fontsdf.cpp 12 KB

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  1. /*
  2. * Copyright 2013 Jeremie Roy. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "common.h"
  6. #include "bgfx_utils.h"
  7. #include <bgfx/bgfx.h>
  8. #include <bx/timer.h>
  9. #include <bx/math.h>
  10. #include "font/font_manager.h"
  11. #include "font/text_metrics.h"
  12. #include "font/text_buffer_manager.h"
  13. #include "imgui/imgui.h"
  14. namespace
  15. {
  16. TrueTypeHandle loadTtf(FontManager* _fm, const char* _filePath)
  17. {
  18. uint32_t size;
  19. void* data = load(_filePath, &size);
  20. if (NULL != data)
  21. {
  22. TrueTypeHandle handle = _fm->createTtf( (uint8_t*)data, size);
  23. BX_FREE(entry::getAllocator(), data);
  24. return handle;
  25. }
  26. TrueTypeHandle invalid = BGFX_INVALID_HANDLE;
  27. return invalid;
  28. }
  29. class ExampleFontSDF : public entry::AppI
  30. {
  31. public:
  32. ExampleFontSDF(const char* _name, const char* _description, const char* _url)
  33. : entry::AppI(_name, _description, _url)
  34. {
  35. }
  36. void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
  37. {
  38. Args args(_argc, _argv);
  39. m_width = _width;
  40. m_height = _height;
  41. m_debug = BGFX_DEBUG_NONE;
  42. m_reset = BGFX_RESET_VSYNC;
  43. bgfx::Init init;
  44. init.type = args.m_type;
  45. init.vendorId = args.m_pciId;
  46. init.resolution.width = m_width;
  47. init.resolution.height = m_height;
  48. init.resolution.reset = m_reset;
  49. bgfx::init(init);
  50. // Enable debug text.
  51. bgfx::setDebug(m_debug);
  52. // Set view 0 clear state.
  53. bgfx::setViewClear(0
  54. , BGFX_CLEAR_COLOR | BGFX_CLEAR_DEPTH
  55. , 0x303030ff
  56. , 1.0f
  57. , 0
  58. );
  59. // Initialize Imgui
  60. // This initializes the same allocator used by stb_truetype, so must do that before creating the font manager
  61. imguiCreate();
  62. uint32_t size;
  63. m_txtFile = load("text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt", &size);
  64. m_bigText = bx::StringView( (const char*)m_txtFile, size);
  65. // Set up some defaults.
  66. m_outlineColor = ImVec4(1.0f, 0.0f, 0.0f, 1.0f);
  67. m_outlineWidth = 1.0f;
  68. m_dropShadowColor = ImVec4(0.0f, 0.0f, 0.0f, 0.35f);
  69. m_dropShadowOffsetX = 1.0f;
  70. m_dropShadowOffsetY = 1.0f;
  71. m_dropShadowSoftener = 2.0f;
  72. m_textScroll = 0.0f;
  73. m_textRotation = 0.0f;
  74. m_textScale = 1.0f;
  75. m_textSize = 14.0f;
  76. // Init the text rendering system.
  77. m_fontManager = NULL;
  78. m_textBufferManager = NULL;
  79. m_font = BGFX_INVALID_HANDLE;
  80. m_fontSdf = BGFX_INVALID_HANDLE;
  81. m_fontScaled = BGFX_INVALID_HANDLE;
  82. m_scrollableBuffer = BGFX_INVALID_HANDLE;
  83. initializeFont(FONT_TYPE_DISTANCE);
  84. m_lineCount = m_metrics.getLineCount(m_bigText);
  85. m_visibleLineCount = 20.0f;
  86. m_textBegin = 0;
  87. m_textEnd = 0;
  88. m_metrics.getSubText(m_bigText, 0, (uint32_t)m_visibleLineCount, m_textBegin, m_textEnd);
  89. initializeTextBuffer(FONT_TYPE_DISTANCE);
  90. applyTextBufferAttributes();
  91. m_textBufferManager->appendText(m_scrollableBuffer, m_fontScaled, m_textBegin, m_textEnd);
  92. }
  93. virtual int shutdown() override
  94. {
  95. imguiDestroy();
  96. unload(m_txtFile);
  97. m_fontManager->destroyTtf(m_font);
  98. // Destroy the fonts.
