entry.cpp 21 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include <bx/bx.h>
  6. #include <bx/file.h>
  7. #include <bx/sort.h>
  8. #include <bgfx/bgfx.h>
  9. #include <time.h>
  10. #if BX_PLATFORM_EMSCRIPTEN
  11. # include <emscripten.h>
  12. #endif // BX_PLATFORM_EMSCRIPTEN
  13. #include "entry_p.h"
  14. #include "cmd.h"
  15. #include "input.h"
  16. extern "C" int32_t _main_(int32_t _argc, char** _argv);
  17. namespace entry
  18. {
  19. static uint32_t s_debug = BGFX_DEBUG_NONE;
  20. static uint32_t s_reset = BGFX_RESET_NONE;
  21. static uint32_t s_width = ENTRY_DEFAULT_WIDTH;
  22. static uint32_t s_height = ENTRY_DEFAULT_HEIGHT;
  23. static bool s_exit = false;
  24. static bx::FileReaderI* s_fileReader = NULL;
  25. static bx::FileWriterI* s_fileWriter = NULL;
  26. extern bx::AllocatorI* getDefaultAllocator();
  27. bx::AllocatorI* g_allocator = getDefaultAllocator();
  28. typedef bx::StringT<&g_allocator> String;
  29. static String s_currentDir;
  30. class FileReader : public bx::FileReader
  31. {
  32. typedef bx::FileReader super;
  33. public:
  34. virtual bool open(const bx::FilePath& _filePath, bx::Error* _err) override
  35. {
  36. String filePath(s_currentDir);
  37. filePath.append(_filePath.get() );
  38. return super::open(filePath.getPtr(), _err);
  39. }
  40. };
  41. class FileWriter : public bx::FileWriter
  42. {
  43. typedef bx::FileWriter super;
  44. public:
  45. virtual bool open(const bx::FilePath& _filePath, bool _append, bx::Error* _err) override
  46. {
  47. String filePath(s_currentDir);
  48. filePath.append(_filePath.get() );
  49. return super::open(filePath.getPtr(), _append, _err);
  50. }
  51. };
  52. void setCurrentDir(const char* _dir)
  53. {
  54. s_currentDir.set(_dir);
  55. }
  56. #if ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  57. bx::AllocatorI* getDefaultAllocator()
  58. {
  59. BX_PRAGMA_DIAGNOSTIC_PUSH();
  60. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4459); // warning C4459: declaration of 's_allocator' hides global declaration
  61. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG_GCC("-Wshadow");
  62. static bx::DefaultAllocator s_allocator;
  63. return &s_allocator;
  64. BX_PRAGMA_DIAGNOSTIC_POP();
  65. }
  66. #endif // ENTRY_CONFIG_IMPLEMENT_DEFAULT_ALLOCATOR
  67. static const char* s_keyName[] =
  68. {
  69. "None",
  70. "Esc",
  71. "Return",
  72. "Tab",
  73. "Space",
  74. "Backspace",
  75. "Up",
  76. "Down",
  77. "Left",
  78. "Right",
  79. "Insert",
  80. "Delete",
  81. "Home",
  82. "End",
  83. "PageUp",
  84. "PageDown",
  85. "Print",
  86. "Plus",
  87. "Minus",
  88. "LeftBracket",
  89. "RightBracket",
  90. "Semicolon",
  91. "Quote",
  92. "Comma",
  93. "Period",
  94. "Slash",
  95. "Backslash",
  96. "Tilde",
  97. "F1",
  98. "F2",
  99. "F3",
  100. "F4",
  101. "F5",
  102. "F6",
  103. "F7",
  104. "F8",
  105. "F9",
  106. "F10",
  107. "F11",
  108. "F12",
  109. "NumPad0",
  110. "NumPad1",
  111. "NumPad2",
  112. "NumPad3",
  113. "NumPad4",
  114. "NumPad5",
  115. "NumPad6",
  116. "NumPad7",
  117. "NumPad8",
  118. "NumPad9",
  119. "Key0",
  120. "Key1",
  121. "Key2",
  122. "Key3",
  123. "Key4",
  124. "Key5",
  125. "Key6",
  126. "Key7",
  127. "Key8",
  128. "Key9",
  129. "KeyA",
  130. "KeyB",
  131. "KeyC",
  132. "KeyD",
  133. "KeyE",
  134. "KeyF",
  135. "KeyG",
  136. "KeyH",
  137. "KeyI",
  138. "KeyJ",
  139. "KeyK",
  140. "KeyL",
  141. "KeyM",
  142. "KeyN",
  143. "KeyO",
  144. "KeyP",
  145. "KeyQ",
  146. "KeyR",
  147. "KeyS",
  148. "KeyT",
  149. "KeyU",
  150. "KeyV",
  151. "KeyW",
  152. "KeyX",
  153. "KeyY",
  154. "KeyZ",
  155. "GamepadA",
  156. "GamepadB",
  157. "GamepadX",
  158. "GamepadY",
  159. "GamepadThumbL",
