entry.cpp 21 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/bx.h>
  6. #include <bx/file.h>
  7. #include <bx/sort.h>
  8. #include <bgfx/bgfx.h>
  9. #include <time.h>
  10. #if BX_PLATFORM_EMSCRIPTEN
  11. # include <emscripten.h>
  12. #endif // BX_PLATFORM_EMSCRIPTEN
  13. #include "entry_p.h"
  14. #include "cmd.h"
  15. #include "input.h"
  16. extern "C" int32_t _main_(int32_t _argc, char** _argv);
  17. namespace entry
  18. {
  19. static uint32_t s_debug = BGFX_DEBUG_NONE;
  20. static uint32_t s_reset = BGFX_RESET_NONE;
  21. static uint32_t s_width = ENTRY_DEFAULT_WIDTH;
  22. static uint32_t s_height = ENTRY_DEFAULT_HEIGHT;
  23. static bool s_exit = false;
  24. static bx::FileReaderI* s_fileReader = NULL;
  25. static bx::FileWriterI* s_fileWriter = NULL;
  26. extern bx::AllocatorI* getDefaultAllocator();
  27. bx::AllocatorI* g_allocator = getDefaultAllocator();
  28. typedef bx::StringT<&g_allocator> String;
  29. static String s_currentDir;
  30. class FileReader : public bx::FileReader
  31. {
  32. typedef bx::FileReader super;
  33. public:
  34. virtual bool open(const bx::FilePath& _filePath, bx::Error* _err) override
  35. {
  36. String filePath(s_currentDir);
  37. filePath.append(_filePath.get() );
  38. return super::open(filePath.getPtr(), _err);
  39. }
  40. };
  41. class FileWriter : public bx::FileWriter
  42. {
  43. typedef bx::FileWriter super;
  44. public:
  45. virtual bool open(const bx::FilePath& _filePath, bool _append, bx::Error* _err) override
  46. {
  47. String filePath(s_currentDir);
  48. filePath.append(_filePath.get() );
  49. return super::open(filePath.getPtr(), _append, _err);
  50. }
  51. };
  52. void setCurrentDir(const char* _dir)
  53. {
  54. s_currentDir.set(_dir);
  55. }
  56. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  57. bx::AllocatorI* getDefaultAllocator()
  58. {
  59. BX_PRAGMA_DIAGNOSTIC_PUSH();
  60. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  61. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  62. static bx::DefaultAllocator s_allocator;
  63. return &s_allocator;
  64. BX_PRAGMA_DIAGNOSTIC_POP();
  65. }
  66. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  67. static const char* s_keyName[] =
  68. {
  69. "None",
  70. "Esc",
  71. "Return",
  72. "Tab",
  73. "Space",
  74. "Backspace",
  75. "Up",
  76. "Down",
  77. "Left",
  78. "Right",
  79. "Insert",
  80. "Delete",
  81. "Home",
  82. "End",
  83. "PageUp",
  84. "PageDown",
  85. "Print",
  86. "Plus",
  87. "Minus",
  88. "LeftBracket",
  89. "RightBracket",
  90. "Semicolon",
  91. "Quote",
  92. "Comma",
  93. "Period",
  94. "Slash",
  95. "Backslash",
  96. "Tilde",
  97. "F1",
  98. "F2",
  99. "F3",
  100. "F4",
  101. "F5",
  102. "F6",
  103. "F7",
  104. "F8",
  105. "F9",
  106. "F10",
  107. "F11",
  108. "F12",
  109. "NumPad0",
  110. "NumPad1",
  111. "NumPad2",
  112. "NumPad3",
  113. "NumPad4",
  114. "NumPad5",
  115. "NumPad6",
  116. "NumPad7",
  117. "NumPad8",
  118. "NumPad9",
  119. "Key0",
  120. "Key1",
  121. "Key2",
  122. "Key3",
  123. "Key4",
  124. "Key5",
  125. "Key6",
  126. "Key7",
  127. "Key8",
  128. "Key9",
  129. "KeyA",
  130. "KeyB",
  131. "KeyC",
  132. "KeyD",
  133. "KeyE",
  134. "KeyF",
  135. "KeyG",
  136. "KeyH",
  137. "KeyI",
  138. "KeyJ",
  139. "KeyK",
  140. "KeyL",
  141. "KeyM",
  142. "KeyN",
  143. "KeyO",
  144. "KeyP",
  145. "KeyQ",
  146. "KeyR",
  147. "KeyS",
  148. "KeyT",
  149. "KeyU",
  150. "KeyV",
  151. "KeyW",
  152. "KeyX",
  153. "KeyY",
  154. "KeyZ",
  155. "GamepadA",
  156. "GamepadB",
  157. "GamepadX",
  158. "GamepadY",
  159. "GamepadThumbL",
  160. "GamepadThumbR",
  161. "GamepadShoulderL",
  162. "GamepadShoulderR",
  163. "GamepadUp",