  99. m_fontManager->destroyFont(m_fontSdf);
  100. m_fontManager->destroyFont(m_fontScaled);
  101. m_textBufferManager->destroyTextBuffer(m_scrollableBuffer);
  102. delete m_textBufferManager;
  103. delete m_fontManager;
  104. // Shutdown bgfx.
  105. bgfx::shutdown();
  106. return 0;
  107. }
  108. bool update() override
  109. {
  110. if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
  111. {
  112. imguiBeginFrame(m_mouseState.m_mx
  113. , m_mouseState.m_my
  114. , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
  115. | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
  116. | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
  117. , m_mouseState.m_mz
  118. , uint16_t(m_width)
  119. , uint16_t(m_height)
  120. );
  121. showExampleDialog(this);
  122. ImGui::SetNextWindowPos(
  123. ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
  124. , ImGuiCond_FirstUseEver
  125. );
  126. ImGui::SetNextWindowSize(
  127. ImVec2(m_width / 5.0f, m_height / 2.0f)
  128. , ImGuiCond_FirstUseEver
  129. );
  130. ImGui::Begin("Settings"
  131. , NULL
  132. , 0
  133. );
  134. bool recomputeVisibleText = false;
  135. static int fontTypeIndex = 0;
  136. if (ImGui::Combo("SDF Font Type", &fontTypeIndex, "Standard\0Outline\0Outline_Image\0DropShadow\0DropShadow_Image\0Outline_DropShadow_Image\0\0"))
  137. {
  138. uint32_t fontTypeList[] =
  139. {
  140. FONT_TYPE_DISTANCE,
  141. FONT_TYPE_DISTANCE_OUTLINE,
  142. FONT_TYPE_DISTANCE_OUTLINE_IMAGE,
  143. FONT_TYPE_DISTANCE_DROP_SHADOW,
  144. FONT_TYPE_DISTANCE_DROP_SHADOW_IMAGE,
  145. FONT_TYPE_DISTANCE_OUTLINE_DROP_SHADOW_IMAGE
  146. };
  147. uint32_t fontType = fontTypeList[fontTypeIndex];
  148. initializeFont(fontType);
  149. initializeTextBuffer(fontType);
  150. recomputeVisibleText = true;
  151. }
  152. if (ImGui::SliderFloat("Font size", &m_textSize, 6.0f, 64.0f) )
  153. {
  154. m_fontManager->destroyFont(m_fontScaled);
  155. m_fontScaled = m_fontManager->createScaledFontToPixelSize(m_fontSdf, (uint32_t) m_textSize);
  156. m_metrics = TextLineMetrics(m_fontManager->getFontInfo(m_fontScaled) );
  157. recomputeVisibleText = true;
  158. }
  159. if (ImGui::ColorEdit3("Outline Color", (float*)&m_outlineColor))
  160. {
  161. recomputeVisibleText = true;
  162. }
  163. if (ImGui::SliderFloat("Outline Width", &m_outlineWidth, 0.5f, 5.0f))
  164. {
  165. recomputeVisibleText = true;
  166. }
  167. if (ImGui::ColorEdit4("Drop Shadow Color", (float*)&m_dropShadowColor))
  168. {
  169. recomputeVisibleText = true;
  170. }
  171. if (ImGui::SliderFloat("Drop Shadow Offset X", &m_dropShadowOffsetX, -5.0f, 5.0f))
  172. {
  173. recomputeVisibleText = true;
  174. }
  175. if (ImGui::SliderFloat("Drop Shadow Offset Y", &m_dropShadowOffsetY, -5.0f, 5.0f))
  176. {
  177. recomputeVisibleText = true;
  178. }
  179. if (ImGui::SliderFloat("Drop Shadow Softener", &m_dropShadowSoftener, 0.0f, 5.0f))
  180. {
  181. recomputeVisibleText = true;
  182. }
  183. recomputeVisibleText |= ImGui::SliderFloat("# of lines", &m_visibleLineCount, 1.0f, 177.0f);
  184. recomputeVisibleText |= ImGui::SliderFloat("Scroll", &m_textScroll, 0.0f, (m_lineCount-m_visibleLineCount));
  185. ImGui::SliderFloat("Rotate", &m_textRotation, 0.0f, bx::kPi*2.0f);
  186. recomputeVisibleText |= ImGui::SliderFloat("Scale", &m_textScale, 0.1f, 10.0f);
  187. if (recomputeVisibleText)
  188. {
  189. m_textBufferManager->clearTextBuffer(m_scrollableBuffer);
  190. applyTextBufferAttributes();
  191. m_metrics.getSubText(m_bigText,(uint32_t)m_textScroll, (uint32_t)(m_textScroll+m_visibleLineCount), m_textBegin, m_textEnd);
  192. m_textBufferManager->appendText(m_scrollableBuffer, m_fontScaled, m_textBegin, m_textEnd);
  193. }
  194. ImGui::End();
  195. imguiEndFrame();
  196. // Set view 0 default viewport.
