renderer_vk.cpp 154 KB

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  1. /*
  2. * Copyright 2011-2019 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. namespace bgfx { namespace vk
  9. {
  10. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  11. struct PrimInfo
  12. {
  13. VkPrimitiveTopology m_topology;
  14. uint32_t m_min;
  15. uint32_t m_div;
  16. uint32_t m_sub;
  17. };
  18. static const PrimInfo s_primInfo[] =
  19. {
  20. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  21. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  22. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  23. { VK_PRIMITIVE_TOPOLOGY_LINE_STRIP, 2, 1, 1 },
  24. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  25. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  26. };
  27. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_primInfo)-1);
  28. static const uint32_t s_checkMsaa[] =
  29. {
  30. 0,
  31. 2,
  32. 4,
  33. 8,
  34. 16,
  35. };
  36. // static DXGI_SAMPLE_DESC s_msaa[] =
  37. // {
  38. // { 1, 0 },
  39. // { 2, 0 },
  40. // { 4, 0 },
  41. // { 8, 0 },
  42. // { 16, 0 },
  43. // };
  44. static const VkBlendFactor s_blendFactor[][2] =
  45. {
  46. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  47. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  48. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  49. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  50. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  51. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  52. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  53. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  54. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  55. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  58. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  59. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  60. };
  61. static const VkBlendOp s_blendEquation[] =
  62. {
  63. VK_BLEND_OP_ADD,
  64. VK_BLEND_OP_SUBTRACT,
  65. VK_BLEND_OP_REVERSE_SUBTRACT,
  66. VK_BLEND_OP_MIN,
  67. VK_BLEND_OP_MAX,
  68. };
  69. static const VkCompareOp s_cmpFunc[] =
  70. {
  71. VkCompareOp(0), // ignored
  72. VK_COMPARE_OP_LESS,
  73. VK_COMPARE_OP_LESS_OR_EQUAL,
  74. VK_COMPARE_OP_EQUAL,
  75. VK_COMPARE_OP_GREATER_OR_EQUAL,
  76. VK_COMPARE_OP_GREATER,
  77. VK_COMPARE_OP_NOT_EQUAL,
  78. VK_COMPARE_OP_NEVER,
  79. VK_COMPARE_OP_ALWAYS,
  80. };
  81. static const VkStencilOp s_stencilOp[] =
  82. {
  83. VK_STENCIL_OP_ZERO,
  84. VK_STENCIL_OP_KEEP,
  85. VK_STENCIL_OP_REPLACE,
  86. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  87. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  88. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  89. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  90. VK_STENCIL_OP_INVERT,
  91. };
  92. static const VkCullModeFlagBits s_cullMode[] =
  93. {
  94. VK_CULL_MODE_NONE,
  95. VK_CULL_MODE_FRONT_BIT,
  96. VK_CULL_MODE_BACK_BIT,
  97. };
  98. static const VkSamplerAddressMode s_textureAddress[] =
  99. {
  100. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  101. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  102. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  103. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  104. };
  105. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  106. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  107. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  108. VK_IMPORT
  109. VK_IMPORT_INSTANCE
  110. VK_IMPORT_DEVICE
  111. #undef VK_IMPORT_DEVICE_FUNC
  112. #undef VK_IMPORT_INSTANCE_FUNC
  113. #undef VK_IMPORT_FUNC
  114. struct TextureFormatInfo
  115. {
  116. VkFormat m_fmt;
  117. VkFormat m_fmtSrv;
  118. VkFormat m_fmtDsv;
  119. VkFormat m_fmtSrgb;
  120. };
  121. static const TextureFormatInfo s_textureFormat[] =
  122. {
  123. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  124. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  125. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  126. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  127. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  128. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  129. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  130. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  131. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  132. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  133. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  134. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  135. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  137. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  138. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  139. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATC
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCE
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ATCI
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC4x4
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC5x5
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC6x6
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x5
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC8x6
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ASTC10x5
  149. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  150. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  151. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  152. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  153. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  154. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  155. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  156. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  157. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  158. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  159. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  160. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  161. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  162. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  163. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  164. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  165. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  166. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  167. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  168. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  169. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  170. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  171. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  172. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  173. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  174. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  175. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  176. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  177. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  178. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  179. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  180. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  181. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  182. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  183. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  184. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  185. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  186. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  187. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  188. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  189. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  190. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  191. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  192. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  193. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  194. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  195. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  196. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  197. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  198. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  199. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  200. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  201. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  202. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  203. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  204. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  205. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  206. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  207. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  208. };
  209. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  210. struct Extension
  211. {
  212. enum Enum
  213. {
  214. EXT_debug_utils,
  215. EXT_debug_report,
  216. Count
  217. };
  218. const char* m_name;
  219. uint32_t m_minVersion;
  220. bool m_supported;
  221. bool m_initialize;
  222. };
  223. // Extension registry
  224. //
  225. static Extension s_extension[] =
  226. {
  227. { "VK_EXT_debug_utils", 1, false, BGFX_CONFIG_DEBUG_OBJECT_NAME },
  228. { "VK_EXT_debug_report", 1, false, BGFX_CONFIG_DEBUG },
  229. };
  230. BX_STATIC_ASSERT(Extension::Count == BX_COUNTOF(s_extension) );
  231. void updateExtension(const char* _name, uint32_t _version)
  232. {
  233. bx::StringView ext(_name);
  234. bool supported = false;
  235. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  236. {
  237. Extension& extension = s_extension[ii];
  238. if (!extension.m_supported
  239. && extension.m_initialize)
  240. {
  241. if ( 0 == bx::strCmp(ext, extension.m_name)
  242. && _version >= extension.m_minVersion)
  243. {
  244. extension.m_supported = true;
  245. supported = true;
  246. break;
  247. }
  248. }
  249. }
  250. BX_TRACE("\tv%-3d %s%s"
  251. , _version
  252. , _name
  253. , supported ? " (supported)" : "", _name
  254. );
  255. BX_UNUSED(supported);
  256. }
  257. static const VkFormat s_attribType[][4][2] =
  258. {
  259. { // Uint8
  260. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  261. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  262. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  263. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  264. },
  265. { // Uint10
  266. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  267. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  268. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  269. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  270. },
  271. { // Int16
  272. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  273. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  274. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  275. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  276. },
  277. { // Half
  278. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  279. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  280. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  281. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  282. },
  283. { // Float
  284. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  285. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  286. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  287. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  288. },
  289. };
  290. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  291. uint32_t fillVertexDecl(const ShaderVK* _vsh, VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  292. {
  293. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions);
  294. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions);
  295. inputBinding->binding = 0;
  296. inputBinding->stride = _decl.m_stride;
  297. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  298. _vertexInputState.vertexBindingDescriptionCount = 1;
  299. uint32_t numAttribs = 0;
  300. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  301. {
  302. if (UINT16_MAX != _decl.m_attributes[attr])
  303. {
  304. inputAttrib->location = _vsh->m_attrRemap[attr];
  305. inputAttrib->binding = 0;
  306. if (0 == _decl.m_attributes[attr])
  307. {
  308. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  309. inputAttrib->offset = 0;
  310. }
  311. else
  312. {
  313. uint8_t num;
  314. AttribType::Enum type;
  315. bool normalized;
  316. bool asInt;
  317. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  318. inputAttrib->format = s_attribType[type][num-1][normalized];
  319. inputAttrib->offset = _decl.m_offset[attr];
  320. }
  321. ++inputAttrib;
  322. ++numAttribs;
  323. }
  324. }
  325. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  326. return numAttribs;
  327. }
  328. static const char* s_allocScopeName[] =
  329. {
  330. "vkCommand",
  331. "vkObject",
  332. "vkCache",
  333. "vkDevice",
  334. "vkInstance",
  335. };
  336. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  337. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  338. {
  339. BX_UNUSED(_userData, _allocationScope);
  340. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  341. }
  342. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  343. {
  344. BX_UNUSED(_userData, _allocationScope);
  345. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  346. }
  347. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  348. {
  349. BX_UNUSED(_userData);
  350. if (NULL == _memory)
  351. {
  352. return;
  353. }
  354. bx::alignedFree(g_allocator, _memory, 8);
  355. }
  356. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  357. {
  358. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  359. }
  360. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  361. {
  362. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  363. }
  364. static VkAllocationCallbacks s_allocationCb =
  365. {
  366. NULL,
  367. allocationFunction,
  368. reallocationFunction,
  369. freeFunction,
  370. internalAllocationNotification,
  371. internalFreeNotification,
  372. };
  373. VkResult VKAPI_PTR stubSetDebugUtilsObjectNameEXT(VkDevice _device, const VkDebugUtilsObjectNameInfoEXT* _nameInfo)
  374. {
  375. BX_UNUSED(_device, _nameInfo);
  376. return VK_SUCCESS;
  377. }
  378. void VKAPI_PTR stubCmdInsertDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  379. {
  380. BX_UNUSED(_commandBuffer, _labelInfo);
  381. }
  382. void VKAPI_PTR stubCmdBeginDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer, const VkDebugUtilsLabelEXT* _labelInfo)
  383. {
  384. BX_UNUSED(_commandBuffer, _labelInfo);
  385. }
  386. void VKAPI_PTR stubCmdEndDebugUtilsLabelEXT(VkCommandBuffer _commandBuffer)
  387. {
  388. BX_UNUSED(_commandBuffer);
  389. }
  390. static const char* s_debugReportObjectType[] =
  391. {
  392. "Unknown",
  393. "Instance",
  394. "PhysicalDevice",
  395. "Device",
  396. "Queue",
  397. "Semaphore",
  398. "CommandBuffer",
  399. "Fence",
  400. "DeviceMemory",
  401. "Buffer",
  402. "Image",
  403. "Event",
  404. "QueryPool",
  405. "BufferView",
  406. "ImageView",
  407. "ShaderModule",
  408. "PipelineCache",
  409. "PipelineLayout",
  410. "RenderPass",
  411. "Pipeline",
  412. "DescriptorSetLayout",
  413. "Sampler",
  414. "DescriptorPool",
  415. "DescriptorSet",
  416. "Framebuffer",
  417. "CommandPool",
  418. "SurfaceKHR",
  419. "SwapchainKHR",
  420. "DebugReport",
  421. };
  422. VkBool32 VKAPI_PTR debugReportCb(
  423. VkDebugReportFlagsEXT _flags,
  424. VkDebugReportObjectTypeEXT _objectType,
  425. uint64_t _object,
  426. size_t _location,
  427. int32_t _messageCode,
  428. const char* _layerPrefix,
  429. const char* _message,
  430. void* _userData
  431. )
  432. {
  433. BX_UNUSED(_flags
  434. , _objectType
  435. , _object
  436. , _location
  437. , _messageCode
  438. , _layerPrefix
  439. , _message
  440. , _userData
  441. , s_debugReportObjectType
  442. );
  443. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  444. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  445. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  446. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  447. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  448. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  449. , s_debugReportObjectType[_objectType]
  450. , _layerPrefix
  451. , _messageCode
  452. , _message
  453. );
  454. return VK_TRUE;
  455. }
  456. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  457. {
  458. return (VK_NULL_HANDLE == _physicalDevice)
  459. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  460. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  461. ;
  462. }
  463. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  464. {
  465. return (VK_NULL_HANDLE == _physicalDevice)
  466. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  467. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  468. ;
  469. }
  470. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  471. {
  472. { // Global extensions.
  473. uint32_t numExtensionProperties;
  474. VkResult result = enumerateExtensionProperties(_physicalDevice
  475. , NULL
  476. , &numExtensionProperties
  477. , NULL
  478. );
  479. if (VK_SUCCESS == result
  480. && 0 < numExtensionProperties)
  481. {
  482. VkExtensionProperties extensionProperties[64];
  483. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  484. result = enumerateExtensionProperties(_physicalDevice
  485. , NULL
  486. , &numExtensionProperties
  487. , extensionProperties
  488. );
  489. BX_TRACE("Global extensions (%d):"
  490. , numExtensionProperties
  491. );
  492. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  493. {
  494. updateExtension(
  495. extensionProperties[extension].extensionName
  496. , extensionProperties[extension].specVersion
  497. );
  498. }
  499. }
  500. }
  501. // Layer extensions.
  502. uint32_t numLayerProperties;
  503. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  504. if (VK_SUCCESS == result
  505. && 0 < numLayerProperties)
  506. {
  507. VkLayerProperties layerProperties[64];
  508. numLayerProperties = bx::min<uint32_t>(numLayerProperties, BX_COUNTOF(layerProperties) );
  509. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  510. char indent = VK_NULL_HANDLE == _physicalDevice ? '\0' : '\t';
  511. BX_UNUSED(indent);
  512. BX_TRACE("%cLayer extensions (%d):"
  513. , indent
  514. , numLayerProperties
  515. );
  516. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  517. {
  518. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  519. , indent
  520. , layerProperties[layer].layerName
  521. , layerProperties[layer].specVersion
  522. , layerProperties[layer].implementationVersion
  523. , layerProperties[layer].description
  524. );
  525. uint32_t numExtensionProperties;
  526. result = enumerateExtensionProperties(_physicalDevice
  527. , layerProperties[layer].layerName
  528. , &numExtensionProperties
  529. , NULL
  530. );
  531. if (VK_SUCCESS == result
  532. && 0 < numExtensionProperties)
  533. {
  534. VkExtensionProperties extensionProperties[64];
  535. numExtensionProperties = bx::min<uint32_t>(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  536. result = enumerateExtensionProperties(_physicalDevice
  537. , layerProperties[layer].layerName
  538. , &numExtensionProperties
  539. , extensionProperties
  540. );
  541. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  542. {
  543. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  544. , indent
  545. , extensionProperties[extension].extensionName
  546. , extensionProperties[extension].specVersion
  547. );
  548. }
  549. }
  550. }
  551. }
  552. }
  553. const char* getName(VkResult _result)
  554. {
  555. switch (_result)
  556. {
  557. #define VKENUM(_ty) case _ty: return #_ty
  558. VKENUM(VK_SUCCESS);
  559. VKENUM(VK_NOT_READY);
  560. VKENUM(VK_TIMEOUT);
  561. VKENUM(VK_EVENT_SET);
  562. VKENUM(VK_EVENT_RESET);
  563. VKENUM(VK_INCOMPLETE);
  564. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  565. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  566. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  567. VKENUM(VK_ERROR_DEVICE_LOST);
  568. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  569. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  570. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  571. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  572. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  573. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  574. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  575. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  576. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  577. VKENUM(VK_SUBOPTIMAL_KHR);
  578. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  579. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  580. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  581. #undef VKENUM
  582. default: break;
  583. }
  584. BX_WARN(false, "Unknown VkResult? %x", _result);
  585. return "<VkResult?>";
  586. }
  587. template<typename Ty>
  588. VkObjectType getType();
  589. template<> VkObjectType getType<VkBuffer >() { return VK_OBJECT_TYPE_BUFFER; }
  590. template<> VkObjectType getType<VkShaderModule>() { return VK_OBJECT_TYPE_SHADER_MODULE; }
  591. template<typename Ty>
  592. static BX_NO_INLINE void setDebugObjectName(VkDevice _device, Ty _object, const char* _format, ...)
  593. {
  594. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  595. {
  596. char temp[2048];
  597. va_list argList;
  598. va_start(argList, _format);
  599. int32_t size = bx::min<int32_t>(sizeof(temp)-1, bx::vsnprintf(temp, sizeof(temp), _format, argList) );
  600. va_end(argList);
  601. temp[size] = '\0';
  602. VkDebugUtilsObjectNameInfoEXT ni;
  603. ni.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
  604. ni.pNext = NULL;
  605. ni.objectType = getType<Ty>();
  606. ni.objectHandle = uint64_t(_object.vk);
  607. ni.pObjectName = temp;
  608. VK_CHECK(vkSetDebugUtilsObjectNameEXT(_device, &ni) );
  609. }
  610. }
  611. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
  612. {
  613. BX_CHECK(true
  614. && _newLayout != VK_IMAGE_LAYOUT_UNDEFINED
  615. && _newLayout != VK_IMAGE_LAYOUT_PREINITIALIZED
  616. , "_newLayout cannot use VK_IMAGE_LAYOUT_UNDEFINED or VK_IMAGE_LAYOUT_PREINITIALIZED."