  164. "GamepadDown",
  165. "GamepadLeft",
  166. "GamepadRight",
  167. "GamepadBack",
  168. "GamepadStart",
  169. "GamepadGuide",
  170. };
  171. BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) );
  172. const char* getName(Key::Enum _key)
  173. {
  174. BX_CHECK(_key < Key::Count, "Invalid key %d.", _key);
  175. return s_keyName[_key];
  176. }
  177. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  178. {
  179. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  180. || (Key::Esc <= _key && _key <= Key::Minus);
  181. if (!isAscii)
  182. {
  183. return '\0';
  184. }
  185. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  186. if (isNumber)
  187. {
  188. return '0' + char(_key - Key::Key0);
  189. }
  190. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  191. if (isChar)
  192. {
  193. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  194. const bool shift = !!(_modifiers&ShiftMask);
  195. return (shift ? 'A' : 'a') + char(_key - Key::KeyA);
  196. }
  197. switch (_key)
  198. {
  199. case Key::Esc: return 0x1b;
  200. case Key::Return: return '\n';
  201. case Key::Tab: return '\t';
  202. case Key::Space: return ' ';
  203. case Key::Backspace: return 0x08;
  204. case Key::Plus: return '+';
  205. case Key::Minus: return '-';
  206. default: break;
  207. }
  208. return '\0';
  209. }
  210. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  211. {
  212. if (0 == bx::strCmp(_argv[_first], _name) )
  213. {
  214. int arg = _first+1;
  215. if (_argc > arg)
  216. {
  217. _flags &= ~_bit;
  218. bool set = false;
  219. bx::fromString(&set, _argv[arg]);
  220. _flags |= set ? _bit : 0;
  221. }
  222. else
  223. {
  224. _flags ^= _bit;
  225. }
  226. return true;
  227. }
  228. return false;
  229. }
  230. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  231. {
  232. if (1 < _argc)
  233. {
  234. bool set = false;
  235. if (2 < _argc)
  236. {
  237. bx::fromString(&set, _argv[1]);
  238. inputSetMouseLock(set);
  239. }
  240. else
  241. {
  242. inputSetMouseLock(!inputIsMouseLocked() );
  243. }
  244. return bx::kExitSuccess;
  245. }
  246. return bx::kExitFailure;
  247. }
  248. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  249. {
  250. if (_argc > 1)
  251. {
  252. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  253. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  254. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  255. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  256. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  257. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  258. || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
  259. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  260. || setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
  261. || setOrToggle(s_reset, "depthclamp", BGFX_RESET_DEPTH_CLAMP, 1, _argc, _argv)
  262. )
  263. {
  264. return bx::kExitSuccess;
  265. }
  266. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  267. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  268. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  269. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv)
  270. || setOrToggle(s_debug, "profiler", BGFX_DEBUG_PROFILER, 1, _argc, _argv)
  271. )
  272. {
  273. bgfx::setDebug(s_debug);
  274. return bx::kExitSuccess;
  275. }
  276. else if (0 == bx::strCmp(_argv[1], "screenshot") )
  277. {
  278. bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  279. if (_argc > 2)
  280. {
  281. bgfx::requestScreenShot(fbh, _argv[2]);
  282. }
  283. else
  284. {
  285. time_t tt;
  286. time(&tt);
  287. char filePath[256];
  288. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  289. bgfx::requestScreenShot(fbh, filePath);
