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- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- namespace
- {
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- };
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- class ExampleInstancing : public entry::AppI
- {
- public:
- ExampleInstancing(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_TEXT;
- m_reset = BGFX_RESET_VSYNC;
- m_useInstancing = true;
- m_lastFrameMissing = 0;
- m_sideSize = 11;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Set view 0 clear state.
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 0x303030ff
- , 1.0f
- , 0
- );
- // Create vertex stream declaration.
- PosColorVertex::init();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_layout
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(
- bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) )
- );
- // Create program from shaders.
- m_program = loadProgram("vs_instancing", "fs_instancing");
- m_program_non_instanced = loadProgram("vs_cubes", "fs_cubes");
- m_timeOffset = bx::getHPCounter();
- imguiCreate();
- }
- int shutdown() override
- {
- imguiDestroy();
- // Cleanup.
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_program);
- bgfx::destroy(m_program_non_instanced);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this);
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 2.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
- // Check if instancing is supported.
- const bool instancingSupported = 0 != (BGFX_CAPS_INSTANCING & caps->supported);
- m_useInstancing &= instancingSupported;
- ImGui::Text("%d draw calls", bgfx::getStats()->numDraw);
- ImGui::PushEnabled(instancingSupported);
- ImGui::Checkbox("Use Instancing", &m_useInstancing);
- ImGui::PopEnabled();
- ImGui::Text("Grid Side Size:");
- ImGui::SliderInt("##size", (int*)&m_sideSize, 1, 512);
- if (m_lastFrameMissing > 0)
- {
- ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Couldn't draw %d cubes last frame", m_lastFrameMissing);
- }
- if (bgfx::getStats()->numDraw >= bgfx::getCaps()->limits.maxDrawCalls)
- {
- ImGui::TextColored(ImVec4(1.0f, 0.0f, 0.0f, 1.0f), "Draw call limit reached!");
- }
- ImGui::End();
- imguiEndFrame();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- // This dummy draw call is here to make sure that view 0 is cleared
- // if no other draw calls are submitted to view 0.
- bgfx::touch(0);
- float time = (float)( (bx::getHPCounter() - m_timeOffset)/double(bx::getHPFrequency() ) );
- if (!instancingSupported)
- {
- // When instancing is not supported by GPU, implement alternative
- // code path that doesn't use instancing.
- bool blink = uint32_t(time*3.0f)&1;
- bgfx::dbgTextPrintf(0, 0, blink ? 0x4f : 0x04, " Instancing is not supported by GPU. ");
- m_useInstancing = false;
- }
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
- // Set view and projection matrix for view 0.
- {
- float view[16];
- bx::mtxLookAt(view, eye, at);
- float proj[16];
- bx::mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f, bgfx::getCaps()->homogeneousDepth);
- bgfx::setViewTransform(0, view, proj);
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- }
- m_lastFrameMissing = 0;
- if (m_useInstancing)
- {
- // 80 bytes stride = 64 bytes for 4x4 matrix + 16 bytes for RGBA color.
- const uint16_t instanceStride = 80;
- // to total number of instances to draw
- uint32_t totalCubes = m_sideSize * m_sideSize;
- // figure out how big of a buffer is available
- uint32_t drawnCubes = bgfx::getAvailInstanceDataBuffer(totalCubes, instanceStride);
- // save how many we couldn't draw due to buffer room so we can display it
- m_lastFrameMissing = totalCubes - drawnCubes;
- bgfx::InstanceDataBuffer idb;
- bgfx::allocInstanceDataBuffer(&idb, drawnCubes, instanceStride);
- uint8_t* data = idb.data;
- for (uint32_t ii = 0; ii < drawnCubes; ++ii)
- {
- uint32_t yy = ii / m_sideSize;
- uint32_t xx = ii % m_sideSize;
- float* mtx = (float*)data;
- bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
- mtx[12] = -15.0f + float(xx) * 3.0f;
- mtx[13] = -15.0f + float(yy) * 3.0f;
- mtx[14] = 0.0f;
- float* color = (float*)&data[64];
- color[0] = bx::sin(time + float(xx) / 11.0f) * 0.5f + 0.5f;
- color[1] = bx::cos(time + float(yy) / 11.0f) * 0.5f + 0.5f;
- color[2] = bx::sin(time * 3.0f) * 0.5f + 0.5f;
- color[3] = 1.0f;
- data += instanceStride;
- }
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Set instance data buffer.
- bgfx::setInstanceDataBuffer(&idb);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program);
- }
- else
- {
- // non-instanced path
- for (uint32_t yy = 0; yy < m_sideSize; ++yy)
- {
- for (uint32_t xx = 0; xx < m_sideSize; ++xx)
- {
- float mtx[16];
- bx::mtxRotateXY(mtx, time + xx * 0.21f, time + yy * 0.37f);
- mtx[12] = -15.0f + float(xx) * 3.0f;
- mtx[13] = -15.0f + float(yy) * 3.0f;
- mtx[14] = 0.0f;
- // Set model matrix for rendering.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- // Set render states.
- bgfx::setState(BGFX_STATE_DEFAULT);
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, m_program_non_instanced);
- }
- }
- }
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- entry::MouseState m_mouseState;
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- bool m_useInstancing;
- uint32_t m_lastFrameMissing;
- uint32_t m_sideSize;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::ProgramHandle m_program;
- bgfx::ProgramHandle m_program_non_instanced;
- int64_t m_timeOffset;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleInstancing
- , "05-instancing"
- , "Geometry instancing."
- , "https://bkaradzic.github.io/bgfx/examples.html#instancing"
- );
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