input.cpp 5.5 KB

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  1. /*
  2. * Copyright 2010-2014 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include <memory.h>
  6. #include "entry_p.h"
  7. #include "input.h"
  8. #include <bx/ringbuffer.h>
  9. #include <tinystl/allocator.h>
  10. #include <tinystl/unordered_map.h>
  11. namespace stl = tinystl;
  12. struct Mouse
  13. {
  14. Mouse()
  15. : m_width(1280)
  16. , m_height(720)
  17. , m_wheelDelta(120)
  18. , m_lock(false)
  19. {
  20. }
  21. void reset()
  22. {
  23. if (m_lock)
  24. {
  25. m_norm[0] = 0.0f;
  26. m_norm[1] = 0.0f;
  27. m_norm[2] = 0.0f;
  28. }
  29. memset(m_buttons, 0, sizeof(m_buttons) );
  30. }
  31. void setResolution(uint16_t _width, uint16_t _height)
  32. {
  33. m_width = _width;
  34. m_height = _height;
  35. }
  36. void setPos(int32_t _mx, int32_t _my, int32_t _mz)
  37. {
  38. m_absolute[0] = _mx;
  39. m_absolute[1] = _my;
  40. m_absolute[2] = _mz;
  41. m_norm[0] = float(_mx)/float(m_width);
  42. m_norm[1] = float(_my)/float(m_height);
  43. m_norm[2] = float(_mz)/float(m_wheelDelta);
  44. }
  45. void setButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  46. {
  47. m_buttons[_button] = _state;
  48. }
  49. int32_t m_absolute[3];
  50. float m_norm[3];
  51. int32_t m_wheel;
  52. uint8_t m_buttons[entry::MouseButton::Count];
  53. uint16_t m_width;
  54. uint16_t m_height;
  55. uint16_t m_wheelDelta;
  56. bool m_lock;
  57. };
  58. struct Keyboard
  59. {
  60. Keyboard()
  61. : m_ring(BX_COUNTOF(m_char) )
  62. {
  63. }
  64. void reset()
  65. {
  66. memset(m_key, 0, sizeof(m_key) );
  67. memset(m_once, 0xff, sizeof(m_once) );
  68. }
  69. static uint32_t encodeKeyState(uint8_t _modifiers, bool _down)
  70. {
  71. uint32_t state = 0;
  72. state |= uint32_t(_modifiers)<<16;
  73. state |= uint32_t(_down)<<8;
  74. return state;
  75. }
  76. static void decodeKeyState(uint32_t _state, uint8_t& _modifiers, bool& _down)
  77. {
  78. _modifiers = (_state>>16)&0xff;
  79. _down = 0 != ( (_state>>8)&0xff);
  80. }
  81. void setKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  82. {
  83. m_key[_key] = encodeKeyState(_modifiers, _down);
  84. m_once[_key] = false;
  85. }
  86. void pushChar(uint8_t _len, const uint8_t _char[4])
  87. {
  88. for (uint32_t len = m_ring.reserve(4)
  89. ; len < _len
  90. ; len = m_ring.reserve(4)
  91. )
  92. {
  93. popChar();
  94. }
  95. memcpy(&m_char[m_ring.m_current], _char, 4);
  96. m_ring.commit(4);
  97. }
  98. const uint8_t* popChar()
  99. {
  100. if (0 < m_ring.available() )
  101. {
  102. uint8_t* utf8 = &m_char[m_ring.m_read];
  103. m_ring.consume(4);
  104. return utf8;
  105. }
  106. return NULL;
  107. }
  108. void charFlush()
  109. {
  110. m_ring.m_current = 0;
  111. m_ring.m_write = 0;
  112. m_ring.m_read = 0;
  113. }
  114. uint32_t m_key[256];
  115. bool m_once[256];
  116. bx::RingBufferControl m_ring;
  117. uint8_t m_char[256];
  118. };
  119. struct Input
  120. {
  121. Input()
  122. {
  123. reset();
  124. }
  125. ~Input()
  126. {
  127. }
  128. void addBindings(const char* _name, const InputBinding* _bindings)
  129. {
  130. m_inputBindingsMap.insert(stl::make_pair(_name, _bindings) );
  131. }
  132. void removeBindings(const char* _name)
  133. {
  134. InputBindingMap::iterator it = m_inputBindingsMap.find(_name);
  135. if (it != m_inputBindingsMap.end() )
