renderer_d3d11.cpp 191 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329
  1. /*
  2. * Copyright 2011-2016 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D11
  7. # include "renderer_d3d11.h"
  8. #if !BX_PLATFORM_WINDOWS
  9. # include <inspectable.h>
  10. # if BX_PLATFORM_WINRT
  11. # include <windows.ui.xaml.media.dxinterop.h>
  12. # endif // BX_PLATFORM_WINRT
  13. #endif // !BX_PLATFORM_WINDOWS
  14. #if BGFX_CONFIG_PROFILER_REMOTERY
  15. # define BGFX_GPU_PROFILER_BIND(_device, _context) rmt_BindD3D11(_device, _context)
  16. # define BGFX_GPU_PROFILER_UNBIND() rmt_UnbindD3D11()
  17. # define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) rmt_BeginD3D11Sample(_group##_##_name)
  18. # define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) rmt_BeginD3D11SampleDynamic(_namestr)
  19. # define BGFX_GPU_PROFILER_END() rmt_EndD3D11Sample()
  20. #else
  21. # define BGFX_GPU_PROFILER_BIND(_device, _context) BX_NOOP()
  22. # define BGFX_GPU_PROFILER_UNBIND() BX_NOOP()
  23. # define BGFX_GPU_PROFILER_BEGIN(_group, _name, _color) BX_NOOP()
  24. # define BGFX_GPU_PROFILER_BEGIN_DYNAMIC(_namestr) BX_NOOP()
  25. # define BGFX_GPU_PROFILER_END() BX_NOOP()
  26. #endif
  27. #if BGFX_CONFIG_USE_OVR
  28. # include "hmd_ovr.h"
  29. #endif // BGFX_CONFIG_USE_OVR
  30. namespace bgfx { namespace d3d11
  31. {
  32. static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  33. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  34. struct PrimInfo
  35. {
  36. D3D11_PRIMITIVE_TOPOLOGY m_type;
  37. uint32_t m_min;
  38. uint32_t m_div;
  39. uint32_t m_sub;
  40. };
  41. static const PrimInfo s_primInfo[] =
  42. {
  43. { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, 3, 3, 0 },
  44. { D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP, 3, 1, 2 },
  45. { D3D11_PRIMITIVE_TOPOLOGY_LINELIST, 2, 2, 0 },
  46. { D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP, 2, 1, 1 },
  47. { D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, 1, 1, 0 },
  48. { D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED, 0, 0, 0 },
  49. };
  50. static const char* s_primName[] =
  51. {
  52. "TriList",
  53. "TriStrip",
  54. "Line",
  55. "LineStrip",
  56. "Point",
  57. };
  58. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  59. union Zero
  60. {
  61. Zero()
  62. {
  63. memset(this, 0, sizeof(Zero) );
  64. }
  65. ID3D11Buffer* m_buffer[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  66. ID3D11UnorderedAccessView* m_uav[D3D11_PS_CS_UAV_REGISTER_COUNT];
  67. ID3D11ShaderResourceView* m_srv[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT];
  68. ID3D11SamplerState* m_sampler[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
  69. ID3D11RenderTargetView* m_rtv[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  70. uint32_t m_zero[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  71. float m_zerof[D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT];
  72. };
  73. BX_PRAGMA_DIAGNOSTIC_PUSH();
  74. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4268) // warning C4268: '' : 'const' static/global data initialized with compiler generated default constructor fills the object with zeros
  75. static const Zero s_zero;
  76. BX_PRAGMA_DIAGNOSTIC_POP();
  77. static const uint32_t s_checkMsaa[] =
  78. {
  79. 0,
  80. 2,
  81. 4,
  82. 8,
  83. 16,
  84. };
  85. static DXGI_SAMPLE_DESC s_msaa[] =
  86. {
  87. { 1, 0 },
  88. { 2, 0 },
  89. { 4, 0 },
  90. { 8, 0 },
  91. { 16, 0 },
  92. };
  93. static const D3D11_BLEND s_blendFactor[][2] =
  94. {
  95. { D3D11_BLEND(0), D3D11_BLEND(0) }, // ignored
  96. { D3D11_BLEND_ZERO, D3D11_BLEND_ZERO }, // ZERO
  97. { D3D11_BLEND_ONE, D3D11_BLEND_ONE }, // ONE
  98. { D3D11_BLEND_SRC_COLOR, D3D11_BLEND_SRC_ALPHA }, // SRC_COLOR
  99. { D3D11_BLEND_INV_SRC_COLOR, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_COLOR
  100. { D3D11_BLEND_SRC_ALPHA, D3D11_BLEND_SRC_ALPHA }, // SRC_ALPHA
  101. { D3D11_BLEND_INV_SRC_ALPHA, D3D11_BLEND_INV_SRC_ALPHA }, // INV_SRC_ALPHA
  102. { D3D11_BLEND_DEST_ALPHA, D3D11_BLEND_DEST_ALPHA }, // DST_ALPHA
  103. { D3D11_BLEND_INV_DEST_ALPHA, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_ALPHA
  104. { D3D11_BLEND_DEST_COLOR, D3D11_BLEND_DEST_ALPHA }, // DST_COLOR
  105. { D3D11_BLEND_INV_DEST_COLOR, D3D11_BLEND_INV_DEST_ALPHA }, // INV_DST_COLOR
  106. { D3D11_BLEND_SRC_ALPHA_SAT, D3D11_BLEND_ONE }, // SRC_ALPHA_SAT
  107. { D3D11_BLEND_BLEND_FACTOR, D3D11_BLEND_BLEND_FACTOR }, // FACTOR
  108. { D3D11_BLEND_INV_BLEND_FACTOR, D3D11_BLEND_INV_BLEND_FACTOR }, // INV_FACTOR
  109. };
  110. static const D3D11_BLEND_OP s_blendEquation[] =
  111. {
  112. D3D11_BLEND_OP_ADD,
  113. D3D11_BLEND_OP_SUBTRACT,
  114. D3D11_BLEND_OP_REV_SUBTRACT,
  115. D3D11_BLEND_OP_MIN,
  116. D3D11_BLEND_OP_MAX,
  117. };
  118. static const D3D11_COMPARISON_FUNC s_cmpFunc[] =
  119. {
  120. D3D11_COMPARISON_FUNC(0), // ignored
  121. D3D11_COMPARISON_LESS,
  122. D3D11_COMPARISON_LESS_EQUAL,
  123. D3D11_COMPARISON_EQUAL,
  124. D3D11_COMPARISON_GREATER_EQUAL,
  125. D3D11_COMPARISON_GREATER,
  126. D3D11_COMPARISON_NOT_EQUAL,
  127. D3D11_COMPARISON_NEVER,
  128. D3D11_COMPARISON_ALWAYS,
  129. };
  130. static const D3D11_STENCIL_OP s_stencilOp[] =
  131. {
  132. D3D11_STENCIL_OP_ZERO,
  133. D3D11_STENCIL_OP_KEEP,
  134. D3D11_STENCIL_OP_REPLACE,
  135. D3D11_STENCIL_OP_INCR,
  136. D3D11_STENCIL_OP_INCR_SAT,
  137. D3D11_STENCIL_OP_DECR,
  138. D3D11_STENCIL_OP_DECR_SAT,
  139. D3D11_STENCIL_OP_INVERT,
  140. };
  141. static const D3D11_CULL_MODE s_cullMode[] =
  142. {
  143. D3D11_CULL_NONE,
  144. D3D11_CULL_FRONT,
  145. D3D11_CULL_BACK,
  146. };
  147. static const D3D11_TEXTURE_ADDRESS_MODE s_textureAddress[] =
  148. {
  149. D3D11_TEXTURE_ADDRESS_WRAP,
  150. D3D11_TEXTURE_ADDRESS_MIRROR,
  151. D3D11_TEXTURE_ADDRESS_CLAMP,
  152. D3D11_TEXTURE_ADDRESS_BORDER,
  153. };
  154. /*
  155. * D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
  156. * D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
  157. * D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
  158. * D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
  159. * D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
  160. * D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
  161. * D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
  162. * D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
  163. * D3D11_FILTER_ANISOTROPIC = 0x55,
  164. *
  165. * D3D11_COMPARISON_FILTERING_BIT = 0x80,
  166. * D3D11_ANISOTROPIC_FILTERING_BIT = 0x40,
  167. *
  168. * According to D3D11_FILTER enum bits for mip, mag and mip are:
  169. * 0x10 // MIN_LINEAR
  170. * 0x04 // MAG_LINEAR
  171. * 0x01 // MIP_LINEAR
  172. */
  173. static const uint8_t s_textureFilter[3][3] =
  174. {
  175. {
  176. 0x10, // min linear
  177. 0x00, // min point
  178. 0x55, // anisotropic
  179. },
  180. {
  181. 0x04, // mag linear
  182. 0x00, // mag point
  183. 0x55, // anisotropic
  184. },
  185. {
  186. 0x01, // mip linear
  187. 0x00, // mip point
  188. 0x55, // anisotropic
  189. },
  190. };
  191. struct TextureFormatInfo
  192. {
  193. DXGI_FORMAT m_fmt;
  194. DXGI_FORMAT m_fmtSrv;
  195. DXGI_FORMAT m_fmtDsv;
  196. DXGI_FORMAT m_fmtSrgb;
  197. };
  198. static const TextureFormatInfo s_textureFormat[] =
  199. {
  200. { DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_BC1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC1_UNORM_SRGB }, // BC1
  201. { DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_BC2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC2_UNORM_SRGB }, // BC2
  202. { DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_BC3_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC3_UNORM_SRGB }, // BC3
  203. { DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_BC4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC4
  204. { DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_BC5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC5
  205. { DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_BC6H_SF16, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // BC6H
  206. { DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_BC7_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_BC7_UNORM_SRGB }, // BC7
  207. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC1
  208. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2
  209. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A
  210. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ETC2A1
  211. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12
  212. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14
  213. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC12A
  214. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC14A
  215. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC22
  216. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // PTC24
  217. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
  218. { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
  219. { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8
  220. { DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8
  221. { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8I
  222. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8U
  223. { DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R8S
  224. { DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16
  225. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16I
  226. { DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16U
  227. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16F
  228. { DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R16S
  229. { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32I
  230. { DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32U
  231. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R32F
  232. { DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8
  233. { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8I
  234. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8U
  235. { DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG8S
  236. { DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16
  237. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16I
  238. { DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16U
  239. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16F
  240. { DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG16S
  241. { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32I
  242. { DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32U
  243. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RG32F
  244. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8
  245. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8I
  246. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8U
  247. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB8S
  248. { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB9E5F
  249. { DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB }, // BGRA8
  250. { DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8
  251. { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8I
  252. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, // RGBA8U
  253. { DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA8S
  254. { DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16
  255. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16I
  256. { DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16U
  257. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16F
  258. { DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA16S
  259. { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32I
  260. { DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32U
  261. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA32F
  262. { DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R5G6B5
  263. { DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGBA4
  264. { DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_B5G5R5A1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB5A1
  265. { DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_R10G10B10A2_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // RGB10A2
  266. { DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R11G11B10F
  267. { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // UnknownDepth
  268. { DXGI_FORMAT_R16_TYPELESS, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_D16_UNORM, DXGI_FORMAT_UNKNOWN }, // D16
  269. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24
  270. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D24S8
  271. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D32
  272. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D16F
  273. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D24F
  274. { DXGI_FORMAT_R32_TYPELESS, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_D32_FLOAT, DXGI_FORMAT_UNKNOWN }, // D32F
  275. { DXGI_FORMAT_R24G8_TYPELESS, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, DXGI_FORMAT_D24_UNORM_S8_UINT, DXGI_FORMAT_UNKNOWN }, // D0S8
  276. };
  277. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  278. static const D3D11_INPUT_ELEMENT_DESC s_attrib[] =
  279. {
  280. { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  281. { "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  282. { "TANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  283. { "BITANGENT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  284. { "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  285. { "COLOR", 1, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  286. { "BLENDINDICES", 0, DXGI_FORMAT_R8G8B8A8_UINT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  287. { "BLENDWEIGHT", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  288. { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  289. { "TEXCOORD", 1, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  290. { "TEXCOORD", 2, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  291. { "TEXCOORD", 3, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  292. { "TEXCOORD", 4, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  293. { "TEXCOORD", 5, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  294. { "TEXCOORD", 6, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  295. { "TEXCOORD", 7, DXGI_FORMAT_R32G32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_VERTEX_DATA, 0 },
  296. };
  297. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib) );
  298. static const DXGI_FORMAT s_attribType[][4][2] =
  299. {
  300. { // Uint8
  301. { DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_UNORM },
  302. { DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_R8G8_UNORM },
  303. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  304. { DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM },
  305. },
  306. { // Uint10
  307. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  308. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  309. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  310. { DXGI_FORMAT_R10G10B10A2_UINT, DXGI_FORMAT_R10G10B10A2_UNORM },
  311. },
  312. { // Int16
  313. { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_SNORM },
  314. { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_SNORM },
  315. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  316. { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_SNORM },
  317. },
  318. { // Half
  319. { DXGI_FORMAT_R16_FLOAT, DXGI_FORMAT_R16_FLOAT },
  320. { DXGI_FORMAT_R16G16_FLOAT, DXGI_FORMAT_R16G16_FLOAT },
  321. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  322. { DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT },
  323. },
  324. { // Float
  325. { DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT },
  326. { DXGI_FORMAT_R32G32_FLOAT, DXGI_FORMAT_R32G32_FLOAT },
  327. { DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT },
  328. { DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT },
  329. },
  330. };
  331. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  332. static D3D11_INPUT_ELEMENT_DESC* fillVertexDecl(D3D11_INPUT_ELEMENT_DESC* _out, const VertexDecl& _decl)
  333. {
  334. D3D11_INPUT_ELEMENT_DESC* elem = _out;
  335. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  336. {
  337. if (UINT16_MAX != _decl.m_attributes[attr])
  338. {
  339. memcpy(elem, &s_attrib[attr], sizeof(D3D11_INPUT_ELEMENT_DESC) );
  340. if (0 == _decl.m_attributes[attr])
  341. {
  342. elem->AlignedByteOffset = 0;
  343. }
  344. else
  345. {
  346. uint8_t num;
  347. AttribType::Enum type;
  348. bool normalized;
  349. bool asInt;
  350. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  351. elem->Format = s_attribType[type][num-1][normalized];
  352. elem->AlignedByteOffset = _decl.m_offset[attr];
  353. }
  354. ++elem;
  355. }
  356. }
  357. return elem;
  358. }
  359. struct TextureStage
  360. {
  361. TextureStage()
  362. {
  363. clear();
  364. }
  365. void clear()
  366. {
  367. memset(m_srv, 0, sizeof(m_srv) );
  368. memset(m_sampler, 0, sizeof(m_sampler) );
  369. }
  370. ID3D11ShaderResourceView* m_srv[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  371. ID3D11SamplerState* m_sampler[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  372. };
  373. BX_PRAGMA_DIAGNOSTIC_PUSH();
  374. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunused-const-variable");
  375. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wunneeded-internal-declaration");
  376. static const GUID WKPDID_D3DDebugObjectName = { 0x429b8c22, 0x9188, 0x4b0c, { 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00 } };
  377. static const GUID IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } };
  378. static const GUID IID_IDXGIFactory = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
  379. static const GUID IID_IDXGIDevice0 = { 0x54ec77fa, 0x1377, 0x44e6, { 0x8c, 0x32, 0x88, 0xfd, 0x5f, 0x44, 0xc8, 0x4c } };
  380. static const GUID IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } };
  381. static const GUID IID_IDXGIDevice2 = { 0x05008617, 0xfbfd, 0x4051, { 0xa7, 0x90, 0x14, 0x48, 0x84, 0xb4, 0xf6, 0xa9 } };
  382. static const GUID IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } };
  383. static const GUID IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } };
  384. static const GUID IID_ID3D11Device2 = { 0x9d06dffa, 0xd1e5, 0x4d07, { 0x83, 0xa8, 0x1b, 0xb1, 0x23, 0xf2, 0xf8, 0x41 } };
  385. static const GUID IID_ID3D11Device3 = { 0xa05c8c37, 0xd2c6, 0x4732, { 0xb3, 0xa0, 0x9c, 0xe0, 0xb0, 0xdc, 0x9a, 0xe6 } };
  386. static const GUID IID_IDXGIAdapter = { 0x2411e7e1, 0x12ac, 0x4ccf, { 0xbd, 0x14, 0x97, 0x98, 0xe8, 0x53, 0x4d, 0xc0 } };
  387. static const GUID IID_ID3D11InfoQueue = { 0x6543dbb6, 0x1b48, 0x42f5, { 0xab, 0x82, 0xe9, 0x7e, 0xc7, 0x43, 0x26, 0xf6 } };
  388. static const GUID IID_IDXGIDeviceRenderDoc = { 0xa7aa6116, 0x9c8d, 0x4bba, { 0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78 } };
  389. enum D3D11_FORMAT_SUPPORT2
  390. {
  391. D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
  392. D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
  393. };
  394. static const GUID s_d3dDeviceIIDs[] =
  395. {
  396. IID_ID3D11Device3,
  397. IID_ID3D11Device2,
  398. IID_ID3D11Device1,
  399. };
  400. static const GUID s_dxgiDeviceIIDs[] =
  401. {
  402. IID_IDXGIDevice3,
  403. IID_IDXGIDevice2,
  404. IID_IDXGIDevice1,
  405. IID_IDXGIDevice0,
  406. };
  407. template <typename Ty>
  408. static BX_NO_INLINE void setDebugObjectName(Ty* _interface, const char* _format, ...)
  409. {
  410. if (BX_ENABLED(BGFX_CONFIG_DEBUG_OBJECT_NAME) )
  411. {
  412. char temp[2048];
  413. va_list argList;
  414. va_start(argList, _format);
  415. int size = bx::uint32_min(sizeof(temp)-1, vsnprintf(temp, sizeof(temp), _format, argList) );
  416. va_end(argList);
  417. temp[size] = '\0';
  418. _interface->SetPrivateData(WKPDID_D3DDebugObjectName, size, temp);
  419. }
  420. }
  421. BX_PRAGMA_DIAGNOSTIC_POP();
  422. static BX_NO_INLINE bool getIntelExtensions(ID3D11Device* _device)
  423. {
  424. uint8_t temp[28];
  425. D3D11_BUFFER_DESC desc;
  426. desc.ByteWidth = sizeof(temp);
  427. desc.Usage = D3D11_USAGE_STAGING;
  428. desc.BindFlags = 0;
  429. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  430. desc.MiscFlags = 0;
  431. desc.StructureByteStride = 0;
  432. D3D11_SUBRESOURCE_DATA initData;
  433. initData.pSysMem = &temp;
  434. initData.SysMemPitch = sizeof(temp);
  435. initData.SysMemSlicePitch = 0;
  436. bx::StaticMemoryBlockWriter writer(&temp, sizeof(temp) );
  437. bx::write(&writer, "INTCEXTNCAPSFUNC", 16);
  438. bx::write(&writer, UINT32_C(0x00010000) );
  439. bx::write(&writer, UINT32_C(0) );
  440. bx::write(&writer, UINT32_C(0) );
  441. ID3D11Buffer* buffer;
  442. HRESULT hr = _device->CreateBuffer(&desc, &initData, &buffer);
  443. if (SUCCEEDED(hr) )
  444. {
  445. buffer->Release();
  446. bx::MemoryReader reader(&temp, sizeof(temp) );
  447. bx::skip(&reader, 16);
  448. uint32_t version;
  449. bx::read(&reader, version);
  450. uint32_t driverVersion;
  451. bx::read(&reader, driverVersion);
  452. return version <= driverVersion;
  453. }
  454. return false;
  455. };
  456. void resume(ID3D11Device* _device)
  457. {
  458. BX_UNUSED(_device);
  459. }
  460. void suspend(ID3D11Device* _device)
  461. {
  462. BX_UNUSED(_device);
  463. }
  464. void trim(ID3D11Device* _device)
  465. {
  466. #if BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  467. IDXGIDevice3* device;
  468. HRESULT hr = _device->QueryInterface(IID_IDXGIDevice3, (void**)&device);
  469. if (SUCCEEDED(hr) )
  470. {
  471. device->Trim();
  472. DX_RELEASE(device, 1);
  473. }
  474. #else
  475. BX_UNUSED(_device);
  476. #endif // BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT
  477. }
  478. // Reference:
  479. // https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK
  480. enum AGS_RETURN_CODE
  481. {
  482. AGS_SUCCESS,
  483. AGS_INVALID_ARGS,
  484. AGS_OUT_OF_MEMORY,
  485. AGS_ERROR_MISSING_DLL,
  486. AGS_ERROR_LEGACY_DRIVER,
  487. AGS_EXTENSION_NOT_SUPPORTED,
  488. AGS_ADL_FAILURE,
  489. };
  490. enum AGS_DRIVER_EXTENSION
  491. {
  492. AGS_EXTENSION_QUADLIST = 1 << 0,
  493. AGS_EXTENSION_UAV_OVERLAP = 1 << 1,
  494. AGS_EXTENSION_DEPTH_BOUNDS_TEST = 1 << 2,
  495. AGS_EXTENSION_MULTIDRAWINDIRECT = 1 << 3,
  496. };
  497. struct AGSDriverVersionInfo
  498. {
  499. char strDriverVersion[256];
  500. char strCatalystVersion[256];
  501. char strCatalystWebLink[256];
  502. };
  503. struct AGSContext;
  504. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_INIT)(AGSContext**);
  505. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DEINIT)(AGSContext*);
  506. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_CROSSFIRE_GPU_COUNT)(AGSContext*, int32_t*);
  507. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_TOTAL_GPU_COUNT)(AGSContext*, int32_t*);
  508. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_GPU_MEMORY_SIZE)(AGSContext*, int32_t, int64_t*);
  509. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_GET_DRIVER_VERSION_INFO)(AGSContext*, AGSDriverVersionInfo*);
  510. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_INIT)(AGSContext*, ID3D11Device*, uint32_t*);
  511. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_DEINIT)(AGSContext*);
  512. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
  513. typedef AGS_RETURN_CODE (__cdecl* PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)(AGSContext*, uint32_t, ID3D11Buffer*, uint32_t, uint32_t);
  514. static PFN_AGS_INIT agsInit;
  515. static PFN_AGS_DEINIT agsDeInit;
  516. static PFN_AGS_GET_CROSSFIRE_GPU_COUNT agsGetCrossfireGPUCount;
  517. static PFN_AGS_GET_TOTAL_GPU_COUNT agsGetTotalGPUCount;
  518. static PFN_AGS_GET_GPU_MEMORY_SIZE agsGetGPUMemorySize;
  519. static PFN_AGS_GET_DRIVER_VERSION_INFO agsGetDriverVersionInfo;
  520. static PFN_AGS_DRIVER_EXTENSIONS_INIT agsDriverExtensions_Init;
  521. static PFN_AGS_DRIVER_EXTENSIONS_DEINIT agsDriverExtensions_DeInit;
  522. static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawInstancedIndirect;
  523. static PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT agsDriverExtensions_MultiDrawIndexedInstancedIndirect;
  524. typedef void (* MultiDrawIndirectFn)(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  525. void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  526. void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  527. void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  528. void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
  529. static MultiDrawIndirectFn multiDrawInstancedIndirect;
  530. static MultiDrawIndirectFn multiDrawIndexedInstancedIndirect;
  531. #if USE_D3D11_DYNAMIC_LIB
  532. static PFN_D3D11_CREATE_DEVICE D3D11CreateDevice;
  533. static PFN_CREATE_DXGI_FACTORY CreateDXGIFactory;
  534. static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
  535. static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
  536. static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
  537. static PFN_GET_DEBUG_INTERFACE DXGIGetDebugInterface;
  538. static PFN_GET_DEBUG_INTERFACE1 DXGIGetDebugInterface1;
  539. #endif // USE_D3D11_DYNAMIC_LIB
  540. #if BGFX_CONFIG_USE_OVR
  541. class VRImplOVRD3D11 : public VRImplOVR
  542. {
  543. public:
  544. VRImplOVRD3D11();
  545. virtual bool createSwapChain(const VRDesc& _desc, int _msaaSamples, int _mirrorWidth, int _mirrorHeight) BX_OVERRIDE;
  546. virtual void destroySwapChain() BX_OVERRIDE;
  547. virtual void destroyMirror() BX_OVERRIDE;
  548. virtual void renderEyeStart(const VRDesc& _desc, uint8_t _eye) BX_OVERRIDE;
  549. virtual bool submitSwapChain(const VRDesc& _desc) BX_OVERRIDE;
  550. private:
  551. ID3D11RenderTargetView* m_eyeRtv[2][4];
  552. ID3D11DepthStencilView* m_depthBuffer[2];
  553. ID3D11Texture2D* m_msaaTexture[2];
  554. ID3D11ShaderResourceView* m_msaaSv[2];
  555. ID3D11RenderTargetView* m_msaaRtv[2];
  556. ovrTextureSwapChain m_textureSwapChain[2];
  557. ovrMirrorTexture m_mirrorTexture;
  558. };
  559. #endif // BGFX_CONFIG_USE_OVR
  560. struct RendererContextD3D11 : public RendererContextI
  561. {
  562. RendererContextD3D11()
  563. : m_d3d9dll(NULL)
  564. , m_d3d11dll(NULL)
  565. , m_dxgidll(NULL)
  566. , m_dxgidebugdll(NULL)
  567. , m_renderdocdll(NULL)
  568. , m_agsdll(NULL)
  569. , m_ags(NULL)
  570. , m_driverType(D3D_DRIVER_TYPE_NULL)
  571. , m_featureLevel(D3D_FEATURE_LEVEL(0) )
  572. , m_adapter(NULL)
  573. , m_factory(NULL)
  574. , m_swapChain(NULL)
  575. , m_lost(0)
  576. , m_numWindows(0)
  577. , m_device(NULL)
  578. , m_deviceCtx(NULL)
  579. , m_infoQueue(NULL)
  580. , m_backBufferColor(NULL)
  581. , m_backBufferDepthStencil(NULL)
  582. , m_currentColor(NULL)
  583. , m_currentDepthStencil(NULL)
  584. , m_captureTexture(NULL)
  585. , m_captureResolve(NULL)
  586. , m_maxAnisotropy(1)
  587. , m_depthClamp(false)
  588. , m_wireframe(false)
  589. , m_currentProgram(NULL)
  590. , m_vsChanges(0)
  591. , m_fsChanges(0)
  592. , m_rtMsaa(false)
  593. , m_timerQuerySupport(false)
  594. {
  595. m_fbh.idx = invalidHandle;
  596. memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
  597. memset(&m_scd, 0, sizeof(m_scd) );
  598. memset(&m_windows, 0xff, sizeof(m_windows) );
  599. }
  600. ~RendererContextD3D11()
  601. {
  602. }
  603. bool init()
  604. {
  605. struct ErrorState
  606. {
  607. enum Enum
  608. {
  609. Default,
  610. LoadedD3D11,
  611. LoadedDXGI,
  612. CreatedDXGIFactory,
  613. };
  614. };
  615. ErrorState::Enum errorState = ErrorState::Default;
  616. // Must be before device creation, and before RenderDoc.