  617. );
  618. VkAccessFlags srcAccessMask = 0;
  619. VkAccessFlags dstAccessMask = 0;
  620. VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  621. switch (_oldLayout)
  622. {
  623. case VK_IMAGE_LAYOUT_UNDEFINED:
  624. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  625. break;
  626. case VK_IMAGE_LAYOUT_GENERAL:
  627. break;
  628. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  629. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  630. break;
  631. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  632. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  633. break;
  634. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  635. break;
  636. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  637. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  638. break;
  639. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  640. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  641. break;
  642. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  643. break;
  644. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  645. srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  646. break;
  647. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  648. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  649. break;
  650. default:
  651. break;
  652. }
  653. switch (_newLayout)
  654. {
  655. case VK_IMAGE_LAYOUT_UNDEFINED:
  656. break;
  657. case VK_IMAGE_LAYOUT_GENERAL:
  658. break;
  659. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  660. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  661. break;
  662. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  663. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  664. aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  665. break;
  666. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  667. break;
  668. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  669. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  670. break;
  671. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  672. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  673. break;
  674. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  675. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  676. break;
  677. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  678. break;
  679. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  680. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  681. break;
  682. default:
  683. break;
  684. }
  685. VkImageMemoryBarrier imb;
  686. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  687. imb.pNext = NULL;
  688. imb.srcAccessMask = srcAccessMask;
  689. imb.dstAccessMask = dstAccessMask;
  690. imb.oldLayout = _oldLayout;
  691. imb.newLayout = _newLayout;
  692. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  693. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  694. imb.image = _image;
  695. imb.subresourceRange.aspectMask = aspectMask;
  696. imb.subresourceRange.baseMipLevel = 0;
  697. imb.subresourceRange.levelCount = 1;
  698. imb.subresourceRange.baseArrayLayer = 0;
  699. imb.subresourceRange.layerCount = 1;
  700. vkCmdPipelineBarrier(_commandBuffer
  701. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  702. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  703. , 0
  704. , 0
  705. , NULL
  706. , 0
  707. , NULL
  708. , 1
  709. , &imb
  710. );
  711. }
  712. struct RendererContextVK : public RendererContextI
  713. {
  714. RendererContextVK()
  715. : m_allocatorCb(NULL)
  716. , m_renderDocDll(NULL)
  717. , m_vulkan1Dll(NULL)
  718. , m_maxAnisotropy(1)
  719. , m_depthClamp(false)
  720. , m_wireframe(false)
  721. {
  722. }
  723. ~RendererContextVK()
  724. {
  725. }
  726. bool init(const Init& _init)
  727. {
  728. BX_UNUSED(s_checkMsaa, s_textureAddress);
  729. struct ErrorState
  730. {
  731. enum Enum
  732. {
  733. Default,
  734. LoadedVulkan1,
  735. InstanceCreated,
  736. DeviceCreated,
  737. RenderPassCreated,
  738. SurfaceCreated,
  739. SwapchainCreated,
  740. CommandBuffersCreated,
  741. DescriptorCreated,
  742. };
  743. };
  744. ErrorState::Enum errorState = ErrorState::Default;
  745. m_fbh.idx = kInvalidHandle;
  746. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  747. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  748. bool imported = true;
  749. VkResult result;
  750. m_qfiGraphics = UINT32_MAX;
  751. m_qfiCompute = UINT32_MAX;
  752. if (_init.debug
  753. || _init.profile)
  754. {
  755. m_renderDocDll = loadRenderDoc();
  756. }
  757. m_vulkan1Dll = bx::dlopen(
  758. #if BX_PLATFORM_WINDOWS
  759. "vulkan-1.dll"
  760. #elif BX_PLATFORM_ANDROID
  761. "libvulkan.so"
  762. #else
  763. "libvulkan.so.1"
  764. #endif // BX_PLATFORM_*
  765. );
  766. if (NULL == m_vulkan1Dll)
  767. {
  768. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  769. goto error;
  770. }
  771. errorState = ErrorState::LoadedVulkan1;
  772. BX_TRACE("Shared library functions:");
  773. #define VK_IMPORT_FUNC(_optional, _func) \
  774. _func = (PFN_##_func)bx::dlsym(m_vulkan1Dll, #_func); \
  775. BX_TRACE("\t%p " #_func, _func); \
  776. imported &= _optional || NULL != _func
  777. VK_IMPORT
  778. #undef VK_IMPORT_FUNC
  779. if (!imported)
  780. {
  781. BX_TRACE("Init error: Failed to load shared library functions.");
  782. goto error;
  783. }
  784. {
  785. dumpExtensions();
  786. VkApplicationInfo appInfo;
  787. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  788. appInfo.pNext = NULL;
  789. appInfo.pApplicationName = "bgfx";
  790. appInfo.applicationVersion = BGFX_API_VERSION;
  791. appInfo.pEngineName = "bgfx";
  792. appInfo.engineVersion = BGFX_API_VERSION;
  793. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  794. const char* enabledLayerNames[] =
  795. {
  796. #if BGFX_CONFIG_DEBUG
  797. // "VK_LAYER_GOOGLE_threading",
  798. // "VK_LAYER_GOOGLE_unique_objects",
  799. // "VK_LAYER_LUNARG_device_limits",
  800. // "VK_LAYER_LUNARG_standard_validation",
  801. // "VK_LAYER_LUNARG_image",
  802. // "VK_LAYER_LUNARG_mem_tracker",
  803. // "VK_LAYER_LUNARG_object_tracker",
  804. // "VK_LAYER_LUNARG_parameter_validation",
  805. // "VK_LAYER_LUNARG_swapchain",
  806. // "VK_LAYER_LUNARG_vktrace",
  807. // "VK_LAYER_RENDERDOC_Capture",
  808. #endif // BGFX_CONFIG_DEBUG
  809. /*not used*/ ""
  810. };
  811. uint32_t numEnabledExtensions = 2;
  812. const char* enabledExtension[Extension::Count + 2] =
  813. {
  814. VK_KHR_SURFACE_EXTENSION_NAME,
  815. KHR_SURFACE_EXTENSION_NAME,
  816. };
  817. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  818. {
  819. const Extension& extension = s_extension[ii];
  820. if (extension.m_supported
  821. && extension.m_initialize)
  822. {
  823. enabledExtension[numEnabledExtensions++] = extension.m_name;
  824. BX_TRACE("%d: %s", numEnabledExtensions, extension.m_name);
  825. }
  826. }
  827. VkInstanceCreateInfo ici;
  828. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  829. ici.pNext = NULL;
  830. ici.flags = 0;
  831. ici.pApplicationInfo = &appInfo;
  832. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  833. ici.ppEnabledLayerNames = enabledLayerNames;
  834. ici.enabledExtensionCount = numEnabledExtensions;
  835. ici.ppEnabledExtensionNames = enabledExtension;
  836. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  837. {
  838. m_allocatorCb = &s_allocationCb;
  839. BX_UNUSED(s_allocationCb);
  840. }
  841. result = vkCreateInstance(&ici
  842. , m_allocatorCb
  843. , &m_instance
  844. );
  845. }
  846. if (VK_SUCCESS != result)
  847. {
  848. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  849. goto error;
  850. }
  851. errorState = ErrorState::InstanceCreated;
  852. BX_TRACE("Instance functions:");
  853. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  854. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  855. BX_TRACE("\t%p " #_func, _func); \
  856. imported &= _optional || NULL != _func
  857. VK_IMPORT_INSTANCE
  858. #undef VK_IMPORT_INSTANCE_FUNC
  859. if (!imported)
  860. {
  861. BX_TRACE("Init error: Failed to load instance functions.");
  862. goto error;
  863. }
  864. m_debugReportCallback = VK_NULL_HANDLE;
  865. if (s_extension[Extension::EXT_debug_report].m_supported)
  866. {
  867. VkDebugReportCallbackCreateInfoEXT drcb;
  868. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  869. drcb.pNext = NULL;
  870. drcb.pfnCallback = debugReportCb;
  871. drcb.pUserData = NULL;
  872. drcb.flags = 0
  873. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  874. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  875. ;
  876. result = vkCreateDebugReportCallbackEXT(m_instance
  877. , &drcb
  878. , m_allocatorCb
  879. , &m_debugReportCallback
  880. );
  881. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  882. }
  883. {
  884. BX_TRACE("---");
  885. uint32_t numPhysicalDevices;
  886. result = vkEnumeratePhysicalDevices(m_instance
  887. , &numPhysicalDevices
  888. , NULL
  889. );
  890. if (VK_SUCCESS != result)
  891. {
  892. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  893. goto error;
  894. }
  895. VkPhysicalDevice physicalDevices[4];
  896. numPhysicalDevices = bx::min<uint32_t>(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  897. result = vkEnumeratePhysicalDevices(m_instance
  898. , &numPhysicalDevices
  899. , physicalDevices
  900. );
  901. if (VK_SUCCESS != result)
  902. {
  903. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  904. goto error;
  905. }
  906. m_physicalDevice = VK_NULL_HANDLE;
  907. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  908. {
  909. VkPhysicalDeviceProperties pdp;
  910. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  911. BX_TRACE("Physical device %d:", ii);
  912. BX_TRACE("\t Name: %s", pdp.deviceName);
  913. BX_TRACE("\t API version: %x", pdp.apiVersion);
  914. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  915. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  916. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  917. BX_TRACE("\t Type: %d", pdp.deviceType);
  918. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  919. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  920. ++g_caps.numGPUs;
  921. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  922. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  923. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  924. {
  925. m_physicalDevice = physicalDevices[ii];
  926. }
  927. VkPhysicalDeviceMemoryProperties pdmp;
  928. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  929. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  930. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  931. {
  932. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  933. , jj
  934. , pdmp.memoryTypes[jj].propertyFlags
  935. , pdmp.memoryTypes[jj].heapIndex
  936. );
  937. }
  938. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  939. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  940. {
  941. char size[16];
  942. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  943. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  944. , jj
  945. , pdmp.memoryHeaps[jj].flags
  946. , size
  947. );
  948. }
  949. dumpExtensions(physicalDevices[ii]);
  950. }
  951. if (VK_NULL_HANDLE == m_physicalDevice)
  952. {
  953. m_physicalDevice = physicalDevices[0];
  954. }
  955. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  956. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  957. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  958. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  959. g_caps.limits.maxFBAttachments = bx::min(uint8_t(m_deviceProperties.limits.maxFragmentOutputAttachments), uint8_t(BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  960. g_caps.limits.maxComputeBindings = BGFX_MAX_COMPUTE_BINDINGS;
  961. {
  962. // VkFormatProperties fp;
  963. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  964. struct ImageTest
  965. {
  966. VkImageType type;
  967. VkImageUsageFlags usage;
  968. VkImageCreateFlags flags;
  969. uint32_t formatCaps[2];
  970. };
  971. const ImageTest imageTest[] =
  972. {
  973. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  974. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  975. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  976. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  977. };
  978. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  979. {
  980. uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  981. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  982. VkFormat fmt = depth
  983. ? s_textureFormat[ii].m_fmtDsv
  984. : s_textureFormat[ii].m_fmt
  985. ;
  986. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  987. {
  988. if (VK_FORMAT_UNDEFINED != fmt)
  989. {
  990. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  991. {
  992. const ImageTest& it = imageTest[test];
  993. VkImageFormatProperties ifp;
  994. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  995. , fmt
  996. , it.type
  997. , VK_IMAGE_TILING_OPTIMAL
  998. , it.usage
  999. , it.flags
  1000. , &ifp
  1001. );
  1002. if (VK_SUCCESS == result)
  1003. {
  1004. support |= it.formatCaps[jj];
  1005. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  1006. {
  1007. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  1008. }
  1009. }
  1010. }
  1011. }
  1012. fmt = s_textureFormat[ii].m_fmtSrgb;
  1013. }
  1014. g_caps.formats[ii] = support;
  1015. }
  1016. }
  1017. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  1018. }
  1019. {
  1020. BX_TRACE("---");
  1021. uint32_t queueFamilyPropertyCount = 0;
  1022. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1023. , &queueFamilyPropertyCount
  1024. , NULL
  1025. );
  1026. VkQueueFamilyProperties queueFamilyPropertices[10] = {};
  1027. queueFamilyPropertyCount = bx::min<uint32_t>(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  1028. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  1029. , &queueFamilyPropertyCount
  1030. , queueFamilyPropertices
  1031. );
  1032. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1033. {
  1034. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1035. BX_UNUSED(qfp);
  1036. BX_TRACE("Queue family property %d:", ii);
  1037. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  1038. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  1039. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  1040. BX_TRACE("\t Min image: %d x %d x %d"
  1041. , qfp.minImageTransferGranularity.width
  1042. , qfp.minImageTransferGranularity.height
  1043. , qfp.minImageTransferGranularity.depth
  1044. );
  1045. }
  1046. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  1047. {
  1048. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  1049. if (UINT32_MAX == m_qfiGraphics
  1050. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  1051. {
  1052. m_qfiGraphics = ii;
  1053. }
  1054. if (UINT32_MAX == m_qfiCompute
  1055. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  1056. {
  1057. m_qfiCompute = ii;
  1058. }
  1059. if (UINT32_MAX != m_qfiGraphics
  1060. && UINT32_MAX != m_qfiCompute)
  1061. {
  1062. break;
  1063. }
  1064. }
  1065. if (UINT32_MAX == m_qfiGraphics)
  1066. {
  1067. BX_TRACE("Init error: Unable to find graphics queue.");
  1068. goto error;
  1069. }
  1070. }
  1071. {
  1072. const char* enabledLayerNames[] =
  1073. {
  1074. #if BGFX_CONFIG_DEBUG
  1075. "VK_LAYER_GOOGLE_threading",
  1076. // "VK_LAYER_GOOGLE_unique_objects",
  1077. "VK_LAYER_LUNARG_device_limits",
  1078. // "VK_LAYER_LUNARG_standard_validation",
  1079. "VK_LAYER_LUNARG_image",
  1080. "VK_LAYER_LUNARG_object_tracker",
  1081. "VK_LAYER_LUNARG_parameter_validation",
  1082. "VK_LAYER_LUNARG_swapchain",
  1083. // "VK_LAYER_LUNARG_vktrace",
  1084. // "VK_LAYER_RENDERDOC_Capture",
  1085. #endif // BGFX_CONFIG_DEBUG
  1086. /*not used*/ ""
  1087. };
  1088. const char* enabledExtension[] =
  1089. {
  1090. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  1091. // "VK_LUNARG_DEBUG_MARKER",
  1092. /*not used*/ ""
  1093. };
  1094. float queuePriorities[1] = { 0.0f };
  1095. VkDeviceQueueCreateInfo dcqi;
  1096. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  1097. dcqi.pNext = NULL;
  1098. dcqi.flags = 0;
  1099. dcqi.queueFamilyIndex = m_qfiGraphics;
  1100. dcqi.queueCount = 1;
  1101. dcqi.pQueuePriorities = queuePriorities;
  1102. VkDeviceCreateInfo dci;
  1103. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  1104. dci.pNext = NULL;
  1105. dci.flags = 0;
  1106. dci.queueCreateInfoCount = 1;
  1107. dci.pQueueCreateInfos = &dcqi;
  1108. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1109. dci.ppEnabledLayerNames = enabledLayerNames;
  1110. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1111. dci.ppEnabledExtensionNames = enabledExtension;
  1112. dci.pEnabledFeatures = NULL;
  1113. result = vkCreateDevice(m_physicalDevice
  1114. , &dci
  1115. , m_allocatorCb
  1116. , &m_device
  1117. );
  1118. if (VK_SUCCESS != result)
  1119. {
  1120. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1121. goto error;
  1122. }
  1123. }
  1124. errorState = ErrorState::DeviceCreated;
  1125. BX_TRACE("Device functions:");
  1126. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1127. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1128. BX_TRACE("\t%p " #_func, _func); \
  1129. imported &= _optional || NULL != _func
  1130. VK_IMPORT_DEVICE
  1131. #undef VK_IMPORT_DEVICE_FUNC
  1132. if (!imported)
  1133. {
  1134. BX_TRACE("Init error: Failed to load device functions.");
  1135. goto error;
  1136. }
  1137. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1138. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1139. m_backBufferDepthStencilFormat =
  1140. VK_FORMAT_D32_SFLOAT_S8_UINT
  1141. // VK_FORMAT_D24_UNORM_S8_UINT
  1142. ;
  1143. {
  1144. m_sci.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
  1145. VkAttachmentDescription ad[2];
  1146. ad[0].flags = 0;
  1147. ad[0].format = m_sci.imageFormat;
  1148. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1149. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1150. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1151. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1152. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1153. ad[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1154. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1155. ad[1].flags = 0;
  1156. ad[1].format = m_backBufferDepthStencilFormat;
  1157. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1158. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1159. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1160. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1161. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1162. ad[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1163. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1164. VkAttachmentReference colorAr[1];
  1165. colorAr[0].attachment = 0;
  1166. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1167. VkAttachmentReference resolveAr[1];
  1168. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1169. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1170. VkAttachmentReference depthAr[1];
  1171. depthAr[0].attachment = 1;
  1172. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1173. VkSubpassDescription sd[1];
  1174. sd[0].flags = 0;
  1175. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1176. sd[0].inputAttachmentCount = 0;
  1177. sd[0].pInputAttachments = NULL;
  1178. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1179. sd[0].pColorAttachments = colorAr;
  1180. sd[0].pResolveAttachments = resolveAr;
  1181. sd[0].pDepthStencilAttachment = depthAr;
  1182. sd[0].preserveAttachmentCount = 0;
  1183. sd[0].pPreserveAttachments = NULL;
  1184. VkRenderPassCreateInfo rpi;
  1185. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1186. rpi.pNext = NULL;
  1187. rpi.flags = 0;
  1188. rpi.attachmentCount = BX_COUNTOF(ad);
  1189. rpi.pAttachments = ad;
  1190. rpi.subpassCount = BX_COUNTOF(sd);
  1191. rpi.pSubpasses = sd;
  1192. rpi.dependencyCount = 0;
  1193. rpi.pDependencies = NULL;
  1194. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1195. if (VK_SUCCESS != result)
  1196. {
  1197. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result) );
  1198. goto error;
  1199. }
  1200. }
  1201. errorState = ErrorState::RenderPassCreated;
  1202. #if BX_PLATFORM_WINDOWS
  1203. {
  1204. VkWin32SurfaceCreateInfoKHR sci;
  1205. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1206. sci.pNext = NULL;
  1207. sci.flags = 0;
  1208. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1209. sci.hwnd = (HWND)g_platformData.nwh;
  1210. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1211. }
  1212. #elif BX_PLATFORM_ANDROID
  1213. {
  1214. VkAndroidSurfaceCreateInfoKHR sci;
  1215. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1216. sci.pNext = NULL;
  1217. sci.flags = 0;
  1218. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1219. }
  1220. #elif BX_PLATFORM_LINUX
  1221. {
  1222. if (NULL != vkCreateXlibSurfaceKHR)
  1223. {
  1224. VkXlibSurfaceCreateInfoKHR sci;
  1225. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1226. sci.pNext = NULL;
  1227. sci.flags = 0;
  1228. sci.dpy = (Display*)g_platformData.ndt;
  1229. sci.window = (Window)g_platformData.nwh;
  1230. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1231. }
  1232. else
  1233. {
  1234. result = VK_RESULT_MAX_ENUM;
  1235. }
  1236. if (VK_SUCCESS != result)
  1237. {
  1238. void* xcbdll = bx::dlopen("libX11-xcb.so.1");
  1239. if (NULL != xcbdll)
  1240. {
  1241. typedef xcb_connection_t* (*PFN_XGETXCBCONNECTION)(Display*);
  1242. PFN_XGETXCBCONNECTION XGetXCBConnection = (PFN_XGETXCBCONNECTION)bx::dlsym(xcbdll, "XGetXCBConnection");
  1243. VkXcbSurfaceCreateInfoKHR sci;
  1244. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1245. sci.pNext = NULL;
  1246. sci.flags = 0;
  1247. sci.connection = XGetXCBConnection( (Display*)g_platformData.ndt);
  1248. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1249. sci.window = cast.window;
  1250. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1251. bx::dlclose(xcbdll);
  1252. }
  1253. }
  1254. }
  1255. #else
  1256. # error "Figure out KHR surface..."
