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- /*
- * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "shaderc.h"
- #if SHADERC_CONFIG_DIRECT3D9
- #include <sal.h>
- #define __D3DX9MATH_INL__ // not used and MinGW complains about type-punning
- BX_PRAGMA_DIAGNOSTIC_PUSH();
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wundef");
- #include <d3dx9.h>
- BX_PRAGMA_DIAGNOSTIC_POP();
- struct UniformRemapDx9
- {
- UniformType::Enum id;
- D3DXPARAMETER_CLASS paramClass;
- D3DXPARAMETER_TYPE paramType;
- uint8_t columns;
- uint8_t rows;
- };
- static const UniformRemapDx9 s_constRemapDx9[7] =
- {
- { UniformType::Uniform1iv, D3DXPC_SCALAR, D3DXPT_INT, 0, 0 },
- { UniformType::Uniform1fv, D3DXPC_SCALAR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform2fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform3fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform4fv, D3DXPC_VECTOR, D3DXPT_FLOAT, 0, 0 },
- { UniformType::Uniform3x3fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 3, 3 },
- { UniformType::Uniform4x4fv, D3DXPC_MATRIX_COLUMNS, D3DXPT_FLOAT, 4, 4 },
- };
- UniformType::Enum findUniformTypeDx9(const D3DXCONSTANT_DESC& constDesc)
- {
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_constRemapDx9); ++ii)
- {
- const UniformRemapDx9& remap = s_constRemapDx9[ii];
- if (remap.paramClass == constDesc.Class
- && remap.paramType == constDesc.Type)
- {
- if (D3DXPC_MATRIX_COLUMNS != constDesc.Class)
- {
- return remap.id;
- }
- if (remap.columns == constDesc.Columns
- && remap.rows == constDesc.Rows)
- {
- return remap.id;
- }
- }
- }
- return UniformType::Count;
- }
- static uint32_t s_optimizationLevelDx9[4] =
- {
- D3DXSHADER_OPTIMIZATION_LEVEL0,
- D3DXSHADER_OPTIMIZATION_LEVEL1,
- D3DXSHADER_OPTIMIZATION_LEVEL2,
- D3DXSHADER_OPTIMIZATION_LEVEL3,
- };
- bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
- {
- BX_TRACE("DX9");
- const char* profile = _cmdLine.findOption('p', "profile");
- if (NULL == profile)
- {
- fprintf(stderr, "Shader profile must be specified.\n");
- return false;
- }
- bool debug = _cmdLine.hasArg('\0', "debug");
- uint32_t flags = 0;
- flags |= debug ? D3DXSHADER_DEBUG : 0;
- flags |= _cmdLine.hasArg('\0', "avoid-flow-control") ? D3DXSHADER_AVOID_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "no-preshader") ? D3DXSHADER_NO_PRESHADER : 0;
- flags |= _cmdLine.hasArg('\0', "partial-precision") ? D3DXSHADER_PARTIALPRECISION : 0;
- flags |= _cmdLine.hasArg('\0', "prefer-flow-control") ? D3DXSHADER_PREFER_FLOW_CONTROL : 0;
- flags |= _cmdLine.hasArg('\0', "backwards-compatibility") ? D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY : 0;
- bool werror = _cmdLine.hasArg('\0', "Werror");
- uint32_t optimization = 3;
- if (_cmdLine.hasArg(optimization, 'O') )
- {
- optimization = bx::uint32_min(optimization, BX_COUNTOF(s_optimizationLevelDx9)-1);
- flags |= s_optimizationLevelDx9[optimization];
- }
- else
- {
- flags |= D3DXSHADER_SKIPOPTIMIZATION;
- }
- BX_TRACE("Profile: %s", profile);
- BX_TRACE("Flags: 0x%08x", flags);
- LPD3DXBUFFER code;
- LPD3DXBUFFER errorMsg;
- LPD3DXCONSTANTTABLE constantTable;
- HRESULT hr;
- // Output preprocessed shader so that HLSL can be debugged via GPA
- // or PIX. Compiling through memory won't embed preprocessed shader
- // file path.
