entry_sdl.cpp 32 KB

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  1. /*
  2. * Copyright 2011-2024 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX
  8. # if ENTRY_CONFIG_USE_WAYLAND
  9. # include <wayland-egl.h>
  10. # endif
  11. #elif BX_PLATFORM_WINDOWS
  12. # define SDL_MAIN_HANDLED
  13. #endif
  14. #include <bx/os.h>
  15. #include <SDL2/SDL.h>
  16. BX_PRAGMA_DIAGNOSTIC_PUSH()
  17. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  18. #include <SDL2/SDL_syswm.h>
  19. BX_PRAGMA_DIAGNOSTIC_POP()
  20. #include <bgfx/platform.h>
  21. #if defined(None) // X11 defines this...
  22. # undef None
  23. #endif // defined(None)
  24. #include <bx/mutex.h>
  25. #include <bx/thread.h>
  26. #include <bx/handlealloc.h>
  27. #include <bx/readerwriter.h>
  28. #include <tinystl/allocator.h>
  29. #include <tinystl/string.h>
  30. namespace entry
  31. {
  32. ///
  33. static void* sdlNativeWindowHandle(SDL_Window* _window)
  34. {
  35. SDL_SysWMinfo wmi;
  36. SDL_VERSION(&wmi.version);
  37. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  38. {
  39. return NULL;
  40. }
  41. # if BX_PLATFORM_LINUX
  42. # if ENTRY_CONFIG_USE_WAYLAND
  43. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  44. {
  45. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  46. if(!win_impl)
  47. {
  48. int width, height;
  49. SDL_GetWindowSize(_window, &width, &height);
  50. struct wl_surface* surface = wmi.info.wl.surface;
  51. if(!surface)
  52. return nullptr;
  53. win_impl = wl_egl_window_create(surface, width, height);
  54. SDL_SetWindowData(_window, "wl_egl_window", win_impl);
  55. }
  56. return (void*)(uintptr_t)win_impl;
  57. }
  58. else
  59. # endif // ENTRY_CONFIG_USE_WAYLAND
  60. return (void*)wmi.info.x11.window;
  61. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS || BX_PLATFORM_VISIONOS
  62. return wmi.info.cocoa.window;
  63. # elif BX_PLATFORM_WINDOWS
  64. return wmi.info.win.window;
  65. # elif BX_PLATFORM_ANDROID
  66. return wmi.info.android.window;
  67. # endif // BX_PLATFORM_
  68. }
  69. static void sdlDestroyWindow(SDL_Window* _window)
  70. {
  71. if(!_window)
  72. return;
  73. # if BX_PLATFORM_LINUX
  74. # if ENTRY_CONFIG_USE_WAYLAND
  75. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  76. if(win_impl)
  77. {
  78. SDL_SetWindowData(_window, "wl_egl_window", nullptr);
  79. wl_egl_window_destroy(win_impl);
  80. }
  81. # endif
  82. # endif
  83. SDL_DestroyWindow(_window);
  84. }
  85. static uint8_t translateKeyModifiers(uint16_t _sdl)
  86. {
  87. uint8_t modifiers = 0;
  88. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  89. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  90. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  91. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  92. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  93. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  94. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  95. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  96. return modifiers;
  97. }
  98. static uint8_t translateKeyModifierPress(uint16_t _key)
  99. {
  100. uint8_t modifier;
  101. switch (_key)
  102. {
  103. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  104. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  105. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  106. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  107. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  108. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  109. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  110. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  111. default: { modifier = 0; } break;
  112. }
  113. return modifier;
  114. }
  115. static uint8_t s_translateKey[256];
  116. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  117. {
  118. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  119. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  120. }
  121. static Key::Enum translateKey(SDL_Scancode _sdl)
  122. {
  123. return (Key::Enum)s_translateKey[_sdl&0xff];
  124. }
  125. static uint8_t s_translateGamepad[256];
  126. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  127. {
  128. s_translateGamepad[_sdl] = _button;
  129. }
  130. static Key::Enum translateGamepad(uint8_t _sdl)
  131. {
  132. return Key::Enum(s_translateGamepad[_sdl]);
  133. }
  134. static uint8_t s_translateGamepadAxis[256];
  135. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  136. {
  137. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  138. }
  139. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  140. {
  141. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  142. }
  143. struct AxisDpadRemap
  144. {
  145. Key::Enum first;
  146. Key::Enum second;
  147. };
  148. static AxisDpadRemap s_axisDpad[] =
  149. {
  150. { Key::GamepadLeft, Key::GamepadRight },
  151. { Key::GamepadUp, Key::GamepadDown },
  152. { Key::None, Key::None },
  153. { Key::GamepadLeft, Key::GamepadRight },
  154. { Key::GamepadUp, Key::GamepadDown },
  155. { Key::None, Key::None },
  156. };
  157. struct GamepadSDL
  158. {
  159. GamepadSDL()
  160. : m_controller(NULL)
  161. , m_jid(INT32_MAX)
  162. {
