renderer_gl.cpp 98 KB

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  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. #if (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)
  7. # include "renderer_gl.h"
  8. # include <bx/timer.h>
  9. # include <bx/uint32_t.h>
  10. namespace bgfx
  11. {
  12. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
  13. struct Extension
  14. {
  15. enum Enum
  16. {
  17. EXT_texture_filter_anisotropic,
  18. EXT_texture_format_BGRA8888,
  19. EXT_bgra,
  20. EXT_texture_compression_s3tc,
  21. EXT_texture_compression_dxt1,
  22. CHROMIUM_texture_compression_dxt3,
  23. CHROMIUM_texture_compression_dxt5,
  24. EXT_texture_compression_latc,
  25. EXT_texture_compression_rgtc,
  26. ARB_texture_float,
  27. OES_texture_float,
  28. OES_texture_float_linear,
  29. OES_texture_half_float,
  30. OES_texture_half_float_linear,
  31. EXT_texture_type_2_10_10_10_REV,
  32. EXT_texture_sRGB,
  33. ARB_texture_swizzle,
  34. EXT_texture_swizzle,
  35. ARB_texture_multisample,
  36. OES_standard_derivatives,
  37. ARB_get_program_binary,
  38. OES_get_program_binary,
  39. EXT_framebuffer_blit,
  40. ARB_timer_query,
  41. EXT_timer_query,
  42. ARB_framebuffer_sRGB,
  43. EXT_framebuffer_sRGB,
  44. ARB_multisample,
  45. CHROMIUM_framebuffer_multisample,
  46. ANGLE_translated_shader_source,
  47. ARB_instanced_arrays,
  48. ANGLE_instanced_arrays,
  49. ARB_half_float_vertex,
  50. OES_vertex_half_float,
  51. ARB_vertex_type_2_10_10_10_rev,
  52. OES_vertex_type_10_10_10_2,
  53. EXT_occlusion_query_boolean,
  54. ARB_vertex_array_object,
  55. OES_vertex_array_object,
  56. ATI_meminfo,
  57. NVX_gpu_memory_info,
  58. OES_rgb8_rgba8,
  59. EXT_texture_storage,
  60. EXT_blend_color,
  61. EXT_blend_subtract,
  62. EXT_blend_minmax,
  63. ARB_debug_output,
  64. Count
  65. };
  66. const char* m_name;
  67. bool m_supported;
  68. bool m_initialize;
  69. };
  70. static Extension s_extension[Extension::Count] =
  71. {
  72. { "GL_EXT_texture_filter_anisotropic", false, true },
  73. { "GL_EXT_texture_format_BGRA8888", false, true },
  74. { "GL_EXT_bgra", false, true },
  75. { "GL_EXT_texture_compression_s3tc", false, true },
  76. { "GL_EXT_texture_compression_dxt1", false, true },
  77. { "GL_CHROMIUM_texture_compression_dxt3", false, true },
  78. { "GL_CHROMIUM_texture_compression_dxt5", false, true },
  79. { "GL_EXT_texture_compression_latc", false, true },
  80. { "GL_EXT_texture_compression_rgtc", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  81. { "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  82. { "GL_OES_texture_float", false, true },
  83. { "GL_OES_texture_float_linear", false, true },
  84. { "GL_OES_texture_half_float", false, true },
  85. { "GL_OES_texture_half_float_linear", false, true },
  86. { "GL_EXT_texture_type_2_10_10_10_REV", false, true },
  87. { "GL_EXT_texture_sRGB", false, true },
  88. { "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  89. { "GL_EXT_texture_swizzle", false, true },
  90. { "GL_ARB_texture_multisample", false, true },
  91. { "GL_OES_standard_derivatives", false, true },
  92. { "GL_ARB_get_program_binary", BGFX_CONFIG_RENDERER_OPENGL >= 41, true },
  93. { "GL_OES_get_program_binary", false, false },
  94. { "GL_EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  95. { "GL_ARB_timer_query", false, true },
  96. { "GL_EXT_timer_query", false, true },
  97. { "GL_ARB_framebuffer_sRGB", false, true },
  98. { "GL_EXT_framebuffer_sRGB", false, true },
  99. { "GL_ARB_multisample", false, true },
  100. { "GL_CHROMIUM_framebuffer_multisample", false, true },
  101. { "GL_ANGLE_translated_shader_source", false, true },
  102. { "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
  103. { "GL_ANGLE_instanced_arrays", false, true },
  104. { "GL_ARB_half_float_vertex", false, true },
  105. { "GL_OES_vertex_half_float", false, true },
  106. { "GL_ARB_vertex_type_2_10_10_10_rev", false, true },
  107. { "GL_OES_vertex_type_10_10_10_2", false, true },
  108. { "GL_EXT_occlusion_query_boolean", false, true },
  109. { "GL_ARB_vertex_array_object", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  110. { "OES_vertex_array_object", false, true },
  111. { "GL_ATI_meminfo", false, true },
  112. { "GL_NVX_gpu_memory_info", false, true },
  113. { "GL_OES_rgb8_rgba8", false, true },
  114. { "GL_EXT_texture_storage", false, true },
  115. { "GL_EXT_blend_color", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  116. { "GL_EXT_blend_subtract", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  117. { "GL_EXT_blend_minmax", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
  118. { "GL_ARB_debug_output", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
  119. };
  120. #if BGFX_CONFIG_RENDERER_OPENGLES3
  121. # define s_vertexAttribDivisor glVertexAttribDivisor
  122. # define s_drawArraysInstanced glDrawArraysInstanced
  123. # define s_drawElementsInstanced glDrawElementsInstanced
  124. #else
  125. static void GL_APIENTRY stubVertexAttribDivisor(GLuint /*_index*/, GLuint /*_divisor*/)
  126. {
  127. }
  128. static void GL_APIENTRY stubDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei /*_primcount*/)
  129. {
  130. GL_CHECK(glDrawArrays(_mode, _first, _count) );
  131. }
  132. static void GL_APIENTRY stubDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei /*_primcount*/)
  133. {
  134. GL_CHECK(glDrawElements(_mode, _count, _type, _indices) );
  135. }
  136. static PFNGLVERTEXATTRIBDIVISORBGFXPROC s_vertexAttribDivisor = stubVertexAttribDivisor;
  137. static PFNGLDRAWARRAYSINSTANCEDBGFXPROC s_drawArraysInstanced = stubDrawArraysInstanced;
  138. static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
  139. #endif // BGFX_CONFIG_RENDERER_OPENGLES3
  140. #if BGFX_CONFIG_DEBUG_GREMEDY
  141. static void GL_APIENTRY stubStringMarkerGREMEDY(GLsizei /*_len*/, const GLvoid* /*_string*/)
  142. {
  143. }
  144. static void GL_APIENTRY stubFrameTerminatorGREMEDY()
  145. {
  146. }
  147. #endif // BGFX_CONFIG_DEBUG_GREMEDY
  148. typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
  149. static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
  150. {
  151. uint32_t dstpitch = _width*4;
  152. for (uint32_t yy = 0; yy < _height; ++yy)
  153. {
  154. uint8_t* dst = &_data[yy*dstpitch];
  155. for (uint32_t xx = 0; xx < _width; ++xx)
  156. {
  157. uint8_t tmp = dst[0];
  158. dst[0] = dst[2];
  159. dst[2] = tmp;
  160. dst += 4;
  161. }
  162. }
  163. }
  164. static const char* getGLString(GLenum _name)
  165. {
  166. const char* str = (const char*)glGetString(_name);
  167. glGetError(); // ignore error if glGetString returns NULL.
  168. if (NULL != str)
  169. {
  170. return str;
  171. }
  172. return "<unknown>";
  173. }
  174. static uint32_t getGLStringHash(GLenum _name)
  175. {
  176. const char* str = (const char*)glGetString(_name);
  177. glGetError(); // ignore error if glGetString returns NULL.
  178. if (NULL != str)
  179. {
  180. return bx::hashMurmur2A(str, (uint32_t)strlen(str) );
  181. }
  182. return 0;
  183. }
  184. void dumpExtensions(const char* _extensions)
  185. {
  186. if (NULL != _extensions)
  187. {
  188. char name[1024];
  189. const char* pos = _extensions;
  190. const char* end = _extensions + strlen(_extensions);
  191. while (pos < end)
  192. {
  193. uint32_t len;
  194. const char* space = strchr(pos, ' ');
  195. if (NULL != space)
  196. {
  197. len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
  198. }
  199. else
  200. {
  201. len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  202. }
  203. strncpy(name, pos, len);
  204. name[len] = '\0';
  205. BX_TRACE("\t%s", name);
  206. pos += len+1;
  207. }
  208. }
  209. }
  210. #if BGFX_CONFIG_RENDERER_OPENGL
  211. const char* toString(GLenum _enum)
  212. {
  213. switch (_enum)
  214. {
  215. case GL_DEBUG_SOURCE_API_ARB: return "API";
  216. case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "WinSys";
  217. case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "Shader";
  218. case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "3rdparty";
  219. case GL_DEBUG_SOURCE_APPLICATION_ARB: return "Application";
  220. case GL_DEBUG_SOURCE_OTHER_ARB: return "Other";
  221. case GL_DEBUG_TYPE_ERROR_ARB: return "Error";
  222. case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "Deprecated behavior";
  223. case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "Undefined behavior";
  224. case GL_DEBUG_TYPE_PORTABILITY_ARB: return "Portability";
  225. case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "Performance";
  226. case GL_DEBUG_TYPE_OTHER_ARB: return "Other";
  227. case GL_DEBUG_SEVERITY_HIGH_ARB: return "High";
  228. case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "Medium";
  229. case GL_DEBUG_SEVERITY_LOW_ARB: return "Low";
  230. default:
  231. break;
  232. }
  233. return "<unknown>";
  234. }
  235. static void APIENTRY debugProcCb(GLenum _source, GLenum _type, GLuint _id, GLenum _severity, GLsizei /*_length*/, const GLchar* _message, GLvoid* /*_userParam*/)
  236. {
  237. BX_TRACE("src %s, type %s, id %d, severity %s, '%s'"
  238. , toString(_source)
  239. , toString(_type)
  240. , _id
  241. , toString(_severity)
  242. , _message
  243. );
  244. BX_UNUSED(_source, _type, _id, _severity, _message);
  245. }
  246. #endif // BGFX_CONFIG_RENDERER_OPENGL
  247. struct RendererContext
  248. {
  249. RendererContext()
  250. : m_rtMsaa(false)
  251. , m_capture(NULL)
  252. , m_captureSize(0)
  253. , m_maxAnisotropy(0.0f)
  254. , m_maxMsaa(0)
  255. , m_vao(0)
  256. , m_vaoSupport(BGFX_CONFIG_RENDERER_OPENGL >= 31)
  257. , m_programBinarySupport(false)
  258. , m_textureSwizzleSupport(false)
  259. , m_useClearQuad(true)
  260. , m_flip(false)
  261. , m_postSwapBuffers(NULL)
  262. , m_hash( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  263. , m_backBufferFbo(0)
  264. {
  265. m_rt.idx = invalidHandle;
  266. memset(&m_resolution, 0, sizeof(m_resolution) );
  267. }
  268. void updateResolution(const Resolution& _resolution)
  269. {
  270. if (m_resolution.m_width != _resolution.m_width
  271. || m_resolution.m_height != _resolution.m_height
  272. || m_resolution.m_flags != _resolution.m_flags)
  273. {
  274. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  275. m_textVideoMem.clear();
  276. m_resolution = _resolution;
  277. uint32_t msaa = 1<<( (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT);
  278. msaa = uint32_min(m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  279. bool vsync = !!(m_resolution.m_flags&BGFX_RESET_VSYNC);
  280. setRenderContextSize(_resolution.m_width, _resolution.m_height, msaa, vsync);
  281. updateCapture();
  282. }
  283. }
  284. uint32_t setRenderTarget(RenderTargetHandle _rt, uint32_t _height, bool _msaa = true)
  285. {
  286. if (m_rt.idx != invalidHandle
  287. && m_rt.idx != _rt.idx
  288. && m_rtMsaa)
  289. {
  290. RenderTarget& renderTarget = m_renderTargets[m_rt.idx];
  291. if (0 != renderTarget.m_fbo[1])
  292. {
  293. renderTarget.resolve();
  294. }
  295. }
  296. if (_rt.idx == invalidHandle)
  297. {
  298. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  299. }
  300. else
  301. {
  302. RenderTarget& renderTarget = m_renderTargets[_rt.idx];
  303. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, renderTarget.m_fbo[0]) );
  304. _height = renderTarget.m_height;
  305. }
  306. m_rt = _rt;
  307. m_rtMsaa = _msaa;
  308. return _height;
  309. }
  310. void createMsaaFbo(uint32_t _width, uint32_t _height, uint32_t _msaa)
  311. {
  312. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  313. if (1 < _msaa)
  314. {
  315. GL_CHECK(glGenFramebuffers(1, &m_backBufferFbo) );
