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- /*
- * Copyright 2011-2025 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
- */
- #include "common.h"
- #include "bgfx_utils.h"
- #include "imgui/imgui.h"
- namespace
- {
- struct PosColorVertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_abgr;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorVertex::ms_layout;
- struct PosColorTexCoord0Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_rgba;
- float m_u;
- float m_v;
- static void init()
- {
- ms_layout
- .begin()
- .add(bgfx::Attrib::Position, 3, bgfx::AttribType::Float)
- .add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
- .add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
- .end();
- }
- static bgfx::VertexLayout ms_layout;
- };
- bgfx::VertexLayout PosColorTexCoord0Vertex::ms_layout;
- static PosColorVertex s_cubeVertices[8] =
- {
- {-1.0f, 1.0f, 1.0f, 0xff000000 },
- { 1.0f, 1.0f, 1.0f, 0xff0000ff },
- {-1.0f, -1.0f, 1.0f, 0xff00ff00 },
- { 1.0f, -1.0f, 1.0f, 0xff00ffff },
- {-1.0f, 1.0f, -1.0f, 0xffff0000 },
- { 1.0f, 1.0f, -1.0f, 0xffff00ff },
- {-1.0f, -1.0f, -1.0f, 0xffffff00 },
- { 1.0f, -1.0f, -1.0f, 0xffffffff },
- };
- static const uint16_t s_cubeIndices[36] =
- {
- 0, 1, 2, // 0
- 1, 3, 2,
- 4, 6, 5, // 2
- 5, 6, 7,
- 0, 2, 4, // 4
- 4, 2, 6,
- 1, 5, 3, // 6
- 5, 7, 3,
- 0, 4, 1, // 8
- 4, 5, 1,
- 2, 3, 6, // 10
- 6, 3, 7,
- };
- static float s_texelHalf = 0.0f;
- static bool s_flipV = false;
- inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
- {
- bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_flipV);
- }
- void screenSpaceQuad(float _textureWidth, float _textureHeight, bool _originBottomLeft = false, float _width = 1.0f, float _height = 1.0f)
- {
- if (3 == bgfx::getAvailTransientVertexBuffer(3, PosColorTexCoord0Vertex::ms_layout) )
- {
- bgfx::TransientVertexBuffer vb;
- bgfx::allocTransientVertexBuffer(&vb, 3, PosColorTexCoord0Vertex::ms_layout);
- PosColorTexCoord0Vertex* vertex = (PosColorTexCoord0Vertex*)vb.data;
- const float zz = 0.0f;
- const float minx = -_width;
- const float maxx = _width;
- const float miny = 0.0f;
- const float maxy = _height*2.0f;
- const float texelHalfW = s_texelHalf/_textureWidth;
- const float texelHalfH = s_texelHalf/_textureHeight;
- const float minu = -1.0f + texelHalfW;
- const float maxu = 1.0f + texelHalfW;
- float minv = texelHalfH;
- float maxv = 2.0f + texelHalfH;
- if (_originBottomLeft)
- {
- float tmp = minv;
- minv = maxv;
- maxv = tmp;
- minv -= 1.0f;
- maxv -= 1.0f;
- }
- vertex[0].m_x = minx;
- vertex[0].m_y = miny;
- vertex[0].m_z = zz;
- vertex[0].m_rgba = 0xffffffff;
- vertex[0].m_u = minu;
- vertex[0].m_v = minv;
- vertex[1].m_x = maxx;
- vertex[1].m_y = miny;
- vertex[1].m_z = zz;
- vertex[1].m_rgba = 0xffffffff;
- vertex[1].m_u = maxu;
- vertex[1].m_v = minv;
- vertex[2].m_x = maxx;
- vertex[2].m_y = maxy;
- vertex[2].m_z = zz;
- vertex[2].m_rgba = 0xffffffff;
- vertex[2].m_u = maxu;
- vertex[2].m_v = maxv;
- bgfx::setVertexBuffer(0, &vb);
- }
- }
- class ExampleOIT : public entry::AppI
- {
- public:
- ExampleOIT(const char* _name, const char* _description, const char* _url)
- : entry::AppI(_name, _description, _url)
- {
- }
- void init(int32_t _argc, const char* const* _argv, uint32_t _width, uint32_t _height) override
- {
- Args args(_argc, _argv);
- m_width = _width;
- m_height = _height;
- m_debug = BGFX_DEBUG_NONE;
- m_reset = BGFX_RESET_VSYNC;
- bgfx::Init init;
- init.type = args.m_type;
- init.vendorId = args.m_pciId;
- init.platformData.nwh = entry::getNativeWindowHandle(entry::kDefaultWindowHandle);
- init.platformData.ndt = entry::getNativeDisplayHandle();
- init.platformData.type = entry::getNativeWindowHandleType();
- init.resolution.width = m_width;
- init.resolution.height = m_height;
- init.resolution.reset = m_reset;
- bgfx::init(init);
- // Enable debug text.
