renderer_gl.cpp 123 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031
  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx
  11. {
  12. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  13. static const GLenum s_primType[] =
  14. {
  15. GL_TRIANGLES,
  16. GL_LINES,
  17. GL_POINTS,
  18. };
  19. static const char* s_attribName[Attrib::Count] =
  20. {
  21. "a_position",
  22. "a_normal",
  23. "a_tangent",
  24. "a_color0",
  25. "a_color1",
  26. "a_indices",
  27. "a_weight",
  28. "a_texcoord0",
  29. "a_texcoord1",
  30. "a_texcoord2",
  31. "a_texcoord3",
  32. "a_texcoord4",
  33. "a_texcoord5",
  34. "a_texcoord6",
  35. "a_texcoord7",
  36. };
  37. static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
  38. {
  39. "i_data0",
  40. "i_data1",
  41. "i_data2",
  42. "i_data3",
  43. "i_data4",
  44. };
  45. static const GLenum s_attribType[AttribType::Count] =
  46. {
  47. GL_UNSIGNED_BYTE,
  48. GL_SHORT,
  49. GL_HALF_FLOAT,
  50. GL_FLOAT,
  51. };
  52. struct Blend
  53. {
  54. GLenum m_src;
  55. GLenum m_dst;
  56. bool m_factor;
  57. };
  58. static const Blend s_blendFactor[] =
  59. {
  60. { 0, 0, false }, // ignored
  61. { GL_ZERO, GL_ZERO, false },
  62. { GL_ONE, GL_ONE, false },
  63. { GL_SRC_COLOR, GL_SRC_COLOR, false },
  64. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false },
  65. { GL_SRC_ALPHA, GL_SRC_ALPHA, false },
  66. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false },
  67. { GL_DST_ALPHA, GL_DST_ALPHA, false },
  68. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false },
  69. { GL_DST_COLOR, GL_DST_COLOR, false },
  70. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false },
  71. { GL_SRC_ALPHA_SATURATE, GL_ONE, false },
  72. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true },
  73. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true },
  74. };
  75. static const GLenum s_blendEquation[] =
  76. {
  77. GL_FUNC_ADD,
  78. GL_FUNC_SUBTRACT,
  79. GL_FUNC_REVERSE_SUBTRACT,
  80. GL_MIN,
  81. GL_MAX,
  82. };
  83. static const GLenum s_cmpFunc[] =
  84. {
  85. 0, // ignored
  86. GL_LESS,
  87. GL_LEQUAL,
  88. GL_EQUAL,
  89. GL_GEQUAL,
  90. GL_GREATER,
  91. GL_NOTEQUAL,
  92. GL_NEVER,
  93. GL_ALWAYS,
  94. };
  95. static const GLenum s_stencilOp[] =
  96. {
  97. GL_ZERO,
  98. GL_KEEP,
  99. GL_REPLACE,
  100. GL_INCR_WRAP,
  101. GL_INCR,
  102. GL_DECR_WRAP,
  103. GL_DECR,
  104. GL_INVERT,
  105. };
  106. static const GLenum s_stencilFace[] =
  107. {
  108. GL_FRONT_AND_BACK,
  109. GL_FRONT,
  110. GL_BACK,
  111. };
  112. static const GLenum s_textureAddress[] =
  113. {
  114. GL_REPEAT,
  115. GL_MIRRORED_REPEAT,
  116. GL_CLAMP_TO_EDGE,
  117. };
  118. static const GLenum s_textureFilterMag[] =
  119. {
  120. GL_LINEAR,
  121. GL_NEAREST,
  122. GL_LINEAR,
  123. };
  124. static const GLenum s_textureFilterMin[][3] =
  125. {
  126. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  127. { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
  128. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  129. };
  130. struct TextureFormatInfo
  131. {
  132. GLenum m_internalFmt;
  133. GLenum m_fmt;
  134. GLenum m_type;
  135. bool m_supported;
  136. };
  137. static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
  138. {
  139. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, false }, // BC1
  140. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, false }, // BC2
  141. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, false }, // BC3
  142. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, false }, // BC4
  143. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, false }, // BC5
  144. { GL_ETC1_RGB8_OES, GL_ETC1_RGB8_OES, GL_ZERO, false }, // ETC1
  145. { GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_ZERO, false }, // ETC2
  146. { GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_ZERO, false }, // ETC2A
  147. { GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_ZERO, false }, // ETC2A1
  148. { GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12
  149. { GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14
  150. { GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_ZERO, false }, // PTC12A
  151. { GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_ZERO, false }, // PTC14A
  152. { GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_ZERO, false }, // PTC22
  153. { GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_ZERO, false }, // PTC24
  154. { GL_ZERO, GL_ZERO, GL_ZERO, true }, // Unknown
  155. { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, true }, // L8
  156. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, true }, // BGRA8
  157. { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, true }, // RGBA16
  158. { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, true }, // RGBA16F
  159. { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, true }, // R5G6B5
  160. { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, true }, // RGBA4
  161. { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, true }, // RGB5A1
  162. { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, true }, // RGB10A2
  163. { GL_ZERO, GL_ZERO, GL_ZERO, true }, // UnknownDepth
  164. { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_SHORT, false }, // D16
  165. { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D24
  166. { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false }, // D24S8
  167. { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, false }, // D32
  168. { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D16F
  169. { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D24F
  170. { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false }, // D32F
  171. { GL_STENCIL_INDEX8, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, false }, // D0S8
  172. };
  173. static const Matrix4 s_bias =
  174. {{{
  175. 0.5f, 0.0f, 0.0f, 0.0f,
  176. 0.0f, 0.5f, 0.0f, 0.0f,
  177. 0.0f, 0.0f, 0.5f, 0.0f,
  178. 0.5f, 0.5f, 0.5f, 1.0f,
  179. }}};
  180. struct Extension
  181. {
  182. enum Enum
  183. {
  184. ANGLE_depth_texture,
  185. ANGLE_framebuffer_blit,
  186. ANGLE_framebuffer_multisample,
  187. ANGLE_instanced_arrays,
  188. ANGLE_texture_compression_dxt1,
  189. ANGLE_texture_compression_dxt3,
  190. ANGLE_texture_compression_dxt5,
  191. ANGLE_translated_shader_source,
  192. APPLE_texture_format_BGRA8888,
  193. ARB_debug_output,
  194. ARB_depth_clamp,
  195. ARB_ES3_compatibility,
  196. ARB_framebuffer_object,
  197. ARB_framebuffer_sRGB,
  198. ARB_get_program_binary,
  199. ARB_half_float_pixel,
  200. ARB_half_float_vertex,
  201. ARB_instanced_arrays,
  202. ARB_map_buffer_range,
  203. ARB_multisample,
  204. ARB_sampler_objects,
  205. ARB_seamless_cube_map,
  206. ARB_shader_texture_lod,
  207. ARB_texture_compression_rgtc,
  208. ARB_texture_float,
  209. ARB_texture_multisample,
  210. ARB_texture_storage,
  211. ARB_texture_swizzle,
  212. ARB_timer_query,
  213. ARB_uniform_buffer_object,
  214. ARB_vertex_array_object,
  215. ARB_vertex_type_2_10_10_10_rev,
  216. ATI_meminfo,
  217. CHROMIUM_depth_texture,
  218. CHROMIUM_framebuffer_multisample,
  219. CHROMIUM_texture_compression_dxt3,
  220. CHROMIUM_texture_compression_dxt5,
  221. EXT_bgra,
  222. EXT_blend_color,
  223. EXT_blend_minmax,
  224. EXT_blend_subtract,
  225. EXT_debug_label,
  226. EXT_debug_marker,
  227. EXT_frag_depth,
  228. EXT_framebuffer_blit,
  229. EXT_framebuffer_object,
  230. EXT_framebuffer_sRGB,
  231. EXT_occlusion_query_boolean,
  232. EXT_shader_texture_lod,
  233. EXT_shadow_samplers,
  234. EXT_texture_array,
  235. EXT_texture_compression_dxt1,
  236. EXT_texture_compression_latc,
  237. EXT_texture_compression_rgtc,
  238. EXT_texture_compression_s3tc,
  239. EXT_texture_filter_anisotropic,
  240. EXT_texture_format_BGRA8888,
  241. EXT_texture_sRGB,
  242. EXT_texture_storage,
  243. EXT_texture_swizzle,
  244. EXT_texture_type_2_10_10_10_REV,
  245. EXT_timer_query,
  246. EXT_unpack_subimage,
  247. GOOGLE_depth_texture,
  248. IMG_multisampled_render_to_texture,
  249. IMG_read_format,
  250. IMG_shader_binary,
  251. IMG_texture_compression_pvrtc,
  252. IMG_texture_compression_pvrtc2,
  253. IMG_texture_format_BGRA8888,
  254. NVX_gpu_memory_info,
  255. OES_compressed_ETC1_RGB8_texture,
  256. OES_depth24,
  257. OES_depth32,
  258. OES_depth_texture,
  259. OES_fragment_precision_high,
  260. OES_get_program_binary,
  261. OES_required_internalformat,
  262. OES_packed_depth_stencil,
  263. OES_read_format,
  264. OES_rgb8_rgba8,
  265. OES_standard_derivatives,
  266. OES_texture_3D,
  267. OES_texture_float,
  268. OES_texture_float_linear,
  269. OES_texture_npot,
  270. OES_texture_half_float,
  271. OES_texture_half_float_linear,
  272. OES_vertex_array_object,
  273. OES_vertex_half_float,
  274. OES_vertex_type_10_10_10_2,
  275. Count
  276. };
  277. const char* m_name;
  278. bool m_supported;
  279. bool m_initialize;
  280. };
  281. static Extension s_extension[Extension::Count] =
  282. {
  283. { "GL_ANGLE_depth_texture", false, true },
  284. { "GL_ANGLE_framebuffer_blit", false, true },
  285. { "GL_ANGLE_framebuffer_multisample", false, false },
  286. { "GL_ANGLE_instanced_arrays", false, true },
  287. { "GL_ANGLE_texture_compression_dxt1", false, true },
  288. { "GL_ANGLE_texture_compression_dxt3", false, true },
  289. { "GL_ANGLE_texture_compression_dxt5", false, true },
  290. { "GL_ANGLE_translated_shader_source", false, true },
  291. { "GL_APPLE_texture_format_BGRA8888", false, true },
  292. { "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  293. { "GL_ARB_depth_clamp", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  294. { "GL_ARB_ES3_compatibility", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  295. { "GL_ARB_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  296. { "GL_ARB_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  297. { "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  298. { "GL_ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  299. { "GL_ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  300. { "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  301. { "GL_ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  302. { "GL_ARB_multisample", false, true },
  303. { "GL_ARB_sampler_objects", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  304. { "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  305. { "GL_ARB_shader_texture_lod", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  306. { "GL_ARB_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  307. { "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  308. { "GL_ARB_texture_multisample", BGFX_CONFIG_RENDERER_OPENGL >= 32, true },
  309. { "GL_ARB_texture_storage", BGFX_CONFIG_RENDERER_OPENGL >= 42, true },
  310. { "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  311. { "GL_ARB_timer_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  312. { "GL_ARB_uniform_buffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  313. { "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  314. { "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
  315. { "GL_ATI_meminfo", false, true },
  316. { "GL_CHROMIUM_depth_texture", false, true },
  317. { "GL_CHROMIUM_framebuffer_multisample", false, true },
  318. { "GL_CHROMIUM_texture_compression_dxt3", false, true },
  319. { "GL_CHROMIUM_texture_compression_dxt5", false, true },
  320. { "GL_EXT_bgra", false, true },
  321. { "GL_EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  322. { "GL_EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  323. { "GL_EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 14, true },
  324. { "GL_EXT_debug_label", false, true },
  325. { "GL_EXT_debug_marker", false, true },
  326. { "GL_EXT_frag_depth", false, true }, // GLES2 extension.
  327. { "GL_EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  328. { "GL_EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  329. { "GL_EXT_framebuffer_sRGB", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  330. { "GL_EXT_occlusion_query_boolean", false, true },
  331. { "GL_EXT_shader_texture_lod", false, true }, // GLES2 extension.
  332. { "GL_EXT_shadow_samplers", false, true },
  333. { "GL_EXT_texture_array", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  334. { "GL_EXT_texture_compression_dxt1", false, true },
  335. { "GL_EXT_texture_compression_latc", false, true },
  336. { "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
  337. { "GL_EXT_texture_compression_s3tc", false, true },
  338. { "GL_EXT_texture_filter_anisotropic", false, true },
  339. { "GL_EXT_texture_format_BGRA8888", false, true },
  340. { "GL_EXT_texture_sRGB", false, true },
  341. { "GL_EXT_texture_storage", false, true },
  342. { "GL_EXT_texture_swizzle", false, true },
  343. { "GL_EXT_texture_type_2_10_10_10_REV", false, true },
  344. { "GL_EXT_timer_query", false, true },
  345. { "GL_EXT_unpack_subimage", false, true },
  346. { "GL_GOOGLE_depth_texture", false, true },
  347. { "GL_IMG_multisampled_render_to_texture", false, true },
  348. { "GL_IMG_read_format", false, true },
  349. { "GL_IMG_shader_binary", false, true },
  350. { "GL_IMG_texture_compression_pvrtc", false, true },
  351. { "GL_IMG_texture_compression_pvrtc2", false, true },
  352. { "GL_IMG_texture_format_BGRA8888", false, true },
  353. { "GL_NVX_gpu_memory_info", false, true },
  354. { "GL_OES_compressed_ETC1_RGB8_texture", false, true },
  355. { "GL_OES_depth24", false, true },
  356. { "GL_OES_depth32", false, true },
  357. { "GL_OES_depth_texture", false, true },
  358. { "GL_OES_fragment_precision_high", false, true },
  359. { "GL_OES_get_program_binary", false, true },
  360. { "GL_OES_required_internalformat", false, true },
  361. { "GL_OES_packed_depth_stencil", false, true },
  362. { "GL_OES_read_format", false, true },
  363. { "GL_OES_rgb8_rgba8", false, true },
  364. { "GL_OES_standard_derivatives", false, true },
  365. { "GL_OES_texture_3D", false, true },
  366. { "GL_OES_texture_float", false, true },
  367. { "GL_OES_texture_float_linear", false, true },
  368. { "GL_OES_texture_npot", false, true },
  369. { "GL_OES_texture_half_float", false, true },
  370. { "GL_OES_texture_half_float_linear", false, true },
  371. { "GL_OES_vertex_array_object", false, !BX_PLATFORM_IOS },
  372. { "GL_OES_vertex_half_float", false, true },
  373. { "GL_OES_vertex_type_10_10_10_2", false, true },
  374. };
  375. static const char* s_ARB_shader_texture_lod[] =
  376. {
  377. "texture2DLod",
  378. "texture2DProjLod",
  379. "texture3DLod",
  380. "texture3DProjLod",
  381. "textureCubeLod",
  382. "shadow2DLod",
  383. "shadow2DProjLod",
  384. NULL
  385. // "texture1DLod",
  386. // "texture1DProjLod",
  387. // "shadow1DLod",
  388. // "shadow1DProjLod",
  389. };
  390. static const char* s_EXT_shader_texture_lod[] =
  391. {
  392. "texture2DLod",
  393. "texture2DProjLod",
  394. "textureCubeLod",
  395. NULL
  396. // "texture2DGrad",
  397. // "texture2DProjGrad",
  398. // "textureCubeGrad",
  399. };
  400. static const char* s_EXT_shadow_samplers[] =
  401. {
  402. "shadow2D",
  403. "shadow2DProj",
  404. NULL
  405. };
  406. static const char* s_OES_standard_derivatives[] =
  407. {
  408. "dFdx",
  409. "dFdy",
  410. "fwidth",
  411. NULL
  412. };
  413. static const char* s_OES_texture_3D[] =
  414. {
  415. "texture3D",
  416. "texture3DProj",
  417. "texture3DLod",
  418. "texture3DProjLod",
  419. NULL
  420. };
  421. #if BGFX_CONFIG_RENDERER_OPENGLES3
  422. # define s_vertexAttribDivisor glVertexAttribDivisor
  423. # define s_drawArraysInstanced glDrawArraysInstanced
  424. # define s_drawElementsInstanced glDrawElementsInstanced
  425. #else
  426. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  427. {
  428. }
  429. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  430. {
  431. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  432. }
  433. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  434. {
  435. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  436. }
  437. static PFNGLVERTEXATTRIBDIVISORPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
  438. static PFNGLDRAWARRAYSINSTANCEDPROC s_drawArraysInstanced = stubDrawArraysInstanced;
  439. static PFNGLDRAWELEMENTSINSTANCEDPROC s_drawElementsInstanced = stubDrawElementsInstanced;
  440. #endif // BGFX_CONFIG_RENDERER_OPENGLES3
  441. static void GL_APIENTRY stubStringMarkerGREMEDY(GLsizei /*_len*/, const GLvoid* /*_string*/)
  442. {
  443. }
  444. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  445. {
  446. }
  447. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  448. static const char* getGLString(GLenum _name)
  449. {
  450. const char* str = (const char*)glGetString(_name);
  451. glGetError(); // ignore error if glGetString returns NULL.