  316. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  317. GL_CHECK(glGenRenderbuffers(3, m_backBufferRbos) );
  318. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[0]) );
  319. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_RGBA8, _width, _height) );
  320. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_backBufferRbos[1]) );
  321. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, _msaa, GL_DEPTH24_STENCIL8, _width, _height) );
  322. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_backBufferRbos[0]) );
  323. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_backBufferRbos[1]) );
  324. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  325. , "glCheckFramebufferStatus failed 0x%08x"
  326. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  327. );
  328. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_backBufferFbo) );
  329. }
  330. #else
  331. BX_UNUSED(_width);
  332. BX_UNUSED(_height);
  333. BX_UNUSED(_msaa);
  334. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  335. }
  336. void destroyMsaaFbo()
  337. {
  338. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  339. if (0 != m_backBufferFbo)
  340. {
  341. GL_CHECK(glDeleteFramebuffers(1, &m_backBufferFbo) );
  342. GL_CHECK(glDeleteRenderbuffers(3, m_backBufferRbos) );
  343. m_backBufferFbo = 0;
  344. }
  345. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  346. }
  347. void blitMsaaFbo()
  348. {
  349. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  350. if (0 != m_backBufferFbo)
  351. {
  352. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  353. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backBufferFbo) );
  354. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0) );
  355. uint32_t width = m_resolution.m_width;
  356. uint32_t height = m_resolution.m_height;
  357. GL_CHECK(glBlitFramebuffer(0
  358. , 0
  359. , width
  360. , height
  361. , 0
  362. , 0
  363. , width
  364. , height
  365. , GL_COLOR_BUFFER_BIT
  366. , GL_LINEAR
  367. ) );
  368. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  369. }
  370. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  371. }
  372. void setRenderContextSize(uint32_t _width, uint32_t _height, uint32_t _msaa = 0, bool _vsync = false)
  373. {
  374. if (_width != 0
  375. || _height != 0)
  376. {
  377. if (!m_glctx.isValid() )
  378. {
  379. m_glctx.create(_width, _height);
  380. }
  381. else
  382. {
  383. destroyMsaaFbo();
  384. m_glctx.resize(_width, _height, _vsync);
  385. createMsaaFbo(_width, _height, _msaa);
  386. }
  387. }
  388. m_flip = true;
  389. }
  390. void flip()
  391. {
  392. if (m_flip)
  393. {
  394. m_glctx.swap();
  395. }
  396. if (NULL != m_postSwapBuffers)
  397. {
  398. m_postSwapBuffers(m_resolution.m_width, m_resolution.m_height);
  399. }
  400. }
  401. void invalidateCache()
  402. {
  403. m_vaoCache.invalidate();
  404. }
  405. void updateCapture()
  406. {
  407. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  408. {
  409. m_captureSize = m_resolution.m_width*m_resolution.m_height*4;
  410. m_capture = g_realloc(m_capture, m_captureSize);
  411. g_callback->captureBegin(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, TextureFormat::BGRA8, true);
  412. }
  413. else
  414. {
  415. if (NULL != m_capture)
  416. {
  417. g_callback->captureEnd();
  418. g_free(m_capture);
  419. m_capture = NULL;
  420. m_captureSize = 0;
  421. }
  422. }
  423. }
  424. void capture()
  425. {
  426. if (NULL != m_capture)
  427. {
  428. GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
  429. GL_CHECK(glReadPixels(0
  430. , 0
  431. , m_resolution.m_width
  432. , m_resolution.m_height
  433. , fmt
  434. , GL_UNSIGNED_BYTE
  435. , m_capture
  436. ) );
  437. g_callback->captureFrame(m_capture, m_captureSize);
  438. }
  439. }
  440. void saveScreenShot(const char* _filePath)
  441. {
  442. uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
  443. uint8_t* data = (uint8_t*)g_realloc(NULL, length);
  444. GLint fmt = s_extension[Extension::EXT_texture_format_BGRA8888].m_supported ? GL_BGRA_EXT : GL_RGBA;
  445. uint32_t width = m_resolution.m_width;
  446. uint32_t height = m_resolution.m_height;
  447. GL_CHECK(glReadPixels(0
  448. , 0
  449. , width
  450. , height
  451. , fmt
  452. , GL_UNSIGNED_BYTE
  453. , data
  454. ) );
  455. if (GL_RGBA == fmt)
  456. {
  457. rgbaToBgra(data, width, height);
  458. }
  459. g_callback->screenShot(_filePath
  460. , width
  461. , height
  462. , width*4
  463. , data
  464. , length
  465. , true
  466. );
  467. g_free(data);
  468. }
  469. void init()
  470. {
  471. m_glctx.create(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  472. m_vendor = getGLString(GL_VENDOR);
  473. m_renderer = getGLString(GL_RENDERER);
  474. m_version = getGLString(GL_VERSION);
  475. m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
  476. #if BGFX_CONFIG_DEBUG_GREMEDY
  477. if (NULL == glStringMarkerGREMEDY
  478. || NULL == glFrameTerminatorGREMEDY)
  479. {
  480. glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
  481. glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
  482. }
  483. #endif // BGFX_CONFIG_DEBUG_GREMEDY
  484. #if BGFX_CONFIG_RENDERER_OPENGL
  485. m_queries.create();
  486. #endif // BGFX_CONFIG_RENDERER_OPENGL
  487. }
  488. void shutdown()
  489. {
  490. invalidateCache();
  491. #if BGFX_CONFIG_RENDERER_OPENGL
  492. m_queries.destroy();
  493. #endif // BGFX_CONFIG_RENDERER_OPENGL
  494. destroyMsaaFbo();
  495. m_glctx.destroy();
  496. m_flip = false;
  497. }
  498. IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  499. VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  500. Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
  501. Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
  502. Program m_program[BGFX_CONFIG_MAX_PROGRAMS];
  503. Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
  504. VertexDecl m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  505. RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
  506. UniformRegistry m_uniformReg;
  507. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  508. #if BGFX_CONFIG_RENDERER_OPENGL
  509. Queries m_queries;
  510. #endif // BGFX_CONFIG_RENDERER_OPENGL
  511. VaoCache m_vaoCache;
  512. TextVideoMem m_textVideoMem;
  513. RenderTargetHandle m_rt;
  514. bool m_rtMsaa;
  515. Resolution m_resolution;
  516. void* m_capture;
  517. uint32_t m_captureSize;
  518. float m_maxAnisotropy;
  519. int32_t m_maxMsaa;
  520. GLuint m_vao;
  521. bool m_vaoSupport;
  522. bool m_programBinarySupport;
  523. bool m_textureSwizzleSupport;
  524. bool m_useClearQuad;
  525. bool m_flip;
  526. PostSwapBuffersFn m_postSwapBuffers;
  527. uint64_t m_hash;
  528. GLuint m_backBufferFbo;
  529. GLuint m_backBufferRbos[2];
  530. GlContext m_glctx;
  531. const char* m_vendor;
  532. const char* m_renderer;
  533. const char* m_version;
  534. const char* m_glslVersion;
  535. };
  536. RendererContext s_renderCtx;
  537. #if BX_PLATFORM_NACL
  538. static void GL_APIENTRY naclVertexAttribDivisor(GLuint _index, GLuint _divisor)
  539. {
  540. s_renderCtx.m_glctx.m_instancedArrays->VertexAttribDivisorANGLE(s_renderCtx.m_glctx.m_context, _index, _divisor);
  541. }
  542. static void GL_APIENTRY naclDrawArraysInstanced(GLenum _mode, GLint _first, GLsizei _count, GLsizei _primcount)
  543. {
  544. s_renderCtx.m_glctx.m_instancedArrays->DrawArraysInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _first, _count, _primcount);
  545. }
  546. static void GL_APIENTRY naclDrawElementsInstanced(GLenum _mode, GLsizei _count, GLenum _type, const GLvoid* _indices, GLsizei _primcount)
  547. {
  548. s_renderCtx.m_glctx.m_instancedArrays->DrawElementsInstancedANGLE(s_renderCtx.m_glctx.m_context, _mode, _count, _type, _indices, _primcount);
  549. }
  550. void naclSetIntefraces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, PostSwapBuffersFn _postSwapBuffers)
  551. {
  552. s_renderCtx.m_glctx.m_instance = _instance;
  553. s_renderCtx.m_glctx.m_instInterface = _instInterface;
  554. s_renderCtx.m_glctx.m_graphicsInterface = _graphicsInterface;
  555. s_renderCtx.m_postSwapBuffers = _postSwapBuffers;
  556. s_renderCtx.m_glctx.m_instancedArrays = glGetInstancedArraysInterfacePPAPI();
  557. s_renderCtx.setRenderContextSize(BGFX_DEFAULT_WIDTH, BGFX_DEFAULT_HEIGHT);
  558. if (NULL != s_renderCtx.m_glctx.m_instancedArrays)
  559. {
  560. s_vertexAttribDivisor = naclVertexAttribDivisor;
  561. s_drawArraysInstanced = naclDrawArraysInstanced;
  562. s_drawElementsInstanced = naclDrawElementsInstanced;
  563. }
  564. }
  565. void naclSwapCompleteCb(void* /*_data*/, int32_t /*_result*/)
  566. {
  567. renderFrame();
  568. }
  569. #endif // BX_PLATFORM_
  570. static const GLenum s_primType[] =
  571. {
  572. GL_TRIANGLES,
  573. GL_LINES,
  574. GL_POINTS,
  575. };
  576. static const char* s_attribName[Attrib::Count] =
  577. {
  578. "a_position",
  579. "a_normal",
  580. "a_tangent",
  581. "a_color0",
  582. "a_color1",
  583. "a_indices",
  584. "a_weight",
  585. "a_texcoord0",
  586. "a_texcoord1",
  587. "a_texcoord2",
  588. "a_texcoord3",
  589. "a_texcoord4",
  590. "a_texcoord5",
  591. "a_texcoord6",
  592. "a_texcoord7",
  593. };
  594. static const char* s_instanceDataName[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT] =
  595. {
  596. "i_data0",
  597. "i_data1",
  598. "i_data2",
  599. "i_data3",
  600. "i_data4",
  601. };
  602. static const GLenum s_attribType[AttribType::Count] =
  603. {
  604. GL_UNSIGNED_BYTE,
  605. GL_SHORT,
  606. GL_HALF_FLOAT,
  607. GL_FLOAT,
  608. };
  609. struct Blend
  610. {
  611. GLenum m_src;
  612. GLenum m_dst;
  613. bool m_factor;
  614. };
  615. static const Blend s_blendFactor[] =
  616. {
  617. { 0, 0, false }, // ignored
  618. { GL_ZERO, GL_ZERO, false },
  619. { GL_ONE, GL_ONE, false },
  620. { GL_SRC_COLOR, GL_SRC_COLOR, false },
  621. { GL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, false },
  622. { GL_SRC_ALPHA, GL_SRC_ALPHA, false },
  623. { GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, false },
  624. { GL_DST_ALPHA, GL_DST_ALPHA, false },
  625. { GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, false },
  626. { GL_DST_COLOR, GL_DST_COLOR, false },
  627. { GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR, false },
  628. { GL_SRC_ALPHA_SATURATE, GL_ONE, false },
  629. { GL_CONSTANT_COLOR, GL_CONSTANT_COLOR, true },
  630. { GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, true },
  631. };
  632. static const GLenum s_blendEquation[] =
  633. {
  634. GL_FUNC_ADD,
  635. GL_FUNC_SUBTRACT,
  636. GL_FUNC_REVERSE_SUBTRACT,
  637. GL_MIN,
  638. GL_MAX,
  639. };
  640. static const GLenum s_depthFunc[] =
  641. {
  642. 0, // ignored
  643. GL_LESS,
  644. GL_LEQUAL,
  645. GL_EQUAL,
  646. GL_GEQUAL,
  647. GL_GREATER,
  648. GL_NOTEQUAL,
  649. GL_NEVER,
  650. GL_ALWAYS,
  651. };
  652. static const GLenum s_stencilFunc[] =
  653. {
  654. 0, // ignored
  655. GL_LESS,
  656. GL_LEQUAL,
  657. GL_EQUAL,
  658. GL_GEQUAL,
  659. GL_GREATER,
  660. GL_NOTEQUAL,
  661. GL_NEVER,
  662. GL_ALWAYS,
  663. };
  664. static const GLenum s_stencilOp[] =
  665. {
  666. GL_ZERO,
  667. GL_KEEP,
  668. GL_REPLACE,
  669. GL_INCR_WRAP,
  670. GL_INCR,
  671. GL_DECR_WRAP,
  672. GL_DECR,
  673. GL_INVERT,
  674. };
  675. static const GLenum s_stencilFace[] =
  676. {
  677. GL_FRONT_AND_BACK,
  678. GL_FRONT,
  679. GL_BACK,
  680. };
  681. struct RenderTargetColorFormat
  682. {
  683. GLenum m_internalFmt;
  684. GLenum m_type;
  685. uint8_t m_bpp;
  686. };
  687. // Specifies the internal format of the texture.
  688. // Must be one of the following symbolic constants:
  689. // GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_RGB, GL_RGBA.
