {
  292. m_currentFontIdx = _handle.idx;
  293. }
  294. }
  295. ImguiFontHandle create(const void* _data, float _fontSize)
  296. {
  297. m_nvg = nvgCreate(512, 512, 1, m_view);
  298. nvgCreateFontMem(m_nvg, "default", (unsigned char*)_data, INT32_MAX, 0);
  299. nvgFontSize(m_nvg, _fontSize);
  300. nvgFontFace(m_nvg, "default");
  301. for (int32_t ii = 0; ii < NUM_CIRCLE_VERTS; ++ii)
  302. {
  303. float a = (float)ii / (float)NUM_CIRCLE_VERTS * (float)(M_PI * 2.0);
  304. m_circleVerts[ii * 2 + 0] = cosf(a);
  305. m_circleVerts[ii * 2 + 1] = sinf(a);
  306. }
  307. PosColorVertex::init();
  308. PosColorUvVertex::init();
  309. PosUvVertex::init();
  310. u_imageLod = bgfx::createUniform("u_imageLod", bgfx::UniformType::Uniform1f);
  311. u_imageSwizzle = bgfx::createUniform("u_swizzle", bgfx::UniformType::Uniform4fv);
  312. s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Uniform1i);
  313. const bgfx::Memory* vs_imgui_color;
  314. const bgfx::Memory* fs_imgui_color;
  315. const bgfx::Memory* vs_imgui_texture;
  316. const bgfx::Memory* fs_imgui_texture;
  317. const bgfx::Memory* vs_imgui_image;
  318. const bgfx::Memory* fs_imgui_image;
  319. const bgfx::Memory* fs_imgui_image_swizz;
  320. switch (bgfx::getRendererType() )
  321. {
  322. case bgfx::RendererType::Direct3D9:
  323. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx9, sizeof(vs_imgui_color_dx9) );
  324. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx9, sizeof(fs_imgui_color_dx9) );
  325. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx9, sizeof(vs_imgui_texture_dx9) );
  326. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx9, sizeof(fs_imgui_texture_dx9) );
  327. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx9, sizeof(vs_imgui_image_dx9) );
  328. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx9, sizeof(fs_imgui_image_dx9) );
  329. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx9, sizeof(fs_imgui_image_swizz_dx9) );
  330. m_halfTexel = 0.5f;
  331. break;
  332. case bgfx::RendererType::Direct3D11:
  333. vs_imgui_color = bgfx::makeRef(vs_imgui_color_dx11, sizeof(vs_imgui_color_dx11) );
  334. fs_imgui_color = bgfx::makeRef(fs_imgui_color_dx11, sizeof(fs_imgui_color_dx11) );
  335. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_dx11, sizeof(vs_imgui_texture_dx11) );
  336. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_dx11, sizeof(fs_imgui_texture_dx11) );
  337. vs_imgui_image = bgfx::makeRef(vs_imgui_image_dx11, sizeof(vs_imgui_image_dx11) );
  338. fs_imgui_image = bgfx::makeRef(fs_imgui_image_dx11, sizeof(fs_imgui_image_dx11) );
  339. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_dx11, sizeof(fs_imgui_image_swizz_dx11) );
  340. break;
  341. default:
  342. vs_imgui_color = bgfx::makeRef(vs_imgui_color_glsl, sizeof(vs_imgui_color_glsl) );
  343. fs_imgui_color = bgfx::makeRef(fs_imgui_color_glsl, sizeof(fs_imgui_color_glsl) );
  344. vs_imgui_texture = bgfx::makeRef(vs_imgui_texture_glsl, sizeof(vs_imgui_texture_glsl) );
  345. fs_imgui_texture = bgfx::makeRef(fs_imgui_texture_glsl, sizeof(fs_imgui_texture_glsl) );
  346. vs_imgui_image = bgfx::makeRef(vs_imgui_image_glsl, sizeof(vs_imgui_image_glsl) );
  347. fs_imgui_image = bgfx::makeRef(fs_imgui_image_glsl, sizeof(fs_imgui_image_glsl) );
  348. fs_imgui_image_swizz = bgfx::makeRef(fs_imgui_image_swizz_glsl, sizeof(fs_imgui_image_swizz_glsl) );
  349. break;
  350. }
  351. bgfx::ShaderHandle vsh;
  352. bgfx::ShaderHandle fsh;
  353. vsh = bgfx::createShader(vs_imgui_color);
  354. fsh = bgfx::createShader(fs_imgui_color);
  355. m_colorProgram = bgfx::createProgram(vsh, fsh);
  356. bgfx::destroyShader(vsh);
  357. bgfx::destroyShader(fsh);
  358. vsh = bgfx::createShader(vs_imgui_texture);
  359. fsh = bgfx::createShader(fs_imgui_texture);
  360. m_textureProgram = bgfx::createProgram(vsh, fsh);
  361. bgfx::destroyShader(vsh);
  362. bgfx::destroyShader(fsh);
  363. vsh = bgfx::createShader(vs_imgui_image);
  364. fsh = bgfx::createShader(fs_imgui_image);
  365. m_imageProgram = bgfx::createProgram(vsh, fsh);
  366. bgfx::destroyShader(fsh);
  367. // Notice: using the same vsh.
  368. fsh = bgfx::createShader(fs_imgui_image_swizz);
  369. m_imageSwizzProgram = bgfx::createProgram(vsh, fsh);
  370. bgfx::destroyShader(fsh);
  371. bgfx::destroyShader(vsh);
  372. const bgfx::Memory* texMem = bgfx::makeRef(s_xTexture, sizeof(s_xTexture));
  373. m_missingTexture = bgfx::createTexture(texMem);
  374. #if !USE_NANOVG_FONT
  375. const ImguiFontHandle handle = createFont(_data, _fontSize);
  376. m_currentFontIdx = handle.idx;
  377. #else
  378. const ImguiFontHandle handle = { bgfx::invalidHandle };
  379. #endif // !USE_NANOVG_FONT
  380. return handle;
  381. }
  382. void destroy()
  383. {
  384. bgfx::destroyUniform(u_imageLod);
  385. bgfx::destroyUniform(u_imageSwizzle);
  386. bgfx::destroyUniform(s_texColor);
  387. #if !USE_NANOVG_FONT
  388. for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii)
  389. {
  390. if (bgfx::isValid(m_fonts[ii].m_texture) )
  391. {
  392. bgfx::destroyTexture(m_fonts[ii].m_texture);
  393. }
  394. }
  395. #endif // !USE_NANOVG_FONT
  396. bgfx::destroyTexture(m_missingTexture);
  397. bgfx::destroyProgram(m_colorProgram);
  398. bgfx::destroyProgram(m_textureProgram);
  399. bgfx::destroyProgram(m_imageProgram);
  400. bgfx::destroyProgram(m_imageSwizzProgram);
  401. nvgDelete(m_nvg);
  402. }
  403. bool anyActive() const
  404. {
  405. return m_active != 0;
  406. }
  407. bool isActive(uint32_t _id) const
  408. {
  409. return m_active == _id;
  410. }
  411. bool isActiveInputField(uint32_t _id) const
  412. {
  413. return m_inputField == _id;
  414. }
  415. bool isHot(uint32_t _id) const
  416. {
  417. return m_hot == _id;
  418. }
  419. bool inRect(int32_t _x, int32_t _y, int32_t _width, int32_t _height, bool _checkScroll = true) const
  420. {
  421. return (!_checkScroll || m_insideCurrentScroll)
  422. && m_mx >= _x
  423. && m_mx <= _x + _width
  424. && m_my >= _y
  425. && m_my <= _y + _height;
  426. }
  427. bool isEnabled(uint8_t _areaId)
  428. {
  429. return (m_enabledAreaIds>>_areaId)&0x1;
  430. }
  431. void setEnabled(uint8_t _areaId)
  432. {
  433. m_enabledAreaIds |= (UINT64_C(1)<<_areaId);
  434. }
  435. void clearInput()
  436. {
  437. m_leftPressed = false;
  438. m_leftReleased = false;
  439. m_scroll = 0;
  440. }
  441. void clearActive()
  442. {
  443. m_active = 0;
  444. // mark all UI for this frame as processed
  445. clearInput();
  446. }
  447. void clearActiveInputField()
  448. {
  449. m_inputField = 0;
  450. }
  451. void setActive(uint32_t _id)
  452. {
  453. m_active = _id;
  454. m_wentActive = true;
  455. m_inputField = 0;
  456. }
  457. void setActiveInputField(uint32_t _id)
  458. {
  459. m_inputField = _id;
  460. }
  461. void setHot(uint32_t _id)
  462. {
  463. m_hotToBe = _id;
  464. }
  465. bool buttonLogic(uint32_t _id, bool _over)
  466. {
  467. bool res = false;
  468. // process down
  469. if (!anyActive() )
  470. {
  471. if (_over)
  472. {
  473. setHot(_id);
  474. }
  475. if (isHot(_id)
  476. && m_leftPressed)
  477. {
  478. setActive(_id);
  479. }
  480. }
  481. // if button is active, then react on left up
  482. if (isActive(_id) )
  483. {
  484. m_isActive = true;
  485. if (_over)
  486. {
  487. setHot(_id);
  488. }
  489. if (m_leftReleased)
  490. {
  491. if (isHot(_id) )
  492. {
  493. res = true;
  494. }
  495. clearActive();
  496. }
  497. }
  498. if (isHot(_id) )
  499. {
  500. m_isHot = true;
  501. }
  502. return res;
  503. }
  504. bool inputLogic(uint32_t _id, bool _over)
  505. {
  506. bool res = false;
  507. if (!anyActive() )
  508. {
  509. if (_over)
  510. {
  511. setHot(_id);
  512. }
  513. if (isHot(_id)
  514. && m_leftPressed)
  515. {
  516. setActiveInputField(_id);
  517. }
  518. }
  519. if (isHot(_id) )
  520. {
  521. m_isHot = true;
  522. }
  523. if (m_leftPressed
  524. && !m_isHot
  525. && m_inputField != 0)
  526. {
  527. clearActiveInputField();
  528. res = true;
  529. }
  530. return res;
  531. }
  532. void updateInput(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, char _inputChar)
  533. {
  534. bool left = (_button & IMGUI_MBUT_LEFT) != 0;
  535. m_mx = _mx;
  536. m_my = _my;
  537. m_leftPressed = !m_left && left;
  538. m_leftReleased = m_left && !left;
  539. m_left = left;
  540. m_scroll = _scroll;
  541. _inputChar = 0 > _inputChar ? 0 : _inputChar;
  542. m_lastChar = m_char;
  543. m_char = _inputChar;
  544. }
  545. void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  546. {
  547. nvgBeginFrame(m_nvg, _width, _height, 1.0f, NVG_STRAIGHT_ALPHA);
  548. m_view = _view;
  549. m_viewWidth = _width;
  550. m_viewHeight = _height;
  551. bgfx::setViewSeq(_view, true);
  552. bgfx::setViewRect(_view, 0, 0, _width, _height);
  553. float proj[16];
  554. bx::mtxOrtho(proj, 0.0f, (float)_width, (float)_height, 0.0f, 0.0f, 1000.0f);
  555. bgfx::setViewTransform(_view, NULL, proj);
  556. updateInput(_mx, _my, _button, _scroll, _inputChar);
  557. m_hot = m_hotToBe;
  558. m_hotToBe = 0;
  559. m_wentActive = false;
  560. m_isActive = false;
  561. m_isHot = false;
  562. m_widgetX = 0;
  563. m_widgetY = 0;
  564. m_widgetW = 0;
  565. m_areaId = 0;
  566. m_widgetId = 0;
  567. m_enabledAreaIds = 0;
  568. }
  569. void endFrame()
  570. {
  571. clearInput();
  572. nvgEndFrame(m_nvg);
  573. }
  574. bool beginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  575. {
  576. m_areaId++;
  577. m_widgetId = 0;
  578. m_scrollId = (m_areaId << 8) | m_widgetId;
  579. if (_enabled)
  580. {
  581. setEnabled(m_areaId);
  582. }
  583. if (0 == _r)
  584. {
  585. drawRect( (float)_x
