entry_sdl.cpp 31 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_SDL
  7. #if BX_PLATFORM_WINDOWS
  8. # define SDL_MAIN_HANDLED
  9. #endif // BX_PLATFORM_WINDOWS
  10. #include <bx/os.h>
  11. #include <SDL2/SDL.h>
  12. BX_PRAGMA_DIAGNOSTIC_PUSH()
  13. BX_PRAGMA_DIAGNOSTIC_IGNORED_CLANG("-Wextern-c-compat")
  14. #include <SDL2/SDL_syswm.h>
  15. BX_PRAGMA_DIAGNOSTIC_POP()
  16. #include <bgfx/platform.h>
  17. #if defined(None) // X11 defines this...
  18. # undef None
  19. #endif // defined(None)
  20. #include <bx/mutex.h>
  21. #include <bx/thread.h>
  22. #include <bx/handlealloc.h>
  23. #include <bx/readerwriter.h>
  24. #include <tinystl/allocator.h>
  25. #include <tinystl/string.h>
  26. namespace entry
  27. {
  28. inline bool sdlSetWindow(SDL_Window* _window)
  29. {
  30. SDL_SysWMinfo wmi;
  31. SDL_VERSION(&wmi.version);
  32. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  33. {
  34. return false;
  35. }
  36. bgfx::PlatformData pd;
  37. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  38. pd.ndt = wmi.info.x11.display;
  39. pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
  40. # elif BX_PLATFORM_OSX
  41. pd.ndt = NULL;
  42. pd.nwh = wmi.info.cocoa.window;
  43. # elif BX_PLATFORM_WINDOWS
  44. pd.ndt = NULL;
  45. pd.nwh = wmi.info.win.window;
  46. # elif BX_PLATFORM_STEAMLINK
  47. pd.ndt = wmi.info.vivante.display;
  48. pd.nwh = wmi.info.vivante.window;
  49. # endif // BX_PLATFORM_
  50. pd.context = NULL;
  51. pd.backBuffer = NULL;
  52. pd.backBufferDS = NULL;
  53. bgfx::setPlatformData(pd);
  54. return true;
  55. }
  56. static uint8_t translateKeyModifiers(uint16_t _sdl)
  57. {
  58. uint8_t modifiers = 0;
  59. modifiers |= _sdl & KMOD_LALT ? Modifier::LeftAlt : 0;
  60. modifiers |= _sdl & KMOD_RALT ? Modifier::RightAlt : 0;
  61. modifiers |= _sdl & KMOD_LCTRL ? Modifier::LeftCtrl : 0;
  62. modifiers |= _sdl & KMOD_RCTRL ? Modifier::RightCtrl : 0;
  63. modifiers |= _sdl & KMOD_LSHIFT ? Modifier::LeftShift : 0;
  64. modifiers |= _sdl & KMOD_RSHIFT ? Modifier::RightShift : 0;
  65. modifiers |= _sdl & KMOD_LGUI ? Modifier::LeftMeta : 0;
  66. modifiers |= _sdl & KMOD_RGUI ? Modifier::RightMeta : 0;
  67. return modifiers;
  68. }
  69. static uint8_t translateKeyModifierPress(uint16_t _key)
  70. {
  71. uint8_t modifier;
  72. switch (_key)
  73. {
  74. case SDL_SCANCODE_LALT: { modifier = Modifier::LeftAlt; } break;
  75. case SDL_SCANCODE_RALT: { modifier = Modifier::RightAlt; } break;
  76. case SDL_SCANCODE_LCTRL: { modifier = Modifier::LeftCtrl; } break;
  77. case SDL_SCANCODE_RCTRL: { modifier = Modifier::RightCtrl; } break;
  78. case SDL_SCANCODE_LSHIFT: { modifier = Modifier::LeftShift; } break;
  79. case SDL_SCANCODE_RSHIFT: { modifier = Modifier::RightShift; } break;
  80. case SDL_SCANCODE_LGUI: { modifier = Modifier::LeftMeta; } break;
  81. case SDL_SCANCODE_RGUI: { modifier = Modifier::RightMeta; } break;
  82. default: { modifier = 0; } break;
  83. }
  84. return modifier;
  85. }
  86. static uint8_t s_translateKey[256];
  87. static void initTranslateKey(uint16_t _sdl, Key::Enum _key)
  88. {
  89. BX_CHECK(_sdl < BX_COUNTOF(s_translateKey), "Out of bounds %d.", _sdl);
  90. s_translateKey[_sdl&0xff] = (uint8_t)_key;
  91. }
  92. static Key::Enum translateKey(SDL_Scancode _sdl)
  93. {
  94. return (Key::Enum)s_translateKey[_sdl&0xff];
  95. }
  96. static uint8_t s_translateGamepad[256];
  97. static void initTranslateGamepad(uint8_t _sdl, Key::Enum _button)
  98. {
  99. s_translateGamepad[_sdl] = _button;
  100. }
  101. static Key::Enum translateGamepad(uint8_t _sdl)
  102. {
  103. return Key::Enum(s_translateGamepad[_sdl]);
  104. }
  105. static uint8_t s_translateGamepadAxis[256];
  106. static void initTranslateGamepadAxis(uint8_t _sdl, GamepadAxis::Enum _axis)
  107. {
  108. s_translateGamepadAxis[_sdl] = uint8_t(_axis);
  109. }
  110. static GamepadAxis::Enum translateGamepadAxis(uint8_t _sdl)
  111. {
  112. return GamepadAxis::Enum(s_translateGamepadAxis[_sdl]);
  113. }
  114. struct AxisDpadRemap
  115. {
  116. Key::Enum first;
