renderer_vk.cpp 146 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_VULKAN
  7. # include "renderer_vk.h"
  8. namespace bgfx { namespace vk
  9. {
  10. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  11. struct PrimInfo
  12. {
  13. VkPrimitiveTopology m_topology;
  14. uint32_t m_min;
  15. uint32_t m_div;
  16. uint32_t m_sub;
  17. };
  18. static const PrimInfo s_primInfo[] =
  19. {
  20. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 3, 3, 0 },
  21. { VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 3, 1, 2 },
  22. { VK_PRIMITIVE_TOPOLOGY_LINE_LIST, 2, 2, 0 },
  23. { VK_PRIMITIVE_TOPOLOGY_POINT_LIST, 1, 1, 0 },
  24. { VK_PRIMITIVE_TOPOLOGY_MAX_ENUM, 0, 0, 0 },
  25. };
  26. static const char* s_primName[] =
  27. {
  28. "TriList",
  29. "TriStrip",
  30. "Line",
  31. "Point",
  32. };
  33. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  34. static const uint32_t s_checkMsaa[] =
  35. {
  36. 0,
  37. 2,
  38. 4,
  39. 8,
  40. 16,
  41. };
  42. // static DXGI_SAMPLE_DESC s_msaa[] =
  43. // {
  44. // { 1, 0 },
  45. // { 2, 0 },
  46. // { 4, 0 },
  47. // { 8, 0 },
  48. // { 16, 0 },
  49. // };
  50. static const VkBlendFactor s_blendFactor[][2] =
  51. {
  52. { VkBlendFactor(0), VkBlendFactor(0) }, // ignored
  53. { VK_BLEND_FACTOR_ZERO, VK_BLEND_FACTOR_ZERO }, // ZERO
  54. { VK_BLEND_FACTOR_ONE, VK_BLEND_FACTOR_ONE }, // ONE
  55. { VK_BLEND_FACTOR_SRC_COLOR, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_COLOR
  56. { VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_COLOR
  57. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_SRC_ALPHA }, // SRC_ALPHA
  58. { VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA }, // INV_SRC_ALPHA
  59. { VK_BLEND_FACTOR_DST_ALPHA, VK_BLEND_FACTOR_DST_ALPHA }, // DST_ALPHA
  60. { VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_ALPHA
  61. { VK_BLEND_FACTOR_DST_COLOR, VK_BLEND_FACTOR_DST_ALPHA }, // DST_COLOR
  62. { VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR, VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA }, // INV_DST_COLOR
  63. { VK_BLEND_FACTOR_SRC_ALPHA, VK_BLEND_FACTOR_ONE }, // SRC_ALPHA_SAT
  64. { VK_BLEND_FACTOR_CONSTANT_COLOR, VK_BLEND_FACTOR_CONSTANT_COLOR }, // FACTOR
  65. { VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR, VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR }, // INV_FACTOR
  66. };
  67. static const VkBlendOp s_blendEquation[] =
  68. {
  69. VK_BLEND_OP_ADD,
  70. VK_BLEND_OP_SUBTRACT,
  71. VK_BLEND_OP_REVERSE_SUBTRACT,
  72. VK_BLEND_OP_MIN,
  73. VK_BLEND_OP_MAX,
  74. };
  75. static const VkCompareOp s_cmpFunc[] =
  76. {
  77. VkCompareOp(0), // ignored
  78. VK_COMPARE_OP_LESS,
  79. VK_COMPARE_OP_LESS_OR_EQUAL,
  80. VK_COMPARE_OP_EQUAL,
  81. VK_COMPARE_OP_GREATER_OR_EQUAL,
  82. VK_COMPARE_OP_GREATER,
  83. VK_COMPARE_OP_NOT_EQUAL,
  84. VK_COMPARE_OP_NEVER,
  85. VK_COMPARE_OP_ALWAYS,
  86. };
  87. static const VkStencilOp s_stencilOp[] =
  88. {
  89. VK_STENCIL_OP_ZERO,
  90. VK_STENCIL_OP_KEEP,
  91. VK_STENCIL_OP_REPLACE,
  92. VK_STENCIL_OP_INCREMENT_AND_WRAP,
  93. VK_STENCIL_OP_INCREMENT_AND_CLAMP,
  94. VK_STENCIL_OP_DECREMENT_AND_WRAP,
  95. VK_STENCIL_OP_DECREMENT_AND_CLAMP,
  96. VK_STENCIL_OP_INVERT,
  97. };
  98. static const VkCullModeFlagBits s_cullMode[] =
  99. {
  100. VK_CULL_MODE_NONE,
  101. VK_CULL_MODE_FRONT_BIT,
  102. VK_CULL_MODE_BACK_BIT,
  103. };
  104. static const VkSamplerAddressMode s_textureAddress[] =
  105. {
  106. VK_SAMPLER_ADDRESS_MODE_REPEAT,
  107. VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
  108. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
  109. VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
  110. };
  111. #define VK_IMPORT_FUNC(_optional, _func) PFN_##_func _func
  112. #define VK_IMPORT_INSTANCE_FUNC VK_IMPORT_FUNC
  113. #define VK_IMPORT_DEVICE_FUNC VK_IMPORT_FUNC
  114. VK_IMPORT
  115. VK_IMPORT_INSTANCE
  116. VK_IMPORT_DEVICE
  117. #undef VK_IMPORT_DEVICE_FUNC
  118. #undef VK_IMPORT_INSTANCE_FUNC
  119. #undef VK_IMPORT_FUNC
  120. struct TextureFormatInfo
  121. {
  122. VkFormat m_fmt;
  123. VkFormat m_fmtSrv;
  124. VkFormat m_fmtDsv;
  125. VkFormat m_fmtSrgb;
  126. };
  127. static const TextureFormatInfo s_textureFormat[] =
  128. {
  129. { VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_BC1_RGB_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC1_RGB_SRGB_BLOCK }, // BC1
  130. { VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_BC2_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC2_SRGB_BLOCK }, // BC2
  131. { VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_BC3_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC3_SRGB_BLOCK }, // BC3
  132. { VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_BC4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC4
  133. { VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_BC5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC5
  134. { VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_BC6H_SFLOAT_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // BC6H
  135. { VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_BC7_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_BC7_SRGB_BLOCK }, // BC7
  136. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // ETC1
  137. { VK_FORMAT_ETC2_R8G8B8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8_SRGB_BLOCK }, // ETC2
  138. { VK_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK }, // ETC2A
  139. { VK_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK }, // ETC2A1
  140. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12
  141. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14
  142. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC12A
  143. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC14A
  144. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC22
  145. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // PTC24
  146. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // Unknown
  147. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R1
  148. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // A8
  149. { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8_SRGB }, // R8
  150. { VK_FORMAT_R8_SINT, VK_FORMAT_R8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8I
  151. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8U
  152. { VK_FORMAT_R8_SNORM, VK_FORMAT_R8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R8S
  153. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16
  154. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16I
  155. { VK_FORMAT_R16_UNORM, VK_FORMAT_R16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16U
  156. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16F
  157. { VK_FORMAT_R16_SNORM, VK_FORMAT_R16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R16S
  158. { VK_FORMAT_R32_SINT, VK_FORMAT_R32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32I
  159. { VK_FORMAT_R32_UINT, VK_FORMAT_R32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32U
  160. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R32F
  161. { VK_FORMAT_R8G8_UNORM, VK_FORMAT_R8G8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8_SRGB }, // RG8
  162. { VK_FORMAT_R8G8_SINT, VK_FORMAT_R8G8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8I
  163. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8U
  164. { VK_FORMAT_R8G8_SNORM, VK_FORMAT_R8G8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG8S
  165. { VK_FORMAT_R16G16_UNORM, VK_FORMAT_R16G16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16
  166. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16I
  167. { VK_FORMAT_R16G16_UINT, VK_FORMAT_R16G16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16U
  168. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16F
  169. { VK_FORMAT_R16G16_SNORM, VK_FORMAT_R16G16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG16S
  170. { VK_FORMAT_R32G32_SINT, VK_FORMAT_R32G32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32I
  171. { VK_FORMAT_R32G32_UINT, VK_FORMAT_R32G32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32U
  172. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG32F
  173. { VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_R8G8B8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8
  174. { VK_FORMAT_R8G8B8_SINT, VK_FORMAT_R8G8B8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8I
  175. { VK_FORMAT_R8G8B8_UINT, VK_FORMAT_R8G8B8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8_SRGB }, // RGB8U
  176. { VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_R8G8B8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB8S
  177. { VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB9E5F
  178. { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_B8G8R8A8_SRGB }, // BGRA8
  179. { VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8
  180. { VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_R8G8B8A8_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8I
  181. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_R8G8B8A8_SRGB }, // RGBA8U
  182. { VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_R8G8B8A8_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA8S
  183. { VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_R16G16B16A16_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16
  184. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16I
  185. { VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_R16G16B16A16_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16U
  186. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16F
  187. { VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_R16G16B16A16_SNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA16S
  188. { VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_R32G32B32A32_SINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32I
  189. { VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_R32G32B32A32_UINT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32U
  190. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA32F
  191. { VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_B5G6R5_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // R5G6B5
  192. { VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_B4G4R4A4_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGBA4
  193. { VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_B5G5R5A1_UNORM_PACK16, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB5A1
  194. { VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RGB10A2
  195. { VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_B10G11R11_UFLOAT_PACK32, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // RG11B10F
  196. { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED }, // UnknownDepth
  197. { VK_FORMAT_UNDEFINED, VK_FORMAT_R16_UNORM, VK_FORMAT_D16_UNORM, VK_FORMAT_UNDEFINED }, // D16
  198. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24
  199. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D24S8
  200. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D32
  201. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D16F
  202. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D24F
  203. { VK_FORMAT_UNDEFINED, VK_FORMAT_R32_SFLOAT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_UNDEFINED }, // D32F
  204. { VK_FORMAT_UNDEFINED, VK_FORMAT_X8_D24_UNORM_PACK32, VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_UNDEFINED }, // D0S8
  205. };
  206. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  207. static const VkFormat s_attribType[][4][2] =
  208. {
  209. { // Uint8
  210. { VK_FORMAT_R8_UINT, VK_FORMAT_R8_UNORM },
  211. { VK_FORMAT_R8G8_UINT, VK_FORMAT_R8G8_UNORM },
  212. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  213. { VK_FORMAT_R8G8B8A8_UINT, VK_FORMAT_R8G8B8A8_UNORM },
  214. },
  215. { // Uint10
  216. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  217. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  218. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  219. { VK_FORMAT_A2R10G10B10_UINT_PACK32, VK_FORMAT_A2R10G10B10_UNORM_PACK32 },
  220. },
  221. { // Int16
  222. { VK_FORMAT_R16_SINT, VK_FORMAT_R16_SNORM },
  223. { VK_FORMAT_R16G16_SINT, VK_FORMAT_R16G16_SNORM },
  224. { VK_FORMAT_R16G16B16_SINT, VK_FORMAT_R16G16B16_SNORM },
  225. { VK_FORMAT_R16G16B16A16_SINT, VK_FORMAT_R16G16B16A16_SNORM },
  226. },
  227. { // Half
  228. { VK_FORMAT_R16_SFLOAT, VK_FORMAT_R16_SFLOAT },
  229. { VK_FORMAT_R16G16_SFLOAT, VK_FORMAT_R16G16_SFLOAT },
  230. { VK_FORMAT_R16G16B16_SFLOAT, VK_FORMAT_R16G16B16_SFLOAT },
  231. { VK_FORMAT_R16G16B16A16_SFLOAT, VK_FORMAT_R16G16B16A16_SFLOAT },
  232. },
  233. { // Float
  234. { VK_FORMAT_R32_SFLOAT, VK_FORMAT_R32_SFLOAT },
  235. { VK_FORMAT_R32G32_SFLOAT, VK_FORMAT_R32G32_SFLOAT },
  236. { VK_FORMAT_R32G32B32_SFLOAT, VK_FORMAT_R32G32B32_SFLOAT },
  237. { VK_FORMAT_R32G32B32A32_SFLOAT, VK_FORMAT_R32G32B32A32_SFLOAT },
  238. },
  239. };
  240. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  241. uint32_t fillVertexDecl(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _decl)
  242. {
  243. VkVertexInputBindingDescription* inputBinding = const_cast<VkVertexInputBindingDescription*>(_vertexInputState.pVertexBindingDescriptions);
  244. VkVertexInputAttributeDescription* inputAttrib = const_cast<VkVertexInputAttributeDescription*>(_vertexInputState.pVertexAttributeDescriptions);
  245. inputBinding->binding = 0;
  246. inputBinding->stride = _decl.m_stride;
  247. inputBinding->inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
  248. _vertexInputState.vertexBindingDescriptionCount = 1;
  249. uint32_t numAttribs = 0;
  250. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  251. {
  252. if (UINT16_MAX != _decl.m_attributes[attr])
  253. {
  254. inputAttrib->location = numAttribs;
  255. inputAttrib->binding = 0;
  256. if (0 == _decl.m_attributes[attr])
  257. {
  258. inputAttrib->format = VK_FORMAT_R32G32B32_SFLOAT;
  259. inputAttrib->offset = 0;
  260. }
  261. else
  262. {
  263. uint8_t num;
  264. AttribType::Enum type;
  265. bool normalized;
  266. bool asInt;
  267. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  268. inputAttrib->format = s_attribType[type][num-1][normalized];
  269. inputAttrib->offset = _decl.m_offset[attr];
  270. }
  271. ++inputAttrib;
  272. ++numAttribs;
  273. }
  274. }
  275. _vertexInputState.vertexAttributeDescriptionCount = numAttribs;
  276. return numAttribs;
  277. }
  278. static const char* s_allocScopeName[] =
  279. {
  280. "vkCommand",
  281. "vkObject",
  282. "vkCache",
  283. "vkDevice",
  284. "vkInstance",
  285. };
  286. BX_STATIC_ASSERT(VK_SYSTEM_ALLOCATION_SCOPE_RANGE_SIZE == BX_COUNTOF(s_allocScopeName) );
  287. static void* VKAPI_PTR allocationFunction(void* _userData, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  288. {
  289. BX_UNUSED(_userData, _allocationScope);
  290. return bx::alignedAlloc(g_allocator, _size, _alignment, s_allocScopeName[_allocationScope]);
  291. }
  292. static void* VKAPI_PTR reallocationFunction(void* _userData, void* _original, size_t _size, size_t _alignment, VkSystemAllocationScope _allocationScope)
  293. {
  294. BX_UNUSED(_userData, _allocationScope);
  295. return bx::alignedRealloc(g_allocator, _original, _size, _alignment, s_allocScopeName[_allocationScope]);
  296. }
  297. static void VKAPI_PTR freeFunction(void* _userData, void* _memory)
  298. {
  299. BX_UNUSED(_userData);
  300. if (NULL == _memory)
  301. {
  302. return;
  303. }
  304. bx::alignedFree(g_allocator, _memory, 8);
  305. }
  306. static void VKAPI_PTR internalAllocationNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  307. {
  308. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  309. }
  310. static void VKAPI_PTR internalFreeNotification(void* _userData, size_t _size, VkInternalAllocationType _allocationType, VkSystemAllocationScope _allocationScope)
  311. {
  312. BX_UNUSED(_userData, _size, _allocationType, _allocationScope);
  313. }
  314. static VkAllocationCallbacks s_allocationCb =
  315. {
  316. NULL,
  317. allocationFunction,
  318. reallocationFunction,
  319. freeFunction,
  320. internalAllocationNotification,
  321. internalFreeNotification,
  322. };
  323. static const char* s_debugReportObjectType[] =
  324. {
  325. "Unknown",
  326. "Instance",
  327. "PhysicalDevice",
  328. "Device",
  329. "Queue",
  330. "Semaphore",
  331. "CommandBuffer",
  332. "Fence",
  333. "DeviceMemory",
  334. "Buffer",
  335. "Image",
  336. "Event",
  337. "QueryPool",
  338. "BufferView",
  339. "ImageView",
  340. "ShaderModule",
  341. "PipelineCache",
  342. "PipelineLayout",
  343. "RenderPass",
  344. "Pipeline",
  345. "DescriptorSetLayout",
  346. "Sampler",
  347. "DescriptorPool",
  348. "DescriptorSet",
  349. "Framebuffer",
  350. "CommandPool",
  351. "SurfaceKHR",
  352. "SwapchainKHR",
  353. "DebugReport",
  354. };
  355. VkBool32 VKAPI_PTR debugReportCb(
  356. VkDebugReportFlagsEXT _flags,
  357. VkDebugReportObjectTypeEXT _objectType,
  358. uint64_t _object,
  359. size_t _location,
  360. int32_t _messageCode,
  361. const char* _layerPrefix,
  362. const char* _message,
  363. void* _userData
  364. )
  365. {
  366. BX_UNUSED(_flags
  367. , _objectType
  368. , _object
  369. , _location
  370. , _messageCode
  371. , _layerPrefix
  372. , _message
  373. , _userData
  374. , s_debugReportObjectType
  375. );
  376. BX_TRACE("%c%c%c%c%c %19s, %s, %d: %s"
  377. , 0 != (_flags & VK_DEBUG_REPORT_INFORMATION_BIT_EXT ) ? 'I' : '-'
  378. , 0 != (_flags & VK_DEBUG_REPORT_WARNING_BIT_EXT ) ? 'W' : '-'
  379. , 0 != (_flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT) ? 'P' : '-'
  380. , 0 != (_flags & VK_DEBUG_REPORT_ERROR_BIT_EXT ) ? 'E' : '-'
  381. , 0 != (_flags & VK_DEBUG_REPORT_DEBUG_BIT_EXT ) ? 'D' : '-'
  382. , s_debugReportObjectType[_objectType]
  383. , _layerPrefix
  384. , _messageCode
  385. , _message
  386. );
  387. return VK_TRUE;
  388. }
  389. VkResult enumerateLayerProperties(VkPhysicalDevice _physicalDevice, uint32_t* _propertyCount, VkLayerProperties* _properties)
  390. {
  391. return (VK_NULL_HANDLE == _physicalDevice)
  392. ? vkEnumerateInstanceLayerProperties(_propertyCount, _properties)
  393. : vkEnumerateDeviceLayerProperties(_physicalDevice, _propertyCount, _properties)
  394. ;
  395. }
  396. VkResult enumerateExtensionProperties(VkPhysicalDevice _physicalDevice, const char* _layerName, uint32_t* _propertyCount, VkExtensionProperties* _properties)
  397. {
  398. return (VK_NULL_HANDLE == _physicalDevice)
  399. ? vkEnumerateInstanceExtensionProperties(_layerName, _propertyCount, _properties)
  400. : vkEnumerateDeviceExtensionProperties(_physicalDevice, _layerName, _propertyCount, _properties)
  401. ;
  402. }
  403. void dumpExtensions(VkPhysicalDevice _physicalDevice = VK_NULL_HANDLE)
  404. {
  405. { // Global extensions.
  406. uint32_t numExtensionProperties;
  407. VkResult result = enumerateExtensionProperties(_physicalDevice
  408. , NULL
  409. , &numExtensionProperties
  410. , NULL
  411. );
  412. if (VK_SUCCESS == result
  413. && 0 < numExtensionProperties)
  414. {
  415. VkExtensionProperties extensionProperties[64];
  416. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  417. result = enumerateExtensionProperties(_physicalDevice
  418. , NULL
  419. , &numExtensionProperties
  420. , extensionProperties
  421. );
  422. BX_TRACE("\tGlobal extensions (%d):"
  423. , numExtensionProperties
  424. );
  425. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  426. {
  427. BX_TRACE("\t\t%s (s: 0x%08x)"
  428. , extensionProperties[extension].extensionName
  429. , extensionProperties[extension].specVersion
  430. );
  431. }
  432. }
  433. }
  434. // Layer extensions.
