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- $input v_texcoord0
- /*
- * Copyright 2011-2021 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "../common/common.sh"
- SAMPLER2DARRAY(s_texColor, 0);
- uniform vec4 u_layer;
- void main()
- {
- gl_FragColor = texture2DArray(s_texColor, vec3(v_texcoord0, u_layer.x) );
- }
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