shader-embeded.mk 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. #
  2. # Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. # License: http://www.opensource.org/licenses/BSD-2-Clause
  4. #
  5. THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
  6. include $(THISDIR)/tools.mk
  7. VS_FLAGS+=-i $(THISDIR)../src/ --type vertex
  8. FS_FLAGS+=-i $(THISDIR)../src/ --type fragment
  9. VS_SOURCES=$(wildcard vs_*.sc)
  10. FS_SOURCES=$(wildcard fs_*.sc)
  11. VS_BIN = $(addsuffix .bin.h, $(basename $(VS_SOURCES)))
  12. FS_BIN = $(addsuffix .bin.h, $(basename $(FS_SOURCES)))
  13. BIN = $(VS_BIN) $(FS_BIN)
  14. SHADER_TMP = $(TEMP)/tmp
  15. vs_%.bin.h : vs_%.sc
  16. @echo [$(<)]
  17. $(SILENT) $(SHADERC) $(VS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  18. @cat $(SHADER_TMP) > $(@)
  19. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
  20. -@cat $(SHADER_TMP) >> $(@)
  21. -$(SILENT) $(SHADERC) $(VS_FLAGS) --platform windows -p vs_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  22. -@cat $(SHADER_TMP) >> $(@)
  23. fs_%.bin.h : fs_%.sc
  24. @echo [$(<)]
  25. $(SILENT) $(SHADERC) $(FS_FLAGS) --platform linux -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_glsl
  26. @cat $(SHADER_TMP) > $(@)
  27. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_3_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx9
  28. -@cat $(SHADER_TMP) >> $(@)
  29. -$(SILENT) $(SHADERC) $(FS_FLAGS) --platform windows -p ps_4_0 -O 3 -f $(<) -o $(SHADER_TMP) --bin2c $(basename $(<))_dx11
  30. -@cat $(SHADER_TMP) >> $(@)
  31. .PHONY: all
  32. all: $(BIN)
  33. .PHONY: clean
  34. clean:
  35. @echo Cleaning...
  36. @-rm -vf $(BIN)
  37. .PHONY: rebuild
  38. rebuild: clean all