  617. VRImplI* vrImpl = NULL;
  618. #if BGFX_CONFIG_USE_OVR
  619. vrImpl = &m_ovrRender;
  620. #endif // BGFX_CONFIG_USE_OVR
  621. m_ovr.init(vrImpl);
  622. if (!m_ovr.isInitialized() )
  623. {
  624. m_renderdocdll = loadRenderDoc();
  625. }
  626. m_fbh.idx = invalidHandle;
  627. memset(m_uniforms, 0, sizeof(m_uniforms) );
  628. memset(&m_resolution, 0, sizeof(m_resolution) );
  629. m_ags = NULL;
  630. m_agsdll = bx::dlopen(
  631. #if BX_ARCH_32BIT
  632. "amd_ags_x86.dll"
  633. #else
  634. "amd_ags_x64.dll"
  635. #endif // BX_ARCH_32BIT
  636. );
  637. if (NULL != m_agsdll)
  638. {
  639. agsInit = (PFN_AGS_INIT )bx::dlsym(m_agsdll, "agsInit");
  640. agsDeInit = (PFN_AGS_DEINIT)bx::dlsym(m_agsdll, "agsDeInit");
  641. agsGetCrossfireGPUCount = (PFN_AGS_GET_CROSSFIRE_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetCrossfireGPUCount");
  642. agsGetTotalGPUCount = (PFN_AGS_GET_TOTAL_GPU_COUNT )bx::dlsym(m_agsdll, "agsGetTotalGPUCount");
  643. agsGetGPUMemorySize = (PFN_AGS_GET_GPU_MEMORY_SIZE )bx::dlsym(m_agsdll, "agsGetGPUMemorySize");
  644. agsGetDriverVersionInfo = (PFN_AGS_GET_DRIVER_VERSION_INFO )bx::dlsym(m_agsdll, "agsGetDriverVersionInfo");
  645. agsDriverExtensions_Init = (PFN_AGS_DRIVER_EXTENSIONS_INIT )bx::dlsym(m_agsdll, "agsDriverExtensions_Init");
  646. agsDriverExtensions_DeInit = (PFN_AGS_DRIVER_EXTENSIONS_DEINIT)bx::dlsym(m_agsdll, "agsDriverExtensions_DeInit");
  647. agsDriverExtensions_MultiDrawInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INSTANCED_INDIRECT )bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawInstancedIndirect");
  648. agsDriverExtensions_MultiDrawIndexedInstancedIndirect = (PFN_AGS_DRIVER_EXTENSIONS_MULTIDRAW_INDEXED_INSTANCED_INDIRECT)bx::dlsym(m_agsdll, "agsDriverExtensions_MultiDrawIndexedInstancedIndirect");
  649. bool agsSupported = true
  650. && NULL != agsInit
  651. && NULL != agsDeInit
  652. && NULL != agsGetCrossfireGPUCount
  653. && NULL != agsGetTotalGPUCount
  654. && NULL != agsGetGPUMemorySize
  655. && NULL != agsGetDriverVersionInfo
  656. && NULL != agsDriverExtensions_Init
  657. && NULL != agsDriverExtensions_DeInit
  658. && NULL != agsDriverExtensions_MultiDrawInstancedIndirect
  659. && NULL != agsDriverExtensions_MultiDrawIndexedInstancedIndirect
  660. ;
  661. if (agsSupported)
  662. {
  663. AGS_RETURN_CODE result = agsInit(&m_ags);
  664. agsSupported = AGS_SUCCESS == result;
  665. if (agsSupported)
  666. {
  667. AGSDriverVersionInfo vi;
  668. result = agsGetDriverVersionInfo(m_ags, &vi);
  669. BX_TRACE(" Driver version: %s", vi.strDriverVersion);
  670. BX_TRACE(" Catalyst version: %s", vi.strCatalystVersion);
  671. int32_t numCrossfireGPUs = 0;
  672. result = agsGetCrossfireGPUCount(m_ags, &numCrossfireGPUs);
  673. BX_TRACE(" Num crossfire GPUs: %d", numCrossfireGPUs);
  674. int32_t numGPUs = 0;
  675. result = agsGetTotalGPUCount(m_ags, &numGPUs);
  676. BX_TRACE(" Num GPUs: %d", numGPUs);
  677. for (int32_t ii = 0; ii < numGPUs; ++ii)
  678. {
  679. long long memSize;
  680. result = agsGetGPUMemorySize(m_ags, ii, &memSize);
  681. if (AGS_SUCCESS == result)
  682. {
  683. char memSizeStr[16];
  684. bx::prettify(memSizeStr, BX_COUNTOF(memSizeStr), memSize);
  685. BX_TRACE(" GPU #%d mem size: %s", ii, memSizeStr);
  686. }
  687. }
  688. }
  689. }
  690. BX_WARN(!agsSupported, "AMD/AGS supported.");
  691. if (!agsSupported)
  692. {
  693. if (NULL != m_ags)
  694. {
  695. agsDeInit(m_ags);
  696. m_ags = NULL;
  697. }
  698. bx::dlclose(m_agsdll);
  699. m_agsdll = NULL;
  700. }
  701. }
  702. #if USE_D3D11_DYNAMIC_LIB
  703. m_d3d11dll = bx::dlopen("d3d11.dll");
  704. if (NULL == m_d3d11dll)
  705. {
  706. BX_TRACE("Failed to load d3d11.dll.");
  707. goto error;
  708. }
  709. errorState = ErrorState::LoadedD3D11;
  710. m_d3d9dll = NULL;
  711. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  712. {
  713. // D3D11_1.h has ID3DUserDefinedAnnotation
  714. // http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
  715. m_d3d9dll = bx::dlopen("d3d9.dll");
  716. if (NULL != m_d3d9dll)
  717. {
  718. D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker" );
  719. D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
  720. D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent" );
  721. BX_CHECK(NULL != D3DPERF_SetMarker
  722. && NULL != D3DPERF_BeginEvent
  723. && NULL != D3DPERF_EndEvent
  724. , "Failed to initialize PIX events."
  725. );
  726. }
  727. }
  728. D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)bx::dlsym(m_d3d11dll, "D3D11CreateDevice");
  729. if (NULL == D3D11CreateDevice)
  730. {
  731. BX_TRACE("Function D3D11CreateDevice not found.");
  732. goto error;
  733. }
  734. m_dxgidll = bx::dlopen("dxgi.dll");
  735. if (NULL == m_dxgidll)
  736. {
  737. BX_TRACE("Failed to load dxgi.dll.");
  738. goto error;
  739. }
  740. errorState = ErrorState::LoadedDXGI;
  741. CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory1");
  742. if (NULL == CreateDXGIFactory)
  743. {
  744. CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)bx::dlsym(m_dxgidll, "CreateDXGIFactory");
  745. }
  746. if (NULL == CreateDXGIFactory)
  747. {
  748. BX_TRACE("Function CreateDXGIFactory not found.");
  749. goto error;
  750. }
  751. m_dxgidebugdll = bx::dlopen("dxgidebug.dll");
  752. if (NULL != m_dxgidebugdll)
  753. {
  754. DXGIGetDebugInterface = (PFN_GET_DEBUG_INTERFACE )bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface");
  755. DXGIGetDebugInterface1 = (PFN_GET_DEBUG_INTERFACE1)bx::dlsym(m_dxgidebugdll, "DXGIGetDebugInterface1");
  756. if (NULL == DXGIGetDebugInterface
  757. && NULL == DXGIGetDebugInterface1)
  758. {
  759. bx::dlclose(m_dxgidebugdll);
  760. m_dxgidebugdll = NULL;
  761. }
  762. else
  763. {
  764. // Figure out how to access IDXGIInfoQueue on pre Win8...
  765. }
  766. }
  767. #endif // USE_D3D11_DYNAMIC_LIB
  768. HRESULT hr;
  769. IDXGIFactory* factory;
  770. #if BX_PLATFORM_WINRT
  771. // WinRT requires the IDXGIFactory2 interface, which isn't supported on older platforms
  772. hr = CreateDXGIFactory1(__uuidof(IDXGIFactory2), (void**)&factory);
  773. #elif BX_PLATFORM_WINDOWS
  774. hr = CreateDXGIFactory(IID_IDXGIFactory, (void**)&factory);
  775. #else
  776. hr = S_OK;
  777. factory = NULL;
  778. #endif // BX_PLATFORM_*
  779. if (FAILED(hr) )
  780. {
  781. BX_TRACE("Unable to create DXGI factory.");
  782. goto error;
  783. }
  784. errorState = ErrorState::CreatedDXGIFactory;
  785. m_device = (ID3D11Device*)g_platformData.context;
  786. if (NULL == m_device)
  787. {
  788. m_adapter = NULL;
  789. m_driverType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
  790. ? D3D_DRIVER_TYPE_WARP
  791. : D3D_DRIVER_TYPE_HARDWARE
  792. ;
  793. if (NULL != factory)
  794. {
  795. IDXGIAdapter* adapter;
  796. for (uint32_t ii = 0
  797. ; DXGI_ERROR_NOT_FOUND != factory->EnumAdapters(ii, &adapter) && ii < BX_COUNTOF(g_caps.gpu)
  798. ; ++ii
  799. )
  800. {
  801. DXGI_ADAPTER_DESC desc;
  802. hr = adapter->GetDesc(&desc);
  803. if (SUCCEEDED(hr) )
  804. {
  805. BX_TRACE("Adapter #%d", ii);
  806. char description[BX_COUNTOF(desc.Description)];
  807. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  808. BX_TRACE("\tDescription: %s", description);
  809. BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
  810. , desc.VendorId
  811. , desc.DeviceId
  812. , desc.SubSysId
  813. , desc.Revision
  814. );
  815. BX_TRACE("\tMemory: %" PRIi64 " (video), %" PRIi64 " (system), %" PRIi64 " (shared)"
  816. , desc.DedicatedVideoMemory
  817. , desc.DedicatedSystemMemory
  818. , desc.SharedSystemMemory
  819. );
  820. g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
  821. g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
  822. ++g_caps.numGPUs;
  823. if (NULL == m_adapter)
  824. {
  825. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  826. && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
  827. && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
  828. {
  829. m_adapter = adapter;
  830. m_adapter->AddRef();
  831. m_driverType = D3D_DRIVER_TYPE_UNKNOWN;
  832. }
  833. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
  834. && 0 != strstr(description, "PerfHUD") )
  835. {
  836. m_adapter = adapter;
  837. m_driverType = D3D_DRIVER_TYPE_REFERENCE;
  838. }
  839. }
  840. }
  841. DX_RELEASE(adapter, adapter == m_adapter ? 1 : 0);
  842. }
  843. DX_RELEASE(factory, NULL != m_adapter ? 1 : 0);
  844. }
  845. D3D_FEATURE_LEVEL featureLevel[] =
  846. {
  847. D3D_FEATURE_LEVEL_12_1,
  848. D3D_FEATURE_LEVEL_12_0,
  849. D3D_FEATURE_LEVEL_11_1,
  850. D3D_FEATURE_LEVEL_11_0,
  851. D3D_FEATURE_LEVEL_10_1,
  852. D3D_FEATURE_LEVEL_10_0,
  853. #if BX_PLATFORM_WINRT
  854. D3D_FEATURE_LEVEL_9_3,
  855. D3D_FEATURE_LEVEL_9_2,
  856. #endif // BX_PLATFORM_WINRT
  857. };
  858. for (;;)
  859. {
  860. uint32_t flags = 0
  861. | D3D11_CREATE_DEVICE_SINGLETHREADED
  862. | D3D11_CREATE_DEVICE_BGRA_SUPPORT
  863. // | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
  864. | (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0)
  865. ;
  866. hr = E_FAIL;
  867. for (uint32_t ii = 0; ii < BX_COUNTOF(featureLevel) && FAILED(hr);)
  868. {
  869. hr = D3D11CreateDevice(m_adapter
  870. , m_driverType
  871. , NULL
  872. , flags
  873. , &featureLevel[ii]
  874. , BX_COUNTOF(featureLevel)-ii
  875. , D3D11_SDK_VERSION
  876. , &m_device
  877. , &m_featureLevel
  878. , &m_deviceCtx
  879. );
  880. BX_WARN(FAILED(hr), "Direct3D11 device feature level %d.%d."
  881. , (m_featureLevel >> 12) & 0xf
  882. , (m_featureLevel >> 8) & 0xf
  883. );
  884. if (FAILED(hr)
  885. && 0 != (flags & D3D11_CREATE_DEVICE_DEBUG) )
  886. {
  887. // Try without debug in case D3D11 SDK Layers
  888. // is not present?
  889. flags &= ~D3D11_CREATE_DEVICE_DEBUG;
  890. continue;
  891. }
  892. // Enable debug flags.
  893. flags |= (BX_ENABLED(BGFX_CONFIG_DEBUG) ? D3D11_CREATE_DEVICE_DEBUG : 0);
  894. ++ii;
  895. }
  896. if (FAILED(hr)
  897. && D3D_DRIVER_TYPE_WARP != m_driverType)
  898. {
  899. // Try with WARP
  900. m_driverType = D3D_DRIVER_TYPE_WARP;
  901. continue;
  902. }
  903. break;
  904. }
  905. if (FAILED(hr) )
  906. {
  907. BX_TRACE("Unable to create Direct3D11 device.");
  908. goto error;
  909. }
  910. if (NULL != m_adapter)
  911. {
  912. DX_RELEASE(m_adapter, 2);
  913. }
  914. }
  915. else
  916. {
  917. m_device->GetImmediateContext(&m_deviceCtx);
  918. if (NULL == m_deviceCtx)
  919. {
  920. BX_TRACE("Unable to retrieve Direct3D11 ImmediateContext.");
  921. goto error;
  922. }
  923. m_featureLevel = m_device->GetFeatureLevel();
  924. }
  925. {
  926. m_deviceInterfaceVersion = 0;
  927. for (uint32_t ii = 0; ii < BX_COUNTOF(s_d3dDeviceIIDs); ++ii)
  928. {
  929. ID3D11Device* device;
  930. hr = m_device->QueryInterface(s_d3dDeviceIIDs[ii], (void**)&device);
  931. if (SUCCEEDED(hr) )
  932. {
  933. device->Release(); // BK - ignore ref count.
  934. m_deviceInterfaceVersion = BX_COUNTOF(s_d3dDeviceIIDs)-ii;
  935. break;
  936. }
  937. }
  938. if (NULL != m_renderdocdll)
  939. {
  940. // RenderDoc doesn't support ID3D11Device3 yet:
  941. // https://github.com/baldurk/renderdoc/issues/235
  942. m_deviceInterfaceVersion = bx::uint32_min(m_deviceInterfaceVersion, 1);
  943. }
  944. IDXGIDevice* device = NULL;
  945. IDXGIAdapter* adapter = NULL;
  946. hr = E_FAIL;
  947. for (uint32_t ii = 0; ii < BX_COUNTOF(s_dxgiDeviceIIDs) && FAILED(hr); ++ii)
  948. {
  949. hr = m_device->QueryInterface(s_dxgiDeviceIIDs[ii], (void**)&device);
  950. BX_TRACE("DXGI device 11.%d, hr %x", BX_COUNTOF(s_dxgiDeviceIIDs)-1-ii, hr);
  951. if (SUCCEEDED(hr) )
  952. {
  953. #if BX_COMPILER_MSVC
  954. BX_PRAGMA_DIAGNOSTIC_PUSH();
  955. BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4530) // warning C4530: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc
  956. try
  957. {
  958. // QueryInterface above can succeed, but getting adapter call might crash on Win7.
  959. hr = device->GetAdapter(&adapter);
  960. }
  961. catch (...)
  962. {
  963. BX_TRACE("Failed to get adapter foro IID_IDXGIDevice%d.", BX_COUNTOF(s_dxgiDeviceIIDs)-1-ii);
  964. DX_RELEASE(device, 0);
  965. hr = E_FAIL;
  966. }
  967. BX_PRAGMA_DIAGNOSTIC_POP();
  968. #else
  969. hr = device->GetAdapter(&adapter);
  970. #endif // BX_COMPILER_MSVC
  971. }
  972. }
  973. if (FAILED(hr) )
  974. {
  975. BX_TRACE("Unable to create Direct3D11 device.");
  976. goto error;
  977. }
  978. // GPA increases device ref count.
  979. // RenderDoc makes device ref count 0 here.
  980. //
  981. // This causes assert in debug. When debugger is present refcount
  982. // checks are off.
  983. IDXGIDevice* renderdoc;
  984. hr = m_device->QueryInterface(IID_IDXGIDeviceRenderDoc, (void**)&renderdoc);
  985. if (SUCCEEDED(hr) )
  986. {
  987. setGraphicsDebuggerPresent(true);
  988. DX_RELEASE(renderdoc, 2);
  989. }
  990. else
  991. {
  992. setGraphicsDebuggerPresent(3 != getRefCount(device) );
  993. DX_RELEASE(device, 2);
  994. }
  995. memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
  996. hr = adapter->GetDesc(&m_adapterDesc);
  997. BX_WARN(SUCCEEDED(hr), "Adapter GetDesc failed 0x%08x.", hr);
  998. g_caps.vendorId = 0 == m_adapterDesc.VendorId
  999. ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
  1000. : (uint16_t)m_adapterDesc.VendorId
  1001. ;
  1002. g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
  1003. if (NULL == g_platformData.backBuffer)
  1004. {
  1005. #if !BX_PLATFORM_WINDOWS
  1006. hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
  1007. DX_RELEASE(adapter, 2);
  1008. if (FAILED(hr) )
  1009. {
  1010. BX_TRACE("Unable to create Direct3D11 device.");
  1011. goto error;
  1012. }
  1013. memset(&m_scd, 0, sizeof(m_scd) );
  1014. m_scd.Width = BGFX_DEFAULT_WIDTH;
  1015. m_scd.Height = BGFX_DEFAULT_HEIGHT;
  1016. m_scd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  1017. m_scd.Stereo = false;
  1018. m_scd.SampleDesc.Count = 1;
  1019. m_scd.SampleDesc.Quality = 0;
  1020. m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  1021. m_scd.BufferCount = 2;
  1022. m_scd.Scaling = 0 == g_platformData.ndt
  1023. ? DXGI_SCALING_NONE
  1024. : DXGI_SCALING_STRETCH;
  1025. m_scd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
  1026. m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
  1027. if (NULL == g_platformData.ndt)
  1028. {
  1029. hr = m_factory->CreateSwapChainForCoreWindow(m_device
  1030. , (::IUnknown*)g_platformData.nwh
  1031. , &m_scd
  1032. , NULL
  1033. , &m_swapChain
  1034. );
  1035. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
  1036. }
  1037. else
  1038. {
  1039. BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  1040. hr = m_factory->CreateSwapChainForComposition(m_device
  1041. , &m_scd
  1042. , NULL
  1043. , &m_swapChain
  1044. );
  1045. BX_WARN(SUCCEEDED(hr), "Unable to create Direct3D11 swap chain.");
  1046. # if BX_PLATFORM_WINRT
  1047. IInspectable* nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
  1048. ISwapChainBackgroundPanelNative* panel = NULL;
  1049. hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void**)&panel);
  1050. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  1051. if (NULL != panel)
  1052. {
  1053. hr = panel->SetSwapChain(m_swapChain);
  1054. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  1055. panel->Release();
  1056. }
  1057. # endif // BX_PLATFORM_WINRT
  1058. }
  1059. #else
  1060. hr = adapter->GetParent(IID_IDXGIFactory, (void**)&m_factory);
  1061. DX_RELEASE(adapter, 2);
  1062. if (FAILED(hr) )
  1063. {
  1064. BX_TRACE("Unable to create Direct3D11 device.");
  1065. goto error;
  1066. }
  1067. memset(&m_scd, 0, sizeof(m_scd) );
  1068. m_scd.BufferDesc.Width = BGFX_DEFAULT_WIDTH;
  1069. m_scd.BufferDesc.Height = BGFX_DEFAULT_HEIGHT;
  1070. m_scd.BufferDesc.RefreshRate.Numerator = 60;
  1071. m_scd.BufferDesc.RefreshRate.Denominator = 1;
  1072. m_scd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  1073. m_scd.SampleDesc.Count = 1;
  1074. m_scd.SampleDesc.Quality = 0;
  1075. m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  1076. m_scd.BufferCount = 1;
  1077. m_scd.OutputWindow = (HWND)g_platformData.nwh;
  1078. m_scd.Windowed = true;
  1079. hr = m_factory->CreateSwapChain(m_device
  1080. , &m_scd
  1081. , &m_swapChain
  1082. );
  1083. DX_CHECK(m_factory->MakeWindowAssociation( (HWND)g_platformData.nwh, 0
  1084. | DXGI_MWA_NO_WINDOW_CHANGES
  1085. | DXGI_MWA_NO_ALT_ENTER
  1086. ) );
  1087. #endif // BX_PLATFORM_*
  1088. if (FAILED(hr) )
  1089. {
  1090. BX_TRACE("Failed to create swap chain.");
  1091. goto error;
  1092. }
  1093. }
  1094. else
  1095. {
  1096. memset(&m_scd, 0, sizeof(m_scd) );
  1097. m_scd.SampleDesc.Count = 1;
  1098. m_scd.SampleDesc.Quality = 0;
  1099. setBufferSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  1100. m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
  1101. m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
  1102. }
  1103. }
  1104. m_numWindows = 1;
  1105. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  1106. {
  1107. hr = m_device->QueryInterface(IID_ID3D11InfoQueue, (void**)&m_infoQueue);
  1108. if (SUCCEEDED(hr) )
  1109. {
  1110. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, true);
  1111. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
  1112. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
  1113. D3D11_INFO_QUEUE_FILTER filter;
  1114. memset(&filter, 0, sizeof(filter) );
  1115. D3D11_MESSAGE_CATEGORY catlist[] =
  1116. {
  1117. D3D11_MESSAGE_CATEGORY_STATE_CREATION,
  1118. };
  1119. filter.DenyList.NumCategories = BX_COUNTOF(catlist);
  1120. filter.DenyList.pCategoryList = catlist;
  1121. m_infoQueue->PushStorageFilter(&filter);
  1122. DX_RELEASE(m_infoQueue, 3);
  1123. }
  1124. }
  1125. {
  1126. g_caps.supported |= (0
  1127. | BGFX_CAPS_TEXTURE_3D
  1128. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  1129. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  1130. | BGFX_CAPS_FRAGMENT_DEPTH
  1131. | (getIntelExtensions(m_device) ? BGFX_CAPS_FRAGMENT_ORDERING : 0)
  1132. | BGFX_CAPS_SWAP_CHAIN
  1133. | (m_ovr.isInitialized() ? BGFX_CAPS_HMD : 0)
  1134. | BGFX_CAPS_DRAW_INDIRECT
  1135. | BGFX_CAPS_TEXTURE_BLIT
  1136. | BGFX_CAPS_TEXTURE_READ_BACK
  1137. | ( (m_featureLevel >= D3D_FEATURE_LEVEL_9_2) ? BGFX_CAPS_OCCLUSION_QUERY : 0)
  1138. | BGFX_CAPS_ALPHA_TO_COVERAGE
  1139. | ( (m_deviceInterfaceVersion >= 3) ? BGFX_CAPS_CONSERVATIVE_RASTER : 0)
  1140. | BGFX_CAPS_TEXTURE_2D_ARRAY
  1141. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  1142. );
  1143. m_timerQuerySupport = m_featureLevel >= D3D_FEATURE_LEVEL_10_0;
  1144. if (m_featureLevel <= D3D_FEATURE_LEVEL_9_2)
  1145. {
  1146. g_caps.limits.maxTextureSize = D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1147. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1148. }
  1149. else if (m_featureLevel == D3D_FEATURE_LEVEL_9_3)
  1150. {
  1151. g_caps.limits.maxTextureSize = D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1152. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1153. }
  1154. else
  1155. {
  1156. g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_ALL;
  1157. g_caps.limits.maxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
  1158. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  1159. }
  1160. // 32-bit indices only supported on 9_2+.
  1161. if (m_featureLevel >= D3D_FEATURE_LEVEL_9_2)
  1162. {
  1163. g_caps.supported |= BGFX_CAPS_INDEX32;
  1164. }
  1165. // Independent blend only supported on 10_1+.
  1166. if (m_featureLevel >= D3D_FEATURE_LEVEL_10_1)
  1167. {
  1168. g_caps.supported |= BGFX_CAPS_BLEND_INDEPENDENT;
  1169. }
  1170. // Compute support is optional on 10_0 and 10_1 targets.
  1171. if (m_featureLevel == D3D_FEATURE_LEVEL_10_0
  1172. || m_featureLevel == D3D_FEATURE_LEVEL_10_1)
  1173. {
  1174. struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
  1175. {
  1176. BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
  1177. };
  1178. D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS data;
  1179. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, &data, sizeof(data) );
  1180. if (SUCCEEDED(hr)
  1181. && data.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x)
  1182. {
  1183. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1184. }
  1185. }
  1186. else if (m_featureLevel >= D3D_FEATURE_LEVEL_11_0)
  1187. {
  1188. g_caps.supported |= BGFX_CAPS_COMPUTE;
  1189. }
  1190. // Instancing fully supported on 9_3+, optionally partially supported at lower levels.
