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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "common.h"
- #include <bgfx.h>
- #include <bx/timer.h>
- #include <bx/uint32_t.h>
- #include "fpumath.h"
- #include "packrect.h"
- #include <stdio.h>
- #include <string.h>
- #include <list>
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- float m_u;
- float m_v;
- float m_w;
- };
- static bgfx::VertexDecl s_PosTexcoordDecl;
- static PosColorVertex s_cubeVertices[24] =
- {
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- {-1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f },
- { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
- {-1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f },
- { 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f },
- {-1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f },
- {-1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f },
- { 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f },
- { 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
-
- 4, 6, 5, // 2
- 5, 6, 7,
-
- 8, 10, 9, // 4
- 9, 10, 11,
-
- 12, 14, 13, // 6
- 14, 15, 13,
-
- 16, 18, 17, // 8
- 18, 19, 17,
-
- 20, 22, 21, // 10
- 21, 22, 23,
- };
- static const char* s_shaderPath = NULL;
- static void shaderFilePath(char* _out, const char* _name)
- {
- strcpy(_out, s_shaderPath);
- strcat(_out, _name);
- strcat(_out, ".bin");
- }
- long int fsize(FILE* _file)
- {
- long int pos = ftell(_file);
- fseek(_file, 0L, SEEK_END);
- long int size = ftell(_file);
- fseek(_file, pos, SEEK_SET);
- return size;
- }
- static const bgfx::Memory* load(const char* _filePath)
- {
- FILE* file = fopen(_filePath, "rb");
- if (NULL != file)
- {
- uint32_t size = (uint32_t)fsize(file);
- const bgfx::Memory* mem = bgfx::alloc(size+1);
- size_t ignore = fread(mem->data, 1, size, file);
- BX_UNUSED(ignore);
- fclose(file);
- mem->data[mem->size-1] = '\0';
- return mem;
- }
- return NULL;
- }
- static const bgfx::Memory* loadShader(const char* _name)
- {
- char filePath[512];
- shaderFilePath(filePath, _name);
- return load(filePath);
- }
- static bgfx::ProgramHandle loadProgram(const char* _vshName, const char* _fshName)
- {
- const bgfx::Memory* mem;
- mem = loadShader(_vshName);
- bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
- mem = loadShader(_fshName);
- bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
- // Create program from shaders.
- bgfx::ProgramHandle program = bgfx::createProgram(vsh, fsh);
- // We can destroy vertex and fragment shader here since
- // their reference is kept inside bgfx after calling createProgram.
- // Vertex and fragment shader will be destroyed once program is
- // destroyed.
- bgfx::destroyVertexShader(vsh);
- bgfx::destroyFragmentShader(fsh);
- return program;
- }
- static const bgfx::Memory* loadTexture(const char* _name)
- {
- char filePath[512];
- strcpy(filePath, "textures/");
- strcat(filePath, _name);
- return load(filePath);
- }
- static void updateTextureCubeRectBgra8(bgfx::TextureHandle _handle, uint8_t _side, uint32_t _x, uint32_t _y, uint32_t _width, uint32_t _height, uint8_t _r, uint8_t _g, uint8_t _b, uint8_t _a = 0xff)
- {
- bgfx::TextureInfo ti;
- bgfx::calcTextureSize(ti, _width, _height, 1, 1, bgfx::TextureFormat::BGRA8);
- const bgfx::Memory* mem = bgfx::alloc(ti.storageSize);
- uint8_t* data = (uint8_t*)mem->data;
- for (uint32_t ii = 0, num = ti.storageSize*8/ti.bitsPerPixel; ii < num; ++ii)
- {
- data[0] = _b;
- data[1] = _g;
- data[2] = _r;
- data[3] = _a;
- data += 4;
- }
- bgfx::updateTextureCube(_handle, _side, 0, _x, _y, _width, _height, mem);
- }
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = BGFX_RESET_VSYNC;
- bgfx::init();
- bgfx::reset(width, height, reset);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- break;
- }
- // Create vertex stream declaration.
- s_PosTexcoordDecl.begin();
- s_PosTexcoordDecl.add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float);
- s_PosTexcoordDecl.add(bgfx::Attrib::TexCoord0, 3, bgfx::AttribType::Float);
- s_PosTexcoordDecl.end();
- bgfx::TextureHandle textures[] =
- {
- bgfx::createTexture(loadTexture("texture_compression_bc1.dds") ),
- bgfx::createTexture(loadTexture("texture_compression_bc2.dds") ),
- bgfx::createTexture(loadTexture("texture_compression_bc3.dds") ),
- bgfx::createTexture(loadTexture("texture_compression_etc1.ktx") ),
- bgfx::createTexture(loadTexture("texture_compression_etc2.ktx") ),
- bgfx::createTexture(loadTexture("texture_compression_ptc12.pvr") ),
- bgfx::createTexture(loadTexture("texture_compression_ptc14.pvr") ),
- bgfx::createTexture(loadTexture("texture_compression_ptc22.pvr") ),
- bgfx::createTexture(loadTexture("texture_compression_ptc24.pvr") ),
- };
- const bgfx::Memory* mem;
- // Create static vertex buffer.
- mem = bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) );
- bgfx::VertexBufferHandle vbh = bgfx::createVertexBuffer(mem, s_PosTexcoordDecl);
- // Create static index buffer.
- mem = bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) );
- bgfx::IndexBufferHandle ibh = bgfx::createIndexBuffer(mem);
- // Create texture sampler uniforms.
