bgfx.cpp 149 KB

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  1. /*
  2. * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/platform.h>
  6. #include "bgfx_p.h"
  7. #include <bgfx/embedded_shader.h>
  8. #include <bx/file.h>
  9. #include <bx/mutex.h>
  10. #include "topology.h"
  11. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  12. # include <objc/message.h>
  13. #endif // BX_PLATFORM_OSX
  14. BX_ERROR_RESULT(BGFX_ERROR_TEXTURE_VALIDATION, BX_MAKEFOURCC('b', 'g', 0, 1) );
  15. namespace bgfx
  16. {
  17. #define BGFX_API_THREAD_MAGIC UINT32_C(0x78666762)
  18. #if BGFX_CONFIG_MULTITHREADED
  19. # define BGFX_CHECK_API_THREAD() \
  20. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  21. BX_CHECK(BGFX_API_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  22. # define BGFX_CHECK_RENDER_THREAD() \
  23. BX_CHECK( (NULL != s_ctx && s_ctx->m_singleThreaded) \
  24. || ~BGFX_API_THREAD_MAGIC == s_threadIndex \
  25. , "Must be called from render thread." \
  26. )
  27. #else
  28. # define BGFX_CHECK_API_THREAD()
  29. # define BGFX_CHECK_RENDER_THREAD()
  30. #endif // BGFX_CONFIG_MULTITHREADED
  31. #define BGFX_CHECK_CAPS(_caps, _msg) \
  32. BX_CHECK(0 != (g_caps.supported & (_caps) ) \
  33. , _msg " Use bgfx::getCaps to check " #_caps " backend renderer capabilities." \
  34. );
  35. #if BGFX_CONFIG_USE_TINYSTL
  36. void* TinyStlAllocator::static_allocate(size_t _bytes)
  37. {
  38. return BX_ALLOC(g_allocator, _bytes);
  39. }
  40. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  41. {
  42. if (NULL != _ptr)
  43. {
  44. BX_FREE(g_allocator, _ptr);
  45. }
  46. }
  47. #endif // BGFX_CONFIG_USE_TINYSTL
  48. struct CallbackStub : public CallbackI
  49. {
  50. virtual ~CallbackStub()
  51. {
  52. }
  53. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  54. {
  55. if (Fatal::DebugCheck == _code)
  56. {
  57. bx::debugBreak();
  58. }
  59. else
  60. {
  61. bgfx::trace(_filePath, _line, "BGFX 0x%08x: %s\n", _code, _str);
  62. BX_UNUSED(_code, _str);
  63. abort();
  64. }
  65. }
  66. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  67. {
  68. char temp[2048];
  69. char* out = temp;
  70. va_list argListCopy;
  71. va_copy(argListCopy, _argList);
  72. int32_t len = bx::snprintf(out, sizeof(temp), "%s (%d): ", _filePath, _line);
  73. int32_t total = len + bx::vsnprintf(out + len, sizeof(temp)-len, _format, argListCopy);
  74. va_end(argListCopy);
  75. if ( (int32_t)sizeof(temp) < total)
  76. {
  77. out = (char*)alloca(total+1);
  78. bx::memCopy(out, temp, len);
  79. bx::vsnprintf(out + len, total-len, _format, _argList);
  80. }
  81. out[total] = '\0';
  82. bx::debugOutput(out);
  83. }
  84. virtual void profilerBegin(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  85. {
  86. }
  87. virtual void profilerBeginLiteral(const char* /*_name*/, uint32_t /*_abgr*/, const char* /*_filePath*/, uint16_t /*_line*/) override
  88. {
  89. }
  90. virtual void profilerEnd() override
  91. {
  92. }
  93. virtual uint32_t cacheReadSize(uint64_t /*_id*/) override
  94. {
  95. return 0;
  96. }
  97. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) override
  98. {
  99. return false;
  100. }
  101. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) override
  102. {
  103. }
  104. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  105. {
  106. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  107. const int32_t len = bx::strLen(_filePath)+5;
  108. char* filePath = (char*)alloca(len);
  109. bx::strCopy(filePath, len, _filePath);
  110. bx::strCat(filePath, len, ".tga");
  111. bx::FileWriter writer;
  112. if (bx::open(&writer, filePath) )
  113. {
  114. bimg::imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  115. bx::close(&writer);
  116. }
  117. }
  118. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) override
  119. {
  120. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  121. }
  122. virtual void captureEnd() override
  123. {
  124. }
  125. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) override
  126. {
  127. }
  128. };
  129. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  130. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  131. #endif // BGFX_CONFIG_MEMORY_TRACKING
  132. const size_t kNaturalAlignment = 8;
  133. class AllocatorStub : public bx::AllocatorI
  134. {
  135. public:
  136. AllocatorStub()
  137. #if BGFX_CONFIG_MEMORY_TRACKING
  138. : m_numBlocks(0)
  139. , m_maxBlocks(0)
  140. #endif // BGFX_CONFIG_MEMORY_TRACKING
  141. {
  142. }
  143. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  144. {
  145. if (0 == _size)
  146. {
  147. if (NULL != _ptr)
  148. {
  149. if (kNaturalAlignment >= _align)
  150. {
  151. #if BGFX_CONFIG_MEMORY_TRACKING
  152. {
  153. bx::MutexScope scope(m_mutex);
  154. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  155. --m_numBlocks;
  156. }
  157. #endif // BGFX_CONFIG_MEMORY_TRACKING
  158. ::free(_ptr);
  159. }
  160. else
  161. {
  162. bx::alignedFree(this, _ptr, _align, _file, _line);
  163. }
  164. }
  165. return NULL;
  166. }
  167. else if (NULL == _ptr)
  168. {
  169. if (kNaturalAlignment >= _align)
  170. {
  171. #if BGFX_CONFIG_MEMORY_TRACKING
  172. {
  173. bx::MutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::malloc(_size);
  179. }
  180. return bx::alignedAlloc(this, _size, _align, _file, _line);
  181. }
  182. if (kNaturalAlignment >= _align)
  183. {
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. if (NULL == _ptr)
  186. {
  187. bx::MutexScope scope(m_mutex);
  188. ++m_numBlocks;
  189. m_maxBlocks = bx::max(m_maxBlocks, m_numBlocks);
  190. }
  191. #endif // BGFX_CONFIG_MEMORY_TRACKING
  192. return ::realloc(_ptr, _size);
  193. }
  194. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  195. }
  196. void checkLeaks();
  197. protected:
  198. #if BGFX_CONFIG_MEMORY_TRACKING
  199. bx::Mutex m_mutex;
  200. uint32_t m_numBlocks;
  201. uint32_t m_maxBlocks;
  202. #endif // BGFX_CONFIG_MEMORY_TRACKING
  203. };
  204. static CallbackStub* s_callbackStub = NULL;
  205. static AllocatorStub* s_allocatorStub = NULL;
  206. static bool s_graphicsDebuggerPresent = false;
  207. CallbackI* g_callback = NULL;
  208. bx::AllocatorI* g_allocator = NULL;
  209. Caps g_caps;
  210. #if BGFX_CONFIG_MULTITHREADED && !defined(BX_THREAD_LOCAL)
  211. class ThreadData
  212. {
  213. BX_CLASS(ThreadData
  214. , NO_COPY
  215. , NO_ASSIGNMENT
  216. );
  217. public:
  218. ThreadData(uintptr_t _rhs)
  219. {
  220. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  221. m_tls.set(cast.ptr);
  222. }
  223. operator uintptr_t() const
  224. {
  225. union { uintptr_t ui; void* ptr; } cast;
  226. cast.ptr = m_tls.get();
  227. return cast.ui;
  228. }
  229. uintptr_t operator=(uintptr_t _rhs)
  230. {
  231. union { uintptr_t ui; void* ptr; } cast = { _rhs };
  232. m_tls.set(cast.ptr);
  233. return _rhs;
  234. }
  235. bool operator==(uintptr_t _rhs) const
  236. {
  237. uintptr_t lhs = *this;
  238. return lhs == _rhs;
  239. }
  240. private:
  241. bx::TlsData m_tls;
  242. };
  243. static ThreadData s_threadIndex(0);
  244. #elif !BGFX_CONFIG_MULTITHREADED
  245. static uint32_t s_threadIndex(0);
  246. #else
  247. static BX_THREAD_LOCAL uint32_t s_threadIndex(0);
  248. #endif
  249. static Context* s_ctx = NULL;
  250. static bool s_renderFrameCalled = false;
  251. InternalData g_internalData;
  252. PlatformData g_platformData;
  253. bool g_platformDataChangedSinceReset = false;
  254. const char* getTypeName(Handle _handle)
  255. {
  256. switch (_handle.type)
  257. {
  258. case Handle::IndexBuffer: return "IB";
  259. case Handle::Shader: return "S";
  260. case Handle::Texture: return "T";
  261. case Handle::VertexBuffer: return "VB";
  262. default: break;
  263. }
  264. BX_CHECK(false, "You should not be here.");
  265. return "?";
  266. }
  267. void AllocatorStub::checkLeaks()
  268. {
  269. #if BGFX_CONFIG_MEMORY_TRACKING
  270. // BK - CallbackStub will be deleted after printing this info, so there is always one
  271. // leak if CallbackStub is used.
  272. BX_WARN(uint32_t(NULL != s_callbackStub ? 1 : 0) == m_numBlocks
  273. , "MEMORY LEAK: %d (max: %d)"
  274. , m_numBlocks
  275. , m_maxBlocks
  276. );
  277. #endif // BGFX_CONFIG_MEMORY_TRACKING
  278. }
  279. void setPlatformData(const PlatformData& _data)
  280. {
  281. if (NULL != s_ctx)
  282. {
  283. BGFX_FATAL(true
  284. && g_platformData.ndt == _data.ndt
  285. && g_platformData.context == _data.context
  286. , Fatal::UnableToInitialize
  287. , "Only backbuffer pointer and native window handle can be changed after initialization!"
  288. );
  289. }
  290. bx::memCopy(&g_platformData, &_data, sizeof(PlatformData) );
  291. g_platformDataChangedSinceReset = true;
  292. }
  293. const InternalData* getInternalData()
  294. {
  295. return &g_internalData;
  296. }
  297. uintptr_t overrideInternal(TextureHandle _handle, uintptr_t _ptr)
  298. {
  299. BGFX_CHECK_RENDER_THREAD();
  300. RendererContextI* rci = s_ctx->m_renderCtx;
  301. if (0 == rci->getInternal(_handle) )
  302. {
  303. return 0;
  304. }
  305. rci->overrideInternal(_handle, _ptr);
  306. return rci->getInternal(_handle);
  307. }
  308. uintptr_t overrideInternal(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint64_t _flags)
  309. {
  310. BGFX_CHECK_RENDER_THREAD();
  311. RendererContextI* rci = s_ctx->m_renderCtx;
  312. if (0 == rci->getInternal(_handle) )
  313. {
  314. return 0;
  315. }
  316. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  317. Memory* mem = const_cast<Memory*>(alloc(size) );
  318. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  319. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  320. bx::write(&writer, magic);
  321. TextureCreate tc;
  322. tc.m_width = _width;
  323. tc.m_height = _height;
  324. tc.m_depth = 0;
  325. tc.m_numLayers = 1;
  326. tc.m_numMips = bx::max<uint8_t>(1, _numMips);
  327. tc.m_format = _format;
  328. tc.m_cubeMap = false;
  329. tc.m_mem = NULL;
  330. bx::write(&writer, tc);
  331. rci->destroyTexture(_handle);
  332. rci->createTexture(_handle, mem, _flags, 0);
  333. release(mem);
  334. return rci->getInternal(_handle);
  335. }
  336. void setGraphicsDebuggerPresent(bool _present)
  337. {
  338. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  339. s_graphicsDebuggerPresent = _present;
  340. }
  341. bool isGraphicsDebuggerPresent()
  342. {
  343. return s_graphicsDebuggerPresent;
  344. }
  345. void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _format, ...)
  346. {
  347. va_list argList;
  348. va_start(argList, _format);
  349. char temp[8192];
  350. char* out = temp;
  351. int32_t len = bx::vsnprintf(out, sizeof(temp), _format, argList);
  352. if ( (int32_t)sizeof(temp) < len)
  353. {
  354. out = (char*)alloca(len+1);
  355. len = bx::vsnprintf(out, len, _format, argList);
  356. }
  357. out[len] = '\0';
  358. if (BX_UNLIKELY(NULL == g_callback) )
  359. {
  360. bx::debugPrintf("%s(%d): BGFX 0x%08x: %s", _filePath, _line, _code, out);
  361. abort();
  362. }
  363. else
  364. {
  365. g_callback->fatal(_filePath, _line, _code, out);
  366. }
  367. va_end(argList);
  368. }
  369. void trace(const char* _filePath, uint16_t _line, const char* _format, ...)
  370. {
  371. va_list argList;
  372. va_start(argList, _format);
  373. if (BX_UNLIKELY(NULL == g_callback) )
  374. {
  375. bx::debugPrintfVargs(_format, argList);
  376. }
  377. else
  378. {
  379. g_callback->traceVargs(_filePath, _line, _format, argList);
  380. }
  381. va_end(argList);
  382. }
  383. #include "vs_debugfont.bin.h"
  384. #include "fs_debugfont.bin.h"
  385. #include "vs_clear.bin.h"
  386. #include "fs_clear0.bin.h"
  387. #include "fs_clear1.bin.h"
  388. #include "fs_clear2.bin.h"
  389. #include "fs_clear3.bin.h"
  390. #include "fs_clear4.bin.h"
  391. #include "fs_clear5.bin.h"
  392. #include "fs_clear6.bin.h"
  393. #include "fs_clear7.bin.h"
  394. static const EmbeddedShader s_embeddedShaders[] =
  395. {
  396. BGFX_EMBEDDED_SHADER(vs_debugfont),
  397. BGFX_EMBEDDED_SHADER(fs_debugfont),
  398. BGFX_EMBEDDED_SHADER(vs_clear),
  399. BGFX_EMBEDDED_SHADER(fs_clear0),
  400. BGFX_EMBEDDED_SHADER(fs_clear1),
  401. BGFX_EMBEDDED_SHADER(fs_clear2),
  402. BGFX_EMBEDDED_SHADER(fs_clear3),
  403. BGFX_EMBEDDED_SHADER(fs_clear4),
  404. BGFX_EMBEDDED_SHADER(fs_clear5),
  405. BGFX_EMBEDDED_SHADER(fs_clear6),
  406. BGFX_EMBEDDED_SHADER(fs_clear7),
  407. BGFX_EMBEDDED_SHADER_END()
  408. };
  409. ShaderHandle createEmbeddedShader(const EmbeddedShader* _es, RendererType::Enum _type, const char* _name)
  410. {
  411. for (const EmbeddedShader* es = _es; NULL != es->name; ++es)
  412. {
  413. if (0 == bx::strCmp(_name, es->name) )
  414. {
  415. for (const EmbeddedShader::Data* esd = es->data; RendererType::Count != esd->type; ++esd)
  416. {
  417. if (_type == esd->type
  418. && 1 < esd->size)
  419. {
  420. ShaderHandle handle = createShader(makeRef(esd->data, esd->size) );
  421. if (isValid(handle) )
  422. {
  423. setName(handle, _name);
  424. }
  425. return handle;
  426. }
  427. }
  428. }
  429. }
  430. ShaderHandle handle = BGFX_INVALID_HANDLE;
  431. return handle;
  432. }
  433. void dump(const VertexLayout& _layout)
  434. {
  435. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  436. {
  437. BX_TRACE("vertexlayout %08x (%08x), stride %d"
  438. , _layout.m_hash
  439. , bx::hash<bx::HashMurmur2A>(_layout.m_attributes)
  440. , _layout.m_stride
  441. );
  442. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  443. {
  444. if (UINT16_MAX != _layout.m_attributes[attr])
  445. {
  446. uint8_t num;
  447. AttribType::Enum type;
  448. bool normalized;
  449. bool asInt;
  450. _layout.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  451. BX_TRACE("\tattr %d - %s, num %d, type %d, norm %d, asint %d, offset %d"
  452. , attr
  453. , getAttribName(Attrib::Enum(attr) )
  454. , num
  455. , type
  456. , normalized
  457. , asInt
  458. , _layout.m_offset[attr]
  459. );
  460. }
  461. }
  462. }
  463. }
  464. #include "charset.h"
  465. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  466. {
  467. for (uint32_t ii = 0; ii < 256; ++ii)
  468. {
  469. uint8_t* pix = &_rgba[ii*8*_bpp];
  470. for (uint32_t yy = 0; yy < _height; ++yy)
  471. {
  472. for (uint32_t xx = 0; xx < 8; ++xx)
  473. {
  474. uint8_t bit = 1<<(7-xx);
  475. bx::memSet(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  476. }
  477. pix += _pitch;
  478. }
  479. }
  480. }
  481. static uint8_t parseAttrTo(char*& _ptr, char _to, uint8_t _default)
  482. {
  483. const bx::StringView str = bx::strFind(_ptr, _to);
  484. if (!str.isEmpty()
  485. && 3 > str.getPtr()-_ptr)
  486. {
  487. char tmp[4];
  488. int32_t len = int32_t(str.getPtr()-_ptr);
  489. bx::strCopy(tmp, sizeof(tmp), _ptr, len);
  490. uint32_t attr;
  491. bx::fromString(&attr, tmp);
  492. _ptr += len+1;
  493. return uint8_t(attr);
  494. }
  495. return _default;
  496. }
  497. static uint8_t parseAttr(char*& _ptr, uint8_t _default)
  498. {
  499. char* ptr = _ptr;
  500. if (*ptr++ != '[')
  501. {
  502. return _default;
  503. }
  504. if (0 == bx::strCmp(ptr, "0m", 2) )
  505. {
  506. _ptr = ptr + 2;
  507. return _default;
  508. }
  509. uint8_t fg = parseAttrTo(ptr, ';', _default & 0xf);
  510. uint8_t bg = parseAttrTo(ptr, 'm', _default >> 4);
  511. uint8_t attr = (bg<<4) | fg;
  512. _ptr = ptr;
  513. return attr;
  514. }
  515. void TextVideoMem::printfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  516. {
  517. if (_x < m_width && _y < m_height)
  518. {
  519. va_list argListCopy;
  520. va_copy(argListCopy, _argList);
  521. uint32_t num = bx::vsnprintf(NULL, 0, _format, argListCopy) + 1;
  522. char* temp = (char*)alloca(num);
  523. va_copy(argListCopy, _argList);
  524. num = bx::vsnprintf(temp, num, _format, argListCopy);
  525. uint8_t attr = _attr;
  526. MemSlot* mem = &m_mem[_y*m_width+_x];
  527. for (uint32_t ii = 0, xx = _x; ii < num && xx < m_width; ++ii)
  528. {
  529. char ch = temp[ii];
  530. if (BX_UNLIKELY(ch == '\x1b') )
  531. {
  532. char* ptr = &temp[ii+1];
  533. attr = parseAttr(ptr, _attr);
  534. ii += uint32_t(ptr - &temp[ii+1]);
  535. }
  536. else
  537. {
  538. mem->character = ch;
  539. mem->attribute = attr;
  540. ++mem;
  541. ++xx;
  542. }
  543. }
  544. }
  545. }
  546. static const uint32_t numCharsPerBatch = 1024;
  547. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  548. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  549. void TextVideoMemBlitter::init()
  550. {
  551. BGFX_CHECK_API_THREAD();
  552. m_layout
  553. .begin()
  554. .add(Attrib::Position, 3, AttribType::Float)
  555. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  556. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  557. .add(Attrib::TexCoord0, 2, AttribType::Float)
  558. .end();
  559. uint16_t width = 2048;
  560. uint16_t height = 24;
  561. uint8_t bpp = 1;
  562. uint32_t pitch = width*bpp;
  563. const Memory* mem;
  564. mem = alloc(pitch*height);
  565. uint8_t* rgba = mem->data;
  566. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  567. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  568. m_texture = createTexture2D(width, height, false, 1, TextureFormat::R8
  569. , BGFX_SAMPLER_MIN_POINT
  570. | BGFX_SAMPLER_MAG_POINT
  571. | BGFX_SAMPLER_MIP_POINT
  572. | BGFX_SAMPLER_U_CLAMP
  573. | BGFX_SAMPLER_V_CLAMP
  574. , mem
  575. );
  576. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_debugfont");
  577. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "fs_debugfont");
  578. m_program = createProgram(vsh, fsh, true);
  579. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_layout.m_stride, &m_layout);
  580. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  581. }
  582. void TextVideoMemBlitter::shutdown()
  583. {
  584. BGFX_CHECK_API_THREAD();
  585. if (isValid(m_program) )
  586. {
  587. destroy(m_program);
  588. }
  589. destroy(m_texture);
  590. s_ctx->destroyTransientVertexBuffer(m_vb);
  591. s_ctx->destroyTransientIndexBuffer(m_ib);
  592. }
  593. static const uint32_t paletteSrgb[] =
  594. {
  595. 0x0, // Black
  596. 0xffa46534, // Blue
  597. 0xff069a4e, // Green
  598. 0xff9a9806, // Cyan
  599. 0xff0000cc, // Red
  600. 0xff7b5075, // Magenta
  601. 0xff00a0c4, // Brown
  602. 0xffcfd7d3, // Light Gray
  603. 0xff535755, // Dark Gray
  604. 0xffcf9f72, // Light Blue
  605. 0xff34e28a, // Light Green
  606. 0xffe2e234, // Light Cyan
  607. 0xff2929ef, // Light Red
  608. 0xffa87fad, // Light Magenta
  609. 0xff4fe9fc, // Yellow
  610. 0xffeceeee, // White
  611. };
  612. BX_STATIC_ASSERT(BX_COUNTOF(paletteSrgb) == 16);
  613. static const uint32_t paletteLinear[] =
  614. {