  197. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  198. // This dummy draw call is here to make sure that view 0 is cleared
  199. // if no other draw calls are submitted to view 0.
  200. bgfx::touch(0);
  201. const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
  202. const bx::Vec3 eye = { 0.0f, 0.0f, -1.0f };
  203. float view[16];
  204. bx::mtxLookAt(view, eye, at);
  205. float centering = 0.0f;
  206. if (bgfx::getRendererType() == bgfx::RendererType::Direct3D9) {
  207. centering = -0.5f;
  208. }
  209. // Setup a top-left ortho matrix for screen space drawing.
  210. const bgfx::Caps* caps = bgfx::getCaps();
  211. {
  212. float ortho[16];
  213. bx::mtxOrtho(ortho, centering, m_width + centering, m_height + centering, centering, -1.0f, 1.0f, 0.0f, caps->homogeneousDepth);
  214. bgfx::setViewTransform(0, view, ortho);
  215. bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
  216. }
  217. //very crude approximation :(
  218. float textAreaWidth = 0.5f * 66.0f * m_fontManager->getFontInfo(m_fontScaled).maxAdvanceWidth;
  219. float textRotMat[16];
  220. float textCenterMat[16];
  221. float textScaleMat[16];
  222. float screenCenterMat[16];
  223. bx::mtxRotateZ(textRotMat, m_textRotation);
  224. bx::mtxTranslate(textCenterMat, -(textAreaWidth * 0.5f), (-m_visibleLineCount)*m_metrics.getLineHeight()*0.5f, 0);
  225. bx::mtxScale(textScaleMat, m_textScale, m_textScale, 1.0f);
  226. bx::mtxTranslate(screenCenterMat, ( (m_width) * 0.5f), ( (m_height) * 0.5f), 0);
  227. //first translate to text center, then scale, then rotate
  228. float tmpMat[16];
  229. bx::mtxMul(tmpMat, textCenterMat, textRotMat);
  230. float tmpMat2[16];
  231. bx::mtxMul(tmpMat2, tmpMat, textScaleMat);
  232. float tmpMat3[16];
  233. bx::mtxMul(tmpMat3, tmpMat2, screenCenterMat);
  234. // Set model matrix for rendering.
  235. bgfx::setTransform(tmpMat3);
  236. // Draw your text.
  237. m_textBufferManager->submitTextBuffer(m_scrollableBuffer, 0);
  238. // Advance to next frame. Rendering thread will be kicked to
  239. // process submitted rendering primitives.
