entry_sdl.cpp 33 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187
  1. /*
  2. * Copyright 2011-2021 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  8. # if ENTRY_CONFIG_USE_WAYLAND
  9. # include <wayland-egl.h>
  10. # endif
  11. #elif BX_PLATFORM_WINDOWS
  12. # define SDL_MAIN_HANDLED
  13. #endif
  14. #include <bx/os.h>
  15. #include <SDL2/SDL.h>
  16. BX_PRAGMA_DIAGNOSTIC_PUSH()
  17. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  18. #include <SDL2/SDL_syswm.h>
  19. BX_PRAGMA_DIAGNOSTIC_POP()
  20. #include <bgfx/platform.h>
  21. #if defined(None) // X11 defines this...
  22. # undef None
  23. #endif // defined(None)
  24. #include <bx/mutex.h>
  25. #include <bx/thread.h>
  26. #include <bx/handlealloc.h>
  27. #include <bx/readerwriter.h>
  28. #include <tinystl/allocator.h>
  29. #include <tinystl/string.h>
  30. namespace entry
  31. {
  32. ///
  33. static void* sdlNativeWindowHandle(SDL_Window* _window)
  34. {
  35. SDL_SysWMinfo wmi;
  36. SDL_VERSION(&wmi.version);
  37. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  38. {
  39. return NULL;
  40. }
  41. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  42. # if ENTRY_CONFIG_USE_WAYLAND
  43. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  44. if(!win_impl)
  45. {
  46. int width, height;
  47. SDL_GetWindowSize(_window, &width, &height);
  48. struct wl_surface* surface = wmi.info.wl.surface;
  49. if(!surface)
  50. return nullptr;
  51. win_impl = wl_egl_window_create(surface, width, height);
  52. SDL_SetWindowData(_window, "wl_egl_window", win_impl);
  53. }
  54. return (void*)(uintptr_t)win_impl;
  55. # else
  56. return (void*)wmi.info.x11.window;
  57. # endif
  58. # elif BX_PLATFORM_OSX || BX_PLATFORM_IOS
  59. return wmi.info.cocoa.window;
  60. # elif BX_PLATFORM_WINDOWS
  61. return wmi.info.win.window;
  62. # elif BX_PLATFORM_ANDROID
  63. return wmi.info.android.window;
  64. # endif // BX_PLATFORM_
  65. }
  66. inline bool sdlSetWindow(SDL_Window* _window)
  67. {
  68. SDL_SysWMinfo wmi;
  69. SDL_VERSION(&wmi.version);
  70. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  71. {
  72. return false;
  73. }
  74. bgfx::PlatformData pd;
  75. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  76. # if ENTRY_CONFIG_USE_WAYLAND
  77. pd.ndt = wmi.info.wl.display;
  78. # else
  79. pd.ndt = wmi.info.x11.display;
  80. # endif
  81. # else
  82. pd.ndt = NULL;
  83. # endif // BX_PLATFORM_
  84. pd.nwh = sdlNativeWindowHandle(_window);
  85. pd.context = NULL;
  86. pd.backBuffer = NULL;
  87. pd.backBufferDS = NULL;
  88. bgfx::setPlatformData(pd);
  89. return true;
  90. }
  91. static void sdlDestroyWindow(SDL_Window* _window)
  92. {
  93. if(!_window)
  94. return;
  95. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  96. # if ENTRY_CONFIG_USE_WAYLAND
  97. wl_egl_window *win_impl = (wl_egl_window*)SDL_GetWindowData(_window, "wl_egl_window");
  98. if(win_impl)
  99. {
  100. SDL_SetWindowData(_window, "wl_egl_window", nullptr);
  101. wl_egl_window_destroy(win_impl);
  102. }
  103. # endif
  104. # endif
  105. SDL_DestroyWindow(_window);
  106. }
  107. static uint8_t translateKeyModifiers(uint16_t _sdl)
  108. {
  109. uint8_t modifiers = 0;
  110. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  111. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  112. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  113. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  114. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  115. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  116. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  117. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  118. return modifiers;
  119. }
  120. static uint8_t translateKeyModifierPress(uint16_t _key)
  121. {
  122. uint8_t modifier;
  123. switch (_key)
  124. {
  125. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  126. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  127. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  128. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  129. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  130. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  131. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  132. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  133. default: { modifier = 0; } break;
  134. }
  135. return modifier;
  136. }
  137. static uint8_t s_translateKey[256];
  138. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  139. {
  140. BX_ASSERT(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  141. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  142. }
  143. static Key::Enum translateKey(SDL_Scancode _sdl)
  144. {
  145. return (Key::Enum)s_translateKey[_sdl&0xff];
  146. }
  147. static uint8_t s_translateGamepad[256];
  148. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  149. {
  150. s_translateGamepad[_sdl] = _button;
  151. }
  152. static Key::Enum translateGamepad(uint8_t _sdl)
  153. {
  154. return Key::Enum(s_translateGamepad[_sdl]);
  155. }
  156. static uint8_t s_translateGamepadAxis[256];
  157. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  158. {
  159. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  160. }
  161. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  162. {
  163. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  164. }
  165. struct AxisDpadRemap
  166. {
  167. Key::Enum first;
  168. Key::Enum second;
  169. };
  170. static AxisDpadRemap s_axisDpad[] =
  171. {
  172. { Key::GamepadLeft, Key::GamepadRight },
  173. { Key::GamepadUp, Key::GamepadDown },