  586. , (float)_y
  587. , (float)_width + 0.3f /*border fix for seamlessly joining two scroll areas*/
  588. , (float)_height + 0.3f /*border fix for seamlessly joining two scroll areas*/
  589. , imguiRGBA(0, 0, 0, 192)
  590. );
  591. }
  592. else
  593. {
  594. drawRoundedRect( (float)_x
  595. , (float)_y
  596. , (float)_width
  597. , (float)_height
  598. , (float)_r
  599. , imguiRGBA(0, 0, 0, 192)
  600. );
  601. }
  602. const bool hasTitle = (NULL != _name && '\0' != _name[0]);
  603. int32_t header = 0;
  604. if (hasTitle)
  605. {
  606. drawText(_x + 10
  607. , _y + 18
  608. , ImguiTextAlign::Left
  609. , _name
  610. , imguiRGBA(255, 255, 255, 128)
  611. );
  612. header = AREA_HEADER;
  613. }
  614. const int32_t contentX = _x + SCROLL_AREA_PADDING;
  615. const int32_t contentY = _y + SCROLL_AREA_PADDING + header - 1;
  616. const int32_t contentWidth = _width - SCROLL_AREA_PADDING * 3;
  617. const int32_t contentHeight = _height - 2*SCROLL_AREA_PADDING - header + 1;
  618. nvgScissor(m_nvg
  619. , float(contentX)
  620. , float(contentY)
  621. , float(contentWidth)
  622. , float(contentHeight)
  623. );
  624. m_scissor = bgfx::setScissor(uint16_t(contentX)
  625. , uint16_t(contentY)
  626. , uint16_t(contentWidth)
  627. , uint16_t(contentHeight)
  628. );
  629. m_widgetX = contentX;
  630. m_widgetY = contentY + (*_scroll);
  631. m_widgetW = _width - SCROLL_AREA_PADDING * 4 - 2;
  632. m_scrollTop = contentY;
  633. m_scrollHeight = contentHeight;
  634. m_scrollRight = _x + _width - SCROLL_AREA_PADDING * 3;
  635. m_scrollVal = _scroll;
  636. m_scrollAreaX = _x;
  637. m_scrollAreaWidth = _width;
  638. m_scrollAreaInnerWidth = m_widgetW;
  639. m_scrollAreaTop = m_widgetY;
  640. m_insideScrollArea = inRect(_x, _y, _width, _height, false);
  641. m_insideCurrentScroll = m_insideScrollArea;
  642. return m_insideScrollArea;
  643. }
  644. void endScrollArea(int32_t _r)
  645. {
  646. // Disable scissoring.
  647. m_scissor = UINT16_MAX;
  648. nvgResetScissor(m_nvg);
  649. // Draw scroll bar
  650. int32_t xx = m_scrollRight + SCROLL_AREA_PADDING / 2;
  651. int32_t yy = m_scrollTop;
  652. int32_t width = SCROLL_AREA_PADDING * 2;
  653. int32_t height = m_scrollHeight;
  654. int32_t stop = m_scrollAreaTop;
  655. int32_t sbot = m_widgetY - DEFAULT_SPACING;
  656. int32_t sh = sbot - stop; // The scrollable area height.
  657. float barHeight = (float)height / (float)sh;
  658. if (barHeight < 1.0f)
  659. {
  660. float barY = bx::fsaturate( (float)(yy - stop) / (float)sh);
  661. // Handle scroll bar logic.
  662. uint32_t hid = m_scrollId;
  663. int32_t hx = xx;
  664. int32_t hy = yy + (int)(barY * height);
  665. int32_t hw = width;
  666. int32_t hh = (int)(barHeight * height);
  667. const int32_t range = height - (hh - 1);
  668. bool over = inRect(hx, hy, hw, hh);
  669. buttonLogic(hid, over);
  670. if (isActive(hid) )
  671. {
  672. float uu = (float)(hy - yy) / (float)range;
  673. if (m_wentActive)
  674. {
  675. m_dragY = m_my;
  676. m_dragOrig = uu;
  677. }
  678. if (m_dragY != m_my)
  679. {
  680. uu = bx::fsaturate(m_dragOrig + (m_my - m_dragY) / (float)range);
  681. *m_scrollVal = (int)(uu * (height - sh) );
  682. }
  683. }
  684. // BG
  685. if (0 == _r)
  686. {
  687. drawRect( (float)xx
  688. , (float)yy
  689. , (float)width
  690. , (float)height
  691. , imguiRGBA(0, 0, 0, 196)
  692. );
  693. }
  694. else
  695. {
  696. drawRoundedRect( (float)xx
  697. , (float)yy
  698. , (float)width
  699. , (float)height
  700. , (float)_r
  701. , imguiRGBA(0, 0, 0, 196)
  702. );
  703. }
  704. // Bar
  705. if (isActive(hid) )
  706. {
  707. if (0 == _r)
  708. {
  709. drawRect( (float)hx
  710. , (float)hy
  711. , (float)hw
  712. , (float)hh
  713. , imguiRGBA(255, 196, 0, 196)
  714. );
  715. }
  716. else
  717. {
  718. drawRoundedRect( (float)hx
  719. , (float)hy
  720. , (float)hw
  721. , (float)hh
  722. , (float)_r
  723. , imguiRGBA(255, 196, 0, 196)
  724. );
  725. }
  726. }
  727. else
  728. {
  729. if (0 == _r)
  730. {
  731. drawRect( (float)hx
  732. , (float)hy
  733. , (float)hw
  734. , (float)hh
  735. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  736. );
  737. }
  738. else
  739. {
  740. drawRoundedRect( (float)hx
  741. , (float)hy
  742. , (float)hw
  743. , (float)hh
  744. , (float)_r
  745. , isHot(hid) ? imguiRGBA(255, 196, 0, 96) : imguiRGBA(255, 255, 255, 64)
  746. );
  747. }
  748. }
  749. // Handle mouse scrolling.
  750. if (m_insideScrollArea) // && !anyActive() )
  751. {
  752. if (m_scroll)
  753. {
  754. *m_scrollVal += bx::uint32_clamp(20 * m_scroll, 0, sh - height);
  755. }
  756. }
  757. }
  758. m_insideCurrentScroll = false;
  759. }
  760. bool button(const char* _text, bool _enabled, int32_t _r)
  761. {
  762. m_widgetId++;
  763. uint16_t id = (m_areaId << 8) | m_widgetId;
  764. int32_t xx = m_widgetX;
  765. int32_t yy = m_widgetY;
  766. int32_t width = m_widgetW;
  767. int32_t height = BUTTON_HEIGHT;
  768. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  769. bool enabled = _enabled && isEnabled(m_areaId);
  770. bool over = enabled && inRect(xx, yy, width, height);
  771. bool res = buttonLogic(id, over);
  772. if (0 == _r)
  773. {
  774. drawRect( (float)xx
  775. , (float)yy
  776. , (float)width
  777. , (float)height
  778. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  779. );
  780. }
  781. else
  782. {
  783. drawRoundedRect( (float)xx
  784. , (float)yy
  785. , (float)width
  786. , (float)height
  787. , (float)_r
  788. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  789. );
  790. }
  791. if (enabled)
  792. {
  793. drawText(xx + BUTTON_HEIGHT / 2
  794. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  795. , ImguiTextAlign::Left
  796. , _text
  797. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  798. );
  799. }
  800. else
  801. {
  802. drawText(xx + BUTTON_HEIGHT / 2
  803. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  804. , ImguiTextAlign::Left
  805. , _text
  806. , imguiRGBA(128, 128, 128, 200)
  807. );
  808. }
  809. return res;
  810. }
  811. bool item(const char* _text, bool _enabled)
  812. {
  813. m_widgetId++;
  814. uint16_t id = (m_areaId << 8) | m_widgetId;
  815. int32_t xx = m_widgetX;
  816. int32_t yy = m_widgetY;
  817. int32_t width = m_widgetW;
  818. int32_t height = BUTTON_HEIGHT;
  819. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  820. bool enabled = _enabled && isEnabled(m_areaId);
  821. bool over = enabled && inRect(xx, yy, width, height);
  822. bool res = buttonLogic(id, over);
  823. if (isHot(id) )
  824. {
  825. drawRoundedRect( (float)xx
  826. , (float)yy
  827. , (float)width
  828. , (float)height
  829. , 2.0f
  830. , imguiRGBA(255, 196, 0, isActive(id) ? 196 : 96)
  831. );
  832. }
  833. if (enabled)
  834. {
  835. drawText(xx + BUTTON_HEIGHT / 2
  836. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  837. , ImguiTextAlign::Left
  838. , _text
  839. , imguiRGBA(255, 255, 255, 200)
  840. );
  841. }
  842. else
  843. {
  844. drawText(xx + BUTTON_HEIGHT / 2
  845. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  846. , ImguiTextAlign::Left
  847. , _text
  848. , imguiRGBA(128, 128, 128, 200)
  849. );
  850. }
  851. return res;
  852. }
  853. bool check(const char* _text, bool _checked, bool _enabled)
  854. {
  855. m_widgetId++;
  856. uint16_t id = (m_areaId << 8) | m_widgetId;
  857. int32_t xx = m_widgetX;
  858. int32_t yy = m_widgetY;
  859. int32_t width = m_widgetW;
  860. int32_t height = BUTTON_HEIGHT;
  861. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  862. bool enabled = _enabled && isEnabled(m_areaId);
  863. bool over = enabled && inRect(xx, yy, width, height);
  864. bool res = buttonLogic(id, over);
  865. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  866. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  867. drawRoundedRect( (float)cx - 3
  868. , (float)cy - 3
  869. , (float)CHECK_SIZE + 6
  870. , (float)CHECK_SIZE + 6
  871. , 4
  872. , imguiRGBA(128, 128, 128, isActive(id) ? 196 : 96)
  873. );
  874. if (_checked)
  875. {
  876. if (enabled)
  877. {
  878. drawRoundedRect( (float)cx
  879. , (float)cy
  880. , (float)CHECK_SIZE
  881. , (float)CHECK_SIZE
  882. , (float)CHECK_SIZE / 2 - 1
  883. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  884. );
  885. }
  886. else
  887. {
  888. drawRoundedRect( (float)cx
  889. , (float)cy
  890. , (float)CHECK_SIZE
  891. , (float)CHECK_SIZE
  892. , (float)CHECK_SIZE / 2 - 1
  893. , imguiRGBA(128, 128, 128, 200)
  894. );
  895. }
  896. }
  897. if (enabled)
  898. {
  899. drawText(xx + BUTTON_HEIGHT
  900. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  901. , ImguiTextAlign::Left
  902. , _text
  903. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  904. );
  905. }
  906. else
  907. {
  908. drawText(xx + BUTTON_HEIGHT
  909. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  910. , ImguiTextAlign::Left
  911. , _text
  912. , imguiRGBA(128, 128, 128, 200)
  913. );
  914. }
  915. return res;
  916. }
  917. void input(const char* _label, char* _str, uint32_t _len, bool _enabled, int32_t _r)
  918. {
  919. m_widgetId++;
  920. const uint16_t id = (m_areaId << 8) | m_widgetId;
  921. int32_t xx = m_widgetX;
  922. int32_t yy = m_widgetY;
  923. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  924. const bool drawLabel = (NULL != _label && _label[0] != '\0');
  925. if (drawLabel)
  926. {
  927. drawText(xx
  928. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  929. , ImguiTextAlign::Left
  930. , _label
  931. , imguiRGBA(255, 255, 255, 200)
  932. );
  933. }
  934. // Handle input.