  1257. #endif // BX_PLATFORM_
  1258. if (VK_SUCCESS != result)
  1259. {
  1260. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1261. goto error;
  1262. }
  1263. errorState = ErrorState::SurfaceCreated;
  1264. {
  1265. VkBool32 surfaceSupported;
  1266. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1267. if (VK_SUCCESS != result)
  1268. {
  1269. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1270. goto error;
  1271. }
  1272. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1273. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1274. if (VK_SUCCESS != result)
  1275. {
  1276. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1277. goto error;
  1278. }
  1279. uint32_t numSurfaceFormats;
  1280. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1281. if (VK_SUCCESS != result)
  1282. {
  1283. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1284. goto error;
  1285. }
  1286. VkSurfaceFormatKHR surfaceFormats[10];
  1287. numSurfaceFormats = bx::min<uint32_t>(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1288. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1289. // find the best match...
  1290. uint32_t surfaceFormatIdx = 0;
  1291. uint32_t numPresentModes;
  1292. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1293. if (VK_SUCCESS != result)
  1294. {
  1295. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1296. goto error;
  1297. }
  1298. VkPresentModeKHR presentModes[10];
  1299. numPresentModes = bx::min<uint32_t>(numPresentModes, BX_COUNTOF(presentModes) );
  1300. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1301. // find the best match...
  1302. uint32_t presentModeIdx = 0;
  1303. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1304. m_sci.pNext = NULL;
  1305. m_sci.flags = 0;
  1306. m_sci.surface = m_surface;
  1307. m_sci.minImageCount = BX_COUNTOF(m_backBufferColorImage);
  1308. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1309. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1310. m_sci.imageExtent.width = _init.resolution.width;
  1311. m_sci.imageExtent.height = _init.resolution.height;
  1312. m_sci.imageArrayLayers = 1;
  1313. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1314. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1315. m_sci.queueFamilyIndexCount = 0;
  1316. m_sci.pQueueFamilyIndices = NULL;
  1317. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1318. m_sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1319. m_sci.presentMode = presentModes[presentModeIdx];
  1320. m_sci.clipped = VK_TRUE;
  1321. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1322. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1323. if (VK_SUCCESS != result)
  1324. {
  1325. BX_TRACE("Init error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1326. goto error;
  1327. }
  1328. uint32_t numSwapchainImages;
  1329. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, NULL);
  1330. if (VK_SUCCESS != result)
  1331. {
  1332. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1333. goto error;
  1334. }
  1335. if (numSwapchainImages < m_sci.minImageCount)
  1336. {
  1337. BX_TRACE("Init error: vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1338. , numSwapchainImages
  1339. , m_sci.minImageCount
  1340. );
  1341. goto error;
  1342. }
  1343. numSwapchainImages = m_sci.minImageCount;
  1344. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, &m_backBufferColorImage[0]);
  1345. if (VK_SUCCESS != result)
  1346. {
  1347. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1348. goto error;
  1349. }
  1350. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1351. {
  1352. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1353. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1354. }
  1355. VkImageCreateInfo ici;
  1356. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1357. ici.pNext = NULL;
  1358. ici.flags = 0;
  1359. ici.imageType = VK_IMAGE_TYPE_2D;
  1360. ici.format = m_backBufferDepthStencilFormat;
  1361. ici.extent.width = m_sci.imageExtent.width;
  1362. ici.extent.height = m_sci.imageExtent.height;
  1363. ici.extent.depth = 1;
  1364. ici.mipLevels = 1;
  1365. ici.arrayLayers = 1;
  1366. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1367. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1368. ici.usage = 0
  1369. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1370. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1371. ;
  1372. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1373. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1374. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1375. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  1376. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1377. if (VK_SUCCESS != result)
  1378. {
  1379. BX_TRACE("Init error: vkCreateImage failed %d: %s.", result, getName(result) );
  1380. goto error;
  1381. }
  1382. VkMemoryRequirements mr;
  1383. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1384. VkMemoryAllocateInfo ma;
  1385. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1386. ma.pNext = NULL;
  1387. ma.allocationSize = mr.size;
  1388. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  1389. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1390. );
  1391. result = vkAllocateMemory(m_device
  1392. , &ma
  1393. , m_allocatorCb
  1394. , &m_backBufferDepthStencilMemory
  1395. );
  1396. if (VK_SUCCESS != result)
  1397. {
  1398. BX_TRACE("Init error: vkAllocateMemory failed %d: %s.", result, getName(result) );
  1399. goto error;
  1400. }
  1401. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1402. if (VK_SUCCESS != result)
  1403. {
  1404. BX_TRACE("Init error: vkBindImageMemory failed %d: %s.", result, getName(result) );
  1405. goto error;
  1406. }
  1407. VkImageViewCreateInfo ivci;
  1408. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1409. ivci.pNext = NULL;
  1410. ivci.flags = 0;
  1411. ivci.image = m_backBufferDepthStencilImage;
  1412. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1413. ivci.format = m_backBufferDepthStencilFormat;
  1414. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1415. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1416. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1417. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1418. ivci.subresourceRange.aspectMask = 0
  1419. | VK_IMAGE_ASPECT_DEPTH_BIT
  1420. | VK_IMAGE_ASPECT_STENCIL_BIT
  1421. ;
  1422. ivci.subresourceRange.baseMipLevel = 0;
  1423. ivci.subresourceRange.levelCount = 1;
  1424. ivci.subresourceRange.baseArrayLayer = 0;
  1425. ivci.subresourceRange.layerCount = 1;
  1426. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1427. if (VK_SUCCESS != result)
  1428. {
  1429. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1430. goto error;
  1431. }
  1432. ::VkImageView attachments[] =
  1433. {
  1434. VK_NULL_HANDLE,
  1435. m_backBufferDepthStencilImageView,
  1436. };
  1437. VkFramebufferCreateInfo fci;
  1438. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1439. fci.pNext = NULL;
  1440. fci.flags = 0;
  1441. fci.renderPass = m_renderPass;
  1442. fci.attachmentCount = BX_COUNTOF(attachments);
  1443. fci.pAttachments = attachments;
  1444. fci.width = m_sci.imageExtent.width;
  1445. fci.height = m_sci.imageExtent.height;
  1446. fci.layers = 1;
  1447. VkSemaphoreCreateInfo sci;
  1448. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1449. sci.pNext = NULL;
  1450. sci.flags = 0;
  1451. for (uint32_t ii = 0; ii < numSwapchainImages; ++ii)
  1452. {
  1453. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1454. ivci.pNext = NULL;
  1455. ivci.flags = 0;
  1456. ivci.image = m_backBufferColorImage[ii];
  1457. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1458. ivci.format = m_sci.imageFormat;
  1459. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1460. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1461. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1462. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1463. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1464. ivci.subresourceRange.baseMipLevel = 0;
  1465. ivci.subresourceRange.levelCount = 1;
  1466. ivci.subresourceRange.baseArrayLayer = 0;
  1467. ivci.subresourceRange.layerCount = 1;
  1468. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1469. if (VK_SUCCESS != result)
  1470. {
  1471. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1472. goto error;
  1473. }
  1474. attachments[0] = m_backBufferColorImageView[ii];
  1475. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1476. if (VK_SUCCESS != result)
  1477. {
  1478. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1479. goto error;
  1480. }
  1481. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1482. if (VK_SUCCESS != result)
  1483. {
  1484. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1485. goto error;
  1486. }
  1487. sci.flags = 0;
  1488. }
  1489. }
  1490. errorState = ErrorState::SwapchainCreated;
  1491. {
  1492. VkFenceCreateInfo fci;
  1493. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1494. fci.pNext = NULL;
  1495. fci.flags = 0;
  1496. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1497. if (VK_SUCCESS != result)
  1498. {
  1499. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1500. goto error;
  1501. }
  1502. VkCommandPoolCreateInfo cpci;
  1503. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1504. cpci.pNext = NULL;
  1505. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1506. cpci.queueFamilyIndex = m_qfiGraphics;
  1507. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1508. if (VK_SUCCESS != result)
  1509. {
  1510. vkDestroy(m_fence);
  1511. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1512. goto error;
  1513. }
  1514. VkCommandBufferAllocateInfo cbai;
  1515. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1516. cbai.pNext = NULL;
  1517. cbai.commandPool = m_commandPool;
  1518. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1519. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1520. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1521. if (VK_SUCCESS != result)
  1522. {
  1523. vkDestroy(m_commandPool);
  1524. vkDestroy(m_fence);
  1525. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1526. goto error;
  1527. }
  1528. VkCommandBufferBeginInfo cbbi;
  1529. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1530. cbbi.pNext = NULL;
  1531. cbbi.flags = 0;
  1532. cbbi.pInheritanceInfo = NULL;
  1533. VkCommandBuffer commandBuffer = m_commandBuffers[0];
  1534. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi) );
  1535. VkRenderPassBeginInfo rpbi;
  1536. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1537. rpbi.pNext = NULL;
  1538. rpbi.renderPass = m_renderPass;
  1539. rpbi.renderArea.offset.x = 0;
  1540. rpbi.renderArea.offset.y = 0;
  1541. rpbi.renderArea.extent = m_sci.imageExtent;
  1542. rpbi.clearValueCount = 0;
  1543. rpbi.pClearValues = NULL;
  1544. setImageMemoryBarrier(commandBuffer
  1545. , m_backBufferDepthStencilImage
  1546. , VK_IMAGE_LAYOUT_UNDEFINED
  1547. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1548. );
  1549. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImage); ++ii)
  1550. {
  1551. setImageMemoryBarrier(commandBuffer
  1552. , m_backBufferColorImage[ii]
  1553. , VK_IMAGE_LAYOUT_UNDEFINED
  1554. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1555. );
  1556. rpbi.framebuffer = m_backBufferColor[ii];
  1557. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1558. vkCmdEndRenderPass(commandBuffer);
  1559. setImageMemoryBarrier(commandBuffer
  1560. , m_backBufferColorImage[ii]
  1561. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1562. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1563. );
  1564. }
  1565. VK_CHECK(vkEndCommandBuffer(commandBuffer) );
  1566. m_backBufferColorIdx = 0;
  1567. kick();
  1568. finishAll();
  1569. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1570. }
  1571. errorState = ErrorState::CommandBuffersCreated;
  1572. {
  1573. VkDescriptorPoolSize dps[] =
  1574. {
  1575. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1576. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1577. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1578. };
  1579. VkDescriptorSetLayoutBinding dslb[] =
  1580. {
  1581. // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1582. { DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1583. { DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
  1584. // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1585. };
  1586. VkDescriptorPoolCreateInfo dpci;
  1587. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1588. dpci.pNext = NULL;
  1589. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1590. dpci.maxSets = 10<<10;
  1591. dpci.poolSizeCount = BX_COUNTOF(dps);
  1592. dpci.pPoolSizes = dps;
  1593. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1594. if (VK_SUCCESS != result)
  1595. {
  1596. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1597. goto error;
  1598. }
  1599. VkDescriptorSetLayoutCreateInfo dsl;
  1600. dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1601. dsl.pNext = NULL;
  1602. dsl.flags = 0;
  1603. dsl.bindingCount = BX_COUNTOF(dslb);
  1604. dsl.pBindings = dslb;
  1605. result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1606. if (VK_SUCCESS != result)
  1607. {
  1608. BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1609. goto error;
  1610. }
  1611. VkPipelineLayoutCreateInfo pl;
  1612. pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1613. pl.pNext = NULL;
  1614. pl.flags = 0;
  1615. pl.setLayoutCount = 1;
  1616. pl.pSetLayouts = &m_descriptorSetLayout;
  1617. pl.pushConstantRangeCount = 0;
  1618. pl.pPushConstantRanges = NULL;
  1619. result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1620. if (VK_SUCCESS != result)
  1621. {
  1622. BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1623. goto error;
  1624. }
  1625. VkPipelineCacheCreateInfo pcci;
  1626. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1627. pcci.pNext = NULL;
  1628. pcci.flags = 0;
  1629. pcci.initialDataSize = 0;
  1630. pcci.pInitialData = NULL;
  1631. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1632. if (VK_SUCCESS != result)
  1633. {
  1634. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1635. goto error;
  1636. }
  1637. }
  1638. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1639. {
  1640. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1641. , 1024 //BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1642. );
  1643. }
  1644. errorState = ErrorState::DescriptorCreated;
  1645. if (NULL == vkSetDebugUtilsObjectNameEXT)
  1646. {
  1647. vkSetDebugUtilsObjectNameEXT = stubSetDebugUtilsObjectNameEXT;
  1648. }
  1649. if (NULL == vkCmdBeginDebugUtilsLabelEXT
  1650. || NULL == vkCmdEndDebugUtilsLabelEXT)
  1651. {
  1652. vkCmdBeginDebugUtilsLabelEXT = stubCmdBeginDebugUtilsLabelEXT;
  1653. vkCmdEndDebugUtilsLabelEXT = stubCmdEndDebugUtilsLabelEXT;
  1654. }
  1655. if (NULL == vkCmdInsertDebugUtilsLabelEXT)
  1656. {
  1657. vkCmdInsertDebugUtilsLabelEXT = stubCmdInsertDebugUtilsLabelEXT;
  1658. }
  1659. // Init reserved part of view name.
