| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965 |
- /*
- * Copyright 2011-2015 Attila Kocsis. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
- */
- #include "bgfx_p.h"
- #if BGFX_CONFIG_RENDERER_METAL
- #include "renderer_mtl.h"
- #include "renderer.h"
- #include "bx/bx.h"
- #if BX_PLATFORM_OSX
- # include <Cocoa/Cocoa.h>
- #endif
- #import <Foundation/Foundation.h>
- #define UNIFORM_BUFFER_SIZE (1024*1024)
- #define UNIFORM_BUFFER_COUNT (3)
- /*
- Known issues / TODOs:
- - 15-shadowmaps-simple (modified shaderc and example needs modification too, mtxCrop znew = z * 0.5 + 0.5 is not needed ) could be hacked in shader too
- - 19-oit ( hacked shaderc to support MRT output)
- - 21-deferred ( hacked shaderc to support MRT output and fs_deferred_light needed modification for metal (similar to BGFX_SHADER_LANGUAGE_HLSL )
- 07-callback, saveScreenshot should be implemented with one frame latency (using saveScreenshotBegin and End)
- 16-shadowmaps, //problem with essl -> metal: SAMPLER2D(u_shadowMap0, 4); sampler index is lost. Shadowmap is set to slot 4, but
- metal shader uses sampler/texture slot 0. this could require changes outside of renderer_mtl?
- Otherwise it works with hacking the slot.
- 24-nbody - cannot generate compute shaders for metal
- 20-nanonvg - TODO: remove sampler/texture hack
- - caps
- - optimization...
- create binary shader representation
- 13-stencil and 16-shadowmaps are very inefficient. every view stores/loads backbuffer data
- BGFX_RESET_FLIP_AFTER_RENDER on low level renderers should be true? (crashes even with BGFX_RESET_FLIP_AFTER_RENDER because there is
- one rendering frame before reset). Do I have absolutely need to send result to View at flip or can I do it in submit?
- */
- namespace bgfx { namespace mtl
- {
- static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
- struct PrimInfo
- {
- MTLPrimitiveType m_type;
- uint32_t m_min;
- uint32_t m_div;
- uint32_t m_sub;
- };
- static const PrimInfo s_primInfo[] =
- {
- { MTLPrimitiveTypeTriangle, 3, 3, 0 },
- { MTLPrimitiveTypeTriangleStrip, 3, 1, 2 },
- { MTLPrimitiveTypeLine, 2, 2, 0 },
- { MTLPrimitiveTypeLineStrip, 2, 1, 1 },
- { MTLPrimitiveTypePoint, 1, 1, 0 },
- };
- static const char* s_primName[] =
- {
- "TriList",
- "TriStrip",
- "Line",
- "LineStrip",
- "Point",
- };
- BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName));
- static const char* s_attribName[] =
- {
- "a_position",
- "a_normal",
- "a_tangent",
- "a_bitangent",
- "a_color0",
- "a_color1",
- "a_indices",
- "a_weight",
- "a_texcoord0",
- "a_texcoord1",
- "a_texcoord2",
- "a_texcoord3",
- "a_texcoord4",
- "a_texcoord5",
- "a_texcoord6",
- "a_texcoord7",
- };
- BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attribName) );
- static const char* s_instanceDataName[] =
- {
- "i_data0",
- "i_data1",
- "i_data2",
- "i_data3",
- "i_data4",
- };
- BX_STATIC_ASSERT(BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT == BX_COUNTOF(s_instanceDataName) );
- static const MTLVertexFormat s_attribType[][4][2] = //type, count, normalized
- {
- // Uint8
- {
- { MTLVertexFormatUChar2, MTLVertexFormatUChar2Normalized },
- { MTLVertexFormatUChar2, MTLVertexFormatUChar2Normalized },
- { MTLVertexFormatUChar3, MTLVertexFormatUChar3Normalized },
- { MTLVertexFormatUChar4, MTLVertexFormatUChar4Normalized }
- },
- //Uint10
- //TODO: normalized only
- {
- { MTLVertexFormatInvalid, MTLVertexFormatUInt1010102Normalized },
- { MTLVertexFormatInvalid, MTLVertexFormatUInt1010102Normalized },
- { MTLVertexFormatInvalid, MTLVertexFormatUInt1010102Normalized },
- { MTLVertexFormatInvalid, MTLVertexFormatUInt1010102Normalized }
- },
- //Int16
- {
- { MTLVertexFormatShort2, MTLVertexFormatShort2Normalized },
- { MTLVertexFormatShort2, MTLVertexFormatShort2Normalized },
- { MTLVertexFormatShort3, MTLVertexFormatShort3Normalized },
- { MTLVertexFormatShort4, MTLVertexFormatShort4Normalized }
- },
- //Half
- {
- { MTLVertexFormatHalf2, MTLVertexFormatHalf2 },
- { MTLVertexFormatHalf2, MTLVertexFormatHalf2 },
- { MTLVertexFormatHalf3, MTLVertexFormatHalf2 },
- { MTLVertexFormatHalf4, MTLVertexFormatHalf2 }
- },
- //Float
- {
- { MTLVertexFormatFloat, MTLVertexFormatFloat },
- { MTLVertexFormatFloat2, MTLVertexFormatFloat2 },
- { MTLVertexFormatFloat3, MTLVertexFormatFloat3 },
- { MTLVertexFormatFloat4, MTLVertexFormatFloat4 }
- },
- };
- BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
- static const MTLCullMode s_cullMode[] =
- {
- MTLCullModeNone,
- MTLCullModeFront,
- MTLCullModeBack,
- MTLCullModeNone
- };
- static const MTLBlendFactor s_blendFactor[][2] =
- {
- { (MTLBlendFactor)0, (MTLBlendFactor)0 }, // ignored
- { MTLBlendFactorZero, MTLBlendFactorZero }, // ZERO
- { MTLBlendFactorOne, MTLBlendFactorOne }, // ONE
- { MTLBlendFactorSourceColor, MTLBlendFactorSourceAlpha }, // SRC_COLOR
- { MTLBlendFactorOneMinusSourceColor, MTLBlendFactorOneMinusSourceAlpha }, // INV_SRC_COLOR
- { MTLBlendFactorSourceAlpha, MTLBlendFactorSourceAlpha }, // SRC_ALPHA
- { MTLBlendFactorOneMinusSourceAlpha, MTLBlendFactorOneMinusSourceAlpha }, // INV_SRC_ALPHA
- { MTLBlendFactorDestinationAlpha, MTLBlendFactorDestinationAlpha }, // DST_ALPHA
- { MTLBlendFactorOneMinusDestinationAlpha, MTLBlendFactorOneMinusDestinationAlpha }, // INV_DST_ALPHA
- { MTLBlendFactorDestinationColor, MTLBlendFactorDestinationAlpha }, // DST_COLOR
- { MTLBlendFactorOneMinusDestinationColor, MTLBlendFactorOneMinusDestinationAlpha }, // INV_DST_COLOR
- { MTLBlendFactorSourceAlphaSaturated, MTLBlendFactorOne }, // SRC_ALPHA_SAT
- { MTLBlendFactorBlendColor, MTLBlendFactorBlendColor }, // FACTOR
- { MTLBlendFactorOneMinusBlendColor, MTLBlendFactorOneMinusBlendColor }, // INV_FACTOR
- };
- static const MTLBlendOperation s_blendEquation[] =
- {
- MTLBlendOperationAdd,
- MTLBlendOperationSubtract,
- MTLBlendOperationReverseSubtract,
- MTLBlendOperationMin,
- MTLBlendOperationMax,
- };
- static const MTLCompareFunction s_cmpFunc[] =
- {
- MTLCompareFunctionAlways, //TODO: depth disable?
- MTLCompareFunctionLess,
- MTLCompareFunctionLessEqual,
- MTLCompareFunctionEqual,
- MTLCompareFunctionGreaterEqual,
- MTLCompareFunctionGreater,
- MTLCompareFunctionNotEqual,
- MTLCompareFunctionNever,
- MTLCompareFunctionAlways
- };
- static const MTLStencilOperation s_stencilOp[] =
- {
- MTLStencilOperationZero,
- MTLStencilOperationKeep,
- MTLStencilOperationReplace,
- MTLStencilOperationIncrementWrap,
- MTLStencilOperationIncrementClamp,
- MTLStencilOperationDecrementWrap,
- MTLStencilOperationDecrementClamp,
- MTLStencilOperationInvert
- };
- static const MTLSamplerAddressMode s_textureAddress[] =
- {
- MTLSamplerAddressModeRepeat,
- MTLSamplerAddressModeMirrorRepeat,
- MTLSamplerAddressModeClampToEdge,
- MTLSamplerAddressModeClampToZero,
- };
- static const MTLSamplerMinMagFilter s_textureFilterMinMag[] =
- {
- MTLSamplerMinMagFilterLinear,
- MTLSamplerMinMagFilterNearest,
- MTLSamplerMinMagFilterLinear,
- };
- static const MTLSamplerMipFilter s_textureFilterMip[] =
- {
- MTLSamplerMipFilterLinear,
- MTLSamplerMipFilterNearest,
- };
- struct TextureFormatInfo
- {
- MTLPixelFormat m_fmt;
- MTLPixelFormat m_fmtSrgb;
- };
- static TextureFormatInfo s_textureFormat[] =
- {
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC1
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC2
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC3
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC4
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC5
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC6H
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // BC7
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // ETC1
- { MTLPixelFormat(180) /*ETC2_RGB8*/, MTLPixelFormat(181) /*ETC2_RGB8_sRGB*/ }, // ETC2
- { MTLPixelFormat(178) /*EAC_RGBA8*/, MTLPixelFormat(179) /*EAC_RGBA8_sRGB*/ }, // ETC2A
- { MTLPixelFormat(182) /*ETC2_RGB8A1*/, MTLPixelFormat(183) /*ETC2_RGB8A1_sRGB*/ }, // ETC2A1
- { MTLPixelFormat(160) /*PVRTC_RGB_2BPP*/, MTLPixelFormat(161) /*PVRTC_RGB_2BPP_sRGB*/ }, // PTC12
- { MTLPixelFormat(162) /*PVRTC_RGB_4BPP*/, MTLPixelFormat(163) /*PVRTC_RGB_4BPP_sRGB*/ }, // PTC14
- { MTLPixelFormat(164) /*PVRTC_RGBA_2BPP*/, MTLPixelFormat(165) /*PVRTC_RGBA_2BPP_sRGB*/ }, // PTC12A
- { MTLPixelFormat(166) /*PVRTC_RGBA_4BPP*/, MTLPixelFormat(167) /*PVRTC_RGBA_4BPP_sRGB*/ }, // PTC14A
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // PTC22
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // PTC24