  174. { Key::None, Key::None },
  175. { Key::GamepadLeft, Key::GamepadRight },
  176. { Key::GamepadUp, Key::GamepadDown },
  177. { Key::None, Key::None },
  178. };
  179. struct GamepadSDL
  180. {
  181. GamepadSDL()
  182. : m_controller(NULL)
  183. , m_jid(INT32_MAX)
  184. {
  185. bx::memSet(m_value, 0, sizeof(m_value) );
  186. // Deadzone values from xinput.h
  187. m_deadzone[GamepadAxis::LeftX ] =
  188. m_deadzone[GamepadAxis::LeftY ] = 7849;
  189. m_deadzone[GamepadAxis::RightX] =
  190. m_deadzone[GamepadAxis::RightY] = 8689;
  191. m_deadzone[GamepadAxis::LeftZ ] =
  192. m_deadzone[GamepadAxis::RightZ] = 30;
  193. }
  194. void create(const SDL_JoyDeviceEvent& _jev)
  195. {
  196. m_joystick = SDL_JoystickOpen(_jev.which);
  197. SDL_Joystick* joystick = m_joystick;
  198. m_jid = SDL_JoystickInstanceID(joystick);
  199. }
  200. void create(const SDL_ControllerDeviceEvent& _cev)
  201. {
  202. m_controller = SDL_GameControllerOpen(_cev.which);
  203. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  204. m_jid = SDL_JoystickInstanceID(joystick);
  205. }
  206. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  207. {
  208. if (filter(_axis, &_value) )
  209. {
  210. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  211. if (Key::None != s_axisDpad[_axis].first)
  212. {
  213. if (_value == 0)
  214. {
  215. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  216. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  217. }
  218. else
  219. {
  220. _eventQueue.postKeyEvent(_handle
  221. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  222. , 0
  223. , true
  224. );
  225. }
  226. }
  227. }
  228. }
  229. void destroy()
  230. {
  231. if (NULL != m_controller)
  232. {
  233. SDL_GameControllerClose(m_controller);
  234. m_controller = NULL;
  235. }
  236. if (NULL != m_joystick)
  237. {
  238. SDL_JoystickClose(m_joystick);
  239. m_joystick = NULL;
  240. }
  241. m_jid = INT32_MAX;
  242. }
  243. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  244. {
  245. const int32_t old = m_value[_axis];
  246. const int32_t deadzone = m_deadzone[_axis];
  247. int32_t value = *_value;
  248. value = value > deadzone || value < -deadzone ? value : 0;
  249. m_value[_axis] = value;
  250. *_value = value;
  251. return old != value;
  252. }
  253. int32_t m_value[GamepadAxis::Count];
  254. int32_t m_deadzone[GamepadAxis::Count];
  255. SDL_Joystick* m_joystick;
  256. SDL_GameController* m_controller;
  257. // SDL_Haptic* m_haptic;
  258. SDL_JoystickID m_jid;
  259. };
  260. struct MainThreadEntry
  261. {
  262. int m_argc;
  263. char** m_argv;
  264. static int32_t threadFunc(bx::Thread* _thread, void* _userData);
  265. };
  266. struct Msg
  267. {
  268. Msg()
  269. : m_x(0)
  270. , m_y(0)
  271. , m_width(0)
  272. , m_height(0)
  273. , m_flags(0)
  274. , m_flagsEnabled(false)
  275. {
  276. }
  277. int32_t m_x;
  278. int32_t m_y;
  279. uint32_t m_width;
  280. uint32_t m_height;
  281. uint32_t m_flags;
  282. tinystl::string m_title;
  283. bool m_flagsEnabled;
  284. };
  285. static uint32_t s_userEventStart;
  286. enum SDL_USER_WINDOW
  287. {
  288. SDL_USER_WINDOW_CREATE,
  289. SDL_USER_WINDOW_DESTROY,
  290. SDL_USER_WINDOW_SET_TITLE,
  291. SDL_USER_WINDOW_SET_FLAGS,
  292. SDL_USER_WINDOW_SET_POS,
  293. SDL_USER_WINDOW_SET_SIZE,
  294. SDL_USER_WINDOW_TOGGLE_FRAME,
  295. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  296. SDL_USER_WINDOW_MOUSE_LOCK,
  297. };
  298. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  299. {
  300. SDL_Event event;
  301. SDL_UserEvent& uev = event.user;
  302. uev.type = s_userEventStart + _type;
  303. union { void* p; WindowHandle h; } cast;
  304. cast.h = _handle;
  305. uev.data1 = cast.p;
  306. uev.data2 = _msg;
  307. uev.code = _code;
  308. SDL_PushEvent(&event);
  309. }
  310. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  311. {
  312. union { void* p; WindowHandle h; } cast;
  313. cast.p = _uev.data1;
  314. return cast.h;
  315. }
  316. struct Context
  317. {
  318. Context()
  319. : m_width(ENTRY_DEFAULT_WIDTH)
  320. , m_height(ENTRY_DEFAULT_HEIGHT)
  321. , m_aspectRatio(16.0f/9.0f)
  322. , m_mx(0)
  323. , m_my(0)
  324. , m_mz(0)
  325. , m_mouseLock(false)
  326. , m_fullscreen(false)
  327. {
  328. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  329. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  330. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  331. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  332. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  333. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  334. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  335. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  336. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  337. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  338. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  339. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  340. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  341. initTranslateKey(SDL_SCANCODE_END, Key::End);