  615. 0x0, // Black
  616. 0xff5e2108, // Blue
  617. 0xff005213, // Green
  618. 0xff525000, // Cyan
  619. 0xff000099, // Red
  620. 0xff32142d, // Magenta
  621. 0xff00598c, // Brown
  622. 0xff9fada6, // Light Gray
  623. 0xff161817, // Dark Gray
  624. 0xff9f582a, // Light Blue
  625. 0xff08c140, // Light Green
  626. 0xffc1c108, // Light Cyan
  627. 0xff0505dc, // Light Red
  628. 0xff63366a, // Light Magenta
  629. 0xff13cff8, // Yellow
  630. 0xffd5dada // White
  631. };
  632. BX_STATIC_ASSERT(BX_COUNTOF(paletteLinear) == 16);
  633. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  634. {
  635. struct Vertex
  636. {
  637. float m_x;
  638. float m_y;
  639. float m_z;
  640. uint32_t m_fg;
  641. uint32_t m_bg;
  642. float m_u;
  643. float m_v;
  644. };
  645. uint32_t yy = 0;
  646. uint32_t xx = 0;
  647. const float texelWidth = 1.0f/2048.0f;
  648. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  649. const float texelHeight = 1.0f/24.0f;
  650. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  651. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  652. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  653. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  654. _renderCtx->blitSetup(_blitter);
  655. const uint32_t* palette = 0 != (s_ctx->m_init.resolution.reset & BGFX_RESET_SRGB_BACKBUFFER)
  656. ? paletteLinear
  657. : paletteSrgb
  658. ;
  659. for (;yy < _mem.m_height;)
  660. {
  661. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  662. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  663. uint32_t startVertex = 0;
  664. uint32_t numIndices = 0;
  665. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  666. {
  667. xx = xx < _mem.m_width ? xx : 0;
  668. const TextVideoMem::MemSlot* line = &_mem.m_mem[yy*_mem.m_width+xx];
  669. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  670. {
  671. uint32_t ch = line->character;
  672. const uint8_t attr = line->attribute;
  673. if (ch > 0xff)
  674. {
  675. ch = 0;
  676. }
  677. if (0 != (ch|attr)
  678. && (' ' != ch || 0 != (attr&0xf0) ) )
  679. {
  680. const uint32_t fg = palette[attr&0xf];
  681. const uint32_t bg = palette[(attr>>4)&0xf];
  682. Vertex vert[4] =
  683. {
  684. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  685. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  686. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  687. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  688. };
  689. bx::memCopy(vertex, vert, sizeof(vert) );
  690. vertex += 4;
  691. indices[0] = uint16_t(startVertex+0);
  692. indices[1] = uint16_t(startVertex+1);
  693. indices[2] = uint16_t(startVertex+2);
  694. indices[3] = uint16_t(startVertex+2);
  695. indices[4] = uint16_t(startVertex+3);
  696. indices[5] = uint16_t(startVertex+0);
  697. startVertex += 4;
  698. indices += 6;
  699. numIndices += 6;
  700. }
  701. line++;
  702. }
  703. if (numIndices >= numBatchIndices)
  704. {
  705. break;
  706. }
  707. }
  708. _renderCtx->blitRender(_blitter, numIndices);
  709. }
  710. }
  711. void ClearQuad::init()
  712. {
  713. BGFX_CHECK_API_THREAD();
  714. if (RendererType::Noop != g_caps.rendererType)
  715. {
  716. m_layout
  717. .begin()
  718. .add(Attrib::Position, 2, AttribType::Float)
  719. .end();
  720. ShaderHandle vsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, "vs_clear");
  721. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  722. {
  723. char name[32];
  724. bx::snprintf(name, BX_COUNTOF(name), "fs_clear%d", ii);
  725. ShaderHandle fsh = createEmbeddedShader(s_embeddedShaders, g_caps.rendererType, name);
  726. m_program[ii] = createProgram(vsh, fsh);
  727. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  728. destroy(fsh);
  729. }
  730. destroy(vsh);
  731. struct Vertex
  732. {
  733. float m_x;
  734. float m_y;
  735. };
  736. const uint16_t stride = m_layout.m_stride;
  737. const bgfx::Memory* mem = bgfx::alloc(4 * stride);
  738. Vertex* vertex = (Vertex*)mem->data;
  739. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex));
  740. vertex->m_x = -1.0f;
  741. vertex->m_y = -1.0f;
  742. vertex++;
  743. vertex->m_x = 1.0f;
  744. vertex->m_y = -1.0f;
  745. vertex++;
  746. vertex->m_x = -1.0f;
  747. vertex->m_y = 1.0f;
  748. vertex++;
  749. vertex->m_x = 1.0f;
  750. vertex->m_y = 1.0f;
  751. m_vb = s_ctx->createVertexBuffer(mem, m_layout, 0);
  752. }
  753. }
  754. void ClearQuad::shutdown()
  755. {
  756. BGFX_CHECK_API_THREAD();
  757. if (RendererType::Noop != g_caps.rendererType)
  758. {
  759. for (uint32_t ii = 0, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  760. {
  761. if (isValid(m_program[ii]) )
  762. {
  763. destroy(m_program[ii]);
  764. m_program[ii].idx = kInvalidHandle;
  765. }
  766. }
  767. s_ctx->destroyVertexBuffer(m_vb);
  768. }
  769. }
  770. const char* s_uniformTypeName[] =
  771. {
  772. "sampler1",
  773. NULL,
  774. "vec4",
  775. "mat3",
  776. "mat4",
  777. };
  778. BX_STATIC_ASSERT(UniformType::Count == BX_COUNTOF(s_uniformTypeName) );
  779. const char* getUniformTypeName(UniformType::Enum _enum)
  780. {
  781. BX_CHECK(_enum < UniformType::Count, "%d < UniformType::Count %d", _enum, UniformType::Count);
  782. return s_uniformTypeName[_enum];
  783. }
  784. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  785. {
  786. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  787. {
  788. if (NULL != s_uniformTypeName[ii]
  789. && 0 == bx::strCmp(_name, s_uniformTypeName[ii]) )
  790. {
  791. return UniformType::Enum(ii);
  792. }
  793. }
  794. return UniformType::Count;
  795. }
  796. static const char* s_predefinedName[PredefinedUniform::Count] =
  797. {
  798. "u_viewRect",
  799. "u_viewTexel",
  800. "u_view",
  801. "u_invView",
  802. "u_proj",
  803. "u_invProj",
  804. "u_viewProj",
  805. "u_invViewProj",
  806. "u_model",
  807. "u_modelView",
  808. "u_modelViewProj",
  809. "u_alphaRef4",
  810. };
  811. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  812. {
  813. return s_predefinedName[_enum];
  814. }
  815. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  816. {
  817. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  818. {
  819. if (0 == bx::strCmp(_name, s_predefinedName[ii]) )
  820. {
  821. return PredefinedUniform::Enum(ii);
  822. }
  823. }
  824. return PredefinedUniform::Count;
  825. }
  826. void srtToMatrix4_x1(void* _dst, const void* _src)
  827. {
  828. Matrix4* mtx = reinterpret_cast< Matrix4*>(_dst);
  829. const Srt* srt = reinterpret_cast<const Srt*>(_src);
  830. const float rx = srt->rotate[0];
  831. const float ry = srt->rotate[1];
  832. const float rz = srt->rotate[2];
  833. const float rw = srt->rotate[3];
  834. const float xx2 = 2.0f * rx * rx;
  835. const float yy2 = 2.0f * ry * ry;
  836. const float zz2 = 2.0f * rz * rz;
  837. const float yx2 = 2.0f * ry * rx;
  838. const float yz2 = 2.0f * ry * rz;
  839. const float yw2 = 2.0f * ry * rw;
  840. const float wz2 = 2.0f * rw * rz;
  841. const float wx2 = 2.0f * rw * rx;
  842. const float xz2 = 2.0f * rx * rz;
  843. const float sx = srt->scale[0];
  844. const float sy = srt->scale[1];
  845. const float sz = srt->scale[2];
  846. mtx->un.val[ 0] = (1.0f - yy2 - zz2)*sx;
  847. mtx->un.val[ 1] = ( yx2 + wz2)*sx;
  848. mtx->un.val[ 2] = ( xz2 - yw2)*sx;
  849. mtx->un.val[ 3] = 0.0f;
  850. mtx->un.val[ 4] = ( yx2 - wz2)*sy;
  851. mtx->un.val[ 5] = (1.0f - xx2 - zz2)*sy;
  852. mtx->un.val[ 6] = ( yz2 + wx2)*sy;
  853. mtx->un.val[ 7] = 0.0f;
  854. mtx->un.val[ 8] = ( xz2 + yw2)*sz;
  855. mtx->un.val[ 9] = ( yz2 - wx2)*sz;
  856. mtx->un.val[10] = (1.0f - xx2 - yy2)*sz;
  857. mtx->un.val[11] = 0.0f;
  858. const float tx = srt->translate[0];
  859. const float ty = srt->translate[1];
  860. const float tz = srt->translate[2];
  861. mtx->un.val[12] = tx;
  862. mtx->un.val[13] = ty;
  863. mtx->un.val[14] = tz;
  864. mtx->un.val[15] = 1.0f;
  865. }
  866. void transpose(void* _dst, uint32_t _dstStride, const void* _src, uint32_t _srcStride = sizeof(bx::simd128_t) )
  867. {
  868. uint8_t* dst = reinterpret_cast< uint8_t *>(_dst);
  869. const uint8_t* src = reinterpret_cast<const uint8_t *>(_src);
  870. using namespace bx;
  871. const simd128_t r0 = simd_ld<simd128_t>(src);
  872. src += _srcStride;
  873. const simd128_t r1 = simd_ld<simd128_t>(src);
  874. src += _srcStride;
  875. const simd128_t r2 = simd_ld<simd128_t>(src);
  876. src += _srcStride;
  877. const simd128_t r3 = simd_ld<simd128_t>(src);
  878. const simd128_t aibj = simd_shuf_xAyB(r0, r2); // aibj
  879. const simd128_t emfn = simd_shuf_xAyB(r1, r3); // emfn
  880. const simd128_t ckdl = simd_shuf_zCwD(r0, r2); // ckdl
  881. const simd128_t gohp = simd_shuf_zCwD(r1, r3); // gohp
  882. const simd128_t aeim = simd_shuf_xAyB(aibj, emfn); // aeim
  883. const simd128_t bfjn = simd_shuf_zCwD(aibj, emfn); // bfjn
  884. const simd128_t cgko = simd_shuf_xAyB(ckdl, gohp); // cgko
  885. const simd128_t dhlp = simd_shuf_zCwD(ckdl, gohp); // dhlp
  886. simd_st(dst, aeim);
  887. dst += _dstStride;
  888. simd_st(dst, bfjn);
  889. dst += _dstStride;
  890. simd_st(dst, cgko);
  891. dst += _dstStride;
  892. simd_st(dst, dhlp);
  893. }
  894. void srtToMatrix4_x4_Ref(void* _dst, const void* _src)
  895. {
  896. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  897. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  898. srtToMatrix4_x1(dst + 0*sizeof(Matrix4), src + 0*sizeof(Srt) );
  899. srtToMatrix4_x1(dst + 1*sizeof(Matrix4), src + 1*sizeof(Srt) );
  900. srtToMatrix4_x1(dst + 2*sizeof(Matrix4), src + 2*sizeof(Srt) );
  901. srtToMatrix4_x1(dst + 3*sizeof(Matrix4), src + 3*sizeof(Srt) );
  902. }
  903. void srtToMatrix4_x4_Simd(void* _dst, const void* _src)
  904. {
  905. using namespace bx;
  906. simd128_t* dst = reinterpret_cast< simd128_t*>(_dst);
  907. const simd128_t* src = reinterpret_cast<const simd128_t*>(_src);
  908. simd128_t rotate[4];
  909. simd128_t translate[4];
  910. simd128_t scale[4];
  911. transpose(rotate, sizeof(simd128_t), src + 0, sizeof(Srt) );
  912. transpose(translate, sizeof(simd128_t), src + 1, sizeof(Srt) );
  913. transpose(scale, sizeof(simd128_t), src + 2, sizeof(Srt) );
  914. const simd128_t rx = simd_ld<simd128_t>(rotate + 0);
  915. const simd128_t ry = simd_ld<simd128_t>(rotate + 1);
  916. const simd128_t rz = simd_ld<simd128_t>(rotate + 2);
  917. const simd128_t rw = simd_ld<simd128_t>(rotate + 3);
  918. const simd128_t tx = simd_ld<simd128_t>(translate + 0);
  919. const simd128_t ty = simd_ld<simd128_t>(translate + 1);
  920. const simd128_t tz = simd_ld<simd128_t>(translate + 2);
  921. const simd128_t sx = simd_ld<simd128_t>(scale + 0);
  922. const simd128_t sy = simd_ld<simd128_t>(scale + 1);
  923. const simd128_t sz = simd_ld<simd128_t>(scale + 2);
  924. const simd128_t zero = simd_splat(0.0f);
  925. const simd128_t one = simd_splat(1.0f);
  926. const simd128_t two = simd_splat(2.0f);
  927. const simd128_t xx = simd_mul(rx, rx);
  928. const simd128_t xx2 = simd_mul(two, xx);
  929. const simd128_t yy = simd_mul(ry, ry);
  930. const simd128_t yy2 = simd_mul(two, yy);
  931. const simd128_t zz = simd_mul(rz, rz);
  932. const simd128_t zz2 = simd_mul(two, zz);
  933. const simd128_t yx = simd_mul(ry, rx);
  934. const simd128_t yx2 = simd_mul(two, yx);
  935. const simd128_t yz = simd_mul(ry, rz);
  936. const simd128_t yz2 = simd_mul(two, yz);
  937. const simd128_t yw = simd_mul(ry, rw);
  938. const simd128_t yw2 = simd_mul(two, yw);
  939. const simd128_t wz = simd_mul(rw, rz);
  940. const simd128_t wz2 = simd_mul(two, wz);
  941. const simd128_t wx = simd_mul(rw, rx);
  942. const simd128_t wx2 = simd_mul(two, wx);
  943. const simd128_t xz = simd_mul(rx, rz);
  944. const simd128_t xz2 = simd_mul(two, xz);
  945. const simd128_t t0x = simd_sub(one, yy2);
  946. const simd128_t r0x = simd_sub(t0x, zz2);
  947. const simd128_t r0y = simd_add(yx2, wz2);
  948. const simd128_t r0z = simd_sub(xz2, yw2);
  949. const simd128_t r1x = simd_sub(yx2, wz2);
  950. const simd128_t omxx2 = simd_sub(one, xx2);
  951. const simd128_t r1y = simd_sub(omxx2, zz2);
  952. const simd128_t r1z = simd_add(yz2, wx2);
  953. const simd128_t r2x = simd_add(xz2, yw2);
  954. const simd128_t r2y = simd_sub(yz2, wx2);
  955. const simd128_t r2z = simd_sub(omxx2, yy2);
  956. simd128_t tmp[4];
  957. tmp[0] = simd_mul(r0x, sx);
  958. tmp[1] = simd_mul(r0y, sx);
  959. tmp[2] = simd_mul(r0z, sx);
  960. tmp[3] = zero;
  961. transpose(dst + 0, sizeof(Matrix4), tmp);
  962. tmp[0] = simd_mul(r1x, sy);
  963. tmp[1] = simd_mul(r1y, sy);
  964. tmp[2] = simd_mul(r1z, sy);
  965. tmp[3] = zero;
  966. transpose(dst + 1, sizeof(Matrix4), tmp);
  967. tmp[0] = simd_mul(r2x, sz);
  968. tmp[1] = simd_mul(r2y, sz);
  969. tmp[2] = simd_mul(r2z, sz);
  970. tmp[3] = zero;
  971. transpose(dst + 2, sizeof(Matrix4), tmp);
  972. tmp[0] = tx;
  973. tmp[1] = ty;
  974. tmp[2] = tz;
  975. tmp[3] = one;
  976. transpose(dst + 3, sizeof(Matrix4), tmp);
  977. }
  978. void srtToMatrix4(void* _dst, const void* _src, uint32_t _num)
  979. {
  980. uint8_t* dst = reinterpret_cast< uint8_t*>(_dst);
  981. const uint8_t* src = reinterpret_cast<const uint8_t*>(_src);
  982. if (!bx::isAligned(src, 16) )
  983. {
  984. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  985. {
  986. srtToMatrix4_x4_Ref(dst, src);
  987. src += 4*sizeof(Srt);
  988. dst += 4*sizeof(Matrix4);
  989. }
  990. }
  991. else
  992. {
  993. for (uint32_t ii = 0, num = _num / 4; ii < num; ++ii)
  994. {
  995. srtToMatrix4_x4_Simd(dst, src);
  996. src += 4*sizeof(Srt);
  997. dst += 4*sizeof(Matrix4);
  998. }
  999. }
  1000. for (uint32_t ii = 0, num = _num & 3; ii < num; ++ii)
  1001. {
  1002. srtToMatrix4_x1(dst, src);
  1003. src += sizeof(Srt);
  1004. dst += sizeof(Matrix4);
  1005. }
  1006. }
  1007. void EncoderImpl::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, uint8_t _flags)
  1008. {
  1009. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM)
  1010. && (_flags & BGFX_DISCARD_STATE))
  1011. {
  1012. m_uniformSet.clear();
  1013. }
  1014. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OCCLUSION)
  1015. && isValid(_occlusionQuery) )
  1016. {
  1017. BX_CHECK(m_occlusionQuerySet.end() == m_occlusionQuerySet.find(_occlusionQuery.idx)
  1018. , "OcclusionQuery %d was already used for this frame."
  1019. , _occlusionQuery.idx
  1020. );
  1021. m_occlusionQuerySet.insert(_occlusionQuery.idx);
  1022. }
  1023. if (m_discard)
  1024. {
  1025. discard();
  1026. return;
  1027. }
  1028. if (0 == m_draw.m_numVertices
  1029. && 0 == m_draw.m_numIndices)
  1030. {
  1031. discard();
  1032. ++m_numDropped;
  1033. return;
  1034. }
  1035. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1036. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1037. {
  1038. discard();
  1039. ++m_numDropped;
  1040. return;
  1041. }
  1042. ++m_numSubmitted;
  1043. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1044. m_uniformEnd = uniformBuffer->getPos();
  1045. m_key.m_program = isValid(_program)
  1046. ? _program
  1047. : ProgramHandle{0}
  1048. ;
  1049. m_key.m_view = _id;
  1050. SortKey::Enum type = SortKey::SortProgram;
  1051. switch (s_ctx->m_view[_id].m_mode)
  1052. {
  1053. case ViewMode::Sequential: m_key.m_seq = s_ctx->getSeqIncr(_id); type = SortKey::SortSequence; break;
  1054. case ViewMode::DepthAscending: m_key.m_depth = _depth; type = SortKey::SortDepth; break;
  1055. case ViewMode::DepthDescending: m_key.m_depth = UINT32_MAX-_depth; type = SortKey::SortDepth; break;
  1056. default: break;
  1057. }
  1058. uint64_t key = m_key.encodeDraw(type);
  1059. m_frame->m_sortKeys[renderItemIdx] = key;
  1060. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1061. m_draw.m_uniformIdx = m_uniformIdx;
  1062. m_draw.m_uniformBegin = m_uniformBegin;
  1063. m_draw.m_uniformEnd = m_uniformEnd;
  1064. if (UINT8_MAX != m_draw.m_streamMask)
  1065. {
  1066. uint32_t numVertices = UINT32_MAX;
  1067. for (uint32_t idx = 0, streamMask = m_draw.m_streamMask
  1068. ; 0 != streamMask
  1069. ; streamMask >>= 1, idx += 1
  1070. )
  1071. {
  1072. const uint32_t ntz = bx::uint32_cnttz(streamMask);
  1073. streamMask >>= ntz;
  1074. idx += ntz;
  1075. numVertices = bx::min(numVertices, m_numVertices[idx]);
  1076. }
  1077. m_draw.m_numVertices = numVertices;
  1078. }
  1079. else
  1080. {
  1081. m_draw.m_numVertices = m_numVertices[0];
  1082. }
  1083. if (isValid(_occlusionQuery) )
  1084. {
  1085. m_draw.m_stateFlags |= BGFX_STATE_INTERNAL_OCCLUSION_QUERY;
  1086. m_draw.m_occlusionQuery = _occlusionQuery;
  1087. }
  1088. m_frame->m_renderItem[renderItemIdx].draw = m_draw;
  1089. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1090. m_draw.clear(_flags);
  1091. m_bind.clear(_flags);
  1092. if (_flags & BGFX_DISCARD_STATE)
  1093. {
  1094. m_uniformBegin = m_uniformEnd;
  1095. }
  1096. }
  1097. void EncoderImpl::dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  1098. {
  1099. if (BX_ENABLED(BGFX_CONFIG_DEBUG_UNIFORM) )
  1100. {
  1101. m_uniformSet.clear();
  1102. }
  1103. if (m_discard)
  1104. {
  1105. discard();
  1106. return;
  1107. }
  1108. const uint32_t renderItemIdx = bx::atomicFetchAndAddsat<uint32_t>(&m_frame->m_numRenderItems, 1, BGFX_CONFIG_MAX_DRAW_CALLS);
  1109. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= renderItemIdx)
  1110. {
  1111. discard();
  1112. ++m_numDropped;
  1113. return;
  1114. }
  1115. ++m_numSubmitted;
  1116. UniformBuffer* uniformBuffer = m_frame->m_uniformBuffer[m_uniformIdx];
  1117. m_uniformEnd = uniformBuffer->getPos();
  1118. m_compute.m_startMatrix = m_draw.m_startMatrix;
  1119. m_compute.m_numMatrices = m_draw.m_numMatrices;
  1120. m_compute.m_numX = bx::max(_numX, 1u);
  1121. m_compute.m_numY = bx::max(_numY, 1u);
  1122. m_compute.m_numZ = bx::max(_numZ, 1u);
  1123. m_key.m_program = _handle;
  1124. m_key.m_depth = 0;
  1125. m_key.m_view = _id;
  1126. m_key.m_seq = s_ctx->getSeqIncr(_id);
  1127. uint64_t key = m_key.encodeCompute();
  1128. m_frame->m_sortKeys[renderItemIdx] = key;
  1129. m_frame->m_sortValues[renderItemIdx] = RenderItemCount(renderItemIdx);
  1130. m_compute.m_uniformIdx = m_uniformIdx;
  1131. m_compute.m_uniformBegin = m_uniformBegin;
  1132. m_compute.m_uniformEnd = m_uniformEnd;
  1133. m_frame->m_renderItem[renderItemIdx].compute = m_compute;
  1134. m_frame->m_renderItemBind[renderItemIdx] = m_bind;
  1135. m_compute.clear();
  1136. m_bind.clear();
  1137. m_uniformBegin = m_uniformEnd;
  1138. }
  1139. void EncoderImpl::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  1140. {
  1141. BX_WARN(m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS
  1142. , "Exceed number of available blit items per frame. BGFX_CONFIG_MAX_BLIT_ITEMS is %d. Skipping blit."
