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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "shaderc.h"
- #if SHADERC_CONFIG_DIRECT3D11
- #include <d3dcompiler.h>
- struct RemapInputSemantic
- {
- bgfx::Attrib::Enum m_attr;
- const char* m_name;
- uint8_t m_index;
- };
- static const RemapInputSemantic s_remapInputSemantic[bgfx::Attrib::Count+1] =
- {
- { bgfx::Attrib::Position, "POSITION", 0 },
- { bgfx::Attrib::Normal, "NORMAL", 0 },
- { bgfx::Attrib::Tangent, "TANGENT", 0 },
- { bgfx::Attrib::Bitangent, "BITANGENT", 0 },
- { bgfx::Attrib::Color0, "COLOR", 0 },
- { bgfx::Attrib::Color1, "COLOR", 1 },
- { bgfx::Attrib::Indices, "BLENDINDICES", 0 },
- { bgfx::Attrib::Weight, "BLENDWEIGHT", 0 },
- { bgfx::Attrib::TexCoord0, "TEXCOORD", 0 },
- { bgfx::Attrib::TexCoord1, "TEXCOORD", 1 },
- { bgfx::Attrib::TexCoord2, "TEXCOORD", 2 },
- { bgfx::Attrib::TexCoord3, "TEXCOORD", 3 },
- { bgfx::Attrib::TexCoord4, "TEXCOORD", 4 },
- { bgfx::Attrib::TexCoord5, "TEXCOORD", 5 },
- { bgfx::Attrib::TexCoord6, "TEXCOORD", 6 },
- { bgfx::Attrib::TexCoord7, "TEXCOORD", 7 },
- { bgfx::Attrib::Count, "", 0 },
- };
- const RemapInputSemantic& findInputSemantic(const char* _name, uint8_t _index)
- {
- for (uint32_t ii = 0; ii < bgfx::Attrib::Count; ++ii)
- {
- const RemapInputSemantic& ris = s_remapInputSemantic[ii];
- if (0 == strcmp(ris.m_name, _name)
- && ris.m_index == _index)
- {
- return ris;
- }
- }
- return s_remapInputSemantic[bgfx::Attrib::Count];
- }
- struct UniformRemapDx11
- {
- UniformType::Enum id;
- D3D_SHADER_VARIABLE_CLASS paramClass;
- D3D_SHADER_VARIABLE_TYPE paramType;
- uint8_t columns;
- uint8_t rows;
- };
- static const UniformRemapDx11 s_constRemapDx11[7] =
- {
- { UniformType::Uniform1iv, D3D_SVC_SCALAR, D3D_SVT_INT, 0, 0 },
- { UniformType::Uniform1fv, D3D_SVC_SCALAR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform2fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform3fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform4fv, D3D_SVC_VECTOR, D3D_SVT_FLOAT, 0, 0 },
- { UniformType::Uniform3x3fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 3, 3 },
- { UniformType::Uniform4x4fv, D3D_SVC_MATRIX_COLUMNS, D3D_SVT_FLOAT, 4, 4 },
- };
- UniformType::Enum findUniformTypeDx11(const D3D11_SHADER_TYPE_DESC& constDesc)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx11); ++ii)
- {
- const UniformRemapDx11& remap = s_constRemapDx11[ii];
- if (remap.paramClass == constDesc.Class
- && remap.paramType == constDesc.Type)
- {
- if (D3D_SVC_MATRIX_COLUMNS != constDesc.Class)
- {
- return remap.id;
- }
- if (remap.columns == constDesc.Columns
- && remap.rows == constDesc.Rows)
- {
- return remap.id;
- }
- }
- }
- return UniformType::Count;
- }
- static uint32_t s_optimizationLevelDx11[4] =
- {
- D3DCOMPILE_OPTIMIZATION_LEVEL0,
- D3DCOMPILE_OPTIMIZATION_LEVEL1,
- D3DCOMPILE_OPTIMIZATION_LEVEL2,
- D3DCOMPILE_OPTIMIZATION_LEVEL3,
- };
- bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
- {
- BX_TRACE("DX11");
- const char* profile = _cmdLine.findOption('p', "profile");
- if (NULL == profile)
- {
- fprintf(stderr, "Shader profile must be specified.\n");
- return false;
- }
- bool debug = _cmdLine.hasArg('\0', "debug");
- uint32_t flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
- flags |= debug ? D3DCOMPILE_DEBUG : 0;
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DCOMPILE_AVOID_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DCOMPILE_NO_PRESHADER : 0;
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DCOMPILE_PARTIAL_PRECISION : 0;
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DCOMPILE_PREFER_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY : 0;
- bool werror = _cmdLine.hasArg('\0', "Werror");
- if (werror)
- {
- flags |= D3DCOMPILE_WARNINGS_ARE_ERRORS;
- }
- uint32_t optimization = 3;
- if (_cmdLine.hasArg(optimization, 'O') )
- {
- optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx11)-1);
- flags |= s_optimizationLevelDx11[optimization];
- }
- else
- {
- flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
- }
- BX_TRACE("Profile: %s", profile);
- BX_TRACE("Flags: 0x%08x", flags);
- ID3DBlob* code;
- ID3DBlob* errorMsg;
- // Output preprocessed shader so that HLSL can be debugged via GPA
- // or PIX. Compiling through memory won't embed preprocessed shader
- // file path.
