bgfx_utils.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694
  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include <tinystl/allocator.h>
  7. #include <tinystl/vector.h>
  8. #include <tinystl/string.h>
  9. namespace stl = tinystl;
  10. #include <bgfx/bgfx.h>
  11. #include <bx/commandline.h>
  12. #include <bx/endian.h>
  13. #include <bx/fpumath.h>
  14. #include <bx/readerwriter.h>
  15. #include <bx/string.h>
  16. #include "entry/entry.h"
  17. #include <ib-compress/indexbufferdecompression.h>
  18. #include "bgfx_utils.h"
  19. void* load(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  20. {
  21. if (bx::open(_reader, _filePath) )
  22. {
  23. uint32_t size = (uint32_t)bx::getSize(_reader);
  24. void* data = BX_ALLOC(_allocator, size);
  25. bx::read(_reader, data, size);
  26. bx::close(_reader);
  27. if (NULL != _size)
  28. {
  29. *_size = size;
  30. }
  31. return data;
  32. }
  33. else
  34. {
  35. DBG("Failed to open: %s.", _filePath);
  36. }
  37. if (NULL != _size)
  38. {
  39. *_size = 0;
  40. }
  41. return NULL;
  42. }
  43. void* load(const char* _filePath, uint32_t* _size)
  44. {
  45. return load(entry::getFileReader(), entry::getAllocator(), _filePath, _size);
  46. }
  47. void unload(void* _ptr)
  48. {
  49. BX_FREE(entry::getAllocator(), _ptr);
  50. }
  51. static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
  52. {
  53. if (bx::open(_reader, _filePath) )
  54. {
  55. uint32_t size = (uint32_t)bx::getSize(_reader);
  56. const bgfx::Memory* mem = bgfx::alloc(size+1);
  57. bx::read(_reader, mem->data, size);
  58. bx::close(_reader);
  59. mem->data[mem->size-1] = '\0';
  60. return mem;
  61. }
  62. DBG("Failed to load %s.", _filePath);
  63. return NULL;
  64. }
  65. static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
  66. {
  67. if (bx::open(_reader, _filePath) )
  68. {
  69. uint32_t size = (uint32_t)bx::getSize(_reader);
  70. void* data = BX_ALLOC(_allocator, size);
  71. bx::read(_reader, data, size);
  72. bx::close(_reader);
  73. if (NULL != _size)
  74. {
  75. *_size = size;
  76. }
  77. return data;
  78. }
  79. DBG("Failed to load %s.", _filePath);
  80. return NULL;
  81. }
  82. static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
  83. {
  84. char filePath[512];
  85. const char* shaderPath = "???";
  86. switch (bgfx::getRendererType() )
  87. {
  88. case bgfx::RendererType::Noop:
  89. case bgfx::RendererType::Direct3D9: shaderPath = "shaders/dx9/"; break;
  90. case bgfx::RendererType::Direct3D11:
  91. case bgfx::RendererType::Direct3D12: shaderPath = "shaders/dx11/"; break;
  92. case bgfx::RendererType::Gnm: shaderPath = "shaders/pssl/"; break;
  93. case bgfx::RendererType::Metal: shaderPath = "shaders/metal/"; break;
  94. case bgfx::RendererType::OpenGL: shaderPath = "shaders/glsl/"; break;
  95. case bgfx::RendererType::OpenGLES: shaderPath = "shaders/essl/"; break;
  96. case bgfx::RendererType::Vulkan: shaderPath = "shaders/spirv/"; break;
  97. case bgfx::RendererType::Count:
  98. BX_CHECK(false, "You should not be here!");
  99. break;
  100. }
  101. bx::strlncpy(filePath, BX_COUNTOF(filePath), shaderPath);
  102. bx::strlncat(filePath, BX_COUNTOF(filePath), _name);
  103. bx::strlncat(filePath, BX_COUNTOF(filePath), ".bin");
  104. return bgfx::createShader(loadMem(_reader, filePath) );
  105. }
  106. bgfx::ShaderHandle loadShader(const char* _name)
  107. {
  108. return loadShader(entry::getFileReader(), _name);
  109. }
  110. bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
  111. {
