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- $input v_texcoord0, v_color0
- /*
- * Copyright 2011-2021 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "common.sh"
- SAMPLER2D(s_texColor, 0);
- float median(vec3 _val)
- {
- return max(min(_val.x, _val.y), min(max(_val.x, _val.y), _val.z) );
- }
- void main() {
- vec4 bgColor = vec4(0.0, 0.0, 0.0, 0.0);
- vec4 fgColor = vec4(1.0, 1.0, 1.0, 1.0);
- vec3 sample = texture2DLod(s_texColor, v_texcoord0.xy, u_textureLod).xyz;
- float sigDist = median(sample) - 0.5;
- float opacity = clamp(sigDist/fwidth(sigDist) + 0.5, 0.0, 1.0);
- gl_FragColor = mix(bgColor, fgColor, opacity);
- }
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