- bgfx::setDebug(m_debug);
- // Create vertex stream declaration.
- PosColorVertex::init();
- PosColorTexCoord0Vertex::init();
- // Get renderer capabilities info.
- const bgfx::Caps* caps = bgfx::getCaps();
- // Setup root path for binary shaders. Shader binaries are different
- // for each renderer.
- switch (caps->rendererType)
- {
- default:
- break;
- case bgfx::RendererType::OpenGL:
- case bgfx::RendererType::OpenGLES:
- s_flipV = true;
- break;
- }
- // Imgui.
- imguiCreate();
- // Create static vertex buffer.
- m_vbh = bgfx::createVertexBuffer(
- bgfx::makeRef(s_cubeVertices, sizeof(s_cubeVertices) )
- , PosColorVertex::ms_layout
- );
- // Create static index buffer.
- m_ibh = bgfx::createIndexBuffer(bgfx::makeRef(s_cubeIndices, sizeof(s_cubeIndices) ) );
- // Create texture sampler uniforms.
- s_texColor0 = bgfx::createUniform("s_texColor0", bgfx::UniformType::Sampler);
- s_texColor1 = bgfx::createUniform("s_texColor1", bgfx::UniformType::Sampler);
- u_color = bgfx::createUniform("u_color", bgfx::UniformType::Vec4);
- m_blend = loadProgram("vs_oit", "fs_oit" );
- m_wbSeparatePass = loadProgram("vs_oit", "fs_oit_wb_separate" );
- m_wbSeparateBlit = loadProgram("vs_oit_blit", "fs_oit_wb_separate_blit" );
- m_wbPass = loadProgram("vs_oit", "fs_oit_wb" );
- m_wbBlit = loadProgram("vs_oit_blit", "fs_oit_wb_blit" );
- m_fbtextures[0].idx = bgfx::kInvalidHandle;
- m_fbtextures[1].idx = bgfx::kInvalidHandle;
- m_fbh.idx = bgfx::kInvalidHandle;
- m_mode = 1;
- m_frontToBack = true;
- m_fadeInOut = false;
- m_oldWidth = 0;
- m_oldHeight = 0;
- m_oldReset = m_reset;
- m_mrtSupported = true
- && 2 <= caps->limits.maxFBAttachments
- && bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT)
- && bgfx::isTextureValid(0, false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT)
- ;
- m_timeOffset = bx::getHPCounter();
- }
- int shutdown() override
- {
- // Cleanup.
- imguiDestroy();
- if (bgfx::isValid(m_fbh) )
- {
- bgfx::destroy(m_fbh);
- }
- bgfx::destroy(m_ibh);
- bgfx::destroy(m_vbh);
- bgfx::destroy(m_blend);
- bgfx::destroy(m_wbSeparatePass);
- bgfx::destroy(m_wbSeparateBlit);
- bgfx::destroy(m_wbPass);
- bgfx::destroy(m_wbBlit);
- bgfx::destroy(s_texColor0);
- bgfx::destroy(s_texColor1);
- bgfx::destroy(u_color);
- // Shutdown bgfx.
- bgfx::shutdown();
- return 0;
- }
- bool update() override
- {
- if (!entry::processEvents(m_width, m_height, m_debug, m_reset, &m_mouseState) )
- {
- imguiBeginFrame(m_mouseState.m_mx
- , m_mouseState.m_my
- , (m_mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
- | (m_mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
- , m_mouseState.m_mz
- , uint16_t(m_width)
- , uint16_t(m_height)
- );
- showExampleDialog(this
- , !m_mrtSupported
- ? "MRT or frame buffer texture format are not supported."