  342. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  343. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  344. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  345. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  346. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  347. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  348. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  349. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  350. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  351. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  352. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  353. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  354. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  355. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  356. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  357. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  358. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  359. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  360. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  361. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  362. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  363. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  364. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  365. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  366. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  367. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  368. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  369. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  370. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  371. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  372. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  373. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  374. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  375. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  376. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  377. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  378. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  379. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  380. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  381. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  382. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  383. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  384. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  385. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  386. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  387. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  388. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  389. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  390. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  391. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  392. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  393. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  394. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  395. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  396. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  397. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  398. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  399. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  400. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  401. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  402. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  403. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  404. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  405. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  406. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  407. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  408. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  409. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  410. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  411. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  412. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  413. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  414. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  415. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  416. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  417. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  418. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  419. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  420. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  421. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  422. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  423. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  424. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  425. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  426. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  427. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  428. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  429. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  430. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  431. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  432. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  433. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  434. }
  435. int run(int _argc, char** _argv)
  436. {
  437. m_mte.m_argc = _argc;
  438. m_mte.m_argv = _argv;
  439. SDL_Init(0
  440. | SDL_INIT_GAMECONTROLLER
  441. );
  442. m_windowAlloc.alloc();
  443. m_window[0] = SDL_CreateWindow("bgfx"
  444. , SDL_WINDOWPOS_UNDEFINED
  445. , SDL_WINDOWPOS_UNDEFINED
  446. , m_width
  447. , m_height
  448. , SDL_WINDOW_SHOWN
  449. | SDL_WINDOW_RESIZABLE
  450. );
  451. m_flags[0] = 0
  452. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  453. | ENTRY_WINDOW_FLAG_FRAME
  454. ;
  455. s_userEventStart = SDL_RegisterEvents(7);
  456. sdlSetWindow(m_window[0]);
  457. bgfx::renderFrame();
  458. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  459. // Force window resolution...