  1191. if (m_featureLevel >= D3D_FEATURE_LEVEL_9_3)
  1192. {
  1193. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1194. }
  1195. else
  1196. {
  1197. struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
  1198. {
  1199. BOOL SimpleInstancingSupported;
  1200. };
  1201. D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT data;
  1202. hr = m_device->CheckFeatureSupport(D3D11_FEATURE(11) /*D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT*/, &data, sizeof(data) );
  1203. if (SUCCEEDED(hr)
  1204. && data.SimpleInstancingSupported)
  1205. {
  1206. g_caps.supported |= BGFX_CAPS_INSTANCING;
  1207. }
  1208. }
  1209. // shadow compare is optional on 9_1 through 9_3 targets
  1210. if (m_featureLevel <= D3D_FEATURE_LEVEL_9_3)
  1211. {
  1212. struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
  1213. {
  1214. BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
  1215. };
  1216. D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT data;
  1217. hr = m_device->CheckFeatureSupport(D3D11_FEATURE(9) /*D3D11_FEATURE_D3D9_SHADOW_SUPPORT*/, &data, sizeof(data) );
  1218. if (SUCCEEDED(hr)
  1219. && data.SupportsDepthAsTextureWithLessEqualComparisonFilter)
  1220. {
  1221. g_caps.supported |= BGFX_CAPS_TEXTURE_COMPARE_LEQUAL;
  1222. }
  1223. }
  1224. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  1225. {
  1226. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  1227. const DXGI_FORMAT fmt = isDepth(TextureFormat::Enum(ii) )
  1228. ? s_textureFormat[ii].m_fmtDsv
  1229. : s_textureFormat[ii].m_fmt
  1230. ;
  1231. const DXGI_FORMAT fmtSrgb = s_textureFormat[ii].m_fmtSrgb;
  1232. if (DXGI_FORMAT_UNKNOWN != fmt)
  1233. {
  1234. if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
  1235. {
  1236. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1237. {
  1238. DXGI_FORMAT InFormat;
  1239. UINT OutFormatSupport;
  1240. };
  1241. D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
  1242. data.InFormat = fmt;
  1243. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1244. if (SUCCEEDED(hr) )
  1245. {
  1246. support |= 0 != (data.OutFormatSupport & (0
  1247. | D3D11_FORMAT_SUPPORT_TEXTURE2D
  1248. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1249. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1250. ) )
  1251. ? BGFX_CAPS_FORMAT_TEXTURE_2D
  1252. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1253. ;
  1254. support |= 0 != (data.OutFormatSupport & (0
  1255. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1256. ) )
  1257. ? BGFX_CAPS_FORMAT_TEXTURE_3D
  1258. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1259. ;
  1260. support |= 0 != (data.OutFormatSupport & (0
  1261. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1262. ) )
  1263. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1264. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1265. ;
  1266. support |= 0 != (data.OutFormatSupport & (0
  1267. | D3D11_FORMAT_SUPPORT_BUFFER
  1268. | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
  1269. | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
  1270. ) )
  1271. ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1272. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1273. ;
  1274. support |= 0 != (data.OutFormatSupport & (0
  1275. | D3D11_FORMAT_SUPPORT_SHADER_LOAD
  1276. ) )
  1277. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1278. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1279. ;
  1280. support |= 0 != (data.OutFormatSupport & (0
  1281. | D3D11_FORMAT_SUPPORT_RENDER_TARGET
  1282. | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
  1283. ) )
  1284. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1285. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1286. ;
  1287. support |= 0 != (data.OutFormatSupport & (0
  1288. | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  1289. ) )
  1290. ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1291. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1292. ;
  1293. support |= 0 != (data.OutFormatSupport & (0
  1294. | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  1295. ) )
  1296. ? BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1297. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1298. ;
  1299. support |= 0 != (data.OutFormatSupport & (0
  1300. | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
  1301. ) )
  1302. ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  1303. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1304. ;
  1305. }
  1306. else
  1307. {
  1308. BX_TRACE("CheckFeatureSupport failed with %x for format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1309. }
  1310. if (0 != (support & BGFX_CAPS_FORMAT_TEXTURE_IMAGE) )
  1311. {
  1312. // clear image flag for additional testing
  1313. support &= ~BGFX_CAPS_FORMAT_TEXTURE_IMAGE;
  1314. data.InFormat = s_textureFormat[ii].m_fmt;
  1315. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT2, &data, sizeof(data) );
  1316. if (SUCCEEDED(hr) )
  1317. {
  1318. support |= 0 != (data.OutFormatSupport & (0
  1319. | D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD
  1320. | D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE
  1321. ) )
  1322. ? BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1323. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1324. ;
  1325. }
  1326. }
  1327. }
  1328. else
  1329. {
  1330. support |= 0
  1331. | BGFX_CAPS_FORMAT_TEXTURE_2D
  1332. | BGFX_CAPS_FORMAT_TEXTURE_3D
  1333. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  1334. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1335. | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  1336. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  1337. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  1338. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  1339. | BGFX_CAPS_FORMAT_TEXTURE_MSAA
  1340. ;
  1341. }
  1342. }
  1343. if (DXGI_FORMAT_UNKNOWN != fmtSrgb)
  1344. {
  1345. if (BX_ENABLED(BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT) )
  1346. {
  1347. struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
  1348. {
  1349. DXGI_FORMAT InFormat;
  1350. UINT OutFormatSupport;
  1351. };
  1352. D3D11_FEATURE_DATA_FORMAT_SUPPORT data; // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
  1353. data.InFormat = fmtSrgb;
  1354. hr = m_device->CheckFeatureSupport(D3D11_FEATURE_FORMAT_SUPPORT, &data, sizeof(data) );
  1355. if (SUCCEEDED(hr) )
  1356. {
  1357. support |= 0 != (data.OutFormatSupport & (0
  1358. | D3D11_FORMAT_SUPPORT_TEXTURE2D
  1359. ) )
  1360. ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1361. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1362. ;
  1363. support |= 0 != (data.OutFormatSupport & (0
  1364. | D3D11_FORMAT_SUPPORT_TEXTURE3D
  1365. ) )
  1366. ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1367. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1368. ;
  1369. support |= 0 != (data.OutFormatSupport & (0
  1370. | D3D11_FORMAT_SUPPORT_TEXTURECUBE
  1371. ) )
  1372. ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1373. : BGFX_CAPS_FORMAT_TEXTURE_NONE
  1374. ;
  1375. }
  1376. else
  1377. {
  1378. BX_TRACE("CheckFeatureSupport failed with %x for sRGB format %s.", hr, getName(TextureFormat::Enum(ii) ) );
  1379. }
  1380. }
  1381. else
  1382. {
  1383. support |= 0
  1384. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  1385. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  1386. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  1387. ;
  1388. }
  1389. }
  1390. g_caps.formats[ii] = support;
  1391. }
  1392. // Init reserved part of view name.
  1393. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  1394. {
  1395. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  1396. mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
  1397. }
  1398. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1399. && NULL != m_infoQueue)
  1400. {
  1401. m_infoQueue->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, true);
  1402. }
  1403. { //
  1404. multiDrawInstancedIndirect = stubMultiDrawInstancedIndirect;
  1405. multiDrawIndexedInstancedIndirect = stubMultiDrawIndexedInstancedIndirect;
  1406. if (NULL != m_ags)
  1407. {
  1408. uint32_t flags;
  1409. AGS_RETURN_CODE result = agsDriverExtensions_Init(m_ags, m_device, &flags);
  1410. bool hasExtensions = AGS_SUCCESS == result;
  1411. if (hasExtensions
  1412. && 0 != (flags & AGS_EXTENSION_MULTIDRAWINDIRECT) )
  1413. {
  1414. multiDrawInstancedIndirect = amdAgsMultiDrawInstancedIndirect;
  1415. multiDrawIndexedInstancedIndirect = amdAgsMultiDrawIndexedInstancedIndirect;
  1416. }
  1417. else
  1418. {
  1419. if (hasExtensions)
  1420. {
  1421. agsDriverExtensions_DeInit(m_ags);
  1422. }
  1423. agsDeInit(m_ags);
  1424. m_ags = NULL;
  1425. }
  1426. }
  1427. }
  1428. //
  1429. updateMsaa();
  1430. postReset();
  1431. }
  1432. BGFX_GPU_PROFILER_BIND(m_device, m_deviceCtx);
  1433. g_internalData.context = m_device;
  1434. return true;
  1435. error:
  1436. switch (errorState)
  1437. {
  1438. case ErrorState::CreatedDXGIFactory:
  1439. DX_RELEASE(m_swapChain, 0);
  1440. DX_RELEASE(m_deviceCtx, 0);
  1441. DX_RELEASE(m_device, 0);
  1442. DX_RELEASE(m_factory, 0);
  1443. #if USE_D3D11_DYNAMIC_LIB
  1444. case ErrorState::LoadedDXGI:
  1445. if (NULL != m_dxgidebugdll)
  1446. {
  1447. bx::dlclose(m_dxgidebugdll);
  1448. m_dxgidebugdll = NULL;
  1449. }
  1450. if (NULL != m_d3d9dll)
  1451. {
  1452. bx::dlclose(m_d3d9dll);
  1453. m_d3d9dll = NULL;
  1454. }
  1455. bx::dlclose(m_dxgidll);
  1456. m_dxgidll = NULL;
  1457. case ErrorState::LoadedD3D11:
  1458. bx::dlclose(m_d3d11dll);
  1459. m_d3d11dll = NULL;
  1460. #endif // USE_D3D11_DYNAMIC_LIB
  1461. case ErrorState::Default:
  1462. default:
  1463. if (NULL != m_ags)
  1464. {
  1465. agsDeInit(m_ags);
  1466. }
  1467. bx::dlclose(m_agsdll);
  1468. m_agsdll = NULL;
  1469. unloadRenderDoc(m_renderdocdll);
  1470. m_ovr.shutdown();
  1471. break;
  1472. }
  1473. return false;
  1474. }
  1475. void shutdown()
  1476. {
  1477. BGFX_GPU_PROFILER_UNBIND();
  1478. preReset();
  1479. m_ovr.shutdown();
  1480. if (NULL != m_ags)
  1481. {
  1482. agsDeInit(m_ags);
  1483. m_ags = NULL;
  1484. }
  1485. bx::dlclose(m_agsdll);
  1486. m_agsdll = NULL;
  1487. m_deviceCtx->ClearState();
  1488. invalidateCache();
  1489. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1490. {
  1491. m_frameBuffers[ii].destroy();
  1492. }
  1493. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1494. {
  1495. m_indexBuffers[ii].destroy();
  1496. }
  1497. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1498. {
  1499. m_vertexBuffers[ii].destroy();
  1500. }
  1501. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1502. {
  1503. m_shaders[ii].destroy();
  1504. }
  1505. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1506. {
  1507. m_textures[ii].destroy();
  1508. }
  1509. DX_RELEASE(m_swapChain, 0);
  1510. DX_RELEASE(m_deviceCtx, 0);
  1511. DX_RELEASE(m_device, 0);
  1512. DX_RELEASE(m_factory, 0);
  1513. unloadRenderDoc(m_renderdocdll);
  1514. #if USE_D3D11_DYNAMIC_LIB
  1515. if (NULL != m_dxgidebugdll)
  1516. {
  1517. bx::dlclose(m_dxgidebugdll);
  1518. m_dxgidebugdll = NULL;
  1519. }
  1520. if (NULL != m_d3d9dll)
  1521. {
  1522. bx::dlclose(m_d3d9dll);
  1523. m_d3d9dll = NULL;
  1524. }
  1525. bx::dlclose(m_dxgidll);
  1526. m_dxgidll = NULL;
  1527. bx::dlclose(m_d3d11dll);
  1528. m_d3d11dll = NULL;
  1529. #endif // USE_D3D11_DYNAMIC_LIB
  1530. }
  1531. RendererType::Enum getRendererType() const BX_OVERRIDE
  1532. {
  1533. return RendererType::Direct3D11;
  1534. }
  1535. const char* getRendererName() const BX_OVERRIDE
  1536. {
  1537. return BGFX_RENDERER_DIRECT3D11_NAME;
  1538. }
  1539. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
  1540. {
  1541. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  1542. }
  1543. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1544. {
  1545. m_indexBuffers[_handle.idx].destroy();
  1546. }
  1547. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  1548. {
  1549. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1550. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  1551. dump(decl);
  1552. }
  1553. void destroyVertexDecl(VertexDeclHandle /*_handle*/) BX_OVERRIDE
  1554. {
  1555. }
  1556. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) BX_OVERRIDE
  1557. {
  1558. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1559. }
  1560. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1561. {
  1562. m_vertexBuffers[_handle.idx].destroy();
  1563. }
  1564. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1565. {
  1566. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  1567. }
  1568. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1569. {
  1570. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1571. }
  1572. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  1573. {
  1574. m_indexBuffers[_handle.idx].destroy();
  1575. }
  1576. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  1577. {
  1578. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1579. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1580. }
  1581. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  1582. {
  1583. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1584. }
  1585. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  1586. {
  1587. m_vertexBuffers[_handle.idx].destroy();
  1588. }
  1589. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  1590. {
  1591. m_shaders[_handle.idx].create(_mem);
  1592. }
  1593. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  1594. {
  1595. m_shaders[_handle.idx].destroy();
  1596. }
  1597. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  1598. {
  1599. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1600. }
  1601. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  1602. {
  1603. m_program[_handle.idx].destroy();
  1604. }
  1605. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  1606. {
  1607. m_textures[_handle.idx].create(_mem, _flags, _skip);
  1608. }
  1609. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) BX_OVERRIDE
  1610. {
  1611. }
  1612. void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  1613. {
  1614. m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  1615. }
  1616. void updateTextureEnd() BX_OVERRIDE
  1617. {
  1618. }
  1619. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
  1620. {
  1621. const TextureD3D11& texture = m_textures[_handle.idx];
  1622. D3D11_MAPPED_SUBRESOURCE mapped;
  1623. BX_CHECK(_mip<texture.m_numMips,"Invalid mip: %d num mips:",_mip,texture.m_numMips);
  1624. DX_CHECK(m_deviceCtx->Map(texture.m_ptr, _mip, D3D11_MAP_READ, 0, &mapped) );
  1625. uint32_t srcWidth = texture.m_width>>_mip;
  1626. uint32_t srcHeight = texture.m_height>>_mip;
  1627. uint8_t* src = (uint8_t*)mapped.pData;
  1628. uint32_t srcPitch = mapped.RowPitch;
  1629. const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
  1630. uint8_t* dst = (uint8_t*)_data;
  1631. uint32_t dstPitch = srcWidth*bpp/8;
  1632. uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
  1633. for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
  1634. {
  1635. memcpy(dst, src, pitch);
  1636. src += srcPitch;
  1637. dst += dstPitch;
  1638. }
  1639. m_deviceCtx->Unmap(texture.m_ptr, 0);
  1640. }
  1641. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) BX_OVERRIDE
  1642. {
  1643. TextureD3D11& texture = m_textures[_handle.idx];
  1644. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  1645. const Memory* mem = alloc(size);
  1646. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1647. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1648. bx::write(&writer, magic);
  1649. TextureCreate tc;
  1650. tc.m_width = _width;
  1651. tc.m_height = _height;
  1652. tc.m_depth = 0;
  1653. tc.m_numLayers = 1;
  1654. tc.m_numMips = _numMips;
  1655. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  1656. tc.m_cubeMap = false;
  1657. tc.m_mem = NULL;
  1658. bx::write(&writer, tc);
  1659. texture.destroy();
  1660. texture.create(mem, texture.m_flags, 0);
  1661. release(mem);
  1662. }
  1663. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
  1664. {
  1665. // Resource ref. counts might be messed up outside of bgfx.
  1666. // Disabling ref. count check once texture is overridden.
  1667. setGraphicsDebuggerPresent(true);
  1668. m_textures[_handle.idx].overrideInternal(_ptr);
  1669. }
  1670. uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
  1671. {
  1672. // Resource ref. counts might be messed up outside of bgfx.
  1673. // Disabling ref. count check once texture is overridden.
  1674. setGraphicsDebuggerPresent(true);
  1675. return uintptr_t(m_textures[_handle.idx].m_ptr);
  1676. }
  1677. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  1678. {
  1679. m_textures[_handle.idx].destroy();
  1680. }
  1681. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) BX_OVERRIDE
  1682. {
  1683. m_frameBuffers[_handle.idx].create(_num, _attachment);
  1684. }
  1685. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  1686. {
  1687. uint16_t denseIdx = m_numWindows++;
  1688. m_windows[denseIdx] = _handle;
  1689. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  1690. }
  1691. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  1692. {
  1693. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  1694. if (UINT16_MAX != denseIdx)
  1695. {
  1696. --m_numWindows;
  1697. if (m_numWindows > 1)
  1698. {
  1699. FrameBufferHandle handle = m_windows[m_numWindows];
  1700. m_windows[denseIdx] = handle;
  1701. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  1702. }
  1703. }
  1704. }
  1705. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  1706. {
  1707. if (NULL != m_uniforms[_handle.idx])
  1708. {
  1709. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1710. }
  1711. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
  1712. void* data = BX_ALLOC(g_allocator, size);
  1713. memset(data, 0, size);
  1714. m_uniforms[_handle.idx] = data;
  1715. m_uniformReg.add(_handle, _name, data);
  1716. }
  1717. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  1718. {
  1719. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1720. m_uniforms[_handle.idx] = NULL;
  1721. m_uniformReg.remove(_handle);
  1722. }
  1723. void saveScreenShot(const char* _filePath) BX_OVERRIDE
  1724. {
  1725. if (NULL == m_swapChain)
  1726. {
  1727. BX_TRACE("Unable to capture screenshot %s.", _filePath);
  1728. return;
  1729. }
  1730. ID3D11Texture2D* backBuffer;
  1731. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  1732. D3D11_TEXTURE2D_DESC backBufferDesc;
  1733. backBuffer->GetDesc(&backBufferDesc);
  1734. D3D11_TEXTURE2D_DESC desc;
  1735. memcpy(&desc, &backBufferDesc, sizeof(desc) );
  1736. desc.SampleDesc.Count = 1;
  1737. desc.SampleDesc.Quality = 0;
  1738. desc.Usage = D3D11_USAGE_STAGING;
  1739. desc.BindFlags = 0;
  1740. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  1741. ID3D11Texture2D* texture;
  1742. HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &texture);
  1743. if (SUCCEEDED(hr) )
  1744. {
  1745. if (backBufferDesc.SampleDesc.Count == 1)
  1746. {
  1747. m_deviceCtx->CopyResource(texture, backBuffer);
  1748. }
  1749. else
  1750. {
  1751. desc.Usage = D3D11_USAGE_DEFAULT;
  1752. desc.CPUAccessFlags = 0;
  1753. ID3D11Texture2D* resolve;
  1754. hr = m_device->CreateTexture2D(&desc, NULL, &resolve);
  1755. if (SUCCEEDED(hr) )
  1756. {
  1757. m_deviceCtx->ResolveSubresource(resolve, 0, backBuffer, 0, desc.Format);
  1758. m_deviceCtx->CopyResource(texture, resolve);
  1759. DX_RELEASE(resolve, 0);
  1760. }
  1761. }
  1762. D3D11_MAPPED_SUBRESOURCE mapped;
  1763. DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
  1764. imageSwizzleBgra8(backBufferDesc.Width
  1765. , backBufferDesc.Height
  1766. , mapped.RowPitch
  1767. , mapped.pData
  1768. , mapped.pData
  1769. );
  1770. g_callback->screenShot(_filePath
  1771. , backBufferDesc.Width
  1772. , backBufferDesc.Height
  1773. , mapped.RowPitch
  1774. , mapped.pData
  1775. , backBufferDesc.Height*mapped.RowPitch
  1776. , false
  1777. );
  1778. m_deviceCtx->Unmap(texture, 0);
  1779. DX_RELEASE(texture, 0);
  1780. }
  1781. DX_RELEASE(backBuffer, 0);
  1782. }
  1783. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1784. {
  1785. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1786. {
  1787. mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1788. , _name
  1789. , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1790. );
  1791. }
  1792. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1793. , _name
  1794. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1795. );
  1796. }
  1797. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1798. {
  1799. memcpy(m_uniforms[_loc], _data, _size);
  1800. }
  1801. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  1802. {
  1803. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1804. {
  1805. uint32_t size = _size*sizeof(wchar_t);
  1806. wchar_t* name = (wchar_t*)alloca(size);
  1807. mbstowcs(name, _marker, size-2);
  1808. PIX_SETMARKER(D3DCOLOR_MARKER, name);
  1809. }
  1810. }
  1811. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1812. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  1813. {
  1814. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  1815. uint32_t width = getBufferWidth();
  1816. uint32_t height = getBufferHeight();
  1817. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  1818. setFrameBuffer(fbh, false);
  1819. D3D11_VIEWPORT vp;
  1820. vp.TopLeftX = 0;
  1821. vp.TopLeftY = 0;
  1822. vp.Width = (float)width;
  1823. vp.Height = (float)height;
  1824. vp.MinDepth = 0.0f;
  1825. vp.MaxDepth = 1.0f;
  1826. deviceCtx->RSSetViewports(1, &vp);
  1827. uint64_t state = BGFX_STATE_RGB_WRITE
  1828. | BGFX_STATE_ALPHA_WRITE
  1829. | BGFX_STATE_DEPTH_TEST_ALWAYS
  1830. ;
  1831. setBlendState(state);
  1832. setDepthStencilState(state);
  1833. setRasterizerState(state);
  1834. ProgramD3D11& program = m_program[_blitter.m_program.idx];
  1835. m_currentProgram = &program;
  1836. deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
  1837. deviceCtx->VSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
  1838. deviceCtx->PSSetShader(program.m_fsh->m_pixelShader, NULL, 0);
  1839. deviceCtx->PSSetConstantBuffers(0, 1, &program.m_fsh->m_buffer);
  1840. VertexBufferD3D11& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1841. VertexDecl& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
  1842. uint32_t stride = vertexDecl.m_stride;
  1843. uint32_t offset = 0;
  1844. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  1845. setInputLayout(vertexDecl, program, 0);
  1846. IndexBufferD3D11& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1847. deviceCtx->IASetIndexBuffer(ib.m_ptr, DXGI_FORMAT_R16_UINT, 0);
  1848. float proj[16];
  1849. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1850. PredefinedUniform& predefined = program.m_predefined[0];
  1851. uint8_t flags = predefined.m_type;
  1852. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1853. commitShaderConstants();
  1854. m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
  1855. commitTextureStage();
  1856. }
  1857. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1858. {
  1859. const uint32_t numVertices = _numIndices*4/6;
  1860. if (0 < numVertices)
  1861. {
  1862. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  1863. m_indexBuffers [_blitter.m_ib->handle.idx].update(0, _numIndices*2, _blitter.m_ib->data, true);
  1864. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  1865. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
  1866. deviceCtx->DrawIndexed(_numIndices, 0, 0);
  1867. }
  1868. }
  1869. void preReset()
  1870. {
  1871. ovrPreReset();
  1872. if (m_timerQuerySupport)
  1873. {
  1874. m_gpuTimer.preReset();
  1875. }
  1876. m_occlusionQuery.preReset();
  1877. if (NULL == g_platformData.backBufferDS)
  1878. {
  1879. DX_RELEASE(m_backBufferDepthStencil, 0);
  1880. }
  1881. if (NULL != m_swapChain)
  1882. {
  1883. DX_RELEASE(m_backBufferColor, 0);
  1884. }
  1885. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1886. {
  1887. m_frameBuffers[ii].preReset();
  1888. }
  1889. // invalidateCache();
  1890. capturePreReset();
  1891. }
  1892. void postReset()
  1893. {
  1894. if (NULL != m_swapChain)
  1895. {
  1896. ID3D11Texture2D* color;
  1897. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color) );
  1898. D3D11_RENDER_TARGET_VIEW_DESC desc;
  1899. desc.ViewDimension = (m_resolution.m_flags & BGFX_RESET_MSAA_MASK)
  1900. ? D3D11_RTV_DIMENSION_TEXTURE2DMS
  1901. : D3D11_RTV_DIMENSION_TEXTURE2D
  1902. ;
  1903. desc.Texture2D.MipSlice = 0;
  1904. desc.Format = (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER)
  1905. ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB
  1906. : DXGI_FORMAT_R8G8B8A8_UNORM
  1907. ;
  1908. DX_CHECK(m_device->CreateRenderTargetView(color, &desc, &m_backBufferColor) );
  1909. DX_RELEASE(color, 0);
  1910. }
  1911. if (m_timerQuerySupport)
  1912. {
  1913. m_gpuTimer.postReset();
  1914. }
  1915. m_occlusionQuery.postReset();
  1916. ovrPostReset();
  1917. // If OVR doesn't create separate depth stencil view, create default one.
  1918. if (!m_ovr.isEnabled() && NULL == m_backBufferDepthStencil)
  1919. {
  1920. D3D11_TEXTURE2D_DESC dsd;
  1921. dsd.Width = getBufferWidth();
  1922. dsd.Height = getBufferHeight();
  1923. dsd.MipLevels = 1;
  1924. dsd.ArraySize = 1;
  1925. dsd.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
  1926. dsd.SampleDesc = m_scd.SampleDesc;
  1927. dsd.Usage = D3D11_USAGE_DEFAULT;
  1928. dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  1929. dsd.CPUAccessFlags = 0;
  1930. dsd.MiscFlags = 0;
  1931. ID3D11Texture2D* depthStencil;
  1932. DX_CHECK(m_device->CreateTexture2D(&dsd, NULL, &depthStencil) );
  1933. DX_CHECK(m_device->CreateDepthStencilView(depthStencil, NULL, &m_backBufferDepthStencil) );
  1934. DX_RELEASE(depthStencil, 0);
  1935. }
  1936. m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
  1937. m_currentColor = m_backBufferColor;
  1938. m_currentDepthStencil = m_backBufferDepthStencil;
  1939. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1940. {
  1941. m_frameBuffers[ii].postReset();
  1942. }
  1943. capturePostReset();
  1944. }
  1945. static bool isLost(HRESULT _hr)
  1946. {
  1947. return DXGI_ERROR_DEVICE_REMOVED == _hr
  1948. || DXGI_ERROR_DEVICE_HUNG == _hr
  1949. || DXGI_ERROR_DEVICE_RESET == _hr
  1950. || DXGI_ERROR_DRIVER_INTERNAL_ERROR == _hr
  1951. || DXGI_ERROR_NOT_CURRENTLY_AVAILABLE == _hr
  1952. ;
  1953. }
  1954. void flip(HMD& _hmd) BX_OVERRIDE
  1955. {
  1956. if (NULL != m_swapChain)
  1957. {
  1958. HRESULT hr = S_OK;
  1959. uint32_t syncInterval = BX_ENABLED(!BX_PLATFORM_WINDOWS)
  1960. ? 1 // sync interval of 0 is not supported on WinRT
  1961. : !!(m_resolution.m_flags & BGFX_RESET_VSYNC)
  1962. ;
  1963. for (uint32_t ii = 1, num = m_numWindows; ii < num && SUCCEEDED(hr); ++ii)
  1964. {
  1965. hr = m_frameBuffers[m_windows[ii].idx].m_swapChain->Present(syncInterval, 0);
  1966. }
  1967. if (SUCCEEDED(hr) )
  1968. {
  1969. m_ovr.flip();
  1970. m_ovr.swap(_hmd); // TODO - move this out of end-of-frame
  1971. if (!m_ovr.isEnabled())
  1972. {
  1973. hr = m_swapChain->Present(syncInterval, 0);
  1974. }
  1975. }
  1976. if (FAILED(hr)
  1977. && isLost(hr) )
  1978. {
  1979. ++m_lost;
  1980. BGFX_FATAL(10 > m_lost, bgfx::Fatal::DeviceLost, "Device is lost. FAILED 0x%08x", hr);
  1981. }
  1982. else
  1983. {
  1984. m_lost = 0;
  1985. }
  1986. }
  1987. }
  1988. void invalidateCache()
  1989. {
  1990. m_inputLayoutCache.invalidate();
  1991. m_blendStateCache.invalidate();
  1992. m_depthStencilStateCache.invalidate();
  1993. m_rasterizerStateCache.invalidate();
  1994. m_samplerStateCache.invalidate();
  1995. m_srvUavLru.invalidate();
  1996. }
  1997. void invalidateCompute()
  1998. {
  1999. m_deviceCtx->CSSetShader(NULL, NULL, 0);
  2000. ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
  2001. m_deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
  2002. ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
  2003. m_deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
  2004. ID3D11SamplerState* samplers[BGFX_MAX_COMPUTE_BINDINGS] = {};
  2005. m_deviceCtx->CSSetSamplers(0, BX_COUNTOF(samplers), samplers);
  2006. }
  2007. void updateMsaa()
  2008. {
  2009. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_msaa); ++ii)
  2010. {
  2011. uint32_t msaa = s_checkMsaa[ii];
  2012. uint32_t quality = 0;
  2013. HRESULT hr = m_device->CheckMultisampleQualityLevels(getBufferFormat(), msaa, &quality);
  2014. if (SUCCEEDED(hr)
  2015. && 0 < quality)
  2016. {
  2017. s_msaa[ii].Count = msaa;
  2018. s_msaa[ii].Quality = quality - 1;
  2019. last = ii;
  2020. }
  2021. else
  2022. {
  2023. s_msaa[ii] = s_msaa[last];
  2024. }
  2025. }
  2026. }
  2027. bool updateResolution(const Resolution& _resolution)
  2028. {
  2029. const bool suspended = !!( _resolution.m_flags & BGFX_RESET_SUSPEND);
  2030. const bool wasSuspended = !!(m_resolution.m_flags & BGFX_RESET_SUSPEND);
  2031. if (suspended && wasSuspended)
  2032. {
  2033. return true;
  2034. }
  2035. else if (suspended)
  2036. {
  2037. m_deviceCtx->Flush();
  2038. m_deviceCtx->ClearState();
  2039. trim(m_device);
  2040. suspend(m_device);
  2041. m_resolution.m_flags |= BGFX_RESET_SUSPEND;
  2042. return true;
  2043. }
  2044. else if (wasSuspended)
  2045. {
  2046. resume(m_device);
  2047. m_resolution.m_flags &= ~BGFX_RESET_SUSPEND;
  2048. }
  2049. bool recenter = !!(_resolution.m_flags & BGFX_RESET_HMD_RECENTER);
  2050. uint32_t maxAnisotropy = 1;
  2051. if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
  2052. {
  2053. maxAnisotropy = (m_featureLevel == D3D_FEATURE_LEVEL_9_1)
  2054. ? D3D_FL9_1_DEFAULT_MAX_ANISOTROPY
  2055. : D3D11_REQ_MAXANISOTROPY
  2056. ;
  2057. }
  2058. if (m_maxAnisotropy != maxAnisotropy)
  2059. {
  2060. m_maxAnisotropy = maxAnisotropy;
  2061. m_samplerStateCache.invalidate();
  2062. }
  2063. bool depthClamp = true
  2064. && !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP)
  2065. && m_featureLevel > D3D_FEATURE_LEVEL_9_3 // disabling depth clamp is only supported on 10_0+
  2066. ;
  2067. if (m_depthClamp != depthClamp)
  2068. {
  2069. m_depthClamp = depthClamp;
  2070. m_rasterizerStateCache.invalidate();
  2071. }
  2072. const uint32_t maskFlags = ~(0
  2073. | BGFX_RESET_HMD_RECENTER
  2074. | BGFX_RESET_MAXANISOTROPY
  2075. | BGFX_RESET_DEPTH_CLAMP
  2076. | BGFX_RESET_SUSPEND
  2077. );
  2078. if (m_resolution.m_width != _resolution.m_width
  2079. || m_resolution.m_height != _resolution.m_height
  2080. || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
  2081. {
  2082. uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
  2083. bool resize = true
  2084. && !BX_ENABLED(BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT) // can't use ResizeBuffers on Windows Phone
  2085. && (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (flags&BGFX_RESET_MSAA_MASK)
  2086. ;
  2087. m_resolution = _resolution;
  2088. m_resolution.m_flags = flags;
  2089. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  2090. m_textVideoMem.clear();
  2091. setBufferSize(_resolution.m_width, _resolution.m_height);
  2092. preReset();
  2093. m_deviceCtx->Flush();
  2094. m_deviceCtx->ClearState();
  2095. if (NULL == m_swapChain)
  2096. {
  2097. // Updated backbuffer if it changed in PlatformData.
