bgfx.cpp 93 KB

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  1. /*
  2. * Copyright 2011-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_OSX
  31. void* g_bgfxNSWindow = NULL;
  32. void osxSetNSWindow(void* _window)
  33. {
  34. g_bgfxNSWindow = _window;
  35. }
  36. #elif BX_PLATFORM_WINDOWS
  37. ::HWND g_bgfxHwnd = NULL;
  38. void winSetHwnd(::HWND _window)
  39. {
  40. g_bgfxHwnd = _window;
  41. }
  42. #elif BX_PLATFORM_WINRT
  43. ::IUnknown* g_bgfxCoreWindow = NULL;
  44. void winrtSetWindow(::IUnknown* _window)
  45. {
  46. g_bgfxCoreWindow = _window;
  47. }
  48. #endif // BX_PLATFORM_*
  49. #if BGFX_CONFIG_USE_TINYSTL
  50. void* TinyStlAllocator::static_allocate(size_t _bytes)
  51. {
  52. return BX_ALLOC(g_allocator, _bytes);
  53. }
  54. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  55. {
  56. if (NULL != _ptr)
  57. {
  58. BX_FREE(g_allocator, _ptr);
  59. }
  60. }
  61. #endif // BGFX_CONFIG_USE_TINYSTL
  62. struct CallbackStub : public CallbackI
  63. {
  64. virtual ~CallbackStub()
  65. {
  66. }
  67. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  68. {
  69. if (Fatal::DebugCheck == _code)
  70. {
  71. bx::debugBreak();
  72. }
  73. else
  74. {
  75. BX_TRACE("0x%08x: %s", _code, _str);
  76. BX_UNUSED(_code, _str);
  77. abort();
  78. }
  79. }
  80. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  81. {
  82. return 0;
  83. }
  84. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  85. {
  86. return false;
  87. }
  88. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  89. {
  90. }
  91. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  92. {
  93. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  94. #if BX_CONFIG_CRT_FILE_READER_WRITER
  95. char* filePath = (char*)alloca(strlen(_filePath)+5);
  96. strcpy(filePath, _filePath);
  97. strcat(filePath, ".tga");
  98. bx::CrtFileWriter writer;
  99. if (0 == writer.open(filePath) )
  100. {
  101. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  102. writer.close();
  103. }
  104. #endif // BX_CONFIG_CRT_FILE_READER_WRITER
  105. }
  106. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  107. {
  108. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  109. }
  110. virtual void captureEnd() BX_OVERRIDE
  111. {
  112. }
  113. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  114. {
  115. }
  116. };
  117. #ifndef BGFX_CONFIG_MEMORY_TRACKING
  118. # define BGFX_CONFIG_MEMORY_TRACKING (BGFX_CONFIG_DEBUG && BX_CONFIG_SUPPORTS_THREADING)
  119. #endif // BGFX_CONFIG_MEMORY_TRACKING
  120. class AllocatorStub : public bx::ReallocatorI
  121. {
  122. public:
  123. AllocatorStub()
  124. #if BGFX_CONFIG_MEMORY_TRACKING
  125. : m_numBlocks(0)
  126. , m_maxBlocks(0)
  127. #endif // BGFX_CONFIG_MEMORY_TRACKING
  128. {
  129. }
  130. virtual void* alloc(size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  131. {
  132. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  133. {
  134. #if BGFX_CONFIG_MEMORY_TRACKING
  135. {
  136. bx::LwMutexScope scope(m_mutex);
  137. ++m_numBlocks;
  138. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  139. }
  140. #endif // BGFX_CONFIG_MEMORY_TRACKING
  141. return ::malloc(_size);
  142. }
  143. return bx::alignedAlloc(this, _size, _align, _file, _line);
  144. }
  145. virtual void free(void* _ptr, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  146. {
  147. if (NULL != _ptr)
  148. {
  149. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  150. {
  151. #if BGFX_CONFIG_MEMORY_TRACKING
  152. {
  153. bx::LwMutexScope scope(m_mutex);
  154. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  155. --m_numBlocks;
  156. }
  157. #endif // BGFX_CONFIG_MEMORY_TRACKING
  158. ::free(_ptr);
  159. }
  160. else
  161. {
  162. bx::alignedFree(this, _ptr, _align, _file, _line);
  163. }
  164. }
  165. }
  166. virtual void* realloc(void* _ptr, size_t _size, size_t _align, const char* _file, uint32_t _line) BX_OVERRIDE
  167. {
  168. if (BX_CONFIG_ALLOCATOR_NATURAL_ALIGNMENT >= _align)
  169. {
  170. #if BGFX_CONFIG_MEMORY_TRACKING
  171. if (NULL == _ptr)
  172. {
  173. bx::LwMutexScope scope(m_mutex);
  174. ++m_numBlocks;
  175. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  176. }
  177. #endif // BGFX_CONFIG_MEMORY_TRACKING
  178. return ::realloc(_ptr, _size);
  179. }
  180. return bx::alignedRealloc(this, _ptr, _size, _align, _file, _line);
  181. }
  182. void checkLeaks()
  183. {
  184. #if BGFX_CONFIG_MEMORY_TRACKING
  185. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  186. #endif // BGFX_CONFIG_MEMORY_TRACKING
  187. }
  188. protected:
  189. #if BGFX_CONFIG_MEMORY_TRACKING
  190. bx::LwMutex m_mutex;
  191. uint32_t m_numBlocks;
  192. uint32_t m_maxBlocks;
  193. #endif // BGFX_CONFIG_MEMORY_TRACKING
  194. };
  195. static CallbackStub* s_callbackStub = NULL;
  196. static AllocatorStub* s_allocatorStub = NULL;
  197. static bool s_graphicsDebuggerPresent = false;
  198. CallbackI* g_callback = NULL;
  199. bx::ReallocatorI* g_allocator = NULL;
  200. Caps g_caps;
  201. static BX_THREAD uint32_t s_threadIndex = 0;
  202. static Context* s_ctx = NULL;
  203. static bool s_renderFrameCalled = false;
  204. void setGraphicsDebuggerPresent(bool _present)
  205. {
  206. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  207. s_graphicsDebuggerPresent = _present;
  208. }
  209. bool isGraphicsDebuggerPresent()
  210. {
  211. return s_graphicsDebuggerPresent;
  212. }
  213. void fatal(Fatal::Enum _code, const char* _format, ...)
  214. {
  215. char temp[8192];
  216. va_list argList;
  217. va_start(argList, _format);
  218. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  219. va_end(argList);
  220. temp[sizeof(temp)-1] = '\0';
  221. g_callback->fatal(_code, temp);
  222. }
  223. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  224. {
  225. const float aa = 2.0f/(_right - _left);
  226. const float bb = 2.0f/(_top - _bottom);
  227. const float cc = 1.0f/(_far - _near);
  228. const float dd = (_left + _right)/(_left - _right);
  229. const float ee = (_top + _bottom)/(_bottom - _top);
  230. const float ff = _near / (_near - _far);
  231. memset(_result, 0, sizeof(float)*16);
  232. _result[0] = aa;
  233. _result[5] = bb;
  234. _result[10] = cc;
  235. _result[12] = dd;
  236. _result[13] = ee;
  237. _result[14] = ff;
  238. _result[15] = 1.0f;
  239. }
  240. #include "charset.h"
  241. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  242. {
  243. for (uint32_t ii = 0; ii < 256; ++ii)
  244. {
  245. uint8_t* pix = &_rgba[ii*8*_bpp];
  246. for (uint32_t yy = 0; yy < _height; ++yy)
  247. {
  248. for (uint32_t xx = 0; xx < 8; ++xx)
  249. {
  250. uint8_t bit = 1<<(7-xx);
  251. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  252. }
  253. pix += _pitch;
  254. }
  255. }
  256. }
  257. static const uint32_t numCharsPerBatch = 1024;
  258. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  259. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  260. void TextVideoMemBlitter::init()
  261. {
  262. BGFX_CHECK_MAIN_THREAD();
  263. m_decl
  264. .begin()
  265. .add(Attrib::Position, 3, AttribType::Float)
  266. .add(Attrib::Color0, 4, AttribType::Uint8, true)
  267. .add(Attrib::Color1, 4, AttribType::Uint8, true)
  268. .add(Attrib::TexCoord0, 2, AttribType::Float)
  269. .end();
  270. uint16_t width = 2048;
  271. uint16_t height = 24;
  272. uint8_t bpp = 1;
  273. uint32_t pitch = width*bpp;
  274. const Memory* mem;
  275. mem = alloc(pitch*height);
  276. uint8_t* rgba = mem->data;
  277. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  278. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  279. m_texture = createTexture2D(width, height, 1, TextureFormat::R8
  280. , BGFX_TEXTURE_MIN_POINT
  281. | BGFX_TEXTURE_MAG_POINT
  282. | BGFX_TEXTURE_MIP_POINT
  283. | BGFX_TEXTURE_U_CLAMP
  284. | BGFX_TEXTURE_V_CLAMP
  285. , mem
  286. );
  287. switch (g_caps.rendererType)
  288. {
  289. case RendererType::Direct3D9:
  290. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  291. break;
  292. case RendererType::Direct3D11:
  293. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  294. break;
  295. default:
  296. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  297. break;
  298. }
  299. ShaderHandle vsh = createShader(mem);
  300. switch (g_caps.rendererType)
  301. {
  302. case RendererType::Direct3D9:
  303. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  304. break;
  305. case RendererType::Direct3D11:
  306. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  307. break;
  308. default:
  309. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  310. break;
  311. }
  312. ShaderHandle fsh = createShader(mem);
  313. m_program = createProgram(vsh, fsh, true);
  314. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  315. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  316. }
  317. void TextVideoMemBlitter::shutdown()
  318. {
  319. BGFX_CHECK_MAIN_THREAD();
  320. destroyProgram(m_program);
  321. destroyTexture(m_texture);
  322. s_ctx->destroyTransientVertexBuffer(m_vb);
  323. s_ctx->destroyTransientIndexBuffer(m_ib);
  324. }
  325. void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
  326. {
  327. BGFX_CHECK_RENDER_THREAD();
  328. struct Vertex
  329. {
  330. float m_x;
  331. float m_y;
  332. float m_z;
  333. uint32_t m_fg;
  334. uint32_t m_bg;
  335. float m_u;
  336. float m_v;
  337. };
  338. static uint32_t palette[16] =
  339. {
  340. 0x0,
  341. 0xff0000cc,
  342. 0xff069a4e,
  343. 0xff00a0c4,
  344. 0xffa46534,
  345. 0xff7b5075,
  346. 0xff9a9806,
  347. 0xffcfd7d3,
  348. 0xff535755,
  349. 0xff2929ef,
  350. 0xff34e28a,
  351. 0xff4fe9fc,
  352. 0xffcf9f72,
  353. 0xffa87fad,
  354. 0xffe2e234,
  355. 0xffeceeee,
  356. };
  357. uint32_t yy = 0;
  358. uint32_t xx = 0;
  359. const float texelWidth = 1.0f/2048.0f;
  360. const float texelWidthHalf = RendererType::Direct3D9 == g_caps.rendererType ? 0.0f : texelWidth*0.5f;
  361. const float texelHeight = 1.0f/24.0f;
  362. const float texelHeightHalf = RendererType::Direct3D9 == g_caps.rendererType ? texelHeight*0.5f : 0.0f;
  363. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  364. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  365. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  366. _renderCtx->blitSetup(_blitter);
  367. for (;yy < _mem.m_height;)
  368. {
  369. Vertex* vertex = (Vertex*)_blitter.m_vb->data;
  370. uint16_t* indices = (uint16_t*)_blitter.m_ib->data;
  371. uint32_t startVertex = 0;
  372. uint32_t numIndices = 0;
  373. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  374. {
  375. xx = xx < _mem.m_width ? xx : 0;
  376. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  377. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  378. {
  379. uint8_t ch = line[0];
  380. uint8_t attr = line[1];
  381. if (0 != (ch|attr)
  382. && (' ' != ch || 0 != (attr&0xf0) ) )
  383. {
  384. uint32_t fg = palette[attr&0xf];
  385. uint32_t bg = palette[(attr>>4)&0xf];
  386. Vertex vert[4] =
  387. {
  388. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  389. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  390. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  391. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  392. };
  393. memcpy(vertex, vert, sizeof(vert) );
  394. vertex += 4;
  395. indices[0] = startVertex+0;
  396. indices[1] = startVertex+1;
  397. indices[2] = startVertex+2;
  398. indices[3] = startVertex+2;
  399. indices[4] = startVertex+3;
  400. indices[5] = startVertex+0;
  401. startVertex += 4;
  402. indices += 6;
  403. numIndices += 6;