  163. bx::memSet(m_value, 0, sizeof(m_value) );
  164. // Deadzone values from xinput.h
  165. m_deadzone[GamepadAxis::LeftX ] =
  166. m_deadzone[GamepadAxis::LeftY ] = 7849;
  167. m_deadzone[GamepadAxis::RightX] =
  168. m_deadzone[GamepadAxis::RightY] = 8689;
  169. m_deadzone[GamepadAxis::LeftZ ] =
  170. m_deadzone[GamepadAxis::RightZ] = 30;
  171. }
  172. void create(const SDL_JoyDeviceEvent& _jev)
  173. {
  174. m_joystick = SDL_JoystickOpen(_jev.which);
  175. SDL_Joystick* joystick = m_joystick;
  176. m_jid = SDL_JoystickInstanceID(joystick);
  177. }
  178. void create(const SDL_ControllerDeviceEvent& _cev)
  179. {
  180. m_controller = SDL_GameControllerOpen(_cev.which);
  181. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  182. m_jid = SDL_JoystickInstanceID(joystick);
  183. }
  184. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  185. {
  186. if (filter(_axis, &_value) )
  187. {
  188. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  189. }
  190. }
  191. void destroy()
  192. {
  193. if (NULL != m_controller)
  194. {
  195. SDL_GameControllerClose(m_controller);
  196. m_controller = NULL;
  197. }
  198. if (NULL != m_joystick)
  199. {
  200. SDL_JoystickClose(m_joystick);
  201. m_joystick = NULL;
  202. }
  203. m_jid = INT32_MAX;
  204. }
  205. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  206. {
  207. const int32_t old = m_value[_axis];
  208. const int32_t deadzone = m_deadzone[_axis];
  209. int32_t value = *_value;
  210. value = value > deadzone || value < -deadzone ? value : 0;
  211. m_value[_axis] = value;
  212. *_value = value;
  213. return old != value;
  214. }
  215. int32_t m_value[GamepadAxis::Count];
  216. int32_t m_deadzone[GamepadAxis::Count];
  217. SDL_Joystick* m_joystick;
  218. SDL_GameController* m_controller;
  219. // SDL_Haptic* m_haptic;
  220. SDL_JoystickID m_jid;
  221. };
  222. struct MainThreadEntry
  223. {
  224. int m_argc;
  225. char** m_argv;
  226. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  227. };
  228. struct Msg
  229. {
  230. Msg()
  231. : m_x(0)
  232. , m_y(0)
  233. , m_width(0)
  234. , m_height(0)
  235. , m_flags(0)
  236. , m_flagsEnabled(false)
  237. {
  238. }
  239. int32_t m_x;
  240. int32_t m_y;
  241. uint32_t m_width;
  242. uint32_t m_height;
  243. uint32_t m_flags;
  244. tinystl::string m_title;
  245. bool m_flagsEnabled;
  246. };
  247. static uint32_t s_userEventStart;
  248. enum SDL_USER_WINDOW
  249. {
  250. SDL_USER_WINDOW_CREATE,
  251. SDL_USER_WINDOW_DESTROY,
  252. SDL_USER_WINDOW_SET_TITLE,
  253. SDL_USER_WINDOW_SET_FLAGS,
  254. SDL_USER_WINDOW_SET_POS,
  255. SDL_USER_WINDOW_SET_SIZE,
  256. SDL_USER_WINDOW_TOGGLE_FRAME,
  257. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  258. SDL_USER_WINDOW_MOUSE_LOCK,
  259. };
  260. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  261. {
  262. SDL_Event event;
  263. SDL_UserEvent& uev = event.user;
  264. uev.type = s_userEventStart + _type;
  265. union { void* p; WindowHandle h; } cast;
  266. cast.h = _handle;
  267. uev.data1 = cast.p;
  268. uev.data2 = _msg;
  269. uev.code = _code;
  270. SDL_PushEvent(&event);
  271. }
  272. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  273. {
  274. union { void* p; WindowHandle h; } cast;
  275. cast.p = _uev.data1;
  276. return cast.h;
  277. }
  278. struct Context
  279. {
  280. Context()
  281. : m_width(ENTRY_DEFAULT_WIDTH)
  282. , m_height(ENTRY_DEFAULT_HEIGHT)
  283. , m_aspectRatio(16.0f/9.0f)
  284. , m_mx(0)
  285. , m_my(0)
  286. , m_mz(0)
  287. , m_mouseLock(false)
  288. , m_fullscreen(false)
  289. {
  290. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  291. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  292. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  293. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  294. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  295. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  296. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  297. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  298. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  299. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  300. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  301. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  302. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  303. initTranslateKey(SDL_SCANCODE_END, Key::End);
  304. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  305. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  306. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  307. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  308. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  309. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  310. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  311. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  312. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  313. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  314. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  315. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  316. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  317. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  318. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  319. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  320. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  321. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  322. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  323. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  324. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  325. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  326. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  327. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  328. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  329. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  330. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  331. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  332. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  333. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  334. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  335. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  336. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  337. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  338. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  339. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  340. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  341. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  342. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  343. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  344. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  345. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  346. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  347. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  348. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  349. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  350. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  351. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  352. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  353. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  354. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  355. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  356. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  357. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  358. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  359. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  360. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  361. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  362. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  363. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  364. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  365. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  366. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  367. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  368. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  369. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  370. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  371. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  372. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  373. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  374. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  375. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  376. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  377. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  378. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  379. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  380. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  381. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  382. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  383. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  384. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  385. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  386. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  387. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  388. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  389. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  390. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  391. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  392. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  393. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  394. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  395. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  396. }
  397. int run(int _argc, char** _argv)
  398. {
  399. m_mte.m_argc = _argc;
  400. m_mte.m_argv = _argv;
  401. SDL_Init(0
  402. | SDL_INIT_GAMECONTROLLER
  403. );
  404. m_windowAlloc.alloc();
  405. m_window[0] = SDL_CreateWindow("bgfx"
  406. , SDL_WINDOWPOS_UNDEFINED
  407. , SDL_WINDOWPOS_UNDEFINED
  408. , m_width
  409. , m_height
  410. , SDL_WINDOW_SHOWN
  411. | SDL_WINDOW_RESIZABLE
  412. );
  413. m_flags[0] = 0
  414. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  415. | ENTRY_WINDOW_FLAG_FRAME
  416. ;
  417. s_userEventStart = SDL_RegisterEvents(7);
  418. bgfx::renderFrame();
  419. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  420. // Force window resolution...