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // Unknown
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // R1
- { MTLPixelFormatA8Unorm, MTLPixelFormatInvalid }, // A8
- { MTLPixelFormatR8Unorm, MTLPixelFormat(11) /*R8Unorm_sRGB*/ }, // R8
- { MTLPixelFormatR8Sint, MTLPixelFormatInvalid }, // R8I
- { MTLPixelFormatR8Uint, MTLPixelFormatInvalid }, // R8U
- { MTLPixelFormatR8Snorm, MTLPixelFormatInvalid }, // R8S
- { MTLPixelFormatR16Unorm, MTLPixelFormatInvalid }, // R16
- { MTLPixelFormatR16Sint, MTLPixelFormatInvalid }, // R16I
- { MTLPixelFormatR16Uint, MTLPixelFormatInvalid }, // R16U
- { MTLPixelFormatR16Float, MTLPixelFormatInvalid }, // R16F
- { MTLPixelFormatR16Snorm, MTLPixelFormatInvalid }, // R16S
- { MTLPixelFormatR32Sint, MTLPixelFormatInvalid }, // R32I
- { MTLPixelFormatR32Uint, MTLPixelFormatInvalid }, // R32U
- { MTLPixelFormatR32Float, MTLPixelFormatInvalid }, // R32F
- { MTLPixelFormatRG8Unorm, MTLPixelFormat(31) /*RG8Unorm_sRGB*/ }, // RG8
- { MTLPixelFormatRG8Sint, MTLPixelFormatInvalid }, // RG8I
- { MTLPixelFormatRG8Uint, MTLPixelFormatInvalid }, // RG8U
- { MTLPixelFormatRG8Snorm, MTLPixelFormatInvalid }, // RG8S
- { MTLPixelFormatRG16Unorm, MTLPixelFormatInvalid }, // RG16
- { MTLPixelFormatRG16Sint, MTLPixelFormatInvalid }, // RG16I
- { MTLPixelFormatRG16Uint, MTLPixelFormatInvalid }, // RG16U
- { MTLPixelFormatRG16Float, MTLPixelFormatInvalid }, // RG16F
- { MTLPixelFormatRG16Snorm, MTLPixelFormatInvalid }, // RG16S
- { MTLPixelFormatRG32Sint, MTLPixelFormatInvalid }, // RG32I
- { MTLPixelFormatRG32Uint, MTLPixelFormatInvalid }, // RG32U
- { MTLPixelFormatRG32Float, MTLPixelFormatInvalid }, // RG32F
- { MTLPixelFormatRGB9E5Float, MTLPixelFormatInvalid }, // RGB9E5F
- { MTLPixelFormatBGRA8Unorm, MTLPixelFormatBGRA8Unorm_sRGB }, // BGRA8
- { MTLPixelFormatRGBA8Unorm, MTLPixelFormatRGBA8Unorm_sRGB }, // RGBA8
- { MTLPixelFormatRGBA8Sint, MTLPixelFormatInvalid }, // RGBA8I
- { MTLPixelFormatRGBA8Uint, MTLPixelFormatInvalid }, // RGBA8U
- { MTLPixelFormatRGBA8Snorm, MTLPixelFormatInvalid }, // RGBA8S
- { MTLPixelFormatRGBA16Unorm, MTLPixelFormatInvalid }, // RGBA16
- { MTLPixelFormatRGBA16Sint, MTLPixelFormatInvalid }, // RGBA16I
- { MTLPixelFormatRGBA16Uint, MTLPixelFormatInvalid }, // RGBA16I
- { MTLPixelFormatRGBA16Float, MTLPixelFormatInvalid }, // RGBA16F
- { MTLPixelFormatRGBA16Snorm, MTLPixelFormatInvalid }, // RGBA16S
- { MTLPixelFormatRGBA32Sint, MTLPixelFormatInvalid }, // RGBA32I
- { MTLPixelFormatRGBA32Uint, MTLPixelFormatInvalid }, // RGBA32U
- { MTLPixelFormatRGBA32Float, MTLPixelFormatInvalid }, // RGBA32F
- { MTLPixelFormat(40) /*B5G6R5Unorm*/, MTLPixelFormatInvalid }, // R5G6B5
- { MTLPixelFormat(42) /*ABGR4Unorm*/, MTLPixelFormatInvalid }, // RGBA4
- { MTLPixelFormat(41) /*A1BGR5Unorm*/, MTLPixelFormatInvalid }, // RGB5A1
- { MTLPixelFormatRGB10A2Unorm, MTLPixelFormatInvalid }, // RGB10A2
- { MTLPixelFormatRG11B10Float, MTLPixelFormatInvalid }, // R11G11B10F
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // UnknownDepth
- { MTLPixelFormatDepth32Float, MTLPixelFormatInvalid }, // D16
- { MTLPixelFormatDepth32Float, MTLPixelFormatInvalid }, // D24
- { MTLPixelFormatInvalid, MTLPixelFormatInvalid }, // D24S8
- { MTLPixelFormatDepth32Float, MTLPixelFormatInvalid }, // D32
- { MTLPixelFormatDepth32Float, MTLPixelFormatInvalid }, // D16F
- { MTLPixelFormatDepth32Float, MTLPixelFormatInvalid }, // D24F
- { MTLPixelFormatDepth32Float, MTLPixelFormatInvalid }, // D32F
- { MTLPixelFormatStencil8, MTLPixelFormatInvalid }, // D0S8
- };
- BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
- #define SHADER_FUNCTION_NAME ("xlatMtlMain")
- #define SHADER_UNIFORM_NAME ("_mtl_u")
- struct RendererContextMtl : public RendererContextI
- {
- RendererContextMtl()
- : m_metalLayer(NULL)
- , m_backBufferPixelFormatHash(0)
- , m_maxAnisotropy(1)
- , m_uniformBufferIndex(0)
- , m_numWindows(1)
- , m_rtMsaa(false)
- , m_drawable(NULL)
- {
- }
- ~RendererContextMtl()
- {
- }
- bool init()
- {
- BX_TRACE("Init.");
- m_fbh.idx = invalidHandle;
- memset(m_uniforms, 0, sizeof(m_uniforms) );
- memset(&m_resolution, 0, sizeof(m_resolution) );
- if (NULL != NSClassFromString(@"CAMetalLayer") )
- {
- #if BX_PLATFORM_IOS
- {
- CAMetalLayer* metalLayer = (CAMetalLayer*)g_platformData.nwh;
- if (NULL == metalLayer
- || ![metalLayer isKindOfClass:NSClassFromString(@"CAMetalLayer")])
- {
- BX_WARN(NULL != m_device, "Unable to create Metal device. Please set platform data window to a CAMetalLayer");
- return false;
- }
- m_metalLayer = metalLayer;
- }
- #elif BX_PLATFORM_OSX
- {
- NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
- [nsWindow.contentView setWantsLayer:YES];
- m_metalLayer = [CAMetalLayer layer];
- [nsWindow.contentView setLayer:m_metalLayer];
- }
- #endif // BX_PLATFORM_*
- m_device = (id<MTLDevice>)g_platformData.context;
- if (NULL == m_device)
- {
- m_device = MTLCreateSystemDefaultDevice();
- }
- }
- if (NULL == m_device
- || NULL == m_metalLayer)
- {
- BX_WARN(NULL != m_device, "Unable to create Metal device.");
- return false;
- }
- m_metalLayer.device = m_device;
- m_metalLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
- m_commandQueue = m_device.newCommandQueue();
- BGFX_FATAL(NULL != m_commandQueue, Fatal::UnableToInitialize, "Unable to create Metal device.");
- m_renderPipelineDescriptor = newRenderPipelineDescriptor();
- m_depthStencilDescriptor = newDepthStencilDescriptor();
- m_frontFaceStencilDescriptor = newStencilDescriptor();
- m_backFaceStencilDescriptor = newStencilDescriptor();
- m_vertexDescriptor = newVertexDescriptor();
- m_textureDescriptor = newTextureDescriptor();
- m_samplerDescriptor = newSamplerDescriptor();
- for (uint8_t i=0; i < UNIFORM_BUFFER_COUNT; ++i)
- {
- m_uniformBuffers[i] = m_device.newBufferWithLength(UNIFORM_BUFFER_SIZE, 0);
- }
- m_uniformBufferVertexOffset = 0;
- m_uniformBufferFragmentOffset = 0;
- g_caps.supported |= (0
- | BGFX_CAPS_TEXTURE_3D
- | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
- | BGFX_CAPS_INSTANCING
- | BGFX_CAPS_VERTEX_ATTRIB_HALF
- // | BGFX_CAPS_FRAGMENT_DEPTH
- | BGFX_CAPS_BLEND_INDEPENDENT
- | BGFX_CAPS_COMPUTE
- | BGFX_CAPS_INDEX32
- | BGFX_CAPS_DRAW_INDIRECT
- // | BGFX_CAPS_TEXTURE_BLIT
- // | BGFX_CAPS_TEXTURE_READ_BACK
- | BGFX_CAPS_OCCLUSION_QUERY
- );
- g_caps.maxTextureSize = 2048; //ASK: real caps width/height: 4096, but max depth(3D) size is only: 2048
- g_caps.maxFBAttachments = 4; // uint8_t(bx::uint32_min(m_device.supportsFeatureSet(MTLFeatureSet_iOS_GPUFamily2_v1) ? 8 : 4, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS));
- //todo: vendor id, device id, gpu enum
- //todo: texture format caps
- //add texture formats/caps/etc that are available only on new sdk/devices
- #if BX_PLATFORM_IOS
- # ifdef __IPHONE_8_0
- if (OsVersionEqualOrGreater("8.0.0"))
- {
- s_textureFormat[TextureFormat::D24S8].m_fmt = MTLPixelFormatDepth32Float;
- }
- # endif // __IPHONE_8_0
- #endif // BX_PLATFORM_*
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- uint8_t support = 0;
- support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmt
- ? BGFX_CAPS_FORMAT_TEXTURE_2D
- | BGFX_CAPS_FORMAT_TEXTURE_3D
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- support |= MTLPixelFormatInvalid != s_textureFormat[ii].m_fmtSrgb
- ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
- | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
- : BGFX_CAPS_FORMAT_TEXTURE_NONE
- ;
- //TODO: additional caps flags
- // support |= BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- // support |= BGFX_CAPS_FORMAT_TEXTURE_IMAGE : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- // support |= BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
- g_caps.formats[ii] = support;
- }
- if (BX_ENABLED(BX_PLATFORM_OSX) )
- {
- g_caps.formats[TextureFormat::ETC1 ] =
- g_caps.formats[TextureFormat::ETC2 ] =
- g_caps.formats[TextureFormat::ETC2A ] =
- g_caps.formats[TextureFormat::ETC2A1] =
- g_caps.formats[TextureFormat::PTC12 ] =
- g_caps.formats[TextureFormat::PTC14 ] =
- g_caps.formats[TextureFormat::PTC12A] =
- g_caps.formats[TextureFormat::PTC14A] =
- g_caps.formats[TextureFormat::PTC22 ] =
- g_caps.formats[TextureFormat::PTC24 ] = BGFX_CAPS_FORMAT_TEXTURE_NONE;
- }
- for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
- {
- if (BGFX_CAPS_FORMAT_TEXTURE_NONE == g_caps.formats[ii])
- {
- s_textureFormat[ii].m_fmt = MTLPixelFormatInvalid;
- s_textureFormat[ii].m_fmtSrgb = MTLPixelFormatInvalid;
- }
- }
- // Init reserved part of view name.