  160. "GamepadThumbR",
  161. "GamepadShoulderL",
  162. "GamepadShoulderR",
  163. "GamepadUp",
  164. "GamepadDown",
  165. "GamepadLeft",
  166. "GamepadRight",
  167. "GamepadBack",
  168. "GamepadStart",
  169. "GamepadGuide",
  170. };
  171. BX_STATIC_ASSERT(Key::Count == BX_COUNTOF(s_keyName) );
  172. const char* getName(Key::Enum _key)
  173. {
  174. BX_CHECK(_key < Key::Count, "Invalid key %d.", _key);
  175. return s_keyName[_key];
  176. }
  177. char keyToAscii(Key::Enum _key, uint8_t _modifiers)
  178. {
  179. const bool isAscii = (Key::Key0 <= _key && _key <= Key::KeyZ)
  180. || (Key::Esc <= _key && _key <= Key::Minus);
  181. if (!isAscii)
  182. {
  183. return '\0';
  184. }
  185. const bool isNumber = (Key::Key0 <= _key && _key <= Key::Key9);
  186. if (isNumber)
  187. {
  188. return '0' + char(_key - Key::Key0);
  189. }
  190. const bool isChar = (Key::KeyA <= _key && _key <= Key::KeyZ);
  191. if (isChar)
  192. {
  193. enum { ShiftMask = Modifier::LeftShift|Modifier::RightShift };
  194. const bool shift = !!(_modifiers&ShiftMask);
  195. return (shift ? 'A' : 'a') + char(_key - Key::KeyA);
  196. }
  197. switch (_key)
  198. {
  199. case Key::Esc: return 0x1b;
  200. case Key::Return: return '\n';
  201. case Key::Tab: return '\t';
  202. case Key::Space: return ' ';
  203. case Key::Backspace: return 0x08;
  204. case Key::Plus: return '+';
  205. case Key::Minus: return '-';
  206. default: break;
  207. }
  208. return '\0';
  209. }
  210. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  211. {
  212. if (0 == bx::strCmp(_argv[_first], _name) )
  213. {
  214. int arg = _first+1;
  215. if (_argc > arg)
  216. {
  217. _flags &= ~_bit;
  218. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  219. }
  220. else
  221. {
  222. _flags ^= _bit;
  223. }
  224. return true;
  225. }
  226. return false;
  227. }
  228. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  229. {
  230. if (_argc > 1)
  231. {
  232. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  233. return bx::kExitSuccess;
  234. }
  235. return bx::kExitFailure;
  236. }
  237. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  238. {
  239. if (_argc > 1)
  240. {
  241. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  242. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  243. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  244. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  245. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  246. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
  247. || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
  248. || setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
  249. || setOrToggle(s_reset, "hidpi", BGFX_RESET_HIDPI, 1, _argc, _argv)
  250. || setOrToggle(s_reset, "depthclamp", BGFX_RESET_DEPTH_CLAMP, 1, _argc, _argv)
  251. )
  252. {
  253. return bx::kExitSuccess;
  254. }
  255. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  256. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  257. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  258. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv)
  259. || setOrToggle(s_debug, "profiler", BGFX_DEBUG_PROFILER, 1, _argc, _argv)
  260. )
  261. {
  262. bgfx::setDebug(s_debug);
  263. return bx::kExitSuccess;
  264. }
  265. else if (0 == bx::strCmp(_argv[1], "screenshot") )
  266. {
  267. bgfx::FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  268. if (_argc > 2)
  269. {
  270. bgfx::requestScreenShot(fbh, _argv[2]);
  271. }
  272. else
  273. {
  274. time_t tt;
  275. time(&tt);
  276. char filePath[256];
  277. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  278. bgfx::requestScreenShot(fbh, filePath);
  279. }
  280. return bx::kExitSuccess;