  690. static const RenderTargetColorFormat s_colorFormat[] =
  691. {
  692. { 0, 0, 0 }, // ignored
  693. { GL_RGBA8, GL_UNSIGNED_BYTE, 32 },
  694. { GL_RGB10_A2, GL_UNSIGNED_INT_2_10_10_10_REV, 32 },
  695. { GL_RGBA16, GL_UNSIGNED_SHORT, 64 },
  696. { GL_RGBA16F, GL_HALF_FLOAT, 64 },
  697. { GL_R16F, GL_HALF_FLOAT, 16 },
  698. { GL_R32F, GL_FLOAT, 32 },
  699. };
  700. static const GLenum s_depthFormat[] =
  701. {
  702. 0, // ignored
  703. 0,
  704. };
  705. static const GLenum s_textureAddress[] =
  706. {
  707. GL_REPEAT,
  708. GL_MIRRORED_REPEAT,
  709. GL_CLAMP_TO_EDGE,
  710. };
  711. static const GLenum s_textureFilterMag[] =
  712. {
  713. GL_LINEAR,
  714. GL_NEAREST,
  715. GL_LINEAR,
  716. };
  717. static const GLenum s_textureFilterMin[][3] =
  718. {
  719. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  720. { GL_NEAREST, GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_NEAREST },
  721. { GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_LINEAR },
  722. };
  723. struct TextureFormatInfo
  724. {
  725. GLenum m_internalFmt;
  726. GLenum m_fmt;
  727. GLenum m_type;
  728. uint8_t m_bpp;
  729. bool m_supported;
  730. };
  731. static TextureFormatInfo s_textureFormat[TextureFormat::Count] =
  732. {
  733. { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false },
  734. { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 8, false },
  735. { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 8, false },
  736. { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false },
  737. { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 8, false },
  738. { GL_ZERO, GL_ZERO, GL_ZERO, 0, true },
  739. { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true },
  740. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
  741. { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true },
  742. { GL_RGBA16, GL_RGBA, GL_UNSIGNED_BYTE, 64, true },
  743. { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, 64, true },
  744. { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true },
  745. { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true },
  746. { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true },
  747. { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true },
  748. };
  749. const char* glslTypeName(GLuint _type)
  750. {
  751. #define GLSL_TYPE(_ty) case _ty: return #_ty
  752. switch (_type)
  753. {
  754. GLSL_TYPE(GL_FLOAT);
  755. GLSL_TYPE(GL_FLOAT_VEC2);
  756. GLSL_TYPE(GL_FLOAT_VEC3);
  757. GLSL_TYPE(GL_FLOAT_VEC4);
  758. GLSL_TYPE(GL_FLOAT_MAT2);
  759. GLSL_TYPE(GL_FLOAT_MAT3);
  760. GLSL_TYPE(GL_FLOAT_MAT4);
  761. // GLSL_TYPE(GL_FLOAT_MAT2x3);
  762. // GLSL_TYPE(GL_FLOAT_MAT2x4);
  763. // GLSL_TYPE(GL_FLOAT_MAT3x2);
  764. // GLSL_TYPE(GL_FLOAT_MAT3x4);
  765. // GLSL_TYPE(GL_FLOAT_MAT4x2);
  766. // GLSL_TYPE(GL_FLOAT_MAT4x3);
  767. // GLSL_TYPE(GL_SAMPLER_1D);
  768. GLSL_TYPE(GL_SAMPLER_2D);
  769. GLSL_TYPE(GL_SAMPLER_3D);
  770. GLSL_TYPE(GL_SAMPLER_CUBE);
  771. // GLSL_TYPE(GL_SAMPLER_1D_SHADOW);
  772. // GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
  773. }
  774. #undef GLSL_TYPE
  775. return "UNKNOWN GLSL TYPE!";
  776. }
  777. const char* glEnumName(GLenum _enum)
  778. {
  779. #define GLENUM(_ty) case _ty: return #_ty
  780. switch (_enum)
  781. {
  782. GLENUM(GL_TEXTURE);
  783. GLENUM(GL_RENDERBUFFER);
  784. }
  785. #undef GLENUM
  786. return "UNKNOWN GLENUM!";
  787. }
  788. UniformType::Enum convertGlType(GLenum _type)
  789. {
  790. switch (_type)
  791. {
  792. case GL_FLOAT:
  793. return UniformType::Uniform1fv;
  794. case GL_FLOAT_VEC2:
  795. return UniformType::Uniform2fv;
  796. case GL_FLOAT_VEC3:
  797. return UniformType::Uniform3fv;
  798. case GL_FLOAT_VEC4:
  799. return UniformType::Uniform4fv;
  800. case GL_FLOAT_MAT2:
  801. break;
  802. case GL_FLOAT_MAT3:
  803. return UniformType::Uniform3x3fv;
  804. case GL_FLOAT_MAT4:
  805. return UniformType::Uniform4x4fv;
  806. // case GL_FLOAT_MAT2x3:
  807. // case GL_FLOAT_MAT2x4:
  808. // case GL_FLOAT_MAT3x2:
  809. // case GL_FLOAT_MAT3x4:
  810. // case GL_FLOAT_MAT4x2:
  811. // case GL_FLOAT_MAT4x3:
  812. // break;
  813. // case GL_SAMPLER_1D:
  814. case GL_SAMPLER_2D:
  815. case GL_SAMPLER_3D:
  816. case GL_SAMPLER_CUBE:
  817. // case GL_SAMPLER_1D_SHADOW:
  818. // case GL_SAMPLER_2D_SHADOW:
  819. return UniformType::Uniform1iv;
  820. };
  821. return UniformType::End;
  822. }
  823. void Program::create(const Shader& _vsh, const Shader& _fsh)
  824. {
  825. m_id = glCreateProgram();
  826. BX_TRACE("program create: %d: %d, %d", m_id, _vsh.m_id, _fsh.m_id);
  827. bool cached = false;
  828. uint64_t id = (uint64_t(_vsh.m_hash)<<32) | _fsh.m_hash;
  829. id ^= s_renderCtx.m_hash;
  830. if (s_renderCtx.m_programBinarySupport)
  831. {
  832. uint32_t length = g_callback->cacheReadSize(id);
  833. cached = length > 0;
  834. if (cached)
  835. {
  836. void* data = g_realloc(NULL, length);
  837. if (g_callback->cacheRead(id, data, length) )
  838. {
  839. bx::MemoryReader reader(data, length);
  840. GLenum format;
  841. bx::read(&reader, format);
  842. GL_CHECK(glProgramBinary(m_id, format, reader.getDataPtr(), (GLsizei)reader.remaining() ) );
  843. }
  844. g_free(data);
  845. }
  846. #if BGFX_CONFIG_RENDERER_OPENGL
  847. GL_CHECK(glProgramParameteri(m_id, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE) );
  848. #endif // BGFX_CONFIG_RENDERER_OPENGL
  849. }
  850. if (!cached)
  851. {
  852. GL_CHECK(glAttachShader(m_id, _vsh.m_id) );
  853. GL_CHECK(glAttachShader(m_id, _fsh.m_id) );
  854. GL_CHECK(glLinkProgram(m_id) );
  855. GLint linked = 0;
  856. GL_CHECK(glGetProgramiv(m_id, GL_LINK_STATUS, &linked) );
  857. if (0 == linked)
  858. {
  859. char log[1024];
  860. GL_CHECK(glGetProgramInfoLog(m_id, sizeof(log), NULL, log) );
  861. BX_TRACE("%d: %s", linked, log);
  862. GL_CHECK(glDeleteProgram(m_id) );
  863. return;
  864. }
  865. if (s_renderCtx.m_programBinarySupport)
  866. {
  867. GLint programLength;
  868. GLenum format;
  869. GL_CHECK(glGetProgramiv(m_id, GL_PROGRAM_BINARY_LENGTH, &programLength) );
  870. if (0 < programLength)
  871. {
  872. uint32_t length = programLength + 4;
  873. uint8_t* data = (uint8_t*)g_realloc(NULL, length);
  874. GL_CHECK(glGetProgramBinary(m_id, programLength, NULL, &format, &data[4]) );
  875. *(uint32_t*)data = format;
  876. g_callback->cacheWrite(id, data, length);
  877. g_free(data);
  878. }
  879. }
  880. }
  881. init();
  882. }
  883. void Program::destroy()
  884. {
  885. GL_CHECK(glUseProgram(0) );
  886. GL_CHECK(glDeleteProgram(m_id) );
  887. m_vcref.invalidate(s_renderCtx.m_vaoCache);
  888. }
  889. void Program::init()
  890. {
  891. GLint activeAttribs;
  892. GLint activeUniforms;
  893. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTES, &activeAttribs) );
  894. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORMS, &activeUniforms) );
  895. GLint max0, max1;
  896. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max0) );
  897. GL_CHECK(glGetProgramiv(m_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max1) );
  898. GLint maxLength = uint32_max(max0, max1);
  899. char* name = (char*)g_realloc(NULL, maxLength + 1);
  900. BX_TRACE("Program %d", m_id);
  901. BX_TRACE("Attributes:");
  902. for (int32_t ii = 0; ii < activeAttribs; ++ii)
  903. {
  904. GLint size;
  905. GLenum type;
  906. GL_CHECK(glGetActiveAttrib(m_id, ii, maxLength + 1, NULL, &size, &type, name) );
  907. BX_TRACE("\t%s %s is at location %d"
  908. , glslTypeName(type)
  909. , name
  910. , glGetAttribLocation(m_id, name)
  911. );
  912. }
  913. m_numPredefined = 0;
  914. m_constantBuffer = ConstantBuffer::create(1024);
  915. m_numSamplers = 0;
  916. BX_TRACE("Uniforms:");
  917. for (int32_t ii = 0; ii < activeUniforms; ++ii)
  918. {
  919. GLint num;
  920. GLenum gltype;
  921. GL_CHECK(glGetActiveUniform(m_id, ii, maxLength + 1, NULL, &num, &gltype, name) );
  922. GLint loc = glGetUniformLocation(m_id, name);
  923. int offset = 0;
  924. char* array = strchr(name, '[');
  925. if (NULL != array)
  926. {
  927. BX_TRACE("--- %s", name);
  928. *array = '\0';
  929. array++;
  930. char* end = strchr(array, ']');
  931. *end = '\0';
  932. offset = atoi(array);
  933. }
  934. if (GL_SAMPLER_2D == gltype)
  935. {
  936. BX_TRACE("Sampler %d at %d.", m_numSamplers, loc);
  937. m_sampler[m_numSamplers] = loc;
  938. m_numSamplers++;
  939. }
  940. const void* data = NULL;
  941. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  942. if (PredefinedUniform::Count != predefined)
  943. {
  944. m_predefined[m_numPredefined].m_loc = loc;
  945. m_predefined[m_numPredefined].m_type = predefined;
  946. m_predefined[m_numPredefined].m_count = num;
  947. m_numPredefined++;
  948. }
  949. else
  950. {
  951. const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
  952. if (NULL != info)
  953. {
  954. data = info->m_data;
  955. UniformType::Enum type = convertGlType(gltype);
  956. m_constantBuffer->writeUniformRef(type, 0, data, num);
  957. m_constantBuffer->write(loc);
  958. BX_TRACE("store %s %p", name, data);
  959. }
  960. }
  961. BX_TRACE("\tuniform %s %s%s is at location %d, size %d (%p), offset %d"
  962. , glslTypeName(gltype)
  963. , name
  964. , PredefinedUniform::Count != predefined ? "*" : ""
  965. , loc
  966. , num
  967. , data
  968. , offset
  969. );
  970. BX_UNUSED(offset);
  971. }
  972. m_constantBuffer->finish();
  973. g_free(name);
  974. memset(m_attributes, 0xff, sizeof(m_attributes) );
  975. uint32_t used = 0;
  976. for (uint32_t ii = 0; ii < Attrib::Count; ++ii)
  977. {
  978. GLint loc = glGetAttribLocation(m_id, s_attribName[ii]);
  979. if (-1 != loc)
  980. {
  981. BX_TRACE("attr %s: %d", s_attribName[ii], loc);
  982. m_attributes[ii] = loc;
  983. m_used[used++] = ii;
  984. }
  985. }
  986. m_used[used] = Attrib::Count;
  987. used = 0;
  988. for (uint32_t ii = 0; ii < countof(s_instanceDataName); ++ii)
  989. {
  990. GLuint loc = glGetAttribLocation(m_id, s_instanceDataName[ii]);
  991. if (GLuint(-1) != loc )
  992. {
  993. BX_TRACE("instance data %s: %d", s_instanceDataName[ii], loc);
  994. m_instanceData[used++] = loc;
  995. }
  996. }
  997. m_instanceData[used] = 0xffff;
  998. }
  999. void Program::bindAttributes(const VertexDecl& _vertexDecl, uint32_t _baseVertex) const
  1000. {
  1001. uint32_t enabled = 0;
  1002. for (uint32_t ii = 0; Attrib::Count != m_used[ii]; ++ii)
  1003. {
  1004. Attrib::Enum attr = Attrib::Enum(m_used[ii]);
  1005. GLint loc = m_attributes[attr];
  1006. uint8_t num;
  1007. AttribType::Enum type;
  1008. bool normalized;
  1009. bool asInt;
  1010. _vertexDecl.decode(attr, num, type, normalized, asInt);
  1011. if (-1 != loc
  1012. && 0xff != _vertexDecl.m_attributes[attr])
  1013. {
  1014. GL_CHECK(glEnableVertexAttribArray(loc) );
  1015. enabled |= 1<<attr;
  1016. GL_CHECK(s_vertexAttribDivisor(loc, 0) );
  1017. uint32_t baseVertex = _baseVertex*_vertexDecl.m_stride + _vertexDecl.m_offset[attr];
  1018. GL_CHECK(glVertexAttribPointer(loc, num, s_attribType[type], normalized, _vertexDecl.m_stride, (void*)(uintptr_t)baseVertex) );
  1019. }
  1020. else
  1021. {
  1022. // GL_CHECK(glDisableVertexAttribArray(loc) );
  1023. switch (num)
  1024. {
  1025. case 1:
  1026. GL_CHECK(glVertexAttrib1f(loc, 0.0f) );
  1027. break;
  1028. case 2:
  1029. GL_CHECK(glVertexAttrib2f(loc, 0.0f, 0.0f) );
  1030. break;
  1031. case 3:
  1032. GL_CHECK(glVertexAttrib3f(loc, 0.0f, 0.0f, 0.0f) );
  1033. break;
  1034. case 4:
  1035. GL_CHECK(glVertexAttrib4f(loc, 0.0f, 0.0f, 0.0f, 0.0f) );
  1036. break;
  1037. default:
  1038. BX_CHECK(false, "You should not be here!");
  1039. break;
  1040. }
  1041. }
  1042. }
  1043. }
  1044. void Program::bindInstanceData(uint32_t _stride, uint32_t _baseVertex) const
  1045. {
  1046. uint32_t baseVertex = _baseVertex;
  1047. for (uint32_t ii = 0; 0xffff != m_instanceData[ii]; ++ii)
  1048. {
  1049. GLint loc = m_instanceData[ii];
  1050. GL_CHECK(glEnableVertexAttribArray(loc) );
  1051. GL_CHECK(glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, _stride, (void*)(uintptr_t)baseVertex) );
  1052. GL_CHECK(s_vertexAttribDivisor(loc, 1) );
  1053. baseVertex += 16;
  1054. }
  1055. }
  1056. void IndexBuffer::destroy()
  1057. {
  1058. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  1059. GL_CHECK(glDeleteBuffers(1, &m_id) );
  1060. m_vcref.invalidate(s_renderCtx.m_vaoCache);
  1061. }
  1062. void VertexBuffer::destroy()
  1063. {
  1064. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  1065. GL_CHECK(glDeleteBuffers(1, &m_id) );
  1066. m_vcref.invalidate(s_renderCtx.m_vaoCache);
  1067. }
  1068. static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _pixels)
  1069. {
  1070. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1071. if (_target == GL_TEXTURE_3D)
  1072. {
  1073. GL_CHECK(glTexImage3D(_target
  1074. , _level
  1075. , _internalFormat
  1076. , _width
  1077. , _height
  1078. , _depth
  1079. , _border
  1080. , _format
  1081. , _type
  1082. , _pixels
  1083. ) );
  1084. }
  1085. else
  1086. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1087. {
  1088. BX_UNUSED(_depth);
  1089. GL_CHECK(glTexImage2D(_target
  1090. , _level
  1091. , _internalFormat
  1092. , _width
  1093. , _height
  1094. , _border
  1095. , _format
  1096. , _type
  1097. , _pixels
  1098. ) );
  1099. }
  1100. }
  1101. static void compressedTexImage(GLenum _target, GLint _level, GLenum _internalformat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLsizei _imageSize, const GLvoid* _data)
  1102. {
  1103. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1104. if (_target == GL_TEXTURE_3D)
  1105. {
  1106. GL_CHECK(glCompressedTexImage3D(_target
  1107. , _level
  1108. , _internalformat
  1109. , _width
  1110. , _height
  1111. , _depth
  1112. , _border
  1113. , _imageSize
  1114. , _data
  1115. ) );
  1116. }
  1117. else
  1118. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1119. {
  1120. BX_UNUSED(_depth);