- for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED+1, "%3d ", ii);
- }
- m_occlusionQuery.preReset();
- g_internalData.context = m_device;
- return true;
- }
- void shutdown()
- {
- m_occlusionQuery.postReset();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
- {
- m_shaders[ii].destroy();
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
- {
- m_textures[ii].destroy();
- }
- MTL_RELEASE(m_depthStencilDescriptor);
- MTL_RELEASE(m_frontFaceStencilDescriptor);
- MTL_RELEASE(m_backFaceStencilDescriptor);
- MTL_RELEASE(m_renderPipelineDescriptor);
- MTL_RELEASE(m_vertexDescriptor);
- MTL_RELEASE(m_textureDescriptor);
- MTL_RELEASE(m_samplerDescriptor);
- MTL_RELEASE(m_backBufferDepth);
- if (BX_ENABLED(BX_PLATFORM_IOS) )
- {
- MTL_RELEASE(m_backBufferStencil);
- }
- for (uint8_t i=0; i < UNIFORM_BUFFER_COUNT; ++i)
- {
- MTL_RELEASE(m_uniformBuffers[i]);
- }
- MTL_RELEASE(m_commandQueue);
- MTL_RELEASE(m_device);
- }
- RendererType::Enum getRendererType() const BX_OVERRIDE
- {
- return RendererType::Metal;
- }
- const char* getRendererName() const BX_OVERRIDE
- {
- return BGFX_RENDERER_METAL_NAME;
- }
- void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
- {
- VertexDecl& decl = m_vertexDecls[_handle.idx];
- memcpy(&decl, &_decl, sizeof(VertexDecl) );
- dump(decl);
- }
- void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
- {
- }
- void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
- }
- void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
- {
- m_indexBuffers[_handle.idx].destroy();
- }
- void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
- {
- VertexDeclHandle decl = BGFX_INVALID_HANDLE;
- m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
- }
- void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
- }
- void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
- {
- m_vertexBuffers[_handle.idx].destroy();
- }
- void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
- {
- m_shaders[_handle.idx].create(_mem);
- }
- void destroyShader(ShaderHandle _handle) BX_OVERRIDE
- {
- m_shaders[_handle.idx].destroy();
- }
- void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
- {
- m_program[_handle.idx].create(&m_shaders[_vsh.idx], &m_shaders[_fsh.idx]);
- }
- void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
- {
- m_program[_handle.idx].destroy();
- }
- void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
- {
- m_textures[_handle.idx].create(_mem, _flags, _skip);
- }
- void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
- {
- }
- void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
- {
- m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
- }
- void updateTextureEnd() BX_OVERRIDE
- {
- }
- void readTexture(TextureHandle /*_handle*/, void* /*_data*/) BX_OVERRIDE
- {
- }
- void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
- {
- TextureMtl& texture = m_textures[_handle.idx];
- uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = texture.m_flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = 1;
- tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
- tc.m_cubeMap = false;
- tc.m_mem = NULL;
- bx::write(&writer, tc);
- texture.destroy();
- texture.create(mem, tc.m_flags, 0);
- release(mem);
- }
- void setInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
- {
- BX_UNUSED(_handle, _ptr);
- }
- uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
- {
- BX_UNUSED(_handle);
- return 0;
- }
- void destroyTexture(TextureHandle _handle) BX_OVERRIDE
- {
- m_textures[_handle.idx].destroy();
- }
- void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) BX_OVERRIDE
- {
- m_frameBuffers[_handle.idx].create(_num, _textureHandles);
- }
- void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
- {
- uint16_t denseIdx = m_numWindows++;
- m_windows[denseIdx] = _handle;
- m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
- }
- void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
- {
- uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
- if (UINT16_MAX != denseIdx)
- {
- --m_numWindows;
- if (m_numWindows > 1)
- {
- FrameBufferHandle handle = m_windows[m_numWindows];
- m_windows[denseIdx] = handle;
- m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
- }
- }
- }
- void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
- {
- if (NULL != m_uniforms[_handle.idx])
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- }
- uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
- void* data = BX_ALLOC(g_allocator, size);
- memset(data, 0, size);
- m_uniforms[_handle.idx] = data;
- m_uniformReg.add(_handle, _name, data);
- }
- void destroyUniform(UniformHandle _handle) BX_OVERRIDE
- {
- BX_FREE(g_allocator, m_uniforms[_handle.idx]);
- m_uniforms[_handle.idx] = NULL;
- }
- void saveScreenShot(const char* _filePath) BX_OVERRIDE
- {
- if (NULL == m_drawable
- || NULL == m_drawable.texture)
- {
- return;
- }
- //TODO: we should wait for completion of pending commandBuffers
- //TODO: implement this with saveScreenshotBegin/End
- Texture backBuffer = m_drawable.texture;
- uint32_t width = backBuffer.width();
- uint32_t height = backBuffer.height();
- uint32_t length = width*height*4;
- uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
- MTLRegion region = { { 0, 0, 0 }, { width, height, 1 } };
- backBuffer.getBytes(data, 4*width, 0, region, 0, 0);
- g_callback->screenShot(_filePath
- , backBuffer.width()
- , backBuffer.height()
- , width*4
- , data
- , length
- , false
- );
- BX_FREE(g_allocator, data);
- }
- void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
- {
- bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
- , _name
- , BX_COUNTOF(s_viewName[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
- );
- }
- }
- void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
- {
- memcpy(m_uniforms[_loc], _data, _size);
- }
- void setMarker(const char* _marker, uint32_t /*_size*/) BX_OVERRIDE
- {
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_MTL) )
- {
- m_renderCommandEncoder.insertDebugSignpost(_marker);
- }
- }
- void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
- void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
- {
- RenderCommandEncoder rce = m_renderCommandEncoder;
- uint32_t width = getBufferWidth();
- uint32_t height = getBufferHeight();
- //if (m_ovr.isEnabled() )
- //{
- // m_ovr.getSize(width, height);
- //}
- FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
- //TODO: change to default framebuffer - we need a new encoder for this!
- //setFrameBuffer(fbh, false);
- MTLViewport viewport = { 0.0f, 0.0f, (float)width, (float)height, 0.0f, 1.0f};
- rce.setViewport(viewport);
- MTLScissorRect rc = { 0,0,width,height };
- rce.setScissorRect(rc);
- rce.setCullMode(MTLCullModeNone);
- uint64_t state = 0
- | BGFX_STATE_RGB_WRITE
- | BGFX_STATE_ALPHA_WRITE
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- ;
- setDepthStencilState(state);
- ProgramMtl& program = m_program[_blitter.m_program.idx];
- RenderPipelineState pipelineState = program.getRenderPipelineState(state, 0, fbh, _blitter.m_vb->decl, 0);
- rce.setRenderPipelineState(pipelineState);
- uint32_t vertexUniformBufferSize = program.m_vshConstantBufferSize;
- uint32_t fragmentUniformBufferSize = program.m_fshConstantBufferSize;
- if (vertexUniformBufferSize )
- {
- m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, program.m_vshConstantBufferAlignmentMask);
- rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
- }
- m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
- if (fragmentUniformBufferSize )
- {
- m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, program.m_fshConstantBufferAlignmentMask);
- rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
- }
- VertexBufferMtl& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
- rce.setVertexBuffer(vb.m_buffer, 0, 1);
- float proj[16];
- bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
- PredefinedUniform& predefined = program.m_predefined[0];
- uint8_t flags = predefined.m_type;
- setShaderUniform(flags, predefined.m_loc, proj, 4);
- m_textures[_blitter.m_texture.idx].commit(0);
- }
- void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
- {
- const uint32_t numVertices = _numIndices*4/6;
- if (0 < numVertices)
- {
- m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data);
- m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
- m_renderCommandEncoder.drawIndexedPrimitives(MTLPrimitiveTypeTriangle, _numIndices, MTLIndexTypeUInt16, m_indexBuffers[_blitter.m_ib->handle.idx].m_buffer, 0, 1);
- }
- }
- void flip(HMD& /*_hmd*/) BX_OVERRIDE
- {
- if (NULL == m_drawable
- || NULL == m_commandBuffer)
- {
- return;
- }
- // Present and commit the command buffer
- m_commandBuffer.presentDrawable(m_drawable);
- MTL_RELEASE(m_drawable);
- m_commandBuffer.commit();
- // using heavy syncing now
- // TODO: refactor it with double/triple buffering frame data
- m_commandBuffer.waitUntilCompleted();
- MTL_RELEASE(m_commandBuffer);
- //TODO: support multiple windows on OSX
- /*
- if (m_flip)
- {
- for (uint32_t ii = 1, num = m_numWindows; ii < num; ++ii)
- {
- m_glctx.swap(m_frameBuffers[m_windows[ii].idx].m_swapChain);
- }
- if (!m_ovr.swap(_hmd) )
- {
- m_glctx.swap();
- }
- }
- */
- }
- void updateResolution(const Resolution& _resolution)
- {
- m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
- ? 16
- : 1
- ;
- //TODO: _resolution has wrong dimensions, using m_drawable.texture size now
- if (NULL == m_drawable.texture)
- {
- return;
- }
- uint32_t width = (uint32_t)m_drawable.texture.width;
- uint32_t height = (uint32_t)m_drawable.texture.height;
- //TODO: there should be a way to specify if backbuffer needs stencil/depth.