  1143. , BGFX_CONFIG_MAX_BLIT_ITEMS
  1144. );
  1145. if (m_frame->m_numBlitItems < BGFX_CONFIG_MAX_BLIT_ITEMS)
  1146. {
  1147. uint16_t item = m_frame->m_numBlitItems++;
  1148. BlitItem& bi = m_frame->m_blitItem[item];
  1149. bi.m_srcX = _srcX;
  1150. bi.m_srcY = _srcY;
  1151. bi.m_srcZ = _srcZ;
  1152. bi.m_dstX = _dstX;
  1153. bi.m_dstY = _dstY;
  1154. bi.m_dstZ = _dstZ;
  1155. bi.m_width = _width;
  1156. bi.m_height = _height;
  1157. bi.m_depth = _depth;
  1158. bi.m_srcMip = _srcMip;
  1159. bi.m_dstMip = _dstMip;
  1160. bi.m_src = _src;
  1161. bi.m_dst = _dst;
  1162. BlitKey key;
  1163. key.m_view = _id;
  1164. key.m_item = item;
  1165. m_frame->m_blitKeys[item] = key.encode();
  1166. }
  1167. }
  1168. void Frame::sort()
  1169. {
  1170. BGFX_PROFILER_SCOPE("bgfx/Sort", 0xff2040ff);
  1171. ViewId viewRemap[BGFX_CONFIG_MAX_VIEWS];
  1172. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1173. {
  1174. viewRemap[m_viewRemap[ii] ] = ViewId(ii);
  1175. }
  1176. for (uint32_t ii = 0, num = m_numRenderItems; ii < num; ++ii)
  1177. {
  1178. m_sortKeys[ii] = SortKey::remapView(m_sortKeys[ii], viewRemap);
  1179. }
  1180. bx::radixSort(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_numRenderItems);
  1181. for (uint32_t ii = 0, num = m_numBlitItems; ii < num; ++ii)
  1182. {
  1183. m_blitKeys[ii] = BlitKey::remapView(m_blitKeys[ii], viewRemap);
  1184. }
  1185. bx::radixSort(m_blitKeys, (uint32_t*)&s_ctx->m_tempKeys, m_numBlitItems);
  1186. }
  1187. RenderFrame::Enum renderFrame(int32_t _msecs)
  1188. {
  1189. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1190. {
  1191. if (s_renderFrameCalled)
  1192. {
  1193. BGFX_CHECK_RENDER_THREAD();
  1194. }
  1195. if (NULL == s_ctx)
  1196. {
  1197. s_renderFrameCalled = true;
  1198. s_threadIndex = ~BGFX_API_THREAD_MAGIC;
  1199. return RenderFrame::NoContext;
  1200. }
  1201. int32_t msecs = -1 == _msecs
  1202. ? BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
  1203. : _msecs
  1204. ;
  1205. RenderFrame::Enum result = s_ctx->renderFrame(msecs);
  1206. if (RenderFrame::Exiting == result)
  1207. {
  1208. Context* ctx = s_ctx;
  1209. ctx->apiSemWait();
  1210. s_ctx = NULL;
  1211. ctx->renderSemPost();
  1212. }
  1213. return result;
  1214. }
  1215. BX_CHECK(false, "This call only makes sense if used with multi-threaded renderer.");
  1216. return RenderFrame::NoContext;
  1217. }
  1218. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  1219. {
  1220. sizeof(int32_t),
  1221. 0,
  1222. 4*sizeof(float),
  1223. 3*3*sizeof(float),
  1224. 4*4*sizeof(float),
  1225. 1,
  1226. };
  1227. void UniformBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  1228. {
  1229. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  1230. write(opcode);
  1231. write(_value, g_uniformTypeSize[_type]*_num);
  1232. }
  1233. void UniformBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  1234. {
  1235. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  1236. write(opcode);
  1237. write(&_handle, sizeof(UniformHandle) );
  1238. }
  1239. void UniformBuffer::writeMarker(const char* _marker)
  1240. {
  1241. uint16_t num = (uint16_t)bx::strLen(_marker)+1;
  1242. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  1243. write(opcode);
  1244. write(_marker, num);
  1245. }
  1246. struct CapsFlags
  1247. {
  1248. uint64_t m_flag;
  1249. const char* m_str;
  1250. };
  1251. static const CapsFlags s_capsFlags[] =
  1252. {
  1253. #define CAPS_FLAGS(_x) { _x, #_x }
  1254. CAPS_FLAGS(BGFX_CAPS_ALPHA_TO_COVERAGE),
  1255. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  1256. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  1257. CAPS_FLAGS(BGFX_CAPS_CONSERVATIVE_RASTER),
  1258. CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
  1259. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  1260. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  1261. CAPS_FLAGS(BGFX_CAPS_GRAPHICS_DEBUGGER),
  1262. CAPS_FLAGS(BGFX_CAPS_HDR10),
  1263. CAPS_FLAGS(BGFX_CAPS_HIDPI),
  1264. CAPS_FLAGS(BGFX_CAPS_INDEX32),
  1265. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  1266. CAPS_FLAGS(BGFX_CAPS_OCCLUSION_QUERY),
  1267. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  1268. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  1269. CAPS_FLAGS(BGFX_CAPS_TEXTURE_2D_ARRAY),
  1270. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  1271. CAPS_FLAGS(BGFX_CAPS_TEXTURE_BLIT),
  1272. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  1273. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  1274. CAPS_FLAGS(BGFX_CAPS_TEXTURE_CUBE_ARRAY),
  1275. CAPS_FLAGS(BGFX_CAPS_TEXTURE_DIRECT_ACCESS),
  1276. CAPS_FLAGS(BGFX_CAPS_TEXTURE_READ_BACK),
  1277. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  1278. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_UINT10),
  1279. CAPS_FLAGS(BGFX_CAPS_VERTEX_ID),
  1280. #undef CAPS_FLAGS
  1281. };
  1282. static void dumpCaps()
  1283. {
  1284. BX_TRACE("");
  1285. if (0 < g_caps.numGPUs)
  1286. {
  1287. BX_TRACE("Detected GPUs (%d):", g_caps.numGPUs);
  1288. BX_TRACE("\t +---------------- Index");
  1289. BX_TRACE("\t | +------------- Device ID");
  1290. BX_TRACE("\t | | +-------- Vendor ID");
  1291. for (uint32_t ii = 0; ii < g_caps.numGPUs; ++ii)
  1292. {
  1293. const Caps::GPU& gpu = g_caps.gpu[ii];
  1294. BX_UNUSED(gpu);
  1295. BX_TRACE("\t %d: %04x %04x"
  1296. , ii
  1297. , gpu.deviceId
  1298. , gpu.vendorId
  1299. );
  1300. }
  1301. BX_TRACE("");
  1302. }
  1303. RendererType::Enum renderers[RendererType::Count];
  1304. uint8_t num = getSupportedRenderers(BX_COUNTOF(renderers), renderers);
  1305. BX_TRACE("Supported renderer backends (%d):", num);
  1306. for (uint32_t ii = 0; ii < num; ++ii)
  1307. {
  1308. BX_TRACE("\t - %s", getRendererName(renderers[ii]) );
  1309. }
  1310. BX_TRACE("");
  1311. BX_TRACE("Sort key masks:");
  1312. BX_TRACE("\t View %016" PRIx64, kSortKeyViewMask);
  1313. BX_TRACE("\t Draw bit %016" PRIx64, kSortKeyDrawBit);
  1314. BX_TRACE("");
  1315. BX_TRACE("\tD Type %016" PRIx64, kSortKeyDrawTypeMask);
  1316. BX_TRACE("");
  1317. BX_TRACE("\tD0 Trans %016" PRIx64, kSortKeyDraw0TransMask);
  1318. BX_TRACE("\tD0 Program %016" PRIx64, kSortKeyDraw0ProgramMask);
  1319. BX_TRACE("\tD0 Depth %016" PRIx64, kSortKeyDraw0DepthMask);
  1320. BX_TRACE("");
  1321. BX_TRACE("\tD1 Depth %016" PRIx64, kSortKeyDraw1DepthMask);
  1322. BX_TRACE("\tD1 Trans %016" PRIx64, kSortKeyDraw1TransMask);
  1323. BX_TRACE("\tD1 Program %016" PRIx64, kSortKeyDraw1ProgramMask);
  1324. BX_TRACE("");
  1325. BX_TRACE("\tD2 Seq %016" PRIx64, kSortKeyDraw2SeqMask);
  1326. BX_TRACE("\tD2 Trans %016" PRIx64, kSortKeyDraw2TransMask);
  1327. BX_TRACE("\tD2 Program %016" PRIx64, kSortKeyDraw2ProgramMask);
  1328. BX_TRACE("");
  1329. BX_TRACE("\t C Seq %016" PRIx64, kSortKeyComputeSeqMask);
  1330. BX_TRACE("\t C Program %016" PRIx64, kSortKeyComputeProgramMask);
  1331. BX_TRACE("");
  1332. BX_TRACE("Supported capabilities (renderer %s, vendor 0x%04x, device 0x%04x):"
  1333. , s_ctx->m_renderCtx->getRendererName()
  1334. , g_caps.vendorId
  1335. , g_caps.deviceId
  1336. );
  1337. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  1338. {
  1339. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  1340. {
  1341. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  1342. }
  1343. }
  1344. BX_TRACE("");
  1345. BX_TRACE("Limits:");
  1346. #define LIMITS(_x) BX_TRACE("\t%-24s %d", #_x, g_caps.limits._x)
  1347. LIMITS(maxDrawCalls);
  1348. LIMITS(maxBlits);
  1349. LIMITS(maxTextureSize);
  1350. LIMITS(maxTextureLayers);
  1351. LIMITS(maxViews);
  1352. LIMITS(maxFrameBuffers);
  1353. LIMITS(maxFBAttachments);
  1354. LIMITS(maxPrograms);
  1355. LIMITS(maxShaders);
  1356. LIMITS(maxTextures);
  1357. LIMITS(maxTextureSamplers);
  1358. LIMITS(maxComputeBindings);
  1359. LIMITS(maxVertexLayouts);
  1360. LIMITS(maxVertexStreams);
  1361. LIMITS(maxIndexBuffers);
  1362. LIMITS(maxVertexBuffers);
  1363. LIMITS(maxDynamicIndexBuffers);
  1364. LIMITS(maxDynamicVertexBuffers);
  1365. LIMITS(maxUniforms);
  1366. LIMITS(maxOcclusionQueries);
  1367. LIMITS(maxEncoders);
  1368. LIMITS(transientVbSize);
  1369. LIMITS(transientIbSize);
  1370. #undef LIMITS
  1371. BX_TRACE("");
  1372. BX_TRACE("Supported texture formats:");
  1373. BX_TRACE("\t +---------------- 2D: x = supported / * = emulated");
  1374. BX_TRACE("\t |+--------------- 2D: sRGB format");
  1375. BX_TRACE("\t ||+-------------- 3D: x = supported / * = emulated");
  1376. BX_TRACE("\t |||+------------- 3D: sRGB format");
  1377. BX_TRACE("\t ||||+------------ Cube: x = supported / * = emulated");
  1378. BX_TRACE("\t |||||+----------- Cube: sRGB format");
  1379. BX_TRACE("\t ||||||+---------- vertex format");
  1380. BX_TRACE("\t |||||||+--------- image");
  1381. BX_TRACE("\t ||||||||+-------- framebuffer");
  1382. BX_TRACE("\t |||||||||+------- MSAA framebuffer");
  1383. BX_TRACE("\t ||||||||||+------ MSAA texture");
  1384. BX_TRACE("\t |||||||||||+----- Auto-generated mips");
  1385. BX_TRACE("\t |||||||||||| +-- name");
  1386. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1387. {
  1388. if (TextureFormat::Unknown != ii
  1389. && TextureFormat::UnknownDepth != ii)
  1390. {
  1391. uint16_t flags = g_caps.formats[ii];
  1392. BX_TRACE("\t[%c%c%c%c%c%c%c%c%c%c%c%c] %s"
  1393. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED ? '*' : ' '
  1394. , flags&BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB ? 'l' : ' '
  1395. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED ? '*' : ' '
  1396. , flags&BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB ? 'l' : ' '
  1397. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED ? '*' : ' '
  1398. , flags&BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB ? 'l' : ' '
  1399. , flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
  1400. , flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
  1401. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
  1402. , flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA ? '+' : ' '
  1403. , flags&BGFX_CAPS_FORMAT_TEXTURE_MSAA ? 'm' : ' '
  1404. , flags&BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN ? 'M' : ' '
  1405. , getName(TextureFormat::Enum(ii) )
  1406. );
  1407. BX_UNUSED(flags);
  1408. }
  1409. }
  1410. BX_TRACE("");
  1411. BX_TRACE("NDC depth [%d, 1], origin %s left."
  1412. , g_caps.homogeneousDepth ? -1 : 0
  1413. , g_caps.originBottomLeft ? "bottom" : "top"
  1414. );
  1415. BX_TRACE("");
  1416. }
  1417. TextureFormat::Enum getViableTextureFormat(const bimg::ImageContainer& _imageContainer)
  1418. {
  1419. const uint32_t formatCaps = g_caps.formats[_imageContainer.m_format];
  1420. bool convert = 0 == formatCaps;
  1421. if (_imageContainer.m_cubeMap)
  1422. {
  1423. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE)
  1424. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED)
  1425. ;
  1426. }
  1427. else if (_imageContainer.m_depth > 1)
  1428. {
  1429. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D)
  1430. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED)
  1431. ;
  1432. }
  1433. else
  1434. {
  1435. convert |= 0 == (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D)
  1436. && 0 != (formatCaps & BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED)
  1437. ;
  1438. }
  1439. if (convert)
  1440. {
  1441. return TextureFormat::BGRA8;
  1442. }
  1443. return TextureFormat::Enum(_imageContainer.m_format);
  1444. }
  1445. const char* getName(TextureFormat::Enum _fmt)
  1446. {
  1447. return bimg::getName(bimg::TextureFormat::Enum(_fmt));
  1448. }
  1449. const char* getName(UniformHandle _handle)
  1450. {
  1451. return s_ctx->m_uniformRef[_handle.idx].m_name.getPtr();
  1452. }
  1453. static const char* s_topologyName[] =
  1454. {
  1455. "Triangles",
  1456. "TriStrip",
  1457. "Lines",
  1458. "LineStrip",
  1459. "Points",
  1460. };
  1461. BX_STATIC_ASSERT(Topology::Count == BX_COUNTOF(s_topologyName) );
  1462. const char* getName(Topology::Enum _topology)
  1463. {
  1464. return s_topologyName[bx::min(_topology, Topology::PointList)];
  1465. }
  1466. const char* getShaderTypeName(uint32_t _magic)
  1467. {
  1468. if (isShaderType(_magic, 'C') )
  1469. {
  1470. return "Compute";
  1471. }
  1472. else if (isShaderType(_magic, 'F') )
  1473. {
  1474. return "Fragment";
  1475. }
  1476. else if (isShaderType(_magic, 'V') )
  1477. {
  1478. return "Vertex";
  1479. }
  1480. BX_CHECK(false, "Invalid shader type!");
  1481. return NULL;
  1482. }
  1483. static TextureFormat::Enum s_emulatedFormats[] =
  1484. {
  1485. TextureFormat::BC1,
  1486. TextureFormat::BC2,
  1487. TextureFormat::BC3,
  1488. TextureFormat::BC4,
  1489. TextureFormat::BC5,
  1490. TextureFormat::ETC1,
  1491. TextureFormat::ETC2,
  1492. TextureFormat::ETC2A,
  1493. TextureFormat::ETC2A1,
  1494. TextureFormat::PTC12,
  1495. TextureFormat::PTC14,
  1496. TextureFormat::PTC12A,
  1497. TextureFormat::PTC14A,
  1498. TextureFormat::PTC22,
  1499. TextureFormat::PTC24,
  1500. TextureFormat::ATC,
  1501. TextureFormat::ATCE,
  1502. TextureFormat::ATCI,
  1503. TextureFormat::ASTC4x4,
  1504. TextureFormat::ASTC5x5,
  1505. TextureFormat::ASTC6x6,
  1506. TextureFormat::ASTC8x5,
  1507. TextureFormat::ASTC8x6,
  1508. TextureFormat::ASTC10x5,
  1509. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
  1510. TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
  1511. };
  1512. bool Context::init(const Init& _init)
  1513. {
  1514. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  1515. m_init = _init;
  1516. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1517. if (g_platformData.ndt == NULL
  1518. && g_platformData.nwh == NULL
  1519. && g_platformData.context == NULL
  1520. && g_platformData.backBuffer == NULL
  1521. && g_platformData.backBufferDS == NULL)
  1522. {
  1523. bx::memCopy(&g_platformData, &m_init.platformData, sizeof(PlatformData) );
  1524. }
  1525. else
  1526. {
  1527. bx::memCopy(&m_init.platformData, &g_platformData, sizeof(PlatformData) );
  1528. }
  1529. m_exit = false;
  1530. m_flipped = true;
  1531. m_frames = 0;
  1532. m_debug = BGFX_DEBUG_NONE;
  1533. m_frameTimeLast = bx::getHPCounter();
  1534. m_submit->create();
  1535. #if BGFX_CONFIG_MULTITHREADED
  1536. m_render->create();
  1537. if (s_renderFrameCalled)
  1538. {
  1539. // When bgfx::renderFrame is called before init render thread
  1540. // should not be created.
  1541. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  1542. m_singleThreaded = true
  1543. && ~BGFX_API_THREAD_MAGIC == s_threadIndex
  1544. ;
  1545. }
  1546. else
  1547. {
  1548. BX_TRACE("Creating rendering thread.");
  1549. m_thread.init(renderThread, this, 0, "bgfx - renderer backend thread");
  1550. m_singleThreaded = false;
  1551. }
  1552. #else
  1553. BX_TRACE("Multithreaded renderer is disabled.");
  1554. m_singleThreaded = true;
  1555. #endif // BGFX_CONFIG_MULTITHREADED
  1556. BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
  1557. s_threadIndex = BGFX_API_THREAD_MAGIC;
  1558. for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
  1559. {
  1560. m_viewRemap[ii] = ViewId(ii);
  1561. }
  1562. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1563. {
  1564. resetView(ViewId(ii) );
  1565. }
  1566. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  1567. {
  1568. m_clearColor[ii][0] = 0.0f;
  1569. m_clearColor[ii][1] = 0.0f;
  1570. m_clearColor[ii][2] = 0.0f;
  1571. m_clearColor[ii][3] = 1.0f;
  1572. }
  1573. m_vertexLayoutRef.init();
  1574. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  1575. cmdbuf.write(_init);
  1576. frameNoRenderWait();
  1577. m_encoderHandle = bx::createHandleAlloc(g_allocator, _init.limits.maxEncoders);
  1578. m_encoder = (EncoderImpl*)BX_ALLOC(g_allocator, sizeof(EncoderImpl)*_init.limits.maxEncoders);
  1579. m_encoderStats = (EncoderStats*)BX_ALLOC(g_allocator, sizeof(EncoderStats)*_init.limits.maxEncoders);
  1580. for (uint32_t ii = 0, num = _init.limits.maxEncoders; ii < num; ++ii)
  1581. {
  1582. BX_PLACEMENT_NEW(&m_encoder[ii], EncoderImpl);
  1583. }
  1584. uint16_t idx = m_encoderHandle->alloc();
  1585. BX_CHECK(0 == idx, "Internal encoder handle is not 0 (idx %d).", idx); BX_UNUSED(idx);
  1586. m_encoder[0].begin(m_submit, 0);
  1587. m_encoder0 = reinterpret_cast<Encoder*>(&m_encoder[0]);
  1588. // Make sure renderer init is called from render thread.
  1589. // g_caps is initialized and available after this point.
  1590. frame();
  1591. if (!m_rendererInitialized)
  1592. {
  1593. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1594. frame();
  1595. frame();
  1596. m_vertexLayoutRef.shutdown(m_layoutHandle);
  1597. m_submit->destroy();
  1598. #if BGFX_CONFIG_MULTITHREADED
  1599. m_render->destroy();
  1600. #endif // BGFX_CONFIG_MULTITHREADED
  1601. return false;
  1602. }
  1603. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  1604. {
  1605. const uint32_t fmt = s_emulatedFormats[ii];
  1606. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_2D ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1607. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_3D ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1608. g_caps.formats[fmt] |= 0 == (g_caps.formats[fmt] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1609. }
  1610. for (uint32_t ii = 0; ii < TextureFormat::UnknownDepth; ++ii)
  1611. {
  1612. bool convertable = bimg::imageConvert(bimg::TextureFormat::BGRA8, bimg::TextureFormat::Enum(ii) );
  1613. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_2D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED : 0;
  1614. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_3D ) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED : 0;
  1615. g_caps.formats[ii] |= 0 == (g_caps.formats[ii] & BGFX_CAPS_FORMAT_TEXTURE_CUBE) && convertable ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED : 0;
  1616. }
  1617. g_caps.rendererType = m_renderCtx->getRendererType();
  1618. initAttribTypeSizeTable(g_caps.rendererType);
  1619. g_caps.supported |= 0
  1620. | (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1621. | (isGraphicsDebuggerPresent() ? BGFX_CAPS_GRAPHICS_DEBUGGER : 0)
  1622. ;
  1623. dumpCaps();
  1624. m_textVideoMemBlitter.init();
  1625. m_clearQuad.init();
  1626. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1627. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1628. frame();
  1629. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1630. {
  1631. m_submit->m_transientVb = createTransientVertexBuffer(_init.limits.transientVbSize);
  1632. m_submit->m_transientIb = createTransientIndexBuffer(_init.limits.transientIbSize);
  1633. frame();
  1634. }
  1635. g_internalData.caps = getCaps();
  1636. return true;
  1637. }
  1638. void Context::shutdown()
  1639. {
  1640. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  1641. frame();
  1642. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1643. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1644. m_textVideoMemBlitter.shutdown();
  1645. m_clearQuad.shutdown();
  1646. frame();
  1647. if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
  1648. {
  1649. destroyTransientVertexBuffer(m_submit->m_transientVb);
  1650. destroyTransientIndexBuffer(m_submit->m_transientIb);
  1651. frame();
  1652. }
  1653. frame(); // If any VertexLayouts needs to be destroyed.
  1654. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  1655. frame();
  1656. m_encoder[0].end(true);
  1657. m_encoderHandle->free(0);
  1658. bx::destroyHandleAlloc(g_allocator, m_encoderHandle);
  1659. m_encoderHandle = NULL;
  1660. for (uint32_t ii = 0, num = g_caps.limits.maxEncoders; ii < num; ++ii)
  1661. {
  1662. m_encoder[ii].~EncoderImpl();
  1663. }
  1664. BX_FREE(g_allocator, m_encoder);
  1665. BX_FREE(g_allocator, m_encoderStats);
  1666. m_dynVertexBufferAllocator.compact();
  1667. m_dynIndexBufferAllocator.compact();
  1668. BX_CHECK(m_layoutHandle.getNumHandles() == m_vertexLayoutRef.m_layoutMap.getNumElements()
  1669. , "VertexLayoutRef mismatch, num handles %d, handles in hash map %d."
  1670. , m_layoutHandle.getNumHandles()
  1671. , m_vertexLayoutRef.m_layoutMap.getNumElements()
  1672. );
  1673. m_vertexLayoutRef.shutdown(m_layoutHandle);
  1674. #if BGFX_CONFIG_MULTITHREADED
  1675. // Render thread shutdown sequence.
  1676. renderSemWait(); // Wait for previous frame.
  1677. apiSemPost(); // OK to set context to NULL.
  1678. // s_ctx is NULL here.
  1679. renderSemWait(); // In RenderFrame::Exiting state.