  435. uint32_t numLayerProperties;
  436. VkResult result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, NULL);
  437. if (VK_SUCCESS == result
  438. && 0 < numLayerProperties)
  439. {
  440. VkLayerProperties layerProperties[64];
  441. numLayerProperties = bx::uint32_min(numLayerProperties, BX_COUNTOF(layerProperties) );
  442. result = enumerateLayerProperties(_physicalDevice, &numLayerProperties, layerProperties);
  443. char indent = VK_NULL_HANDLE == _physicalDevice ? ' ' : '\t';
  444. BX_UNUSED(indent);
  445. BX_TRACE("%cLayer extensions (%d):"
  446. , indent
  447. , numLayerProperties
  448. );
  449. for (uint32_t layer = 0; layer < numLayerProperties; ++layer)
  450. {
  451. BX_TRACE("%c\t%s (s: 0x%08x, i: 0x%08x), %s"
  452. , indent
  453. , layerProperties[layer].layerName
  454. , layerProperties[layer].specVersion
  455. , layerProperties[layer].implementationVersion
  456. , layerProperties[layer].description
  457. );
  458. uint32_t numExtensionProperties;
  459. result = enumerateExtensionProperties(_physicalDevice
  460. , layerProperties[layer].layerName
  461. , &numExtensionProperties
  462. , NULL
  463. );
  464. if (VK_SUCCESS == result
  465. && 0 < numExtensionProperties)
  466. {
  467. VkExtensionProperties extensionProperties[64];
  468. numExtensionProperties = bx::uint32_min(numExtensionProperties, BX_COUNTOF(extensionProperties) );
  469. result = enumerateExtensionProperties(_physicalDevice
  470. , layerProperties[layer].layerName
  471. , &numExtensionProperties
  472. , extensionProperties
  473. );
  474. for (uint32_t extension = 0; extension < numExtensionProperties; ++extension)
  475. {
  476. BX_TRACE("%c\t\t%s (s: 0x%08x)"
  477. , indent
  478. , extensionProperties[extension].extensionName
  479. , extensionProperties[extension].specVersion
  480. );
  481. }
  482. }
  483. }
  484. }
  485. }
  486. const char* getName(VkResult _result)
  487. {
  488. switch (_result)
  489. {
  490. #define VKENUM(_ty) case _ty: return #_ty
  491. VKENUM(VK_SUCCESS);
  492. VKENUM(VK_NOT_READY);
  493. VKENUM(VK_TIMEOUT);
  494. VKENUM(VK_EVENT_SET);
  495. VKENUM(VK_EVENT_RESET);
  496. VKENUM(VK_INCOMPLETE);
  497. VKENUM(VK_ERROR_OUT_OF_HOST_MEMORY);
  498. VKENUM(VK_ERROR_OUT_OF_DEVICE_MEMORY);
  499. VKENUM(VK_ERROR_INITIALIZATION_FAILED);
  500. VKENUM(VK_ERROR_DEVICE_LOST);
  501. VKENUM(VK_ERROR_MEMORY_MAP_FAILED);
  502. VKENUM(VK_ERROR_LAYER_NOT_PRESENT);
  503. VKENUM(VK_ERROR_EXTENSION_NOT_PRESENT);
  504. VKENUM(VK_ERROR_FEATURE_NOT_PRESENT);
  505. VKENUM(VK_ERROR_INCOMPATIBLE_DRIVER);
  506. VKENUM(VK_ERROR_TOO_MANY_OBJECTS);
  507. VKENUM(VK_ERROR_FORMAT_NOT_SUPPORTED);
  508. VKENUM(VK_ERROR_SURFACE_LOST_KHR);
  509. VKENUM(VK_ERROR_NATIVE_WINDOW_IN_USE_KHR);
  510. VKENUM(VK_SUBOPTIMAL_KHR);
  511. VKENUM(VK_ERROR_OUT_OF_DATE_KHR);
  512. VKENUM(VK_ERROR_INCOMPATIBLE_DISPLAY_KHR);
  513. VKENUM(VK_ERROR_VALIDATION_FAILED_EXT);
  514. #undef VKENUM
  515. default: break;
  516. }
  517. BX_WARN(false, "Unknown VkResult? %x", _result);
  518. return "<VkResult?>";
  519. }
  520. void setImageMemoryBarrier(VkCommandBuffer _commandBuffer, VkImage _image, VkImageLayout _oldLayout, VkImageLayout _newLayout)
  521. {
  522. VkAccessFlags srcAccessMask = 0;
  523. VkAccessFlags dstAccessMask = 0;
  524. VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  525. switch (_oldLayout)
  526. {
  527. case VK_IMAGE_LAYOUT_UNDEFINED:
  528. // srcAccessMask |= VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_TRANSFER_WRITE_BIT;
  529. break;
  530. case VK_IMAGE_LAYOUT_GENERAL:
  531. break;
  532. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  533. srcAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  534. break;
  535. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  536. srcAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  537. break;
  538. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  539. break;
  540. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  541. srcAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  542. break;
  543. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  544. srcAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  545. break;
  546. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  547. break;
  548. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  549. break;
  550. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  551. srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  552. break;
  553. default:
  554. break;
  555. }
  556. switch (_newLayout)
  557. {
  558. case VK_IMAGE_LAYOUT_UNDEFINED:
  559. break;
  560. case VK_IMAGE_LAYOUT_GENERAL:
  561. break;
  562. case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
  563. dstAccessMask |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
  564. break;
  565. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
  566. dstAccessMask |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
  567. aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
  568. break;
  569. case VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL:
  570. break;
  571. case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
  572. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
  573. break;
  574. case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
  575. dstAccessMask |= VK_ACCESS_SHADER_READ_BIT;
  576. break;
  577. case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
  578. dstAccessMask |= VK_ACCESS_TRANSFER_READ_BIT;
  579. break;
  580. case VK_IMAGE_LAYOUT_PREINITIALIZED:
  581. break;
  582. case VK_IMAGE_LAYOUT_PRESENT_SRC_KHR:
  583. dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT;
  584. break;
  585. default:
  586. break;
  587. }
  588. VkImageMemoryBarrier imb;
  589. imb.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
  590. imb.pNext = NULL;
  591. imb.srcAccessMask = srcAccessMask;
  592. imb.dstAccessMask = dstAccessMask;
  593. imb.oldLayout = _oldLayout;
  594. imb.newLayout = _newLayout;
  595. imb.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  596. imb.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
  597. imb.image = _image;
  598. imb.subresourceRange.aspectMask = aspectMask;
  599. imb.subresourceRange.baseMipLevel = 0;
  600. imb.subresourceRange.levelCount = 1;
  601. imb.subresourceRange.baseArrayLayer = 0;
  602. imb.subresourceRange.layerCount = 1;
  603. vkCmdPipelineBarrier(_commandBuffer
  604. , VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
  605. , VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT
  606. , 0
  607. , 0
  608. , NULL
  609. , 0
  610. , NULL
  611. , 1
  612. , &imb
  613. );
  614. }
  615. struct RendererContextVK : public RendererContextI
  616. {
  617. RendererContextVK()
  618. : m_allocatorCb(NULL)
  619. , m_renderdocdll(NULL)
  620. , m_vulkan1dll(NULL)
  621. , m_maxAnisotropy(1)
  622. , m_depthClamp(false)
  623. , m_wireframe(false)
  624. {
  625. }
  626. ~RendererContextVK()
  627. {
  628. }
  629. bool init()
  630. {
  631. BX_UNUSED(s_checkMsaa, s_textureAddress);
  632. struct ErrorState
  633. {
  634. enum Enum
  635. {
  636. Default,
  637. LoadedVulkan1,
  638. InstanceCreated,
  639. DeviceCreated,
  640. RenderPassCreated,
  641. SurfaceCreated,
  642. SwapchainCreated,
  643. CommandBuffersCreated,
  644. DescriptorCreated,
  645. };
  646. };
  647. ErrorState::Enum errorState = ErrorState::Default;
  648. m_fbh.idx = kInvalidHandle;
  649. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  650. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  651. bool imported = true;
  652. VkResult result;
  653. m_qfiGraphics = UINT32_MAX;
  654. m_qfiCompute = UINT32_MAX;
  655. m_renderdocdll = loadRenderDoc();
  656. m_vulkan1dll = bx::dlopen(
  657. #if BX_PLATFORM_WINDOWS
  658. "vulkan-1.dll"
  659. #elif BX_PLATFORM_ANDROID
  660. "libvulkan.so"
  661. #else
  662. "libvulkan.so.1"
  663. #endif // BX_PLATFORM_*
  664. );
  665. if (NULL == m_vulkan1dll)
  666. {
  667. BX_TRACE("Init error: Failed to load vulkan dynamic library.");
  668. goto error;
  669. }
  670. errorState = ErrorState::LoadedVulkan1;
  671. BX_TRACE("Shared library functions:");
  672. #define VK_IMPORT_FUNC(_optional, _func) \
  673. _func = (PFN_##_func)bx::dlsym(m_vulkan1dll, #_func); \
  674. BX_TRACE("\t%p " #_func, _func); \
  675. imported &= _optional || NULL != _func
  676. VK_IMPORT
  677. #undef VK_IMPORT_FUNC
  678. if (!imported)
  679. {
  680. BX_TRACE("Init error: Failed to load shared library functions.");
  681. goto error;
  682. }
  683. {
  684. dumpExtensions();
  685. VkApplicationInfo appInfo;
  686. appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
  687. appInfo.pNext = NULL;
  688. appInfo.pApplicationName = "bgfx";
  689. appInfo.applicationVersion = BGFX_API_VERSION;
  690. appInfo.pEngineName = "bgfx";
  691. appInfo.engineVersion = BGFX_API_VERSION;
  692. appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); //VK_HEADER_VERSION);
  693. const char* enabledLayerNames[] =
  694. {
  695. #if BGFX_CONFIG_DEBUG
  696. // "VK_LAYER_GOOGLE_threading",
  697. // "VK_LAYER_GOOGLE_unique_objects",
  698. // "VK_LAYER_LUNARG_device_limits",
  699. // "VK_LAYER_LUNARG_standard_validation",
  700. // "VK_LAYER_LUNARG_image",
  701. // "VK_LAYER_LUNARG_mem_tracker",
  702. // "VK_LAYER_LUNARG_object_tracker",
  703. // "VK_LAYER_LUNARG_parameter_validation",
  704. // "VK_LAYER_LUNARG_swapchain",
  705. // "VK_LAYER_LUNARG_vktrace",
  706. // "VK_LAYER_RENDERDOC_Capture",
  707. #endif // BGFX_CONFIG_DEBUG
  708. /*not used*/ ""
  709. };
  710. const char* enabledExtension[] =
  711. {
  712. VK_KHR_SURFACE_EXTENSION_NAME,
  713. KHR_SURFACE_EXTENSION_NAME,
  714. #if BGFX_CONFIG_DEBUG
  715. VK_EXT_DEBUG_REPORT_EXTENSION_NAME,
  716. #endif // BGFX_CONFIG_DEBUG
  717. /*not used*/ ""
  718. };
  719. VkInstanceCreateInfo ici;
  720. ici.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
  721. ici.pNext = NULL;
  722. ici.flags = 0;
  723. ici.pApplicationInfo = &appInfo;
  724. ici.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  725. ici.ppEnabledLayerNames = enabledLayerNames;
  726. ici.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  727. ici.ppEnabledExtensionNames = enabledExtension;
  728. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  729. {
  730. m_allocatorCb = &s_allocationCb;
  731. BX_UNUSED(s_allocationCb);
  732. }
  733. result = vkCreateInstance(&ici
  734. , m_allocatorCb
  735. , &m_instance
  736. );
  737. }
  738. if (VK_SUCCESS != result)
  739. {
  740. BX_TRACE("Init error: vkCreateInstance failed %d: %s.", result, getName(result) );
  741. goto error;
  742. }
  743. errorState = ErrorState::InstanceCreated;
  744. BX_TRACE("Instance functions:");
  745. #define VK_IMPORT_INSTANCE_FUNC(_optional, _func) \
  746. _func = (PFN_##_func)vkGetInstanceProcAddr(m_instance, #_func); \
  747. BX_TRACE("\t%p " #_func, _func); \
  748. imported &= _optional || NULL != _func
  749. VK_IMPORT_INSTANCE
  750. #undef VK_IMPORT_INSTANCE_FUNC
  751. if (!imported)
  752. {
  753. BX_TRACE("Init error: Failed to load instance functions.");
  754. goto error;
  755. }
  756. m_debugReportCallback = VK_NULL_HANDLE;
  757. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  758. {
  759. VkDebugReportCallbackCreateInfoEXT drcb;
  760. drcb.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT;
  761. drcb.pNext = NULL;
  762. drcb.pfnCallback = debugReportCb;
  763. drcb.pUserData = NULL;
  764. drcb.flags = 0
  765. | VK_DEBUG_REPORT_ERROR_BIT_EXT
  766. | VK_DEBUG_REPORT_WARNING_BIT_EXT
  767. ;
  768. result = vkCreateDebugReportCallbackEXT(m_instance
  769. , &drcb
  770. , m_allocatorCb
  771. , &m_debugReportCallback
  772. );
  773. BX_WARN(VK_SUCCESS == result, "vkCreateDebugReportCallbackEXT failed %d: %s.", result, getName(result) );
  774. }
  775. {
  776. BX_TRACE("---");
  777. uint32_t numPhysicalDevices;
  778. result = vkEnumeratePhysicalDevices(m_instance
  779. , &numPhysicalDevices
  780. , NULL
  781. );
  782. if (VK_SUCCESS != result)
  783. {
  784. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  785. goto error;
  786. }
  787. VkPhysicalDevice physicalDevices[4];
  788. numPhysicalDevices = bx::uint32_min(numPhysicalDevices, BX_COUNTOF(physicalDevices) );
  789. result = vkEnumeratePhysicalDevices(m_instance
  790. , &numPhysicalDevices
  791. , physicalDevices
  792. );
  793. if (VK_SUCCESS != result)
  794. {
  795. BX_TRACE("Init error: vkEnumeratePhysicalDevices failed %d: %s.", result, getName(result) );
  796. goto error;
  797. }
  798. m_physicalDevice = VK_NULL_HANDLE;
  799. for (uint32_t ii = 0; ii < numPhysicalDevices; ++ii)
  800. {
  801. VkPhysicalDeviceProperties pdp;
  802. vkGetPhysicalDeviceProperties(physicalDevices[ii], &pdp);
  803. BX_TRACE("Physical device %d:", ii);
  804. BX_TRACE("\t Name: %s", pdp.deviceName);
  805. BX_TRACE("\t API version: %x", pdp.apiVersion);
  806. BX_TRACE("\tDriver version: %x", pdp.driverVersion);
  807. BX_TRACE("\t VendorId: %x", pdp.vendorID);
  808. BX_TRACE("\t DeviceId: %x", pdp.deviceID);
  809. BX_TRACE("\t Type: %d", pdp.deviceType);
  810. g_caps.gpu[ii].vendorId = uint16_t(pdp.vendorID);
  811. g_caps.gpu[ii].deviceId = uint16_t(pdp.deviceID);
  812. ++g_caps.numGPUs;
  813. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  814. && (BGFX_PCI_ID_NONE == g_caps.vendorId || pdp.vendorID == g_caps.vendorId)
  815. && (0 == g_caps.deviceId || pdp.deviceID == g_caps.deviceId) )
  816. {
  817. m_physicalDevice = physicalDevices[ii];
  818. }
  819. VkPhysicalDeviceMemoryProperties pdmp;
  820. vkGetPhysicalDeviceMemoryProperties(physicalDevices[ii], &pdmp);
  821. BX_TRACE("\tMemory type count: %d", pdmp.memoryTypeCount);
  822. for (uint32_t jj = 0; jj < pdmp.memoryTypeCount; ++jj)
  823. {
  824. BX_TRACE("\t%3d: flags 0x%08x, index %d"
  825. , jj
  826. , pdmp.memoryTypes[jj].propertyFlags
  827. , pdmp.memoryTypes[jj].heapIndex
  828. );
  829. }
  830. BX_TRACE("\tMemory heap count: %d", pdmp.memoryHeapCount);
  831. for (uint32_t jj = 0; jj < pdmp.memoryHeapCount; ++jj)
  832. {
  833. char size[16];
  834. bx::prettify(size, BX_COUNTOF(size), pdmp.memoryHeaps[jj].size);
  835. BX_TRACE("\t%3d: flags 0x%08x, size %10s"
  836. , jj
  837. , pdmp.memoryHeaps[jj].flags
  838. , size
  839. );
  840. }
  841. dumpExtensions(physicalDevices[ii]);
  842. }
  843. if (VK_NULL_HANDLE == m_physicalDevice)
  844. {
  845. m_physicalDevice = physicalDevices[0];
  846. }
  847. vkGetPhysicalDeviceProperties(m_physicalDevice, &m_deviceProperties);
  848. g_caps.vendorId = uint16_t(m_deviceProperties.vendorID);
  849. g_caps.deviceId = uint16_t(m_deviceProperties.deviceID);
  850. g_caps.limits.maxTextureSize = m_deviceProperties.limits.maxImageDimension2D;
  851. g_caps.limits.maxFBAttachments = uint8_t(bx::uint32_min(m_deviceProperties.limits.maxFragmentOutputAttachments, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  852. {
  853. // VkFormatProperties fp;
  854. // vkGetPhysicalDeviceFormatProperties(m_physicalDevice, fmt, &fp);
  855. struct ImageTest
  856. {
  857. VkImageType type;
  858. VkImageUsageFlags usage;
  859. VkImageCreateFlags flags;
  860. uint32_t formatCaps[2];
  861. };
  862. const ImageTest imageTest[] =
  863. {
  864. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_2D, BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB } },
  865. { VK_IMAGE_TYPE_3D, VK_IMAGE_USAGE_SAMPLED_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_3D, BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB } },
  866. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_SAMPLED_BIT, VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT, { BGFX_CAPS_FORMAT_TEXTURE_CUBE, BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB } },
  867. { VK_IMAGE_TYPE_2D, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, 0, { BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER, BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER } },
  868. };
  869. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  870. {
  871. uint8_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  872. const bool depth = bimg::isDepth(bimg::TextureFormat::Enum(ii) );
  873. VkFormat fmt = depth
  874. ? s_textureFormat[ii].m_fmtDsv
  875. : s_textureFormat[ii].m_fmt
  876. ;
  877. for (uint32_t jj = 0, num = depth ? 1 : 2; jj < num; ++jj)
  878. {
  879. if (VK_FORMAT_UNDEFINED != fmt)
  880. {
  881. for (uint32_t test = 0; test < BX_COUNTOF(imageTest); ++test)
  882. {
  883. const ImageTest& it = imageTest[test];
  884. VkImageFormatProperties ifp;
  885. result = vkGetPhysicalDeviceImageFormatProperties(m_physicalDevice
  886. , fmt
  887. , it.type
  888. , VK_IMAGE_TILING_OPTIMAL
  889. , it.usage
  890. , it.flags
  891. , &ifp
  892. );
  893. if (VK_SUCCESS == result)
  894. {
  895. support |= it.formatCaps[jj];
  896. if (VK_SAMPLE_COUNT_1_BIT < ifp.sampleCounts)
  897. {
  898. support |= BGFX_CAPS_FORMAT_TEXTURE_MSAA;
  899. }
  900. }
  901. }
  902. }
  903. fmt = s_textureFormat[ii].m_fmtSrgb;
  904. }
  905. g_caps.formats[ii] = support;
  906. }
  907. }
  908. vkGetPhysicalDeviceMemoryProperties(m_physicalDevice, &m_memoryProperties);
  909. }
  910. {
  911. BX_TRACE("---");
  912. uint32_t queueFamilyPropertyCount = 0;
  913. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  914. , &queueFamilyPropertyCount
  915. , NULL
  916. );
  917. VkQueueFamilyProperties queueFamilyPropertices[10] = {};
  918. queueFamilyPropertyCount = bx::uint32_min(queueFamilyPropertyCount, BX_COUNTOF(queueFamilyPropertices) );
  919. vkGetPhysicalDeviceQueueFamilyProperties(m_physicalDevice
  920. , &queueFamilyPropertyCount
  921. , queueFamilyPropertices
  922. );
  923. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  924. {
  925. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  926. BX_UNUSED(qfp);
  927. BX_TRACE("Queue family property %d:", ii);
  928. BX_TRACE("\t Queue flags: 0x%08x", qfp.queueFlags);
  929. BX_TRACE("\t Queue count: %d", qfp.queueCount);
  930. BX_TRACE("\tTS valid bits: 0x%08x", qfp.timestampValidBits);
  931. BX_TRACE("\t Min image: %d x %d x %d"
  932. , qfp.minImageTransferGranularity.width
  933. , qfp.minImageTransferGranularity.height
  934. , qfp.minImageTransferGranularity.depth
  935. );
  936. }
  937. for (uint32_t ii = 0; ii < queueFamilyPropertyCount; ++ii)
  938. {
  939. const VkQueueFamilyProperties& qfp = queueFamilyPropertices[ii];
  940. if (UINT32_MAX == m_qfiGraphics
  941. && VK_QUEUE_GRAPHICS_BIT & qfp.queueFlags)
  942. {
  943. m_qfiGraphics = ii;
  944. }
  945. if (UINT32_MAX == m_qfiCompute
  946. && VK_QUEUE_COMPUTE_BIT & qfp.queueFlags)
  947. {
  948. m_qfiCompute = ii;
  949. }
  950. if (UINT32_MAX != m_qfiGraphics
  951. && UINT32_MAX != m_qfiCompute)
  952. {
  953. break;
  954. }
  955. }
  956. if (UINT32_MAX == m_qfiGraphics)
  957. {
  958. BX_TRACE("Init error: Unable to find graphics queue.");
  959. goto error;
  960. }
  961. }
  962. {
  963. const char* enabledLayerNames[] =
  964. {
  965. #if BGFX_CONFIG_DEBUG
  966. "VK_LAYER_GOOGLE_threading",