  460. WindowHandle defaultWindow = { 0 };
  461. setWindowSize(defaultWindow, m_width, m_height, true);
  462. SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
  463. bx::FileReaderI* reader = NULL;
  464. while (NULL == reader)
  465. {
  466. reader = getFileReader();
  467. bx::sleep(100);
  468. }
  469. if (bx::open(reader, "gamecontrollerdb.txt") )
  470. {
  471. bx::AllocatorI* allocator = getAllocator();
  472. uint32_t size = (uint32_t)bx::getSize(reader);
  473. void* data = BX_ALLOC(allocator, size + 1);
  474. bx::read(reader, data, size, bx::ErrorAssert{});
  475. bx::close(reader);
  476. ((char*)data)[size] = '\0';
  477. if (SDL_GameControllerAddMapping( (char*)data) < 0) {
  478. DBG("SDL game controller add mapping failed: %s", SDL_GetError());
  479. }
  480. BX_FREE(allocator, data);
  481. }
  482. bool exit = false;
  483. SDL_Event event;
  484. while (!exit)
  485. {
  486. bgfx::renderFrame();
  487. while (SDL_PollEvent(&event) )
  488. {
  489. switch (event.type)
  490. {
  491. case SDL_QUIT:
  492. m_eventQueue.postExitEvent();
  493. exit = true;
  494. break;
  495. case SDL_MOUSEMOTION:
  496. {
  497. const SDL_MouseMotionEvent& mev = event.motion;
  498. m_mx = mev.x;
  499. m_my = mev.y;
  500. WindowHandle handle = findHandle(mev.windowID);
  501. if (isValid(handle) )
  502. {
  503. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  504. }
  505. }
  506. break;
  507. case SDL_MOUSEBUTTONDOWN:
  508. case SDL_MOUSEBUTTONUP:
  509. {
  510. const SDL_MouseButtonEvent& mev = event.button;
  511. WindowHandle handle = findHandle(mev.windowID);
  512. if (isValid(handle) )
  513. {
  514. MouseButton::Enum button;
  515. switch (mev.button)
  516. {
  517. default:
  518. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  519. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  520. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  521. }
  522. m_eventQueue.postMouseEvent(handle
  523. , mev.x
  524. , mev.y
  525. , m_mz
  526. , button
  527. , mev.type == SDL_MOUSEBUTTONDOWN
  528. );
  529. }
  530. }
  531. break;
  532. case SDL_MOUSEWHEEL:
  533. {
  534. const SDL_MouseWheelEvent& mev = event.wheel;
  535. m_mz += mev.y;
  536. WindowHandle handle = findHandle(mev.windowID);
  537. if (isValid(handle) )
  538. {
  539. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  540. }
  541. }
  542. break;
  543. case SDL_TEXTINPUT:
  544. {
  545. const SDL_TextInputEvent& tev = event.text;
  546. WindowHandle handle = findHandle(tev.windowID);
  547. if (isValid(handle) )
  548. {
  549. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  550. }
  551. }
  552. break;
  553. case SDL_KEYDOWN:
  554. {
  555. const SDL_KeyboardEvent& kev = event.key;
  556. WindowHandle handle = findHandle(kev.windowID);
  557. if (isValid(handle) )
  558. {
  559. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  560. Key::Enum key = translateKey(kev.keysym.scancode);
  561. #if 0
  562. DBG("SDL scancode %d, key %d, name %s, key name %s"
  563. , kev.keysym.scancode
  564. , key
  565. , SDL_GetScancodeName(kev.keysym.scancode)
  566. , SDL_GetKeyName(kev.keysym.scancode)
  567. );
  568. #endif // 0
  569. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  570. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  571. if (0 == key && 0 == modifiers)
  572. {
  573. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  574. }
  575. if (Key::Esc == key)
  576. {
  577. uint8_t pressedChar[4];
  578. pressedChar[0] = 0x1b;
  579. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  580. }
  581. else if (Key::Return == key)
  582. {
  583. uint8_t pressedChar[4];
  584. pressedChar[0] = 0x0d;
  585. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  586. }
  587. else if (Key::Backspace == key)
  588. {
  589. uint8_t pressedChar[4];
  590. pressedChar[0] = 0x08;
  591. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  592. }
  593. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  594. }
  595. }
  596. break;
  597. case SDL_KEYUP:
  598. {
  599. const SDL_KeyboardEvent& kev = event.key;
  600. WindowHandle handle = findHandle(kev.windowID);