  117. Key::Enum second;
  118. };
  119. static AxisDpadRemap s_axisDpad[] =
  120. {
  121. { Key::GamepadLeft, Key::GamepadRight },
  122. { Key::GamepadUp, Key::GamepadDown },
  123. { Key::None, Key::None },
  124. { Key::GamepadLeft, Key::GamepadRight },
  125. { Key::GamepadUp, Key::GamepadDown },
  126. { Key::None, Key::None },
  127. };
  128. struct GamepadSDL
  129. {
  130. GamepadSDL()
  131. : m_controller(NULL)
  132. , m_jid(INT32_MAX)
  133. {
  134. bx::memSet(m_value, 0, sizeof(m_value) );
  135. // Deadzone values from xinput.h
  136. m_deadzone[GamepadAxis::LeftX ] =
  137. m_deadzone[GamepadAxis::LeftY ] = 7849;
  138. m_deadzone[GamepadAxis::RightX] =
  139. m_deadzone[GamepadAxis::RightY] = 8689;
  140. m_deadzone[GamepadAxis::LeftZ ] =
  141. m_deadzone[GamepadAxis::RightZ] = 30;
  142. }
  143. void create(const SDL_JoyDeviceEvent& _jev)
  144. {
  145. m_joystick = SDL_JoystickOpen(_jev.which);
  146. SDL_Joystick* joystick = m_joystick;
  147. m_jid = SDL_JoystickInstanceID(joystick);
  148. }
  149. void create(const SDL_ControllerDeviceEvent& _cev)
  150. {
  151. m_controller = SDL_GameControllerOpen(_cev.which);
  152. SDL_Joystick* joystick = SDL_GameControllerGetJoystick(m_controller);
  153. m_jid = SDL_JoystickInstanceID(joystick);
  154. }
  155. void update(EventQueue& _eventQueue, WindowHandle _handle, GamepadHandle _gamepad, GamepadAxis::Enum _axis, int32_t _value)
  156. {
  157. if (filter(_axis, &_value) )
  158. {
  159. _eventQueue.postAxisEvent(_handle, _gamepad, _axis, _value);
  160. if (Key::None != s_axisDpad[_axis].first)
  161. {
  162. if (_value == 0)
  163. {
  164. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].first, 0, false);
  165. _eventQueue.postKeyEvent(_handle, s_axisDpad[_axis].second, 0, false);
  166. }
  167. else
  168. {
  169. _eventQueue.postKeyEvent(_handle
  170. , 0 > _value ? s_axisDpad[_axis].first : s_axisDpad[_axis].second
  171. , 0
  172. , true
  173. );
  174. }
  175. }
  176. }
  177. }
  178. void destroy()
  179. {
  180. if (NULL != m_controller)
  181. {
  182. SDL_GameControllerClose(m_controller);
  183. m_controller = NULL;
  184. }
  185. if (NULL != m_joystick)
  186. {
  187. SDL_JoystickClose(m_joystick);
  188. m_joystick = NULL;
  189. }
  190. m_jid = INT32_MAX;
  191. }
  192. bool filter(GamepadAxis::Enum _axis, int32_t* _value)
  193. {
  194. const int32_t old = m_value[_axis];
  195. const int32_t deadzone = m_deadzone[_axis];
  196. int32_t value = *_value;
  197. value = value > deadzone || value < -deadzone ? value : 0;
  198. m_value[_axis] = value;
  199. *_value = value;
  200. return old != value;
  201. }
  202. int32_t m_value[GamepadAxis::Count];
  203. int32_t m_deadzone[GamepadAxis::Count];
  204. SDL_Joystick* m_joystick;
  205. SDL_GameController* m_controller;
  206. // SDL_Haptic* m_haptic;
  207. SDL_JoystickID m_jid;
  208. };
  209. struct MainThreadEntry
  210. {
  211. int m_argc;
  212. char** m_argv;
  213. static int32_t threadFunc(void* _userData);
  214. };
  215. ///
  216. static void* sdlNativeWindowHandle(SDL_Window* _window)
  217. {
  218. SDL_SysWMinfo wmi;
  219. SDL_VERSION(&wmi.version);
  220. if (!SDL_GetWindowWMInfo(_window, &wmi) )
  221. {
  222. return NULL;
  223. }
  224. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  225. return (void*)wmi.info.x11.window;
  226. # elif BX_PLATFORM_OSX
  227. return wmi.info.cocoa.window;
  228. # elif BX_PLATFORM_WINDOWS
  229. return wmi.info.win.window;
  230. # elif BX_PLATFORM_STEAMLINK
  231. return wmi.info.vivante.window;
  232. # endif // BX_PLATFORM_
  233. }
  234. struct Msg
  235. {
  236. Msg()
  237. : m_x(0)
  238. , m_y(0)
  239. , m_width(0)
  240. , m_height(0)
  241. , m_flags(0)
  242. {
  243. }
  244. int32_t m_x;
  245. int32_t m_y;
  246. uint32_t m_width;
  247. uint32_t m_height;
  248. uint32_t m_flags;
  249. tinystl::string m_title;
  250. };
  251. static uint32_t s_userEventStart;
  252. enum SDL_USER_WINDOW
  253. {
  254. SDL_USER_WINDOW_CREATE,
  255. SDL_USER_WINDOW_DESTROY,
  256. SDL_USER_WINDOW_SET_TITLE,