  935. if (isActiveInputField(id) )
  936. {
  937. const size_t cursor = size_t(strlen(_str));
  938. if (m_char == 0x08) //backspace
  939. {
  940. _str[cursor-1] = '\0';
  941. }
  942. else if (m_char == 0x0d || m_char == 0x1b) //enter or escape
  943. {
  944. clearActiveInputField();
  945. }
  946. else if (cursor < _len-1
  947. && 0 != m_char)
  948. {
  949. _str[cursor] = m_char;
  950. _str[cursor+1] = '\0';
  951. }
  952. }
  953. // Draw input area.
  954. int32_t height = BUTTON_HEIGHT;
  955. int32_t width = m_widgetW;
  956. if (drawLabel)
  957. {
  958. uint32_t numVertices = 0; //unused
  959. const int32_t labelWidth = int32_t(getTextLength(m_fonts[m_currentFontIdx].m_cdata, _label, numVertices));
  960. xx += (labelWidth + 6);
  961. width -= (labelWidth + 6);
  962. }
  963. const bool enabled = _enabled && isEnabled(m_areaId);
  964. const bool over = enabled && inRect(xx, yy, width, height);
  965. inputLogic(id, over);
  966. if (0 == _r)
  967. {
  968. drawRect( (float)xx
  969. , (float)yy
  970. , (float)width
  971. , (float)height
  972. , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
  973. );
  974. }
  975. else
  976. {
  977. drawRoundedRect( (float)xx
  978. , (float)yy
  979. , (float)width
  980. , (float)height
  981. , (float)_r
  982. , isActiveInputField(id)?imguiRGBA(255,196,0,255):imguiRGBA(128,128,128,96)
  983. );
  984. }
  985. drawText(xx + 6
  986. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  987. , ImguiTextAlign::Left
  988. , _str
  989. , isActiveInputField(id)?imguiRGBA(0, 0, 0, 255):imguiRGBA(255,255,255,255)
  990. );
  991. }
  992. uint8_t tabs(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, va_list _argList)
  993. {
  994. uint8_t count;
  995. const char* titles[16];
  996. const char* str = va_arg(_argList, const char*);
  997. for (count = 0; str != NULL || count >= 16; ++count, str = va_arg(_argList, const char*) )
  998. {
  999. titles[count] = str;
  1000. }
  1001. const int32_t yy = m_widgetY;
  1002. m_widgetY += _height + DEFAULT_SPACING;
  1003. uint8_t selected = _selected;
  1004. const int32_t tabWidth = m_widgetW / count;
  1005. const int32_t tabWidthHalf = m_widgetW / (count*2);
  1006. const int32_t textY = yy + _height/2 + int32_t(m_fonts[m_currentFontIdx].m_size)/2 - 2;
  1007. if (0 == _r)
  1008. {
  1009. drawRect( (float)m_widgetX
  1010. , (float)yy-1
  1011. , (float)m_widgetW
  1012. , (float)_height+2
  1013. , imguiRGBA(128, 128, 128, 96)
  1014. );
  1015. }
  1016. else
  1017. {
  1018. drawRoundedRect( (float)m_widgetX
  1019. , (float)yy-1
  1020. , (float)m_widgetW
  1021. , (float)_height+2
  1022. , (float)_r
  1023. , imguiRGBA(128, 128, 128, 96)
  1024. );
  1025. }
  1026. for (uint8_t ii = 0; ii < count; ++ii)
  1027. {
  1028. m_widgetId++;
  1029. const uint16_t id = (m_areaId << 8) | m_widgetId;
  1030. int32_t xx = m_widgetX + ii*tabWidth;
  1031. int32_t textX = xx + tabWidthHalf;
  1032. const bool enabled = _enabled && isEnabled(m_areaId);
  1033. const bool over = enabled && inRect(xx, yy, tabWidth, _height);
  1034. const bool res = buttonLogic(id, over);
  1035. if (res)
  1036. {
  1037. selected = ii;
  1038. }
  1039. uint32_t textColor;
  1040. if (ii == selected)
  1041. {
  1042. textColor = enabled?imguiRGBA(0,0,0,255):imguiRGBA(255,255,255,100);
  1043. if (0 == _r)
  1044. {
  1045. drawRect( (float)xx
  1046. , (float)yy-1
  1047. , (float)tabWidth
  1048. , (float)_height+2
  1049. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1050. );
  1051. }
  1052. else
  1053. {
  1054. drawRoundedRect( (float)xx
  1055. , (float)yy-1
  1056. , (float)tabWidth
  1057. , (float)_height+2
  1058. , (float)_r
  1059. , enabled?imguiRGBA(255,196,0,200):imguiRGBA(128,128,128,96)
  1060. );
  1061. }
  1062. }
  1063. else
  1064. {
  1065. textColor = isHot(id) ? imguiRGBA(255, 196, 0, enabled?255:100) : imguiRGBA(255, 255, 255, enabled?200:100);
  1066. }
  1067. drawText(textX
  1068. , textY
  1069. , ImguiTextAlign::Center
  1070. , titles[ii]
  1071. , textColor
  1072. );
  1073. }
  1074. return selected;
  1075. }
  1076. void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1077. {
  1078. int32_t xx;
  1079. if (ImguiImageAlign::Left == _align)
  1080. {
  1081. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1082. }
  1083. else if (ImguiImageAlign::LeftIndented == _align)
  1084. {
  1085. xx = m_widgetX;
  1086. }
  1087. else if (ImguiImageAlign::Center == _align)
  1088. {
  1089. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1090. }
  1091. else if (ImguiImageAlign::CenterIndented == _align)
  1092. {
  1093. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1094. }
  1095. else //if (ImguiImageAlign::Right == _align).
  1096. {
  1097. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1098. }
  1099. const int32_t yy = m_widgetY;
  1100. m_widgetY += _height + DEFAULT_SPACING;
  1101. screenQuad(xx, yy, _width, _height);
  1102. bgfx::setUniform(u_imageLod, &_lod);
  1103. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1104. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1105. bgfx::setProgram(m_imageProgram);
  1106. bgfx::setScissor(m_scissor);
  1107. bgfx::submit(m_view);
  1108. }
  1109. void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1110. {
  1111. const float width = _width*float(m_scrollAreaInnerWidth);
  1112. const float height = width/_aspect;
  1113. image(_image, _lod, int32_t(width), int32_t(height), _align);
  1114. }
  1115. void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  1116. {
  1117. int32_t xx;
  1118. if (ImguiImageAlign::Left == _align)
  1119. {
  1120. xx = m_scrollAreaX + SCROLL_AREA_PADDING;
  1121. }
  1122. else if (ImguiImageAlign::LeftIndented == _align)
  1123. {
  1124. xx = m_widgetX;
  1125. }
  1126. else if (ImguiImageAlign::Center == _align)
  1127. {
  1128. xx = m_scrollAreaX + (m_scrollAreaInnerWidth-_width)/2;
  1129. }
  1130. else if (ImguiImageAlign::CenterIndented == _align)
  1131. {
  1132. xx = (m_widgetX + m_scrollAreaInnerWidth + m_scrollAreaX - _width)/2;
  1133. }
  1134. else //if (ImguiImageAlign::Right == _align).