- std::string hlslfp;
- if (debug)
- {
- hlslfp = _cmdLine.findOption('o');
- hlslfp += ".hlsl";
- writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
- }
- HRESULT hr = D3DCompile(_code.c_str()
- , _code.size()
- , hlslfp.c_str()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , 0
- , &code
- , &errorMsg
- );
- if (FAILED(hr)
- || (werror && NULL != errorMsg) )
- {
- const char* log = (char*)errorMsg->GetBufferPointer();
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- if (2 == sscanf(log, "(%u,%u):", &line, &column)
- && 0 != line)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end);
- fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
- errorMsg->Release();
- return false;
- }
- UniformArray uniforms;
- ID3D11ShaderReflection* reflect = NULL;
- hr = D3DReflect(code->GetBufferPointer()
- , code->GetBufferSize()
- , IID_ID3D11ShaderReflection
- , (void**)&reflect
- );
- if (FAILED(hr) )
- {
- fprintf(stderr, "Error: 0x%08x\n", (uint32_t)hr);
- return false;
- }
- D3D11_SHADER_DESC desc;
- hr = reflect->GetDesc(&desc);
- if (FAILED(hr) )
- {
- fprintf(stderr, BX_FILE_LINE_LITERAL "Error: 0x%08x\n", (uint32_t)hr);
- return false;
- }
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, desc.Version);
- BX_TRACE("Num constant buffers: %d", desc.ConstantBuffers);
- BX_TRACE("Input:");
- uint8_t numAttrs = 0;
- uint16_t attrs[bgfx::Attrib::Count];
- if (profile[0] == 'v') // Only care about input semantic on vertex shaders
- {
- for (uint32_t ii = 0; ii < desc.InputParameters; ++ii)
- {
- D3D11_SIGNATURE_PARAMETER_DESC spd;
- reflect->GetInputParameterDesc(ii, &spd);
- BX_TRACE("\t%2d: %s%d, vt %d, ct %d, mask %x, reg %d"
- , ii
- , spd.SemanticName
- , spd.SemanticIndex
- , spd.SystemValueType
- , spd.ComponentType
- , spd.Mask
- , spd.Register
- );
- const RemapInputSemantic& ris = findInputSemantic(spd.SemanticName, spd.SemanticIndex);
- if (ris.m_attr != bgfx::Attrib::Count)
- {
- attrs[numAttrs] = bgfx::attribToId(ris.m_attr);
- ++numAttrs;
- }
- }
- }
- BX_TRACE("Output:");
- for (uint32_t ii = 0; ii < desc.OutputParameters; ++ii)
- {
- D3D11_SIGNATURE_PARAMETER_DESC spd;
- reflect->GetOutputParameterDesc(ii, &spd);
- BX_TRACE("\t%2d: %s%d, %d, %d", ii, spd.SemanticName, spd.SemanticIndex, spd.SystemValueType, spd.ComponentType);
- }
- uint16_t size = 0;
- for (uint32_t ii = 0; ii < bx::uint32_min(1, desc.ConstantBuffers); ++ii)
- {
- ID3D11ShaderReflectionConstantBuffer* cbuffer = reflect->GetConstantBufferByIndex(ii);
- D3D11_SHADER_BUFFER_DESC bufferDesc;
- hr = cbuffer->GetDesc(&bufferDesc);
- size = (uint16_t)bufferDesc.Size;
- if (SUCCEEDED(hr) )
- {
- BX_TRACE("%s, %d, vars %d, size %d"
- , bufferDesc.Name
- , bufferDesc.Type
- , bufferDesc.Variables
- , bufferDesc.Size
- );
- for (uint32_t jj = 0; jj < bufferDesc.Variables; ++jj)
- {
- ID3D11ShaderReflectionVariable* var = cbuffer->GetVariableByIndex(jj);
- ID3D11ShaderReflectionType* type = var->GetType();
- D3D11_SHADER_VARIABLE_DESC varDesc;