- //TODO: support msaa
- if (NULL == m_backBufferDepth
- || width != m_backBufferDepth.width()
- || height != m_backBufferDepth.height()
- || m_resolution.m_width != _resolution.m_width
- || m_resolution.m_height != _resolution.m_height
- || m_resolution.m_flags != _resolution.m_flags)
- {
- m_resolution = _resolution;
- m_resolution.m_flags &= ~BGFX_RESET_INTERNAL_FORCE;
- m_textureDescriptor.textureType = MTLTextureType2D;
- m_textureDescriptor.pixelFormat = MTLPixelFormatDepth32Float_Stencil8;
- m_textureDescriptor.width = width;
- m_textureDescriptor.height = height;
- m_textureDescriptor.depth = 1;
- m_textureDescriptor.mipmapLevelCount = 1;
- m_textureDescriptor.sampleCount = 1;
- m_textureDescriptor.arrayLength = 1;
- m_textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
- m_textureDescriptor.cpuCacheMode = MTLCPUCacheModeDefaultCache;
- m_textureDescriptor.storageMode = MTLStorageModePrivate;
- m_textureDescriptor.usage = MTLTextureUsageRenderTarget;
- if (NULL != m_backBufferDepth)
- {
- release(m_backBufferDepth);
- }
- m_backBufferDepth = m_device.newTextureWithDescriptor(m_textureDescriptor);
- m_backBufferStencil = m_backBufferDepth;
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(1);
- murmur.add((uint32_t)m_drawable.texture.pixelFormat);
- murmur.add((uint32_t)m_backBufferDepth.pixelFormat());
- murmur.add((uint32_t)m_backBufferStencil.pixelFormat());
- m_backBufferPixelFormatHash = murmur.end();
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
- {
- m_frameBuffers[ii].postReset();
- }
- m_textVideoMem.resize(false, width, height);
- m_textVideoMem.clear();
- }
- }
- void setShaderUniform(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
- {
- uint32_t offset = 0 != (_flags&BGFX_UNIFORM_FRAGMENTBIT)
- ? m_uniformBufferFragmentOffset
- : m_uniformBufferVertexOffset
- ;
- uint8_t* dst = (uint8_t*)m_uniformBuffer.contents();
- memcpy(&dst[offset + _loc], _val, _numRegs*16);
- }
- void setShaderUniform4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _loc, _val, _numRegs);
- }
- void setShaderUniform4x4f(uint8_t _flags, uint32_t _loc, const void* _val, uint32_t _numRegs)
- {
- setShaderUniform(_flags, _loc, _val, _numRegs);
- }
- void commit(UniformBuffer& _uniformBuffer)
- {
- _uniformBuffer.reset();
- for (;;)
- {
- uint32_t opcode = _uniformBuffer.read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
- const char* data;
- if (copy)
- {
- data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
- }
- else
- {
- UniformHandle handle;
- memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
- data = (const char*)m_uniforms[handle.idx];
- }
- #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
- case UniformType::_uniform: \
- case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
- { \
- setShaderUniform(uint8_t(type), loc, data, num); \
- } \
- break;
- switch ( (uint32_t)type)
- {
- case UniformType::Mat3:
- case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
- {
- float* value = (float*)data;
- for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
- {
- Matrix4 mtx;
- mtx.un.val[ 0] = value[0];
- mtx.un.val[ 1] = value[1];
- mtx.un.val[ 2] = value[2];
- mtx.un.val[ 3] = 0.0f;
- mtx.un.val[ 4] = value[3];
- mtx.un.val[ 5] = value[4];
- mtx.un.val[ 6] = value[5];
- mtx.un.val[ 7] = 0.0f;
- mtx.un.val[ 8] = value[6];
- mtx.un.val[ 9] = value[7];
- mtx.un.val[10] = value[8];
- mtx.un.val[11] = 0.0f;
- setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
- }
- }
- break;
- CASE_IMPLEMENT_UNIFORM(Int1, I, int);
- CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
- CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
- case UniformType::End:
- break;
- default:
- BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
- break;
- }
- #undef CASE_IMPLEMENT_UNIFORM
- }
- }
- void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
- {
- BX_UNUSED(_clearQuad, _rect, _clear, _palette);
- }
- void setFrameBuffer(RenderPassDescriptor renderPassDescriptor, FrameBufferHandle _fbh, bool _msaa = true)
- {
- if (!isValid(_fbh) )
- {
- renderPassDescriptor.colorAttachments[0].texture = m_drawable.texture;
- renderPassDescriptor.depthAttachment.texture = m_backBufferDepth;
- renderPassDescriptor.stencilAttachment.texture = m_backBufferStencil;
- }
- else
- {
- FrameBufferMtl& frameBuffer = m_frameBuffers[_fbh.idx];
- for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
- {
- const TextureMtl& texture = m_textures[frameBuffer.m_colorHandle[ii].idx];
- renderPassDescriptor.colorAttachments[ii].texture = texture.m_ptr;
- }
- if (isValid(frameBuffer.m_depthHandle) )
- {
- const TextureMtl& texture = m_textures[frameBuffer.m_depthHandle.idx];
- renderPassDescriptor.depthAttachment.texture = texture.m_ptr;
- renderPassDescriptor.stencilAttachment.texture = texture.m_ptrStencil;
- //TODO: stencilAttachment should be the same if packed/depth stencil format is used
- }
- }
- m_fbh = _fbh;
- m_rtMsaa = _msaa;
- }
- void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
- {
- _state &= BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK;
- uint32_t fstencil = unpackStencil(0, _stencil);
- uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
- _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(_stencil);
- uint32_t hash = murmur.end();
- DepthStencilState dss = m_depthStencilStateCache.find(hash);
- if (NULL == dss)
- {
- DepthStencilDescriptor desc = m_depthStencilDescriptor;
- uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
- desc.depthWriteEnabled = !!(BGFX_STATE_DEPTH_WRITE & _state);
- desc.depthCompareFunction = s_cmpFunc[func];
- uint32_t bstencil = unpackStencil(1, _stencil);
- uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
- bstencil = frontAndBack ? bstencil : fstencil;
- if (0 != _stencil)
- {
- StencilDescriptor frontFaceDesc = m_frontFaceStencilDescriptor;
- StencilDescriptor backfaceDesc = m_backFaceStencilDescriptor;
- uint32_t readMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
- uint32_t writeMask = 0xff;
- frontFaceDesc.stencilFailureOperation = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- frontFaceDesc.depthFailureOperation = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- frontFaceDesc.depthStencilPassOperation = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- frontFaceDesc.stencilCompareFunction = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- frontFaceDesc.readMask = readMask;
- frontFaceDesc.writeMask = writeMask;
- backfaceDesc.stencilFailureOperation = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
- backfaceDesc.depthFailureOperation = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
- backfaceDesc.depthStencilPassOperation = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
- backfaceDesc.stencilCompareFunction = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
- backfaceDesc.readMask = readMask;
- backfaceDesc.writeMask = writeMask;
- desc.frontFaceStencil = frontFaceDesc;
- desc.backFaceStencil = backfaceDesc;
- }
- else
- {
- desc.backFaceStencil = NULL;
- desc.frontFaceStencil = NULL;
- }
- dss = m_device.newDepthStencilStateWithDescriptor(desc);
- m_depthStencilStateCache.add(hash, dss);
- }
- m_renderCommandEncoder.setDepthStencilState(dss);
- m_renderCommandEncoder.setStencilReferenceValue(ref);
- }
- SamplerState getSamplerState(uint32_t _flags)
- {
- _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
- SamplerState sampler = m_samplerStateCache.find(_flags);
- if (NULL == sampler)
- {
- m_samplerDescriptor.sAddressMode = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
- m_samplerDescriptor.tAddressMode = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
- m_samplerDescriptor.rAddressMode = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
- m_samplerDescriptor.minFilter = s_textureFilterMinMag[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
- m_samplerDescriptor.magFilter = s_textureFilterMinMag[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
- m_samplerDescriptor.mipFilter = s_textureFilterMip[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
- m_samplerDescriptor.lodMinClamp = 0;
- m_samplerDescriptor.lodMaxClamp = FLT_MAX;
- m_samplerDescriptor.normalizedCoordinates = TRUE;
- m_samplerDescriptor.maxAnisotropy = m_maxAnisotropy;
- //TODO: I haven't found how to specify this. Comparison function can be specified in shader.
- // On OSX this can be specified. There is no support for this on iOS right now.
- //const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
- //const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
- //m_samplerDescriptor.comparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
- sampler = m_device.newSamplerStateWithDescriptor(m_samplerDescriptor);
- m_samplerStateCache.add(_flags, sampler);
- }
- return sampler;
- }
- bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
- {
- m_occlusionQuery.resolve(_render);
- return _visible == (0 != _render->m_occlusion[_handle.idx]);
- }
- uint32_t getBufferWidth()
- {
- return m_backBufferDepth.width();
- }
- uint32_t getBufferHeight()
- {
- return m_backBufferDepth.height();
- }
- Device m_device;
- CommandQueue m_commandQueue;
- CAMetalLayer* m_metalLayer;
- Texture m_backBufferDepth;
- Texture m_backBufferStencil;
- uint32_t m_backBufferPixelFormatHash;
- uint32_t m_maxAnisotropy;
- OcclusionQueryMTL m_occlusionQuery;
- Buffer m_uniformBuffer;
- Buffer m_uniformBuffers[UNIFORM_BUFFER_COUNT];
- uint32_t m_uniformBufferVertexOffset;
- uint32_t m_uniformBufferFragmentOffset;
- uint8_t m_uniformBufferIndex;
- uint16_t m_numWindows;
- FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- IndexBufferMtl m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
- VertexBufferMtl m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
- ShaderMtl m_shaders[BGFX_CONFIG_MAX_SHADERS];
- ProgramMtl m_program[BGFX_CONFIG_MAX_PROGRAMS];
- TextureMtl m_textures[BGFX_CONFIG_MAX_TEXTURES];
- FrameBufferMtl m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
- VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
- UniformRegistry m_uniformReg;
- void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
- StateCacheT<DepthStencilState> m_depthStencilStateCache;
- StateCacheT<SamplerState> m_samplerStateCache;
- TextVideoMem m_textVideoMem;
- FrameBufferHandle m_fbh;
- bool m_rtMsaa;
- Resolution m_resolution;
- // descriptors
- RenderPipelineDescriptor m_renderPipelineDescriptor;
- DepthStencilDescriptor m_depthStencilDescriptor;
- StencilDescriptor m_frontFaceStencilDescriptor;
- StencilDescriptor m_backFaceStencilDescriptor;
- VertexDescriptor m_vertexDescriptor;
- TextureDescriptor m_textureDescriptor;
- SamplerDescriptor m_samplerDescriptor;
- // currently active objects data
- id <CAMetalDrawable> m_drawable;
- CommandBuffer m_commandBuffer;
- RenderCommandEncoder m_renderCommandEncoder;
- };
- static RendererContextMtl* s_renderMtl;
- RendererContextI* rendererCreate()
- {
- s_renderMtl = BX_NEW(g_allocator, RendererContextMtl);
- if (!s_renderMtl->init())
- {
- BX_DELETE(g_allocator, s_renderMtl);
- s_renderMtl = NULL;
- }
- return s_renderMtl;
- }
- void rendererDestroy()
- {
- s_renderMtl->shutdown();
- BX_DELETE(g_allocator, s_renderMtl);
- s_renderMtl = NULL;
- }
- void writeString(bx::WriterI* _writer, const char* _str)
- {
- bx::write(_writer, _str, (int32_t)strlen(_str) );
- }
- void ShaderMtl::create(const Memory* _mem)
- {
- bx::MemoryReader reader(_mem->data, _mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- switch (magic)
- {
- case BGFX_CHUNK_MAGIC_CSH:
- case BGFX_CHUNK_MAGIC_FSH:
- case BGFX_CHUNK_MAGIC_VSH:
- break;
- default:
- BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
- break;
- }
- //bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
- uint32_t iohash;
- bx::read(&reader, iohash);
- uint16_t count;
- bx::read(&reader, count);
- BX_TRACE("%s Shader consts %d"
- , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
- , count
- );
- for (uint32_t ii = 0; ii < count; ++ii)
- {
- uint8_t nameSize;
- bx::read(&reader, nameSize);
- char name[256];
- bx::read(&reader, &name, nameSize);
- name[nameSize] = '\0';
- uint8_t type;
- bx::read(&reader, type);
- uint8_t num;
- bx::read(&reader, num);
- uint16_t regIndex;
- bx::read(&reader, regIndex);
- uint16_t regCount;
- bx::read(&reader, regCount);
- }
- uint32_t shaderSize;
- bx::read(&reader, shaderSize);
- const char* code = (const char*)reader.getDataPtr();
- bx::skip(&reader, shaderSize+1);
- int32_t codeLen = (int32_t)strlen(code);
- int32_t tempLen = codeLen + (4<<10);
- char* temp = (char*)alloca(tempLen);
- bx::StaticMemoryBlockWriter writer(temp, tempLen);
- //TODO: remove this hack. some shaders have problem with half<->float conversion
- writeString(&writer
- , "#define half float\n"
- "#define half2 float2\n"
- "#define half3 float3\n"
- "#define half4 float4\n"
- );
- bx::write(&writer, code, codeLen);
- bx::write(&writer, '\0');
- code = temp;
- //TODO: use binary format
- Library lib = s_renderMtl->m_device.newLibraryWithSource(code);
- if (NULL != lib)
- {
- m_function = lib.newFunctionWithName(SHADER_FUNCTION_NAME);
- }
- BGFX_FATAL(NULL != m_function, bgfx::Fatal::InvalidShader, "Failed to create %s shader."
- , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute");
- }
- void ProgramMtl::create(const ShaderMtl* _vsh, const ShaderMtl* _fsh)
- {
- BX_CHECK(NULL != _vsh->m_function.m_obj, "Vertex shader doesn't exist.");
- m_vsh = _vsh;
- if (NULL != _fsh)
- {
- BX_CHECK(NULL != _fsh->m_function.m_obj, "Fragment shader doesn't exist.");
- m_fsh = _fsh;
- }
- // get attributes
- memset(m_attributes, 0xff, sizeof(m_attributes) );
- uint32_t used = 0;
- uint32_t instUsed = 0;
- if (NULL != _vsh->m_function.m_obj )
- {
- for (MTLVertexAttribute* attrib in _vsh->m_function.m_obj.vertexAttributes)
- {
- if (attrib.active )
- {
- const char* name = utf8String(attrib.name);
- uint32_t loc = (uint32_t)attrib.attributeIndex;
- BX_TRACE("attr %s: %d", name, loc);
- for (uint8_t ii = 0; ii < Attrib::Count; ++ii)
- {
- if (!strcmp(s_attribName[ii],name))
- {
- m_attributes[ii] = loc;
- m_used[used++] = ii;
- break;
- }
- }
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_instanceDataName); ++ii)
- {
- if (!strcmp(s_instanceDataName[ii],name))
- {
- m_instanceData[instUsed++] = loc;
- }
- }
- }
- }
- }
- m_used[used] = Attrib::Count;
- m_instanceData[instUsed] = UINT16_MAX;
- }
- void ProgramMtl::destroy()
- {
- m_vsh = NULL;
- m_fsh = NULL;
- if (NULL != m_vshConstantBuffer)
- {
- UniformBuffer::destroy(m_vshConstantBuffer);
- m_vshConstantBuffer = NULL;
- }
- if (NULL != m_fshConstantBuffer)
- {
- UniformBuffer::destroy(m_fshConstantBuffer);
- m_fshConstantBuffer = NULL;
- }
- m_vshConstantBufferSize = 0;
- m_vshConstantBufferAlignmentMask = 0;
- m_fshConstantBufferSize = 0;
- m_fshConstantBufferAlignmentMask = 0;
- m_processedUniforms = false;
- m_numPredefined = 0;
- m_renderPipelineStateCache.invalidate();
- }
- UniformType::Enum convertMtlType(MTLDataType _type)
- {
- switch (_type)
- {
- case MTLDataTypeUInt:
- case MTLDataTypeInt:
- return UniformType::Int1;
- case MTLDataTypeFloat:
- case MTLDataTypeFloat2:
- case MTLDataTypeFloat3:
- case MTLDataTypeFloat4:
- return UniformType::Vec4;
- case MTLDataTypeFloat3x3:
- return UniformType::Mat3;
- case MTLDataTypeFloat4x4:
- return UniformType::Mat4;
- };
- BX_CHECK(false, "Unrecognized Mtl Data type 0x%04x.", _type);
- return UniformType::End;
- }
- RenderPipelineState ProgramMtl::getRenderPipelineState(uint64_t _state, uint32_t _rgba, FrameBufferHandle _fbHandle, VertexDeclHandle _declHandle, uint16_t _numInstanceData)
- {
- _state &= (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_INDEPENDENT|BGFX_STATE_MSAA);
- bool independentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(_state);
- murmur.add(independentBlendEnable ? _rgba : 0);
- if (!isValid(_fbHandle) )
- {
- murmur.add(s_renderMtl->m_backBufferPixelFormatHash);
- }
- else
- {
- FrameBufferMtl& frameBuffer = s_renderMtl->m_frameBuffers[_fbHandle.idx];
- murmur.add(frameBuffer.m_pixelFormatHash);
- }
- murmur.add(_declHandle.idx);
- murmur.add(_numInstanceData);
- uint32_t hash = murmur.end();
- RenderPipelineState rps = m_renderPipelineStateCache.find(hash);
- if (NULL == rps)
- {
- RenderPipelineDescriptor& pd = s_renderMtl->m_renderPipelineDescriptor;
- reset(pd);
- uint32_t frameBufferAttachment = 1;
- if (!isValid(_fbHandle) )
- {
- pd.colorAttachments[0].pixelFormat = s_renderMtl->m_drawable.texture.pixelFormat;
- pd.depthAttachmentPixelFormat = s_renderMtl->m_backBufferDepth.m_obj.pixelFormat;
- pd.stencilAttachmentPixelFormat = s_renderMtl->m_backBufferStencil.m_obj.pixelFormat;
- }
- else
- {
- FrameBufferMtl& frameBuffer = s_renderMtl->m_frameBuffers[_fbHandle.idx];
- frameBufferAttachment = frameBuffer.m_num;
- for (uint32_t ii = 0; ii < frameBuffer.m_num; ++ii)
- {
- const TextureMtl& texture = s_renderMtl->m_textures[frameBuffer.m_colorHandle[ii].idx];
- pd.colorAttachments[ii].pixelFormat = texture.m_ptr.m_obj.pixelFormat;
- }
- if (isValid(frameBuffer.m_depthHandle))
- {
- const TextureMtl& texture = s_renderMtl->m_textures[frameBuffer.m_depthHandle.idx];
- pd.depthAttachmentPixelFormat = texture.m_ptr.m_obj.pixelFormat;
- if (NULL != texture.m_ptrStencil)
- {
- pd.stencilAttachmentPixelFormat = MTLPixelFormatInvalid; //texture.m_ptrStencil.m_obj.pixelFormat;
- }
- //todo: stencil attachment should be the same as depth for packed depth/stencil
- }
- }
- // TODO: BGFX_STATE_MSAA using _fbHandle texture msaa values
- const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
- const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
- const uint32_t srcRGB = (blend )&0xf;
- const uint32_t dstRGB = (blend>> 4)&0xf;
- const uint32_t srcA = (blend>> 8)&0xf;
- const uint32_t dstA = (blend>>12)&0xf;
- const uint32_t equRGB = (equation )&0x7;
- const uint32_t equA = (equation>>3)&0x7;
- uint8_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE) ? MTLColorWriteMaskAlpha : 0;
- writeMask |= (_state&BGFX_STATE_RGB_WRITE) ? MTLColorWriteMaskRed|MTLColorWriteMaskGreen|MTLColorWriteMaskBlue : 0;
- for (uint32_t ii = 0; ii < (independentBlendEnable ? 1 : frameBufferAttachment); ++ii)
- {
- RenderPipelineColorAttachmentDescriptor drt = pd.colorAttachments[ii];
- drt.blendingEnabled = !!(BGFX_STATE_BLEND_MASK & _state);
- drt.sourceRGBBlendFactor = s_blendFactor[srcRGB][0];
- drt.destinationRGBBlendFactor = s_blendFactor[dstRGB][0];
- drt.rgbBlendOperation = s_blendEquation[equRGB];
- drt.sourceAlphaBlendFactor = s_blendFactor[srcA][1];
- drt.destinationAlphaBlendFactor = s_blendFactor[dstA][1];
- drt.alphaBlendOperation = s_blendEquation[equA];
- drt.writeMask = writeMask;
- }
- if (independentBlendEnable)
- {
- for (uint32_t ii = 1, rgba = _rgba; ii < frameBufferAttachment; ++ii, rgba >>= 11)
- {
- RenderPipelineColorAttachmentDescriptor drt = pd.colorAttachments[ii];
- drt.blendingEnabled = 0 != (rgba&0x7ff);
- const uint32_t src = (rgba )&0xf;
- const uint32_t dst = (rgba>>4)&0xf;
- const uint32_t equationIndex = (rgba>>8)&0x7;
- drt.sourceRGBBlendFactor = s_blendFactor[src][0];
- drt.destinationRGBBlendFactor = s_blendFactor[dst][0];
- drt.rgbBlendOperation = s_blendEquation[equationIndex];
- drt.sourceAlphaBlendFactor = s_blendFactor[src][1];
- drt.destinationAlphaBlendFactor = s_blendFactor[dst][1];
- drt.alphaBlendOperation = s_blendEquation[equationIndex];
- drt.writeMask = writeMask;
- }
- }
- pd.vertexFunction = m_vsh->m_function;
- pd.fragmentFunction = m_fsh->m_function;
- if (isValid(_declHandle))
- {
- VertexDescriptor vertexDesc = s_renderMtl->m_vertexDescriptor;
- reset(vertexDesc);
- VertexDecl &vertexDecl = s_renderMtl->m_vertexDecls[_declHandle.idx];
- for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
- {
- Attrib::Enum attr = Attrib::Enum(m_used[ii]);
- uint32_t loc = m_attributes[attr];
- uint8_t num;
- AttribType::Enum type;
- bool normalized;
- bool asInt;
- vertexDecl.decode(attr, num, type, normalized, asInt);
- BX_CHECK(num <= 4, "num must be <=4");
- if (UINT16_MAX != vertexDecl.m_attributes[attr])
- {
- vertexDesc.attributes[loc].format = s_attribType[type][num-1][normalized?1:0];
- vertexDesc.attributes[loc].bufferIndex = 1;
- vertexDesc.attributes[loc].offset = vertexDecl.m_offset[attr];
- BX_TRACE("attrib:%s format: %d offset:%d", s_attribName[attr], (int)vertexDesc.attributes[loc].format, (int)vertexDesc.attributes[loc].offset);
- }
- else
- { // missing attribute: using dummy attribute with smallest possible size
- vertexDesc.attributes[loc].format = MTLVertexFormatUChar2;
- vertexDesc.attributes[loc].bufferIndex = 1;
- vertexDesc.attributes[loc].offset = 0;
- }
- }
- vertexDesc.layouts[1].stride = vertexDecl.getStride();
- vertexDesc.layouts[1].stepFunction = MTLVertexStepFunctionPerVertex;
- BX_TRACE("stride: %d", (int)vertexDesc.layouts[1].stride);
- if (_numInstanceData > 0)
- {
- for (uint32_t ii = 0; UINT16_MAX != m_instanceData[ii]; ++ii)
- {
- uint32_t loc = m_instanceData[ii];
- vertexDesc.attributes[loc].format = MTLVertexFormatFloat4;
- vertexDesc.attributes[loc].bufferIndex = 2;
- vertexDesc.attributes[loc].offset = ii*16;
- }
- vertexDesc.layouts[2].stride = _numInstanceData * 16;
- vertexDesc.layouts[2].stepFunction = MTLVertexStepFunctionPerInstance;
- vertexDesc.layouts[2].stepRate = 1;
- }
- pd.vertexDescriptor = vertexDesc;
- }
- if (m_processedUniforms)
- {
- rps = s_renderMtl->m_device.newRenderPipelineStateWithDescriptor(pd);
- }
- else
- {
- m_numPredefined = 0;
- RenderPipelineReflection reflection = NULL;
- rps = s_renderMtl->m_device.newRenderPipelineStateWithDescriptor(pd, MTLPipelineOptionBufferTypeInfo, &reflection);
- if (NULL != reflection)
- {
- for (uint32_t shaderType = 0; shaderType < 2; ++shaderType)
- {
- UniformBuffer*& constantBuffer = (shaderType == 0 ? m_vshConstantBuffer : m_fshConstantBuffer);
- uint8_t fragmentBit = (1 == shaderType ? BGFX_UNIFORM_FRAGMENTBIT : 0);
- for (MTLArgument* arg in (shaderType == 0 ? reflection.vertexArguments : reflection.fragmentArguments))
- {
- BX_TRACE("arg: %s type:%d", utf8String(arg.name), arg.type);
- if (arg.active)
- {
- if (arg.type == MTLArgumentTypeBuffer
- && 0 == strcmp(utf8String(arg.name), SHADER_UNIFORM_NAME) )
- {
- BX_CHECK( arg.index == 0, "Uniform buffer must be in the buffer slot 0.");
- BX_CHECK( MTLDataTypeStruct == arg.bufferDataType, "%s's type must be a struct",SHADER_UNIFORM_NAME );
- if (MTLDataTypeStruct == arg.bufferDataType)
- {
- if (shaderType == 0)
- {
- m_vshConstantBufferSize = (uint32_t)arg.bufferDataSize;
- m_vshConstantBufferAlignmentMask = (uint32_t)arg.bufferAlignment - 1;
- }
- else
- {
- m_fshConstantBufferSize = (uint32_t)arg.bufferDataSize;
- m_fshConstantBufferAlignmentMask = (uint32_t)arg.bufferAlignment - 1;
- }
- for (MTLStructMember* uniform in arg.bufferStructType.members )
- {
- const char* name = utf8String(uniform.name);
- BX_TRACE("uniform: %s type:%d", name, uniform.dataType);
- MTLDataType dataType = uniform.dataType;
- uint32_t num = 1;
- if (dataType == MTLDataTypeArray)
- {
