premake4.lua 2.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. --
  2. -- Copyright 2010-2012 Branimir Karadzic. All rights reserved.
  3. -- License: http://www.opensource.org/licenses/BSD-2-Clause
  4. --
  5. solution "bgfx"
  6. configurations {
  7. "Debug",
  8. "Release",
  9. }
  10. platforms {
  11. "x32",
  12. "x64",
  13. "Xbox360",
  14. "Native", -- for targets where bitness is not specified
  15. }
  16. language "C++"
  17. BGFX_DIR = (path.getabsolute("..") .. "/")
  18. local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
  19. local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
  20. BX_DIR = (BGFX_DIR .. "../bx/")
  21. defines {
  22. "BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
  23. }
  24. dofile (BX_DIR .. "premake/toolchain.lua")
  25. toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR)
  26. function copyLib()
  27. end
  28. function exampleProject(_name, _uuid)
  29. project ("example-" .. _name)
  30. uuid (_uuid)
  31. kind "WindowedApp"
  32. configuration {}
  33. debugdir (BGFX_DIR .. "examples/runtime/")
  34. includedirs {
  35. BX_DIR .. "include",
  36. BGFX_DIR .. "include",
  37. }
  38. files {
  39. BGFX_DIR .. "examples/common/**.cpp",
  40. BGFX_DIR .. "examples/common/**.h",
  41. BGFX_DIR .. "examples/" .. _name .. "/**.cpp",
  42. BGFX_DIR .. "examples/" .. _name .. "/**.h",
  43. }
  44. links {
  45. "bgfx",
  46. }
  47. configuration { "emscripten" }
  48. targetextension ".bc"
  49. configuration { "nacl or nacl-arm or pnacl" }
  50. targetextension ".nexe"
  51. links {
  52. "ppapi",
  53. "ppapi_gles2",
  54. "pthread",
  55. }
  56. configuration { "nacl", "Release" }
  57. postbuildcommands {
  58. "@echo Stripping symbols.",
  59. "@$(NACL)/bin/x86_64-nacl-strip -s \"$(TARGET)\""
  60. }
  61. configuration { "linux" }
  62. links {
  63. "GL",
  64. "pthread",
  65. }
  66. configuration { "osx" }
  67. files {
  68. BGFX_DIR .. "examples/common/**.mm",
  69. }
  70. links {
  71. "Cocoa.framework",
  72. "OpenGL.framework",
  73. }
  74. configuration { "qnx*" }
  75. targetextension ""
  76. links {
  77. "EGL",
  78. "GLESv2",
  79. }
  80. end
  81. dofile "bgfx.lua"
  82. exampleProject("00-helloworld", "ff2c8450-ebf4-11e0-9572-0800200c9a66")
  83. exampleProject("01-cubes", "fec3bc94-e1e5-11e1-9c59-c7eeec2c1c51")
  84. exampleProject("02-metaballs", "413b2cb4-f7db-11e1-bf5f-a716de6a022f")
  85. exampleProject("03-raymarch", "1cede802-0220-11e2-91ba-e108de6a022f")
  86. exampleProject("04-mesh", "546bbc76-0c4a-11e2-ab09-debcdd6a022f")
  87. exampleProject("05-instancing", "5d3da660-1105-11e2-aece-71e4dd6a022f")
  88. exampleProject("06-bump", "ffb23e6c-167b-11e2-81df-94c4dd6a022f")
  89. exampleProject("07-callback", "acc53bbc-52f0-11e2-9781-ad8edd4b7d02")
  90. exampleProject("08-update", "e011e246-5862-11e2-b202-b7cb257a7926")
  91. exampleProject("09-hdr", "969a4626-67ee-11e2-9726-9023267a7926")
  92. dofile "makedisttex.lua"
  93. dofile "shaderc.lua"
  94. dofile "texturec.lua"
  95. dofile "geometryc.lua"