  2098. m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backBuffer;
  2099. m_backBufferDepthStencil = (ID3D11DepthStencilView*)g_platformData.backBufferDS;
  2100. }
  2101. else
  2102. {
  2103. if (resize)
  2104. {
  2105. m_deviceCtx->OMSetRenderTargets(1, s_zero.m_rtv, NULL);
  2106. DX_CHECK(m_swapChain->ResizeBuffers(2
  2107. , getBufferWidth()
  2108. , getBufferHeight()
  2109. , getBufferFormat()
  2110. , DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
  2111. ) );
  2112. }
  2113. else
  2114. {
  2115. updateMsaa();
  2116. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  2117. DX_RELEASE(m_swapChain, 0);
  2118. SwapChainDesc* scd = &m_scd;
  2119. SwapChainDesc swapChainScd;
  2120. if (0 != (m_resolution.m_flags & BGFX_RESET_HMD)
  2121. && m_ovr.isInitialized() )
  2122. {
  2123. swapChainScd = m_scd;
  2124. swapChainScd.SampleDesc = s_msaa[0];
  2125. scd = &swapChainScd;
  2126. }
  2127. #if !BX_PLATFORM_WINDOWS
  2128. HRESULT hr = S_OK;
  2129. if (g_platformData.ndt == 0)
  2130. {
  2131. hr = m_factory->CreateSwapChainForCoreWindow(m_device
  2132. , (::IUnknown*)g_platformData.nwh
  2133. , scd
  2134. , NULL
  2135. , &m_swapChain
  2136. );
  2137. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
  2138. }
  2139. else
  2140. {
  2141. BGFX_FATAL(g_platformData.ndt == reinterpret_cast<void*>(1), Fatal::UnableToInitialize, "Invalid native display type.");
  2142. hr = m_factory->CreateSwapChainForComposition(m_device
  2143. , &m_scd
  2144. , NULL
  2145. , &m_swapChain
  2146. );
  2147. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 swap chain.");
  2148. # if BX_PLATFORM_WINRT
  2149. IInspectable *nativeWindow = reinterpret_cast<IInspectable *>(g_platformData.nwh);
  2150. ISwapChainBackgroundPanelNative* panel = NULL;
  2151. hr = nativeWindow->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&panel);
  2152. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  2153. if (NULL != panel)
  2154. {
  2155. hr = panel->SetSwapChain(m_swapChain);
  2156. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to set swap chain on panel.");
  2157. panel->Release();
  2158. }
  2159. # endif // BX_PLATFORM_WINRT
  2160. }
  2161. #else
  2162. HRESULT hr;
  2163. hr = m_factory->CreateSwapChain(m_device
  2164. , scd
  2165. , &m_swapChain
  2166. );
  2167. #endif // !BX_PLATFORM_WINDOWS
  2168. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  2169. }
  2170. }
  2171. postReset();
  2172. }
  2173. if (recenter)
  2174. {
  2175. m_ovr.recenter();
  2176. }
  2177. return false;
  2178. }
  2179. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2180. {
  2181. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  2182. {
  2183. memcpy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  2184. m_fsChanges += _numRegs;
  2185. }
  2186. else
  2187. {
  2188. memcpy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  2189. m_vsChanges += _numRegs;
  2190. }
  2191. }
  2192. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2193. {
  2194. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2195. }
  2196. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  2197. {
  2198. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  2199. }
  2200. void commitShaderConstants()
  2201. {
  2202. if (0 < m_vsChanges)
  2203. {
  2204. if (NULL != m_currentProgram->m_vsh->m_buffer)
  2205. {
  2206. m_deviceCtx->UpdateSubresource(m_currentProgram->m_vsh->m_buffer, 0, 0, m_vsScratch, 0, 0);
  2207. }
  2208. m_vsChanges = 0;
  2209. }
  2210. if (0 < m_fsChanges)
  2211. {
  2212. if (NULL != m_currentProgram->m_fsh->m_buffer)
  2213. {
  2214. m_deviceCtx->UpdateSubresource(m_currentProgram->m_fsh->m_buffer, 0, 0, m_fsScratch, 0, 0);
  2215. }
  2216. m_fsChanges = 0;
  2217. }
  2218. }
  2219. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  2220. {
  2221. if (isValid(m_fbh)
  2222. && m_fbh.idx != _fbh.idx
  2223. && m_rtMsaa)
  2224. {
  2225. FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
  2226. frameBuffer.resolve();
  2227. }
  2228. if (!isValid(_fbh) )
  2229. {
  2230. m_deviceCtx->OMSetRenderTargets(1, &m_backBufferColor, m_backBufferDepthStencil);
  2231. m_currentColor = m_backBufferColor;
  2232. m_currentDepthStencil = m_backBufferDepthStencil;
  2233. }
  2234. else
  2235. {
  2236. invalidateTextureStage();
  2237. FrameBufferD3D11& frameBuffer = m_frameBuffers[_fbh.idx];
  2238. m_deviceCtx->OMSetRenderTargets(frameBuffer.m_num, frameBuffer.m_rtv, frameBuffer.m_dsv);
  2239. m_currentColor = frameBuffer.m_rtv[0];
  2240. m_currentDepthStencil = frameBuffer.m_dsv;
  2241. }
  2242. m_fbh = _fbh;
  2243. m_rtMsaa = _msaa;
  2244. }
  2245. void clear(const Clear& _clear, const float _palette[][4])
  2246. {
  2247. if (isValid(m_fbh) )
  2248. {
  2249. FrameBufferD3D11& frameBuffer = m_frameBuffers[m_fbh.idx];
  2250. frameBuffer.clear(_clear, _palette);
  2251. }
  2252. else
  2253. {
  2254. if (NULL != m_currentColor
  2255. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2256. {
  2257. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2258. {
  2259. uint8_t index = _clear.m_index[0];
  2260. if (UINT8_MAX != index)
  2261. {
  2262. m_deviceCtx->ClearRenderTargetView(m_currentColor, _palette[index]);
  2263. }
  2264. }
  2265. else
  2266. {
  2267. float frgba[4] =
  2268. {
  2269. _clear.m_index[0]*1.0f/255.0f,
  2270. _clear.m_index[1]*1.0f/255.0f,
  2271. _clear.m_index[2]*1.0f/255.0f,
  2272. _clear.m_index[3]*1.0f/255.0f,
  2273. };
  2274. m_deviceCtx->ClearRenderTargetView(m_currentColor, frgba);
  2275. }
  2276. }
  2277. if (NULL != m_currentDepthStencil
  2278. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2279. {
  2280. DWORD flags = 0;
  2281. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
  2282. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
  2283. m_deviceCtx->ClearDepthStencilView(m_currentDepthStencil, flags, _clear.m_depth, _clear.m_stencil);
  2284. }
  2285. }
  2286. }
  2287. void setInputLayout(const VertexDecl& _vertexDecl, const ProgramD3D11& _program, uint16_t _numInstanceData)
  2288. {
  2289. uint64_t layoutHash = (uint64_t(_vertexDecl.m_hash)<<32) | _program.m_vsh->m_hash;
  2290. layoutHash ^= _numInstanceData;
  2291. ID3D11InputLayout* layout = m_inputLayoutCache.find(layoutHash);
  2292. if (NULL == layout)
  2293. {
  2294. D3D11_INPUT_ELEMENT_DESC vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2295. VertexDecl decl;
  2296. memcpy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2297. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2298. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2299. {
  2300. uint16_t mask = attrMask[ii];
  2301. uint16_t attr = (decl.m_attributes[ii] & mask);
  2302. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2303. }
  2304. D3D11_INPUT_ELEMENT_DESC* elem = fillVertexDecl(vertexElements, decl);
  2305. uint32_t num = uint32_t(elem-vertexElements);
  2306. const D3D11_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D11_APPEND_ALIGNED_ELEMENT, D3D11_INPUT_PER_INSTANCE_DATA, 1 };
  2307. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2308. {
  2309. uint32_t index = 7-ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2310. uint32_t jj;
  2311. D3D11_INPUT_ELEMENT_DESC* curr = vertexElements;
  2312. for (jj = 0; jj < num; ++jj)
  2313. {
  2314. curr = &vertexElements[jj];
  2315. if (0 == strcmp(curr->SemanticName, "TEXCOORD")
  2316. && curr->SemanticIndex == index)
  2317. {
  2318. break;
  2319. }
  2320. }
  2321. if (jj == num)
  2322. {
  2323. curr = elem;
  2324. ++elem;
  2325. }
  2326. memcpy(curr, &inst, sizeof(D3D11_INPUT_ELEMENT_DESC) );
  2327. curr->InputSlot = 1;
  2328. curr->SemanticIndex = index;
  2329. curr->AlignedByteOffset = ii*16;
  2330. }
  2331. num = uint32_t(elem-vertexElements);
  2332. DX_CHECK(m_device->CreateInputLayout(vertexElements
  2333. , num
  2334. , _program.m_vsh->m_code->data
  2335. , _program.m_vsh->m_code->size
  2336. , &layout
  2337. ) );
  2338. m_inputLayoutCache.add(layoutHash, layout);
  2339. }
  2340. m_deviceCtx->IASetInputLayout(layout);
  2341. }
  2342. void setBlendState(uint64_t _state, uint32_t _rgba = 0)
  2343. {
  2344. _state &= BGFX_D3D11_BLEND_STATE_MASK;
  2345. bx::HashMurmur2A murmur;
  2346. murmur.begin();
  2347. murmur.add(_state);
  2348. murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state)
  2349. ? _rgba
  2350. : -1
  2351. );
  2352. const uint32_t hash = murmur.end();
  2353. ID3D11BlendState* bs = m_blendStateCache.find(hash);
  2354. if (NULL == bs)
  2355. {
  2356. D3D11_BLEND_DESC desc;
  2357. desc.AlphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2358. desc.IndependentBlendEnable = !!(BGFX_STATE_BLEND_INDEPENDENT & _state);
  2359. D3D11_RENDER_TARGET_BLEND_DESC* drt = &desc.RenderTarget[0];
  2360. drt->BlendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2361. const uint32_t blend = uint32_t( (_state&BGFX_STATE_BLEND_MASK )>>BGFX_STATE_BLEND_SHIFT);
  2362. const uint32_t equation = uint32_t( (_state&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  2363. const uint32_t srcRGB = (blend ) & 0xf;
  2364. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2365. const uint32_t srcA = (blend >> 8) & 0xf;
  2366. const uint32_t dstA = (blend >> 12) & 0xf;
  2367. const uint32_t equRGB = (equation ) & 0x7;
  2368. const uint32_t equA = (equation >> 3) & 0x7;
  2369. drt->SrcBlend = s_blendFactor[srcRGB][0];
  2370. drt->DestBlend = s_blendFactor[dstRGB][0];
  2371. drt->BlendOp = s_blendEquation[equRGB];
  2372. drt->SrcBlendAlpha = s_blendFactor[srcA][1];
  2373. drt->DestBlendAlpha = s_blendFactor[dstA][1];
  2374. drt->BlendOpAlpha = s_blendEquation[equA];
  2375. uint8_t writeMask = (_state&BGFX_STATE_ALPHA_WRITE)
  2376. ? D3D11_COLOR_WRITE_ENABLE_ALPHA
  2377. : 0
  2378. ;
  2379. writeMask |= (_state&BGFX_STATE_RGB_WRITE)
  2380. ? D3D11_COLOR_WRITE_ENABLE_RED
  2381. | D3D11_COLOR_WRITE_ENABLE_GREEN
  2382. | D3D11_COLOR_WRITE_ENABLE_BLUE
  2383. : 0
  2384. ;
  2385. drt->RenderTargetWriteMask = writeMask;
  2386. if (desc.IndependentBlendEnable)
  2387. {
  2388. for (uint32_t ii = 1, rgba = _rgba; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii, rgba >>= 11)
  2389. {
  2390. drt = &desc.RenderTarget[ii];
  2391. drt->BlendEnable = 0 != (rgba & 0x7ff);
  2392. const uint32_t src = (rgba ) & 0xf;
  2393. const uint32_t dst = (rgba >> 4) & 0xf;
  2394. const uint32_t equ = (rgba >> 8) & 0x7;
  2395. drt->SrcBlend = s_blendFactor[src][0];
  2396. drt->DestBlend = s_blendFactor[dst][0];
  2397. drt->BlendOp = s_blendEquation[equ];
  2398. drt->SrcBlendAlpha = s_blendFactor[src][1];
  2399. drt->DestBlendAlpha = s_blendFactor[dst][1];
  2400. drt->BlendOpAlpha = s_blendEquation[equ];
  2401. drt->RenderTargetWriteMask = writeMask;
  2402. }
  2403. }
  2404. else
  2405. {
  2406. for (uint32_t ii = 1; ii < BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS; ++ii)
  2407. {
  2408. memcpy(&desc.RenderTarget[ii], drt, sizeof(D3D11_RENDER_TARGET_BLEND_DESC) );
  2409. }
  2410. }
  2411. DX_CHECK(m_device->CreateBlendState(&desc, &bs) );
  2412. m_blendStateCache.add(hash, bs);
  2413. }
  2414. const uint64_t f0 = BGFX_STATE_BLEND_FACTOR;
  2415. const uint64_t f1 = BGFX_STATE_BLEND_INV_FACTOR;
  2416. const uint64_t f2 = BGFX_STATE_BLEND_FACTOR<<4;
  2417. const uint64_t f3 = BGFX_STATE_BLEND_INV_FACTOR<<4;
  2418. bool hasFactor = 0
  2419. || f0 == (_state & f0)
  2420. || f1 == (_state & f1)
  2421. || f2 == (_state & f2)
  2422. || f3 == (_state & f3)
  2423. ;
  2424. float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
  2425. if (hasFactor)
  2426. {
  2427. blendFactor[0] = ( (_rgba>>24) )/255.0f;
  2428. blendFactor[1] = ( (_rgba>>16)&0xff)/255.0f;
  2429. blendFactor[2] = ( (_rgba>> 8)&0xff)/255.0f;
  2430. blendFactor[3] = ( (_rgba )&0xff)/255.0f;
  2431. }
  2432. m_deviceCtx->OMSetBlendState(bs, blendFactor, 0xffffffff);
  2433. }
  2434. void setDepthStencilState(uint64_t _state, uint64_t _stencil = 0)
  2435. {
  2436. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2437. _state &= 0 == func ? 0 : BGFX_D3D11_DEPTH_STENCIL_MASK;
  2438. uint32_t fstencil = unpackStencil(0, _stencil);
  2439. uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2440. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
  2441. bx::HashMurmur2A murmur;
  2442. murmur.begin();
  2443. murmur.add(_state);
  2444. murmur.add(_stencil);
  2445. uint32_t hash = murmur.end();
  2446. ID3D11DepthStencilState* dss = m_depthStencilStateCache.find(hash);
  2447. if (NULL == dss)
  2448. {
  2449. D3D11_DEPTH_STENCIL_DESC desc;
  2450. memset(&desc, 0, sizeof(desc) );
  2451. desc.DepthEnable = 0 != func;
  2452. desc.DepthWriteMask = !!(BGFX_STATE_DEPTH_WRITE & _state) ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
  2453. desc.DepthFunc = s_cmpFunc[func];
  2454. uint32_t bstencil = unpackStencil(1, _stencil);
  2455. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2456. bstencil = frontAndBack ? bstencil : fstencil;
  2457. desc.StencilEnable = 0 != _stencil;
  2458. desc.StencilReadMask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2459. desc.StencilWriteMask = 0xff;
  2460. desc.FrontFace.StencilFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2461. desc.FrontFace.StencilDepthFailOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2462. desc.FrontFace.StencilPassOp = s_stencilOp[(fstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2463. desc.FrontFace.StencilFunc = s_cmpFunc[(fstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
  2464. desc.BackFace.StencilFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2465. desc.BackFace.StencilDepthFailOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2466. desc.BackFace.StencilPassOp = s_stencilOp[(bstencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2467. desc.BackFace.StencilFunc = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT];
  2468. DX_CHECK(m_device->CreateDepthStencilState(&desc, &dss) );
  2469. m_depthStencilStateCache.add(hash, dss);
  2470. }
  2471. m_deviceCtx->OMSetDepthStencilState(dss, ref);
  2472. }
  2473. void setDebugWireframe(bool _wireframe)
  2474. {
  2475. if (m_wireframe != _wireframe)
  2476. {
  2477. m_wireframe = _wireframe;
  2478. m_rasterizerStateCache.invalidate();
  2479. }
  2480. }
  2481. void setRasterizerState(uint64_t _state, bool _wireframe = false, bool _scissor = false)
  2482. {
  2483. _state &= 0
  2484. | BGFX_STATE_CULL_MASK
  2485. | BGFX_STATE_MSAA
  2486. | BGFX_STATE_LINEAA
  2487. | BGFX_STATE_CONSERVATIVE_RASTER
  2488. ;
  2489. _state |= _wireframe ? BGFX_STATE_PT_LINES : BGFX_STATE_NONE;
  2490. _state |= _scissor ? BGFX_STATE_RESERVED_MASK : 0;
  2491. _state &= ~(m_deviceInterfaceVersion >= 3 ? 0 : BGFX_STATE_CONSERVATIVE_RASTER);
  2492. ID3D11RasterizerState* rs = m_rasterizerStateCache.find(_state);
  2493. if (NULL == rs)
  2494. {
  2495. uint32_t cull = (_state&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
  2496. #if BX_PLATFORM_WINDOWS
  2497. if (m_deviceInterfaceVersion >= 3)
  2498. {
  2499. D3D11_RASTERIZER_DESC2 desc;
  2500. desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
  2501. desc.CullMode = s_cullMode[cull];
  2502. desc.FrontCounterClockwise = false;
  2503. desc.DepthBias = 0;
  2504. desc.DepthBiasClamp = 0.0f;
  2505. desc.SlopeScaledDepthBias = 0.0f;
  2506. desc.DepthClipEnable = !m_depthClamp;
  2507. desc.ScissorEnable = _scissor;
  2508. desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2509. desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2510. desc.ForcedSampleCount = 0;
  2511. desc.ConservativeRaster = !!(_state&BGFX_STATE_CONSERVATIVE_RASTER)
  2512. ? D3D11_CONSERVATIVE_RASTERIZATION_MODE_ON
  2513. : D3D11_CONSERVATIVE_RASTERIZATION_MODE_OFF
  2514. ;
  2515. ID3D11Device3* device3 = reinterpret_cast<ID3D11Device3*>(m_device);
  2516. DX_CHECK(device3->CreateRasterizerState2(&desc, reinterpret_cast<ID3D11RasterizerState2**>(&rs) ) );
  2517. }
  2518. else
  2519. #endif // BX_PLATFORM_WINDOWS
  2520. {
  2521. D3D11_RASTERIZER_DESC desc;
  2522. desc.FillMode = _wireframe ? D3D11_FILL_WIREFRAME : D3D11_FILL_SOLID;
  2523. desc.CullMode = s_cullMode[cull];
  2524. desc.FrontCounterClockwise = false;
  2525. desc.DepthBias = 0;
  2526. desc.DepthBiasClamp = 0.0f;
  2527. desc.SlopeScaledDepthBias = 0.0f;
  2528. desc.DepthClipEnable = !m_depthClamp;
  2529. desc.ScissorEnable = _scissor;
  2530. desc.MultisampleEnable = !!(_state&BGFX_STATE_MSAA);
  2531. desc.AntialiasedLineEnable = !!(_state&BGFX_STATE_LINEAA);
  2532. DX_CHECK(m_device->CreateRasterizerState(&desc, &rs) );
  2533. }
  2534. m_rasterizerStateCache.add(_state, rs);
  2535. }
  2536. m_deviceCtx->RSSetState(rs);
  2537. }
  2538. ID3D11SamplerState* getSamplerState(uint32_t _flags, const float _rgba[4])
  2539. {
  2540. const uint32_t index = (_flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  2541. _flags &= BGFX_TEXTURE_SAMPLER_BITS_MASK;
  2542. // Force both min+max anisotropic, can't be set individually.
  2543. _flags |= 0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  2544. ? BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC
  2545. : 0
  2546. ;
  2547. uint32_t hash;
  2548. ID3D11SamplerState* sampler;
  2549. if (!needBorderColor(_flags) )
  2550. {
  2551. bx::HashMurmur2A murmur;
  2552. murmur.begin();
  2553. murmur.add(_flags);
  2554. murmur.add(-1);
  2555. hash = murmur.end();
  2556. _rgba = s_zero.m_zerof;
  2557. sampler = m_samplerStateCache.find(hash);
  2558. }
  2559. else
  2560. {
  2561. bx::HashMurmur2A murmur;
  2562. murmur.begin();
  2563. murmur.add(_flags);
  2564. murmur.add(index);
  2565. hash = murmur.end();
  2566. _rgba = NULL == _rgba ? s_zero.m_zerof : _rgba;
  2567. sampler = m_samplerStateCache.find(hash);
  2568. if (NULL != sampler)
  2569. {
  2570. D3D11_SAMPLER_DESC sd;
  2571. sampler->GetDesc(&sd);
  2572. if (0 != memcmp(_rgba, sd.BorderColor, 16) )
  2573. {
  2574. // Sampler will be released when updated sampler
  2575. // is added to cache.