  1680. if (m_thread.isRunning() )
  1681. {
  1682. m_thread.shutdown();
  1683. }
  1684. m_render->destroy();
  1685. #endif // BGFX_CONFIG_MULTITHREADED
  1686. bx::memSet(&g_internalData, 0, sizeof(InternalData) );
  1687. s_ctx = NULL;
  1688. m_submit->destroy();
  1689. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1690. {
  1691. #define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
  1692. BX_MACRO_BLOCK_BEGIN \
  1693. if (0 != _handleAlloc.getNumHandles() ) \
  1694. { \
  1695. BX_TRACE("LEAK: %s %d (max: %d)" \
  1696. , _name \
  1697. , _handleAlloc.getNumHandles() \
  1698. , _handleAlloc.getMaxHandles() \
  1699. ); \
  1700. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1701. { \
  1702. BX_TRACE("\t%3d: %4d", ii, _handleAlloc.getHandleAt(ii) ); \
  1703. } \
  1704. } \
  1705. BX_MACRO_BLOCK_END
  1706. #define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
  1707. BX_MACRO_BLOCK_BEGIN \
  1708. if (0 != _handleAlloc.getNumHandles() ) \
  1709. { \
  1710. BX_TRACE("LEAK: %s %d (max: %d)" \
  1711. , _name \
  1712. , _handleAlloc.getNumHandles() \
  1713. , _handleAlloc.getMaxHandles() \
  1714. ); \
  1715. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1716. { \
  1717. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1718. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1719. BX_TRACE("\t%3d: %4d %s" \
  1720. , ii \
  1721. , idx \
  1722. , ref.m_name.getPtr() \
  1723. ); \
  1724. } \
  1725. } \
  1726. BX_MACRO_BLOCK_END
  1727. #define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
  1728. BX_MACRO_BLOCK_BEGIN \
  1729. if (0 != _handleAlloc.getNumHandles() ) \
  1730. { \
  1731. BX_TRACE("LEAK: %s %d (max: %d)" \
  1732. , _name \
  1733. , _handleAlloc.getNumHandles() \
  1734. , _handleAlloc.getMaxHandles() \
  1735. ); \
  1736. for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
  1737. { \
  1738. uint16_t idx = _handleAlloc.getHandleAt(ii); \
  1739. const _type& ref = _ref[idx]; BX_UNUSED(ref); \
  1740. BX_TRACE("\t%3d: %4d %s (count %d)" \
  1741. , ii \
  1742. , idx \
  1743. , ref.m_name.getPtr() \
  1744. , ref.m_refCount \
  1745. ); \
  1746. } \
  1747. } \
  1748. BX_MACRO_BLOCK_END
  1749. CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
  1750. CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
  1751. CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
  1752. CHECK_HANDLE_LEAK ("VertexLayoutHandle", m_layoutHandle );
  1753. CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
  1754. CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
  1755. CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
  1756. CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
  1757. CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
  1758. CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
  1759. CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
  1760. #undef CHECK_HANDLE_LEAK
  1761. #undef CHECK_HANDLE_LEAK_NAME
  1762. }
  1763. }
  1764. void Context::freeDynamicBuffers()
  1765. {
  1766. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  1767. {
  1768. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  1769. }
  1770. m_numFreeDynamicIndexBufferHandles = 0;
  1771. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  1772. {
  1773. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  1774. }
  1775. m_numFreeDynamicVertexBufferHandles = 0;
  1776. for (uint16_t ii = 0, num = m_numFreeOcclusionQueryHandles; ii < num; ++ii)
  1777. {
  1778. m_occlusionQueryHandle.free(m_freeOcclusionQueryHandle[ii].idx);
  1779. }
  1780. m_numFreeOcclusionQueryHandles = 0;
  1781. }
  1782. void Context::freeAllHandles(Frame* _frame)
  1783. {
  1784. for (uint16_t ii = 0, num = _frame->m_freeIndexBuffer.getNumQueued(); ii < num; ++ii)
  1785. {
  1786. m_indexBufferHandle.free(_frame->m_freeIndexBuffer.get(ii).idx);
  1787. }
  1788. for (uint16_t ii = 0, num = _frame->m_freeVertexBuffer.getNumQueued(); ii < num; ++ii)
  1789. {
  1790. destroyVertexBufferInternal(_frame->m_freeVertexBuffer.get(ii));
  1791. }
  1792. for (uint16_t ii = 0, num = _frame->m_freeVertexLayout.getNumQueued(); ii < num; ++ii)
  1793. {
  1794. m_layoutHandle.free(_frame->m_freeVertexLayout.get(ii).idx);
  1795. }
  1796. for (uint16_t ii = 0, num = _frame->m_freeShader.getNumQueued(); ii < num; ++ii)
  1797. {
  1798. m_shaderHandle.free(_frame->m_freeShader.get(ii).idx);
  1799. }
  1800. for (uint16_t ii = 0, num = _frame->m_freeProgram.getNumQueued(); ii < num; ++ii)
  1801. {
  1802. m_programHandle.free(_frame->m_freeProgram.get(ii).idx);
  1803. }
  1804. for (uint16_t ii = 0, num = _frame->m_freeTexture.getNumQueued(); ii < num; ++ii)
  1805. {
  1806. m_textureHandle.free(_frame->m_freeTexture.get(ii).idx);
  1807. }
  1808. for (uint16_t ii = 0, num = _frame->m_freeFrameBuffer.getNumQueued(); ii < num; ++ii)
  1809. {
  1810. m_frameBufferHandle.free(_frame->m_freeFrameBuffer.get(ii).idx);
  1811. }
  1812. for (uint16_t ii = 0, num = _frame->m_freeUniform.getNumQueued(); ii < num; ++ii)
  1813. {
  1814. m_uniformHandle.free(_frame->m_freeUniform.get(ii).idx);
  1815. }
  1816. }
  1817. Encoder* Context::begin(bool _forThread)
  1818. {
  1819. EncoderImpl* encoder = &m_encoder[0];
  1820. #if BGFX_CONFIG_MULTITHREADED
  1821. if (_forThread || BGFX_API_THREAD_MAGIC != s_threadIndex)
  1822. {
  1823. bx::MutexScope scopeLock(m_encoderApiLock);
  1824. uint16_t idx = m_encoderHandle->alloc();
  1825. if (kInvalidHandle == idx)
  1826. {
  1827. return NULL;
  1828. }
  1829. encoder = &m_encoder[idx];
  1830. encoder->begin(m_submit, uint8_t(idx) );
  1831. }
  1832. #else
  1833. BX_UNUSED(_forThread);
  1834. #endif // BGFX_CONFIG_MULTITHREADED
  1835. return reinterpret_cast<Encoder*>(encoder);
  1836. }
  1837. void Context::end(Encoder* _encoder)
  1838. {
  1839. #if BGFX_CONFIG_MULTITHREADED
  1840. EncoderImpl* encoder = reinterpret_cast<EncoderImpl*>(_encoder);
  1841. if (encoder != &m_encoder[0])
  1842. {
  1843. encoder->end(true);
  1844. m_encoderEndSem.post();
  1845. }
  1846. #else
  1847. BX_UNUSED(_encoder);
  1848. #endif // BGFX_CONFIG_MULTITHREADED
  1849. }
  1850. uint32_t Context::frame(bool _capture)
  1851. {
  1852. m_encoder[0].end(true);
  1853. #if BGFX_CONFIG_MULTITHREADED
  1854. bx::MutexScope resourceApiScope(m_resourceApiLock);
  1855. encoderApiWait();
  1856. bx::MutexScope encoderApiScope(m_encoderApiLock);
  1857. #else
  1858. encoderApiWait();
  1859. #endif // BGFX_CONFIG_MULTITHREADED
  1860. m_submit->m_capture = _capture;
  1861. BGFX_PROFILER_SCOPE("bgfx/API thread frame", 0xff2040ff);
  1862. // wait for render thread to finish
  1863. renderSemWait();
  1864. frameNoRenderWait();
  1865. m_encoder[0].begin(m_submit, 0);
  1866. return m_frames;
  1867. }
  1868. void Context::frameNoRenderWait()
  1869. {
  1870. swap();
  1871. // release render thread
  1872. apiSemPost();
  1873. }
  1874. void Context::swap()
  1875. {
  1876. freeDynamicBuffers();
  1877. m_submit->m_resolution = m_init.resolution;
  1878. m_init.resolution.reset &= ~BGFX_RESET_INTERNAL_FORCE;
  1879. m_submit->m_debug = m_debug;
  1880. m_submit->m_perfStats.numViews = 0;
  1881. bx::memCopy(m_submit->m_viewRemap, m_viewRemap, sizeof(m_viewRemap) );
  1882. bx::memCopy(m_submit->m_view, m_view, sizeof(m_view) );
  1883. if (m_colorPaletteDirty > 0)
  1884. {
  1885. --m_colorPaletteDirty;
  1886. bx::memCopy(m_submit->m_colorPalette, m_clearColor, sizeof(m_clearColor) );
  1887. }
  1888. freeAllHandles(m_submit);
  1889. m_submit->resetFreeHandles();
  1890. m_submit->finish();
  1891. bx::swap(m_render, m_submit);
  1892. bx::memCopy(m_render->m_occlusion, m_submit->m_occlusion, sizeof(m_submit->m_occlusion) );
  1893. if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
  1894. || m_singleThreaded)
  1895. {
  1896. renderFrame();
  1897. }
  1898. m_frames++;
  1899. m_submit->start();
  1900. bx::memSet(m_seq, 0, sizeof(m_seq) );
  1901. m_submit->m_textVideoMem->resize(
  1902. m_render->m_textVideoMem->m_small
  1903. , m_init.resolution.width
  1904. , m_init.resolution.height
  1905. );
  1906. int64_t now = bx::getHPCounter();
  1907. m_submit->m_perfStats.cpuTimeFrame = now - m_frameTimeLast;
  1908. m_frameTimeLast = now;
  1909. }
  1910. ///
  1911. RendererContextI* rendererCreate(const Init& _init);
  1912. ///
  1913. void rendererDestroy(RendererContextI* _renderCtx);
  1914. void Context::flip()
  1915. {
  1916. if (m_rendererInitialized
  1917. && !m_flipped)
  1918. {
  1919. m_renderCtx->flip();
  1920. m_flipped = true;
  1921. if (m_renderCtx->isDeviceRemoved() )
  1922. {
  1923. // Something horribly went wrong, fallback to noop renderer.
  1924. rendererDestroy(m_renderCtx);
  1925. Init init;
  1926. init.type = RendererType::Noop;
  1927. m_renderCtx = rendererCreate(init);
  1928. g_caps.rendererType = RendererType::Noop;
  1929. }
  1930. }
  1931. }
  1932. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1933. struct NSAutoreleasePoolScope
  1934. {
  1935. NSAutoreleasePoolScope()
  1936. {
  1937. id obj = class_createInstance(objc_getClass("NSAutoreleasePool"), 0);
  1938. typedef id(*objc_msgSend_init)(void*, SEL);
  1939. pool = ((objc_msgSend_init)objc_msgSend)(obj, sel_getUid("init") );
  1940. }
  1941. ~NSAutoreleasePoolScope()
  1942. {
  1943. typedef void(*objc_msgSend_release)(void*, SEL);
  1944. ((objc_msgSend_release)objc_msgSend)(pool, sel_getUid("release") );
  1945. }
  1946. id pool;
  1947. };
  1948. #endif // BX_PLATFORM_OSX
  1949. RenderFrame::Enum Context::renderFrame(int32_t _msecs)
  1950. {
  1951. BGFX_PROFILER_SCOPE("bgfx::renderFrame", 0xff2040ff);
  1952. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  1953. NSAutoreleasePoolScope pool;
  1954. #endif // BX_PLATFORM_OSX
  1955. if (!m_flipAfterRender)
  1956. {
  1957. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1958. flip();
  1959. }
  1960. if (apiSemWait(_msecs) )
  1961. {
  1962. {
  1963. BGFX_PROFILER_SCOPE("bgfx/Exec commands pre", 0xff2040ff);
  1964. rendererExecCommands(m_render->m_cmdPre);
  1965. }
  1966. if (m_rendererInitialized)
  1967. {
  1968. BGFX_PROFILER_SCOPE("bgfx/Render submit", 0xff2040ff);
  1969. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  1970. m_flipped = false;
  1971. }
  1972. {
  1973. BGFX_PROFILER_SCOPE("bgfx/Exec commands post", 0xff2040ff);
  1974. rendererExecCommands(m_render->m_cmdPost);
  1975. }
  1976. renderSemPost();
  1977. if (m_flipAfterRender)
  1978. {
  1979. BGFX_PROFILER_SCOPE("bgfx/flip", 0xff2040ff);
  1980. flip();
  1981. }
  1982. }
  1983. else
  1984. {
  1985. return RenderFrame::Timeout;
  1986. }
  1987. return m_exit
  1988. ? RenderFrame::Exiting
  1989. : RenderFrame::Render
  1990. ;
  1991. }
  1992. void rendererUpdateUniforms(RendererContextI* _renderCtx, UniformBuffer* _uniformBuffer, uint32_t _begin, uint32_t _end)
  1993. {
  1994. _uniformBuffer->reset(_begin);
  1995. while (_uniformBuffer->getPos() < _end)
  1996. {
  1997. uint32_t opcode = _uniformBuffer->read();
  1998. if (UniformType::End == opcode)
  1999. {
  2000. break;
  2001. }
  2002. UniformType::Enum type;
  2003. uint16_t loc;
  2004. uint16_t num;
  2005. uint16_t copy;
  2006. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2007. uint32_t size = g_uniformTypeSize[type]*num;
  2008. const char* data = _uniformBuffer->read(size);
  2009. if (UniformType::Count > type)
  2010. {
  2011. if (copy)
  2012. {
  2013. _renderCtx->updateUniform(loc, data, size);
  2014. }
  2015. else
  2016. {
  2017. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  2018. }
  2019. }
  2020. else
  2021. {
  2022. _renderCtx->setMarker(data, uint16_t(size)-1);
  2023. }
  2024. }
  2025. }
  2026. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  2027. {
  2028. if (m_textureUpdateBatch.sort() )
  2029. {
  2030. const uint32_t pos = _cmdbuf.m_pos;
  2031. uint32_t currentKey = UINT32_MAX;
  2032. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  2033. {
  2034. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  2035. TextureHandle handle;
  2036. _cmdbuf.read(handle);
  2037. uint8_t side;
  2038. _cmdbuf.read(side);
  2039. uint8_t mip;
  2040. _cmdbuf.read(mip);
  2041. Rect rect;
  2042. _cmdbuf.read(rect);
  2043. uint16_t zz;
  2044. _cmdbuf.read(zz);
  2045. uint16_t depth;
  2046. _cmdbuf.read(depth);
  2047. uint16_t pitch;
  2048. _cmdbuf.read(pitch);
  2049. const Memory* mem;
  2050. _cmdbuf.read(mem);
  2051. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  2052. if (key != currentKey)
  2053. {
  2054. if (currentKey != UINT32_MAX)
  2055. {
  2056. m_renderCtx->updateTextureEnd();
  2057. }
  2058. currentKey = key;
  2059. m_renderCtx->updateTextureBegin(handle, side, mip);
  2060. }
  2061. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  2062. release(mem);
  2063. }
  2064. if (currentKey != UINT32_MAX)
  2065. {
  2066. m_renderCtx->updateTextureEnd();
  2067. }
  2068. m_textureUpdateBatch.reset();
  2069. _cmdbuf.m_pos = pos;
  2070. }
  2071. }
  2072. typedef RendererContextI* (*RendererCreateFn)(const Init& _init);
  2073. typedef void (*RendererDestroyFn)();
  2074. #define BGFX_RENDERER_CONTEXT(_namespace) \
  2075. namespace _namespace \
  2076. { \
  2077. extern RendererContextI* rendererCreate(const Init& _init); \
  2078. extern void rendererDestroy(); \
  2079. }
  2080. BGFX_RENDERER_CONTEXT(noop);
  2081. BGFX_RENDERER_CONTEXT(d3d9);
  2082. BGFX_RENDERER_CONTEXT(d3d11);
  2083. BGFX_RENDERER_CONTEXT(d3d12);
  2084. BGFX_RENDERER_CONTEXT(gnm);
  2085. BGFX_RENDERER_CONTEXT(mtl);
  2086. BGFX_RENDERER_CONTEXT(nvn);
  2087. BGFX_RENDERER_CONTEXT(gl);
  2088. BGFX_RENDERER_CONTEXT(vk);
  2089. #undef BGFX_RENDERER_CONTEXT
  2090. struct RendererCreator
  2091. {
  2092. RendererCreateFn createFn;
  2093. RendererDestroyFn destroyFn;
  2094. const char* name;
  2095. bool supported;
  2096. };
  2097. static RendererCreator s_rendererCreator[] =
  2098. {
  2099. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, true }, // Noop
  2100. { d3d9::rendererCreate, d3d9::rendererDestroy, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  2101. { d3d11::rendererCreate, d3d11::rendererDestroy, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  2102. { d3d12::rendererCreate, d3d12::rendererDestroy, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  2103. { gnm::rendererCreate, gnm::rendererDestroy, BGFX_RENDERER_GNM_NAME, !!BGFX_CONFIG_RENDERER_GNM }, // GNM
  2104. #if BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2105. { mtl::rendererCreate, mtl::rendererDestroy, BGFX_RENDERER_METAL_NAME, !!BGFX_CONFIG_RENDERER_METAL }, // Metal
  2106. #else
  2107. { noop::rendererCreate, noop::rendererDestroy, BGFX_RENDERER_NOOP_NAME, false }, // Noop
  2108. #endif // BX_PLATFORM_OSX || BX_PLATFORM_IOS
  2109. { nvn::rendererCreate, nvn::rendererDestroy, BGFX_RENDERER_NVN_NAME, !!BGFX_CONFIG_RENDERER_NVN }, // NVN
  2110. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  2111. { gl::rendererCreate, gl::rendererDestroy, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  2112. { vk::rendererCreate, vk::rendererDestroy, BGFX_RENDERER_VULKAN_NAME, !!BGFX_CONFIG_RENDERER_VULKAN }, // Vulkan
  2113. };
  2114. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  2115. bool windowsVersionIs(Condition::Enum _op, uint32_t _version)
  2116. {
  2117. #if BX_PLATFORM_WINDOWS
  2118. static const uint8_t s_condition[] =
  2119. {
  2120. VER_LESS_EQUAL,
  2121. VER_GREATER_EQUAL,
  2122. };
  2123. OSVERSIONINFOEXA ovi;
  2124. bx::memSet(&ovi, 0, sizeof(ovi) );
  2125. ovi.dwOSVersionInfoSize = sizeof(ovi);
  2126. // _WIN32_WINNT_WINBLUE 0x0603
  2127. // _WIN32_WINNT_WIN8 0x0602
  2128. // _WIN32_WINNT_WIN7 0x0601
  2129. // _WIN32_WINNT_VISTA 0x0600
  2130. ovi.dwMajorVersion = HIBYTE(_version);
  2131. ovi.dwMinorVersion = LOBYTE(_version);
  2132. DWORDLONG cond = 0;
  2133. VER_SET_CONDITION(cond, VER_MAJORVERSION, s_condition[_op]);
  2134. VER_SET_CONDITION(cond, VER_MINORVERSION, s_condition[_op]);
  2135. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  2136. #else
  2137. BX_UNUSED(_op, _version);
  2138. return false;
  2139. #endif // BX_PLATFORM_WINDOWS
  2140. }
  2141. static int32_t compareDescending(const void* _lhs, const void* _rhs)
  2142. {
  2143. return *(const int32_t*)_rhs - *(const int32_t*)_lhs;
  2144. }
  2145. RendererContextI* rendererCreate(const Init& _init)
  2146. {
  2147. int32_t scores[RendererType::Count];
  2148. uint32_t numScores = 0;
  2149. for (uint32_t ii = 0; ii < RendererType::Count; ++ii)
  2150. {
  2151. RendererType::Enum renderer = RendererType::Enum(ii);
  2152. if (s_rendererCreator[ii].supported)
  2153. {
  2154. int32_t score = 0;
  2155. if (_init.type == renderer)
  2156. {
  2157. score += 1000;
  2158. }
  2159. score += RendererType::Noop != renderer ? 1 : 0;
  2160. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  2161. {
  2162. if (windowsVersionIs(Condition::GreaterEqual, 0x0602) )
  2163. {
  2164. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2165. score += RendererType::Direct3D12 == renderer ? 10 : 0;
  2166. }
  2167. else if (windowsVersionIs(Condition::GreaterEqual, 0x0601) )
  2168. {
  2169. score += RendererType::Direct3D11 == renderer ? 20 : 0;
  2170. score += RendererType::Direct3D9 == renderer ? 10 : 0;
  2171. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2172. }
  2173. else
  2174. {
  2175. score += RendererType::Direct3D12 == renderer ? -100 : 0;
  2176. }
  2177. }
  2178. else if (BX_ENABLED(BX_PLATFORM_LINUX) )
  2179. {
  2180. score += RendererType::OpenGL == renderer ? 20 : 0;
  2181. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2182. }
  2183. else if (BX_ENABLED(BX_PLATFORM_OSX) )
  2184. {
  2185. score += RendererType::Metal == renderer ? 20 : 0;
  2186. score += RendererType::OpenGL == renderer ? 10 : 0;
  2187. }
  2188. else if (BX_ENABLED(BX_PLATFORM_IOS) )
  2189. {
  2190. score += RendererType::Metal == renderer ? 20 : 0;
  2191. score += RendererType::OpenGLES == renderer ? 10 : 0;
  2192. }
  2193. else if (BX_ENABLED(0
  2194. || BX_PLATFORM_ANDROID
  2195. || BX_PLATFORM_EMSCRIPTEN
  2196. || BX_PLATFORM_RPI
  2197. ) )
  2198. {
  2199. score += RendererType::OpenGLES == renderer ? 20 : 0;
  2200. }
  2201. else if (BX_ENABLED(BX_PLATFORM_PS4) )
  2202. {
  2203. score += RendererType::Gnm == renderer ? 20 : 0;
  2204. }
  2205. else if (BX_ENABLED(0
  2206. || BX_PLATFORM_XBOXONE
  2207. || BX_PLATFORM_WINRT
  2208. ) )
  2209. {
  2210. score += RendererType::Direct3D12 == renderer ? 20 : 0;
  2211. score += RendererType::Direct3D11 == renderer ? 10 : 0;
  2212. }
  2213. scores[numScores++] = (score<<8) | uint8_t(renderer);
  2214. }
  2215. }
  2216. bx::quickSort(scores, numScores, sizeof(int32_t), compareDescending);
  2217. RendererContextI* renderCtx = NULL;
  2218. for (uint32_t ii = 0; ii < numScores; ++ii)
  2219. {
  2220. RendererType::Enum renderer = RendererType::Enum(scores[ii] & 0xff);
  2221. renderCtx = s_rendererCreator[renderer].createFn(_init);
  2222. if (NULL != renderCtx)
  2223. {
  2224. break;
  2225. }
  2226. s_rendererCreator[renderer].supported = false;
  2227. }
  2228. return renderCtx;
  2229. }
  2230. void rendererDestroy(RendererContextI* _renderCtx)
  2231. {
  2232. if (NULL != _renderCtx)
  2233. {
  2234. s_rendererCreator[_renderCtx->getRendererType()].destroyFn();
  2235. }
  2236. }
  2237. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  2238. {
  2239. _cmdbuf.reset();
  2240. bool end = false;
  2241. if (NULL == m_renderCtx)
  2242. {
  2243. uint8_t command;
  2244. _cmdbuf.read(command);
  2245. switch (command)
  2246. {
  2247. case CommandBuffer::RendererShutdownEnd:
  2248. m_exit = true;
  2249. return;
  2250. case CommandBuffer::End:
  2251. return;
  2252. default:
  2253. {
  2254. BX_CHECK(CommandBuffer::RendererInit == command
  2255. , "RendererInit must be the first command in command buffer before initialization. Unexpected command %d?"
