Бранимир Караџић ca9f845103 Added sampler repeat test. 7 anni fa
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00-helloworld 3f3a9450ba Happy New Year! 7 anni fa
01-cubes 3f3a9450ba Happy New Year! 7 anni fa
02-metaballs b0f0514f86 Rebuilt embedded shaders. 7 anni fa
03-raymarch 3f3a9450ba Happy New Year! 7 anni fa
04-mesh 3f3a9450ba Happy New Year! 7 anni fa
05-instancing 3f3a9450ba Happy New Year! 7 anni fa
06-bump 3f3a9450ba Happy New Year! 7 anni fa
07-callback 3f3a9450ba Happy New Year! 7 anni fa
08-update ca9f845103 Added sampler repeat test. 7 anni fa
09-hdr 3f3a9450ba Happy New Year! 7 anni fa
10-font 66a7d6ab05 Removing old vector math. 7 anni fa
11-fontsdf 66a7d6ab05 Removing old vector math. 7 anni fa
12-lod 3f3a9450ba Happy New Year! 7 anni fa
13-stencil 3f3a9450ba Happy New Year! 7 anni fa
14-shadowvolumes 3f3a9450ba Happy New Year! 7 anni fa
15-shadowmaps-simple 3f3a9450ba Happy New Year! 7 anni fa
16-shadowmaps d3a26819e0 Fixed Invalid Viewrects 7 anni fa
17-drawstress b0f0514f86 Rebuilt embedded shaders. 7 anni fa
18-ibl a9747bc739 Cleanup. 7 anni fa
19-oit 3f3a9450ba Happy New Year! 7 anni fa
20-nanovg e105c88e55 Cleanup. 7 anni fa
21-deferred 3f3a9450ba Happy New Year! 7 anni fa
22-windows 3f3a9450ba Happy New Year! 7 anni fa
23-vectordisplay 3f3a9450ba Happy New Year! 7 anni fa
24-nbody 3f3a9450ba Happy New Year! 7 anni fa
25-c99 88c6252e42 D3D11/12: Added support for HDR10 display output. 7 anni fa
26-occlusion 3f3a9450ba Happy New Year! 7 anni fa
27-terrain 3f3a9450ba Happy New Year! 7 anni fa
28-wireframe 3f3a9450ba Happy New Year! 7 anni fa
29-debugdraw 3f3a9450ba Happy New Year! 7 anni fa
30-picking 3f3a9450ba Happy New Year! 7 anni fa
31-rsm 3f3a9450ba Happy New Year! 7 anni fa
32-particles 3f3a9450ba Happy New Year! 7 anni fa
33-pom 3f3a9450ba Happy New Year! 7 anni fa
34-mvs 3f3a9450ba Happy New Year! 7 anni fa
35-dynamic 3f3a9450ba Happy New Year! 7 anni fa
36-sky 3f3a9450ba Happy New Year! 7 anni fa
37-gpudrivenrendering 3f3a9450ba Happy New Year! 7 anni fa
38-bloom 3f3a9450ba Happy New Year! 7 anni fa
39-assao c23e2b6362 39-assao: use buffer for atomic to support metal 7 anni fa
40-svt 5dba3a93af MSL vs/fs shaders use spirv-cross 7 anni fa
assets 32780829c2 Added source uffizi light probe and conversion to runtime asset. 7 anni fa
common b0f0514f86 Rebuilt embedded shaders. 7 anni fa
runtime 8e5c9ce50e Added missing shaders. 7 anni fa
makefile 54eaf5667b Built missing metal shaders. 7 anni fa