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- #
- # Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- # License: http://www.opensource.org/licenses/BSD-2-Clause
- #
- THISDIR:=$(dir $(lastword $(MAKEFILE_LIST)))
- include $(THISDIR)/tools.mk
- ifndef TARGET
- .PHONY: all
- all:
- @echo Usage: make TARGET=# [clean, all, rebuild]
- @echo " TARGET=0 (hlsl - dx9)"
- @echo " TARGET=1 (hlsl - dx11)"
- @echo " TARGET=2 (glsl - nacl)"
- @echo " TARGET=3 (glsl - android)"
- @echo " TARGET=4 (glsl - linux)"
- @echo " VERBOSE=1 show build commands."
- else
- ifeq ($(TARGET), 0)
- VS_FLAGS=--platform windows -p vs_3_0 -O 3
- FS_FLAGS=--platform windows -p ps_3_0 -O 3
- SHADER_PATH=shaders/dx9
- else
- ifeq ($(TARGET), 1)
- VS_FLAGS=--platform windows -p vs_4_0 -O 3
- FS_FLAGS=--platform windows -p ps_4_0 -O 3
- CS_FLAGS=--platform windows -p cs_5_0 -O 1
- SHADER_PATH=shaders/dx11
- else
- ifeq ($(TARGET), 2)
- VS_FLAGS=--platform nacl
- FS_FLAGS=--platform nacl
- SHADER_PATH=shaders/gles
- else
- ifeq ($(TARGET), 3)
- VS_FLAGS=--platform android
- FS_FLAGS=--platform android
- CS_FLAGS=--platform android
- SHADER_PATH=shaders/gles
- else
- ifeq ($(TARGET), 4)
- VS_FLAGS=--platform linux -p 120
- FS_FLAGS=--platform linux -p 120
- CS_FLAGS=--platform linux -p 430
- SHADER_PATH=shaders/glsl
- endif
- endif
- endif
- endif
- endif
- THISDIR := $(dir $(lastword $(MAKEFILE_LIST)))
- VS_FLAGS+=-i $(THISDIR)../src/
- FS_FLAGS+=-i $(THISDIR)../src/
- CS_FLAGS+=-i $(THISDIR)../src/
- BUILD_OUTPUT_DIR=$(addprefix ./, $(RUNTIME_DIR)/$(SHADER_PATH))
- BUILD_INTERMEDIATE_DIR=$(addprefix $(BUILD_DIR)/, $(SHADER_PATH))
- VS_SOURCES=$(wildcard vs_*.sc)
- VS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(VS_SOURCES))))
- FS_SOURCES=$(wildcard fs_*.sc)
- FS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(FS_SOURCES))))
- CS_SOURCES=$(wildcard cs_*.sc)
- CS_DEPS=$(addprefix $(BUILD_INTERMEDIATE_DIR)/,$(addsuffix .bin.d, $(basename $(CS_SOURCES))))
- VS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(VS_SOURCES))))
- FS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(FS_SOURCES))))
- CS_BIN = $(addprefix $(BUILD_INTERMEDIATE_DIR)/, $(addsuffix .bin, $(basename $(CS_SOURCES))))
- BIN = $(VS_BIN) $(FS_BIN)
- ASM = $(VS_ASM) $(FS_ASM)
- ifeq ($(TARGET), 1)
- BIN += $(CS_BIN)
- ASM += $(CS_ASM)
- else
- ifeq ($(TARGET), 3)
- BIN += $(CS_BIN)
- ASM += $(CS_ASM)
- else
- ifeq ($(TARGET), 4)
- BIN += $(CS_BIN)
- ASM += $(CS_ASM)
- endif
- endif
- endif
- $(BUILD_INTERMEDIATE_DIR)/vs_%.bin : vs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(VS_FLAGS) --type vertex --depends -o $(@) -f $(<) --disasm
- $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
- $(BUILD_INTERMEDIATE_DIR)/fs_%.bin : fs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(FS_FLAGS) --type fragment --depends -o $(@) -f $(<) --disasm
- $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
- $(BUILD_INTERMEDIATE_DIR)/cs_%.bin : cs_%.sc
- @echo [$(<)]
- $(SILENT) $(SHADERC) $(CS_FLAGS) --type compute --depends -o $(@) -f $(<) --disasm
- $(SILENT) cp $(@) $(BUILD_OUTPUT_DIR)/$(@F)
- .PHONY: all
- all: dirs $(BIN)
- @echo Target $(SHADER_PATH)
- .PHONY: clean
- clean:
- @echo Cleaning...
- @-rm -vf $(BIN)
- @-$(call CMD_RMDIR,$(BUILD_INTERMEDIATE_DIR))
- .PHONY: dirs
- dirs:
- @-$(call CMD_MKDIR,$(BUILD_INTERMEDIATE_DIR))
- @-$(call CMD_MKDIR,$(BUILD_OUTPUT_DIR))
- .PHONY: rebuild
- rebuild: clean all
- endif # TARGET
- -include $(VS_DEPS)
- -include $(FS_DEPS)
- -include $(CS_DEPS)
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