  2576. sampler = NULL;
  2577. }
  2578. }
  2579. }
  2580. if (NULL == sampler)
  2581. {
  2582. const uint32_t cmpFunc = (_flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
  2583. const uint8_t minFilter = s_textureFilter[0][(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  2584. const uint8_t magFilter = s_textureFilter[1][(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  2585. const uint8_t mipFilter = s_textureFilter[2][(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
  2586. const uint8_t filter = 0 == cmpFunc ? 0 : D3D11_COMPARISON_FILTERING_BIT;
  2587. D3D11_SAMPLER_DESC sd;
  2588. sd.Filter = (D3D11_FILTER)(filter|minFilter|magFilter|mipFilter);
  2589. sd.AddressU = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
  2590. sd.AddressV = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
  2591. sd.AddressW = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
  2592. sd.MipLODBias = 0.0f;
  2593. sd.MaxAnisotropy = m_maxAnisotropy;
  2594. sd.ComparisonFunc = 0 == cmpFunc ? D3D11_COMPARISON_NEVER : s_cmpFunc[cmpFunc];
  2595. sd.BorderColor[0] = _rgba[0];
  2596. sd.BorderColor[1] = _rgba[1];
  2597. sd.BorderColor[2] = _rgba[2];
  2598. sd.BorderColor[3] = _rgba[3];
  2599. sd.MinLOD = 0;
  2600. sd.MaxLOD = D3D11_FLOAT32_MAX;
  2601. m_device->CreateSamplerState(&sd, &sampler);
  2602. DX_CHECK_REFCOUNT(sampler, 1);
  2603. m_samplerStateCache.add(hash, sampler);
  2604. }
  2605. return sampler;
  2606. }
  2607. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  2608. {
  2609. m_occlusionQuery.resolve(_render);
  2610. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  2611. }
  2612. DXGI_FORMAT getBufferFormat()
  2613. {
  2614. #if BX_PLATFORM_WINDOWS
  2615. return m_scd.BufferDesc.Format;
  2616. #else
  2617. return m_scd.Format;
  2618. #endif
  2619. }
  2620. uint32_t getBufferWidth()
  2621. {
  2622. #if BX_PLATFORM_WINDOWS
  2623. return m_scd.BufferDesc.Width;
  2624. #else
  2625. return m_scd.Width;
  2626. #endif
  2627. }
  2628. uint32_t getBufferHeight()
  2629. {
  2630. #if BX_PLATFORM_WINDOWS
  2631. return m_scd.BufferDesc.Height;
  2632. #else
  2633. return m_scd.Height;
  2634. #endif
  2635. }
  2636. void setBufferSize(uint32_t _width, uint32_t _height)
  2637. {
  2638. #if BX_PLATFORM_WINDOWS
  2639. m_scd.BufferDesc.Width = _width;
  2640. m_scd.BufferDesc.Height = _height;
  2641. #else
  2642. m_scd.Width = _width;
  2643. m_scd.Height = _height;
  2644. #endif
  2645. }
  2646. void commitTextureStage()
  2647. {
  2648. // vertex texture fetch not supported on 9_1 through 9_3
  2649. if (m_featureLevel > D3D_FEATURE_LEVEL_9_3)
  2650. {
  2651. m_deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
  2652. m_deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
  2653. }
  2654. m_deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_srv);
  2655. m_deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, m_textureStage.m_sampler);
  2656. }
  2657. void invalidateTextureStage()
  2658. {
  2659. m_textureStage.clear();
  2660. commitTextureStage();
  2661. }
  2662. ID3D11UnorderedAccessView* getCachedUav(TextureHandle _handle, uint8_t _mip)
  2663. {
  2664. bx::HashMurmur2A murmur;
  2665. murmur.begin();
  2666. murmur.add(_handle);
  2667. murmur.add(_mip);
  2668. murmur.add(0);
  2669. uint32_t hash = murmur.end();
  2670. IUnknown** ptr = m_srvUavLru.find(hash);
  2671. ID3D11UnorderedAccessView* uav;
  2672. if (NULL == ptr)
  2673. {
  2674. TextureD3D11& texture = m_textures[_handle.idx];
  2675. D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
  2676. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
  2677. switch (texture.m_type)
  2678. {
  2679. case TextureD3D11::Texture2D:
  2680. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D;
  2681. desc.Texture2D.MipSlice = _mip;
  2682. break;
  2683. case TextureD3D11::TextureCube:
  2684. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2DARRAY;
  2685. desc.Texture2DArray.ArraySize = 6;
  2686. desc.Texture2DArray.FirstArraySlice = 0;
  2687. desc.Texture2DArray.MipSlice = _mip;
  2688. break;
  2689. case TextureD3D11::Texture3D:
  2690. desc.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
  2691. desc.Texture3D.MipSlice = _mip;
  2692. desc.Texture3D.FirstWSlice = 0;
  2693. desc.Texture3D.WSize = UINT32_MAX;
  2694. break;
  2695. }
  2696. DX_CHECK(m_device->CreateUnorderedAccessView(texture.m_ptr, &desc, &uav) );
  2697. m_srvUavLru.add(hash, uav, _handle.idx);
  2698. }
  2699. else
  2700. {
  2701. uav = static_cast<ID3D11UnorderedAccessView*>(*ptr);
  2702. }
  2703. return uav;
  2704. }
  2705. ID3D11ShaderResourceView* getCachedSrv(TextureHandle _handle, uint8_t _mip)
  2706. {
  2707. bx::HashMurmur2A murmur;
  2708. murmur.begin();
  2709. murmur.add(_handle);
  2710. murmur.add(_mip);
  2711. murmur.add(0);
  2712. uint32_t hash = murmur.end();
  2713. IUnknown** ptr = m_srvUavLru.find(hash);
  2714. ID3D11ShaderResourceView* srv;
  2715. if (NULL == ptr)
  2716. {
  2717. const TextureD3D11& texture = m_textures[_handle.idx];
  2718. const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  2719. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  2720. const bool msaaSample = 1 < msaa.Count && 0 != (texture.m_flags&BGFX_TEXTURE_MSAA_SAMPLE);
  2721. D3D11_SHADER_RESOURCE_VIEW_DESC desc;
  2722. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmtSrv;
  2723. switch (texture.m_type)
  2724. {
  2725. case TextureD3D11::Texture2D:
  2726. desc.ViewDimension = msaaSample
  2727. ? D3D11_SRV_DIMENSION_TEXTURE2DMS
  2728. : D3D11_SRV_DIMENSION_TEXTURE2D
  2729. ;
  2730. desc.Texture2D.MostDetailedMip = _mip;
  2731. desc.Texture2D.MipLevels = 1;
  2732. break;
  2733. case TextureD3D11::TextureCube:
  2734. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  2735. desc.TextureCube.MostDetailedMip = _mip;
  2736. desc.TextureCube.MipLevels = 1;
  2737. break;
  2738. case TextureD3D11::Texture3D:
  2739. desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  2740. desc.Texture3D.MostDetailedMip = _mip;
  2741. desc.Texture3D.MipLevels = 1;
  2742. break;
  2743. }
  2744. DX_CHECK(m_device->CreateShaderResourceView(texture.m_ptr, &desc, &srv) );
  2745. m_srvUavLru.add(hash, srv, _handle.idx);
  2746. }
  2747. else
  2748. {
  2749. srv = static_cast<ID3D11ShaderResourceView*>(*ptr);
  2750. }
  2751. return srv;
  2752. }
  2753. void ovrPostReset()
  2754. {
  2755. #if BGFX_CONFIG_USE_OVR
  2756. if (m_resolution.m_flags & (BGFX_RESET_HMD|BGFX_RESET_HMD_DEBUG) )
  2757. {
  2758. const uint32_t msaaSamples = 1 << ((m_resolution.m_flags&BGFX_RESET_MSAA_MASK) >> BGFX_RESET_MSAA_SHIFT);
  2759. m_ovr.postReset(msaaSamples, m_resolution.m_width, m_resolution.m_height);
  2760. }
  2761. #endif // BGFX_CONFIG_USE_OVR
  2762. }
  2763. void ovrPreReset()
  2764. {
  2765. #if BGFX_CONFIG_USE_OVR
  2766. m_ovr.preReset();
  2767. #endif // BGFX_CONFIG_USE_OVR
  2768. }
  2769. void capturePostReset()
  2770. {
  2771. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  2772. {
  2773. ID3D11Texture2D* backBuffer;
  2774. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  2775. D3D11_TEXTURE2D_DESC backBufferDesc;
  2776. backBuffer->GetDesc(&backBufferDesc);
  2777. D3D11_TEXTURE2D_DESC desc;
  2778. memcpy(&desc, &backBufferDesc, sizeof(desc) );
  2779. desc.SampleDesc.Count = 1;
  2780. desc.SampleDesc.Quality = 0;
  2781. desc.Usage = D3D11_USAGE_STAGING;
  2782. desc.BindFlags = 0;
  2783. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  2784. HRESULT hr = m_device->CreateTexture2D(&desc, NULL, &m_captureTexture);
  2785. if (SUCCEEDED(hr) )
  2786. {
  2787. if (backBufferDesc.SampleDesc.Count != 1)
  2788. {
  2789. desc.Usage = D3D11_USAGE_DEFAULT;
  2790. desc.CPUAccessFlags = 0;
  2791. m_device->CreateTexture2D(&desc, NULL, &m_captureResolve);
  2792. }
  2793. g_callback->captureBegin(backBufferDesc.Width, backBufferDesc.Height, backBufferDesc.Width*4, TextureFormat::BGRA8, false);
  2794. }
  2795. DX_RELEASE(backBuffer, 0);
  2796. }
  2797. }
  2798. void capturePreReset()
  2799. {
  2800. if (NULL != m_captureTexture)
  2801. {
  2802. g_callback->captureEnd();
  2803. }
  2804. DX_RELEASE(m_captureResolve, 0);
  2805. DX_RELEASE(m_captureTexture, 0);
  2806. }
  2807. void capture()
  2808. {
  2809. if (NULL != m_captureTexture)
  2810. {
  2811. ID3D11Texture2D* backBuffer;
  2812. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer) );
  2813. if (NULL == m_captureResolve)
  2814. {
  2815. m_deviceCtx->CopyResource(m_captureTexture, backBuffer);
  2816. }
  2817. else
  2818. {
  2819. m_deviceCtx->ResolveSubresource(m_captureResolve, 0, backBuffer, 0, getBufferFormat() );
  2820. m_deviceCtx->CopyResource(m_captureTexture, m_captureResolve);
  2821. }
  2822. D3D11_MAPPED_SUBRESOURCE mapped;
  2823. DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
  2824. imageSwizzleBgra8(getBufferWidth()
  2825. , getBufferHeight()
  2826. , mapped.RowPitch
  2827. , mapped.pData
  2828. , mapped.pData
  2829. );
  2830. g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
  2831. m_deviceCtx->Unmap(m_captureTexture, 0);
  2832. DX_RELEASE(backBuffer, 0);
  2833. }
  2834. }
  2835. void commit(UniformBuffer& _uniformBuffer)
  2836. {
  2837. _uniformBuffer.reset();
  2838. for (;;)
  2839. {
  2840. uint32_t opcode = _uniformBuffer.read();
  2841. if (UniformType::End == opcode)
  2842. {
  2843. break;
  2844. }
  2845. UniformType::Enum type;
  2846. uint16_t loc;
  2847. uint16_t num;
  2848. uint16_t copy;
  2849. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2850. const char* data;
  2851. if (copy)
  2852. {
  2853. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2854. }
  2855. else
  2856. {
  2857. UniformHandle handle;
  2858. memcpy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2859. data = (const char*)m_uniforms[handle.idx];
  2860. }
  2861. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2862. case UniformType::_uniform: \
  2863. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2864. { \
  2865. setShaderUniform(uint8_t(type), loc, data, num); \
  2866. } \
  2867. break;
  2868. switch ( (uint32_t)type)
  2869. {
  2870. case UniformType::Mat3:
  2871. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT: \
  2872. {
  2873. float* value = (float*)data;
  2874. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2875. {
  2876. Matrix4 mtx;
  2877. mtx.un.val[ 0] = value[0];
  2878. mtx.un.val[ 1] = value[1];
  2879. mtx.un.val[ 2] = value[2];
  2880. mtx.un.val[ 3] = 0.0f;
  2881. mtx.un.val[ 4] = value[3];
  2882. mtx.un.val[ 5] = value[4];
  2883. mtx.un.val[ 6] = value[5];
  2884. mtx.un.val[ 7] = 0.0f;
  2885. mtx.un.val[ 8] = value[6];
  2886. mtx.un.val[ 9] = value[7];
  2887. mtx.un.val[10] = value[8];
  2888. mtx.un.val[11] = 0.0f;
  2889. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2890. }
  2891. }
  2892. break;
  2893. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2894. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2895. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2896. case UniformType::End:
  2897. break;
  2898. default:
  2899. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2900. break;
  2901. }
  2902. #undef CASE_IMPLEMENT_UNIFORM
  2903. }
  2904. }
  2905. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2906. {
  2907. uint32_t width;
  2908. uint32_t height;
  2909. if (isValid(m_fbh) )
  2910. {
  2911. const FrameBufferD3D11& fb = m_frameBuffers[m_fbh.idx];
  2912. width = fb.m_width;
  2913. height = fb.m_height;
  2914. }
  2915. else
  2916. {
  2917. width = getBufferWidth();
  2918. height = getBufferHeight();
  2919. }
  2920. if (0 == _rect.m_x
  2921. && 0 == _rect.m_y
  2922. && width == _rect.m_width
  2923. && height == _rect.m_height)
  2924. {
  2925. clear(_clear, _palette);
  2926. }
  2927. else
  2928. {
  2929. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  2930. uint64_t state = 0;
  2931. state |= _clear.m_flags & BGFX_CLEAR_COLOR ? BGFX_STATE_RGB_WRITE|BGFX_STATE_ALPHA_WRITE : 0;
  2932. state |= _clear.m_flags & BGFX_CLEAR_DEPTH ? BGFX_STATE_DEPTH_TEST_ALWAYS|BGFX_STATE_DEPTH_WRITE : 0;
  2933. uint64_t stencil = 0;
  2934. stencil |= _clear.m_flags & BGFX_CLEAR_STENCIL ? 0
  2935. | BGFX_STENCIL_TEST_ALWAYS
  2936. | BGFX_STENCIL_FUNC_REF(_clear.m_stencil)
  2937. | BGFX_STENCIL_FUNC_RMASK(0xff)
  2938. | BGFX_STENCIL_OP_FAIL_S_REPLACE
  2939. | BGFX_STENCIL_OP_FAIL_Z_REPLACE
  2940. | BGFX_STENCIL_OP_PASS_Z_REPLACE
  2941. : 0
  2942. ;
  2943. setBlendState(state);
  2944. setDepthStencilState(state, stencil);
  2945. setRasterizerState(state);
  2946. uint32_t numMrt = 1;
  2947. FrameBufferHandle fbh = m_fbh;
  2948. if (isValid(fbh) )
  2949. {
  2950. const FrameBufferD3D11& fb = m_frameBuffers[fbh.idx];
  2951. numMrt = bx::uint32_max(1, fb.m_num);
  2952. }
  2953. ProgramD3D11& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  2954. m_currentProgram = &program;
  2955. deviceCtx->VSSetShader(program.m_vsh->m_vertexShader, NULL, 0);
  2956. deviceCtx->VSSetConstantBuffers(0, 1, s_zero.m_buffer);
  2957. if (NULL != m_currentColor)
  2958. {
  2959. const ShaderD3D11* fsh = program.m_fsh;
  2960. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  2961. deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
  2962. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2963. {
  2964. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  2965. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2966. {
  2967. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2968. memcpy(mrtClear[ii], _palette[index], 16);
  2969. }
  2970. deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, mrtClear, 0, 0);
  2971. }
  2972. else
  2973. {
  2974. float rgba[4] =
  2975. {
  2976. _clear.m_index[0]*1.0f/255.0f,
  2977. _clear.m_index[1]*1.0f/255.0f,
  2978. _clear.m_index[2]*1.0f/255.0f,
  2979. _clear.m_index[3]*1.0f/255.0f,
  2980. };
  2981. deviceCtx->UpdateSubresource(fsh->m_buffer, 0, 0, rgba, 0, 0);
  2982. }
  2983. }
  2984. else
  2985. {
  2986. deviceCtx->PSSetShader(NULL, NULL, 0);
  2987. }
  2988. VertexBufferD3D11& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  2989. const VertexDecl& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  2990. const uint32_t stride = vertexDecl.m_stride;
  2991. const uint32_t offset = 0;
  2992. {
  2993. struct Vertex
  2994. {
  2995. float m_x;
  2996. float m_y;
  2997. float m_z;
  2998. };
  2999. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  3000. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
  3001. const float depth = _clear.m_depth;
  3002. vertex->m_x = -1.0f;
  3003. vertex->m_y = -1.0f;
  3004. vertex->m_z = depth;
  3005. vertex++;
  3006. vertex->m_x = 1.0f;
  3007. vertex->m_y = -1.0f;
  3008. vertex->m_z = depth;
  3009. vertex++;
  3010. vertex->m_x = -1.0f;
  3011. vertex->m_y = 1.0f;
  3012. vertex->m_z = depth;
  3013. vertex++;
  3014. vertex->m_x = 1.0f;
  3015. vertex->m_y = 1.0f;
  3016. vertex->m_z = depth;
  3017. }
  3018. m_vertexBuffers[_clearQuad.m_vb->handle.idx].update(0, 4*_clearQuad.m_decl.m_stride, _clearQuad.m_vb->data);
  3019. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  3020. setInputLayout(vertexDecl, program, 0);
  3021. deviceCtx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
  3022. deviceCtx->Draw(4, 0);
  3023. }
  3024. }
  3025. void* m_d3d9dll;
  3026. void* m_d3d11dll;
  3027. void* m_dxgidll;
  3028. void* m_dxgidebugdll;
  3029. void* m_renderdocdll;
  3030. void* m_agsdll;
  3031. AGSContext* m_ags;
  3032. D3D_DRIVER_TYPE m_driverType;
  3033. D3D_FEATURE_LEVEL m_featureLevel;
  3034. IDXGIAdapter* m_adapter;
  3035. DXGI_ADAPTER_DESC m_adapterDesc;
  3036. #if BX_PLATFORM_WINDOWS
  3037. IDXGIFactory* m_factory;
  3038. IDXGISwapChain* m_swapChain;
  3039. #else
  3040. IDXGIFactory2* m_factory;
  3041. IDXGISwapChain1* m_swapChain;
  3042. #endif // BX_PLATFORM_WINDOWS
  3043. uint16_t m_lost;
  3044. uint16_t m_numWindows;
  3045. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3046. ID3D11Device* m_device;
  3047. ID3D11DeviceContext* m_deviceCtx;
  3048. ID3D11InfoQueue* m_infoQueue;
  3049. TimerQueryD3D11 m_gpuTimer;
  3050. OcclusionQueryD3D11 m_occlusionQuery;
  3051. uint32_t m_deviceInterfaceVersion;
  3052. ID3D11RenderTargetView* m_backBufferColor;
  3053. ID3D11DepthStencilView* m_backBufferDepthStencil;
  3054. ID3D11RenderTargetView* m_currentColor;
  3055. ID3D11DepthStencilView* m_currentDepthStencil;
  3056. ID3D11Texture2D* m_captureTexture;
  3057. ID3D11Texture2D* m_captureResolve;
  3058. Resolution m_resolution;
  3059. #if BX_PLATFORM_WINDOWS
  3060. typedef DXGI_SWAP_CHAIN_DESC SwapChainDesc;
  3061. #else
  3062. typedef DXGI_SWAP_CHAIN_DESC1 SwapChainDesc;
  3063. #endif // BX_PLATFORM_WINDOWS
  3064. SwapChainDesc m_scd;
  3065. uint32_t m_maxAnisotropy;
  3066. bool m_depthClamp;
  3067. bool m_wireframe;
  3068. IndexBufferD3D11 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  3069. VertexBufferD3D11 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  3070. ShaderD3D11 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  3071. ProgramD3D11 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  3072. TextureD3D11 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  3073. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  3074. FrameBufferD3D11 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  3075. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  3076. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  3077. UniformRegistry m_uniformReg;
  3078. StateCacheT<ID3D11BlendState> m_blendStateCache;
  3079. StateCacheT<ID3D11DepthStencilState> m_depthStencilStateCache;
  3080. StateCacheT<ID3D11InputLayout> m_inputLayoutCache;
  3081. StateCacheT<ID3D11RasterizerState> m_rasterizerStateCache;
  3082. StateCacheT<ID3D11SamplerState> m_samplerStateCache;
  3083. StateCacheLru<IUnknown*, 1024> m_srvUavLru;
  3084. TextVideoMem m_textVideoMem;
  3085. TextureStage m_textureStage;
  3086. ProgramD3D11* m_currentProgram;
  3087. uint8_t m_vsScratch[64<<10];
  3088. uint8_t m_fsScratch[64<<10];
  3089. uint32_t m_vsChanges;
  3090. uint32_t m_fsChanges;
  3091. FrameBufferHandle m_fbh;
  3092. bool m_rtMsaa;
  3093. bool m_timerQuerySupport;
  3094. VR m_ovr;
  3095. #if BGFX_CONFIG_USE_OVR
  3096. VRImplOVRD3D11 m_ovrRender;
  3097. #endif // BGFX_CONFIG_USE_OVR
  3098. };
  3099. static RendererContextD3D11* s_renderD3D11;
  3100. RendererContextI* rendererCreate()
  3101. {
  3102. s_renderD3D11 = BX_NEW(g_allocator, RendererContextD3D11);
  3103. if (!s_renderD3D11->init() )
  3104. {
  3105. BX_DELETE(g_allocator, s_renderD3D11);
  3106. s_renderD3D11 = NULL;
  3107. }
  3108. return s_renderD3D11;
  3109. }
  3110. void rendererDestroy()
  3111. {
  3112. s_renderD3D11->shutdown();
  3113. BX_DELETE(g_allocator, s_renderD3D11);
  3114. s_renderD3D11 = NULL;
  3115. }
  3116. void stubMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3117. {
  3118. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3119. for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
  3120. {
  3121. deviceCtx->DrawInstancedIndirect(_ptr, _offset);
  3122. _offset += _stride;
  3123. }
  3124. }
  3125. void stubMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3126. {
  3127. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3128. for (uint32_t ii = 0; ii < _numDrawIndirect; ++ii)
  3129. {
  3130. deviceCtx->DrawIndexedInstancedIndirect(_ptr, _offset);
  3131. _offset += _stride;
  3132. }
  3133. }
  3134. void amdAgsMultiDrawInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3135. {
  3136. agsDriverExtensions_MultiDrawInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
  3137. }
  3138. void amdAgsMultiDrawIndexedInstancedIndirect(uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride)
  3139. {
  3140. agsDriverExtensions_MultiDrawIndexedInstancedIndirect(s_renderD3D11->m_ags, _numDrawIndirect, _ptr, _offset, _stride);
  3141. }
  3142. #if BGFX_CONFIG_USE_OVR
  3143. VRImplOVRD3D11::VRImplOVRD3D11()
  3144. : m_mirrorTexture(NULL)
  3145. {
  3146. memset(m_textureSwapChain, 0, sizeof(m_textureSwapChain));
  3147. }
  3148. bool VRImplOVRD3D11::createSwapChain(const VRDesc& _desc, int _msaaSamples, int _mirrorWidth, int _mirrorHeight)
  3149. {
  3150. ID3D11Device* device = s_renderD3D11->m_device;
  3151. for (int eye = 0; eye < 2; ++eye)
  3152. {
  3153. if (NULL == m_textureSwapChain[eye])
  3154. {
  3155. m_msaaTexture[eye] = NULL;
  3156. m_msaaRtv[eye] = NULL;
  3157. m_msaaSv[eye] = NULL;
  3158. ovrTextureSwapChainDesc swapchainDesc = {};
  3159. swapchainDesc.Type = ovrTexture_2D;
  3160. swapchainDesc.ArraySize = 1;
  3161. swapchainDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
  3162. swapchainDesc.Width = _desc.m_eyeSize[eye].m_w;
  3163. swapchainDesc.Height = _desc.m_eyeSize[eye].m_h;
  3164. swapchainDesc.MipLevels = 1;
  3165. swapchainDesc.SampleCount = 1;
  3166. swapchainDesc.MiscFlags = ovrTextureMisc_DX_Typeless;
  3167. swapchainDesc.BindFlags = ovrTextureBind_DX_RenderTarget;
  3168. swapchainDesc.StaticImage = ovrFalse;
  3169. ovrResult result = ovr_CreateTextureSwapChainDX(m_session, device, &swapchainDesc, &m_textureSwapChain[eye]);
  3170. if (!OVR_SUCCESS(result))
  3171. {
  3172. destroySwapChain();
  3173. return false;
  3174. }
  3175. memset(m_eyeRtv[eye], 0, sizeof(m_eyeRtv[eye]));
  3176. int textureCount;
  3177. ovr_GetTextureSwapChainLength(m_session, m_textureSwapChain[eye], &textureCount);
  3178. for (int ii = 0; ii < textureCount; ++ii)
  3179. {
  3180. ID3D11Texture2D* tex = NULL;
  3181. ovr_GetTextureSwapChainBufferDX(m_session, m_textureSwapChain[eye], ii, IID_PPV_ARGS(&tex));
  3182. D3D11_RENDER_TARGET_VIEW_DESC rtvd = {};
  3183. rtvd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  3184. rtvd.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  3185. ID3D11RenderTargetView* rtv;
  3186. DX_CHECK(device->CreateRenderTargetView(tex, &rtvd, &rtv));
  3187. m_eyeRtv[eye][ii] = rtv;
  3188. DX_RELEASE(tex, 1);
  3189. }
  3190. // setup depth buffer
  3191. D3D11_TEXTURE2D_DESC dbDesc;
  3192. dbDesc.Width = _desc.m_eyeSize[eye].m_w;
  3193. dbDesc.Height = _desc.m_eyeSize[eye].m_h;
  3194. dbDesc.MipLevels = 1;
  3195. dbDesc.ArraySize = 1;
  3196. dbDesc.Format = DXGI_FORMAT_D32_FLOAT;
  3197. dbDesc.SampleDesc.Count = _msaaSamples;
  3198. dbDesc.SampleDesc.Quality = 0;
  3199. dbDesc.Usage = D3D11_USAGE_DEFAULT;
  3200. dbDesc.CPUAccessFlags = 0;
  3201. dbDesc.MiscFlags = 0;
  3202. dbDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  3203. ID3D11Texture2D* tex;
  3204. DX_CHECK(device->CreateTexture2D(&dbDesc, NULL, &tex));
  3205. DX_CHECK(device->CreateDepthStencilView(tex, NULL, &m_depthBuffer[eye]));
  3206. DX_RELEASE(tex, 0);
  3207. // create MSAA render target
  3208. if (_msaaSamples > 1)
  3209. {
  3210. D3D11_TEXTURE2D_DESC dsDesc;
  3211. dsDesc.Width = _desc.m_eyeSize[eye].m_w;
  3212. dsDesc.Height = _desc.m_eyeSize[eye].m_h;
  3213. dsDesc.MipLevels = 1;
  3214. dsDesc.ArraySize = 1;
  3215. dsDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
  3216. dsDesc.SampleDesc.Count = _msaaSamples;
  3217. dsDesc.SampleDesc.Quality = 0;
  3218. dsDesc.Usage = D3D11_USAGE_DEFAULT;
  3219. dsDesc.CPUAccessFlags = 0;
  3220. dsDesc.MiscFlags = 0;
  3221. dsDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
  3222. DX_CHECK(device->CreateTexture2D(&dsDesc, NULL, &m_msaaTexture[eye]));
  3223. DX_CHECK(device->CreateShaderResourceView(m_msaaTexture[eye], NULL, &m_msaaSv[eye]));
  3224. DX_CHECK(device->CreateRenderTargetView(m_msaaTexture[eye], NULL, &m_msaaRtv[eye]));
  3225. }
  3226. }
  3227. }
  3228. if (NULL == m_mirrorTexture)
  3229. {
  3230. ovrMirrorTextureDesc mirrorDesc = {};
  3231. mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
  3232. mirrorDesc.Width = _mirrorWidth;
  3233. mirrorDesc.Height = _mirrorHeight;
  3234. ovrResult result = ovr_CreateMirrorTextureDX(m_session, device, &mirrorDesc, &m_mirrorTexture);
  3235. BX_WARN(OVR_SUCCESS(result), "Could not create D3D11 OVR mirror texture");
  3236. BX_UNUSED(result);
  3237. }
  3238. m_renderLayer.ColorTexture[0] = m_textureSwapChain[0];
  3239. m_renderLayer.ColorTexture[1] = m_textureSwapChain[1];
  3240. return true;
  3241. }
  3242. void VRImplOVRD3D11::destroySwapChain()
  3243. {
  3244. for (int eye = 0; eye < 2; ++eye)
  3245. {
  3246. if (m_textureSwapChain[eye])
  3247. {
  3248. for (uint32_t ii = 0; ii < BX_COUNTOF(m_eyeRtv[eye]); ++ii)
  3249. {
  3250. DX_RELEASE(m_eyeRtv[eye][ii], 0);
  3251. }
  3252. ovr_DestroyTextureSwapChain(m_session, m_textureSwapChain[eye]);
  3253. m_textureSwapChain[eye] = NULL;
  3254. m_depthBuffer[eye]->Release();
  3255. if (NULL != m_msaaTexture[eye])
  3256. {
  3257. m_msaaTexture[eye]->Release();
  3258. m_msaaTexture[eye] = NULL;
  3259. }
  3260. if (NULL != m_msaaSv[eye])
  3261. {
  3262. m_msaaSv[eye]->Release();
  3263. m_msaaSv[eye] = NULL;
  3264. }
  3265. if (NULL != m_msaaRtv[eye])
  3266. {
  3267. m_msaaRtv[eye]->Release();