  1660. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1661. {
  1662. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
  1663. }
  1664. return true;
  1665. error:
  1666. BX_TRACE("errorState %d", errorState);
  1667. switch (errorState)
  1668. {
  1669. case ErrorState::DescriptorCreated:
  1670. vkDestroy(m_pipelineCache);
  1671. vkDestroy(m_pipelineLayout);
  1672. vkDestroy(m_descriptorSetLayout);
  1673. vkDestroy(m_descriptorPool);
  1674. BX_FALLTHROUGH;
  1675. case ErrorState::CommandBuffersCreated:
  1676. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1677. vkDestroy(m_commandPool);
  1678. vkDestroy(m_fence);
  1679. BX_FALLTHROUGH;
  1680. case ErrorState::SwapchainCreated:
  1681. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1682. {
  1683. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1684. {
  1685. vkDestroy(m_backBufferColorImageView[ii]);
  1686. }
  1687. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1688. {
  1689. vkDestroy(m_backBufferColor[ii]);
  1690. }
  1691. if (VK_NULL_HANDLE != m_presentDone[ii])
  1692. {
  1693. vkDestroy(m_presentDone[ii]);
  1694. }
  1695. }
  1696. vkDestroy(m_swapchain);
  1697. BX_FALLTHROUGH;
  1698. case ErrorState::SurfaceCreated:
  1699. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1700. BX_FALLTHROUGH;
  1701. case ErrorState::RenderPassCreated:
  1702. vkDestroy(m_renderPass);
  1703. BX_FALLTHROUGH;
  1704. case ErrorState::DeviceCreated:
  1705. vkDestroyDevice(m_device, m_allocatorCb);
  1706. BX_FALLTHROUGH;
  1707. case ErrorState::InstanceCreated:
  1708. if (VK_NULL_HANDLE != m_debugReportCallback)
  1709. {
  1710. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1711. }
  1712. vkDestroyInstance(m_instance, m_allocatorCb);
  1713. BX_FALLTHROUGH;
  1714. case ErrorState::LoadedVulkan1:
  1715. bx::dlclose(m_vulkan1Dll);
  1716. m_vulkan1Dll = NULL;
  1717. m_allocatorCb = NULL;
  1718. unloadRenderDoc(m_renderDocDll);
  1719. BX_FALLTHROUGH;
  1720. case ErrorState::Default:
  1721. break;
  1722. };
  1723. BX_CHECK(false, "Failed to initialize Vulkan.");
  1724. return false;
  1725. }
  1726. void shutdown()
  1727. {
  1728. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1729. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1730. m_pipelineStateCache.invalidate();
  1731. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1732. {
  1733. m_scratchBuffer[ii].destroy();
  1734. }
  1735. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1736. {
  1737. m_frameBuffers[ii].destroy();
  1738. }
  1739. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1740. {
  1741. m_indexBuffers[ii].destroy();
  1742. }
  1743. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1744. {
  1745. m_vertexBuffers[ii].destroy();
  1746. }
  1747. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1748. {
  1749. m_shaders[ii].destroy();
  1750. }
  1751. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1752. {
  1753. m_textures[ii].destroy();
  1754. }
  1755. vkDestroy(m_pipelineCache);
  1756. vkDestroy(m_pipelineLayout);
  1757. vkDestroy(m_descriptorSetLayout);
  1758. vkDestroy(m_descriptorPool);
  1759. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1760. vkDestroy(m_commandPool);
  1761. vkDestroy(m_fence);
  1762. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1763. {
  1764. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1765. {
  1766. vkDestroy(m_backBufferColorImageView[ii]);
  1767. }
  1768. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1769. {
  1770. vkDestroy(m_backBufferColor[ii]);
  1771. }
  1772. if (VK_NULL_HANDLE != m_presentDone[ii])
  1773. {
  1774. vkDestroy(m_presentDone[ii]);
  1775. }
  1776. }
  1777. vkDestroy(m_swapchain);
  1778. vkDestroy(m_backBufferDepthStencilImageView);
  1779. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1780. vkDestroy(m_backBufferDepthStencilImage);
  1781. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1782. vkDestroy(m_renderPass);
  1783. vkDestroyDevice(m_device, m_allocatorCb);
  1784. if (VK_NULL_HANDLE != m_debugReportCallback)
  1785. {
  1786. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1787. }
  1788. vkDestroyInstance(m_instance, m_allocatorCb);
  1789. bx::dlclose(m_vulkan1Dll);
  1790. m_vulkan1Dll = NULL;
  1791. m_allocatorCb = NULL;
  1792. unloadRenderDoc(m_renderDocDll);
  1793. }
  1794. RendererType::Enum getRendererType() const override
  1795. {
  1796. return RendererType::Vulkan;
  1797. }
  1798. const char* getRendererName() const override
  1799. {
  1800. return BGFX_RENDERER_VULKAN_NAME;
  1801. }
  1802. bool isDeviceRemoved() override
  1803. {
  1804. return false;
  1805. }
  1806. void flip() override
  1807. {
  1808. if (VK_NULL_HANDLE != m_swapchain)
  1809. {
  1810. VkPresentInfoKHR pi;
  1811. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1812. pi.pNext = NULL;
  1813. pi.waitSemaphoreCount = 0;
  1814. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1815. pi.swapchainCount = 1;
  1816. pi.pSwapchains = &m_swapchain;
  1817. pi.pImageIndices = &m_backBufferColorIdx;
  1818. pi.pResults = NULL;
  1819. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1820. }
  1821. }
  1822. void createIndexBuffer(IndexBufferHandle _handle, const Memory* _mem, uint16_t _flags) override
  1823. {
  1824. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1825. }
  1826. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1827. {
  1828. m_indexBuffers[_handle.idx].destroy();
  1829. }
  1830. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1831. {
  1832. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1833. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1834. dump(decl);
  1835. }
  1836. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1837. {
  1838. }
  1839. void createVertexBuffer(VertexBufferHandle _handle, const Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1840. {
  1841. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1842. }
  1843. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1844. {
  1845. m_vertexBuffers[_handle.idx].destroy();
  1846. }
  1847. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1848. {
  1849. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1850. }
  1851. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1852. {
  1853. BX_UNUSED(_handle, _offset, _size, _mem);
  1854. // m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  1855. }
  1856. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1857. {
  1858. m_indexBuffers[_handle.idx].destroy();
  1859. }
  1860. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1861. {
  1862. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1863. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1864. }
  1865. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, const Memory* _mem) override
  1866. {
  1867. BX_UNUSED(_handle, _offset, _size, _mem);
  1868. // m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::min<uint32_t>(_size, _mem->size), _mem->data);
  1869. }
  1870. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1871. {
  1872. m_vertexBuffers[_handle.idx].destroy();
  1873. }
  1874. void createShader(ShaderHandle _handle, const Memory* _mem) override
  1875. {
  1876. m_shaders[_handle.idx].create(_mem);
  1877. }
  1878. void destroyShader(ShaderHandle _handle) override
  1879. {
  1880. m_shaders[_handle.idx].destroy();
  1881. }
  1882. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1883. {
  1884. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1885. }
  1886. void destroyProgram(ProgramHandle _handle) override
  1887. {
  1888. m_program[_handle.idx].destroy();
  1889. }
  1890. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
  1891. {
  1892. return NULL;
  1893. }
  1894. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1895. {
  1896. }
  1897. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  1898. {
  1899. }
  1900. void updateTextureEnd() override
  1901. {
  1902. }
  1903. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  1904. {
  1905. }
  1906. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  1907. {
  1908. }
  1909. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  1910. {
  1911. }
  1912. uintptr_t getInternal(TextureHandle /*_handle*/) override
  1913. {
  1914. return 0;
  1915. }
  1916. void destroyTexture(TextureHandle /*_handle*/) override
  1917. {
  1918. }
  1919. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  1920. {
  1921. }
  1922. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  1923. {
  1924. }
  1925. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  1926. {
  1927. }
  1928. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1929. {
  1930. if (NULL != m_uniforms[_handle.idx])
  1931. {
  1932. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1933. }
  1934. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1935. void* data = BX_ALLOC(g_allocator, size);
  1936. bx::memSet(data, 0, size);
  1937. m_uniforms[_handle.idx] = data;
  1938. m_uniformReg.add(_handle, _name);
  1939. }
  1940. void destroyUniform(UniformHandle _handle) override
  1941. {
  1942. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1943. m_uniforms[_handle.idx] = NULL;
  1944. }
  1945. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  1946. {
  1947. }
  1948. void updateViewName(ViewId _id, const char* _name) override
  1949. {
  1950. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1951. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1952. , _name
  1953. );
  1954. }
  1955. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1956. {
  1957. bx::memCopy(m_uniforms[_loc], _data, _size);
  1958. }
  1959. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1960. {
  1961. BX_UNUSED(_handle);
  1962. }
  1963. void setMarker(const char* _marker, uint16_t _len) override
  1964. {
  1965. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  1966. {
  1967. BX_UNUSED(_len);
  1968. VkDebugUtilsLabelEXT dul;
  1969. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  1970. dul.pNext = NULL;
  1971. dul.pLabelName = _marker;
  1972. dul.color[0] = 1.0f;
  1973. dul.color[1] = 0.0f;
  1974. dul.color[2] = 0.0f;
  1975. dul.color[3] = 1.0f;
  1976. vkCmdInsertDebugUtilsLabelEXT(m_commandBuffer, &dul);
  1977. }
  1978. }
  1979. virtual void setName(Handle _handle, const char* _name, uint16_t _len) override
  1980. {
  1981. switch (_handle.type)
  1982. {
  1983. case Handle::IndexBuffer:
  1984. setDebugObjectName(m_device, m_indexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  1985. break;
  1986. case Handle::Shader:
  1987. setDebugObjectName(m_device, m_shaders[_handle.idx].m_module, "%.*s", _len, _name);
  1988. break;
  1989. case Handle::Texture:
  1990. // setDebugObjectName(m_device, m_textures[_handle.idx].m_ptr, "%.*s", _len, _name);
  1991. break;
  1992. case Handle::VertexBuffer:
  1993. setDebugObjectName(m_device, m_vertexBuffers[_handle.idx].m_buffer, "%.*s", _len, _name);
  1994. break;
  1995. default:
  1996. BX_CHECK(false, "Invalid handle type?! %d", _handle.type);
  1997. break;
  1998. }
  1999. }
  2000. void submitBlit(BlitState& _bs, uint16_t _view);
  2001. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  2002. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  2003. {
  2004. }
  2005. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  2006. {
  2007. }
  2008. void updateResolution(const Resolution& _resolution)
  2009. {
  2010. if (!!(_resolution.reset & BGFX_RESET_MAXANISOTROPY) )
  2011. {
  2012. m_maxAnisotropy = UINT32_MAX;
  2013. }
  2014. else
  2015. {
  2016. m_maxAnisotropy = 1;
  2017. }
  2018. bool depthClamp = !!(_resolution.reset & BGFX_RESET_DEPTH_CLAMP);
  2019. if (m_depthClamp != depthClamp)
  2020. {
  2021. m_depthClamp = depthClamp;
  2022. m_pipelineStateCache.invalidate();
  2023. }
  2024. uint32_t flags = _resolution.reset & ~(BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  2025. if (m_resolution.width != _resolution.width
  2026. || m_resolution.height != _resolution.height
  2027. || m_resolution.reset != flags)
  2028. {
  2029. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  2030. bool resize = (m_resolution.reset&BGFX_RESET_MSAA_MASK) == (_resolution.reset&BGFX_RESET_MSAA_MASK);
  2031. m_resolution = _resolution;
  2032. m_resolution.reset = flags;
  2033. m_textVideoMem.resize(false, _resolution.width, _resolution.height);
  2034. m_textVideoMem.clear();
  2035. #if 1
  2036. BX_UNUSED(resize);
  2037. #else
  2038. m_scd.BufferDesc.Width = _resolution.m_width;
  2039. m_scd.BufferDesc.Height = _resolution.m_height;
  2040. preReset();
  2041. if (resize)
  2042. {
  2043. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  2044. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  2045. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  2046. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  2047. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  2048. , m_scd.BufferDesc.Width
  2049. , m_scd.BufferDesc.Height
  2050. , m_scd.BufferDesc.Format
  2051. , m_scd.Flags
  2052. , nodeMask
  2053. , presentQueue
  2054. ) );
  2055. }
  2056. else
  2057. {
  2058. updateMsaa();
  2059. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2060. DX_RELEASE(m_swapChain, 0);
  2061. HRESULT hr;
  2062. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  2063. , &m_scd
  2064. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  2065. );
  2066. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2067. }
  2068. postReset();
  2069. #endif // 0
  2070. }
  2071. }
  2072. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2073. {
  2074. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  2075. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  2076. {
  2077. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2078. m_fsChanges += _numRegs;
  2079. }
  2080. else
  2081. {
  2082. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2083. m_vsChanges += _numRegs;
  2084. }
  2085. }
  2086. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2087. {
  2088. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2089. }
  2090. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2091. {
  2092. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2093. }
  2094. void commitShaderUniforms(VkCommandBuffer _commandBuffer, ProgramHandle _program)
  2095. {
  2096. const ProgramVK& program = m_program[_program.idx];
  2097. const uint32_t align = uint32_t(m_deviceProperties.limits.minUniformBufferOffsetAlignment);
  2098. const uint32_t vsize = bx::strideAlign(program.m_vsh->m_size, align);
  2099. const uint32_t fsize = bx::strideAlign( (NULL != program.m_fsh ? program.m_fsh->m_size : 0), align);
  2100. const uint32_t total = vsize + fsize;
  2101. if (0 < total)
  2102. {
  2103. ScratchBufferVK& sb = m_scratchBuffer[m_backBufferColorIdx];
  2104. uint8_t* data = (uint8_t*)sb.allocUbv(vsize, fsize);
  2105. bx::memCopy(data, m_vsScratch, program.m_vsh->m_size);
  2106. data += vsize;
  2107. if (0 != fsize)
  2108. {
  2109. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  2110. }
  2111. vkCmdBindDescriptorSets(_commandBuffer
  2112. , VK_PIPELINE_BIND_POINT_GRAPHICS
  2113. , m_pipelineLayout
  2114. , 0
  2115. , 1
  2116. , &sb.m_descriptorSet[sb.m_currentDs - 1]
  2117. , 0
  2118. , NULL
  2119. );
  2120. }
  2121. m_vsChanges = 0;
  2122. m_fsChanges = 0;
  2123. }
  2124. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2125. {
  2126. BX_UNUSED(_msaa);
  2127. if (isValid(m_fbh)
  2128. && m_fbh.idx != _fbh.idx)
  2129. {
  2130. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2131. BX_UNUSED(frameBuffer);
  2132. // for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2133. // {
  2134. // TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2135. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  2136. // }
  2137. //
  2138. // if (isValid(frameBuffer.m_depth) )
  2139. // {
  2140. // TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2141. // const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2142. // if (!writeOnly)
  2143. // {
  2144. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  2145. // }
  2146. // }
  2147. }
  2148. if (!isValid(_fbh) )
  2149. {
  2150. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2151. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2152. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  2153. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2154. //
  2155. // m_currentColor = &m_rtvHandle;
  2156. // m_currentDepthStencil = &m_dsvHandle;
  2157. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  2158. }
  2159. else
  2160. {
  2161. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  2162. BX_UNUSED(frameBuffer);
  2163. if (0 < frameBuffer.m_num)
  2164. {
  2165. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2166. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  2167. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  2168. // m_currentColor = &m_rtvHandle;
  2169. }
  2170. else
  2171. {
  2172. // m_currentColor = NULL;
  2173. }
  2174. if (isValid(frameBuffer.m_depth) )
  2175. {
  2176. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2177. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2178. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2179. // m_currentDepthStencil = &m_dsvHandle;
  2180. }
  2181. else
  2182. {
  2183. // m_currentDepthStencil = NULL;
  2184. }
  2185. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2186. {
  2187. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2188. BX_UNUSED(texture);
  2189. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2190. }
  2191. if (isValid(frameBuffer.m_depth) )
