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- /*
- * Copyright 2011-2021 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "shaderc.h"
- BX_PRAGMA_DIAGNOSTIC_PUSH()
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4100) // error C4100: 'inclusionDepth' : unreferenced formal parameter
- BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4265) // error C4265: 'spv::spirvbin_t': class has virtual functions, but destructor is not virtual
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wattributes") // warning: attribute ignored
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wdeprecated-declarations") // warning: ‘MSLVertexAttr’ is deprecated
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wtype-limits") // warning: comparison of unsigned expression in ‘< 0’ is always false
- BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow") // warning: declaration of 'userData' shadows a member of 'glslang::TShader::Includer::IncludeResult'
- #define ENABLE_OPT 1
- #include <ShaderLang.h>
- #include <ResourceLimits.h>
- #include <SPIRV/SPVRemapper.h>
- #include <SPIRV/GlslangToSpv.h>
- #define SPIRV_CROSS_EXCEPTIONS_TO_ASSERTIONS
- #include <spirv_msl.hpp>
- #include <spirv_reflect.hpp>
- #include <spirv-tools/optimizer.hpp>
- BX_PRAGMA_DIAGNOSTIC_POP()
- namespace bgfx
- {
- struct TinyStlAllocator
- {
- static void* static_allocate(size_t _bytes);
- static void static_deallocate(void* _ptr, size_t /*_bytes*/);
- };
- } // namespace bgfx
- #define TINYSTL_ALLOCATOR bgfx::TinyStlAllocator
- #include <tinystl/allocator.h>
- #include <tinystl/string.h>
- #include <tinystl/unordered_map.h>
- #include <tinystl/vector.h>
- namespace stl = tinystl;
- #include "../../src/shader.h"
- namespace bgfx { namespace metal
- {
- const TBuiltInResource resourceLimits =
- {
- 32, // MaxLights
- 6, // MaxClipPlanes
- 32, // MaxTextureUnits
- 32, // MaxTextureCoords
- 64, // MaxVertexAttribs
- 4096, // MaxVertexUniformComponents
- 64, // MaxVaryingFloats
- 32, // MaxVertexTextureImageUnits
- 80, // MaxCombinedTextureImageUnits
- 32, // MaxTextureImageUnits
- 4096, // MaxFragmentUniformComponents
- 32, // MaxDrawBuffers
- 128, // MaxVertexUniformVectors
- 8, // MaxVaryingVectors
- 16, // MaxFragmentUniformVectors
- 16, // MaxVertexOutputVectors
- 15, // MaxFragmentInputVectors
- -8, // MinProgramTexelOffset
- 7, // MaxProgramTexelOffset
- 8, // MaxClipDistances
- 65535, // MaxComputeWorkGroupCountX
- 65535, // MaxComputeWorkGroupCountY
- 65535, // MaxComputeWorkGroupCountZ
- 1024, // MaxComputeWorkGroupSizeX
- 1024, // MaxComputeWorkGroupSizeY
- 64, // MaxComputeWorkGroupSizeZ
- 1024, // MaxComputeUniformComponents
- 16, // MaxComputeTextureImageUnits
- 8, // MaxComputeImageUniforms
- 8, // MaxComputeAtomicCounters
- 1, // MaxComputeAtomicCounterBuffers
- 60, // MaxVaryingComponents
- 64, // MaxVertexOutputComponents
- 64, // MaxGeometryInputComponents
- 128, // MaxGeometryOutputComponents
- 128, // MaxFragmentInputComponents
- 8, // MaxImageUnits
- 8, // MaxCombinedImageUnitsAndFragmentOutputs
- 8, // MaxCombinedShaderOutputResources
- 0, // MaxImageSamples
- 0, // MaxVertexImageUniforms
- 0, // MaxTessControlImageUniforms
- 0, // MaxTessEvaluationImageUniforms
- 0, // MaxGeometryImageUniforms
- 8, // MaxFragmentImageUniforms
- 8, // MaxCombinedImageUniforms