  1121. GL_CHECK(glCompressedTexImage2D(_target
  1122. , _level
  1123. , _internalformat
  1124. , _width
  1125. , _height
  1126. , _border
  1127. , _imageSize
  1128. , _data
  1129. ) );
  1130. }
  1131. }
  1132. void Texture::init(GLenum _target, uint8_t _numMips, uint32_t _flags)
  1133. {
  1134. m_target = _target;
  1135. GL_CHECK(glGenTextures(1, &m_id) );
  1136. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1137. GL_CHECK(glBindTexture(_target, m_id) );
  1138. GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_S, s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
  1139. GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_T, s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT]) );
  1140. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1141. GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MAX_LEVEL, _numMips-1) );
  1142. if (_target == GL_TEXTURE_3D)
  1143. {
  1144. GL_CHECK(glTexParameteri(_target, GL_TEXTURE_WRAP_R, s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT]) );
  1145. }
  1146. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1147. uint32_t mag = (_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT;
  1148. uint32_t min = (_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT;
  1149. uint32_t mip = (_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT;
  1150. GLenum minFilter = s_textureFilterMin[min][1 < _numMips ? mip+1 : 0];
  1151. GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MAG_FILTER, s_textureFilterMag[mag]) );
  1152. GL_CHECK(glTexParameteri(_target, GL_TEXTURE_MIN_FILTER, minFilter) );
  1153. if (0 != (_flags & (BGFX_TEXTURE_MIN_ANISOTROPIC|BGFX_TEXTURE_MAG_ANISOTROPIC) )
  1154. && 0.0f < s_renderCtx.m_maxAnisotropy)
  1155. {
  1156. GL_CHECK(glTexParameterf(_target, GL_TEXTURE_MAX_ANISOTROPY_EXT, s_renderCtx.m_maxAnisotropy) );
  1157. }
  1158. }
  1159. void Texture::create(const Memory* _mem, uint32_t _flags)
  1160. {
  1161. Dds dds;
  1162. if (parseDds(dds, _mem) )
  1163. {
  1164. uint8_t numMips = dds.m_numMips;
  1165. if (dds.m_cubeMap)
  1166. {
  1167. init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
  1168. }
  1169. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1170. else if (dds.m_depth > 1)
  1171. {
  1172. init(GL_TEXTURE_3D, numMips, _flags);
  1173. }
  1174. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1175. else
  1176. {
  1177. init(GL_TEXTURE_2D, numMips, _flags);
  1178. }
  1179. const TextureFormatInfo& tfi = s_textureFormat[dds.m_type];
  1180. GLenum internalFmt = tfi.m_internalFmt;
  1181. m_fmt = tfi.m_fmt;
  1182. m_type = tfi.m_type;
  1183. GLenum target = m_target;
  1184. if (dds.m_cubeMap)
  1185. {
  1186. target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1187. }
  1188. if (!tfi.m_supported
  1189. || TextureFormat::Unknown < dds.m_type)
  1190. {
  1191. uint8_t textureFormat = dds.m_type;
  1192. bool decompress = TextureFormat::Unknown > textureFormat;
  1193. if (decompress)
  1194. {
  1195. textureFormat = TextureFormat::BGRA8;
  1196. const TextureFormatInfo& tfi = s_textureFormat[textureFormat];
  1197. internalFmt = tfi.m_internalFmt;
  1198. m_fmt = tfi.m_fmt;
  1199. m_type = tfi.m_type;
  1200. }
  1201. bool swizzle = GL_RGBA == m_fmt;
  1202. #if BGFX_CONFIG_RENDERER_OPENGL
  1203. if (swizzle
  1204. && s_renderCtx.m_textureSwizzleSupport)
  1205. {
  1206. swizzle = false;
  1207. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1208. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1209. }
  1210. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1211. uint8_t* bits = (uint8_t*)g_realloc(NULL, dds.m_width*dds.m_height*tfi.m_bpp/8);
  1212. for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1213. {
  1214. uint32_t width = dds.m_width;
  1215. uint32_t height = dds.m_height;
  1216. uint32_t depth = dds.m_depth;
  1217. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  1218. {
  1219. width = uint32_max(1, width);
  1220. height = uint32_max(1, height);
  1221. depth = uint32_max(1, depth);
  1222. Mip mip;
  1223. if (getRawImageData(dds, side, lod, _mem, mip) )
  1224. {
  1225. mip.decode(bits);
  1226. if (swizzle)
  1227. {
  1228. rgbaToBgra(bits, width, height);
  1229. }
  1230. texImage(target+side
  1231. , lod
  1232. , internalFmt
  1233. , width
  1234. , height
  1235. , depth
  1236. , 0
  1237. , m_fmt
  1238. , m_type
  1239. , bits
  1240. );
  1241. }
  1242. width >>= 1;
  1243. height >>= 1;
  1244. depth >>= 1;
  1245. }
  1246. }
  1247. g_free(bits);
  1248. }
  1249. else
  1250. {
  1251. m_compressed = true;
  1252. for (uint8_t side = 0, numSides = dds.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1253. {
  1254. uint32_t width = dds.m_width;
  1255. uint32_t height = dds.m_height;
  1256. uint32_t depth = dds.m_depth;
  1257. for (uint32_t ii = 0, num = numMips; ii < num; ++ii)
  1258. {
  1259. width = uint32_max(1, width);
  1260. height = uint32_max(1, height);
  1261. depth = uint32_max(1, depth);
  1262. Mip mip;
  1263. if (getRawImageData(dds, side, ii, _mem, mip) )
  1264. {
  1265. compressedTexImage(target+side
  1266. , ii
  1267. , internalFmt
  1268. , width
  1269. , height
  1270. , depth
  1271. , 0
  1272. , mip.m_size
  1273. , mip.m_data
  1274. );
  1275. }
  1276. width >>= 1;
  1277. height >>= 1;
  1278. depth >>= 1;
  1279. }
  1280. }
  1281. }
  1282. }
  1283. else
  1284. {
  1285. bx::MemoryReader reader(_mem->data, _mem->size);
  1286. uint32_t magic;
  1287. bx::read(&reader, magic);
  1288. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1289. {
  1290. TextureCreate tc;
  1291. bx::read(&reader, tc);
  1292. uint8_t numMips = tc.m_numMips;
  1293. if (tc.m_cubeMap)
  1294. {
  1295. init(GL_TEXTURE_CUBE_MAP, numMips, _flags);
  1296. }
  1297. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1298. else if (tc.m_depth > 1)
  1299. {
  1300. init(GL_TEXTURE_3D, numMips, _flags);
  1301. }
  1302. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1303. else
  1304. {
  1305. init(GL_TEXTURE_2D, numMips, _flags);
  1306. }
  1307. const TextureFormatInfo& tfi = s_textureFormat[tc.m_format];
  1308. GLenum internalFmt = tfi.m_internalFmt;
  1309. m_fmt = tfi.m_fmt;
  1310. m_type = tfi.m_type;
  1311. m_compressed = tc.m_format < TextureFormat::Unknown;
  1312. GLenum target = m_target;
  1313. if (tc.m_cubeMap)
  1314. {
  1315. target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
  1316. }
  1317. uint32_t bpp = tfi.m_bpp;
  1318. uint8_t* data = NULL != tc.m_mem ? tc.m_mem->data : NULL;
  1319. uint32_t min = m_compressed ? 4 : 1;
  1320. bool swizzle = GL_RGBA == m_fmt;
  1321. #if BGFX_CONFIG_RENDERER_OPENGL
  1322. if (swizzle
  1323. && s_renderCtx.m_textureSwizzleSupport)
  1324. {
  1325. swizzle = false;
  1326. GLint swizzleMask[] = { GL_BLUE, GL_GREEN, GL_RED, GL_ALPHA };
  1327. GL_CHECK(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask) );
  1328. }
  1329. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1330. for (uint8_t side = 0, numSides = tc.m_cubeMap ? 6 : 1; side < numSides; ++side)
  1331. {
  1332. uint32_t width = tc.m_width;
  1333. uint32_t height = tc.m_height;
  1334. uint32_t depth = tc.m_depth;
  1335. for (uint32_t lod = 0, num = numMips; lod < num; ++lod)
  1336. {
  1337. width = uint32_max(width, min);
  1338. height = uint32_max(height, min);
  1339. depth = uint32_max(1, depth);
  1340. uint32_t size = width*height*bpp/8;
  1341. if (m_compressed)
  1342. {
  1343. compressedTexImage(target+side
  1344. , lod
  1345. , internalFmt
  1346. , width
  1347. , height
  1348. , depth
  1349. , 0
  1350. , size
  1351. , data
  1352. );
  1353. }
  1354. else
  1355. {
  1356. if (NULL != data
  1357. && swizzle)
  1358. {
  1359. rgbaToBgra(data, width, height);
  1360. }
  1361. texImage(target+side
  1362. , lod
  1363. , internalFmt
  1364. , width
  1365. , height
  1366. , depth
  1367. , 0
  1368. , m_fmt
  1369. , m_type
  1370. , data
  1371. );
  1372. }
  1373. if (NULL != data)
  1374. {
  1375. data += size;
  1376. }
  1377. width >>= 1;
  1378. height >>= 1;
  1379. depth >>= 1;
  1380. }
  1381. }
  1382. if (NULL != tc.m_mem)
  1383. {
  1384. release(tc.m_mem);
  1385. }
  1386. }
  1387. else
  1388. {
  1389. //
  1390. }
  1391. }
  1392. GL_CHECK(glBindTexture(m_target, 0) );
  1393. }
  1394. void Texture::createColor(uint32_t _colorFormat, uint32_t _width, uint32_t _height, GLenum _min, GLenum _mag)
  1395. {
  1396. const RenderTargetColorFormat& rtcf = s_colorFormat[_colorFormat];
  1397. GLenum internalFormat = rtcf.m_internalFmt;
  1398. GLenum type = rtcf.m_type;
  1399. m_target = GL_TEXTURE_2D;
  1400. GL_CHECK(glGenTextures(1, &m_id) );
  1401. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1402. GL_CHECK(glBindTexture(m_target, m_id) );
  1403. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1404. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0) );
  1405. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1406. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, _min) );
  1407. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, _mag) );
  1408. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  1409. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  1410. GL_CHECK(glTexImage2D(m_target
  1411. , 0
  1412. , internalFormat
  1413. , _width
  1414. , _height
  1415. , 0
  1416. , GL_RGBA
  1417. , type
  1418. , NULL
  1419. ) );
  1420. GL_CHECK(glBindTexture(m_target, 0) );
  1421. }
  1422. void Texture::createDepth(uint32_t _width, uint32_t _height)
  1423. {
  1424. m_target = GL_TEXTURE_2D;
  1425. GL_CHECK(glGenTextures(1, &m_id) );
  1426. BX_CHECK(0 != m_id, "Failed to generate texture id.");
  1427. GL_CHECK(glBindTexture(m_target, m_id) );
  1428. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1429. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAX_LEVEL, 0) );
  1430. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1431. // GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
  1432. // GL_CHECK(glTexParameteri(m_target, GL_DEPTH_TEXTURE_MODE, GL_NONE) );
  1433. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) );
  1434. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
  1435. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
  1436. GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
  1437. // OpenGL ES 2.0 doesn't support GL_DEPTH_COMPONENT... this will fail.
  1438. GL_CHECK(glTexImage2D(m_target
  1439. , 0
  1440. , GL_DEPTH_COMPONENT
  1441. , _width
  1442. , _height
  1443. , 0
  1444. , GL_DEPTH_COMPONENT
  1445. , GL_FLOAT
  1446. , NULL
  1447. ) );
  1448. GL_CHECK(glBindTexture(m_target, 0) );
  1449. }
  1450. void Texture::destroy()
  1451. {
  1452. if (0 != m_id)
  1453. {
  1454. GL_CHECK(glBindTexture(m_target, 0) );
  1455. GL_CHECK(glDeleteTextures(1, &m_id) );
  1456. m_id = 0;
  1457. }
  1458. }
  1459. void Texture::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
  1460. {
  1461. BX_UNUSED(_z);
  1462. BX_UNUSED(_depth);
  1463. GL_CHECK(glBindTexture(m_target, m_id) );
  1464. GL_CHECK(glPixelStorei(GL_UNPACK_ALIGNMENT, 1) );
  1465. switch (m_target)
  1466. {
  1467. case GL_TEXTURE_2D:
  1468. if (m_compressed)
  1469. {
  1470. GL_CHECK(glCompressedTexSubImage2D(m_target
  1471. , _mip
  1472. , _rect.m_x
  1473. , _rect.m_y
  1474. , _rect.m_width
  1475. , _rect.m_height
  1476. , m_fmt
  1477. , _mem->size
  1478. , _mem->data
  1479. ) );
  1480. }
  1481. else
  1482. {
  1483. GL_CHECK(glTexSubImage2D(m_target
  1484. , _mip
  1485. , _rect.m_x
  1486. , _rect.m_y
  1487. , _rect.m_width
  1488. , _rect.m_height
  1489. , m_fmt
  1490. , m_type
  1491. , _mem->data
  1492. ) );
  1493. }
  1494. break;
  1495. case GL_TEXTURE_CUBE_MAP:
  1496. if (m_compressed)
  1497. {
  1498. GL_CHECK(glCompressedTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
  1499. , _mip
  1500. , _rect.m_x
  1501. , _rect.m_y
  1502. , _rect.m_width
  1503. , _rect.m_height
  1504. , m_fmt
  1505. , _mem->size
  1506. , _mem->data
  1507. ) );
  1508. }
  1509. else
  1510. {
  1511. GL_CHECK(glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X+_side
  1512. , _mip
  1513. , _rect.m_x
  1514. , _rect.m_y
  1515. , _rect.m_width
  1516. , _rect.m_height
  1517. , m_fmt
  1518. , m_type
  1519. , _mem->data
  1520. ) );
  1521. }
  1522. break;
  1523. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1524. case GL_TEXTURE_3D:
  1525. if (m_compressed)
  1526. {
  1527. GL_CHECK(glCompressedTexSubImage3D(m_target
  1528. , _mip
  1529. , _rect.m_x
  1530. , _rect.m_y
  1531. , _z
  1532. , _rect.m_width
  1533. , _rect.m_height
  1534. , _depth
  1535. , m_fmt
  1536. , _mem->size
  1537. , _mem->data
  1538. ) );
  1539. }
  1540. else
  1541. {
  1542. GL_CHECK(glTexSubImage3D(m_target
  1543. , _mip
  1544. , _rect.m_x
  1545. , _rect.m_y
  1546. , _z
  1547. , _rect.m_width
  1548. , _rect.m_height
  1549. , _depth
  1550. , m_fmt
  1551. , m_type
  1552. , _mem->data
  1553. ) );
  1554. }
  1555. break;
  1556. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1557. }
  1558. }
  1559. void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1560. {
  1561. BX_TRACE("Create render target %dx%d 0x%02x", _width, _height, _flags);
  1562. m_width = _width;
  1563. m_height = _height;
  1564. uint32_t msaa = (_flags&BGFX_RENDER_TARGET_MSAA_MASK)>>BGFX_RENDER_TARGET_MSAA_SHIFT;
  1565. m_msaa = uint32_min(s_renderCtx.m_maxMsaa, msaa == 0 ? 0 : 1<<msaa);
  1566. uint32_t colorFormat = (_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
  1567. uint32_t depthFormat = (_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
  1568. GLenum minFilter = s_textureFilterMin[(_textureFlags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT][0];
  1569. GLenum magFilter = s_textureFilterMag[(_textureFlags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  1570. if (0 < colorFormat)
  1571. {
  1572. m_color.createColor(colorFormat, _width, _height, minFilter, magFilter);
  1573. }
  1574. #if 0 // GLES can't create texture with depth texture format...
