entry.cpp 11 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. static bx::CrtAllocator s_allocator;
  21. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  22. {
  23. if (0 == strcmp(_argv[_first], _name) )
  24. {
  25. int arg = _first+1;
  26. if (_argc > arg)
  27. {
  28. _flags &= ~_bit;
  29. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  30. }
  31. else
  32. {
  33. _flags ^= _bit;
  34. }
  35. return true;
  36. }
  37. return false;
  38. }
  39. void cmd(const void* _userData)
  40. {
  41. cmdExec( (const char*)_userData);
  42. }
  43. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  44. {
  45. if (_argc > 1)
  46. {
  47. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  48. return 0;
  49. }
  50. return 1;
  51. }
  52. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  53. {
  54. if (_argc > 1)
  55. {
  56. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  57. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  58. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  59. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  60. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
  61. {
  62. return 0;
  63. }
  64. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  65. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  66. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  67. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  68. {
  69. bgfx::setDebug(s_debug);
  70. return 0;
  71. }
  72. else if (0 == strcmp(_argv[1], "screenshot") )
  73. {
  74. if (_argc > 2)
  75. {
  76. bgfx::saveScreenShot(_argv[2]);
  77. }
  78. else
  79. {
  80. time_t tt;
  81. time(&tt);
  82. char filePath[256];
  83. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  84. bgfx::saveScreenShot(filePath);
  85. }
  86. return 0;
  87. }
  88. }
  89. return 1;
  90. }
  91. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  92. {
  93. s_exit = true;
  94. return 0;
  95. }
  96. static const InputBinding s_bindings[] =
  97. {
  98. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  99. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  100. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  101. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  102. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  103. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  104. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  105. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  106. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  107. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  108. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  109. INPUT_BINDING_END
  110. };
  111. int main(int _argc, char** _argv)
  112. {
  113. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  114. #if BX_CONFIG_CRT_FILE_READER_WRITER
  115. s_fileReader = new bx::CrtFileReader;
  116. s_fileWriter = new bx::CrtFileWriter;
  117. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  118. cmdAdd("mouselock", cmdMouseLock);
  119. cmdAdd("graphics", cmdGraphics );
  120. cmdAdd("exit", cmdExit );
  121. inputAddBindings("bindings", s_bindings);
  122. entry::WindowHandle defaultWindow = { 0 };
  123. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  124. int32_t result = ::_main_(_argc, _argv);
  125. #if BX_CONFIG_CRT_FILE_READER_WRITER
  126. delete s_fileReader;
  127. s_fileReader = NULL;
  128. delete s_fileWriter;
  129. s_fileWriter = NULL;
  130. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  131. return result;
  132. }
  133. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  134. {
  135. s_debug = _debug;
  136. s_reset = _reset;
  137. WindowHandle handle = { UINT16_MAX };
  138. bool mouseLock = inputIsMouseLocked();
  139. const Event* ev;
  140. do
  141. {
  142. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  143. ev = scopeEvent.m_ev;
  144. if (NULL != ev)
  145. {
  146. switch (ev->m_type)
  147. {
  148. case Event::Axis:
  149. {
  150. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  151. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  152. }
  153. break;
  154. case Event::Char:
  155. {
  156. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  157. inputChar(chev->m_len, chev->m_char);
  158. }
  159. break;
  160. case Event::Exit:
  161. return true;
  162. case Event::Gamepad:
  163. {
  164. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  165. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  166. }
  167. break;
  168. case Event::Mouse:
  169. {
  170. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  171. handle = mouse->m_handle;
  172. if (mouse->m_move)
  173. {
  174. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  175. }
  176. else
  177. {
  178. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  179. }
  180. if (NULL != _mouse