  1135. {
  1136. xx = m_scrollAreaX + m_scrollAreaInnerWidth - _width;
  1137. }
  1138. const int32_t yy = m_widgetY;
  1139. m_widgetY += _height + DEFAULT_SPACING;
  1140. screenQuad(xx, yy, _width, _height);
  1141. bgfx::setUniform(u_imageLod, &_lod);
  1142. bgfx::setUniform(u_imageSwizzle, _swizzle);
  1143. bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
  1144. bgfx::setState(BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE);
  1145. bgfx::setProgram(m_imageSwizzProgram);
  1146. bgfx::setScissor(m_scissor);
  1147. bgfx::submit(m_view);
  1148. }
  1149. void imageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  1150. {
  1151. const float width = _width*float(m_scrollAreaInnerWidth);
  1152. const float height = width/_aspect;
  1153. imageSwizzle(_image, _swizzle, _lod, int32_t(width), int32_t(height), _align);
  1154. }
  1155. bool collapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  1156. {
  1157. m_widgetId++;
  1158. uint16_t id = (m_areaId << 8) | m_widgetId;
  1159. int32_t xx = m_widgetX;
  1160. int32_t yy = m_widgetY;
  1161. int32_t width = m_widgetW;
  1162. int32_t height = BUTTON_HEIGHT;
  1163. m_widgetY += BUTTON_HEIGHT + DEFAULT_SPACING;
  1164. const int32_t cx = xx + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  1165. const int32_t cy = yy + BUTTON_HEIGHT / 2 - CHECK_SIZE / 2;
  1166. bool enabled = _enabled && isEnabled(m_areaId);
  1167. bool over = enabled && inRect(xx, yy, width, height);
  1168. bool res = buttonLogic(id, over);
  1169. if (_checked)
  1170. {
  1171. drawTriangle(cx
  1172. , cy
  1173. , CHECK_SIZE
  1174. , CHECK_SIZE
  1175. , TriangleOrientation::Up
  1176. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1177. );
  1178. }
  1179. else
  1180. {
  1181. drawTriangle(cx
  1182. , cy
  1183. , CHECK_SIZE
  1184. , CHECK_SIZE
  1185. , TriangleOrientation::Right
  1186. , imguiRGBA(255, 255, 255, isActive(id) ? 255 : 200)
  1187. );
  1188. }
  1189. if (enabled)
  1190. {
  1191. drawText(xx + BUTTON_HEIGHT
  1192. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1193. , ImguiTextAlign::Left
  1194. , _text
  1195. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1196. );
  1197. }
  1198. else
  1199. {
  1200. drawText(xx + BUTTON_HEIGHT
  1201. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1202. , ImguiTextAlign::Left
  1203. , _text
  1204. , imguiRGBA(128, 128, 128, 200)
  1205. );
  1206. }
  1207. if (_subtext)
  1208. {
  1209. drawText(xx + width - BUTTON_HEIGHT / 2
  1210. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1211. , ImguiTextAlign::Right
  1212. , _subtext
  1213. , imguiRGBA(255, 255, 255, 128)
  1214. );
  1215. }
  1216. return res;
  1217. }
  1218. bool borderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  1219. {
  1220. m_widgetId++;
  1221. uint16_t id = (m_areaId << 8) | m_widgetId;
  1222. const int32_t triSize = 12;
  1223. const int32_t borderSize = 15;
  1224. int32_t xx;
  1225. int32_t yy;
  1226. int32_t width;
  1227. int32_t height;
  1228. int32_t triX;
  1229. int32_t triY;
  1230. TriangleOrientation::Enum orientation;
  1231. if (ImguiBorder::Left == _border)
  1232. {
  1233. xx = -borderSize;
  1234. yy = 0;
  1235. width = 2*borderSize;
  1236. height = m_viewHeight;
  1237. triX = 0;
  1238. triY = (m_viewHeight-triSize)/2;
  1239. orientation = _checked ? TriangleOrientation::Left : TriangleOrientation::Right;
  1240. }
  1241. else if (ImguiBorder::Right == _border)
  1242. {
  1243. xx = m_viewWidth - borderSize;
  1244. yy = 0;
  1245. width = 2*borderSize;
  1246. height = m_viewHeight;
  1247. triX = m_viewWidth - triSize - 2;
  1248. triY = (m_viewHeight-width)/2;
  1249. orientation = _checked ? TriangleOrientation::Right : TriangleOrientation::Left;
  1250. }
  1251. else if (ImguiBorder::Top == _border)
  1252. {
  1253. xx = 0;
  1254. yy = -borderSize;
  1255. width = m_viewWidth;
  1256. height = 2*borderSize;
  1257. triX = (m_viewWidth-triSize)/2;
  1258. triY = 0;
  1259. orientation = _checked ? TriangleOrientation::Up : TriangleOrientation::Down;
  1260. }
  1261. else //if (ImguiBorder::Bottom == _border).
  1262. {
  1263. xx = 0;
  1264. yy = m_viewHeight - borderSize;
  1265. width = m_viewWidth;
  1266. height = 2*borderSize;
  1267. triX = (m_viewWidth-triSize)/2;
  1268. triY = m_viewHeight-triSize;
  1269. orientation = _checked ? TriangleOrientation::Down : TriangleOrientation::Up;
  1270. }
  1271. const bool over = _enabled && inRect(xx, yy, width, height, false);
  1272. const bool res = buttonLogic(id, over);
  1273. drawRoundedRect( (float)xx
  1274. , (float)yy
  1275. , (float)width
  1276. , (float)height
  1277. , 0.0f
  1278. , isActive(id) ? imguiRGBA(23, 23, 23, 192) : imguiRGBA(0, 0, 0, 222)
  1279. );
  1280. drawTriangle( triX
  1281. , triY
  1282. , triSize
  1283. , triSize
  1284. , orientation
  1285. , isHot(id) ? imguiRGBA(255, 196, 0, 222) : imguiRGBA(255, 255, 255, 192)
  1286. );
  1287. return res;
  1288. }
  1289. void labelVargs(const char* _format, va_list _argList, bool _enabled)
  1290. {
  1291. char temp[8192];
  1292. char* out = temp;
  1293. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, _argList);
  1294. if ( (int32_t)sizeof(temp) < len)
  1295. {
  1296. out = (char*)alloca(len+1);
  1297. len = bx::vsnprintf(out, len, _format, _argList);
  1298. }
  1299. out[len] = '\0';
  1300. int32_t xx = m_widgetX;
  1301. int32_t yy = m_widgetY;
  1302. m_widgetY += BUTTON_HEIGHT;
  1303. drawText(xx
  1304. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1305. , ImguiTextAlign::Left
  1306. , out
  1307. , _enabled?imguiRGBA(255, 255, 255, 255):imguiRGBA(255, 255, 255, 128)
  1308. );
  1309. }
  1310. void value(const char* _text)
  1311. {
  1312. const int32_t xx = m_widgetX;
  1313. const int32_t yy = m_widgetY;
  1314. const int32_t ww = m_widgetW;
  1315. m_widgetY += BUTTON_HEIGHT;
  1316. drawText(xx + ww - BUTTON_HEIGHT / 2
  1317. , yy + BUTTON_HEIGHT / 2 + TEXT_HEIGHT / 2
  1318. , ImguiTextAlign::Right
  1319. , _text
  1320. , imguiRGBA(255, 255, 255, 200)
  1321. );
  1322. }
  1323. bool slider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  1324. {
  1325. m_widgetId++;
  1326. uint16_t id = (m_areaId << 8) | m_widgetId;
  1327. int32_t xx = m_widgetX;
  1328. int32_t yy = m_widgetY;
  1329. int32_t width = m_widgetW;
  1330. int32_t height = SLIDER_HEIGHT;
  1331. m_widgetY += SLIDER_HEIGHT + DEFAULT_SPACING;
  1332. drawRoundedRect( (float)xx, (float)yy, (float)width, (float)height, 4.0f, imguiRGBA(0, 0, 0, 128) );
  1333. const int32_t range = width - SLIDER_MARKER_WIDTH;
  1334. float uu = bx::fsaturate( (_val - _vmin) / (_vmax - _vmin) );
  1335. int32_t m = (int)(uu * range);
  1336. bool enabled = _enabled && isEnabled(m_areaId);
  1337. bool over = enabled && inRect(xx + m, yy, SLIDER_MARKER_WIDTH, SLIDER_HEIGHT);
  1338. bool res = buttonLogic(id, over);
  1339. bool valChanged = false;
  1340. if (isActive(id) )
  1341. {
  1342. if (m_wentActive)
  1343. {
  1344. m_dragX = m_mx;
  1345. m_dragOrig = uu;
  1346. }
  1347. if (m_dragX != m_mx)
  1348. {
  1349. uu = bx::fsaturate(m_dragOrig + (float)(m_mx - m_dragX) / (float)range);
  1350. _val = _vmin + uu * (_vmax - _vmin);
  1351. _val = floorf(_val / _vinc + 0.5f) * _vinc; // Snap to vinc
  1352. m = (int)(uu * range);
  1353. valChanged = true;
  1354. }
  1355. }
  1356. if (isActive(id) )
  1357. {
  1358. drawRoundedRect( (float)(xx + m)
  1359. , (float)yy
  1360. , (float)SLIDER_MARKER_WIDTH
  1361. , (float)SLIDER_HEIGHT
  1362. , 4.0f
  1363. , imguiRGBA(255, 255, 255, 255)
  1364. );
  1365. }
  1366. else
  1367. {
  1368. drawRoundedRect( (float)(xx + m)
  1369. , (float)yy
  1370. , (float)SLIDER_MARKER_WIDTH
  1371. , (float)SLIDER_HEIGHT
  1372. , 4.0f
  1373. , isHot(id) ? imguiRGBA(255, 196, 0, 128) : imguiRGBA(255, 255, 255, 64)
  1374. );
  1375. }
  1376. // TODO: fix this, take a look at 'nicenum'.