  2192. {
  2193. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2194. BX_UNUSED(texture);
  2195. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2196. }
  2197. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2198. // , m_currentColor
  2199. // , true
  2200. // , m_currentDepthStencil
  2201. // );
  2202. }
  2203. m_fbh = _fbh;
  2204. // m_rtMsaa = _msaa;
  2205. }
  2206. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2207. {
  2208. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2209. uint8_t writeMask = 0;
  2210. writeMask |= (_state & BGFX_STATE_WRITE_R) ? VK_COLOR_COMPONENT_R_BIT : 0;
  2211. writeMask |= (_state & BGFX_STATE_WRITE_G) ? VK_COLOR_COMPONENT_G_BIT : 0;
  2212. writeMask |= (_state & BGFX_STATE_WRITE_B) ? VK_COLOR_COMPONENT_B_BIT : 0;
  2213. writeMask |= (_state & BGFX_STATE_WRITE_A) ? VK_COLOR_COMPONENT_A_BIT : 0;
  2214. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2215. {
  2216. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2217. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2218. const uint32_t srcRGB = (blend ) & 0xf;
  2219. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2220. const uint32_t srcA = (blend >> 8) & 0xf;
  2221. const uint32_t dstA = (blend >> 12) & 0xf;
  2222. const uint32_t equRGB = (equation ) & 0x7;
  2223. const uint32_t equA = (equation >> 3) & 0x7;
  2224. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2225. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2226. bas->colorBlendOp = s_blendEquation[equRGB];
  2227. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2228. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2229. bas->alphaBlendOp = s_blendEquation[equA];
  2230. bas->colorWriteMask = writeMask;
  2231. }
  2232. uint32_t numAttachments = 1;
  2233. if (isValid(m_fbh) )
  2234. {
  2235. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2236. numAttachments = frameBuffer.m_num;
  2237. }
  2238. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2239. {
  2240. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2241. {
  2242. ++bas;
  2243. bas->blendEnable = 0 != (rgba & 0x7ff);
  2244. const uint32_t src = (rgba ) & 0xf;
  2245. const uint32_t dst = (rgba >> 4) & 0xf;
  2246. const uint32_t equation = (rgba >> 8) & 0x7;
  2247. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2248. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2249. bas->colorBlendOp = s_blendEquation[equation];
  2250. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2251. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2252. bas->alphaBlendOp = s_blendEquation[equation];
  2253. bas->colorWriteMask = writeMask;
  2254. }
  2255. }
  2256. else
  2257. {
  2258. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2259. {
  2260. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2261. }
  2262. }
  2263. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2264. _desc.pNext = NULL;
  2265. _desc.flags = 0;
  2266. _desc.logicOpEnable = VK_FALSE;
  2267. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2268. _desc.attachmentCount = numAttachments;
  2269. _desc.blendConstants[0] = 0.0f;
  2270. _desc.blendConstants[1] = 0.0f;
  2271. _desc.blendConstants[2] = 0.0f;
  2272. _desc.blendConstants[3] = 0.0f;
  2273. }
  2274. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2275. {
  2276. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2277. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2278. _desc.pNext = NULL;
  2279. _desc.flags = 0;
  2280. _desc.depthClampEnable = m_depthClamp;
  2281. _desc.rasterizerDiscardEnable = VK_FALSE;
  2282. _desc.polygonMode = _wireframe
  2283. ? VK_POLYGON_MODE_LINE
  2284. : VK_POLYGON_MODE_FILL
  2285. ;
  2286. _desc.cullMode = s_cullMode[cull];
  2287. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2288. _desc.depthBiasEnable = VK_FALSE;
  2289. _desc.depthBiasConstantFactor = 0.0f;
  2290. _desc.depthBiasClamp = 0.0f;
  2291. _desc.depthBiasSlopeFactor = 0.0f;
  2292. _desc.lineWidth = 1.0f;
  2293. }
  2294. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2295. {
  2296. const uint32_t fstencil = unpackStencil(0, _stencil);
  2297. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2298. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2299. _desc.pNext = NULL;
  2300. _desc.flags = 0;
  2301. _desc.depthTestEnable = 0 != func;
  2302. _desc.depthWriteEnable = !!(BGFX_STATE_WRITE_Z & _state);
  2303. _desc.depthCompareOp = s_cmpFunc[func];
  2304. _desc.depthBoundsTestEnable = VK_FALSE;
  2305. _desc.stencilTestEnable = 0 != _stencil;
  2306. uint32_t bstencil = unpackStencil(1, _stencil);
  2307. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2308. bstencil = frontAndBack ? bstencil : fstencil;
  2309. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2310. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2311. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2312. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2313. _desc.front.compareMask = UINT32_MAX;
  2314. _desc.front.writeMask = UINT32_MAX;
  2315. _desc.front.reference = 0;
  2316. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2317. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2318. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2319. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2320. _desc.back.compareMask = UINT32_MAX;
  2321. _desc.back.writeMask = UINT32_MAX;
  2322. _desc.back.reference = 0;
  2323. _desc.minDepthBounds = 0.0f;
  2324. _desc.maxDepthBounds = 1.0f;
  2325. }
  2326. uint32_t setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2327. {
  2328. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2329. _vertexInputState.pNext = NULL;
  2330. _vertexInputState.flags = 0;
  2331. VertexDecl decl;
  2332. bx::memCopy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2333. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2334. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2335. {
  2336. uint16_t mask = attrMask[ii];
  2337. uint16_t attr = (decl.m_attributes[ii] & mask);
  2338. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2339. }
  2340. uint32_t num = fillVertexDecl(_program.m_vsh, _vertexInputState, decl);
  2341. // const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2342. // VK_VERTEX_INPUT_RATE_INSTANCE
  2343. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2344. {
  2345. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2346. BX_UNUSED(index);
  2347. // bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2348. // curr->InputSlot = 1;
  2349. // curr->SemanticIndex = index;
  2350. // curr->AlignedByteOffset = ii*16;
  2351. }
  2352. _vertexInputState.vertexAttributeDescriptionCount = num;
  2353. return num;
  2354. }
  2355. VkPipeline getPipeline(ProgramHandle _program)
  2356. {
  2357. BX_UNUSED(_program);
  2358. // vkCreateComputePipelines
  2359. return VK_NULL_HANDLE;
  2360. }
  2361. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, ProgramHandle _program, uint8_t _numInstanceData)
  2362. {
  2363. ProgramVK& program = m_program[_program.idx];
  2364. _state &= 0
  2365. | BGFX_STATE_WRITE_RGB
  2366. | BGFX_STATE_WRITE_A
  2367. | BGFX_STATE_WRITE_Z
  2368. | BGFX_STATE_DEPTH_TEST_MASK
  2369. | BGFX_STATE_BLEND_MASK
  2370. | BGFX_STATE_BLEND_EQUATION_MASK
  2371. | BGFX_STATE_BLEND_INDEPENDENT
  2372. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2373. | BGFX_STATE_CULL_MASK
  2374. | BGFX_STATE_MSAA
  2375. | BGFX_STATE_LINEAA
  2376. | BGFX_STATE_CONSERVATIVE_RASTER
  2377. | BGFX_STATE_PT_MASK
  2378. ;
  2379. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, ~BGFX_STENCIL_FUNC_REF_MASK);
  2380. VertexDecl decl;
  2381. bx::memCopy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2382. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2383. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2384. {
  2385. uint16_t mask = attrMask[ii];
  2386. uint16_t attr = (decl.m_attributes[ii] & mask);
  2387. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2388. }
  2389. bx::HashMurmur2A murmur;
  2390. murmur.begin();
  2391. murmur.add(_state);
  2392. murmur.add(_stencil);
  2393. murmur.add(program.m_vsh->m_hash);
  2394. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2395. murmur.add(program.m_fsh->m_hash);
  2396. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2397. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2398. murmur.add(m_fbh.idx);
  2399. murmur.add(_numInstanceData);
  2400. const uint32_t hash = murmur.end();
  2401. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2402. if (VK_NULL_HANDLE != pipeline)
  2403. {
  2404. return pipeline;
  2405. }
  2406. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2407. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2408. colorBlendState.pAttachments = blendAttachmentState;
  2409. setBlendState(colorBlendState, _state);
  2410. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2411. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2412. inputAssemblyState.pNext = NULL;
  2413. inputAssemblyState.flags = 0;
  2414. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2415. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2416. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2417. setRasterizerState(rasterizationState, _state);
  2418. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2419. setDepthStencilState(depthStencilState, _state, _stencil);
  2420. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2421. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2422. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2423. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2424. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2425. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2426. const VkDynamicState dynamicStates[] =
  2427. {
  2428. VK_DYNAMIC_STATE_VIEWPORT,
  2429. VK_DYNAMIC_STATE_SCISSOR,
  2430. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2431. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2432. };
  2433. VkPipelineDynamicStateCreateInfo dynamicState;
  2434. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2435. dynamicState.pNext = NULL;
  2436. dynamicState.flags = 0;
  2437. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2438. dynamicState.pDynamicStates = dynamicStates;
  2439. VkPipelineShaderStageCreateInfo shaderStages[2];
  2440. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2441. shaderStages[0].pNext = NULL;
  2442. shaderStages[0].flags = 0;
  2443. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2444. shaderStages[0].module = program.m_vsh->m_module;
  2445. shaderStages[0].pName = "main";
  2446. shaderStages[0].pSpecializationInfo = NULL;
  2447. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2448. shaderStages[1].pNext = NULL;
  2449. shaderStages[1].flags = 0;
  2450. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2451. shaderStages[1].module = program.m_fsh->m_module;
  2452. shaderStages[1].pName = "main";
  2453. shaderStages[1].pSpecializationInfo = NULL;
  2454. VkPipelineViewportStateCreateInfo viewportState;
  2455. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2456. viewportState.pNext = NULL;
  2457. viewportState.flags = 0;
  2458. viewportState.viewportCount = 1;
  2459. viewportState.pViewports = NULL;
  2460. viewportState.scissorCount = 1;
  2461. viewportState.pScissors = NULL;
  2462. VkPipelineMultisampleStateCreateInfo multisampleState;
  2463. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2464. multisampleState.pNext = NULL;
  2465. multisampleState.flags = 0;
  2466. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2467. multisampleState.sampleShadingEnable = VK_FALSE;
  2468. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2469. multisampleState.pSampleMask = NULL;
  2470. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2471. multisampleState.alphaToOneEnable = VK_FALSE;
  2472. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2473. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2474. graphicsPipeline.pNext = NULL;
  2475. graphicsPipeline.flags = 0;
  2476. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2477. graphicsPipeline.pStages = shaderStages;
  2478. graphicsPipeline.pVertexInputState = &vertexInputState;
  2479. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2480. graphicsPipeline.pTessellationState = NULL;
  2481. graphicsPipeline.pViewportState = &viewportState;
  2482. graphicsPipeline.pRasterizationState = &rasterizationState;
  2483. graphicsPipeline.pMultisampleState = &multisampleState;
  2484. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2485. graphicsPipeline.pColorBlendState = &colorBlendState;
  2486. graphicsPipeline.pDynamicState = &dynamicState;
  2487. graphicsPipeline.layout = m_pipelineLayout;
  2488. graphicsPipeline.renderPass = m_renderPass;
  2489. graphicsPipeline.subpass = 0;
  2490. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2491. graphicsPipeline.basePipelineIndex = 0;
  2492. uint32_t length = g_callback->cacheReadSize(hash);
  2493. bool cached = length > 0;
  2494. void* cachedData = NULL;
  2495. VkPipelineCacheCreateInfo pcci;
  2496. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2497. pcci.pNext = NULL;
  2498. pcci.flags = 0;
  2499. pcci.initialDataSize = 0;
  2500. pcci.pInitialData = NULL;
  2501. if (cached)
  2502. {
  2503. cachedData = BX_ALLOC(g_allocator, length);
  2504. if (g_callback->cacheRead(hash, cachedData, length) )
  2505. {
  2506. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2507. bx::MemoryReader reader(cachedData, length);
  2508. pcci.initialDataSize = (size_t)reader.remaining();
  2509. pcci.pInitialData = reader.getDataPtr();
  2510. }
  2511. }
  2512. VkPipelineCache cache;
  2513. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2514. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2515. , cache
  2516. , 1
  2517. , &graphicsPipeline
  2518. , m_allocatorCb
  2519. , &pipeline
  2520. ) );
  2521. m_pipelineStateCache.add(hash, pipeline);
  2522. size_t dataSize;
  2523. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2524. if (0 < dataSize)
  2525. {
  2526. if (length < dataSize)
  2527. {
  2528. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2529. }
  2530. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2531. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2532. }
  2533. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2534. vkDestroy(cache);
  2535. if (NULL != cachedData)
  2536. {
  2537. BX_FREE(g_allocator, cachedData);
  2538. }
  2539. return pipeline;
  2540. }
  2541. void commit(UniformBuffer& _uniformBuffer)
  2542. {
  2543. _uniformBuffer.reset();
  2544. for (;;)
  2545. {
  2546. uint32_t opcode = _uniformBuffer.read();
  2547. if (UniformType::End == opcode)
  2548. {
  2549. break;
  2550. }
  2551. UniformType::Enum type;
  2552. uint16_t loc;
  2553. uint16_t num;
  2554. uint16_t copy;
  2555. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2556. const char* data;
  2557. if (copy)
  2558. {
  2559. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2560. }
  2561. else
  2562. {
  2563. UniformHandle handle;
  2564. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2565. data = (const char*)m_uniforms[handle.idx];
  2566. }
  2567. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2568. case UniformType::_uniform: \
  2569. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2570. { \
  2571. setShaderUniform(uint8_t(type), loc, data, num); \
  2572. } \
  2573. break;
  2574. switch ( (uint32_t)type)
  2575. {
  2576. case UniformType::Mat3:
  2577. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2578. {
  2579. float* value = (float*)data;
  2580. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2581. {
  2582. Matrix4 mtx;
  2583. mtx.un.val[ 0] = value[0];
  2584. mtx.un.val[ 1] = value[1];
  2585. mtx.un.val[ 2] = value[2];
  2586. mtx.un.val[ 3] = 0.0f;
  2587. mtx.un.val[ 4] = value[3];
  2588. mtx.un.val[ 5] = value[4];
  2589. mtx.un.val[ 6] = value[5];
  2590. mtx.un.val[ 7] = 0.0f;
  2591. mtx.un.val[ 8] = value[6];
  2592. mtx.un.val[ 9] = value[7];
  2593. mtx.un.val[10] = value[8];
  2594. mtx.un.val[11] = 0.0f;
  2595. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2596. }
  2597. }
  2598. break;
  2599. CASE_IMPLEMENT_UNIFORM(Sampler, I, int);
  2600. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2601. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2602. case UniformType::End:
  2603. break;
  2604. default:
  2605. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2606. break;
  2607. }
  2608. #undef CASE_IMPLEMENT_UNIFORM
  2609. }
  2610. }
  2611. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2612. {
  2613. VkClearRect rect[1];
  2614. rect[0].rect.offset.x = _rect.m_x;
  2615. rect[0].rect.offset.y = _rect.m_y;
  2616. rect[0].rect.extent.width = _rect.m_width;
  2617. rect[0].rect.extent.height = _rect.m_height;
  2618. rect[0].baseArrayLayer = 0;
  2619. rect[0].layerCount = 1;
  2620. uint32_t numMrt = 1;
  2621. // FrameBufferHandle fbh = m_fbh;
  2622. // if (isValid(fbh) )
  2623. // {
  2624. // const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  2625. // numMrt = bx::max(1, fb.m_num);
  2626. // }
  2627. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2628. uint32_t mrt = 0;
  2629. if (true //NULL != m_currentColor
  2630. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2631. {
  2632. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2633. {
  2634. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2635. {
  2636. attachments[mrt].colorAttachment = mrt;