- dataType = uniform.arrayType.elementType;
- num = (uint32_t)uniform.arrayType.arrayLength;
- }
- switch (dataType) {
- case MTLDataTypeFloat4 :
- num *= 1;
- break;
- case MTLDataTypeFloat4x4:
- num *= 4;
- break;
- case MTLDataTypeFloat3x3:
- num *= 3;
- break;
- default:
- BX_WARN(0, "Unsupported uniform MTLDataType: %d", uniform.dataType);
- break;
- }
- PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
- if (PredefinedUniform::Count != predefined)
- {
- m_predefined[m_numPredefined].m_loc = uint32_t(uniform.offset);
- m_predefined[m_numPredefined].m_count = uint16_t(num);
- m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
- m_numPredefined++;
- }
- else
- {
- const UniformInfo* info = s_renderMtl->m_uniformReg.find(name);
- if (NULL != info)
- {
- if (NULL == constantBuffer)
- {
- constantBuffer = UniformBuffer::create(1024);
- }
- UniformType::Enum type = convertMtlType(dataType);
- constantBuffer->writeUniformHandle((UniformType::Enum)(type|fragmentBit), uint32_t(uniform.offset), info->m_handle, uint16_t(num) );
- BX_TRACE("store %s %d offset:%d", name, info->m_handle, uint32_t(uniform.offset));
- }
- }
- }
- }
- }
- else if (arg.type == MTLArgumentTypeTexture)
- {
- BX_TRACE("texture: %s index:%d", utf8String(arg.name), arg.index);
- }
- else if (arg.type == MTLArgumentTypeSampler)
- {
- BX_TRACE("sampler: %s index:%d", utf8String(arg.name), arg.index);
- }
- }
- }
- if (NULL != constantBuffer)
- {
- constantBuffer->finish();
- }
- }
- }
- m_processedUniforms = true;
- }
- m_renderPipelineStateCache.add(hash, rps);
- }
- return rps;
- }
- void BufferMtl::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
- {
- BX_UNUSED(_stride, _vertex);
- m_size = _size;
- m_flags = _flags;
- if (NULL == _data)
- {
- m_buffer = s_renderMtl->m_device.newBufferWithLength(_size, 0);
- }
- else
- {
- m_buffer = s_renderMtl->m_device.newBufferWithBytes(_data, _size, 0);
- }
- }
- void BufferMtl::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
- {
- BX_UNUSED(_discard);
- memcpy( (uint8_t*)m_buffer.contents() + _offset, _data, _size);
- }
- void VertexBufferMtl::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
- {
- m_decl = _declHandle;
- uint16_t stride = isValid(_declHandle)
- ? s_renderMtl->m_vertexDecls[_declHandle.idx].m_stride
- : 0
- ;
- BufferMtl::create(_size, _data, _flags, stride, true);
- }
- void TextureMtl::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
- {
- m_sampler = s_renderMtl->getSamplerState(_flags);
- ImageContainer imageContainer;
- if (imageParse(imageContainer, _mem->data, _mem->size) )
- {
- uint8_t numMips = imageContainer.m_numMips;
- const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
- numMips -= startLod;
- const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
- const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
- const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
- m_flags = _flags;
- m_requestedFormat = (uint8_t)imageContainer.m_format;
- m_textureFormat = MTLPixelFormatInvalid == s_textureFormat[m_requestedFormat].m_fmt
- ? uint8_t(TextureFormat::BGRA8)
- : m_requestedFormat
- ;
- const bool convert = m_requestedFormat != m_textureFormat;
- uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- if (convert)
- {
- m_textureFormat = (uint8_t)TextureFormat::RGBA8;
- bpp = 32;
- }
- TextureDescriptor desc = s_renderMtl->m_textureDescriptor;
- if (imageContainer.m_cubeMap)
- {
- desc.textureType = MTLTextureTypeCube;
- }
- else if (imageContainer.m_depth > 1)
- {
- desc.textureType = MTLTextureType3D;
- }
- else
- {
- desc.textureType = MTLTextureType2D;
- }
- m_numMips = numMips;
- const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
- BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
- , this - s_renderMtl->m_textures
- , getName( (TextureFormat::Enum)m_textureFormat)
- , getName( (TextureFormat::Enum)m_requestedFormat)
- , textureWidth
- , textureHeight
- , imageContainer.m_cubeMap ? "x6" : ""
- , 0 != (_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
- );
- const bool writeOnly = 0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
- // const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
- // const bool renderTarget = 0 != (_flags&BGFX_TEXTURE_RT_MASK);
- const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
- // const uint32_t msaaQuality = bx::uint32_satsub( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
- // const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
- MTLPixelFormat format = MTLPixelFormatInvalid;
- if (srgb)
- {
- format = s_textureFormat[m_textureFormat].m_fmtSrgb;
- BX_WARN(format != MTLPixelFormatInvalid
- , "sRGB not supported for texture format %d"
- , m_textureFormat
- );
- }
- if (format == MTLPixelFormatInvalid)
- {
- // not swizzled and not sRGB, or sRGB unsupported
- format = s_textureFormat[m_textureFormat].m_fmt;
- }
- desc.pixelFormat = format;
- desc.width = textureWidth;
- desc.height = textureHeight;
- desc.depth = bx::uint32_max(1,imageContainer.m_depth);
- desc.mipmapLevelCount = imageContainer.m_numMips;
- desc.sampleCount = 1; //TODO: set samplecount - If textureType is not MTLTextureType2DMultisample, the value must be 1.
- desc.resourceOptions = MTLResourceStorageModePrivate;
- desc.cpuCacheMode = MTLCPUCacheModeDefaultCache;
- desc.storageMode = (MTLStorageMode)(writeOnly
- ? 2 /*MTLStorageModePrivate*/
- : 1 /*MTLStorageModeManaged*/
- );
- desc.usage = writeOnly
- ? MTLTextureUsageShaderWrite
- : MTLTextureUsageShaderRead
- ;
- //TODO: set resource flags depending on usage(renderTarget/computeWrite/etc) on iOS9/OSX
- m_ptr = s_renderMtl->m_device.newTextureWithDescriptor(desc);
- if (m_requestedFormat == TextureFormat::D24S8
- && desc.pixelFormat == MTLPixelFormatDepth32Float)
- {
- desc.pixelFormat = MTLPixelFormatStencil8;
- m_ptrStencil = s_renderMtl->m_device.newTextureWithDescriptor(desc);
- }
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, textureWidth*textureHeight*4);
- }
- for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
- {
- uint32_t width = textureWidth;
- uint32_t height = textureHeight;
- uint32_t depth = imageContainer.m_depth;
- for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- ImageMip mip;
- if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
- {
- const uint8_t* data = mip.m_data;
- if (convert)
- {
- imageDecodeToRgba8(temp
- , mip.m_data
- , mip.m_width
- , mip.m_height
- , mip.m_width*4
- , mip.m_format
- );
- data = temp;
- }
- MTLRegion region = { { 0, 0, 0 }, { width, height, depth } };
- uint32_t bytesPerRow = 0;
- uint32_t bytesPerImage = 0;
- if (compressed && !convert)
- {
- if (format >= 160 /*PVRTC_RGB_2BPP*/
- && format <= 167 /*PVRTC_RGBA_4BPP_sRGB*/)
- {
- bytesPerRow = 0;
- bytesPerImage = 0;
- }
- else
- {
- bytesPerRow = (mip.m_width / blockInfo.blockWidth)*mip.m_blockSize;
- bytesPerImage = desc.textureType == MTLTextureType3D
- ? (mip.m_height/blockInfo.blockHeight)*bytesPerRow
- : 0
- ;
- }
- }
- else
- {
- bytesPerRow = width * bpp / 8;
- bytesPerImage = desc.textureType == MTLTextureType3D
- ? bytesPerRow * height
- : 0
- ;
- }
- m_ptr.replaceRegion(region, lod, side, data, bytesPerRow, bytesPerImage);
- }
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- }
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- }
- }
- void TextureMtl::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
- {
- MTLRegion region =
- {
- { _rect.m_x, _rect.m_y, _z },
- { _rect.m_width, _rect.m_height, _depth },
- };
- const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
- const uint32_t rectpitch = _rect.m_width*bpp/8;
- const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
- const bool convert = m_textureFormat != m_requestedFormat;
- uint8_t* data = _mem->data;
- uint8_t* temp = NULL;
- if (convert)
- {
- temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
- imageDecodeToBgra8(temp
- , data
- , _rect.m_width
- , _rect.m_height
- , srcpitch
- , TextureFormat::Enum(m_requestedFormat)
- );
- data = temp;
- }
- m_ptr.replaceRegion(region, _mip, _side, data, srcpitch, srcpitch * _rect.m_height);
- if (NULL != temp)
- {
- BX_FREE(g_allocator, temp);
- }
- }
- void TextureMtl::commit(uint8_t _stage, uint32_t _flags)
- {
- //TODO: vertex or fragment stage?
- s_renderMtl->m_renderCommandEncoder.setFragmentTexture(m_ptr, _stage);
- s_renderMtl->m_renderCommandEncoder.setFragmentSamplerState(0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
- ? s_renderMtl->getSamplerState(_flags)
- : m_sampler, _stage);
- }
- void FrameBufferMtl::create(uint8_t _num, const TextureHandle* _handles)
- {
- m_num = 0;
- for (uint32_t ii = 0; ii < _num; ++ii)
- {
- TextureHandle handle = _handles[ii];
- if (isValid(handle) )
- {
- const TextureMtl& texture = s_renderMtl->m_textures[handle.idx];
- //TODO: separate stencil buffer? or just use packed depth/stencil (which is not available on iOS8)
- if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
- {
- m_depthHandle = handle;
- }
- else
- {
- m_colorHandle[m_num] = handle;
- m_num++;
- }
- }
- }
- bx::HashMurmur2A murmur;
- murmur.begin();
- murmur.add(m_num);
- for (uint32_t ii = 0; ii < m_num; ++ii)
- {
- const TextureMtl& texture = s_renderMtl->m_textures[m_colorHandle[ii].idx];
- murmur.add((uint32_t)texture.m_ptr.pixelFormat());
- }
- const TextureMtl& depthTexture = s_renderMtl->m_textures[m_depthHandle.idx];
- murmur.add((uint32_t)depthTexture.m_ptr.pixelFormat());
- murmur.add((uint32_t)MTLPixelFormatInvalid); //stencil
- m_pixelFormatHash = murmur.end();
- }
- void FrameBufferMtl::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
- {
- BX_UNUSED(_denseIdx, _nwh, _width, _height, _depthFormat);
- BX_WARN(false, "FrameBufferMtl::create not yet implemented");
- }
- void FrameBufferMtl::postReset()
- {
- BX_WARN(false, "FrameBufferMtl::postReset not yet implemented");
- //TODO: what should we do here?
