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- #include <bgfx.h>
- #include <bx/bx.h>
- #include <bx/timer.h>
- #include "../common/entry.h"
- #include "../common/dbg.h"
- #include "../common/math.h"
- #include "../common/processevents.h"
- #include "../common/font/font_manager.h"
- #include "../common/font/text_buffer_manager.h"
- #include <stdio.h>
- #include <string.h>
- static const char* s_shaderPath = NULL;
- int _main_(int /*_argc*/, char** /*_argv*/)
- {
- uint32_t width = 1280;
- uint32_t height = 720;
- uint32_t debug = BGFX_DEBUG_TEXT;
- uint32_t reset = 0;
- bgfx::init();
- bgfx::reset(width, height);
- // Enable debug text.
- bgfx::setDebug(debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR_BIT|BGFX_CLEAR_DEPTH_BIT
- //, 0x303030ff
- //, 0xffffffff
- , 0x000000FF
- , 1.0f
- , 0
- );
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (bgfx::getRendererType() )
- {
- default:
- case bgfx::RendererType::Direct3D9:
- s_shaderPath = "shaders/dx9/";
- break;
- case bgfx::RendererType::Direct3D11:
- s_shaderPath = "shaders/dx11/";
- break;
- case bgfx::RendererType::OpenGL:
- s_shaderPath = "shaders/glsl/";
- break;
- case bgfx::RendererType::OpenGLES2:
- case bgfx::RendererType::OpenGLES3:
- s_shaderPath = "shaders/gles/";
- break;
- }
- //init the text rendering system
- FontManager* fontManager = new FontManager(512);
- TextBufferManager* textBufferManager = new TextBufferManager(fontManager);
- textBufferManager->init(s_shaderPath);
- //load a truetype files
- TrueTypeHandle times_tt = fontManager->loadTrueTypeFromFile("c:/windows/fonts/times.ttf");
- FontHandle distance_font = fontManager->createFontByPixelSize(times_tt, 0, 48, FONT_TYPE_DISTANCE);
- //preload glyph and generate (generate bitmap's)
- fontManager->preloadGlyph(distance_font, L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ. \n");
- uint32_t fontsCount = 0;
- FontHandle fonts[64];
- fonts[fontsCount++] = distance_font;
- //generate various sub distance field fonts at various size
- int step=4;
- for(int i = 64; i>1 ; i-=step)
- {
- if(i<32) step = 2;
- //instantiate a usable font
- FontHandle font = fontManager->createScaledFontToPixelSize(distance_font, i);
- fonts[fontsCount++] = font;
- }
- //You can unload the truetype files at this stage, but in that case, the set of glyph's will be limited to the set of preloaded glyph
- fontManager->unloadTrueType(times_tt);
-
- TextBufferHandle staticText = textBufferManager->createTextBuffer(FONT_TYPE_DISTANCE, STATIC);
-
- textBufferManager->setPenPosition(staticText, 10.0f, 70.0f);
- textBufferManager->setTextColor(staticText, 0xFFFFFFFF);
- //textBufferManager->setTextColor(staticText, 0x000000FF);
- for(size_t i = 0; i< fontsCount; ++i)
- {
- textBufferManager->appendText(staticText, fonts[i], L"The quick brown fox jumps over the lazy dog\n");
- //textBufferManager->appendText(staticText, fonts[i], L"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ\n");
- }
-
- while (!processEvents(width, height, debug, reset) )
- {
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, width, height);
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::submit(0);
- int64_t now = bx::getHPCounter();
- static int64_t last = now;
- const int64_t frameTime = now - last;
- last = now;
- const double freq = double(bx::getHPFrequency() );
- const double toMs = 1000.0/freq;
- // Use debug font to print information about this example.
- bgfx::dbgTextClear();
- bgfx::dbgTextPrintf(0, 1, 0x4f, "bgfx/examples/11-fontdfs");
- bgfx::dbgTextPrintf(0, 2, 0x6f, "Description: Use a single distance field font to render text of different size.");
- bgfx::dbgTextPrintf(0, 3, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
- float at[3] = { 0, 0, 0.0f };
- float eye[3] = {0, 0, -1.0f };
-
- float view[16];
- float proj[16];
- mtxLookAt(view, eye, at);
- float centering = 0.5f;
- //setup a top-left ortho matrix for screen space drawing
- mtxOrtho(proj, centering, width+centering,height+centering, centering,-1.0f, 1.0f);
-
- // Set view and projection matrix for view 0.
- bgfx::setViewTransform(0, view, proj);
-
- //draw your text
- textBufferManager->submitTextBuffer(staticText, 0);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- //just to prevent my CG Fan to howl
- Sleep(2);
- }
- //destroy the fonts
- for(size_t i=0; i<fontsCount;++i)
- {
- fontManager->destroyFont(fonts[i]);
- }
-
- textBufferManager->destroyTextBuffer(staticText);
- delete textBufferManager;
- delete fontManager;
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
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