  404. }
  405. line += 2;
  406. }
  407. if (numIndices >= numBatchIndices)
  408. {
  409. break;
  410. }
  411. }
  412. _renderCtx->blitRender(_blitter, numIndices);
  413. }
  414. }
  415. void ClearQuad::init()
  416. {
  417. BGFX_CHECK_MAIN_THREAD();
  418. if (RendererType::Null != g_caps.rendererType)
  419. {
  420. m_decl
  421. .begin()
  422. .add(Attrib::Position, 3, AttribType::Float)
  423. .end();
  424. ShaderHandle vsh = BGFX_INVALID_HANDLE;
  425. struct Mem
  426. {
  427. Mem(const void* _data, size_t _size)
  428. : data(_data)
  429. , size(_size)
  430. {
  431. }
  432. const void* data;
  433. size_t size;
  434. };
  435. const Memory* fragMem[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  436. if (RendererType::Direct3D9 == g_caps.rendererType)
  437. {
  438. vsh = createShader(makeRef(vs_clear_dx9, sizeof(vs_clear_dx9) ) );
  439. const Mem mem[] =
  440. {
  441. Mem(fs_clear0_dx9, sizeof(fs_clear0_dx9) ),
  442. Mem(fs_clear1_dx9, sizeof(fs_clear1_dx9) ),
  443. Mem(fs_clear2_dx9, sizeof(fs_clear2_dx9) ),
  444. Mem(fs_clear3_dx9, sizeof(fs_clear3_dx9) ),
  445. Mem(fs_clear4_dx9, sizeof(fs_clear4_dx9) ),
  446. Mem(fs_clear5_dx9, sizeof(fs_clear5_dx9) ),
  447. Mem(fs_clear6_dx9, sizeof(fs_clear6_dx9) ),
  448. Mem(fs_clear7_dx9, sizeof(fs_clear7_dx9) ),
  449. };
  450. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  451. {
  452. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  453. }
  454. }
  455. else if (RendererType::Direct3D11 == g_caps.rendererType)
  456. {
  457. vsh = createShader(makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) ) );
  458. const Mem mem[] =
  459. {
  460. Mem(fs_clear0_dx11, sizeof(fs_clear0_dx11) ),
  461. Mem(fs_clear1_dx11, sizeof(fs_clear1_dx11) ),
  462. Mem(fs_clear2_dx11, sizeof(fs_clear2_dx11) ),
  463. Mem(fs_clear3_dx11, sizeof(fs_clear3_dx11) ),
  464. Mem(fs_clear4_dx11, sizeof(fs_clear4_dx11) ),
  465. Mem(fs_clear5_dx11, sizeof(fs_clear5_dx11) ),
  466. Mem(fs_clear6_dx11, sizeof(fs_clear6_dx11) ),
  467. Mem(fs_clear7_dx11, sizeof(fs_clear7_dx11) ),
  468. };
  469. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  470. {
  471. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  472. }
  473. }
  474. else if (RendererType::OpenGLES == g_caps.rendererType
  475. || RendererType::OpenGL == g_caps.rendererType)
  476. {
  477. vsh = createShader(makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) ) );
  478. const Mem mem[] =
  479. {
  480. Mem(fs_clear0_glsl, sizeof(fs_clear0_glsl) ),
  481. Mem(fs_clear1_glsl, sizeof(fs_clear1_glsl) ),
  482. Mem(fs_clear2_glsl, sizeof(fs_clear2_glsl) ),
  483. Mem(fs_clear3_glsl, sizeof(fs_clear3_glsl) ),
  484. Mem(fs_clear4_glsl, sizeof(fs_clear4_glsl) ),
  485. Mem(fs_clear5_glsl, sizeof(fs_clear5_glsl) ),
  486. Mem(fs_clear6_glsl, sizeof(fs_clear6_glsl) ),
  487. Mem(fs_clear7_glsl, sizeof(fs_clear7_glsl) ),
  488. };
  489. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  490. {
  491. fragMem[ii] = makeRef(mem[ii].data, uint32_t(mem[ii].size) );
  492. }
  493. }
  494. else
  495. {
  496. BGFX_FATAL(false, Fatal::UnableToInitialize, "Unknown renderer type %d", g_caps.rendererType);
  497. }
  498. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  499. {
  500. ShaderHandle fsh = createShader(fragMem[ii]);
  501. m_program[ii] = createProgram(vsh, fsh);
  502. BX_CHECK(isValid(m_program[ii]), "Failed to create clear quad program.");
  503. destroyShader(fsh);
  504. }
  505. destroyShader(vsh);
  506. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  507. }
  508. }
  509. void ClearQuad::shutdown()
  510. {
  511. BGFX_CHECK_MAIN_THREAD();
  512. if (RendererType::Null != g_caps.rendererType)
  513. {
  514. for (uint32_t ii = 0, num = g_caps.maxFBAttachments; ii < num; ++ii)
  515. {
  516. if (isValid(m_program[ii]) )
  517. {
  518. destroyProgram(m_program[ii]);
  519. m_program[ii].idx = invalidHandle;
  520. }
  521. }
  522. s_ctx->destroyTransientVertexBuffer(m_vb);
  523. }
  524. }
  525. const char* s_uniformTypeName[UniformType::Count] =
  526. {
  527. "int",
  528. "float",
  529. NULL,
  530. "int",
  531. "float",
  532. "vec2",
  533. "vec3",
  534. "vec4",
  535. "mat3",
  536. "mat4",
  537. };
  538. const char* getUniformTypeName(UniformType::Enum _enum)
  539. {
  540. return s_uniformTypeName[_enum];
  541. }
  542. UniformType::Enum nameToUniformTypeEnum(const char* _name)
  543. {
  544. for (uint32_t ii = 0; ii < UniformType::Count; ++ii)
  545. {
  546. if (NULL != s_uniformTypeName[ii]
  547. && 0 == strcmp(_name, s_uniformTypeName[ii]) )
  548. {
  549. return UniformType::Enum(ii);
  550. }
  551. }
  552. return UniformType::Count;
  553. }
  554. static const char* s_predefinedName[PredefinedUniform::Count] =
  555. {
  556. "u_viewRect",
  557. "u_viewTexel",
  558. "u_view",
  559. "u_invView",
  560. "u_proj",
  561. "u_invProj",
  562. "u_viewProj",
  563. "u_invViewProj",
  564. "u_model",
  565. "u_modelView",
  566. "u_modelViewProj",
  567. "u_alphaRef",
  568. };
  569. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  570. {
  571. return s_predefinedName[_enum];
  572. }
  573. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  574. {
  575. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  576. {
  577. if (0 == strcmp(_name, s_predefinedName[ii]) )
  578. {
  579. return PredefinedUniform::Enum(ii);
  580. }
  581. }
  582. return PredefinedUniform::Count;
  583. }
  584. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  585. {
  586. if (m_discard)
  587. {
  588. discard();
  589. return m_num;
  590. }
  591. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  592. || (0 == m_draw.m_numVertices && 0 == m_draw.m_numIndices) )
  593. {
  594. ++m_numDropped;
  595. return m_num;
  596. }
  597. m_constEnd = m_constantBuffer->getPos();
  598. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  599. if (invalidHandle != m_key.m_program)
  600. {
  601. m_key.m_depth = _depth;
  602. m_key.m_view = _id;
  603. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  604. s_ctx->m_seq[_id]++;
  605. uint64_t key = m_key.encodeDraw();
  606. m_sortKeys[m_num] = key;
  607. m_sortValues[m_num] = m_numRenderItems;
  608. ++m_num;
  609. m_draw.m_constBegin = m_constBegin;
  610. m_draw.m_constEnd = m_constEnd;
  611. m_draw.m_flags |= m_flags;
  612. m_renderItem[m_numRenderItems].draw = m_draw;
  613. ++m_numRenderItems;
  614. }
  615. m_draw.clear();
  616. m_constBegin = m_constEnd;
  617. m_flags = BGFX_STATE_NONE;
  618. return m_num;
  619. }
  620. uint32_t Frame::dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  621. {
  622. if (m_discard)
  623. {
  624. discard();
  625. return m_num;
  626. }
  627. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num)
  628. {
  629. ++m_numDropped;
  630. return m_num;
  631. }
  632. m_constEnd = m_constantBuffer->getPos();
  633. m_compute.m_numX = bx::uint16_max(_numX, 1);
  634. m_compute.m_numY = bx::uint16_max(_numY, 1);
  635. m_compute.m_numZ = bx::uint16_max(_numZ, 1);
  636. m_key.m_program = _handle.idx;
  637. if (invalidHandle != m_key.m_program)
  638. {
  639. m_key.m_depth = 0;
  640. m_key.m_view = _id;
  641. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  642. s_ctx->m_seq[_id]++;
  643. uint64_t key = m_key.encodeCompute();
  644. m_sortKeys[m_num] = key;
  645. m_sortValues[m_num] = m_numRenderItems;
  646. ++m_num;
  647. m_compute.m_constBegin = m_constBegin;
  648. m_compute.m_constEnd = m_constEnd;
  649. m_renderItem[m_numRenderItems].compute = m_compute;
  650. ++m_numRenderItems;
  651. }
  652. m_compute.clear();
  653. m_constBegin = m_constEnd;
  654. return m_num;
  655. }
  656. void Frame::sort()
  657. {
  658. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  659. }
  660. RenderFrame::Enum renderFrame()
  661. {
  662. if (NULL == s_ctx)
  663. {
  664. s_renderFrameCalled = true;
  665. return RenderFrame::NoContext;
  666. }
  667. BGFX_CHECK_RENDER_THREAD();
  668. if (s_ctx->renderFrame() )
  669. {
  670. return RenderFrame::Exiting;
  671. }
  672. return RenderFrame::Render;
  673. }
  674. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  675. {
  676. sizeof(int32_t),
  677. sizeof(float),
  678. 0,
  679. 1*sizeof(int32_t),
  680. 1*sizeof(float),
  681. 2*sizeof(float),
  682. 3*sizeof(float),
  683. 4*sizeof(float),
  684. 3*3*sizeof(float),
  685. 4*4*sizeof(float),
  686. 1,
  687. };
  688. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  689. {
  690. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  691. write(opcode);
  692. write(_value, g_uniformTypeSize[_type]*_num);
  693. }
  694. void ConstantBuffer::writeUniformHandle(UniformType::Enum _type, uint16_t _loc, UniformHandle _handle, uint16_t _num)
  695. {
  696. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  697. write(opcode);
  698. write(&_handle, sizeof(UniformHandle) );
  699. }
  700. void ConstantBuffer::writeMarker(const char* _marker)
  701. {
  702. uint16_t num = (uint16_t)strlen(_marker)+1;
  703. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  704. write(opcode);
  705. write(_marker, num);
  706. }
  707. struct CapsFlags
  708. {
  709. uint64_t m_flag;
  710. const char* m_str;
  711. };
  712. static const CapsFlags s_capsFlags[] =
  713. {
  714. #define CAPS_FLAGS(_x) { _x, #_x }
  715. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_LEQUAL),
  716. CAPS_FLAGS(BGFX_CAPS_TEXTURE_COMPARE_ALL),
  717. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  718. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  719. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  720. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  721. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  722. CAPS_FLAGS(BGFX_CAPS_BLEND_INDEPENDENT),
  723. CAPS_FLAGS(BGFX_CAPS_COMPUTE),
  724. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_ORDERING),
  725. CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
  726. CAPS_FLAGS(BGFX_CAPS_HMD),
  727. #undef CAPS_FLAGS
  728. };
  729. static void dumpCaps()
  730. {
  731. BX_TRACE("Supported capabilities (%s):", s_ctx->m_renderCtx->getRendererName() );
  732. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  733. {
  734. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  735. {
  736. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  737. }
  738. }
  739. BX_TRACE("Supported texture formats:");
  740. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  741. {
  742. if (TextureFormat::Unknown != ii
  743. && TextureFormat::UnknownDepth != ii)
  744. {
  745. uint8_t flags = g_caps.formats[ii];
  746. BX_TRACE("\t[%c] %s"
  747. , flags&1 ? 'x' : flags&2 ? '*' : ' '
  748. , getName(TextureFormat::Enum(ii) )
  749. );
  750. BX_UNUSED(flags);
  751. }
  752. }
  753. BX_TRACE("Max FB attachments: %d", g_caps.maxFBAttachments);
  754. }
  755. static TextureFormat::Enum s_emulatedFormats[] =
  756. {
  757. TextureFormat::BC1,
  758. TextureFormat::BC2,
  759. TextureFormat::BC3,
  760. TextureFormat::BC4,
  761. TextureFormat::BC5,
  762. TextureFormat::ETC1,
  763. TextureFormat::ETC2,
  764. TextureFormat::ETC2A,
  765. TextureFormat::ETC2A1,
  766. };
  767. void Context::init(RendererType::Enum _type)
  768. {
  769. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  770. m_exit = false;
  771. m_frames = 0;
  772. m_render = &m_frame[0];
  773. m_submit = &m_frame[1];
  774. m_debug = BGFX_DEBUG_NONE;
  775. m_submit->create();
  776. m_render->create();
  777. #if BGFX_CONFIG_MULTITHREADED
  778. if (s_renderFrameCalled)
  779. {
  780. // When bgfx::renderFrame is called before init render thread
  781. // should not be created.