  112. bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
  113. bgfx::ShaderHandle fsh = BGFX_INVALID_HANDLE;
  114. if (NULL != _fsName)
  115. {
  116. fsh = loadShader(_reader, _fsName);
  117. }
  118. return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
  119. }
  120. bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
  121. {
  122. return loadProgram(entry::getFileReader(), _vsName, _fsName);
  123. }
  124. static void imageReleaseCb(void* _ptr, void* _userData)
  125. {
  126. BX_UNUSED(_ptr);
  127. bgfx::ImageContainer* imageContainer = (bgfx::ImageContainer*)_userData;
  128. bgfx::imageFree(imageContainer);
  129. }
  130. bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  131. {
  132. BX_UNUSED(_skip);
  133. bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
  134. uint32_t size;
  135. void* data = load(_reader, entry::getAllocator(), _filePath, &size);
  136. if (NULL != data)
  137. {
  138. bgfx::ImageContainer* imageContainer = bgfx::imageParse(entry::getAllocator(), data, size);
  139. if (NULL != imageContainer)
  140. {
  141. const bgfx::Memory* mem = bgfx::makeRef(
  142. imageContainer->m_data
  143. , imageContainer->m_size
  144. , imageReleaseCb
  145. , imageContainer
  146. );
  147. unload(data);
  148. if (imageContainer->m_cubeMap)
  149. {
  150. handle = bgfx::createTextureCube(
  151. uint16_t(imageContainer->m_width)
  152. , 1 < imageContainer->m_numMips
  153. , imageContainer->m_numLayers
  154. , imageContainer->m_format
  155. , _flags
  156. , mem
  157. );
  158. }
  159. else
  160. {
  161. handle = bgfx::createTexture2D(
  162. uint16_t(imageContainer->m_width)
  163. , uint16_t(imageContainer->m_height)
  164. , 1 < imageContainer->m_numMips
  165. , imageContainer->m_numLayers
  166. , imageContainer->m_format
  167. , _flags
  168. , mem
  169. );
  170. }
  171. if (NULL != _info)
  172. {
  173. bgfx::calcTextureSize(
  174. *_info
  175. , uint16_t(imageContainer->m_width)
  176. , uint16_t(imageContainer->m_height)
  177. , 0
  178. , false
  179. , false
  180. , 1
  181. , imageContainer->m_format
  182. );
  183. }
  184. }
  185. }
  186. return handle;
  187. }
  188. bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
  189. {
  190. return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
  191. }
  192. bgfx::ImageContainer* imageLoad(const char* _filePath, bgfx::TextureFormat::Enum _dstFormat)
  193. {
  194. uint32_t size = 0;
  195. void* data = loadMem(entry::getFileReader(), entry::getAllocator(), _filePath, &size);
  196. return bgfx::imageParse(entry::getAllocator(), data, size, _dstFormat);
  197. }
  198. void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
  199. {
  200. struct PosTexcoord
  201. {
  202. float m_x;
  203. float m_y;
  204. float m_z;
  205. float m_pad0;
  206. float m_u;
  207. float m_v;
  208. float m_pad1;
  209. float m_pad2;
  210. };
  211. float* tangents = new float[6*_numVertices];
  212. bx::memSet(tangents, 0, 6*_numVertices*sizeof(float) );
  213. PosTexcoord v0;
  214. PosTexcoord v1;
  215. PosTexcoord v2;
  216. for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
  217. {
  218. const uint16_t* indices = &_indices[ii*3];
  219. uint32_t i0 = indices[0];
  220. uint32_t i1 = indices[1];
  221. uint32_t i2 = indices[2];
  222. bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
  223. bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
  224. bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
  225. bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
  226. bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