  452. if (NULL != str)
  453. {
  454. return str;
  455. }
  456. return "<unknown>";
  457. }
  458. static uint32_t getGLStringHash(GLenum _name)
  459. {
  460. const char* str = (const char*)glGetString(_name);
  461. glGetError(); // ignore error if glGetString returns NULL.
  462. if (NULL != str)
  463. {
  464. return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
  465. }
  466. return 0;
  467. }
  468. void dumpExtensions(const char* _extensions)
  469. {
  470. if (NULL != _extensions)
  471. {
  472. char name[1024];
  473. const char* pos = _extensions;
  474. const char* end = _extensions + strlen(_extensions);
  475. while (pos < end)
  476. {
  477. uint32_t len;
  478. const char* space = strchr(pos, ' ');
  479. if (NULL != space)
  480. {
  481. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  482. }
  483. else
  484. {
  485. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  486. }
  487. strncpy(name, pos, len);
  488. name[len] = '\0';
  489. BX_TRACE("\t%s", name);
  490. pos += len+1;
  491. }
  492. }
  493. }
  494. #if BGFX_CONFIG_RENDERER_OPENGL
  495. const char* toString(GLenum _enum)
  496. {
  497. switch (_enum)
  498. {
  499. case GL_DEBUG_SOURCE_API_ARB: return "API";
  500. case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
  501. case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
  502. case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
  503. case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
  504. case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
  505. case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
  506. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
  507. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
  508. case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
  509. case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
  510. case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
  511. case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
  512. case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
  513. case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
  514. default:
  515. break;
  516. }
  517. return "<unknown>";
  518. }
  519. static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, const void* /*_userParam*/)
  520. {
  521. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  522. , toString(_source)
  523. , toString(_type)
  524. , _id
  525. , toString(_severity)
  526. , _message
  527. );
  528. BX_UNUSED(_source, _type, _id, _severity, _message);
  529. }
  530. #endif // BGFX_CONFIG_RENDERER_OPENGL
  531. struct RendererContext
  532. {
  533. RendererContext()
  534. : m_rtMsaa(false)
  535. , m_capture(NULL)
  536. , m_captureSize(0)
  537. , m_maxAnisotropy(0.0f)
  538. , m_maxMsaa(0)
  539. , m_vao(0)
  540. , m_vaoSupport(false)
  541. , m_samplerObjectSupport(false)
  542. , m_shadowSamplersSupport(false)
  543. , m_programBinarySupport(false)
  544. , m_textureSwizzleSupport(false)
  545. , m_depthTextureSupport(false)
  546. , m_useClearQuad(true)
  547. , m_flip(false)
  548. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  549. , m_backBufferFbo(0)
  550. , m_msaaBackBufferFbo(0)
  551. {
  552. m_fbh.idx = invalidHandle;
  553. memset(&m_resolution, 0, sizeof(m_resolution) );
  554. }
  555. void updateResolution(const Resolution& _resolution)
  556. {
  557. if (m_resolution.m_width != _resolution.m_width
  558. || m_resolution.m_height != _resolution.m_height
  559. || m_resolution.m_flags != _resolution.m_flags)
  560. {
  561. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  562. m_textVideoMem.clear();
  563. m_resolution = _resolution;
  564. uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  565. msaa = bx::uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  566. bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
  567. setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
  568. updateCapture();
  569. }
  570. }
  571. uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, bool _msaa = true)
  572. {
  573. if (isValid(m_fbh)
  574. && m_fbh.idx != _fbh.idx
  575. && m_rtMsaa)
  576. {
  577. FrameBuffer& frameBuffer = m_frameBuffers[m_fbh.idx];
  578. frameBuffer.resolve();
  579. }
  580. if (!isValid(_fbh) )
  581. {
  582. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  583. }
  584. else
  585. {
  586. FrameBuffer& frameBuffer = m_frameBuffers[_fbh.idx];
  587. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer.m_fbo[0]) );
  588. _height = frameBuffer.m_height;
  589. }
  590. m_fbh = _fbh;
  591. m_rtMsaa = _msaa;
  592. return _height;
  593. }
  594. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  595. {
  596. if (1 < _msaa)
  597. {
  598. GL_CHECK(glGenFramebuffers(1, &m_msaaBackBufferFbo) );
  599. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  600. GL_CHECK(glGenRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  601. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  602. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  603. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  604. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  605. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_msaaBackBufferRbos[0]) );
  606. GLenum attachment = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES2) ? GL_DEPTH_ATTACHMENT : GL_DEPTH_STENCIL_ATTACHMENT;
  607. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, m_msaaBackBufferRbos[1]) );
  608. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  609. , "glCheckFramebufferStatus failed 0x%08x"
  610. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  611. );
  612. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_msaaBackBufferFbo) );
  613. }
  614. }
  615. void destroyMsaaFbo()
  616. {
  617. if (0 != m_msaaBackBufferFbo)
  618. {
  619. GL_CHECK(glDeleteFramebuffers(1, &m_msaaBackBufferFbo) );
  620. GL_CHECK(glDeleteRenderbuffers(BX_COUNTOF(m_msaaBackBufferRbos), m_msaaBackBufferRbos) );
  621. m_msaaBackBufferFbo = 0;
  622. }
  623. }
  624. void blitMsaaFbo()
  625. {
  626. if (0 != m_msaaBackBufferFbo)
  627. {
  628. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  629. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  630. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_msaaBackBufferFbo) );
  631. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  632. uint32_t width = m_resolution.m_width;
  633. uint32_t height = m_resolution.m_height;
  634. GLenum filter = BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES2) ? GL_NEAREST : GL_LINEAR;
  635. GL_CHECK(glBlitFramebuffer(0
  636. , 0
  637. , width
  638. , height
  639. , 0
  640. , 0
  641. , width
  642. , height
  643. , GL_COLOR_BUFFER_BIT
  644. , filter
  645. ) );
  646. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  647. }
  648. }
  649. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0, bool _vsync = false)
  650. {
  651. if (_width != 0
  652. || _height != 0)
  653. {
  654. if (!m_glctx.isValid() )
  655. {
  656. m_glctx.create(_width, _height);
  657. #if BX_PLATFORM_IOS
  658. // BK - Temp, need to figure out how to deal with FBO created by context.
  659. m_backBufferFbo = m_glctx.m_fbo;
  660. m_msaaBackBufferFbo = m_glctx.m_fbo;
  661. #endif // BX_PLATFORM_IOS
  662. }
  663. else
  664. {
  665. destroyMsaaFbo();
  666. m_glctx.resize(_width, _height, _vsync);
  667. createMsaaFbo(_width, _height, _msaa);
  668. }
  669. }
  670. m_flip = true;
  671. }
  672. void flip()
  673. {
  674. if (m_flip)
  675. {
  676. m_glctx.swap();
  677. }
  678. }
  679. void invalidateCache()
  680. {
  681. if (m_vaoSupport)
  682. {
  683. m_vaoStateCache.invalidate();
  684. }
  685. if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2)
  686. && m_samplerObjectSupport)
  687. {
  688. m_samplerStateCache.invalidate();
  689. }
  690. }
  691. void setSamplerState(uint32_t _stage, uint32_t _numMips, uint32_t _flags)
  692. {
  693. if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2) )
  694. {
  695. if (0 == (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) )
  696. {
  697. _flags = (_flags&(~BGFX_TEXTURE_RESERVED_MASK) ) | (_numMips<<BGFX_TEXTURE_RESERVED_SHIFT);
  698. GLuint sampler = m_samplerStateCache.find(_flags);
  699. if (UINT32_MAX == sampler)
  700. {
  701. sampler = m_samplerStateCache.add(_flags);
  702. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  703. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  704. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  705. const uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  706. const uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  707. const uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  708. GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
  709. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  710. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, minFilter) );
  711. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  712. && 0.0f < m_maxAnisotropy)
  713. {
  714. GL_CHECK(glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, m_maxAnisotropy) );
  715. }
  716. if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2)
  717. || m_shadowSamplersSupport)
  718. {
  719. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  720. if (0 == cmpFunc)
  721. {
  722. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  723. }
  724. else
  725. {
  726. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  727. GL_CHECK(glSamplerParameteri(sampler, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  728. }
  729. }
  730. }
  731. GL_CHECK(glBindSampler(_stage, sampler) );
  732. }
  733. else
  734. {
  735. GL_CHECK(glBindSampler(_stage, 0) );
  736. }
  737. }
  738. }
  739. void updateCapture()
  740. {
  741. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  742. {
  743. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  744. m_capture = BX_REALLOC(g_allocator, m_capture, m_captureSize);
  745. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  746. }
  747. else
  748. {
  749. captureFinish();
  750. }
  751. }
  752. void capture()
  753. {
  754. if (NULL != m_capture)
  755. {
  756. GL_CHECK(glReadPixels(0
  757. , 0
  758. , m_resolution.m_width
  759. , m_resolution.m_height
  760. , m_readPixelsFmt
  761. , GL_UNSIGNED_BYTE
  762. , m_capture
  763. ) );
  764. g_callback->captureFrame(m_capture, m_captureSize);
  765. }
  766. }
  767. void captureFinish()
  768. {
  769. if (NULL != m_capture)
  770. {
  771. g_callback->captureEnd();
  772. BX_FREE(g_allocator, m_capture);
  773. m_capture = NULL;
  774. m_captureSize = 0;
  775. }
  776. }
  777. void saveScreenShot(const char* _filePath)
  778. {
  779. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  780. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  781. uint32_t width = m_resolution.m_width;
  782. uint32_t height = m_resolution.m_height;
  783. GL_CHECK(glReadPixels(0
  784. , 0
  785. , width
  786. , height
  787. , m_readPixelsFmt
  788. , GL_UNSIGNED_BYTE
  789. , data
  790. ) );
  791. if (GL_RGBA == m_readPixelsFmt)
  792. {
  793. imageSwizzleBgra8(width, height, width*4, data, data);
  794. }
  795. g_callback->screenShot(_filePath
  796. , width
  797. , height
  798. , width*4
  799. , data
  800. , length
  801. , true
  802. );
  803. BX_FREE(g_allocator, data);
  804. }
  805. void init()
  806. {
  807. setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  808. m_vendor = getGLString(GL_VENDOR);
  809. m_renderer = getGLString(GL_RENDERER);
  810. m_version = getGLString(GL_VERSION);
  811. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  812. if (BX_ENABLED(BGFX_CONFIG_DEBUG_GREMEDY) )
  813. {
  814. if (NULL == glStringMarkerGREMEDY
  815. || NULL == glFrameTerminatorGREMEDY)
  816. {
  817. glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
  818. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  819. }
  820. }
  821. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  822. {
  823. m_queries.create();
  824. }
  825. }
  826. void shutdown()
  827. {
  828. captureFinish();
  829. invalidateCache();
  830. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  831. {
  832. m_queries.destroy();
  833. }
  834. destroyMsaaFbo();
  835. m_glctx.destroy();
  836. m_flip = false;
  837. }
  838. IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  839. VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  840. Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
  841. Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
  842. Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
  843. Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
  844. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  845. FrameBuffer m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  846. UniformRegistry m_uniformReg;
  847. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  848. Queries m_queries;
  849. VaoStateCache m_vaoStateCache;
  850. SamplerStateCache m_samplerStateCache;
  851. TextVideoMem m_textVideoMem;
  852. bool m_rtMsaa;
  853. FrameBufferHandle m_fbh;
  854. Resolution m_resolution;
  855. void* m_capture;
  856. uint32_t m_captureSize;
  857. float m_maxAnisotropy;
  858. int32_t m_maxMsaa;
  859. GLuint m_vao;
  860. bool m_vaoSupport;
  861. bool m_samplerObjectSupport;
  862. bool m_shadowSamplersSupport;
  863. bool m_programBinarySupport;
  864. bool m_textureSwizzleSupport;
  865. bool m_depthTextureSupport;
  866. bool m_useClearQuad;
  867. bool m_flip;
  868. uint64_t m_hash;
  869. GLenum m_readPixelsFmt;
  870. GLuint m_backBufferFbo;
  871. GLuint m_msaaBackBufferFbo;
  872. GLuint m_msaaBackBufferRbos[2];
  873. GlContext m_glctx;
  874. const char* m_vendor;
  875. const char* m_renderer;
  876. const char* m_version;
  877. const char* m_glslVersion;
  878. };
  879. RendererContext* s_renderCtx;
  880. const char* glslTypeName(GLuint _type)
  881. {
  882. #define GLSL_TYPE(_ty) case _ty: return #_ty
  883. switch (_type)
  884. {
  885. GLSL_TYPE(GL_FLOAT);
  886. GLSL_TYPE(GL_FLOAT_VEC2);
  887. GLSL_TYPE(GL_FLOAT_VEC3);
  888. GLSL_TYPE(GL_FLOAT_VEC4);
  889. GLSL_TYPE(GL_FLOAT_MAT2);
  890. GLSL_TYPE(GL_FLOAT_MAT3);
  891. GLSL_TYPE(GL_FLOAT_MAT4);
  892. // GLSL_TYPE(GL_FLOAT_MAT2x3);
  893. // GLSL_TYPE(GL_FLOAT_MAT2x4);
  894. // GLSL_TYPE(GL_FLOAT_MAT3x2);
  895. // GLSL_TYPE(GL_FLOAT_MAT3x4);
  896. // GLSL_TYPE(GL_FLOAT_MAT4x2);
  897. // GLSL_TYPE(GL_FLOAT_MAT4x3);
  898. // GLSL_TYPE(GL_SAMPLER_1D);
  899. GLSL_TYPE(GL_SAMPLER_2D);
  900. GLSL_TYPE(GL_SAMPLER_3D);
  901. GLSL_TYPE(GL_SAMPLER_CUBE);
  902. // GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
  903. GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  904. }
  905. #undef GLSL_TYPE
  906. return "UNKNOWN GLSL TYPE!";
  907. }
  908. const char* glEnumName(GLenum _enum)
  909. {
  910. #define GLENUM(_ty) case _ty: return #_ty
  911. switch (_enum)
  912. {
  913. GLENUM(GL_TEXTURE);
  914. GLENUM(GL_RENDERBUFFER);
  915. }
  916. #undef GLENUM
  917. return "UNKNOWN GLENUM!";
  918. }
  919. UniformType::Enum convertGlType(GLenum _type)
  920. {
  921. switch (_type)
  922. {
  923. case GL_FLOAT:
  924. return UniformType::Uniform1fv;
  925. case GL_FLOAT_VEC2:
  926. return UniformType::Uniform2fv;
  927. case GL_FLOAT_VEC3:
  928. return UniformType::Uniform3fv;
  929. case GL_FLOAT_VEC4:
  930. return UniformType::Uniform4fv;
  931. case GL_FLOAT_MAT2:
  932. break;
  933. case GL_FLOAT_MAT3:
  934. return UniformType::Uniform3x3fv;
  935. case GL_FLOAT_MAT4:
  936. return UniformType::Uniform4x4fv;
  937. // case GL_FLOAT_MAT2x3:
  938. // case GL_FLOAT_MAT2x4:
  939. // case GL_FLOAT_MAT3x2:
  940. // case GL_FLOAT_MAT3x4:
  941. // case GL_FLOAT_MAT4x2:
  942. // case GL_FLOAT_MAT4x3:
  943. // break;
  944. // case GL_SAMPLER_1D:
  945. case GL_SAMPLER_2D:
  946. case GL_SAMPLER_3D:
  947. case GL_SAMPLER_CUBE:
  948. // case GL_SAMPLER_1D_SHADOW:
  949. case GL_SAMPLER_2D_SHADOW:
  950. return UniformType::Uniform1iv;
  951. };
  952. return UniformType::End;
  953. }
  954. void Program::create(const Shader& _vsh, const Shader& _fsh)
  955. {
  956. m_id = glCreateProgram();
  957. BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
  958. bool cached = false;
  959. uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  960. id ^= s_renderCtx->m_hash;
  961. if (s_renderCtx->m_programBinarySupport)
  962. {
  963. uint32_t length = g_callback->cacheReadSize(id);
  964. cached = length > 0;
  965. if (cached)
  966. {
  967. void* data = BX_ALLOC(g_allocator, length);
  968. if (g_callback->cacheRead(id, data, length) )
  969. {
  970. bx::MemoryReader reader(data, length);
  971. GLenum format;
  972. bx::read(&reader, format);
  973. GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  974. }
  975. BX_FREE(g_allocator, data);
  976. }
  977. #if BGFX_CONFIG_RENDERER_OPENGL
  978. GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  979. #endif // BGFX_CONFIG_RENDERER_OPENGL
  980. }
  981. if (!cached)
  982. {
  983. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  984. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  985. GL_CHECK(glLinkProgram(m_id) );
  986. GLint linked = 0;
  987. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  988. if (0 == linked)
  989. {
  990. char log[1024];
  991. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  992. BX_TRACE("%d: %s", linked, log);
  993. GL_CHECK(glDeleteProgram(m_id) );
  994. return;
  995. }
  996. if (s_renderCtx->m_programBinarySupport)
  997. {
  998. GLint programLength;
  999. GLenum format;
  1000. GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  1001. if (0 < programLength)
  1002. {
  1003. uint32_t length = programLength + 4;
  1004. uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
  1005. GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
  1006. *(uint32_t*)data = format;
  1007. g_callback->cacheWrite(id, data, length);
  1008. BX_FREE(g_allocator, data);
  1009. }
  1010. }
  1011. }
  1012. init();
  1013. if (!cached)
  1014. {
  1015. // Must be after init, otherwise init might fail to lookup shader
  1016. // info (NVIDIA Tegra 3 OpenGL ES 2.0 14.01003).