  257. SDL_USER_WINDOW_SET_POS,
  258. SDL_USER_WINDOW_SET_SIZE,
  259. SDL_USER_WINDOW_TOGGLE_FRAME,
  260. SDL_USER_WINDOW_TOGGLE_FULL_SCREEN,
  261. SDL_USER_WINDOW_MOUSE_LOCK,
  262. };
  263. static void sdlPostEvent(SDL_USER_WINDOW _type, WindowHandle _handle, Msg* _msg = NULL, uint32_t _code = 0)
  264. {
  265. SDL_Event event;
  266. SDL_UserEvent& uev = event.user;
  267. uev.type = s_userEventStart + _type;
  268. union { void* p; WindowHandle h; } cast;
  269. cast.h = _handle;
  270. uev.data1 = cast.p;
  271. uev.data2 = _msg;
  272. uev.code = _code;
  273. SDL_PushEvent(&event);
  274. }
  275. static WindowHandle getWindowHandle(const SDL_UserEvent& _uev)
  276. {
  277. union { void* p; WindowHandle h; } cast;
  278. cast.p = _uev.data1;
  279. return cast.h;
  280. }
  281. struct Context
  282. {
  283. Context()
  284. : m_width(ENTRY_DEFAULT_WIDTH)
  285. , m_height(ENTRY_DEFAULT_HEIGHT)
  286. , m_aspectRatio(16.0f/9.0f)
  287. , m_mx(0)
  288. , m_my(0)
  289. , m_mz(0)
  290. , m_mouseLock(false)
  291. , m_fullscreen(false)
  292. {
  293. bx::memSet(s_translateKey, 0, sizeof(s_translateKey) );
  294. initTranslateKey(SDL_SCANCODE_ESCAPE, Key::Esc);
  295. initTranslateKey(SDL_SCANCODE_RETURN, Key::Return);
  296. initTranslateKey(SDL_SCANCODE_TAB, Key::Tab);
  297. initTranslateKey(SDL_SCANCODE_BACKSPACE, Key::Backspace);
  298. initTranslateKey(SDL_SCANCODE_SPACE, Key::Space);
  299. initTranslateKey(SDL_SCANCODE_UP, Key::Up);
  300. initTranslateKey(SDL_SCANCODE_DOWN, Key::Down);
  301. initTranslateKey(SDL_SCANCODE_LEFT, Key::Left);
  302. initTranslateKey(SDL_SCANCODE_RIGHT, Key::Right);
  303. initTranslateKey(SDL_SCANCODE_PAGEUP, Key::PageUp);
  304. initTranslateKey(SDL_SCANCODE_PAGEDOWN, Key::PageDown);
  305. initTranslateKey(SDL_SCANCODE_HOME, Key::Home);
  306. initTranslateKey(SDL_SCANCODE_END, Key::End);
  307. initTranslateKey(SDL_SCANCODE_PRINTSCREEN, Key::Print);
  308. initTranslateKey(SDL_SCANCODE_KP_PLUS, Key::Plus);
  309. initTranslateKey(SDL_SCANCODE_EQUALS, Key::Plus);
  310. initTranslateKey(SDL_SCANCODE_KP_MINUS, Key::Minus);
  311. initTranslateKey(SDL_SCANCODE_MINUS, Key::Minus);
  312. initTranslateKey(SDL_SCANCODE_GRAVE, Key::Tilde);
  313. initTranslateKey(SDL_SCANCODE_KP_COMMA, Key::Comma);
  314. initTranslateKey(SDL_SCANCODE_COMMA, Key::Comma);
  315. initTranslateKey(SDL_SCANCODE_KP_PERIOD, Key::Period);
  316. initTranslateKey(SDL_SCANCODE_PERIOD, Key::Period);
  317. initTranslateKey(SDL_SCANCODE_SLASH, Key::Slash);
  318. initTranslateKey(SDL_SCANCODE_F1, Key::F1);
  319. initTranslateKey(SDL_SCANCODE_F2, Key::F2);
  320. initTranslateKey(SDL_SCANCODE_F3, Key::F3);
  321. initTranslateKey(SDL_SCANCODE_F4, Key::F4);
  322. initTranslateKey(SDL_SCANCODE_F5, Key::F5);
  323. initTranslateKey(SDL_SCANCODE_F6, Key::F6);
  324. initTranslateKey(SDL_SCANCODE_F7, Key::F7);
  325. initTranslateKey(SDL_SCANCODE_F8, Key::F8);
  326. initTranslateKey(SDL_SCANCODE_F9, Key::F9);
  327. initTranslateKey(SDL_SCANCODE_F10, Key::F10);
  328. initTranslateKey(SDL_SCANCODE_F11, Key::F11);
  329. initTranslateKey(SDL_SCANCODE_F12, Key::F12);
  330. initTranslateKey(SDL_SCANCODE_KP_0, Key::NumPad0);
  331. initTranslateKey(SDL_SCANCODE_KP_1, Key::NumPad1);
  332. initTranslateKey(SDL_SCANCODE_KP_2, Key::NumPad2);
  333. initTranslateKey(SDL_SCANCODE_KP_3, Key::NumPad3);
  334. initTranslateKey(SDL_SCANCODE_KP_4, Key::NumPad4);
  335. initTranslateKey(SDL_SCANCODE_KP_5, Key::NumPad5);
  336. initTranslateKey(SDL_SCANCODE_KP_6, Key::NumPad6);
  337. initTranslateKey(SDL_SCANCODE_KP_7, Key::NumPad7);
  338. initTranslateKey(SDL_SCANCODE_KP_8, Key::NumPad8);
  339. initTranslateKey(SDL_SCANCODE_KP_9, Key::NumPad9);
  340. initTranslateKey(SDL_SCANCODE_0, Key::Key0);
  341. initTranslateKey(SDL_SCANCODE_1, Key::Key1);
  342. initTranslateKey(SDL_SCANCODE_2, Key::Key2);
  343. initTranslateKey(SDL_SCANCODE_3, Key::Key3);
  344. initTranslateKey(SDL_SCANCODE_4, Key::Key4);
  345. initTranslateKey(SDL_SCANCODE_5, Key::Key5);
  346. initTranslateKey(SDL_SCANCODE_6, Key::Key6);
  347. initTranslateKey(SDL_SCANCODE_7, Key::Key7);
