entry.cpp 11 KB

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  1. /*
  2. * Copyright 2011-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <bgfx.h>
  6. #include <bx/string.h>
  7. #include <bx/readerwriter.h>
  8. #include <time.h>
  9. #include "entry_p.h"
  10. #include "cmd.h"
  11. #include "input.h"
  12. extern "C" int _main_(int _argc, char** _argv);
  13. namespace entry
  14. {
  15. static uint32_t s_debug = BGFX_DEBUG_NONE;
  16. static uint32_t s_reset = BGFX_RESET_NONE;
  17. static bool s_exit = false;
  18. static bx::FileReaderI* s_fileReader = NULL;
  19. static bx::FileWriterI* s_fileWriter = NULL;
  20. static bx::CrtAllocator s_allocator;
  21. bool setOrToggle(uint32_t& _flags, const char* _name, uint32_t _bit, int _first, int _argc, char const* const* _argv)
  22. {
  23. if (0 == strcmp(_argv[_first], _name) )
  24. {
  25. int arg = _first+1;
  26. if (_argc > arg)
  27. {
  28. _flags &= ~_bit;
  29. _flags |= bx::toBool(_argv[arg]) ? _bit : 0;
  30. }
  31. else
  32. {
  33. _flags ^= _bit;
  34. }
  35. return true;
  36. }
  37. return false;
  38. }
  39. void cmd(const void* _userData)
  40. {
  41. cmdExec( (const char*)_userData);
  42. }
  43. int cmdMouseLock(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  44. {
  45. if (_argc > 1)
  46. {
  47. inputSetMouseLock(_argc > 1 ? bx::toBool(_argv[1]) : !inputIsMouseLocked() );
  48. return 0;
  49. }
  50. return 1;
  51. }
  52. int cmdGraphics(CmdContext* /*_context*/, void* /*_userData*/, int _argc, char const* const* _argv)
  53. {
  54. if (_argc > 1)
  55. {
  56. if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
  57. || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
  58. || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
  59. || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
  60. || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
  61. || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) )
  62. {
  63. return 0;
  64. }
  65. else if (setOrToggle(s_debug, "stats", BGFX_DEBUG_STATS, 1, _argc, _argv)
  66. || setOrToggle(s_debug, "ifh", BGFX_DEBUG_IFH, 1, _argc, _argv)
  67. || setOrToggle(s_debug, "text", BGFX_DEBUG_TEXT, 1, _argc, _argv)
  68. || setOrToggle(s_debug, "wireframe", BGFX_DEBUG_WIREFRAME, 1, _argc, _argv) )
  69. {
  70. bgfx::setDebug(s_debug);
  71. return 0;
  72. }
  73. else if (0 == strcmp(_argv[1], "screenshot") )
  74. {
  75. if (_argc > 2)
  76. {
  77. bgfx::saveScreenShot(_argv[2]);
  78. }
  79. else
  80. {
  81. time_t tt;
  82. time(&tt);
  83. char filePath[256];
  84. bx::snprintf(filePath, sizeof(filePath), "temp/screenshot-%d", tt);
  85. bgfx::saveScreenShot(filePath);
  86. }
  87. return 0;
  88. }
  89. }
  90. return 1;
  91. }
  92. int cmdExit(CmdContext* /*_context*/, void* /*_userData*/, int /*_argc*/, char const* const* /*_argv*/)
  93. {
  94. s_exit = true;
  95. return 0;
  96. }
  97. static const InputBinding s_bindings[] =
  98. {
  99. { entry::Key::KeyQ, entry::Modifier::LeftCtrl, 1, cmd, "exit" },
  100. { entry::Key::F1, entry::Modifier::None, 1, cmd, "graphics stats" },
  101. { entry::Key::GamepadStart, entry::Modifier::None, 1, cmd, "graphics stats" },
  102. { entry::Key::F1, entry::Modifier::LeftShift, 1, cmd, "graphics stats 0\ngraphics text 0" },
  103. { entry::Key::F3, entry::Modifier::None, 1, cmd, "graphics wireframe" },
  104. { entry::Key::F4, entry::Modifier::None, 1, cmd, "graphics hmd" },
  105. { entry::Key::F4, entry::Modifier::LeftShift, 1, cmd, "graphics hmdrecenter" },
  106. { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
  107. { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
  108. { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
  109. { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
  110. INPUT_BINDING_END
  111. };
  112. int main(int _argc, char** _argv)
  113. {