  1017. GL_CHECK(glDetachShader(m_id, _vsh.m_id) );
  1018. GL_CHECK(glDetachShader(m_id, _fsh.m_id) );
  1019. }
  1020. }
  1021. void Program::destroy()
  1022. {
  1023. if (NULL != m_constantBuffer)
  1024. {
  1025. ConstantBuffer::destroy(m_constantBuffer);
  1026. m_constantBuffer = NULL;
  1027. }
  1028. m_numPredefined = 0;
  1029. if (0 != m_id)
  1030. {
  1031. GL_CHECK(glUseProgram(0) );
  1032. GL_CHECK(glDeleteProgram(m_id) );
  1033. m_id = 0;
  1034. }
  1035. m_vcref.invalidate(s_renderCtx->m_vaoStateCache);
  1036. }
  1037. void Program::init()
  1038. {
  1039. GLint activeAttribs;
  1040. GLint activeUniforms;
  1041. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  1042. GL_CHECK(glBindFragDataLocation(m_id, 0, "bgfx_FragColor") );
  1043. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  1044. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
  1045. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  1046. GLint max0, max1;
  1047. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  1048. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  1049. GLint maxLength = bx::uint32_max(max0, max1);
  1050. char* name = (char*)alloca(maxLength + 1);
  1051. BX_TRACE("Program %d", m_id);
  1052. BX_TRACE("Attributes (%d):", activeAttribs);
  1053. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  1054. {
  1055. GLint size;
  1056. GLenum type;
  1057. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  1058. BX_TRACE("\t%s %s is at location %d"
  1059. , glslTypeName(type)
  1060. , name
  1061. , glGetAttribLocation(m_id, name)
  1062. );
  1063. }
  1064. m_numPredefined = 0;
  1065. m_constantBuffer = ConstantBuffer::create(1024);
  1066. m_numSamplers = 0;
  1067. BX_TRACE("Uniforms (%d):", activeUniforms);
  1068. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  1069. {
  1070. GLint num;
  1071. GLenum gltype;
  1072. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  1073. GLint loc = glGetUniformLocation(m_id, name);
  1074. int offset = 0;
  1075. char* array = strchr(name, '[');
  1076. if (NULL != array)
  1077. {
  1078. BX_TRACE("--- %s", name);
  1079. *array = '\0';
  1080. array++;
  1081. char* end = strchr(array, ']');
  1082. *end = '\0';
  1083. offset = atoi(array);
  1084. }
  1085. switch (gltype)
  1086. {
  1087. case GL_SAMPLER_2D:
  1088. case GL_SAMPLER_3D:
  1089. case GL_SAMPLER_CUBE:
  1090. case GL_SAMPLER_2D_SHADOW:
  1091. BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
  1092. m_sampler[m_numSamplers] = loc;
  1093. m_numSamplers++;
  1094. break;
  1095. default:
  1096. break;
  1097. }
  1098. const void* data = NULL;
  1099. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  1100. if (PredefinedUniform::Count != predefined)
  1101. {
  1102. m_predefined[m_numPredefined].m_loc = loc;
  1103. m_predefined[m_numPredefined].m_type = predefined;
  1104. m_predefined[m_numPredefined].m_count = num;
  1105. m_numPredefined++;
  1106. }
  1107. else
  1108. {
  1109. const UniformInfo* info = s_renderCtx->m_uniformReg.find(name);
  1110. if (NULL != info)
  1111. {
  1112. data = info->m_data;
  1113. UniformType::Enum type = convertGlType(gltype);
  1114. m_constantBuffer->writeUniformRef(type, 0, data, num);
  1115. m_constantBuffer->write(loc);
  1116. BX_TRACE("store %s %p", name, data);
  1117. }
  1118. }
  1119. BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
  1120. , glslTypeName(gltype)
  1121. , name
  1122. , PredefinedUniform::Count != predefined ? "*" : ""
  1123. , loc
  1124. , num
  1125. , data
  1126. , offset
  1127. );
  1128. BX_UNUSED(offset);
  1129. }
  1130. m_constantBuffer->finish();
  1131. memset(m_attributes, 0xff, sizeof(m_attributes) );
  1132. uint32_t used = 0;
  1133. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  1134. {
  1135. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  1136. if (-1 != loc)
  1137. {
  1138. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  1139. m_attributes[ii] = loc;
  1140. m_used[used++] = ii;
  1141. }
  1142. }
  1143. m_used[used] = Attrib::Count;
  1144. used = 0;
  1145. for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
  1146. {
  1147. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  1148. if (GLuint(-1) != loc )
  1149. {
  1150. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  1151. m_instanceData[used++] = loc;
  1152. }
  1153. }
  1154. m_instanceData[used] = 0xffff;
  1155. }
  1156. void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  1157. {
  1158. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  1159. {
  1160. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  1161. GLint loc = m_attributes[attr];
  1162. uint8_t num;
  1163. AttribType::Enum type;
  1164. bool normalized;
  1165. bool asInt;
  1166. _vertexDecl.decode(attr, num, type, normalized, asInt);
  1167. if (-1 != loc)
  1168. {
  1169. if (0xff != _vertexDecl.m_attributes[attr])
  1170. {
  1171. GL_CHECK(glEnableVertexAttribArray(loc) );
  1172. GL_CHECK(s_vertexAttribDivisor(loc, 0) );
  1173. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  1174. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  1175. }
  1176. else
  1177. {
  1178. GL_CHECK(glDisableVertexAttribArray(loc) );
  1179. }
  1180. }
  1181. }
  1182. }
  1183. void Program::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  1184. {
  1185. uint32_t baseVertex = _baseVertex;
  1186. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  1187. {
  1188. GLint loc = m_instanceData[ii];
  1189. GL_CHECK(glEnableVertexAttribArray(loc) );
  1190. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  1191. GL_CHECK(s_vertexAttribDivisor(loc, 1) );
  1192. baseVertex += 16;
  1193. }
  1194. }
  1195. void IndexBuffer::destroy()
  1196. {
  1197. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  1198. GL_CHECK(glDeleteBuffers(1, &m_id) );
  1199. m_vcref.invalidate(s_renderCtx->m_vaoStateCache);
  1200. }
  1201. void VertexBuffer::destroy()
  1202. {
  1203. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  1204. GL_CHECK(glDeleteBuffers(1, &m_id) );
  1205. m_vcref.invalidate(s_renderCtx->m_vaoStateCache);
  1206. }
  1207. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
  1208. {
  1209. if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGL) )
  1210. {
  1211. _internalFormat = _format; // GLES wants internal format to match format...
  1212. }
  1213. if (_target == GL_TEXTURE_3D)
  1214. {
  1215. GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
  1216. }
  1217. else
  1218. {
  1219. BX_UNUSED(_depth);
  1220. GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
  1221. }
  1222. }
  1223. static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
  1224. {
  1225. if (_target == GL_TEXTURE_3D)
  1226. {
  1227. GL_CHECK(glTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _type, _data) );
  1228. }
  1229. else
  1230. {
  1231. BX_UNUSED(_zoffset, _depth);
  1232. GL_CHECK(glTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _type, _data) );
  1233. }
  1234. }
  1235. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  1236. {
  1237. if (_target == GL_TEXTURE_3D)
  1238. {
  1239. GL_CHECK(glCompressedTexImage3D(_target, _level, _internalformat, _width, _height, _depth, _border, _imageSize, _data) );
  1240. }
  1241. else
  1242. {
  1243. BX_UNUSED(_depth);
  1244. GL_CHECK(glCompressedTexImage2D(_target, _level, _internalformat, _width, _height, _border, _imageSize, _data) );
  1245. }
  1246. }
  1247. static void compressedTexSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLsizei _imageSize, const GLvoid* _data)
  1248. {
  1249. if (_target == GL_TEXTURE_3D)
  1250. {
  1251. GL_CHECK(glCompressedTexSubImage3D(_target, _level, _xoffset, _yoffset, _zoffset, _width, _height, _depth, _format, _imageSize, _data) );
  1252. }
  1253. else
  1254. {
  1255. BX_UNUSED(_zoffset, _depth);
  1256. GL_CHECK(glCompressedTexSubImage2D(_target, _level, _xoffset, _yoffset, _width, _height, _format, _imageSize, _data) );
  1257. }
  1258. }
  1259. bool Texture::init(GLenum _target, uint32_t _width, uint32_t _height, uint8_t _format, uint8_t _numMips, uint32_t _flags)
  1260. {
  1261. m_target = _target;
  1262. m_numMips = _numMips;
  1263. m_flags = _flags;
  1264. m_currentFlags = UINT32_MAX;
  1265. m_width = _width;
  1266. m_height = _height;
  1267. m_requestedFormat = _format;
  1268. m_textureFormat = _format;
  1269. const bool bufferOnly = 0 != (m_flags&BGFX_TEXTURE_RT_BUFFER_ONLY);
  1270. if (!bufferOnly)
  1271. {
  1272. GL_CHECK(glGenTextures(1, &m_id) );
  1273. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1274. GL_CHECK(glBindTexture(_target, m_id) );
  1275. setSamplerState(_flags);
  1276. const TextureFormatInfo& tfi = s_textureFormat[_format];
  1277. m_fmt = tfi.m_fmt;
  1278. m_type = tfi.m_type;
  1279. const bool compressed = isCompressed(TextureFormat::Enum(_format) );
  1280. const bool decompress = !tfi.m_supported && compressed;
  1281. if (decompress)
  1282. {
  1283. m_textureFormat = (uint8_t)TextureFormat::BGRA8;
  1284. const TextureFormatInfo& tfi = s_textureFormat[TextureFormat::BGRA8];
  1285. m_fmt = tfi.m_fmt;
  1286. m_type = tfi.m_type;
  1287. }
  1288. #if BGFX_CONFIG_RENDERER_OPENGL
  1289. if (GL_RGBA == m_fmt
  1290. && s_renderCtx->m_textureSwizzleSupport)
  1291. {
  1292. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1293. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1294. }
  1295. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1296. }
  1297. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  1298. if (renderTarget)
  1299. {
  1300. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  1301. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  1302. msaaQuality = bx::uint32_min(s_renderCtx->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
  1303. if (0 != msaaQuality
  1304. || bufferOnly)
  1305. {
  1306. GL_CHECK(glGenRenderbuffers(1, &m_rbo) );
  1307. BX_CHECK(0 != m_rbo, "Failed to generate renderbuffer id.");
  1308. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_rbo) );
  1309. if (0 == msaaQuality)
  1310. {
  1311. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER
  1312. , s_textureFormat[m_textureFormat].m_internalFmt
  1313. , _width
  1314. , _height
  1315. ) );
  1316. }
  1317. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3) )
  1318. {
  1319. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER
  1320. , msaaQuality
  1321. , s_textureFormat[m_textureFormat].m_internalFmt
  1322. , _width
  1323. , _height
  1324. ) );
  1325. }
  1326. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1327. if (bufferOnly)
  1328. {
  1329. // This is render buffer, there is no sampling, no need
  1330. // to create texture.
