entry.cpp 10 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  21. {
  22. if (0 == strcmp(_argv[_first], _name) )
  23. {
  24. int arg = _first+1;
  25. if (_argc > arg)
  26. {
  27. _flags &= ~_bit;
  28. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  29. }
  30. else
  31. {
  32. _flags ^= _bit;
  33. }
  34. return true;
  35. }
  36. return false;
  37. }
  38. void cmd(const void* _userData)
  39. {
  40. cmdExec( (const char*)_userData);
  41. }
  42. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  43. {
  44. if (_argc > 1)
  45. {
  46. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  47. return 0;
  48. }
  49. return 1;
  50. }
  51. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  52. {
  53. if (_argc > 1)
  54. {
  55. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  56. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  57. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  58. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  59. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
  60. {
  61. return 0;
  62. }
  63. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  64. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  65. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  66. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  67. {
  68. bgfx::setDebug(s_debug);
  69. return 0;
  70. }
  71. else if (0 == strcmp(_argv[1], "screenshot") )
  72. {
  73. if (_argc > 2)
  74. {
  75. bgfx::saveScreenShot(_argv[2]);
  76. }
  77. else
  78. {
  79. time_t tt;
  80. time(&tt);
  81. char filePath[256];
  82. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  83. bgfx::saveScreenShot(filePath);
  84. }
  85. return 0;
  86. }
  87. }
  88. return 1;
  89. }
  90. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  91. {
  92. s_exit = true;
  93. return 0;
  94. }
  95. static const InputBinding s_bindings[] =
  96. {
  97. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  98. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  99. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  100. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  101. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  102. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  103. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  104. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  105. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  106. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  107. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  108. INPUT_BINDING_END
  109. };
  110. int main(int _argc, char** _argv)
  111. {
  112. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  113. #if BX_CONFIG_CRT_FILE_READER_WRITER
  114. s_fileReader = new bx::CrtFileReader;
  115. s_fileWriter = new bx::CrtFileWriter;
  116. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  117. cmdAdd("mouselock", cmdMouseLock);
  118. cmdAdd("graphics", cmdGraphics );
  119. cmdAdd("exit", cmdExit );
  120. inputAddBindings("bindings", s_bindings);
  121. entry::WindowHandle defaultWindow = { 0 };
  122. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  123. int32_t result = ::_main_(_argc, _argv);
  124. #if BX_CONFIG_CRT_FILE_READER_WRITER
  125. delete s_fileReader;
  126. s_fileReader = NULL;
  127. delete s_fileWriter;
  128. s_fileWriter = NULL;
  129. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  130. return result;
  131. }
  132. static const char* s_gamepadAxisName[GamepadAxis::Count] =
  133. {
  134. "LeftX",
  135. "LeftY",
  136. "LeftZ",
  137. "RightX",
  138. "RightY",
  139. "RightZ",
  140. };
  141. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  142. {
  143. s_debug = _debug;
  144. s_reset = _reset;
  145. WindowHandle handle = { UINT16_MAX };
  146. bool mouseLock = inputIsMouseLocked();
  147. const Event* ev;
  148. do
  149. {
  150. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  151. ev = scopeEvent.m_ev;
  152. if (NULL != ev)
  153. {
  154. switch (ev->m_type)
  155. {
  156. case Event::Axis:
  157. {
  158. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  159. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  160. }
  161. break;
  162. case Event::Char:
  163. {
  164. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  165. inputChar(chev->m_len, chev->m_char);
  166. }
  167. break;
  168. case Event::Exit:
  169. return true;
  170. case Event::Mouse:
  171. {
  172. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  173. handle = mouse->m_handle;
  174. if (mouse->m_move)
  175. {
  176. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  177. }
  178. else
  179. {