  348. initTranslateKey(SDL_SCANCODE_8, Key::Key8);
  349. initTranslateKey(SDL_SCANCODE_9, Key::Key9);
  350. initTranslateKey(SDL_SCANCODE_A, Key::KeyA);
  351. initTranslateKey(SDL_SCANCODE_B, Key::KeyB);
  352. initTranslateKey(SDL_SCANCODE_C, Key::KeyC);
  353. initTranslateKey(SDL_SCANCODE_D, Key::KeyD);
  354. initTranslateKey(SDL_SCANCODE_E, Key::KeyE);
  355. initTranslateKey(SDL_SCANCODE_F, Key::KeyF);
  356. initTranslateKey(SDL_SCANCODE_G, Key::KeyG);
  357. initTranslateKey(SDL_SCANCODE_H, Key::KeyH);
  358. initTranslateKey(SDL_SCANCODE_I, Key::KeyI);
  359. initTranslateKey(SDL_SCANCODE_J, Key::KeyJ);
  360. initTranslateKey(SDL_SCANCODE_K, Key::KeyK);
  361. initTranslateKey(SDL_SCANCODE_L, Key::KeyL);
  362. initTranslateKey(SDL_SCANCODE_M, Key::KeyM);
  363. initTranslateKey(SDL_SCANCODE_N, Key::KeyN);
  364. initTranslateKey(SDL_SCANCODE_O, Key::KeyO);
  365. initTranslateKey(SDL_SCANCODE_P, Key::KeyP);
  366. initTranslateKey(SDL_SCANCODE_Q, Key::KeyQ);
  367. initTranslateKey(SDL_SCANCODE_R, Key::KeyR);
  368. initTranslateKey(SDL_SCANCODE_S, Key::KeyS);
  369. initTranslateKey(SDL_SCANCODE_T, Key::KeyT);
  370. initTranslateKey(SDL_SCANCODE_U, Key::KeyU);
  371. initTranslateKey(SDL_SCANCODE_V, Key::KeyV);
  372. initTranslateKey(SDL_SCANCODE_W, Key::KeyW);
  373. initTranslateKey(SDL_SCANCODE_X, Key::KeyX);
  374. initTranslateKey(SDL_SCANCODE_Y, Key::KeyY);
  375. initTranslateKey(SDL_SCANCODE_Z, Key::KeyZ);
  376. bx::memSet(s_translateGamepad, uint8_t(Key::Count), sizeof(s_translateGamepad) );
  377. initTranslateGamepad(SDL_CONTROLLER_BUTTON_A, Key::GamepadA);
  378. initTranslateGamepad(SDL_CONTROLLER_BUTTON_B, Key::GamepadB);
  379. initTranslateGamepad(SDL_CONTROLLER_BUTTON_X, Key::GamepadX);
  380. initTranslateGamepad(SDL_CONTROLLER_BUTTON_Y, Key::GamepadY);
  381. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSTICK, Key::GamepadThumbL);
  382. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSTICK, Key::GamepadThumbR);
  383. initTranslateGamepad(SDL_CONTROLLER_BUTTON_LEFTSHOULDER, Key::GamepadShoulderL);
  384. initTranslateGamepad(SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, Key::GamepadShoulderR);
  385. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_UP, Key::GamepadUp);
  386. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_DOWN, Key::GamepadDown);
  387. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_LEFT, Key::GamepadLeft);
  388. initTranslateGamepad(SDL_CONTROLLER_BUTTON_DPAD_RIGHT, Key::GamepadRight);
  389. initTranslateGamepad(SDL_CONTROLLER_BUTTON_BACK, Key::GamepadBack);
  390. initTranslateGamepad(SDL_CONTROLLER_BUTTON_START, Key::GamepadStart);
  391. initTranslateGamepad(SDL_CONTROLLER_BUTTON_GUIDE, Key::GamepadGuide);
  392. bx::memSet(s_translateGamepadAxis, uint8_t(GamepadAxis::Count), sizeof(s_translateGamepadAxis) );
  393. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTX, GamepadAxis::LeftX);
  394. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_LEFTY, GamepadAxis::LeftY);
  395. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERLEFT, GamepadAxis::LeftZ);
  396. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTX, GamepadAxis::RightX);
  397. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_RIGHTY, GamepadAxis::RightY);
  398. initTranslateGamepadAxis(SDL_CONTROLLER_AXIS_TRIGGERRIGHT, GamepadAxis::RightZ);
  399. }
  400. int run(int _argc, char** _argv)
  401. {
  402. m_mte.m_argc = _argc;
  403. m_mte.m_argv = _argv;
  404. SDL_Init(0
  405. | SDL_INIT_GAMECONTROLLER
  406. );
  407. m_windowAlloc.alloc();
  408. m_window[0] = SDL_CreateWindow("bgfx"
  409. , SDL_WINDOWPOS_UNDEFINED
  410. , SDL_WINDOWPOS_UNDEFINED
  411. , m_width
  412. , m_height
  413. , SDL_WINDOW_SHOWN
  414. | SDL_WINDOW_RESIZABLE
  415. );
  416. m_flags[0] = 0
  417. | ENTRY_WINDOW_FLAG_ASPECT_RATIO
  418. | ENTRY_WINDOW_FLAG_FRAME
  419. ;
  420. s_userEventStart = SDL_RegisterEvents(7);
  421. sdlSetWindow(m_window[0]);
  422. bgfx::renderFrame();
  423. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  424. // Force window resolution...