  3268. m_msaaRtv[eye] = NULL;
  3269. }
  3270. }
  3271. }
  3272. destroyMirror();
  3273. }
  3274. void VRImplOVRD3D11::destroyMirror()
  3275. {
  3276. if (NULL != m_mirrorTexture)
  3277. {
  3278. ovr_DestroyMirrorTexture(m_session, m_mirrorTexture);
  3279. m_mirrorTexture = NULL;
  3280. }
  3281. }
  3282. void VRImplOVRD3D11::renderEyeStart(const VRDesc& _desc, uint8_t _eye)
  3283. {
  3284. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3285. float black[] = { 0.0f, 0.0f, 0.0f, 0.0f }; // Important that alpha=0, if want pixels to be transparent, for manual layers
  3286. // render to MSAA target
  3287. if (NULL != m_msaaTexture[_eye])
  3288. {
  3289. deviceCtx->OMSetRenderTargets(1, &m_msaaRtv[_eye], m_depthBuffer[_eye]);
  3290. deviceCtx->ClearRenderTargetView(m_msaaRtv[_eye], black);
  3291. deviceCtx->ClearDepthStencilView(m_depthBuffer[_eye], D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1, 0);
  3292. }
  3293. else // MSAA disabled? render directly to eye buffer
  3294. {
  3295. int texIndex = 0;
  3296. ovr_GetTextureSwapChainCurrentIndex(m_session, m_textureSwapChain[_eye], &texIndex);
  3297. deviceCtx->OMSetRenderTargets(1, &m_eyeRtv[_eye][texIndex], m_depthBuffer[_eye]);
  3298. deviceCtx->ClearRenderTargetView(m_eyeRtv[_eye][texIndex], black);
  3299. deviceCtx->ClearDepthStencilView(m_depthBuffer[_eye], D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1, 0);
  3300. D3D11_VIEWPORT D3Dvp;
  3301. D3Dvp.TopLeftX = 0;
  3302. D3Dvp.TopLeftY = 0;
  3303. D3Dvp.Width = (FLOAT)_desc.m_eyeSize[_eye].m_w;
  3304. D3Dvp.Height = (FLOAT)_desc.m_eyeSize[_eye].m_h;
  3305. D3Dvp.MinDepth = 0;
  3306. D3Dvp.MaxDepth = 1;
  3307. deviceCtx->RSSetViewports(1, &D3Dvp);
  3308. }
  3309. }
  3310. bool VRImplOVRD3D11::submitSwapChain(const VRDesc& /* _desc */)
  3311. {
  3312. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3313. IDXGISwapChain* swapChain = s_renderD3D11->m_swapChain;
  3314. // resolve MSAA render targets
  3315. for (int eye = 0; eye < 2; ++eye)
  3316. {
  3317. if (NULL != m_msaaTexture[eye])
  3318. {
  3319. int destIndex = 0;
  3320. ovr_GetTextureSwapChainCurrentIndex(m_session, m_textureSwapChain[eye], &destIndex);
  3321. ID3D11Resource* dstTex = NULL;
  3322. ovr_GetTextureSwapChainBufferDX(m_session, m_textureSwapChain[eye], destIndex, IID_PPV_ARGS(&dstTex));
  3323. deviceCtx->ResolveSubresource(dstTex, 0, m_msaaTexture[eye], 0, DXGI_FORMAT_R8G8B8A8_UNORM);
  3324. dstTex->Release();
  3325. }
  3326. ovrResult result = ovr_CommitTextureSwapChain(m_session, m_textureSwapChain[eye]);
  3327. if (!OVR_SUCCESS(result))
  3328. {
  3329. return false;
  3330. }
  3331. }
  3332. ovrLayerHeader* layerList = &m_renderLayer.Header;
  3333. ovrResult result = ovr_SubmitFrame(m_session, 0, NULL, &layerList, 1);
  3334. if (!OVR_SUCCESS(result))
  3335. {
  3336. return false;
  3337. }
  3338. if (result != ovrSuccess_NotVisible && NULL != m_mirrorTexture)
  3339. {
  3340. ID3D11Texture2D* tex = NULL;
  3341. ovr_GetMirrorTextureBufferDX(m_session, m_mirrorTexture, IID_PPV_ARGS(&tex));
  3342. ID3D11Texture2D* backBuffer;
  3343. DX_CHECK(swapChain->GetBuffer(0, IID_PPV_ARGS(&backBuffer)));
  3344. deviceCtx->CopyResource(backBuffer, tex);
  3345. DX_CHECK(swapChain->Present(0, 0));
  3346. DX_RELEASE(tex, 1);
  3347. DX_RELEASE(backBuffer, 0);
  3348. }
  3349. return true;
  3350. }
  3351. #endif // BGFX_CONFIG_USE_OVR
  3352. struct UavFormat
  3353. {
  3354. DXGI_FORMAT format[3];
  3355. uint32_t stride;
  3356. };
  3357. static const UavFormat s_uavFormat[] =
  3358. { // BGFX_BUFFER_COMPUTE_TYPE_UINT, BGFX_BUFFER_COMPUTE_TYPE_INT, BGFX_BUFFER_COMPUTE_TYPE_FLOAT
  3359. { { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, 0 }, // ignored
  3360. { { DXGI_FORMAT_R8_SINT, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_UNKNOWN }, 1 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x1
  3361. { { DXGI_FORMAT_R8G8_SINT, DXGI_FORMAT_R8G8_UINT, DXGI_FORMAT_UNKNOWN }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x2
  3362. { { DXGI_FORMAT_R8G8B8A8_SINT, DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_UNKNOWN }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_8x4
  3363. { { DXGI_FORMAT_R16_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_FLOAT }, 2 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x1
  3364. { { DXGI_FORMAT_R16G16_SINT, DXGI_FORMAT_R16G16_UINT, DXGI_FORMAT_R16G16_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x2
  3365. { { DXGI_FORMAT_R16G16B16A16_SINT, DXGI_FORMAT_R16G16B16A16_UINT, DXGI_FORMAT_R16G16B16A16_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_16x4
  3366. { { DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R32_UINT, DXGI_FORMAT_R32_FLOAT }, 4 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x1
  3367. { { DXGI_FORMAT_R32G32_SINT, DXGI_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_FLOAT }, 8 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x2
  3368. { { DXGI_FORMAT_R32G32B32A32_SINT, DXGI_FORMAT_R32G32B32A32_UINT, DXGI_FORMAT_R32G32B32A32_FLOAT }, 16 }, // BGFX_BUFFER_COMPUTE_FORMAT_32x4
  3369. };
  3370. void BufferD3D11::create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride, bool _vertex)
  3371. {
  3372. m_uav = NULL;
  3373. m_size = _size;
  3374. m_flags = _flags;
  3375. const bool needUav = 0 != (_flags & (BGFX_BUFFER_COMPUTE_WRITE|BGFX_BUFFER_DRAW_INDIRECT) );
  3376. const bool needSrv = 0 != (_flags & BGFX_BUFFER_COMPUTE_READ);
  3377. const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
  3378. m_dynamic = NULL == _data && !needUav;
  3379. D3D11_BUFFER_DESC desc;
  3380. desc.ByteWidth = _size;
  3381. desc.BindFlags = 0
  3382. | (_vertex ? D3D11_BIND_VERTEX_BUFFER : D3D11_BIND_INDEX_BUFFER)
  3383. | (needUav ? D3D11_BIND_UNORDERED_ACCESS : 0)
  3384. | (needSrv ? D3D11_BIND_SHADER_RESOURCE : 0)
  3385. ;
  3386. desc.MiscFlags = 0
  3387. | (drawIndirect ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0)
  3388. ;
  3389. desc.StructureByteStride = 0;
  3390. DXGI_FORMAT format;
  3391. uint32_t stride;
  3392. if (drawIndirect)
  3393. {
  3394. format = DXGI_FORMAT_R32G32B32A32_UINT;
  3395. stride = 16;
  3396. }
  3397. else
  3398. {
  3399. uint32_t uavFormat = (_flags & BGFX_BUFFER_COMPUTE_FORMAT_MASK) >> BGFX_BUFFER_COMPUTE_FORMAT_SHIFT;
  3400. if (0 == uavFormat)
  3401. {
  3402. if (_vertex)
  3403. {
  3404. format = DXGI_FORMAT_R32G32B32A32_FLOAT;
  3405. stride = 16;
  3406. }
  3407. else
  3408. {
  3409. if (0 == (_flags & BGFX_BUFFER_INDEX32) )
  3410. {
  3411. format = DXGI_FORMAT_R16_UINT;
  3412. stride = 2;
  3413. }
  3414. else
  3415. {
  3416. format = DXGI_FORMAT_R32_UINT;
  3417. stride = 4;
  3418. }
  3419. }
  3420. }
  3421. else
  3422. {
  3423. const uint32_t uavType = bx::uint32_satsub( (_flags & BGFX_BUFFER_COMPUTE_TYPE_MASK ) >> BGFX_BUFFER_COMPUTE_TYPE_SHIFT, 1);
  3424. format = s_uavFormat[uavFormat].format[uavType];
  3425. stride = s_uavFormat[uavFormat].stride;
  3426. }
  3427. }
  3428. ID3D11Device* device = s_renderD3D11->m_device;
  3429. if (needUav)
  3430. {
  3431. desc.Usage = D3D11_USAGE_DEFAULT;
  3432. desc.CPUAccessFlags = 0;
  3433. desc.StructureByteStride = _stride;
  3434. DX_CHECK(device->CreateBuffer(&desc
  3435. , NULL
  3436. , &m_ptr
  3437. ) );
  3438. D3D11_UNORDERED_ACCESS_VIEW_DESC uavd;
  3439. uavd.Format = format;
  3440. uavd.ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
  3441. uavd.Buffer.FirstElement = 0;
  3442. uavd.Buffer.NumElements = m_size / stride;
  3443. uavd.Buffer.Flags = 0;
  3444. DX_CHECK(device->CreateUnorderedAccessView(m_ptr
  3445. , &uavd
  3446. , &m_uav
  3447. ) );
  3448. }
  3449. else if (m_dynamic)
  3450. {
  3451. desc.Usage = D3D11_USAGE_DYNAMIC;
  3452. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3453. DX_CHECK(device->CreateBuffer(&desc
  3454. , NULL
  3455. , &m_ptr
  3456. ) );
  3457. }
  3458. else
  3459. {
  3460. desc.Usage = D3D11_USAGE_IMMUTABLE;
  3461. desc.CPUAccessFlags = 0;
  3462. D3D11_SUBRESOURCE_DATA srd;
  3463. srd.pSysMem = _data;
  3464. srd.SysMemPitch = 0;
  3465. srd.SysMemSlicePitch = 0;
  3466. DX_CHECK(device->CreateBuffer(&desc
  3467. , &srd
  3468. , &m_ptr
  3469. ) );
  3470. }
  3471. if (needSrv)
  3472. {
  3473. D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
  3474. srvd.Format = format;
  3475. srvd.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
  3476. srvd.Buffer.FirstElement = 0;
  3477. srvd.Buffer.NumElements = m_size / stride;
  3478. DX_CHECK(device->CreateShaderResourceView(m_ptr
  3479. , &srvd
  3480. , &m_srv
  3481. ) );
  3482. }
  3483. }
  3484. void BufferD3D11::update(uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  3485. {
  3486. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3487. BX_CHECK(m_dynamic, "Must be dynamic!");
  3488. #if 0
  3489. BX_UNUSED(_discard);
  3490. D3D11_BUFFER_DESC desc;
  3491. desc.ByteWidth = _size;
  3492. desc.Usage = D3D11_USAGE_STAGING;
  3493. desc.BindFlags = 0;
  3494. desc.MiscFlags = 0;
  3495. desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
  3496. desc.StructureByteStride = 0;
  3497. D3D11_SUBRESOURCE_DATA srd;
  3498. srd.pSysMem = _data;
  3499. srd.SysMemPitch = 0;
  3500. srd.SysMemSlicePitch = 0;
  3501. D3D11_BOX srcBox;
  3502. srcBox.left = 0;
  3503. srcBox.top = 0;
  3504. srcBox.front = 0;
  3505. srcBox.right = _size;
  3506. srcBox.bottom = 1;
  3507. srcBox.back = 1;
  3508. ID3D11Device* device = s_renderD3D11->m_device;
  3509. ID3D11Buffer* ptr;
  3510. DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
  3511. deviceCtx->CopySubresourceRegion(m_ptr
  3512. , 0
  3513. , _offset
  3514. , 0
  3515. , 0
  3516. , ptr
  3517. , 0
  3518. , &srcBox
  3519. );
  3520. DX_RELEASE(ptr, 0);
  3521. #else
  3522. D3D11_MAPPED_SUBRESOURCE mapped;
  3523. D3D11_MAP type = _discard
  3524. ? D3D11_MAP_WRITE_DISCARD
  3525. : D3D11_MAP_WRITE_NO_OVERWRITE
  3526. ;
  3527. DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped) );
  3528. memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
  3529. deviceCtx->Unmap(m_ptr, 0);
  3530. #endif // 0
  3531. }
  3532. void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  3533. {
  3534. m_decl = _declHandle;
  3535. uint16_t stride = isValid(_declHandle)
  3536. ? s_renderD3D11->m_vertexDecls[_declHandle.idx].m_stride
  3537. : 0
  3538. ;
  3539. BufferD3D11::create(_size, _data, _flags, stride, true);
  3540. }
  3541. static bool hasDepthOp(const void* _code, uint32_t _size)
  3542. {
  3543. bx::MemoryReader rd(_code, _size);
  3544. bx::Error err;
  3545. DxbcContext dxbc;
  3546. read(&rd, dxbc, &err);
  3547. struct FindDepthOp
  3548. {
  3549. FindDepthOp()
  3550. : m_found(false)
  3551. {
  3552. }
  3553. static bool find(uint32_t /*_offset*/, const DxbcInstruction& _instruction, void* _userData)
  3554. {
  3555. FindDepthOp& out = *reinterpret_cast<FindDepthOp*>(_userData);
  3556. if (_instruction.opcode == DxbcOpcode::DISCARD
  3557. || (0 != _instruction.numOperands && DxbcOperandType::OutputDepth == _instruction.operand[0].type) )
  3558. {
  3559. out.m_found = true;
  3560. return false;
  3561. }
  3562. return true;
  3563. }
  3564. bool m_found;
  3565. } find;
  3566. parse(dxbc.shader, FindDepthOp::find, &find);
  3567. return find.m_found;
  3568. }
  3569. void ShaderD3D11::create(const Memory* _mem)
  3570. {
  3571. bx::MemoryReader reader(_mem->data, _mem->size);
  3572. uint32_t magic;
  3573. bx::read(&reader, magic);
  3574. switch (magic)
  3575. {
  3576. case BGFX_CHUNK_MAGIC_CSH:
  3577. case BGFX_CHUNK_MAGIC_FSH:
  3578. case BGFX_CHUNK_MAGIC_VSH:
  3579. break;
  3580. default:
  3581. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  3582. break;
  3583. }
  3584. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  3585. uint32_t iohash;
  3586. bx::read(&reader, iohash);
  3587. uint16_t count;
  3588. bx::read(&reader, count);
  3589. m_numPredefined = 0;
  3590. m_numUniforms = count;
  3591. BX_TRACE("%s Shader consts %d"
  3592. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  3593. , count
  3594. );
  3595. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  3596. if (0 < count)
  3597. {
  3598. for (uint32_t ii = 0; ii < count; ++ii)
  3599. {
  3600. uint8_t nameSize = 0;
  3601. bx::read(&reader, nameSize);
  3602. char name[256] = { '\0' };
  3603. bx::read(&reader, &name, nameSize);
  3604. name[nameSize] = '\0';
  3605. uint8_t type = 0;
  3606. bx::read(&reader, type);
  3607. uint8_t num = 0;
  3608. bx::read(&reader, num);
  3609. uint16_t regIndex = 0;
  3610. bx::read(&reader, regIndex);
  3611. uint16_t regCount = 0;
  3612. bx::read(&reader, regCount);
  3613. const char* kind = "invalid";
  3614. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  3615. if (PredefinedUniform::Count != predefined)
  3616. {
  3617. kind = "predefined";
  3618. m_predefined[m_numPredefined].m_loc = regIndex;
  3619. m_predefined[m_numPredefined].m_count = regCount;
  3620. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  3621. m_numPredefined++;
  3622. }
  3623. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  3624. {
  3625. const UniformInfo* info = s_renderD3D11->m_uniformReg.find(name);
  3626. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  3627. if (NULL != info)
  3628. {
  3629. if (NULL == m_constantBuffer)
  3630. {
  3631. m_constantBuffer = UniformBuffer::create(1024);
  3632. }
  3633. kind = "user";
  3634. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  3635. }
  3636. }
  3637. else
  3638. {
  3639. kind = "sampler";
  3640. }
  3641. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  3642. , kind
  3643. , name
  3644. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  3645. , num
  3646. , regIndex
  3647. , regCount
  3648. );
  3649. BX_UNUSED(kind);
  3650. }
  3651. if (NULL != m_constantBuffer)
  3652. {
  3653. m_constantBuffer->finish();
  3654. }
  3655. }
  3656. uint16_t shaderSize;
  3657. bx::read(&reader, shaderSize);
  3658. const void* code = reader.getDataPtr();
  3659. bx::skip(&reader, shaderSize+1);
  3660. if (BGFX_CHUNK_MAGIC_FSH == magic)
  3661. {
  3662. m_hasDepthOp = hasDepthOp(code, shaderSize);
  3663. DX_CHECK(s_renderD3D11->m_device->CreatePixelShader(code, shaderSize, NULL, &m_pixelShader) );
  3664. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
  3665. }
  3666. else if (BGFX_CHUNK_MAGIC_VSH == magic)
  3667. {
  3668. m_hash = bx::hashMurmur2A(code, shaderSize);
  3669. m_code = copy(code, shaderSize);
  3670. DX_CHECK(s_renderD3D11->m_device->CreateVertexShader(code, shaderSize, NULL, &m_vertexShader) );
  3671. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
  3672. }
  3673. else
  3674. {
  3675. DX_CHECK(s_renderD3D11->m_device->CreateComputeShader(code, shaderSize, NULL, &m_computeShader) );
  3676. BGFX_FATAL(NULL != m_ptr, bgfx::Fatal::InvalidShader, "Failed to create compute shader.");
  3677. }
  3678. uint8_t numAttrs = 0;
  3679. bx::read(&reader, numAttrs);
  3680. memset(m_attrMask, 0, sizeof(m_attrMask) );
  3681. for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3682. {
  3683. uint16_t id;
  3684. bx::read(&reader, id);
  3685. Attrib::Enum attr = idToAttrib(id);
  3686. if (Attrib::Count != attr)
  3687. {
  3688. m_attrMask[attr] = UINT16_MAX;
  3689. }
  3690. }
  3691. uint16_t size;
  3692. bx::read(&reader, size);
  3693. if (0 < size)
  3694. {
  3695. D3D11_BUFFER_DESC desc;
  3696. desc.ByteWidth = (size + 0xf) & ~0xf;
  3697. desc.Usage = D3D11_USAGE_DEFAULT;
  3698. desc.CPUAccessFlags = 0;
  3699. desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
  3700. desc.MiscFlags = 0;
  3701. desc.StructureByteStride = 0;
  3702. DX_CHECK(s_renderD3D11->m_device->CreateBuffer(&desc, NULL, &m_buffer) );
  3703. }
  3704. }
  3705. void TextureD3D11::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  3706. {
  3707. ImageContainer imageContainer;
  3708. if (imageParse(imageContainer, _mem->data, _mem->size) )
  3709. {
  3710. uint8_t numMips = imageContainer.m_numMips;
  3711. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  3712. numMips -= startLod;
  3713. const ImageBlockInfo& blockInfo = getBlockInfo(TextureFormat::Enum(imageContainer.m_format) );
  3714. const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
  3715. const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
  3716. const uint16_t numLayers = imageContainer.m_numLayers;
  3717. m_flags = _flags;
  3718. m_width = textureWidth;
  3719. m_height = textureHeight;
  3720. m_depth = imageContainer.m_depth;
  3721. m_requestedFormat = uint8_t(imageContainer.m_format);
  3722. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  3723. const bool convert = m_textureFormat != m_requestedFormat;
  3724. const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  3725. if (imageContainer.m_cubeMap)
  3726. {
  3727. m_type = TextureCube;
  3728. }
  3729. else if (imageContainer.m_depth > 1)
  3730. {
  3731. m_type = Texture3D;
  3732. }
  3733. else
  3734. {
  3735. m_type = Texture2D;
  3736. }
  3737. m_numMips = numMips;
  3738. const uint16_t numSides = numLayers * (imageContainer.m_cubeMap ? 6 : 1);
  3739. const uint32_t numSrd = numSides * numMips;
  3740. D3D11_SUBRESOURCE_DATA* srd = (D3D11_SUBRESOURCE_DATA*)alloca(numSrd*sizeof(D3D11_SUBRESOURCE_DATA) );
  3741. uint32_t kk = 0;
  3742. const bool compressed = isCompressed(TextureFormat::Enum(m_textureFormat) );
  3743. const bool swizzle = TextureFormat::BGRA8 == m_textureFormat && 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3744. BX_TRACE("Texture %3d: %s (requested: %s), layers %d, %dx%d%s%s%s."
  3745. , getHandle()
  3746. , getName( (TextureFormat::Enum)m_textureFormat)
  3747. , getName( (TextureFormat::Enum)m_requestedFormat)
  3748. , numLayers
  3749. , textureWidth
  3750. , textureHeight
  3751. , imageContainer.m_cubeMap ? "x6" : ""
  3752. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  3753. , swizzle ? " (swizzle BGRA8 -> RGBA8)" : ""
  3754. );
  3755. for (uint16_t side = 0; side < numSides; ++side)
  3756. {
  3757. uint32_t width = textureWidth;
  3758. uint32_t height = textureHeight;
  3759. uint32_t depth = imageContainer.m_depth;
  3760. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  3761. {
  3762. width = bx::uint32_max(1, width);
  3763. height = bx::uint32_max(1, height);
  3764. depth = bx::uint32_max(1, depth);
  3765. ImageMip mip;
  3766. if (imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  3767. {
  3768. srd[kk].pSysMem = mip.m_data;
  3769. if (convert)
  3770. {
  3771. uint32_t srcpitch = mip.m_width*bpp/8;
  3772. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, mip.m_width*mip.m_height*bpp/8);
  3773. imageDecodeToBgra8(temp, mip.m_data, mip.m_width, mip.m_height, srcpitch, mip.m_format);
  3774. srd[kk].pSysMem = temp;
  3775. srd[kk].SysMemPitch = srcpitch;
  3776. }
  3777. else if (compressed)
  3778. {
  3779. srd[kk].SysMemPitch = (mip.m_width /blockInfo.blockWidth )*mip.m_blockSize;
  3780. srd[kk].SysMemSlicePitch = (mip.m_height/blockInfo.blockHeight)*srd[kk].SysMemPitch;
  3781. }
  3782. else
  3783. {
  3784. srd[kk].SysMemPitch = mip.m_width*mip.m_bpp/8;
  3785. }
  3786. if (swizzle)
  3787. {
  3788. // imageSwizzleBgra8(width, height, mip.m_width*4, data, temp);
  3789. }
  3790. srd[kk].SysMemSlicePitch = mip.m_height*srd[kk].SysMemPitch;
  3791. ++kk;
  3792. }
  3793. width >>= 1;
  3794. height >>= 1;
  3795. depth >>= 1;
  3796. }
  3797. }
  3798. const bool writeOnly = 0 != (m_flags&(BGFX_TEXTURE_RT_WRITE_ONLY|BGFX_TEXTURE_READ_BACK) );
  3799. const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
  3800. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  3801. const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB) || imageContainer.m_srgb;
  3802. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  3803. const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
  3804. const uint32_t msaaQuality = bx::uint32_satsub( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  3805. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  3806. const bool msaaSample = true
  3807. && 1 < msaa.Count
  3808. && 0 != (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
  3809. && !writeOnly
  3810. ;
  3811. const bool needResolve = true
  3812. && 1 < msaa.Count
  3813. && 0 == (m_flags&BGFX_TEXTURE_MSAA_SAMPLE)
  3814. && !writeOnly
  3815. ;
  3816. D3D11_SHADER_RESOURCE_VIEW_DESC srvd;
  3817. memset(&srvd, 0, sizeof(srvd) );
  3818. DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
  3819. if (swizzle)
  3820. {
  3821. format = srgb ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
  3822. srvd.Format = format;
  3823. }
  3824. else if (srgb)
  3825. {
  3826. format = s_textureFormat[m_textureFormat].m_fmtSrgb;
  3827. srvd.Format = format;
  3828. BX_WARN(format != DXGI_FORMAT_UNKNOWN, "sRGB not supported for texture format %d", m_textureFormat);
  3829. }
  3830. if (format == DXGI_FORMAT_UNKNOWN)
  3831. {
  3832. // not swizzled and not sRGB, or sRGB unsupported
  3833. format = s_textureFormat[m_textureFormat].m_fmt;
  3834. srvd.Format = s_textureFormat[m_textureFormat].m_fmtSrv;
  3835. }
  3836. switch (m_type)
  3837. {
  3838. case Texture2D:
  3839. case TextureCube:
  3840. {
  3841. D3D11_TEXTURE2D_DESC desc;
  3842. desc.Width = textureWidth;
  3843. desc.Height = textureHeight;
  3844. desc.MipLevels = numMips;
  3845. desc.ArraySize = numSides;
  3846. desc.Format = format;
  3847. desc.SampleDesc = msaa;
  3848. desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
  3849. desc.BindFlags = writeOnly ? 0 : D3D11_BIND_SHADER_RESOURCE;
  3850. desc.CPUAccessFlags = 0;
  3851. desc.MiscFlags = 0;
  3852. if (isDepth( (TextureFormat::Enum)m_textureFormat) )
  3853. {
  3854. desc.BindFlags |= D3D11_BIND_DEPTH_STENCIL;
  3855. desc.Usage = D3D11_USAGE_DEFAULT;
  3856. }
  3857. else if (renderTarget)
  3858. {
  3859. desc.BindFlags |= D3D11_BIND_RENDER_TARGET;
  3860. desc.Usage = D3D11_USAGE_DEFAULT;
  3861. desc.MiscFlags |= 0
  3862. | (1 < numMips ? D3D11_RESOURCE_MISC_GENERATE_MIPS : 0)
  3863. ;
  3864. }
  3865. if (computeWrite)
  3866. {
  3867. desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
  3868. desc.Usage = D3D11_USAGE_DEFAULT;
  3869. }
  3870. if (readBack)
  3871. {
  3872. desc.BindFlags = 0;
  3873. desc.Usage = D3D11_USAGE_STAGING;
  3874. desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
  3875. }
  3876. if (imageContainer.m_cubeMap)
  3877. {
  3878. desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  3879. if (1 < numLayers)
  3880. {
  3881. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
  3882. srvd.TextureCubeArray.MipLevels = numMips;
  3883. srvd.TextureCubeArray.NumCubes = numLayers;
  3884. }
  3885. else
  3886. {
  3887. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  3888. srvd.TextureCube.MipLevels = numMips;
  3889. }
  3890. }
  3891. else
  3892. {
  3893. if (msaaSample)
  3894. {
  3895. if (1 < numLayers)
  3896. {
  3897. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
  3898. srvd.Texture2DMSArray.ArraySize = numLayers;
  3899. }
  3900. else
  3901. {
  3902. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
  3903. }
  3904. }
  3905. else
  3906. {
  3907. if (1 < numLayers)
  3908. {
  3909. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
  3910. srvd.Texture2DArray.MipLevels = numMips;
  3911. srvd.Texture2DArray.ArraySize = numLayers;
  3912. }
  3913. else
  3914. {
  3915. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  3916. srvd.Texture2D.MipLevels = numMips;
  3917. }
  3918. }
  3919. }
  3920. if (needResolve)
  3921. {
  3922. DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, NULL, &m_rt2d) );
  3923. desc.BindFlags &= ~(D3D11_BIND_RENDER_TARGET|D3D11_BIND_DEPTH_STENCIL);
  3924. desc.SampleDesc = s_msaa[0];
  3925. }
  3926. DX_CHECK(s_renderD3D11->m_device->CreateTexture2D(&desc, kk == 0 ? NULL : srd, &m_texture2d) );
  3927. }
  3928. break;
  3929. case Texture3D:
  3930. {
  3931. D3D11_TEXTURE3D_DESC desc;
  3932. desc.Width = textureWidth;
  3933. desc.Height = textureHeight;
  3934. desc.Depth = imageContainer.m_depth;
  3935. desc.MipLevels = imageContainer.m_numMips;
  3936. desc.Format = format;
  3937. desc.Usage = kk == 0 || blit ? D3D11_USAGE_DEFAULT : D3D11_USAGE_IMMUTABLE;
  3938. desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  3939. desc.CPUAccessFlags = 0;
  3940. desc.MiscFlags = 0;
  3941. if (computeWrite)
  3942. {
  3943. desc.BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
  3944. desc.Usage = D3D11_USAGE_DEFAULT;
  3945. }
  3946. srvd.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
  3947. srvd.Texture3D.MipLevels = numMips;
  3948. DX_CHECK(s_renderD3D11->m_device->CreateTexture3D(&desc, kk == 0 ? NULL : srd, &m_texture3d) );
  3949. }
  3950. break;
  3951. }
  3952. if (!writeOnly)
  3953. {
  3954. DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, &srvd, &m_srv) );
  3955. }
  3956. if (computeWrite)
  3957. {