  1575. if (0 < depthFormat)
  1576. {
  1577. m_depth.createDepth(_width, _height);
  1578. }
  1579. #endif //
  1580. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1581. if (0 < colorFormat
  1582. && 0 != m_msaa)
  1583. {
  1584. GL_CHECK(glGenFramebuffers(2, m_fbo) );
  1585. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1586. GL_CHECK(glGenRenderbuffers(1, &m_colorRbo) );
  1587. BX_CHECK(0 != m_colorRbo, "Failed to generate color renderbuffer id.");
  1588. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_colorRbo) );
  1589. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, s_colorFormat[colorFormat].m_internalFmt, _width, _height) );
  1590. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1591. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1592. , GL_COLOR_ATTACHMENT0
  1593. , GL_RENDERBUFFER
  1594. , m_colorRbo
  1595. ) );
  1596. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[1]) );
  1597. }
  1598. else
  1599. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1600. {
  1601. GL_CHECK(glGenFramebuffers(1, m_fbo) );
  1602. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1603. }
  1604. if (0 < colorFormat)
  1605. {
  1606. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1607. , GL_COLOR_ATTACHMENT0
  1608. , m_color.m_target
  1609. , m_color.m_id
  1610. , 0
  1611. ) );
  1612. }
  1613. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1614. , "glCheckFramebufferStatus failed 0x%08x"
  1615. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1616. );
  1617. if (0 < depthFormat)
  1618. {
  1619. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, m_fbo[0]) );
  1620. if (0 < colorFormat)
  1621. {
  1622. #if BGFX_CONFIG_RENDERER_OPENGL
  1623. GLenum depthComponent = GL_DEPTH_COMPONENT32;
  1624. #else
  1625. GLenum depthComponent = GL_DEPTH_COMPONENT16;
  1626. #endif // BGFX_CONFIG_RENDERER_OPENGL
  1627. GL_CHECK(glGenRenderbuffers(1, &m_depthRbo) );
  1628. BX_CHECK(0 != m_depthRbo, "Failed to generate renderbuffer id.");
  1629. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, m_depthRbo) );
  1630. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1631. if (0 != m_msaa)
  1632. {
  1633. GL_CHECK(glRenderbufferStorageMultisample(GL_RENDERBUFFER, m_msaa, depthComponent, _width, _height) );
  1634. }
  1635. else
  1636. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1637. {
  1638. GL_CHECK(glRenderbufferStorage(GL_RENDERBUFFER, depthComponent, _width, _height) );
  1639. }
  1640. GL_CHECK(glBindRenderbuffer(GL_RENDERBUFFER, 0) );
  1641. GL_CHECK(glFramebufferRenderbuffer(GL_FRAMEBUFFER
  1642. , GL_DEPTH_ATTACHMENT
  1643. , GL_RENDERBUFFER
  1644. , m_depthRbo
  1645. ) );
  1646. }
  1647. else
  1648. {
  1649. GL_CHECK(glFramebufferTexture2D(GL_FRAMEBUFFER
  1650. , GL_DEPTH_ATTACHMENT
  1651. , m_depth.m_target
  1652. , m_depth.m_id
  1653. , 0
  1654. ) );
  1655. }
  1656. BX_CHECK(GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1657. , "glCheckFramebufferStatus failed 0x%08x"
  1658. , glCheckFramebufferStatus(GL_FRAMEBUFFER)
  1659. );
  1660. }
  1661. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  1662. }
  1663. void RenderTarget::destroy()
  1664. {
  1665. GL_CHECK(glDeleteFramebuffers(0 == m_fbo[1] ? 1 : 2, m_fbo) );
  1666. memset(m_fbo, 0, sizeof(m_fbo) );
  1667. if (0 != m_colorRbo)
  1668. {
  1669. GL_CHECK(glDeleteRenderbuffers(1, &m_colorRbo) );
  1670. m_colorRbo = 0;
  1671. }
  1672. if (0 != m_depthRbo)
  1673. {
  1674. GL_CHECK(glDeleteRenderbuffers(1, &m_depthRbo) );
  1675. m_depthRbo = 0;
  1676. }
  1677. m_color.destroy();
  1678. m_depth.destroy();
  1679. }
  1680. void RenderTarget::resolve()
  1681. {
  1682. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1683. BX_CHECK(0 != m_fbo[1], "Can resolve without two framebuffers.");
  1684. GL_CHECK(glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[0]) );
  1685. GL_CHECK(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[1]) );
  1686. GL_CHECK(glBlitFramebuffer(0
  1687. , 0
  1688. , m_width
  1689. , m_height
  1690. , 0
  1691. , 0
  1692. , m_width
  1693. , m_height
  1694. , GL_COLOR_BUFFER_BIT
  1695. , GL_LINEAR
  1696. ) );
  1697. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  1698. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  1699. }
  1700. void ConstantBuffer::commit()
  1701. {
  1702. reset();
  1703. do
  1704. {
  1705. uint32_t opcode = read();
  1706. if (UniformType::End == opcode)
  1707. {
  1708. break;
  1709. }
  1710. UniformType::Enum type;
  1711. uint16_t ignore;
  1712. uint16_t num;
  1713. uint16_t copy;
  1714. decodeOpcode(opcode, type, ignore, num, copy);
  1715. const char* data;
  1716. if (copy)
  1717. {
  1718. data = read(g_uniformTypeSize[type]*num);
  1719. }
  1720. else
  1721. {
  1722. memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
  1723. }
  1724. uint32_t loc = read();
  1725. #define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
  1726. case UniformType::_uniform: \
  1727. { \
  1728. _type* value = (_type*)data; \
  1729. GL_CHECK(glUniform##_glsuffix(loc, num, value) ); \
  1730. } \
  1731. break;
  1732. #define CASE_IMPLEMENT_UNIFORM_T(_uniform, _glsuffix, _dxsuffix, _type) \
  1733. case UniformType::_uniform: \
  1734. { \
  1735. _type* value = (_type*)data; \
  1736. GL_CHECK(glUniform##_glsuffix(loc, num, GL_FALSE, value) ); \
  1737. } \
  1738. break;
  1739. switch (type)
  1740. {
  1741. // case ConstantType::Uniform1iv:
  1742. // {
  1743. // int* value = (int*)data;
  1744. // BX_TRACE("Uniform1iv sampler %d, loc %d (num %d, copy %d)", *value, loc, num, copy);
  1745. // GL_CHECK(glUniform1iv(loc, num, value) );
  1746. // }
  1747. // break;
  1748. CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
  1749. CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
  1750. CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
  1751. CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
  1752. CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
  1753. CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
  1754. CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
  1755. CASE_IMPLEMENT_UNIFORM_T(Uniform3x3fv, Matrix3fv, F, float);
  1756. CASE_IMPLEMENT_UNIFORM_T(Uniform4x4fv, Matrix4fv, F, float);
  1757. case UniformType::End:
  1758. break;
  1759. default:
  1760. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
  1761. break;
  1762. }
  1763. #undef CASE_IMPLEMENT_UNIFORM
  1764. #undef CASE_IMPLEMENT_UNIFORM_T
  1765. } while (true);
  1766. }
  1767. void TextVideoMemBlitter::setup()
  1768. {
  1769. if (0 != s_renderCtx.m_vao)
  1770. {
  1771. GL_CHECK(glBindVertexArray(s_renderCtx.m_vao) );
  1772. }
  1773. uint32_t width = s_renderCtx.m_resolution.m_width;
  1774. uint32_t height = s_renderCtx.m_resolution.m_height;
  1775. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  1776. GL_CHECK(glViewport(0, 0, width, height) );
  1777. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1778. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1779. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1780. GL_CHECK(glDisable(GL_CULL_FACE) );
  1781. GL_CHECK(glDisable(GL_BLEND) );
  1782. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1783. Program& program = s_renderCtx.m_program[m_program.idx];
  1784. GL_CHECK(glUseProgram(program.m_id) );
  1785. GL_CHECK(glUniform1i(program.m_sampler[0], 0) );
  1786. float proj[16];
  1787. mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1788. GL_CHECK(glUniformMatrix4fv(program.m_predefined[0].m_loc
  1789. , 1
  1790. , GL_FALSE
  1791. , proj
  1792. ) );
  1793. GL_CHECK(glActiveTexture(GL_TEXTURE0) );
  1794. GL_CHECK(glBindTexture(GL_TEXTURE_2D, s_renderCtx.m_textures[m_texture.idx].m_id) );
  1795. }
  1796. void TextVideoMemBlitter::render(uint32_t _numIndices)
  1797. {
  1798. uint32_t numVertices = _numIndices*4/6;
  1799. s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(0, _numIndices*2, m_ib->data);
  1800. s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, numVertices*m_decl.m_stride, m_vb->data);
  1801. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
  1802. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1803. IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
  1804. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1805. Program& program = s_renderCtx.m_program[m_program.idx];
  1806. program.bindAttributes(m_decl, 0);
  1807. GL_CHECK(glDrawElements(GL_TRIANGLES
  1808. , _numIndices
  1809. , GL_UNSIGNED_SHORT
  1810. , (void*)0
  1811. ) );
  1812. }
  1813. void ClearQuad::clear(const Rect& _rect, const Clear& _clear, uint32_t _height)
  1814. {
  1815. #if BGFX_CONFIG_CLEAR_QUAD
  1816. if (s_renderCtx.m_useClearQuad)
  1817. {
  1818. GL_CHECK(glDisable(GL_CULL_FACE) );
  1819. GL_CHECK(glDisable(GL_BLEND) );
  1820. GLboolean colorMask = !!(BGFX_CLEAR_COLOR_BIT & _clear.m_flags);
  1821. GL_CHECK(glColorMask(colorMask, colorMask, colorMask, colorMask) );
  1822. if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
  1823. {
  1824. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  1825. GL_CHECK(glDepthFunc(GL_ALWAYS) );
  1826. GL_CHECK(glDepthMask(GL_TRUE) );
  1827. }
  1828. else
  1829. {
  1830. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  1831. }
  1832. if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
  1833. {
  1834. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  1835. GL_CHECK(glStencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, _clear.m_stencil, 0xff) );
  1836. GL_CHECK(glStencilOpSeparate(GL_FRONT_AND_BACK, GL_REPLACE, GL_REPLACE, GL_REPLACE) );
  1837. }
  1838. else
  1839. {
  1840. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  1841. }
  1842. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
  1843. VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
  1844. {
  1845. struct Vertex
  1846. {
  1847. float m_x;
  1848. float m_y;
  1849. float m_z;
  1850. uint32_t m_abgr;
  1851. } * vertex = (Vertex*)m_vb->data;
  1852. BX_CHECK(vertexDecl.m_stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", vertexDecl.m_stride, sizeof(Vertex) );
  1853. const uint32_t abgr = bx::endianSwap(_clear.m_rgba);
  1854. const float depth = _clear.m_depth;
  1855. vertex->m_x = -1.0f;
  1856. vertex->m_y = -1.0f;
  1857. vertex->m_z = depth;
  1858. vertex->m_abgr = abgr;
  1859. vertex++;
  1860. vertex->m_x = 1.0f;
  1861. vertex->m_y = -1.0f;
  1862. vertex->m_z = depth;
  1863. vertex->m_abgr = abgr;
  1864. vertex++;
  1865. vertex->m_x = 1.0f;
  1866. vertex->m_y = 1.0f;
  1867. vertex->m_z = depth;
  1868. vertex->m_abgr = abgr;
  1869. vertex++;
  1870. vertex->m_x = -1.0f;
  1871. vertex->m_y = 1.0f;
  1872. vertex->m_z = depth;
  1873. vertex->m_abgr = abgr;
  1874. }
  1875. s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(0, 4*m_decl.m_stride, m_vb->data);
  1876. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  1877. IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib.idx];
  1878. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  1879. Program& program = s_renderCtx.m_program[m_program.idx];
  1880. GL_CHECK(glUseProgram(program.m_id) );
  1881. program.bindAttributes(vertexDecl, 0);
  1882. GL_CHECK(glDrawElements(GL_TRIANGLES
  1883. , 6
  1884. , GL_UNSIGNED_SHORT
  1885. , (void*)0
  1886. ) );
  1887. }
  1888. else
  1889. #endif // BGFX_CONFIG_CLEAR_QUAD
  1890. {
  1891. GLuint flags = 0;
  1892. if (BGFX_CLEAR_COLOR_BIT & _clear.m_flags)
  1893. {
  1894. flags |= GL_COLOR_BUFFER_BIT;
  1895. uint32_t rgba = _clear.m_rgba;
  1896. float rr = (rgba>>24)/255.0f;
  1897. float gg = ( (rgba>>16)&0xff)/255.0f;
  1898. float bb = ( (rgba>>8)&0xff)/255.0f;
  1899. float aa = (rgba&0xff)/255.0f;
  1900. GL_CHECK(glClearColor(rr, gg, bb, aa) );
  1901. GL_CHECK(glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE) );
  1902. }
  1903. if (BGFX_CLEAR_DEPTH_BIT & _clear.m_flags)
  1904. {
  1905. flags |= GL_DEPTH_BUFFER_BIT;
  1906. GL_CHECK(glClearDepth(_clear.m_depth) );
  1907. GL_CHECK(glDepthMask(GL_TRUE) );
  1908. }
  1909. if (BGFX_CLEAR_STENCIL_BIT & _clear.m_flags)
  1910. {
  1911. flags |= GL_STENCIL_BUFFER_BIT;
  1912. GL_CHECK(glClearStencil(_clear.m_stencil) );
  1913. }
  1914. if (0 != flags)
  1915. {
  1916. GL_CHECK(glEnable(GL_SCISSOR_TEST) );
  1917. GL_CHECK(glScissor(_rect.m_x, _height-_rect.m_height-_rect.m_y, _rect.m_width, _rect.m_height) );
  1918. GL_CHECK(glClear(flags) );
  1919. GL_CHECK(glDisable(GL_SCISSOR_TEST) );
  1920. }
  1921. }
  1922. }
  1923. void Context::flip()
  1924. {
  1925. s_renderCtx.flip();
  1926. }
  1927. GLint glGet(GLenum _pname)
  1928. {
  1929. GLint result;
  1930. GL_CHECK(glGetIntegerv(_pname, &result) );
  1931. return result;
  1932. }
  1933. void Context::rendererInit()
  1934. {
  1935. s_renderCtx.init();
  1936. #if BGFX_CONFIG_DEBUG
  1937. GLint numCmpFormats;
  1938. GL_CHECK(glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCmpFormats) );
  1939. BX_TRACE("GL_NUM_COMPRESSED_TEXTURE_FORMATS %d", numCmpFormats);
  1940. if (0 < numCmpFormats)
  1941. {
  1942. GLint* formats = (GLint*)alloca(sizeof(GLint)*numCmpFormats);
  1943. GL_CHECK(glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats) );
  1944. for (GLint ii = 0; ii < numCmpFormats; ++ii)
  1945. {
  1946. BX_TRACE("\t%3d: %8x", ii, formats[ii]);
  1947. }
  1948. }
  1949. # define GL_GET(_pname, _min) BX_TRACE(#_pname " %d (min: %d)", glGet(_pname), _min)
  1950. # if BX_PLATFORM_OSX
  1951. GL_GET(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16 * 4);
  1952. GL_GET(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 128 * 4);
  1953. GL_GET(GL_MAX_VARYING_FLOATS, 8 * 4);
  1954. # else
  1955. GL_GET(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16);
  1956. GL_GET(GL_MAX_VERTEX_UNIFORM_VECTORS, 128);
  1957. GL_GET(GL_MAX_VARYING_VECTORS, 8);
  1958. # endif
  1959. GL_GET(GL_MAX_VERTEX_ATTRIBS, 8);
  1960. GL_GET(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 8);
  1961. GL_GET(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16);
  1962. GL_GET(GL_MAX_TEXTURE_IMAGE_UNITS, 8);
  1963. GL_GET(GL_MAX_TEXTURE_SIZE, 64);
  1964. GL_GET(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 0);
  1965. GL_GET(GL_MAX_RENDERBUFFER_SIZE, 1);
  1966. BX_TRACE(" Vendor: %s", s_renderCtx.m_vendor);
  1967. BX_TRACE(" Renderer: %s", s_renderCtx.m_renderer);
  1968. BX_TRACE(" Version: %s", s_renderCtx.m_version);
  1969. BX_TRACE("GLSL version: %s", s_renderCtx.m_glslVersion);
  1970. #endif // BGFX_CONFIG_DEBUG
  1971. // Initial binary shader hash depends on driver version.