  425. WindowHandle defaultWindow = { 0 };
  426. setWindowSize(defaultWindow, m_width, m_height, true);
  427. bx::FileReaderI* reader = NULL;
  428. while (NULL == reader)
  429. {
  430. reader = getFileReader();
  431. bx::sleep(100);
  432. }
  433. if (bx::open(reader, "gamecontrollerdb.txt") )
  434. {
  435. bx::AllocatorI* allocator = getAllocator();
  436. uint32_t size = (uint32_t)bx::getSize(reader);
  437. void* data = BX_ALLOC(allocator, size);
  438. bx::read(reader, data, size);
  439. bx::close(reader);
  440. SDL_GameControllerAddMapping( (char*)data);
  441. BX_FREE(allocator, data);
  442. }
  443. bool exit = false;
  444. SDL_Event event;
  445. while (!exit)
  446. {
  447. bgfx::renderFrame();
  448. while (SDL_PollEvent(&event) )
  449. {
  450. switch (event.type)
  451. {
  452. case SDL_QUIT:
  453. m_eventQueue.postExitEvent();
  454. exit = true;
  455. break;
  456. case SDL_MOUSEMOTION:
  457. {
  458. const SDL_MouseMotionEvent& mev = event.motion;
  459. m_mx = mev.x;
  460. m_my = mev.y;
  461. WindowHandle handle = findHandle(mev.windowID);
  462. if (isValid(handle) )
  463. {
  464. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  465. }
  466. }
  467. break;
  468. case SDL_MOUSEBUTTONDOWN:
  469. case SDL_MOUSEBUTTONUP:
  470. {
  471. const SDL_MouseButtonEvent& mev = event.button;
  472. WindowHandle handle = findHandle(mev.windowID);
  473. if (isValid(handle) )
  474. {
  475. MouseButton::Enum button;
  476. switch (mev.button)
  477. {
  478. default:
  479. case SDL_BUTTON_LEFT: button = MouseButton::Left; break;
  480. case SDL_BUTTON_MIDDLE: button = MouseButton::Middle; break;
  481. case SDL_BUTTON_RIGHT: button = MouseButton::Right; break;
  482. }
  483. m_eventQueue.postMouseEvent(handle
  484. , mev.x
  485. , mev.y
  486. , 0
  487. , button
  488. , mev.type == SDL_MOUSEBUTTONDOWN
  489. );
  490. }
  491. }
  492. break;
  493. case SDL_MOUSEWHEEL:
  494. {
  495. const SDL_MouseWheelEvent& mev = event.wheel;
  496. m_mz += mev.y;
  497. WindowHandle handle = findHandle(mev.windowID);
  498. if (isValid(handle) )
  499. {
  500. m_eventQueue.postMouseEvent(handle, m_mx, m_my, m_mz);
  501. }
  502. }
  503. break;
  504. case SDL_TEXTINPUT:
  505. {
  506. const SDL_TextInputEvent& tev = event.text;
  507. WindowHandle handle = findHandle(tev.windowID);
  508. if (isValid(handle) )
  509. {
  510. m_eventQueue.postCharEvent(handle, 1, (const uint8_t*)tev.text);
  511. }
  512. }
  513. break;
  514. case SDL_KEYDOWN:
  515. {
  516. const SDL_KeyboardEvent& kev = event.key;
  517. WindowHandle handle = findHandle(kev.windowID);
  518. if (isValid(handle) )
  519. {
  520. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  521. Key::Enum key = translateKey(kev.keysym.scancode);
  522. #if 0
  523. DBG("SDL scancode %d, key %d, name %s, key name %s"
  524. , kev.keysym.scancode
  525. , key
  526. , SDL_GetScancodeName(kev.keysym.scancode)
  527. , SDL_GetKeyName(kev.keysym.scancode)
  528. );
  529. #endif // 0
  530. /// If you only press (e.g.) 'shift' and nothing else, then key == 'shift', modifier == 0.
  531. /// Further along, pressing 'shift' + 'ctrl' would be: key == 'shift', modifier == 'ctrl.