  1377. int32_t digits = (int)(ceilf(log10f(_vinc) ) );
  1378. char fmt[16];
  1379. bx::snprintf(fmt, 16, "%%.%df", digits >= 0 ? 0 : -digits);
  1380. char msg[128];
  1381. bx::snprintf(msg, 128, fmt, _val);
  1382. if (enabled)
  1383. {
  1384. drawText(xx + SLIDER_HEIGHT / 2
  1385. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1386. , ImguiTextAlign::Left
  1387. , _text
  1388. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1389. );
  1390. drawText(xx + width - SLIDER_HEIGHT / 2
  1391. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1392. , ImguiTextAlign::Right
  1393. , msg
  1394. , isHot(id) ? imguiRGBA(255, 196, 0, 255) : imguiRGBA(255, 255, 255, 200)
  1395. );
  1396. }
  1397. else
  1398. {
  1399. drawText(xx + SLIDER_HEIGHT / 2
  1400. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1401. , ImguiTextAlign::Left
  1402. , _text
  1403. , imguiRGBA(128, 128, 128, 200)
  1404. );
  1405. drawText(xx + width - SLIDER_HEIGHT / 2
  1406. , yy + SLIDER_HEIGHT / 2 + TEXT_HEIGHT / 2
  1407. , ImguiTextAlign::Right
  1408. , msg
  1409. , imguiRGBA(128, 128, 128, 200)
  1410. );
  1411. }
  1412. return res || valChanged;
  1413. }
  1414. void indent(uint16_t _width)
  1415. {
  1416. m_widgetX += _width;
  1417. m_widgetW -= _width;
  1418. }
  1419. void unindent(uint16_t _width)
  1420. {
  1421. m_widgetX -= _width;
  1422. m_widgetW += _width;
  1423. }
  1424. void separator(uint16_t _height)
  1425. {
  1426. m_widgetY += _height;
  1427. }
  1428. void separatorLine(uint16_t _height)
  1429. {
  1430. int32_t xx = m_widgetX;
  1431. int32_t yy = m_widgetY + _height/2;
  1432. int32_t width = m_widgetW;
  1433. int32_t height = 1;
  1434. m_widgetY += _height;
  1435. drawRect( (float)xx
  1436. , (float)yy
  1437. , (float)width
  1438. , (float)height
  1439. , imguiRGBA(255, 255, 255, 32)
  1440. );
  1441. }
  1442. void drawPolygon(const float* _coords, uint32_t _numCoords, float _r, uint32_t _abgr)
  1443. {
  1444. _numCoords = bx::uint32_min(_numCoords, MAX_TEMP_COORDS);
  1445. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1446. {
  1447. const float* v0 = &_coords[jj * 2];
  1448. const float* v1 = &_coords[ii * 2];
  1449. float dx = v1[0] - v0[0];
  1450. float dy = v1[1] - v0[1];
  1451. float d = sqrtf(dx * dx + dy * dy);
  1452. if (d > 0)
  1453. {
  1454. d = 1.0f / d;
  1455. dx *= d;
  1456. dy *= d;
  1457. }
  1458. m_tempNormals[jj * 2 + 0] = dy;
  1459. m_tempNormals[jj * 2 + 1] = -dx;
  1460. }
  1461. for (uint32_t ii = 0, jj = _numCoords - 1; ii < _numCoords; jj = ii++)
  1462. {
  1463. float dlx0 = m_tempNormals[jj * 2 + 0];
  1464. float dly0 = m_tempNormals[jj * 2 + 1];
  1465. float dlx1 = m_tempNormals[ii * 2 + 0];
  1466. float dly1 = m_tempNormals[ii * 2 + 1];
  1467. float dmx = (dlx0 + dlx1) * 0.5f;
  1468. float dmy = (dly0 + dly1) * 0.5f;
  1469. float dmr2 = dmx * dmx + dmy * dmy;
  1470. if (dmr2 > 0.000001f)
  1471. {
  1472. float scale = 1.0f / dmr2;
  1473. if (scale > 10.0f)
  1474. {
  1475. scale = 10.0f;
  1476. }
  1477. dmx *= scale;
  1478. dmy *= scale;
  1479. }
  1480. m_tempCoords[ii * 2 + 0] = _coords[ii * 2 + 0] + dmx * _r;
  1481. m_tempCoords[ii * 2 + 1] = _coords[ii * 2 + 1] + dmy * _r;
  1482. }
  1483. uint32_t numVertices = _numCoords*6 + (_numCoords-2)*3;
  1484. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorVertex::ms_decl) )
  1485. {
  1486. bgfx::TransientVertexBuffer tvb;
  1487. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorVertex::ms_decl);
  1488. uint32_t trans = _abgr&0xffffff;
  1489. PosColorVertex* vertex = (PosColorVertex*)tvb.data;
  1490. for (uint32_t ii = 0, jj = _numCoords-1; ii < _numCoords; jj = ii++)
  1491. {
  1492. vertex->m_x = _coords[ii*2+0];
  1493. vertex->m_y = _coords[ii*2+1];
  1494. vertex->m_abgr = _abgr;
  1495. ++vertex;
  1496. vertex->m_x = _coords[jj*2+0];
  1497. vertex->m_y = _coords[jj*2+1];
  1498. vertex->m_abgr = _abgr;
  1499. ++vertex;
  1500. vertex->m_x = m_tempCoords[jj*2+0];
  1501. vertex->m_y = m_tempCoords[jj*2+1];
  1502. vertex->m_abgr = trans;
  1503. ++vertex;
  1504. vertex->m_x = m_tempCoords[jj*2+0];
  1505. vertex->m_y = m_tempCoords[jj*2+1];
  1506. vertex->m_abgr = trans;
  1507. ++vertex;
  1508. vertex->m_x = m_tempCoords[ii*2+0];
  1509. vertex->m_y = m_tempCoords[ii*2+1];
  1510. vertex->m_abgr = trans;
  1511. ++vertex;
  1512. vertex->m_x = _coords[ii*2+0];
  1513. vertex->m_y = _coords[ii*2+1];
  1514. vertex->m_abgr = _abgr;
  1515. ++vertex;
  1516. }
  1517. for (uint32_t ii = 2; ii < _numCoords; ++ii)
  1518. {
  1519. vertex->m_x = _coords[0];
  1520. vertex->m_y = _coords[1];
  1521. vertex->m_abgr = _abgr;
  1522. ++vertex;
  1523. vertex->m_x = _coords[(ii-1)*2+0];
  1524. vertex->m_y = _coords[(ii-1)*2+1];
  1525. vertex->m_abgr = _abgr;
  1526. ++vertex;
  1527. vertex->m_x = _coords[ii*2+0];
  1528. vertex->m_y = _coords[ii*2+1];
  1529. vertex->m_abgr = _abgr;
  1530. ++vertex;
  1531. }
  1532. bgfx::setVertexBuffer(&tvb);
  1533. bgfx::setState(0
  1534. | BGFX_STATE_RGB_WRITE
  1535. | BGFX_STATE_ALPHA_WRITE
  1536. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1537. );
  1538. bgfx::setProgram(m_colorProgram);
  1539. bgfx::setScissor(m_scissor);
  1540. bgfx::submit(m_view);
  1541. }
  1542. }
  1543. void drawRect(float _x, float _y, float w, float h, uint32_t _argb, float _fth = 1.0f)
  1544. {
  1545. float verts[4 * 2] =
  1546. {
  1547. _x + 0.5f, _y + 0.5f,
  1548. _x + w - 0.5f, _y + 0.5f,
  1549. _x + w - 0.5f, _y + h - 0.5f,
  1550. _x + 0.5f, _y + h - 0.5f,
  1551. };
  1552. drawPolygon(verts, 4, _fth, _argb);
  1553. }
  1554. void drawRoundedRect(float _x, float _y, float w, float h, float r, uint32_t _argb, float _fth = 1.0f)
  1555. {
  1556. const uint32_t num = NUM_CIRCLE_VERTS / 4;
  1557. const float* cverts = m_circleVerts;
  1558. float verts[(num + 1) * 4 * 2];
  1559. float* vv = verts;
  1560. for (uint32_t ii = 0; ii <= num; ++ii)
  1561. {
  1562. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1563. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1564. }
  1565. for (uint32_t ii = num; ii <= num * 2; ++ii)
  1566. {
  1567. *vv++ = _x + r + cverts[ii * 2] * r;
  1568. *vv++ = _y + h - r + cverts[ii * 2 + 1] * r;
  1569. }
  1570. for (uint32_t ii = num * 2; ii <= num * 3; ++ii)
  1571. {
  1572. *vv++ = _x + r + cverts[ii * 2] * r;
  1573. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1574. }
  1575. for (uint32_t ii = num * 3; ii < num * 4; ++ii)
  1576. {
  1577. *vv++ = _x + w - r + cverts[ii * 2] * r;
  1578. *vv++ = _y + r + cverts[ii * 2 + 1] * r;
  1579. }
  1580. *vv++ = _x + w - r + cverts[0] * r;
  1581. *vv++ = _y + r + cverts[1] * r;
  1582. drawPolygon(verts, (num + 1) * 4, _fth, _argb);
  1583. }
  1584. void drawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _abgr, float _fth = 1.0f)
  1585. {
  1586. float dx = _x1 - _x0;
  1587. float dy = _y1 - _y0;
  1588. float d = sqrtf(dx * dx + dy * dy);
  1589. if (d > 0.0001f)
  1590. {
  1591. d = 1.0f / d;
  1592. dx *= d;
  1593. dy *= d;
  1594. }
  1595. float nx = dy;
  1596. float ny = -dx;
  1597. float verts[4 * 2];
  1598. _r -= _fth;
  1599. _r *= 0.5f;
  1600. if (_r < 0.01f)
  1601. {
  1602. _r = 0.01f;
  1603. }
  1604. dx *= _r;
  1605. dy *= _r;
  1606. nx *= _r;
  1607. ny *= _r;
  1608. verts[0] = _x0 - dx - nx;
  1609. verts[1] = _y0 - dy - ny;
  1610. verts[2] = _x0 - dx + nx;
  1611. verts[3] = _y0 - dy + ny;
  1612. verts[4] = _x1 + dx + nx;
  1613. verts[5] = _y1 + dy + ny;
  1614. verts[6] = _x1 + dx - nx;
  1615. verts[7] = _y1 + dy - ny;
  1616. drawPolygon(verts, 4, _fth, _abgr);
  1617. }
  1618. struct TriangleOrientation
  1619. {
  1620. enum Enum
  1621. {
  1622. Left,
  1623. Right,
  1624. Up,
  1625. Down,
  1626. };
  1627. };
  1628. void drawTriangle(int32_t _x, int32_t _y, int32_t _width, int32_t _height, TriangleOrientation::Enum _orientation, uint32_t _abgr)
  1629. {
  1630. if (TriangleOrientation::Left == _orientation)
  1631. {
  1632. const float verts[3 * 2] =
  1633. {
  1634. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f,
  1635. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1636. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1637. };
  1638. drawPolygon(verts, 3, 1.0f, _abgr);
  1639. }
  1640. else if (TriangleOrientation::Right == _orientation)
  1641. {
  1642. const float verts[3 * 2] =
  1643. {
  1644. (float)_x + 0.5f, (float)_y + 0.5f,
  1645. (float)_x + 0.5f + (float)_width * 1.0f, (float)_y + 0.5f + (float)_height / 2.0f - 0.5f,
  1646. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1647. };
  1648. drawPolygon(verts, 3, 1.0f, _abgr);
  1649. }
  1650. else if (TriangleOrientation::Up == _orientation)
  1651. {
  1652. const float verts[3 * 2] =
  1653. {
  1654. (float)_x + 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1655. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f,
  1656. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f + (float)_height - 1.0f,
  1657. };
  1658. drawPolygon(verts, 3, 1.0f, _abgr);
  1659. }
  1660. else //if (TriangleOrientation::Down == _orientation).
