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- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- namespace
- {
- class ExampleMesh : public entry::AppI
- {
- public:
- ExampleMesh(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- u_time = bgfx::createUniform("u_time", bgfx::UniformType::Vec4);
- // Create program from shaders.
- m_program = loadProgram("vs_mesh", "fs_mesh");
- m_mesh = meshLoad("meshes/bunny.bin");
- m_timeOffset = bx::getHPCounter();
- imguiCreate();
- }
- int shutdown() override
- {
- imguiDestroy();
- meshUnload(m_mesh);
- // Cleanup.
- bgfx::destroy(m_program);
- bgfx::destroy(u_time);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- float time = (float)( (bx::getHPCounter()-m_timeOffset)/double(bx::getHPFrequency() ) );
- bgfx::setUniform(u_time, &time);
- const bx::Vec3 at = { 0.0f, 1.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 1.0f, -2.5f };
- // Set view and projection matrix for view 0.
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- float mtx[16];
- bx::mtxRotateXY(mtx
- , 0.0f
- , time*0.37f
- );
- meshSubmit(m_mesh, 0, m_program, mtx);
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- int64_t m_timeOffset;
- Mesh* m_mesh;
- bgfx::ProgramHandle m_program;
- bgfx::UniformHandle u_time;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleMesh
- , "04-mesh"
- , "Loading meshes."
- , "https://bkaradzic.github.io/bgfx/examples.html#mesh"
- );
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