- 16, // MaxGeometryTextureImageUnits
- 256, // MaxGeometryOutputVertices
- 1024, // MaxGeometryTotalOutputComponents
- 1024, // MaxGeometryUniformComponents
- 64, // MaxGeometryVaryingComponents
- 128, // MaxTessControlInputComponents
- 128, // MaxTessControlOutputComponents
- 16, // MaxTessControlTextureImageUnits
- 1024, // MaxTessControlUniformComponents
- 4096, // MaxTessControlTotalOutputComponents
- 128, // MaxTessEvaluationInputComponents
- 128, // MaxTessEvaluationOutputComponents
- 16, // MaxTessEvaluationTextureImageUnits
- 1024, // MaxTessEvaluationUniformComponents
- 120, // MaxTessPatchComponents
- 32, // MaxPatchVertices
- 64, // MaxTessGenLevel
- 16, // MaxViewports
- 0, // MaxVertexAtomicCounters
- 0, // MaxTessControlAtomicCounters
- 0, // MaxTessEvaluationAtomicCounters
- 0, // MaxGeometryAtomicCounters
- 8, // MaxFragmentAtomicCounters
- 8, // MaxCombinedAtomicCounters
- 1, // MaxAtomicCounterBindings
- 0, // MaxVertexAtomicCounterBuffers
- 0, // MaxTessControlAtomicCounterBuffers
- 0, // MaxTessEvaluationAtomicCounterBuffers
- 0, // MaxGeometryAtomicCounterBuffers
- 1, // MaxFragmentAtomicCounterBuffers
- 1, // MaxCombinedAtomicCounterBuffers
- 16384, // MaxAtomicCounterBufferSize
- 4, // MaxTransformFeedbackBuffers
- 64, // MaxTransformFeedbackInterleavedComponents
- 8, // MaxCullDistances
- 8, // MaxCombinedClipAndCullDistances
- 4, // MaxSamples
- 0, // maxMeshOutputVerticesNV
- 0, // maxMeshOutputPrimitivesNV
- 0, // maxMeshWorkGroupSizeX_NV
- 0, // maxMeshWorkGroupSizeY_NV
- 0, // maxMeshWorkGroupSizeZ_NV
- 0, // maxTaskWorkGroupSizeX_NV
- 0, // maxTaskWorkGroupSizeY_NV
- 0, // maxTaskWorkGroupSizeZ_NV
- 0, // maxMeshViewCountNV
- 0, // maxDualSourceDrawBuffersEXT
- { // limits
- true, // nonInductiveForLoops
- true, // whileLoops
- true, // doWhileLoops
- true, // generalUniformIndexing
- true, // generalAttributeMatrixVectorIndexing
- true, // generalVaryingIndexing
- true, // generalSamplerIndexing
- true, // generalVariableIndexing
- true, // generalConstantMatrixVectorIndexing
- },
- };
- static EShLanguage getLang(char _p)
- {
- switch (_p)
- {
- case 'c': return EShLangCompute;
- case 'f': return EShLangFragment;
- case 'v': return EShLangVertex;
- default: return EShLangCount;
- }
- }
- static const char* s_attribName[] =
- {
- "a_position",
- "a_normal",
- "a_tangent",
- "a_bitangent",
- "a_color0",
- "a_color1",
- "a_color2",
- "a_color3",
- "a_indices",
- "a_weight",
- "a_texcoord0",
- "a_texcoord1",
- "a_texcoord2",
- "a_texcoord3",
- "a_texcoord4",
- "a_texcoord5",
- "a_texcoord6",
- "a_texcoord7",
- };
- BX_STATIC_ASSERT(bgfx::Attrib::Count == BX_COUNTOF(s_attribName) );
- bgfx::Attrib::Enum toAttribEnum(const bx::StringView& _name)
- {
- for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
- {
- if (0 == bx::strCmp(s_attribName[ii], _name) )
- {
- return bgfx::Attrib::Enum(ii);
- }
- }
- return bgfx::Attrib::Count;
- }
- static const char* s_samplerTypes[] =
- {
- "BgfxSampler2D",
- "BgfxISampler2D",
- "BgfxUSampler2D",
- "BgfxSampler2DArray",
- "BgfxSampler2DShadow",
- "BgfxSampler2DArrayShadow",
- "BgfxSampler3D",
- "BgfxISampler3D",
- "BgfxUSampler3D",
- "BgfxSamplerCube",
- "BgfxSamplerCubeShadow",
- "BgfxSampler2DMS",
- };
- static uint16_t writeUniformArray(bx::WriterI* _writer, const UniformArray& uniforms, bool isFragmentShader)