  3958. DX_CHECK(s_renderD3D11->m_device->CreateUnorderedAccessView(m_ptr, NULL, &m_uav) );
  3959. }
  3960. if (convert
  3961. && 0 != kk)
  3962. {
  3963. kk = 0;
  3964. for (uint16_t side = 0; side < numSides; ++side)
  3965. {
  3966. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  3967. {
  3968. BX_FREE(g_allocator, const_cast<void*>(srd[kk].pSysMem) );
  3969. ++kk;
  3970. }
  3971. }
  3972. }
  3973. }
  3974. }
  3975. void TextureD3D11::destroy()
  3976. {
  3977. s_renderD3D11->m_srvUavLru.invalidateWithParent(getHandle().idx);
  3978. DX_RELEASE(m_rt, 0);
  3979. DX_RELEASE(m_srv, 0);
  3980. DX_RELEASE(m_uav, 0);
  3981. if (0 == (m_flags & BGFX_TEXTURE_INTERNAL_SHARED) )
  3982. {
  3983. DX_RELEASE(m_ptr, 0);
  3984. }
  3985. }
  3986. void TextureD3D11::overrideInternal(uintptr_t _ptr)
  3987. {
  3988. destroy();
  3989. m_flags |= BGFX_TEXTURE_INTERNAL_SHARED;
  3990. m_ptr = (ID3D11Resource*)_ptr;
  3991. s_renderD3D11->m_device->CreateShaderResourceView(m_ptr, NULL, &m_srv);
  3992. }
  3993. void TextureD3D11::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  3994. {
  3995. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  3996. D3D11_BOX box;
  3997. box.left = _rect.m_x;
  3998. box.top = _rect.m_y;
  3999. box.right = box.left + _rect.m_width;
  4000. box.bottom = box.top + _rect.m_height;
  4001. uint32_t layer = 0;
  4002. if (TextureD3D11::Texture3D == m_type)
  4003. {
  4004. box.front = _z;
  4005. box.back = box.front + _depth;
  4006. }
  4007. else
  4008. {
  4009. layer = _z * (TextureD3D11::TextureCube == m_type ? 6 : 1);
  4010. box.front = 0;
  4011. box.back = 1;
  4012. }
  4013. const uint32_t subres = _mip + ( (layer + _side) * m_numMips);
  4014. const uint32_t bpp = getBitsPerPixel(TextureFormat::Enum(m_textureFormat) );
  4015. const uint32_t rectpitch = _rect.m_width*bpp/8;
  4016. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  4017. const bool convert = m_textureFormat != m_requestedFormat;
  4018. uint8_t* data = _mem->data;
  4019. uint8_t* temp = NULL;
  4020. if (convert)
  4021. {
  4022. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
  4023. imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, TextureFormat::Enum(m_requestedFormat) );
  4024. data = temp;
  4025. }
  4026. deviceCtx->UpdateSubresource(m_ptr, subres, &box, data, srcpitch, 0);
  4027. if (NULL != temp)
  4028. {
  4029. BX_FREE(g_allocator, temp);
  4030. }
  4031. }
  4032. void TextureD3D11::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
  4033. {
  4034. TextureStage& ts = s_renderD3D11->m_textureStage;
  4035. ts.m_srv[_stage] = m_srv;
  4036. uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
  4037. ? _flags
  4038. : m_flags
  4039. ;
  4040. uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  4041. ts.m_sampler[_stage] = s_renderD3D11->getSamplerState(flags
  4042. , _palette[index])
  4043. ;
  4044. }
  4045. void TextureD3D11::resolve() const
  4046. {
  4047. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4048. const bool needResolve = NULL != m_rt;
  4049. if (needResolve)
  4050. {
  4051. deviceCtx->ResolveSubresource(m_texture2d, 0, m_rt, 0, s_textureFormat[m_textureFormat].m_fmt);
  4052. }
  4053. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  4054. if (renderTarget
  4055. && 1 < m_numMips)
  4056. {
  4057. deviceCtx->GenerateMips(m_srv);
  4058. }
  4059. }
  4060. TextureHandle TextureD3D11::getHandle() const
  4061. {
  4062. TextureHandle handle = { (uint16_t)(this - s_renderD3D11->m_textures) };
  4063. return handle;
  4064. }
  4065. void FrameBufferD3D11::create(uint8_t _num, const Attachment* _attachment)
  4066. {
  4067. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rtv); ++ii)
  4068. {
  4069. m_rtv[ii] = NULL;
  4070. }
  4071. m_dsv = NULL;
  4072. m_swapChain = NULL;
  4073. m_numTh = _num;
  4074. memcpy(m_attachment, _attachment, _num*sizeof(Attachment) );
  4075. postReset();
  4076. }
  4077. void FrameBufferD3D11::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  4078. {
  4079. DXGI_SWAP_CHAIN_DESC scd;
  4080. memcpy(&scd, &s_renderD3D11->m_scd, sizeof(DXGI_SWAP_CHAIN_DESC) );
  4081. scd.BufferDesc.Width = _width;
  4082. scd.BufferDesc.Height = _height;
  4083. scd.OutputWindow = (HWND)_nwh;
  4084. ID3D11Device* device = s_renderD3D11->m_device;
  4085. HRESULT hr;
  4086. hr = s_renderD3D11->m_factory->CreateSwapChain(device
  4087. , &scd
  4088. , &m_swapChain
  4089. );
  4090. BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
  4091. ID3D11Resource* ptr;
  4092. DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&ptr) );
  4093. DX_CHECK(device->CreateRenderTargetView(ptr, NULL, &m_rtv[0]) );
  4094. DX_RELEASE(ptr, 0);
  4095. DXGI_FORMAT fmtDsv = isDepth(_depthFormat)
  4096. ? s_textureFormat[_depthFormat].m_fmtDsv
  4097. : DXGI_FORMAT_D24_UNORM_S8_UINT
  4098. ;
  4099. D3D11_TEXTURE2D_DESC dsd;
  4100. dsd.Width = scd.BufferDesc.Width;
  4101. dsd.Height = scd.BufferDesc.Height;
  4102. dsd.MipLevels = 1;
  4103. dsd.ArraySize = 1;
  4104. dsd.Format = fmtDsv;
  4105. dsd.SampleDesc = scd.SampleDesc;
  4106. dsd.Usage = D3D11_USAGE_DEFAULT;
  4107. dsd.BindFlags = D3D11_BIND_DEPTH_STENCIL;
  4108. dsd.CPUAccessFlags = 0;
  4109. dsd.MiscFlags = 0;
  4110. ID3D11Texture2D* depthStencil;
  4111. DX_CHECK(device->CreateTexture2D(&dsd, NULL, &depthStencil) );
  4112. DX_CHECK(device->CreateDepthStencilView(depthStencil, NULL, &m_dsv) );
  4113. DX_RELEASE(depthStencil, 0);
  4114. m_srv[0] = NULL;
  4115. m_denseIdx = _denseIdx;
  4116. m_num = 1;
  4117. }
  4118. uint16_t FrameBufferD3D11::destroy()
  4119. {
  4120. preReset(true);
  4121. DX_RELEASE(m_swapChain, 0);
  4122. m_num = 0;
  4123. m_numTh = 0;
  4124. uint16_t denseIdx = m_denseIdx;
  4125. m_denseIdx = UINT16_MAX;
  4126. return denseIdx;
  4127. }
  4128. void FrameBufferD3D11::preReset(bool _force)
  4129. {
  4130. if (0 < m_numTh
  4131. || _force)
  4132. {
  4133. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4134. {
  4135. DX_RELEASE(m_srv[ii], 0);
  4136. DX_RELEASE(m_rtv[ii], 0);
  4137. }
  4138. DX_RELEASE(m_dsv, 0);
  4139. }
  4140. }
  4141. void FrameBufferD3D11::postReset()
  4142. {
  4143. m_width = 0;
  4144. m_height = 0;
  4145. if (0 < m_numTh)
  4146. {
  4147. m_num = 0;
  4148. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4149. {
  4150. TextureHandle handle = m_attachment[ii].handle;
  4151. if (isValid(handle) )
  4152. {
  4153. const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
  4154. if (0 == m_width)
  4155. {
  4156. switch (texture.m_type)
  4157. {
  4158. case TextureD3D11::Texture2D:
  4159. case TextureD3D11::TextureCube:
  4160. {
  4161. D3D11_TEXTURE2D_DESC desc;
  4162. texture.m_texture2d->GetDesc(&desc);
  4163. m_width = desc.Width;
  4164. m_height = desc.Height;
  4165. }
  4166. break;
  4167. case TextureD3D11::Texture3D:
  4168. {
  4169. D3D11_TEXTURE3D_DESC desc;
  4170. texture.m_texture3d->GetDesc(&desc);
  4171. m_width = desc.Width;
  4172. m_height = desc.Height;
  4173. }
  4174. break;
  4175. }
  4176. }
  4177. const uint32_t msaaQuality = bx::uint32_satsub( (texture.m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT, 1);
  4178. const DXGI_SAMPLE_DESC& msaa = s_msaa[msaaQuality];
  4179. if (isDepth( (TextureFormat::Enum)texture.m_textureFormat) )
  4180. {
  4181. BX_CHECK(NULL == m_dsv, "Frame buffer already has depth-stencil attached.");
  4182. switch (texture.m_type)
  4183. {
  4184. default:
  4185. case TextureD3D11::Texture2D:
  4186. {
  4187. D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4188. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4189. dsvDesc.ViewDimension = 1 < msaa.Count
  4190. ? D3D11_DSV_DIMENSION_TEXTURE2DMS
  4191. : D3D11_DSV_DIMENSION_TEXTURE2D
  4192. ;
  4193. dsvDesc.Flags = 0;
  4194. dsvDesc.Texture2D.MipSlice = m_attachment[ii].mip;
  4195. DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(
  4196. NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
  4197. , &dsvDesc
  4198. , &m_dsv
  4199. ) );
  4200. }
  4201. break;
  4202. case TextureD3D11::TextureCube:
  4203. {
  4204. D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
  4205. dsvDesc.Format = s_textureFormat[texture.m_textureFormat].m_fmtDsv;
  4206. if (1 < msaa.Count)
  4207. {
  4208. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY;
  4209. dsvDesc.Texture2DMSArray.ArraySize = 1;
  4210. dsvDesc.Texture2DMSArray.FirstArraySlice = m_attachment[ii].layer;
  4211. }
  4212. else
  4213. {
  4214. dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
  4215. dsvDesc.Texture2DArray.ArraySize = 1;
  4216. dsvDesc.Texture2DArray.FirstArraySlice = m_attachment[ii].layer;
  4217. dsvDesc.Texture2DArray.MipSlice = m_attachment[ii].mip;
  4218. }
  4219. dsvDesc.Flags = 0;
  4220. DX_CHECK(s_renderD3D11->m_device->CreateDepthStencilView(texture.m_ptr, &dsvDesc, &m_dsv) );
  4221. }
  4222. break;
  4223. }
  4224. }
  4225. else
  4226. {
  4227. switch (texture.m_type)
  4228. {
  4229. default:
  4230. case TextureD3D11::Texture2D:
  4231. {
  4232. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4233. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmt;
  4234. if (1 < msaa.Count)
  4235. {
  4236. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
  4237. }
  4238. else
  4239. {
  4240. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  4241. desc.Texture2D.MipSlice = m_attachment[ii].mip;
  4242. }
  4243. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(
  4244. NULL == texture.m_rt ? texture.m_ptr : texture.m_rt
  4245. , &desc
  4246. , &m_rtv[m_num]
  4247. ) );
  4248. }
  4249. break;
  4250. case TextureD3D11::TextureCube:
  4251. {
  4252. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4253. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmt;
  4254. if (1 < msaa.Count)
  4255. {
  4256. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
  4257. desc.Texture2DMSArray.ArraySize = 1;
  4258. desc.Texture2DMSArray.FirstArraySlice = m_attachment[ii].layer;
  4259. }
  4260. else
  4261. {
  4262. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  4263. desc.Texture2DArray.ArraySize = 1;
  4264. desc.Texture2DArray.FirstArraySlice = m_attachment[ii].layer;
  4265. desc.Texture2DArray.MipSlice = m_attachment[ii].mip;
  4266. }
  4267. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
  4268. }
  4269. break;
  4270. case TextureD3D11::Texture3D:
  4271. {
  4272. D3D11_RENDER_TARGET_VIEW_DESC desc;
  4273. desc.Format = s_textureFormat[texture.m_textureFormat].m_fmt;
  4274. desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
  4275. desc.Texture3D.MipSlice = m_attachment[ii].mip;
  4276. desc.Texture3D.WSize = 1;
  4277. desc.Texture3D.FirstWSlice = m_attachment[ii].layer;
  4278. DX_CHECK(s_renderD3D11->m_device->CreateRenderTargetView(texture.m_ptr, &desc, &m_rtv[m_num]) );
  4279. }
  4280. break;
  4281. }
  4282. DX_CHECK(s_renderD3D11->m_device->CreateShaderResourceView(texture.m_ptr, NULL, &m_srv[m_num]) );
  4283. m_num++;
  4284. }
  4285. }
  4286. }
  4287. }
  4288. }
  4289. void FrameBufferD3D11::resolve()
  4290. {
  4291. if (0 < m_numTh)
  4292. {
  4293. for (uint32_t ii = 0; ii < m_numTh; ++ii)
  4294. {
  4295. TextureHandle handle = m_attachment[ii].handle;
  4296. if (isValid(handle) )
  4297. {
  4298. const TextureD3D11& texture = s_renderD3D11->m_textures[handle.idx];
  4299. texture.resolve();
  4300. }
  4301. }
  4302. }
  4303. }
  4304. void FrameBufferD3D11::clear(const Clear& _clear, const float _palette[][4])
  4305. {
  4306. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4307. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  4308. {
  4309. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  4310. {
  4311. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4312. {
  4313. uint8_t index = _clear.m_index[ii];
  4314. if (NULL != m_rtv[ii]
  4315. && UINT8_MAX != index)
  4316. {
  4317. deviceCtx->ClearRenderTargetView(m_rtv[ii], _palette[index]);
  4318. }
  4319. }
  4320. }
  4321. else
  4322. {
  4323. float frgba[4] =
  4324. {
  4325. _clear.m_index[0]*1.0f/255.0f,
  4326. _clear.m_index[1]*1.0f/255.0f,
  4327. _clear.m_index[2]*1.0f/255.0f,
  4328. _clear.m_index[3]*1.0f/255.0f,
  4329. };
  4330. for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
  4331. {
  4332. if (NULL != m_rtv[ii])
  4333. {
  4334. deviceCtx->ClearRenderTargetView(m_rtv[ii], frgba);
  4335. }
  4336. }
  4337. }
  4338. }
  4339. if (NULL != m_dsv
  4340. && (BGFX_CLEAR_DEPTH|BGFX_CLEAR_STENCIL) & _clear.m_flags)
  4341. {
  4342. DWORD flags = 0;
  4343. flags |= (_clear.m_flags & BGFX_CLEAR_DEPTH) ? D3D11_CLEAR_DEPTH : 0;
  4344. flags |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? D3D11_CLEAR_STENCIL : 0;
  4345. deviceCtx->ClearDepthStencilView(m_dsv, flags, _clear.m_depth, _clear.m_stencil);
  4346. }
  4347. }
  4348. void TimerQueryD3D11::postReset()
  4349. {
  4350. ID3D11Device* device = s_renderD3D11->m_device;
  4351. D3D11_QUERY_DESC query;
  4352. query.MiscFlags = 0;
  4353. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  4354. {
  4355. Frame& frame = m_frame[ii];
  4356. query.Query = D3D11_QUERY_TIMESTAMP_DISJOINT;
  4357. DX_CHECK(device->CreateQuery(&query, &frame.m_disjoint) );
  4358. query.Query = D3D11_QUERY_TIMESTAMP;
  4359. DX_CHECK(device->CreateQuery(&query, &frame.m_begin) );
  4360. DX_CHECK(device->CreateQuery(&query, &frame.m_end) );
  4361. }
  4362. m_elapsed = 0;
  4363. m_frequency = 1;
  4364. m_control.reset();
  4365. }
  4366. void TimerQueryD3D11::preReset()
  4367. {
  4368. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  4369. {
  4370. Frame& frame = m_frame[ii];
  4371. DX_RELEASE(frame.m_disjoint, 0);
  4372. DX_RELEASE(frame.m_begin, 0);
  4373. DX_RELEASE(frame.m_end, 0);
  4374. }
  4375. }
  4376. void TimerQueryD3D11::begin()
  4377. {
  4378. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4379. while (0 == m_control.reserve(1) )
  4380. {
  4381. get();
  4382. }
  4383. Frame& frame = m_frame[m_control.m_current];
  4384. deviceCtx->Begin(frame.m_disjoint);
  4385. deviceCtx->End(frame.m_begin);
  4386. }
  4387. void TimerQueryD3D11::end()
  4388. {
  4389. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4390. Frame& frame = m_frame[m_control.m_current];
  4391. deviceCtx->End(frame.m_end);
  4392. deviceCtx->End(frame.m_disjoint);
  4393. m_control.commit(1);
  4394. }
  4395. bool TimerQueryD3D11::get()
  4396. {
  4397. if (0 != m_control.available() )
  4398. {
  4399. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4400. Frame& frame = m_frame[m_control.m_read];
  4401. uint64_t timeEnd;
  4402. HRESULT hr = deviceCtx->GetData(frame.m_end, &timeEnd, sizeof(timeEnd), D3D11_ASYNC_GETDATA_DONOTFLUSH);
  4403. if (S_OK == hr)
  4404. {
  4405. m_control.consume(1);
  4406. struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
  4407. {
  4408. UINT64 Frequency;
  4409. BOOL Disjoint;
  4410. };
  4411. D3D11_QUERY_DATA_TIMESTAMP_DISJOINT disjoint;
  4412. deviceCtx->GetData(frame.m_disjoint, &disjoint, sizeof(disjoint), 0);
  4413. uint64_t timeBegin;
  4414. deviceCtx->GetData(frame.m_begin, &timeBegin, sizeof(timeBegin), 0);
  4415. m_frequency = disjoint.Frequency;
  4416. m_begin = timeBegin;
  4417. m_end = timeEnd;
  4418. m_elapsed = timeEnd - timeBegin;
  4419. return true;
  4420. }
  4421. }
  4422. return false;
  4423. }
  4424. void OcclusionQueryD3D11::postReset()
  4425. {
  4426. ID3D11Device* device = s_renderD3D11->m_device;
  4427. D3D11_QUERY_DESC desc;
  4428. desc.Query = D3D11_QUERY_OCCLUSION;
  4429. desc.MiscFlags = 0;
  4430. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4431. {
  4432. Query& query = m_query[ii];
  4433. DX_CHECK(device->CreateQuery(&desc, &query.m_ptr) );
  4434. }
  4435. }
  4436. void OcclusionQueryD3D11::preReset()
  4437. {
  4438. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  4439. {
  4440. Query& query = m_query[ii];
  4441. DX_RELEASE(query.m_ptr, 0);
  4442. }
  4443. }
  4444. void OcclusionQueryD3D11::begin(Frame* _render, OcclusionQueryHandle _handle)
  4445. {
  4446. while (0 == m_control.reserve(1) )
  4447. {
  4448. resolve(_render, true);
  4449. }
  4450. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4451. Query& query = m_query[m_control.m_current];
  4452. deviceCtx->Begin(query.m_ptr);
  4453. query.m_handle = _handle;
  4454. }
  4455. void OcclusionQueryD3D11::end()
  4456. {
  4457. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4458. Query& query = m_query[m_control.m_current];
  4459. deviceCtx->End(query.m_ptr);
  4460. m_control.commit(1);
  4461. }
  4462. void OcclusionQueryD3D11::resolve(Frame* _render, bool _wait)
  4463. {
  4464. ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
  4465. while (0 != m_control.available() )
  4466. {
  4467. Query& query = m_query[m_control.m_read];
  4468. uint64_t result = 0;
  4469. HRESULT hr = deviceCtx->GetData(query.m_ptr, &result, sizeof(result), _wait ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
  4470. if (S_FALSE == hr)
  4471. {
  4472. break;
  4473. }
  4474. _render->m_occlusion[query.m_handle.idx] = 0 < result;
  4475. m_control.consume(1);
  4476. }
  4477. }
  4478. void RendererContextD3D11::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  4479. {
  4480. if (updateResolution(_render->m_resolution) )
  4481. {
  4482. return;
  4483. }
  4484. if (_render->m_capture)
  4485. {
  4486. renderDocTriggerCapture();
  4487. }
  4488. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
  4489. BGFX_GPU_PROFILER_BEGIN_DYNAMIC("rendererSubmit");
  4490. ID3D11DeviceContext* deviceCtx = m_deviceCtx;
  4491. int64_t elapsed = -bx::getHPCounter();
  4492. int64_t captureElapsed = 0;
  4493. if (m_timerQuerySupport)
  4494. {
  4495. m_gpuTimer.begin();
  4496. }
  4497. if (0 < _render->m_iboffset)
  4498. {
  4499. TransientIndexBuffer* ib = _render->m_transientIb;
  4500. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  4501. }
  4502. if (0 < _render->m_vboffset)
  4503. {
  4504. TransientVertexBuffer* vb = _render->m_transientVb;
  4505. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  4506. }
  4507. _render->sort();
  4508. RenderDraw currentState;
  4509. currentState.clear();
  4510. currentState.m_stateFlags = BGFX_STATE_NONE;
  4511. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  4512. _render->m_hmdInitialized = m_ovr.isInitialized();
  4513. const bool hmdEnabled = m_ovr.isEnabled();
  4514. static ViewState viewState;
  4515. viewState.reset(_render, hmdEnabled);
  4516. bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  4517. bool scissorEnabled = false;
  4518. setDebugWireframe(wireframe);
  4519. uint16_t programIdx = invalidHandle;
  4520. SortKey key;
  4521. uint16_t view = UINT16_MAX;
  4522. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  4523. BlitKey blitKey;
  4524. blitKey.decode(_render->m_blitKeys[0]);
  4525. uint16_t numBlitItems = _render->m_numBlitItems;
  4526. uint16_t blitItem = 0;
  4527. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  4528. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  4529. PrimInfo prim = s_primInfo[primIndex];
  4530. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  4531. bool wasCompute = false;
  4532. bool viewHasScissor = false;
  4533. Rect viewScissorRect;
  4534. viewScissorRect.clear();
  4535. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  4536. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  4537. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  4538. uint32_t statsNumDrawIndirect[BX_COUNTOF(s_primInfo)] = {};
  4539. uint32_t statsNumIndices = 0;
  4540. uint32_t statsKeyType[2] = {};
  4541. m_occlusionQuery.resolve(_render);
  4542. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  4543. {
  4544. // reset the framebuffer to be the backbuffer; depending on the swap effect,
  4545. // if we don't do this we'll only see one frame of output and then nothing
  4546. FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
  4547. setFrameBuffer(invalid);
  4548. bool viewRestart = false;
  4549. uint8_t eye = 0;
  4550. uint8_t restartState = 0;
  4551. viewState.m_rect = _render->m_rect[0];
  4552. int32_t numItems = _render->m_num;
  4553. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  4554. {
  4555. const bool isCompute = key.decode(_render->m_sortKeys[item], _render->m_viewRemap);
  4556. statsKeyType[isCompute]++;
  4557. const bool viewChanged = 0
  4558. || key.m_view != view
  4559. || item == numItems
  4560. ;
  4561. const RenderItem& renderItem = _render->m_renderItem[_render->m_sortValues[item] ];
  4562. ++item;
  4563. if (viewChanged)
  4564. {
  4565. if (1 == restartState)
  4566. {
  4567. restartState = 2;
  4568. item = restartItem;
  4569. restartItem = numItems;
  4570. view = UINT16_MAX;
  4571. continue;
  4572. }
  4573. view = key.m_view;
  4574. programIdx = invalidHandle;
  4575. if (_render->m_fb[view].idx != fbh.idx)
  4576. {
  4577. fbh = _render->m_fb[view];
  4578. setFrameBuffer(fbh);
  4579. }
  4580. viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
  4581. viewRestart &= hmdEnabled;
  4582. if (viewRestart)
  4583. {
  4584. if (0 == restartState)
  4585. {
  4586. restartState = 1;
  4587. restartItem = item - 1;
  4588. }
  4589. eye = (restartState - 1) & 1;
  4590. restartState &= 1;
  4591. }
  4592. else
  4593. {
  4594. eye = 0;
  4595. }
  4596. PIX_ENDEVENT();
  4597. if (item > 1)
  4598. {
  4599. BGFX_GPU_PROFILER_END();
  4600. BGFX_PROFILER_END();
  4601. }
  4602. BGFX_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
  4603. BGFX_GPU_PROFILER_BEGIN_DYNAMIC(s_viewName[view]);
  4604. viewState.m_rect = _render->m_rect[view];
  4605. if (viewRestart)
  4606. {
  4607. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4608. {
  4609. wchar_t* viewNameW = s_viewNameW[view];
  4610. viewNameW[3] = L' ';
  4611. viewNameW[4] = eye ? L'R' : L'L';
  4612. PIX_BEGINEVENT(0 == ( (view*2+eye)&1)
  4613. ? D3DCOLOR_VIEW_L
  4614. : D3DCOLOR_VIEW_R
  4615. , viewNameW
  4616. );
  4617. }
  4618. if (m_ovr.isEnabled() )
  4619. {
  4620. m_ovr.renderEyeStart(eye, &viewState.m_rect);
  4621. }
  4622. else
  4623. {
  4624. viewState.m_rect.m_x = eye * (viewState.m_rect.m_width+1)/2;
  4625. viewState.m_rect.m_width /= 2;
  4626. }
  4627. }
  4628. else
  4629. {
  4630. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4631. {
  4632. wchar_t* viewNameW = s_viewNameW[view];
  4633. viewNameW[3] = L' ';
  4634. viewNameW[4] = L' ';
  4635. PIX_BEGINEVENT(D3DCOLOR_VIEW, viewNameW);
  4636. }
  4637. }
  4638. const Rect& scissorRect = _render->m_scissor[view];
  4639. viewHasScissor = !scissorRect.isZero();
  4640. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  4641. D3D11_VIEWPORT vp;
  4642. vp.TopLeftX = viewState.m_rect.m_x;
  4643. vp.TopLeftY = viewState.m_rect.m_y;
  4644. vp.Width = viewState.m_rect.m_width;
  4645. vp.Height = viewState.m_rect.m_height;
  4646. vp.MinDepth = 0.0f;
  4647. vp.MaxDepth = 1.0f;
  4648. deviceCtx->RSSetViewports(1, &vp);
  4649. Clear& clr = _render->m_clear[view];
  4650. if (BGFX_CLEAR_NONE != (clr.m_flags & BGFX_CLEAR_MASK) )
  4651. {
  4652. clearQuad(_clearQuad, viewState.m_rect, clr, _render->m_colorPalette);
  4653. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
  4654. }
  4655. for (; blitItem < numBlitItems && blitKey.m_view <= view; blitItem++)
  4656. {
  4657. const BlitItem& blit = _render->m_blitItem[blitItem];
  4658. blitKey.decode(_render->m_blitKeys[blitItem+1]);
  4659. const TextureD3D11& src = m_textures[blit.m_src.idx];
  4660. const TextureD3D11& dst = m_textures[blit.m_dst.idx];
  4661. uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  4662. uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  4663. uint32_t srcDepth = bx::uint32_min(src.m_depth, blit.m_srcZ + blit.m_depth) - blit.m_srcZ;
  4664. uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  4665. uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  4666. uint32_t dstDepth = bx::uint32_min(dst.m_depth, blit.m_dstZ + blit.m_depth) - blit.m_dstZ;
  4667. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  4668. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  4669. uint32_t depth = bx::uint32_min(srcDepth, dstDepth);
  4670. if (TextureD3D11::Texture3D == src.m_type)
  4671. {
  4672. D3D11_BOX box;
  4673. box.left = blit.m_srcX;
  4674. box.top = blit.m_srcY;
  4675. box.front = blit.m_srcZ;
  4676. box.right = blit.m_srcX + width;
  4677. box.bottom = blit.m_srcY + height;;
  4678. box.back = blit.m_srcZ + bx::uint32_imax(1, depth);
  4679. deviceCtx->CopySubresourceRegion(dst.m_ptr
  4680. , blit.m_dstMip
  4681. , blit.m_dstX
  4682. , blit.m_dstY
  4683. , blit.m_dstZ
  4684. , src.m_ptr
  4685. , blit.m_srcMip
  4686. , &box
  4687. );
  4688. }
  4689. else
  4690. {
  4691. bool depthStencil = isDepth(TextureFormat::Enum(src.m_textureFormat) );
  4692. BX_CHECK(!depthStencil
  4693. || (width == src.m_width && height == src.m_height)
  4694. , "When blitting depthstencil surface, source resolution must match destination."