  290. }
  291. return bx::kExitSuccess;
  292. }
  293. else if (0 == bx::strCmp(_argv[1], "fullscreen") )
  294. {
  295. WindowHandle window = { 0 };
  296. toggleFullscreen(window);
  297. return bx::kExitSuccess;
  298. }
  299. }
  300. return bx::kExitFailure;
  301. }
  302. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  303. {
  304. s_exit = true;
  305. return bx::kExitSuccess;
  306. }
  307. static const InputBinding s_bindings[] =
  308. {
  309. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, NULL, "exit" },
  310. { entry::Key::KeyQ, entry::Modifier::RightCtrl, 1, NULL, "exit" },
  311. { entry::Key::KeyF, entry::Modifier::LeftCtrl, 1, NULL, "graphics fullscreen" },
  312. { entry::Key::KeyF, entry::Modifier::RightCtrl, 1, NULL, "graphics fullscreen" },
  313. { entry::Key::Return, entry::Modifier::RightAlt, 1, NULL, "graphics fullscreen" },
  314. { entry::Key::F1, entry::Modifier::None, 1, NULL, "graphics stats" },
  315. { entry::Key::F1, entry::Modifier::LeftCtrl, 1, NULL, "graphics ifh" },
  316. { entry::Key::GamepadStart, entry::Modifier::None, 1, NULL, "graphics stats" },
  317. { entry::Key::F1, entry::Modifier::LeftShift, 1, NULL, "graphics stats 0\ngraphics text 0" },
  318. { entry::Key::F3, entry::Modifier::None, 1, NULL, "graphics wireframe" },
  319. { entry::Key::F4, entry::Modifier::None, 1, NULL, "graphics hmd" },
  320. { entry::Key::F4, entry::Modifier::LeftShift, 1, NULL, "graphics hmdrecenter" },
  321. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, NULL, "graphics hmddbg" },
  322. { entry::Key::F6, entry::Modifier::None, 1, NULL, "graphics profiler" },
  323. { entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" },
  324. { entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" },
  325. { entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" },
  326. { entry::Key::F10, entry::Modifier::None, 1, NULL, "graphics hidpi" },
  327. { entry::Key::Print, entry::Modifier::None, 1, NULL, "graphics screenshot" },
  328. { entry::Key::KeyP, entry::Modifier::LeftCtrl, 1, NULL, "graphics screenshot" },
  329. INPUT_BINDING_END
  330. };
  331. #if BX_PLATFORM_EMSCRIPTEN
  332. static AppI* s_app;
  333. static void updateApp()
  334. {
  335. s_app->update();
  336. }
  337. #endif // BX_PLATFORM_EMSCRIPTEN
  338. static AppI* s_currentApp = NULL;
  339. static AppI* s_apps = NULL;
  340. static uint32_t s_numApps = 0;
  341. static char s_restartArgs[1024] = { '\0' };
  342. static AppI* getCurrentApp(AppI* _set = NULL)
  343. {
  344. if (NULL != _set)
  345. {
  346. s_currentApp = _set;
  347. }
  348. else if (NULL == s_currentApp)
  349. {
  350. s_currentApp = getFirstApp();
  351. }
  352. return s_currentApp;
  353. }
  354. static AppI* getNextWrap(AppI* _app)
  355. {
  356. AppI* next = _app->getNext();
  357. if (NULL != next)
  358. {
  359. return next;
  360. }
  361. return getFirstApp();
  362. }
  363. int cmdApp(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  364. {
  365. if (0 == bx::strCmp(_argv[1], "restart") )
  366. {
  367. if (2 == _argc)
  368. {
  369. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), getCurrentApp()->getName() );
  370. return bx::kExitSuccess;
  371. }
  372. if (0 == bx::strCmp(_argv[2], "next") )
  373. {
  374. AppI* next = getNextWrap(getCurrentApp() );
  375. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), next->getName() );
  376. return bx::kExitSuccess;
  377. }
  378. else if (0 == bx::strCmp(_argv[2], "prev") )
  379. {
  380. AppI* prev = getCurrentApp();
  381. for (AppI* app = getNextWrap(prev); app != getCurrentApp(); app = getNextWrap(app) )
  382. {
  383. prev = app;
  384. }
  385. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), prev->getName() );