  1661. {
  1662. const float verts[3 * 2] =
  1663. {
  1664. (float)_x + 0.5f, (float)_y + 0.5f,
  1665. (float)_x + 0.5f + (float)_width / 2.0f - 0.5f, (float)_y + 0.5f + (float)_height - 1.0f,
  1666. (float)_x + 0.5f + (float)_width - 1.0f, (float)_y + 0.5f,
  1667. };
  1668. drawPolygon(verts, 3, 1.0f, _abgr);
  1669. }
  1670. }
  1671. #if !USE_NANOVG_FONT
  1672. void getBakedQuad(stbtt_bakedchar* _chardata, int32_t char_index, float* _xpos, float* _ypos, stbtt_aligned_quad* _quad)
  1673. {
  1674. stbtt_bakedchar* b = _chardata + char_index;
  1675. int32_t round_x = STBTT_ifloor(*_xpos + b->xoff);
  1676. int32_t round_y = STBTT_ifloor(*_ypos + b->yoff);
  1677. _quad->x0 = (float)round_x;
  1678. _quad->y0 = (float)round_y;
  1679. _quad->x1 = (float)round_x + b->x1 - b->x0;
  1680. _quad->y1 = (float)round_y + b->y1 - b->y0;
  1681. _quad->s0 = (b->x0 + m_halfTexel) * m_invTextureWidth;
  1682. _quad->t0 = (b->y0 + m_halfTexel) * m_invTextureWidth;
  1683. _quad->s1 = (b->x1 + m_halfTexel) * m_invTextureHeight;
  1684. _quad->t1 = (b->y1 + m_halfTexel) * m_invTextureHeight;
  1685. *_xpos += b->xadvance;
  1686. }
  1687. float getTextLength(stbtt_bakedchar* _chardata, const char* _text, uint32_t& _numVertices)
  1688. {
  1689. float xpos = 0;
  1690. float len = 0;
  1691. uint32_t numVertices = 0;
  1692. while (*_text)
  1693. {
  1694. int32_t ch = (uint8_t)*_text;
  1695. if (ch == '\t')
  1696. {
  1697. for (int32_t ii = 0; ii < 4; ++ii)
  1698. {
  1699. if (xpos < s_tabStops[ii])
  1700. {
  1701. xpos = s_tabStops[ii];
  1702. break;
  1703. }
  1704. }
  1705. }
  1706. else if (ch >= ' '
  1707. && ch < 128)
  1708. {
  1709. stbtt_bakedchar* b = _chardata + ch - ' ';
  1710. int32_t round_x = STBTT_ifloor( (xpos + b->xoff) + 0.5);
  1711. len = round_x + b->x1 - b->x0 + 0.5f;
  1712. xpos += b->xadvance;
  1713. numVertices += 6;
  1714. }
  1715. ++_text;
  1716. }
  1717. _numVertices = numVertices;
  1718. return len;
  1719. }
  1720. #endif // !USE_NANOVG_FONT
  1721. void drawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _abgr)
  1722. {
  1723. drawText( (float)_x, (float)_y, _text, _align, _abgr);
  1724. }
  1725. void drawText(float _x, float _y, const char* _text, ImguiTextAlign::Enum _align, uint32_t _abgr)
  1726. {
  1727. if (NULL == _text
  1728. || '\0' == _text[0])
  1729. {
  1730. return;
  1731. }
  1732. #if USE_NANOVG_FONT
  1733. static uint32_t textAlign[ImguiTextAlign::Count] =
  1734. {
  1735. NVG_ALIGN_LEFT,
  1736. NVG_ALIGN_CENTER,
  1737. NVG_ALIGN_RIGHT,
  1738. };
  1739. nvgTextAlign(m_nvg, textAlign[_align]);
  1740. nvgFontBlur(m_nvg, 0.0f);
  1741. nvgFillColor(m_nvg, nvgRGBAu(_abgr) );
  1742. nvgText(m_nvg, _x, _y, _text, NULL);
  1743. #else
  1744. uint32_t numVertices = 0;
  1745. if (_align == ImguiTextAlign::Center)
  1746. {
  1747. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices) / 2;
  1748. }
  1749. else if (_align == ImguiTextAlign::Right)
  1750. {
  1751. _x -= getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1752. }
  1753. else // just count vertices
  1754. {
  1755. getTextLength(m_fonts[m_currentFontIdx].m_cdata, _text, numVertices);
  1756. }
  1757. if (bgfx::checkAvailTransientVertexBuffer(numVertices, PosColorUvVertex::ms_decl) )
  1758. {
  1759. bgfx::TransientVertexBuffer tvb;
  1760. bgfx::allocTransientVertexBuffer(&tvb, numVertices, PosColorUvVertex::ms_decl);
  1761. PosColorUvVertex* vertex = (PosColorUvVertex*)tvb.data;
  1762. const float ox = _x;
  1763. while (*_text)
  1764. {
  1765. int32_t ch = (uint8_t)*_text;
  1766. if (ch == '\t')
  1767. {
  1768. for (int32_t i = 0; i < 4; ++i)
  1769. {
  1770. if (_x < s_tabStops[i] + ox)
  1771. {
  1772. _x = s_tabStops[i] + ox;
  1773. break;
  1774. }
  1775. }
  1776. }
  1777. else if (ch >= ' '
  1778. && ch < 128)
  1779. {
  1780. stbtt_aligned_quad quad;
  1781. getBakedQuad(m_fonts[m_currentFontIdx].m_cdata, ch - 32, &_x, &_y, &quad);
  1782. vertex->m_x = quad.x0;
  1783. vertex->m_y = quad.y0;
  1784. vertex->m_u = quad.s0;
  1785. vertex->m_v = quad.t0;
  1786. vertex->m_abgr = _abgr;
  1787. ++vertex;
  1788. vertex->m_x = quad.x1;
  1789. vertex->m_y = quad.y1;
  1790. vertex->m_u = quad.s1;
  1791. vertex->m_v = quad.t1;
  1792. vertex->m_abgr = _abgr;
  1793. ++vertex;
  1794. vertex->m_x = quad.x1;
  1795. vertex->m_y = quad.y0;
  1796. vertex->m_u = quad.s1;
  1797. vertex->m_v = quad.t0;
  1798. vertex->m_abgr = _abgr;
  1799. ++vertex;
  1800. vertex->m_x = quad.x0;
  1801. vertex->m_y = quad.y0;
  1802. vertex->m_u = quad.s0;
  1803. vertex->m_v = quad.t0;
  1804. vertex->m_abgr = _abgr;
  1805. ++vertex;
  1806. vertex->m_x = quad.x0;
  1807. vertex->m_y = quad.y1;
  1808. vertex->m_u = quad.s0;
  1809. vertex->m_v = quad.t1;
  1810. vertex->m_abgr = _abgr;
  1811. ++vertex;
  1812. vertex->m_x = quad.x1;
  1813. vertex->m_y = quad.y1;
  1814. vertex->m_u = quad.s1;
  1815. vertex->m_v = quad.t1;
  1816. vertex->m_abgr = _abgr;
  1817. ++vertex;
  1818. }
  1819. ++_text;
  1820. }
  1821. bgfx::setTexture(0, s_texColor, m_fonts[m_currentFontIdx].m_texture);
  1822. bgfx::setVertexBuffer(&tvb);
  1823. bgfx::setState(0
  1824. | BGFX_STATE_RGB_WRITE
  1825. | BGFX_STATE_ALPHA_WRITE
  1826. | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
  1827. );
  1828. bgfx::setProgram(m_textureProgram);
  1829. bgfx::setScissor(m_scissor);
  1830. bgfx::submit(m_view);
  1831. }
  1832. #endif // USE_NANOVG_FONT
  1833. }
  1834. void screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height)
  1835. {
  1836. if (bgfx::checkAvailTransientVertexBuffer(6, PosUvVertex::ms_decl) )
  1837. {
  1838. bgfx::TransientVertexBuffer vb;
  1839. bgfx::allocTransientVertexBuffer(&vb, 6, PosUvVertex::ms_decl);
  1840. PosUvVertex* vertex = (PosUvVertex*)vb.data;
  1841. const float widthf = float(_width);
  1842. const float heightf = float(_height);
  1843. const float minx = float(_x);
  1844. const float miny = float(_y);
  1845. const float maxx = minx+widthf;
  1846. const float maxy = miny+heightf;
  1847. const float texelHalfW = m_halfTexel/widthf;
  1848. const float texelHalfH = m_halfTexel/heightf;
  1849. const float minu = texelHalfW;
  1850. const float maxu = 1.0f - texelHalfW;
  1851. const float minv = texelHalfH;
  1852. const float maxv = texelHalfH + 1.0f;
  1853. vertex[0].m_x = minx;
  1854. vertex[0].m_y = miny;
  1855. vertex[0].m_u = minu;
  1856. vertex[0].m_v = minv;
  1857. vertex[1].m_x = maxx;
  1858. vertex[1].m_y = miny;
  1859. vertex[1].m_u = maxu;
  1860. vertex[1].m_v = minv;
  1861. vertex[2].m_x = maxx;
  1862. vertex[2].m_y = maxy;
  1863. vertex[2].m_u = maxu;
  1864. vertex[2].m_v = maxv;
  1865. vertex[3].m_x = maxx;
  1866. vertex[3].m_y = maxy;
  1867. vertex[3].m_u = maxu;
  1868. vertex[3].m_v = maxv;
  1869. vertex[4].m_x = minx;
  1870. vertex[4].m_y = maxy;
  1871. vertex[4].m_u = minu;
  1872. vertex[4].m_v = maxv;
  1873. vertex[5].m_x = minx;
  1874. vertex[5].m_y = miny;
  1875. vertex[5].m_u = minu;
  1876. vertex[5].m_v = minv;
  1877. bgfx::setVertexBuffer(&vb);
  1878. }
  1879. }
  1880. void colorWheelWidget(float _rgb[3], bool _respectIndentation, bool _enabled)
  1881. {
  1882. m_widgetId++;
  1883. const uint16_t wheelId = (m_areaId << 8) | m_widgetId;
  1884. m_widgetId++;
  1885. const uint16_t triangleId = (m_areaId << 8) | m_widgetId;
  1886. const int32_t height = m_scrollAreaWidth - COLOR_WHEEL_PADDING;
  1887. const float heightf = float(height);
  1888. const float widthf = float(m_scrollAreaWidth - COLOR_WHEEL_PADDING);
  1889. const float xx = float( (_respectIndentation ? m_widgetX-SCROLL_AREA_PADDING : m_scrollAreaX) + COLOR_WHEEL_PADDING/2);
  1890. const float yy = float(m_widgetY);
  1891. m_widgetY += height + DEFAULT_SPACING;
  1892. const float ro = (widthf < heightf ? widthf : heightf) * 0.5f - 5.0f; // radiusOuter.
  1893. const float rd = 20.0f; // radiusDelta.
  1894. const float ri = ro - rd; // radiusInner.
  1895. const float aeps = 0.5f / ro; // Half a pixel arc length in radians (2pi cancels out).
  1896. const float center[2] = { xx + widthf*0.5f, yy + heightf*0.5f };
  1897. const float cmx = float(m_mx) - center[0];
  1898. const float cmy = float(m_my) - center[1];
  1899. const float aa[2] = { ri - 6.0f, 0.0f }; // Hue point.
  1900. const float bb[2] = { cosf(-120.0f/180.0f*NVG_PI) * aa[0], sinf(-120.0f/180.0f*NVG_PI) * aa[0] }; // Black point.
  1901. const float cc[2] = { cosf( 120.0f/180.0f*NVG_PI) * aa[0], sinf( 120.0f/180.0f*NVG_PI) * aa[0] }; // White point.