  967. // "VK_LAYER_GOOGLE_unique_objects",
  968. "VK_LAYER_LUNARG_device_limits",
  969. // "VK_LAYER_LUNARG_standard_validation",
  970. "VK_LAYER_LUNARG_image",
  971. "VK_LAYER_LUNARG_object_tracker",
  972. "VK_LAYER_LUNARG_parameter_validation",
  973. "VK_LAYER_LUNARG_swapchain",
  974. // "VK_LAYER_LUNARG_vktrace",
  975. // "VK_LAYER_RENDERDOC_Capture",
  976. #endif // BGFX_CONFIG_DEBUG
  977. /*not used*/ ""
  978. };
  979. const char* enabledExtension[] =
  980. {
  981. VK_KHR_SWAPCHAIN_EXTENSION_NAME,
  982. // "VK_LUNARG_DEBUG_MARKER",
  983. /*not used*/ ""
  984. };
  985. float queuePriorities[1] = { 0.0f };
  986. VkDeviceQueueCreateInfo dcqi;
  987. dcqi.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
  988. dcqi.pNext = NULL;
  989. dcqi.flags = 0;
  990. dcqi.queueFamilyIndex = m_qfiGraphics;
  991. dcqi.queueCount = 1;
  992. dcqi.pQueuePriorities = queuePriorities;
  993. VkDeviceCreateInfo dci;
  994. dci.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
  995. dci.pNext = NULL;
  996. dci.flags = 0;
  997. dci.queueCreateInfoCount = 1;
  998. dci.pQueueCreateInfos = &dcqi;
  999. dci.enabledLayerCount = BX_COUNTOF(enabledLayerNames) - 1;
  1000. dci.ppEnabledLayerNames = enabledLayerNames;
  1001. dci.enabledExtensionCount = BX_COUNTOF(enabledExtension) - 1;
  1002. dci.ppEnabledExtensionNames = enabledExtension;
  1003. dci.pEnabledFeatures = NULL;
  1004. result = vkCreateDevice(m_physicalDevice
  1005. , &dci
  1006. , m_allocatorCb
  1007. , &m_device
  1008. );
  1009. if (VK_SUCCESS != result)
  1010. {
  1011. BX_TRACE("Init error: vkCreateDevice failed %d: %s.", result, getName(result) );
  1012. goto error;
  1013. }
  1014. }
  1015. errorState = ErrorState::DeviceCreated;
  1016. BX_TRACE("Device functions:");
  1017. #define VK_IMPORT_DEVICE_FUNC(_optional, _func) \
  1018. _func = (PFN_##_func)vkGetDeviceProcAddr(m_device, #_func); \
  1019. BX_TRACE("\t%p " #_func, _func); \
  1020. imported &= _optional || NULL != _func
  1021. VK_IMPORT_DEVICE
  1022. #undef VK_IMPORT_DEVICE_FUNC
  1023. if (!imported)
  1024. {
  1025. BX_TRACE("Init error: Failed to load device functions.");
  1026. goto error;
  1027. }
  1028. vkGetDeviceQueue(m_device, m_qfiGraphics, 0, &m_queueGraphics);
  1029. vkGetDeviceQueue(m_device, m_qfiCompute, 0, &m_queueCompute);
  1030. m_backBufferDepthStencilFormat =
  1031. VK_FORMAT_D32_SFLOAT_S8_UINT
  1032. // VK_FORMAT_D24_UNORM_S8_UINT
  1033. ;
  1034. {
  1035. m_sci.imageFormat = VK_FORMAT_B8G8R8A8_UNORM;
  1036. VkAttachmentDescription ad[2];
  1037. ad[0].flags = 0;
  1038. ad[0].format = m_sci.imageFormat;
  1039. ad[0].samples = VK_SAMPLE_COUNT_1_BIT;
  1040. ad[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1041. ad[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1042. ad[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1043. ad[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1044. ad[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1045. ad[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1046. ad[1].flags = 0;
  1047. ad[1].format = m_backBufferDepthStencilFormat;
  1048. ad[1].samples = VK_SAMPLE_COUNT_1_BIT;
  1049. ad[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1050. ad[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
  1051. ad[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  1052. ad[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  1053. ad[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1054. ad[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1055. VkAttachmentReference colorAr[1];
  1056. colorAr[0].attachment = 0;
  1057. colorAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1058. VkAttachmentReference resolveAr[1];
  1059. resolveAr[0].attachment = VK_ATTACHMENT_UNUSED;
  1060. resolveAr[0].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
  1061. VkAttachmentReference depthAr[1];
  1062. depthAr[0].attachment = 1;
  1063. depthAr[0].layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
  1064. VkSubpassDescription sd[1];
  1065. sd[0].flags = 0;
  1066. sd[0].pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
  1067. sd[0].inputAttachmentCount = 0;
  1068. sd[0].pInputAttachments = NULL;
  1069. sd[0].colorAttachmentCount = BX_COUNTOF(colorAr);
  1070. sd[0].pColorAttachments = colorAr;
  1071. sd[0].pResolveAttachments = resolveAr;
  1072. sd[0].pDepthStencilAttachment = depthAr;
  1073. sd[0].preserveAttachmentCount = 0;
  1074. sd[0].pPreserveAttachments = NULL;
  1075. VkRenderPassCreateInfo rpi;
  1076. rpi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
  1077. rpi.pNext = NULL;
  1078. rpi.flags = 0;
  1079. rpi.attachmentCount = BX_COUNTOF(ad);
  1080. rpi.pAttachments = ad;
  1081. rpi.subpassCount = BX_COUNTOF(sd);
  1082. rpi.pSubpasses = sd;
  1083. rpi.dependencyCount = 0;
  1084. rpi.pDependencies = NULL;
  1085. result = vkCreateRenderPass(m_device, &rpi, m_allocatorCb, &m_renderPass);
  1086. if (VK_SUCCESS != result)
  1087. {
  1088. BX_TRACE("Init error: vkCreateRenderPass failed %d: %s.", result, getName(result) );
  1089. goto error;
  1090. }
  1091. }
  1092. errorState = ErrorState::RenderPassCreated;
  1093. #if BX_PLATFORM_WINDOWS
  1094. {
  1095. VkWin32SurfaceCreateInfoKHR sci;
  1096. sci.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR;
  1097. sci.pNext = NULL;
  1098. sci.flags = 0;
  1099. sci.hinstance = (HINSTANCE)GetModuleHandle(NULL);
  1100. sci.hwnd = (HWND)g_platformData.nwh;
  1101. result = vkCreateWin32SurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1102. }
  1103. #elif BX_PLATFORM_ANDROID
  1104. {
  1105. VkAndroidSurfaceCreateInfoKHR sci;
  1106. sci.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
  1107. sci.pNext = NULL;
  1108. sci.flags = 0;
  1109. result = vkCreateAndroidSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1110. }
  1111. #elif BX_PLATFORM_LINUX
  1112. {
  1113. if (NULL != vkCreateXlibSurfaceKHR)
  1114. {
  1115. VkXlibSurfaceCreateInfoKHR sci;
  1116. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1117. sci.pNext = NULL;
  1118. sci.flags = 0;
  1119. sci.dpy = (Display*)g_platformData.ndt;
  1120. sci.window = (Window)g_platformData.nwh;
  1121. result = vkCreateXlibSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1122. }
  1123. else
  1124. {
  1125. result = VK_RESULT_MAX_ENUM;
  1126. }
  1127. if (VK_SUCCESS != result)
  1128. {
  1129. VkXcbSurfaceCreateInfoKHR sci;
  1130. sci.sType = VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR;
  1131. sci.pNext = NULL;
  1132. sci.flags = 0;
  1133. sci.connection = (xcb_connection_t*)g_platformData.ndt;
  1134. union { void* ptr; xcb_window_t window; } cast = { g_platformData.nwh };
  1135. sci.window = cast.window;
  1136. result = vkCreateXcbSurfaceKHR(m_instance, &sci, m_allocatorCb, &m_surface);
  1137. }
  1138. }
  1139. #else
  1140. # error "Figure out KHR surface..."
  1141. #endif // BX_PLATFORM_
  1142. if (VK_SUCCESS != result)
  1143. {
  1144. BX_TRACE("Init error: vkCreateSurfaceKHR failed %d: %s.", result, getName(result) );
  1145. goto error;
  1146. }
  1147. errorState = ErrorState::SurfaceCreated;
  1148. {
  1149. VkBool32 surfaceSupported;
  1150. result = vkGetPhysicalDeviceSurfaceSupportKHR(m_physicalDevice, m_qfiGraphics, m_surface, &surfaceSupported);
  1151. if (VK_SUCCESS != result)
  1152. {
  1153. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceSupportKHR failed %d: %s.", result, getName(result) );
  1154. goto error;
  1155. }
  1156. VkSurfaceCapabilitiesKHR surfaceCapabilities;
  1157. result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(m_physicalDevice, m_surface, &surfaceCapabilities);
  1158. if (VK_SUCCESS != result)
  1159. {
  1160. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceCapabilitiesKHR failed %d: %s.", result, getName(result) );
  1161. goto error;
  1162. }
  1163. uint32_t numSurfaceFormats;
  1164. result = vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, NULL);
  1165. if (VK_SUCCESS != result)
  1166. {
  1167. BX_TRACE("Init error: vkGetPhysicalDeviceSurfaceFormatsKHR failed %d: %s.", result, getName(result) );
  1168. goto error;
  1169. }
  1170. VkSurfaceFormatKHR surfaceFormats[10];
  1171. numSurfaceFormats = bx::uint32_min(numSurfaceFormats, BX_COUNTOF(surfaceFormats) );
  1172. vkGetPhysicalDeviceSurfaceFormatsKHR(m_physicalDevice, m_surface, &numSurfaceFormats, surfaceFormats);
  1173. // find the best match...
  1174. uint32_t surfaceFormatIdx = 0;
  1175. uint32_t numPresentModes;
  1176. result = vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, NULL);
  1177. if (VK_SUCCESS != result)
  1178. {
  1179. BX_TRACE("Init error: vkGetPhysicalDeviceSurfacePresentModesKHR failed %d: %s.", result, getName(result) );
  1180. goto error;
  1181. }
  1182. VkPresentModeKHR presentModes[10];
  1183. numPresentModes = bx::uint32_min(numPresentModes, BX_COUNTOF(presentModes) );
  1184. vkGetPhysicalDeviceSurfacePresentModesKHR(m_physicalDevice, m_surface, &numPresentModes, presentModes);
  1185. // find the best match...
  1186. uint32_t presentModeIdx = 0;
  1187. m_sci.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
  1188. m_sci.pNext = NULL;
  1189. m_sci.flags = 0;
  1190. m_sci.surface = m_surface;
  1191. m_sci.minImageCount = BX_COUNTOF(m_backBufferColorImage);
  1192. m_sci.imageFormat = surfaceFormats[surfaceFormatIdx].format;
  1193. m_sci.imageColorSpace = surfaceFormats[surfaceFormatIdx].colorSpace;
  1194. m_sci.imageExtent.width = 1280;
  1195. m_sci.imageExtent.height = 720;
  1196. m_sci.imageArrayLayers = 1;
  1197. m_sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  1198. m_sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1199. m_sci.queueFamilyIndexCount = 0;
  1200. m_sci.pQueueFamilyIndices = NULL;
  1201. m_sci.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
  1202. m_sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
  1203. m_sci.presentMode = presentModes[presentModeIdx];
  1204. m_sci.clipped = VK_TRUE;
  1205. m_sci.oldSwapchain = VK_NULL_HANDLE;
  1206. result = vkCreateSwapchainKHR(m_device, &m_sci, m_allocatorCb, &m_swapchain);
  1207. if (VK_SUCCESS != result)
  1208. {
  1209. BX_TRACE("Init error: vkCreateSwapchainKHR failed %d: %s.", result, getName(result) );
  1210. goto error;
  1211. }
  1212. uint32_t numSwapchainImages;
  1213. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, NULL);
  1214. if (VK_SUCCESS != result)
  1215. {
  1216. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1217. goto error;
  1218. }
  1219. if (numSwapchainImages < m_sci.minImageCount)
  1220. {
  1221. BX_TRACE("Init error: vkGetSwapchainImagesKHR: numSwapchainImages %d, minImageCount %d."
  1222. , numSwapchainImages
  1223. , m_sci.minImageCount
  1224. );
  1225. goto error;
  1226. }
  1227. numSwapchainImages = m_sci.minImageCount;
  1228. result = vkGetSwapchainImagesKHR(m_device, m_swapchain, &numSwapchainImages, &m_backBufferColorImage[0]);
  1229. if (VK_SUCCESS != result)
  1230. {
  1231. BX_TRACE("Init error: vkGetSwapchainImagesKHR failed %d: %s.", result, getName(result) );
  1232. goto error;
  1233. }
  1234. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1235. {
  1236. m_backBufferColorImageView[ii] = VK_NULL_HANDLE;
  1237. m_backBufferColor[ii] = VK_NULL_HANDLE;
  1238. }
  1239. VkImageCreateInfo ici;
  1240. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  1241. ici.pNext = NULL;
  1242. ici.flags = 0;
  1243. ici.imageType = VK_IMAGE_TYPE_2D;
  1244. ici.format = m_backBufferDepthStencilFormat;
  1245. ici.extent.width = m_sci.imageExtent.width;
  1246. ici.extent.height = m_sci.imageExtent.height;
  1247. ici.extent.depth = 1;
  1248. ici.mipLevels = 1;
  1249. ici.arrayLayers = 1;
  1250. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  1251. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  1252. ici.usage = 0
  1253. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  1254. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  1255. ;
  1256. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  1257. ici.queueFamilyIndexCount = 0; //m_sci.queueFamilyIndexCount;
  1258. ici.pQueueFamilyIndices = NULL; //m_sci.pQueueFamilyIndices;
  1259. ici.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
  1260. result = vkCreateImage(m_device, &ici, m_allocatorCb, &m_backBufferDepthStencilImage);
  1261. if (VK_SUCCESS != result)
  1262. {
  1263. BX_TRACE("Init error: vkCreateImage failed %d: %s.", result, getName(result) );
  1264. goto error;
  1265. }
  1266. VkMemoryRequirements mr;
  1267. vkGetImageMemoryRequirements(m_device, m_backBufferDepthStencilImage, &mr);
  1268. VkMemoryAllocateInfo ma;
  1269. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  1270. ma.pNext = NULL;
  1271. ma.allocationSize = mr.size;
  1272. ma.memoryTypeIndex = selectMemoryType(mr.memoryTypeBits
  1273. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  1274. );
  1275. result = vkAllocateMemory(m_device
  1276. , &ma
  1277. , m_allocatorCb
  1278. , &m_backBufferDepthStencilMemory
  1279. );
  1280. if (VK_SUCCESS != result)
  1281. {
  1282. BX_TRACE("Init error: vkAllocateMemory failed %d: %s.", result, getName(result) );
  1283. goto error;
  1284. }
  1285. result = vkBindImageMemory(m_device, m_backBufferDepthStencilImage, m_backBufferDepthStencilMemory, 0);
  1286. if (VK_SUCCESS != result)
  1287. {
  1288. BX_TRACE("Init error: vkBindImageMemory failed %d: %s.", result, getName(result) );
  1289. goto error;
  1290. }
  1291. VkImageViewCreateInfo ivci;
  1292. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1293. ivci.pNext = NULL;
  1294. ivci.flags = 0;
  1295. ivci.image = m_backBufferDepthStencilImage;
  1296. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1297. ivci.format = m_backBufferDepthStencilFormat;
  1298. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1299. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1300. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1301. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1302. ivci.subresourceRange.aspectMask = 0
  1303. | VK_IMAGE_ASPECT_DEPTH_BIT
  1304. | VK_IMAGE_ASPECT_STENCIL_BIT
  1305. ;
  1306. ivci.subresourceRange.baseMipLevel = 0;
  1307. ivci.subresourceRange.levelCount = 1;
  1308. ivci.subresourceRange.baseArrayLayer = 0;
  1309. ivci.subresourceRange.layerCount = 1;
  1310. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferDepthStencilImageView);
  1311. if (VK_SUCCESS != result)
  1312. {
  1313. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1314. goto error;
  1315. }
  1316. ::VkImageView attachments[] =
  1317. {
  1318. VK_NULL_HANDLE,
  1319. m_backBufferDepthStencilImageView,
  1320. };
  1321. VkFramebufferCreateInfo fci;
  1322. fci.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
  1323. fci.pNext = NULL;
  1324. fci.flags = 0;
  1325. fci.renderPass = m_renderPass;
  1326. fci.attachmentCount = BX_COUNTOF(attachments);
  1327. fci.pAttachments = attachments;
  1328. fci.width = m_sci.imageExtent.width;
  1329. fci.height = m_sci.imageExtent.height;
  1330. fci.layers = 1;
  1331. VkSemaphoreCreateInfo sci;
  1332. sci.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
  1333. sci.pNext = NULL;
  1334. sci.flags = 0;
  1335. for (uint32_t ii = 0; ii < numSwapchainImages; ++ii)
  1336. {
  1337. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  1338. ivci.pNext = NULL;
  1339. ivci.flags = 0;
  1340. ivci.image = m_backBufferColorImage[ii];
  1341. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  1342. ivci.format = m_sci.imageFormat;
  1343. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  1344. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  1345. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  1346. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  1347. ivci.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  1348. ivci.subresourceRange.baseMipLevel = 0;
  1349. ivci.subresourceRange.levelCount = 1;
  1350. ivci.subresourceRange.baseArrayLayer = 0;
  1351. ivci.subresourceRange.layerCount = 1;
  1352. result = vkCreateImageView(m_device, &ivci, m_allocatorCb, &m_backBufferColorImageView[ii]);
  1353. if (VK_SUCCESS != result)
  1354. {
  1355. BX_TRACE("Init error: vkCreateImageView failed %d: %s.", result, getName(result) );
  1356. goto error;
  1357. }
  1358. attachments[0] = m_backBufferColorImageView[ii];
  1359. result = vkCreateFramebuffer(m_device, &fci, m_allocatorCb, &m_backBufferColor[ii]);
  1360. if (VK_SUCCESS != result)
  1361. {
  1362. BX_TRACE("Init error: vkCreateFramebuffer failed %d: %s.", result, getName(result) );
  1363. goto error;
  1364. }
  1365. result = vkCreateSemaphore(m_device, &sci, m_allocatorCb, &m_presentDone[ii]);
  1366. if (VK_SUCCESS != result)
  1367. {
  1368. BX_TRACE("Init error: vkCreateSemaphore failed %d: %s.", result, getName(result) );
  1369. goto error;
  1370. }
  1371. sci.flags = 0;
  1372. }
  1373. }
  1374. errorState = ErrorState::SwapchainCreated;
  1375. {
  1376. VkFenceCreateInfo fci;
  1377. fci.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
  1378. fci.pNext = NULL;
  1379. fci.flags = 0;
  1380. result = vkCreateFence(m_device, &fci, m_allocatorCb, &m_fence);
  1381. if (VK_SUCCESS != result)
  1382. {
  1383. BX_TRACE("Init error: vkCreateFence failed %d: %s.", result, getName(result) );
  1384. goto error;
  1385. }
  1386. VkCommandPoolCreateInfo cpci;
  1387. cpci.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
  1388. cpci.pNext = NULL;
  1389. cpci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
  1390. cpci.queueFamilyIndex = m_qfiGraphics;
  1391. result = vkCreateCommandPool(m_device, &cpci, m_allocatorCb, &m_commandPool);
  1392. if (VK_SUCCESS != result)
  1393. {
  1394. vkDestroy(m_fence);
  1395. BX_TRACE("Init error: vkCreateCommandPool failed %d: %s.", result, getName(result) );
  1396. goto error;
  1397. }
  1398. VkCommandBufferAllocateInfo cbai;
  1399. cbai.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
  1400. cbai.pNext = NULL;
  1401. cbai.commandPool = m_commandPool;
  1402. cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
  1403. cbai.commandBufferCount = BX_COUNTOF(m_commandBuffers);
  1404. result = vkAllocateCommandBuffers(m_device, &cbai, m_commandBuffers);
  1405. if (VK_SUCCESS != result)
  1406. {
  1407. vkDestroy(m_commandPool);
  1408. vkDestroy(m_fence);
  1409. BX_TRACE("Init error: vkAllocateCommandBuffers failed %d: %s.", result, getName(result) );
  1410. goto error;
  1411. }
  1412. VkCommandBufferBeginInfo cbbi;
  1413. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  1414. cbbi.pNext = NULL;
  1415. cbbi.flags = 0;
  1416. cbbi.pInheritanceInfo = NULL;
  1417. VkCommandBuffer commandBuffer = m_commandBuffers[0];
  1418. VK_CHECK(vkBeginCommandBuffer(commandBuffer, &cbbi) );
  1419. VkRenderPassBeginInfo rpbi;
  1420. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  1421. rpbi.pNext = NULL;
  1422. rpbi.renderPass = m_renderPass;
  1423. rpbi.renderArea.offset.x = 0;
  1424. rpbi.renderArea.offset.y = 0;
  1425. rpbi.renderArea.extent = m_sci.imageExtent;
  1426. rpbi.clearValueCount = 0;