  386. return bx::kExitSuccess;
  387. }
  388. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  389. {
  390. if (0 == bx::strCmp(_argv[2], app->getName() ) )
  391. {
  392. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), app->getName() );
  393. return bx::kExitSuccess;
  394. }
  395. }
  396. }
  397. return bx::kExitFailure;
  398. }
  399. AppI::AppI(const char* _name, const char* _description)
  400. {
  401. m_name = _name;
  402. m_description = _description;
  403. m_next = s_apps;
  404. s_apps = this;
  405. s_numApps++;
  406. }
  407. AppI::~AppI()
  408. {
  409. for (AppI* prev = NULL, *app = s_apps, *next = app->getNext()
  410. ; NULL != app
  411. ; prev = app, app = next, next = app->getNext() )
  412. {
  413. if (app == this)
  414. {
  415. if (NULL != prev)
  416. {
  417. prev->m_next = next;
  418. }
  419. else
  420. {
  421. s_apps = next;
  422. }
  423. --s_numApps;
  424. break;
  425. }
  426. }
  427. }
  428. const char* AppI::getName() const
  429. {
  430. return m_name;
  431. }
  432. const char* AppI::getDescription() const
  433. {
  434. return m_description;
  435. }
  436. AppI* AppI::getNext()
  437. {
  438. return m_next;
  439. }
  440. AppI* getFirstApp()
  441. {
  442. return s_apps;
  443. }
  444. uint32_t getNumApps()
  445. {
  446. return s_numApps;
  447. }
  448. int runApp(AppI* _app, int _argc, const char* const* _argv)
  449. {
  450. _app->init(_argc, _argv, s_width, s_height);
  451. bgfx::frame();
  452. WindowHandle defaultWindow = { 0 };
  453. setWindowSize(defaultWindow, s_width, s_height);
  454. #if BX_PLATFORM_EMSCRIPTEN
  455. s_app = _app;
  456. emscripten_set_main_loop(&updateApp, -1, 1);
  457. #else
  458. while (_app->update() )
  459. {
  460. if (0 != bx::strLen(s_restartArgs) )
  461. {
  462. break;
  463. }
  464. }
  465. #endif // BX_PLATFORM_EMSCRIPTEN
  466. return _app->shutdown();
  467. }
  468. static int32_t sortApp(const void* _lhs, const void* _rhs)
  469. {
  470. const AppI* lhs = *(const AppI**)_lhs;
  471. const AppI* rhs = *(const AppI**)_rhs;
  472. return bx::strCmpI(lhs->getName(), rhs->getName() );
  473. }
  474. static void sortApps()
  475. {
  476. if (2 > s_numApps)
  477. {
  478. return;
  479. }
  480. AppI** apps = (AppI**)BX_ALLOC(g_allocator, s_numApps*sizeof(AppI*) );
  481. uint32_t ii = 0;
  482. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  483. {
  484. apps[ii++] = app;
  485. }
  486. bx::quickSort(apps, s_numApps, sizeof(AppI*), sortApp);
  487. s_apps = apps[0];
  488. for (ii = 1; ii < s_numApps; ++ii)
  489. {
  490. AppI* app = apps[ii-1];
  491. app->m_next = apps[ii];
  492. }
  493. apps[s_numApps-1]->m_next = NULL;
  494. BX_FREE(g_allocator, apps);
  495. }
  496. int main(int _argc, const char* const* _argv)
  497. {
  498. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  499. s_fileReader = BX_NEW(g_allocator, FileReader);
  500. s_fileWriter = BX_NEW(g_allocator, FileWriter);
  501. cmdInit();
  502. cmdAdd("mouselock", cmdMouseLock);
  503. cmdAdd("graphics", cmdGraphics );
  504. cmdAdd("exit", cmdExit );
  505. cmdAdd("app", cmdApp );
  506. inputInit();
  507. inputAddBindings("bindings", s_bindings);
  508. entry::WindowHandle defaultWindow = { 0 };
  509. bx::FilePath fp(_argv[0]);
  510. char title[bx::kMaxFilePath];
  511. bx::strCopy(title, BX_COUNTOF(title), fp.getBaseName() );
  512. entry::setWindowTitle(defaultWindow, title);
  513. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  514. sortApps();
  515. const char* find = "";
  516. if (1 < _argc)
  517. {
  518. find = _argv[_argc-1];
  519. }
  520. restart:
  521. AppI* selected = NULL;
  522. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  523. {
  524. if (NULL == selected