  240. bgfx::frame();
  241. return true;
  242. }
  243. return false;
  244. }
  245. void initializeFont(uint32_t fontType)
  246. {
  247. if (m_font.idx != bgfx::kInvalidHandle)
  248. {
  249. m_fontManager->destroyTtf(m_font);
  250. }
  251. if (m_scrollableBuffer.idx != bgfx::kInvalidHandle)
  252. {
  253. m_textBufferManager->destroyTextBuffer(m_scrollableBuffer);
  254. }
  255. if (m_fontScaled.idx != bgfx::kInvalidHandle)
  256. {
  257. m_fontManager->destroyFont(m_fontScaled);
  258. }
  259. if (m_fontSdf.idx != bgfx::kInvalidHandle)
  260. {
  261. m_fontManager->destroyFont(m_fontSdf);
  262. }
  263. delete m_textBufferManager;
  264. delete m_fontManager;
  265. m_fontManager = new FontManager(512);
  266. m_textBufferManager = new TextBufferManager(m_fontManager);
  267. m_font = loadTtf(m_fontManager, "font/special_elite.ttf");
  268. m_fontSdf = m_fontManager->createFontByPixelSize(m_font, 0, 48, fontType, 6 + 2, 6 + 2);
  269. m_fontScaled = m_fontManager->createScaledFontToPixelSize(m_fontSdf, (uint32_t) m_textSize);
  270. if (fontType & FONT_TYPE_MASK_DISTANCE_IMAGE)
  271. {
  272. float extraScale = 2.0f;
  273. bimg::ImageContainer* glyphImage = imageLoad("font/glyph_space.png", bgfx::TextureFormat::Enum::BGRA8);
  274. m_fontManager->addGlyphBitmap(m_fontSdf, 32, (uint16_t)glyphImage->m_width, (uint16_t)glyphImage->m_height, (uint16_t)(glyphImage->m_width * 4), extraScale, (const uint8_t*)glyphImage->m_data, 0.0f, -3.0f);
  275. glyphImage = imageLoad("font/glyph_long.png", bgfx::TextureFormat::Enum::BGRA8);
  276. m_fontManager->addGlyphBitmap(m_fontSdf, 65, (uint16_t)glyphImage->m_width, (uint16_t)glyphImage->m_height, (uint16_t)(glyphImage->m_width * 4), extraScale, (const uint8_t*)glyphImage->m_data, 0.0f, -3.0f);
  277. }
  278. m_metrics = TextLineMetrics(m_fontManager->getFontInfo(m_fontScaled) );
  279. }
  280. void initializeTextBuffer(uint32_t fontType)
  281. {
  282. m_scrollableBuffer = m_textBufferManager->createTextBuffer(fontType, BufferType::Transient);
  283. }
  284. void applyTextBufferAttributes()
  285. {
  286. m_textBufferManager->setTextColor(m_scrollableBuffer, 0xFFFFFFFF);
  287. m_textBufferManager->setOutlineColor(m_scrollableBuffer, ((uint32_t)(m_outlineColor.x * 255) << 24) | ((uint32_t)(m_outlineColor.y * 255) << 16) | ((uint32_t)(m_outlineColor.z * 255) << 8) | ((uint32_t)(m_outlineColor.w * 255)));
  288. m_textBufferManager->setOutlineWidth(m_scrollableBuffer, m_outlineWidth);
  289. m_textBufferManager->setDropShadowColor(m_scrollableBuffer, ((uint32_t)(m_dropShadowColor.x * 255) << 24) | ((uint32_t)(m_dropShadowColor.y * 255) << 16) | ((uint32_t)(m_dropShadowColor.z * 255) << 8) | ((uint32_t)(m_dropShadowColor.w * 255)));
  290. m_textBufferManager->setDropShadowOffset(m_scrollableBuffer, m_dropShadowOffsetX, m_dropShadowOffsetY);
  291. m_textBufferManager->setDropShadowSoftener(m_scrollableBuffer, m_dropShadowSoftener);
  292. }
  293. entry::MouseState m_mouseState;
  294. uint32_t m_width;
  295. uint32_t m_height;
  296. uint32_t m_debug;
  297. uint32_t m_reset;
  298. void* m_txtFile;
  299. bx::StringView m_bigText;
  300. // Init the text rendering system.
  301. FontManager* m_fontManager;
  302. TextBufferManager* m_textBufferManager;
  303. TrueTypeHandle m_font;
  304. FontHandle m_fontSdf;
  305. FontHandle m_fontScaled;
  306. TextBufferHandle m_scrollableBuffer;
  307. TextLineMetrics m_metrics = TextLineMetrics(FontInfo());
  308. uint32_t m_lineCount;
  309. float m_visibleLineCount;
  310. const char* m_textBegin;
  311. const char* m_textEnd;
  312. ImVec4 m_outlineColor;
  313. float m_outlineWidth;
  314. ImVec4 m_dropShadowColor;
  315. float m_dropShadowOffsetX;
  316. float m_dropShadowOffsetY;
  317. float m_dropShadowSoftener;
  318. float m_textScroll;
  319. float m_textRotation;
  320. float m_textScale;
  321. float m_textSize;
  322. };
  323. } // namespace
  324. ENTRY_IMPLEMENT_MAIN(
  325. ExampleFontSDF
  326. , "11-fontsdf"
  327. , "Use a single distance field font to render text of various size."
  328. , "https://bkaradzic.github.io/bgfx/examples.html#fontsdf"
  329. );