- {
- uint16_t size = 0;
- bx::ErrorAssert err;
- uint16_t count = uint16_t(uniforms.size());
- bx::write(_writer, count, &err);
- uint32_t fragmentBit = isFragmentShader ? kUniformFragmentBit : 0;
- for (uint16_t ii = 0; ii < count; ++ii)
- {
- const Uniform& un = uniforms[ii];
- size += un.regCount*16;
- uint8_t nameSize = (uint8_t)un.name.size();
- bx::write(_writer, nameSize, &err);
- bx::write(_writer, un.name.c_str(), nameSize, &err);
- bx::write(_writer, uint8_t(un.type | fragmentBit), &err);
- bx::write(_writer, un.num, &err);
- bx::write(_writer, un.regIndex, &err);
- bx::write(_writer, un.regCount, &err);
- bx::write(_writer, un.texComponent, &err);
- bx::write(_writer, un.texDimension, &err);
- bx::write(_writer, un.texFormat, &err);
- BX_TRACE("%s, %s, %d, %d, %d"
- , un.name.c_str()
- , getUniformTypeName(un.type)
- , un.num
- , un.regIndex
- , un.regCount
- );
- }
- return size;
- }
- static bool compile(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer, bool _firstPass)
- {
- BX_UNUSED(_version);
- glslang::InitializeProcess();
- EShLanguage stage = getLang(_options.shaderType);
- if (EShLangCount == stage)
- {
- bx::printf("Error: Unknown shader type '%c'.\n", _options.shaderType);
- return false;
- }
- glslang::TProgram* program = new glslang::TProgram;
- glslang::TShader* shader = new glslang::TShader(stage);
- EShMessages messages = EShMessages(0
- | EShMsgDefault
- | EShMsgReadHlsl
- | EShMsgVulkanRules
- | EShMsgSpvRules
- );
- shader->setEntryPoint("main");
- shader->setAutoMapBindings(true);
- const int textureBindingOffset = 16;
- shader->setShiftBinding(glslang::EResTexture, textureBindingOffset);
- shader->setShiftBinding(glslang::EResSampler, textureBindingOffset);
- shader->setShiftBinding(glslang::EResImage, textureBindingOffset);
- const char* shaderStrings[] = { _code.c_str() };
- shader->setStrings(
- shaderStrings
- , BX_COUNTOF(shaderStrings)
- );
- bool compiled = shader->parse(&resourceLimits
- , 110
- , false
- , messages
- );
- bool linked = false;
- bool validated = true;
- if (!compiled)
- {
- const char* log = shader->getInfoLog();
- if (NULL != log)
- {
- int32_t source = 0;
- int32_t line = 0;
- int32_t column = 0;
- int32_t start = 0;
- int32_t end = INT32_MAX;
- bx::StringView err = bx::strFind(log, "ERROR:");
- bool found = false;
- if (!err.isEmpty() )
- {
- found = 2 == sscanf(err.getPtr(), "ERROR: %u:%u: '", &source, &line);
- if (found)
- {
- ++line;
- }
- }
- if (found)
- {
- start = bx::uint32_imax(1, line-10);
- end = start + 20;
- }
- printCode(_code.c_str(), line, start, end, column);
- bx::printf("%s\n", log);
- }
- }
- else
- {
- program->addShader(shader);
- linked = true
- && program->link(messages)
- && program->mapIO()
- ;
- if (!linked)
- {
- const char* log = program->getInfoLog();
- if (NULL != log)
- {
- bx::printf("%s\n", log);
- }
- }
- else
- {
- program->buildReflection();
- if (_firstPass)
- {
- // first time through, we just find unused uniforms and get rid of them
- std::string output;
- bx::Error err;
- bx::LineReader reader(_code.c_str() );
- while (!reader.isDone() )
- {
- bx::StringView strLine = reader.next();
- bx::StringView str = strFind(strLine, "uniform ");
- if (!str.isEmpty() )
- {
- // If the line declares a uniform, merge all next
- // lines until we encounter a semicolon.