  1331. return false;
  1332. }
  1333. }
  1334. }
  1335. return true;
  1336. }
  1337. void Texture::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  1338. {
  1339. ImageContainer imageContainer;
  1340. if (imageParse(imageContainer, _mem->data, _mem->size) )
  1341. {
  1342. uint8_t numMips = imageContainer.m_numMips;
  1343. const uint32_t startLod = bx::uint32_min(_skip, numMips-1);
  1344. numMips -= startLod;
  1345. const uint32_t textureWidth = bx::uint32_max(1, imageContainer.m_width >>startLod);
  1346. const uint32_t textureHeight = bx::uint32_max(1, imageContainer.m_height>>startLod);
  1347. GLenum target = GL_TEXTURE_2D;
  1348. if (imageContainer.m_cubeMap)
  1349. {
  1350. target = GL_TEXTURE_CUBE_MAP;
  1351. }
  1352. else if (imageContainer.m_depth > 1)
  1353. {
  1354. target = GL_TEXTURE_3D;
  1355. }
  1356. if (!init(target
  1357. , textureWidth
  1358. , textureHeight
  1359. , imageContainer.m_format
  1360. , numMips
  1361. , _flags
  1362. ) )
  1363. {
  1364. return;
  1365. }
  1366. target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  1367. const GLenum internalFmt = s_textureFormat[m_textureFormat].m_internalFmt;
  1368. const bool swizzle = true
  1369. && TextureFormat::BGRA8 == m_textureFormat
  1370. && GL_RGBA == m_fmt
  1371. && !s_renderCtx->m_textureSwizzleSupport
  1372. ;
  1373. const bool convert = m_textureFormat != m_requestedFormat;
  1374. const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
  1375. const uint32_t min = convert && compressed ? 4 : 1;
  1376. BX_WARN(!swizzle && !convert, "Texture %s%s%s from %s to %s."
  1377. , swizzle ? "swizzle" : ""
  1378. , swizzle&&convert ? " and " : ""
  1379. , convert ? "convert" : ""
  1380. , getName( (TextureFormat::Enum)m_requestedFormat)
  1381. , getName( (TextureFormat::Enum)m_textureFormat)
  1382. );
  1383. uint8_t* temp = NULL;
  1384. if (convert || swizzle)
  1385. {
  1386. temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
  1387. }
  1388. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1389. {
  1390. uint32_t width = textureWidth;
  1391. uint32_t height = textureHeight;
  1392. uint32_t depth = imageContainer.m_depth;
  1393. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  1394. {
  1395. width = bx::uint32_max(min, width);
  1396. height = bx::uint32_max(min, height);
  1397. depth = bx::uint32_max(1, depth);
  1398. ImageMip mip;
  1399. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  1400. {
  1401. if (compressed)
  1402. {
  1403. compressedTexImage(target+side
  1404. , lod
  1405. , internalFmt
  1406. , width
  1407. , height
  1408. , depth
  1409. , 0
  1410. , mip.m_size
  1411. , mip.m_data
  1412. );
  1413. }
  1414. else
  1415. {
  1416. const uint8_t* data = mip.m_data;
  1417. if (convert)
  1418. {
  1419. imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, mip.m_width*4, mip.m_format);
  1420. data = temp;
  1421. }
  1422. if (swizzle)
  1423. {
  1424. imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
  1425. data = temp;
  1426. }
  1427. texImage(target+side
  1428. , lod
  1429. , internalFmt
  1430. , width
  1431. , height
  1432. , depth
  1433. , 0
  1434. , m_fmt
  1435. , m_type
  1436. , data
  1437. );
  1438. }
  1439. }
  1440. else
  1441. {
  1442. if (compressed)
  1443. {
  1444. uint32_t size = bx::uint32_max(1, (width + 3)>>2)
  1445. * bx::uint32_max(1, (height + 3)>>2)
  1446. * 4*4*getBitsPerPixel(TextureFormat::Enum(m_textureFormat) )/8
  1447. ;
  1448. compressedTexImage(target+side
  1449. , lod
  1450. , internalFmt
  1451. , width
  1452. , height
  1453. , depth
  1454. , 0
  1455. , size
  1456. , NULL
  1457. );
  1458. }
  1459. else
  1460. {
  1461. texImage(target+side
  1462. , lod
  1463. , internalFmt
  1464. , width
  1465. , height
  1466. , depth
  1467. , 0
  1468. , m_fmt
  1469. , m_type
  1470. , NULL
  1471. );
  1472. }
  1473. }
  1474. width >>= 1;
  1475. height >>= 1;
  1476. depth >>= 1;
  1477. }
  1478. }
  1479. if (NULL != temp)
  1480. {
  1481. BX_FREE(g_allocator, temp);
  1482. }
  1483. }
  1484. GL_CHECK(glBindTexture(m_target, 0) );
  1485. }
  1486. void Texture::destroy()
  1487. {
  1488. if (0 != m_id)
  1489. {
  1490. GL_CHECK(glBindTexture(m_target, 0) );
  1491. GL_CHECK(glDeleteTextures(1, &m_id) );
  1492. m_id = 0;
  1493. }
  1494. if (0 != m_rbo)
  1495. {
  1496. GL_CHECK(glDeleteRenderbuffers(1, &m_rbo) );
  1497. m_rbo = 0;
  1498. }
  1499. }
  1500. void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  1501. {
  1502. BX_UNUSED(_z, _depth);
  1503. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  1504. const uint32_t rectpitch = _rect.m_width*bpp/8;
  1505. uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  1506. GL_CHECK(glBindTexture(m_target, m_id) );
  1507. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  1508. GLenum target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
  1509. const bool swizzle = true
  1510. && TextureFormat::BGRA8 == m_textureFormat
  1511. && GL_RGBA == m_fmt
  1512. && !s_renderCtx->m_textureSwizzleSupport
  1513. ;
  1514. const bool unpackRowLength = !!BGFX_CONFIG_RENDERER_OPENGL || s_extension[Extension::EXT_unpack_subimage].m_supported;
  1515. const bool convert = m_textureFormat != m_requestedFormat;
  1516. const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
  1517. const uint32_t width = _rect.m_width;
  1518. const uint32_t height = _rect.m_height;
  1519. uint8_t* temp = NULL;
  1520. if (convert
  1521. || swizzle
  1522. || !unpackRowLength)
  1523. {
  1524. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*height);
  1525. }
  1526. else if (unpackRowLength)
  1527. {
  1528. GL_CHECK(glPixelStorei(GL_UNPACK_ROW_LENGTH, srcpitch*8/bpp) );
  1529. }
  1530. if (compressed)
  1531. {
  1532. const uint8_t* data = _mem->data;
  1533. if (!unpackRowLength)
  1534. {
  1535. imageCopy(width, height, bpp, srcpitch, data, temp);
  1536. data = temp;
  1537. }
  1538. GL_CHECK(compressedTexSubImage(target+_side
  1539. , _mip
  1540. , _rect.m_x
  1541. , _rect.m_y
  1542. , _z
  1543. , _rect.m_width
  1544. , _rect.m_height
  1545. , _depth
  1546. , m_fmt
  1547. , _mem->size
  1548. , data
  1549. ) );
  1550. }
  1551. else
  1552. {
  1553. const uint8_t* data = _mem->data;
  1554. if (convert)
  1555. {
  1556. imageDecodeToBgra8(temp, data, width, height, srcpitch, m_requestedFormat);
  1557. data = temp;
  1558. srcpitch = rectpitch;
  1559. }
  1560. if (swizzle)
  1561. {
  1562. imageSwizzleBgra8(width, height, srcpitch, data, temp);
  1563. data = temp;
  1564. }
  1565. else if (!unpackRowLength && !convert)
  1566. {
  1567. imageCopy(width, height, bpp, srcpitch, data, temp);
  1568. data = temp;
  1569. }
  1570. GL_CHECK(texSubImage(target+_side
  1571. , _mip
  1572. , _rect.m_x
  1573. , _rect.m_y
  1574. , _z
  1575. , _rect.m_width
  1576. , _rect.m_height
  1577. , _depth
  1578. , m_fmt
  1579. , m_type
  1580. , data
  1581. ) );
  1582. }
  1583. if (NULL != temp)
  1584. {
  1585. BX_FREE(g_allocator, temp);
  1586. }
  1587. }
  1588. void Texture::setSamplerState(uint32_t _flags)
  1589. {
  1590. const uint32_t flags = _flags&(~BGFX_TEXTURE_RESERVED_MASK);
  1591. if ( (0 != (BGFX_SAMPLER_DEFAULT_FLAGS & _flags) && m_flags != m_currentFlags)
  1592. || m_currentFlags != flags)
  1593. {
  1594. const GLenum target = m_target;
  1595. const uint8_t numMips = m_numMips;
  1596. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  1597. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, s_textureAddress[(flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  1598. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1599. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
  1600. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1601. if (target == GL_TEXTURE_3D)
  1602. {
  1603. GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_R, s_textureAddress[(flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  1604. }
  1605. const uint32_t mag = (flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  1606. const uint32_t min = (flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  1607. const uint32_t mip = (flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  1608. const GLenum minFilter = s_textureFilterMin[min][1 < numMips ? mip+1 : 0];
  1609. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  1610. GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilter) );
  1611. if (0 != (flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  1612. && 0.0f < s_renderCtx->m_maxAnisotropy)
  1613. {
  1614. GL_CHECK(glTexParameterf(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx->m_maxAnisotropy) );
  1615. }
  1616. if (!BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES2)
  1617. || s_renderCtx->m_shadowSamplersSupport)
  1618. {
  1619. const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  1620. if (0 == cmpFunc)
  1621. {
  1622. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  1623. }
  1624. else
  1625. {
  1626. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
  1627. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
  1628. }
  1629. }
  1630. m_currentFlags = flags;
  1631. }
  1632. }
  1633. void Texture::commit(uint32_t _stage, uint32_t _flags)
  1634. {
  1635. GL_CHECK(glActiveTexture(GL_TEXTURE0+_stage) );
  1636. GL_CHECK(glBindTexture(m_target, m_id) );
  1637. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES2) )
  1638. {
  1639. // GLES2 doesn't have support for sampler object.
  1640. setSamplerState(_flags);
  1641. }
  1642. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL < 31) )
  1643. {
  1644. // In case that GL 2.1 sampler object is supported via extension.
  1645. if (s_renderCtx->m_samplerObjectSupport)
  1646. {
  1647. s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
  1648. }
  1649. else
  1650. {
  1651. setSamplerState(_flags);
  1652. }
  1653. }
  1654. else
  1655. {
  1656. // Everything else has sampler object.
  1657. s_renderCtx->setSamplerState(_stage, m_numMips, _flags);
  1658. }
  1659. }
  1660. void writeString(bx::WriterI* _writer, const char* _str)
  1661. {
  1662. bx::write(_writer, _str, (int32_t)strlen(_str) );
  1663. }
  1664. void strins(char* _str, const char* _insert)
  1665. {
  1666. size_t len = strlen(_insert);
  1667. memmove(&_str[len], _str, strlen(_str)+1);
  1668. memcpy(_str, _insert, len);
  1669. }
  1670. void Shader::create(GLenum _type, Memory* _mem)
  1671. {
  1672. m_id = glCreateShader(_type);
  1673. m_type = _type;
  1674. bx::MemoryReader reader(_mem->data, _mem->size);
  1675. m_hash = bx::hashMurmur2A(_mem->data, _mem->size);
  1676. uint32_t magic;
  1677. bx::read(&reader, magic);
  1678. uint32_t iohash;
  1679. bx::read(&reader, iohash);
  1680. const char* code = (const char*)reader.getDataPtr();
  1681. if (0 != m_id)
  1682. {
  1683. int32_t codeLen = (int32_t)strlen(code);
  1684. int32_t tempLen = codeLen + (4<<10);
  1685. char* temp = (char*)alloca(tempLen);
  1686. bx::StaticMemoryBlockWriter writer(temp, tempLen);
  1687. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES2) )
  1688. {
  1689. bool usesDerivatives = s_extension[Extension::OES_standard_derivatives].m_supported
  1690. && bx::findIdentifierMatch(code, s_OES_standard_derivatives)
  1691. ;
  1692. bool usesFragDepth = !!bx::findIdentifierMatch(code, "gl_FragDepth");
  1693. bool usesShadowSamplers = !!bx::findIdentifierMatch(code, s_EXT_shadow_samplers);
  1694. bool usesTexture3D = s_extension[Extension::OES_texture_3D].m_supported
  1695. && bx::findIdentifierMatch(code, s_OES_texture_3D)
  1696. ;
  1697. bool usesTextureLod = !!bx::findIdentifierMatch(code, s_EXT_shader_texture_lod);
  1698. if (usesDerivatives)
  1699. {
  1700. writeString(&writer, "#extension GL_OES_standard_derivatives : enable\n");
  1701. }
  1702. bool insertFragDepth = false;
  1703. if (usesFragDepth)
  1704. {
  1705. BX_WARN(s_extension[Extension::EXT_frag_depth].m_supported, "EXT_frag_depth is used but not supported by GLES2 driver.");
  1706. if (s_extension[Extension::EXT_frag_depth].m_supported)
  1707. {
  1708. writeString(&writer
  1709. , "#extension GL_EXT_frag_depth : enable\n"
  1710. "#define gl_FragDepth gl_FragDepthEXT\n"
  1711. );
  1712. char str[128];
  1713. bx::snprintf(str, BX_COUNTOF(str), "%s float gl_FragDepthEXT;\n"
  1714. , s_extension[Extension::OES_fragment_precision_high].m_supported ? "highp" : "mediump"
  1715. );
  1716. writeString(&writer, str);
  1717. }
  1718. else
  1719. {
  1720. insertFragDepth = true;
  1721. }
  1722. }
  1723. if (usesShadowSamplers)
  1724. {
  1725. if (s_renderCtx->m_shadowSamplersSupport)
  1726. {
  1727. writeString(&writer
  1728. , "#extension GL_EXT_shadow_samplers : enable\n"
  1729. "#define shadow2D shadow2DEXT\n"
  1730. "#define shadow2DProj shadow2DProjEXT\n"
  1731. );
  1732. }
  1733. else
  1734. {
  1735. writeString(&writer
  1736. , "#define sampler2DShadow sampler2D\n"
  1737. "#define shadow2D(_sampler, _coord) step(_coord.z, texture2D(_sampler, _coord.xy).x)\n"
  1738. "#define shadow2DProj(_sampler, _coord) step(_coord.z/_coord.w, texture2DProj(_sampler, _coord).x)\n"
  1739. );
  1740. }
  1741. }
  1742. if (usesTexture3D)
  1743. {
  1744. writeString(&writer, "#extension GL_OES_texture_3D : enable\n");
  1745. }
  1746. if (usesTextureLod)
  1747. {
  1748. BX_WARN(s_extension[Extension::EXT_shader_texture_lod].m_supported, "EXT_shader_texture_lod is used but not supported by GLES2 driver.");
  1749. if (s_extension[Extension::EXT_shader_texture_lod].m_supported)
  1750. {
  1751. writeString(&writer
  1752. , "#extension GL_EXT_shader_texture_lod : enable\n"
  1753. "#define texture2DLod texture2DLodEXT\n"
  1754. "#define texture2DProjLod texture2DProjLodEXT\n"
  1755. "#define textureCubeLod textureCubeLodEXT\n"
  1756. );
  1757. }
  1758. else
  1759. {
  1760. writeString(&writer
  1761. , "#define texture2DLod(_sampler, _coord, _level) texture2D(_sampler, _coord)\n"
  1762. "#define texture2DProjLod(_sampler, _coord, _level) texture2DProj(_sampler, _coord)\n"
  1763. "#define textureCubeLod(_sampler, _coord, _level) textureCube(_sampler, _coord)\n"
  1764. );
  1765. }
  1766. }
  1767. writeString(&writer, "precision highp float;\n");
  1768. bx::write(&writer, code, codeLen);
  1769. bx::write(&writer, '\0');
  1770. if (insertFragDepth)
  1771. {
  1772. char* entry = strstr(temp, "void main ()");
  1773. if (NULL != entry)
  1774. {
  1775. char* brace = strstr(entry, "{");
  1776. if (NULL != brace)
  1777. {
  1778. const char* end = bx::strmb(brace, '{', '}');
  1779. if (NULL != end)
  1780. {
  1781. strins(brace+1, "\n float gl_FragDepth = 0.0;\n");
  1782. }
  1783. }
  1784. }
  1785. }
  1786. }
  1787. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGLES3) )
  1788. {
  1789. writeString(&writer, "precision highp float;\n");
  1790. bx::write(&writer, code, codeLen);
  1791. bx::write(&writer, '\0');
  1792. }
  1793. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL <= 21) )
  1794. {
  1795. bool usesTextureLod = s_extension[Extension::ARB_shader_texture_lod].m_supported
  1796. && bx::findIdentifierMatch(code, s_ARB_shader_texture_lod)
  1797. ;
  1798. if (usesTextureLod)
  1799. {
  1800. writeString(&writer, "#version 120\n");
  1801. if (_type == GL_FRAGMENT_SHADER)
  1802. {
  1803. writeString(&writer, "#extension GL_ARB_shader_texture_lod : enable\n");
  1804. }
  1805. }
  1806. writeString(&writer
  1807. , "#define lowp\n"
  1808. "#define mediump\n"
  1809. "#define highp\n"
  1810. );
  1811. bx::write(&writer, code, codeLen);
  1812. bx::write(&writer, '\0');
  1813. }
  1814. else if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL >= 31) )
  1815. {
  1816. writeString(&writer, "#version 140\n");
  1817. if (_type == GL_FRAGMENT_SHADER)
  1818. {
  1819. writeString(&writer, "#define varying in\n");
  1820. writeString(&writer, "#define texture2D texture\n");
  1821. writeString(&writer, "#define texture2DLod textureLod\n");
  1822. writeString(&writer, "#define texture2DProj textureProj\n");
  1823. writeString(&writer, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n");
  1824. writeString(&writer, "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n");
  1825. writeString(&writer, "#define texture3D texture\n");
  1826. writeString(&writer, "#define texture3DLod textureLod\n");
  1827. writeString(&writer, "#define textureCube texture\n");
  1828. writeString(&writer, "#define textureCubeLod textureLod\n");
  1829. writeString(&writer, "out vec4 bgfx_FragColor;\n");
  1830. writeString(&writer, "#define gl_FragColor bgfx_FragColor\n");
  1831. }
  1832. else
  1833. {
  1834. writeString(&writer, "#define attribute in\n");
  1835. writeString(&writer, "#define varying out\n");
  1836. }
  1837. writeString(&writer
  1838. , "#define lowp\n"
  1839. "#define mediump\n"
  1840. "#define highp\n"
  1841. );
  1842. bx::write(&writer, code, codeLen);
  1843. bx::write(&writer, '\0');
  1844. }
  1845. code = temp;
  1846. GL_CHECK(glShaderSource(m_id, 1, (const GLchar**)&code, NULL) );
  1847. GL_CHECK(glCompileShader(m_id) );
  1848. GLint compiled = 0;
  1849. GL_CHECK(glGetShaderiv(m_id, GL_COMPILE_STATUS, &compiled) );
  1850. if (0 == compiled)
  1851. {
  1852. BX_TRACE("\n####\n%s\n####", code);
  1853. GLsizei len;
  1854. char log[1024];
  1855. GL_CHECK(glGetShaderInfoLog(m_id, sizeof(log), &len, log) );
  1856. BX_TRACE("Failed to compile shader. %d: %s", compiled, log);
  1857. GL_CHECK(glDeleteShader(m_id) );
  1858. BGFX_FATAL(false, bgfx::Fatal::InvalidShader, "Failed to compile shader.");
  1859. }
  1860. else if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1861. && s_extension[Extension::ANGLE_translated_shader_source].m_supported)
  1862. {
  1863. GLsizei len;
  1864. GL_CHECK(glGetShaderiv(m_id, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len) );
  1865. char* source = (char*)alloca(len);
  1866. GL_CHECK(glGetTranslatedShaderSourceANGLE(m_id, len, &len, source) );
  1867. BX_TRACE("ANGLE source (len: %d):\n%s\n####", len, source);
  1868. }
  1869. }
  1870. }
  1871. void Shader::destroy()
  1872. {
  1873. if (0 != m_id)
  1874. {
  1875. GL_CHECK(glDeleteShader(m_id) );
  1876. m_id = 0;
  1877. }
  1878. }
  1879. void FrameBuffer::create(uint8_t _num, const TextureHandle* _handles)
  1880. {
  1881. GL_CHECK(glGenFramebuffers(1, &m_fbo[0]) );
  1882. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1883. bool needResolve = false;
  1884. uint32_t colorIdx = 0;
  1885. for (uint32_t ii = 0; ii < _num; ++ii)
  1886. {
  1887. TextureHandle handle = _handles[ii];
  1888. if (isValid(handle) )
  1889. {
  1890. const Texture& texture = s_renderCtx->m_textures[handle.idx];
  1891. if (0 == colorIdx)
  1892. {
  1893. m_width = texture.m_width;
  1894. m_height = texture.m_height;
  1895. }
  1896. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  1897. if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  1898. {
  1899. attachment = GL_DEPTH_ATTACHMENT;
  1900. }
  1901. else
  1902. {
  1903. ++colorIdx;
  1904. }
  1905. if (0 != texture.m_rbo)
  1906. {
  1907. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1908. , attachment
  1909. , GL_RENDERBUFFER
  1910. , texture.m_rbo
  1911. ) );
  1912. }
  1913. else
  1914. {
  1915. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1916. , attachment
  1917. , texture.m_target
  1918. , texture.m_id
  1919. , 0
  1920. ) );
  1921. }
  1922. needResolve |= (0 != texture.m_rbo) && (0 != texture.m_id);
  1923. }
  1924. }
  1925. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  1926. {
  1927. if (0 == colorIdx)
  1928. {
  1929. // When only depth is attached disable draw buffer to avoid
  1930. // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER.