  281. }
  282. else if (0 == bx::strCmp(_argv[1], "fullscreen") )
  283. {
  284. WindowHandle window = { 0 };
  285. toggleFullscreen(window);
  286. return bx::kExitSuccess;
  287. }
  288. }
  289. return bx::kExitFailure;
  290. }
  291. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  292. {
  293. s_exit = true;
  294. return bx::kExitSuccess;
  295. }
  296. static const InputBinding s_bindings[] =
  297. {
  298. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, NULL, "exit" },
  299. { entry::Key::KeyQ, entry::Modifier::RightCtrl, 1, NULL, "exit" },
  300. { entry::Key::KeyF, entry::Modifier::LeftCtrl, 1, NULL, "graphics fullscreen" },
  301. { entry::Key::KeyF, entry::Modifier::RightCtrl, 1, NULL, "graphics fullscreen" },
  302. { entry::Key::Return, entry::Modifier::RightAlt, 1, NULL, "graphics fullscreen" },
  303. { entry::Key::F1, entry::Modifier::None, 1, NULL, "graphics stats" },
  304. { entry::Key::F1, entry::Modifier::LeftCtrl, 1, NULL, "graphics ifh" },
  305. { entry::Key::GamepadStart, entry::Modifier::None, 1, NULL, "graphics stats" },
  306. { entry::Key::F1, entry::Modifier::LeftShift, 1, NULL, "graphics stats 0\ngraphics text 0" },
  307. { entry::Key::F3, entry::Modifier::None, 1, NULL, "graphics wireframe" },
  308. { entry::Key::F4, entry::Modifier::None, 1, NULL, "graphics hmd" },
  309. { entry::Key::F4, entry::Modifier::LeftShift, 1, NULL, "graphics hmdrecenter" },
  310. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, NULL, "graphics hmddbg" },
  311. { entry::Key::F6, entry::Modifier::None, 1, NULL, "graphics profiler" },
  312. { entry::Key::F7, entry::Modifier::None, 1, NULL, "graphics vsync" },
  313. { entry::Key::F8, entry::Modifier::None, 1, NULL, "graphics msaa" },
  314. { entry::Key::F9, entry::Modifier::None, 1, NULL, "graphics flush" },
  315. { entry::Key::F10, entry::Modifier::None, 1, NULL, "graphics hidpi" },
  316. { entry::Key::Print, entry::Modifier::None, 1, NULL, "graphics screenshot" },
  317. { entry::Key::KeyP, entry::Modifier::LeftCtrl, 1, NULL, "graphics screenshot" },
  318. INPUT_BINDING_END
  319. };
  320. #if BX_PLATFORM_EMSCRIPTEN
  321. static AppI* s_app;
  322. static void updateApp()
  323. {
  324. s_app->update();
  325. }
  326. #endif // BX_PLATFORM_EMSCRIPTEN
  327. static AppI* s_currentApp = NULL;
  328. static AppI* s_apps = NULL;
  329. static uint32_t s_numApps = 0;
  330. static char s_restartArgs[1024] = { '\0' };
  331. static AppI* getCurrentApp(AppI* _set = NULL)
  332. {
  333. if (NULL != _set)
  334. {
  335. s_currentApp = _set;
  336. }
  337. else if (NULL == s_currentApp)
  338. {
  339. s_currentApp = getFirstApp();
  340. }
  341. return s_currentApp;
  342. }
  343. static AppI* getNextWrap(AppI* _app)
  344. {
  345. AppI* next = _app->getNext();
  346. if (NULL != next)
  347. {
  348. return next;
  349. }
  350. return getFirstApp();
  351. }
  352. int cmdApp(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  353. {
  354. if (0 == bx::strCmp(_argv[1], "restart") )
  355. {
  356. if (2 == _argc)
  357. {
  358. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), getCurrentApp()->getName() );
  359. return bx::kExitSuccess;
  360. }
  361. if (0 == bx::strCmp(_argv[2], "next") )
  362. {
  363. AppI* next = getNextWrap(getCurrentApp() );
  364. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), next->getName() );
  365. return bx::kExitSuccess;
  366. }
  367. else if (0 == bx::strCmp(_argv[2], "prev") )
  368. {
  369. AppI* prev = getCurrentApp();
  370. for (AppI* app = getNextWrap(prev); app != getCurrentApp(); app = getNextWrap(app) )
  371. {
  372. prev = app;
  373. }
  374. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), prev->getName() );
  375. return bx::kExitSuccess;