  601. if (isValid(handle) )
  602. {
  603. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  604. Key::Enum key = translateKey(kev.keysym.scancode);
  605. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  606. }
  607. }
  608. break;
  609. case SDL_WINDOWEVENT:
  610. {
  611. const SDL_WindowEvent& wev = event.window;
  612. switch (wev.event)
  613. {
  614. case SDL_WINDOWEVENT_RESIZED:
  615. case SDL_WINDOWEVENT_SIZE_CHANGED:
  616. {
  617. WindowHandle handle = findHandle(wev.windowID);
  618. setWindowSize(handle, wev.data1, wev.data2);
  619. }
  620. break;
  621. case SDL_WINDOWEVENT_SHOWN:
  622. case SDL_WINDOWEVENT_HIDDEN:
  623. case SDL_WINDOWEVENT_EXPOSED:
  624. case SDL_WINDOWEVENT_MOVED:
  625. case SDL_WINDOWEVENT_MINIMIZED:
  626. case SDL_WINDOWEVENT_MAXIMIZED:
  627. case SDL_WINDOWEVENT_RESTORED:
  628. case SDL_WINDOWEVENT_ENTER:
  629. case SDL_WINDOWEVENT_LEAVE:
  630. case SDL_WINDOWEVENT_FOCUS_GAINED:
  631. case SDL_WINDOWEVENT_FOCUS_LOST:
  632. break;
  633. case SDL_WINDOWEVENT_CLOSE:
  634. {
  635. WindowHandle handle = findHandle(wev.windowID);
  636. if (0 == handle.idx)
  637. {
  638. m_eventQueue.postExitEvent();
  639. exit = true;
  640. }
  641. }
  642. break;
  643. }
  644. }
  645. break;
  646. case SDL_JOYAXISMOTION:
  647. {
  648. const SDL_JoyAxisEvent& jev = event.jaxis;
  649. GamepadHandle handle = findGamepad(jev.which);
  650. if (isValid(handle) )
  651. {
  652. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  653. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  654. }
  655. }
  656. break;
  657. case SDL_CONTROLLERAXISMOTION:
  658. {
  659. const SDL_ControllerAxisEvent& aev = event.caxis;
  660. GamepadHandle handle = findGamepad(aev.which);
  661. if (isValid(handle) )
  662. {
  663. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  664. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  665. }
  666. }
  667. break;
  668. case SDL_JOYBUTTONDOWN:
  669. case SDL_JOYBUTTONUP:
  670. {
  671. const SDL_JoyButtonEvent& bev = event.jbutton;
  672. GamepadHandle handle = findGamepad(bev.which);
  673. if (isValid(handle) )
  674. {
  675. Key::Enum key = translateGamepad(bev.button);
  676. if (Key::Count != key)
  677. {
  678. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  679. }
  680. }
  681. }
  682. break;
  683. case SDL_CONTROLLERBUTTONDOWN:
  684. case SDL_CONTROLLERBUTTONUP:
  685. {
  686. const SDL_ControllerButtonEvent& bev = event.cbutton;
  687. GamepadHandle handle = findGamepad(bev.which);
  688. if (isValid(handle) )
  689. {
  690. Key::Enum key = translateGamepad(bev.button);
  691. if (Key::Count != key)
  692. {
  693. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  694. }
  695. }
  696. }
  697. break;
  698. case SDL_JOYDEVICEADDED:
  699. {
  700. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  701. if (isValid(handle) )
  702. {
  703. const SDL_JoyDeviceEvent& jev = event.jdevice;
  704. m_gamepad[handle.idx].create(jev);
  705. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  706. }
  707. }
  708. break;
  709. case SDL_JOYDEVICEREMOVED:
  710. {
  711. const SDL_JoyDeviceEvent& jev = event.jdevice;
  712. GamepadHandle handle = findGamepad(jev.which);
  713. if (isValid(handle) )
  714. {
  715. m_gamepad[handle.idx].destroy();
  716. m_gamepadAlloc.free(handle.idx);
  717. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  718. }
  719. }
  720. break;
  721. case SDL_CONTROLLERDEVICEADDED:
  722. {
  723. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  724. if (isValid(handle) )
  725. {
  726. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  727. m_gamepad[handle.idx].create(cev);
  728. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  729. }
  730. }
  731. break;
  732. case SDL_CONTROLLERDEVICEREMAPPED:
  733. {
  734. }
  735. break;
  736. case SDL_CONTROLLERDEVICEREMOVED:
  737. {
  738. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  739. GamepadHandle handle = findGamepad(cev.which);
  740. if (isValid(handle) )
  741. {
  742. m_gamepad[handle.idx].destroy();
  743. m_gamepadAlloc.free(handle.idx);