  1427. rpbi.pClearValues = NULL;
  1428. setImageMemoryBarrier(commandBuffer
  1429. , m_backBufferDepthStencilImage
  1430. , VK_IMAGE_LAYOUT_UNDEFINED
  1431. , VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
  1432. );
  1433. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImage); ++ii)
  1434. {
  1435. setImageMemoryBarrier(commandBuffer
  1436. , m_backBufferColorImage[ii]
  1437. , VK_IMAGE_LAYOUT_UNDEFINED
  1438. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1439. );
  1440. rpbi.framebuffer = m_backBufferColor[ii];
  1441. vkCmdBeginRenderPass(commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  1442. vkCmdEndRenderPass(commandBuffer);
  1443. setImageMemoryBarrier(commandBuffer
  1444. , m_backBufferColorImage[ii]
  1445. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  1446. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  1447. );
  1448. }
  1449. VK_CHECK(vkEndCommandBuffer(commandBuffer) );
  1450. m_backBufferColorIdx = 0;
  1451. kick();
  1452. finishAll();
  1453. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  1454. }
  1455. errorState = ErrorState::CommandBuffersCreated;
  1456. {
  1457. VkDescriptorPoolSize dps[] =
  1458. {
  1459. // { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1460. { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 10<<10 },
  1461. // { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
  1462. };
  1463. VkDescriptorSetLayoutBinding dslb[] =
  1464. {
  1465. // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1466. { DslBinding::UniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
  1467. // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
  1468. };
  1469. VkDescriptorPoolCreateInfo dpci;
  1470. dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
  1471. dpci.pNext = NULL;
  1472. dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
  1473. dpci.maxSets = 10<<10;
  1474. dpci.poolSizeCount = BX_COUNTOF(dps);
  1475. dpci.pPoolSizes = dps;
  1476. result = vkCreateDescriptorPool(m_device, &dpci, m_allocatorCb, &m_descriptorPool);
  1477. if (VK_SUCCESS != result)
  1478. {
  1479. BX_TRACE("Init error: vkCreateDescriptorPool failed %d: %s.", result, getName(result) );
  1480. goto error;
  1481. }
  1482. VkDescriptorSetLayoutCreateInfo dsl;
  1483. dsl.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
  1484. dsl.pNext = NULL;
  1485. dsl.flags = 0;
  1486. dsl.bindingCount = BX_COUNTOF(dslb);
  1487. dsl.pBindings = dslb;
  1488. result = vkCreateDescriptorSetLayout(m_device, &dsl, m_allocatorCb, &m_descriptorSetLayout);
  1489. if (VK_SUCCESS != result)
  1490. {
  1491. BX_TRACE("Init error: vkCreateDescriptorSetLayout failed %d: %s.", result, getName(result) );
  1492. goto error;
  1493. }
  1494. VkPipelineLayoutCreateInfo pl;
  1495. pl.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
  1496. pl.pNext = NULL;
  1497. pl.flags = 0;
  1498. pl.setLayoutCount = 1;
  1499. pl.pSetLayouts = &m_descriptorSetLayout;
  1500. pl.pushConstantRangeCount = 0;
  1501. pl.pPushConstantRanges = NULL;
  1502. result = vkCreatePipelineLayout(m_device, &pl, m_allocatorCb, &m_pipelineLayout);
  1503. if (VK_SUCCESS != result)
  1504. {
  1505. BX_TRACE("Init error: vkCreatePipelineLayout failed %d: %s.", result, getName(result) );
  1506. goto error;
  1507. }
  1508. VkPipelineCacheCreateInfo pcci;
  1509. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  1510. pcci.pNext = NULL;
  1511. pcci.flags = 0;
  1512. pcci.initialDataSize = 0;
  1513. pcci.pInitialData = NULL;
  1514. result = vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &m_pipelineCache);
  1515. if (VK_SUCCESS != result)
  1516. {
  1517. BX_TRACE("Init error: vkCreatePipelineCache failed %d: %s.", result, getName(result) );
  1518. goto error;
  1519. }
  1520. }
  1521. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1522. {
  1523. m_scratchBuffer[ii].create(BGFX_CONFIG_MAX_DRAW_CALLS*1024
  1524. , 1024 //BGFX_CONFIG_MAX_TEXTURES + BGFX_CONFIG_MAX_SHADERS + BGFX_CONFIG_MAX_DRAW_CALLS
  1525. );
  1526. }
  1527. errorState = ErrorState::DescriptorCreated;
  1528. return true;
  1529. error:
  1530. BX_TRACE("errorState %d", errorState);
  1531. switch (errorState)
  1532. {
  1533. case ErrorState::DescriptorCreated:
  1534. vkDestroy(m_pipelineCache);
  1535. vkDestroy(m_pipelineLayout);
  1536. vkDestroy(m_descriptorSetLayout);
  1537. vkDestroy(m_descriptorPool);
  1538. case ErrorState::CommandBuffersCreated:
  1539. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1540. vkDestroy(m_commandPool);
  1541. vkDestroy(m_fence);
  1542. case ErrorState::SwapchainCreated:
  1543. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1544. {
  1545. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1546. {
  1547. vkDestroy(m_backBufferColorImageView[ii]);
  1548. }
  1549. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1550. {
  1551. vkDestroy(m_backBufferColor[ii]);
  1552. }
  1553. if (VK_NULL_HANDLE != m_presentDone[ii])
  1554. {
  1555. vkDestroy(m_presentDone[ii]);
  1556. }
  1557. }
  1558. vkDestroy(m_swapchain);
  1559. case ErrorState::SurfaceCreated:
  1560. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1561. case ErrorState::RenderPassCreated:
  1562. vkDestroy(m_renderPass);
  1563. case ErrorState::DeviceCreated:
  1564. vkDestroyDevice(m_device, m_allocatorCb);
  1565. case ErrorState::InstanceCreated:
  1566. if (VK_NULL_HANDLE != m_debugReportCallback)
  1567. {
  1568. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1569. }
  1570. vkDestroyInstance(m_instance, m_allocatorCb);
  1571. case ErrorState::LoadedVulkan1:
  1572. bx::dlclose(m_vulkan1dll);
  1573. m_vulkan1dll = NULL;
  1574. m_allocatorCb = NULL;
  1575. unloadRenderDoc(m_renderdocdll);
  1576. case ErrorState::Default:
  1577. break;
  1578. };
  1579. BX_CHECK(false, "Failed to initialize Vulkan.");
  1580. return false;
  1581. }
  1582. void shutdown()
  1583. {
  1584. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  1585. VK_CHECK(vkDeviceWaitIdle(m_device) );
  1586. m_pipelineStateCache.invalidate();
  1587. for (uint32_t ii = 0; ii < BX_COUNTOF(m_scratchBuffer); ++ii)
  1588. {
  1589. m_scratchBuffer[ii].destroy();
  1590. }
  1591. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1592. {
  1593. m_frameBuffers[ii].destroy();
  1594. }
  1595. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1596. {
  1597. m_indexBuffers[ii].destroy();
  1598. }
  1599. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1600. {
  1601. m_vertexBuffers[ii].destroy();
  1602. }
  1603. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  1604. {
  1605. m_shaders[ii].destroy();
  1606. }
  1607. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1608. {
  1609. m_textures[ii].destroy();
  1610. }
  1611. vkDestroy(m_pipelineCache);
  1612. vkDestroy(m_pipelineLayout);
  1613. vkDestroy(m_descriptorSetLayout);
  1614. vkDestroy(m_descriptorPool);
  1615. vkFreeCommandBuffers(m_device, m_commandPool, BX_COUNTOF(m_commandBuffers), m_commandBuffers);
  1616. vkDestroy(m_commandPool);
  1617. vkDestroy(m_fence);
  1618. for (uint32_t ii = 0; ii < BX_COUNTOF(m_backBufferColorImageView); ++ii)
  1619. {
  1620. if (VK_NULL_HANDLE != m_backBufferColorImageView[ii])
  1621. {
  1622. vkDestroy(m_backBufferColorImageView[ii]);
  1623. }
  1624. if (VK_NULL_HANDLE != m_backBufferColor[ii])
  1625. {
  1626. vkDestroy(m_backBufferColor[ii]);
  1627. }
  1628. if (VK_NULL_HANDLE != m_presentDone[ii])
  1629. {
  1630. vkDestroy(m_presentDone[ii]);
  1631. }
  1632. }
  1633. vkDestroy(m_swapchain);
  1634. vkDestroy(m_backBufferDepthStencilImageView);
  1635. vkFreeMemory(m_device, m_backBufferDepthStencilMemory, m_allocatorCb);
  1636. vkDestroy(m_backBufferDepthStencilImage);
  1637. vkDestroySurfaceKHR(m_instance, m_surface, m_allocatorCb);
  1638. vkDestroy(m_renderPass);
  1639. vkDestroyDevice(m_device, m_allocatorCb);
  1640. if (VK_NULL_HANDLE != m_debugReportCallback)
  1641. {
  1642. vkDestroyDebugReportCallbackEXT(m_instance, m_debugReportCallback, m_allocatorCb);
  1643. }
  1644. vkDestroyInstance(m_instance, m_allocatorCb);
  1645. bx::dlclose(m_vulkan1dll);
  1646. m_vulkan1dll = NULL;
  1647. m_allocatorCb = NULL;
  1648. unloadRenderDoc(m_renderdocdll);
  1649. }
  1650. RendererType::Enum getRendererType() const override
  1651. {
  1652. return RendererType::Vulkan;
  1653. }
  1654. const char* getRendererName() const override
  1655. {
  1656. return BGFX_RENDERER_VULKAN_NAME;
  1657. }
  1658. bool isDeviceRemoved() override
  1659. {
  1660. return false;
  1661. }
  1662. void flip(HMD& /*_hmd*/) override
  1663. {
  1664. if (VK_NULL_HANDLE != m_swapchain)
  1665. {
  1666. VkPresentInfoKHR pi;
  1667. pi.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
  1668. pi.pNext = NULL;
  1669. pi.waitSemaphoreCount = 0;
  1670. pi.pWaitSemaphores = NULL; //&m_presentDone[0];
  1671. pi.swapchainCount = 1;
  1672. pi.pSwapchains = &m_swapchain;
  1673. pi.pImageIndices = &m_backBufferColorIdx;
  1674. pi.pResults = NULL;
  1675. VK_CHECK(vkQueuePresentKHR(m_queueGraphics, &pi) );
  1676. }
  1677. }
  1678. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) override
  1679. {
  1680. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags, false);
  1681. }
  1682. void destroyIndexBuffer(IndexBufferHandle _handle) override
  1683. {
  1684. m_indexBuffers[_handle.idx].destroy();
  1685. }
  1686. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) override
  1687. {
  1688. VertexDecl& decl = m_vertexDecls[_handle.idx];
  1689. bx::memCopy(&decl, &_decl, sizeof(VertexDecl) );
  1690. dump(decl);
  1691. }
  1692. void destroyVertexDecl(VertexDeclHandle /*_handle*/) override
  1693. {
  1694. }
  1695. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) override
  1696. {
  1697. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle, _flags);
  1698. }
  1699. void destroyVertexBuffer(VertexBufferHandle _handle) override
  1700. {
  1701. m_vertexBuffers[_handle.idx].destroy();
  1702. }
  1703. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1704. {
  1705. m_indexBuffers[_handle.idx].create(_size, NULL, _flags, false);
  1706. }
  1707. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
  1708. {
  1709. BX_UNUSED(_handle, _offset, _size, _mem);
  1710. // m_indexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1711. }
  1712. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) override
  1713. {
  1714. m_indexBuffers[_handle.idx].destroy();
  1715. }
  1716. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) override
  1717. {
  1718. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  1719. m_vertexBuffers[_handle.idx].create(_size, NULL, decl, _flags);
  1720. }
  1721. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) override
  1722. {
  1723. BX_UNUSED(_handle, _offset, _size, _mem);
  1724. // m_vertexBuffers[_handle.idx].update(m_commandBuffer, _offset, bx::uint32_min(_size, _mem->size), _mem->data);
  1725. }
  1726. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) override
  1727. {
  1728. m_vertexBuffers[_handle.idx].destroy();
  1729. }
  1730. void createShader(ShaderHandle _handle, Memory* _mem) override
  1731. {
  1732. m_shaders[_handle.idx].create(_mem);
  1733. }
  1734. void destroyShader(ShaderHandle _handle) override
  1735. {
  1736. m_shaders[_handle.idx].destroy();
  1737. }
  1738. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) override
  1739. {
  1740. m_program[_handle.idx].create(&m_shaders[_vsh.idx], isValid(_fsh) ? &m_shaders[_fsh.idx] : NULL);
  1741. }
  1742. void destroyProgram(ProgramHandle _handle) override
  1743. {
  1744. m_program[_handle.idx].destroy();
  1745. }
  1746. void createTexture(TextureHandle /*_handle*/, Memory* /*_mem*/, uint32_t /*_flags*/, uint8_t /*_skip*/) override
  1747. {
  1748. }
  1749. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  1750. {
  1751. }
  1752. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  1753. {
  1754. }
  1755. void updateTextureEnd() override
  1756. {
  1757. }
  1758. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  1759. {
  1760. }
  1761. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/) override
  1762. {
  1763. }
  1764. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  1765. {
  1766. }
  1767. uintptr_t getInternal(TextureHandle /*_handle*/) override
  1768. {
  1769. return 0;
  1770. }
  1771. void destroyTexture(TextureHandle /*_handle*/) override
  1772. {
  1773. }
  1774. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  1775. {
  1776. }
  1777. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_depthFormat*/) override
  1778. {
  1779. }
  1780. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  1781. {
  1782. }
  1783. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) override
  1784. {
  1785. if (NULL != m_uniforms[_handle.idx])
  1786. {
  1787. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1788. }
  1789. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type] * _num);
  1790. void* data = BX_ALLOC(g_allocator, size);
  1791. bx::memSet(data, 0, size);
  1792. m_uniforms[_handle.idx] = data;
  1793. m_uniformReg.add(_handle, _name, data);
  1794. }
  1795. void destroyUniform(UniformHandle _handle) override
  1796. {
  1797. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  1798. m_uniforms[_handle.idx] = NULL;
  1799. }
  1800. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  1801. {
  1802. }
  1803. void updateViewName(uint8_t _id, const char* _name) override
  1804. {
  1805. bx::strCopy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1806. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1807. , _name
  1808. );
  1809. }
  1810. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) override
  1811. {
  1812. bx::memCopy(m_uniforms[_loc], _data, _size);
  1813. }
  1814. void setMarker(const char* /*_marker*/, uint32_t /*_size*/) override
  1815. {
  1816. }
  1817. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) override
  1818. {
  1819. BX_UNUSED(_handle);
  1820. }
  1821. virtual void setName(Handle _handle, const char* _name) override
  1822. {
  1823. BX_UNUSED(_handle, _name)
  1824. }
  1825. void submitBlit(BlitState& _bs, uint16_t _view);
  1826. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) override;
  1827. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  1828. {
  1829. }
  1830. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  1831. {
  1832. }
  1833. void updateResolution(const Resolution& _resolution)
  1834. {
  1835. if (!!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY) )
  1836. {
  1837. m_maxAnisotropy = UINT32_MAX;
  1838. }
  1839. else
  1840. {
  1841. m_maxAnisotropy = 1;
  1842. }
  1843. bool depthClamp = !!(_resolution.m_flags & BGFX_RESET_DEPTH_CLAMP);
  1844. if (m_depthClamp != depthClamp)
  1845. {
  1846. m_depthClamp = depthClamp;
  1847. m_pipelineStateCache.invalidate();
  1848. }
  1849. uint32_t flags = _resolution.m_flags & ~(BGFX_RESET_HMD_RECENTER | BGFX_RESET_MAXANISOTROPY | BGFX_RESET_DEPTH_CLAMP);
  1850. if (m_resolution.m_width != _resolution.m_width
  1851. || m_resolution.m_height != _resolution.m_height
  1852. || m_resolution.m_flags != flags)
  1853. {
  1854. flags &= ~BGFX_RESET_INTERNAL_FORCE;
  1855. bool resize = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK) == (_resolution.m_flags&BGFX_RESET_MSAA_MASK);
  1856. m_resolution = _resolution;
  1857. m_resolution.m_flags = flags;
  1858. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1859. m_textVideoMem.clear();
  1860. #if 1
  1861. BX_UNUSED(resize);
  1862. #else
  1863. m_scd.BufferDesc.Width = _resolution.m_width;
  1864. m_scd.BufferDesc.Height = _resolution.m_height;
  1865. preReset();
  1866. if (resize)
  1867. {
  1868. uint32_t nodeMask[] = { 1, 1, 1, 1 };
  1869. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(nodeMask) );
  1870. IUnknown* presentQueue[] ={ m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue, m_cmd.m_commandQueue };
  1871. BX_STATIC_ASSERT(BX_COUNTOF(m_backBufferColor) == BX_COUNTOF(presentQueue) );
  1872. DX_CHECK(m_swapChain->ResizeBuffers1(m_scd.BufferCount
  1873. , m_scd.BufferDesc.Width
  1874. , m_scd.BufferDesc.Height
  1875. , m_scd.BufferDesc.Format
  1876. , m_scd.Flags
  1877. , nodeMask
  1878. , presentQueue
  1879. ) );
  1880. }
  1881. else
  1882. {
  1883. updateMsaa();
  1884. m_scd.SampleDesc = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1885. DX_RELEASE(m_swapChain, 0);
  1886. HRESULT hr;
  1887. hr = m_factory->CreateSwapChain(m_cmd.m_commandQueue
  1888. , &m_scd
  1889. , reinterpret_cast<IDXGISwapChain**>(&m_swapChain)
  1890. );
  1891. BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
  1892. }
  1893. postReset();
  1894. #endif // 0
  1895. }
  1896. }
  1897. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1898. {
  1899. BX_UNUSED(_flags, _regIndex, _val, _numRegs);
  1900. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1901. {
  1902. bx::memCopy(&m_fsScratch[_regIndex], _val, _numRegs*16);
  1903. m_fsChanges += _numRegs;
  1904. }
  1905. else
  1906. {
  1907. bx::memCopy(&m_vsScratch[_regIndex], _val, _numRegs*16);
  1908. m_vsChanges += _numRegs;
  1909. }
  1910. }
  1911. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1912. {
  1913. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1914. }
  1915. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1916. {
  1917. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1918. }
  1919. void commitShaderUniforms(VkCommandBuffer _commandBuffer, uint16_t _programIdx)
  1920. {
  1921. const ProgramVK& program = m_program[_programIdx];
  1922. VkDescriptorBufferInfo descriptorBufferInfo;
  1923. uint32_t total = 0
  1924. + program.m_vsh->m_size
  1925. + (NULL != program.m_fsh ? program.m_fsh->m_size : 0)
  1926. ;
  1927. if (0 < total)
  1928. {
  1929. uint8_t* data = (uint8_t*)m_scratchBuffer[m_backBufferColorIdx].allocUbv(descriptorBufferInfo, total);
  1930. uint32_t size = program.m_vsh->m_size;
  1931. bx::memCopy(data, m_vsScratch, size);
  1932. data += size;
  1933. if (NULL != program.m_fsh)
  1934. {
  1935. bx::memCopy(data, m_fsScratch, program.m_fsh->m_size);
  1936. }
  1937. vkCmdBindDescriptorSets(_commandBuffer
  1938. , VK_PIPELINE_BIND_POINT_GRAPHICS
  1939. , m_pipelineLayout
  1940. , 0
  1941. , 1
  1942. , &m_scratchBuffer[m_backBufferColorIdx].m_descriptorSet
  1943. [m_scratchBuffer[m_backBufferColorIdx].m_currentDs - 1]
  1944. , 0
  1945. , NULL
  1946. );
  1947. }
  1948. m_vsChanges = 0;
  1949. m_fsChanges = 0;
  1950. }
  1951. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true)
  1952. {
  1953. BX_UNUSED(_msaa);
  1954. if (isValid(m_fbh)
  1955. && m_fbh.idx != _fbh.idx)
  1956. {
  1957. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  1958. BX_UNUSED(frameBuffer);
  1959. // for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  1960. // {
  1961. // TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  1962. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE);
  1963. // }
  1964. //
  1965. // if (isValid(frameBuffer.m_depth) )