  421. WindowHandle defaultWindow = { 0 };
  422. setWindowSize(defaultWindow, m_width, m_height, true);
  423. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  424. bx::FileReaderI* reader = NULL;
  425. while (NULL == reader)
  426. {
  427. reader = getFileReader();
  428. bx::sleep(100);
  429. }
  430. if (bx::open(reader, "gamecontrollerdb.txt") )
  431. {
  432. bx::AllocatorI* allocator = getAllocator();
  433. uint32_t size = (uint32_t)bx::getSize(reader);
  434. void* data = bx::alloc(allocator, size + 1);
  435. bx::read(reader, data, size, bx::ErrorAssert{});
  436. bx::close(reader);
  437. ((char*)data)[size] = '\0';
  438. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  439. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  440. }
  441. bx::free(allocator, data);
  442. }
  443. bool exit = false;
  444. SDL_Event event;
  445. while (!exit)
  446. {
  447. bgfx::renderFrame();
  448. while (SDL_PollEvent(&event) )
  449. {
  450. switch (event.type)
  451. {
  452. case SDL_QUIT:
  453. m_eventQueue.postExitEvent();
  454. exit = true;
  455. break;
  456. case SDL_MOUSEMOTION:
  457. {
  458. const SDL_MouseMotionEvent& mev = event.motion;
  459. m_mx = mev.x;
  460. m_my = mev.y;
  461. WindowHandle handle = findHandle(mev.windowID);
  462. if (isValid(handle) )
  463. {
  464. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  465. }
  466. }
  467. break;
  468. case SDL_MOUSEBUTTONDOWN:
  469. case SDL_MOUSEBUTTONUP:
  470. {
  471. const SDL_MouseButtonEvent& mev = event.button;
  472. WindowHandle handle = findHandle(mev.windowID);
  473. if (isValid(handle) )
  474. {
  475. MouseButton::Enum button;
  476. switch (mev.button)
  477. {
  478. default:
  479. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  480. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  481. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  482. }
  483. m_eventQueue.postMouseEvent(handle
  484. , mev.x
  485. , mev.y
  486. , m_mz
  487. , button
  488. , mev.type == SDL_MOUSEBUTTONDOWN
  489. );
  490. }
  491. }
  492. break;
  493. case SDL_MOUSEWHEEL:
  494. {
  495. const SDL_MouseWheelEvent& mev = event.wheel;
  496. m_mz += mev.y;
  497. WindowHandle handle = findHandle(mev.windowID);
  498. if (isValid(handle) )
  499. {
  500. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  501. }
  502. }
  503. break;
  504. case SDL_TEXTINPUT:
  505. {
  506. const SDL_TextInputEvent& tev = event.text;
  507. WindowHandle handle = findHandle(tev.windowID);
  508. if (isValid(handle) )
  509. {
  510. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  511. }
  512. }
  513. break;
  514. case SDL_KEYDOWN:
  515. {
  516. const SDL_KeyboardEvent& kev = event.key;
  517. WindowHandle handle = findHandle(kev.windowID);
  518. if (isValid(handle) )
  519. {
  520. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  521. Key::Enum key = translateKey(kev.keysym.scancode);
  522. #if 0
  523. DBG("SDL scancode %d, key %d, name %s, key name %s"
  524. , kev.keysym.scancode
  525. , key
  526. , SDL_GetScancodeName(kev.keysym.scancode)
  527. , SDL_GetKeyName(kev.keysym.scancode)
  528. );
  529. #endif // 0
  530. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  531. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  532. if (0 == key && 0 == modifiers)
  533. {
  534. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  535. }
  536. if (Key::Esc == key)
  537. {
  538. uint8_t pressedChar[4];
  539. pressedChar[0] = 0x1b;
  540. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  541. }
  542. else if (Key::Return == key)
  543. {
  544. uint8_t pressedChar[4];
  545. pressedChar[0] = 0x0d;
  546. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  547. }
  548. else if (Key::Backspace == key)
  549. {
  550. uint8_t pressedChar[4];
  551. pressedChar[0] = 0x08;
  552. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  553. }
  554. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  555. }
  556. }
  557. break;
  558. case SDL_KEYUP:
  559. {
  560. const SDL_KeyboardEvent& kev = event.key;
  561. WindowHandle handle = findHandle(kev.windowID);
  562. if (isValid(handle) )
  563. {
  564. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  565. Key::Enum key = translateKey(kev.keysym.scancode);
  566. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  567. }
  568. }
  569. break;
  570. case SDL_WINDOWEVENT:
  571. {
  572. const SDL_WindowEvent& wev = event.window;
  573. switch (wev.event)
  574. {
  575. case SDL_WINDOWEVENT_RESIZED:
  576. case SDL_WINDOWEVENT_SIZE_CHANGED:
  577. {
  578. WindowHandle handle = findHandle(wev.windowID);
  579. setWindowSize(handle, wev.data1, wev.data2);
  580. }
  581. break;
  582. case SDL_WINDOWEVENT_SHOWN:
  583. case SDL_WINDOWEVENT_HIDDEN:
  584. case SDL_WINDOWEVENT_EXPOSED:
  585. case SDL_WINDOWEVENT_MOVED:
  586. case SDL_WINDOWEVENT_MINIMIZED:
  587. case SDL_WINDOWEVENT_MAXIMIZED:
  588. case SDL_WINDOWEVENT_RESTORED:
  589. case SDL_WINDOWEVENT_ENTER:
  590. case SDL_WINDOWEVENT_LEAVE:
  591. case SDL_WINDOWEVENT_FOCUS_GAINED:
  592. case SDL_WINDOWEVENT_FOCUS_LOST:
  593. break;
  594. case SDL_WINDOWEVENT_CLOSE:
  595. {
  596. WindowHandle handle = findHandle(wev.windowID);
  597. if (0 == handle.idx)
  598. {
  599. m_eventQueue.postExitEvent();
  600. exit = true;
  601. }
  602. }
  603. break;
  604. }
  605. }
  606. break;
  607. // Ignore Joystick events. Example's Gamepad concept mirrors SDL Game Controller.