- }
- uint16_t FrameBufferMtl::destroy()
- {
- m_num = 0;
- m_depthHandle.idx = invalidHandle;
- uint16_t denseIdx = m_denseIdx;
- m_denseIdx = UINT16_MAX;
- return denseIdx;
- }
- void OcclusionQueryMTL::postReset()
- {
- MTL_RELEASE(m_buffer);
- }
- void OcclusionQueryMTL::preReset()
- {
- m_buffer = s_renderMtl->m_device.newBufferWithLength(BX_COUNTOF(m_query) * 8, 0);
- }
- void OcclusionQueryMTL::begin(RenderCommandEncoder& _rce, Frame* _render, OcclusionQueryHandle _handle)
- {
- while (0 == m_control.reserve(1) )
- {
- resolve(_render, true);
- }
- Query& query = m_query[m_control.m_current];
- query.m_handle = _handle;
- uint32_t offset = _handle.idx * 8;
- _rce.setVisibilityResultMode(MTLVisibilityResultModeBoolean, offset);
- }
- void OcclusionQueryMTL::end(RenderCommandEncoder& _rce)
- {
- Query& query = m_query[m_control.m_current];
- uint32_t offset = query.m_handle.idx * 8;
- _rce.setVisibilityResultMode(MTLVisibilityResultModeDisabled, offset);
- m_control.commit(1);
- }
- void OcclusionQueryMTL::resolve(Frame* _render, bool _wait)
- {
- BX_UNUSED(_wait);
- while (0 != m_control.available() )
- {
- Query& query = m_query[m_control.m_read];
- uint64_t result = ( (uint64_t*)m_buffer.contents() )[query.m_handle.idx];
- _render->m_occlusion[query.m_handle.idx] = 0 < result;
- m_control.consume(1);
- }
- }
- void RendererContextMtl::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE
- {
- m_commandBuffer = m_commandQueue.commandBuffer();
- retain(m_commandBuffer); // keep alive to be useable at 'flip'
- //TODO: multithreading with multiple commandbuffer
- // is there a FAST way to tell which view is active?
- //TODO: acquire CAMetalDrawable just before we really need it. When we are using an encoder with target metalLayer's texture
- m_drawable = m_metalLayer.nextDrawable;
- // retain(m_drawable); // keep alive to be useable at 'flip'
- m_uniformBuffer = m_uniformBuffers[m_uniformBufferIndex];
- m_uniformBufferIndex = (m_uniformBufferIndex + 1) % UNIFORM_BUFFER_COUNT;
- m_uniformBufferVertexOffset = 0;
- m_uniformBufferFragmentOffset = 0;
- updateResolution(_render->m_resolution);
- int64_t elapsed = -bx::getHPCounter();
- int64_t captureElapsed = 0;
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- //TODO
- //m_gpuTimer.begin();
- }
- if (0 < _render->m_iboffset)
- {
- TransientIndexBuffer* ib = _render->m_transientIb;
- m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data);
- }
- if (0 < _render->m_vboffset)
- {
- TransientVertexBuffer* vb = _render->m_transientVb;
- m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data);
- }
- _render->sort();
- RenderDraw currentState;
- currentState.clear();
- currentState.m_stateFlags = BGFX_STATE_NONE;
- currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
- _render->m_hmdInitialized = false;
- const bool hmdEnabled = false;
- ViewState viewState(_render, hmdEnabled);
- uint32_t blendFactor = 0;
- bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
- //TODO: REMOVE THIS - TEMPORARY HACK
- m_textureDescriptor.textureType = MTLTextureType2D;
- m_textureDescriptor.pixelFormat = MTLPixelFormatRGBA8Unorm;
- m_textureDescriptor.width = 4;
- m_textureDescriptor.height = 4;
- m_textureDescriptor.depth = 1;
- m_textureDescriptor.mipmapLevelCount = 1;
- m_textureDescriptor.sampleCount = 1; //TODO: set samplecount - If textureType is not MTLTextureType2DMultisample, the value must be 1.
- Texture zeroTexture = m_device.newTextureWithDescriptor(m_textureDescriptor);
- uint16_t programIdx = invalidHandle;
- SortKey key;
- uint16_t view = UINT16_MAX;
- FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
- //ASK: why should we use this? It changes topology, so possible renders a big mess, doesn't it?
- //const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
- const uint64_t primType = 0;
- uint8_t primIndex = uint8_t(primType>>BGFX_STATE_PT_SHIFT);
- PrimInfo prim = s_primInfo[primIndex];
- ProgramMtl* currentProgram = NULL;
- RenderCommandEncoder rce;
- bool wasCompute = false;
- bool viewHasScissor = false;
- Rect viewScissorRect;
- viewScissorRect.clear();
- uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
- uint32_t statsNumIndices = 0;
- uint32_t statsKeyType[2] = {};
- m_occlusionQuery.resolve(_render);
- if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
- {
- bool viewRestart = false;
- uint8_t eye = 0;
- uint8_t restartState = 0;
- viewState.m_rect = _render->m_rect[0];
- int32_t numItems = _render->m_num;
- for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
- {
- const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
- statsKeyType[isCompute]++;
- const bool viewChanged = 0
- || key.m_view != view
- || item == numItems
- ;
- const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
- ++item;
- if (viewChanged)
- {
- if (1 == restartState)
- {
- restartState = 2;
- item = restartItem;
- restartItem = numItems;
- view = UINT16_MAX;
- continue;
- }
- view = key.m_view;
- programIdx = invalidHandle;
- viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
- viewRestart &= hmdEnabled;
- if (viewRestart)
- {
- if (0 == restartState)
- {
- restartState = 1;
- restartItem = item - 1;
- }
- eye = (restartState - 1) & 1;
- restartState &= 1;
- }
- else
- {
- eye = 0;
- }
- viewState.m_rect = _render->m_rect[view];
- if (viewRestart)
- {
- viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
- viewState.m_rect.m_width /= 2;
- }
- const Rect& scissorRect = _render->m_scissor[view];
- viewHasScissor = !scissorRect.isZero();
- viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
- Clear& clr = _render->m_clear[view];
- RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
- renderPassDescriptor.visibilityResultBuffer = m_occlusionQuery.m_buffer;
- uint32_t width = getBufferWidth();
- uint32_t height = getBufferHeight();
- Rect viewRect = viewState.m_rect;
- bool fullscreenRect = true
- && 0 == viewRect.m_x
- && 0 == viewRect.m_y
- && width == viewRect.m_width
- && height == viewRect.m_height
- ;
- fbh = _render->m_fb[view];
- setFrameBuffer(renderPassDescriptor, fbh);
- RenderPassColorAttachmentDescriptor colorAttachment0 = renderPassDescriptor.colorAttachments[0];
- if (0 != (BGFX_CLEAR_COLOR & clr.m_flags) )
- {
- if (0 != (BGFX_CLEAR_COLOR_USE_PALETTE & clr.m_flags) )
- {
- uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, clr.m_index[0]);
- const float* rgba = _render->m_colorPalette[index];
- const float rr = rgba[0];
- const float gg = rgba[1];
- const float bb = rgba[2];
- const float aa = rgba[3];
- colorAttachment0.clearColor = MTLClearColorMake(rr, gg, bb, aa);
- }
- else
- {
- float rr = clr.m_index[0]*1.0f/255.0f;
- float gg = clr.m_index[1]*1.0f/255.0f;
- float bb = clr.m_index[2]*1.0f/255.0f;
- float aa = clr.m_index[3]*1.0f/255.0f;
- colorAttachment0.clearColor = MTLClearColorMake(rr, gg, bb, aa);
- }
- colorAttachment0.loadAction = MTLLoadActionClear;
- }
- else
- {
- colorAttachment0.loadAction = MTLLoadActionLoad;
- }
- //TODO: optimize store actions use discard flag
- RenderPassDepthAttachmentDescriptor depthAttachment = renderPassDescriptor.depthAttachment;
- if (NULL != depthAttachment.texture)
- {
- depthAttachment.clearDepth = clr.m_depth;
- depthAttachment.loadAction = 0 != (BGFX_CLEAR_DEPTH & clr.m_flags)
- ? MTLLoadActionClear
- : MTLLoadActionLoad
- ;
- depthAttachment.storeAction = MTLStoreActionStore;
- }
- RenderPassStencilAttachmentDescriptor stencilAttachment = renderPassDescriptor.stencilAttachment;
- if (NULL != stencilAttachment.texture)
- {
- stencilAttachment.clearStencil = clr.m_stencil;
- stencilAttachment.loadAction = 0 != (BGFX_CLEAR_STENCIL & clr.m_flags)
- ? MTLLoadActionClear
- : MTLLoadActionLoad
- ;
- stencilAttachment.storeAction = MTLStoreActionStore;
- }
- if (0 != m_renderCommandEncoder)
- {
- m_renderCommandEncoder.endEncoding();
- }
- rce = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
- m_renderCommandEncoder = rce;
- MTL_RELEASE(renderPassDescriptor);
- //TODO: REMOVE THIS!!!!
