fs_deferred_debug_ta.sc 336 B

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  1. $input v_texcoord0
  2. /*
  3. * Copyright 2011-2021 Branimir Karadzic. All rights reserved.
  4. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  5. */
  6. #include "../common/common.sh"
  7. SAMPLER2DARRAY(s_texColor, 0);
  8. uniform vec4 u_layer;
  9. void main()
  10. {
  11. gl_FragColor = texture2DArray(s_texColor, vec3(v_texcoord0, u_layer.x) );
  12. }