  1966. // {
  1967. // TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  1968. // const bool writeOnly = 0 != (texture.m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  1969. // if (!writeOnly)
  1970. // {
  1971. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_READ);
  1972. // }
  1973. // }
  1974. }
  1975. if (!isValid(_fbh) )
  1976. {
  1977. // m_rtvHandle = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1978. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1979. // m_rtvHandle.ptr += m_backBufferColorIdx * rtvDescriptorSize;
  1980. // m_dsvHandle = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1981. //
  1982. // m_currentColor = &m_rtvHandle;
  1983. // m_currentDepthStencil = &m_dsvHandle;
  1984. // m_commandList->OMSetRenderTargets(1, m_currentColor, true, m_currentDepthStencil);
  1985. }
  1986. else
  1987. {
  1988. const FrameBufferVK& frameBuffer = m_frameBuffers[_fbh.idx];
  1989. BX_UNUSED(frameBuffer);
  1990. if (0 < frameBuffer.m_num)
  1991. {
  1992. // D3D12_CPU_DESCRIPTOR_HANDLE rtvDescriptor = m_rtvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  1993. // uint32_t rtvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
  1994. // m_rtvHandle.ptr = rtvDescriptor.ptr + (BX_COUNTOF(m_backBufferColor) + _fbh.idx * BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) * rtvDescriptorSize;
  1995. // m_currentColor = &m_rtvHandle;
  1996. }
  1997. else
  1998. {
  1999. // m_currentColor = NULL;
  2000. }
  2001. if (isValid(frameBuffer.m_depth) )
  2002. {
  2003. // D3D12_CPU_DESCRIPTOR_HANDLE dsvDescriptor = m_dsvDescriptorHeap->GetCPUDescriptorHandleForHeapStart();
  2004. // uint32_t dsvDescriptorSize = m_device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_DSV);
  2005. // m_dsvHandle.ptr = dsvDescriptor.ptr + (1 + _fbh.idx) * dsvDescriptorSize;
  2006. // m_currentDepthStencil = &m_dsvHandle;
  2007. }
  2008. else
  2009. {
  2010. // m_currentDepthStencil = NULL;
  2011. }
  2012. for (uint8_t ii = 0, num = frameBuffer.m_num; ii < num; ++ii)
  2013. {
  2014. TextureVK& texture = m_textures[frameBuffer.m_texture[ii].idx];
  2015. BX_UNUSED(texture);
  2016. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_RENDER_TARGET);
  2017. }
  2018. if (isValid(frameBuffer.m_depth) )
  2019. {
  2020. TextureVK& texture = m_textures[frameBuffer.m_depth.idx];
  2021. BX_UNUSED(texture);
  2022. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_DEPTH_WRITE);
  2023. }
  2024. // m_commandList->OMSetRenderTargets(frameBuffer.m_num
  2025. // , m_currentColor
  2026. // , true
  2027. // , m_currentDepthStencil
  2028. // );
  2029. }
  2030. m_fbh = _fbh;
  2031. // m_rtMsaa = _msaa;
  2032. }
  2033. void setBlendState(VkPipelineColorBlendStateCreateInfo& _desc, uint64_t _state, uint32_t _rgba = 0)
  2034. {
  2035. VkPipelineColorBlendAttachmentState* bas = const_cast<VkPipelineColorBlendAttachmentState*>(_desc.pAttachments);
  2036. uint8_t writeMask = (_state & BGFX_STATE_ALPHA_WRITE)
  2037. ? VK_COLOR_COMPONENT_A_BIT
  2038. : 0
  2039. ;
  2040. writeMask |= (_state & BGFX_STATE_RGB_WRITE)
  2041. ? VK_COLOR_COMPONENT_R_BIT
  2042. | VK_COLOR_COMPONENT_G_BIT
  2043. | VK_COLOR_COMPONENT_B_BIT
  2044. : 0
  2045. ;
  2046. bas->blendEnable = !!(BGFX_STATE_BLEND_MASK & _state);
  2047. {
  2048. const uint32_t blend = uint32_t( (_state & BGFX_STATE_BLEND_MASK ) >> BGFX_STATE_BLEND_SHIFT);
  2049. const uint32_t equation = uint32_t( (_state & BGFX_STATE_BLEND_EQUATION_MASK) >> BGFX_STATE_BLEND_EQUATION_SHIFT);
  2050. const uint32_t srcRGB = (blend ) & 0xf;
  2051. const uint32_t dstRGB = (blend >> 4) & 0xf;
  2052. const uint32_t srcA = (blend >> 8) & 0xf;
  2053. const uint32_t dstA = (blend >> 12) & 0xf;
  2054. const uint32_t equRGB = (equation ) & 0x7;
  2055. const uint32_t equA = (equation >> 3) & 0x7;
  2056. bas->srcColorBlendFactor = s_blendFactor[srcRGB][0];
  2057. bas->dstColorBlendFactor = s_blendFactor[dstRGB][0];
  2058. bas->colorBlendOp = s_blendEquation[equRGB];
  2059. bas->srcAlphaBlendFactor = s_blendFactor[srcA][1];
  2060. bas->dstAlphaBlendFactor = s_blendFactor[dstA][1];
  2061. bas->alphaBlendOp = s_blendEquation[equA];
  2062. bas->colorWriteMask = writeMask;
  2063. }
  2064. uint32_t numAttachments = 1;
  2065. if (isValid(m_fbh) )
  2066. {
  2067. const FrameBufferVK& frameBuffer = m_frameBuffers[m_fbh.idx];
  2068. numAttachments = frameBuffer.m_num;
  2069. }
  2070. if (!!(BGFX_STATE_BLEND_INDEPENDENT & _state) )
  2071. {
  2072. for (uint32_t ii = 1, rgba = _rgba; ii < numAttachments; ++ii, rgba >>= 11)
  2073. {
  2074. ++bas;
  2075. bas->blendEnable = 0 != (rgba & 0x7ff);
  2076. const uint32_t src = (rgba ) & 0xf;
  2077. const uint32_t dst = (rgba >> 4) & 0xf;
  2078. const uint32_t equation = (rgba >> 8) & 0x7;
  2079. bas->srcColorBlendFactor = s_blendFactor[src][0];
  2080. bas->dstColorBlendFactor = s_blendFactor[dst][0];
  2081. bas->colorBlendOp = s_blendEquation[equation];
  2082. bas->srcAlphaBlendFactor = s_blendFactor[src][1];
  2083. bas->dstAlphaBlendFactor = s_blendFactor[dst][1];
  2084. bas->alphaBlendOp = s_blendEquation[equation];
  2085. bas->colorWriteMask = writeMask;
  2086. }
  2087. }
  2088. else
  2089. {
  2090. for (uint32_t ii = 1; ii < numAttachments; ++ii)
  2091. {
  2092. bx::memCopy(&bas[ii], bas, sizeof(VkPipelineColorBlendAttachmentState) );
  2093. }
  2094. }
  2095. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
  2096. _desc.pNext = NULL;
  2097. _desc.flags = 0;
  2098. _desc.logicOpEnable = VK_FALSE;
  2099. _desc.logicOp = VK_LOGIC_OP_CLEAR;
  2100. _desc.attachmentCount = numAttachments;
  2101. _desc.blendConstants[0] = 0.0f;
  2102. _desc.blendConstants[1] = 0.0f;
  2103. _desc.blendConstants[2] = 0.0f;
  2104. _desc.blendConstants[3] = 0.0f;
  2105. }
  2106. void setRasterizerState(VkPipelineRasterizationStateCreateInfo& _desc, uint64_t _state, bool _wireframe = false)
  2107. {
  2108. const uint32_t cull = (_state&BGFX_STATE_CULL_MASK) >> BGFX_STATE_CULL_SHIFT;
  2109. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
  2110. _desc.pNext = NULL;
  2111. _desc.flags = 0;
  2112. _desc.depthClampEnable = m_depthClamp;
  2113. _desc.rasterizerDiscardEnable = VK_FALSE;
  2114. _desc.polygonMode = _wireframe
  2115. ? VK_POLYGON_MODE_LINE
  2116. : VK_POLYGON_MODE_FILL
  2117. ;
  2118. _desc.cullMode = s_cullMode[cull];
  2119. _desc.frontFace = VK_FRONT_FACE_CLOCKWISE;
  2120. _desc.depthBiasEnable = VK_FALSE;
  2121. _desc.depthBiasConstantFactor = 0.0f;
  2122. _desc.depthBiasClamp = 0.0f;
  2123. _desc.depthBiasSlopeFactor = 0.0f;
  2124. _desc.lineWidth = 1.0f;
  2125. }
  2126. void setDepthStencilState(VkPipelineDepthStencilStateCreateInfo& _desc, uint64_t _state, uint64_t _stencil = 0)
  2127. {
  2128. const uint32_t fstencil = unpackStencil(0, _stencil);
  2129. uint32_t func = (_state&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2130. _desc.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
  2131. _desc.pNext = NULL;
  2132. _desc.flags = 0;
  2133. _desc.depthTestEnable = 0 != func;
  2134. _desc.depthWriteEnable = !!(BGFX_STATE_DEPTH_WRITE & _state);
  2135. _desc.depthCompareOp = s_cmpFunc[func];
  2136. _desc.depthBoundsTestEnable = VK_FALSE;
  2137. _desc.stencilTestEnable = 0 != _stencil;
  2138. uint32_t bstencil = unpackStencil(1, _stencil);
  2139. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  2140. bstencil = frontAndBack ? bstencil : fstencil;
  2141. _desc.front.failOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2142. _desc.front.passOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2143. _desc.front.depthFailOp = s_stencilOp[(fstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2144. _desc.front.compareOp = s_cmpFunc[(fstencil & BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2145. _desc.front.compareMask = UINT32_MAX;
  2146. _desc.front.writeMask = UINT32_MAX;
  2147. _desc.front.reference = 0;
  2148. _desc.back.failOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_S_MASK) >> BGFX_STENCIL_OP_FAIL_S_SHIFT];
  2149. _desc.back.passOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_PASS_Z_MASK) >> BGFX_STENCIL_OP_PASS_Z_SHIFT];
  2150. _desc.back.depthFailOp = s_stencilOp[(bstencil & BGFX_STENCIL_OP_FAIL_Z_MASK) >> BGFX_STENCIL_OP_FAIL_Z_SHIFT];
  2151. _desc.back.compareOp = s_cmpFunc[(bstencil&BGFX_STENCIL_TEST_MASK) >> BGFX_STENCIL_TEST_SHIFT];
  2152. _desc.back.compareMask = UINT32_MAX;
  2153. _desc.back.writeMask = UINT32_MAX;
  2154. _desc.back.reference = 0;
  2155. _desc.minDepthBounds = 0.0f;
  2156. _desc.maxDepthBounds = 1.0f;
  2157. }
  2158. uint32_t setInputLayout(VkPipelineVertexInputStateCreateInfo& _vertexInputState, const VertexDecl& _vertexDecl, const ProgramVK& _program, uint8_t _numInstanceData)
  2159. {
  2160. _vertexInputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
  2161. _vertexInputState.pNext = NULL;
  2162. _vertexInputState.flags = 0;
  2163. VertexDecl decl;
  2164. bx::memCopy(&decl, &_vertexDecl, sizeof(VertexDecl) );
  2165. const uint16_t* attrMask = _program.m_vsh->m_attrMask;
  2166. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2167. {
  2168. uint16_t mask = attrMask[ii];
  2169. uint16_t attr = (decl.m_attributes[ii] & mask);
  2170. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2171. }
  2172. uint32_t num = fillVertexDecl(_vertexInputState, decl);
  2173. // const D3D12_INPUT_ELEMENT_DESC inst = { "TEXCOORD", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 };
  2174. // VK_VERTEX_INPUT_RATE_INSTANCE
  2175. for (uint32_t ii = 0; ii < _numInstanceData; ++ii)
  2176. {
  2177. uint32_t index = 7 - ii; // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2178. BX_UNUSED(index);
  2179. // bx::memCopy(curr, &inst, sizeof(D3D12_INPUT_ELEMENT_DESC) );
  2180. // curr->InputSlot = 1;
  2181. // curr->SemanticIndex = index;
  2182. // curr->AlignedByteOffset = ii*16;
  2183. }
  2184. _vertexInputState.vertexAttributeDescriptionCount = num;
  2185. return num;
  2186. }
  2187. VkPipeline getPipeline(uint16_t _programIdx)
  2188. {
  2189. BX_UNUSED(_programIdx);
  2190. // vkCreateComputePipelines
  2191. return VK_NULL_HANDLE;
  2192. }
  2193. VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint16_t _declIdx, uint16_t _programIdx, uint8_t _numInstanceData)
  2194. {
  2195. ProgramVK& program = m_program[_programIdx];
  2196. _state &= 0
  2197. | BGFX_STATE_RGB_WRITE
  2198. | BGFX_STATE_ALPHA_WRITE
  2199. | BGFX_STATE_DEPTH_WRITE
  2200. | BGFX_STATE_DEPTH_TEST_MASK
  2201. | BGFX_STATE_BLEND_MASK
  2202. | BGFX_STATE_BLEND_EQUATION_MASK
  2203. | BGFX_STATE_BLEND_INDEPENDENT
  2204. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  2205. | BGFX_STATE_CULL_MASK
  2206. | BGFX_STATE_MSAA
  2207. | BGFX_STATE_LINEAA
  2208. | BGFX_STATE_CONSERVATIVE_RASTER
  2209. | BGFX_STATE_PT_MASK
  2210. ;
  2211. _stencil &= packStencil(~BGFX_STENCIL_FUNC_REF_MASK, BGFX_STENCIL_MASK);
  2212. VertexDecl decl;
  2213. bx::memCopy(&decl, &m_vertexDecls[_declIdx], sizeof(VertexDecl) );
  2214. const uint16_t* attrMask = program.m_vsh->m_attrMask;
  2215. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  2216. {
  2217. uint16_t mask = attrMask[ii];
  2218. uint16_t attr = (decl.m_attributes[ii] & mask);
  2219. decl.m_attributes[ii] = attr == 0 ? UINT16_MAX : attr == UINT16_MAX ? 0 : attr;
  2220. }
  2221. bx::HashMurmur2A murmur;
  2222. murmur.begin();
  2223. murmur.add(_state);
  2224. murmur.add(_stencil);
  2225. murmur.add(program.m_vsh->m_hash);
  2226. murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
  2227. murmur.add(program.m_fsh->m_hash);
  2228. murmur.add(m_vertexDecls[_declIdx].m_hash);
  2229. murmur.add(decl.m_attributes, sizeof(decl.m_attributes) );
  2230. murmur.add(m_fbh.idx);
  2231. murmur.add(_numInstanceData);
  2232. const uint32_t hash = murmur.end();
  2233. VkPipeline pipeline = m_pipelineStateCache.find(hash);
  2234. if (VK_NULL_HANDLE != pipeline)
  2235. {
  2236. return pipeline;
  2237. }
  2238. VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  2239. VkPipelineColorBlendStateCreateInfo colorBlendState;
  2240. colorBlendState.pAttachments = blendAttachmentState;
  2241. setBlendState(colorBlendState, _state);
  2242. VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
  2243. inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
  2244. inputAssemblyState.pNext = NULL;
  2245. inputAssemblyState.flags = 0;
  2246. inputAssemblyState.topology = s_primInfo[(_state&BGFX_STATE_PT_MASK) >> BGFX_STATE_PT_SHIFT].m_topology;
  2247. inputAssemblyState.primitiveRestartEnable = VK_FALSE;
  2248. VkPipelineRasterizationStateCreateInfo rasterizationState;
  2249. setRasterizerState(rasterizationState, _state);
  2250. VkPipelineDepthStencilStateCreateInfo depthStencilState;
  2251. setDepthStencilState(depthStencilState, _state, _stencil);
  2252. VkVertexInputBindingDescription inputBinding[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2253. VkVertexInputAttributeDescription inputAttrib[Attrib::Count + 1 + BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2254. VkPipelineVertexInputStateCreateInfo vertexInputState;
  2255. vertexInputState.pVertexBindingDescriptions = inputBinding;
  2256. vertexInputState.pVertexAttributeDescriptions = inputAttrib;
  2257. setInputLayout(vertexInputState, m_vertexDecls[_declIdx], program, _numInstanceData);
  2258. const VkDynamicState dynamicStates[] =
  2259. {
  2260. VK_DYNAMIC_STATE_VIEWPORT,
  2261. VK_DYNAMIC_STATE_SCISSOR,
  2262. VK_DYNAMIC_STATE_BLEND_CONSTANTS,
  2263. VK_DYNAMIC_STATE_STENCIL_REFERENCE,
  2264. };
  2265. VkPipelineDynamicStateCreateInfo dynamicState;
  2266. dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
  2267. dynamicState.pNext = NULL;
  2268. dynamicState.flags = 0;
  2269. dynamicState.dynamicStateCount = BX_COUNTOF(dynamicStates);
  2270. dynamicState.pDynamicStates = dynamicStates;
  2271. VkPipelineShaderStageCreateInfo shaderStages[2];
  2272. shaderStages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2273. shaderStages[0].pNext = NULL;
  2274. shaderStages[0].flags = 0;
  2275. shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
  2276. shaderStages[0].module = program.m_vsh->m_module;
  2277. shaderStages[0].pName = "main";
  2278. shaderStages[0].pSpecializationInfo = NULL;
  2279. shaderStages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
  2280. shaderStages[1].pNext = NULL;
  2281. shaderStages[1].flags = 0;
  2282. shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
  2283. shaderStages[1].module = program.m_fsh->m_module;
  2284. shaderStages[1].pName = "main";
  2285. shaderStages[1].pSpecializationInfo = NULL;
  2286. VkPipelineViewportStateCreateInfo viewportState;
  2287. viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
  2288. viewportState.pNext = NULL;
  2289. viewportState.flags = 0;
  2290. viewportState.viewportCount = 1;
  2291. viewportState.pViewports = NULL;
  2292. viewportState.scissorCount = 1;
  2293. viewportState.pScissors = NULL;
  2294. VkPipelineMultisampleStateCreateInfo multisampleState;
  2295. multisampleState.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
  2296. multisampleState.pNext = NULL;
  2297. multisampleState.flags = 0;
  2298. multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
  2299. multisampleState.sampleShadingEnable = VK_FALSE;
  2300. multisampleState.minSampleShading = !!(BGFX_STATE_CONSERVATIVE_RASTER & _state) ? 1.0f : 0.0f;
  2301. multisampleState.pSampleMask = NULL;
  2302. multisampleState.alphaToCoverageEnable = !!(BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & _state);
  2303. multisampleState.alphaToOneEnable = VK_FALSE;
  2304. VkGraphicsPipelineCreateInfo graphicsPipeline;
  2305. graphicsPipeline.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
  2306. graphicsPipeline.pNext = NULL;
  2307. graphicsPipeline.flags = 0;
  2308. graphicsPipeline.stageCount = BX_COUNTOF(shaderStages);
  2309. graphicsPipeline.pStages = shaderStages;
  2310. graphicsPipeline.pVertexInputState = &vertexInputState;
  2311. graphicsPipeline.pInputAssemblyState = &inputAssemblyState;
  2312. graphicsPipeline.pTessellationState = NULL;
  2313. graphicsPipeline.pViewportState = &viewportState;
  2314. graphicsPipeline.pRasterizationState = &rasterizationState;
  2315. graphicsPipeline.pMultisampleState = &multisampleState;
  2316. graphicsPipeline.pDepthStencilState = &depthStencilState;
  2317. graphicsPipeline.pColorBlendState = &colorBlendState;
  2318. graphicsPipeline.pDynamicState = &dynamicState;
  2319. graphicsPipeline.layout = m_pipelineLayout;
  2320. graphicsPipeline.renderPass = m_renderPass;
  2321. graphicsPipeline.subpass = 0;
  2322. graphicsPipeline.basePipelineHandle = VK_NULL_HANDLE;
  2323. graphicsPipeline.basePipelineIndex = 0;
  2324. uint32_t length = g_callback->cacheReadSize(hash);
  2325. bool cached = length > 0;
  2326. void* cachedData = NULL;
  2327. VkPipelineCacheCreateInfo pcci;
  2328. pcci.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
  2329. pcci.pNext = NULL;
  2330. pcci.flags = 0;
  2331. pcci.initialDataSize = 0;
  2332. pcci.pInitialData = NULL;
  2333. if (cached)
  2334. {
  2335. cachedData = BX_ALLOC(g_allocator, length);
  2336. if (g_callback->cacheRead(hash, cachedData, length) )
  2337. {
  2338. BX_TRACE("Loading cached pipeline state (size %d).", length);
  2339. bx::MemoryReader reader(cachedData, length);
  2340. pcci.initialDataSize = (size_t)reader.remaining();
  2341. pcci.pInitialData = reader.getDataPtr();
  2342. }
  2343. }
  2344. VkPipelineCache cache;
  2345. VK_CHECK(vkCreatePipelineCache(m_device, &pcci, m_allocatorCb, &cache) );
  2346. VK_CHECK(vkCreateGraphicsPipelines(m_device
  2347. , cache
  2348. , 1
  2349. , &graphicsPipeline
  2350. , m_allocatorCb
  2351. , &pipeline
  2352. ) );
  2353. m_pipelineStateCache.add(hash, pipeline);
  2354. size_t dataSize;
  2355. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, NULL) );
  2356. if (0 < dataSize)
  2357. {
  2358. if (length < dataSize)
  2359. {
  2360. cachedData = BX_REALLOC(g_allocator, cachedData, dataSize);
  2361. }
  2362. VK_CHECK(vkGetPipelineCacheData(m_device, cache, &dataSize, cachedData) );
  2363. g_callback->cacheWrite(hash, cachedData, (uint32_t)dataSize);
  2364. }
  2365. VK_CHECK(vkMergePipelineCaches(m_device, m_pipelineCache, 1, &cache) );
  2366. vkDestroy(cache);
  2367. if (NULL != cachedData)
  2368. {
  2369. BX_FREE(g_allocator, cachedData);
  2370. }
  2371. return pipeline;
  2372. }
  2373. void commit(UniformBuffer& _uniformBuffer)
  2374. {
  2375. _uniformBuffer.reset();
  2376. for (;;)
  2377. {
  2378. uint32_t opcode = _uniformBuffer.read();
  2379. if (UniformType::End == opcode)
  2380. {
  2381. break;
  2382. }
  2383. UniformType::Enum type;
  2384. uint16_t loc;
  2385. uint16_t num;
  2386. uint16_t copy;
  2387. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  2388. const char* data;
  2389. if (copy)
  2390. {
  2391. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  2392. }
  2393. else
  2394. {
  2395. UniformHandle handle;