  180. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  181. }
  182. if (NULL != _mouse
  183. && !mouseLock)
  184. {
  185. if (mouse->m_move)
  186. {
  187. _mouse->m_mx = mouse->m_mx;
  188. _mouse->m_my = mouse->m_my;
  189. _mouse->m_mz = mouse->m_mz;
  190. }
  191. else
  192. {
  193. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  194. }
  195. }
  196. }
  197. break;
  198. case Event::Key:
  199. {
  200. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  201. handle = key->m_handle;
  202. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  203. }
  204. break;
  205. case Event::Size:
  206. {
  207. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  208. handle = size->m_handle;
  209. _width = size->m_width;
  210. _height = size->m_height;
  211. _reset = !s_reset; // force reset
  212. }
  213. break;
  214. case Event::Window:
  215. break;
  216. default:
  217. break;
  218. }
  219. }
  220. inputProcess();
  221. } while (NULL != ev);
  222. if (handle.idx == 0
  223. && _reset != s_reset)
  224. {
  225. _reset = s_reset;
  226. bgfx::reset(_width, _height, _reset);
  227. inputSetMouseResolution(_width, _height);
  228. }
  229. _debug = s_debug;
  230. return s_exit;
  231. }
  232. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  233. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  234. {
  235. s_debug = _debug;
  236. s_reset = _reset;
  237. WindowHandle handle = { UINT16_MAX };
  238. bool mouseLock = inputIsMouseLocked();
  239. const Event* ev;
  240. do
  241. {
  242. struct SE
  243. {
  244. SE(WindowHandle _handle)
  245. : m_ev(poll(_handle) )
  246. {
  247. }
  248. ~SE()
  249. {
  250. if (NULL != m_ev)
  251. {
  252. release(m_ev);
  253. }
  254. }
  255. const Event* m_ev;
  256. } scopeEvent(handle);
  257. ev = scopeEvent.m_ev;
  258. if (NULL != ev)
  259. {
  260. handle = ev->m_handle;
  261. WindowState& win = s_window[handle.idx];
  262. switch (ev->m_type)
  263. {
  264. case Event::Axis:
  265. {
  266. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  267. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  268. }
  269. break;
  270. case Event::Char:
  271. {
  272. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  273. win.m_handle = chev->m_handle;
  274. inputChar(chev->m_len, chev->m_char);
  275. }
  276. break;
  277. case Event::Exit:
  278. return true;
  279. case Event::Mouse:
  280. {
  281. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  282. win.m_handle = mouse->m_handle;
  283. if (mouse->m_move)
  284. {
  285. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  286. }
  287. else
  288. {
  289. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  290. }
  291. if (!mouseLock)
  292. {
  293. if (mouse->m_move)
  294. {
  295. win.m_mouse.m_mx = mouse->m_mx;
  296. win.m_mouse.m_my = mouse->m_my;
  297. win.m_mouse.m_mz = mouse->m_mz;
  298. }
  299. else
  300. {
  301. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  302. }
  303. }
  304. }
  305. break;
  306. case Event::Key:
  307. {
  308. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  309. win.m_handle = key->m_handle;
  310. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  311. }
  312. break;
  313. case Event::Size:
  314. {
  315. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  316. win.m_handle = size->m_handle;
  317. win.m_width = size->m_width;
  318. win.m_height = size->m_height;
  319. _reset = win.m_handle.idx == 0
  320. ? !s_reset
  321. : _reset
  322. ; // force reset
  323. }
  324. break;
  325. case Event::Window:
  326. {
  327. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  328. win.m_handle = window->m_handle;
  329. win.m_nwh = window->m_nwh;
  330. ev = NULL;
  331. }
  332. break;
  333. default:
  334. break;
  335. }
  336. }
  337. inputProcess();
  338. } while (NULL != ev);
  339. if (isValid(handle) )
  340. {
  341. const WindowState& win = s_window[handle.idx];
  342. _state = win;
  343. if (handle.idx == 0)
  344. {
  345. inputSetMouseResolution(win.m_width, win.m_height);
  346. }
  347. }
  348. if (_reset != s_reset)
  349. {
  350. _reset = s_reset;
  351. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  352. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  353. }
  354. _debug = s_debug;
  355. return s_exit;
  356. }
  357. bx::FileReaderI* getFileReader()
  358. {
  359. return s_fileReader;
  360. }
  361. bx::FileWriterI* getFileWriter()
  362. {
  363. return s_fileWriter;
  364. }
  365. } // namespace entry
  366. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  367. {
  368. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  369. }