  2256. , command
  2257. );
  2258. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2259. Init init;
  2260. _cmdbuf.read(init);
  2261. m_renderCtx = rendererCreate(init);
  2262. m_rendererInitialized = NULL != m_renderCtx;
  2263. if (!m_rendererInitialized)
  2264. {
  2265. _cmdbuf.read(command);
  2266. BX_CHECK(CommandBuffer::End == command, "Unexpected command %d?"
  2267. , command
  2268. );
  2269. return;
  2270. }
  2271. }
  2272. break;
  2273. }
  2274. }
  2275. do
  2276. {
  2277. uint8_t command;
  2278. _cmdbuf.read(command);
  2279. switch (command)
  2280. {
  2281. case CommandBuffer::RendererShutdownBegin:
  2282. {
  2283. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  2284. m_rendererInitialized = false;
  2285. }
  2286. break;
  2287. case CommandBuffer::RendererShutdownEnd:
  2288. {
  2289. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  2290. rendererDestroy(m_renderCtx);
  2291. m_renderCtx = NULL;
  2292. m_exit = true;
  2293. }
  2294. BX_FALLTHROUGH;
  2295. case CommandBuffer::End:
  2296. end = true;
  2297. break;
  2298. case CommandBuffer::CreateIndexBuffer:
  2299. {
  2300. BGFX_PROFILER_SCOPE("CreateIndexBuffer", 0xff2040ff);
  2301. IndexBufferHandle handle;
  2302. _cmdbuf.read(handle);
  2303. const Memory* mem;
  2304. _cmdbuf.read(mem);
  2305. uint16_t flags;
  2306. _cmdbuf.read(flags);
  2307. m_renderCtx->createIndexBuffer(handle, mem, flags);
  2308. release(mem);
  2309. }
  2310. break;
  2311. case CommandBuffer::DestroyIndexBuffer:
  2312. {
  2313. BGFX_PROFILER_SCOPE("DestroyIndexBuffer", 0xff2040ff);
  2314. IndexBufferHandle handle;
  2315. _cmdbuf.read(handle);
  2316. m_renderCtx->destroyIndexBuffer(handle);
  2317. }
  2318. break;
  2319. case CommandBuffer::CreateVertexLayout:
  2320. {
  2321. BGFX_PROFILER_SCOPE("CreateVertexLayout", 0xff2040ff);
  2322. VertexLayoutHandle handle;
  2323. _cmdbuf.read(handle);
  2324. VertexLayout layout;
  2325. _cmdbuf.read(layout);
  2326. m_renderCtx->createVertexLayout(handle, layout);
  2327. }
  2328. break;
  2329. case CommandBuffer::DestroyVertexLayout:
  2330. {
  2331. BGFX_PROFILER_SCOPE("DestroyVertexLayout", 0xff2040ff);
  2332. VertexLayoutHandle handle;
  2333. _cmdbuf.read(handle);
  2334. m_renderCtx->destroyVertexLayout(handle);
  2335. }
  2336. break;
  2337. case CommandBuffer::CreateVertexBuffer:
  2338. {
  2339. BGFX_PROFILER_SCOPE("CreateVertexBuffer", 0xff2040ff);
  2340. VertexBufferHandle handle;
  2341. _cmdbuf.read(handle);
  2342. const Memory* mem;
  2343. _cmdbuf.read(mem);
  2344. VertexLayoutHandle layoutHandle;
  2345. _cmdbuf.read(layoutHandle);
  2346. uint16_t flags;
  2347. _cmdbuf.read(flags);
  2348. m_renderCtx->createVertexBuffer(handle, mem, layoutHandle, flags);
  2349. release(mem);
  2350. }
  2351. break;
  2352. case CommandBuffer::DestroyVertexBuffer:
  2353. {
  2354. BGFX_PROFILER_SCOPE("DestroyVertexBuffer", 0xff2040ff);
  2355. VertexBufferHandle handle;
  2356. _cmdbuf.read(handle);
  2357. m_renderCtx->destroyVertexBuffer(handle);
  2358. }
  2359. break;
  2360. case CommandBuffer::CreateDynamicIndexBuffer:
  2361. {
  2362. BGFX_PROFILER_SCOPE("CreateDynamicIndexBuffer", 0xff2040ff);
  2363. IndexBufferHandle handle;
  2364. _cmdbuf.read(handle);
  2365. uint32_t size;
  2366. _cmdbuf.read(size);
  2367. uint16_t flags;
  2368. _cmdbuf.read(flags);
  2369. m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
  2370. }
  2371. break;
  2372. case CommandBuffer::UpdateDynamicIndexBuffer:
  2373. {
  2374. BGFX_PROFILER_SCOPE("UpdateDynamicIndexBuffer", 0xff2040ff);
  2375. IndexBufferHandle handle;
  2376. _cmdbuf.read(handle);
  2377. uint32_t offset;
  2378. _cmdbuf.read(offset);
  2379. uint32_t size;
  2380. _cmdbuf.read(size);
  2381. const Memory* mem;
  2382. _cmdbuf.read(mem);
  2383. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  2384. release(mem);
  2385. }
  2386. break;
  2387. case CommandBuffer::DestroyDynamicIndexBuffer:
  2388. {
  2389. BGFX_PROFILER_SCOPE("DestroyDynamicIndexBuffer", 0xff2040ff);
  2390. IndexBufferHandle handle;
  2391. _cmdbuf.read(handle);
  2392. m_renderCtx->destroyDynamicIndexBuffer(handle);
  2393. }
  2394. break;
  2395. case CommandBuffer::CreateDynamicVertexBuffer:
  2396. {
  2397. BGFX_PROFILER_SCOPE("CreateDynamicVertexBuffer", 0xff2040ff);
  2398. VertexBufferHandle handle;
  2399. _cmdbuf.read(handle);
  2400. uint32_t size;
  2401. _cmdbuf.read(size);
  2402. uint16_t flags;
  2403. _cmdbuf.read(flags);
  2404. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  2405. }
  2406. break;
  2407. case CommandBuffer::UpdateDynamicVertexBuffer:
  2408. {
  2409. BGFX_PROFILER_SCOPE("UpdateDynamicVertexBuffer", 0xff2040ff);
  2410. VertexBufferHandle handle;
  2411. _cmdbuf.read(handle);
  2412. uint32_t offset;
  2413. _cmdbuf.read(offset);
  2414. uint32_t size;
  2415. _cmdbuf.read(size);
  2416. const Memory* mem;
  2417. _cmdbuf.read(mem);
  2418. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  2419. release(mem);
  2420. }
  2421. break;
  2422. case CommandBuffer::DestroyDynamicVertexBuffer:
  2423. {
  2424. BGFX_PROFILER_SCOPE("DestroyDynamicVertexBuffer", 0xff2040ff);
  2425. VertexBufferHandle handle;
  2426. _cmdbuf.read(handle);
  2427. m_renderCtx->destroyDynamicVertexBuffer(handle);
  2428. }
  2429. break;
  2430. case CommandBuffer::CreateShader:
  2431. {
  2432. BGFX_PROFILER_SCOPE("CreateShader", 0xff2040ff);
  2433. ShaderHandle handle;
  2434. _cmdbuf.read(handle);
  2435. const Memory* mem;
  2436. _cmdbuf.read(mem);
  2437. m_renderCtx->createShader(handle, mem);
  2438. release(mem);
  2439. }
  2440. break;
  2441. case CommandBuffer::DestroyShader:
  2442. {
  2443. BGFX_PROFILER_SCOPE("DestroyShader", 0xff2040ff);
  2444. ShaderHandle handle;
  2445. _cmdbuf.read(handle);
  2446. m_renderCtx->destroyShader(handle);
  2447. }
  2448. break;
  2449. case CommandBuffer::CreateProgram:
  2450. {
  2451. BGFX_PROFILER_SCOPE("CreateProgram", 0xff2040ff);
  2452. ProgramHandle handle;
  2453. _cmdbuf.read(handle);
  2454. ShaderHandle vsh;
  2455. _cmdbuf.read(vsh);
  2456. ShaderHandle fsh;
  2457. _cmdbuf.read(fsh);
  2458. m_renderCtx->createProgram(handle, vsh, fsh);
  2459. }
  2460. break;
  2461. case CommandBuffer::DestroyProgram:
  2462. {
  2463. BGFX_PROFILER_SCOPE("DestroyProgram", 0xff2040ff);
  2464. ProgramHandle handle;
  2465. _cmdbuf.read(handle);
  2466. m_renderCtx->destroyProgram(handle);
  2467. }
  2468. break;
  2469. case CommandBuffer::CreateTexture:
  2470. {
  2471. BGFX_PROFILER_SCOPE("CreateTexture", 0xff2040ff);
  2472. TextureHandle handle;
  2473. _cmdbuf.read(handle);
  2474. const Memory* mem;
  2475. _cmdbuf.read(mem);
  2476. uint64_t flags;
  2477. _cmdbuf.read(flags);
  2478. uint8_t skip;
  2479. _cmdbuf.read(skip);
  2480. void* ptr = m_renderCtx->createTexture(handle, mem, flags, skip);
  2481. if (NULL != ptr)
  2482. {
  2483. setDirectAccessPtr(handle, ptr);
  2484. }
  2485. bx::MemoryReader reader(mem->data, mem->size);
  2486. uint32_t magic;
  2487. bx::read(&reader, magic);
  2488. if (BGFX_CHUNK_MAGIC_TEX == magic)
  2489. {
  2490. TextureCreate tc;
  2491. bx::read(&reader, tc);
  2492. if (NULL != tc.m_mem)
  2493. {
  2494. release(tc.m_mem);
  2495. }
  2496. }
  2497. release(mem);
  2498. }
  2499. break;
  2500. case CommandBuffer::UpdateTexture:
  2501. {
  2502. BGFX_PROFILER_SCOPE("UpdateTexture", 0xff2040ff);
  2503. if (m_textureUpdateBatch.isFull() )
  2504. {
  2505. flushTextureUpdateBatch(_cmdbuf);
  2506. }
  2507. uint32_t value = _cmdbuf.m_pos;
  2508. TextureHandle handle;
  2509. _cmdbuf.read(handle);
  2510. uint8_t side;
  2511. _cmdbuf.read(side);
  2512. uint8_t mip;
  2513. _cmdbuf.read(mip);
  2514. _cmdbuf.skip<Rect>();
  2515. _cmdbuf.skip<uint16_t>();
  2516. _cmdbuf.skip<uint16_t>();
  2517. _cmdbuf.skip<uint16_t>();
  2518. _cmdbuf.skip<Memory*>();
  2519. uint32_t key = (handle.idx<<16)
  2520. | (side<<8)
  2521. | mip
  2522. ;
  2523. m_textureUpdateBatch.add(key, value);
  2524. }
  2525. break;
  2526. case CommandBuffer::ReadTexture:
  2527. {
  2528. BGFX_PROFILER_SCOPE("ReadTexture", 0xff2040ff);
  2529. TextureHandle handle;
  2530. _cmdbuf.read(handle);
  2531. void* data;
  2532. _cmdbuf.read(data);
  2533. uint8_t mip;
  2534. _cmdbuf.read(mip);
  2535. m_renderCtx->readTexture(handle, data, mip);
  2536. }
  2537. break;
  2538. case CommandBuffer::ResizeTexture:
  2539. {
  2540. BGFX_PROFILER_SCOPE("ResizeTexture", 0xff2040ff);
  2541. TextureHandle handle;
  2542. _cmdbuf.read(handle);
  2543. uint16_t width;
  2544. _cmdbuf.read(width);
  2545. uint16_t height;
  2546. _cmdbuf.read(height);
  2547. uint8_t numMips;
  2548. _cmdbuf.read(numMips);
  2549. uint16_t numLayers;
  2550. _cmdbuf.read(numLayers);
  2551. m_renderCtx->resizeTexture(handle, width, height, numMips, numLayers);
  2552. }
  2553. break;
  2554. case CommandBuffer::DestroyTexture:
  2555. {
  2556. BGFX_PROFILER_SCOPE("DestroyTexture", 0xff2040ff);
  2557. TextureHandle handle;
  2558. _cmdbuf.read(handle);
  2559. m_renderCtx->destroyTexture(handle);
  2560. }
  2561. break;
  2562. case CommandBuffer::CreateFrameBuffer:
  2563. {
  2564. BGFX_PROFILER_SCOPE("CreateFrameBuffer", 0xff2040ff);
  2565. FrameBufferHandle handle;
  2566. _cmdbuf.read(handle);
  2567. bool window;
  2568. _cmdbuf.read(window);
  2569. if (window)
  2570. {
  2571. void* nwh;
  2572. _cmdbuf.read(nwh);
  2573. uint16_t width;
  2574. _cmdbuf.read(width);
  2575. uint16_t height;
  2576. _cmdbuf.read(height);
  2577. TextureFormat::Enum format;
  2578. _cmdbuf.read(format);
  2579. TextureFormat::Enum depthFormat;
  2580. _cmdbuf.read(depthFormat);
  2581. m_renderCtx->createFrameBuffer(handle, nwh, width, height, format, depthFormat);
  2582. }
  2583. else
  2584. {
  2585. uint8_t num;
  2586. _cmdbuf.read(num);
  2587. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2588. _cmdbuf.read(attachment, sizeof(Attachment) * num);
  2589. m_renderCtx->createFrameBuffer(handle, num, attachment);
  2590. }
  2591. }
  2592. break;
  2593. case CommandBuffer::DestroyFrameBuffer:
  2594. {
  2595. BGFX_PROFILER_SCOPE("DestroyFrameBuffer", 0xff2040ff);
  2596. FrameBufferHandle handle;
  2597. _cmdbuf.read(handle);
  2598. m_renderCtx->destroyFrameBuffer(handle);
  2599. }
  2600. break;
  2601. case CommandBuffer::CreateUniform:
  2602. {
  2603. BGFX_PROFILER_SCOPE("CreateUniform", 0xff2040ff);
  2604. UniformHandle handle;
  2605. _cmdbuf.read(handle);
  2606. UniformType::Enum type;
  2607. _cmdbuf.read(type);
  2608. uint16_t num;
  2609. _cmdbuf.read(num);
  2610. uint8_t len;
  2611. _cmdbuf.read(len);
  2612. const char* name = (const char*)_cmdbuf.skip(len);
  2613. m_renderCtx->createUniform(handle, type, num, name);
  2614. }
  2615. break;
  2616. case CommandBuffer::DestroyUniform:
  2617. {
  2618. BGFX_PROFILER_SCOPE("DestroyUniform", 0xff2040ff);
  2619. UniformHandle handle;
  2620. _cmdbuf.read(handle);
  2621. m_renderCtx->destroyUniform(handle);
  2622. }
  2623. break;
  2624. case CommandBuffer::RequestScreenShot:
  2625. {
  2626. BGFX_PROFILER_SCOPE("RequestScreenShot", 0xff2040ff);
  2627. FrameBufferHandle handle;
  2628. _cmdbuf.read(handle);
  2629. uint16_t len;
  2630. _cmdbuf.read(len);
  2631. const char* filePath = (const char*)_cmdbuf.skip(len);
  2632. m_renderCtx->requestScreenShot(handle, filePath);
  2633. }
  2634. break;
  2635. case CommandBuffer::UpdateViewName:
  2636. {
  2637. BGFX_PROFILER_SCOPE("UpdateViewName", 0xff2040ff);
  2638. ViewId id;
  2639. _cmdbuf.read(id);
  2640. uint16_t len;
  2641. _cmdbuf.read(len);
  2642. const char* name = (const char*)_cmdbuf.skip(len);
  2643. m_renderCtx->updateViewName(id, name);
  2644. }
  2645. break;
  2646. case CommandBuffer::InvalidateOcclusionQuery:
  2647. {
  2648. BGFX_PROFILER_SCOPE("InvalidateOcclusionQuery", 0xff2040ff);
  2649. OcclusionQueryHandle handle;
  2650. _cmdbuf.read(handle);
  2651. m_renderCtx->invalidateOcclusionQuery(handle);
  2652. }
  2653. break;
  2654. case CommandBuffer::SetName:
  2655. {
  2656. BGFX_PROFILER_SCOPE("SetName", 0xff2040ff);
  2657. Handle handle;
  2658. _cmdbuf.read(handle);
  2659. uint16_t len;
  2660. _cmdbuf.read(len);
  2661. const char* name = (const char*)_cmdbuf.skip(len);
  2662. m_renderCtx->setName(handle, name, len-1);
  2663. }
  2664. break;
  2665. default:
  2666. BX_CHECK(false, "Invalid command: %d", command);
  2667. break;
  2668. }
  2669. } while (!end);
  2670. flushTextureUpdateBatch(_cmdbuf);
  2671. }
  2672. uint32_t topologyConvert(TopologyConvert::Enum _conversion, void* _dst, uint32_t _dstSize, const void* _indices, uint32_t _numIndices, bool _index32)
  2673. {
  2674. return topologyConvert(_conversion, _dst, _dstSize, _indices, _numIndices, _index32, g_allocator);
  2675. }
  2676. void topologySortTriList(TopologySort::Enum _sort, void* _dst, uint32_t _dstSize, const float _dir[3], const float _pos[3], const void* _vertices, uint32_t _stride, const void* _indices, uint32_t _numIndices, bool _index32)
  2677. {
  2678. topologySortTriList(_sort, _dst, _dstSize, _dir, _pos, _vertices, _stride, _indices, _numIndices, _index32, g_allocator);
  2679. }
  2680. uint8_t getSupportedRenderers(uint8_t _max, RendererType::Enum* _enum)
  2681. {
  2682. _enum = _max == 0 ? NULL : _enum;
  2683. uint8_t num = 0;
  2684. for (uint8_t ii = 0; ii < RendererType::Count; ++ii)
  2685. {
  2686. if ( (RendererType::Direct3D11 == ii || RendererType::Direct3D12 == ii)
  2687. && windowsVersionIs(Condition::LessEqual, 0x0502) )
  2688. {
  2689. continue;
  2690. }
  2691. if (NULL == _enum)
  2692. {
  2693. num++;
  2694. }
  2695. else
  2696. {
  2697. if (num < _max
  2698. && s_rendererCreator[ii].supported)
  2699. {
  2700. _enum[num++] = RendererType::Enum(ii);
  2701. }
  2702. }
  2703. }
  2704. return num;
  2705. }
  2706. const char* getRendererName(RendererType::Enum _type)
  2707. {
  2708. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  2709. return s_rendererCreator[_type].name;
  2710. }
  2711. PlatformData::PlatformData()
  2712. : ndt(NULL)
  2713. , nwh(NULL)
  2714. , context(NULL)
  2715. , backBuffer(NULL)
  2716. , backBufferDS(NULL)
  2717. {
  2718. }
  2719. Resolution::Resolution()
  2720. : format(TextureFormat::RGBA8)
  2721. , width(1280)
  2722. , height(720)
  2723. , reset(BGFX_RESET_NONE)
  2724. , numBackBuffers(2)
  2725. , maxFrameLatency(0)
  2726. {
  2727. }
  2728. Init::Init()
  2729. : type(RendererType::Count)
  2730. , vendorId(BGFX_PCI_ID_NONE)
  2731. , deviceId(0)
  2732. , debug(BX_ENABLED(BGFX_CONFIG_DEBUG) )
  2733. , profile(BX_ENABLED(BGFX_CONFIG_DEBUG_ANNOTATION) )
  2734. , callback(NULL)
  2735. , allocator(NULL)
  2736. {
  2737. limits.maxEncoders = BGFX_CONFIG_DEFAULT_MAX_ENCODERS;
  2738. limits.transientVbSize = BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE;
  2739. limits.transientIbSize = BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE;
  2740. }
  2741. void Attachment::init(TextureHandle _handle, Access::Enum _access, uint16_t _layer, uint16_t _mip, uint8_t _resolve)
  2742. {
  2743. access = _access;
  2744. handle = _handle;
  2745. mip = _mip;
  2746. layer = _layer;
  2747. resolve = _resolve;
  2748. }
  2749. bool init(const Init& _init)
  2750. {
  2751. if (NULL != s_ctx)
  2752. {
  2753. BX_TRACE("bgfx is already initialized.");
  2754. return false;
  2755. }
  2756. if (1 > _init.limits.maxEncoders
  2757. || 128 < _init.limits.maxEncoders)
  2758. {
  2759. BX_TRACE("init.limits.maxEncoders must be between 1 and 128.");
  2760. return false;
  2761. }
  2762. struct ErrorState
  2763. {
  2764. enum Enum
  2765. {
  2766. Default,
  2767. ContextAllocated,
  2768. };
  2769. };
  2770. ErrorState::Enum errorState = ErrorState::Default;
  2771. if (NULL != _init.allocator)
  2772. {
  2773. g_allocator = _init.allocator;
  2774. }
  2775. else
  2776. {
  2777. bx::DefaultAllocator allocator;
  2778. g_allocator =
  2779. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  2780. }
  2781. if (NULL != _init.callback)
  2782. {
  2783. g_callback = _init.callback;
  2784. }
  2785. else
  2786. {
  2787. g_callback =
  2788. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  2789. }
  2790. if (true
  2791. && !BX_ENABLED(BX_PLATFORM_EMSCRIPTEN || BX_PLATFORM_PS4)
  2792. && RendererType::Noop != _init.type
  2793. && NULL == _init.platformData.ndt
  2794. && NULL == _init.platformData.nwh
  2795. && NULL == _init.platformData.context
  2796. && NULL == _init.platformData.backBuffer
  2797. && NULL == _init.platformData.backBufferDS
  2798. )
  2799. {
  2800. BX_TRACE("bgfx platform data like window handle or backbuffer is not set, creating headless device.");
  2801. }
  2802. bx::memSet(&g_caps, 0, sizeof(g_caps) );
  2803. g_caps.limits.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  2804. g_caps.limits.maxBlits = BGFX_CONFIG_MAX_BLIT_ITEMS;
  2805. g_caps.limits.maxTextureSize = 0;
  2806. g_caps.limits.maxTextureLayers = 1;
  2807. g_caps.limits.maxViews = BGFX_CONFIG_MAX_VIEWS;
  2808. g_caps.limits.maxFrameBuffers = BGFX_CONFIG_MAX_FRAME_BUFFERS;
  2809. g_caps.limits.maxPrograms = BGFX_CONFIG_MAX_PROGRAMS;
  2810. g_caps.limits.maxShaders = BGFX_CONFIG_MAX_SHADERS;
  2811. g_caps.limits.maxTextures = BGFX_CONFIG_MAX_TEXTURES;
  2812. g_caps.limits.maxTextureSamplers = BGFX_CONFIG_MAX_TEXTURE_SAMPLERS;
  2813. g_caps.limits.maxComputeBindings = 0;
  2814. g_caps.limits.maxVertexLayouts = BGFX_CONFIG_MAX_VERTEX_LAYOUTS;
  2815. g_caps.limits.maxVertexStreams = 1;
  2816. g_caps.limits.maxIndexBuffers = BGFX_CONFIG_MAX_INDEX_BUFFERS;
  2817. g_caps.limits.maxVertexBuffers = BGFX_CONFIG_MAX_VERTEX_BUFFERS;
  2818. g_caps.limits.maxDynamicIndexBuffers = BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS;
  2819. g_caps.limits.maxDynamicVertexBuffers = BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS;
  2820. g_caps.limits.maxUniforms = BGFX_CONFIG_MAX_UNIFORMS;
  2821. g_caps.limits.maxOcclusionQueries = BGFX_CONFIG_MAX_OCCLUSION_QUERIES;
  2822. g_caps.limits.maxFBAttachments = 1;
  2823. g_caps.limits.maxEncoders = (0 != BGFX_CONFIG_MULTITHREADED) ? _init.limits.maxEncoders : 1;
  2824. g_caps.limits.transientVbSize = _init.limits.transientVbSize;
  2825. g_caps.limits.transientIbSize = _init.limits.transientIbSize;
  2826. g_caps.vendorId = _init.vendorId;
  2827. g_caps.deviceId = _init.deviceId;
  2828. BX_TRACE("Init...");
  2829. errorState = ErrorState::ContextAllocated;
  2830. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 64);
  2831. if (s_ctx->init(_init) )
  2832. {
  2833. BX_TRACE("Init complete.");
  2834. return true;
  2835. }
  2836. //error:
  2837. BX_TRACE("Init failed.");
  2838. switch (errorState)
  2839. {
  2840. case ErrorState::ContextAllocated:
  2841. BX_ALIGNED_DELETE(g_allocator, s_ctx, 64);
  2842. s_ctx = NULL;
  2843. BX_FALLTHROUGH;
  2844. case ErrorState::Default:
  2845. if (NULL != s_callbackStub)
  2846. {
  2847. BX_DELETE(g_allocator, s_callbackStub);
  2848. s_callbackStub = NULL;
  2849. }
  2850. if (NULL != s_allocatorStub)
  2851. {
  2852. bx::DefaultAllocator allocator;
  2853. BX_DELETE(&allocator, s_allocatorStub);
  2854. s_allocatorStub = NULL;
  2855. }
  2856. s_threadIndex = 0;
  2857. g_callback = NULL;
  2858. g_allocator = NULL;
  2859. break;
  2860. }
  2861. return false;
  2862. }
  2863. void shutdown()
  2864. {
  2865. BX_TRACE("Shutdown...");
  2866. BGFX_CHECK_API_THREAD();
  2867. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  2868. ctx->shutdown();
  2869. BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
  2870. BX_ALIGNED_DELETE(g_allocator, ctx, 64);
  2871. BX_TRACE("Shutdown complete.");
  2872. if (NULL != s_allocatorStub)
  2873. {
  2874. s_allocatorStub->checkLeaks();
  2875. }
  2876. if (NULL != s_callbackStub)
  2877. {
  2878. BX_DELETE(g_allocator, s_callbackStub);
  2879. s_callbackStub = NULL;
  2880. }
  2881. if (NULL != s_allocatorStub)
  2882. {
  2883. bx::DefaultAllocator allocator;
  2884. BX_DELETE(&allocator, s_allocatorStub);
  2885. s_allocatorStub = NULL;
  2886. }
  2887. s_threadIndex = 0;
  2888. g_callback = NULL;
  2889. g_allocator = NULL;
  2890. }
  2891. void reset(uint32_t _width, uint32_t _height, uint32_t _flags, TextureFormat::Enum _format)
  2892. {
  2893. BGFX_CHECK_API_THREAD();
  2894. BX_CHECK(0 == (_flags&BGFX_RESET_RESERVED_MASK), "Do not set reset reserved flags!");
  2895. s_ctx->reset(_width, _height, _flags, _format);
  2896. }
  2897. Encoder* begin(bool _forThread)
  2898. {
  2899. return s_ctx->begin(_forThread);
  2900. }
  2901. #define BGFX_ENCODER(_func) reinterpret_cast<EncoderImpl*>(this)->_func
  2902. void Encoder::setMarker(const char* _marker)
  2903. {
  2904. BGFX_ENCODER(setMarker(_marker) );
  2905. }
  2906. void Encoder::setState(uint64_t _state, uint32_t _rgba)
  2907. {
  2908. BX_CHECK(0 == (_state&BGFX_STATE_RESERVED_MASK), "Do not set state reserved flags!");
  2909. BGFX_ENCODER(setState(_state, _rgba) );
  2910. }
  2911. void Encoder::setCondition(OcclusionQueryHandle _handle, bool _visible)
  2912. {
  2913. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  2914. BGFX_ENCODER(setCondition(_handle, _visible) );
  2915. }
  2916. void Encoder::setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2917. {
  2918. BGFX_ENCODER(setStencil(_fstencil, _bstencil) );
  2919. }
  2920. uint16_t Encoder::setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2921. {
  2922. return BGFX_ENCODER(setScissor(_x, _y, _width, _height) );
  2923. }