- // TERRIBLE HACK TO SUPPRESS DEBUG LAYER WARNING ABOUT MISSING TEXTURE/SAMPLER AT 0 in 20-nanovg
- m_renderCommandEncoder.setFragmentTexture(zeroTexture, 0);
- m_renderCommandEncoder.setFragmentSamplerState(getSamplerState(0), 0);
- rce.setTriangleFillMode(wireframe? MTLTriangleFillModeLines : MTLTriangleFillModeFill);
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_MTL) )
- {
- if (item != 1)
- {
- rce.popDebugGroup();
- }
- rce.pushDebugGroup(s_viewName[view]);
- }
- MTLViewport vp;
- vp.originX = viewState.m_rect.m_x;
- vp.originY = viewState.m_rect.m_y;
- vp.width = viewState.m_rect.m_width;
- vp.height = viewState.m_rect.m_height;
- vp.znear = 0.0f;
- vp.zfar = 1.0f;
- rce.setViewport(vp);
- if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK)
- && !fullscreenRect)
- {
- clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
- }
- }
- bool resetState = viewChanged || wasCompute;
- if (wasCompute)
- {
- wasCompute = false;
- programIdx = invalidHandle;
- currentProgram = NULL;
- //invalidateCompute();
- }
- const RenderDraw& draw = renderItem.draw;
- const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
- if (isValid(draw.m_occlusionQuery)
- && !hasOcclusionQuery
- && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
- {
- continue;
- }
- const uint64_t newFlags = draw.m_stateFlags;
- uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
- currentState.m_stateFlags = newFlags;
- const uint64_t newStencil = draw.m_stencil;
- uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
- currentState.m_stencil = newStencil;
- if (resetState)
- {
- currentState.clear();
- currentState.m_scissor = !draw.m_scissor;
- changedFlags = BGFX_STATE_MASK;
- changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
- currentState.m_stateFlags = newFlags;
- currentState.m_stencil = newStencil;
- programIdx = invalidHandle;
- setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT));
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- }
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- }
- uint16_t scissor = draw.m_scissor;
- if (currentState.m_scissor != scissor)
- {
- currentState.m_scissor = scissor;
- MTLScissorRect rc;
- if (UINT16_MAX == scissor)
- {
- if (viewHasScissor)
- {
- rc.x = viewScissorRect.m_x;
- rc.y = viewScissorRect.m_y;
- rc.width = viewScissorRect.m_width;
- rc.height = viewScissorRect.m_height;
- }
- else
- { // can't disable: set to view rect
- rc.x = viewState.m_rect.m_x;
- rc.y = viewState.m_rect.m_y;
- rc.width = viewState.m_rect.m_width;
- rc.height = viewState.m_rect.m_height;
- }
- }
- else
- {
- Rect scissorRect;
- scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
- rc.x = scissorRect.m_x;
- rc.y = scissorRect.m_y;
- rc.width = scissorRect.m_width;
- rc.height = scissorRect.m_height;
- }
- rce.setScissorRect(rc);
- }
- if ( (BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK) & changedFlags
- || 0 != changedStencil)
- {
- setDepthStencilState(newFlags,newStencil);
- }
- if ( (0
- | BGFX_STATE_CULL_MASK
- | BGFX_STATE_ALPHA_REF_MASK
- | BGFX_STATE_PT_MASK
- // | BGFX_STATE_POINT_SIZE_MASK
- ) & changedFlags)
- {
- if (BGFX_STATE_CULL_MASK & changedFlags)
- {
- const uint64_t pt = newFlags&BGFX_STATE_CULL_MASK;
- uint8_t cullIndex = uint8_t(pt>>BGFX_STATE_CULL_SHIFT);
- rce.setCullMode(s_cullMode[cullIndex]);
- }
- if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
- {
- uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
- viewState.m_alphaRef = ref/255.0f;
- }
- const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
- primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
- if (prim.m_type != s_primInfo[primIndex].m_type)
- {
- prim = s_primInfo[primIndex];
- }
- }
- if (blendFactor != draw.m_rgba
- && !(newFlags & BGFX_STATE_BLEND_INDEPENDENT) )
- {
- const uint32_t rgba = draw.m_rgba;
- float rr = ( (rgba>>24) )/255.0f;
- float gg = ( (rgba>>16)&0xff)/255.0f;
- float bb = ( (rgba>> 8)&0xff)/255.0f;
- float aa = ( (rgba )&0xff)/255.0f;
- rce.setBlendColor(rr,gg,bb,aa);
- blendFactor = draw.m_rgba;
- }
- bool programChanged = false;
- bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
- rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
- if (key.m_program != programIdx
- || (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE|BGFX_STATE_BLEND_INDEPENDENT|BGFX_STATE_MSAA) & changedFlags
- || currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
- || currentState.m_vertexDecl.idx != draw.m_vertexDecl.idx
- || currentState.m_instanceDataStride != draw.m_instanceDataStride
- || ( (blendFactor != draw.m_rgba) && !!(newFlags & BGFX_STATE_BLEND_INDEPENDENT) ) )
- {
- programIdx = key.m_program;
- currentState.m_vertexDecl = draw.m_vertexDecl;
- currentState.m_instanceDataStride = draw.m_instanceDataStride;
- if (invalidHandle == programIdx)
- {
- currentProgram = NULL;
- continue;
- }
- else
- {
- ProgramMtl& program = m_program[programIdx];
- currentProgram = &program;
- uint16_t handle = draw.m_vertexBuffer.idx;
- const VertexBufferMtl& vb = m_vertexBuffers[handle];
- VertexDeclHandle decl;
- decl.idx = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- RenderPipelineState pipelineState = program.getRenderPipelineState(newFlags, draw.m_rgba, fbh, decl, draw.m_instanceDataStride/16);
- if (NULL == pipelineState )
- { //call with invalid program
- currentProgram = NULL;
- programIdx = invalidHandle;
- continue;
- }
- rce.setRenderPipelineState(pipelineState);
- }
- programChanged =
- constantsChanged = true;
- }
- if (invalidHandle != programIdx)
- {
- ProgramMtl& program = m_program[programIdx];
- uint32_t vertexUniformBufferSize = program.m_vshConstantBufferSize;
- uint32_t fragmentUniformBufferSize = program.m_fshConstantBufferSize;
- if (vertexUniformBufferSize)
- {
- m_uniformBufferVertexOffset = BX_ALIGN_MASK(m_uniformBufferVertexOffset, program.m_vshConstantBufferAlignmentMask);
- rce.setVertexBuffer(m_uniformBuffer, m_uniformBufferVertexOffset, 0);
- }
- m_uniformBufferFragmentOffset = m_uniformBufferVertexOffset + vertexUniformBufferSize;
- if (fragmentUniformBufferSize)
- {
- m_uniformBufferFragmentOffset = BX_ALIGN_MASK(m_uniformBufferFragmentOffset, program.m_fshConstantBufferAlignmentMask);
- rce.setFragmentBuffer(m_uniformBuffer, m_uniformBufferFragmentOffset, 0);
- }
- if (constantsChanged)
- {
- UniformBuffer* vcb = program.m_vshConstantBuffer;
- if (NULL != vcb)
- {
- commit(*vcb);
- }
- UniformBuffer* fcb = program.m_fshConstantBuffer;
- if (NULL != fcb)
- {
- commit(*fcb);
- }
- }
- viewState.setPredefined<4>(this, view, eye, program, _render, draw);
- m_uniformBufferFragmentOffset += fragmentUniformBufferSize;
- m_uniformBufferVertexOffset = m_uniformBufferFragmentOffset;
- }
- {
- for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
- {
- const Binding& sampler = draw.m_bind[stage];
- Binding& current = currentState.m_bind[stage];
- if (current.m_idx != sampler.m_idx
- || current.m_un.m_draw.m_textureFlags != sampler.m_un.m_draw.m_textureFlags
- || programChanged)
- {
- if (invalidHandle != sampler.m_idx)
- {
- TextureMtl& texture = m_textures[sampler.m_idx];
- texture.commit(stage, sampler.m_un.m_draw.m_textureFlags);
- }
- }
- current = sampler;
- }
- }
- if (currentState.m_vertexBuffer.idx != draw.m_vertexBuffer.idx
- || currentState.m_startVertex != draw.m_startVertex
- || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
- || currentState.m_instanceDataOffset != draw.m_instanceDataOffset)
- {
- currentState.m_vertexBuffer = draw.m_vertexBuffer;
- currentState.m_startVertex = draw.m_startVertex;
- currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
- currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
- uint16_t handle = draw.m_vertexBuffer.idx;
- if (invalidHandle != handle)
- {
- const VertexBufferMtl& vb = m_vertexBuffers[handle];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- uint32_t offset = draw.m_startVertex * vertexDecl.getStride();
- rce.setVertexBuffer(vb.m_buffer, offset, 1);
- if (isValid(draw.m_instanceDataBuffer) )
- {
- const VertexBufferMtl& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
- rce.setVertexBuffer(inst.m_buffer, draw.m_instanceDataOffset, 2);
- }
- }
- }
- if (isValid(currentState.m_vertexBuffer) )
- {
- uint32_t numVertices = draw.m_numVertices;
- if (UINT32_MAX == numVertices)
- {
- const VertexBufferMtl& vb = m_vertexBuffers[currentState.m_vertexBuffer.idx];
- uint16_t decl = !isValid(vb.m_decl) ? draw.m_vertexDecl.idx : vb.m_decl.idx;
- const VertexDecl& vertexDecl = m_vertexDecls[decl];
- numVertices = vb.m_size/vertexDecl.m_stride;
- }
- uint32_t numIndices = 0;
- uint32_t numPrimsSubmitted = 0;
- uint32_t numInstances = 0;
- uint32_t numPrimsRendered = 0;
- uint32_t numDrawIndirect = 0;
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.begin(rce, _render, draw.m_occlusionQuery);
- }
- if (isValid(draw.m_indirectBuffer) )
- {
- }
- else
- {
- if (isValid(draw.m_indexBuffer) )
- {
- const IndexBufferMtl& ib = m_indexBuffers[draw.m_indexBuffer.idx];
- MTLIndexType indexType = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? MTLIndexTypeUInt16 : MTLIndexTypeUInt32;
- if (UINT32_MAX == draw.m_numIndices)
- {
- const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
- numIndices = ib.m_size/indexSize;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- rce.drawIndexedPrimitives(prim.m_type, numIndices, indexType, ib.m_buffer, 0, draw.m_numInstances);
- }
- else if (prim.m_min <= draw.m_numIndices)
- {
- const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
- numIndices = draw.m_numIndices;
- numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- rce.drawIndexedPrimitives(prim.m_type, numIndices, indexType, ib.m_buffer, draw.m_startIndex * indexSize,numInstances);
- }
- }
- else
- {
- numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
- numInstances = draw.m_numInstances;
- numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
- rce.drawPrimitives(prim.m_type, 0, draw.m_numVertices, draw.m_numInstances);
- }
- }
- if (hasOcclusionQuery)
- {
- m_occlusionQuery.end(rce);
- }
- statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
- statsNumPrimsRendered[primIndex] += numPrimsRendered;
- statsNumInstances[primIndex] += numInstances;
- statsNumDrawIndirect[primIndex] += numDrawIndirect;
- statsNumIndices += numIndices;
- }
- }
- if (wasCompute)
- {
- //invalidateCompute();
- }
- if (0 < _render->m_num)
- {
- captureElapsed = -bx::getHPCounter();
- //capture();
- captureElapsed += bx::getHPCounter();
- }
- }
- if (BX_ENABLED(BGFX_CONFIG_DEBUG_MTL) )
- {
- if (0 < _render->m_num)
- {
- rce.popDebugGroup();
- }
- }
- int64_t now = bx::getHPCounter();
- elapsed += now;
- static int64_t last = now;
- int64_t frameTime = now - last;
- last = now;
- static int64_t min = frameTime;
- static int64_t max = frameTime;
- min = min > frameTime ? frameTime : min;
- max = max < frameTime ? frameTime : max;
- if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
- {
- rce.pushDebugGroup("debugstats");
- static uint32_t maxGpuLatency = 0;
- static double maxGpuElapsed = 0.0f;
- // double elapsedGpuMs = 0.0;
- // m_gpuTimer.end();
- //
- // while (m_gpuTimer.get() )
- // {
- // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
- // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
- // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
- // }
- // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
- TextVideoMem& tvm = m_textVideoMem;
- static int64_t next = now;
- if (now >= next)
- {
- next = now + bx::getHPFrequency();
- double freq = double(bx::getHPFrequency() );
- double toMs = 1000.0/freq;
- tvm.clear();
- uint16_t pos = 0;
- tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
- , getRendererName()
- );
- pos = 10;
- tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
- , double(frameTime)*toMs
- , double(min)*toMs
- , double(max)*toMs
- , freq/frameTime
- );
- const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
- tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
- , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
- , 0 != msaa ? '\xfe' : ' '
- , 1<<msaa
- , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
- );
- double elapsedCpuMs = double(elapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms] (latency %d)"
- , _render->m_num
- , statsKeyType[0]
- , statsKeyType[1]
- , elapsedCpuMs
- , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
- , maxGpuElapsed
- , maxGpuLatency
- );
- maxGpuLatency = 0;
- maxGpuElapsed = 0.0;
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
- {
- tvm.printf(10, pos++, 0x8e, " %10s: %7d (#inst: %5d), submitted: %7d"
- , s_primName[ii]
- , statsNumPrimsRendered[ii]
- , statsNumInstances[ii]
- , statsNumPrimsSubmitted[ii]
- );
- }
- tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
- tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
- tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
- tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
- pos++;
- double captureMs = double(captureElapsed)*toMs;
- tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
- uint8_t attr[2] = { 0x89, 0x8a };
- uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
- tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %3.4f [ms]", _render->m_waitSubmit*toMs);
- tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %3.4f [ms]", _render->m_waitRender*toMs);
- min = frameTime;
- max = frameTime;
- }
- blit(this, _textVideoMemBlitter, tvm);
- rce.popDebugGroup();
- }
- else if (_render->m_debug & BGFX_DEBUG_TEXT)
- {
- rce.pushDebugGroup("debugtext");
- blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
- rce.popDebugGroup();
- }
- //TODO: REMOVE THIS - TEMPORARY HACK
- release(zeroTexture);
- rce.endEncoding();
- m_renderCommandEncoder = 0;
- }
- } /* namespace mtl */ } // namespace bgfx
- #else
- namespace bgfx { namespace mtl
- {
- RendererContextI* rendererCreate()
- {
- return NULL;
- }
- void rendererDestroy()
- {
- }
- } /* namespace mtl */ } // namespace bgfx
- #endif // BGFX_CONFIG_RENDERER_METAL
|