- : NULL
- );
- if (m_mrtSupported)
- {
- if (m_oldWidth != m_width
- || m_oldHeight != m_height
- || m_oldReset != m_reset
- || !bgfx::isValid(m_fbh) )
- {
- // Recreate variable size render targets when resolution changes.
- m_oldWidth = m_width;
- m_oldHeight = m_height;
- m_oldReset = m_reset;
- if (bgfx::isValid(m_fbh) )
- {
- bgfx::destroy(m_fbh);
- }
- m_fbtextures[0] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::RGBA16F, BGFX_TEXTURE_RT);
- m_fbtextures[1] = bgfx::createTexture2D(uint16_t(m_width), uint16_t(m_height), false, 1, bgfx::TextureFormat::R16F, BGFX_TEXTURE_RT);
- m_fbh = bgfx::createFrameBuffer(BX_COUNTOF(m_fbtextures), m_fbtextures, true);
- }
- ImGui::SetNextWindowPos(
- ImVec2(m_width - m_width / 5.0f - 10.0f, 10.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::SetNextWindowSize(
- ImVec2(m_width / 5.0f, m_height / 3.0f)
- , ImGuiCond_FirstUseEver
- );
- ImGui::Begin("Settings"
- , NULL
- , 0
- );
- ImGui::Separator();
- ImGui::Text("Blend mode:");
- ImGui::RadioButton("None", &m_mode, 0);
- ImGui::RadioButton("Separate", &m_mode, 1);
- ImGui::RadioButton("MRT Independent", &m_mode, 2);
- ImGui::Separator();
- ImGui::Checkbox("Front to back", &m_frontToBack);
- ImGui::Checkbox("Fade in/out", &m_fadeInOut);
- ImGui::End();
- // Set view 0 default viewport.
- bgfx::setViewRect(0, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- bgfx::setViewRect(1, 0, 0, uint16_t(m_width), uint16_t(m_height) );
- int64_t now = bx::getHPCounter();
- const double freq = double(bx::getHPFrequency() );
- float time = (float)( (now-m_timeOffset)/freq);
- // Reference(s):
- // - Weighted, Blended Order-Independent Transparency
- // https://web.archive.org/save/http://jcgt.org/published/0002/02/09/
- // https://web.archive.org/web/20181126040455/http://casual-effects.blogspot.com/2014/03/weighted-blended-order-independent.html
- //
- const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
- const bx::Vec3 eye = { 0.0f, 0.0f, -7.0f };
- float view[16];
- float proj[16];
- // Set view and projection matrix for view 0.
- bx::mtxLookAt(view, eye, at);
- mtxProj(proj, 60.0f, float(m_width)/float(m_height), 0.1f, 100.0f);
- bgfx::setViewTransform(0, view, proj);
- // Set palette color for index 0
- bgfx::setPaletteColor(0, 0.0f, 0.0f, 0.0f, 0.0f);
- // Set palette color for index 1
- bgfx::setPaletteColor(1, 1.0f, 1.0f, 1.0f, 1.0f);
- bgfx::setViewClear(0
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f // Depth
- , 0 // Stencil
- , 0 // FB texture 0, color palette 0
- , 1 == m_mode ? 1 : 0 // FB texture 1, color palette 1
- );
- bgfx::setViewClear(1
- , BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
- , 1.0f // Depth
- , 0 // Stencil
- , 0 // Color palette 0
- );
- bgfx::FrameBufferHandle invalid = BGFX_INVALID_HANDLE;
- bgfx::setViewFrameBuffer(0, 0 == m_mode ? invalid : m_fbh);
- // Set view and projection matrix for view 1.
- bx::mtxIdentity(view);
- const bgfx::Caps* caps = bgfx::getCaps();
- bx::mtxOrtho(proj, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 100.0f, 0.0f, caps->homogeneousDepth);
- bgfx::setViewTransform(1, view, proj);
- for (uint32_t depth = 0; depth < 3; ++depth)
- {
- uint32_t zz = m_frontToBack ? 2-depth : depth;
- for (uint32_t yy = 0; yy < 3; ++yy)
- {
- for (uint32_t xx = 0; xx < 3; ++xx)
- {
- float color[4] = { xx*1.0f/3.0f, zz*1.0f/3.0f, yy*1.0f/3.0f, 0.5f };
- if (m_fadeInOut
- && zz == 1)
- {
- color[3] = bx::sin(time*3.0f)*0.49f+0.5f;
- }
- bgfx::setUniform(u_color, color);
- BX_UNUSED(time);
- float mtx[16];
- bx::mtxRotateXY(mtx, time*0.023f + xx*0.21f, time*0.03f + yy*0.37f);
- //mtxIdentity(mtx);
- mtx[12] = -2.5f + float(xx)*2.5f;
- mtx[13] = -2.5f + float(yy)*2.5f;
- mtx[14] = -2.5f + float(zz)*2.5f;
- // Set transform for draw call.
