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- /*
- * Copyright 2014-2015 Daniel Collin. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include <bgfx.h>
- #include <bx/fpumath.h>
- #include <ocornut-imgui/imgui.h>
- #include "imgui.h"
- #include "ocornut_imgui.h"
- #include <stb/stb_image.c>
- #include "vs_ocornut_imgui.bin.h"
- #include "fs_ocornut_imgui.bin.h"
- static void imguiRender(ImDrawList** const _lists, int cmd_lists_count);
- struct OcornutImguiContext
- {
- void render(ImDrawList** const _lists, int _count)
- {
- const float width = ImGui::GetIO().DisplaySize.x;
- const float height = ImGui::GetIO().DisplaySize.y;
- float ortho[16];
- bx::mtxOrtho(ortho, 0.0f, width, height, 0.0f, -1.0f, 1.0f);
- bgfx::setViewTransform(m_viewId, NULL, ortho);
- // Render command lists
- for (int32_t ii = 0; ii < _count; ++ii)
- {
- bgfx::TransientVertexBuffer tvb;
- uint32_t vtx_size = 0;
- const ImDrawList* cmd_list = _lists[ii];
- const ImDrawVert* vtx_buffer = cmd_list->vtx_buffer.begin();
- const ImDrawCmd* pcmd_begin = cmd_list->commands.begin();
- const ImDrawCmd* pcmd_end = cmd_list->commands.end();
- for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
- {
- vtx_size += (uint32_t)pcmd->vtx_count;
- }
- if (!bgfx::checkAvailTransientVertexBuffer(vtx_size, m_decl))
- {
- // not enough space in transient buffer just quit drawing the rest...
- break;
- }
- bgfx::allocTransientVertexBuffer(&tvb, vtx_size, m_decl);
- ImDrawVert* verts = (ImDrawVert*)tvb.data;
- memcpy(verts, vtx_buffer, vtx_size * sizeof(ImDrawVert));
- uint32_t vtx_offset = 0;
- for (const ImDrawCmd* pcmd = pcmd_begin; pcmd != pcmd_end; pcmd++)
- {
- bgfx::setState(0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- | BGFX_STATE_MSAA
- );
- bgfx::setScissor(uint16_t(pcmd->clip_rect.x)
- , uint16_t(pcmd->clip_rect.y)
- , uint16_t(pcmd->clip_rect.z-pcmd->clip_rect.x)
- , uint16_t(pcmd->clip_rect.w-pcmd->clip_rect.y)
- );
- bgfx::setTexture(0, s_tex, m_texture);
- bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count);
- bgfx::setProgram(m_program);
- bgfx::submit(m_viewId);
- vtx_offset += pcmd->vtx_count;
- }
- }
- }
- void create(const void* _data, uint32_t _size, float _fontSize)
- {
- m_viewId = 255;
- ImGuiIO& io = ImGui::GetIO();
- io.DisplaySize = ImVec2(1280.0f, 720.0f);
- io.DeltaTime = 1.0f / 60.0f;
- // io.PixelCenterOffset = bgfx::RendererType::Direct3D9 == bgfx::getRendererType() ? -0.5f : 0.0f;
- const bgfx::Memory* vsmem;
- const bgfx::Memory* fsmem;
- switch (bgfx::getRendererType())
- {
- case bgfx::RendererType::Direct3D9:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_dx9, sizeof(vs_ocornut_imgui_dx9));
- fsmem = bgfx::makeRef(fs_ocornut_imgui_dx9, sizeof(fs_ocornut_imgui_dx9));
- break;
- case bgfx::RendererType::Direct3D11:
- case bgfx::RendererType::Direct3D12:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_dx11, sizeof(vs_ocornut_imgui_dx11));
- fsmem = bgfx::makeRef(fs_ocornut_imgui_dx11, sizeof(fs_ocornut_imgui_dx11));
- break;
- default:
- vsmem = bgfx::makeRef(vs_ocornut_imgui_glsl, sizeof(vs_ocornut_imgui_glsl));
- fsmem = bgfx::makeRef(fs_ocornut_imgui_glsl, sizeof(fs_ocornut_imgui_glsl));
- break;
- }
- bgfx::ShaderHandle vsh = bgfx::createShader(vsmem);
- bgfx::ShaderHandle fsh = bgfx::createShader(fsmem);
- m_program = bgfx::createProgram(vsh, fsh, true);
- m_decl
- .begin()
- .add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- s_tex = bgfx::createUniform("s_tex", bgfx::UniformType::Uniform1i);
- uint8_t* data;
- int32_t width;
- int32_t height;
- void* font = ImGui::MemAlloc(_size);
- memcpy(font, _data, _size);
- io.Fonts->AddFontFromMemoryTTF(font, _size, _fontSize);
- io.Fonts->GetTexDataAsRGBA32(&data, &width, &height);
- m_texture = bgfx::createTexture2D( (uint16_t)width
- , (uint16_t)height
- , 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT | BGFX_TEXTURE_MAG_POINT
- , bgfx::copy(data, width*height*4)
- );
- ImGuiStyle& style = ImGui::GetStyle();
- style.FrameRounding = 4.0f;
- io.RenderDrawListsFn = imguiRender;
- }
- void destroy()
- {
- bgfx::destroyUniform(s_tex);
- bgfx::destroyTexture(m_texture);
- bgfx::destroyProgram(m_program);
- }
- void beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
- {
- m_viewId = _viewId;
- ImGuiIO& io = ImGui::GetIO();
- io.AddInputCharacter(_inputChar & 0x7f); // ASCII or GTFO! :)
- io.DisplaySize = ImVec2((float)_width, (float)_height);
- io.DeltaTime = 1.0f / 60.0f;
- io.MousePos = ImVec2((float)_mx, (float)_my);
- io.MouseDown[0] = 0 != (_button & IMGUI_MBUT_LEFT);
- ImGui::NewFrame();
- //ImGui::ShowTestWindow(); //Debug only.
- }
- void endFrame()
- {
- ImGui::Render();
- }
- bgfx::VertexDecl m_decl;
- bgfx::ProgramHandle m_program;
- bgfx::TextureHandle m_texture;
- bgfx::UniformHandle s_tex;
- uint8_t m_viewId;
- };
- static OcornutImguiContext s_ctx;
- static void imguiRender(ImDrawList** const _lists, int _count)
- {
- s_ctx.render(_lists, _count);
- }
- void IMGUI_create(const void* _data, uint32_t _size, float _fontSize)
- {
- s_ctx.create(_data, _size, _fontSize);
- }
- void IMGUI_destroy()
- {
- s_ctx.destroy();
- }
- void IMGUI_beginFrame(int32_t _mx, int32_t _my, uint8_t _button, int _width, int _height, char _inputChar, uint8_t _viewId)
- {
- s_ctx.beginFrame(_mx, _my, _button, _width, _height, _inputChar, _viewId);
- }
- void IMGUI_endFrame()
- {
- s_ctx.endFrame();
- }
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