  1972. s_renderCtx.m_hash = ( (BX_PLATFORM_WINDOWS<<1) | BX_ARCH_64BIT)
  1973. ^ (uint64_t(getGLStringHash(GL_VENDOR ) )<<32)
  1974. ^ (uint64_t(getGLStringHash(GL_RENDERER) )<<0 )
  1975. ^ (uint64_t(getGLStringHash(GL_VERSION ) )<<16)
  1976. ;
  1977. const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
  1978. glGetError(); // ignore error if glGetString returns NULL.
  1979. if (NULL != extensions)
  1980. {
  1981. char name[1024];
  1982. const char* pos = extensions;
  1983. const char* end = extensions + strlen(extensions);
  1984. while (pos < end)
  1985. {
  1986. uint32_t len;
  1987. const char* space = strchr(pos, ' ');
  1988. if (NULL != space)
  1989. {
  1990. len = uint32_min(sizeof(name), (uint32_t)(space - pos) );
  1991. }
  1992. else
  1993. {
  1994. len = uint32_min(sizeof(name), (uint32_t)strlen(pos) );
  1995. }
  1996. strncpy(name, pos, len);
  1997. name[len] = '\0';
  1998. bool supported = false;
  1999. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2000. {
  2001. Extension& extension = s_extension[ii];
  2002. if (!extension.m_supported
  2003. && extension.m_initialize)
  2004. {
  2005. if (0 == strcmp(name, extension.m_name) )
  2006. {
  2007. extension.m_supported = true;
  2008. supported = true;
  2009. break;
  2010. }
  2011. }
  2012. }
  2013. BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
  2014. BX_UNUSED(supported);
  2015. pos += len+1;
  2016. }
  2017. BX_TRACE("Supported extensions:");
  2018. for (uint32_t ii = 0; ii < Extension::Count; ++ii)
  2019. {
  2020. if (s_extension[ii].m_supported)
  2021. {
  2022. BX_TRACE("\t%2d: %s", ii, s_extension[ii].m_name);
  2023. }
  2024. }
  2025. }
  2026. bool bc123Supported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported;
  2027. s_textureFormat[TextureFormat::BC1].m_supported = bc123Supported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported;
  2028. s_textureFormat[TextureFormat::BC2].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported;
  2029. s_textureFormat[TextureFormat::BC3].m_supported = bc123Supported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported;
  2030. bool bc45Supported = s_extension[Extension::EXT_texture_compression_latc].m_supported
  2031. || s_extension[Extension::EXT_texture_compression_rgtc].m_supported
  2032. ;
  2033. s_textureFormat[TextureFormat::BC4].m_supported = bc45Supported;
  2034. s_textureFormat[TextureFormat::BC5].m_supported = bc45Supported;
  2035. s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2036. || s_extension[Extension::ARB_vertex_array_object].m_supported
  2037. || s_extension[Extension::OES_vertex_array_object].m_supported
  2038. ;
  2039. s_renderCtx.m_programBinarySupport = !!BGFX_CONFIG_RENDERER_OPENGLES3
  2040. || s_extension[Extension::ARB_get_program_binary].m_supported
  2041. || s_extension[Extension::OES_get_program_binary].m_supported
  2042. ;
  2043. s_renderCtx.m_textureSwizzleSupport = false
  2044. || s_extension[Extension::ARB_texture_swizzle].m_supported
  2045. || s_extension[Extension::EXT_texture_swizzle].m_supported
  2046. ;
  2047. if (s_extension[Extension::EXT_texture_filter_anisotropic].m_supported)
  2048. {
  2049. GL_CHECK(glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &s_renderCtx.m_maxAnisotropy) );
  2050. }
  2051. #if BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  2052. if (s_extension[Extension::ARB_texture_multisample].m_supported)
  2053. {
  2054. GL_CHECK(glGetIntegerv(GL_MAX_SAMPLES, &s_renderCtx.m_maxMsaa) );
  2055. }
  2056. #endif // BGFX_CONFIG_RENDERER_OPENGL|BGFX_CONFIG_RENDERER_OPENGLES3
  2057. if (s_extension[Extension::EXT_texture_format_BGRA8888].m_supported
  2058. || s_extension[Extension::EXT_bgra].m_supported)
  2059. {
  2060. s_textureFormat[TextureFormat::BGRX8].m_fmt = GL_BGRA_EXT;
  2061. s_textureFormat[TextureFormat::BGRA8].m_fmt = GL_BGRA_EXT;
  2062. // Mixing GLES and GL extensions here. OpenGL EXT_bgra wants
  2063. // format to be BGRA but internal format to stay RGBA, but
  2064. // EXT_texture_format_BGRA8888 wants both format and internal
  2065. // format to be BGRA.
  2066. //
  2067. // Reference:
  2068. // https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_format_BGRA8888.txt
  2069. // https://www.opengl.org/registry/specs/EXT/bgra.txt
  2070. if (!s_extension[Extension::EXT_bgra].m_supported)
  2071. {
  2072. s_textureFormat[TextureFormat::BGRX8].m_internalFmt = GL_BGRA_EXT;
  2073. s_textureFormat[TextureFormat::BGRA8].m_internalFmt = GL_BGRA_EXT;
  2074. }
  2075. }
  2076. if (s_extension[Extension::EXT_texture_compression_rgtc].m_supported)
  2077. {
  2078. s_textureFormat[TextureFormat::BC4].m_fmt = GL_COMPRESSED_RED_RGTC1_EXT;
  2079. s_textureFormat[TextureFormat::BC4].m_internalFmt = GL_COMPRESSED_RED_RGTC1_EXT;
  2080. s_textureFormat[TextureFormat::BC5].m_fmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
  2081. s_textureFormat[TextureFormat::BC5].m_internalFmt = GL_COMPRESSED_RED_GREEN_RGTC2_EXT;
  2082. }
  2083. #if !BGFX_CONFIG_RENDERER_OPENGLES3
  2084. s_vertexAttribDivisor = stubVertexAttribDivisor;
  2085. s_drawArraysInstanced = stubDrawArraysInstanced;
  2086. s_drawElementsInstanced = stubDrawElementsInstanced;
  2087. if (s_extension[Extension::ARB_instanced_arrays].m_supported
  2088. || s_extension[Extension::ANGLE_instanced_arrays].m_supported)
  2089. {
  2090. if (NULL != glVertexAttribDivisor
  2091. && NULL != glDrawArraysInstanced
  2092. && NULL != glDrawElementsInstanced)
  2093. {
  2094. s_vertexAttribDivisor = glVertexAttribDivisor;
  2095. s_drawArraysInstanced = glDrawArraysInstanced;
  2096. s_drawElementsInstanced = glDrawElementsInstanced;
  2097. }
  2098. }
  2099. #endif // !BGFX_CONFIG_RENDERER_OPENGLES3
  2100. if (s_renderCtx.m_vaoSupport)
  2101. {
  2102. GL_CHECK(glGenVertexArrays(1, &s_renderCtx.m_vao) );
  2103. }
  2104. #if BGFX_CONFIG_RENDERER_OPENGL >= 31
  2105. s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
  2106. s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
  2107. #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
  2108. #if BGFX_CONFIG_RENDERER_OPENGL
  2109. if (s_extension[Extension::ARB_debug_output].m_supported)
  2110. {
  2111. GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
  2112. GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
  2113. }
  2114. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2115. }
  2116. void Context::rendererShutdown()
  2117. {
  2118. if (s_renderCtx.m_vaoSupport)
  2119. {
  2120. GL_CHECK(glBindVertexArray(0) );
  2121. GL_CHECK(glDeleteVertexArrays(1, &s_renderCtx.m_vao) );
  2122. s_renderCtx.m_vao = 0;
  2123. }
  2124. s_renderCtx.shutdown();
  2125. }
  2126. void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
  2127. {
  2128. s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
  2129. }
  2130. void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
  2131. {
  2132. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  2133. }
  2134. void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
  2135. {
  2136. VertexDecl& decl = s_renderCtx.m_vertexDecls[_handle.idx];
  2137. memcpy(&decl, &_decl, sizeof(VertexDecl) );
  2138. dump(decl);
  2139. }
  2140. void Context::rendererDestroyVertexDecl(VertexDeclHandle /*_handle*/)
  2141. {
  2142. }
  2143. void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
  2144. {
  2145. s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  2146. }
  2147. void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
  2148. {
  2149. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  2150. }
  2151. void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
  2152. {
  2153. s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
  2154. }
  2155. void Context::rendererUpdateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  2156. {
  2157. s_renderCtx.m_indexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
  2158. }
  2159. void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
  2160. {
  2161. s_renderCtx.m_indexBuffers[_handle.idx].destroy();
  2162. }
  2163. void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
  2164. {
  2165. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  2166. s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  2167. }
  2168. void Context::rendererUpdateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem)
  2169. {
  2170. s_renderCtx.m_vertexBuffers[_handle.idx].update(_offset, uint32_min(_size, _mem->size), _mem->data);
  2171. }
  2172. void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
  2173. {
  2174. s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
  2175. }
  2176. void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
  2177. {
  2178. s_renderCtx.m_vertexShaders[_handle.idx].create(GL_VERTEX_SHADER, _mem);
  2179. }
  2180. void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
  2181. {
  2182. s_renderCtx.m_vertexShaders[_handle.idx].destroy();
  2183. }
  2184. void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
  2185. {
  2186. s_renderCtx.m_fragmentShaders[_handle.idx].create(GL_FRAGMENT_SHADER, _mem);
  2187. }
  2188. void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
  2189. {
  2190. s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
  2191. }
  2192. void Context::rendererCreateProgram(ProgramHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  2193. {
  2194. s_renderCtx.m_program[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
  2195. }
  2196. void Context::rendererDestroyProgram(FragmentShaderHandle _handle)
  2197. {
  2198. s_renderCtx.m_program[_handle.idx].destroy();
  2199. }
  2200. void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
  2201. {
  2202. s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
  2203. }
  2204. void Context::rendererUpdateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/)
  2205. {
  2206. }
  2207. void Context::rendererUpdateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, const Memory* _mem)
  2208. {
  2209. s_renderCtx.m_textures[_handle.idx].update(_side, _mip, _rect, _z, _depth, _mem);
  2210. }
  2211. void Context::rendererUpdateTextureEnd()
  2212. {
  2213. }
  2214. void Context::rendererDestroyTexture(TextureHandle _handle)
  2215. {
  2216. s_renderCtx.m_textures[_handle.idx].destroy();
  2217. }
  2218. void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  2219. {
  2220. s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags, _textureFlags);
  2221. }
  2222. void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
  2223. {
  2224. s_renderCtx.m_renderTargets[_handle.idx].destroy();
  2225. }
  2226. void Context::rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name)
  2227. {
  2228. uint32_t size = g_uniformTypeSize[_type]*_num;
  2229. void* data = g_realloc(NULL, size);
  2230. memset(data, 0, size);
  2231. s_renderCtx.m_uniforms[_handle.idx] = data;
  2232. s_renderCtx.m_uniformReg.add(_name, s_renderCtx.m_uniforms[_handle.idx]);
  2233. }
  2234. void Context::rendererDestroyUniform(UniformHandle _handle)
  2235. {
  2236. g_free(s_renderCtx.m_uniforms[_handle.idx]);
  2237. }
  2238. void Context::rendererSaveScreenShot(const char* _filePath)
  2239. {
  2240. s_renderCtx.saveScreenShot(_filePath);
  2241. }
  2242. void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
  2243. {
  2244. bx::strlcpy(&s_viewName[_id][0], _name, sizeof(s_viewName[0][0]) );
  2245. }
  2246. void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
  2247. {
  2248. memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
  2249. }
  2250. void Context::rendererSetMarker(const char* _marker, uint32_t /*_size*/)
  2251. {
  2252. GREMEDY_SETMARKER(_marker);
  2253. }
  2254. void Context::rendererSubmit()
  2255. {
  2256. const GLuint defaultVao = s_renderCtx.m_vaoSupport;
  2257. if (0 != defaultVao)
  2258. {
  2259. GL_CHECK(glBindVertexArray(defaultVao) );
  2260. }
  2261. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, 0) );
  2262. s_renderCtx.updateResolution(m_render->m_resolution);
  2263. int64_t elapsed = -bx::getHPCounter();
  2264. int64_t captureElapsed = 0;
  2265. #if BGFX_CONFIG_RENDERER_OPENGL
  2266. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  2267. {
  2268. s_renderCtx.m_queries.begin(0, GL_TIME_ELAPSED);
  2269. }
  2270. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2271. if (0 < m_render->m_iboffset)
  2272. {
  2273. TransientIndexBuffer* ib = m_render->m_transientIb;
  2274. s_renderCtx.m_indexBuffers[ib->handle.idx].update(0, m_render->m_iboffset, ib->data);
  2275. }
  2276. if (0 < m_render->m_vboffset)
  2277. {
  2278. TransientVertexBuffer* vb = m_render->m_transientVb;
  2279. s_renderCtx.m_vertexBuffers[vb->handle.idx].update(0, m_render->m_vboffset, vb->data);
  2280. }
  2281. m_render->sort();
  2282. RenderState currentState;
  2283. currentState.reset();