  2924. void Encoder::setScissor(uint16_t _cache)
  2925. {
  2926. BGFX_ENCODER(setScissor(_cache) );
  2927. }
  2928. uint32_t Encoder::setTransform(const void* _mtx, uint16_t _num)
  2929. {
  2930. return BGFX_ENCODER(setTransform(_mtx, _num) );
  2931. }
  2932. uint32_t Encoder::allocTransform(Transform* _transform, uint16_t _num)
  2933. {
  2934. return BGFX_ENCODER(allocTransform(_transform, _num) );
  2935. }
  2936. void Encoder::setTransform(uint32_t _cache, uint16_t _num)
  2937. {
  2938. BGFX_ENCODER(setTransform(_cache, _num) );
  2939. }
  2940. void Encoder::setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2941. {
  2942. BGFX_CHECK_HANDLE("setUniform", s_ctx->m_uniformHandle, _handle);
  2943. const UniformRef& uniform = s_ctx->m_uniformRef[_handle.idx];
  2944. BX_CHECK(isValid(_handle) && 0 < uniform.m_refCount, "Setting invalid uniform (handle %3d)!", _handle.idx);
  2945. BX_CHECK(_num == UINT16_MAX || uniform.m_num >= _num, "Truncated uniform update. %d (max: %d)", _num, uniform.m_num);
  2946. BGFX_ENCODER(setUniform(uniform.m_type, _handle, _value, UINT16_MAX != _num ? _num : uniform.m_num) );
  2947. }
  2948. void Encoder::setIndexBuffer(IndexBufferHandle _handle)
  2949. {
  2950. setIndexBuffer(_handle, 0, UINT32_MAX);
  2951. }
  2952. void Encoder::setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2953. {
  2954. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _handle);
  2955. BGFX_ENCODER(setIndexBuffer(_handle, _firstIndex, _numIndices) );
  2956. }
  2957. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle)
  2958. {
  2959. setIndexBuffer(_handle, 0, UINT32_MAX);
  2960. }
  2961. void Encoder::setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2962. {
  2963. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  2964. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  2965. BGFX_ENCODER(setIndexBuffer(dib, _firstIndex, _numIndices) );
  2966. }
  2967. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib)
  2968. {
  2969. setIndexBuffer(_tib, 0, UINT32_MAX);
  2970. }
  2971. void Encoder::setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2972. {
  2973. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2974. BGFX_CHECK_HANDLE("setIndexBuffer", s_ctx->m_indexBufferHandle, _tib->handle);
  2975. BGFX_ENCODER(setIndexBuffer(_tib, _firstIndex, _numIndices) );
  2976. }
  2977. void Encoder::setVertexBuffer(
  2978. uint8_t _stream
  2979. , VertexBufferHandle _handle
  2980. , uint32_t _startVertex
  2981. , uint32_t _numVertices
  2982. , VertexLayoutHandle _layoutHandle
  2983. )
  2984. {
  2985. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _handle);
  2986. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
  2987. BGFX_ENCODER(setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle) );
  2988. }
  2989. void Encoder::setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  2990. {
  2991. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  2992. }
  2993. void Encoder::setVertexBuffer(
  2994. uint8_t _stream
  2995. , DynamicVertexBufferHandle _handle
  2996. , uint32_t _startVertex
  2997. , uint32_t _numVertices
  2998. , VertexLayoutHandle _layoutHandle
  2999. )
  3000. {
  3001. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3002. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
  3003. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3004. BGFX_ENCODER(setVertexBuffer(_stream, dvb, _startVertex, _numVertices, _layoutHandle) );
  3005. }
  3006. void Encoder::setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  3007. {
  3008. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  3009. }
  3010. void Encoder::setVertexBuffer(
  3011. uint8_t _stream
  3012. , const TransientVertexBuffer* _tvb
  3013. , uint32_t _startVertex
  3014. , uint32_t _numVertices
  3015. , VertexLayoutHandle _layoutHandle
  3016. )
  3017. {
  3018. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3019. BGFX_CHECK_HANDLE("setVertexBuffer", s_ctx->m_vertexBufferHandle, _tvb->handle);
  3020. BGFX_CHECK_HANDLE_INVALID_OK("setVertexBuffer", s_ctx->m_layoutHandle, _layoutHandle);
  3021. BGFX_ENCODER(setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle) );
  3022. }
  3023. void Encoder::setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  3024. {
  3025. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  3026. }
  3027. void Encoder::setVertexCount(uint32_t _numVertices)
  3028. {
  3029. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated vertices are not supported!");
  3030. BGFX_ENCODER(setVertexCount(_numVertices) );
  3031. }
  3032. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  3033. {
  3034. setInstanceDataBuffer(_idb, 0, UINT32_MAX);
  3035. }
  3036. void Encoder::setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  3037. {
  3038. BX_CHECK(NULL != _idb, "_idb can't be NULL");
  3039. BGFX_ENCODER(setInstanceDataBuffer(_idb, _start, _num) );
  3040. }
  3041. void Encoder::setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3042. {
  3043. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3044. const VertexBuffer& vb = s_ctx->m_vertexBuffers[_handle.idx];
  3045. BGFX_ENCODER(setInstanceDataBuffer(_handle, _startVertex, _num, vb.m_stride) );
  3046. }
  3047. void Encoder::setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  3048. {
  3049. BGFX_CHECK_HANDLE("setInstanceDataBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3050. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3051. BGFX_ENCODER(setInstanceDataBuffer(dvb.m_handle
  3052. , dvb.m_startVertex + _startVertex
  3053. , _num
  3054. , dvb.m_stride
  3055. ) );
  3056. }
  3057. void Encoder::setInstanceCount(uint32_t _numInstances)
  3058. {
  3059. BGFX_CHECK_CAPS(BGFX_CAPS_VERTEX_ID, "Auto generated instances are not supported!");
  3060. BGFX_ENCODER(setInstanceCount(_numInstances) );
  3061. }
  3062. void Encoder::setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  3063. {
  3064. BGFX_CHECK_HANDLE("setTexture/UniformHandle", s_ctx->m_uniformHandle, _sampler);
  3065. BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", s_ctx->m_textureHandle, _handle);
  3066. BX_CHECK(_stage < g_caps.limits.maxTextureSamplers, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxTextureSamplers);
  3067. BGFX_ENCODER(setTexture(_stage, _sampler, _handle, _flags) );
  3068. }
  3069. void Encoder::touch(ViewId _id)
  3070. {
  3071. ProgramHandle handle = BGFX_INVALID_HANDLE;
  3072. submit(_id, handle);
  3073. }
  3074. void Encoder::submit(ViewId _id, ProgramHandle _program, uint32_t _depth, uint8_t _flags)
  3075. {
  3076. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  3077. submit(_id, _program, handle, _depth, _flags);
  3078. }
  3079. void Encoder::submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, uint8_t _flags)
  3080. {
  3081. BX_CHECK(false
  3082. || !isValid(_occlusionQuery)
  3083. || 0 != (g_caps.supported & BGFX_CAPS_OCCLUSION_QUERY)
  3084. , "Occlusion query is not supported! Use bgfx::getCaps to check BGFX_CAPS_OCCLUSION_QUERY backend renderer capabilities."
  3085. );
  3086. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3087. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_occlusionQueryHandle, _occlusionQuery);
  3088. BGFX_ENCODER(submit(_id, _program, _occlusionQuery, _depth, _flags) );
  3089. }
  3090. void Encoder::submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, uint8_t _flags)
  3091. {
  3092. BGFX_CHECK_HANDLE_INVALID_OK("submit", s_ctx->m_programHandle, _program);
  3093. BGFX_CHECK_HANDLE("submit", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3094. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Draw indirect is not supported!");
  3095. BGFX_ENCODER(submit(_id, _program, _indirectHandle, _start, _num, _depth, _flags) );
  3096. }
  3097. void Encoder::setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  3098. {
  3099. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3100. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_indexBufferHandle, _handle);
  3101. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3102. }
  3103. void Encoder::setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  3104. {
  3105. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3106. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3107. BGFX_ENCODER(setBuffer(_stage, _handle, _access) );
  3108. }
  3109. void Encoder::setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  3110. {
  3111. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3112. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicIndexBufferHandle, _handle);
  3113. const DynamicIndexBuffer& dib = s_ctx->m_dynamicIndexBuffers[_handle.idx];
  3114. BGFX_ENCODER(setBuffer(_stage, dib.m_handle, _access) );
  3115. }
  3116. void Encoder::setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  3117. {
  3118. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3119. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_dynamicVertexBufferHandle, _handle);
  3120. const DynamicVertexBuffer& dvb = s_ctx->m_dynamicVertexBuffers[_handle.idx];
  3121. BGFX_ENCODER(setBuffer(_stage, dvb.m_handle, _access) );
  3122. }
  3123. void Encoder::setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  3124. {
  3125. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3126. BGFX_CHECK_HANDLE("setBuffer", s_ctx->m_vertexBufferHandle, _handle);
  3127. VertexBufferHandle handle = { _handle.idx };
  3128. BGFX_ENCODER(setBuffer(_stage, handle, _access) );
  3129. }
  3130. void Encoder::setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  3131. {
  3132. BX_CHECK(_stage < g_caps.limits.maxComputeBindings, "Invalid stage %d (max %d).", _stage, g_caps.limits.maxComputeBindings);
  3133. BGFX_CHECK_HANDLE_INVALID_OK("setImage/TextureHandle", s_ctx->m_textureHandle, _handle);
  3134. _format = TextureFormat::Count == _format
  3135. ? TextureFormat::Enum(s_ctx->m_textureRef[_handle.idx].m_format)
  3136. : _format
  3137. ;
  3138. BX_CHECK(_format != TextureFormat::BGRA8
  3139. , "Can't use TextureFormat::BGRA8 with compute, use TextureFormat::RGBA8 instead."
  3140. );
  3141. BGFX_ENCODER(setImage(_stage, _handle, _mip, _access, _format) );
  3142. }
  3143. void Encoder::dispatch(ViewId _id, ProgramHandle _program, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  3144. {
  3145. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3146. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3147. BGFX_ENCODER(dispatch(_id, _program, _numX, _numY, _numZ) );
  3148. }
  3149. void Encoder::dispatch(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  3150. {
  3151. BGFX_CHECK_CAPS(BGFX_CAPS_DRAW_INDIRECT, "Dispatch indirect is not supported!");
  3152. BGFX_CHECK_CAPS(BGFX_CAPS_COMPUTE, "Compute is not supported!");
  3153. BGFX_CHECK_HANDLE_INVALID_OK("dispatch", s_ctx->m_programHandle, _program);
  3154. BGFX_CHECK_HANDLE("dispatch", s_ctx->m_vertexBufferHandle, _indirectHandle);
  3155. BGFX_ENCODER(dispatch(_id, _program, _indirectHandle, _start, _num) );
  3156. }
  3157. void Encoder::discard(uint8_t flags)
  3158. {
  3159. BGFX_ENCODER(discard(flags) );
  3160. }
  3161. void Encoder::blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  3162. {
  3163. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  3164. }
  3165. void Encoder::blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  3166. {
  3167. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_BLIT, "Texture blit is not supported!");
  3168. BGFX_CHECK_HANDLE("blit/src TextureHandle", s_ctx->m_textureHandle, _src);
  3169. BGFX_CHECK_HANDLE("blit/dst TextureHandle", s_ctx->m_textureHandle, _dst);
  3170. const TextureRef& src = s_ctx->m_textureRef[_src.idx];
  3171. const TextureRef& dst = s_ctx->m_textureRef[_dst.idx];
  3172. BX_CHECK(src.m_format == dst.m_format
  3173. , "Texture format must match (src %s, dst %s)."
  3174. , bimg::getName(bimg::TextureFormat::Enum(src.m_format) )
  3175. , bimg::getName(bimg::TextureFormat::Enum(dst.m_format) )
  3176. );
  3177. BX_UNUSED(src, dst);
  3178. BGFX_ENCODER(blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth) );
  3179. }
  3180. #undef BGFX_ENCODER
  3181. void end(Encoder* _encoder)
  3182. {
  3183. s_ctx->end(_encoder);
  3184. }
  3185. uint32_t frame(bool _capture)
  3186. {
  3187. BGFX_CHECK_API_THREAD();
  3188. return s_ctx->frame(_capture);
  3189. }
  3190. const Caps* getCaps()
  3191. {
  3192. return &g_caps;
  3193. }
  3194. const Stats* getStats()
  3195. {
  3196. return s_ctx->getPerfStats();
  3197. }
  3198. RendererType::Enum getRendererType()
  3199. {
  3200. return g_caps.rendererType;
  3201. }
  3202. const Memory* alloc(uint32_t _size)
  3203. {
  3204. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3205. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  3206. mem->size = _size;
  3207. mem->data = (uint8_t*)mem + sizeof(Memory);
  3208. return mem;
  3209. }
  3210. const Memory* copy(const void* _data, uint32_t _size)
  3211. {
  3212. BX_CHECK(0 < _size, "Invalid memory operation. _size is 0.");
  3213. const Memory* mem = alloc(_size);
  3214. bx::memCopy(mem->data, _data, _size);
  3215. return mem;
  3216. }
  3217. struct MemoryRef
  3218. {
  3219. Memory mem;
  3220. ReleaseFn releaseFn;
  3221. void* userData;
  3222. };
  3223. const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn, void* _userData)
  3224. {
  3225. MemoryRef* memRef = (MemoryRef*)BX_ALLOC(g_allocator, sizeof(MemoryRef) );
  3226. memRef->mem.size = _size;
  3227. memRef->mem.data = (uint8_t*)_data;
  3228. memRef->releaseFn = _releaseFn;
  3229. memRef->userData = _userData;
  3230. return &memRef->mem;
  3231. }
  3232. bool isMemoryRef(const Memory* _mem)
  3233. {
  3234. return _mem->data != (uint8_t*)_mem + sizeof(Memory);
  3235. }
  3236. void release(const Memory* _mem)
  3237. {
  3238. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3239. Memory* mem = const_cast<Memory*>(_mem);
  3240. if (isMemoryRef(mem) )
  3241. {
  3242. MemoryRef* memRef = reinterpret_cast<MemoryRef*>(mem);
  3243. if (NULL != memRef->releaseFn)
  3244. {
  3245. memRef->releaseFn(mem->data, memRef->userData);
  3246. }
  3247. }
  3248. BX_FREE(g_allocator, mem);
  3249. }
  3250. void setDebug(uint32_t _debug)
  3251. {
  3252. BGFX_CHECK_API_THREAD();
  3253. s_ctx->setDebug(_debug);
  3254. }
  3255. void dbgTextClear(uint8_t _attr, bool _small)
  3256. {
  3257. BGFX_CHECK_API_THREAD();
  3258. s_ctx->dbgTextClear(_attr, _small);
  3259. }
  3260. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  3261. {
  3262. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  3263. }
  3264. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  3265. {
  3266. BGFX_CHECK_API_THREAD();
  3267. va_list argList;
  3268. va_start(argList, _format);
  3269. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  3270. va_end(argList);
  3271. }
  3272. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  3273. {
  3274. BGFX_CHECK_API_THREAD();
  3275. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  3276. }
  3277. IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
  3278. {
  3279. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3280. return s_ctx->createIndexBuffer(_mem, _flags);
  3281. }
  3282. void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
  3283. {
  3284. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3285. }
  3286. void destroy(IndexBufferHandle _handle)
  3287. {
  3288. s_ctx->destroyIndexBuffer(_handle);
  3289. }
  3290. VertexLayoutHandle createVertexLayout(const VertexLayout& _layout)
  3291. {
  3292. return s_ctx->createVertexLayout(_layout);
  3293. }
  3294. void destroy(VertexLayoutHandle _handle)
  3295. {
  3296. s_ctx->destroyVertexLayout(_handle);
  3297. }
  3298. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
  3299. {
  3300. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3301. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3302. return s_ctx->createVertexBuffer(_mem, _layout, _flags);
  3303. }
  3304. void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
  3305. {
  3306. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3307. }
  3308. void destroy(VertexBufferHandle _handle)
  3309. {
  3310. s_ctx->destroyVertexBuffer(_handle);
  3311. }
  3312. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
  3313. {
  3314. return s_ctx->createDynamicIndexBuffer(_num, _flags);
  3315. }
  3316. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
  3317. {
  3318. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3319. return s_ctx->createDynamicIndexBuffer(_mem, _flags);
  3320. }
  3321. void update(DynamicIndexBufferHandle _handle, uint32_t _startIndex, const Memory* _mem)
  3322. {
  3323. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3324. s_ctx->update(_handle, _startIndex, _mem);
  3325. }
  3326. void destroy(DynamicIndexBufferHandle _handle)
  3327. {
  3328. s_ctx->destroyDynamicIndexBuffer(_handle);
  3329. }
  3330. DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexLayout& _layout, uint16_t _flags)
  3331. {
  3332. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3333. return s_ctx->createDynamicVertexBuffer(_num, _layout, _flags);
  3334. }
  3335. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexLayout& _layout, uint16_t _flags)
  3336. {
  3337. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3338. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3339. return s_ctx->createDynamicVertexBuffer(_mem, _layout, _flags);
  3340. }
  3341. void update(DynamicVertexBufferHandle _handle, uint32_t _startVertex, const Memory* _mem)
  3342. {
  3343. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3344. s_ctx->update(_handle, _startVertex, _mem);
  3345. }
  3346. void destroy(DynamicVertexBufferHandle _handle)
  3347. {
  3348. s_ctx->destroyDynamicVertexBuffer(_handle);
  3349. }
  3350. uint32_t getAvailTransientIndexBuffer(uint32_t _num)
  3351. {
  3352. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3353. return s_ctx->getAvailTransientIndexBuffer(_num);
  3354. }
  3355. uint32_t getAvailTransientVertexBuffer(uint32_t _num, const VertexLayout& _layout)
  3356. {
  3357. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3358. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3359. return s_ctx->getAvailTransientVertexBuffer(_num, _layout.m_stride);
  3360. }
  3361. uint32_t getAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  3362. {
  3363. BX_CHECK(0 < _num, "Requesting 0 instances.");
  3364. return s_ctx->getAvailTransientVertexBuffer(_num, _stride);
  3365. }
  3366. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  3367. {
  3368. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  3369. BX_CHECK(0 < _num, "Requesting 0 indices.");
  3370. s_ctx->allocTransientIndexBuffer(_tib, _num);
  3371. BX_CHECK(_num == _tib->size/2
  3372. , "Failed to allocate transient index buffer (requested %d, available %d). "
  3373. "Use bgfx::getAvailTransient* functions to ensure availability."
  3374. , _num
  3375. , _tib->size/2
  3376. );
  3377. }
  3378. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexLayout& _layout)
  3379. {
  3380. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  3381. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  3382. BX_CHECK(isValid(_layout), "Invalid VertexLayout.");
  3383. s_ctx->allocTransientVertexBuffer(_tvb, _num, _layout);
  3384. BX_CHECK(_num == _tvb->size / _layout.m_stride
  3385. , "Failed to allocate transient vertex buffer (requested %d, available %d). "
  3386. "Use bgfx::getAvailTransient* functions to ensure availability."
  3387. , _num
  3388. , _tvb->size / _layout.m_stride
  3389. );
  3390. }
  3391. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexLayout& _layout, uint32_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint32_t _numIndices)
  3392. {
  3393. BGFX_MUTEX_SCOPE(s_ctx->m_resourceApiLock);
  3394. if (_numVertices == getAvailTransientVertexBuffer(_numVertices, _layout)
  3395. && _numIndices == getAvailTransientIndexBuffer(_numIndices) )
  3396. {
  3397. allocTransientVertexBuffer(_tvb, _numVertices, _layout);
  3398. allocTransientIndexBuffer(_tib, _numIndices);
  3399. return true;
  3400. }
  3401. return false;
  3402. }
  3403. void allocInstanceDataBuffer(InstanceDataBuffer* _idb, uint32_t _num, uint16_t _stride)
  3404. {
  3405. BGFX_CHECK_CAPS(BGFX_CAPS_INSTANCING, "Instancing is not supported!");
  3406. BX_CHECK(_stride == BX_ALIGN_16(_stride), "Stride must be multiple of 16.");
  3407. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  3408. s_ctx->allocInstanceDataBuffer(_idb, _num, _stride);
  3409. BX_CHECK(_num == _idb->size / _stride
  3410. , "Failed to allocate instance data buffer (requested %d, available %d). "
  3411. "Use bgfx::getAvailTransient* functions to ensure availability."
  3412. , _num
  3413. , _idb->size / _stride
  3414. );
  3415. }
  3416. IndirectBufferHandle createIndirectBuffer(uint32_t _num)
  3417. {
  3418. return s_ctx->createIndirectBuffer(_num);
  3419. }
  3420. void destroy(IndirectBufferHandle _handle)
  3421. {
  3422. s_ctx->destroyIndirectBuffer(_handle);
  3423. }
  3424. ShaderHandle createShader(const Memory* _mem)
  3425. {
  3426. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3427. return s_ctx->createShader(_mem);
  3428. }
  3429. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  3430. {
  3431. BX_WARN(NULL == _uniforms || 0 != _max
  3432. , "Passing uniforms array pointer, but array maximum capacity is set to 0."