  376. }
  377. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  378. {
  379. if (0 == bx::strCmp(_argv[2], app->getName() ) )
  380. {
  381. bx::strCopy(s_restartArgs, BX_COUNTOF(s_restartArgs), app->getName() );
  382. return bx::kExitSuccess;
  383. }
  384. }
  385. }
  386. return bx::kExitFailure;
  387. }
  388. AppI::AppI(const char* _name, const char* _description)
  389. {
  390. m_name = _name;
  391. m_description = _description;
  392. m_next = s_apps;
  393. s_apps = this;
  394. s_numApps++;
  395. }
  396. AppI::~AppI()
  397. {
  398. for (AppI* prev = NULL, *app = s_apps, *next = app->getNext()
  399. ; NULL != app
  400. ; prev = app, app = next, next = app->getNext() )
  401. {
  402. if (app == this)
  403. {
  404. if (NULL != prev)
  405. {
  406. prev->m_next = next;
  407. }
  408. else
  409. {
  410. s_apps = next;
  411. }
  412. --s_numApps;
  413. break;
  414. }
  415. }
  416. }
  417. const char* AppI::getName() const
  418. {
  419. return m_name;
  420. }
  421. const char* AppI::getDescription() const
  422. {
  423. return m_description;
  424. }
  425. AppI* AppI::getNext()
  426. {
  427. return m_next;
  428. }
  429. AppI* getFirstApp()
  430. {
  431. return s_apps;
  432. }
  433. uint32_t getNumApps()
  434. {
  435. return s_numApps;
  436. }
  437. int runApp(AppI* _app, int _argc, const char* const* _argv)
  438. {
  439. _app->init(_argc, _argv, s_width, s_height);
  440. bgfx::frame();
  441. WindowHandle defaultWindow = { 0 };
  442. setWindowSize(defaultWindow, s_width, s_height);
  443. #if BX_PLATFORM_EMSCRIPTEN
  444. s_app = _app;
  445. emscripten_set_main_loop(&updateApp, -1, 1);
  446. #else
  447. while (_app->update() )
  448. {
  449. if (0 != bx::strLen(s_restartArgs) )
  450. {
  451. break;
  452. }
  453. }
  454. #endif // BX_PLATFORM_EMSCRIPTEN
  455. return _app->shutdown();
  456. }
  457. static int32_t sortApp(const void* _lhs, const void* _rhs)
  458. {
  459. const AppI* lhs = *(const AppI**)_lhs;
  460. const AppI* rhs = *(const AppI**)_rhs;
  461. return bx::strCmpI(lhs->getName(), rhs->getName() );
  462. }
  463. static void sortApps()
  464. {
  465. if (2 > s_numApps)
  466. {
  467. return;
  468. }
  469. AppI** apps = (AppI**)BX_ALLOC(g_allocator, s_numApps*sizeof(AppI*) );
  470. uint32_t ii = 0;
  471. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  472. {
  473. apps[ii++] = app;
  474. }
  475. bx::quickSort(apps, s_numApps, sizeof(AppI*), sortApp);
  476. s_apps = apps[0];
  477. for (ii = 1; ii < s_numApps; ++ii)
  478. {
  479. AppI* app = apps[ii-1];
  480. app->m_next = apps[ii];
  481. }
  482. apps[s_numApps-1]->m_next = NULL;
  483. BX_FREE(g_allocator, apps);
  484. }
  485. int main(int _argc, const char* const* _argv)
  486. {
  487. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  488. s_fileReader = BX_NEW(g_allocator, FileReader);
  489. s_fileWriter = BX_NEW(g_allocator, FileWriter);
  490. cmdInit();
  491. cmdAdd("mouselock", cmdMouseLock);
  492. cmdAdd("graphics", cmdGraphics );
  493. cmdAdd("exit", cmdExit );
  494. cmdAdd("app", cmdApp );
  495. inputInit();
  496. inputAddBindings("bindings", s_bindings);
  497. entry::WindowHandle defaultWindow = { 0 };
  498. bx::FilePath fp(_argv[0]);
  499. char title[bx::kMaxFilePath];
  500. bx::strCopy(title, BX_COUNTOF(title), fp.getBaseName() );
  501. entry::setWindowTitle(defaultWindow, title);
  502. setWindowSize(defaultWindow, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  503. sortApps();
  504. const char* find = "";
  505. if (1 < _argc)
  506. {
  507. find = _argv[_argc-1];
  508. }
  509. restart:
  510. AppI* selected = NULL;
  511. for (AppI* app = getFirstApp(); NULL != app; app = app->getNext() )
  512. {