  782. BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
  783. }
  784. else
  785. {
  786. BX_TRACE("Creating rendering thread.");
  787. m_thread.init(renderThread, this);
  788. }
  789. #else
  790. BX_TRACE("Multithreaded renderer is disabled.");
  791. #endif // BGFX_CONFIG_MULTITHREADED
  792. memset(m_fb, 0xff, sizeof(m_fb) );
  793. memset(m_clear, 0, sizeof(m_clear) );
  794. memset(m_rect, 0, sizeof(m_rect) );
  795. memset(m_scissor, 0, sizeof(m_scissor) );
  796. memset(m_seq, 0, sizeof(m_seq) );
  797. memset(m_seqMask, 0, sizeof(m_seqMask) );
  798. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  799. {
  800. m_rect[ii].m_width = 1;
  801. m_rect[ii].m_height = 1;
  802. }
  803. for (uint32_t ii = 0; ii < BX_COUNTOF(m_clearColor); ++ii)
  804. {
  805. m_clearColor[ii][0] = 0.0f;
  806. m_clearColor[ii][1] = 0.0f;
  807. m_clearColor[ii][2] = 0.0f;
  808. m_clearColor[ii][3] = 1.0f;
  809. }
  810. m_declRef.init();
  811. CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::RendererInit);
  812. cmdbuf.write(_type);
  813. frameNoRenderWait();
  814. // Make sure renderer init is called from render thread.
  815. // g_caps is initialized and available after this point.
  816. frame();
  817. for (uint32_t ii = 0; ii < BX_COUNTOF(s_emulatedFormats); ++ii)
  818. {
  819. if (0 == g_caps.formats[s_emulatedFormats[ii] ])
  820. {
  821. g_caps.formats[s_emulatedFormats[ii] ] = 2;
  822. }
  823. }
  824. g_caps.rendererType = m_renderCtx->getRendererType();
  825. initAttribTypeSizeTable(g_caps.rendererType);
  826. dumpCaps();
  827. m_textVideoMemBlitter.init();
  828. m_clearQuad.init();
  829. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  830. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  831. frame();
  832. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  833. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  834. frame();
  835. }
  836. void Context::shutdown()
  837. {
  838. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  839. frame();
  840. destroyTransientVertexBuffer(m_submit->m_transientVb);
  841. destroyTransientIndexBuffer(m_submit->m_transientIb);
  842. m_textVideoMemBlitter.shutdown();
  843. m_clearQuad.shutdown();
  844. frame();
  845. destroyTransientVertexBuffer(m_submit->m_transientVb);
  846. destroyTransientIndexBuffer(m_submit->m_transientIb);
  847. frame();
  848. frame(); // If any VertexDecls needs to be destroyed.
  849. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  850. frame();
  851. m_declRef.shutdown(m_vertexDeclHandle);
  852. #if BGFX_CONFIG_MULTITHREADED
  853. if (m_thread.isRunning() )
  854. {
  855. m_thread.shutdown();
  856. }
  857. #endif // BGFX_CONFIG_MULTITHREADED
  858. s_ctx = NULL; // Can't be used by renderFrame at this point.
  859. renderSemWait();
  860. m_submit->destroy();
  861. m_render->destroy();
  862. if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
  863. {
  864. #define CHECK_HANDLE_LEAK(_handleAlloc) \
  865. BX_MACRO_BLOCK_BEGIN \
  866. BX_WARN(0 == _handleAlloc.getNumHandles() \
  867. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  868. , _handleAlloc.getNumHandles() \
  869. , _handleAlloc.getMaxHandles() \
  870. ); \
  871. BX_MACRO_BLOCK_END
  872. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  873. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  874. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  875. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  876. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  877. CHECK_HANDLE_LEAK(m_shaderHandle);
  878. CHECK_HANDLE_LEAK(m_programHandle);
  879. CHECK_HANDLE_LEAK(m_textureHandle);
  880. CHECK_HANDLE_LEAK(m_frameBufferHandle);
  881. CHECK_HANDLE_LEAK(m_uniformHandle);
  882. #undef CHECK_HANDLE_LEAK
  883. }
  884. }
  885. void Context::freeDynamicBuffers()
  886. {
  887. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  888. {
  889. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  890. }
  891. m_numFreeDynamicIndexBufferHandles = 0;
  892. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  893. {
  894. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  895. }
  896. m_numFreeDynamicVertexBufferHandles = 0;
  897. }
  898. void Context::freeAllHandles(Frame* _frame)
  899. {
  900. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  901. {
  902. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  903. }
  904. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  905. {
  906. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  907. }
  908. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  909. {
  910. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  911. }
  912. for (uint16_t ii = 0, num = _frame->m_numFreeShaderHandles; ii < num; ++ii)
  913. {
  914. m_shaderHandle.free(_frame->m_freeShaderHandle[ii].idx);
  915. }
  916. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  917. {
  918. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  919. }
  920. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  921. {
  922. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  923. }
  924. for (uint16_t ii = 0, num = _frame->m_numFreeFrameBufferHandles; ii < num; ++ii)
  925. {
  926. m_frameBufferHandle.free(_frame->m_freeFrameBufferHandle[ii].idx);
  927. }
  928. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  929. {
  930. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  931. }
  932. }
  933. uint32_t Context::frame()
  934. {
  935. BX_CHECK(0 == m_instBufferCount, "Instance buffer allocated, but not used. This is incorrect, and causes memory leak.");
  936. // wait for render thread to finish
  937. renderSemWait();
  938. frameNoRenderWait();
  939. return m_frames;
  940. }
  941. void Context::frameNoRenderWait()
  942. {
  943. swap();
  944. // release render thread
  945. gameSemPost();
  946. #if !BGFX_CONFIG_MULTITHREADED
  947. renderFrame();
  948. #endif // BGFX_CONFIG_MULTITHREADED
  949. }
  950. void Context::swap()
  951. {
  952. freeDynamicBuffers();
  953. m_submit->m_resolution = m_resolution;
  954. m_submit->m_debug = m_debug;
  955. memcpy(m_submit->m_fb, m_fb, sizeof(m_fb) );
  956. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  957. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  958. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  959. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  960. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  961. memcpy(m_submit->m_viewFlags, m_viewFlags, sizeof(m_viewFlags) );
  962. if (m_clearColorDirty > 0)
  963. {
  964. --m_clearColorDirty;
  965. memcpy(m_submit->m_clearColor, m_clearColor, sizeof(m_clearColor) );
  966. }
  967. m_submit->finish();
  968. Frame* temp = m_render;
  969. m_render = m_submit;
  970. m_submit = temp;
  971. m_frames++;
  972. m_submit->start();
  973. memset(m_seq, 0, sizeof(m_seq) );
  974. freeAllHandles(m_submit);
  975. m_submit->resetFreeHandles();
  976. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  977. }
  978. bool Context::renderFrame()
  979. {
  980. if (m_rendererInitialized)
  981. {
  982. m_renderCtx->flip();
  983. }
  984. gameSemWait();
  985. rendererExecCommands(m_render->m_cmdPre);
  986. if (m_rendererInitialized)
  987. {
  988. m_renderCtx->submit(m_render, m_clearQuad, m_textVideoMemBlitter);
  989. }
  990. rendererExecCommands(m_render->m_cmdPost);
  991. renderSemPost();
  992. return m_exit;
  993. }
  994. void rendererUpdateUniforms(RendererContextI* _renderCtx, ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  995. {
  996. _constantBuffer->reset(_begin);
  997. while (_constantBuffer->getPos() < _end)
  998. {
  999. uint32_t opcode = _constantBuffer->read();
  1000. if (UniformType::End == opcode)
  1001. {
  1002. break;
  1003. }
  1004. UniformType::Enum type;
  1005. uint16_t loc;
  1006. uint16_t num;
  1007. uint16_t copy;
  1008. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1009. uint32_t size = g_uniformTypeSize[type]*num;
  1010. const char* data = _constantBuffer->read(size);
  1011. if (UniformType::Count > type)
  1012. {
  1013. if (copy)
  1014. {
  1015. _renderCtx->updateUniform(loc, data, size);
  1016. }
  1017. else
  1018. {
  1019. _renderCtx->updateUniform(loc, *(const char**)(data), size);
  1020. }
  1021. }
  1022. else
  1023. {
  1024. _renderCtx->setMarker(data, size);
  1025. }
  1026. }
  1027. }
  1028. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  1029. {
  1030. if (m_textureUpdateBatch.sort() )
  1031. {
  1032. const uint32_t pos = _cmdbuf.m_pos;
  1033. uint32_t currentKey = UINT32_MAX;
  1034. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  1035. {
  1036. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  1037. TextureHandle handle;
  1038. _cmdbuf.read(handle);
  1039. uint8_t side;
  1040. _cmdbuf.read(side);
  1041. uint8_t mip;
  1042. _cmdbuf.read(mip);
  1043. Rect rect;
  1044. _cmdbuf.read(rect);
  1045. uint16_t zz;
  1046. _cmdbuf.read(zz);
  1047. uint16_t depth;
  1048. _cmdbuf.read(depth);
  1049. uint16_t pitch;
  1050. _cmdbuf.read(pitch);
  1051. Memory* mem;
  1052. _cmdbuf.read(mem);
  1053. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  1054. if (key != currentKey)
  1055. {
  1056. if (currentKey != UINT32_MAX)
  1057. {
  1058. m_renderCtx->updateTextureEnd();
  1059. }
  1060. currentKey = key;
  1061. m_renderCtx->updateTextureBegin(handle, side, mip);
  1062. }
  1063. m_renderCtx->updateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1064. release(mem);
  1065. }
  1066. if (currentKey != UINT32_MAX)
  1067. {
  1068. m_renderCtx->updateTextureEnd();
  1069. }
  1070. m_textureUpdateBatch.reset();
  1071. _cmdbuf.m_pos = pos;
  1072. }
  1073. }
  1074. typedef RendererContextI* (*RendererCreateFn)();
  1075. typedef void (*RendererDestroyFn)();
  1076. extern RendererContextI* rendererCreateNULL();
  1077. extern void rendererDestroyNULL();
  1078. extern RendererContextI* rendererCreateGL();
  1079. extern void rendererDestroyGL();
  1080. extern RendererContextI* rendererCreateD3D9();
  1081. extern void rendererDestroyD3D9();
  1082. extern RendererContextI* rendererCreateD3D11();
  1083. extern void rendererDestroyD3D11();
  1084. extern RendererContextI* rendererCreateD3D12();
  1085. extern void rendererDestroyD3D12();
  1086. struct RendererCreator
  1087. {
  1088. RendererCreateFn createFn;
  1089. RendererDestroyFn destroyFn;
  1090. const char* name;
  1091. bool supported;
  1092. };
  1093. static const RendererCreator s_rendererCreator[] =
  1094. {
  1095. { rendererCreateNULL, rendererDestroyNULL, BGFX_RENDERER_NULL_NAME, !!BGFX_CONFIG_RENDERER_NULL }, // Null
  1096. { rendererCreateD3D9, rendererDestroyD3D9, BGFX_RENDERER_DIRECT3D9_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D9 }, // Direct3D9
  1097. { rendererCreateD3D11, rendererDestroyD3D11, BGFX_RENDERER_DIRECT3D11_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D11 }, // Direct3D11
  1098. { rendererCreateD3D12, rendererDestroyD3D12, BGFX_RENDERER_DIRECT3D12_NAME, !!BGFX_CONFIG_RENDERER_DIRECT3D12 }, // Direct3D12
  1099. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGLES }, // OpenGLES
  1100. { rendererCreateGL, rendererDestroyGL, BGFX_RENDERER_OPENGL_NAME, !!BGFX_CONFIG_RENDERER_OPENGL }, // OpenGL
  1101. };
  1102. BX_STATIC_ASSERT(BX_COUNTOF(s_rendererCreator) == RendererType::Count);
  1103. static RendererDestroyFn s_rendererDestroyFn;
  1104. bool windowsVersionIsOrAbove(uint32_t _version)
  1105. {
  1106. #if BX_PLATFORM_WINDOWS
  1107. OSVERSIONINFOEXA ovi;
  1108. memset(&ovi, 0, sizeof(ovi) );
  1109. ovi.dwOSVersionInfoSize = sizeof(ovi);
  1110. // _WIN32_WINNT_WINBLUE 0x0603
  1111. // _WIN32_WINNT_WIN8 0x0602
  1112. // _WIN32_WINNT_WIN7 0x0601
  1113. // _WIN32_WINNT_VISTA 0x0600
  1114. ovi.dwMajorVersion = HIBYTE(_version);
  1115. ovi.dwMinorVersion = LOBYTE(_version);
  1116. DWORDLONG cond = 0;
  1117. VER_SET_CONDITION(cond, VER_MAJORVERSION, VER_GREATER_EQUAL);
  1118. VER_SET_CONDITION(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
  1119. return !!VerifyVersionInfoA(&ovi, VER_MAJORVERSION | VER_MINORVERSION, cond);
  1120. #else
  1121. BX_UNUSED(_version);
  1122. return false;
  1123. #endif // BX_PLATFORM_WINDOWS
  1124. }
  1125. RendererContextI* rendererCreate(RendererType::Enum _type)
  1126. {
  1127. if (RendererType::Count == _type)
  1128. {
  1129. again:
  1130. if (BX_ENABLED(BX_PLATFORM_WINDOWS) )
  1131. {
  1132. RendererType::Enum first = RendererType::Direct3D9;
  1133. RendererType::Enum second = RendererType::Direct3D11;
  1134. if (windowsVersionIsOrAbove(0x0603) )
  1135. {
  1136. first = RendererType::Direct3D11 /* Direct3D12 */;
  1137. second = RendererType::Direct3D11;
  1138. }
  1139. else if (windowsVersionIsOrAbove(0x0601) )
  1140. {
  1141. first = RendererType::Direct3D11;
  1142. second = RendererType::Direct3D9;
  1143. }
  1144. if (s_rendererCreator[first].supported)
  1145. {
  1146. _type = first;
  1147. }
  1148. else if (s_rendererCreator[second].supported)
  1149. {
  1150. _type = second;
  1151. }
  1152. else if (s_rendererCreator[RendererType::OpenGL].supported)
  1153. {
  1154. _type = RendererType::OpenGL;
  1155. }
  1156. else if (s_rendererCreator[RendererType::OpenGLES].supported)
  1157. {
  1158. _type = RendererType::OpenGLES;
  1159. }
  1160. }
  1161. else if (BX_ENABLED(0
  1162. || BX_PLATFORM_ANDROID
  1163. || BX_PLATFORM_EMSCRIPTEN
  1164. || BX_PLATFORM_IOS
  1165. || BX_PLATFORM_NACL
  1166. || BX_PLATFORM_RPI
  1167. ) )
  1168. {
  1169. _type = RendererType::OpenGLES;
  1170. }
  1171. else if (BX_ENABLED(BX_PLATFORM_WINRT))
  1172. {
  1173. _type = RendererType::Direct3D11;
  1174. }
  1175. else
  1176. {
  1177. _type = RendererType::OpenGL;
  1178. }
  1179. if (!s_rendererCreator[_type].supported)
  1180. {
  1181. _type = RendererType::Null;
  1182. }
  1183. }
  1184. RendererContextI* renderCtx = s_rendererCreator[_type].createFn();
  1185. if (NULL == renderCtx)
  1186. {
  1187. goto again;
  1188. }
  1189. s_rendererDestroyFn = s_rendererCreator[_type].destroyFn;
  1190. return renderCtx;
  1191. }
  1192. void rendererDestroy()
  1193. {
  1194. s_rendererDestroyFn();
  1195. }
  1196. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1197. {
  1198. _cmdbuf.reset();
  1199. bool end = false;
  1200. if (NULL == m_renderCtx)
  1201. {
  1202. uint8_t command;
  1203. _cmdbuf.read(command);
  1204. BX_CHECK(CommandBuffer::RendererInit == command
  1205. , "RendererInit must be the first command in command buffer before initialization."