  608. // Game Controllers are higher level wrapper around Joystick and both events come through.
  609. // Respond to only the controller events. Controller events are properly remapped.
  610. case SDL_JOYAXISMOTION:
  611. case SDL_JOYBUTTONDOWN:
  612. case SDL_JOYBUTTONUP:
  613. case SDL_JOYDEVICEADDED:
  614. case SDL_JOYDEVICEREMOVED:
  615. break;
  616. case SDL_CONTROLLERAXISMOTION:
  617. {
  618. const SDL_ControllerAxisEvent& aev = event.caxis;
  619. GamepadHandle handle = findGamepad(aev.which);
  620. if (isValid(handle) )
  621. {
  622. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  623. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  624. }
  625. }
  626. break;
  627. case SDL_CONTROLLERBUTTONDOWN:
  628. case SDL_CONTROLLERBUTTONUP:
  629. {
  630. const SDL_ControllerButtonEvent& bev = event.cbutton;
  631. GamepadHandle handle = findGamepad(bev.which);
  632. if (isValid(handle) )
  633. {
  634. Key::Enum key = translateGamepad(bev.button);
  635. if (Key::Count != key)
  636. {
  637. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  638. }
  639. }
  640. }
  641. break;
  642. case SDL_CONTROLLERDEVICEADDED:
  643. {
  644. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  645. if (isValid(handle) )
  646. {
  647. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  648. m_gamepad[handle.idx].create(cev);
  649. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  650. }
  651. }
  652. break;
  653. case SDL_CONTROLLERDEVICEREMAPPED:
  654. {
  655. }
  656. break;
  657. case SDL_CONTROLLERDEVICEREMOVED:
  658. {
  659. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  660. GamepadHandle handle = findGamepad(cev.which);
  661. if (isValid(handle) )
  662. {
  663. m_gamepad[handle.idx].destroy();
  664. m_gamepadAlloc.free(handle.idx);
  665. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  666. }
  667. }
  668. break;
  669. case SDL_DROPFILE:
  670. {
  671. const SDL_DropEvent& dev = event.drop;
  672. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  673. if (isValid(handle) )
  674. {
  675. m_eventQueue.postDropFileEvent(handle, dev.file);
  676. SDL_free(dev.file);
  677. }
  678. }
  679. break;
  680. default:
  681. {
  682. const SDL_UserEvent& uev = event.user;
  683. switch (uev.type - s_userEventStart)
  684. {
  685. case SDL_USER_WINDOW_CREATE:
  686. {
  687. WindowHandle handle = getWindowHandle(uev);
  688. Msg* msg = (Msg*)uev.data2;
  689. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  690. , msg->m_x
  691. , msg->m_y
  692. , msg->m_width
  693. , msg->m_height
  694. , SDL_WINDOW_SHOWN
  695. | SDL_WINDOW_RESIZABLE
  696. );
  697. m_flags[handle.idx] = msg->m_flags;
  698. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  699. if (NULL != nwh)
  700. {
  701. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  702. m_eventQueue.postWindowEvent(handle, nwh);
  703. }
  704. delete msg;
  705. }
  706. break;
  707. case SDL_USER_WINDOW_DESTROY:
  708. {
  709. WindowHandle handle = getWindowHandle(uev);
  710. if (isValid(handle) )
  711. {
  712. m_eventQueue.postWindowEvent(handle);
  713. sdlDestroyWindow(m_window[handle.idx]);
  714. m_window[handle.idx] = NULL;
  715. }
  716. }
  717. break;
  718. case SDL_USER_WINDOW_SET_TITLE:
  719. {
  720. WindowHandle handle = getWindowHandle(uev);
  721. Msg* msg = (Msg*)uev.data2;
  722. if (isValid(handle) )
  723. {
  724. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  725. }
  726. delete msg;
  727. }
  728. break;
  729. case SDL_USER_WINDOW_SET_FLAGS:
  730. {
  731. WindowHandle handle = getWindowHandle(uev);
  732. Msg* msg = (Msg*)uev.data2;
  733. if (msg->m_flagsEnabled)
  734. {
  735. m_flags[handle.idx] |= msg->m_flags;
  736. }
  737. else
  738. {
  739. m_flags[handle.idx] &= ~msg->m_flags;