  744. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  745. }
  746. }
  747. break;
  748. case SDL_DROPFILE:
  749. {
  750. const SDL_DropEvent& dev = event.drop;
  751. WindowHandle handle = defaultWindow; //findHandle(dev.windowID);
  752. if (isValid(handle) )
  753. {
  754. m_eventQueue.postDropFileEvent(handle, dev.file);
  755. SDL_free(dev.file);
  756. }
  757. }
  758. break;
  759. default:
  760. {
  761. const SDL_UserEvent& uev = event.user;
  762. switch (uev.type - s_userEventStart)
  763. {
  764. case SDL_USER_WINDOW_CREATE:
  765. {
  766. WindowHandle handle = getWindowHandle(uev);
  767. Msg* msg = (Msg*)uev.data2;
  768. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  769. , msg->m_x
  770. , msg->m_y
  771. , msg->m_width
  772. , msg->m_height
  773. , SDL_WINDOW_SHOWN
  774. | SDL_WINDOW_RESIZABLE
  775. );
  776. m_flags[handle.idx] = msg->m_flags;
  777. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  778. if (NULL != nwh)
  779. {
  780. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  781. m_eventQueue.postWindowEvent(handle, nwh);
  782. }
  783. delete msg;
  784. }
  785. break;
  786. case SDL_USER_WINDOW_DESTROY:
  787. {
  788. WindowHandle handle = getWindowHandle(uev);
  789. if (isValid(handle) )
  790. {
  791. m_eventQueue.postWindowEvent(handle);
  792. sdlDestroyWindow(m_window[handle.idx]);
  793. m_window[handle.idx] = NULL;
  794. }
  795. }
  796. break;
  797. case SDL_USER_WINDOW_SET_TITLE:
  798. {
  799. WindowHandle handle = getWindowHandle(uev);
  800. Msg* msg = (Msg*)uev.data2;
  801. if (isValid(handle) )
  802. {
  803. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  804. }
  805. delete msg;
  806. }
  807. break;
  808. case SDL_USER_WINDOW_SET_FLAGS:
  809. {
  810. WindowHandle handle = getWindowHandle(uev);
  811. Msg* msg = (Msg*)uev.data2;
  812. if (msg->m_flagsEnabled)
  813. {
  814. m_flags[handle.idx] |= msg->m_flags;
  815. }
  816. else
  817. {
  818. m_flags[handle.idx] &= ~msg->m_flags;
  819. }
  820. delete msg;
  821. }
  822. break;
  823. case SDL_USER_WINDOW_SET_POS:
  824. {
  825. WindowHandle handle = getWindowHandle(uev);
  826. Msg* msg = (Msg*)uev.data2;
  827. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  828. delete msg;
  829. }
  830. break;
  831. case SDL_USER_WINDOW_SET_SIZE:
  832. {
  833. WindowHandle handle = getWindowHandle(uev);
  834. Msg* msg = (Msg*)uev.data2;
  835. if (isValid(handle) )
  836. {
  837. setWindowSize(handle, msg->m_width, msg->m_height);
  838. }
  839. delete msg;
  840. }
  841. break;
  842. case SDL_USER_WINDOW_TOGGLE_FRAME:
  843. {
  844. WindowHandle handle = getWindowHandle(uev);
  845. if (isValid(handle) )
  846. {
  847. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  848. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  849. }
  850. }
  851. break;
  852. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  853. {
  854. WindowHandle handle = getWindowHandle(uev);
  855. m_fullscreen = !m_fullscreen;
  856. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  857. }
  858. break;
  859. case SDL_USER_WINDOW_MOUSE_LOCK:
  860. {
  861. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  862. }
  863. break;
  864. default:
  865. break;
  866. }
  867. }
  868. break;
  869. }
  870. }
  871. }
  872. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  873. m_thread.shutdown();
  874. sdlDestroyWindow(m_window[0]);
  875. SDL_Quit();
  876. return m_thread.getExitCode();
  877. }
  878. WindowHandle findHandle(uint32_t _windowId)
  879. {
  880. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  881. return findHandle(window);
  882. }
  883. WindowHandle findHandle(SDL_Window* _window)
  884. {
  885. bx::MutexScope scope(m_lock);
  886. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  887. {
  888. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  889. if (_window == m_window[idx])
  890. {
  891. WindowHandle handle = { idx };
  892. return handle;
  893. }
  894. }
  895. WindowHandle invalid = { UINT16_MAX };
  896. return invalid;
  897. }