  1206. );
  1207. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1208. RendererType::Enum type;
  1209. _cmdbuf.read(type);
  1210. m_renderCtx = rendererCreate(type);
  1211. m_rendererInitialized = true;
  1212. }
  1213. BX_CHECK(NULL != m_renderCtx, "Should not be NULL at this point.");
  1214. do
  1215. {
  1216. uint8_t command;
  1217. _cmdbuf.read(command);
  1218. switch (command)
  1219. {
  1220. case CommandBuffer::RendererShutdownBegin:
  1221. {
  1222. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1223. m_rendererInitialized = false;
  1224. }
  1225. break;
  1226. case CommandBuffer::RendererShutdownEnd:
  1227. {
  1228. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1229. rendererDestroy();
  1230. m_renderCtx = NULL;
  1231. m_exit = true;
  1232. }
  1233. // fallthrough
  1234. case CommandBuffer::End:
  1235. end = true;
  1236. break;
  1237. case CommandBuffer::CreateIndexBuffer:
  1238. {
  1239. IndexBufferHandle handle;
  1240. _cmdbuf.read(handle);
  1241. Memory* mem;
  1242. _cmdbuf.read(mem);
  1243. m_renderCtx->createIndexBuffer(handle, mem);
  1244. release(mem);
  1245. }
  1246. break;
  1247. case CommandBuffer::DestroyIndexBuffer:
  1248. {
  1249. IndexBufferHandle handle;
  1250. _cmdbuf.read(handle);
  1251. m_renderCtx->destroyIndexBuffer(handle);
  1252. }
  1253. break;
  1254. case CommandBuffer::CreateVertexDecl:
  1255. {
  1256. VertexDeclHandle handle;
  1257. _cmdbuf.read(handle);
  1258. VertexDecl decl;
  1259. _cmdbuf.read(decl);
  1260. m_renderCtx->createVertexDecl(handle, decl);
  1261. }
  1262. break;
  1263. case CommandBuffer::DestroyVertexDecl:
  1264. {
  1265. VertexDeclHandle handle;
  1266. _cmdbuf.read(handle);
  1267. m_renderCtx->destroyVertexDecl(handle);
  1268. }
  1269. break;
  1270. case CommandBuffer::CreateVertexBuffer:
  1271. {
  1272. VertexBufferHandle handle;
  1273. _cmdbuf.read(handle);
  1274. Memory* mem;
  1275. _cmdbuf.read(mem);
  1276. VertexDeclHandle declHandle;
  1277. _cmdbuf.read(declHandle);
  1278. uint8_t flags;
  1279. _cmdbuf.read(flags);
  1280. m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
  1281. release(mem);
  1282. }
  1283. break;
  1284. case CommandBuffer::DestroyVertexBuffer:
  1285. {
  1286. VertexBufferHandle handle;
  1287. _cmdbuf.read(handle);
  1288. m_renderCtx->destroyVertexBuffer(handle);
  1289. }
  1290. break;
  1291. case CommandBuffer::CreateDynamicIndexBuffer:
  1292. {
  1293. IndexBufferHandle handle;
  1294. _cmdbuf.read(handle);
  1295. uint32_t size;
  1296. _cmdbuf.read(size);
  1297. m_renderCtx->createDynamicIndexBuffer(handle, size);
  1298. }
  1299. break;
  1300. case CommandBuffer::UpdateDynamicIndexBuffer:
  1301. {
  1302. IndexBufferHandle handle;
  1303. _cmdbuf.read(handle);
  1304. uint32_t offset;
  1305. _cmdbuf.read(offset);
  1306. uint32_t size;
  1307. _cmdbuf.read(size);
  1308. Memory* mem;
  1309. _cmdbuf.read(mem);
  1310. m_renderCtx->updateDynamicIndexBuffer(handle, offset, size, mem);
  1311. release(mem);
  1312. }
  1313. break;
  1314. case CommandBuffer::DestroyDynamicIndexBuffer:
  1315. {
  1316. IndexBufferHandle handle;
  1317. _cmdbuf.read(handle);
  1318. m_renderCtx->destroyDynamicIndexBuffer(handle);
  1319. }
  1320. break;
  1321. case CommandBuffer::CreateDynamicVertexBuffer:
  1322. {
  1323. VertexBufferHandle handle;
  1324. _cmdbuf.read(handle);
  1325. uint32_t size;
  1326. _cmdbuf.read(size);
  1327. uint8_t flags;
  1328. _cmdbuf.read(flags);
  1329. m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
  1330. }
  1331. break;
  1332. case CommandBuffer::UpdateDynamicVertexBuffer:
  1333. {
  1334. VertexBufferHandle handle;
  1335. _cmdbuf.read(handle);
  1336. uint32_t offset;
  1337. _cmdbuf.read(offset);
  1338. uint32_t size;
  1339. _cmdbuf.read(size);
  1340. Memory* mem;
  1341. _cmdbuf.read(mem);
  1342. m_renderCtx->updateDynamicVertexBuffer(handle, offset, size, mem);
  1343. release(mem);
  1344. }
  1345. break;
  1346. case CommandBuffer::DestroyDynamicVertexBuffer:
  1347. {
  1348. VertexBufferHandle handle;
  1349. _cmdbuf.read(handle);
  1350. m_renderCtx->destroyDynamicVertexBuffer(handle);
  1351. }
  1352. break;
  1353. case CommandBuffer::CreateShader:
  1354. {
  1355. ShaderHandle handle;
  1356. _cmdbuf.read(handle);
  1357. Memory* mem;
  1358. _cmdbuf.read(mem);
  1359. m_renderCtx->createShader(handle, mem);
  1360. release(mem);
  1361. }
  1362. break;
  1363. case CommandBuffer::DestroyShader:
  1364. {
  1365. ShaderHandle handle;
  1366. _cmdbuf.read(handle);
  1367. m_renderCtx->destroyShader(handle);
  1368. }
  1369. break;
  1370. case CommandBuffer::CreateProgram:
  1371. {
  1372. ProgramHandle handle;
  1373. _cmdbuf.read(handle);
  1374. ShaderHandle vsh;
  1375. _cmdbuf.read(vsh);
  1376. ShaderHandle fsh;
  1377. _cmdbuf.read(fsh);
  1378. m_renderCtx->createProgram(handle, vsh, fsh);
  1379. }
  1380. break;
  1381. case CommandBuffer::DestroyProgram:
  1382. {
  1383. ProgramHandle handle;
  1384. _cmdbuf.read(handle);
  1385. m_renderCtx->destroyProgram(handle);
  1386. }
  1387. break;
  1388. case CommandBuffer::CreateTexture:
  1389. {
  1390. TextureHandle handle;
  1391. _cmdbuf.read(handle);
  1392. Memory* mem;
  1393. _cmdbuf.read(mem);
  1394. uint32_t flags;
  1395. _cmdbuf.read(flags);
  1396. uint8_t skip;
  1397. _cmdbuf.read(skip);
  1398. m_renderCtx->createTexture(handle, mem, flags, skip);
  1399. bx::MemoryReader reader(mem->data, mem->size);
  1400. uint32_t magic;
  1401. bx::read(&reader, magic);
  1402. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1403. {
  1404. TextureCreate tc;
  1405. bx::read(&reader, tc);
  1406. if (NULL != tc.m_mem)
  1407. {
  1408. release(tc.m_mem);
  1409. }
  1410. }
  1411. release(mem);
  1412. }
  1413. break;
  1414. case CommandBuffer::UpdateTexture:
  1415. {
  1416. if (m_textureUpdateBatch.isFull() )
  1417. {
  1418. flushTextureUpdateBatch(_cmdbuf);
  1419. }
  1420. uint32_t value = _cmdbuf.m_pos;
  1421. TextureHandle handle;
  1422. _cmdbuf.read(handle);
  1423. uint8_t side;
  1424. _cmdbuf.read(side);
  1425. uint8_t mip;
  1426. _cmdbuf.read(mip);
  1427. _cmdbuf.skip<Rect>();
  1428. _cmdbuf.skip<uint16_t>();
  1429. _cmdbuf.skip<uint16_t>();
  1430. _cmdbuf.skip<uint16_t>();
  1431. _cmdbuf.skip<Memory*>();
  1432. uint32_t key = (handle.idx<<16)
  1433. | (side<<8)
  1434. | mip
  1435. ;
  1436. m_textureUpdateBatch.add(key, value);
  1437. }
  1438. break;
  1439. case CommandBuffer::DestroyTexture:
  1440. {
  1441. TextureHandle handle;
  1442. _cmdbuf.read(handle);
  1443. m_renderCtx->destroyTexture(handle);
  1444. }
  1445. break;
  1446. case CommandBuffer::CreateFrameBuffer:
  1447. {
  1448. FrameBufferHandle handle;
  1449. _cmdbuf.read(handle);
  1450. bool window;
  1451. _cmdbuf.read(window);
  1452. if (window)
  1453. {
  1454. void* nwh;
  1455. _cmdbuf.read(nwh);
  1456. uint16_t width;
  1457. _cmdbuf.read(width);
  1458. uint16_t height;
  1459. _cmdbuf.read(height);
  1460. TextureFormat::Enum depthFormat;
  1461. _cmdbuf.read(depthFormat);
  1462. m_renderCtx->createFrameBuffer(handle, nwh, width, height, depthFormat);
  1463. }
  1464. else
  1465. {
  1466. uint8_t num;
  1467. _cmdbuf.read(num);
  1468. TextureHandle textureHandles[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
  1469. for (uint32_t ii = 0; ii < num; ++ii)
  1470. {
  1471. _cmdbuf.read(textureHandles[ii]);
  1472. }
  1473. m_renderCtx->createFrameBuffer(handle, num, textureHandles);
  1474. }
  1475. }
  1476. break;
  1477. case CommandBuffer::DestroyFrameBuffer:
  1478. {
  1479. FrameBufferHandle handle;
  1480. _cmdbuf.read(handle);
  1481. m_renderCtx->destroyFrameBuffer(handle);
  1482. }
  1483. break;
  1484. case CommandBuffer::CreateUniform:
  1485. {
  1486. UniformHandle handle;
  1487. _cmdbuf.read(handle);
  1488. UniformType::Enum type;
  1489. _cmdbuf.read(type);
  1490. uint16_t num;
  1491. _cmdbuf.read(num);
  1492. uint8_t len;
  1493. _cmdbuf.read(len);
  1494. const char* name = (const char*)_cmdbuf.skip(len);
  1495. m_renderCtx->createUniform(handle, type, num, name);
  1496. }
  1497. break;
  1498. case CommandBuffer::DestroyUniform:
  1499. {
  1500. UniformHandle handle;
  1501. _cmdbuf.read(handle);
  1502. m_renderCtx->destroyUniform(handle);
  1503. }
  1504. break;
  1505. case CommandBuffer::SaveScreenShot:
  1506. {
  1507. uint16_t len;
  1508. _cmdbuf.read(len);
  1509. const char* filePath = (const char*)_cmdbuf.skip(len);
  1510. m_renderCtx->saveScreenShot(filePath);
  1511. }
  1512. break;
  1513. case CommandBuffer::UpdateViewName:
  1514. {
  1515. uint8_t id;
  1516. _cmdbuf.read(id);
  1517. uint16_t len;
  1518. _cmdbuf.read(len);
  1519. const char* name = (const char*)_cmdbuf.skip(len);
  1520. m_renderCtx->updateViewName(id, name);
  1521. }
  1522. break;
  1523. default:
  1524. BX_CHECK(false, "Invalid command: %d", command);
  1525. break;
  1526. }
  1527. } while (!end);
  1528. flushTextureUpdateBatch(_cmdbuf);
  1529. }
  1530. uint8_t getSupportedRenderers(RendererType::Enum _enum[RendererType::Count])
  1531. {
  1532. uint8_t num = 0;
  1533. for (uint8_t ii = 0; ii < uint8_t(RendererType::Count); ++ii)
  1534. {
  1535. if (s_rendererCreator[ii].supported)
  1536. {
  1537. _enum[num++] = RendererType::Enum(ii);
  1538. }
  1539. }
  1540. return num;
  1541. }
  1542. const char* getRendererName(RendererType::Enum _type)
  1543. {
  1544. BX_CHECK(_type < RendererType::Count, "Invalid renderer type %d.", _type);
  1545. return s_rendererCreator[_type].name;
  1546. }
  1547. void init(RendererType::Enum _type, CallbackI* _callback, bx::ReallocatorI* _allocator)
  1548. {
  1549. BX_CHECK(NULL == s_ctx, "bgfx is already initialized.");
  1550. BX_TRACE("Init...");
  1551. memset(&g_caps, 0, sizeof(g_caps) );
  1552. g_caps.supported = 0
  1553. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  1554. ;
  1555. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  1556. g_caps.maxFBAttachments = 1;
  1557. if (NULL != _allocator)
  1558. {
  1559. g_allocator = _allocator;
  1560. }
  1561. else
  1562. {
  1563. bx::CrtAllocator allocator;
  1564. g_allocator =
  1565. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  1566. }
  1567. if (NULL != _callback)
  1568. {
  1569. g_callback = _callback;
  1570. }
  1571. else
  1572. {
  1573. g_callback =
  1574. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  1575. }
  1576. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  1577. s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
  1578. s_ctx->init(_type);
  1579. BX_TRACE("Init complete.");
  1580. }
  1581. void shutdown()
  1582. {
  1583. BX_TRACE("Shutdown...");
  1584. BGFX_CHECK_MAIN_THREAD();
  1585. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  1586. ctx->shutdown();
  1587. BX_ALIGNED_DELETE(g_allocator, ctx, 16);
  1588. if (NULL != s_callbackStub)
  1589. {
  1590. BX_DELETE(g_allocator, s_callbackStub);
  1591. s_callbackStub = NULL;
  1592. }
  1593. if (NULL != s_allocatorStub)
  1594. {
  1595. s_allocatorStub->checkLeaks();
  1596. bx::CrtAllocator allocator;
  1597. BX_DELETE(&allocator, s_allocatorStub);
  1598. s_allocatorStub = NULL;
  1599. }
  1600. s_threadIndex = 0;
  1601. g_callback = NULL;
  1602. g_allocator = NULL;
  1603. BX_TRACE("Shutdown complete.");
  1604. }
  1605. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  1606. {
  1607. BGFX_CHECK_MAIN_THREAD();
  1608. s_ctx->reset(_width, _height, _flags);
  1609. }
  1610. uint32_t frame()
  1611. {
  1612. BGFX_CHECK_MAIN_THREAD();
  1613. return s_ctx->frame();
  1614. }
  1615. const Caps* getCaps()
  1616. {
  1617. return &g_caps;
  1618. }
  1619. const HMD* getHMD()
  1620. {
  1621. return s_ctx->getHMD();
  1622. }
  1623. RendererType::Enum getRendererType()
  1624. {
  1625. return g_caps.rendererType;
  1626. }
  1627. const Memory* alloc(uint32_t _size)
  1628. {
  1629. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1630. mem->size = _size;
  1631. mem->data = (uint8_t*)mem + sizeof(Memory);
  1632. return mem;
  1633. }