  181. && !mouseLock)
  182. {
  183. if (mouse->m_move)
  184. {
  185. _mouse->m_mx = mouse->m_mx;
  186. _mouse->m_my = mouse->m_my;
  187. _mouse->m_mz = mouse->m_mz;
  188. }
  189. else
  190. {
  191. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  192. }
  193. }
  194. }
  195. break;
  196. case Event::Key:
  197. {
  198. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  199. handle = key->m_handle;
  200. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  201. }
  202. break;
  203. case Event::Size:
  204. {
  205. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  206. handle = size->m_handle;
  207. _width = size->m_width;
  208. _height = size->m_height;
  209. _reset = !s_reset; // force reset
  210. }
  211. break;
  212. case Event::Window:
  213. break;
  214. default:
  215. break;
  216. }
  217. }
  218. inputProcess();
  219. } while (NULL != ev);
  220. if (handle.idx == 0
  221. && _reset != s_reset)
  222. {
  223. _reset = s_reset;
  224. bgfx::reset(_width, _height, _reset);
  225. inputSetMouseResolution(_width, _height);
  226. }
  227. _debug = s_debug;
  228. return s_exit;
  229. }
  230. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  231. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  232. {
  233. s_debug = _debug;
  234. s_reset = _reset;
  235. WindowHandle handle = { UINT16_MAX };
  236. bool mouseLock = inputIsMouseLocked();
  237. const Event* ev;
  238. do
  239. {
  240. struct SE
  241. {
  242. SE(WindowHandle _handle)
  243. : m_ev(poll(_handle) )
  244. {
  245. }
  246. ~SE()
  247. {
  248. if (NULL != m_ev)
  249. {
  250. release(m_ev);
  251. }
  252. }
  253. const Event* m_ev;
  254. } scopeEvent(handle);
  255. ev = scopeEvent.m_ev;
  256. if (NULL != ev)
  257. {
  258. handle = ev->m_handle;
  259. WindowState& win = s_window[handle.idx];
  260. switch (ev->m_type)
  261. {
  262. case Event::Axis:
  263. {
  264. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  265. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  266. }
  267. break;
  268. case Event::Char:
  269. {
  270. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  271. win.m_handle = chev->m_handle;
  272. inputChar(chev->m_len, chev->m_char);
  273. }
  274. break;
  275. case Event::Exit:
  276. return true;
  277. case Event::Gamepad:
  278. {
  279. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  280. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  281. }
  282. break;
  283. case Event::Mouse:
  284. {
  285. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  286. win.m_handle = mouse->m_handle;
  287. if (mouse->m_move)
  288. {
  289. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  290. }
  291. else
  292. {
  293. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  294. }
  295. if (!mouseLock)
  296. {
  297. if (mouse->m_move)
  298. {
  299. win.m_mouse.m_mx = mouse->m_mx;
  300. win.m_mouse.m_my = mouse->m_my;
  301. win.m_mouse.m_mz = mouse->m_mz;
  302. }
  303. else
  304. {
  305. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  306. }
  307. }
  308. }
  309. break;
  310. case Event::Key:
  311. {
  312. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  313. win.m_handle = key->m_handle;
  314. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  315. }
  316. break;
  317. case Event::Size:
  318. {
  319. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  320. win.m_handle = size->m_handle;
  321. win.m_width = size->m_width;
  322. win.m_height = size->m_height;
  323. _reset = win.m_handle.idx == 0
  324. ? !s_reset
  325. : _reset
  326. ; // force reset
  327. }
  328. break;
  329. case Event::Window:
  330. {
  331. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  332. win.m_handle = window->m_handle;
  333. win.m_nwh = window->m_nwh;
  334. ev = NULL;
  335. }
  336. break;
  337. default:
  338. break;
  339. }
  340. }
  341. inputProcess();
  342. } while (NULL != ev);
  343. if (isValid(handle) )
  344. {
  345. const WindowState& win = s_window[handle.idx];
  346. _state = win;
  347. if (handle.idx == 0)
  348. {
  349. inputSetMouseResolution(win.m_width, win.m_height);
  350. }
  351. }
  352. if (_reset != s_reset)
  353. {
  354. _reset = s_reset;
  355. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  356. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  357. }
  358. _debug = s_debug;
  359. return s_exit;
  360. }
  361. bx::FileReaderI* getFileReader()
  362. {
  363. return s_fileReader;
  364. }
  365. bx::FileWriterI* getFileWriter()
  366. {
  367. return s_fileWriter;
  368. }
  369. bx::ReallocatorI* getAllocator()
  370. {
  371. return &s_allocator;
  372. }
  373. } // namespace entry
  374. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  375. {
  376. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  377. }