  2637. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2638. uint8_t index = bx::min<uint8_t>(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2639. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  2640. ++mrt;
  2641. }
  2642. }
  2643. else
  2644. {
  2645. float frgba[4] =
  2646. {
  2647. _clear.m_index[0] * 1.0f / 255.0f,
  2648. _clear.m_index[1] * 1.0f / 255.0f,
  2649. _clear.m_index[2] * 1.0f / 255.0f,
  2650. _clear.m_index[3] * 1.0f / 255.0f,
  2651. };
  2652. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2653. {
  2654. attachments[mrt].colorAttachment = mrt;
  2655. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2656. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  2657. ++mrt;
  2658. }
  2659. }
  2660. }
  2661. if (true //NULL != m_currentDepthStencil
  2662. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2663. {
  2664. attachments[mrt].colorAttachment = mrt;
  2665. attachments[mrt].aspectMask = 0;
  2666. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  2667. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  2668. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  2669. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  2670. ++mrt;
  2671. }
  2672. vkCmdClearAttachments(m_commandBuffer
  2673. , mrt
  2674. , attachments
  2675. , BX_COUNTOF(rect)
  2676. , rect
  2677. );
  2678. }
  2679. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  2680. {
  2681. VkPipelineStageFlags stageFlags = 0
  2682. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  2683. ;
  2684. VkSubmitInfo si;
  2685. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  2686. si.pNext = NULL;
  2687. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  2688. si.pWaitSemaphores = &_wait;
  2689. si.pWaitDstStageMask = &stageFlags;
  2690. si.commandBufferCount = 1;
  2691. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  2692. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  2693. si.pSignalSemaphores = &_signal;
  2694. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  2695. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  2696. return 0;
  2697. }
  2698. void finish()
  2699. {
  2700. finishAll();
  2701. }
  2702. void finishAll()
  2703. {
  2704. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2705. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  2706. }
  2707. uint32_t selectMemoryType(uint32_t _memoryTypeBits, uint32_t _propertyFlags) const
  2708. {
  2709. for (uint32_t ii = 0, num = m_memoryProperties.memoryTypeCount; ii < num; ++ii)
  2710. {
  2711. const VkMemoryType& memType = m_memoryProperties.memoryTypes[ii];
  2712. if ( (0 != ( (1<<ii) & _memoryTypeBits) )
  2713. && ( (memType.propertyFlags & _propertyFlags) == _propertyFlags) )
  2714. {
  2715. return ii;
  2716. }
  2717. }
  2718. BX_TRACE("Failed to find memory that supports flags 0x%08x.", _propertyFlags);
  2719. return 0;
  2720. }
  2721. VkAllocationCallbacks* m_allocatorCb;
  2722. VkDebugReportCallbackEXT m_debugReportCallback;
  2723. VkInstance m_instance;
  2724. VkPhysicalDevice m_physicalDevice;
  2725. VkPhysicalDeviceProperties m_deviceProperties;
  2726. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  2727. VkSwapchainCreateInfoKHR m_sci;
  2728. VkSurfaceKHR m_surface;
  2729. VkSwapchainKHR m_swapchain;
  2730. VkImage m_backBufferColorImage[4];
  2731. VkImageView m_backBufferColorImageView[4];
  2732. VkFramebuffer m_backBufferColor[4];
  2733. VkCommandBuffer m_commandBuffers[4];
  2734. VkCommandBuffer m_commandBuffer;
  2735. VkFormat m_backBufferDepthStencilFormat;
  2736. VkDeviceMemory m_backBufferDepthStencilMemory;
  2737. VkImage m_backBufferDepthStencilImage;
  2738. VkImageView m_backBufferDepthStencilImageView;
  2739. ScratchBufferVK m_scratchBuffer[4];
  2740. VkSemaphore m_presentDone[4];
  2741. uint32_t m_qfiGraphics;
  2742. uint32_t m_qfiCompute;
  2743. VkDevice m_device;
  2744. VkQueue m_queueGraphics;
  2745. VkQueue m_queueCompute;
  2746. VkFence m_fence;
  2747. VkRenderPass m_renderPass;
  2748. VkDescriptorPool m_descriptorPool;
  2749. VkDescriptorSetLayout m_descriptorSetLayout;
  2750. VkPipelineLayout m_pipelineLayout;
  2751. VkPipelineCache m_pipelineCache;
  2752. VkCommandPool m_commandPool;
  2753. void* m_renderDocDll;
  2754. void* m_vulkan1Dll;
  2755. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2756. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2757. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2758. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2759. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2760. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2761. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2762. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2763. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2764. UniformRegistry m_uniformReg;
  2765. StateCacheT<VkPipeline> m_pipelineStateCache;
  2766. Resolution m_resolution;
  2767. uint32_t m_maxAnisotropy;
  2768. bool m_depthClamp;
  2769. bool m_wireframe;
  2770. TextVideoMem m_textVideoMem;
  2771. uint8_t m_fsScratch[64<<10];
  2772. uint8_t m_vsScratch[64<<10];
  2773. uint32_t m_fsChanges;
  2774. uint32_t m_vsChanges;
  2775. uint32_t m_backBufferColorIdx;
  2776. FrameBufferHandle m_fbh;
  2777. };
  2778. static RendererContextVK* s_renderVK;
  2779. RendererContextI* rendererCreate(const Init& _init)
  2780. {
  2781. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  2782. if (!s_renderVK->init(_init) )
  2783. {
  2784. BX_DELETE(g_allocator, s_renderVK);
  2785. s_renderVK = NULL;
  2786. }
  2787. return s_renderVK;
  2788. }
  2789. void rendererDestroy()
  2790. {
  2791. s_renderVK->shutdown();
  2792. BX_DELETE(g_allocator, s_renderVK);
  2793. s_renderVK = NULL;
  2794. }
  2795. #define VK_DESTROY_FUNC(_name) \
  2796. void vkDestroy(Vk##_name& _obj) \
  2797. { \
  2798. if (VK_NULL_HANDLE != _obj) \
  2799. { \
  2800. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  2801. _obj = VK_NULL_HANDLE; \
  2802. } \
  2803. }
  2804. VK_DESTROY
  2805. #undef VK_DESTROY_FUNC
  2806. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  2807. {
  2808. m_maxDescriptors = _maxDescriptors;
  2809. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, _maxDescriptors * sizeof(VkDescriptorSet) );
  2810. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2811. VkDevice device = s_renderVK->m_device;
  2812. VkDescriptorSetAllocateInfo dsai;
  2813. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2814. dsai.pNext = NULL;
  2815. dsai.descriptorPool = s_renderVK->m_descriptorPool;
  2816. dsai.descriptorSetCount = 1;
  2817. dsai.pSetLayouts = &s_renderVK->m_descriptorSetLayout;
  2818. for (uint32_t ii = 0, num = m_maxDescriptors; ii < num; ++ii)
  2819. {
  2820. VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &m_descriptorSet[ii]) );
  2821. }
  2822. VkBufferCreateInfo bci;
  2823. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2824. bci.pNext = NULL;
  2825. bci.flags = 0;
  2826. bci.size = _size;
  2827. bci.usage = 0
  2828. | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
  2829. // | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  2830. ;
  2831. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2832. bci.queueFamilyIndexCount = 0;
  2833. bci.pQueueFamilyIndices = NULL;
  2834. VK_CHECK(vkCreateBuffer(device
  2835. , &bci
  2836. , allocatorCb
  2837. , &m_buffer
  2838. ) );
  2839. VkMemoryRequirements mr;
  2840. vkGetBufferMemoryRequirements(device
  2841. , m_buffer
  2842. , &mr
  2843. );
  2844. VkMemoryAllocateInfo ma;
  2845. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2846. ma.pNext = NULL;
  2847. ma.allocationSize = mr.size;
  2848. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2849. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2850. );
  2851. VK_CHECK(vkAllocateMemory(device
  2852. , &ma
  2853. , allocatorCb
  2854. , &m_deviceMem
  2855. ) );
  2856. m_size = (uint32_t)mr.size;
  2857. m_pos = 0;
  2858. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2859. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  2860. }
  2861. void ScratchBufferVK::destroy()
  2862. {
  2863. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2864. VkDevice device = s_renderVK->m_device;
  2865. vkFreeDescriptorSets(device, s_renderVK->m_descriptorPool, m_maxDescriptors, m_descriptorSet);
  2866. BX_FREE(g_allocator, m_descriptorSet);
  2867. vkUnmapMemory(device, m_deviceMem);
  2868. vkDestroy(m_buffer);
  2869. vkFreeMemory(device
  2870. , m_deviceMem
  2871. , allocatorCb
  2872. );
  2873. }
  2874. void ScratchBufferVK::reset(VkDescriptorBufferInfo& /*_descriptorBufferInfo*/)
  2875. {
  2876. m_pos = 0;
  2877. m_currentDs = 0;
  2878. }
  2879. void* ScratchBufferVK::allocUbv(uint32_t _vsize, uint32_t _fsize)
  2880. {
  2881. VkDescriptorBufferInfo dbi[2];
  2882. dbi[0].buffer = m_buffer;
  2883. dbi[0].offset = m_pos;
  2884. dbi[0].range = _vsize;
  2885. VkWriteDescriptorSet wds[2];
  2886. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2887. wds[0].pNext = NULL;
  2888. wds[0].dstSet = m_descriptorSet[m_currentDs];
  2889. wds[0].dstBinding = DslBinding::VertexUniformBuffer;
  2890. wds[0].dstArrayElement = 0;
  2891. wds[0].descriptorCount = 1;
  2892. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2893. wds[0].pImageInfo = NULL;
  2894. wds[0].pBufferInfo = &dbi[0];
  2895. wds[0].pTexelBufferView = NULL;
  2896. uint32_t numWds = 1;
  2897. if (0 != _fsize)
  2898. {
  2899. dbi[1].buffer = m_buffer;
  2900. dbi[1].offset = m_pos + _vsize;
  2901. dbi[1].range = _fsize;
  2902. wds[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2903. wds[1].pNext = NULL;
  2904. wds[1].dstSet = m_descriptorSet[m_currentDs];
  2905. wds[1].dstBinding = DslBinding::FragmentUniformBuffer;
  2906. wds[1].dstArrayElement = 0;
  2907. wds[1].descriptorCount = 1;
  2908. wds[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2909. wds[1].pImageInfo = NULL;
  2910. wds[1].pBufferInfo = &dbi[1];
  2911. wds[1].pTexelBufferView = NULL;
  2912. ++numWds;
  2913. }
  2914. vkUpdateDescriptorSets(s_renderVK->m_device, numWds, wds, 0, NULL);
  2915. void* data = &m_data[m_pos];
  2916. m_pos += _vsize + _fsize;
  2917. ++m_currentDs;
  2918. return data;
  2919. }
  2920. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  2921. {
  2922. VkResult result;
  2923. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2924. VkDevice device = s_renderVK->m_device;
  2925. VkImageCreateInfo ici;
  2926. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2927. ici.pNext = NULL;
  2928. ici.flags = 0;
  2929. ici.imageType = VK_IMAGE_TYPE_2D;
  2930. ici.format = _format;
  2931. ici.extent = _extent;
  2932. ici.mipLevels = 1;
  2933. ici.arrayLayers = 1;
  2934. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  2935. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  2936. ici.usage = 0
  2937. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  2938. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  2939. ;
  2940. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2941. ici.queueFamilyIndexCount = 0;
  2942. ici.pQueueFamilyIndices = 0;
  2943. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2944. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  2945. if (VK_SUCCESS != result)
  2946. {
  2947. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  2948. return result;
  2949. }
  2950. VkMemoryRequirements mr;
  2951. vkGetImageMemoryRequirements(device, m_image, &mr);
  2952. VkMemoryAllocateInfo ma;
  2953. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2954. ma.pNext = NULL;
  2955. ma.allocationSize = mr.size;
  2956. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2957. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  2958. );
  2959. result = vkAllocateMemory(device
  2960. , &ma
  2961. , allocatorCb
  2962. , &m_memory
  2963. );
  2964. if (VK_SUCCESS != result)
  2965. {
  2966. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  2967. destroy();
  2968. return result;
  2969. }
  2970. result = vkBindImageMemory(device, m_image, m_memory, 0);
  2971. if (VK_SUCCESS != result)
  2972. {
  2973. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  2974. destroy();
  2975. return result;
  2976. }
  2977. VkImageViewCreateInfo ivci;
  2978. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2979. ivci.pNext = NULL;
  2980. ivci.flags = 0;
  2981. ivci.image = m_image;
  2982. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  2983. ivci.format = _format;
  2984. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  2985. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  2986. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  2987. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  2988. ivci.subresourceRange.aspectMask = 0
  2989. | VK_IMAGE_ASPECT_DEPTH_BIT
  2990. | VK_IMAGE_ASPECT_STENCIL_BIT
  2991. ;
  2992. ivci.subresourceRange.baseMipLevel = 0;
  2993. ivci.subresourceRange.levelCount = 1;
  2994. ivci.subresourceRange.baseArrayLayer = 0;
  2995. ivci.subresourceRange.layerCount = 1;
  2996. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  2997. if (VK_SUCCESS != result)
  2998. {
  2999. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  3000. destroy();
  3001. return result;
  3002. }
  3003. return VK_SUCCESS;
  3004. }
  3005. void ImageVK::destroy()
  3006. {
  3007. vkDestroy(m_imageView);
  3008. vkDestroy(m_image);
  3009. if (VK_NULL_HANDLE != m_memory)
  3010. {
  3011. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  3012. m_memory = VK_NULL_HANDLE;
  3013. }
  3014. }
  3015. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  3016. {
  3017. BX_UNUSED(_stride);
  3018. m_size = _size;
  3019. m_flags = _flags;
  3020. m_dynamic = NULL == _data;
  3021. VkBufferCreateInfo bci;
  3022. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  3023. bci.pNext = NULL;
  3024. bci.flags = 0;
  3025. bci.size = _size;
  3026. bci.usage = 0
  3027. | (m_dynamic ? VK_BUFFER_USAGE_TRANSFER_DST_BIT : 0)
  3028. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  3029. ;
  3030. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  3031. bci.queueFamilyIndexCount = 0;
  3032. bci.pQueueFamilyIndices = NULL;
  3033. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3034. VkDevice device = s_renderVK->m_device;
  3035. VK_CHECK(vkCreateBuffer(device
  3036. , &bci
  3037. , allocatorCb
  3038. , &m_buffer
  3039. ) );
  3040. VkMemoryRequirements mr;
  3041. vkGetBufferMemoryRequirements(device
  3042. , m_buffer
  3043. , &mr
  3044. );
  3045. VkMemoryAllocateInfo ma;
  3046. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  3047. ma.pNext = NULL;
  3048. ma.allocationSize = mr.size;
  3049. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  3050. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  3051. );
  3052. VK_CHECK(vkAllocateMemory(device
  3053. , &ma
  3054. , allocatorCb
  3055. , &m_deviceMem
  3056. ) );
  3057. if (!m_dynamic)
  3058. {
  3059. void* dst;
  3060. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  3061. bx::memCopy(dst, _data, _size);
  3062. vkUnmapMemory(device, m_deviceMem);
  3063. }
  3064. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  3065. }
  3066. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3067. {
  3068. BX_UNUSED(_commandBuffer, _offset, _size, _data, _discard);
  3069. }
  3070. void BufferVK::destroy()
  3071. {
  3072. if (VK_NULL_HANDLE != m_buffer)
  3073. {
  3074. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  3075. VkDevice device = s_renderVK->m_device;
  3076. vkDestroy(m_buffer);
  3077. vkFreeMemory(device
  3078. , m_deviceMem
  3079. , allocatorCb
  3080. );
  3081. m_dynamic = false;
  3082. }
  3083. }
  3084. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  3085. {
  3086. BufferVK::create(_size, _data, _flags, true);
  3087. m_decl = _declHandle;
  3088. }
  3089. void ShaderVK::create(const Memory* _mem)
  3090. {
  3091. bx::MemoryReader reader(_mem->data, _mem->size);
  3092. uint32_t magic;
  3093. bx::read(&reader, magic);
  3094. VkShaderStageFlagBits shaderStage;
  3095. BX_UNUSED(shaderStage);
  3096. if (isShaderType(magic, 'C') )
  3097. {
  3098. shaderStage = VK_SHADER_STAGE_COMPUTE_BIT;
  3099. }
  3100. else if (isShaderType(magic, 'F') )
  3101. {
  3102. shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT;
  3103. }
  3104. else if (isShaderType(magic, 'V') )
  3105. {
  3106. shaderStage = VK_SHADER_STAGE_VERTEX_BIT;
  3107. }
  3108. const bool fragment = isShaderType(magic, 'F');
  3109. uint32_t hashIn;
  3110. bx::read(&reader, hashIn);
  3111. uint32_t hashOut;
  3112. if (isShaderVerLess(magic, 6) )
  3113. {
  3114. hashOut = hashIn;
  3115. }
  3116. else
  3117. {
  3118. bx::read(&reader, hashOut);
  3119. }
  3120. uint16_t count;
  3121. bx::read(&reader, count);
  3122. m_numPredefined = 0;
  3123. m_numUniforms = count;
  3124. BX_TRACE("%s Shader consts %d"
  3125. , getShaderTypeName(magic)
  3126. , count
  3127. );
  3128. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  3129. if (0 < count)
  3130. {
  3131. for (uint32_t ii = 0; ii < count; ++ii)
  3132. {
  3133. uint8_t nameSize = 0;
  3134. bx::read(&reader, nameSize);
  3135. char name[256];
  3136. bx::read(&reader, &name, nameSize);
  3137. name[nameSize] = '\0';
  3138. uint8_t type = 0;
  3139. bx::read(&reader, type);
  3140. uint8_t num;
  3141. bx::read(&reader, num);
  3142. uint16_t regIndex;
  3143. bx::read(&reader, regIndex);
  3144. uint16_t regCount;
  3145. bx::read(&reader, regCount);
  3146. const char* kind = "invalid";
  3147. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3148. if (PredefinedUniform::Count != predefined)
  3149. {
  3150. kind = "predefined";
  3151. m_predefined[m_numPredefined].m_loc = regIndex;