  525. && bx::strFindI(app->getName(), find) )
  526. {
  527. selected = app;
  528. }
  529. #if 0
  530. DBG("%c %s, %s"
  531. , app == selected ? '>' : ' '
  532. , app->getName()
  533. , app->getDescription()
  534. );
  535. #endif // 0
  536. }
  537. int32_t result = bx::kExitSuccess;
  538. s_restartArgs[0] = '\0';
  539. if (0 == s_numApps)
  540. {
  541. result = ::_main_(_argc, (char**)_argv);
  542. }
  543. else
  544. {
  545. result = runApp(getCurrentApp(selected), _argc, _argv);
  546. }
  547. if (0 != bx::strLen(s_restartArgs) )
  548. {
  549. find = s_restartArgs;
  550. goto restart;
  551. }
  552. setCurrentDir("");
  553. inputRemoveBindings("bindings");
  554. inputShutdown();
  555. cmdShutdown();
  556. BX_DELETE(g_allocator, s_fileReader);
  557. s_fileReader = NULL;
  558. BX_DELETE(g_allocator, s_fileWriter);
  559. s_fileWriter = NULL;
  560. return result;
  561. }
  562. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  563. {
  564. s_debug = _debug;
  565. s_reset = _reset;
  566. WindowHandle handle = { UINT16_MAX };
  567. bool mouseLock = inputIsMouseLocked();
  568. const Event* ev;
  569. do
  570. {
  571. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  572. ev = scopeEvent.m_ev;
  573. if (NULL != ev)
  574. {
  575. switch (ev->m_type)
  576. {
  577. case Event::Axis:
  578. {
  579. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  580. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  581. }
  582. break;
  583. case Event::Char:
  584. {
  585. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  586. inputChar(chev->m_len, chev->m_char);
  587. }
  588. break;
  589. case Event::Exit:
  590. return true;
  591. case Event::Gamepad:
  592. {
  593. // const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  594. // DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  595. }
  596. break;
  597. case Event::Mouse:
  598. {
  599. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  600. handle = mouse->m_handle;
  601. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  602. if (!mouse->m_move)
  603. {
  604. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  605. }
  606. if (NULL != _mouse
  607. && !mouseLock)
  608. {
  609. _mouse->m_mx = mouse->m_mx;
  610. _mouse->m_my = mouse->m_my;
  611. _mouse->m_mz = mouse->m_mz;
  612. if (!mouse->m_move)
  613. {
  614. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  615. }
  616. }
  617. }
  618. break;
  619. case Event::Key:
  620. {
  621. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  622. handle = key->m_handle;
  623. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  624. }
  625. break;
  626. case Event::Size:
  627. {
  628. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  629. handle = size->m_handle;
  630. _width = size->m_width;
  631. _height = size->m_height;
  632. _reset = !s_reset; // force reset
  633. }
  634. break;
  635. case Event::Window:
  636. break;
  637. case Event::Suspend:
  638. break;
  639. default:
  640. break;
  641. }
  642. }
  643. inputProcess();
  644. } while (NULL != ev);
  645. if (handle.idx == 0
  646. && _reset != s_reset)
  647. {
  648. _reset = s_reset;
  649. bgfx::reset(_width, _height, _reset);
  650. inputSetMouseResolution(uint16_t(_width), uint16_t(_height) );
  651. }
  652. _debug = s_debug;
  653. s_width = _width;
  654. s_height = _height;
  655. return s_exit;
  656. }
  657. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  658. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  659. {
  660. s_debug = _debug;
  661. s_reset = _reset;
  662. WindowHandle handle = { UINT16_MAX };
  663. bool mouseLock = inputIsMouseLocked();
  664. const Event* ev;
  665. do
  666. {
  667. struct SE
