premake4.lua 2.7 KB

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  1. --
  2. -- Copyright 2010-2013 Branimir Karadzic. All rights reserved.
  3. -- License: http://www.opensource.org/licenses/BSD-2-Clause
  4. --
  5. solution "bgfx"
  6. configurations {
  7. "Debug",
  8. "Release",
  9. }
  10. platforms {
  11. "x32",
  12. "x64",
  13. "Xbox360",
  14. "Native", -- for targets where bitness is not specified
  15. }
  16. language "C++"
  17. BGFX_DIR = (path.getabsolute("..") .. "/")
  18. local BGFX_BUILD_DIR = (BGFX_DIR .. ".build/")
  19. local BGFX_THIRD_PARTY_DIR = (BGFX_DIR .. "3rdparty/")
  20. BX_DIR = (BGFX_DIR .. "../bx/")
  21. defines {
  22. "BX_CONFIG_ENABLE_MSVC_LEVEL4_WARNINGS=1"
  23. }
  24. dofile (BX_DIR .. "premake/toolchain.lua")
  25. toolchain(BGFX_BUILD_DIR, BGFX_THIRD_PARTY_DIR)
  26. function copyLib()
  27. end
  28. function exampleProject(_name, _uuid)
  29. project ("example-" .. _name)
  30. uuid (_uuid)
  31. kind "WindowedApp"
  32. configuration {}
  33. debugdir (BGFX_DIR .. "examples/runtime/")
  34. includedirs {
  35. BX_DIR .. "include",
  36. BGFX_DIR .. "include",
  37. BGFX_DIR .. "3rdparty",
  38. }
  39. files {
  40. BGFX_DIR .. "examples/" .. _name .. "/**.cpp",
  41. BGFX_DIR .. "examples/" .. _name .. "/**.h",
  42. }
  43. links {
  44. "bgfx",
  45. "common",
  46. }
  47. configuration { "android*" }
  48. kind "SharedLib"
  49. targetextension ".so"
  50. links {
  51. "EGL",
  52. "GLESv2",
  53. }
  54. configuration { "emscripten" }
  55. targetextension ".bc"
  56. configuration { "nacl or nacl-arm or pnacl" }
  57. targetextension ".nexe"
  58. links {
  59. "ppapi",
  60. "ppapi_gles2",
  61. "pthread",
  62. }
  63. configuration { "linux" }
  64. links {
  65. "X11",
  66. "GL",
  67. "pthread",
  68. }
  69. configuration { "osx" }
  70. files {
  71. BGFX_DIR .. "examples/common/**.mm",
  72. }
  73. links {
  74. "Cocoa.framework",
  75. "OpenGL.framework",
  76. }
  77. configuration { "qnx*" }
  78. targetextension ""
  79. links {
  80. "EGL",
  81. "GLESv2",
  82. }
  83. configuration {}
  84. strip()
  85. end
  86. dofile "bgfx.lua"
  87. dofile "common.lua"
  88. exampleProject("00-helloworld", "ff2c8450-ebf4-11e0-9572-0800200c9a66")
  89. exampleProject("01-cubes", "fec3bc94-e1e5-11e1-9c59-c7eeec2c1c51")
  90. exampleProject("02-metaballs", "413b2cb4-f7db-11e1-bf5f-a716de6a022f")
  91. exampleProject("03-raymarch", "1cede802-0220-11e2-91ba-e108de6a022f")
  92. exampleProject("04-mesh", "546bbc76-0c4a-11e2-ab09-debcdd6a022f")
  93. exampleProject("05-instancing", "5d3da660-1105-11e2-aece-71e4dd6a022f")
  94. exampleProject("06-bump", "ffb23e6c-167b-11e2-81df-94c4dd6a022f")
  95. exampleProject("07-callback", "acc53bbc-52f0-11e2-9781-ad8edd4b7d02")
  96. exampleProject("08-update", "e011e246-5862-11e2-b202-b7cb257a7926")
  97. exampleProject("09-hdr", "969a4626-67ee-11e2-9726-9023267a7926")
  98. exampleProject("10-font" , "ef6fd5b3-b52a-41c2-a257-9dfe709af9e1")
  99. exampleProject("11-fontsdf", "f4e6f96f-3daa-4c68-8df8-bf2a3ecd9092")
  100. exampleProject("12-lod", "0512e9e6-bfd8-11e2-8e34-0291bd4c8125")
  101. dofile "makedisttex.lua"
  102. dofile "shaderc.lua"
  103. dofile "texturec.lua"
  104. dofile "geometryc.lua"