  4695. );
  4696. D3D11_BOX box;
  4697. box.left = blit.m_srcX;
  4698. box.top = blit.m_srcY;
  4699. box.front = 0;
  4700. box.right = blit.m_srcX + width;
  4701. box.bottom = blit.m_srcY + height;
  4702. box.back = 1;
  4703. const uint32_t srcZ = TextureD3D11::TextureCube == src.m_type
  4704. ? blit.m_srcZ
  4705. : 0
  4706. ;
  4707. const uint32_t dstZ = TextureD3D11::TextureCube == dst.m_type
  4708. ? blit.m_dstZ
  4709. : 0
  4710. ;
  4711. deviceCtx->CopySubresourceRegion(dst.m_ptr
  4712. , dstZ*dst.m_numMips+blit.m_dstMip
  4713. , blit.m_dstX
  4714. , blit.m_dstY
  4715. , 0
  4716. , src.m_ptr
  4717. , srcZ*src.m_numMips+blit.m_srcMip
  4718. , depthStencil ? NULL : &box
  4719. );
  4720. }
  4721. }
  4722. }
  4723. if (isCompute)
  4724. {
  4725. if (!wasCompute)
  4726. {
  4727. wasCompute = true;
  4728. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4729. {
  4730. wchar_t* viewNameW = s_viewNameW[view];
  4731. viewNameW[3] = L'C';
  4732. PIX_ENDEVENT();
  4733. PIX_BEGINEVENT(D3DCOLOR_COMPUTE, viewNameW);
  4734. }
  4735. deviceCtx->IASetVertexBuffers(0, 2, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  4736. deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
  4737. deviceCtx->VSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
  4738. deviceCtx->PSSetShaderResources(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_srv);
  4739. deviceCtx->VSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
  4740. deviceCtx->PSSetSamplers(0, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, s_zero.m_sampler);
  4741. }
  4742. const RenderCompute& compute = renderItem.compute;
  4743. if (0 != eye
  4744. && BGFX_SUBMIT_EYE_LEFT == (compute.m_submitFlags&BGFX_SUBMIT_EYE_MASK) )
  4745. {
  4746. continue;
  4747. }
  4748. bool programChanged = false;
  4749. bool constantsChanged = compute.m_constBegin < compute.m_constEnd;
  4750. rendererUpdateUniforms(this, _render->m_uniformBuffer, compute.m_constBegin, compute.m_constEnd);
  4751. if (key.m_program != programIdx)
  4752. {
  4753. programIdx = key.m_program;
  4754. ProgramD3D11& program = m_program[key.m_program];
  4755. m_currentProgram = &program;
  4756. deviceCtx->CSSetShader(program.m_vsh->m_computeShader, NULL, 0);
  4757. deviceCtx->CSSetConstantBuffers(0, 1, &program.m_vsh->m_buffer);
  4758. programChanged =
  4759. constantsChanged = true;
  4760. }
  4761. if (invalidHandle != programIdx)
  4762. {
  4763. ProgramD3D11& program = m_program[programIdx];
  4764. if (constantsChanged)
  4765. {
  4766. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  4767. if (NULL != vcb)
  4768. {
  4769. commit(*vcb);
  4770. }
  4771. }
  4772. viewState.setPredefined<4>(this, view, eye, program, _render, compute);
  4773. if (constantsChanged
  4774. || program.m_numPredefined > 0)
  4775. {
  4776. commitShaderConstants();
  4777. }
  4778. }
  4779. BX_UNUSED(programChanged);
  4780. ID3D11UnorderedAccessView* uav[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4781. ID3D11ShaderResourceView* srv[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4782. ID3D11SamplerState* sampler[BGFX_MAX_COMPUTE_BINDINGS] = {};
  4783. for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  4784. {
  4785. const Binding& bind = compute.m_bind[ii];
  4786. if (invalidHandle != bind.m_idx)
  4787. {
  4788. switch (bind.m_type)
  4789. {
  4790. case Binding::Image:
  4791. {
  4792. TextureD3D11& texture = m_textures[bind.m_idx];
  4793. if (Access::Read != bind.m_un.m_compute.m_access)
  4794. {
  4795. uav[ii] = 0 == bind.m_un.m_compute.m_mip
  4796. ? texture.m_uav
  4797. : s_renderD3D11->getCachedUav(texture.getHandle(), bind.m_un.m_compute.m_mip)
  4798. ;
  4799. }
  4800. else
  4801. {
  4802. srv[ii] = 0 == bind.m_un.m_compute.m_mip
  4803. ? texture.m_srv
  4804. : s_renderD3D11->getCachedSrv(texture.getHandle(), bind.m_un.m_compute.m_mip)
  4805. ;
  4806. sampler[ii] = s_renderD3D11->getSamplerState(texture.m_flags, NULL);
  4807. }
  4808. }
  4809. break;
  4810. case Binding::IndexBuffer:
  4811. case Binding::VertexBuffer:
  4812. {
  4813. const BufferD3D11& buffer = Binding::IndexBuffer == bind.m_type
  4814. ? m_indexBuffers[bind.m_idx]
  4815. : m_vertexBuffers[bind.m_idx]
  4816. ;
  4817. if (Access::Read != bind.m_un.m_compute.m_access)
  4818. {
  4819. uav[ii] = buffer.m_uav;
  4820. }
  4821. else
  4822. {
  4823. srv[ii] = buffer.m_srv;
  4824. }
  4825. }
  4826. break;
  4827. }
  4828. }
  4829. }
  4830. deviceCtx->CSSetUnorderedAccessViews(0, BX_COUNTOF(uav), uav, NULL);
  4831. deviceCtx->CSSetShaderResources(0, BX_COUNTOF(srv), srv);
  4832. deviceCtx->CSSetSamplers(0, BX_COUNTOF(sampler), sampler);
  4833. if (isValid(compute.m_indirectBuffer) )
  4834. {
  4835. const VertexBufferD3D11& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  4836. ID3D11Buffer* ptr = vb.m_ptr;
  4837. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  4838. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  4839. : compute.m_numIndirect
  4840. ;
  4841. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4842. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  4843. {
  4844. deviceCtx->DispatchIndirect(ptr, args);
  4845. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  4846. }
  4847. }
  4848. else
  4849. {
  4850. deviceCtx->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  4851. }
  4852. continue;
  4853. }
  4854. bool resetState = viewChanged || wasCompute;
  4855. if (wasCompute)
  4856. {
  4857. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  4858. {
  4859. wchar_t* viewNameW = s_viewNameW[view];
  4860. viewNameW[3] = L' ';
  4861. PIX_ENDEVENT();
  4862. PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
  4863. }
  4864. programIdx = invalidHandle;
  4865. m_currentProgram = NULL;
  4866. invalidateCompute();
  4867. }
  4868. const RenderDraw& draw = renderItem.draw;
  4869. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  4870. if (isValid(draw.m_occlusionQuery)
  4871. && !hasOcclusionQuery
  4872. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  4873. {
  4874. continue;
  4875. }
  4876. const uint64_t newFlags = draw.m_stateFlags;
  4877. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  4878. changedFlags |= currentState.m_rgba != draw.m_rgba ? BGFX_D3D11_BLEND_STATE_MASK : 0;
  4879. currentState.m_stateFlags = newFlags;
  4880. const uint64_t newStencil = draw.m_stencil;
  4881. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  4882. changedFlags |= 0 != changedStencil ? BGFX_D3D11_DEPTH_STENCIL_MASK : 0;
  4883. currentState.m_stencil = newStencil;
  4884. if (resetState)
  4885. {
  4886. wasCompute = false;
  4887. currentState.clear();
  4888. currentState.m_scissor = !draw.m_scissor;
  4889. changedFlags = BGFX_STATE_MASK;
  4890. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  4891. currentState.m_stateFlags = newFlags;
  4892. currentState.m_stencil = newStencil;
  4893. setBlendState(newFlags);
  4894. setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
  4895. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4896. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4897. }
  4898. if (prim.m_type != s_primInfo[primIndex].m_type)
  4899. {
  4900. prim = s_primInfo[primIndex];
  4901. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  4902. }
  4903. uint16_t scissor = draw.m_scissor;
  4904. if (currentState.m_scissor != scissor)
  4905. {
  4906. currentState.m_scissor = scissor;
  4907. if (UINT16_MAX == scissor)
  4908. {
  4909. scissorEnabled = viewHasScissor;
  4910. if (viewHasScissor)
  4911. {
  4912. D3D11_RECT rc;
  4913. rc.left = viewScissorRect.m_x;
  4914. rc.top = viewScissorRect.m_y;
  4915. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  4916. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  4917. deviceCtx->RSSetScissorRects(1, &rc);
  4918. }
  4919. }
  4920. else
  4921. {
  4922. Rect scissorRect;
  4923. scissorRect.intersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  4924. scissorEnabled = true;
  4925. D3D11_RECT rc;
  4926. rc.left = scissorRect.m_x;
  4927. rc.top = scissorRect.m_y;
  4928. rc.right = scissorRect.m_x + scissorRect.m_width;
  4929. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  4930. deviceCtx->RSSetScissorRects(1, &rc);
  4931. }
  4932. setRasterizerState(newFlags, wireframe, scissorEnabled);
  4933. }
  4934. if (BGFX_D3D11_DEPTH_STENCIL_MASK & changedFlags)
  4935. {
  4936. setDepthStencilState(newFlags, newStencil);
  4937. }
  4938. if (BGFX_D3D11_BLEND_STATE_MASK & changedFlags)
  4939. {
  4940. setBlendState(newFlags, draw.m_rgba);
  4941. currentState.m_rgba = draw.m_rgba;
  4942. }
  4943. if ( (0
  4944. | BGFX_STATE_CULL_MASK
  4945. | BGFX_STATE_ALPHA_REF_MASK
  4946. | BGFX_STATE_PT_MASK
  4947. | BGFX_STATE_POINT_SIZE_MASK
  4948. | BGFX_STATE_MSAA
  4949. | BGFX_STATE_LINEAA
  4950. | BGFX_STATE_CONSERVATIVE_RASTER
  4951. ) & changedFlags)
  4952. {
  4953. if ( (0
  4954. | BGFX_STATE_CULL_MASK
  4955. | BGFX_STATE_MSAA
  4956. | BGFX_STATE_LINEAA
  4957. | BGFX_STATE_CONSERVATIVE_RASTER
  4958. ) & changedFlags)
  4959. {
  4960. setRasterizerState(newFlags, wireframe, scissorEnabled);
  4961. }
  4962. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  4963. {
  4964. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  4965. viewState.m_alphaRef = ref/255.0f;
  4966. }
  4967. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  4968. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  4969. if (prim.m_type != s_primInfo[primIndex].m_type)
  4970. {
  4971. prim = s_primInfo[primIndex];
  4972. deviceCtx->IASetPrimitiveTopology(prim.m_type);
  4973. }
  4974. }
  4975. bool programChanged = false;
  4976. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  4977. rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
  4978. if (key.m_program != programIdx)
  4979. {
  4980. programIdx = key.m_program;
  4981. if (invalidHandle == programIdx)
  4982. {
  4983. m_currentProgram = NULL;
  4984. deviceCtx->VSSetShader(NULL, NULL, 0);
  4985. deviceCtx->PSSetShader(NULL, NULL, 0);
  4986. }
  4987. else
  4988. {
  4989. ProgramD3D11& program = m_program[programIdx];
  4990. m_currentProgram = &program;
  4991. const ShaderD3D11* vsh = program.m_vsh;
  4992. deviceCtx->VSSetShader(vsh->m_vertexShader, NULL, 0);
  4993. deviceCtx->VSSetConstantBuffers(0, 1, &vsh->m_buffer);
  4994. const ShaderD3D11* fsh = program.m_fsh;
  4995. if (NULL != m_currentColor
  4996. || fsh->m_hasDepthOp)
  4997. {
  4998. deviceCtx->PSSetShader(fsh->m_pixelShader, NULL, 0);
  4999. deviceCtx->PSSetConstantBuffers(0, 1, &fsh->m_buffer);
  5000. }
  5001. else
  5002. {
  5003. deviceCtx->PSSetShader(NULL, NULL, 0);
  5004. }
  5005. }
  5006. programChanged =
  5007. constantsChanged = true;
  5008. }
  5009. if (invalidHandle != programIdx)
  5010. {
  5011. ProgramD3D11& program = m_program[programIdx];
  5012. if (constantsChanged)
  5013. {
  5014. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  5015. if (NULL != vcb)
  5016. {
  5017. commit(*vcb);
  5018. }
  5019. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  5020. if (NULL != fcb)
  5021. {
  5022. commit(*fcb);
  5023. }
  5024. }
  5025. viewState.setPredefined<4>(this, view, eye, program, _render, draw);
  5026. if (constantsChanged
  5027. || program.m_numPredefined > 0)
  5028. {
  5029. commitShaderConstants();
  5030. }
  5031. }
  5032. {
  5033. uint32_t changes = 0;
  5034. for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  5035. {
  5036. const Binding& bind = draw.m_bind[stage];
  5037. Binding& current = currentState.m_bind[stage];
  5038. if (current.m_idx != bind.m_idx
  5039. || current.m_un.m_draw.m_textureFlags != bind.m_un.m_draw.m_textureFlags
  5040. || programChanged)
  5041. {
  5042. if (invalidHandle != bind.m_idx)
  5043. {
  5044. TextureD3D11& texture = m_textures[bind.m_idx];
  5045. texture.commit(stage, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
  5046. }
  5047. else
  5048. {
  5049. m_textureStage.m_srv[stage] = NULL;
  5050. m_textureStage.m_sampler[stage] = NULL;
  5051. }
  5052. ++changes;
  5053. }
  5054. current = bind;
  5055. }
  5056. if (0 < changes)
  5057. {
  5058. commitTextureStage();
  5059. }
  5060. }
  5061. if (programChanged
  5062. || currentState.m_streamMask != draw.m_streamMask
  5063. || currentState.m_stream[0].m_decl.idx != draw.m_stream[0].m_decl.idx
  5064. || currentState.m_stream[0].m_handle.idx != draw.m_stream[0].m_handle.idx
  5065. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  5066. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  5067. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  5068. {
  5069. currentState.m_streamMask = draw.m_streamMask;
  5070. currentState.m_stream[0].m_decl = draw.m_stream[0].m_decl;
  5071. currentState.m_stream[0].m_handle = draw.m_stream[0].m_handle;
  5072. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  5073. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  5074. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  5075. uint16_t handle = draw.m_stream[0].m_handle.idx;
  5076. if (invalidHandle != handle)
  5077. {
  5078. const VertexBufferD3D11& vb = m_vertexBuffers[handle];
  5079. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  5080. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  5081. uint32_t stride = vertexDecl.m_stride;
  5082. uint32_t offset = 0;
  5083. deviceCtx->IASetVertexBuffers(0, 1, &vb.m_ptr, &stride, &offset);
  5084. if (isValid(draw.m_instanceDataBuffer) )
  5085. {
  5086. const VertexBufferD3D11& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  5087. uint32_t instStride = draw.m_instanceDataStride;
  5088. deviceCtx->IASetVertexBuffers(1, 1, &inst.m_ptr, &instStride, &draw.m_instanceDataOffset);
  5089. setInputLayout(vertexDecl, m_program[programIdx], draw.m_instanceDataStride/16);
  5090. }
  5091. else
  5092. {
  5093. deviceCtx->IASetVertexBuffers(1, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  5094. setInputLayout(vertexDecl, m_program[programIdx], 0);
  5095. }
  5096. }
  5097. else
  5098. {
  5099. deviceCtx->IASetVertexBuffers(0, 1, s_zero.m_buffer, s_zero.m_zero, s_zero.m_zero);
  5100. }
  5101. }
  5102. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  5103. {
  5104. currentState.m_indexBuffer = draw.m_indexBuffer;
  5105. uint16_t handle = draw.m_indexBuffer.idx;
  5106. if (invalidHandle != handle)
  5107. {
  5108. const IndexBufferD3D11& ib = m_indexBuffers[handle];
  5109. deviceCtx->IASetIndexBuffer(ib.m_ptr
  5110. , 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT
  5111. , 0
  5112. );
  5113. }
  5114. else
  5115. {
  5116. deviceCtx->IASetIndexBuffer(NULL, DXGI_FORMAT_R16_UINT, 0);
  5117. }
  5118. }
  5119. if (0 != currentState.m_streamMask)
  5120. {
  5121. uint32_t numVertices = draw.m_numVertices;
  5122. if (UINT32_MAX == numVertices)
  5123. {
  5124. const VertexBufferD3D11& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
  5125. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  5126. const VertexDecl& vertexDecl = m_vertexDecls[decl];
  5127. numVertices = vb.m_size/vertexDecl.m_stride;
  5128. }
  5129. uint32_t numIndices = 0;
  5130. uint32_t numPrimsSubmitted = 0;
  5131. uint32_t numInstances = 0;
  5132. uint32_t numPrimsRendered = 0;
  5133. uint32_t numDrawIndirect = 0;
  5134. if (hasOcclusionQuery)
  5135. {
  5136. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  5137. }
  5138. if (isValid(draw.m_indirectBuffer) )
  5139. {
  5140. const VertexBufferD3D11& vb = m_vertexBuffers[draw.m_indirectBuffer.idx];
  5141. ID3D11Buffer* ptr = vb.m_ptr;
  5142. if (isValid(draw.m_indexBuffer) )
  5143. {
  5144. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  5145. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5146. : draw.m_numIndirect
  5147. ;
  5148. multiDrawIndexedInstancedIndirect(numDrawIndirect
  5149. , ptr
  5150. , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5151. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5152. );
  5153. }
  5154. else
  5155. {
  5156. numDrawIndirect = UINT16_MAX == draw.m_numIndirect
  5157. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5158. : draw.m_numIndirect
  5159. ;
  5160. multiDrawInstancedIndirect(numDrawIndirect
  5161. , ptr
  5162. , draw.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5163. , BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  5164. );
  5165. }
  5166. }
  5167. else
  5168. {
  5169. if (isValid(draw.m_indexBuffer) )
  5170. {
  5171. if (UINT32_MAX == draw.m_numIndices)
  5172. {
  5173. const IndexBufferD3D11& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  5174. const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
  5175. numIndices = ib.m_size/indexSize;
  5176. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  5177. numInstances = draw.m_numInstances;
  5178. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5179. if (numInstances > 1)
  5180. {
  5181. deviceCtx->DrawIndexedInstanced(numIndices
  5182. , draw.m_numInstances
  5183. , 0
  5184. , draw.m_stream[0].m_startVertex
  5185. , 0
  5186. );
  5187. }
  5188. else
  5189. {
  5190. deviceCtx->DrawIndexed(numIndices
  5191. , 0
  5192. , draw.m_stream[0].m_startVertex
  5193. );
  5194. }
  5195. }
  5196. else if (prim.m_min <= draw.m_numIndices)
  5197. {
  5198. numIndices = draw.m_numIndices;
  5199. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  5200. numInstances = draw.m_numInstances;
  5201. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5202. if (numInstances > 1)
  5203. {
  5204. deviceCtx->DrawIndexedInstanced(numIndices
  5205. , draw.m_numInstances
  5206. , draw.m_startIndex
  5207. , draw.m_stream[0].m_startVertex
  5208. , 0
  5209. );
  5210. }
  5211. else
  5212. {
  5213. deviceCtx->DrawIndexed(numIndices
  5214. , draw.m_startIndex
  5215. , draw.m_stream[0].m_startVertex
  5216. );
  5217. }
  5218. }
  5219. }
  5220. else
  5221. {
  5222. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  5223. numInstances = draw.m_numInstances;
  5224. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  5225. if (numInstances > 1)
  5226. {
  5227. deviceCtx->DrawInstanced(numVertices
  5228. , draw.m_numInstances
  5229. , draw.m_stream[0].m_startVertex
  5230. , 0
  5231. );
  5232. }
  5233. else
  5234. {
  5235. deviceCtx->Draw(numVertices
  5236. , draw.m_stream[0].m_startVertex
  5237. );
  5238. }
  5239. }
  5240. if (hasOcclusionQuery)
  5241. {
  5242. m_occlusionQuery.end();
  5243. }
  5244. }
  5245. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  5246. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  5247. statsNumInstances[primIndex] += numInstances;
  5248. statsNumDrawIndirect[primIndex] += numDrawIndirect;
  5249. statsNumIndices += numIndices;
  5250. }
  5251. }
  5252. if (wasCompute)
  5253. {
  5254. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  5255. {
  5256. wchar_t* viewNameW = s_viewNameW[view];
  5257. viewNameW[3] = L'C';
  5258. PIX_ENDEVENT();
  5259. PIX_BEGINEVENT(D3DCOLOR_DRAW, viewNameW);
  5260. }
  5261. invalidateCompute();
  5262. }
  5263. if (0 < _render->m_num)
  5264. {
  5265. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  5266. {
  5267. deviceCtx->Flush();
  5268. }
  5269. captureElapsed = -bx::getHPCounter();
  5270. capture();
  5271. captureElapsed += bx::getHPCounter();
  5272. BGFX_GPU_PROFILER_END();
  5273. BGFX_PROFILER_END();
  5274. }
  5275. }
  5276. PIX_ENDEVENT();
  5277. BGFX_GPU_PROFILER_END();
  5278. int64_t now = bx::getHPCounter();
  5279. elapsed += now;
  5280. static int64_t last = now;
  5281. Stats& perfStats = _render->m_perfStats;
  5282. perfStats.cpuTimeBegin = last;
  5283. int64_t frameTime = now - last;
  5284. last = now;
  5285. static int64_t min = frameTime;
  5286. static int64_t max = frameTime;
  5287. min = min > frameTime ? frameTime : min;
  5288. max = max < frameTime ? frameTime : max;
  5289. static uint32_t maxGpuLatency = 0;
  5290. static double maxGpuElapsed = 0.0f;
  5291. double elapsedGpuMs = 0.0;
  5292. if (m_timerQuerySupport)
  5293. {
  5294. m_gpuTimer.end();
  5295. do
  5296. {
  5297. double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  5298. elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  5299. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  5300. }
  5301. while (m_gpuTimer.get() );
  5302. maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  5303. }
  5304. const int64_t timerFreq = bx::getHPFrequency();
  5305. perfStats.cpuTimeEnd = now;
  5306. perfStats.cpuTimerFreq = timerFreq;
  5307. perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  5308. perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  5309. perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  5310. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  5311. {
  5312. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
  5313. TextVideoMem& tvm = m_textVideoMem;
  5314. static int64_t next = now;
  5315. if (now >= next)
  5316. {
  5317. next = now + timerFreq;
  5318. double freq = double(bx::getHPFrequency() );
  5319. double toMs = 1000.0/freq;
  5320. tvm.clear();
  5321. uint16_t pos = 0;
  5322. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
  5323. , " %s.%d (FL %d.%d) / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  5324. , getRendererName()
  5325. , m_deviceInterfaceVersion
  5326. , (m_featureLevel >> 12) & 0xf
  5327. , (m_featureLevel >> 8) & 0xf
  5328. );
  5329. const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  5330. char description[BX_COUNTOF(desc.Description)];
  5331. wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  5332. tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  5333. char dedicatedVideo[16];
  5334. bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  5335. char dedicatedSystem[16];
  5336. bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  5337. char sharedSystem[16];
  5338. bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  5339. char processMemoryUsed[16];
  5340. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  5341. tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  5342. , dedicatedVideo
  5343. , dedicatedSystem
  5344. , sharedSystem
  5345. , processMemoryUsed
  5346. );
  5347. pos = 10;
  5348. tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  5349. , double(frameTime)*toMs
  5350. , double(min)*toMs
  5351. , double(max)*toMs
  5352. , freq/frameTime
  5353. );
  5354. char hmd[16];
  5355. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  5356. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  5357. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  5358. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  5359. , 0 != msaa ? '\xfe' : ' '
  5360. , 1<<msaa
  5361. , m_ovr.isInitialized() ? hmd : ", no-HMD "
  5362. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  5363. );
  5364. double elapsedCpuMs = double(elapsed)*toMs;
  5365. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d) "
  5366. , _render->m_num
  5367. , statsKeyType[0]
  5368. , statsKeyType[1]
  5369. , elapsedCpuMs
  5370. , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
  5371. , maxGpuElapsed
  5372. , maxGpuLatency
  5373. );
  5374. maxGpuLatency = 0;
  5375. maxGpuElapsed = 0.0;
  5376. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  5377. {
  5378. tvm.printf(10, pos++, 0x8e, " %10s: %7d (#inst: %5d), submitted: %7d, indirect %7d"
  5379. , s_primName[ii]
  5380. , statsNumPrimsRendered[ii]
  5381. , statsNumInstances[ii]
  5382. , statsNumPrimsSubmitted[ii]
  5383. , statsNumDrawIndirect[ii]
  5384. );
  5385. }
  5386. if (NULL != m_renderdocdll)
  5387. {
  5388. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  5389. }
  5390. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  5391. tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  5392. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  5393. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  5394. pos++;
  5395. tvm.printf(10, pos++, 0x8e, " Occlusion queries: %3d ", m_occlusionQuery.m_control.available() );
  5396. pos++;
  5397. tvm.printf(10, pos++, 0x8e, " State cache: ");
  5398. tvm.printf(10, pos++, 0x8e, " Blend | DepthS | Input | Raster | Sampler ");
  5399. tvm.printf(10, pos++, 0x8e, " %6d | %6d | %6d | %6d | %6d "
  5400. , m_blendStateCache.getCount()
  5401. , m_depthStencilStateCache.getCount()
  5402. , m_inputLayoutCache.getCount()
  5403. , m_rasterizerStateCache.getCount()
  5404. , m_samplerStateCache.getCount()
  5405. );
  5406. pos++;
  5407. double captureMs = double(captureElapsed)*toMs;
  5408. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
  5409. uint8_t attr[2] = { 0x89, 0x8a };
  5410. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  5411. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  5412. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  5413. min = frameTime;
  5414. max = frameTime;
  5415. }
  5416. blit(this, _textVideoMemBlitter, tvm);
  5417. PIX_ENDEVENT();
  5418. }
  5419. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  5420. {
  5421. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
  5422. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  5423. PIX_ENDEVENT();
  5424. }
  5425. }
  5426. } /* namespace d3d11 */ } // namespace bgfx
  5427. #undef BGFX_GPU_PROFILER_BIND
  5428. #undef BGFX_GPU_PROFILER_UNBIND
  5429. #undef BGFX_GPU_PROFILER_BEGIN
  5430. #undef BGFX_GPU_PROFILER_BEGIN_DYNAMIC
  5431. #undef BGFX_GPU_PROFILER_END
  5432. #else
  5433. namespace bgfx { namespace d3d11
  5434. {
  5435. RendererContextI* rendererCreate()
  5436. {
  5437. return NULL;
  5438. }
  5439. void rendererDestroy()
  5440. {
  5441. }
  5442. } /* namespace d3d11 */ } // namespace bgfx
  5443. #endif // BGFX_CONFIG_RENDERER_DIRECT3D11