  3433. );
  3434. uint16_t num = s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  3435. BX_WARN(0 == _max || num <= _max
  3436. , "Shader has more uniforms that capacity of output array. Output is truncated (num %d, max %d)."
  3437. , num
  3438. , _max
  3439. );
  3440. return num;
  3441. }
  3442. void setName(ShaderHandle _handle, const char* _name, int32_t _len)
  3443. {
  3444. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3445. }
  3446. void destroy(ShaderHandle _handle)
  3447. {
  3448. s_ctx->destroyShader(_handle);
  3449. }
  3450. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  3451. {
  3452. if (!isValid(_fsh) )
  3453. {
  3454. return createProgram(_vsh, _destroyShaders);
  3455. }
  3456. return s_ctx->createProgram(_vsh, _fsh, _destroyShaders);
  3457. }
  3458. ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader)
  3459. {
  3460. return s_ctx->createProgram(_csh, _destroyShader);
  3461. }
  3462. void destroy(ProgramHandle _handle)
  3463. {
  3464. s_ctx->destroyProgram(_handle);
  3465. }
  3466. static void isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, bx::Error* _err)
  3467. {
  3468. BX_ERROR_SCOPE(_err);
  3469. const bool is3DTexture = 1 < _depth;
  3470. if (_cubeMap && is3DTexture)
  3471. {
  3472. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3473. , "Texture can't be depth and cube map at the same time."
  3474. );
  3475. return;
  3476. }
  3477. if (is3DTexture
  3478. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_3D) )
  3479. {
  3480. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3481. , "Texture3D is not supported! "
  3482. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_3D backend renderer capabilities."
  3483. );
  3484. return;
  3485. }
  3486. if (0 != (_flags & BGFX_TEXTURE_RT_MASK)
  3487. && 0 != (_flags & BGFX_TEXTURE_READ_BACK) )
  3488. {
  3489. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3490. , "Can't create render target with BGFX_TEXTURE_READ_BACK flag."
  3491. );
  3492. return;
  3493. }
  3494. if (1 < _numLayers
  3495. && 0 == (g_caps.supported & BGFX_CAPS_TEXTURE_2D_ARRAY) )
  3496. {
  3497. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3498. , "Texture array is not supported! "
  3499. "Use bgfx::getCaps to check BGFX_CAPS_TEXTURE_2D_ARRAY backend renderer capabilities."
  3500. );
  3501. return;
  3502. }
  3503. bool formatSupported;
  3504. if (0 != (_flags & (BGFX_TEXTURE_RT | BGFX_TEXTURE_RT_WRITE_ONLY)) )
  3505. {
  3506. formatSupported = 0 != (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER);
  3507. }
  3508. else
  3509. {
  3510. formatSupported = 0 != (g_caps.formats[_format] & (0
  3511. | BGFX_CAPS_FORMAT_TEXTURE_2D
  3512. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  3513. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3514. ) );
  3515. }
  3516. uint16_t srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB;
  3517. if (_cubeMap)
  3518. {
  3519. formatSupported = 0 != (g_caps.formats[_format] & (0
  3520. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  3521. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  3522. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3523. ) );
  3524. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB;
  3525. }
  3526. else if (is3DTexture)
  3527. {
  3528. formatSupported = 0 != (g_caps.formats[_format] & (0
  3529. | BGFX_CAPS_FORMAT_TEXTURE_3D
  3530. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  3531. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3532. ) );
  3533. srgbCaps = BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB;
  3534. }
  3535. if (formatSupported
  3536. && 0 != (_flags & BGFX_TEXTURE_RT_MASK) )
  3537. {
  3538. formatSupported = 0 != (g_caps.formats[_format] & (0
  3539. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  3540. ) );
  3541. }
  3542. if (!formatSupported)
  3543. {
  3544. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3545. , "Texture format is not supported! "
  3546. "Use bgfx::isTextureValid to check support for texture format before creating it."
  3547. );
  3548. return;
  3549. }
  3550. if (0 != (_flags & BGFX_TEXTURE_MSAA_SAMPLE)
  3551. && 0 == (g_caps.formats[_format] & BGFX_CAPS_FORMAT_TEXTURE_MSAA) )
  3552. {
  3553. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3554. , "MSAA sampling for this texture format is not supported."
  3555. );
  3556. return;
  3557. }
  3558. if (0 != (_flags & BGFX_TEXTURE_SRGB)
  3559. && 0 == (g_caps.formats[_format] & srgbCaps & (0
  3560. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  3561. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  3562. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  3563. ) ) )
  3564. {
  3565. _err->setError(BGFX_ERROR_TEXTURE_VALIDATION
  3566. , "sRGB sampling for this texture format is not supported."
  3567. );
  3568. return;
  3569. }
  3570. }
  3571. bool isTextureValid(uint16_t _depth, bool _cubeMap, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3572. {
  3573. bx::Error err;
  3574. isTextureValid(_depth, _cubeMap, _numLayers, _format, _flags, &err);
  3575. return err.isOk();
  3576. }
  3577. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format)
  3578. {
  3579. bimg::imageGetSize( (bimg::TextureInfo*)&_info, _width, _height, _depth, _cubeMap, _hasMips, _numLayers, bimg::TextureFormat::Enum(_format) );
  3580. }
  3581. TextureHandle createTexture(const Memory* _mem, uint64_t _flags, uint8_t _skip, TextureInfo* _info)
  3582. {
  3583. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3584. return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count, false);
  3585. }
  3586. void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
  3587. {
  3588. switch (_ratio)
  3589. {
  3590. case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
  3591. case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
  3592. case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
  3593. case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
  3594. case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
  3595. default:
  3596. break;
  3597. }
  3598. _width = bx::max<uint16_t>(1, _width);
  3599. _height = bx::max<uint16_t>(1, _height);
  3600. }
  3601. static TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3602. {
  3603. bx::Error err;
  3604. isTextureValid(0, false, _numLayers, _format, _flags, &err);
  3605. BX_CHECK(err.isOk(), "%s (layers %d, format %s)"
  3606. , err.getMessage().getPtr()
  3607. , _numLayers
  3608. , getName(_format)
  3609. );
  3610. if (BackbufferRatio::Count != _ratio)
  3611. {
  3612. _width = uint16_t(s_ctx->m_init.resolution.width);
  3613. _height = uint16_t(s_ctx->m_init.resolution.height);
  3614. getTextureSizeFromRatio(_ratio, _width, _height);
  3615. }
  3616. const uint8_t numMips = calcNumMips(_hasMips, _width, _height);
  3617. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3618. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3619. && NULL != _mem)
  3620. {
  3621. TextureInfo ti;
  3622. calcTextureSize(ti, _width, _height, 1, false, _hasMips, _numLayers, _format);
  3623. BX_CHECK(ti.storageSize == _mem->size
  3624. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3625. , ti.storageSize
  3626. , _mem->size
  3627. );
  3628. }
  3629. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3630. const Memory* mem = alloc(size);
  3631. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3632. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3633. bx::write(&writer, magic);
  3634. TextureCreate tc;
  3635. tc.m_width = _width;
  3636. tc.m_height = _height;
  3637. tc.m_depth = 0;
  3638. tc.m_numLayers = _numLayers;
  3639. tc.m_numMips = numMips;
  3640. tc.m_format = _format;
  3641. tc.m_cubeMap = false;
  3642. tc.m_mem = _mem;
  3643. bx::write(&writer, tc);
  3644. return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio, NULL != _mem);
  3645. }
  3646. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3647. {
  3648. BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
  3649. return createTexture2D(BackbufferRatio::Count, _width, _height, _hasMips, _numLayers, _format, _flags, _mem);
  3650. }
  3651. TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags)
  3652. {
  3653. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3654. return createTexture2D(_ratio, 0, 0, _hasMips, _numLayers, _format, _flags, NULL);
  3655. }
  3656. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, bool _hasMips, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3657. {
  3658. bx::Error err;
  3659. isTextureValid(_depth, false, 1, _format, _flags, &err);
  3660. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3661. const uint8_t numMips = calcNumMips(_hasMips, _width, _height, _depth);
  3662. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3663. && NULL != _mem)
  3664. {
  3665. TextureInfo ti;
  3666. calcTextureSize(ti, _width, _height, _depth, false, _hasMips, 1, _format);
  3667. BX_CHECK(ti.storageSize == _mem->size
  3668. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3669. , ti.storageSize
  3670. , _mem->size
  3671. );
  3672. }
  3673. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3674. const Memory* mem = alloc(size);
  3675. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3676. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3677. bx::write(&writer, magic);
  3678. TextureCreate tc;
  3679. tc.m_width = _width;
  3680. tc.m_height = _height;
  3681. tc.m_depth = _depth;
  3682. tc.m_numLayers = 1;
  3683. tc.m_numMips = numMips;
  3684. tc.m_format = _format;
  3685. tc.m_cubeMap = false;
  3686. tc.m_mem = _mem;
  3687. bx::write(&writer, tc);
  3688. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3689. }
  3690. TextureHandle createTextureCube(uint16_t _size, bool _hasMips, uint16_t _numLayers, TextureFormat::Enum _format, uint64_t _flags, const Memory* _mem)
  3691. {
  3692. bx::Error err;
  3693. isTextureValid(0, true, _numLayers, _format, _flags, &err);
  3694. BX_CHECK(err.isOk(), "%s", err.getMessage().getPtr() );
  3695. const uint8_t numMips = calcNumMips(_hasMips, _size, _size);
  3696. _numLayers = bx::max<uint16_t>(_numLayers, 1);
  3697. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  3698. && NULL != _mem)
  3699. {
  3700. TextureInfo ti;
  3701. calcTextureSize(ti, _size, _size, 1, true, _hasMips, _numLayers, _format);
  3702. BX_CHECK(ti.storageSize == _mem->size
  3703. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  3704. , ti.storageSize
  3705. , _mem->size
  3706. );
  3707. }
  3708. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  3709. const Memory* mem = alloc(size);
  3710. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  3711. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  3712. bx::write(&writer, magic);
  3713. TextureCreate tc;
  3714. tc.m_width = _size;
  3715. tc.m_height = _size;
  3716. tc.m_depth = 0;
  3717. tc.m_numLayers = _numLayers;
  3718. tc.m_numMips = numMips;
  3719. tc.m_format = _format;
  3720. tc.m_cubeMap = true;
  3721. tc.m_mem = _mem;
  3722. bx::write(&writer, tc);
  3723. return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count, NULL != _mem);
  3724. }
  3725. void setName(TextureHandle _handle, const char* _name, int32_t _len)
  3726. {
  3727. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3728. }
  3729. void* getDirectAccessPtr(TextureHandle _handle)
  3730. {
  3731. return s_ctx->getDirectAccessPtr(_handle);
  3732. }
  3733. void destroy(TextureHandle _handle)
  3734. {
  3735. s_ctx->destroyTexture(_handle);
  3736. }
  3737. void updateTexture2D(TextureHandle _handle, uint16_t _layer, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3738. {
  3739. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3740. if (_width == 0
  3741. || _height == 0)
  3742. {
  3743. release(_mem);
  3744. }
  3745. else
  3746. {
  3747. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3748. }
  3749. }
  3750. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  3751. {
  3752. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3753. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_3D, "Texture3D is not supported!");
  3754. if (0 == _width
  3755. || 0 == _height
  3756. || 0 == _depth)
  3757. {
  3758. release(_mem);
  3759. }
  3760. else
  3761. {
  3762. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  3763. }
  3764. }
  3765. void updateTextureCube(TextureHandle _handle, uint16_t _layer, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  3766. {
  3767. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  3768. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  3769. if (0 == _width
  3770. || 0 == _height)
  3771. {
  3772. release(_mem);
  3773. }
  3774. else
  3775. {
  3776. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, _layer, _width, _height, 1, _pitch, _mem);
  3777. }
  3778. }
  3779. uint32_t readTexture(TextureHandle _handle, void* _data, uint8_t _mip)
  3780. {
  3781. BX_CHECK(NULL != _data, "_data can't be NULL");
  3782. BGFX_CHECK_CAPS(BGFX_CAPS_TEXTURE_READ_BACK, "Texture read-back is not supported!");
  3783. return s_ctx->readTexture(_handle, _data, _mip);
  3784. }
  3785. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint64_t _textureFlags)
  3786. {
  3787. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3788. TextureHandle th = createTexture2D(_width, _height, false, 1, _format, _textureFlags);
  3789. return createFrameBuffer(1, &th, true);
  3790. }
  3791. FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint64_t _textureFlags)
  3792. {
  3793. BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
  3794. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  3795. TextureHandle th = createTexture2D(_ratio, false, 1, _format, _textureFlags);
  3796. return createFrameBuffer(1, &th, true);
  3797. }
  3798. FrameBufferHandle createFrameBuffer(uint8_t _num, const TextureHandle* _handles, bool _destroyTextures)
  3799. {
  3800. Attachment attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  3801. for (uint8_t ii = 0; ii < _num; ++ii)
  3802. {
  3803. Attachment& at = attachment[ii];
  3804. at.init(_handles[ii], Access::Write, 0, 0, BGFX_RESOLVE_AUTO_GEN_MIPS);
  3805. }
  3806. return createFrameBuffer(_num, attachment, _destroyTextures);
  3807. }
  3808. FrameBufferHandle createFrameBuffer(uint8_t _num, const Attachment* _attachment, bool _destroyTextures)
  3809. {
  3810. BX_CHECK(_num != 0, "Number of frame buffer attachments can't be 0.");
  3811. BX_CHECK(_num <= BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3812. , "Number of frame buffer attachments is larger than allowed %d (max: %d)."
  3813. , _num
  3814. , BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
  3815. );
  3816. BX_CHECK(NULL != _attachment, "_attachment can't be NULL");
  3817. return s_ctx->createFrameBuffer(_num, _attachment, _destroyTextures);
  3818. }
  3819. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _format, TextureFormat::Enum _depthFormat)
  3820. {
  3821. BGFX_CHECK_CAPS(BGFX_CAPS_SWAP_CHAIN, "Swap chain is not supported!");
  3822. BX_WARN(_width > 0 && _height > 0
  3823. , "Invalid frame buffer dimensions (width %d, height %d)."
  3824. , _width
  3825. , _height
  3826. );
  3827. BX_CHECK(_format == TextureFormat::Count || bimg::isColor(bimg::TextureFormat::Enum(_format) )
  3828. , "Invalid texture format for color (%s)."
  3829. , bimg::getName(bimg::TextureFormat::Enum(_format) )
  3830. );
  3831. BX_CHECK(_depthFormat == TextureFormat::Count || bimg::isDepth(bimg::TextureFormat::Enum(_depthFormat) )
  3832. , "Invalid texture format for depth (%s)."
  3833. , bimg::getName(bimg::TextureFormat::Enum(_depthFormat) )
  3834. );
  3835. return s_ctx->createFrameBuffer(
  3836. _nwh
  3837. , bx::max<uint16_t>(_width, 1)
  3838. , bx::max<uint16_t>(_height, 1)
  3839. , _format
  3840. , _depthFormat
  3841. );
  3842. }
  3843. void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
  3844. {
  3845. s_ctx->setName(_handle, bx::StringView(_name, _len) );
  3846. }
  3847. TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
  3848. {
  3849. return s_ctx->getTexture(_handle, _attachment);
  3850. }
  3851. void destroy(FrameBufferHandle _handle)
  3852. {
  3853. s_ctx->destroyFrameBuffer(_handle);
  3854. }
  3855. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  3856. {
  3857. return s_ctx->createUniform(_name, _type, _num);
  3858. }
  3859. void getUniformInfo(UniformHandle _handle, UniformInfo& _info)
  3860. {
  3861. s_ctx->getUniformInfo(_handle, _info);
  3862. }
  3863. void destroy(UniformHandle _handle)
  3864. {
  3865. s_ctx->destroyUniform(_handle);
  3866. }
  3867. OcclusionQueryHandle createOcclusionQuery()
  3868. {
  3869. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3870. return s_ctx->createOcclusionQuery();
  3871. }
  3872. OcclusionQueryResult::Enum getResult(OcclusionQueryHandle _handle, int32_t* _result)
  3873. {
  3874. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3875. return s_ctx->getResult(_handle, _result);
  3876. }
  3877. void destroy(OcclusionQueryHandle _handle)
  3878. {
  3879. BGFX_CHECK_CAPS(BGFX_CAPS_OCCLUSION_QUERY, "Occlusion query is not supported!");
  3880. s_ctx->destroyOcclusionQuery(_handle);
  3881. }
  3882. void setPaletteColor(uint8_t _index, uint32_t _rgba)
  3883. {
  3884. const uint8_t rr = uint8_t(_rgba>>24);
  3885. const uint8_t gg = uint8_t(_rgba>>16);
  3886. const uint8_t bb = uint8_t(_rgba>> 8);
  3887. const uint8_t aa = uint8_t(_rgba>> 0);
  3888. const float rgba[4] =
  3889. {
  3890. rr * 1.0f/255.0f,
  3891. gg * 1.0f/255.0f,
  3892. bb * 1.0f/255.0f,
  3893. aa * 1.0f/255.0f,
  3894. };
  3895. s_ctx->setPaletteColor(_index, rgba);
  3896. }
  3897. void setPaletteColor(uint8_t _index, float _r, float _g, float _b, float _a)
  3898. {
  3899. float rgba[4] = { _r, _g, _b, _a };
  3900. s_ctx->setPaletteColor(_index, rgba);
  3901. }
  3902. void setPaletteColor(uint8_t _index, const float _rgba[4])
  3903. {
  3904. s_ctx->setPaletteColor(_index, _rgba);
  3905. }
  3906. bool checkView(ViewId _id)
  3907. {
  3908. // workaround GCC 4.9 type-limit check.