  227. bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
  228. const float bax = v1.m_x - v0.m_x;
  229. const float bay = v1.m_y - v0.m_y;
  230. const float baz = v1.m_z - v0.m_z;
  231. const float bau = v1.m_u - v0.m_u;
  232. const float bav = v1.m_v - v0.m_v;
  233. const float cax = v2.m_x - v0.m_x;
  234. const float cay = v2.m_y - v0.m_y;
  235. const float caz = v2.m_z - v0.m_z;
  236. const float cau = v2.m_u - v0.m_u;
  237. const float cav = v2.m_v - v0.m_v;
  238. const float det = (bau * cav - bav * cau);
  239. const float invDet = 1.0f / det;
  240. const float tx = (bax * cav - cax * bav) * invDet;
  241. const float ty = (bay * cav - cay * bav) * invDet;
  242. const float tz = (baz * cav - caz * bav) * invDet;
  243. const float bx = (cax * bau - bax * cau) * invDet;
  244. const float by = (cay * bau - bay * cau) * invDet;
  245. const float bz = (caz * bau - baz * cau) * invDet;
  246. for (uint32_t jj = 0; jj < 3; ++jj)
  247. {
  248. float* tanu = &tangents[indices[jj]*6];
  249. float* tanv = &tanu[3];
  250. tanu[0] += tx;
  251. tanu[1] += ty;
  252. tanu[2] += tz;
  253. tanv[0] += bx;
  254. tanv[1] += by;
  255. tanv[2] += bz;
  256. }
  257. }
  258. for (uint32_t ii = 0; ii < _numVertices; ++ii)
  259. {
  260. const float* tanu = &tangents[ii*6];
  261. const float* tanv = &tangents[ii*6 + 3];
  262. float normal[4];
  263. bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
  264. float ndt = bx::vec3Dot(normal, tanu);
  265. float nxt[3];
  266. bx::vec3Cross(nxt, normal, tanu);
  267. float tmp[3];
  268. tmp[0] = tanu[0] - normal[0] * ndt;
  269. tmp[1] = tanu[1] - normal[1] * ndt;
  270. tmp[2] = tanu[2] - normal[2] * ndt;
  271. float tangent[4];
  272. bx::vec3Norm(tangent, tmp);
  273. tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
  274. bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
  275. }
  276. delete [] tangents;
  277. }
  278. struct Aabb
  279. {
  280. float m_min[3];
  281. float m_max[3];
  282. };
  283. struct Obb
  284. {
  285. float m_mtx[16];
  286. };
  287. struct Sphere
  288. {
  289. float m_center[3];
  290. float m_radius;
  291. };
  292. struct Primitive
  293. {
  294. uint32_t m_startIndex;
  295. uint32_t m_numIndices;
  296. uint32_t m_startVertex;
  297. uint32_t m_numVertices;
  298. Sphere m_sphere;
  299. Aabb m_aabb;
  300. Obb m_obb;
  301. };
  302. typedef stl::vector<Primitive> PrimitiveArray;
  303. struct Group
  304. {
  305. Group()
  306. {
  307. reset();
  308. }
  309. void reset()
  310. {
  311. m_vbh.idx = bgfx::invalidHandle;
  312. m_ibh.idx = bgfx::invalidHandle;
  313. m_prims.clear();
  314. }
  315. bgfx::VertexBufferHandle m_vbh;
  316. bgfx::IndexBufferHandle m_ibh;
  317. Sphere m_sphere;
  318. Aabb m_aabb;
  319. Obb m_obb;
  320. PrimitiveArray m_prims;
  321. };
  322. namespace bgfx
  323. {
  324. int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl, bx::Error* _err = NULL);
  325. }
  326. struct Mesh
  327. {
  328. void load(bx::ReaderSeekerI* _reader)
  329. {
  330. #define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x1)
  331. #define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
  332. #define BGFX_CHUNK_MAGIC_IBC BX_MAKEFOURCC('I', 'B', 'C', 0x0)
  333. #define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
  334. using namespace bx;
  335. using namespace bgfx;
  336. Group group;
  337. bx::AllocatorI* allocator = entry::getAllocator();
  338. uint32_t chunk;
  339. bx::Error err;
  340. while (4 == bx::read(_reader, chunk, &err)