  513. if (NULL == selected
  514. && bx::strFindI(app->getName(), find) )
  515. {
  516. selected = app;
  517. }
  518. #if 0
  519. DBG("%c %s, %s"
  520. , app == selected ? '>' : ' '
  521. , app->getName()
  522. , app->getDescription()
  523. );
  524. #endif // 0
  525. }
  526. int32_t result = bx::kExitSuccess;
  527. s_restartArgs[0] = '\0';
  528. if (0 == s_numApps)
  529. {
  530. result = ::_main_(_argc, (char**)_argv);
  531. }
  532. else
  533. {
  534. result = runApp(getCurrentApp(selected), _argc, _argv);
  535. }
  536. if (0 != bx::strLen(s_restartArgs) )
  537. {
  538. find = s_restartArgs;
  539. goto restart;
  540. }
  541. setCurrentDir("");
  542. inputRemoveBindings("bindings");
  543. inputShutdown();
  544. cmdShutdown();
  545. BX_DELETE(g_allocator, s_fileReader);
  546. s_fileReader = NULL;
  547. BX_DELETE(g_allocator, s_fileWriter);
  548. s_fileWriter = NULL;
  549. return result;
  550. }
  551. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  552. {
  553. s_debug = _debug;
  554. s_reset = _reset;
  555. WindowHandle handle = { UINT16_MAX };
  556. bool mouseLock = inputIsMouseLocked();
  557. const Event* ev;
  558. do
  559. {
  560. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  561. ev = scopeEvent.m_ev;
  562. if (NULL != ev)
  563. {
  564. switch (ev->m_type)
  565. {
  566. case Event::Axis:
  567. {
  568. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  569. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  570. }
  571. break;
  572. case Event::Char:
  573. {
  574. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  575. inputChar(chev->m_len, chev->m_char);
  576. }
  577. break;
  578. case Event::Exit:
  579. return true;
  580. case Event::Gamepad:
  581. {
  582. // const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  583. // DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  584. }
  585. break;
  586. case Event::Mouse:
  587. {
  588. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  589. handle = mouse->m_handle;
  590. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  591. if (!mouse->m_move)
  592. {
  593. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  594. }
  595. if (NULL != _mouse
  596. && !mouseLock)
  597. {
  598. _mouse->m_mx = mouse->m_mx;
  599. _mouse->m_my = mouse->m_my;
  600. _mouse->m_mz = mouse->m_mz;
  601. if (!mouse->m_move)
  602. {
  603. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  604. }
  605. }
  606. }
  607. break;
  608. case Event::Key:
  609. {
  610. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  611. handle = key->m_handle;
  612. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  613. }
  614. break;
  615. case Event::Size:
  616. {
  617. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  618. handle = size->m_handle;
  619. _width = size->m_width;
  620. _height = size->m_height;
  621. _reset = !s_reset; // force reset
  622. }
  623. break;
  624. case Event::Window:
  625. break;
  626. case Event::Suspend:
  627. break;
  628. default:
  629. break;
  630. }
  631. }
  632. inputProcess();
  633. } while (NULL != ev);
  634. if (handle.idx == 0
  635. && _reset != s_reset)
  636. {
  637. _reset = s_reset;
  638. bgfx::reset(_width, _height, _reset);
  639. inputSetMouseResolution(uint16_t(_width), uint16_t(_height) );
  640. }
  641. _debug = s_debug;
  642. s_width = _width;
  643. s_height = _height;
  644. return s_exit;
  645. }
  646. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  647. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  648. {
  649. s_debug = _debug;
  650. s_reset = _reset;
  651. WindowHandle handle = { UINT16_MAX };
  652. bool mouseLock = inputIsMouseLocked();
  653. const Event* ev;
  654. do
  655. {