  532. if (0 == key && 0 == modifiers)
  533. {
  534. modifiers = translateKeyModifierPress(kev.keysym.scancode);
  535. }
  536. if (Key::Esc == key)
  537. {
  538. uint8_t pressedChar[4];
  539. pressedChar[0] = 0x1b;
  540. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  541. }
  542. else if (Key::Return == key)
  543. {
  544. uint8_t pressedChar[4];
  545. pressedChar[0] = 0x0d;
  546. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  547. }
  548. else if (Key::Backspace == key)
  549. {
  550. uint8_t pressedChar[4];
  551. pressedChar[0] = 0x08;
  552. m_eventQueue.postCharEvent(handle, 1, pressedChar);
  553. }
  554. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  555. }
  556. }
  557. break;
  558. case SDL_KEYUP:
  559. {
  560. const SDL_KeyboardEvent& kev = event.key;
  561. WindowHandle handle = findHandle(kev.windowID);
  562. if (isValid(handle) )
  563. {
  564. uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
  565. Key::Enum key = translateKey(kev.keysym.scancode);
  566. m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
  567. }
  568. }
  569. break;
  570. case SDL_WINDOWEVENT:
  571. {
  572. const SDL_WindowEvent& wev = event.window;
  573. switch (wev.event)
  574. {
  575. case SDL_WINDOWEVENT_RESIZED:
  576. case SDL_WINDOWEVENT_SIZE_CHANGED:
  577. {
  578. WindowHandle handle = findHandle(wev.windowID);
  579. setWindowSize(handle, wev.data1, wev.data2);
  580. }
  581. break;
  582. case SDL_WINDOWEVENT_SHOWN:
  583. case SDL_WINDOWEVENT_HIDDEN:
  584. case SDL_WINDOWEVENT_EXPOSED:
  585. case SDL_WINDOWEVENT_MOVED:
  586. case SDL_WINDOWEVENT_MINIMIZED:
  587. case SDL_WINDOWEVENT_MAXIMIZED:
  588. case SDL_WINDOWEVENT_RESTORED:
  589. case SDL_WINDOWEVENT_ENTER:
  590. case SDL_WINDOWEVENT_LEAVE:
  591. case SDL_WINDOWEVENT_FOCUS_GAINED:
  592. case SDL_WINDOWEVENT_FOCUS_LOST:
  593. break;
  594. case SDL_WINDOWEVENT_CLOSE:
  595. {
  596. WindowHandle handle = findHandle(wev.windowID);
  597. if (0 == handle.idx)
  598. {
  599. m_eventQueue.postExitEvent();
  600. exit = true;
  601. }
  602. }
  603. break;
  604. }
  605. }
  606. break;
  607. case SDL_JOYAXISMOTION:
  608. {
  609. const SDL_JoyAxisEvent& jev = event.jaxis;
  610. GamepadHandle handle = findGamepad(jev.which);
  611. if (isValid(handle) )
  612. {
  613. GamepadAxis::Enum axis = translateGamepadAxis(jev.axis);
  614. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, jev.value);
  615. }
  616. }
  617. break;
  618. case SDL_CONTROLLERAXISMOTION:
  619. {
  620. const SDL_ControllerAxisEvent& aev = event.caxis;
  621. GamepadHandle handle = findGamepad(aev.which);
  622. if (isValid(handle) )
  623. {
  624. GamepadAxis::Enum axis = translateGamepadAxis(aev.axis);
  625. m_gamepad[handle.idx].update(m_eventQueue, defaultWindow, handle, axis, aev.value);
  626. }
  627. }
  628. break;
  629. case SDL_JOYBUTTONDOWN:
  630. case SDL_JOYBUTTONUP:
  631. {
  632. const SDL_JoyButtonEvent& bev = event.jbutton;
  633. GamepadHandle handle = findGamepad(bev.which);
  634. if (isValid(handle) )
  635. {
  636. Key::Enum key = translateGamepad(bev.button);
  637. if (Key::Count != key)
  638. {
  639. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_JOYBUTTONDOWN);
  640. }
  641. }
  642. }
  643. break;
  644. case SDL_CONTROLLERBUTTONDOWN:
  645. case SDL_CONTROLLERBUTTONUP:
  646. {
  647. const SDL_ControllerButtonEvent& bev = event.cbutton;
  648. GamepadHandle handle = findGamepad(bev.which);
  649. if (isValid(handle) )
  650. {
  651. Key::Enum key = translateGamepad(bev.button);
  652. if (Key::Count != key)
  653. {
  654. m_eventQueue.postKeyEvent(defaultWindow, key, 0, event.type == SDL_CONTROLLERBUTTONDOWN);
  655. }
  656. }
  657. }
  658. break;
  659. case SDL_JOYDEVICEADDED:
  660. {
  661. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  662. if (isValid(handle) )
  663. {
  664. const SDL_JoyDeviceEvent& jev = event.jdevice;
  665. m_gamepad[handle.idx].create(jev);
  666. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  667. }
  668. }
  669. break;
  670. case SDL_JOYDEVICEREMOVED:
  671. {
  672. const SDL_JoyDeviceEvent& jev = event.jdevice;
  673. GamepadHandle handle = findGamepad(jev.which);
  674. if (isValid(handle) )
  675. {
  676. m_gamepad[handle.idx].destroy();