  1931. GL_CHECK(glDrawBuffer(GL_NONE) );
  1932. }
  1933. // Disable read buffer to avoid GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER.
  1934. GL_CHECK(glReadBuffer(GL_NONE) );
  1935. }
  1936. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1937. , "glCheckFramebufferStatus failed 0x%08x"
  1938. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1939. );
  1940. if (needResolve)
  1941. {
  1942. GL_CHECK(glGenFramebuffers(1, &m_fbo[1]) );
  1943. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  1944. for (uint32_t ii = 0, colorIdx = 0; ii < _num; ++ii)
  1945. {
  1946. TextureHandle handle = _handles[ii];
  1947. if (isValid(handle) )
  1948. {
  1949. const Texture& texture = s_renderCtx->m_textures[handle.idx];
  1950. if (0 != texture.m_id)
  1951. {
  1952. GLenum attachment = GL_COLOR_ATTACHMENT0 + colorIdx;
  1953. if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  1954. {
  1955. attachment = GL_DEPTH_ATTACHMENT;
  1956. }
  1957. else
  1958. {
  1959. ++colorIdx;
  1960. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1961. , attachment
  1962. , texture.m_target
  1963. , texture.m_id
  1964. , 0
  1965. ) );
  1966. }
  1967. }
  1968. }
  1969. }
  1970. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1971. , "glCheckFramebufferStatus failed 0x%08x"
  1972. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1973. );
  1974. }
  1975. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
  1976. }
  1977. void FrameBuffer::destroy()
  1978. {
  1979. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  1980. memset(m_fbo, 0, sizeof(m_fbo) );
  1981. }
  1982. void FrameBuffer::resolve()
  1983. {
  1984. if (0 != m_fbo[1])
  1985. {
  1986. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  1987. GL_CHECK(glReadBuffer(GL_COLOR_ATTACHMENT0) );
  1988. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  1989. GL_CHECK(glBlitFramebuffer(0
  1990. , 0
  1991. , m_width
  1992. , m_height
  1993. , 0
  1994. , 0
  1995. , m_width
  1996. , m_height
  1997. , GL_COLOR_BUFFER_BIT
  1998. , GL_LINEAR
  1999. ) );
  2000. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  2001. GL_CHECK(glReadBuffer(GL_NONE) );
  2002. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
  2003. }
  2004. }
  2005. void ConstantBuffer::commit()
  2006. {
  2007. reset();
  2008. do
  2009. {
  2010. uint32_t opcode = read();
  2011. if (UniformType::End == opcode)
  2012. {
  2013. break;
  2014. }
  2015. UniformType::Enum type;
  2016. uint16_t ignore;
  2017. uint16_t num;
  2018. uint16_t copy;
  2019. decodeOpcode(opcode, type, ignore, num, copy);
  2020. const char* data;
  2021. if (copy)
  2022. {
  2023. data = read(g_uniformTypeSize[type]*num);
  2024. }
  2025. else
  2026. {
  2027. memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
  2028. }
  2029. uint32_t loc = read();
  2030. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  2031. case UniformType::_uniform: \
  2032. { \
  2033. _type* value = (_type*)data; \
  2034. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  2035. } \
  2036. break;
  2037. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  2038. case UniformType::_uniform: \
  2039. { \
  2040. _type* value = (_type*)data; \
  2041. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  2042. } \
  2043. break;
  2044. switch (type)
  2045. {
  2046. // case ConstantType::Uniform1iv:
  2047. // {
  2048. // int* value = (int*)data;
  2049. // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  2050. // GL_CHECK(glUniform1iv(loc, num, value) );
  2051. // }
  2052. // break;
  2053. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  2054. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  2055. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  2056. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  2057. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  2058. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  2059. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  2060. CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
  2061. CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
  2062. case UniformType::End:
  2063. break;
  2064. default:
  2065. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
  2066. break;
  2067. }
  2068. #undef CASE_IMPLEMENT_UNIFORM
  2069. #undef CASE_IMPLEMENT_UNIFORM_T
  2070. } while (true);
  2071. }
  2072. void TextVideoMemBlitter::setup()
  2073. {
  2074. if (0 != s_renderCtx->m_vao)
  2075. {
  2076. GL_CHECK(glBindVertexArray(s_renderCtx->m_vao) );
  2077. }
  2078. uint32_t width = s_renderCtx->m_resolution.m_width;
  2079. uint32_t height = s_renderCtx->m_resolution.m_height;
  2080. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_backBufferFbo) );
  2081. GL_CHECK(glViewport(0, 0, width, height) );
  2082. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2083. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2084. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2085. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  2086. GL_CHECK(glDisable(GL_CULL_FACE) );
  2087. GL_CHECK(glDisable(GL_BLEND) );
  2088. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2089. Program& program = s_renderCtx->m_program[m_program.idx];
  2090. GL_CHECK(glUseProgram(program.m_id) );
  2091. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  2092. float proj[16];
  2093. mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  2094. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  2095. , 1
  2096. , GL_FALSE
  2097. , proj
  2098. ) );
  2099. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  2100. GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx->m_textures[m_texture.idx].m_id) );
  2101. }
  2102. void TextVideoMemBlitter::render(uint32_t _numIndices)
  2103. {
  2104. uint32_t numVertices = _numIndices*4/6;
  2105. s_renderCtx->m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
  2106. s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
  2107. VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
  2108. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2109. IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib->handle.idx];
  2110. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2111. Program& program = s_renderCtx->m_program[m_program.idx];
  2112. program.bindAttributes(m_decl, 0);
  2113. GL_CHECK(glDrawElements(GL_TRIANGLES
  2114. , _numIndices
  2115. , GL_UNSIGNED_SHORT
  2116. , (void*)0
  2117. ) );
  2118. }
  2119. void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
  2120. {
  2121. if (BX_ENABLED(BGFX_CONFIG_CLEAR_QUAD)
  2122. && s_renderCtx->m_useClearQuad)
  2123. {
  2124. const GLuint defaultVao = s_renderCtx->m_vao;
  2125. if (0 != defaultVao)
  2126. {
  2127. GL_CHECK(glBindVertexArray(defaultVao) );
  2128. }
  2129. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2130. GL_CHECK(glDisable(GL_CULL_FACE) );
  2131. GL_CHECK(glDisable(GL_BLEND) );
  2132. GLboolean colorMask = !!(BGFX_CLEAR_COLOR_BIT & _clear.m_flags);
  2133. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  2134. if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
  2135. {
  2136. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2137. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  2138. GL_CHECK(glDepthMask(GL_TRUE) );
  2139. }
  2140. else
  2141. {
  2142. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2143. }
  2144. if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
  2145. {
  2146. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2147. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  2148. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  2149. }
  2150. else
  2151. {
  2152. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2153. }
  2154. VertexBuffer& vb = s_renderCtx->m_vertexBuffers[m_vb->handle.idx];
  2155. VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[m_vb->decl.idx];
  2156. {
  2157. struct Vertex
  2158. {
  2159. float m_x;
  2160. float m_y;
  2161. float m_z;
  2162. uint32_t m_abgr;
  2163. } * vertex = (Vertex*)m_vb->data;
  2164. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  2165. const uint32_t abgr = bx::endianSwap(_clear.m_rgba);
  2166. const float depth = _clear.m_depth;
  2167. vertex->m_x = -1.0f;
  2168. vertex->m_y = -1.0f;
  2169. vertex->m_z = depth;
  2170. vertex->m_abgr = abgr;
  2171. vertex++;
  2172. vertex->m_x = 1.0f;
  2173. vertex->m_y = -1.0f;
  2174. vertex->m_z = depth;
  2175. vertex->m_abgr = abgr;
  2176. vertex++;
  2177. vertex->m_x = 1.0f;
  2178. vertex->m_y = 1.0f;
  2179. vertex->m_z = depth;
  2180. vertex->m_abgr = abgr;
  2181. vertex++;
  2182. vertex->m_x = -1.0f;
  2183. vertex->m_y = 1.0f;
  2184. vertex->m_z = depth;
  2185. vertex->m_abgr = abgr;
  2186. }
  2187. s_renderCtx->m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
  2188. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2189. IndexBuffer& ib = s_renderCtx->m_indexBuffers[m_ib.idx];
  2190. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2191. Program& program = s_renderCtx->m_program[m_program.idx];
  2192. GL_CHECK(glUseProgram(program.m_id) );
  2193. program.bindAttributes(vertexDecl, 0);
  2194. GL_CHECK(glDrawElements(GL_TRIANGLES
  2195. , 6
  2196. , GL_UNSIGNED_SHORT
  2197. , (void*)0
  2198. ) );
  2199. }
  2200. else
  2201. {
  2202. GLuint flags = 0;
  2203. if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
  2204. {
  2205. flags |= GL_COLOR_BUFFER_BIT;
  2206. uint32_t rgba = _clear.m_rgba;
  2207. float rr = (rgba>>24)/255.0f;
  2208. float gg = ( (rgba>>16)&0xff)/255.0f;
  2209. float bb = ( (rgba>>8)&0xff)/255.0f;
  2210. float aa = (rgba&0xff)/255.0f;
  2211. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  2212. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  2213. }
  2214. if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
  2215. {
  2216. flags |= GL_DEPTH_BUFFER_BIT;
  2217. GL_CHECK(glClearDepth(_clear.m_depth) );
  2218. GL_CHECK(glDepthMask(GL_TRUE) );
  2219. }
  2220. if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
  2221. {
  2222. flags |= GL_STENCIL_BUFFER_BIT;
  2223. GL_CHECK(glClearStencil(_clear.m_stencil) );
  2224. }
  2225. if (0 != flags)
  2226. {
  2227. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2228. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  2229. GL_CHECK(glClear(flags) );
  2230. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2231. }
  2232. }
  2233. }
  2234. void Context::rendererFlip()
  2235. {
  2236. if (NULL != s_renderCtx)
  2237. {
  2238. s_renderCtx->flip();
  2239. }
  2240. }
  2241. GLint glGet(GLenum _pname)
  2242. {
  2243. GLint result = 0;
  2244. glGetIntegerv(_pname, &result);
  2245. GLenum err = glGetError();
  2246. BX_WARN(0 == err, "glGetIntegerv(0x%04x, ...) failed with GL error: 0x%04x.", _pname, err);
  2247. return 0 == err ? result : 0;
  2248. }
  2249. void Context::rendererInit()
  2250. {
  2251. s_renderCtx = BX_NEW(g_allocator, RendererContext);
  2252. s_renderCtx->init();
  2253. GLint numCmpFormats = 0;
  2254. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  2255. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  2256. GLint* cmpFormat = NULL;
  2257. if (0 < numCmpFormats)
  2258. {
  2259. numCmpFormats = numCmpFormats > 256 ? 256 : numCmpFormats;
  2260. cmpFormat = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  2261. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, cmpFormat) );
  2262. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  2263. {
  2264. GLint internalFmt = cmpFormat[ii];
  2265. uint32_t fmt = uint32_t(TextureFormat::Unknown);
  2266. for (uint32_t jj = 0; jj < fmt; ++jj)
  2267. {
  2268. if (s_textureFormat[jj].m_internalFmt == (GLenum)internalFmt)
  2269. {
  2270. s_textureFormat[jj].m_supported = true;
  2271. fmt = jj;
  2272. }
  2273. }
  2274. BX_TRACE(" %3d: %8x %s", ii, internalFmt, getName( (TextureFormat::Enum)fmt) );
  2275. }
  2276. }
  2277. #if BGFX_CONFIG_DEBUG
  2278. # define GL_GET(_pname, _min) BX_TRACE(" " #_pname " %d (min: %d)", glGet(_pname), _min)
  2279. BX_TRACE("Defaults:");
  2280. #if BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES2 || BGFX_CONFIG_RENDERER_OPENGLES3
  2281. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  2282. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  2283. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  2284. #else
  2285. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  2286. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  2287. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  2288. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 41 || BGFX_CONFIG_RENDERER_OPENGLES2 || BGFX_CONFIG_RENDERER_OPENGLES3
  2289. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  2290. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  2291. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  2292. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  2293. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  2294. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  2295. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  2296. BX_TRACE(" Vendor: %s", s_renderCtx->m_vendor);
  2297. BX_TRACE(" Renderer: %s", s_renderCtx->m_renderer);
  2298. BX_TRACE(" Version: %s", s_renderCtx->m_version);
  2299. BX_TRACE("GLSL version: %s", s_renderCtx->m_glslVersion);
  2300. #endif // BGFX_CONFIG_DEBUG
  2301. // Initial binary shader hash depends on driver version.