  656. struct SE
  657. {
  658. SE(WindowHandle _handle)
  659. : m_ev(poll(_handle) )
  660. {
  661. }
  662. ~SE()
  663. {
  664. if (NULL != m_ev)
  665. {
  666. release(m_ev);
  667. }
  668. }
  669. const Event* m_ev;
  670. } scopeEvent(handle);
  671. ev = scopeEvent.m_ev;
  672. if (NULL != ev)
  673. {
  674. handle = ev->m_handle;
  675. WindowState& win = s_window[handle.idx];
  676. switch (ev->m_type)
  677. {
  678. case Event::Axis:
  679. {
  680. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  681. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  682. }
  683. break;
  684. case Event::Char:
  685. {
  686. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  687. win.m_handle = chev->m_handle;
  688. inputChar(chev->m_len, chev->m_char);
  689. }
  690. break;
  691. case Event::Exit:
  692. return true;
  693. case Event::Gamepad:
  694. {
  695. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  696. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  697. }
  698. break;
  699. case Event::Mouse:
  700. {
  701. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  702. win.m_handle = mouse->m_handle;
  703. if (mouse->m_move)
  704. {
  705. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  706. }
  707. else
  708. {
  709. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  710. }
  711. if (!mouseLock)
  712. {
  713. if (mouse->m_move)
  714. {
  715. win.m_mouse.m_mx = mouse->m_mx;
  716. win.m_mouse.m_my = mouse->m_my;
  717. win.m_mouse.m_mz = mouse->m_mz;
  718. }
  719. else
  720. {
  721. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  722. }
  723. }
  724. }
  725. break;
  726. case Event::Key:
  727. {
  728. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  729. win.m_handle = key->m_handle;
  730. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  731. }
  732. break;
  733. case Event::Size:
  734. {
  735. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  736. win.m_handle = size->m_handle;
  737. win.m_width = size->m_width;
  738. win.m_height = size->m_height;
  739. _reset = win.m_handle.idx == 0
  740. ? !s_reset
  741. : _reset
  742. ; // force reset
  743. }
  744. break;
  745. case Event::Window:
  746. {
  747. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  748. win.m_handle = window->m_handle;
  749. win.m_nwh = window->m_nwh;
  750. ev = NULL;
  751. }
  752. break;
  753. case Event::Suspend:
  754. break;
  755. default:
  756. break;
  757. }
  758. }
  759. inputProcess();
  760. } while (NULL != ev);
  761. if (isValid(handle) )
  762. {
  763. const WindowState& win = s_window[handle.idx];
  764. _state = win;
  765. if (handle.idx == 0)
  766. {
  767. inputSetMouseResolution(uint16_t(win.m_width), uint16_t(win.m_height) );
  768. }
  769. }
  770. if (_reset != s_reset)
  771. {
  772. _reset = s_reset;
  773. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  774. inputSetMouseResolution(uint16_t(s_window[0].m_width), uint16_t(s_window[0].m_height) );
  775. }
  776. _debug = s_debug;
  777. return s_exit;
  778. }
  779. bx::FileReaderI* getFileReader()
  780. {
  781. return s_fileReader;
  782. }
  783. bx::FileWriterI* getFileWriter()
  784. {
  785. return s_fileWriter;
  786. }
  787. bx::AllocatorI* getAllocator()
  788. {
  789. return g_allocator;
  790. }
  791. void* TinyStlAllocator::static_allocate(size_t _bytes)
  792. {
  793. return BX_ALLOC(getAllocator(), _bytes);
  794. }
  795. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  796. {
  797. if (NULL != _ptr)
  798. {
  799. BX_FREE(getAllocator(), _ptr);
  800. }
  801. }
  802. } // namespace entry
  803. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  804. {
  805. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  806. }