- bx::StringView lineEnd = strFind(strLine, ";");
- while (lineEnd.isEmpty() && !reader.isDone()) {
- bx::StringView nextLine = reader.next();
- strLine.set(strLine.getPtr(), nextLine.getTerm());
- lineEnd = strFind(nextLine, ";");
- }
- bool found = false;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_samplerTypes); ++ii)
- {
- if (!bx::findIdentifierMatch(strLine, s_samplerTypes[ii]).isEmpty() )
- {
- found = true;
- break;
- }
- }
- if (!found)
- {
- for (int32_t ii = 0, num = program->getNumLiveUniformVariables(); ii < num; ++ii)
- {
- // matching lines like: uniform u_name;
- // we want to replace "uniform" with "static" so that it's no longer
- // included in the uniform blob that the application must upload
- // we can't just remove them, because unused functions might still reference
- // them and cause a compile error when they're gone
- if (!bx::findIdentifierMatch(strLine, program->getUniformName(ii) ).isEmpty() )
- {
- found = true;
- break;
- }
- }
- }
- if (!found)
- {
- output.append(strLine.getPtr(), str.getPtr() );
- output += "static ";
- output.append(str.getTerm(), strLine.getTerm() );
- output += "\n";
- }
- else
- {
- output.append(strLine.getPtr(), strLine.getTerm() );
- output += "\n";
- }
- }
- else
- {
- output.append(strLine.getPtr(), strLine.getTerm() );
- output += "\n";
- }
- }
- // recompile with the unused uniforms converted to statics
- delete program;
- delete shader;
- return compile(_options, _version, output.c_str(), _writer, false);
- }
- UniformArray uniforms;
- {
- uint16_t count = (uint16_t)program->getNumLiveUniformVariables();
- for (uint16_t ii = 0; ii < count; ++ii)
- {
- Uniform un;
- un.name = program->getUniformName(ii);
- un.num = uint8_t(program->getUniformArraySize(ii) );
- const uint32_t offset = program->getUniformBufferOffset(ii);
- un.regIndex = uint16_t(offset);
- un.regCount = un.num;
- switch (program->getUniformType(ii) )
- {
- case 0x1404: // GL_INT:
- un.type = UniformType::Sampler;
- break;
- case 0x8B52: // GL_FLOAT_VEC4:
- un.type = UniformType::Vec4;
- break;
- case 0x8B5B: // GL_FLOAT_MAT3:
- un.type = UniformType::Mat3;
- un.regCount *= 3;
- break;
- case 0x8B5C: // GL_FLOAT_MAT4:
- un.type = UniformType::Mat4;
- un.regCount *= 4;
- break;
- default:
- un.type = UniformType::End;
- break;
- }
- uniforms.push_back(un);
- }
- }
- if (g_verbose)
- {
- program->dumpReflection();
- }
- BX_UNUSED(spv::MemorySemanticsAllMemory);
- glslang::TIntermediate* intermediate = program->getIntermediate(stage);
- std::vector<uint32_t> spirv;
- glslang::SpvOptions options;
- options.disableOptimizer = false;
- glslang::GlslangToSpv(*intermediate, spirv, &options);
- spvtools::Optimizer opt(SPV_ENV_VULKAN_1_0);
- auto print_msg_to_stderr = [](
- spv_message_level_t
- , const char*
- , const spv_position_t&
- , const char* m
- )
- {
- bx::printf("Error: %s\n", m);
- };
- opt.SetMessageConsumer(print_msg_to_stderr);
- opt.RegisterLegalizationPasses();
- spvtools::ValidatorOptions validatorOptions;
- validatorOptions.SetBeforeHlslLegalization(true);
- if (!opt.Run(
- spirv.data()
- , spirv.size()
- , &spirv
- , validatorOptions
- , false
- ) )
- {
- compiled = false;
- }
- else
- {
- if (g_verbose)
- {
- glslang::SpirvToolsDisassemble(std::cout, spirv, SPV_ENV_VULKAN_1_0);
- }
- spirv_cross::CompilerReflection refl(spirv);
- spirv_cross::ShaderResources resourcesrefl = refl.get_shader_resources();
- // Loop through the separate_images, and extract the uniform names:
- for (auto &resource : resourcesrefl.separate_images)
- {
- std::string name = refl.get_name(resource.id);
- if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture"))
- {
- name = name.substr(0, name.length() - 7);
- }
- Uniform un;
- un.name = name;
- un.type = UniformType::Sampler;
- un.num = 0; // needed?
- un.regIndex = 0; // needed?
- un.regCount = 0; // needed?