  341. && err.isOk() )
  342. {
  343. switch (chunk)
  344. {
  345. case BGFX_CHUNK_MAGIC_VB:
  346. {
  347. read(_reader, group.m_sphere);
  348. read(_reader, group.m_aabb);
  349. read(_reader, group.m_obb);
  350. read(_reader, m_decl);
  351. uint16_t stride = m_decl.getStride();
  352. uint16_t numVertices;
  353. read(_reader, numVertices);
  354. const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
  355. read(_reader, mem->data, mem->size);
  356. group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
  357. }
  358. break;
  359. case BGFX_CHUNK_MAGIC_IB:
  360. {
  361. uint32_t numIndices;
  362. read(_reader, numIndices);
  363. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  364. read(_reader, mem->data, mem->size);
  365. group.m_ibh = bgfx::createIndexBuffer(mem);
  366. }
  367. break;
  368. case BGFX_CHUNK_MAGIC_IBC:
  369. {
  370. uint32_t numIndices;
  371. bx::read(_reader, numIndices);
  372. const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
  373. uint32_t compressedSize;
  374. bx::read(_reader, compressedSize);
  375. void* compressedIndices = BX_ALLOC(allocator, compressedSize);
  376. bx::read(_reader, compressedIndices, compressedSize);
  377. ReadBitstream rbs( (const uint8_t*)compressedIndices, compressedSize);
  378. DecompressIndexBuffer( (uint16_t*)mem->data, numIndices / 3, rbs);
  379. BX_FREE(allocator, compressedIndices);
  380. group.m_ibh = bgfx::createIndexBuffer(mem);
  381. }
  382. break;
  383. case BGFX_CHUNK_MAGIC_PRI:
  384. {
  385. uint16_t len;
  386. read(_reader, len);
  387. stl::string material;
  388. material.resize(len);
  389. read(_reader, const_cast<char*>(material.c_str() ), len);
  390. uint16_t num;
  391. read(_reader, num);
  392. for (uint32_t ii = 0; ii < num; ++ii)
  393. {
  394. read(_reader, len);
  395. stl::string name;
  396. name.resize(len);
  397. read(_reader, const_cast<char*>(name.c_str() ), len);
  398. Primitive prim;
  399. read(_reader, prim.m_startIndex);
  400. read(_reader, prim.m_numIndices);
  401. read(_reader, prim.m_startVertex);
  402. read(_reader, prim.m_numVertices);
  403. read(_reader, prim.m_sphere);
  404. read(_reader, prim.m_aabb);
  405. read(_reader, prim.m_obb);
  406. group.m_prims.push_back(prim);
  407. }
  408. m_groups.push_back(group);
  409. group.reset();
  410. }
  411. break;
  412. default:
  413. DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
  414. break;
  415. }
  416. }
  417. }
  418. void unload()
  419. {
  420. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  421. {
  422. const Group& group = *it;
  423. bgfx::destroyVertexBuffer(group.m_vbh);
  424. if (bgfx::isValid(group.m_ibh) )
  425. {
  426. bgfx::destroyIndexBuffer(group.m_ibh);
  427. }
  428. }
  429. m_groups.clear();
  430. }
  431. void submit(uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state) const
  432. {
  433. if (BGFX_STATE_MASK == _state)
  434. {
  435. _state = 0
  436. | BGFX_STATE_RGB_WRITE
  437. | BGFX_STATE_ALPHA_WRITE
  438. | BGFX_STATE_DEPTH_WRITE
  439. | BGFX_STATE_DEPTH_TEST_LESS
  440. | BGFX_STATE_CULL_CCW
  441. | BGFX_STATE_MSAA
  442. ;
  443. }
  444. bgfx::setTransform(_mtx);
  445. bgfx::setState(_state);
  446. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  447. {
  448. const Group& group = *it;
  449. bgfx::setIndexBuffer(group.m_ibh);
  450. bgfx::setVertexBuffer(group.m_vbh);
  451. bgfx::submit(_id, _program, 0, it != itEnd-1);
  452. }
  453. }
  454. void submit(const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices) const
  455. {