- if (debug)
- {
- std::string hlslfp = _cmdLine.findOption('o');
- hlslfp += ".hlsl";
- writeFile(hlslfp.c_str(), _code.c_str(), (int32_t)_code.size() );
- hr = D3DXCompileShaderFromFileA(hlslfp.c_str()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , &code
- , &errorMsg
- , &constantTable
- );
- }
- else
- {
- hr = D3DXCompileShader(_code.c_str()
- , (uint32_t)_code.size()
- , NULL
- , NULL
- , "main"
- , profile
- , flags
- , &code
- , &errorMsg
- , &constantTable
- );
- }
- if (FAILED(hr)
- || (werror && NULL != errorMsg) )
- {
- const char* log = (const char*)errorMsg->GetBufferPointer();
- char source[1024];
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- if (3 == sscanf(log, "%[^(](%u,%u):", source, &line, &column)
- && 0 != line)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end);
- fprintf(stderr, "Error: 0x%08x %s\n", (uint32_t)hr, log);
- errorMsg->Release();
- return false;
- }
- UniformArray uniforms;
- if (NULL != constantTable)
- {
- D3DXCONSTANTTABLE_DESC desc;
- hr = constantTable->GetDesc(&desc);
- if (FAILED(hr) )
- {
- fprintf(stderr, "Error 0x%08x\n", (uint32_t)hr);
- return false;
- }
- BX_TRACE("Creator: %s 0x%08x", desc.Creator, (uint32_t /*mingw warning*/)desc.Version);
- BX_TRACE("Num constants: %d", desc.Constants);
- BX_TRACE("# cl ty RxC S By Name");
- for (uint32_t ii = 0; ii < desc.Constants; ++ii)
- {
- D3DXHANDLE handle = constantTable->GetConstant(NULL, ii);
- D3DXCONSTANT_DESC constDesc;
- uint32_t count;
- constantTable->GetConstantDesc(handle, &constDesc, &count);
- BX_TRACE("%3d %2d %2d [%dx%d] %d %3d %s[%d] c%d (%d)"
- , ii
- , constDesc.Class
- , constDesc.Type
- , constDesc.Rows
- , constDesc.Columns
- , constDesc.StructMembers
- , constDesc.Bytes
- , constDesc.Name
- , constDesc.Elements
- , constDesc.RegisterIndex
- , constDesc.RegisterCount
- );
- UniformType::Enum type = findUniformTypeDx9(constDesc);
- if (UniformType::Count != type)
- {
- Uniform un;
- un.name = '$' == constDesc.Name[0] ? constDesc.Name+1 : constDesc.Name;
- un.type = type;
- un.num = constDesc.Elements;
- un.regIndex = constDesc.RegisterIndex;
- un.regCount = constDesc.RegisterCount;
- uniforms.push_back(un);
- }
- }
- }
- uint16_t count = (uint16_t)uniforms.size();
- bx::write(_writer, count);
- uint32_t fragmentBit = profile[0] == 'p' ? BGFX_UNIFORM_FRAGMENTBIT : 0;
- for (UniformArray::const_iterator it = uniforms.begin(); it != uniforms.end(); ++it)
- {
- const Uniform& un = *it;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize);
- bx::write(_writer, un.name.c_str(), nameSize);
- uint8_t type = un.type|fragmentBit;
- bx::write(_writer, type);
- bx::write(_writer, un.num);
- bx::write(_writer, un.regIndex);
- bx::write(_writer, un.regCount);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , getUniformTypeName(un.type)
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- uint16_t shaderSize = (uint16_t)code->GetBufferSize();
- bx::write(_writer, shaderSize);
- bx::write(_writer, code->GetBufferPointer(), shaderSize);
- uint8_t nul = 0;
- bx::write(_writer, nul);
- if (_cmdLine.hasArg('\0', "disasm") )
- {
- LPD3DXBUFFER disasm;
- D3DXDisassembleShader( (const DWORD*)code->GetBufferPointer()
- , false
- , NULL
- , &disasm
- );
- if (NULL != disasm)
- {
- std::string disasmfp = _cmdLine.findOption('o');
- disasmfp += ".disasm";
- writeFile(disasmfp.c_str(), disasm->GetBufferPointer(), disasm->GetBufferSize() );
- disasm->Release();
- }
- }
- if (NULL != code)
- {
- code->Release();
- }
- if (NULL != errorMsg)
- {
- errorMsg->Release();
- }
- if (NULL != constantTable)
- {
- constantTable->Release();
- }
- return true;
- }
- #else
- bool compileHLSLShaderDx9(bx::CommandLine& _cmdLine, const std::string& _code, bx::WriterI* _writer)
- {
- BX_UNUSED(_cmdLine, _code, _writer);
- fprintf(stderr, "HLSL compiler is not supported on this platform.\n");
- return false;
- }
- #endif // SHADERC_CONFIG_DIRECT3D9
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