  1902. const float ca[2] = { aa[0] - cc[0], aa[1] - cc[1] };
  1903. const float lenCa = sqrtf(ca[0]*ca[0]+ca[1]*ca[1]);
  1904. const float invLenCa = 1.0f/lenCa;
  1905. const float dirCa[2] = { ca[0]*invLenCa, ca[1]*invLenCa };
  1906. float sel[2];
  1907. float hsv[3];
  1908. bx::rgbToHsv(hsv, _rgb);
  1909. bool enabled = _enabled && isEnabled(m_areaId);
  1910. if (enabled)
  1911. {
  1912. if (m_leftPressed)
  1913. {
  1914. const float len = sqrtf(cmx*cmx + cmy*cmy);
  1915. if (len > ri)
  1916. {
  1917. if (len < ro)
  1918. {
  1919. setActive(wheelId);
  1920. }
  1921. }
  1922. else
  1923. {
  1924. setActive(triangleId);
  1925. }
  1926. }
  1927. if (m_leftReleased
  1928. && (isActive(wheelId) || isActive(triangleId) ) )
  1929. {
  1930. clearActive();
  1931. }
  1932. // Set hue.
  1933. if (m_left
  1934. && isActive(wheelId) )
  1935. {
  1936. hsv[0] = atan2f(cmy, cmx)/NVG_PI*0.5f;
  1937. if (hsv[0] < 0.0f)
  1938. {
  1939. hsv[0]+=1.0f;
  1940. }
  1941. }
  1942. }
  1943. if (enabled
  1944. && m_left
  1945. && isActive(triangleId) )
  1946. {
  1947. float an = -hsv[0]*NVG_PI*2.0f;
  1948. float tmx = (cmx*cosf(an)-cmy*sinf(an) );
  1949. float tmy = (cmx*sinf(an)+cmy*cosf(an) );
  1950. if (pointInTriangle(tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]) )
  1951. {
  1952. sel[0] = tmx;
  1953. sel[1] = tmy;
  1954. }
  1955. else
  1956. {
  1957. closestPointOnTriangle(sel[0], sel[1], tmx, tmy, aa[0], aa[1], bb[0], bb[1], cc[0], cc[1]);
  1958. }
  1959. }
  1960. else
  1961. {
  1962. /*
  1963. * bb (black)
  1964. * /\
  1965. * / \
  1966. * / \
  1967. * / \
  1968. * / \
  1969. * / .sel \
  1970. * / \
  1971. * cc(white)/____.ss_______\aa (hue)
  1972. */
  1973. const float ss[2] =
  1974. {
  1975. cc[0] + dirCa[0]*lenCa*hsv[1],
  1976. cc[1] + dirCa[1]*lenCa*hsv[1],
  1977. };
  1978. const float sb[2] = { bb[0]-ss[0], bb[1]-ss[1] };
  1979. const float lenSb = sqrtf(sb[0]*sb[0]+sb[1]*sb[1]);
  1980. const float invLenSb = 1.0f/lenSb;
  1981. const float dirSb[2] = { sb[0]*invLenSb, sb[1]*invLenSb };
  1982. sel[0] = cc[0] + dirCa[0]*lenCa*hsv[1] + dirSb[0]*lenSb*(1.0f - hsv[2]);
  1983. sel[1] = cc[1] + dirCa[1]*lenCa*hsv[1] + dirSb[1]*lenSb*(1.0f - hsv[2]);
  1984. }
  1985. float uu, vv, ww;
  1986. barycentric(uu, vv, ww
  1987. , aa[0], aa[1]
  1988. , bb[0], bb[1]
  1989. , cc[0], cc[1]
  1990. , sel[0], sel[1]
  1991. );
  1992. const float val = bx::fclamp(1.0f-vv, 0.0001f, 1.0f);
  1993. const float sat = bx::fclamp(uu/val, 0.0001f, 1.0f);
  1994. const float out[3] = { hsv[0], sat, val };
  1995. bx::hsvToRgb(_rgb, out);
  1996. // Draw widget.
  1997. nvgSave(m_nvg);
  1998. {
  1999. float saturation;
  2000. uint8_t alpha0;
  2001. uint8_t alpha1;
  2002. if (enabled)
  2003. {
  2004. saturation = 1.0f;
  2005. alpha0 = 255;
  2006. alpha1 = 192;
  2007. }
  2008. else
  2009. {
  2010. saturation = 0.0f;
  2011. alpha0 = 10;
  2012. alpha1 = 10;
  2013. }
  2014. // Circle.
  2015. for (uint8_t ii = 0; ii < 6; ii++)
  2016. {
  2017. const float a0 = float(ii)/6.0f * 2.0f*NVG_PI - aeps;
  2018. const float a1 = float(ii+1.0f)/6.0f * 2.0f*NVG_PI + aeps;
  2019. nvgBeginPath(m_nvg);
  2020. nvgArc(m_nvg, center[0], center[1], ri, a0, a1, NVG_CW);
  2021. nvgArc(m_nvg, center[0], center[1], ro, a1, a0, NVG_CCW);
  2022. nvgClosePath(m_nvg);
  2023. const float ax = center[0] + cosf(a0) * (ri+ro)*0.5f;
  2024. const float ay = center[1] + sinf(a0) * (ri+ro)*0.5f;
  2025. const float bx = center[0] + cosf(a1) * (ri+ro)*0.5f;
  2026. const float by = center[1] + sinf(a1) * (ri+ro)*0.5f;
  2027. NVGpaint paint = nvgLinearGradient(m_nvg
  2028. , ax, ay
  2029. , bx, by
  2030. , nvgHSLA(a0/NVG_PI*0.5f,saturation,0.55f,alpha0)
  2031. , nvgHSLA(a1/NVG_PI*0.5f,saturation,0.55f,alpha0)
  2032. );
  2033. nvgFillPaint(m_nvg, paint);
  2034. nvgFill(m_nvg);
  2035. }
  2036. // Circle stroke.
  2037. nvgBeginPath(m_nvg);
  2038. nvgCircle(m_nvg, center[0], center[1], ri-0.5f);
  2039. nvgCircle(m_nvg, center[0], center[1], ro+0.5f);
  2040. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2041. nvgStrokeWidth(m_nvg, 1.0f);
  2042. nvgStroke(m_nvg);
  2043. nvgSave(m_nvg);
  2044. {
  2045. // Hue selector.
  2046. nvgTranslate(m_nvg, center[0], center[1]);
  2047. nvgRotate(m_nvg, hsv[0]*NVG_PI*2.0f);
  2048. nvgStrokeWidth(m_nvg, 2.0f);
  2049. nvgBeginPath(m_nvg);
  2050. nvgRect(m_nvg, ri-1.0f,-3.0f,rd+2.0f,6.0f);
  2051. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2052. nvgStroke(m_nvg);
  2053. // Hue selector drop shadow.
  2054. NVGpaint paint = nvgBoxGradient(m_nvg, ri-3.0f,-5.0f,ro-ri+6.0f,10.0f, 2.0f,4.0f, nvgRGBA(0,0,0,128), nvgRGBA(0,0,0,0) );
  2055. nvgBeginPath(m_nvg);
  2056. nvgRect(m_nvg, ri-2.0f-10.0f,-4.0f-10.0f,ro-ri+4.0f+20.0f,8.0f+20.0f);
  2057. nvgRect(m_nvg, ri-2.0f,-4.0f,ro-ri+4.0f,8.0f);
  2058. nvgPathWinding(m_nvg, NVG_HOLE);
  2059. nvgFillPaint(m_nvg, paint);
  2060. nvgFill(m_nvg);
  2061. // Center triangle stroke.
  2062. nvgBeginPath(m_nvg);
  2063. nvgMoveTo(m_nvg, aa[0], aa[1]);
  2064. nvgLineTo(m_nvg, bb[0], bb[1]);
  2065. nvgLineTo(m_nvg, cc[0], cc[1]);
  2066. nvgClosePath(m_nvg);
  2067. nvgStrokeColor(m_nvg, nvgRGBA(0,0,0,64) );
  2068. nvgStroke(m_nvg);
  2069. // Center triangle fill.
  2070. paint = nvgLinearGradient(m_nvg, aa[0], aa[1], bb[0], bb[1], nvgHSL(hsv[0],saturation,0.5f), nvgRGBA(0,0,0,alpha0) );
  2071. nvgFillPaint(m_nvg, paint);
  2072. nvgFill(m_nvg);
  2073. paint = nvgLinearGradient(m_nvg, (aa[0]+bb[0])*0.5f, (aa[1]+bb[1])*0.5f, cc[0], cc[1], nvgRGBA(0,0,0,0), nvgRGBA(255,255,255,alpha0) );
  2074. nvgFillPaint(m_nvg, paint);
  2075. nvgFill(m_nvg);
  2076. // Color selector.
  2077. nvgStrokeWidth(m_nvg, 2.0f);
  2078. nvgBeginPath(m_nvg);
  2079. nvgCircle(m_nvg, sel[0], sel[1], 5);
  2080. nvgStrokeColor(m_nvg, nvgRGBA(255,255,255,alpha1) );
  2081. nvgStroke(m_nvg);
  2082. // Color selector stroke.