  2302. s_renderCtx->m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  2303. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  2304. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  2305. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  2306. ;
  2307. #if BGFX_CONFIG_RENDERER_USE_EXTENSIONS
  2308. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  2309. glGetError(); // ignore error if glGetString returns NULL.
  2310. if (NULL != extensions)
  2311. {
  2312. char name[1024];
  2313. const char* pos = extensions;
  2314. const char* end = extensions + strlen(extensions);
  2315. uint32_t index = 0;
  2316. while (pos < end)
  2317. {
  2318. uint32_t len;
  2319. const char* space = strchr(pos, ' ');
  2320. if (NULL != space)
  2321. {
  2322. len = bx::uint32_min(sizeof(name), (uint32_t)(space - pos) );
  2323. }
  2324. else
  2325. {
  2326. len = bx::uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  2327. }
  2328. strncpy(name, pos, len);
  2329. name[len] = '\0';
  2330. bool supported = false;
  2331. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2332. {
  2333. Extension& extension = s_extension[ii];
  2334. if (!extension.m_supported
  2335. && extension.m_initialize)
  2336. {
  2337. if (0 == strcmp(name, extension.m_name) )
  2338. {
  2339. extension.m_supported = true;
  2340. supported = true;
  2341. break;
  2342. }
  2343. }
  2344. }
  2345. BX_TRACE("GL_EXTENSION %3d%s: %s", index, supported ? " (supported)" : "", name);
  2346. BX_UNUSED(supported);
  2347. pos += len+1;
  2348. ++index;
  2349. }
  2350. BX_TRACE("Supported extensions:");
  2351. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2352. {
  2353. if (s_extension[ii].m_supported)
  2354. {
  2355. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  2356. }
  2357. }
  2358. }
  2359. #endif // BGFX_CONFIG_RENDERER_OPENGL_USE_EXTENSIONS
  2360. bool bc123Supported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
  2361. s_textureFormat[TextureFormat::BC1].m_supported |= bc123Supported
  2362. || s_extension[Extension::ANGLE_texture_compression_dxt1].m_supported
  2363. || s_extension[Extension::EXT_texture_compression_dxt1].m_supported
  2364. ;
  2365. if (!s_textureFormat[TextureFormat::BC1].m_supported
  2366. && (s_textureFormat[TextureFormat::BC2].m_supported || s_textureFormat[TextureFormat::BC3].m_supported) )
  2367. {
  2368. // If RGBA_S3TC_DXT1 is not supported, maybe RGB_S3TC_DXT1 is?
  2369. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  2370. {
  2371. if (GL_COMPRESSED_RGB_S3TC_DXT1_EXT == cmpFormat[ii])
  2372. {
  2373. s_textureFormat[TextureFormat::BC1].m_internalFmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
  2374. s_textureFormat[TextureFormat::BC1].m_fmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
  2375. s_textureFormat[TextureFormat::BC1].m_supported = true;
  2376. break;
  2377. }
  2378. }
  2379. }
  2380. s_textureFormat[TextureFormat::BC2].m_supported |= bc123Supported
  2381. || s_extension[Extension::ANGLE_texture_compression_dxt3].m_supported
  2382. || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported
  2383. ;
  2384. s_textureFormat[TextureFormat::BC3].m_supported |= bc123Supported
  2385. || s_extension[Extension::ANGLE_texture_compression_dxt5].m_supported
  2386. || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported
  2387. ;
  2388. bool bc45Supported = s_extension[Extension::EXT_texture_compression_latc].m_supported
  2389. || s_extension[Extension::ARB_texture_compression_rgtc].m_supported
  2390. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported
  2391. ;
  2392. s_textureFormat[TextureFormat::BC4].m_supported |= bc45Supported;
  2393. s_textureFormat[TextureFormat::BC5].m_supported |= bc45Supported;
  2394. bool etc1Supported = s_extension[Extension::OES_compressed_ETC1_RGB8_texture].m_supported;
  2395. s_textureFormat[TextureFormat::ETC1].m_supported |= etc1Supported;
  2396. bool etc2Supported = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2397. || s_extension[Extension::ARB_ES3_compatibility].m_supported
  2398. ;
  2399. s_textureFormat[TextureFormat::ETC2 ].m_supported |= etc2Supported;
  2400. s_textureFormat[TextureFormat::ETC2A ].m_supported |= etc2Supported;
  2401. s_textureFormat[TextureFormat::ETC2A1].m_supported |= etc2Supported;
  2402. if (!s_textureFormat[TextureFormat::ETC1].m_supported
  2403. && s_textureFormat[TextureFormat::ETC2].m_supported)
  2404. {
  2405. // When ETC2 is supported override ETC1 texture format settings.
  2406. s_textureFormat[TextureFormat::ETC1].m_internalFmt = GL_COMPRESSED_RGB8_ETC2;
  2407. s_textureFormat[TextureFormat::ETC1].m_fmt = GL_COMPRESSED_RGB8_ETC2;
  2408. s_textureFormat[TextureFormat::ETC1].m_supported = true;
  2409. }
  2410. bool ptc1Supported = s_extension[Extension::IMG_texture_compression_pvrtc ].m_supported;
  2411. s_textureFormat[TextureFormat::PTC12 ].m_supported |= ptc1Supported;
  2412. s_textureFormat[TextureFormat::PTC14 ].m_supported |= ptc1Supported;
  2413. s_textureFormat[TextureFormat::PTC12A].m_supported |= ptc1Supported;
  2414. s_textureFormat[TextureFormat::PTC14A].m_supported |= ptc1Supported;
  2415. bool ptc2Supported = s_extension[Extension::IMG_texture_compression_pvrtc2].m_supported;
  2416. s_textureFormat[TextureFormat::PTC22].m_supported |= ptc2Supported;
  2417. s_textureFormat[TextureFormat::PTC24].m_supported |= ptc2Supported;
  2418. uint64_t supportedCompressedFormats = 0
  2419. | (s_textureFormat[TextureFormat::BC1 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_BC1 : 0)
  2420. | (s_textureFormat[TextureFormat::BC2 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_BC2 : 0)
  2421. | (s_textureFormat[TextureFormat::BC3 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_BC3 : 0)
  2422. | (s_textureFormat[TextureFormat::BC4 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_BC4 : 0)
  2423. | (s_textureFormat[TextureFormat::BC5 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_BC5 : 0)
  2424. | (s_textureFormat[TextureFormat::ETC1 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_ETC1 : 0)
  2425. | (s_textureFormat[TextureFormat::ETC2 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_ETC2 : 0)
  2426. | (s_textureFormat[TextureFormat::ETC2A ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_ETC2A : 0)
  2427. | (s_textureFormat[TextureFormat::ETC2A1].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_ETC2A1 : 0)
  2428. | (s_textureFormat[TextureFormat::PTC12 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC12 : 0)
  2429. | (s_textureFormat[TextureFormat::PTC14 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC14 : 0)
  2430. | (s_textureFormat[TextureFormat::PTC14A].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC14A : 0)
  2431. | (s_textureFormat[TextureFormat::PTC12A].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC12A : 0)
  2432. | (s_textureFormat[TextureFormat::PTC22 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC22 : 0)
  2433. | (s_textureFormat[TextureFormat::PTC24 ].m_supported ? BGFX_CAPS_TEXTURE_FORMAT_PTC24 : 0)
  2434. ;
  2435. g_caps.supported |= supportedCompressedFormats;
  2436. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)|s_extension[Extension::OES_texture_3D].m_supported
  2437. ? BGFX_CAPS_TEXTURE_3D
  2438. : 0
  2439. ;
  2440. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)|s_extension[Extension::EXT_shadow_samplers].m_supported
  2441. ? BGFX_CAPS_TEXTURE_COMPARE_ALL
  2442. : 0
  2443. ;
  2444. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)|s_extension[Extension::OES_vertex_half_float].m_supported
  2445. ? BGFX_CAPS_VERTEX_ATTRIB_HALF
  2446. : 0
  2447. ;
  2448. g_caps.supported |= !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)|s_extension[Extension::EXT_frag_depth].m_supported
  2449. ? BGFX_CAPS_FRAGMENT_DEPTH
  2450. : 0
  2451. ;
  2452. g_caps.maxTextureSize = glGet(GL_MAX_TEXTURE_SIZE);
  2453. if (BX_ENABLED(!BGFX_CONFIG_RENDERER_OPENGLES2) )
  2454. {
  2455. g_caps.maxFBAttachments = bx::uint32_min(glGet(GL_MAX_COLOR_ATTACHMENTS), BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS);
  2456. }
  2457. s_renderCtx->m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2458. || s_extension[Extension::ARB_vertex_array_object].m_supported
  2459. || s_extension[Extension::OES_vertex_array_object].m_supported
  2460. ;
  2461. if (BX_ENABLED(BX_PLATFORM_NACL) )
  2462. {
  2463. s_renderCtx->m_vaoSupport &= NULL != glGenVertexArrays
  2464. && NULL != glDeleteVertexArrays
  2465. && NULL != glBindVertexArray
  2466. ;
  2467. }
  2468. if (s_renderCtx->m_vaoSupport)
  2469. {
  2470. GL_CHECK(glGenVertexArrays(1, &s_renderCtx->m_vao) );
  2471. }
  2472. s_renderCtx->m_samplerObjectSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2473. || s_extension[Extension::ARB_sampler_objects].m_supported
  2474. ;
  2475. s_renderCtx->m_shadowSamplersSupport = !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)
  2476. || s_extension[Extension::EXT_shadow_samplers].m_supported
  2477. ;
  2478. s_renderCtx->m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2479. || s_extension[Extension::ARB_get_program_binary].m_supported
  2480. || s_extension[Extension::OES_get_program_binary].m_supported
  2481. || s_extension[Extension::IMG_shader_binary].m_supported
  2482. ;
  2483. s_renderCtx->m_textureSwizzleSupport = false
  2484. || s_extension[Extension::ARB_texture_swizzle].m_supported
  2485. || s_extension[Extension::EXT_texture_swizzle].m_supported
  2486. ;
  2487. s_renderCtx->m_depthTextureSupport = !!(BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3)
  2488. || s_extension[Extension::ANGLE_depth_texture].m_supported
  2489. || s_extension[Extension::CHROMIUM_depth_texture].m_supported
  2490. || s_extension[Extension::GOOGLE_depth_texture].m_supported
  2491. || s_extension[Extension::OES_depth_texture].m_supported
  2492. ;
  2493. g_caps.supported |= s_renderCtx->m_depthTextureSupport
  2494. ? (BGFX_CAPS_TEXTURE_DEPTH_MASK|BGFX_CAPS_TEXTURE_COMPARE_LEQUAL)
  2495. : 0
  2496. ;
  2497. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  2498. {
  2499. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx->m_maxAnisotropy) );
  2500. }
  2501. if (s_extension[Extension::ARB_texture_multisample].m_supported
  2502. || s_extension[Extension::ANGLE_framebuffer_multisample].m_supported)
  2503. {
  2504. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx->m_maxMsaa) );
  2505. }
  2506. if (s_extension[Extension::IMG_read_format].m_supported
  2507. && s_extension[Extension::OES_read_format].m_supported)
  2508. {
  2509. s_renderCtx->m_readPixelsFmt = GL_BGRA_EXT;
  2510. }
  2511. else
  2512. {
  2513. s_renderCtx->m_readPixelsFmt = GL_RGBA;
  2514. }
  2515. if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
  2516. || s_extension[Extension::EXT_bgra].m_supported
  2517. || s_extension[Extension::IMG_texture_format_BGRA8888].m_supported
  2518. || s_extension[Extension::APPLE_texture_format_BGRA8888].m_supported)
  2519. {
  2520. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
  2521. {
  2522. s_renderCtx->m_readPixelsFmt = GL_BGRA_EXT;
  2523. }
  2524. s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
  2525. // Mixing GLES and GL extensions here. OpenGL EXT_bgra wants
  2526. // format to be BGRA but internal format to stay RGBA, but
  2527. // EXT_texture_format_BGRA8888 wants both format and internal
  2528. // format to be BGRA.