  740. }
  741. delete msg;
  742. }
  743. break;
  744. case SDL_USER_WINDOW_SET_POS:
  745. {
  746. WindowHandle handle = getWindowHandle(uev);
  747. Msg* msg = (Msg*)uev.data2;
  748. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  749. delete msg;
  750. }
  751. break;
  752. case SDL_USER_WINDOW_SET_SIZE:
  753. {
  754. WindowHandle handle = getWindowHandle(uev);
  755. Msg* msg = (Msg*)uev.data2;
  756. if (isValid(handle) )
  757. {
  758. setWindowSize(handle, msg->m_width, msg->m_height);
  759. }
  760. delete msg;
  761. }
  762. break;
  763. case SDL_USER_WINDOW_TOGGLE_FRAME:
  764. {
  765. WindowHandle handle = getWindowHandle(uev);
  766. if (isValid(handle) )
  767. {
  768. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  769. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  770. }
  771. }
  772. break;
  773. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  774. {
  775. WindowHandle handle = getWindowHandle(uev);
  776. m_fullscreen = !m_fullscreen;
  777. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  778. }
  779. break;
  780. case SDL_USER_WINDOW_MOUSE_LOCK:
  781. {
  782. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  783. }
  784. break;
  785. default:
  786. break;
  787. }
  788. }
  789. break;
  790. }
  791. }
  792. }
  793. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  794. m_thread.shutdown();
  795. sdlDestroyWindow(m_window[0]);
  796. SDL_Quit();
  797. return m_thread.getExitCode();
  798. }
  799. WindowHandle findHandle(uint32_t _windowId)
  800. {
  801. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  802. return findHandle(window);
  803. }
  804. WindowHandle findHandle(SDL_Window* _window)
  805. {
  806. bx::MutexScope scope(m_lock);
  807. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  808. {
  809. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  810. if (_window == m_window[idx])
  811. {
  812. WindowHandle handle = { idx };
  813. return handle;
  814. }
  815. }
  816. WindowHandle invalid = { UINT16_MAX };
  817. return invalid;
  818. }
  819. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  820. {
  821. if (_width != m_width
  822. || _height != m_height
  823. || _force)
  824. {
  825. m_width = _width;
  826. m_height = _height;
  827. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  828. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  829. }
  830. }
  831. GamepadHandle findGamepad(SDL_JoystickID _jid)
  832. {
  833. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  834. {
  835. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  836. if (_jid == m_gamepad[idx].m_jid)
  837. {
  838. GamepadHandle handle = { idx };
  839. return handle;
  840. }
  841. }
  842. GamepadHandle invalid = { UINT16_MAX };
  843. return invalid;
  844. }
  845. MainThreadEntry m_mte;
  846. bx::Thread m_thread;
  847. EventQueue m_eventQueue;
  848. bx::Mutex m_lock;
  849. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  850. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  851. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  852. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  853. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  854. uint32_t m_width;
  855. uint32_t m_height;
  856. float m_aspectRatio;
  857. int32_t m_mx;
  858. int32_t m_my;
  859. int32_t m_mz;
  860. bool m_mouseLock;
  861. bool m_fullscreen;
  862. };
  863. static Context s_ctx;
  864. const Event* poll()
  865. {
  866. return s_ctx.m_eventQueue.poll();
  867. }
  868. const Event* poll(WindowHandle _handle)
  869. {
  870. return s_ctx.m_eventQueue.poll(_handle);
  871. }
  872. void release(const Event* _event)
  873. {
  874. s_ctx.m_eventQueue.release(_event);
  875. }