  3909. const uint32_t id = _id;
  3910. return id < BGFX_CONFIG_MAX_VIEWS;
  3911. }
  3912. void setViewName(ViewId _id, const char* _name)
  3913. {
  3914. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3915. s_ctx->setViewName(_id, _name);
  3916. }
  3917. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3918. {
  3919. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3920. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  3921. }
  3922. void setViewRect(ViewId _id, uint16_t _x, uint16_t _y, BackbufferRatio::Enum _ratio)
  3923. {
  3924. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3925. uint16_t width = uint16_t(s_ctx->m_init.resolution.width);
  3926. uint16_t height = uint16_t(s_ctx->m_init.resolution.height);
  3927. getTextureSizeFromRatio(_ratio, width, height);
  3928. setViewRect(_id, _x, _y, width, height);
  3929. }
  3930. void setViewScissor(ViewId _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3931. {
  3932. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3933. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  3934. }
  3935. void setViewClear(ViewId _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  3936. {
  3937. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3938. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  3939. }
  3940. void setViewClear(ViewId _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  3941. {
  3942. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3943. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  3944. }
  3945. void setViewMode(ViewId _id, ViewMode::Enum _mode)
  3946. {
  3947. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3948. s_ctx->setViewMode(_id, _mode);
  3949. }
  3950. void setViewFrameBuffer(ViewId _id, FrameBufferHandle _handle)
  3951. {
  3952. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3953. s_ctx->setViewFrameBuffer(_id, _handle);
  3954. }
  3955. void setViewTransform(ViewId _id, const void* _view, const void* _proj)
  3956. {
  3957. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3958. s_ctx->setViewTransform(_id, _view, _proj);
  3959. }
  3960. void setViewOrder(ViewId _id, uint16_t _num, const ViewId* _order)
  3961. {
  3962. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3963. s_ctx->setViewOrder(_id, _num, _order);
  3964. }
  3965. void resetView(ViewId _id)
  3966. {
  3967. BX_CHECK(checkView(_id), "Invalid view id: %d", _id);
  3968. s_ctx->resetView(_id);
  3969. }
  3970. void setMarker(const char* _marker)
  3971. {
  3972. BGFX_CHECK_API_THREAD();
  3973. s_ctx->m_encoder0->setMarker(_marker);
  3974. }
  3975. void setState(uint64_t _state, uint32_t _rgba)
  3976. {
  3977. BGFX_CHECK_API_THREAD();
  3978. s_ctx->m_encoder0->setState(_state, _rgba);
  3979. }
  3980. void setCondition(OcclusionQueryHandle _handle, bool _visible)
  3981. {
  3982. BGFX_CHECK_API_THREAD();
  3983. s_ctx->m_encoder0->setCondition(_handle, _visible);
  3984. }
  3985. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  3986. {
  3987. BGFX_CHECK_API_THREAD();
  3988. s_ctx->m_encoder0->setStencil(_fstencil, _bstencil);
  3989. }
  3990. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  3991. {
  3992. BGFX_CHECK_API_THREAD();
  3993. return s_ctx->m_encoder0->setScissor(_x, _y, _width, _height);
  3994. }
  3995. void setScissor(uint16_t _cache)
  3996. {
  3997. BGFX_CHECK_API_THREAD();
  3998. s_ctx->m_encoder0->setScissor(_cache);
  3999. }
  4000. uint32_t setTransform(const void* _mtx, uint16_t _num)
  4001. {
  4002. BGFX_CHECK_API_THREAD();
  4003. return s_ctx->m_encoder0->setTransform(_mtx, _num);
  4004. }
  4005. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  4006. {
  4007. BGFX_CHECK_API_THREAD();
  4008. return s_ctx->m_encoder0->allocTransform(_transform, _num);
  4009. }
  4010. void setTransform(uint32_t _cache, uint16_t _num)
  4011. {
  4012. BGFX_CHECK_API_THREAD();
  4013. s_ctx->m_encoder0->setTransform(_cache, _num);
  4014. }
  4015. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  4016. {
  4017. BGFX_CHECK_API_THREAD();
  4018. s_ctx->m_encoder0->setUniform(_handle, _value, _num);
  4019. }
  4020. void setIndexBuffer(IndexBufferHandle _handle)
  4021. {
  4022. setIndexBuffer(_handle, 0, UINT32_MAX);
  4023. }
  4024. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4025. {
  4026. BGFX_CHECK_API_THREAD();
  4027. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  4028. }
  4029. void setIndexBuffer(DynamicIndexBufferHandle _handle)
  4030. {
  4031. setIndexBuffer(_handle, 0, UINT32_MAX);
  4032. }
  4033. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  4034. {
  4035. BGFX_CHECK_API_THREAD();
  4036. s_ctx->m_encoder0->setIndexBuffer(_handle, _firstIndex, _numIndices);
  4037. }
  4038. void setIndexBuffer(const TransientIndexBuffer* _tib)
  4039. {
  4040. setIndexBuffer(_tib, 0, UINT32_MAX);
  4041. }
  4042. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  4043. {
  4044. BGFX_CHECK_API_THREAD();
  4045. s_ctx->m_encoder0->setIndexBuffer(_tib, _firstIndex, _numIndices);
  4046. }
  4047. void setVertexBuffer(
  4048. uint8_t _stream
  4049. , VertexBufferHandle _handle
  4050. , uint32_t _startVertex
  4051. , uint32_t _numVertices
  4052. , VertexLayoutHandle _layoutHandle
  4053. )
  4054. {
  4055. BGFX_CHECK_API_THREAD();
  4056. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
  4057. }
  4058. void setVertexBuffer(uint8_t _stream, VertexBufferHandle _handle)
  4059. {
  4060. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4061. }
  4062. void setVertexBuffer(
  4063. uint8_t _stream
  4064. , DynamicVertexBufferHandle _handle
  4065. , uint32_t _startVertex
  4066. , uint32_t _numVertices
  4067. , VertexLayoutHandle _layoutHandle
  4068. )
  4069. {
  4070. BGFX_CHECK_API_THREAD();
  4071. s_ctx->m_encoder0->setVertexBuffer(_stream, _handle, _startVertex, _numVertices, _layoutHandle);
  4072. }
  4073. void setVertexBuffer(uint8_t _stream, DynamicVertexBufferHandle _handle)
  4074. {
  4075. setVertexBuffer(_stream, _handle, 0, UINT32_MAX);
  4076. }
  4077. void setVertexBuffer(
  4078. uint8_t _stream
  4079. , const TransientVertexBuffer* _tvb
  4080. , uint32_t _startVertex
  4081. , uint32_t _numVertices
  4082. , VertexLayoutHandle _layoutHandle
  4083. )
  4084. {
  4085. BGFX_CHECK_API_THREAD();
  4086. s_ctx->m_encoder0->setVertexBuffer(_stream, _tvb, _startVertex, _numVertices, _layoutHandle);
  4087. }
  4088. void setVertexBuffer(uint8_t _stream, const TransientVertexBuffer* _tvb)
  4089. {
  4090. setVertexBuffer(_stream, _tvb, 0, UINT32_MAX);
  4091. }
  4092. void setVertexCount(uint32_t _numVertices)
  4093. {
  4094. BGFX_CHECK_API_THREAD();
  4095. s_ctx->m_encoder0->setVertexCount(_numVertices);
  4096. }
  4097. void setInstanceDataBuffer(const InstanceDataBuffer* _idb)
  4098. {
  4099. BGFX_CHECK_API_THREAD();
  4100. s_ctx->m_encoder0->setInstanceDataBuffer(_idb);
  4101. }
  4102. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _start, uint32_t _num)
  4103. {
  4104. BGFX_CHECK_API_THREAD();
  4105. s_ctx->m_encoder0->setInstanceDataBuffer(_idb, _start, _num);
  4106. }
  4107. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4108. {
  4109. BGFX_CHECK_API_THREAD();
  4110. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4111. }
  4112. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  4113. {
  4114. BGFX_CHECK_API_THREAD();
  4115. s_ctx->m_encoder0->setInstanceDataBuffer(_handle, _startVertex, _num);
  4116. }
  4117. void setInstanceCount(uint32_t _numInstances)
  4118. {
  4119. BGFX_CHECK_API_THREAD();
  4120. s_ctx->m_encoder0->setInstanceCount(_numInstances);
  4121. }
  4122. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  4123. {
  4124. BGFX_CHECK_API_THREAD();
  4125. s_ctx->m_encoder0->setTexture(_stage, _sampler, _handle, _flags);
  4126. }
  4127. void touch(ViewId _id)
  4128. {
  4129. ProgramHandle handle = BGFX_INVALID_HANDLE;
  4130. submit(_id, handle);
  4131. }
  4132. void submit(ViewId _id, ProgramHandle _program, uint32_t _depth, uint8_t _flags)
  4133. {
  4134. OcclusionQueryHandle handle = BGFX_INVALID_HANDLE;
  4135. submit(_id, _program, handle, _depth, _flags);
  4136. }
  4137. void submit(ViewId _id, ProgramHandle _program, OcclusionQueryHandle _occlusionQuery, uint32_t _depth, uint8_t _flags)
  4138. {
  4139. BGFX_CHECK_API_THREAD();
  4140. s_ctx->m_encoder0->submit(_id, _program, _occlusionQuery, _depth, _flags);
  4141. }
  4142. void submit(ViewId _id, ProgramHandle _program, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint32_t _depth, uint8_t _flags)
  4143. {
  4144. BGFX_CHECK_API_THREAD();
  4145. s_ctx->m_encoder0->submit(_id, _program, _indirectHandle, _start, _num, _depth, _flags);
  4146. }
  4147. void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
  4148. {
  4149. BGFX_CHECK_API_THREAD();
  4150. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4151. }
  4152. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  4153. {
  4154. BGFX_CHECK_API_THREAD();
  4155. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4156. }
  4157. void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access)
  4158. {
  4159. BGFX_CHECK_API_THREAD();
  4160. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4161. }
  4162. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  4163. {
  4164. BGFX_CHECK_API_THREAD();
  4165. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4166. }
  4167. void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
  4168. {
  4169. BGFX_CHECK_API_THREAD();
  4170. s_ctx->m_encoder0->setBuffer(_stage, _handle, _access);
  4171. }
  4172. void setImage(uint8_t _stage, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
  4173. {
  4174. BGFX_CHECK_API_THREAD();
  4175. s_ctx->m_encoder0->setImage(_stage, _handle, _mip, _access, _format);
  4176. }
  4177. void dispatch(ViewId _id, ProgramHandle _handle, uint32_t _numX, uint32_t _numY, uint32_t _numZ)
  4178. {
  4179. BGFX_CHECK_API_THREAD();
  4180. s_ctx->m_encoder0->dispatch(_id, _handle, _numX, _numY, _numZ);
  4181. }
  4182. void dispatch(ViewId _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num)
  4183. {
  4184. BGFX_CHECK_API_THREAD();
  4185. s_ctx->m_encoder0->dispatch(_id, _handle, _indirectHandle, _start, _num);
  4186. }
  4187. void discard(uint8_t flags)
  4188. {
  4189. BGFX_CHECK_API_THREAD();
  4190. s_ctx->m_encoder0->discard(flags);
  4191. }
  4192. void blit(ViewId _id, TextureHandle _dst, uint16_t _dstX, uint16_t _dstY, TextureHandle _src, uint16_t _srcX, uint16_t _srcY, uint16_t _width, uint16_t _height)
  4193. {
  4194. blit(_id, _dst, 0, _dstX, _dstY, 0, _src, 0, _srcX, _srcY, 0, _width, _height, 0);
  4195. }
  4196. void blit(ViewId _id, TextureHandle _dst, uint8_t _dstMip, uint16_t _dstX, uint16_t _dstY, uint16_t _dstZ, TextureHandle _src, uint8_t _srcMip, uint16_t _srcX, uint16_t _srcY, uint16_t _srcZ, uint16_t _width, uint16_t _height, uint16_t _depth)
  4197. {
  4198. BGFX_CHECK_API_THREAD();
  4199. s_ctx->m_encoder0->blit(_id, _dst, _dstMip, _dstX, _dstY, _dstZ, _src, _srcMip, _srcX, _srcY, _srcZ, _width, _height, _depth);
  4200. }
  4201. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath)
  4202. {
  4203. BGFX_CHECK_API_THREAD();
  4204. s_ctx->requestScreenShot(_handle, _filePath);
  4205. }
  4206. } // namespace bgfx
  4207. #if BX_PLATFORM_WINDOWS
  4208. extern "C"
  4209. {
  4210. // When laptop setup has integrated and discrete GPU, following driver workarounds will
  4211. // select discrete GPU:
  4212. // Reference(s):
  4213. // - https://web.archive.org/web/20180722051003/https://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
  4214. //
  4215. __declspec(dllexport) uint32_t NvOptimusEnablement = UINT32_C(1);
  4216. // Reference(s):
  4217. // - https://web.archive.org/web/20180722051032/https://gpuopen.com/amdpowerxpressrequesthighperformance/
  4218. //
  4219. __declspec(dllexport) uint32_t AmdPowerXpressRequestHighPerformance = UINT32_C(1);
  4220. }
  4221. #endif // BX_PLATFORM_WINDOWS
  4222. #define BGFX_TEXTURE_FORMAT_BIMG(_fmt) \
  4223. BX_STATIC_ASSERT(uint32_t(bgfx::TextureFormat::_fmt) == uint32_t(bimg::TextureFormat::_fmt) )
  4224. BGFX_TEXTURE_FORMAT_BIMG(BC1);
  4225. BGFX_TEXTURE_FORMAT_BIMG(BC2);
  4226. BGFX_TEXTURE_FORMAT_BIMG(BC3);
  4227. BGFX_TEXTURE_FORMAT_BIMG(BC4);
  4228. BGFX_TEXTURE_FORMAT_BIMG(BC5);
  4229. BGFX_TEXTURE_FORMAT_BIMG(BC6H);
  4230. BGFX_TEXTURE_FORMAT_BIMG(BC7);
  4231. BGFX_TEXTURE_FORMAT_BIMG(ETC1);
  4232. BGFX_TEXTURE_FORMAT_BIMG(ETC2);
  4233. BGFX_TEXTURE_FORMAT_BIMG(ETC2A);
  4234. BGFX_TEXTURE_FORMAT_BIMG(ETC2A1);
  4235. BGFX_TEXTURE_FORMAT_BIMG(PTC12);
  4236. BGFX_TEXTURE_FORMAT_BIMG(PTC14);
  4237. BGFX_TEXTURE_FORMAT_BIMG(PTC12A);
  4238. BGFX_TEXTURE_FORMAT_BIMG(PTC14A);
  4239. BGFX_TEXTURE_FORMAT_BIMG(PTC22);
  4240. BGFX_TEXTURE_FORMAT_BIMG(PTC24);
  4241. BGFX_TEXTURE_FORMAT_BIMG(ATC);
  4242. BGFX_TEXTURE_FORMAT_BIMG(ATCE);
  4243. BGFX_TEXTURE_FORMAT_BIMG(ATCI);
  4244. BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
  4245. BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
  4246. BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
  4247. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
  4248. BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
  4249. BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
  4250. BGFX_TEXTURE_FORMAT_BIMG(Unknown);
  4251. BGFX_TEXTURE_FORMAT_BIMG(R1);
  4252. BGFX_TEXTURE_FORMAT_BIMG(A8);
  4253. BGFX_TEXTURE_FORMAT_BIMG(R8);
  4254. BGFX_TEXTURE_FORMAT_BIMG(R8I);
  4255. BGFX_TEXTURE_FORMAT_BIMG(R8U);
  4256. BGFX_TEXTURE_FORMAT_BIMG(R8S);
  4257. BGFX_TEXTURE_FORMAT_BIMG(R16);
  4258. BGFX_TEXTURE_FORMAT_BIMG(R16I);
  4259. BGFX_TEXTURE_FORMAT_BIMG(R16U);
  4260. BGFX_TEXTURE_FORMAT_BIMG(R16F);
  4261. BGFX_TEXTURE_FORMAT_BIMG(R16S);
  4262. BGFX_TEXTURE_FORMAT_BIMG(R32I);
  4263. BGFX_TEXTURE_FORMAT_BIMG(R32U);
  4264. BGFX_TEXTURE_FORMAT_BIMG(R32F);
  4265. BGFX_TEXTURE_FORMAT_BIMG(RG8);
  4266. BGFX_TEXTURE_FORMAT_BIMG(RG8I);
  4267. BGFX_TEXTURE_FORMAT_BIMG(RG8U);
  4268. BGFX_TEXTURE_FORMAT_BIMG(RG8S);
  4269. BGFX_TEXTURE_FORMAT_BIMG(RG16);
  4270. BGFX_TEXTURE_FORMAT_BIMG(RG16I);
  4271. BGFX_TEXTURE_FORMAT_BIMG(RG16U);
  4272. BGFX_TEXTURE_FORMAT_BIMG(RG16F);
  4273. BGFX_TEXTURE_FORMAT_BIMG(RG16S);
  4274. BGFX_TEXTURE_FORMAT_BIMG(RG32I);
  4275. BGFX_TEXTURE_FORMAT_BIMG(RG32U);
  4276. BGFX_TEXTURE_FORMAT_BIMG(RG32F);
  4277. BGFX_TEXTURE_FORMAT_BIMG(RGB8);
  4278. BGFX_TEXTURE_FORMAT_BIMG(RGB8I);
  4279. BGFX_TEXTURE_FORMAT_BIMG(RGB8U);
  4280. BGFX_TEXTURE_FORMAT_BIMG(RGB8S);
  4281. BGFX_TEXTURE_FORMAT_BIMG(RGB9E5F);
  4282. BGFX_TEXTURE_FORMAT_BIMG(BGRA8);
  4283. BGFX_TEXTURE_FORMAT_BIMG(RGBA8);
  4284. BGFX_TEXTURE_FORMAT_BIMG(RGBA8I);
  4285. BGFX_TEXTURE_FORMAT_BIMG(RGBA8U);
  4286. BGFX_TEXTURE_FORMAT_BIMG(RGBA8S);
  4287. BGFX_TEXTURE_FORMAT_BIMG(RGBA16);
  4288. BGFX_TEXTURE_FORMAT_BIMG(RGBA16I);
  4289. BGFX_TEXTURE_FORMAT_BIMG(RGBA16U);
  4290. BGFX_TEXTURE_FORMAT_BIMG(RGBA16F);
  4291. BGFX_TEXTURE_FORMAT_BIMG(RGBA16S);
  4292. BGFX_TEXTURE_FORMAT_BIMG(RGBA32I);
  4293. BGFX_TEXTURE_FORMAT_BIMG(RGBA32U);
  4294. BGFX_TEXTURE_FORMAT_BIMG(RGBA32F);
  4295. BGFX_TEXTURE_FORMAT_BIMG(R5G6B5);
  4296. BGFX_TEXTURE_FORMAT_BIMG(RGBA4);
  4297. BGFX_TEXTURE_FORMAT_BIMG(RGB5A1);
  4298. BGFX_TEXTURE_FORMAT_BIMG(RGB10A2);
  4299. BGFX_TEXTURE_FORMAT_BIMG(RG11B10F);
  4300. BGFX_TEXTURE_FORMAT_BIMG(UnknownDepth);
  4301. BGFX_TEXTURE_FORMAT_BIMG(D16);
  4302. BGFX_TEXTURE_FORMAT_BIMG(D24);
  4303. BGFX_TEXTURE_FORMAT_BIMG(D24S8);
  4304. BGFX_TEXTURE_FORMAT_BIMG(D32);
  4305. BGFX_TEXTURE_FORMAT_BIMG(D16F);
  4306. BGFX_TEXTURE_FORMAT_BIMG(D24F);
  4307. BGFX_TEXTURE_FORMAT_BIMG(D32F);
  4308. BGFX_TEXTURE_FORMAT_BIMG(D0S8);
  4309. BGFX_TEXTURE_FORMAT_BIMG(Count);
  4310. #undef BGFX_TEXTURE_FORMAT_BIMG
  4311. #include <bgfx/c99/bgfx.h>
  4312. #define FLAGS_MASK_TEST(_flags, _mask) ( (_flags) == ( (_flags) & (_mask) ) )
  4313. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4314. | BGFX_SAMPLER_INTERNAL_DEFAULT
  4315. | BGFX_SAMPLER_INTERNAL_SHARED
  4316. , BGFX_SAMPLER_RESERVED_MASK
  4317. ) );
  4318. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4319. | BGFX_RESET_INTERNAL_FORCE
  4320. , BGFX_RESET_RESERVED_MASK
  4321. ) );
  4322. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4323. | BGFX_STATE_INTERNAL_SCISSOR
  4324. | BGFX_STATE_INTERNAL_OCCLUSION_QUERY
  4325. , BGFX_STATE_RESERVED_MASK
  4326. ) );
  4327. BX_STATIC_ASSERT(FLAGS_MASK_TEST(0
  4328. | BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE
  4329. , BGFX_SUBMIT_RESERVED_MASK
  4330. ) );
  4331. BX_STATIC_ASSERT( (0
  4332. | BGFX_STATE_ALPHA_REF_MASK
  4333. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4334. | BGFX_STATE_BLEND_EQUATION_MASK
  4335. | BGFX_STATE_BLEND_INDEPENDENT
  4336. | BGFX_STATE_BLEND_MASK
  4337. | BGFX_STATE_CONSERVATIVE_RASTER
  4338. | BGFX_STATE_CULL_MASK
  4339. | BGFX_STATE_DEPTH_TEST_MASK
  4340. | BGFX_STATE_FRONT_CCW
  4341. | BGFX_STATE_LINEAA
  4342. | BGFX_STATE_MSAA
  4343. | BGFX_STATE_POINT_SIZE_MASK
  4344. | BGFX_STATE_PT_MASK
  4345. | BGFX_STATE_RESERVED_MASK
  4346. | BGFX_STATE_WRITE_MASK
  4347. ) == (0
  4348. ^ BGFX_STATE_ALPHA_REF_MASK
  4349. ^ BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  4350. ^ BGFX_STATE_BLEND_EQUATION_MASK
  4351. ^ BGFX_STATE_BLEND_INDEPENDENT
  4352. ^ BGFX_STATE_BLEND_MASK
  4353. ^ BGFX_STATE_CONSERVATIVE_RASTER
  4354. ^ BGFX_STATE_CULL_MASK
  4355. ^ BGFX_STATE_DEPTH_TEST_MASK
  4356. ^ BGFX_STATE_FRONT_CCW
  4357. ^ BGFX_STATE_LINEAA
  4358. ^ BGFX_STATE_MSAA
  4359. ^ BGFX_STATE_POINT_SIZE_MASK
  4360. ^ BGFX_STATE_PT_MASK
  4361. ^ BGFX_STATE_RESERVED_MASK
  4362. ^ BGFX_STATE_WRITE_MASK
  4363. ) );
  4364. BX_STATIC_ASSERT(FLAGS_MASK_TEST(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL, BGFX_CAPS_TEXTURE_COMPARE_ALL) );
  4365. BX_STATIC_ASSERT( (0
  4366. | BGFX_CAPS_ALPHA_TO_COVERAGE
  4367. | BGFX_CAPS_BLEND_INDEPENDENT
  4368. | BGFX_CAPS_COMPUTE
  4369. | BGFX_CAPS_CONSERVATIVE_RASTER
  4370. | BGFX_CAPS_DRAW_INDIRECT
  4371. | BGFX_CAPS_FRAGMENT_DEPTH
  4372. | BGFX_CAPS_FRAGMENT_ORDERING
  4373. | BGFX_CAPS_GRAPHICS_DEBUGGER
  4374. | BGFX_CAPS_HDR10
  4375. | BGFX_CAPS_HIDPI
  4376. | BGFX_CAPS_INDEX32
  4377. | BGFX_CAPS_INSTANCING
  4378. | BGFX_CAPS_OCCLUSION_QUERY
  4379. | BGFX_CAPS_RENDERER_MULTITHREADED
  4380. | BGFX_CAPS_SWAP_CHAIN
  4381. | BGFX_CAPS_TEXTURE_2D_ARRAY
  4382. | BGFX_CAPS_TEXTURE_3D
  4383. | BGFX_CAPS_TEXTURE_BLIT
  4384. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4385. | BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4386. | BGFX_CAPS_TEXTURE_READ_BACK
  4387. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  4388. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4389. | BGFX_CAPS_VERTEX_ID
  4390. ) == (0
  4391. ^ BGFX_CAPS_ALPHA_TO_COVERAGE
  4392. ^ BGFX_CAPS_BLEND_INDEPENDENT
  4393. ^ BGFX_CAPS_COMPUTE
  4394. ^ BGFX_CAPS_CONSERVATIVE_RASTER
  4395. ^ BGFX_CAPS_DRAW_INDIRECT
  4396. ^ BGFX_CAPS_FRAGMENT_DEPTH
  4397. ^ BGFX_CAPS_FRAGMENT_ORDERING
  4398. ^ BGFX_CAPS_GRAPHICS_DEBUGGER
  4399. ^ BGFX_CAPS_HDR10
  4400. ^ BGFX_CAPS_HIDPI
  4401. ^ BGFX_CAPS_INDEX32
  4402. ^ BGFX_CAPS_INSTANCING
  4403. ^ BGFX_CAPS_OCCLUSION_QUERY
  4404. ^ BGFX_CAPS_RENDERER_MULTITHREADED
  4405. ^ BGFX_CAPS_SWAP_CHAIN
  4406. ^ BGFX_CAPS_TEXTURE_2D_ARRAY
  4407. ^ BGFX_CAPS_TEXTURE_3D
  4408. ^ BGFX_CAPS_TEXTURE_BLIT
  4409. ^ BGFX_CAPS_TEXTURE_CUBE_ARRAY
  4410. ^ BGFX_CAPS_TEXTURE_DIRECT_ACCESS
  4411. ^ BGFX_CAPS_TEXTURE_READ_BACK
  4412. ^ BGFX_CAPS_VERTEX_ATTRIB_HALF
  4413. ^ BGFX_CAPS_VERTEX_ATTRIB_UINT10
  4414. ^ BGFX_CAPS_VERTEX_ID
  4415. ) );
  4416. #undef FLAGS_MASK_TEST
  4417. namespace bgfx
  4418. {
  4419. struct CallbackC99 : public CallbackI
  4420. {
  4421. virtual ~CallbackC99()
  4422. {
  4423. }
  4424. virtual void fatal(const char* _filePath, uint16_t _line, Fatal::Enum _code, const char* _str) override
  4425. {
  4426. m_interface->vtbl->fatal(m_interface, _filePath, _line, (bgfx_fatal_t)_code, _str);
  4427. }
  4428. virtual void traceVargs(const char* _filePath, uint16_t _line, const char* _format, va_list _argList) override
  4429. {
  4430. m_interface->vtbl->trace_vargs(m_interface, _filePath, _line, _format, _argList);
  4431. }
  4432. virtual void profilerBegin(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4433. {
  4434. m_interface->vtbl->profiler_begin(m_interface, _name, _abgr, _filePath, _line);
  4435. }
  4436. virtual void profilerBeginLiteral(const char* _name, uint32_t _abgr, const char* _filePath, uint16_t _line) override
  4437. {
  4438. m_interface->vtbl->profiler_begin_literal(m_interface, _name, _abgr, _filePath, _line);
  4439. }
  4440. virtual void profilerEnd() override
  4441. {
  4442. m_interface->vtbl->profiler_end(m_interface);
  4443. }
  4444. virtual uint32_t cacheReadSize(uint64_t _id) override
  4445. {
  4446. return m_interface->vtbl->cache_read_size(m_interface, _id);
  4447. }
  4448. virtual bool cacheRead(uint64_t _id, void* _data, uint32_t _size) override
  4449. {
  4450. return m_interface->vtbl->cache_read(m_interface, _id, _data, _size);
  4451. }
  4452. virtual void cacheWrite(uint64_t _id, const void* _data, uint32_t _size) override
  4453. {
  4454. m_interface->vtbl->cache_write(m_interface, _id, _data, _size);
  4455. }
  4456. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) override
  4457. {
  4458. m_interface->vtbl->screen_shot(m_interface, _filePath, _width, _height, _pitch, _data, _size, _yflip);
  4459. }
  4460. virtual void captureBegin(uint32_t _width, uint32_t _height, uint32_t _pitch, TextureFormat::Enum _format, bool _yflip) override
  4461. {
  4462. m_interface->vtbl->capture_begin(m_interface, _width, _height, _pitch, (bgfx_texture_format_t)_format, _yflip);
  4463. }
  4464. virtual void captureEnd() override
  4465. {
  4466. m_interface->vtbl->capture_end(m_interface);
  4467. }
  4468. virtual void captureFrame(const void* _data, uint32_t _size) override
  4469. {
  4470. m_interface->vtbl->capture_frame(m_interface, _data, _size);
  4471. }
  4472. bgfx_callback_interface_t* m_interface;
  4473. };
  4474. class AllocatorC99 : public bx::AllocatorI
  4475. {
  4476. public:
  4477. virtual ~AllocatorC99()
  4478. {
  4479. }
  4480. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) override
  4481. {
  4482. return m_interface->vtbl->realloc(m_interface, _ptr, _size, _align, _file, _line);
  4483. }
  4484. bgfx_allocator_interface_t* m_interface;
  4485. };
  4486. } // namespace bgfx
  4487. #include "bgfx.idl.inl"