  2529. //
  2530. // Reference:
  2531. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  2532. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  2533. if (!s_extension[Extension::EXT_bgra].m_supported)
  2534. {
  2535. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA_EXT;
  2536. }
  2537. }
  2538. if (s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  2539. {
  2540. s_textureFormat[TextureFormat::BC4].m_fmt = GL_COMPRESSED_RED_RGTC1_EXT;
  2541. s_textureFormat[TextureFormat::BC4].m_internalFmt = GL_COMPRESSED_RED_RGTC1_EXT;
  2542. s_textureFormat[TextureFormat::BC5].m_fmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
  2543. s_textureFormat[TextureFormat::BC5].m_internalFmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
  2544. }
  2545. #if BGFX_CONFIG_RENDERER_OPENGLES3
  2546. g_caps.supported |= BGFX_CAPS_INSTANCING;
  2547. #else
  2548. s_vertexAttribDivisor = stubVertexAttribDivisor;
  2549. s_drawArraysInstanced = stubDrawArraysInstanced;
  2550. s_drawElementsInstanced = stubDrawElementsInstanced;
  2551. # if !BX_PLATFORM_IOS
  2552. if (s_extension[Extension::ARB_instanced_arrays].m_supported
  2553. || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
  2554. {
  2555. if (NULL != glVertexAttribDivisor
  2556. && NULL != glDrawArraysInstanced
  2557. && NULL != glDrawElementsInstanced)
  2558. {
  2559. s_vertexAttribDivisor = glVertexAttribDivisor;
  2560. s_drawArraysInstanced = glDrawArraysInstanced;
  2561. s_drawElementsInstanced = glDrawElementsInstanced;
  2562. g_caps.supported |= BGFX_CAPS_INSTANCING;
  2563. }
  2564. }
  2565. # endif // !BX_PLATFORM_IOS
  2566. #endif // !BGFX_CONFIG_RENDERER_OPENGLES3
  2567. #if BGFX_CONFIG_RENDERER_OPENGL
  2568. # if BGFX_CONFIG_RENDERER_OPENGL >= 31
  2569. s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
  2570. s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
  2571. # endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  2572. if (s_extension[Extension::ARB_debug_output].m_supported)
  2573. {
  2574. GL_CHECK(glDebugMessageCallback(debugProcCb, NULL) );
  2575. GL_CHECK(glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
  2576. }
  2577. if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
  2578. {
  2579. GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
  2580. }
  2581. if (s_extension[Extension::ARB_depth_clamp].m_supported)
  2582. {
  2583. GL_CHECK(glEnable(GL_DEPTH_CLAMP) );
  2584. }
  2585. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2586. }
  2587. void Context::rendererShutdown()
  2588. {
  2589. if (s_renderCtx->m_vaoSupport)
  2590. {
  2591. GL_CHECK(glBindVertexArray(0) );
  2592. GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx->m_vao) );
  2593. s_renderCtx->m_vao = 0;
  2594. }
  2595. s_renderCtx->shutdown();
  2596. BX_DELETE(g_allocator, s_renderCtx);
  2597. s_renderCtx = NULL;
  2598. }
  2599. void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
  2600. {
  2601. s_renderCtx->m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
  2602. }
  2603. void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
  2604. {
  2605. s_renderCtx->m_indexBuffers[_handle.idx].destroy();
  2606. }
  2607. void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
  2608. {
  2609. VertexDecl& decl = s_renderCtx->m_vertexDecls[_handle.idx];
  2610. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  2611. dump(decl);
  2612. }
  2613. void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
  2614. {
  2615. }
  2616. void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
  2617. {
  2618. s_renderCtx->m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  2619. }
  2620. void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
  2621. {
  2622. s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
  2623. }
  2624. void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
  2625. {
  2626. s_renderCtx->m_indexBuffers[_handle.idx].create(_size, NULL);
  2627. }
  2628. void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  2629. {
  2630. s_renderCtx->m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2631. }
  2632. void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
  2633. {
  2634. s_renderCtx->m_indexBuffers[_handle.idx].destroy();
  2635. }
  2636. void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
  2637. {
  2638. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  2639. s_renderCtx->m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  2640. }
  2641. void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  2642. {
  2643. s_renderCtx->m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  2644. }
  2645. void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
  2646. {
  2647. s_renderCtx->m_vertexBuffers[_handle.idx].destroy();
  2648. }
  2649. void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
  2650. {
  2651. s_renderCtx->m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
  2652. }
  2653. void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
  2654. {
  2655. s_renderCtx->m_vertexShaders[_handle.idx].destroy();
  2656. }
  2657. void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
  2658. {
  2659. s_renderCtx->m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
  2660. }
  2661. void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
  2662. {
  2663. s_renderCtx->m_fragmentShaders[_handle.idx].destroy();
  2664. }
  2665. void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  2666. {
  2667. Shader dummyFragmentShader;
  2668. s_renderCtx->m_program[_handle.idx].create(s_renderCtx->m_vertexShaders[_vsh.idx], isValid(_fsh) ? s_renderCtx->m_fragmentShaders[_fsh.idx] : dummyFragmentShader);
  2669. }
  2670. void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
  2671. {
  2672. s_renderCtx->m_program[_handle.idx].destroy();
  2673. }
  2674. void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip)
  2675. {
  2676. s_renderCtx->m_textures[_handle.idx].create(_mem, _flags, _skip);
  2677. }
  2678. void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
  2679. {
  2680. }
  2681. void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  2682. {
  2683. s_renderCtx->m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  2684. }
  2685. void Context::rendererUpdateTextureEnd()
  2686. {
  2687. }
  2688. void Context::rendererDestroyTexture(TextureHandle _handle)
  2689. {
  2690. s_renderCtx->m_textures[_handle.idx].destroy();
  2691. }
  2692. void Context::rendererCreateFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles)
  2693. {
  2694. s_renderCtx->m_frameBuffers[_handle.idx].create(_num, _textureHandles);
  2695. }
  2696. void Context::rendererDestroyFrameBuffer(FrameBufferHandle _handle)
  2697. {
  2698. s_renderCtx->m_frameBuffers[_handle.idx].destroy();
  2699. }
  2700. void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
  2701. {
  2702. uint32_t size = g_uniformTypeSize[_type]*_num;
  2703. void* data = BX_ALLOC(g_allocator, size);
  2704. memset(data, 0, size);
  2705. s_renderCtx->m_uniforms[_handle.idx] = data;
  2706. s_renderCtx->m_uniformReg.add(_name, s_renderCtx->m_uniforms[_handle.idx]);
  2707. }
  2708. void Context::rendererDestroyUniform(UniformHandle _handle)
  2709. {
  2710. BX_FREE(g_allocator, s_renderCtx->m_uniforms[_handle.idx]);
  2711. }
  2712. void Context::rendererSaveScreenShot(const char* _filePath)
  2713. {
  2714. s_renderCtx->saveScreenShot(_filePath);
  2715. }
  2716. void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
  2717. {
  2718. bx::strlcpy(&s_viewName[_id][0], _name, sizeof(s_viewName[0][0]) );
  2719. }
  2720. void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
  2721. {
  2722. memcpy(s_renderCtx->m_uniforms[_loc], _data, _size);
  2723. }
  2724. void Context::rendererSetMarker(const char* _marker, uint32_t /*_size*/)
  2725. {
  2726. GREMEDY_SETMARKER(_marker);
  2727. }
  2728. void Context::rendererSubmit()
  2729. {
  2730. const GLuint defaultVao = s_renderCtx->m_vao;
  2731. if (0 != defaultVao)
  2732. {
  2733. GL_CHECK(glBindVertexArray(defaultVao) );
  2734. }
  2735. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_backBufferFbo) );
  2736. s_renderCtx->updateResolution(m_render->m_resolution);
  2737. int64_t elapsed = -bx::getHPCounter();
  2738. int64_t captureElapsed = 0;
  2739. if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL)
  2740. && (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) ) )
  2741. {
  2742. s_renderCtx->m_queries.begin(0, GL_TIME_ELAPSED);
  2743. }
  2744. if (0 < m_render->m_iboffset)
  2745. {
  2746. TransientIndexBuffer* ib = m_render->m_transientIb;
  2747. s_renderCtx->m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
  2748. }
  2749. if (0 < m_render->m_vboffset)
  2750. {
  2751. TransientVertexBuffer* vb = m_render->m_transientVb;
  2752. s_renderCtx->m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
  2753. }
  2754. m_render->sort();
  2755. RenderState currentState;
  2756. currentState.reset();
  2757. currentState.m_flags = BGFX_STATE_NONE;
  2758. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  2759. Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
  2760. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  2761. {
  2762. float4x4_mul(&viewProj[ii].un.f4x4, &m_render->m_view[ii].un.f4x4, &m_render->m_proj[ii].un.f4x4);
  2763. }
  2764. uint16_t programIdx = invalidHandle;
  2765. SortKey key;
  2766. uint8_t view = 0xff;
  2767. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  2768. int32_t height = m_render->m_resolution.m_height;
  2769. float alphaRef = 0.0f;
  2770. uint32_t blendFactor = 0;
  2771. GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
  2772. uint32_t primNumVerts = 3;
  2773. uint32_t baseVertex = 0;
  2774. GLuint currentVao = 0;
  2775. bool viewHasScissor = false;
  2776. Rect viewScissorRect;
  2777. viewScissorRect.clear();
  2778. uint32_t statsNumPrimsSubmitted = 0;
  2779. uint32_t statsNumIndices = 0;
  2780. uint32_t statsNumInstances = 0;
  2781. uint32_t statsNumPrimsRendered = 0;
  2782. if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
  2783. {
  2784. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx->m_msaaBackBufferFbo) );
  2785. for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
  2786. {
  2787. key.decode(m_render->m_sortKeys[item]);
  2788. const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
  2789. const uint64_t newFlags = state.m_flags;
  2790. uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
  2791. currentState.m_flags = newFlags;
  2792. const uint64_t newStencil = state.m_stencil;
  2793. uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
  2794. currentState.m_stencil = newStencil;
  2795. if (key.m_view != view)
  2796. {
  2797. currentState.clear();
  2798. currentState.m_scissor = !state.m_scissor;
  2799. changedFlags = BGFX_STATE_MASK;
  2800. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  2801. currentState.m_flags = newFlags;
  2802. currentState.m_stencil = newStencil;
  2803. GREMEDY_SETMARKER(s_viewName[key.m_view]);
  2804. view = key.m_view;
  2805. programIdx = invalidHandle;
  2806. if (m_render->m_fb[view].idx != fbh.idx)
  2807. {
  2808. fbh = m_render->m_fb[view];
  2809. height = s_renderCtx->setFrameBuffer(fbh, m_render->m_resolution.m_height);
  2810. }
  2811. const Rect& rect = m_render->m_rect[view];
  2812. const Rect& scissorRect = m_render->m_scissor[view];
  2813. viewHasScissor = !scissorRect.isZero();
  2814. viewScissorRect = viewHasScissor ? scissorRect : rect;
  2815. GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
  2816. Clear& clear = m_render->m_clear[view];
  2817. if (BGFX_CLEAR_NONE != clear.m_flags)
  2818. {
  2819. m_clearQuad.clear(rect, clear, height);
  2820. }
  2821. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2822. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2823. GL_CHECK(glDepthFunc(GL_LESS) );
  2824. GL_CHECK(glEnable(GL_CULL_FACE) );
  2825. GL_CHECK(glDisable(GL_BLEND) );
  2826. }
  2827. uint16_t scissor = state.m_scissor;
  2828. if (currentState.m_scissor != scissor)
  2829. {
  2830. currentState.m_scissor = scissor;
  2831. if (UINT16_MAX == scissor)
  2832. {
  2833. if (viewHasScissor)
  2834. {
  2835. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2836. GL_CHECK(glScissor(viewScissorRect.m_x, height-viewScissorRect.m_height-viewScissorRect.m_y, viewScissorRect.m_width, viewScissorRect.m_height) );
  2837. }
  2838. else
  2839. {
  2840. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  2841. }
  2842. }
  2843. else
  2844. {
  2845. Rect scissorRect;
  2846. scissorRect.intersect(viewScissorRect, m_render->m_rectCache.m_cache[scissor]);
  2847. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  2848. GL_CHECK(glScissor(scissorRect.m_x, height-scissorRect.m_height-scissorRect.m_y, scissorRect.m_width, scissorRect.m_height) );
  2849. }
  2850. }
  2851. if (0 != changedStencil)
  2852. {
  2853. if (0 != newStencil)
  2854. {
  2855. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2856. uint32_t bstencil = unpackStencil(1, newStencil);
  2857. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  2858. // uint32_t bchanged = unpackStencil(1, changedStencil);
  2859. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  2860. // {
  2861. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2862. // GL_CHECK(glStencilMask(wmask) );
  2863. // }
  2864. for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  2865. {
  2866. uint32_t stencil = unpackStencil(ii, newStencil);
  2867. uint32_t changed = unpackStencil(ii, changedStencil);
  2868. GLenum face = s_stencilFace[frontAndBack+ii];
  2869. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  2870. {
  2871. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2872. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2873. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  2874. GL_CHECK(glStencilFuncSeparate(face, s_cmpFunc[func], ref, mask));
  2875. }
  2876. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  2877. {
  2878. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  2879. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  2880. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  2881. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  2882. }
  2883. }
  2884. }
  2885. else
  2886. {
  2887. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2888. }
  2889. }
  2890. if ( (0
  2891. | BGFX_STATE_CULL_MASK
  2892. | BGFX_STATE_DEPTH_WRITE
  2893. | BGFX_STATE_DEPTH_TEST_MASK
  2894. | BGFX_STATE_ALPHA_MASK
  2895. | BGFX_STATE_RGB_WRITE
  2896. | BGFX_STATE_BLEND_MASK
  2897. | BGFX_STATE_BLEND_EQUATION_MASK
  2898. | BGFX_STATE_ALPHA_REF_MASK
  2899. | BGFX_STATE_PT_MASK
  2900. | BGFX_STATE_POINT_SIZE_MASK
  2901. | BGFX_STATE_MSAA
  2902. ) & changedFlags)
  2903. {
  2904. if (BGFX_STATE_CULL_MASK & changedFlags)
  2905. {
  2906. if (BGFX_STATE_CULL_CW & newFlags)
  2907. {
  2908. GL_CHECK(glEnable(GL_CULL_FACE) );
  2909. GL_CHECK(glCullFace(GL_BACK) );
  2910. }
  2911. else if (BGFX_STATE_CULL_CCW & newFlags)
  2912. {
  2913. GL_CHECK(glEnable(GL_CULL_FACE) );
  2914. GL_CHECK(glCullFace(GL_FRONT) );
  2915. }
  2916. else
  2917. {
  2918. GL_CHECK(glDisable(GL_CULL_FACE) );
  2919. }
  2920. }
  2921. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  2922. {
  2923. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  2924. }
  2925. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  2926. {
  2927. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2928. if (0 != func)
  2929. {
  2930. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2931. GL_CHECK(glDepthFunc(s_cmpFunc[func]) );
  2932. }
  2933. else
  2934. {
  2935. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2936. }
  2937. }
  2938. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  2939. {
  2940. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  2941. alphaRef = ref/255.0f;
  2942. }
  2943. #if BGFX_CONFIG_RENDERER_OPENGL
  2944. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  2945. {
  2946. float pointSize = (float)(bx::uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  2947. GL_CHECK(glPointSize(pointSize) );
  2948. }
  2949. if (BGFX_STATE_MSAA & changedFlags)
  2950. {
  2951. if (BGFX_STATE_MSAA & newFlags)
  2952. {
  2953. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  2954. }
  2955. else
  2956. {
  2957. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  2958. }
  2959. }
  2960. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2961. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  2962. {
  2963. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  2964. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  2965. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  2966. }
  2967. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
  2968. {
  2969. if (BGFX_STATE_BLEND_MASK & newFlags)
  2970. {
  2971. uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
  2972. uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
  2973. uint32_t src = blend&0xf;
  2974. uint32_t dst = (blend>>4)&0xf;
  2975. GL_CHECK(glEnable(GL_BLEND) );
  2976. GL_CHECK(glBlendFunc(s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  2977. GL_CHECK(glBlendEquation(s_blendEquation[equation]) );
  2978. if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
  2979. && blendFactor != state.m_rgba)
  2980. {
  2981. blendFactor = state.m_rgba;
  2982. GLclampf rr = (blendFactor>>24)/255.0f;
  2983. GLclampf gg = ( (blendFactor>>16)&0xff)/255.0f;
  2984. GLclampf bb = ( (blendFactor>>8)&0xff)/255.0f;