  3152. m_predefined[m_numPredefined].m_count = regCount;
  3153. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3154. m_numPredefined++;
  3155. }
  3156. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  3157. {
  3158. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  3159. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3160. if (NULL != info)
  3161. {
  3162. if (NULL == m_constantBuffer)
  3163. {
  3164. m_constantBuffer = UniformBuffer::create(1024);
  3165. }
  3166. kind = "user";
  3167. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3168. }
  3169. }
  3170. else
  3171. {
  3172. kind = "sampler";
  3173. }
  3174. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3175. , kind
  3176. , name
  3177. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3178. , num
  3179. , regIndex
  3180. , regCount
  3181. );
  3182. BX_UNUSED(kind);
  3183. }
  3184. if (NULL != m_constantBuffer)
  3185. {
  3186. m_constantBuffer->finish();
  3187. }
  3188. }
  3189. uint32_t shaderSize;
  3190. bx::read(&reader, shaderSize);
  3191. const void* code = reader.getDataPtr();
  3192. bx::skip(&reader, shaderSize+1);
  3193. m_code = alloc(shaderSize);
  3194. bx::memCopy(m_code->data
  3195. , code
  3196. , shaderSize
  3197. );
  3198. VkShaderModuleCreateInfo smci;
  3199. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3200. smci.pNext = NULL;
  3201. smci.flags = 0;
  3202. smci.codeSize = m_code->size;
  3203. smci.pCode = (const uint32_t*)m_code->data;
  3204. // disassemble(bx::getDebugOut(), m_code->data, m_code->size);
  3205. VK_CHECK(vkCreateShaderModule(
  3206. s_renderVK->m_device
  3207. , &smci
  3208. , s_renderVK->m_allocatorCb
  3209. , &m_module
  3210. ) );
  3211. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3212. bx::memSet(m_attrRemap, 0, sizeof(m_attrRemap) );
  3213. bx::read(&reader, m_numAttrs);
  3214. for (uint8_t ii = 0; ii < m_numAttrs; ++ii)
  3215. {
  3216. uint16_t id;
  3217. bx::read(&reader, id);
  3218. Attrib::Enum attr = idToAttrib(id);
  3219. if (Attrib::Count != attr)
  3220. {
  3221. m_attrMask[attr] = UINT16_MAX;
  3222. m_attrRemap[attr] = ii;
  3223. }
  3224. }
  3225. bx::HashMurmur2A murmur;
  3226. murmur.begin();
  3227. murmur.add(hashIn);
  3228. murmur.add(hashOut);
  3229. murmur.add(m_code->data, m_code->size);
  3230. murmur.add(m_numAttrs);
  3231. murmur.add(m_attrMask, m_numAttrs);
  3232. murmur.add(m_attrRemap, m_numAttrs);
  3233. m_hash = murmur.end();
  3234. bx::read(&reader, m_size);
  3235. }
  3236. void ShaderVK::destroy()
  3237. {
  3238. if (NULL != m_constantBuffer)
  3239. {
  3240. UniformBuffer::destroy(m_constantBuffer);
  3241. m_constantBuffer = NULL;
  3242. }
  3243. m_numPredefined = 0;
  3244. if (NULL != m_code)
  3245. {
  3246. release(m_code);
  3247. m_code = NULL;
  3248. m_hash = 0;
  3249. }
  3250. if (VK_NULL_HANDLE != m_module)
  3251. {
  3252. vkDestroy(m_module);
  3253. }
  3254. }
  3255. void TextureVK::destroy()
  3256. {
  3257. }
  3258. void FrameBufferVK::destroy()
  3259. {
  3260. }
  3261. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  3262. {
  3263. while (_bs.hasItem(_view) )
  3264. {
  3265. const BlitItem& blit = _bs.advance();
  3266. BX_UNUSED(blit);
  3267. }
  3268. }
  3269. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3270. {
  3271. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  3272. updateResolution(_render->m_resolution);
  3273. int64_t timeBegin = bx::getHPCounter();
  3274. int64_t captureElapsed = 0;
  3275. // m_gpuTimer.begin(m_commandList);
  3276. if (0 < _render->m_iboffset)
  3277. {
  3278. BGFX_PROFILER_SCOPE("bgfx/Update transient index buffer", kColorResource);
  3279. // TransientIndexBuffer* ib = _render->m_transientIb;
  3280. // m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  3281. }
  3282. if (0 < _render->m_vboffset)
  3283. {
  3284. BGFX_PROFILER_SCOPE("bgfx/Update transient vertex buffer", kColorResource);
  3285. // TransientVertexBuffer* vb = _render->m_transientVb;
  3286. // m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  3287. }
  3288. _render->sort();
  3289. RenderDraw currentState;
  3290. currentState.clear();
  3291. currentState.m_stateFlags = BGFX_STATE_NONE;
  3292. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3293. static ViewState viewState;
  3294. viewState.reset(_render);
  3295. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  3296. // setDebugWireframe(wireframe);
  3297. uint16_t currentSamplerStateIdx = kInvalidHandle;
  3298. ProgramHandle currentProgram = BGFX_INVALID_HANDLE;
  3299. uint32_t currentBindHash = 0;
  3300. bool hasPredefined = false;
  3301. bool commandListChanged = false;
  3302. VkPipeline currentPipeline = VK_NULL_HANDLE;
  3303. SortKey key;
  3304. uint16_t view = UINT16_MAX;
  3305. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3306. BlitState bs(_render);
  3307. uint32_t blendFactor = 0;
  3308. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3309. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  3310. PrimInfo prim = s_primInfo[primIndex];
  3311. bool wasCompute = false;
  3312. bool viewHasScissor = false;
  3313. bool restoreScissor = false;
  3314. Rect viewScissorRect;
  3315. viewScissorRect.clear();
  3316. const uint32_t maxComputeBindings = g_caps.limits.maxComputeBindings;
  3317. BX_UNUSED(maxComputeBindings);
  3318. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3319. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3320. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3321. uint32_t statsNumIndices = 0;
  3322. uint32_t statsKeyType[2] = {};
  3323. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  3324. VK_CHECK(vkAcquireNextImageKHR(m_device
  3325. , m_swapchain
  3326. , UINT64_MAX
  3327. , renderWait
  3328. , VK_NULL_HANDLE
  3329. , &m_backBufferColorIdx
  3330. ) );
  3331. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  3332. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  3333. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  3334. VkDescriptorBufferInfo descriptorBufferInfo;
  3335. scratchBuffer.reset(descriptorBufferInfo);
  3336. VkCommandBufferBeginInfo cbbi;
  3337. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3338. cbbi.pNext = NULL;
  3339. cbbi.flags = 0
  3340. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  3341. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  3342. ;
  3343. cbbi.pInheritanceInfo = NULL;
  3344. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  3345. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3346. setImageMemoryBarrier(m_commandBuffer
  3347. , m_backBufferColorImage[m_backBufferColorIdx]
  3348. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3349. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3350. );
  3351. VkRenderPassBeginInfo rpbi;
  3352. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3353. rpbi.pNext = NULL;
  3354. rpbi.renderPass = m_renderPass;
  3355. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  3356. rpbi.renderArea.offset.x = 0;
  3357. rpbi.renderArea.offset.y = 0;
  3358. rpbi.renderArea.extent = m_sci.imageExtent;
  3359. rpbi.clearValueCount = 0;
  3360. rpbi.pClearValues = NULL;
  3361. bool beginRenderPass = false;
  3362. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3363. {
  3364. // m_batch.begin();
  3365. viewState.m_rect = _render->m_view[0].m_rect;
  3366. int32_t numItems = _render->m_numRenderItems;
  3367. for (int32_t item = 0; item < numItems;)
  3368. {
  3369. const uint64_t encodedKey = _render->m_sortKeys[item];
  3370. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3371. statsKeyType[isCompute]++;
  3372. const bool viewChanged = 0
  3373. || key.m_view != view
  3374. || item == numItems
  3375. ;
  3376. const uint32_t itemIdx = _render->m_sortValues[item];
  3377. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  3378. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  3379. ++item;
  3380. if (viewChanged)
  3381. {
  3382. if (beginRenderPass)
  3383. {
  3384. vkCmdEndRenderPass(m_commandBuffer);
  3385. beginRenderPass = false;
  3386. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  3387. {
  3388. vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
  3389. }
  3390. }
  3391. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3392. // m_batch.flush(m_commandList, true);
  3393. kick(renderWait);
  3394. renderWait = VK_NULL_HANDLE;
  3395. finishAll();
  3396. view = key.m_view;
  3397. currentPipeline = VK_NULL_HANDLE;
  3398. currentSamplerStateIdx = kInvalidHandle;
  3399. BX_UNUSED(currentSamplerStateIdx);
  3400. currentProgram = BGFX_INVALID_HANDLE;
  3401. hasPredefined = false;
  3402. fbh = _render->m_view[view].m_fbh;
  3403. setFrameBuffer(fbh);
  3404. viewState.m_rect = _render->m_view[view].m_rect;
  3405. const Rect& rect = _render->m_view[view].m_rect;
  3406. const Rect& scissorRect = _render->m_view[view].m_scissor;
  3407. viewHasScissor = !scissorRect.isZero();
  3408. viewScissorRect = viewHasScissor ? scissorRect : rect;
  3409. rpbi.renderArea.offset.x = rect.m_x;
  3410. rpbi.renderArea.offset.y = rect.m_y;
  3411. rpbi.renderArea.extent.width = rect.m_width;
  3412. rpbi.renderArea.extent.height = rect.m_height;
  3413. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3414. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  3415. {
  3416. VkDebugUtilsLabelEXT dul;
  3417. dul.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
  3418. dul.pNext = NULL;
  3419. dul.pLabelName = s_viewName[view];
  3420. dul.color[0] = 1.0f;
  3421. dul.color[1] = 1.0f;
  3422. dul.color[2] = 1.0f;
  3423. dul.color[3] = 1.0f;
  3424. vkCmdBeginDebugUtilsLabelEXT(m_commandBuffer, &dul);
  3425. }
  3426. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  3427. beginRenderPass = true;
  3428. VkViewport vp;
  3429. vp.x = rect.m_x;
  3430. vp.y = rect.m_y;
  3431. vp.width = rect.m_width;
  3432. vp.height = rect.m_height;
  3433. vp.minDepth = 0.0f;
  3434. vp.maxDepth = 1.0f;
  3435. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  3436. VkRect2D rc;
  3437. rc.offset.x = viewScissorRect.m_x;
  3438. rc.offset.y = viewScissorRect.m_y;
  3439. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3440. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3441. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3442. restoreScissor = false;
  3443. Clear& clr = _render->m_view[view].m_clear;
  3444. if (BGFX_CLEAR_NONE != clr.m_flags)
  3445. {
  3446. Rect clearRect = rect;
  3447. clearRect.setIntersect(rect, viewScissorRect);
  3448. clearQuad(clearRect, clr, _render->m_colorPalette);
  3449. }
  3450. prim = s_primInfo[Topology::Count]; // Force primitive type update.
  3451. submitBlit(bs, view);
  3452. }
  3453. if (isCompute)
  3454. {
  3455. if (!wasCompute)
  3456. {
  3457. wasCompute = true;
  3458. // m_commandList->SetComputeRootSignature(m_rootSignature);
  3459. // ID3D12DescriptorHeap* heaps[] = {
  3460. // m_samplerAllocator.getHeap(),
  3461. // scratchBuffer.getHeap(),
  3462. // };
  3463. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3464. }
  3465. const RenderCompute& compute = renderItem.compute;
  3466. VkPipeline pipeline = getPipeline(key.m_program);
  3467. if (pipeline != currentPipeline)
  3468. {
  3469. currentPipeline = pipeline;
  3470. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  3471. currentBindHash = 0;
  3472. }
  3473. // uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3474. // if (currentBindHash != bindHash)
  3475. // {
  3476. // currentBindHash = bindHash;
  3477. //
  3478. // Bind* bindCached = bindLru.find(bindHash);
  3479. // if (NULL == bindCached)
  3480. // {
  3481. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3482. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3483. //
  3484. // for (uint32_t ii = 0; ii < maxComputeBindings; ++ii)
  3485. // {
  3486. // const Binding& bind = renderBind.m_bind[ii];
  3487. // if (kInvalidHandle != bind.m_idx)
  3488. // {
  3489. // switch (bind.m_type)
  3490. // {
  3491. // case Binding::Image:
  3492. // {
  3493. // TextureD3D12& texture = m_textures[bind.m_idx];
  3494. //
  3495. // if (Access::Read != bind.m_access)
  3496. // {
  3497. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3498. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_mip);
  3499. // }
  3500. // else
  3501. // {
  3502. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3503. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_mip);
  3504. // samplerFlags[ii] = texture.m_flags;
  3505. // }
  3506. // }
  3507. // break;
  3508. //
  3509. // case Binding::IndexBuffer:
  3510. // case Binding::VertexBuffer:
  3511. // {
  3512. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  3513. // ? m_indexBuffers[bind.m_idx]
  3514. // : m_vertexBuffers[bind.m_idx]
  3515. // ;
  3516. //
  3517. // if (Access::Read != bind.m_access)
  3518. // {
  3519. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3520. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  3521. // }
  3522. // else
  3523. // {
  3524. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3525. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  3526. // }
  3527. // }
  3528. // break;
  3529. // }
  3530. // }
  3531. // }
  3532. //
  3533. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, maxComputeBindings, _render->m_colorPalette);
  3534. // if (samplerStateIdx != currentSamplerStateIdx)
  3535. // {
  3536. // currentSamplerStateIdx = samplerStateIdx;
  3537. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3538. // }
  3539. //
  3540. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3541. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  3542. //
  3543. // Bind bind;
  3544. // bind.m_srvHandle = srvHandle[0];
  3545. // bind.m_samplerStateIdx = samplerStateIdx;
  3546. // bindLru.add(bindHash, bind, 0);
  3547. // }
  3548. // else
  3549. // {
  3550. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3551. // if (samplerStateIdx != currentSamplerStateIdx)
  3552. // {
  3553. // currentSamplerStateIdx = samplerStateIdx;
  3554. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3555. // }
  3556. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3557. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  3558. // }
  3559. // }
  3560. bool constantsChanged = false;
  3561. if (compute.m_uniformBegin < compute.m_uniformEnd
  3562. || currentProgram.idx != key.m_program.idx)
  3563. {
  3564. rendererUpdateUniforms(this, _render->m_uniformBuffer[compute.m_uniformIdx], compute.m_uniformBegin, compute.m_uniformEnd);
  3565. currentProgram = key.m_program;
  3566. ProgramVK& program = m_program[currentProgram.idx];
  3567. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3568. if (NULL != vcb)
  3569. {
  3570. commit(*vcb);
  3571. }
  3572. hasPredefined = 0 < program.m_numPredefined;
  3573. constantsChanged = true;
  3574. }
  3575. if (constantsChanged
  3576. || hasPredefined)
  3577. {
  3578. ProgramVK& program = m_program[currentProgram.idx];
  3579. viewState.setPredefined<4>(this, view, program, _render, compute);
  3580. // commitShaderConstants(key.m_program, gpuAddress);
  3581. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  3582. }
  3583. if (isValid(compute.m_indirectBuffer) )
  3584. {
  3585. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  3586. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  3587. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3588. : compute.m_numIndirect
  3589. ;
  3590. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3591. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  3592. {
  3593. // m_commandList->ExecuteIndirect(ptr, args);
  3594. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3595. }
  3596. }
  3597. else
  3598. {
  3599. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  3600. }
  3601. continue;
  3602. }
  3603. const RenderDraw& draw = renderItem.draw;
  3604. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3605. {
  3606. const bool occluded = false //true
  3607. // && isValid(draw.m_occlusionQuery)
  3608. // && !hasOcclusionQuery
  3609. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) )
  3610. ;
  3611. if (occluded
  3612. || _render->m_frameCache.isZeroArea(viewScissorRect, draw.m_scissor) )
  3613. {
  3614. // if (resetState)
  3615. // {
  3616. // currentState.clear();
  3617. // currentState.m_scissor = !draw.m_scissor;
  3618. // currentBind.clear();
  3619. // }
  3620. continue;
  3621. }
  3622. }
  3623. const uint64_t newFlags = draw.m_stateFlags;
  3624. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3625. currentState.m_stateFlags = newFlags;
  3626. const uint64_t newStencil = draw.m_stencil;
  3627. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  3628. currentState.m_stencil = newStencil;
  3629. if (viewChanged
  3630. || wasCompute)
  3631. {
  3632. if (wasCompute)
  3633. {
  3634. wasCompute = false;
  3635. }
  3636. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  3637. {
  3638. BX_UNUSED(s_viewName);
  3639. // wchar_t* viewNameW = s_viewNameW[view];
  3640. // viewNameW[3] = L' ';
  3641. // PIX_ENDEVENT();
  3642. // PIX_BEGINEVENT(toRgba8(0xff, 0x00, 0x00, 0xff), viewNameW);
  3643. }
  3644. commandListChanged = true;
  3645. }
  3646. if (commandListChanged)
  3647. {
  3648. commandListChanged = false;
  3649. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  3650. // ID3D12DescriptorHeap* heaps[] = {
  3651. // m_samplerAllocator.getHeap(),
  3652. // scratchBuffer.getHeap(),
  3653. // };
  3654. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3655. currentPipeline = VK_NULL_HANDLE;
  3656. currentBindHash = 0;