  2083. paint = nvgRadialGradient(m_nvg, sel[0], sel[1], 7.0f, 9.0f, nvgRGBA(0,0,0,64), nvgRGBA(0,0,0,0) );
  2084. nvgBeginPath(m_nvg);
  2085. nvgRect(m_nvg, sel[0]-20.0f, sel[1]-20.0f, 40.0f, 40.0f);
  2086. nvgCircle(m_nvg, sel[0], sel[1], 7.0f);
  2087. nvgPathWinding(m_nvg, NVG_HOLE);
  2088. nvgFillPaint(m_nvg, paint);
  2089. nvgFill(m_nvg);
  2090. }
  2091. nvgRestore(m_nvg);
  2092. }
  2093. nvgRestore(m_nvg);
  2094. }
  2095. int32_t m_mx;
  2096. int32_t m_my;
  2097. int32_t m_scroll;
  2098. uint32_t m_active;
  2099. uint32_t m_hot;
  2100. uint32_t m_hotToBe;
  2101. char m_char;
  2102. char m_lastChar;
  2103. uint32_t m_inputField;
  2104. int32_t m_dragX;
  2105. int32_t m_dragY;
  2106. float m_dragOrig;
  2107. int32_t m_widgetX;
  2108. int32_t m_widgetY;
  2109. int32_t m_widgetW;
  2110. bool m_left;
  2111. bool m_leftPressed;
  2112. bool m_leftReleased;
  2113. bool m_isHot;
  2114. bool m_isActive;
  2115. bool m_wentActive;
  2116. bool m_insideCurrentScroll;
  2117. uint8_t m_areaId;
  2118. uint8_t m_widgetId;
  2119. uint64_t m_enabledAreaIds;
  2120. uint16_t m_scissor;
  2121. float m_tempCoords[MAX_TEMP_COORDS * 2];
  2122. float m_tempNormals[MAX_TEMP_COORDS * 2];
  2123. float m_circleVerts[NUM_CIRCLE_VERTS * 2];
  2124. int32_t m_scrollTop;
  2125. int32_t m_scrollHeight;
  2126. int32_t m_scrollRight;
  2127. int32_t m_scrollAreaTop;
  2128. int32_t m_scrollAreaWidth;
  2129. int32_t m_scrollAreaInnerWidth;
  2130. int32_t m_scrollAreaX;
  2131. int32_t* m_scrollVal;
  2132. uint16_t m_scrollId;
  2133. bool m_insideScrollArea;
  2134. uint16_t m_textureWidth;
  2135. uint16_t m_textureHeight;
  2136. float m_invTextureWidth;
  2137. float m_invTextureHeight;
  2138. float m_halfTexel;
  2139. NVGcontext* m_nvg;
  2140. uint8_t m_view;
  2141. uint16_t m_viewWidth;
  2142. uint16_t m_viewHeight;
  2143. #if !USE_NANOVG_FONT
  2144. struct Font
  2145. {
  2146. stbtt_bakedchar m_cdata[96]; // ASCII 32..126 is 95 glyphs
  2147. bgfx::TextureHandle m_texture;
  2148. float m_size;
  2149. };
  2150. uint16_t m_currentFontIdx;
  2151. bx::HandleAllocT<IMGUI_CONFIG_MAX_FONTS> m_fontHandle;
  2152. Font m_fonts[IMGUI_CONFIG_MAX_FONTS];
  2153. #endif // !USE_NANOVG_FONT
  2154. bgfx::UniformHandle u_imageLod;
  2155. bgfx::UniformHandle u_imageSwizzle;
  2156. bgfx::UniformHandle s_texColor;
  2157. bgfx::ProgramHandle m_colorProgram;
  2158. bgfx::ProgramHandle m_textureProgram;
  2159. bgfx::ProgramHandle m_imageProgram;
  2160. bgfx::ProgramHandle m_imageSwizzProgram;
  2161. bgfx::TextureHandle m_missingTexture;
  2162. };
  2163. static Imgui s_imgui;
  2164. ImguiFontHandle imguiCreate(const void* _data, float _fontSize)
  2165. {
  2166. return s_imgui.create(_data, _fontSize);
  2167. }
  2168. void imguiSetFont(ImguiFontHandle _handle)
  2169. {
  2170. s_imgui.setFont(_handle);
  2171. }
  2172. ImguiFontHandle imguiCreateFont(const void* _data, float _fontSize)
  2173. {
  2174. return s_imgui.createFont(_data, _fontSize);
  2175. }
  2176. void imguiDestroy()
  2177. {
  2178. s_imgui.destroy();
  2179. }
  2180. void imguiBeginFrame(int32_t _mx, int32_t _my, uint8_t _button, int32_t _scroll, uint16_t _width, uint16_t _height, char _inputChar, uint8_t _view)
  2181. {
  2182. s_imgui.beginFrame(_mx, _my, _button, _scroll, _width, _height, _inputChar, _view);
  2183. }
  2184. void imguiEndFrame()
  2185. {
  2186. s_imgui.endFrame();
  2187. }
  2188. bool imguiBorderButton(ImguiBorder::Enum _border, bool _checked, bool _enabled)
  2189. {
  2190. return s_imgui.borderButton(_border, _checked, _enabled);
  2191. }
  2192. bool imguiBeginScrollArea(const char* _name, int32_t _x, int32_t _y, int32_t _width, int32_t _height, int32_t* _scroll, bool _enabled, int32_t _r)
  2193. {
  2194. return s_imgui.beginScrollArea(_name, _x, _y, _width, _height, _scroll, _enabled, _r);
  2195. }
  2196. void imguiEndScrollArea(int32_t _r)
  2197. {
  2198. s_imgui.endScrollArea(_r);
  2199. }
  2200. void imguiIndent(uint16_t _width)
  2201. {
  2202. s_imgui.indent(_width);
  2203. }
  2204. void imguiUnindent(uint16_t _width)
  2205. {
  2206. s_imgui.unindent(_width);
  2207. }
  2208. void imguiSeparator(uint16_t _height)
  2209. {
  2210. s_imgui.separator(_height);
  2211. }
  2212. void imguiSeparatorLine(uint16_t _height)
  2213. {
  2214. s_imgui.separatorLine(_height);
  2215. }
  2216. bool imguiButton(const char* _text, bool _enabled, int32_t _r)
  2217. {
  2218. return s_imgui.button(_text, _enabled, _r);
  2219. }
  2220. bool imguiItem(const char* _text, bool _enabled)
  2221. {
  2222. return s_imgui.item(_text, _enabled);
  2223. }
  2224. bool imguiCheck(const char* _text, bool _checked, bool _enabled)
  2225. {
  2226. return s_imgui.check(_text, _checked, _enabled);
  2227. }
  2228. bool imguiCollapse(const char* _text, const char* _subtext, bool _checked, bool _enabled)
  2229. {
  2230. return s_imgui.collapse(_text, _subtext, _checked, _enabled);
  2231. }
  2232. void imguiLabel(const char* _format, ...)
  2233. {
  2234. va_list argList;
  2235. va_start(argList, _format);
  2236. s_imgui.labelVargs(_format, argList, true);
  2237. va_end(argList);
  2238. }
  2239. void imguiLabel(bool _enabled, const char* _format, ...)
  2240. {
  2241. va_list argList;
  2242. va_start(argList, _format);
  2243. s_imgui.labelVargs(_format, argList, _enabled);
  2244. va_end(argList);
  2245. }
  2246. void imguiValue(const char* _text)
  2247. {
  2248. s_imgui.value(_text);
  2249. }
  2250. bool imguiSlider(const char* _text, float& _val, float _vmin, float _vmax, float _vinc, bool _enabled)
  2251. {
  2252. return s_imgui.slider(_text, _val, _vmin, _vmax, _vinc, _enabled);
  2253. }
  2254. bool imguiSlider(const char* _text, int32_t& _val, int32_t _vmin, int32_t _vmax, bool _enabled)
  2255. {
  2256. float val = (float)_val;
  2257. bool result = s_imgui.slider(_text, val, (float)_vmin, (float)_vmax, 1.0f, _enabled);
  2258. _val = (int32_t)val;
  2259. return result;
  2260. }
  2261. void imguiInput(const char* _label, char* _str, uint32_t _len, bool _enabled, int32_t _r)
  2262. {
  2263. s_imgui.input(_label, _str, _len, _enabled, _r);
  2264. }
  2265. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, ...)
  2266. {
  2267. va_list argList;
  2268. va_start(argList, _enabled);
  2269. const uint8_t result = s_imgui.tabs(_selected, _enabled, BUTTON_HEIGHT, BUTTON_HEIGHT/2 - 1, argList);
  2270. va_end(argList);
  2271. return result;
  2272. }
  2273. uint8_t imguiTabsUseMacroInstead(uint8_t _selected, bool _enabled, int32_t _height, int32_t _r, ...)
  2274. {
  2275. va_list argList;
  2276. va_start(argList, _r);
  2277. const uint8_t result = s_imgui.tabs(_selected, _enabled, _height, _r, argList);
  2278. va_end(argList);
  2279. return result;
  2280. }
  2281. uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...)
  2282. {
  2283. va_list argList;
  2284. va_start(argList, _selected);
  2285. const char* str = va_arg(argList, const char*);
  2286. for (uint32_t ii = 0; str != NULL; ++ii, str = va_arg(argList, const char*) )
  2287. {
  2288. if (imguiCheck(str, ii == _selected) )
  2289. {
  2290. _selected = ii;
  2291. }
  2292. }
  2293. va_end(argList);
  2294. return _selected;
  2295. }
  2296. void imguiDrawText(int32_t _x, int32_t _y, ImguiTextAlign::Enum _align, const char* _text, uint32_t _argb)
  2297. {
  2298. s_imgui.drawText(_x, _y, _align, _text, _argb);
  2299. }
  2300. void imguiDrawLine(float _x0, float _y0, float _x1, float _y1, float _r, uint32_t _argb)
  2301. {
  2302. s_imgui.drawLine(_x0, _y0, _x1, _y1, _r, _argb);
  2303. }
  2304. void imguiDrawRoundedRect(float _x, float _y, float _width, float _height, float _r, uint32_t _argb)
  2305. {
  2306. s_imgui.drawRoundedRect(_x, _y, _width, _height, _r, _argb);
  2307. }
  2308. void imguiDrawRect(float _x, float _y, float _width, float _height, uint32_t _argb)
  2309. {
  2310. s_imgui.drawRect(_x, _y, _width, _height, _argb);
  2311. }
  2312. void imguiBool(const char* _text, bool& _flag, bool _enabled)
  2313. {
  2314. if (imguiCheck(_text, _flag, _enabled) )
  2315. {
  2316. _flag = !_flag;
  2317. }
  2318. }
  2319. void imguiColorWheel(float _rgb[3], bool _respectIndentation, bool _enabled)
  2320. {
  2321. s_imgui.colorWheelWidget(_rgb, _respectIndentation, _enabled);
  2322. }
  2323. void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _enabled)
  2324. {
  2325. char buf[128];
  2326. bx::snprintf(buf, sizeof(buf), "[RGB %-2.2f %-2.2f %-2.2f]"
  2327. , _rgb[0]
  2328. , _rgb[1]
  2329. , _rgb[2]
  2330. );
  2331. if (imguiCollapse(_text, buf, _activated, _enabled) )
  2332. {
  2333. _activated = !_activated;
  2334. }
  2335. if (_activated)
  2336. {
  2337. imguiColorWheel(_rgb, false, _enabled);
  2338. }
  2339. }
  2340. void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2341. {
  2342. s_imgui.image(_image, _lod, _width, _height, _align);
  2343. }
  2344. void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2345. {
  2346. s_imgui.image(_image, _lod, _width, _aspect, _align);
  2347. }
  2348. void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, int32_t _width, int32_t _height, ImguiImageAlign::Enum _align)
  2349. {
  2350. s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _height, _align);
  2351. }
  2352. void imguiImageSwizzle(bgfx::TextureHandle _image, const float _swizzle[4], float _lod, float _width, float _aspect, ImguiImageAlign::Enum _align)
  2353. {
  2354. s_imgui.imageSwizzle(_image, _swizzle, _lod, _width, _aspect, _align);
  2355. }