  677. m_gamepadAlloc.free(handle.idx);
  678. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  679. }
  680. }
  681. break;
  682. case SDL_CONTROLLERDEVICEADDED:
  683. {
  684. GamepadHandle handle = { m_gamepadAlloc.alloc() };
  685. if (isValid(handle) )
  686. {
  687. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  688. m_gamepad[handle.idx].create(cev);
  689. m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  690. }
  691. }
  692. break;
  693. case SDL_CONTROLLERDEVICEREMAPPED:
  694. {
  695. }
  696. break;
  697. case SDL_CONTROLLERDEVICEREMOVED:
  698. {
  699. const SDL_ControllerDeviceEvent& cev = event.cdevice;
  700. GamepadHandle handle = findGamepad(cev.which);
  701. if (isValid(handle) )
  702. {
  703. m_gamepad[handle.idx].destroy();
  704. m_gamepadAlloc.free(handle.idx);
  705. m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  706. }
  707. }
  708. break;
  709. default:
  710. {
  711. const SDL_UserEvent& uev = event.user;
  712. switch (uev.type - s_userEventStart)
  713. {
  714. case SDL_USER_WINDOW_CREATE:
  715. {
  716. WindowHandle handle = getWindowHandle(uev);
  717. Msg* msg = (Msg*)uev.data2;
  718. m_window[handle.idx] = SDL_CreateWindow(msg->m_title.c_str()
  719. , msg->m_x
  720. , msg->m_y
  721. , msg->m_width
  722. , msg->m_height
  723. , SDL_WINDOW_SHOWN
  724. | SDL_WINDOW_RESIZABLE
  725. );
  726. m_flags[handle.idx] = msg->m_flags;
  727. void* nwh = sdlNativeWindowHandle(m_window[handle.idx]);
  728. if (NULL != nwh)
  729. {
  730. m_eventQueue.postSizeEvent(handle, msg->m_width, msg->m_height);
  731. m_eventQueue.postWindowEvent(handle, nwh);
  732. }
  733. delete msg;
  734. }
  735. break;
  736. case SDL_USER_WINDOW_DESTROY:
  737. {
  738. WindowHandle handle = getWindowHandle(uev);
  739. if (isValid(handle) )
  740. {
  741. m_eventQueue.postWindowEvent(handle);
  742. SDL_DestroyWindow(m_window[handle.idx]);
  743. m_window[handle.idx] = NULL;
  744. }
  745. }
  746. break;
  747. case SDL_USER_WINDOW_SET_TITLE:
  748. {
  749. WindowHandle handle = getWindowHandle(uev);
  750. Msg* msg = (Msg*)uev.data2;
  751. if (isValid(handle) )
  752. {
  753. SDL_SetWindowTitle(m_window[handle.idx], msg->m_title.c_str() );
  754. }
  755. delete msg;
  756. }
  757. break;
  758. case SDL_USER_WINDOW_SET_POS:
  759. {
  760. WindowHandle handle = getWindowHandle(uev);
  761. Msg* msg = (Msg*)uev.data2;
  762. SDL_SetWindowPosition(m_window[handle.idx], msg->m_x, msg->m_y);
  763. delete msg;
  764. }
  765. break;
  766. case SDL_USER_WINDOW_SET_SIZE:
  767. {
  768. WindowHandle handle = getWindowHandle(uev);
  769. Msg* msg = (Msg*)uev.data2;
  770. if (isValid(handle) )
  771. {
  772. setWindowSize(handle, msg->m_width, msg->m_height);
  773. }
  774. delete msg;
  775. }
  776. break;
  777. case SDL_USER_WINDOW_TOGGLE_FRAME:
  778. {
  779. WindowHandle handle = getWindowHandle(uev);
  780. if (isValid(handle) )
  781. {
  782. m_flags[handle.idx] ^= ENTRY_WINDOW_FLAG_FRAME;
  783. SDL_SetWindowBordered(m_window[handle.idx], (SDL_bool)!!(m_flags[handle.idx] & ENTRY_WINDOW_FLAG_FRAME) );
  784. }
  785. }
  786. break;
  787. case SDL_USER_WINDOW_TOGGLE_FULL_SCREEN:
  788. {
  789. WindowHandle handle = getWindowHandle(uev);
  790. m_fullscreen = !m_fullscreen;
  791. SDL_SetWindowFullscreen(m_window[handle.idx], m_fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
  792. }
  793. break;
  794. case SDL_USER_WINDOW_MOUSE_LOCK:
  795. {
  796. SDL_SetRelativeMouseMode(!!uev.code ? SDL_TRUE : SDL_FALSE);
  797. }
  798. break;
  799. default:
  800. break;
  801. }
  802. }
  803. break;
  804. }
  805. }
  806. }
  807. while (bgfx::RenderFrame::NoContext != bgfx::renderFrame() ) {};
  808. m_thread.shutdown();
  809. SDL_DestroyWindow(m_window[0]);
  810. SDL_Quit();
  811. return m_thread.getExitCode();
  812. }
  813. WindowHandle findHandle(uint32_t _windowId)
  814. {
  815. SDL_Window* window = SDL_GetWindowFromID(_windowId);
  816. return findHandle(window);
  817. }
  818. WindowHandle findHandle(SDL_Window* _window)
  819. {
  820. bx::MutexScope scope(m_lock);
  821. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  822. {
  823. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  824. if (_window == m_window[idx])