  2396. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  2397. data = (const char*)m_uniforms[handle.idx];
  2398. }
  2399. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  2400. case UniformType::_uniform: \
  2401. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  2402. { \
  2403. setShaderUniform(uint8_t(type), loc, data, num); \
  2404. } \
  2405. break;
  2406. switch ( (uint32_t)type)
  2407. {
  2408. case UniformType::Mat3:
  2409. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  2410. {
  2411. float* value = (float*)data;
  2412. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3*16, value += 9)
  2413. {
  2414. Matrix4 mtx;
  2415. mtx.un.val[ 0] = value[0];
  2416. mtx.un.val[ 1] = value[1];
  2417. mtx.un.val[ 2] = value[2];
  2418. mtx.un.val[ 3] = 0.0f;
  2419. mtx.un.val[ 4] = value[3];
  2420. mtx.un.val[ 5] = value[4];
  2421. mtx.un.val[ 6] = value[5];
  2422. mtx.un.val[ 7] = 0.0f;
  2423. mtx.un.val[ 8] = value[6];
  2424. mtx.un.val[ 9] = value[7];
  2425. mtx.un.val[10] = value[8];
  2426. mtx.un.val[11] = 0.0f;
  2427. setShaderUniform(uint8_t(type), loc, &mtx.un.val[0], 3);
  2428. }
  2429. }
  2430. break;
  2431. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  2432. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  2433. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  2434. case UniformType::End:
  2435. break;
  2436. default:
  2437. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  2438. break;
  2439. }
  2440. #undef CASE_IMPLEMENT_UNIFORM
  2441. }
  2442. }
  2443. void clearQuad(const Rect& _rect, const Clear& _clear, const float _palette[][4])
  2444. {
  2445. VkClearRect rect[1];
  2446. rect[0].rect.offset.x = _rect.m_x;
  2447. rect[0].rect.offset.y = _rect.m_y;
  2448. rect[0].rect.extent.width = _rect.m_width;
  2449. rect[0].rect.extent.height = _rect.m_height;
  2450. rect[0].baseArrayLayer = 0;
  2451. rect[0].layerCount = 1;
  2452. uint32_t numMrt = 1;
  2453. // FrameBufferHandle fbh = m_fbh;
  2454. // if (isValid(fbh) )
  2455. // {
  2456. // const FrameBufferVK& fb = m_frameBuffers[fbh.idx];
  2457. // numMrt = bx::uint32_max(1, fb.m_num);
  2458. // }
  2459. VkClearAttachment attachments[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2460. uint32_t mrt = 0;
  2461. if (true //NULL != m_currentColor
  2462. && BGFX_CLEAR_COLOR & _clear.m_flags)
  2463. {
  2464. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  2465. {
  2466. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2467. {
  2468. attachments[mrt].colorAttachment = mrt;
  2469. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2470. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[ii]);
  2471. bx::memCopy(&attachments[mrt].clearValue.color.float32, _palette[index], 16);
  2472. ++mrt;
  2473. }
  2474. }
  2475. else
  2476. {
  2477. float frgba[4] =
  2478. {
  2479. _clear.m_index[0] * 1.0f / 255.0f,
  2480. _clear.m_index[1] * 1.0f / 255.0f,
  2481. _clear.m_index[2] * 1.0f / 255.0f,
  2482. _clear.m_index[3] * 1.0f / 255.0f,
  2483. };
  2484. for (uint32_t ii = 0; ii < numMrt; ++ii)
  2485. {
  2486. attachments[mrt].colorAttachment = mrt;
  2487. attachments[mrt].aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
  2488. bx::memCopy(&attachments[mrt].clearValue.color.float32, frgba, 16);
  2489. ++mrt;
  2490. }
  2491. }
  2492. }
  2493. if (true //NULL != m_currentDepthStencil
  2494. && (BGFX_CLEAR_DEPTH | BGFX_CLEAR_STENCIL) & _clear.m_flags)
  2495. {
  2496. attachments[mrt].colorAttachment = mrt;
  2497. attachments[mrt].aspectMask = 0;
  2498. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_DEPTH ) ? VK_IMAGE_ASPECT_DEPTH_BIT : 0;
  2499. attachments[mrt].aspectMask |= (_clear.m_flags & BGFX_CLEAR_STENCIL) ? VK_IMAGE_ASPECT_STENCIL_BIT : 0;
  2500. attachments[mrt].clearValue.depthStencil.stencil = _clear.m_stencil;
  2501. attachments[mrt].clearValue.depthStencil.depth = _clear.m_depth;
  2502. ++mrt;
  2503. }
  2504. vkCmdClearAttachments(m_commandBuffer
  2505. , mrt
  2506. , attachments
  2507. , BX_COUNTOF(rect)
  2508. , rect
  2509. );
  2510. }
  2511. uint64_t kick(VkSemaphore _wait = VK_NULL_HANDLE, VkSemaphore _signal = VK_NULL_HANDLE)
  2512. {
  2513. VkPipelineStageFlags stageFlags = 0
  2514. | VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT
  2515. ;
  2516. VkSubmitInfo si;
  2517. si.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
  2518. si.pNext = NULL;
  2519. si.waitSemaphoreCount = VK_NULL_HANDLE != _wait;
  2520. si.pWaitSemaphores = &_wait;
  2521. si.pWaitDstStageMask = &stageFlags;
  2522. si.commandBufferCount = 1;
  2523. si.pCommandBuffers = &m_commandBuffers[m_backBufferColorIdx];
  2524. si.signalSemaphoreCount = VK_NULL_HANDLE != _signal;
  2525. si.pSignalSemaphores = &_signal;
  2526. // VK_CHECK(vkResetFences(m_device, 1, &m_fence) );
  2527. VK_CHECK(vkQueueSubmit(m_queueGraphics, 1, &si, VK_NULL_HANDLE) );
  2528. return 0;
  2529. }
  2530. void finish()
  2531. {
  2532. finishAll();
  2533. }
  2534. void finishAll()
  2535. {
  2536. VK_CHECK(vkQueueWaitIdle(m_queueGraphics) );
  2537. // VK_CHECK(vkWaitForFences(m_device, 1, &m_fence, true, INT64_MAX) );
  2538. }
  2539. uint32_t selectMemoryType(uint32_t memoryTypeBits, uint32_t propertyFlags)
  2540. {
  2541. for (uint32_t ii = 0; ii < m_memoryProperties.memoryTypeCount; ++ii)
  2542. {
  2543. if ( ( ((1<<ii) & memoryTypeBits) != 0)
  2544. && ( (m_memoryProperties.memoryTypes[ii].propertyFlags & propertyFlags) == propertyFlags) )
  2545. {
  2546. return ii;
  2547. }
  2548. }
  2549. BX_TRACE("failed to find memory that supports flags 0x%08x", propertyFlags);
  2550. return 0;
  2551. }
  2552. VkAllocationCallbacks* m_allocatorCb;
  2553. VkDebugReportCallbackEXT m_debugReportCallback;
  2554. VkInstance m_instance;
  2555. VkPhysicalDevice m_physicalDevice;
  2556. VkPhysicalDeviceProperties m_deviceProperties;
  2557. VkPhysicalDeviceMemoryProperties m_memoryProperties;
  2558. VkSwapchainCreateInfoKHR m_sci;
  2559. VkSurfaceKHR m_surface;
  2560. VkSwapchainKHR m_swapchain;
  2561. VkImage m_backBufferColorImage[4];
  2562. VkImageView m_backBufferColorImageView[4];
  2563. VkFramebuffer m_backBufferColor[4];
  2564. VkCommandBuffer m_commandBuffers[4];
  2565. VkCommandBuffer m_commandBuffer;
  2566. VkFormat m_backBufferDepthStencilFormat;
  2567. VkDeviceMemory m_backBufferDepthStencilMemory;
  2568. VkImage m_backBufferDepthStencilImage;
  2569. VkImageView m_backBufferDepthStencilImageView;
  2570. ScratchBufferVK m_scratchBuffer[4];
  2571. VkSemaphore m_presentDone[4];
  2572. uint32_t m_qfiGraphics;
  2573. uint32_t m_qfiCompute;
  2574. VkDevice m_device;
  2575. VkQueue m_queueGraphics;
  2576. VkQueue m_queueCompute;
  2577. VkFence m_fence;
  2578. VkRenderPass m_renderPass;
  2579. VkDescriptorPool m_descriptorPool;
  2580. VkDescriptorSetLayout m_descriptorSetLayout;
  2581. VkPipelineLayout m_pipelineLayout;
  2582. VkPipelineCache m_pipelineCache;
  2583. VkCommandPool m_commandPool;
  2584. void* m_renderdocdll;
  2585. void* m_vulkan1dll;
  2586. IndexBufferVK m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  2587. VertexBufferVK m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  2588. ShaderVK m_shaders[BGFX_CONFIG_MAX_SHADERS];
  2589. ProgramVK m_program[BGFX_CONFIG_MAX_PROGRAMS];
  2590. TextureVK m_textures[BGFX_CONFIG_MAX_TEXTURES];
  2591. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  2592. FrameBufferVK m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  2593. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  2594. Matrix4 m_predefinedUniforms[PredefinedUniform::Count];
  2595. UniformRegistry m_uniformReg;
  2596. StateCacheT<VkPipeline> m_pipelineStateCache;
  2597. Resolution m_resolution;
  2598. uint32_t m_maxAnisotropy;
  2599. bool m_depthClamp;
  2600. bool m_wireframe;
  2601. TextVideoMem m_textVideoMem;
  2602. uint8_t m_fsScratch[64<<10];
  2603. uint8_t m_vsScratch[64<<10];
  2604. uint32_t m_fsChanges;
  2605. uint32_t m_vsChanges;
  2606. uint32_t m_backBufferColorIdx;
  2607. FrameBufferHandle m_fbh;
  2608. };
  2609. static RendererContextVK* s_renderVK;
  2610. RendererContextI* rendererCreate()
  2611. {
  2612. s_renderVK = BX_NEW(g_allocator, RendererContextVK);
  2613. if (!s_renderVK->init() )
  2614. {
  2615. BX_DELETE(g_allocator, s_renderVK);
  2616. s_renderVK = NULL;
  2617. }
  2618. return s_renderVK;
  2619. }
  2620. void rendererDestroy()
  2621. {
  2622. s_renderVK->shutdown();
  2623. BX_DELETE(g_allocator, s_renderVK);
  2624. s_renderVK = NULL;
  2625. }
  2626. #define VK_DESTROY_FUNC(_name) \
  2627. void vkDestroy(Vk##_name& _obj) \
  2628. { \
  2629. if (VK_NULL_HANDLE != _obj) \
  2630. { \
  2631. vkDestroy##_name(s_renderVK->m_device, _obj, s_renderVK->m_allocatorCb); \
  2632. _obj = VK_NULL_HANDLE; \
  2633. } \
  2634. }
  2635. VK_DESTROY
  2636. #undef VK_DESTROY_FUNC
  2637. void ScratchBufferVK::create(uint32_t _size, uint32_t _maxDescriptors)
  2638. {
  2639. m_maxDescriptors = _maxDescriptors;
  2640. m_descriptorSet = (VkDescriptorSet*)BX_ALLOC(g_allocator, _maxDescriptors * sizeof(VkDescriptorSet) );
  2641. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2642. VkDevice device = s_renderVK->m_device;
  2643. VkDescriptorSetAllocateInfo dsai;
  2644. dsai.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
  2645. dsai.pNext = NULL;
  2646. dsai.descriptorPool = s_renderVK->m_descriptorPool;
  2647. dsai.descriptorSetCount = 1;
  2648. dsai.pSetLayouts = &s_renderVK->m_descriptorSetLayout;
  2649. for (uint32_t ii = 0, num = m_maxDescriptors; ii < num; ++ii)
  2650. {
  2651. VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &m_descriptorSet[ii]) );
  2652. }
  2653. VkBufferCreateInfo bci;
  2654. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2655. bci.pNext = NULL;
  2656. bci.flags = 0;
  2657. bci.size = _size;
  2658. bci.usage = 0
  2659. | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
  2660. // | VK_BUFFER_USAGE_TRANSFER_DST_BIT
  2661. ;
  2662. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2663. bci.queueFamilyIndexCount = 0;
  2664. bci.pQueueFamilyIndices = NULL;
  2665. VK_CHECK(vkCreateBuffer(device
  2666. , &bci
  2667. , allocatorCb
  2668. , &m_buffer
  2669. ) );
  2670. VkMemoryRequirements mr;
  2671. vkGetBufferMemoryRequirements(device
  2672. , m_buffer
  2673. , &mr
  2674. );
  2675. VkMemoryAllocateInfo ma;
  2676. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2677. ma.pNext = NULL;
  2678. ma.allocationSize = mr.size;
  2679. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2680. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2681. );
  2682. VK_CHECK(vkAllocateMemory(device
  2683. , &ma
  2684. , allocatorCb
  2685. , &m_deviceMem
  2686. ) );
  2687. m_size = (uint32_t)mr.size;
  2688. m_pos = 0;
  2689. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2690. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, (void**)&m_data) );
  2691. }
  2692. void ScratchBufferVK::destroy()
  2693. {
  2694. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2695. VkDevice device = s_renderVK->m_device;
  2696. vkFreeDescriptorSets(device, s_renderVK->m_descriptorPool, m_maxDescriptors, m_descriptorSet);
  2697. BX_FREE(g_allocator, m_descriptorSet);
  2698. vkUnmapMemory(device, m_deviceMem);
  2699. vkDestroy(m_buffer);
  2700. vkFreeMemory(device
  2701. , m_deviceMem
  2702. , allocatorCb
  2703. );
  2704. }
  2705. void ScratchBufferVK::reset(VkDescriptorBufferInfo& /*_descriptorBufferInfo*/)
  2706. {
  2707. m_pos = 0;
  2708. m_currentDs = 0;
  2709. }
  2710. void* ScratchBufferVK::allocUbv(VkDescriptorBufferInfo& _descriptorBufferInfo, uint32_t _size)
  2711. {
  2712. uint32_t total = bx::strideAlign(_size
  2713. , uint32_t(s_renderVK->m_deviceProperties.limits.minUniformBufferOffsetAlignment)
  2714. );
  2715. _descriptorBufferInfo.buffer = m_buffer;
  2716. _descriptorBufferInfo.offset = m_pos;
  2717. _descriptorBufferInfo.range = total;
  2718. VkWriteDescriptorSet wds[1];
  2719. wds[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
  2720. wds[0].pNext = NULL;
  2721. wds[0].dstSet = m_descriptorSet[m_currentDs];
  2722. wds[0].dstBinding = DslBinding::UniformBuffer;
  2723. wds[0].dstArrayElement = 0;
  2724. wds[0].descriptorCount = 1;
  2725. wds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  2726. wds[0].pImageInfo = NULL;
  2727. wds[0].pBufferInfo = &_descriptorBufferInfo;
  2728. wds[0].pTexelBufferView = NULL;
  2729. vkUpdateDescriptorSets(s_renderVK->m_device, BX_COUNTOF(wds), wds, 0, NULL);
  2730. void* data = &m_data[m_pos];
  2731. m_pos += total;
  2732. ++m_currentDs;
  2733. return data;
  2734. }
  2735. VkResult ImageVK::create(VkFormat _format, const VkExtent3D& _extent)
  2736. {
  2737. VkResult result;
  2738. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2739. VkDevice device = s_renderVK->m_device;
  2740. VkImageCreateInfo ici;
  2741. ici.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
  2742. ici.pNext = NULL;
  2743. ici.flags = 0;
  2744. ici.imageType = VK_IMAGE_TYPE_2D;
  2745. ici.format = _format;
  2746. ici.extent = _extent;
  2747. ici.mipLevels = 1;
  2748. ici.arrayLayers = 1;
  2749. ici.samples = VK_SAMPLE_COUNT_1_BIT;
  2750. ici.tiling = VK_IMAGE_TILING_OPTIMAL;
  2751. ici.usage = 0
  2752. | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
  2753. | VK_IMAGE_USAGE_TRANSFER_SRC_BIT
  2754. ;
  2755. ici.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2756. ici.queueFamilyIndexCount = 0;
  2757. ici.pQueueFamilyIndices = 0;
  2758. ici.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
  2759. result = vkCreateImage(device, &ici, allocatorCb, &m_image);
  2760. if (VK_SUCCESS != result)
  2761. {
  2762. BX_TRACE("vkCreateImage failed %d: %s.", result, getName(result) );
  2763. return result;
  2764. }
  2765. VkMemoryRequirements mr;
  2766. vkGetImageMemoryRequirements(device, m_image, &mr);
  2767. VkMemoryAllocateInfo ma;
  2768. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2769. ma.pNext = NULL;
  2770. ma.allocationSize = mr.size;
  2771. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2772. , VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
  2773. );
  2774. result = vkAllocateMemory(device
  2775. , &ma
  2776. , allocatorCb
  2777. , &m_memory
  2778. );
  2779. if (VK_SUCCESS != result)
  2780. {
  2781. BX_TRACE("vkAllocateMemory failed %d: %s.", result, getName(result) );
  2782. destroy();
  2783. return result;
  2784. }
  2785. result = vkBindImageMemory(device, m_image, m_memory, 0);
  2786. if (VK_SUCCESS != result)
  2787. {
  2788. BX_TRACE("vkBindImageMemory failed %d: %s.", result, getName(result) );
  2789. destroy();
  2790. return result;
  2791. }
  2792. VkImageViewCreateInfo ivci;
  2793. ivci.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
  2794. ivci.pNext = NULL;
  2795. ivci.flags = 0;
  2796. ivci.image = m_image;
  2797. ivci.viewType = VK_IMAGE_VIEW_TYPE_2D;
  2798. ivci.format = _format;
  2799. ivci.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
  2800. ivci.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
  2801. ivci.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
  2802. ivci.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
  2803. ivci.subresourceRange.aspectMask = 0
  2804. | VK_IMAGE_ASPECT_DEPTH_BIT
  2805. | VK_IMAGE_ASPECT_STENCIL_BIT
  2806. ;
  2807. ivci.subresourceRange.baseMipLevel = 0;
  2808. ivci.subresourceRange.levelCount = 1;
  2809. ivci.subresourceRange.baseArrayLayer = 0;
  2810. ivci.subresourceRange.layerCount = 1;
  2811. result = vkCreateImageView(device, &ivci, allocatorCb, &m_imageView);
  2812. if (VK_SUCCESS != result)
  2813. {
  2814. BX_TRACE("vkCreateImageView failed %d: %s.", result, getName(result) );
  2815. destroy();
  2816. return result;
  2817. }
  2818. return VK_SUCCESS;
  2819. }
  2820. void ImageVK::destroy()
  2821. {
  2822. vkDestroy(m_imageView);
  2823. vkDestroy(m_image);
  2824. if (VK_NULL_HANDLE != m_memory)
  2825. {
  2826. vkFreeMemory(s_renderVK->m_device, m_memory, s_renderVK->m_allocatorCb);
  2827. m_memory = VK_NULL_HANDLE;
  2828. }
  2829. }
  2830. void BufferVK::create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride)
  2831. {
  2832. BX_UNUSED(_stride);
  2833. m_size = _size;
  2834. m_flags = _flags;
  2835. m_dynamic = NULL == _data;
  2836. VkBufferCreateInfo bci;
  2837. bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
  2838. bci.pNext = NULL;
  2839. bci.flags = 0;
  2840. bci.size = _size;
  2841. bci.usage = 0
  2842. | (_vertex ? VK_BUFFER_USAGE_VERTEX_BUFFER_BIT : VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
  2843. ;
  2844. bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
  2845. bci.queueFamilyIndexCount = 0;
  2846. bci.pQueueFamilyIndices = NULL;
  2847. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2848. VkDevice device = s_renderVK->m_device;
  2849. VK_CHECK(vkCreateBuffer(device
  2850. , &bci
  2851. , allocatorCb
  2852. , &m_buffer
  2853. ) );
  2854. VkMemoryRequirements mr;
  2855. vkGetBufferMemoryRequirements(device
  2856. , m_buffer
  2857. , &mr
  2858. );
  2859. VkMemoryAllocateInfo ma;
  2860. ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
  2861. ma.pNext = NULL;
  2862. ma.allocationSize = mr.size;
  2863. ma.memoryTypeIndex = s_renderVK->selectMemoryType(mr.memoryTypeBits
  2864. , VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
  2865. );
  2866. VK_CHECK(vkAllocateMemory(device
  2867. , &ma
  2868. , allocatorCb
  2869. , &m_deviceMem
  2870. ) );
  2871. if (!m_dynamic)
  2872. {
  2873. void* dst;
  2874. VK_CHECK(vkMapMemory(device, m_deviceMem, 0, ma.allocationSize, 0, &dst) );
  2875. bx::memCopy(dst, _data, _size);
  2876. vkUnmapMemory(device, m_deviceMem);
  2877. }
  2878. VK_CHECK(vkBindBufferMemory(device, m_buffer, m_deviceMem, 0) );
  2879. }
  2880. void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
  2881. {
  2882. BX_UNUSED(_commandBuffer, _offset, _size, _data, _discard);
  2883. }
  2884. void BufferVK::destroy()
  2885. {
  2886. if (VK_NULL_HANDLE != m_buffer)
  2887. {
  2888. VkAllocationCallbacks* allocatorCb = s_renderVK->m_allocatorCb;
  2889. VkDevice device = s_renderVK->m_device;
  2890. vkDestroy(m_buffer);
  2891. vkFreeMemory(device
  2892. , m_deviceMem
  2893. , allocatorCb
  2894. );
  2895. m_dynamic = false;
  2896. }
  2897. }
  2898. void VertexBufferVK::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
  2899. {
  2900. BufferVK::create(_size, _data, _flags, true);
  2901. m_decl = _declHandle;
  2902. }
  2903. void ShaderVK::create(const Memory* _mem)
  2904. {
  2905. bx::MemoryReader reader(_mem->data, _mem->size);
  2906. uint32_t magic;
  2907. bx::read(&reader, magic);
  2908. VkShaderStageFlagBits shaderStage;
  2909. BX_UNUSED(shaderStage);
  2910. switch (magic)
  2911. {
  2912. case BGFX_CHUNK_MAGIC_CSH: shaderStage = VK_SHADER_STAGE_COMPUTE_BIT; break;
  2913. case BGFX_CHUNK_MAGIC_FSH: shaderStage = VK_SHADER_STAGE_FRAGMENT_BIT; break;
  2914. case BGFX_CHUNK_MAGIC_VSH: shaderStage = VK_SHADER_STAGE_VERTEX_BIT; break;
  2915. default:
  2916. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  2917. break;
  2918. }
  2919. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  2920. uint32_t iohash;
  2921. bx::read(&reader, iohash);
  2922. uint16_t count;
  2923. bx::read(&reader, count);
  2924. m_numPredefined = 0;
  2925. m_numUniforms = count;
  2926. BX_TRACE("%s Shader consts %d"
  2927. , BGFX_CHUNK_MAGIC_FSH == magic ? "Fragment" : BGFX_CHUNK_MAGIC_VSH == magic ? "Vertex" : "Compute"
  2928. , count
  2929. );
  2930. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  2931. if (0 < count)
  2932. {
  2933. for (uint32_t ii = 0; ii < count; ++ii)
  2934. {
  2935. uint8_t nameSize = 0;
  2936. bx::read(&reader, nameSize);
  2937. char name[256];
  2938. bx::read(&reader, &name, nameSize);
  2939. name[nameSize] = '\0';
  2940. uint8_t type = 0;
  2941. bx::read(&reader, type);
  2942. uint8_t num;
  2943. bx::read(&reader, num);
  2944. uint16_t regIndex;
  2945. bx::read(&reader, regIndex);
  2946. uint16_t regCount;
  2947. bx::read(&reader, regCount);
  2948. const char* kind = "invalid";
  2949. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2950. if (PredefinedUniform::Count != predefined)
  2951. {
  2952. kind = "predefined";
  2953. m_predefined[m_numPredefined].m_loc = regIndex;
  2954. m_predefined[m_numPredefined].m_count = regCount;
  2955. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  2956. m_numPredefined++;
  2957. }
  2958. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  2959. {
  2960. const UniformRegInfo* info = s_renderVK->m_uniformReg.find(name);
  2961. BX_CHECK(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  2962. if (NULL != info)
  2963. {
  2964. if (NULL == m_constantBuffer)
  2965. {
  2966. m_constantBuffer = UniformBuffer::create(1024);
  2967. }
  2968. kind = "user";
  2969. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  2970. }
  2971. }
  2972. else
  2973. {
  2974. kind = "sampler";
  2975. }
  2976. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  2977. , kind
  2978. , name
  2979. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  2980. , num
  2981. , regIndex
  2982. , regCount
  2983. );
  2984. BX_UNUSED(kind);
  2985. }
  2986. if (NULL != m_constantBuffer)
  2987. {
  2988. m_constantBuffer->finish();
  2989. }
  2990. }
  2991. uint32_t shaderSize;
  2992. bx::read(&reader, shaderSize);
  2993. #if 1
  2994. const void* code = reader.getDataPtr();
  2995. bx::skip(&reader, shaderSize+1);
  2996. m_code = alloc( ( ( (shaderSize+3)/4)*4) );
  2997. bx::memSet(m_code->data, 0, m_code->size);
  2998. bx::memCopy(m_code->data
  2999. , code
  3000. , shaderSize
  3001. );
  3002. #else
  3003. #include "../examples/runtime/shaders/spv/vert.spv.h"
  3004. #include "../examples/runtime/shaders/spv/frag.spv.h"
  3005. shaderSize = BGFX_CHUNK_MAGIC_VSH == magic
  3006. ? sizeof(vs_cubes_spv)
  3007. : sizeof(fs_cubes_spv)
  3008. ;
  3009. m_code = alloc(shaderSize);
  3010. bx::memCopy(m_code->data
  3011. , BGFX_CHUNK_MAGIC_VSH == magic
  3012. ? vs_cubes_spv
  3013. : fs_cubes_spv
  3014. , shaderSize
  3015. );
  3016. #endif // 0
  3017. VkShaderModuleCreateInfo smci;
  3018. smci.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
  3019. smci.pNext = NULL;
  3020. smci.flags = 0;
  3021. smci.codeSize = m_code->size;
  3022. smci.pCode = (const uint32_t*)m_code->data;
  3023. VK_CHECK(vkCreateShaderModule(
  3024. s_renderVK->m_device
  3025. , &smci
  3026. , s_renderVK->m_allocatorCb
  3027. , &m_module
  3028. ) );
  3029. bx::memSet(m_attrMask, 0, sizeof(m_attrMask) );
  3030. m_attrMask[Attrib::Position] = UINT16_MAX;
  3031. m_attrMask[Attrib::Color0] = UINT16_MAX;
  3032. iohash = 0;
  3033. if (BGFX_CHUNK_MAGIC_VSH == magic)
  3034. {
  3035. m_predefined[0].m_loc = 0;
  3036. m_predefined[0].m_count = 4;
  3037. m_predefined[0].m_type = uint8_t(PredefinedUniform::ModelViewProj);
  3038. m_numPredefined = 1;
  3039. m_size = 64;
  3040. }
  3041. else
  3042. {
  3043. m_size = 0;
  3044. m_numPredefined = 0;
  3045. }
  3046. uint8_t numAttrs = 0;
  3047. // bx::read(&reader, numAttrs);
  3048. //
  3049. // for (uint32_t ii = 0; ii < numAttrs; ++ii)
  3050. // {
  3051. // uint16_t id;
  3052. // bx::read(&reader, id);
  3053. //
  3054. // Attrib::Enum attr = idToAttrib(id);
  3055. //
  3056. // if (Attrib::Count != attr)
  3057. // {
  3058. // m_attrMask[attr] = UINT16_MAX;
  3059. // }
  3060. // }
  3061. bx::HashMurmur2A murmur;
  3062. murmur.begin();
  3063. murmur.add(iohash);
  3064. murmur.add(m_code->data, m_code->size);
  3065. murmur.add(numAttrs);
  3066. murmur.add(m_attrMask, numAttrs);
  3067. m_hash = murmur.end();
  3068. }
  3069. void ShaderVK::destroy()
  3070. {
  3071. if (NULL != m_constantBuffer)
  3072. {
  3073. UniformBuffer::destroy(m_constantBuffer);
  3074. m_constantBuffer = NULL;
  3075. }
  3076. m_numPredefined = 0;
  3077. if (NULL != m_code)
  3078. {
  3079. release(m_code);
  3080. m_code = NULL;
  3081. m_hash = 0;
  3082. }
  3083. if (VK_NULL_HANDLE != m_module)
  3084. {
  3085. vkDestroy(m_module);
  3086. }
  3087. }
  3088. void TextureVK::destroy()
  3089. {
  3090. }
  3091. void FrameBufferVK::destroy()
  3092. {
  3093. }
  3094. void RendererContextVK::submitBlit(BlitState& _bs, uint16_t _view)
  3095. {
  3096. while (_bs.hasItem(_view) )
  3097. {
  3098. const BlitItem& blit = _bs.advance();
  3099. BX_UNUSED(blit);
  3100. }
  3101. }
  3102. void RendererContextVK::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3103. {
  3104. BX_UNUSED(_render, _clearQuad, _textVideoMemBlitter);
  3105. updateResolution(_render->m_resolution);
  3106. int64_t timeBegin = bx::getHPCounter();
  3107. int64_t captureElapsed = 0;
  3108. // m_gpuTimer.begin(m_commandList);
  3109. if (0 < _render->m_iboffset)
  3110. {
  3111. // TransientIndexBuffer* ib = _render->m_transientIb;
  3112. // m_indexBuffers[ib->handle.idx].update(m_commandList, 0, _render->m_iboffset, ib->data);
  3113. }
  3114. if (0 < _render->m_vboffset)
  3115. {
  3116. // TransientVertexBuffer* vb = _render->m_transientVb;
  3117. // m_vertexBuffers[vb->handle.idx].update(m_commandList, 0, _render->m_vboffset, vb->data);
  3118. }
  3119. _render->sort();
  3120. RenderDraw currentState;
  3121. currentState.clear();
  3122. currentState.m_stateFlags = BGFX_STATE_NONE;
  3123. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3124. _render->m_hmdInitialized = false;
  3125. const bool hmdEnabled = false;
  3126. ViewState viewState(_render, hmdEnabled);
  3127. viewState.reset(_render, hmdEnabled);
  3128. // bool wireframe = !!(_render->m_debug&BGFX_DEBUG_WIREFRAME);
  3129. // setDebugWireframe(wireframe);
  3130. uint16_t currentSamplerStateIdx = kInvalidHandle;
  3131. uint16_t currentProgramIdx = kInvalidHandle;
  3132. uint32_t currentBindHash = 0;
  3133. bool hasPredefined = false;
  3134. bool commandListChanged = false;
  3135. VkPipeline currentPipeline = VK_NULL_HANDLE;
  3136. SortKey key;
  3137. uint16_t view = UINT16_MAX;
  3138. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3139. BlitState bs(_render);
  3140. uint32_t blendFactor = 0;
  3141. const uint64_t primType = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3142. uint8_t primIndex = uint8_t(primType >> BGFX_STATE_PT_SHIFT);
  3143. PrimInfo prim = s_primInfo[primIndex];
  3144. bool wasCompute = false;
  3145. bool viewHasScissor = false;
  3146. bool restoreScissor = false;
  3147. Rect viewScissorRect;
  3148. viewScissorRect.clear();
  3149. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3150. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3151. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3152. uint32_t statsNumIndices = 0;
  3153. uint32_t statsKeyType[2] = {};
  3154. VkSemaphore renderWait = m_presentDone[m_backBufferColorIdx];
  3155. VK_CHECK(vkAcquireNextImageKHR(m_device
  3156. , m_swapchain
  3157. , UINT64_MAX
  3158. , renderWait
  3159. , VK_NULL_HANDLE
  3160. , &m_backBufferColorIdx
  3161. ) );
  3162. const uint64_t f0 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_FACTOR);
  3163. const uint64_t f1 = BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_FACTOR, BGFX_STATE_BLEND_INV_FACTOR);
  3164. ScratchBufferVK& scratchBuffer = m_scratchBuffer[m_backBufferColorIdx];
  3165. VkDescriptorBufferInfo descriptorBufferInfo;
  3166. scratchBuffer.reset(descriptorBufferInfo);
  3167. VkCommandBufferBeginInfo cbbi;
  3168. cbbi.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
  3169. cbbi.pNext = NULL;
  3170. cbbi.flags = 0
  3171. | VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
  3172. // | VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT
  3173. ;
  3174. cbbi.pInheritanceInfo = NULL;
  3175. m_commandBuffer = m_commandBuffers[m_backBufferColorIdx];
  3176. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3177. setImageMemoryBarrier(m_commandBuffer
  3178. , m_backBufferColorImage[m_backBufferColorIdx]
  3179. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3180. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3181. );
  3182. VkRenderPassBeginInfo rpbi;
  3183. rpbi.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
  3184. rpbi.pNext = NULL;
  3185. rpbi.renderPass = m_renderPass;
  3186. rpbi.framebuffer = m_backBufferColor[m_backBufferColorIdx];
  3187. rpbi.renderArea.offset.x = 0;
  3188. rpbi.renderArea.offset.y = 0;
  3189. rpbi.renderArea.extent = m_sci.imageExtent;
  3190. rpbi.clearValueCount = 0;
  3191. rpbi.pClearValues = NULL;
  3192. bool beginRenderPass = false;
  3193. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3194. {
  3195. // m_batch.begin();
  3196. // uint8_t eye = 0;
  3197. // uint8_t restartState = 0;
  3198. viewState.m_rect = _render->m_view[0].m_rect;
  3199. int32_t numItems = _render->m_numRenderItems;
  3200. for (int32_t item = 0, restartItem = numItems; item < numItems || restartItem < numItems;)
  3201. {
  3202. const uint64_t encodedKey = _render->m_sortKeys[item];
  3203. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3204. statsKeyType[isCompute]++;
  3205. const bool viewChanged = 0
  3206. || key.m_view != view
  3207. || item == numItems
  3208. ;
  3209. const uint32_t itemIdx = _render->m_sortValues[item];
  3210. const RenderItem& renderItem = _render->m_renderItem[itemIdx];
  3211. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  3212. ++item;
  3213. if (viewChanged)
  3214. {
  3215. if (beginRenderPass)
  3216. {
  3217. vkCmdEndRenderPass(m_commandBuffer);
  3218. beginRenderPass = false;
  3219. }
  3220. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3221. // m_batch.flush(m_commandList, true);
  3222. kick(renderWait);
  3223. renderWait = VK_NULL_HANDLE;
  3224. finishAll();
  3225. view = key.m_view;
  3226. currentPipeline = VK_NULL_HANDLE;
  3227. currentSamplerStateIdx = kInvalidHandle;
  3228. BX_UNUSED(currentSamplerStateIdx);
  3229. currentProgramIdx = kInvalidHandle;
  3230. hasPredefined = false;
  3231. fbh = _render->m_view[view].m_fbh;
  3232. setFrameBuffer(fbh);
  3233. viewState.m_rect = _render->m_view[view].m_rect;
  3234. const Rect& rect = _render->m_view[view].m_rect;
  3235. const Rect& scissorRect = _render->m_view[view].m_scissor;
  3236. viewHasScissor = !scissorRect.isZero();
  3237. viewScissorRect = viewHasScissor ? scissorRect : rect;
  3238. rpbi.renderArea.offset.x = rect.m_x;
  3239. rpbi.renderArea.offset.y = rect.m_y;
  3240. rpbi.renderArea.extent.width = rect.m_width;
  3241. rpbi.renderArea.extent.height = rect.m_height;
  3242. VK_CHECK(vkBeginCommandBuffer(m_commandBuffer, &cbbi) );
  3243. vkCmdBeginRenderPass(m_commandBuffer, &rpbi, VK_SUBPASS_CONTENTS_INLINE);
  3244. beginRenderPass = true;
  3245. VkViewport vp;
  3246. vp.x = rect.m_x;
  3247. vp.y = rect.m_y;
  3248. vp.width = rect.m_width;
  3249. vp.height = rect.m_height;
  3250. vp.minDepth = 0.0f;
  3251. vp.maxDepth = 1.0f;
  3252. vkCmdSetViewport(m_commandBuffer, 0, 1, &vp);
  3253. VkRect2D rc;
  3254. rc.offset.x = viewScissorRect.m_x;
  3255. rc.offset.y = viewScissorRect.m_y;
  3256. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3257. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3258. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3259. restoreScissor = false;
  3260. Clear& clr = _render->m_view[view].m_clear;
  3261. if (BGFX_CLEAR_NONE != clr.m_flags)
  3262. {
  3263. Rect clearRect = rect;
  3264. clearRect.setIntersect(rect, viewScissorRect);
  3265. clearQuad(clearRect, clr, _render->m_colorPalette);
  3266. }
  3267. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update.
  3268. submitBlit(bs, view);
  3269. }
  3270. if (isCompute)
  3271. {
  3272. if (!wasCompute)
  3273. {
  3274. wasCompute = true;
  3275. // m_commandList->SetComputeRootSignature(m_rootSignature);
  3276. // ID3D12DescriptorHeap* heaps[] = {
  3277. // m_samplerAllocator.getHeap(),
  3278. // scratchBuffer.getHeap(),
  3279. // };
  3280. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3281. }
  3282. const RenderCompute& compute = renderItem.compute;
  3283. VkPipeline pipeline = getPipeline(key.m_program);
  3284. if (pipeline != currentPipeline)
  3285. {
  3286. currentPipeline = pipeline;
  3287. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
  3288. currentBindHash = 0;
  3289. }
  3290. // uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3291. // if (currentBindHash != bindHash)
  3292. // {
  3293. // currentBindHash = bindHash;
  3294. //
  3295. // Bind* bindCached = bindLru.find(bindHash);
  3296. // if (NULL == bindCached)
  3297. // {
  3298. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3299. // uint32_t samplerFlags[BGFX_MAX_COMPUTE_BINDINGS] = {};
  3300. //
  3301. // for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
  3302. // {
  3303. // const Binding& bind = renderBind.m_bind[ii];
  3304. // if (kInvalidHandle != bind.m_idx)
  3305. // {
  3306. // switch (bind.m_type)
  3307. // {
  3308. // case Binding::Image:
  3309. // {
  3310. // TextureD3D12& texture = m_textures[bind.m_idx];
  3311. //
  3312. // if (Access::Read != bind.m_un.m_compute.m_access)
  3313. // {
  3314. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3315. // scratchBuffer.allocUav(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3316. // }
  3317. // else
  3318. // {
  3319. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3320. // scratchBuffer.allocSrv(srvHandle[ii], texture, bind.m_un.m_compute.m_mip);
  3321. // samplerFlags[ii] = texture.m_flags;
  3322. // }
  3323. // }
  3324. // break;
  3325. //
  3326. // case Binding::IndexBuffer:
  3327. // case Binding::VertexBuffer:
  3328. // {
  3329. // BufferD3D12& buffer = Binding::IndexBuffer == bind.m_type
  3330. // ? m_indexBuffers[bind.m_idx]
  3331. // : m_vertexBuffers[bind.m_idx]
  3332. // ;
  3333. //
  3334. // if (Access::Read != bind.m_un.m_compute.m_access)
  3335. // {
  3336. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
  3337. // scratchBuffer.allocUav(srvHandle[ii], buffer);
  3338. // }
  3339. // else
  3340. // {
  3341. // buffer.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3342. // scratchBuffer.allocSrv(srvHandle[ii], buffer);
  3343. // }
  3344. // }
  3345. // break;
  3346. // }
  3347. // }
  3348. // }
  3349. //
  3350. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_MAX_COMPUTE_BINDINGS, _render->m_colorPalette);
  3351. // if (samplerStateIdx != currentSamplerStateIdx)
  3352. // {
  3353. // currentSamplerStateIdx = samplerStateIdx;
  3354. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3355. // }
  3356. //
  3357. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3358. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, srvHandle[0]);
  3359. //
  3360. // Bind bind;
  3361. // bind.m_srvHandle = srvHandle[0];
  3362. // bind.m_samplerStateIdx = samplerStateIdx;
  3363. // bindLru.add(bindHash, bind, 0);
  3364. // }
  3365. // else
  3366. // {
  3367. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3368. // if (samplerStateIdx != currentSamplerStateIdx)
  3369. // {
  3370. // currentSamplerStateIdx = samplerStateIdx;
  3371. // m_commandList->SetComputeRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3372. // }
  3373. // m_commandList->SetComputeRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3374. // m_commandList->SetComputeRootDescriptorTable(Rdt::UAV, bindCached->m_srvHandle);
  3375. // }
  3376. // }
  3377. bool constantsChanged = false;
  3378. if (compute.m_uniformBegin < compute.m_uniformEnd
  3379. || currentProgramIdx != key.m_program)
  3380. {
  3381. rendererUpdateUniforms(this, _render->m_uniformBuffer, compute.m_uniformBegin, compute.m_uniformEnd);
  3382. currentProgramIdx = key.m_program;
  3383. ProgramVK& program = m_program[currentProgramIdx];
  3384. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3385. if (NULL != vcb)
  3386. {
  3387. commit(*vcb);
  3388. }
  3389. hasPredefined = 0 < program.m_numPredefined;
  3390. constantsChanged = true;
  3391. }
  3392. if (constantsChanged
  3393. || hasPredefined)
  3394. {
  3395. ProgramVK& program = m_program[currentProgramIdx];
  3396. viewState.setPredefined<4>(this, view, 0, program, _render, compute);
  3397. // commitShaderConstants(key.m_program, gpuAddress);
  3398. // m_commandList->SetComputeRootConstantBufferView(Rdt::CBV, gpuAddress);
  3399. }
  3400. if (isValid(compute.m_indirectBuffer) )
  3401. {
  3402. const VertexBufferVK& vb = m_vertexBuffers[compute.m_indirectBuffer.idx];
  3403. uint32_t numDrawIndirect = UINT16_MAX == compute.m_numIndirect
  3404. ? vb.m_size/BGFX_CONFIG_DRAW_INDIRECT_STRIDE
  3405. : compute.m_numIndirect
  3406. ;
  3407. uint32_t args = compute.m_startIndirect * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3408. for (uint32_t ii = 0; ii < numDrawIndirect; ++ii)
  3409. {
  3410. // m_commandList->ExecuteIndirect(ptr, args);
  3411. args += BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
  3412. }
  3413. }
  3414. else
  3415. {
  3416. // m_commandList->Dispatch(compute.m_numX, compute.m_numY, compute.m_numZ);
  3417. }
  3418. continue;
  3419. }
  3420. const RenderDraw& draw = renderItem.draw;
  3421. const bool hasOcclusionQuery = false; //0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3422. // if (isValid(draw.m_occlusionQuery)
  3423. // && !hasOcclusionQuery
  3424. // && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  3425. // {
  3426. // continue;
  3427. // }
  3428. const uint64_t newFlags = draw.m_stateFlags;
  3429. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3430. currentState.m_stateFlags = newFlags;
  3431. const uint64_t newStencil = draw.m_stencil;
  3432. uint64_t changedStencil = (currentState.m_stencil ^ draw.m_stencil) & BGFX_STENCIL_FUNC_REF_MASK;
  3433. currentState.m_stencil = newStencil;
  3434. if (viewChanged
  3435. || wasCompute)
  3436. {
  3437. if (wasCompute)
  3438. {
  3439. wasCompute = false;
  3440. }
  3441. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  3442. {
  3443. BX_UNUSED(s_viewName);
  3444. // wchar_t* viewNameW = s_viewNameW[view];
  3445. // viewNameW[3] = L' ';
  3446. // PIX_ENDEVENT();