  898. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  899. {
  900. if (_width != m_width
  901. || _height != m_height
  902. || _force)
  903. {
  904. m_width = _width;
  905. m_height = _height;
  906. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  907. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  908. }
  909. }
  910. GamepadHandle findGamepad(SDL_JoystickID _jid)
  911. {
  912. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  913. {
  914. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  915. if (_jid == m_gamepad[idx].m_jid)
  916. {
  917. GamepadHandle handle = { idx };
  918. return handle;
  919. }
  920. }
  921. GamepadHandle invalid = { UINT16_MAX };
  922. return invalid;
  923. }
  924. MainThreadEntry m_mte;
  925. bx::Thread m_thread;
  926. EventQueue m_eventQueue;
  927. bx::Mutex m_lock;
  928. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  929. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  930. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  931. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  932. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  933. uint32_t m_width;
  934. uint32_t m_height;
  935. float m_aspectRatio;
  936. int32_t m_mx;
  937. int32_t m_my;
  938. int32_t m_mz;
  939. bool m_mouseLock;
  940. bool m_fullscreen;
  941. };
  942. static Context s_ctx;
  943. const Event* poll()
  944. {
  945. return s_ctx.m_eventQueue.poll();
  946. }
  947. const Event* poll(WindowHandle _handle)
  948. {
  949. return s_ctx.m_eventQueue.poll(_handle);
  950. }
  951. void release(const Event* _event)
  952. {
  953. s_ctx.m_eventQueue.release(_event);
  954. }
  955. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  956. {
  957. bx::MutexScope scope(s_ctx.m_lock);
  958. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  959. if (UINT16_MAX != handle.idx)
  960. {
  961. Msg* msg = new Msg;
  962. msg->m_x = _x;
  963. msg->m_y = _y;
  964. msg->m_width = _width;
  965. msg->m_height = _height;
  966. msg->m_title = _title;
  967. msg->m_flags = _flags;
  968. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  969. }
  970. return handle;
  971. }
  972. void destroyWindow(WindowHandle _handle)
  973. {
  974. if (UINT16_MAX != _handle.idx)
  975. {
  976. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  977. bx::MutexScope scope(s_ctx.m_lock);
  978. s_ctx.m_windowAlloc.free(_handle.idx);
  979. }
  980. }
  981. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  982. {
  983. Msg* msg = new Msg;
  984. msg->m_x = _x;
  985. msg->m_y = _y;
  986. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  987. }
  988. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  989. {
  990. Msg* msg = new Msg;
  991. msg->m_width = _width;
  992. msg->m_height = _height;
  993. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  994. }
  995. void setWindowTitle(WindowHandle _handle, const char* _title)
  996. {
  997. Msg* msg = new Msg;
  998. msg->m_title = _title;
  999. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  1000. }
  1001. void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
  1002. {
  1003. Msg* msg = new Msg;
  1004. msg->m_flags = _flags;
  1005. msg->m_flagsEnabled = _enabled;
  1006. sdlPostEvent(SDL_USER_WINDOW_SET_FLAGS, _handle, msg);
  1007. }
  1008. void toggleFullscreen(WindowHandle _handle)
  1009. {
  1010. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  1011. }
  1012. void setMouseLock(WindowHandle _handle, bool _lock)
  1013. {
  1014. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  1015. }
  1016. int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
  1017. {
  1018. BX_UNUSED(_thread);
  1019. MainThreadEntry* self = (MainThreadEntry*)_userData;
  1020. int32_t result = main(self->m_argc, self->m_argv);
  1021. SDL_Event event;
  1022. SDL_QuitEvent& qev = event.quit;
  1023. qev.type = SDL_QUIT;
  1024. SDL_PushEvent(&event);
  1025. return result;
  1026. }
  1027. } // namespace entry
  1028. int main(int _argc, char** _argv)
  1029. {
  1030. using namespace entry;
  1031. return s_ctx.run(_argc, _argv);
  1032. }
  1033. #endif // ENTRY_CONFIG_USE_SDL