  2284. currentState.m_flags = BGFX_STATE_NONE;
  2285. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  2286. Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
  2287. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  2288. {
  2289. mtxMul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
  2290. }
  2291. uint16_t programIdx = invalidHandle;
  2292. SortKey key;
  2293. uint8_t view = 0xff;
  2294. RenderTargetHandle rt = BGFX_INVALID_HANDLE;
  2295. int32_t height = m_render->m_resolution.m_height;
  2296. float alphaRef = 0.0f;
  2297. uint32_t blendFactor = 0;
  2298. GLenum primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : GL_TRIANGLES;
  2299. uint32_t primNumVerts = 3;
  2300. uint32_t baseVertex = 0;
  2301. GLuint currentVao = 0;
  2302. uint32_t statsNumPrimsSubmitted = 0;
  2303. uint32_t statsNumIndices = 0;
  2304. uint32_t statsNumInstances = 0;
  2305. uint32_t statsNumPrimsRendered = 0;
  2306. if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
  2307. {
  2308. GL_CHECK(glBindFramebuffer(GL_FRAMEBUFFER, s_renderCtx.m_backBufferFbo) );
  2309. for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
  2310. {
  2311. key.decode(m_render->m_sortKeys[item]);
  2312. const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
  2313. const uint64_t newFlags = state.m_flags;
  2314. uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
  2315. currentState.m_flags = newFlags;
  2316. const uint64_t newStencil = state.m_stencil;
  2317. uint64_t changedStencil = currentState.m_stencil ^ state.m_stencil;
  2318. currentState.m_stencil = newStencil;
  2319. if (key.m_view != view)
  2320. {
  2321. currentState.clear();
  2322. changedFlags = BGFX_STATE_MASK;
  2323. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  2324. currentState.m_flags = newFlags;
  2325. GREMEDY_SETMARKER(s_viewName[key.m_view]);
  2326. view = key.m_view;
  2327. programIdx = invalidHandle;
  2328. if (m_render->m_rt[view].idx != rt.idx)
  2329. {
  2330. rt = m_render->m_rt[view];
  2331. height = s_renderCtx.setRenderTarget(rt, m_render->m_resolution.m_height);
  2332. }
  2333. Rect& rect = m_render->m_rect[view];
  2334. GL_CHECK(glViewport(rect.m_x, height-rect.m_height-rect.m_y, rect.m_width, rect.m_height) );
  2335. Clear& clear = m_render->m_clear[view];
  2336. if (BGFX_CLEAR_NONE != clear.m_flags)
  2337. {
  2338. m_clearQuad.clear(rect, clear, height);
  2339. }
  2340. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2341. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2342. GL_CHECK(glDepthFunc(GL_LESS) );
  2343. GL_CHECK(glEnable(GL_CULL_FACE) );
  2344. GL_CHECK(glDisable(GL_BLEND) );
  2345. }
  2346. if (0 != changedStencil)
  2347. {
  2348. if (0 != newStencil)
  2349. {
  2350. GL_CHECK(glEnable(GL_STENCIL_TEST) );
  2351. uint32_t bstencil = unpackStencil(1, newStencil);
  2352. uint32_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != unpackStencil(0, newStencil);
  2353. // uint32_t bchanged = unpackStencil(1, changedStencil);
  2354. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  2355. // {
  2356. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2357. // GL_CHECK(glStencilMask(wmask) );
  2358. // }
  2359. for (uint32_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  2360. {
  2361. uint32_t stencil = unpackStencil(ii, newStencil);
  2362. uint32_t changed = unpackStencil(ii, changedStencil);
  2363. GLenum face = s_stencilFace[frontAndBack+ii];
  2364. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  2365. {
  2366. GLint ref = (stencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  2367. GLint mask = (stencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  2368. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  2369. GL_CHECK(glStencilFuncSeparate(face, s_stencilFunc[func], ref, mask));
  2370. }
  2371. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  2372. {
  2373. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  2374. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  2375. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  2376. GL_CHECK(glStencilOpSeparate(face, s_stencilOp[sfail], s_stencilOp[zfail], s_stencilOp[zpass]) );
  2377. }
  2378. }
  2379. }
  2380. else
  2381. {
  2382. GL_CHECK(glDisable(GL_STENCIL_TEST) );
  2383. }
  2384. }
  2385. if ( (0
  2386. | BGFX_STATE_CULL_MASK
  2387. | BGFX_STATE_DEPTH_WRITE
  2388. | BGFX_STATE_DEPTH_TEST_MASK
  2389. | BGFX_STATE_ALPHA_MASK
  2390. | BGFX_STATE_RGB_WRITE
  2391. | BGFX_STATE_BLEND_MASK
  2392. | BGFX_STATE_BLEND_EQUATION_MASK
  2393. | BGFX_STATE_ALPHA_REF_MASK
  2394. | BGFX_STATE_PT_MASK
  2395. | BGFX_STATE_POINT_SIZE_MASK
  2396. | BGFX_STATE_MSAA
  2397. ) & changedFlags)
  2398. {
  2399. if (BGFX_STATE_CULL_MASK & changedFlags)
  2400. {
  2401. if (BGFX_STATE_CULL_CW & newFlags)
  2402. {
  2403. GL_CHECK(glEnable(GL_CULL_FACE) );
  2404. GL_CHECK(glCullFace(GL_BACK) );
  2405. }
  2406. else if (BGFX_STATE_CULL_CCW & newFlags)
  2407. {
  2408. GL_CHECK(glEnable(GL_CULL_FACE) );
  2409. GL_CHECK(glCullFace(GL_FRONT) );
  2410. }
  2411. else
  2412. {
  2413. GL_CHECK(glDisable(GL_CULL_FACE) );
  2414. }
  2415. }
  2416. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  2417. {
  2418. GL_CHECK(glDepthMask(!!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  2419. }
  2420. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  2421. {
  2422. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  2423. if (0 != func)
  2424. {
  2425. GL_CHECK(glEnable(GL_DEPTH_TEST) );
  2426. GL_CHECK(glDepthFunc(s_depthFunc[func]) );
  2427. }
  2428. else
  2429. {
  2430. GL_CHECK(glDisable(GL_DEPTH_TEST) );
  2431. }
  2432. }
  2433. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  2434. {
  2435. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  2436. alphaRef = ref/255.0f;
  2437. }
  2438. #if BGFX_CONFIG_RENDERER_OPENGL
  2439. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  2440. {
  2441. float pointSize = (float)(uint32_max(1, (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) );
  2442. GL_CHECK(glPointSize(pointSize) );
  2443. }
  2444. if (BGFX_STATE_MSAA & changedFlags)
  2445. {
  2446. if (BGFX_STATE_MSAA & newFlags)
  2447. {
  2448. GL_CHECK(glEnable(GL_MULTISAMPLE) );
  2449. }
  2450. else
  2451. {
  2452. GL_CHECK(glDisable(GL_MULTISAMPLE) );
  2453. }
  2454. }
  2455. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2456. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  2457. {
  2458. GLboolean alpha = !!(newFlags&BGFX_STATE_ALPHA_WRITE);
  2459. GLboolean rgb = !!(newFlags&BGFX_STATE_RGB_WRITE);
  2460. GL_CHECK(glColorMask(rgb, rgb, rgb, alpha) );
  2461. }
  2462. if ( (BGFX_STATE_BLEND_MASK|BGFX_STATE_BLEND_EQUATION_MASK) & changedFlags)
  2463. {
  2464. if (BGFX_STATE_BLEND_MASK & newFlags)
  2465. {
  2466. uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
  2467. uint32_t equation = (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT;
  2468. uint32_t src = blend&0xf;
  2469. uint32_t dst = (blend>>4)&0xf;
  2470. GL_CHECK(glEnable(GL_BLEND) );
  2471. GL_CHECK(glBlendFunc(s_blendFactor[src].m_src, s_blendFactor[dst].m_dst) );
  2472. GL_CHECK(glBlendEquation(s_blendEquation[equation]) );
  2473. if ( (s_blendFactor[src].m_factor || s_blendFactor[dst].m_factor)
  2474. && blendFactor != state.m_rgba)
  2475. {
  2476. blendFactor = state.m_rgba;
  2477. GLclampf rr = (blendFactor>>24)/255.0f;
  2478. GLclampf gg = ( (blendFactor>>16)&0xff)/255.0f;
  2479. GLclampf bb = ( (blendFactor>>8)&0xff)/255.0f;
  2480. GLclampf aa = (blendFactor&0xff)/255.0f;
  2481. GL_CHECK(glBlendColor(rr, gg, bb, aa) );
  2482. }
  2483. }
  2484. else
  2485. {
  2486. GL_CHECK(glDisable(GL_BLEND) );
  2487. }
  2488. }
  2489. uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
  2490. primType = m_render->m_debug&BGFX_DEBUG_WIREFRAME ? GL_LINES : s_primType[primIndex];
  2491. primNumVerts = 3-primIndex;
  2492. }
  2493. bool programChanged = false;
  2494. bool constantsChanged = state.m_constBegin < state.m_constEnd;
  2495. bool bindAttribs = false;
  2496. rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
  2497. if (key.m_program != programIdx)
  2498. {
  2499. programIdx = key.m_program;
  2500. GLuint id = invalidHandle == programIdx ? 0 : s_renderCtx.m_program[programIdx].m_id;
  2501. GL_CHECK(glUseProgram(id) );
  2502. programChanged =
  2503. constantsChanged =
  2504. bindAttribs = true;
  2505. }
  2506. if (invalidHandle != programIdx)
  2507. {
  2508. Program& program = s_renderCtx.m_program[programIdx];
  2509. if (constantsChanged)
  2510. {
  2511. program.commit();
  2512. }
  2513. for (uint32_t ii = 0, num = program.m_numPredefined; ii < num; ++ii)
  2514. {
  2515. PredefinedUniform& predefined = program.m_predefined[ii];
  2516. switch (predefined.m_type)
  2517. {
  2518. case PredefinedUniform::ViewRect:
  2519. {
  2520. float rect[4];
  2521. rect[0] = m_render->m_rect[view].m_x;
  2522. rect[1] = m_render->m_rect[view].m_y;
  2523. rect[2] = m_render->m_rect[view].m_width;
  2524. rect[3] = m_render->m_rect[view].m_height;
  2525. GL_CHECK(glUniform4fv(predefined.m_loc
  2526. , 1
  2527. , &rect[0]
  2528. ) );
  2529. }
  2530. break;
  2531. case PredefinedUniform::ViewTexel:
  2532. {
  2533. float rect[4];
  2534. rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
  2535. rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
  2536. GL_CHECK(glUniform4fv(predefined.m_loc
  2537. , 1
  2538. , &rect[0]
  2539. ) );
  2540. }
  2541. break;
  2542. case PredefinedUniform::View:
  2543. {
  2544. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2545. , 1
  2546. , GL_FALSE
  2547. , m_render->m_view[view].val
  2548. ) );
  2549. }
  2550. break;
  2551. case PredefinedUniform::ViewProj:
  2552. {
  2553. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2554. , 1
  2555. , GL_FALSE
  2556. , viewProj[view].val
  2557. ) );
  2558. }
  2559. break;
  2560. case PredefinedUniform::Model:
  2561. {
  2562. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2563. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2564. , uint32_min(predefined.m_count, state.m_num)
  2565. , GL_FALSE
  2566. , model.val
  2567. ) );
  2568. }
  2569. break;
  2570. case PredefinedUniform::ModelView:
  2571. {
  2572. Matrix4 modelView;
  2573. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2574. mtxMul(modelView.val, model.val, m_render->m_view[view].val);
  2575. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2576. , 1
  2577. , GL_FALSE
  2578. , modelView.val
  2579. ) );
  2580. }
  2581. break;
  2582. case PredefinedUniform::ModelViewProj:
  2583. {
  2584. Matrix4 modelViewProj;
  2585. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2586. mtxMul(modelViewProj.val, model.val, viewProj[view].val);
  2587. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2588. , 1
  2589. , GL_FALSE
  2590. , modelViewProj.val
  2591. ) );
  2592. }
  2593. break;
  2594. case PredefinedUniform::ModelViewProjX:
  2595. {
  2596. const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
  2597. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  2598. {
  2599. 0.5f, 0.0f, 0.0f, 0.0f,
  2600. 0.0f, 0.5f, 0.0f, 0.0f,
  2601. 0.0f, 0.0f, 0.5f, 0.0f,
  2602. 0.5f, 0.5f, 0.5f, 1.0f,
  2603. };
  2604. uint8_t other = m_render->m_other[view];
  2605. Matrix4 viewProjBias;
  2606. mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
  2607. Matrix4 modelViewProj;
  2608. mtxMul(modelViewProj.val, model.val, viewProjBias.val);
  2609. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2610. , 1
  2611. , GL_FALSE
  2612. , modelViewProj.val
  2613. ) );
  2614. }
  2615. break;
  2616. case PredefinedUniform::ViewProjX:
  2617. {
  2618. static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
  2619. {
  2620. 0.5f, 0.0f, 0.0f, 0.0f,
  2621. 0.0f, 0.5f, 0.0f, 0.0f,
  2622. 0.0f, 0.0f, 0.5f, 0.0f,
  2623. 0.5f, 0.5f, 0.5f, 1.0f,
  2624. };
  2625. uint8_t other = m_render->m_other[view];
  2626. Matrix4 viewProjBias;
  2627. mtxMul(viewProjBias.val, viewProj[other].val, s_bias);
  2628. GL_CHECK(glUniformMatrix4fv(predefined.m_loc
  2629. , 1
  2630. , GL_FALSE
  2631. , viewProjBias.val
  2632. ) );
  2633. }
  2634. break;
  2635. case PredefinedUniform::AlphaRef:
  2636. {
  2637. GL_CHECK(glUniform1f(predefined.m_loc, alphaRef) );
  2638. }
  2639. break;
  2640. case PredefinedUniform::Count:
  2641. break;
  2642. }
  2643. }
  2644. // if (BGFX_STATE_TEX_MASK & changedFlags)
  2645. {
  2646. uint64_t flag = BGFX_STATE_TEX0;
  2647. for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
  2648. {
  2649. const Sampler& sampler = state.m_sampler[stage];
  2650. Sampler& current = currentState.m_sampler[stage];
  2651. if (current.m_idx != sampler.m_idx
  2652. || current.m_flags != sampler.m_flags
  2653. || programChanged)
  2654. {