  136. {
  137. m_inputBindingsMap.erase(it);
  138. }
  139. }
  140. void process(const InputBinding* _bindings)
  141. {
  142. for (const InputBinding* binding = _bindings; binding->m_key != entry::Key::None; ++binding)
  143. {
  144. uint8_t modifiers;
  145. bool down;
  146. Keyboard::decodeKeyState(m_keyboard.m_key[binding->m_key], modifiers, down);
  147. if (binding->m_flags == 1)
  148. {
  149. if (down)
  150. {
  151. if (modifiers == binding->m_modifiers
  152. && !m_keyboard.m_once[binding->m_key])
  153. {
  154. binding->m_fn(binding->m_userData);
  155. m_keyboard.m_once[binding->m_key] = true;
  156. }
  157. }
  158. else
  159. {
  160. m_keyboard.m_once[binding->m_key] = false;
  161. }
  162. }
  163. else
  164. {
  165. if (down
  166. && modifiers == binding->m_modifiers)
  167. {
  168. binding->m_fn(binding->m_userData);
  169. }
  170. }
  171. }
  172. }
  173. void process()
  174. {
  175. for (InputBindingMap::const_iterator it = m_inputBindingsMap.begin(); it != m_inputBindingsMap.end(); ++it)
  176. {
  177. process(it->second);
  178. }
  179. }
  180. void reset()
  181. {
  182. m_mouse.reset();
  183. m_keyboard.reset();
  184. }
  185. typedef stl::unordered_map<const char*, const InputBinding*> InputBindingMap;
  186. InputBindingMap m_inputBindingsMap;
  187. Mouse m_mouse;
  188. Keyboard m_keyboard;
  189. };
  190. static Input s_input;
  191. void inputAddBindings(const char* _name, const InputBinding* _bindings)
  192. {
  193. s_input.addBindings(_name, _bindings);
  194. }
  195. void inputRemoveBindings(const char* _name)
  196. {
  197. s_input.removeBindings(_name);
  198. }
  199. void inputProcess()
  200. {
  201. s_input.process();
  202. }
  203. void inputSetMouseResolution(uint16_t _width, uint16_t _height)
  204. {
  205. s_input.m_mouse.setResolution(_width, _height);
  206. }
  207. void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down)
  208. {
  209. s_input.m_keyboard.setKeyState(_key, _modifiers, _down);
  210. }
  211. void inputChar(uint8_t _len, const uint8_t _char[4])
  212. {
  213. s_input.m_keyboard.pushChar(_len, _char);
  214. }
  215. const uint8_t* inputGetChar()
  216. {
  217. return s_input.m_keyboard.popChar();
  218. }
  219. void inputCharFlush()
  220. {
  221. s_input.m_keyboard.charFlush();
  222. }
  223. void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz)
  224. {
  225. s_input.m_mouse.setPos(_mx, _my, _mz);
  226. }
  227. void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state)
  228. {
  229. s_input.m_mouse.setButtonState(_button, _state);
  230. }
  231. void inputGetMouse(float _mouse[3])
  232. {
  233. _mouse[0] = s_input.m_mouse.m_norm[0];
  234. _mouse[1] = s_input.m_mouse.m_norm[1];
  235. _mouse[2] = s_input.m_mouse.m_norm[2];
  236. s_input.m_mouse.m_norm[0] = 0.0f;
  237. s_input.m_mouse.m_norm[1] = 0.0f;
  238. s_input.m_mouse.m_norm[2] = 0.0f;
  239. }
  240. bool inputIsMouseLocked()
  241. {
  242. return s_input.m_mouse.m_lock;
  243. }
  244. void inputSetMouseLock(bool _lock)
  245. {
  246. if (s_input.m_mouse.m_lock != _lock)
  247. {
  248. s_input.m_mouse.m_lock = _lock;
  249. entry::WindowHandle defaultWindow = { 0 };
  250. entry::setMouseLock(defaultWindow, _lock);
  251. if (_lock)
  252. {
  253. s_input.m_mouse.m_norm[0] = 0.0f;
  254. s_input.m_mouse.m_norm[1] = 0.0f;
  255. s_input.m_mouse.m_norm[2] = 0.0f;
  256. }
  257. }
  258. }