  114. //DBG(BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME);
  115. #if BX_CONFIG_CRT_FILE_READER_WRITER
  116. s_fileReader = new bx::CrtFileReader;
  117. s_fileWriter = new bx::CrtFileWriter;
  118. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  119. cmdInit();
  120. cmdAdd("mouselock", cmdMouseLock);
  121. cmdAdd("graphics", cmdGraphics );
  122. cmdAdd("exit", cmdExit );
  123. inputInit();
  124. inputAddBindings("bindings", s_bindings);
  125. entry::WindowHandle defaultWindow = { 0 };
  126. entry::setWindowTitle(defaultWindow, bx::baseName(_argv[0]));
  127. int32_t result = ::_main_(_argc, _argv);
  128. inputRemoveBindings("bindings");
  129. inputShutdown();
  130. cmdShutdown();
  131. #if BX_CONFIG_CRT_FILE_READER_WRITER
  132. delete s_fileReader;
  133. s_fileReader = NULL;
  134. delete s_fileWriter;
  135. s_fileWriter = NULL;
  136. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  137. return result;
  138. }
  139. bool processEvents(uint32_t& _width, uint32_t& _height, uint32_t& _debug, uint32_t& _reset, MouseState* _mouse)
  140. {
  141. s_debug = _debug;
  142. s_reset = _reset;
  143. WindowHandle handle = { UINT16_MAX };
  144. bool mouseLock = inputIsMouseLocked();
  145. const Event* ev;
  146. do
  147. {
  148. struct SE { const Event* m_ev; SE() : m_ev(poll() ) {} ~SE() { if (NULL != m_ev) { release(m_ev); } } } scopeEvent;
  149. ev = scopeEvent.m_ev;
  150. if (NULL != ev)
  151. {
  152. switch (ev->m_type)
  153. {
  154. case Event::Axis:
  155. {
  156. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  157. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  158. }
  159. break;
  160. case Event::Char:
  161. {
  162. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  163. inputChar(chev->m_len, chev->m_char);
  164. }
  165. break;
  166. case Event::Exit:
  167. return true;
  168. case Event::Gamepad:
  169. {
  170. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  171. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  172. }
  173. break;
  174. case Event::Mouse:
  175. {
  176. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  177. handle = mouse->m_handle;
  178. if (mouse->m_move)
  179. {
  180. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  181. }
  182. else
  183. {
  184. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  185. }
  186. if (NULL != _mouse
  187. && !mouseLock)
  188. {
  189. if (mouse->m_move)
  190. {
  191. _mouse->m_mx = mouse->m_mx;
  192. _mouse->m_my = mouse->m_my;
  193. _mouse->m_mz = mouse->m_mz;
  194. }
  195. else
  196. {
  197. _mouse->m_buttons[mouse->m_button] = mouse->m_down;
  198. }
  199. }
  200. }
  201. break;
  202. case Event::Key:
  203. {
  204. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  205. handle = key->m_handle;
  206. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  207. }
  208. break;
  209. case Event::Size:
  210. {
  211. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  212. handle = size->m_handle;
  213. _width = size->m_width;
  214. _height = size->m_height;
  215. _reset = !s_reset; // force reset
  216. }
  217. break;
  218. case Event::Window:
  219. break;
  220. default:
  221. break;
  222. }
  223. }
  224. inputProcess();
  225. } while (NULL != ev);
  226. if (handle.idx == 0
  227. && _reset != s_reset)
  228. {
  229. _reset = s_reset; bgfx::reset(_width, _height, _reset);
  230. inputSetMouseResolution(_width, _height);
  231. }
  232. _debug = s_debug;
  233. return s_exit;
  234. }
  235. WindowState s_window[ENTRY_CONFIG_MAX_WINDOWS];
  236. bool processWindowEvents(WindowState& _state, uint32_t& _debug, uint32_t& _reset)
  237. {
  238. s_debug = _debug;
  239. s_reset = _reset;
  240. WindowHandle handle = { UINT16_MAX };
  241. bool mouseLock = inputIsMouseLocked();
  242. const Event* ev;
  243. do
  244. {
  245. struct SE