- bgfx::UniformHandle u_texCube = bgfx::createUniform("u_texCube", bgfx::UniformType::Uniform1iv);
- bgfx::UniformHandle u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
- bgfx::ProgramHandle program = loadProgram("vs_update", "fs_update");
- bgfx::ProgramHandle programCmp = loadProgram("vs_update", "fs_update_cmp");
- const uint32_t textureSide = 2048;
- bgfx::TextureHandle textureCube = bgfx::createTextureCube(textureSide, 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- const uint32_t texture2dSize = 256;
- bgfx::TextureHandle texture2d = bgfx::createTexture2D(texture2dSize, texture2dSize, 1
- , bgfx::TextureFormat::BGRA8
- , BGFX_TEXTURE_MIN_POINT|BGFX_TEXTURE_MAG_POINT|BGFX_TEXTURE_MIP_POINT
- );
- uint8_t* texture2dData = (uint8_t*)malloc(texture2dSize*texture2dSize*4);
- uint8_t rr = rand()%255;
- uint8_t gg = rand()%255;
- uint8_t bb = rand()%255;
- int64_t updateTime = 0;
- RectPackCubeT<256> cube(textureSide);
- uint32_t hit = 0;
- uint32_t miss = 0;
- std::list<PackCube> quads;
- int64_t timeOffset = bx::getHPCounter();
- while (!entry::processEvents(width, height, debug, reset) )
- {
- // Set view 0 and 1 viewport.
- bgfx::setViewRectMask(0x3, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const int64_t freq = bx::getHPFrequency();
- const double toMs = 1000.0/double(freq);
- float time = (float)( (now - timeOffset)/double(bx::getHPFrequency() ) );
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/08-update");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Updating textures.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- if (now > updateTime)
- {
- PackCube face;
- uint32_t bw = bx::uint16_max(1, rand()%(textureSide/4) );
- uint32_t bh = bx::uint16_max(1, rand()%(textureSide/4) );
- if (cube.find(bw, bh, face) )
- {
- quads.push_back(face);
- ++hit;
- const Pack2D& rect = face.m_rect;
- updateTextureCubeRectBgra8(textureCube, face.m_side, rect.m_x, rect.m_y, rect.m_width, rect.m_height, rr, gg, bb);
- rr = rand()%255;
- gg = rand()%255;
- bb = rand()%255;
- }
- else
- {
- ++miss;
- for (uint32_t ii = 0, num = bx::uint32_min(10, (uint32_t)quads.size() ); ii < num; ++ii)
- {
- const PackCube& face = quads.front();
- cube.clear(face);
- quads.pop_front();
- }
- }
- {
- // Fill rect.
- const uint32_t pitch = texture2dSize*4;
- const uint16_t tw = rand()%texture2dSize;
- const uint16_t th = rand()%texture2dSize;
- const uint16_t tx = rand()%(texture2dSize-tw);
- const uint16_t ty = rand()%(texture2dSize-th);
- uint8_t* dst = &texture2dData[(ty*texture2dSize+tx)*4];
- uint8_t* next = dst + pitch;
- // Using makeRef to pass texture memory without copying.
- const bgfx::Memory* mem = bgfx::makeRef(dst, tw*th*4);
- for (uint32_t yy = 0; yy < th; ++yy, dst = next, next += pitch)
- {
- for (uint32_t xx = 0; xx < tw; ++xx, dst += 4)
- {
- dst[0] = bb;
- dst[1] = gg;
- dst[2] = rr;
- dst[3] = 255;
- }
- }
- // Pitch here makes possible to pass data from source to destination
- // without need for textures and allocated memory to be the same size.
- bgfx::updateTexture2D(texture2d, 0, tx, ty, tw, th, mem, pitch);
- }
- }
- bgfx::dbgTextPrintf(0, 4, 0x0f, "hit: %d, miss %d", hit, miss);
- float at[3] = { 0.0f, 0.0f, 0.0f };
- float eye[3] = { 0.0f, 0.0f, -5.0f };
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(width)/float(height), 0.1f, 100.0f);
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
- float mtx[16];
- mtxRotateXY(mtx, time, time*0.37f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and fragment shaders.
- bgfx::setProgram(program);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Bind texture.
- bgfx::setTexture(0, u_texCube, textureCube);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0);
- // Set view and projection matrix for view 1.
- const float aspectRatio = float(height)/float(width);
- const float size = 10.0f;
- mtxOrtho(proj, -size, size, size*aspectRatio, -size*aspectRatio, 0.0f, 1000.0f);
- bgfx::setViewTransform(1, NULL, proj);
- mtxTranslate(mtx, -8.0f - BX_COUNTOF(textures)*0.1f*0.5f, 1.9f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and fragment shaders.
- bgfx::setProgram(programCmp);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Bind texture.
- bgfx::setTexture(0, u_texColor, texture2d);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(1);
- for (uint32_t ii = 0; ii < BX_COUNTOF(textures); ++ii)
- {
- mtxTranslate(mtx, -8.0f - BX_COUNTOF(textures)*0.1f*0.5f + ii*2.1f, 4.0f, 0.0f);
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and fragment shaders.
- bgfx::setProgram(programCmp);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(vbh);
- bgfx::setIndexBuffer(ibh);
- // Bind texture.
- bgfx::setTexture(0, u_texColor, textures[ii]);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(1);
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- }
- // Cleanup.
- free(texture2dData);
- for (uint32_t ii = 0; ii < BX_COUNTOF(textures); ++ii)
- {
- bgfx::destroyTexture(textures[ii]);
- }
- bgfx::destroyTexture(texture2d);
- bgfx::destroyTexture(textureCube);
- bgfx::destroyIndexBuffer(ibh);
- bgfx::destroyVertexBuffer(vbh);
- bgfx::destroyProgram(programCmp);
- bgfx::destroyProgram(program);
- bgfx::destroyUniform(u_texColor);
- bgfx::destroyUniform(u_texCube);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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