  3447. // PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), viewNameW);
  3448. }
  3449. commandListChanged = true;
  3450. }
  3451. if (commandListChanged)
  3452. {
  3453. commandListChanged = false;
  3454. // m_commandList->SetGraphicsRootSignature(m_rootSignature);
  3455. // ID3D12DescriptorHeap* heaps[] = {
  3456. // m_samplerAllocator.getHeap(),
  3457. // scratchBuffer.getHeap(),
  3458. // };
  3459. // m_commandList->SetDescriptorHeaps(BX_COUNTOF(heaps), heaps);
  3460. currentPipeline = VK_NULL_HANDLE;
  3461. currentBindHash = 0;
  3462. currentSamplerStateIdx = kInvalidHandle;
  3463. currentProgramIdx = kInvalidHandle;
  3464. currentState.clear();
  3465. currentState.m_scissor = !draw.m_scissor;
  3466. changedFlags = BGFX_STATE_MASK;
  3467. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3468. currentState.m_stateFlags = newFlags;
  3469. currentState.m_stencil = newStencil;
  3470. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3471. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3472. }
  3473. rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_uniformBegin, draw.m_uniformEnd);
  3474. if (isValid(draw.m_stream[0].m_handle) )
  3475. {
  3476. const uint64_t state = draw.m_stateFlags;
  3477. bool hasFactor = 0
  3478. || f0 == (state & f0)
  3479. || f1 == (state & f1)
  3480. ;
  3481. const VertexBufferVK& vb = m_vertexBuffers[draw.m_stream[0].m_handle.idx];
  3482. uint16_t declIdx = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3483. VkPipeline pipeline =
  3484. getPipeline(state
  3485. , draw.m_stencil
  3486. , declIdx
  3487. , key.m_program
  3488. , uint8_t(draw.m_instanceDataStride/16)
  3489. );
  3490. uint16_t scissor = draw.m_scissor;
  3491. uint32_t bindHash = bx::hash<bx::HashMurmur2A>(renderBind.m_bind, sizeof(renderBind.m_bind) );
  3492. if (currentBindHash != bindHash
  3493. || 0 != changedStencil
  3494. || (hasFactor && blendFactor != draw.m_rgba)
  3495. || (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3496. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3497. || currentState.m_scissor != scissor
  3498. || pipeline != currentPipeline
  3499. || hasOcclusionQuery)
  3500. {
  3501. // m_batch.flush(m_commandList);
  3502. }
  3503. // if (currentBindHash != bindHash)
  3504. // {
  3505. // currentBindHash = bindHash;
  3506. //
  3507. // Bind* bindCached = bindLru.find(bindHash);
  3508. // if (NULL == bindCached)
  3509. // {
  3510. // D3D12_GPU_DESCRIPTOR_HANDLE srvHandle[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3511. // uint32_t samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  3512. // {
  3513. // srvHandle[0].ptr = 0;
  3514. // for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3515. // {
  3516. // const Binding& bind = renderBind.m_bind[stage];
  3517. // if (kInvalidHandle != bind.m_idx)
  3518. // {
  3519. // TextureD3D12& texture = m_textures[bind.m_idx];
  3520. // texture.setState(m_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3521. // scratchBuffer.allocSrv(srvHandle[stage], texture);
  3522. // samplerFlags[stage] = (0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & bind.m_un.m_draw.m_textureFlags)
  3523. // ? bind.m_un.m_draw.m_textureFlags
  3524. // : texture.m_flags
  3525. // ) & (BGFX_TEXTURE_SAMPLER_BITS_MASK|BGFX_TEXTURE_BORDER_COLOR_MASK)
  3526. // ;
  3527. // }
  3528. // else
  3529. // {
  3530. // bx::memCopy(&srvHandle[stage], &srvHandle[0], sizeof(D3D12_GPU_DESCRIPTOR_HANDLE) );
  3531. // samplerFlags[stage] = 0;
  3532. // }
  3533. // }
  3534. // }
  3535. //
  3536. // if (srvHandle[0].ptr != 0)
  3537. // {
  3538. // uint16_t samplerStateIdx = getSamplerState(samplerFlags, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, _render->m_colorPalette);
  3539. // if (samplerStateIdx != currentSamplerStateIdx)
  3540. // {
  3541. // currentSamplerStateIdx = samplerStateIdx;
  3542. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3543. // }
  3544. //
  3545. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, srvHandle[0]);
  3546. //
  3547. // Bind bind;
  3548. // bind.m_srvHandle = srvHandle[0];
  3549. // bind.m_samplerStateIdx = samplerStateIdx;
  3550. // bindLru.add(bindHash, bind, 0);
  3551. // }
  3552. // }
  3553. // else
  3554. // {
  3555. // uint16_t samplerStateIdx = bindCached->m_samplerStateIdx;
  3556. // if (samplerStateIdx != currentSamplerStateIdx)
  3557. // {
  3558. // currentSamplerStateIdx = samplerStateIdx;
  3559. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::Sampler, m_samplerAllocator.get(samplerStateIdx) );
  3560. // }
  3561. // m_commandList->SetGraphicsRootDescriptorTable(Rdt::SRV, bindCached->m_srvHandle);
  3562. // }
  3563. // }
  3564. if (pipeline != currentPipeline
  3565. || 0 != changedStencil)
  3566. {
  3567. const uint32_t fstencil = unpackStencil(0, draw.m_stencil);
  3568. const uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3569. vkCmdSetStencilReference(m_commandBuffer, VK_STENCIL_FRONT_AND_BACK, ref);
  3570. }
  3571. if (pipeline != currentPipeline
  3572. || (hasFactor && blendFactor != draw.m_rgba) )
  3573. {
  3574. blendFactor = draw.m_rgba;
  3575. float bf[4];
  3576. bf[0] = ( (draw.m_rgba>>24) )/255.0f;
  3577. bf[1] = ( (draw.m_rgba>>16)&0xff)/255.0f;
  3578. bf[2] = ( (draw.m_rgba>> 8)&0xff)/255.0f;
  3579. bf[3] = ( (draw.m_rgba )&0xff)/255.0f;
  3580. vkCmdSetBlendConstants(m_commandBuffer, bf);
  3581. }
  3582. if (0 != (BGFX_STATE_PT_MASK & changedFlags)
  3583. || prim.m_topology != s_primInfo[primIndex].m_topology)
  3584. {
  3585. const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
  3586. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3587. prim = s_primInfo[primIndex];
  3588. // m_commandList->IASetPrimitiveTopology(prim.m_topology);
  3589. }
  3590. if (currentState.m_scissor != scissor)
  3591. {
  3592. currentState.m_scissor = scissor;
  3593. if (UINT16_MAX == scissor)
  3594. {
  3595. if (restoreScissor
  3596. || viewHasScissor)
  3597. {
  3598. restoreScissor = false;
  3599. VkRect2D rc;
  3600. rc.offset.x = viewScissorRect.m_x;
  3601. rc.offset.y = viewScissorRect.m_y;
  3602. rc.extent.width = viewScissorRect.m_x + viewScissorRect.m_width;
  3603. rc.extent.height = viewScissorRect.m_y + viewScissorRect.m_height;
  3604. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3605. }
  3606. }
  3607. else
  3608. {
  3609. restoreScissor = true;
  3610. Rect scissorRect;
  3611. scissorRect.setIntersect(viewScissorRect, _render->m_frameCache.m_rectCache.m_cache[scissor]);
  3612. if (scissorRect.isZeroArea() )
  3613. {
  3614. continue;
  3615. }
  3616. VkRect2D rc;
  3617. rc.offset.x = scissorRect.m_x;
  3618. rc.offset.y = scissorRect.m_y;
  3619. rc.extent.width = scissorRect.m_x + scissorRect.m_width;
  3620. rc.extent.height = scissorRect.m_y + scissorRect.m_height;
  3621. vkCmdSetScissor(m_commandBuffer, 0, 1, &rc);
  3622. }
  3623. }
  3624. if (pipeline != currentPipeline)
  3625. {
  3626. currentPipeline = pipeline;
  3627. vkCmdBindPipeline(m_commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
  3628. }
  3629. bool constantsChanged = false;
  3630. if (draw.m_uniformBegin < draw.m_uniformEnd
  3631. || currentProgramIdx != key.m_program
  3632. || BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3633. {
  3634. currentProgramIdx = key.m_program;
  3635. ProgramVK& program = m_program[currentProgramIdx];
  3636. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3637. if (NULL != vcb)
  3638. {
  3639. commit(*vcb);
  3640. }
  3641. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3642. if (NULL != fcb)
  3643. {
  3644. commit(*fcb);
  3645. }
  3646. hasPredefined = 0 < program.m_numPredefined;
  3647. constantsChanged = true;
  3648. }
  3649. if (constantsChanged
  3650. || hasPredefined)
  3651. {
  3652. ProgramVK& program = m_program[currentProgramIdx];
  3653. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3654. viewState.m_alphaRef = ref/255.0f;
  3655. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3656. commitShaderUniforms(m_commandBuffer, key.m_program); //, gpuAddress);
  3657. }
  3658. // vb.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3659. const VertexDecl& vertexDecl = m_vertexDecls[declIdx];
  3660. uint32_t numIndices = 0;
  3661. VkDeviceSize offset = 0;
  3662. vkCmdBindVertexBuffers(m_commandBuffer
  3663. , 0
  3664. , 1
  3665. , &vb.m_buffer
  3666. , &offset
  3667. );
  3668. if (!isValid(draw.m_indexBuffer) )
  3669. {
  3670. const uint32_t numVertices = UINT32_MAX == draw.m_numVertices
  3671. ? vb.m_size / vertexDecl.m_stride
  3672. : draw.m_numVertices
  3673. ;
  3674. vkCmdDraw(m_commandBuffer
  3675. , numVertices
  3676. , draw.m_numInstances
  3677. , draw.m_stream[0].m_startVertex
  3678. , 0
  3679. );
  3680. }
  3681. else
  3682. {
  3683. BufferVK& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3684. // ib.setState(_commandList, D3D12_RESOURCE_STATE_GENERIC_READ);
  3685. const bool hasIndex16 = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32);
  3686. const uint32_t indexSize = hasIndex16 ? 2 : 4;
  3687. numIndices = UINT32_MAX == draw.m_numIndices
  3688. ? ib.m_size / indexSize
  3689. : draw.m_numIndices
  3690. ;
  3691. vkCmdBindIndexBuffer(m_commandBuffer
  3692. , ib.m_buffer
  3693. , 0
  3694. , hasIndex16
  3695. ? VK_INDEX_TYPE_UINT16
  3696. : VK_INDEX_TYPE_UINT32
  3697. );
  3698. vkCmdDrawIndexed(m_commandBuffer
  3699. , numIndices
  3700. , draw.m_numInstances
  3701. , draw.m_startIndex
  3702. , draw.m_stream[0].m_startVertex
  3703. , 0
  3704. );
  3705. }
  3706. uint32_t numPrimsSubmitted = numIndices / prim.m_div - prim.m_sub;
  3707. uint32_t numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3708. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3709. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3710. statsNumInstances[primIndex] += draw.m_numInstances;
  3711. statsNumIndices += numIndices;
  3712. if (hasOcclusionQuery)
  3713. {
  3714. // m_occlusionQuery.begin(m_commandList, _render, draw.m_occlusionQuery);
  3715. // m_batch.flush(m_commandList);
  3716. // m_occlusionQuery.end(m_commandList);
  3717. }
  3718. }
  3719. }
  3720. submitBlit(bs, BGFX_CONFIG_MAX_VIEWS);
  3721. // m_batch.end(m_commandList);
  3722. }
  3723. int64_t timeEnd = bx::getHPCounter();
  3724. int64_t frameTime = timeEnd - timeBegin;
  3725. static int64_t min = frameTime;
  3726. static int64_t max = frameTime;
  3727. min = bx::int64_min(min, frameTime);
  3728. max = bx::int64_max(max, frameTime);
  3729. static uint32_t maxGpuLatency = 0;
  3730. static double maxGpuElapsed = 0.0f;
  3731. double elapsedGpuMs = 0.0;
  3732. BX_UNUSED(maxGpuLatency, maxGpuElapsed, elapsedGpuMs);
  3733. static int64_t presentMin = 0; //m_presentElapsed;
  3734. static int64_t presentMax = 0; //m_presentElapsed;
  3735. BX_UNUSED(presentMin, presentMax);
  3736. // presentMin = bx::int64_min(presentMin, m_presentElapsed);
  3737. // presentMax = bx::int64_max(presentMax, m_presentElapsed);
  3738. // m_gpuTimer.end(m_commandList);
  3739. // while (m_gpuTimer.get() )
  3740. // {
  3741. // double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3742. // elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3743. // maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3744. // }
  3745. // maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3746. const int64_t timerFreq = bx::getHPFrequency();
  3747. Stats& perfStats = _render->m_perfStats;
  3748. perfStats.cpuTimeBegin = timeBegin;
  3749. perfStats.cpuTimeEnd = timeEnd;
  3750. perfStats.cpuTimerFreq = timerFreq;
  3751. // perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3752. // perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3753. // perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3754. // perfStats.numDraw = statsKeyType[0];
  3755. // perfStats.numCompute = statsKeyType[1];
  3756. // perfStats.maxGpuLatency = maxGpuLatency;
  3757. perfStats.gpuMemoryMax = -INT64_MAX;
  3758. perfStats.gpuMemoryUsed = -INT64_MAX;
  3759. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3760. {
  3761. // PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
  3762. // m_needPresent = true;
  3763. TextVideoMem& tvm = m_textVideoMem;
  3764. static int64_t next = timeEnd;
  3765. if (timeEnd >= next)
  3766. {
  3767. next = timeEnd + timerFreq;
  3768. double freq = double(timerFreq);
  3769. double toMs = 1000.0 / freq;
  3770. tvm.clear();
  3771. uint16_t pos = 0;
  3772. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f
  3773. , " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3774. , getRendererName()
  3775. );
  3776. // const DXGI_ADAPTER_DESC& desc = m_adapterDesc;
  3777. // char description[BX_COUNTOF(desc.Description)];
  3778. // wcstombs(description, desc.Description, BX_COUNTOF(desc.Description) );
  3779. // tvm.printf(0, pos++, 0x8f, " Device: %s", description);
  3780. //
  3781. // char dedicatedVideo[16];
  3782. // bx::prettify(dedicatedVideo, BX_COUNTOF(dedicatedVideo), desc.DedicatedVideoMemory);
  3783. //
  3784. // char dedicatedSystem[16];
  3785. // bx::prettify(dedicatedSystem, BX_COUNTOF(dedicatedSystem), desc.DedicatedSystemMemory);
  3786. //
  3787. // char sharedSystem[16];
  3788. // bx::prettify(sharedSystem, BX_COUNTOF(sharedSystem), desc.SharedSystemMemory);
  3789. //
  3790. // char processMemoryUsed[16];
  3791. // bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3792. //
  3793. // tvm.printf(0, pos++, 0x8f, " Memory: %s (video), %s (system), %s (shared), %s (process) "
  3794. // , dedicatedVideo
  3795. // , dedicatedSystem
  3796. // , sharedSystem
  3797. // , processMemoryUsed
  3798. // );
  3799. // DXGI_QUERY_VIDEO_MEMORY_INFO memInfo;
  3800. // DX_CHECK(m_adapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &memInfo) );
  3801. //
  3802. // char budget[16];
  3803. // bx::prettify(budget, BX_COUNTOF(budget), memInfo.Budget);
  3804. //
  3805. // char currentUsage[16];
  3806. // bx::prettify(currentUsage, BX_COUNTOF(currentUsage), memInfo.CurrentUsage);
  3807. //
  3808. // char availableForReservation[16];
  3809. // bx::prettify(availableForReservation, BX_COUNTOF(currentUsage), memInfo.AvailableForReservation);
  3810. //
  3811. // char currentReservation[16];
  3812. // bx::prettify(currentReservation, BX_COUNTOF(currentReservation), memInfo.CurrentReservation);
  3813. //
  3814. // tvm.printf(0, pos++, 0x8f, " Budget: %s, Usage: %s, AvailRes: %s, CurrRes: %s "
  3815. // , budget
  3816. // , currentUsage
  3817. // , availableForReservation
  3818. // , currentReservation
  3819. // );
  3820. pos = 10;
  3821. tvm.printf(10, pos++, 0x8e, " Frame: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3822. , double(frameTime)*toMs
  3823. , double(min)*toMs
  3824. , double(max)*toMs
  3825. , freq/frameTime
  3826. );
  3827. // tvm.printf(10, pos++, 0x8e, " Present: % 7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] "
  3828. // , double(m_presentElapsed)*toMs
  3829. // , double(presentMin)*toMs
  3830. // , double(presentMax)*toMs
  3831. // );
  3832. char hmd[16];
  3833. bx::snprintf(hmd, BX_COUNTOF(hmd), ", [%c] HMD ", hmdEnabled ? '\xfe' : ' ');
  3834. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3835. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d%s, [%c] MaxAnisotropy "
  3836. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3837. , 0 != msaa ? '\xfe' : ' '
  3838. , 1<<msaa
  3839. , ", no-HMD "
  3840. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3841. );
  3842. double elapsedCpuMs = double(frameTime)*toMs;
  3843. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] "
  3844. , _render->m_numRenderItems
  3845. , statsKeyType[0]
  3846. , statsKeyType[1]
  3847. , elapsedCpuMs
  3848. );
  3849. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  3850. {
  3851. tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d "
  3852. , s_primName[ii]
  3853. , statsNumPrimsRendered[ii]
  3854. , statsNumInstances[ii]
  3855. , statsNumPrimsSubmitted[ii]
  3856. );
  3857. }
  3858. // tvm.printf(10, pos++, 0x8e, " Batch: %7dx%d indirect, %7d immediate "
  3859. // , m_batch.m_stats.m_numIndirect[BatchD3D12::Draw]
  3860. // , m_batch.m_maxDrawPerBatch
  3861. // , m_batch.m_stats.m_numImmediate[BatchD3D12::Draw]
  3862. // );
  3863. // tvm.printf(10, pos++, 0x8e, " %7dx%d indirect, %7d immediate "
  3864. // , m_batch.m_stats.m_numIndirect[BatchD3D12::DrawIndexed]
  3865. // , m_batch.m_maxDrawPerBatch
  3866. // , m_batch.m_stats.m_numImmediate[BatchD3D12::DrawIndexed]
  3867. // );
  3868. if (NULL != m_renderdocdll)
  3869. {
  3870. tvm.printf(tvm.m_width-27, 0, 0x1f, " [F11 - RenderDoc capture] ");
  3871. }
  3872. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  3873. tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3874. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  3875. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  3876. pos++;
  3877. tvm.printf(10, pos++, 0x8e, " State cache: ");
  3878. tvm.printf(10, pos++, 0x8e, " PSO | Sampler | Bind | Queued ");
  3879. tvm.printf(10, pos++, 0x8e, " %6d " //| %6d | %6d | %6d "
  3880. , m_pipelineStateCache.getCount()
  3881. // , m_samplerStateCache.getCount()
  3882. // , bindLru.getCount()
  3883. // , m_cmd.m_control.available()
  3884. );
  3885. pos++;
  3886. double captureMs = double(captureElapsed)*toMs;
  3887. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms] ", captureMs);
  3888. uint8_t attr[2] = { 0x89, 0x8a };
  3889. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3890. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms] ", _render->m_waitSubmit*toMs);
  3891. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms] ", _render->m_waitRender*toMs);
  3892. min = frameTime;
  3893. max = frameTime;
  3894. // presentMin = m_presentElapsed;
  3895. // presentMax = m_presentElapsed;
  3896. }
  3897. blit(this, _textVideoMemBlitter, tvm);
  3898. // PIX_ENDEVENT();
  3899. }
  3900. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3901. {
  3902. // PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
  3903. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3904. // PIX_ENDEVENT();
  3905. }
  3906. if (beginRenderPass)
  3907. {
  3908. vkCmdEndRenderPass(m_commandBuffer);
  3909. beginRenderPass = false;
  3910. }
  3911. setImageMemoryBarrier(m_commandBuffer
  3912. , m_backBufferColorImage[m_backBufferColorIdx]
  3913. , VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
  3914. , VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
  3915. );
  3916. VK_CHECK(vkEndCommandBuffer(m_commandBuffer) );
  3917. kick(renderWait); //, m_presentDone[m_backBufferColorIdx]);
  3918. finishAll();
  3919. VK_CHECK(vkResetCommandPool(m_device, m_commandPool, 0) );
  3920. }
  3921. } /* namespace vk */ } // namespace bgfx
  3922. #else
  3923. namespace bgfx { namespace vk
  3924. {
  3925. RendererContextI* rendererCreate()
  3926. {
  3927. return NULL;
  3928. }
  3929. void rendererDestroy()
  3930. {
  3931. }
  3932. } /* namespace vk */ } // namespace bgfx
  3933. #endif // BGFX_CONFIG_RENDERER_VULKAN