  668. {
  669. SE(WindowHandle _handle)
  670. : m_ev(poll(_handle) )
  671. {
  672. }
  673. ~SE()
  674. {
  675. if (NULL != m_ev)
  676. {
  677. release(m_ev);
  678. }
  679. }
  680. const Event* m_ev;
  681. } scopeEvent(handle);
  682. ev = scopeEvent.m_ev;
  683. if (NULL != ev)
  684. {
  685. handle = ev->m_handle;
  686. WindowState& win = s_window[handle.idx];
  687. switch (ev->m_type)
  688. {
  689. case Event::Axis:
  690. {
  691. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  692. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  693. }
  694. break;
  695. case Event::Char:
  696. {
  697. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  698. win.m_handle = chev->m_handle;
  699. inputChar(chev->m_len, chev->m_char);
  700. }
  701. break;
  702. case Event::Exit:
  703. return true;
  704. case Event::Gamepad:
  705. {
  706. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  707. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  708. }
  709. break;
  710. case Event::Mouse:
  711. {
  712. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  713. win.m_handle = mouse->m_handle;
  714. if (mouse->m_move)
  715. {
  716. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  717. }
  718. else
  719. {
  720. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  721. }
  722. if (!mouseLock)
  723. {
  724. if (mouse->m_move)
  725. {
  726. win.m_mouse.m_mx = mouse->m_mx;
  727. win.m_mouse.m_my = mouse->m_my;
  728. win.m_mouse.m_mz = mouse->m_mz;
  729. }
  730. else
  731. {
  732. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  733. }
  734. }
  735. }
  736. break;
  737. case Event::Key:
  738. {
  739. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  740. win.m_handle = key->m_handle;
  741. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  742. }
  743. break;
  744. case Event::Size:
  745. {
  746. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  747. win.m_handle = size->m_handle;
  748. win.m_width = size->m_width;
  749. win.m_height = size->m_height;
  750. _reset = win.m_handle.idx == 0
  751. ? !s_reset
  752. : _reset
  753. ; // force reset
  754. }
  755. break;
  756. case Event::Window:
  757. {
  758. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  759. win.m_handle = window->m_handle;
  760. win.m_nwh = window->m_nwh;
  761. ev = NULL;
  762. }
  763. break;
  764. case Event::Suspend:
  765. break;
  766. default:
  767. break;
  768. }
  769. }
  770. inputProcess();
  771. } while (NULL != ev);
  772. if (isValid(handle) )
  773. {
  774. const WindowState& win = s_window[handle.idx];
  775. _state = win;
  776. if (handle.idx == 0)
  777. {
  778. inputSetMouseResolution(uint16_t(win.m_width), uint16_t(win.m_height) );
  779. }
  780. }
  781. if (_reset != s_reset)
  782. {
  783. _reset = s_reset;
  784. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  785. inputSetMouseResolution(uint16_t(s_window[0].m_width), uint16_t(s_window[0].m_height) );
  786. }
  787. _debug = s_debug;
  788. return s_exit;
  789. }
  790. bx::FileReaderI* getFileReader()
  791. {
  792. return s_fileReader;
  793. }
  794. bx::FileWriterI* getFileWriter()
  795. {
  796. return s_fileWriter;
  797. }
  798. bx::AllocatorI* getAllocator()
  799. {
  800. return g_allocator;
  801. }
  802. void* TinyStlAllocator::static_allocate(size_t _bytes)
  803. {
  804. return BX_ALLOC(getAllocator(), _bytes);
  805. }
  806. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  807. {
  808. if (NULL != _ptr)
  809. {
  810. BX_FREE(getAllocator(), _ptr);
  811. }
  812. }
  813. } // namespace entry
  814. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  815. {
  816. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  817. }