  2655. if (invalidHandle != sampler.m_idx)
  2656. {
  2657. GL_CHECK(glActiveTexture(GL_TEXTURE0+stage) );
  2658. switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
  2659. {
  2660. case BGFX_SAMPLER_TEXTURE:
  2661. {
  2662. const Texture& texture = s_renderCtx.m_textures[sampler.m_idx];
  2663. GL_CHECK(glBindTexture(texture.m_target, texture.m_id) );
  2664. }
  2665. break;
  2666. case BGFX_SAMPLER_RENDERTARGET_COLOR:
  2667. {
  2668. const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
  2669. GL_CHECK(glBindTexture(rt.m_color.m_target, rt.m_color.m_id) );
  2670. }
  2671. break;
  2672. case BGFX_SAMPLER_RENDERTARGET_DEPTH:
  2673. {
  2674. const RenderTarget& rt = s_renderCtx.m_renderTargets[sampler.m_idx];
  2675. GL_CHECK(glBindTexture(rt.m_depth.m_target, rt.m_depth.m_id) );
  2676. }
  2677. break;
  2678. }
  2679. }
  2680. }
  2681. current = sampler;
  2682. flag <<= 1;
  2683. }
  2684. }
  2685. if (0 != defaultVao
  2686. && 0 == state.m_startVertex
  2687. && 0 == state.m_instanceDataOffset)
  2688. {
  2689. if (programChanged
  2690. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
  2691. || currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
  2692. || currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx)
  2693. {
  2694. bx::HashMurmur2A murmur;
  2695. murmur.begin();
  2696. murmur.add(state.m_vertexBuffer.idx);
  2697. murmur.add(state.m_indexBuffer.idx);
  2698. murmur.add(state.m_instanceDataBuffer.idx);
  2699. murmur.add(programIdx);
  2700. uint32_t hash = murmur.end();
  2701. currentState.m_vertexBuffer = state.m_vertexBuffer;
  2702. currentState.m_indexBuffer = state.m_indexBuffer;
  2703. baseVertex = state.m_startVertex;
  2704. GLuint id = s_renderCtx.m_vaoCache.find(hash);
  2705. if (UINT32_MAX != id)
  2706. {
  2707. currentVao = id;
  2708. GL_CHECK(glBindVertexArray(id) );
  2709. }
  2710. else
  2711. {
  2712. id = s_renderCtx.m_vaoCache.add(hash);
  2713. currentVao = id;
  2714. GL_CHECK(glBindVertexArray(id) );
  2715. Program& program = s_renderCtx.m_program[programIdx];
  2716. program.add(hash);
  2717. if (invalidHandle != state.m_vertexBuffer.idx)
  2718. {
  2719. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
  2720. vb.add(hash);
  2721. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2722. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2723. program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
  2724. if (invalidHandle != state.m_instanceDataBuffer.idx)
  2725. {
  2726. VertexBuffer& instanceVb = s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx];
  2727. instanceVb.add(hash);
  2728. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, instanceVb.m_id) );
  2729. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  2730. }
  2731. }
  2732. else
  2733. {
  2734. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2735. }
  2736. if (invalidHandle != state.m_indexBuffer.idx)
  2737. {
  2738. IndexBuffer& ib = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx];
  2739. ib.add(hash);
  2740. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2741. }
  2742. else
  2743. {
  2744. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2745. }
  2746. }
  2747. }
  2748. }
  2749. else
  2750. {
  2751. if (0 != defaultVao
  2752. && 0 != currentVao)
  2753. {
  2754. GL_CHECK(glBindVertexArray(defaultVao) );
  2755. currentState.m_vertexBuffer.idx = invalidHandle;
  2756. currentState.m_indexBuffer.idx = invalidHandle;
  2757. bindAttribs = true;
  2758. currentVao = 0;
  2759. }
  2760. if (programChanged
  2761. || currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx)
  2762. {
  2763. currentState.m_vertexBuffer = state.m_vertexBuffer;
  2764. uint16_t handle = state.m_vertexBuffer.idx;
  2765. if (invalidHandle != handle)
  2766. {
  2767. VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
  2768. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, vb.m_id) );
  2769. bindAttribs = true;
  2770. }
  2771. else
  2772. {
  2773. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) );
  2774. }
  2775. }
  2776. if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
  2777. {
  2778. currentState.m_indexBuffer = state.m_indexBuffer;
  2779. uint16_t handle = state.m_indexBuffer.idx;
  2780. if (invalidHandle != handle)
  2781. {
  2782. IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
  2783. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ib.m_id) );
  2784. }
  2785. else
  2786. {
  2787. GL_CHECK(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) );
  2788. }
  2789. }
  2790. if (invalidHandle != currentState.m_vertexBuffer.idx)
  2791. {
  2792. if (baseVertex != state.m_startVertex
  2793. || bindAttribs)
  2794. {
  2795. baseVertex = state.m_startVertex;
  2796. const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[state.m_vertexBuffer.idx];
  2797. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2798. const Program& program = s_renderCtx.m_program[programIdx];
  2799. program.bindAttributes(s_renderCtx.m_vertexDecls[decl], state.m_startVertex);
  2800. if (invalidHandle != state.m_instanceDataBuffer.idx)
  2801. {
  2802. GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, s_renderCtx.m_vertexBuffers[state.m_instanceDataBuffer.idx].m_id) );
  2803. program.bindInstanceData(state.m_instanceDataStride, state.m_instanceDataOffset);
  2804. }
  2805. }
  2806. }
  2807. }
  2808. if (invalidHandle != currentState.m_vertexBuffer.idx)
  2809. {
  2810. uint32_t numVertices = state.m_numVertices;
  2811. if (UINT32_C(0xffffffff) == numVertices)
  2812. {
  2813. const VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
  2814. uint16_t decl = vb.m_decl.idx == invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
  2815. const VertexDecl& vertexDecl = s_renderCtx.m_vertexDecls[decl];
  2816. numVertices = vb.m_size/vertexDecl.m_stride;
  2817. }
  2818. uint32_t numIndices = 0;
  2819. uint32_t numPrimsSubmitted = 0;
  2820. uint32_t numInstances = 0;
  2821. uint32_t numPrimsRendered = 0;
  2822. if (invalidHandle != state.m_indexBuffer.idx)
  2823. {
  2824. if (UINT32_MAX == state.m_numIndices)
  2825. {
  2826. numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
  2827. numPrimsSubmitted = numIndices/primNumVerts;
  2828. numInstances = state.m_numInstances;
  2829. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  2830. GL_CHECK(s_drawElementsInstanced(primType
  2831. , numIndices
  2832. , GL_UNSIGNED_SHORT
  2833. , (void*)0
  2834. , state.m_numInstances
  2835. ) );
  2836. }
  2837. else if (primNumVerts <= state.m_numIndices)
  2838. {
  2839. numIndices = state.m_numIndices;
  2840. numPrimsSubmitted = numIndices/primNumVerts;
  2841. numInstances = state.m_numInstances;
  2842. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  2843. GL_CHECK(s_drawElementsInstanced(primType
  2844. , numIndices
  2845. , GL_UNSIGNED_SHORT
  2846. , (void*)(uintptr_t)(state.m_startIndex*2)
  2847. , state.m_numInstances
  2848. ) );
  2849. }
  2850. }
  2851. else
  2852. {
  2853. numPrimsSubmitted = numVertices/primNumVerts;
  2854. numInstances = state.m_numInstances;
  2855. numPrimsRendered = numPrimsSubmitted*state.m_numInstances;
  2856. GL_CHECK(s_drawArraysInstanced(primType
  2857. , 0
  2858. , numVertices
  2859. , state.m_numInstances
  2860. ) );
  2861. }
  2862. statsNumPrimsSubmitted += numPrimsSubmitted;
  2863. statsNumIndices += numIndices;
  2864. statsNumInstances += numInstances;
  2865. statsNumPrimsRendered += numPrimsRendered;
  2866. }
  2867. }
  2868. }
  2869. s_renderCtx.blitMsaaFbo();
  2870. if (0 < m_render->m_num)
  2871. {
  2872. captureElapsed = -bx::getHPCounter();
  2873. s_renderCtx.capture();
  2874. captureElapsed += bx::getHPCounter();
  2875. }
  2876. }
  2877. int64_t now = bx::getHPCounter();
  2878. elapsed += now;
  2879. static int64_t last = now;
  2880. int64_t frameTime = now - last;
  2881. last = now;
  2882. static int64_t min = frameTime;
  2883. static int64_t max = frameTime;
  2884. min = min > frameTime ? frameTime : min;
  2885. max = max < frameTime ? frameTime : max;
  2886. if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  2887. {
  2888. double elapsedGpuMs = 0.0;
  2889. #if BGFX_CONFIG_RENDERER_OPENGL
  2890. s_renderCtx.m_queries.end(GL_TIME_ELAPSED);
  2891. uint64_t elapsedGl = s_renderCtx.m_queries.getResult(0);
  2892. elapsedGpuMs = double(elapsedGl)/1e6;
  2893. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2894. TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
  2895. static int64_t next = now;
  2896. if (now >= next)
  2897. {
  2898. next = now + bx::getHPFrequency();
  2899. double freq = double(bx::getHPFrequency() );
  2900. double toMs = 1000.0/freq;
  2901. tvm.clear();
  2902. uint16_t pos = 0;
  2903. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " " BGFX_RENDERER_NAME " ");
  2904. tvm.printf(0, pos++, 0x0f, " Vendor: %s", s_renderCtx.m_vendor);
  2905. tvm.printf(0, pos++, 0x0f, " Renderer: %s", s_renderCtx.m_renderer);
  2906. tvm.printf(0, pos++, 0x0f, " Version: %s", s_renderCtx.m_version);
  2907. tvm.printf(0, pos++, 0x0f, "GLSL version: %s", s_renderCtx.m_glslVersion);
  2908. pos = 10;
  2909. tvm.printf(10, pos++, 0x8e, " Frame CPU: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS%s"
  2910. , double(frameTime)*toMs
  2911. , double(min)*toMs
  2912. , double(max)*toMs
  2913. , freq/frameTime
  2914. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? " (vsync)" : ""
  2915. );
  2916. double elapsedCpuMs = double(elapsed)*toMs;
  2917. tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / CPU %3.4f [ms] %c GPU %3.4f [ms]"
  2918. , m_render->m_num
  2919. , elapsedCpuMs
  2920. , elapsedCpuMs > elapsedGpuMs ? '>' : '<'
  2921. , elapsedGpuMs
  2922. );
  2923. tvm.printf(10, pos++, 0x8e, " Prims: %7d (#inst: %5d), submitted: %7d"
  2924. , statsNumPrimsRendered
  2925. , statsNumInstances
  2926. , statsNumPrimsSubmitted
  2927. );
  2928. double captureMs = double(captureElapsed)*toMs;
  2929. tvm.printf(10, pos++, 0x8e, " Capture: %3.4f [ms]", captureMs);
  2930. tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
  2931. tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
  2932. tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
  2933. #if BGFX_CONFIG_RENDERER_OPENGL
  2934. if (s_extension[Extension::ATI_meminfo].m_supported)
  2935. {
  2936. GLint vboFree[4];
  2937. GL_CHECK(glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, vboFree) );
  2938. GLint texFree[4];
  2939. GL_CHECK(glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, texFree) );
  2940. GLint rbfFree[4];
  2941. GL_CHECK(glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, rbfFree) );
  2942. pos++;
  2943. tvm.printf(10, pos++, 0x8c, " -------------| free| free b| aux| aux fb");
  2944. tvm.printf(10, pos++, 0x8e, " VBO: %7d, %7d, %7d, %7d", vboFree[0], vboFree[1], vboFree[2], vboFree[3]);
  2945. tvm.printf(10, pos++, 0x8e, " Texture: %7d, %7d, %7d, %7d", texFree[0], texFree[1], texFree[2], texFree[3]);
  2946. tvm.printf(10, pos++, 0x8e, " Render Buffer: %7d, %7d, %7d, %7d", rbfFree[0], rbfFree[1], rbfFree[2], rbfFree[3]);
  2947. }
  2948. else if (s_extension[Extension::NVX_gpu_memory_info].m_supported)
  2949. {
  2950. GLint dedicated;
  2951. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated) );
  2952. GLint totalAvail;
  2953. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &totalAvail) );
  2954. GLint currAvail;
  2955. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &currAvail) );
  2956. GLint evictedCount;
  2957. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX, &evictedCount) );
  2958. GLint evictedMemory;
  2959. GL_CHECK(glGetIntegerv(GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX, &evictedMemory) );
  2960. pos++;
  2961. tvm.printf(10, pos++, 0x8c, "----------|");
  2962. tvm.printf(10, pos++, 0x8e, " Dedicated: %7d", dedicated);
  2963. tvm.printf(10, pos++, 0x8e, " Available: %7d (%7d)", currAvail, totalAvail);
  2964. tvm.printf(10, pos++, 0x8e, " Eviction: %7d / %7d", evictedCount, evictedMemory);
  2965. }
  2966. #endif // BGFX_CONFIG_RENDERER_OPENGL
  2967. uint8_t attr[2] = { 0x89, 0x8a };
  2968. uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
  2969. pos++;
  2970. tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", double(m_render->m_waitSubmit)*toMs);
  2971. tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", double(m_render->m_waitRender)*toMs);
  2972. min = frameTime;
  2973. max = frameTime;
  2974. }
  2975. m_textVideoMemBlitter.blit(tvm);
  2976. }
  2977. else if (m_render->m_debug & BGFX_DEBUG_TEXT)
  2978. {
  2979. m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
  2980. }
  2981. GREMEDY_FRAMETERMINATOR();
  2982. }
  2983. }
  2984. #endif // (BGFX_CONFIG_RENDERER_OPENGLES2|BGFX_CONFIG_RENDERER_OPENGLES3|BGFX_CONFIG_RENDERER_OPENGL)