  456. uint32_t cached = bgfx::setTransform(_mtx, _numMatrices);
  457. for (uint32_t pass = 0; pass < _numPasses; ++pass)
  458. {
  459. bgfx::setTransform(cached, _numMatrices);
  460. const MeshState& state = *_state[pass];
  461. bgfx::setState(state.m_state);
  462. for (uint8_t tex = 0; tex < state.m_numTextures; ++tex)
  463. {
  464. const MeshState::Texture& texture = state.m_textures[tex];
  465. bgfx::setTexture(texture.m_stage
  466. , texture.m_sampler
  467. , texture.m_texture
  468. , texture.m_flags
  469. );
  470. }
  471. for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
  472. {
  473. const Group& group = *it;
  474. bgfx::setIndexBuffer(group.m_ibh);
  475. bgfx::setVertexBuffer(group.m_vbh);
  476. bgfx::submit(state.m_viewId, state.m_program, 0, it != itEnd-1);
  477. }
  478. }
  479. }
  480. bgfx::VertexDecl m_decl;
  481. typedef stl::vector<Group> GroupArray;
  482. GroupArray m_groups;
  483. };
  484. Mesh* meshLoad(bx::ReaderSeekerI* _reader)
  485. {
  486. Mesh* mesh = new Mesh;
  487. mesh->load(_reader);
  488. return mesh;
  489. }
  490. Mesh* meshLoad(const char* _filePath)
  491. {
  492. bx::FileReaderI* reader = entry::getFileReader();
  493. if (bx::open(reader, _filePath) )
  494. {
  495. Mesh* mesh = meshLoad(reader);
  496. bx::close(reader);
  497. return mesh;
  498. }
  499. return NULL;
  500. }
  501. void meshUnload(Mesh* _mesh)
  502. {
  503. _mesh->unload();
  504. delete _mesh;
  505. }
  506. MeshState* meshStateCreate()
  507. {
  508. MeshState* state = (MeshState*)BX_ALLOC(entry::getAllocator(), sizeof(MeshState) );
  509. return state;
  510. }
  511. void meshStateDestroy(MeshState* _meshState)
  512. {
  513. BX_FREE(entry::getAllocator(), _meshState);
  514. }
  515. void meshSubmit(const Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, const float* _mtx, uint64_t _state)
  516. {
  517. _mesh->submit(_id, _program, _mtx, _state);
  518. }
  519. void meshSubmit(const Mesh* _mesh, const MeshState*const* _state, uint8_t _numPasses, const float* _mtx, uint16_t _numMatrices)
  520. {
  521. _mesh->submit(_state, _numPasses, _mtx, _numMatrices);
  522. }
  523. Args::Args(int _argc, char** _argv)
  524. : m_type(bgfx::RendererType::Count)
  525. , m_pciId(BGFX_PCI_ID_NONE)
  526. {
  527. bx::CommandLine cmdLine(_argc, (const char**)_argv);
  528. if (cmdLine.hasArg("gl") )
  529. {
  530. m_type = bgfx::RendererType::OpenGL;
  531. }
  532. else if (cmdLine.hasArg("vk") )
  533. {
  534. m_type = bgfx::RendererType::Vulkan;
  535. }
  536. else if (cmdLine.hasArg("noop") )
  537. {
  538. m_type = bgfx::RendererType::Noop;
  539. }
  540. else if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  541. {
  542. if (cmdLine.hasArg("d3d9") )
  543. {
  544. m_type = bgfx::RendererType::Direct3D9;
  545. }
  546. else if (cmdLine.hasArg("d3d11") )
  547. {
  548. m_type = bgfx::RendererType::Direct3D11;
  549. }
  550. else if (cmdLine.hasArg("d3d12") )
  551. {
  552. m_type = bgfx::RendererType::Direct3D12;
  553. }
  554. }
  555. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  556. {
  557. if (cmdLine.hasArg("mtl") )
  558. {
  559. m_type = bgfx::RendererType::Metal;
  560. }
  561. }
  562. if (cmdLine.hasArg("amd") )
  563. {
  564. m_pciId = BGFX_PCI_ID_AMD;
  565. }
  566. else if (cmdLine.hasArg("nvidia") )
  567. {
  568. m_pciId = BGFX_PCI_ID_NVIDIA;
  569. }
  570. else if (cmdLine.hasArg("intel") )
  571. {
  572. m_pciId = BGFX_PCI_ID_INTEL;
  573. }
  574. else if (cmdLine.hasArg("sw") )
  575. {
  576. m_pciId = BGFX_PCI_ID_SOFTWARE_RASTERIZER;
  577. }
  578. }