- bgfx::setTransform(mtx);
- // Set vertex and index buffer.
- bgfx::setVertexBuffer(0, m_vbh);
- bgfx::setIndexBuffer(m_ibh);
- const uint64_t state = 0
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_DEPTH_TEST_LESS
- | BGFX_STATE_MSAA
- ;
- const uint64_t stateNoDepth = 0
- | BGFX_STATE_CULL_CW
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_WRITE_A
- | BGFX_STATE_DEPTH_TEST_ALWAYS
- | BGFX_STATE_MSAA
- ;
- bgfx::ProgramHandle program = BGFX_INVALID_HANDLE;
- switch (m_mode)
- {
- case 0:
- // Set vertex and fragment shaders.
- program = m_blend;
- // Set render states.
- bgfx::setState(state
- | BGFX_STATE_BLEND_ALPHA
- );
- break;
- case 1:
- // Set vertex and fragment shaders.
- program = m_wbSeparatePass;
- // Set render states.
- bgfx::setState(stateNoDepth
- | BGFX_STATE_BLEND_FUNC_SEPARATE(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_INV_SRC_ALPHA)
- );
- break;
- default:
- // Set vertex and fragment shaders.
- program = m_wbPass;
- // Set render states.
- bgfx::setState(stateNoDepth
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_ONE, BGFX_STATE_BLEND_ONE)
- | BGFX_STATE_BLEND_INDEPENDENT
- , 0
- | BGFX_STATE_BLEND_FUNC_RT_1(BGFX_STATE_BLEND_ZERO, BGFX_STATE_BLEND_SRC_COLOR)
- );
- break;
- }
- // Submit primitive for rendering to view 0.
- bgfx::submit(0, program);
- }
- }
- }
- if (0 != m_mode)
- {
- bgfx::setTexture(0, s_texColor0, m_fbtextures[0]);
- bgfx::setTexture(1, s_texColor1, m_fbtextures[1]);
- bgfx::setState(0
- | BGFX_STATE_WRITE_RGB
- | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_INV_SRC_ALPHA, BGFX_STATE_BLEND_SRC_ALPHA)
- );
- screenSpaceQuad( (float)m_width, (float)m_height, s_flipV);
- bgfx::submit(1
- , 1 == m_mode ? m_wbSeparateBlit : m_wbBlit
- );
- }
- }
- imguiEndFrame();
- // Advance to next frame. Rendering thread will be kicked to
- // process submitted rendering primitives.
- bgfx::frame();
- return true;
- }
- return false;
- }
- uint32_t m_width;
- uint32_t m_height;
- uint32_t m_debug;
- uint32_t m_reset;
- int32_t m_mode;
- bool m_frontToBack;
- bool m_fadeInOut;
- bool m_mrtSupported;
- uint32_t m_oldWidth;
- uint32_t m_oldHeight;
- uint32_t m_oldReset;
- entry::MouseState m_mouseState;
- int64_t m_timeOffset;
- bgfx::VertexBufferHandle m_vbh;
- bgfx::IndexBufferHandle m_ibh;
- bgfx::UniformHandle s_texColor0;
- bgfx::UniformHandle s_texColor1;
- bgfx::UniformHandle u_color;
- bgfx::ProgramHandle m_blend;
- bgfx::ProgramHandle m_wbSeparatePass;
- bgfx::ProgramHandle m_wbSeparateBlit;
- bgfx::ProgramHandle m_wbPass;
- bgfx::ProgramHandle m_wbBlit;
- bgfx::TextureHandle m_fbtextures[2];
- bgfx::FrameBufferHandle m_fbh;
- };
- } // namespace
- ENTRY_IMPLEMENT_MAIN(
- ExampleOIT
- , "19-oit"
- , "Weighted, Blended Order Independent Transparency."
- , "https://bkaradzic.github.io/bgfx/examples.html#oit"
- );
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