  1634. const Memory* copy(const void* _data, uint32_t _size)
  1635. {
  1636. const Memory* mem = alloc(_size);
  1637. memcpy(mem->data, _data, _size);
  1638. return mem;
  1639. }
  1640. const Memory* makeRef(const void* _data, uint32_t _size)
  1641. {
  1642. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1643. mem->size = _size;
  1644. mem->data = (uint8_t*)_data;
  1645. return mem;
  1646. }
  1647. void release(const Memory* _mem)
  1648. {
  1649. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1650. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1651. }
  1652. void setDebug(uint32_t _debug)
  1653. {
  1654. BGFX_CHECK_MAIN_THREAD();
  1655. s_ctx->setDebug(_debug);
  1656. }
  1657. void dbgTextClear(uint8_t _attr, bool _small)
  1658. {
  1659. BGFX_CHECK_MAIN_THREAD();
  1660. s_ctx->dbgTextClear(_attr, _small);
  1661. }
  1662. void dbgTextPrintfVargs(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList)
  1663. {
  1664. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, _argList);
  1665. }
  1666. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1667. {
  1668. BGFX_CHECK_MAIN_THREAD();
  1669. va_list argList;
  1670. va_start(argList, _format);
  1671. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1672. va_end(argList);
  1673. }
  1674. void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  1675. {
  1676. BGFX_CHECK_MAIN_THREAD();
  1677. s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  1678. }
  1679. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  1680. {
  1681. BGFX_CHECK_MAIN_THREAD();
  1682. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1683. return s_ctx->createIndexBuffer(_mem);
  1684. }
  1685. void destroyIndexBuffer(IndexBufferHandle _handle)
  1686. {
  1687. BGFX_CHECK_MAIN_THREAD();
  1688. s_ctx->destroyIndexBuffer(_handle);
  1689. }
  1690. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags)
  1691. {
  1692. BGFX_CHECK_MAIN_THREAD();
  1693. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1694. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1695. return s_ctx->createVertexBuffer(_mem, _decl, _flags);
  1696. }
  1697. void destroyVertexBuffer(VertexBufferHandle _handle)
  1698. {
  1699. BGFX_CHECK_MAIN_THREAD();
  1700. s_ctx->destroyVertexBuffer(_handle);
  1701. }
  1702. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
  1703. {
  1704. BGFX_CHECK_MAIN_THREAD();
  1705. return s_ctx->createDynamicIndexBuffer(_num);
  1706. }
  1707. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  1708. {
  1709. BGFX_CHECK_MAIN_THREAD();
  1710. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1711. return s_ctx->createDynamicIndexBuffer(_mem);
  1712. }
  1713. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1714. {
  1715. BGFX_CHECK_MAIN_THREAD();
  1716. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1717. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1718. }
  1719. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1720. {
  1721. BGFX_CHECK_MAIN_THREAD();
  1722. s_ctx->destroyDynamicIndexBuffer(_handle);
  1723. }
  1724. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl, uint8_t _compute)
  1725. {
  1726. BGFX_CHECK_MAIN_THREAD();
  1727. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1728. return s_ctx->createDynamicVertexBuffer(_num, _decl, _compute);
  1729. }
  1730. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1731. {
  1732. BGFX_CHECK_MAIN_THREAD();
  1733. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1734. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1735. return s_ctx->createDynamicVertexBuffer(_mem, _decl);
  1736. }
  1737. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1738. {
  1739. BGFX_CHECK_MAIN_THREAD();
  1740. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1741. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1742. }
  1743. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1744. {
  1745. BGFX_CHECK_MAIN_THREAD();
  1746. s_ctx->destroyDynamicVertexBuffer(_handle);
  1747. }
  1748. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1749. {
  1750. BGFX_CHECK_MAIN_THREAD();
  1751. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1752. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1753. }
  1754. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1755. {
  1756. BGFX_CHECK_MAIN_THREAD();
  1757. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1758. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1759. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1760. }
  1761. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1762. {
  1763. BGFX_CHECK_MAIN_THREAD();
  1764. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1765. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1766. }
  1767. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1768. {
  1769. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1770. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1771. && checkAvailTransientIndexBuffer(_numIndices)
  1772. ;
  1773. }
  1774. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1775. {
  1776. BGFX_CHECK_MAIN_THREAD();
  1777. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1778. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1779. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1780. }
  1781. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1782. {
  1783. BGFX_CHECK_MAIN_THREAD();
  1784. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1785. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1786. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1787. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1788. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1789. }
  1790. bool allocTransientBuffers(bgfx::TransientVertexBuffer* _tvb, const bgfx::VertexDecl& _decl, uint16_t _numVertices, bgfx::TransientIndexBuffer* _tib, uint16_t _numIndices)
  1791. {
  1792. if (checkAvailTransientBuffers(_numVertices, _decl, _numIndices) )
  1793. {
  1794. allocTransientVertexBuffer(_tvb, _numVertices, _decl);
  1795. allocTransientIndexBuffer(_tib, _numIndices);
  1796. return true;
  1797. }
  1798. return false;
  1799. }
  1800. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1801. {
  1802. BGFX_CHECK_MAIN_THREAD();
  1803. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1804. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1805. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1806. }
  1807. ShaderHandle createShader(const Memory* _mem)
  1808. {
  1809. BGFX_CHECK_MAIN_THREAD();
  1810. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1811. return s_ctx->createShader(_mem);
  1812. }
  1813. uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms, uint16_t _max)
  1814. {
  1815. BGFX_CHECK_MAIN_THREAD();
  1816. return s_ctx->getShaderUniforms(_handle, _uniforms, _max);
  1817. }
  1818. void destroyShader(ShaderHandle _handle)
  1819. {
  1820. BGFX_CHECK_MAIN_THREAD();
  1821. s_ctx->destroyShader(_handle);
  1822. }
  1823. ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders)
  1824. {
  1825. BGFX_CHECK_MAIN_THREAD();
  1826. ProgramHandle handle = s_ctx->createProgram(_vsh, _fsh);
  1827. if (_destroyShaders)
  1828. {
  1829. destroyShader(_vsh);
  1830. destroyShader(_fsh);
  1831. }
  1832. return handle;
  1833. }
  1834. ProgramHandle createProgram(ShaderHandle _vsh, bool _destroyShaders)
  1835. {
  1836. BGFX_CHECK_MAIN_THREAD();
  1837. ProgramHandle handle = s_ctx->createProgram(_vsh);
  1838. if (_destroyShaders)
  1839. {
  1840. destroyShader(_vsh);
  1841. }
  1842. return handle;
  1843. }
  1844. void destroyProgram(ProgramHandle _handle)
  1845. {
  1846. BGFX_CHECK_MAIN_THREAD();
  1847. s_ctx->destroyProgram(_handle);
  1848. }
  1849. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1850. {
  1851. _width = bx::uint32_max(1, _width);
  1852. _height = bx::uint32_max(1, _height);
  1853. _depth = bx::uint32_max(1, _depth);
  1854. _numMips = bx::uint32_max(1, _numMips);
  1855. uint32_t width = _width;
  1856. uint32_t height = _height;
  1857. uint32_t depth = _depth;
  1858. uint32_t bpp = getBitsPerPixel(_format);
  1859. uint32_t size = 0;
  1860. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1861. {
  1862. width = bx::uint32_max(1, width);
  1863. height = bx::uint32_max(1, height);
  1864. depth = bx::uint32_max(1, depth);
  1865. size += width*height*depth*bpp/8;
  1866. width >>= 1;
  1867. height >>= 1;
  1868. depth >>= 1;
  1869. }
  1870. _info.format = _format;
  1871. _info.width = _width;
  1872. _info.height = _height;
  1873. _info.depth = _depth;
  1874. _info.numMips = _numMips;
  1875. _info.storageSize = size;
  1876. _info.bitsPerPixel = bpp;
  1877. }
  1878. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info)
  1879. {
  1880. BGFX_CHECK_MAIN_THREAD();
  1881. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1882. return s_ctx->createTexture(_mem, _flags, _skip, _info);
  1883. }
  1884. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1885. {
  1886. BGFX_CHECK_MAIN_THREAD();
  1887. _numMips = bx::uint32_max(1, _numMips);
  1888. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1889. && NULL != _mem)
  1890. {
  1891. TextureInfo ti;
  1892. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1893. BX_CHECK(ti.storageSize == _mem->size
  1894. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1895. , ti.storageSize
  1896. , _mem->size
  1897. );
  1898. }
  1899. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1900. const Memory* mem = alloc(size);
  1901. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1902. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1903. bx::write(&writer, magic);
  1904. TextureCreate tc;
  1905. tc.m_flags = _flags;
  1906. tc.m_width = _width;
  1907. tc.m_height = _height;
  1908. tc.m_sides = 0;
  1909. tc.m_depth = 0;
  1910. tc.m_numMips = _numMips;
  1911. tc.m_format = uint8_t(_format);
  1912. tc.m_cubeMap = false;
  1913. tc.m_mem = _mem;
  1914. bx::write(&writer, tc);
  1915. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1916. }
  1917. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1918. {
  1919. BGFX_CHECK_MAIN_THREAD();
  1920. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1921. _numMips = bx::uint32_max(1, _numMips);
  1922. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1923. && NULL != _mem)
  1924. {
  1925. TextureInfo ti;
  1926. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1927. BX_CHECK(ti.storageSize == _mem->size
  1928. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1929. , ti.storageSize
  1930. , _mem->size
  1931. );
  1932. }
  1933. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1934. const Memory* mem = alloc(size);
  1935. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1936. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1937. bx::write(&writer, magic);
  1938. TextureCreate tc;
  1939. tc.m_flags = _flags;
  1940. tc.m_width = _width;
  1941. tc.m_height = _height;
  1942. tc.m_sides = 0;
  1943. tc.m_depth = _depth;
  1944. tc.m_numMips = _numMips;
  1945. tc.m_format = uint8_t(_format);
  1946. tc.m_cubeMap = false;
  1947. tc.m_mem = _mem;
  1948. bx::write(&writer, tc);
  1949. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1950. }
  1951. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1952. {
  1953. BGFX_CHECK_MAIN_THREAD();
  1954. _numMips = bx::uint32_max(1, _numMips);
  1955. if (BX_ENABLED(BGFX_CONFIG_DEBUG)
  1956. && NULL != _mem)
  1957. {
  1958. TextureInfo ti;
  1959. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  1960. BX_CHECK(ti.storageSize*6 == _mem->size
  1961. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1962. , ti.storageSize*6
  1963. , _mem->size
  1964. );
  1965. }
  1966. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1967. const Memory* mem = alloc(size);
  1968. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1969. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1970. bx::write(&writer, magic);
  1971. TextureCreate tc;
  1972. tc.m_flags = _flags;
  1973. tc.m_width = _size;