  2985. GLclampf aa = (blendFactor&0xff)/255.0f;
  2986. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  2987. }
  2988. }
  2989. else
  2990. {
  2991. GL_CHECK(glDisable(GL_BLEND) );
  2992. }
  2993. }
  2994. uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
  2995. primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
  2996. primNumVerts = 3-primIndex;
  2997. }
  2998. bool programChanged = false;
  2999. bool constantsChanged = state.m_constBegin < state.m_constEnd;
  3000. bool bindAttribs = false;
  3001. rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
  3002. if (key.m_program != programIdx)
  3003. {
  3004. programIdx = key.m_program;
  3005. GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx->m_program[programIdx].m_id;
  3006. GL_CHECK(glUseProgram(id) );
  3007. programChanged =
  3008. constantsChanged =
  3009. bindAttribs = true;
  3010. }
  3011. if (invalidHandle != programIdx)
  3012. {
  3013. Program& program = s_renderCtx->m_program[programIdx];
  3014. if (constantsChanged)
  3015. {
  3016. program.commit();
  3017. }
  3018. for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
  3019. {
  3020. PredefinedUniform& predefined = program.m_predefined[ii];
  3021. switch (predefined.m_type)
  3022. {
  3023. case PredefinedUniform::ViewRect:
  3024. {
  3025. float rect[4];
  3026. rect[0] = m_render->m_rect[view].m_x;
  3027. rect[1] = m_render->m_rect[view].m_y;
  3028. rect[2] = m_render->m_rect[view].m_width;
  3029. rect[3] = m_render->m_rect[view].m_height;
  3030. GL_CHECK(glUniform4fv(predefined.m_loc
  3031. , 1
  3032. , &rect[0]
  3033. ) );
  3034. }
  3035. break;
  3036. case PredefinedUniform::ViewTexel:
  3037. {
  3038. float rect[4];
  3039. rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
  3040. rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
  3041. GL_CHECK(glUniform4fv(predefined.m_loc
  3042. , 1
  3043. , &rect[0]
  3044. ) );
  3045. }
  3046. break;
  3047. case PredefinedUniform::View:
  3048. {
  3049. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3050. , 1
  3051. , GL_FALSE
  3052. , m_render->m_view[view].un.val
  3053. ) );
  3054. }
  3055. break;
  3056. case PredefinedUniform::ViewProj:
  3057. {
  3058. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3059. , 1
  3060. , GL_FALSE
  3061. , viewProj[view].un.val
  3062. ) );
  3063. }
  3064. break;
  3065. case PredefinedUniform::Model:
  3066. {
  3067. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  3068. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3069. , bx::uint32_min(predefined.m_count, state.m_num)
  3070. , GL_FALSE
  3071. , model.un.val
  3072. ) );
  3073. }
  3074. break;
  3075. case PredefinedUniform::ModelView:
  3076. {
  3077. Matrix4 modelView;
  3078. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  3079. bx::float4x4_mul(&modelView.un.f4x4, &model.un.f4x4, &m_render->m_view[view].un.f4x4);
  3080. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3081. , 1
  3082. , GL_FALSE
  3083. , modelView.un.val
  3084. ) );
  3085. }
  3086. break;
  3087. case PredefinedUniform::ModelViewProj:
  3088. {
  3089. Matrix4 modelViewProj;
  3090. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  3091. bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &viewProj[view].un.f4x4);
  3092. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3093. , 1
  3094. , GL_FALSE
  3095. , modelViewProj.un.val
  3096. ) );
  3097. }
  3098. break;
  3099. case PredefinedUniform::ModelViewProjX:
  3100. {
  3101. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  3102. uint8_t other = m_render->m_other[view];
  3103. Matrix4 viewProjBias;
  3104. bx::float4x4_mul(&viewProjBias.un.f4x4, &viewProj[other].un.f4x4, &s_bias.un.f4x4);
  3105. Matrix4 modelViewProj;
  3106. bx::float4x4_mul(&modelViewProj.un.f4x4, &model.un.f4x4, &viewProjBias.un.f4x4);
  3107. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3108. , 1
  3109. , GL_FALSE
  3110. , modelViewProj.un.val
  3111. ) );
  3112. }
  3113. break;
  3114. case PredefinedUniform::ViewProjX:
  3115. {
  3116. uint8_t other = m_render->m_other[view];
  3117. Matrix4 viewProjBias;
  3118. bx::float4x4_mul(&viewProjBias.un.f4x4, &viewProj[other].un.f4x4, &s_bias.un.f4x4);
  3119. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  3120. , 1
  3121. , GL_FALSE
  3122. , viewProjBias.un.val
  3123. ) );
  3124. }
  3125. break;
  3126. case PredefinedUniform::AlphaRef:
  3127. {
  3128. GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
  3129. }
  3130. break;
  3131. case PredefinedUniform::Count:
  3132. break;
  3133. }
  3134. }
  3135. // if (BGFX_STATE_TEX_MASK & changedFlags)
  3136. {
  3137. uint64_t flag = BGFX_STATE_TEX0;
  3138. for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
  3139. {
  3140. const Sampler& sampler = state.m_sampler[stage];
  3141. Sampler& current = currentState.m_sampler[stage];
  3142. if (current.m_idx != sampler.m_idx
  3143. || current.m_flags != sampler.m_flags
  3144. || programChanged)
  3145. {
  3146. if (invalidHandle != sampler.m_idx)
  3147. {
  3148. Texture& texture = s_renderCtx->m_textures[sampler.m_idx];
  3149. texture.commit(stage, sampler.m_flags);
  3150. }
  3151. }
  3152. current = sampler;
  3153. flag <<= 1;
  3154. }
  3155. }
  3156. if (0 != defaultVao
  3157. && 0 == state.m_startVertex
  3158. && 0 == state.m_instanceDataOffset)
  3159. {
  3160. if (programChanged
  3161. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
  3162. || currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
  3163. || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
  3164. || currentState.m_instanceDataOffset != state.m_instanceDataOffset
  3165. || currentState.m_instanceDataStride != state.m_instanceDataStride)
  3166. {
  3167. bx::HashMurmur2A murmur;
  3168. murmur.begin();
  3169. murmur.add(state.m_vertexBuffer.idx);
  3170. murmur.add(state.m_indexBuffer.idx);
  3171. murmur.add(state.m_instanceDataBuffer.idx);
  3172. murmur.add(state.m_instanceDataOffset);
  3173. murmur.add(state.m_instanceDataStride);
  3174. murmur.add(programIdx);
  3175. uint32_t hash = murmur.end();
  3176. currentState.m_vertexBuffer = state.m_vertexBuffer;
  3177. currentState.m_indexBuffer = state.m_indexBuffer;
  3178. currentState.m_instanceDataOffset = state.m_instanceDataOffset;
  3179. currentState.m_instanceDataStride = state.m_instanceDataStride;
  3180. baseVertex = state.m_startVertex;
  3181. GLuint id = s_renderCtx->m_vaoStateCache.find(hash);
  3182. if (UINT32_MAX != id)
  3183. {
  3184. currentVao = id;
  3185. GL_CHECK(glBindVertexArray(id) );
  3186. }
  3187. else
  3188. {
  3189. id = s_renderCtx->m_vaoStateCache.add(hash);
  3190. currentVao = id;
  3191. GL_CHECK(glBindVertexArray(id) );
  3192. Program& program = s_renderCtx->m_program[programIdx];
  3193. program.add(hash);
  3194. if (isValid(state.m_vertexBuffer) )
  3195. {
  3196. VertexBuffer& vb = s_renderCtx->m_vertexBuffers[state.m_vertexBuffer.idx];
  3197. vb.add(hash);
  3198. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  3199. uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
  3200. program.bindAttributes(s_renderCtx->m_vertexDecls[decl], state.m_startVertex);
  3201. if (isValid(state.m_instanceDataBuffer) )
  3202. {
  3203. VertexBuffer& instanceVb = s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx];
  3204. instanceVb.add(hash);
  3205. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  3206. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  3207. }
  3208. }
  3209. else
  3210. {
  3211. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  3212. }
  3213. if (isValid(state.m_indexBuffer) )
  3214. {
  3215. IndexBuffer& ib = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx];
  3216. ib.add(hash);
  3217. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  3218. }
  3219. else
  3220. {
  3221. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  3222. }
  3223. }
  3224. }
  3225. }
  3226. else
  3227. {
  3228. if (0 != defaultVao
  3229. && 0 != currentVao)
  3230. {
  3231. GL_CHECK(glBindVertexArray(defaultVao) );
  3232. currentState.m_vertexBuffer.idx = invalidHandle;
  3233. currentState.m_indexBuffer.idx = invalidHandle;
  3234. bindAttribs = true;
  3235. currentVao = 0;
  3236. }
  3237. if (programChanged
  3238. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
  3239. || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
  3240. || currentState.m_instanceDataOffset != state.m_instanceDataOffset
  3241. || currentState.m_instanceDataStride != state.m_instanceDataStride)
  3242. {
  3243. currentState.m_vertexBuffer = state.m_vertexBuffer;
  3244. currentState.m_instanceDataBuffer.idx = state.m_instanceDataBuffer.idx;
  3245. currentState.m_instanceDataOffset = state.m_instanceDataOffset;
  3246. currentState.m_instanceDataStride = state.m_instanceDataStride;
  3247. uint16_t handle = state.m_vertexBuffer.idx;
  3248. if (invalidHandle != handle)
  3249. {
  3250. VertexBuffer& vb = s_renderCtx->m_vertexBuffers[handle];
  3251. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  3252. bindAttribs = true;
  3253. }
  3254. else
  3255. {
  3256. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  3257. }
  3258. }
  3259. if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
  3260. {
  3261. currentState.m_indexBuffer = state.m_indexBuffer;
  3262. uint16_t handle = state.m_indexBuffer.idx;
  3263. if (invalidHandle != handle)
  3264. {
  3265. IndexBuffer& ib = s_renderCtx->m_indexBuffers[handle];
  3266. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  3267. }
  3268. else
  3269. {
  3270. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  3271. }
  3272. }
  3273. if (isValid(currentState.m_vertexBuffer) )
  3274. {
  3275. if (baseVertex != state.m_startVertex
  3276. || bindAttribs)
  3277. {
  3278. baseVertex = state.m_startVertex;
  3279. const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[state.m_vertexBuffer.idx];
  3280. uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
  3281. const Program& program = s_renderCtx->m_program[programIdx];
  3282. program.bindAttributes(s_renderCtx->m_vertexDecls[decl], state.m_startVertex);
  3283. if (isValid(state.m_instanceDataBuffer) )
  3284. {
  3285. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx->m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
  3286. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  3287. }
  3288. }
  3289. }
  3290. }
  3291. if (isValid(currentState.m_vertexBuffer) )
  3292. {
  3293. uint32_t numVertices = state.m_numVertices;
  3294. if (UINT32_MAX == numVertices)
  3295. {
  3296. const VertexBuffer& vb = s_renderCtx->m_vertexBuffers[currentState.m_vertexBuffer.idx];
  3297. uint16_t decl = !isValid(vb.m_decl) ? state.m_vertexDecl.idx : vb.m_decl.idx;
  3298. const VertexDecl& vertexDecl = s_renderCtx->m_vertexDecls[decl];
  3299. numVertices = vb.m_size/vertexDecl.m_stride;
  3300. }
  3301. uint32_t numIndices = 0;
  3302. uint32_t numPrimsSubmitted = 0;
  3303. uint32_t numInstances = 0;
  3304. uint32_t numPrimsRendered = 0;
  3305. if (isValid(state.m_indexBuffer) )
  3306. {
  3307. if (UINT32_MAX == state.m_numIndices)
  3308. {
  3309. numIndices = s_renderCtx->m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
  3310. numPrimsSubmitted = numIndices/primNumVerts;
  3311. numInstances = state.m_numInstances;
  3312. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  3313. GL_CHECK(s_drawElementsInstanced(primType
  3314. , numIndices
  3315. , GL_UNSIGNED_SHORT
  3316. , (void*)0
  3317. , state.m_numInstances
  3318. ) );
  3319. }
  3320. else if (primNumVerts <= state.m_numIndices)
  3321. {
  3322. numIndices = state.m_numIndices;
  3323. numPrimsSubmitted = numIndices/primNumVerts;
  3324. numInstances = state.m_numInstances;
  3325. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  3326. GL_CHECK(s_drawElementsInstanced(primType
  3327. , numIndices
  3328. , GL_UNSIGNED_SHORT
  3329. , (void*)(uintptr_t)(state.m_startIndex*2)
  3330. , state.m_numInstances
  3331. ) );
  3332. }
  3333. }
  3334. else
  3335. {
  3336. numPrimsSubmitted = numVertices/primNumVerts;
  3337. numInstances = state.m_numInstances;
  3338. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  3339. GL_CHECK(s_drawArraysInstanced(primType
  3340. , 0
  3341. , numVertices
  3342. , state.m_numInstances
  3343. ) );
  3344. }
  3345. statsNumPrimsSubmitted += numPrimsSubmitted;
  3346. statsNumIndices += numIndices;
  3347. statsNumInstances += numInstances;
  3348. statsNumPrimsRendered += numPrimsRendered;
  3349. }
  3350. }
  3351. }
  3352. s_renderCtx->blitMsaaFbo();
  3353. if (0 < m_render->m_num)
  3354. {
  3355. captureElapsed = -bx::getHPCounter();
  3356. s_renderCtx->capture();
  3357. captureElapsed += bx::getHPCounter();
  3358. }
  3359. }
  3360. int64_t now = bx::getHPCounter();
  3361. elapsed += now;
  3362. static int64_t last = now;
  3363. int64_t frameTime = now - last;
  3364. last = now;
  3365. static int64_t min = frameTime;
  3366. static int64_t max = frameTime;
  3367. min = min > frameTime ? frameTime : min;
  3368. max = max < frameTime ? frameTime : max;
  3369. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3370. {
  3371. double elapsedGpuMs = 0.0;
  3372. #if BGFX_CONFIG_RENDERER_OPENGL
  3373. s_renderCtx->m_queries.end(GL_TIME_ELAPSED);
  3374. uint64_t elapsedGl = s_renderCtx->m_queries.getResult(0);
  3375. elapsedGpuMs = double(elapsedGl)/1e6;
  3376. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3377. TextVideoMem& tvm = s_renderCtx->m_textVideoMem;
  3378. static int64_t next = now;
  3379. if (now >= next)
  3380. {
  3381. next = now + bx::getHPFrequency();
  3382. double freq = double(bx::getHPFrequency() );
  3383. double toMs = 1000.0/freq;
  3384. tvm.clear();
  3385. uint16_t pos = 0;
  3386. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " ");
  3387. tvm.printf(0, pos++, 0x0f, " Vendor: %s", s_renderCtx->m_vendor);
  3388. tvm.printf(0, pos++, 0x0f, " Renderer: %s", s_renderCtx->m_renderer);
  3389. tvm.printf(0, pos++, 0x0f, " Version: %s", s_renderCtx->m_version);
  3390. tvm.printf(0, pos++, 0x0f, "GLSL version: %s", s_renderCtx->m_glslVersion);
  3391. pos = 10;
  3392. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3393. , double(frameTime)*toMs
  3394. , double(min)*toMs
  3395. , double(max)*toMs
  3396. , freq/frameTime
  3397. );
  3398. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3399. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d "
  3400. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3401. , 0 != msaa ? '\xfe' : ' '
  3402. , 1<<msaa
  3403. );
  3404. double elapsedCpuMs = double(elapsed)*toMs;
  3405. tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  3406. , m_render->m_num
  3407. , elapsedCpuMs
  3408. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  3409. , elapsedGpuMs
  3410. );
  3411. tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
  3412. , statsNumPrimsRendered
  3413. , statsNumInstances
  3414. , statsNumPrimsSubmitted
  3415. );
  3416. double captureMs = double(captureElapsed)*toMs;
  3417. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  3418. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  3419. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
  3420. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
  3421. #if BGFX_CONFIG_RENDERER_OPENGL
  3422. if (s_extension[Extension::ATI_meminfo].m_supported)
  3423. {
  3424. GLint vboFree[4];
  3425. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  3426. GLint texFree[4];
  3427. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  3428. GLint rbfFree[4];
  3429. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  3430. pos++;
  3431. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  3432. tvm.printf(10, pos++, 0x8e, " VBO: %7d, %7d, %7d, %7d", vboFree[0], vboFree[1], vboFree[2], vboFree[3]);
  3433. tvm.printf(10, pos++, 0x8e, " Texture: %7d, %7d, %7d, %7d", texFree[0], texFree[1], texFree[2], texFree[3]);
  3434. tvm.printf(10, pos++, 0x8e, " Render Buffer: %7d, %7d, %7d, %7d", rbfFree[0], rbfFree[1], rbfFree[2], rbfFree[3]);
  3435. }
  3436. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  3437. {
  3438. GLint dedicated;
  3439. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  3440. GLint totalAvail;
  3441. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  3442. GLint currAvail;
  3443. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  3444. GLint evictedCount;
  3445. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  3446. GLint evictedMemory;
  3447. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  3448. pos++;
  3449. tvm.printf(10, pos++, 0x8c, "----------|");
  3450. tvm.printf(10, pos++, 0x8e, " Dedicated: %7d", dedicated);
  3451. tvm.printf(10, pos++, 0x8e, " Available: %7d (%7d)", currAvail, totalAvail);
  3452. tvm.printf(10, pos++, 0x8e, " Eviction: %7d / %7d", evictedCount, evictedMemory);
  3453. }
  3454. #endif // BGFX_CONFIG_RENDERER_OPENGL
  3455. uint8_t attr[2] = { 0x89, 0x8a };
  3456. uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
  3457. pos++;
  3458. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
  3459. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
  3460. min = frameTime;
  3461. max = frameTime;
  3462. }
  3463. m_textVideoMemBlitter.blit(tvm);
  3464. }
  3465. else if (m_render->m_debug & BGFX_DEBUG_TEXT)
  3466. {
  3467. m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
  3468. }
  3469. GREMEDY_FRAMETERMINATOR();
  3470. }
  3471. }
  3472. #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)