  246. {
  247. SE(WindowHandle _handle)
  248. : m_ev(poll(_handle) )
  249. {
  250. }
  251. ~SE()
  252. {
  253. if (NULL != m_ev)
  254. {
  255. release(m_ev);
  256. }
  257. }
  258. const Event* m_ev;
  259. } scopeEvent(handle);
  260. ev = scopeEvent.m_ev;
  261. if (NULL != ev)
  262. {
  263. handle = ev->m_handle;
  264. WindowState& win = s_window[handle.idx];
  265. switch (ev->m_type)
  266. {
  267. case Event::Axis:
  268. {
  269. const AxisEvent* axis = static_cast<const AxisEvent*>(ev);
  270. inputSetGamepadAxis(axis->m_gamepad, axis->m_axis, axis->m_value);
  271. }
  272. break;
  273. case Event::Char:
  274. {
  275. const CharEvent* chev = static_cast<const CharEvent*>(ev);
  276. win.m_handle = chev->m_handle;
  277. inputChar(chev->m_len, chev->m_char);
  278. }
  279. break;
  280. case Event::Exit:
  281. return true;
  282. case Event::Gamepad:
  283. {
  284. const GamepadEvent* gev = static_cast<const GamepadEvent*>(ev);
  285. DBG("gamepad %d, %d", gev->m_gamepad.idx, gev->m_connected);
  286. }
  287. break;
  288. case Event::Mouse:
  289. {
  290. const MouseEvent* mouse = static_cast<const MouseEvent*>(ev);
  291. win.m_handle = mouse->m_handle;
  292. if (mouse->m_move)
  293. {
  294. inputSetMousePos(mouse->m_mx, mouse->m_my, mouse->m_mz);
  295. }
  296. else
  297. {
  298. inputSetMouseButtonState(mouse->m_button, mouse->m_down);
  299. }
  300. if (!mouseLock)
  301. {
  302. if (mouse->m_move)
  303. {
  304. win.m_mouse.m_mx = mouse->m_mx;
  305. win.m_mouse.m_my = mouse->m_my;
  306. win.m_mouse.m_mz = mouse->m_mz;
  307. }
  308. else
  309. {
  310. win.m_mouse.m_buttons[mouse->m_button] = mouse->m_down;
  311. }
  312. }
  313. }
  314. break;
  315. case Event::Key:
  316. {
  317. const KeyEvent* key = static_cast<const KeyEvent*>(ev);
  318. win.m_handle = key->m_handle;
  319. inputSetKeyState(key->m_key, key->m_modifiers, key->m_down);
  320. }
  321. break;
  322. case Event::Size:
  323. {
  324. const SizeEvent* size = static_cast<const SizeEvent*>(ev);
  325. win.m_handle = size->m_handle;
  326. win.m_width = size->m_width;
  327. win.m_height = size->m_height;
  328. _reset = win.m_handle.idx == 0
  329. ? !s_reset
  330. : _reset
  331. ; // force reset
  332. }
  333. break;
  334. case Event::Window:
  335. {
  336. const WindowEvent* window = static_cast<const WindowEvent*>(ev);
  337. win.m_handle = window->m_handle;
  338. win.m_nwh = window->m_nwh;
  339. ev = NULL;
  340. }
  341. break;
  342. default:
  343. break;
  344. }
  345. }
  346. inputProcess();
  347. } while (NULL != ev);
  348. if (isValid(handle) )
  349. {
  350. const WindowState& win = s_window[handle.idx];
  351. _state = win;
  352. if (handle.idx == 0)
  353. {
  354. inputSetMouseResolution(win.m_width, win.m_height);
  355. }
  356. }
  357. if (_reset != s_reset)
  358. {
  359. _reset = s_reset;
  360. bgfx::reset(s_window[0].m_width, s_window[0].m_height, _reset);
  361. inputSetMouseResolution(s_window[0].m_width, s_window[0].m_height);
  362. }
  363. _debug = s_debug;
  364. return s_exit;
  365. }
  366. bx::FileReaderI* getFileReader()
  367. {
  368. return s_fileReader;
  369. }
  370. bx::FileWriterI* getFileWriter()
  371. {
  372. return s_fileWriter;
  373. }
  374. bx::ReallocatorI* getAllocator()
  375. {
  376. return &s_allocator;
  377. }
  378. void* TinyStlAllocator::static_allocate(size_t _bytes)
  379. {
  380. return BX_ALLOC(getAllocator(), _bytes);
  381. }
  382. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  383. {
  384. if (NULL != _ptr)
  385. {
  386. BX_FREE(getAllocator(), _ptr);
  387. }
  388. }
  389. } // namespace entry
  390. extern "C" bool entry_process_events(uint32_t* _width, uint32_t* _height, uint32_t* _debug, uint32_t* _reset)
  391. {
  392. return entry::processEvents(*_width, *_height, *_debug, *_reset, NULL);
  393. }