  1974. tc.m_height = _size;
  1975. tc.m_sides = 6;
  1976. tc.m_depth = 0;
  1977. tc.m_numMips = _numMips;
  1978. tc.m_format = uint8_t(_format);
  1979. tc.m_cubeMap = true;
  1980. tc.m_mem = _mem;
  1981. bx::write(&writer, tc);
  1982. return s_ctx->createTexture(mem, _flags, 0, NULL);
  1983. }
  1984. void destroyTexture(TextureHandle _handle)
  1985. {
  1986. BGFX_CHECK_MAIN_THREAD();
  1987. s_ctx->destroyTexture(_handle);
  1988. }
  1989. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1990. {
  1991. BGFX_CHECK_MAIN_THREAD();
  1992. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1993. if (_width == 0
  1994. || _height == 0)
  1995. {
  1996. release(_mem);
  1997. }
  1998. else
  1999. {
  2000. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2001. }
  2002. }
  2003. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  2004. {
  2005. BGFX_CHECK_MAIN_THREAD();
  2006. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2007. if (_width == 0
  2008. || _height == 0
  2009. || _depth == 0)
  2010. {
  2011. release(_mem);
  2012. }
  2013. else
  2014. {
  2015. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  2016. }
  2017. }
  2018. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  2019. {
  2020. BGFX_CHECK_MAIN_THREAD();
  2021. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  2022. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  2023. if (_width == 0
  2024. || _height == 0)
  2025. {
  2026. release(_mem);
  2027. }
  2028. else
  2029. {
  2030. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  2031. }
  2032. }
  2033. FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags)
  2034. {
  2035. _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
  2036. TextureHandle th = createTexture2D(_width, _height, 1, _format, _textureFlags);
  2037. return createFrameBuffer(1, &th, true);
  2038. }
  2039. FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
  2040. {
  2041. BGFX_CHECK_MAIN_THREAD();
  2042. BX_CHECK(NULL != _handles, "_handles can't be NULL");
  2043. FrameBufferHandle handle = s_ctx->createFrameBuffer(_num, _handles);
  2044. if (_destroyTextures)
  2045. {
  2046. for (uint32_t ii = 0; ii < _num; ++ii)
  2047. {
  2048. destroyTexture(_handles[ii]);
  2049. }
  2050. }
  2051. return handle;
  2052. }
  2053. FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat)
  2054. {
  2055. BGFX_CHECK_MAIN_THREAD();
  2056. return s_ctx->createFrameBuffer(_nwh, _width, _height, _depthFormat);
  2057. }
  2058. void destroyFrameBuffer(FrameBufferHandle _handle)
  2059. {
  2060. BGFX_CHECK_MAIN_THREAD();
  2061. s_ctx->destroyFrameBuffer(_handle);
  2062. }
  2063. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  2064. {
  2065. BGFX_CHECK_MAIN_THREAD();
  2066. return s_ctx->createUniform(_name, _type, _num);
  2067. }
  2068. void destroyUniform(UniformHandle _handle)
  2069. {
  2070. BGFX_CHECK_MAIN_THREAD();
  2071. s_ctx->destroyUniform(_handle);
  2072. }
  2073. void setClearColor(uint8_t _index, uint32_t _rgba)
  2074. {
  2075. BGFX_CHECK_MAIN_THREAD();
  2076. const uint8_t rr = _rgba>>24;
  2077. const uint8_t gg = _rgba>>16;
  2078. const uint8_t bb = _rgba>> 8;
  2079. const uint8_t aa = _rgba>> 0;
  2080. float rgba[4] =
  2081. {
  2082. rr * 1.0f/255.0f,
  2083. gg * 1.0f/255.0f,
  2084. bb * 1.0f/255.0f,
  2085. aa * 1.0f/255.0f,
  2086. };
  2087. s_ctx->setClearColor(_index, rgba);
  2088. }
  2089. void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a)
  2090. {
  2091. BGFX_CHECK_MAIN_THREAD();
  2092. float rgba[4] = { _r, _g, _b, _a };
  2093. s_ctx->setClearColor(_index, rgba);
  2094. }
  2095. void setClearColor(uint8_t _index, const float _rgba[4])
  2096. {
  2097. BGFX_CHECK_MAIN_THREAD();
  2098. s_ctx->setClearColor(_index, _rgba);
  2099. }
  2100. void setViewName(uint8_t _id, const char* _name)
  2101. {
  2102. BGFX_CHECK_MAIN_THREAD();
  2103. s_ctx->setViewName(_id, _name);
  2104. }
  2105. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2106. {
  2107. BGFX_CHECK_MAIN_THREAD();
  2108. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  2109. }
  2110. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2111. {
  2112. BGFX_CHECK_MAIN_THREAD();
  2113. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  2114. }
  2115. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2116. {
  2117. BGFX_CHECK_MAIN_THREAD();
  2118. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2119. }
  2120. void setViewClear(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2121. {
  2122. BGFX_CHECK_MAIN_THREAD();
  2123. s_ctx->setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2124. }
  2125. void setViewSeq(uint8_t _id, bool _enabled)
  2126. {
  2127. BGFX_CHECK_MAIN_THREAD();
  2128. s_ctx->setViewSeq(_id, _enabled);
  2129. }
  2130. void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle)
  2131. {
  2132. BGFX_CHECK_MAIN_THREAD();
  2133. s_ctx->setViewFrameBuffer(_id, _handle);
  2134. }
  2135. void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2136. {
  2137. BGFX_CHECK_MAIN_THREAD();
  2138. s_ctx->setViewTransform(_id, _view, _projL, _flags, _projR);
  2139. }
  2140. void setMarker(const char* _marker)
  2141. {
  2142. BGFX_CHECK_MAIN_THREAD();
  2143. s_ctx->setMarker(_marker);
  2144. }
  2145. void setState(uint64_t _state, uint32_t _rgba)
  2146. {
  2147. BGFX_CHECK_MAIN_THREAD();
  2148. s_ctx->setState(_state, _rgba);
  2149. }
  2150. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  2151. {
  2152. BGFX_CHECK_MAIN_THREAD();
  2153. s_ctx->setStencil(_fstencil, _bstencil);
  2154. }
  2155. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2156. {
  2157. BGFX_CHECK_MAIN_THREAD();
  2158. return s_ctx->setScissor(_x, _y, _width, _height);
  2159. }
  2160. void setScissor(uint16_t _cache)
  2161. {
  2162. BGFX_CHECK_MAIN_THREAD();
  2163. s_ctx->setScissor(_cache);
  2164. }
  2165. uint32_t setTransform(const void* _mtx, uint16_t _num)
  2166. {
  2167. BGFX_CHECK_MAIN_THREAD();
  2168. return s_ctx->setTransform(_mtx, _num);
  2169. }
  2170. uint32_t allocTransform(Transform* _transform, uint16_t _num)
  2171. {
  2172. BGFX_CHECK_MAIN_THREAD();
  2173. return s_ctx->allocTransform(_transform, _num);
  2174. }
  2175. void setTransform(uint32_t _cache, uint16_t _num)
  2176. {
  2177. BGFX_CHECK_MAIN_THREAD();
  2178. s_ctx->setTransform(_cache, _num);
  2179. }
  2180. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  2181. {
  2182. BGFX_CHECK_MAIN_THREAD();
  2183. s_ctx->setUniform(_handle, _value, _num);
  2184. }
  2185. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2186. {
  2187. BGFX_CHECK_MAIN_THREAD();
  2188. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2189. }
  2190. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2191. {
  2192. BGFX_CHECK_MAIN_THREAD();
  2193. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  2194. }
  2195. void setIndexBuffer(const TransientIndexBuffer* _tib)
  2196. {
  2197. setIndexBuffer(_tib, 0, UINT32_MAX);
  2198. }
  2199. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2200. {
  2201. BGFX_CHECK_MAIN_THREAD();
  2202. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  2203. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  2204. s_ctx->setIndexBuffer(_tib, _tib->startIndex + _firstIndex, numIndices);
  2205. }
  2206. void setVertexBuffer(VertexBufferHandle _handle)
  2207. {
  2208. setVertexBuffer(_handle, 0, UINT32_MAX);
  2209. }
  2210. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices)
  2211. {
  2212. BGFX_CHECK_MAIN_THREAD();
  2213. s_ctx->setVertexBuffer(_handle, _startVertex, _numVertices);
  2214. }
  2215. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  2216. {
  2217. BGFX_CHECK_MAIN_THREAD();
  2218. s_ctx->setVertexBuffer(_handle, _numVertices);
  2219. }
  2220. void setVertexBuffer(const TransientVertexBuffer* _tvb)
  2221. {
  2222. setVertexBuffer(_tvb, 0, UINT32_MAX);
  2223. }
  2224. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2225. {
  2226. BGFX_CHECK_MAIN_THREAD();
  2227. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  2228. s_ctx->setVertexBuffer(_tvb, _tvb->startVertex + _startVertex, _numVertices);
  2229. }
  2230. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num)
  2231. {
  2232. BGFX_CHECK_MAIN_THREAD();
  2233. s_ctx->setInstanceDataBuffer(_idb, _num);
  2234. }
  2235. void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2236. {
  2237. BGFX_CHECK_MAIN_THREAD();
  2238. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2239. }
  2240. void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num)
  2241. {
  2242. BGFX_CHECK_MAIN_THREAD();
  2243. s_ctx->setInstanceDataBuffer(_handle, _startVertex, _num);
  2244. }
  2245. void setProgram(ProgramHandle _handle)
  2246. {
  2247. BGFX_CHECK_MAIN_THREAD();
  2248. s_ctx->setProgram(_handle);
  2249. }
  2250. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  2251. {
  2252. BGFX_CHECK_MAIN_THREAD();
  2253. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  2254. }
  2255. void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags)
  2256. {
  2257. BGFX_CHECK_MAIN_THREAD();
  2258. s_ctx->setTexture(_stage, _sampler, _handle, _attachment, _flags);
  2259. }
  2260. uint32_t submit(uint8_t _id, int32_t _depth)
  2261. {
  2262. BGFX_CHECK_MAIN_THREAD();
  2263. return s_ctx->submit(_id, _depth);
  2264. }
  2265. void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access)
  2266. {
  2267. BGFX_CHECK_MAIN_THREAD();
  2268. s_ctx->setBuffer(_stage, _handle, _access);
  2269. }
  2270. void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access)
  2271. {
  2272. BGFX_CHECK_MAIN_THREAD();
  2273. s_ctx->setBuffer(_stage, _handle, _access);
  2274. }
  2275. void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, TextureFormat::Enum _format, Access::Enum _access)
  2276. {
  2277. BGFX_CHECK_MAIN_THREAD();
  2278. s_ctx->setImage(_stage, _sampler, _handle, _mip, _format, _access);
  2279. }
  2280. void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, TextureFormat::Enum _format, Access::Enum _access)
  2281. {
  2282. BGFX_CHECK_MAIN_THREAD();
  2283. s_ctx->setImage(_stage, _sampler, _handle, _attachment, _format, _access);
  2284. }
  2285. void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  2286. {
  2287. BGFX_CHECK_MAIN_THREAD();
  2288. s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ);
  2289. }
  2290. void discard()
  2291. {
  2292. BGFX_CHECK_MAIN_THREAD();
  2293. s_ctx->discard();
  2294. }
  2295. void saveScreenShot(const char* _filePath)
  2296. {
  2297. BGFX_CHECK_MAIN_THREAD();
  2298. s_ctx->saveScreenShot(_filePath);
  2299. }
  2300. } // namespace bgfx
  2301. #include <bgfx.c99.h>
  2302. #include <bgfxplatform.c99.h>
  2303. BX_STATIC_ASSERT(bgfx::Fatal::Count == bgfx::Fatal::Enum(BGFX_FATAL_COUNT) );
  2304. BX_STATIC_ASSERT(bgfx::RendererType::Count == bgfx::RendererType::Enum(BGFX_RENDERER_TYPE_COUNT) );
  2305. BX_STATIC_ASSERT(bgfx::Attrib::Count == bgfx::Attrib::Enum(BGFX_ATTRIB_COUNT) );
  2306. BX_STATIC_ASSERT(bgfx::AttribType::Count == bgfx::AttribType::Enum(BGFX_ATTRIB_TYPE_COUNT) );
  2307. BX_STATIC_ASSERT(bgfx::TextureFormat::Count == bgfx::TextureFormat::Enum(BGFX_TEXTURE_FORMAT_COUNT) );
  2308. BX_STATIC_ASSERT(bgfx::UniformType::Count == bgfx::UniformType::Enum(BGFX_UNIFORM_TYPE_COUNT) );
  2309. BX_STATIC_ASSERT(bgfx::RenderFrame::Count == bgfx::RenderFrame::Enum(BGFX_RENDER_FRAME_COUNT) );
  2310. BX_STATIC_ASSERT(sizeof(bgfx::Memory) == sizeof(bgfx_memory_t) );
  2311. BX_STATIC_ASSERT(sizeof(bgfx::VertexDecl) == sizeof(bgfx_vertex_decl_t) );
  2312. BX_STATIC_ASSERT(sizeof(bgfx::TransientIndexBuffer) == sizeof(bgfx_transient_index_buffer_t) );
  2313. BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_vertex_buffer_t) );
  2314. BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
  2315. BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
  2316. BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
  2317. BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
  2318. {