- hr = var->GetDesc(&varDesc);
- if (SUCCEEDED(hr) )
- {
- D3D11_SHADER_TYPE_DESC constDesc;
- hr = type->GetDesc(&constDesc);
- if (SUCCEEDED(hr) )
- {
- UniformType::Enum type = findUniformTypeDx11(constDesc);
- if (UniformType::Count != type
- && 0 != (varDesc.uFlags & D3D_SVF_USED) )
- {
- Uniform un;
- un.name = varDesc.Name;
- un.type = type;
- un.num = constDesc.Elements;
- un.regIndex = varDesc.StartOffset;
- un.regCount = BX_ALIGN_16(varDesc.Size)/16;
- uniforms.push_back(un);
- BX_TRACE("\t%s, %d, size %d, flags 0x%08x, %d"
- , varDesc.Name
- , varDesc.StartOffset
- , varDesc.Size
- , varDesc.uFlags
- , type
- );
- }
- else
- {
- BX_TRACE("\t%s, unknown type", varDesc.Name);
- }
- }
- }
- }
- }
- }
- BX_TRACE("Bound:");
- for (uint32_t ii = 0; ii < desc.BoundResources; ++ii)
- {
- D3D11_SHADER_INPUT_BIND_DESC bindDesc;
- hr = reflect->GetResourceBindingDesc(ii, &bindDesc);
- if (SUCCEEDED(hr) )
- {
- // if (bindDesc.Type == D3D_SIT_SAMPLER)
- {
- BX_TRACE("\t%s, %d, %d, %d"
- , bindDesc.Name
- , bindDesc.Type
- , bindDesc.BindPoint
- , bindDesc.BindCount
- );
- }
- }
- }
- uint16_t count = (uint16_t)uniforms.size();
- bx::write(_writer, count);
- uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize);
- bx::write(_writer, un.name.c_str(), nameSize);
- uint8_t type = un.type|fragmentBit;
- bx::write(_writer, type);
- bx::write(_writer, un.num);
- bx::write(_writer, un.regIndex);
- bx::write(_writer, un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , getUniformTypeName(un.type)
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- {
- ID3DBlob* stripped;
- hr = D3DStripShader(code->GetBufferPointer()
- , code->GetBufferSize()
- , D3DCOMPILER_STRIP_REFLECTION_DATA
- | D3DCOMPILER_STRIP_TEST_BLOBS
- , &stripped
- );
- if (SUCCEEDED(hr) )
- {
- code->Release();
- code = stripped;
- }
- }
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
- bx::write(_writer, shaderSize);
- bx::write(_writer, code->GetBufferPointer(), shaderSize);
- uint8_t nul = 0;
- bx::write(_writer, nul);
- bx::write(_writer, numAttrs);
- bx::write(_writer, attrs, numAttrs*sizeof(uint16_t) );
- bx::write(_writer, size);
- if (_cmdLine.hasArg('\0', "disasm") )
- {
- ID3DBlob* disasm;
- D3DDisassemble(code->GetBufferPointer()
- , code->GetBufferSize()
- , 0
- , NULL
- , &disasm
- );
- if (NULL != disasm)
- {
- std::string disasmfp = _cmdLine.findOption('o');
- disasmfp += ".disasm";
- writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), (uint32_t)disasm->GetBufferSize() );
- disasm->Release();
- }
- }
- if (NULL != reflect)
- {
- reflect->Release();
- }
- if (NULL != errorMsg)
- {
- errorMsg->Release();
- }
- code->Release();
- return true;
- }
- #else
- bool compileHLSLShaderDx11(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
- {
- BX_UNUSED(_cmdLine, _code, _writer);
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
- return false;
- }
- #endif // SHADERC_CONFIG_DIRECT3D11
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