  876. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  877. {
  878. bx::MutexScope scope(s_ctx.m_lock);
  879. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  880. if (UINT16_MAX != handle.idx)
  881. {
  882. Msg* msg = new Msg;
  883. msg->m_x = _x;
  884. msg->m_y = _y;
  885. msg->m_width = _width;
  886. msg->m_height = _height;
  887. msg->m_title = _title;
  888. msg->m_flags = _flags;
  889. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  890. }
  891. return handle;
  892. }
  893. void destroyWindow(WindowHandle _handle)
  894. {
  895. if (UINT16_MAX != _handle.idx)
  896. {
  897. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  898. bx::MutexScope scope(s_ctx.m_lock);
  899. s_ctx.m_windowAlloc.free(_handle.idx);
  900. }
  901. }
  902. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  903. {
  904. Msg* msg = new Msg;
  905. msg->m_x = _x;
  906. msg->m_y = _y;
  907. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  908. }
  909. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  910. {
  911. Msg* msg = new Msg;
  912. msg->m_width = _width;
  913. msg->m_height = _height;
  914. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  915. }
  916. void setWindowTitle(WindowHandle _handle, const char* _title)
  917. {
  918. Msg* msg = new Msg;
  919. msg->m_title = _title;
  920. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  921. }
  922. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  923. {
  924. Msg* msg = new Msg;
  925. msg->m_flags = _flags;
  926. msg->m_flagsEnabled = _enabled;
  927. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  928. }
  929. void toggleFullscreen(WindowHandle _handle)
  930. {
  931. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  932. }
  933. void setMouseLock(WindowHandle _handle, bool _lock)
  934. {
  935. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  936. }
  937. void* getNativeWindowHandle(WindowHandle _handle)
  938. {
  939. return sdlNativeWindowHandle(s_ctx.m_window[_handle.idx]);
  940. }
  941. void* getNativeDisplayHandle()
  942. {
  943. SDL_SysWMinfo wmi;
  944. SDL_VERSION(&wmi.version);
  945. if (!SDL_GetWindowWMInfo(s_ctx.m_window[0], &wmi) )
  946. {
  947. return NULL;
  948. }
  949. # if BX_PLATFORM_LINUX
  950. # if ENTRY_CONFIG_USE_WAYLAND
  951. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  952. return wmi.info.wl.display;
  953. else
  954. # endif // ENTRY_CONFIG_USE_WAYLAND
  955. return wmi.info.x11.display;
  956. # else
  957. return NULL;
  958. # endif // BX_PLATFORM_*
  959. }
  960. bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
  961. {
  962. SDL_SysWMinfo wmi;
  963. SDL_VERSION(&wmi.version);
  964. if (!SDL_GetWindowWMInfo(s_ctx.m_window[kDefaultWindowHandle.idx], &wmi) )
  965. {
  966. return bgfx::NativeWindowHandleType::Default;
  967. }
  968. # if BX_PLATFORM_LINUX
  969. # if ENTRY_CONFIG_USE_WAYLAND
  970. if (wmi.subsystem == SDL_SYSWM_WAYLAND)
  971. {
  972. return bgfx::NativeWindowHandleType::Wayland;
  973. }
  974. else
  975. # endif // ENTRY_CONFIG_USE_WAYLAND
  976. {
  977. return bgfx::NativeWindowHandleType::Default;
  978. }
  979. # else
  980. return bgfx::NativeWindowHandleType::Default;
  981. # endif // BX_PLATFORM_*
  982. }
  983. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  984. {
  985. BX_UNUSED(_thread);
  986. MainThreadEntry* self = (MainThreadEntry*)_userData;
  987. int32_t result = main(self->m_argc, self->m_argv);
  988. SDL_Event event;
  989. SDL_QuitEvent& qev = event.quit;
  990. qev.type = SDL_QUIT;
  991. SDL_PushEvent(&event);
  992. return result;
  993. }
  994. } // namespace entry
  995. int main(int _argc, char** _argv)
  996. {
  997. using namespace entry;
  998. return s_ctx.run(_argc, _argv);
  999. }
  1000. #endif // ENTRY_CONFIG_USE_SDL