  2319. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2320. decl->begin(bgfx::RendererType::Enum(_renderer) );
  2321. }
  2322. BGFX_C_API void bgfx_vertex_decl_add(bgfx_vertex_decl_t* _decl, bgfx_attrib_t _attrib, uint8_t _num, bgfx_attrib_type_t _type, bool _normalized, bool _asInt)
  2323. {
  2324. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2325. decl->add(bgfx::Attrib::Enum(_attrib)
  2326. , _num
  2327. , bgfx::AttribType::Enum(_type)
  2328. , _normalized
  2329. , _asInt
  2330. );
  2331. }
  2332. BGFX_C_API void bgfx_vertex_decl_skip(bgfx_vertex_decl_t* _decl, uint8_t _num)
  2333. {
  2334. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2335. decl->skip(_num);
  2336. }
  2337. BGFX_C_API void bgfx_vertex_decl_end(bgfx_vertex_decl_t* _decl)
  2338. {
  2339. bgfx::VertexDecl* decl = (bgfx::VertexDecl*)_decl;
  2340. decl->end();
  2341. }
  2342. BGFX_C_API void bgfx_vertex_pack(const float _input[4], bool _inputNormalized, bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, void* _data, uint32_t _index)
  2343. {
  2344. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2345. bgfx::vertexPack(_input, _inputNormalized, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2346. }
  2347. BGFX_C_API void bgfx_vertex_unpack(float _output[4], bgfx_attrib_t _attr, const bgfx_vertex_decl_t* _decl, const void* _data, uint32_t _index)
  2348. {
  2349. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2350. bgfx::vertexUnpack(_output, bgfx::Attrib::Enum(_attr), decl, _data, _index);
  2351. }
  2352. BGFX_C_API void bgfx_vertex_convert(const bgfx_vertex_decl_t* _destDecl, void* _destData, const bgfx_vertex_decl_t* _srcDecl, const void* _srcData, uint32_t _num)
  2353. {
  2354. bgfx::VertexDecl& destDecl = *(bgfx::VertexDecl*)_destDecl;
  2355. bgfx::VertexDecl& srcDecl = *(bgfx::VertexDecl*)_srcDecl;
  2356. bgfx::vertexConvert(destDecl, _destData, srcDecl, _srcData, _num);
  2357. }
  2358. BGFX_C_API uint16_t bgfx_weld_vertices(uint16_t* _output, const bgfx_vertex_decl_t* _decl, const void* _data, uint16_t _num, float _epsilon)
  2359. {
  2360. bgfx::VertexDecl& decl = *(bgfx::VertexDecl*)_decl;
  2361. return bgfx::weldVertices(_output, decl, _data, _num, _epsilon);
  2362. }
  2363. BGFX_C_API void bgfx_image_swizzle_bgra8(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2364. {
  2365. bgfx::imageSwizzleBgra8(_width, _height, _pitch, _src, _dst);
  2366. }
  2367. BGFX_C_API void bgfx_image_rgba8_downsample_2x2(uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _src, void* _dst)
  2368. {
  2369. bgfx::imageRgba8Downsample2x2(_width, _height, _pitch, _src, _dst);
  2370. }
  2371. BGFX_C_API uint8_t bgfx_get_supported_renderers(bgfx_renderer_type_t _enum[BGFX_RENDERER_TYPE_COUNT])
  2372. {
  2373. return bgfx::getSupportedRenderers( (bgfx::RendererType::Enum*)_enum);
  2374. }
  2375. BGFX_C_API const char* bgfx_get_renderer_name(bgfx_renderer_type_t _type)
  2376. {
  2377. return bgfx::getRendererName(bgfx::RendererType::Enum(_type) );
  2378. }
  2379. BGFX_C_API void bgfx_init(bgfx_renderer_type_t _type, struct bgfx_callback_interface* _callback, struct bgfx_reallocator_interface* _allocator)
  2380. {
  2381. return bgfx::init(bgfx::RendererType::Enum(_type)
  2382. , reinterpret_cast<bgfx::CallbackI*>(_callback)
  2383. , reinterpret_cast<bx::ReallocatorI*>(_allocator)
  2384. );
  2385. }
  2386. BGFX_C_API void bgfx_shutdown()
  2387. {
  2388. return bgfx::shutdown();
  2389. }
  2390. BGFX_C_API void bgfx_reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  2391. {
  2392. bgfx::reset(_width, _height, _flags);
  2393. }
  2394. BGFX_C_API uint32_t bgfx_frame()
  2395. {
  2396. return bgfx::frame();
  2397. }
  2398. BGFX_C_API bgfx_renderer_type_t bgfx_get_renderer_type()
  2399. {
  2400. return bgfx_renderer_type_t(bgfx::getRendererType() );
  2401. }
  2402. BGFX_C_API const bgfx_caps_t* bgfx_get_caps()
  2403. {
  2404. return (const bgfx_caps_t*)bgfx::getCaps();
  2405. }
  2406. BGFX_C_API const bgfx_hmd_t* bgfx_get_hmd()
  2407. {
  2408. return (const bgfx_hmd_t*)bgfx::getHMD();
  2409. }
  2410. BGFX_C_API const bgfx_memory_t* bgfx_alloc(uint32_t _size)
  2411. {
  2412. return (const bgfx_memory_t*)bgfx::alloc(_size);
  2413. }
  2414. BGFX_C_API const bgfx_memory_t* bgfx_copy(const void* _data, uint32_t _size)
  2415. {
  2416. return (const bgfx_memory_t*)bgfx::copy(_data, _size);
  2417. }
  2418. BGFX_C_API const bgfx_memory_t* bgfx_make_ref(const void* _data, uint32_t _size)
  2419. {
  2420. return (const bgfx_memory_t*)bgfx::makeRef(_data, _size);
  2421. }
  2422. BGFX_C_API void bgfx_set_debug(uint32_t _debug)
  2423. {
  2424. bgfx::setDebug(_debug);
  2425. }
  2426. BGFX_C_API void bgfx_dbg_text_clear(uint8_t _attr, bool _small)
  2427. {
  2428. bgfx::dbgTextClear(_attr, _small);
  2429. }
  2430. BGFX_C_API void bgfx_dbg_text_printf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  2431. {
  2432. va_list argList;
  2433. va_start(argList, _format);
  2434. bgfx::dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  2435. va_end(argList);
  2436. }
  2437. BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch)
  2438. {
  2439. bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
  2440. }
  2441. BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem)
  2442. {
  2443. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
  2444. handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem);
  2445. return handle.c;
  2446. }
  2447. BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
  2448. {
  2449. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2450. bgfx::destroyIndexBuffer(handle.cpp);
  2451. }
  2452. BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2453. {
  2454. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2455. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
  2456. handle.cpp = bgfx::createVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
  2457. return handle.c;
  2458. }
  2459. BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
  2460. {
  2461. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2462. bgfx::destroyVertexBuffer(handle.cpp);
  2463. }
  2464. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num)
  2465. {
  2466. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2467. handle.cpp = bgfx::createDynamicIndexBuffer(_num);
  2468. return handle.c;
  2469. }
  2470. BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem)
  2471. {
  2472. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
  2473. handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem);
  2474. return handle.c;
  2475. }
  2476. BGFX_C_API void bgfx_update_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2477. {
  2478. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2479. bgfx::updateDynamicIndexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2480. }
  2481. BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle)
  2482. {
  2483. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2484. bgfx::destroyDynamicIndexBuffer(handle.cpp);
  2485. }
  2486. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint16_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags)
  2487. {
  2488. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2489. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2490. handle.cpp = bgfx::createDynamicVertexBuffer(_num, decl, _flags);
  2491. return handle.c;
  2492. }
  2493. BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl)
  2494. {
  2495. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2496. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
  2497. handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl);
  2498. return handle.c;
  2499. }
  2500. BGFX_C_API void bgfx_update_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, const bgfx_memory_t* _mem)
  2501. {
  2502. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2503. bgfx::updateDynamicVertexBuffer(handle.cpp, (const bgfx::Memory*)_mem);
  2504. }
  2505. BGFX_C_API void bgfx_destroy_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle)
  2506. {
  2507. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2508. bgfx::destroyDynamicVertexBuffer(handle.cpp);
  2509. }
  2510. BGFX_C_API bool bgfx_check_avail_transient_index_buffer(uint32_t _num)
  2511. {
  2512. return bgfx::checkAvailTransientIndexBuffer(_num);
  2513. }
  2514. BGFX_C_API bool bgfx_check_avail_transient_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2515. {
  2516. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2517. return bgfx::checkAvailTransientVertexBuffer(_num, decl);
  2518. }
  2519. BGFX_C_API bool bgfx_check_avail_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2520. {
  2521. return bgfx::checkAvailInstanceDataBuffer(_num, _stride);
  2522. }
  2523. BGFX_C_API bool bgfx_check_avail_transient_buffers(uint32_t _numVertices, const bgfx_vertex_decl_t* _decl, uint32_t _numIndices)
  2524. {
  2525. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2526. return bgfx::checkAvailTransientBuffers(_numVertices, decl, _numIndices);
  2527. }
  2528. BGFX_C_API void bgfx_alloc_transient_index_buffer(bgfx_transient_index_buffer_t* _tib, uint32_t _num)
  2529. {
  2530. bgfx::allocTransientIndexBuffer( (bgfx::TransientIndexBuffer*)_tib, _num);
  2531. }
  2532. BGFX_C_API void bgfx_alloc_transient_vertex_buffer(bgfx_transient_vertex_buffer_t* _tvb, uint32_t _num, const bgfx_vertex_decl_t* _decl)
  2533. {
  2534. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2535. bgfx::allocTransientVertexBuffer( (bgfx::TransientVertexBuffer*)_tvb, _num, decl);
  2536. }
  2537. BGFX_C_API bool bgfx_alloc_transient_buffers(bgfx_transient_vertex_buffer_t* _tvb, const bgfx_vertex_decl_t* _decl, uint16_t _numVertices, bgfx_transient_index_buffer_t* _tib, uint16_t _numIndices)
  2538. {
  2539. const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
  2540. return bgfx::allocTransientBuffers( (bgfx::TransientVertexBuffer*)_tvb, decl, _numVertices, (bgfx::TransientIndexBuffer*)_tib, _numIndices);
  2541. }
  2542. BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(uint32_t _num, uint16_t _stride)
  2543. {
  2544. return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
  2545. }
  2546. BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
  2547. {
  2548. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
  2549. handle.cpp = bgfx::createShader( (const bgfx::Memory*)_mem);
  2550. return handle.c;
  2551. }
  2552. BGFX_C_API uint16_t bgfx_get_shader_uniforms(bgfx_shader_handle_t _handle, bgfx_uniform_handle_t* _uniforms, uint16_t _max)
  2553. {
  2554. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2555. return bgfx::getShaderUniforms(handle.cpp, (bgfx::UniformHandle*)_uniforms, _max);
  2556. }
  2557. BGFX_C_API void bgfx_destroy_shader(bgfx_shader_handle_t _handle)
  2558. {
  2559. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle = { _handle };
  2560. bgfx::destroyShader(handle.cpp);
  2561. }
  2562. BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh, bgfx_shader_handle_t _fsh, bool _destroyShaders)
  2563. {
  2564. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } vsh = { _vsh };
  2565. union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } fsh = { _fsh };
  2566. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
  2567. handle.cpp = bgfx::createProgram(vsh.cpp, fsh.cpp, _destroyShaders);
  2568. return handle.c;
  2569. }
  2570. BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
  2571. {
  2572. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2573. bgfx::destroyProgram(handle.cpp);
  2574. }
  2575. BGFX_C_API void bgfx_calc_texture_size(bgfx_texture_info_t* _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format)
  2576. {
  2577. bgfx::TextureInfo& info = *(bgfx::TextureInfo*)_info;
  2578. bgfx::calcTextureSize(info, _width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format) );
  2579. }
  2580. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture(const bgfx_memory_t* _mem, uint32_t _flags, uint8_t _skip, bgfx_texture_info_t* _info)
  2581. {