- uniforms.push_back(un);
- }
- uint16_t size = writeUniformArray( _writer, uniforms, _options.shaderType == 'f');
- bx::Error err;
- if (_version == BX_MAKEFOURCC('M', 'T', 'L', 0) )
- {
- spirv_cross::CompilerMSL msl(std::move(spirv) );
- auto executionModel = msl.get_execution_model();
- spirv_cross::MSLResourceBinding newBinding;
- newBinding.stage = executionModel;
- spirv_cross::ShaderResources resources = msl.get_shader_resources();
- spirv_cross::SmallVector<spirv_cross::EntryPoint> entryPoints = msl.get_entry_points_and_stages();
- if (!entryPoints.empty() )
- msl.rename_entry_point(entryPoints[0].name, "xlatMtlMain", entryPoints[0].execution_model);
- for (auto &resource : resources.uniform_buffers)
- {
- unsigned set = msl.get_decoration( resource.id, spv::DecorationDescriptorSet );
- unsigned binding = msl.get_decoration( resource.id, spv::DecorationBinding );
- newBinding.desc_set = set;
- newBinding.binding = binding;
- newBinding.msl_buffer = 0;
- msl.add_msl_resource_binding( newBinding );
- msl.set_name(resource.id, "_mtl_u");
- }
- for (auto &resource : resources.storage_buffers)
- {
- unsigned set = msl.get_decoration( resource.id, spv::DecorationDescriptorSet );
- unsigned binding = msl.get_decoration( resource.id, spv::DecorationBinding );
- newBinding.desc_set = set;
- newBinding.binding = binding;
- newBinding.msl_buffer = binding + 1;
- msl.add_msl_resource_binding( newBinding );
- }
- for (auto &resource : resources.separate_samplers)
- {
- unsigned set = msl.get_decoration( resource.id, spv::DecorationDescriptorSet );
- unsigned binding = msl.get_decoration( resource.id, spv::DecorationBinding );
- newBinding.desc_set = set;
- newBinding.binding = binding;
- newBinding.msl_texture = binding - textureBindingOffset;
- newBinding.msl_sampler = binding - textureBindingOffset;
- msl.add_msl_resource_binding( newBinding );
- }
- for (auto &resource : resources.separate_images)
- {
- std::string name = msl.get_name(resource.id);
- if (name.size() > 7 && 0 == bx::strCmp(name.c_str() + name.length() - 7, "Texture") )
- {
- msl.set_name(resource.id, name.substr(0, name.length() - 7) );
- }
- unsigned set = msl.get_decoration( resource.id, spv::DecorationDescriptorSet );
- unsigned binding = msl.get_decoration( resource.id, spv::DecorationBinding );
- newBinding.desc_set = set;
- newBinding.binding = binding;
- newBinding.msl_texture = binding - textureBindingOffset;
- newBinding.msl_sampler = binding - textureBindingOffset;
- msl.add_msl_resource_binding( newBinding );
- }
- for (auto &resource : resources.storage_images)
- {
- std::string name = msl.get_name(resource.id);
- unsigned set = msl.get_decoration( resource.id, spv::DecorationDescriptorSet );
- unsigned binding = msl.get_decoration( resource.id, spv::DecorationBinding );
- newBinding.desc_set = set;
- newBinding.binding = binding;
- newBinding.msl_texture = binding - textureBindingOffset;
- newBinding.msl_sampler = binding - textureBindingOffset;
- msl.add_msl_resource_binding( newBinding );
- }
- std::string source = msl.compile();
- if ('c' == _options.shaderType)
- {
- for (int i = 0; i < 3; ++i)
- {
- uint16_t dim = (uint16_t)msl.get_execution_mode_argument(spv::ExecutionMode::ExecutionModeLocalSize, i);
- bx::write(_writer, dim, &err);
- }
- }
- uint32_t shaderSize = (uint32_t)source.size();
- bx::write(_writer, shaderSize, &err);
- bx::write(_writer, source.c_str(), shaderSize, &err);
- uint8_t nul = 0;
- bx::write(_writer, nul, &err);
- }
- else
- {
- uint32_t shaderSize = (uint32_t)spirv.size() * sizeof(uint32_t);
- bx::write(_writer, shaderSize, &err);
- bx::write(_writer, spirv.data(), shaderSize, &err);
- uint8_t nul = 0;
- bx::write(_writer, nul, &err);
- }
- //
- const uint8_t numAttr = (uint8_t)program->getNumLiveAttributes();
- bx::write(_writer, numAttr, &err);
- for (uint8_t ii = 0; ii < numAttr; ++ii)
- {
- bgfx::Attrib::Enum attr = toAttribEnum(program->getAttributeName(ii) );
- if (bgfx::Attrib::Count != attr)
- {
- bx::write(_writer, bgfx::attribToId(attr), &err);
- }
- else
- {
- bx::write(_writer, uint16_t(UINT16_MAX), &err);
- }
- }
- bx::write(_writer, size, &err);
- }
- }
- }
- delete program;
- delete shader;
- glslang::FinalizeProcess();
- return compiled && linked && validated;
- }
- } // namespace metal
- bool compileMetalShader(const Options& _options, uint32_t _version, const std::string& _code, bx::WriterI* _writer)
- {
- return metal::compile(_options, _version, _code, _writer, true);
- }
- } // namespace bgfx
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