  825. {
  826. WindowHandle handle = { idx };
  827. return handle;
  828. }
  829. }
  830. WindowHandle invalid = { UINT16_MAX };
  831. return invalid;
  832. }
  833. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height, bool _force = false)
  834. {
  835. if (_width != m_width
  836. || _height != m_height
  837. || _force)
  838. {
  839. m_width = _width;
  840. m_height = _height;
  841. SDL_SetWindowSize(m_window[_handle.idx], m_width, m_height);
  842. m_eventQueue.postSizeEvent(_handle, m_width, m_height);
  843. }
  844. }
  845. GamepadHandle findGamepad(SDL_JoystickID _jid)
  846. {
  847. for (uint32_t ii = 0, num = m_gamepadAlloc.getNumHandles(); ii < num; ++ii)
  848. {
  849. uint16_t idx = m_gamepadAlloc.getHandleAt(ii);
  850. if (_jid == m_gamepad[idx].m_jid)
  851. {
  852. GamepadHandle handle = { idx };
  853. return handle;
  854. }
  855. }
  856. GamepadHandle invalid = { UINT16_MAX };
  857. return invalid;
  858. }
  859. MainThreadEntry m_mte;
  860. bx::Thread m_thread;
  861. EventQueue m_eventQueue;
  862. bx::Mutex m_lock;
  863. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  864. SDL_Window* m_window[ENTRY_CONFIG_MAX_WINDOWS];
  865. uint32_t m_flags[ENTRY_CONFIG_MAX_WINDOWS];
  866. bx::HandleAllocT<ENTRY_CONFIG_MAX_GAMEPADS> m_gamepadAlloc;
  867. GamepadSDL m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  868. uint32_t m_width;
  869. uint32_t m_height;
  870. float m_aspectRatio;
  871. int32_t m_mx;
  872. int32_t m_my;
  873. int32_t m_mz;
  874. bool m_mouseLock;
  875. bool m_fullscreen;
  876. };
  877. static Context s_ctx;
  878. const Event* poll()
  879. {
  880. return s_ctx.m_eventQueue.poll();
  881. }
  882. const Event* poll(WindowHandle _handle)
  883. {
  884. return s_ctx.m_eventQueue.poll(_handle);
  885. }
  886. void release(const Event* _event)
  887. {
  888. s_ctx.m_eventQueue.release(_event);
  889. }
  890. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  891. {
  892. bx::MutexScope scope(s_ctx.m_lock);
  893. WindowHandle handle = { s_ctx.m_windowAlloc.alloc() };
  894. if (UINT16_MAX != handle.idx)
  895. {
  896. Msg* msg = new Msg;
  897. msg->m_x = _x;
  898. msg->m_y = _y;
  899. msg->m_width = _width;
  900. msg->m_height = _height;
  901. msg->m_title = _title;
  902. msg->m_flags = _flags;
  903. sdlPostEvent(SDL_USER_WINDOW_CREATE, handle, msg);
  904. }
  905. return handle;
  906. }
  907. void destroyWindow(WindowHandle _handle)
  908. {
  909. if (UINT16_MAX != _handle.idx)
  910. {
  911. sdlPostEvent(SDL_USER_WINDOW_DESTROY, _handle);
  912. bx::MutexScope scope(s_ctx.m_lock);
  913. s_ctx.m_windowAlloc.free(_handle.idx);
  914. }
  915. }
  916. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  917. {
  918. Msg* msg = new Msg;
  919. msg->m_x = _x;
  920. msg->m_y = _y;
  921. sdlPostEvent(SDL_USER_WINDOW_SET_POS, _handle, msg);
  922. }
  923. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  924. {
  925. Msg* msg = new Msg;
  926. msg->m_width = _width;
  927. msg->m_height = _height;
  928. sdlPostEvent(SDL_USER_WINDOW_SET_SIZE, _handle, msg);
  929. }
  930. void setWindowTitle(WindowHandle _handle, const char* _title)
  931. {
  932. Msg* msg = new Msg;
  933. msg->m_title = _title;
  934. sdlPostEvent(SDL_USER_WINDOW_SET_TITLE, _handle, msg);
  935. }
  936. void toggleWindowFrame(WindowHandle _handle)
  937. {
  938. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FRAME, _handle);
  939. }
  940. void toggleFullscreen(WindowHandle _handle)
  941. {
  942. sdlPostEvent(SDL_USER_WINDOW_TOGGLE_FULL_SCREEN, _handle);
  943. }
  944. void setMouseLock(WindowHandle _handle, bool _lock)
  945. {
  946. sdlPostEvent(SDL_USER_WINDOW_MOUSE_LOCK, _handle, NULL, _lock);
  947. }
  948. int32_t MainThreadEntry::threadFunc(void* _userData)
  949. {
  950. MainThreadEntry* self = (MainThreadEntry*)_userData;
  951. int32_t result = main(self->m_argc, self->m_argv);
  952. SDL_Event event;
  953. SDL_QuitEvent& qev = event.quit;
  954. qev.type = SDL_QUIT;
  955. SDL_PushEvent(&event);
  956. return result;
  957. }
  958. } // namespace entry
  959. int main(int _argc, char** _argv)
  960. {
  961. using namespace entry;
  962. return s_ctx.run(_argc, _argv);
  963. }
  964. #endif // ENTRY_CONFIG_USE_SDL