  2582. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2583. bgfx::TextureInfo* info = (bgfx::TextureInfo*)_info;
  2584. handle.cpp = bgfx::createTexture( (const bgfx::Memory*)_mem, _flags, _skip, info);
  2585. return handle.c;
  2586. }
  2587. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_t _height, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2588. {
  2589. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2590. handle.cpp = bgfx::createTexture2D(_width, _height, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2591. return handle.c;
  2592. }
  2593. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2594. {
  2595. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2596. handle.cpp = bgfx::createTexture3D(_width, _height, _depth, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2597. return handle.c;
  2598. }
  2599. BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_cube(uint16_t _size, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
  2600. {
  2601. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
  2602. handle.cpp = bgfx::createTextureCube(_size, _numMips, bgfx::TextureFormat::Enum(_format), _flags, (const bgfx::Memory*)_mem);
  2603. return handle.c;
  2604. }
  2605. BGFX_C_API void bgfx_update_texture_2d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2606. {
  2607. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2608. bgfx::updateTexture2D(handle.cpp, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2609. }
  2610. BGFX_C_API void bgfx_update_texture_3d(bgfx_texture_handle_t _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const bgfx_memory_t* _mem)
  2611. {
  2612. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2613. bgfx::updateTexture3D(handle.cpp, _mip, _x, _y, _z, _width, _height, _depth, (const bgfx::Memory*)_mem);
  2614. }
  2615. BGFX_C_API void bgfx_update_texture_cube(bgfx_texture_handle_t _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const bgfx_memory_t* _mem, uint16_t _pitch)
  2616. {
  2617. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2618. bgfx::updateTextureCube(handle.cpp, _side, _mip, _x, _y, _width, _height, (const bgfx::Memory*)_mem, _pitch);
  2619. }
  2620. BGFX_C_API void bgfx_destroy_texture(bgfx_texture_handle_t _handle)
  2621. {
  2622. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2623. bgfx::destroyTexture(handle.cpp);
  2624. }
  2625. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, uint32_t _textureFlags)
  2626. {
  2627. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2628. handle.cpp = bgfx::createFrameBuffer(_width, _height, bgfx::TextureFormat::Enum(_format), _textureFlags);
  2629. return handle.c;
  2630. }
  2631. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
  2632. {
  2633. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2634. handle.cpp = bgfx::createFrameBuffer(_num, (bgfx::TextureHandle*)_handles, _destroyTextures);
  2635. return handle.c;
  2636. }
  2637. BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _depthFormat)
  2638. {
  2639. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
  2640. handle.cpp = bgfx::createFrameBuffer(_nwh, _width, _height, bgfx::TextureFormat::Enum(_depthFormat) );
  2641. return handle.c;
  2642. }
  2643. BGFX_C_API void bgfx_destroy_frame_buffer(bgfx_frame_buffer_handle_t _handle)
  2644. {
  2645. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2646. bgfx::destroyFrameBuffer(handle.cpp);
  2647. }
  2648. BGFX_C_API bgfx_uniform_handle_t bgfx_create_uniform(const char* _name, bgfx_uniform_type_t _type, uint16_t _num)
  2649. {
  2650. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle;
  2651. handle.cpp = bgfx::createUniform(_name, bgfx::UniformType::Enum(_type), _num);
  2652. return handle.c;
  2653. }
  2654. BGFX_C_API void bgfx_destroy_uniform(bgfx_uniform_handle_t _handle)
  2655. {
  2656. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2657. bgfx::destroyUniform(handle.cpp);
  2658. }
  2659. BGFX_C_API void bgfx_set_clear_color(uint8_t _index, const float _rgba[4])
  2660. {
  2661. bgfx::setClearColor(_index, _rgba);
  2662. }
  2663. BGFX_C_API void bgfx_set_view_name(uint8_t _id, const char* _name)
  2664. {
  2665. bgfx::setViewName(_id, _name);
  2666. }
  2667. BGFX_C_API void bgfx_set_view_rect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2668. {
  2669. bgfx::setViewRect(_id, _x, _y, _width, _height);
  2670. }
  2671. BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2672. {
  2673. bgfx::setViewScissor(_id, _x, _y, _width, _height);
  2674. }
  2675. BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  2676. {
  2677. bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
  2678. }
  2679. BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
  2680. {
  2681. bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
  2682. }
  2683. BGFX_C_API void bgfx_set_view_seq(uint8_t _id, bool _enabled)
  2684. {
  2685. bgfx::setViewSeq(_id, _enabled);
  2686. }
  2687. BGFX_C_API void bgfx_set_view_frame_buffer(uint8_t _id, bgfx_frame_buffer_handle_t _handle)
  2688. {
  2689. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2690. bgfx::setViewFrameBuffer(_id, handle.cpp);
  2691. }
  2692. BGFX_C_API void bgfx_set_view_transform(uint8_t _id, const void* _view, const void* _proj)
  2693. {
  2694. bgfx::setViewTransform(_id, _view, _proj);
  2695. }
  2696. BGFX_C_API void bgfx_set_view_transform_stereo(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags, const void* _projR)
  2697. {
  2698. bgfx::setViewTransform(_id, _view, _projL, _flags, _projR);
  2699. }
  2700. BGFX_C_API void bgfx_set_marker(const char* _marker)
  2701. {
  2702. bgfx::setMarker(_marker);
  2703. }
  2704. BGFX_C_API void bgfx_set_state(uint64_t _state, uint32_t _rgba)
  2705. {
  2706. bgfx::setState(_state, _rgba);
  2707. }
  2708. BGFX_C_API void bgfx_set_stencil(uint32_t _fstencil, uint32_t _bstencil)
  2709. {
  2710. bgfx::setStencil(_fstencil, _bstencil);
  2711. }
  2712. BGFX_C_API uint16_t bgfx_set_scissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  2713. {
  2714. return bgfx::setScissor(_x, _y, _width, _height);
  2715. }
  2716. BGFX_C_API void bgfx_set_scissor_cached(uint16_t _cache)
  2717. {
  2718. bgfx::setScissor(_cache);
  2719. }
  2720. BGFX_C_API uint32_t bgfx_set_transform(const void* _mtx, uint16_t _num)
  2721. {
  2722. return bgfx::setTransform(_mtx, _num);
  2723. }
  2724. BGFX_C_API uint32_t bgfx_alloc_transform(bgfx_transform_t* _transform, uint16_t _num)
  2725. {
  2726. return bgfx::allocTransform( (bgfx::Transform*)_transform, _num);
  2727. }
  2728. BGFX_C_API void bgfx_set_transform_cached(uint32_t _cache, uint16_t _num)
  2729. {
  2730. bgfx::setTransform(_cache, _num);
  2731. }
  2732. BGFX_C_API void bgfx_set_uniform(bgfx_uniform_handle_t _handle, const void* _value, uint16_t _num)
  2733. {
  2734. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } handle = { _handle };
  2735. bgfx::setUniform(handle.cpp, _value, _num);
  2736. }
  2737. BGFX_C_API void bgfx_set_index_buffer(bgfx_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2738. {
  2739. union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
  2740. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2741. }
  2742. BGFX_C_API void bgfx_set_dynamic_index_buffer(bgfx_dynamic_index_buffer_handle_t _handle, uint32_t _firstIndex, uint32_t _numIndices)
  2743. {
  2744. union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
  2745. bgfx::setIndexBuffer(handle.cpp, _firstIndex, _numIndices);
  2746. }
  2747. BGFX_C_API void bgfx_set_transient_index_buffer(const bgfx_transient_index_buffer_t* _tib, uint32_t _firstIndex, uint32_t _numIndices)
  2748. {
  2749. bgfx::setIndexBuffer( (const bgfx::TransientIndexBuffer*)_tib, _firstIndex, _numIndices);
  2750. }
  2751. BGFX_C_API void bgfx_set_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _numVertices)
  2752. {
  2753. union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
  2754. bgfx::setVertexBuffer(handle.cpp, _startVertex, _numVertices);
  2755. }
  2756. BGFX_C_API void bgfx_set_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _numVertices)
  2757. {
  2758. union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
  2759. bgfx::setVertexBuffer(handle.cpp, _numVertices);
  2760. }
  2761. BGFX_C_API void bgfx_set_transient_vertex_buffer(const bgfx_transient_vertex_buffer_t* _tvb, uint32_t _startVertex, uint32_t _numVertices)
  2762. {
  2763. bgfx::setVertexBuffer( (const bgfx::TransientVertexBuffer*)_tvb, _startVertex, _numVertices);
  2764. }
  2765. BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t* _idb, uint32_t _num)
  2766. {
  2767. bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
  2768. }
  2769. BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
  2770. {
  2771. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2772. bgfx::setProgram(handle.cpp);
  2773. }
  2774. BGFX_C_API void bgfx_set_texture(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint32_t _flags)
  2775. {
  2776. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2777. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2778. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _flags);
  2779. }
  2780. BGFX_C_API void bgfx_set_texture_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, uint32_t _flags)
  2781. {
  2782. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2783. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2784. bgfx::setTexture(_stage, sampler.cpp, handle.cpp, _attachment, _flags);
  2785. }
  2786. BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
  2787. {
  2788. return bgfx::submit(_id, _depth);
  2789. }
  2790. BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_texture_format_t _format, bgfx_access_t _access)
  2791. {
  2792. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2793. union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle = { _handle };
  2794. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _mip, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2795. }
  2796. BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_frame_buffer_handle_t _handle, uint8_t _attachment, bgfx_texture_format_t _format, bgfx_access_t _access)
  2797. {
  2798. union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
  2799. union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
  2800. bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::TextureFormat::Enum(_format), bgfx::Access::Enum(_access) );
  2801. }
  2802. BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ)
  2803. {
  2804. union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
  2805. bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ);
  2806. }
  2807. BGFX_C_API void bgfx_discard()
  2808. {
  2809. bgfx::discard();
  2810. }
  2811. BGFX_C_API void bgfx_save_screen_shot(const char* _filePath)
  2812. {
  2813. bgfx::saveScreenShot(_filePath);
  2814. }
  2815. BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
  2816. {
  2817. return bgfx_render_frame_t(bgfx::renderFrame() );
  2818. }
  2819. #if BX_PLATFORM_ANDROID
  2820. BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
  2821. {
  2822. bgfx::androidSetWindow(_window);
  2823. }
  2824. #elif BX_PLATFORM_IOS
  2825. BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
  2826. {
  2827. bgfx::iosSetEaglLayer(_layer);
  2828. }
  2829. #elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
  2830. BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
  2831. {
  2832. bgfx::x11SetDisplayWindow(_display, _window);
  2833. }
  2834. #elif BX_PLATFORM_NACL
  2835. BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
  2836. {
  2837. return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
  2838. }
  2839. #elif BX_PLATFORM_OSX
  2840. BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
  2841. {
  2842. bgfx::osxSetNSWindow(_window);
  2843. }
  2844. #elif BX_PLATFORM_WINDOWS
  2845. BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
  2846. {
  2847. bgfx::winSetHwnd(_window);
  2848. }
  2849. #endif // BX_PLATFORM_*