  3657. currentSamplerStateIdx = kInvalidHandle;
  3658. currentProgram = BGFX_INVALID_HANDLE;
  3659. currentState.clear();
  3660. currentState.m_scissor = !draw.m_scissor;
  3661. changedFlags = BGFX_STATE_MASK;
  3662. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3663. currentState.m_stateFlags = newFlags;
  3664. currentState.m_stencil = newStencil;
  3665. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3666. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3667. }
  3668. rendererUpdateUniforms(this, _render->m_uniformBuffer[draw.m_uniformIdx], draw.m_uniformBegin, draw.m_uniformEnd);
  3669. if (isValid(draw.m_stream[0].m_handle) )
  3670. {
  3671. const uint64_t state = draw.m_stateFlags;
  3672. bool hasFactor = 0
  3673. || f0 == (state & f0)
  3674. || f1 == (state & f1)
  3675. ;
  3676. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  3677. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3678. VkPipeline pipeline =
  3679. getPipeline(state
  3680. , draw.m_stencil
  3681. , declIdx
  3682. , key.m_program
  3683. , uint8_t(draw.m_instanceDataStride/16)
  3684. );
  3685. uint16_t scissor = draw.m_scissor;
  3686. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3687. if (currentBindHash != bindHash
  3688. || 0 != changedStencil
  3689. || (hasFactor && blendFactor != draw.m_rgba)
  3690. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3691. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3692. || currentState.m_scissor != scissor
  3693. || pipeline != currentPipeline
  3694. || hasOcclusionQuery)
  3695. {
  3696. // m_batch.flush(m_commandList);
  3697. }
  3698. // if (currentBindHash != bindHash)
  3699. // {
  3700. // currentBindHash = bindHash;
  3701. //
  3702. // Bind* bindCached = bindLru.find(bindHash);
  3703. // if (NULL == bindCached)
  3704. // {
  3705. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3706. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3707. // {
  3708. // srvHandle[0].ptr = 0;
  3709. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3710. // {
  3711. // const Binding& bind = renderBind.m_bind[stage];
  3712. // if (kInvalidHandle != bind.m_idx)
  3713. // {
  3714. // TextureD3D12& texture = m_textures[bind.m_idx];
  3715. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3716. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  3717. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_textureFlags)
  3718. // ? bind.m_textureFlags
  3719. // : texture.m_flags
  3720. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  3721. // ;
  3722. // }
  3723. // else
  3724. // {
  3725. // bx::memCopy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  3726. // samplerFlags[stage] = 0;
  3727. // }
  3728. // }
  3729. // }
  3730. //
  3731. // if (srvHandle[0].ptr != 0)
  3732. // {
  3733. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  3734. // if (samplerStateIdx != currentSamplerStateIdx)
  3735. // {
  3736. // currentSamplerStateIdx = samplerStateIdx;
  3737. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3738. // }
  3739. //
  3740. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3741. //
  3742. // Bind bind;
  3743. // bind.m_srvHandle = srvHandle[0];
  3744. // bind.m_samplerStateIdx = samplerStateIdx;
  3745. // bindLru.add(bindHash, bind, 0);
  3746. // }
  3747. // }
  3748. // else
  3749. // {
  3750. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3751. // if (samplerStateIdx != currentSamplerStateIdx)
  3752. // {
  3753. // currentSamplerStateIdx = samplerStateIdx;
  3754. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3755. // }
  3756. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3757. // }
  3758. // }
  3759. if (pipeline != currentPipeline
  3760. || 0 != changedStencil)
  3761. {
  3762. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  3763. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3764. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  3765. }
  3766. if (pipeline != currentPipeline
  3767. || (hasFactor && blendFactor != draw.m_rgba) )
  3768. {
  3769. blendFactor = draw.m_rgba;
  3770. float bf[4];
  3771. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  3772. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  3773. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  3774. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  3775. vkCmdSetBlendConstants(m_commandBuffer, bf);
  3776. }
  3777. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3778. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3779. {
  3780. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3781. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3782. prim = s_primInfo[primIndex];
  3783. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  3784. }
  3785. if (currentState.m_scissor != scissor)
  3786. {
  3787. currentState.m_scissor = scissor;
  3788. if (UINT16_MAX == scissor)
  3789. {
  3790. if (restoreScissor
  3791. || viewHasScissor)
  3792. {
  3793. restoreScissor = false;
  3794. VkRect2D rc;
  3795. rc.offset.x = viewScissorRect.m_x;
  3796. rc.offset.y = viewScissorRect.m_y;
  3797. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3798. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3799. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3800. }
  3801. }
  3802. else
  3803. {
  3804. restoreScissor = true;
  3805. Rect scissorRect;
  3806. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  3807. VkRect2D rc;
  3808. rc.offset.x = scissorRect.m_x;
  3809. rc.offset.y = scissorRect.m_y;
  3810. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  3811. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  3812. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3813. }
  3814. }
  3815. if (pipeline != currentPipeline)
  3816. {
  3817. currentPipeline = pipeline;
  3818. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  3819. }
  3820. bool constantsChanged = false;
  3821. if (draw.m_uniformBegin < draw.m_uniformEnd
  3822. || currentProgram.idx != key.m_program.idx
  3823. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3824. {
  3825. currentProgram = key.m_program;
  3826. ProgramVK& program = m_program[currentProgram.idx];
  3827. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3828. if (NULL != vcb)
  3829. {
  3830. commit(*vcb);
  3831. }
  3832. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3833. if (NULL != fcb)
  3834. {
  3835. commit(*fcb);
  3836. }
  3837. hasPredefined = 0 < program.m_numPredefined;
  3838. constantsChanged = true;
  3839. }
  3840. if (constantsChanged
  3841. || hasPredefined)
  3842. {
  3843. ProgramVK& program = m_program[currentProgram.idx];
  3844. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3845. viewState.m_alphaRef = ref/255.0f;
  3846. viewState.setPredefined<4>(this, view, program, _render, draw);
  3847. commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  3848. }
  3849. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3850. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  3851. uint32_t numIndices = 0;
  3852. VkDeviceSize offset = 0;
  3853. vkCmdBindVertexBuffers(m_commandBuffer
  3854. , 0
  3855. , 1
  3856. , &vb.m_buffer
  3857. , &offset
  3858. );
  3859. if (!isValid(draw.m_indexBuffer) )
  3860. {
  3861. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  3862. ? vb.m_size / vertexDecl.m_stride
  3863. : draw.m_numVertices
  3864. ;
  3865. vkCmdDraw(m_commandBuffer
  3866. , numVertices
  3867. , draw.m_numInstances
  3868. , draw.m_stream[0].m_startVertex
  3869. , 0
  3870. );
  3871. }
  3872. else
  3873. {
  3874. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3875. // ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3876. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3877. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3878. numIndices = UINT32_MAX == draw.m_numIndices
  3879. ? ib.m_size / indexSize
  3880. : draw.m_numIndices
  3881. ;
  3882. vkCmdBindIndexBuffer(m_commandBuffer
  3883. , ib.m_buffer
  3884. , 0
  3885. , hasIndex16
  3886. ? VK_INDEX_TYPE_UINT16
  3887. : VK_INDEX_TYPE_UINT32
  3888. );
  3889. vkCmdDrawIndexed(m_commandBuffer
  3890. , numIndices
  3891. , draw.m_numInstances
  3892. , draw.m_startIndex
  3893. , draw.m_stream[0].m_startVertex
  3894. , 0
  3895. );
  3896. }
  3897. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  3898. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3899. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3900. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3901. statsNumInstances[primIndex] += draw.m_numInstances;
  3902. statsNumIndices += numIndices;
  3903. if (hasOcclusionQuery)
  3904. {
  3905. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  3906. // m_batch.flush(m_commandList);
  3907. // m_occlusionQuery.end(m_commandList);
  3908. }
  3909. }
  3910. }
  3911. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  3912. // m_batch.end(m_commandList);
  3913. }
  3914. int64_t timeEnd = bx::getHPCounter();
  3915. int64_t frameTime = timeEnd - timeBegin;
  3916. static int64_t min = frameTime;
  3917. static int64_t max = frameTime;
  3918. min = bx::min<int64_t>(min, frameTime);
  3919. max = bx::max<int64_t>(max, frameTime);
  3920. static uint32_t maxGpuLatency = 0;
  3921. static double maxGpuElapsed = 0.0f;
  3922. double elapsedGpuMs = 0.0;
  3923. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  3924. static int64_t presentMin = 0; //m_presentElapsed;
  3925. static int64_t presentMax = 0; //m_presentElapsed;
  3926. BX_UNUSED(presentMin, presentMax);
  3927. // presentMin = bx::min<int64_t>(presentMin, m_presentElapsed);
  3928. // presentMax = bx::max<int64_t>(presentMax, m_presentElapsed);
  3929. // m_gpuTimer.end(m_commandList);
  3930. // while (m_gpuTimer.get() )
  3931. // {
  3932. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3933. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3934. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3935. // }
  3936. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3937. const int64_t timerFreq = bx::getHPFrequency();
  3938. Stats& perfStats = _render->m_perfStats;
  3939. perfStats.cpuTimeBegin = timeBegin;
  3940. perfStats.cpuTimeEnd = timeEnd;
  3941. perfStats.cpuTimerFreq = timerFreq;
  3942. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3943. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3944. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3945. // perfStats.numDraw = statsKeyType[0];
  3946. // perfStats.numCompute = statsKeyType[1];
  3947. perfStats.numBlit = _render->m_numBlitItems;
  3948. // perfStats.maxGpuLatency = maxGpuLatency;
  3949. bx::memCopy(perfStats.numPrims, statsNumPrimsRendered, sizeof(perfStats.numPrims) );
  3950. perfStats.gpuMemoryMax = -INT64_MAX;
  3951. perfStats.gpuMemoryUsed = -INT64_MAX;
  3952. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3953. {
  3954. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3955. // m_needPresent = true;
  3956. TextVideoMem& tvm = m_textVideoMem;
  3957. static int64_t next = timeEnd;
  3958. if (timeEnd >= next)
  3959. {
  3960. next = timeEnd + timerFreq;
  3961. double freq = double(timerFreq);
  3962. double toMs = 1000.0 / freq;
  3963. tvm.clear();
  3964. uint16_t pos = 0;
  3965. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x8c : 0x8f
  3966. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3967. , getRendererName()
  3968. );
  3969. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  3970. // char description[BX_COUNTOF(desc.Description)];
  3971. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  3972. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  3973. //
  3974. // char dedicatedVideo[16];
  3975. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  3976. //
  3977. // char dedicatedSystem[16];
  3978. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  3979. //
  3980. // char sharedSystem[16];
  3981. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  3982. //
  3983. // char processMemoryUsed[16];
  3984. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3985. //
  3986. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  3987. // , dedicatedVideo
  3988. // , dedicatedSystem
  3989. // , sharedSystem
  3990. // , processMemoryUsed
  3991. // );
  3992. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  3993. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  3994. //
  3995. // char budget[16];
  3996. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  3997. //
  3998. // char currentUsage[16];
  3999. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  4000. //
  4001. // char availableForReservation[16];
  4002. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  4003. //
  4004. // char currentReservation[16];
  4005. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  4006. //
  4007. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  4008. // , budget
  4009. // , currentUsage
  4010. // , availableForReservation
  4011. // , currentReservation
  4012. // );
  4013. pos = 10;
  4014. tvm.printf(10, pos++, 0x8b, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  4015. , double(frameTime)*toMs
  4016. , double(min)*toMs
  4017. , double(max)*toMs
  4018. , freq/frameTime
  4019. );
  4020. // tvm.printf(10, pos++, 0x8b, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  4021. // , double(m_presentElapsed)*toMs
  4022. // , double(presentMin)*toMs
  4023. // , double(presentMax)*toMs
  4024. // );
  4025. const uint32_t msaa = (m_resolution.reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  4026. tvm.printf(10, pos++, 0x8b, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  4027. , !!(m_resolution.reset&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  4028. , 0 != msaa ? '\xfe' : ' '
  4029. , 1<<msaa
  4030. , !!(m_resolution.reset&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  4031. );
  4032. double elapsedCpuMs = double(frameTime)*toMs;
  4033. tvm.printf(10, pos++, 0x8b, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  4034. , _render->m_numRenderItems
  4035. , statsKeyType[0]
  4036. , statsKeyType[1]
  4037. , elapsedCpuMs
  4038. );
  4039. for (uint32_t ii = 0; ii < Topology::Count; ++ii)
  4040. {
  4041. tvm.printf(10, pos++, 0x8b, " %9s: %7d (#inst: %5d), submitted: %7d "
  4042. , getName(Topology::Enum(ii) )
  4043. , statsNumPrimsRendered[ii]
  4044. , statsNumInstances[ii]
  4045. , statsNumPrimsSubmitted[ii]
  4046. );
  4047. }
  4048. // tvm.printf(10, pos++, 0x8b, " Batch: %7dx%d indirect, %7d immediate "
  4049. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  4050. // , m_batch.m_maxDrawPerBatch
  4051. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  4052. // );
  4053. // tvm.printf(10, pos++, 0x8b, " %7dx%d indirect, %7d immediate "
  4054. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  4055. // , m_batch.m_maxDrawPerBatch
  4056. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  4057. // );
  4058. if (NULL != m_renderDocDll)
  4059. {
  4060. tvm.printf(tvm.m_width-27, 0, 0x4f, " [F11 - RenderDoc capture] ");
  4061. }
  4062. tvm.printf(10, pos++, 0x8b, " Indices: %7d ", statsNumIndices);
  4063. // tvm.printf(10, pos++, 0x8b, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  4064. tvm.printf(10, pos++, 0x8b, " DVB size: %7d ", _render->m_vboffset);
  4065. tvm.printf(10, pos++, 0x8b, " DIB size: %7d ", _render->m_iboffset);
  4066. pos++;
  4067. tvm.printf(10, pos++, 0x8b, " State cache: ");
  4068. tvm.printf(10, pos++, 0x8b, " PSO | Sampler | Bind | Queued ");
  4069. tvm.printf(10, pos++, 0x8b, " %6d " //| %6d | %6d | %6d "
  4070. , m_pipelineStateCache.getCount()
  4071. // , m_samplerStateCache.getCount()
  4072. // , bindLru.getCount()
  4073. // , m_cmd.m_control.available()
  4074. );
  4075. pos++;
  4076. double captureMs = double(captureElapsed)*toMs;
  4077. tvm.printf(10, pos++, 0x8b, " Capture: %7.4f [ms] ", captureMs);
  4078. uint8_t attr[2] = { 0x8c, 0x8a };
  4079. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  4080. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  4081. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  4082. min = frameTime;
  4083. max = frameTime;
  4084. // presentMin = m_presentElapsed;
  4085. // presentMax = m_presentElapsed;
  4086. }
  4087. blit(this, _textVideoMemBlitter, tvm);
  4088. // PIX_ENDEVENT();
  4089. }
  4090. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  4091. {
  4092. // PIX_BEGINEVENT(toRgba8(0x40, 0x40, 0x40, 0xff), L"debugtext");
  4093. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  4094. // PIX_ENDEVENT();
  4095. }
  4096. if (beginRenderPass)
  4097. {
  4098. vkCmdEndRenderPass(m_commandBuffer);
  4099. beginRenderPass = false;
  4100. if (BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  4101. {
  4102. vkCmdEndDebugUtilsLabelEXT(m_commandBuffer);
  4103. }
  4104. }
  4105. setImageMemoryBarrier(m_commandBuffer
  4106. , m_backBufferColorImage[m_backBufferColorIdx]
  4107. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  4108. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  4109. );
  4110. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  4111. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  4112. finishAll();
  4113. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  4114. }
  4115. } /* namespace vk */ } // namespace bgfx
  4116. #else
  4117. namespace bgfx { namespace vk
  4118. {
  4119. RendererContextI* rendererCreate(const Init& _init)
  4120. {
  4121. BX_UNUSED(_init);
  4122. return NULL;
  4123. }
  4124. void rendererDestroy()
  4125. {
  4126. }
  4127. } /* namespace vk */ } // namespace bgfx
  4128. #endif // BGFX_CONFIG_RENDERER_VULKAN