text_buffer_manager.cpp 25 KB

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  1. /* Copyright 2013 Jeremie Roy. All rights reserved.
  2. * License: http://www.opensource.org/licenses/BSD-2-Clause
  3. */
  4. #include "text_buffer_manager.h"
  5. #include "../cube_atlas.h"
  6. #include <assert.h>
  7. #include <stdio.h>
  8. #include <string.h>
  9. #include <math.h>
  10. #include <stddef.h> /* offsetof */
  11. namespace bgfx_font
  12. {
  13. const uint16_t MAX_TEXT_BUFFER_COUNT = 64;
  14. long int fsize(FILE* _file)
  15. {
  16. long int pos = ftell(_file);
  17. fseek(_file, 0L, SEEK_END);
  18. long int size = ftell(_file);
  19. fseek(_file, pos, SEEK_SET);
  20. return size;
  21. }
  22. static const bgfx::Memory* loadShader(const char* _shaderPath, const char* _shaderName)
  23. {
  24. char out[512];
  25. strcpy(out, _shaderPath);
  26. strcat(out, _shaderName);
  27. strcat(out, ".bin");
  28. FILE* file = fopen(out, "rb");
  29. if (NULL != file)
  30. {
  31. uint32_t size = (uint32_t)fsize(file);
  32. const bgfx::Memory* mem = bgfx::alloc(size+1);
  33. /*size_t ignore =*/ fread(mem->data, 1, size, file);
  34. /*BX_UNUSED(ignore);*/
  35. fclose(file);
  36. mem->data[mem->size-1] = '\0';
  37. return mem;
  38. }
  39. return NULL;
  40. }
  41. // Table from Flexible and Economical UTF-8 Decoder
  42. // Copyright (c) 2008-2009 Bjoern Hoehrmann <[email protected]>
  43. // See http://bjoern.hoehrmann.de/utf-8/decoder/dfa/ for details.
  44. static const uint8_t utf8d[] = {
  45. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 00..1f
  46. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 20..3f
  47. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 40..5f
  48. 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, // 60..7f
  49. 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, // 80..9f
  50. 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, // a0..bf
  51. 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, // c0..df
  52. 0xa,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x4,0x3,0x3, // e0..ef
  53. 0xb,0x6,0x6,0x6,0x5,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, // f0..ff
  54. 0x0,0x1,0x2,0x3,0x5,0x8,0x7,0x1,0x1,0x1,0x4,0x6,0x1,0x1,0x1,0x1, // s0..s0
  55. 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,1, // s1..s2
  56. 1,2,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1, // s3..s4
  57. 1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,3,1,3,1,1,1,1,1,1, // s5..s6
  58. 1,3,1,1,1,1,1,3,1,3,1,1,1,1,1,1,1,3,1,1,1,1,1,1,1,1,1,1,1,1,1,1, // s7..s8
  59. };
  60. #define UTF8_ACCEPT 0
  61. #define UTF8_REJECT 1
  62. inline uint32_t utf8_decode(uint32_t* state, uint32_t* codep, uint32_t byte) {
  63. uint32_t type = utf8d[byte];
  64. *codep = (*state != UTF8_ACCEPT) ?
  65. (byte & 0x3fu) | (*codep << 6) :
  66. (0xff >> type) & (byte);
  67. *state = utf8d[256 + *state*16 + type];
  68. return *state;
  69. }
  70. inline int utf8_strlen(uint8_t* s, size_t* count) {
  71. uint32_t codepoint;
  72. uint32_t state = 0;
  73. for (*count = 0; *s; ++s)
  74. if (!utf8_decode(&state, &codepoint, *s))
  75. *count += 1;
  76. return state != UTF8_ACCEPT;
  77. }
  78. class TextBuffer
  79. {
  80. public:
  81. /// TextBuffer is bound to a fontManager for glyph retrieval
  82. /// @remark the ownership of the manager is not taken
  83. TextBuffer(FontManager* fontManager);
  84. ~TextBuffer();
  85. void setStyle(uint32_t flags = STYLE_NORMAL) { m_styleFlags = flags; }
  86. void setTextColor(uint32_t rgba = 0x000000FF) { m_textColor = toABGR(rgba); }
  87. void setBackgroundColor(uint32_t rgba = 0x000000FF) { m_backgroundColor = toABGR(rgba); }
  88. void setOverlineColor(uint32_t rgba = 0x000000FF) { m_overlineColor = toABGR(rgba); }
  89. void setUnderlineColor(uint32_t rgba = 0x000000FF) { m_underlineColor = toABGR(rgba); }
  90. void setStrikeThroughColor(uint32_t rgba = 0x000000FF) { m_strikeThroughColor = toABGR(rgba); }
  91. void setPenPosition(float x, float y) { m_penX = x; m_penY = y; }
  92. /// return the size of the text
  93. //Rectangle measureText(FontHandle fontHandle, const char * _string);
  94. //Rectangle measureText(FontHandle fontHandle, const wchar_t * _string);
  95. /// append an ASCII/utf-8 string to the buffer using current pen position and color
  96. void appendText(FontHandle fontHandle, const char * _string);
  97. /// append a wide char unicode string to the buffer using current pen position and color
  98. void appendText(FontHandle fontHandle, const wchar_t * _string);
  99. /// Clear the text buffer and reset its state (pen/color)
  100. void clearTextBuffer();
  101. /// get pointer to the vertex buffer to submit it to the graphic card
  102. const uint8_t* getVertexBuffer(){ return (uint8_t*) m_vertexBuffer; }
  103. /// number of vertex in the vertex buffer
  104. uint32_t getVertexCount(){ return m_vertexCount; }
  105. /// size in bytes of a vertex
  106. uint32_t getVertexSize(){ return sizeof(TextVertex); }
  107. /// get a pointer to the index buffer to submit it to the graphic
  108. const uint16_t* getIndexBuffer(){ return m_indexBuffer; }
  109. /// number of index in the index buffer
  110. uint32_t getIndexCount(){ return m_indexCount; }
  111. /// size in bytes of an index
  112. uint32_t getIndexSize(){ return sizeof(uint16_t); }
  113. uint32_t getTextColor(){ return toABGR(m_textColor); }
  114. private:
  115. void appendGlyph(CodePoint_t codePoint, const FontInfo& font, const GlyphInfo& glyphInfo);
  116. void verticalCenterLastLine(float txtDecalY, float top, float bottom);
  117. uint32_t toABGR(uint32_t rgba)
  118. {
  119. return (((rgba >> 0) & 0xff) << 24) |
  120. (((rgba >> 8) & 0xff) << 16) |
  121. (((rgba >> 16) & 0xff) << 8) |
  122. (((rgba >> 24) & 0xff) << 0);
  123. }
  124. static const size_t MAX_BUFFERED_CHARACTERS = 8192;
  125. uint32_t m_styleFlags;
  126. // color states
  127. uint32_t m_textColor;
  128. uint32_t m_backgroundColor;
  129. uint32_t m_overlineColor;
  130. uint32_t m_underlineColor;
  131. uint32_t m_strikeThroughColor;
  132. //position states
  133. float m_penX;
  134. float m_penY;
  135. float m_originX;
  136. float m_originY;
  137. float m_lineAscender;
  138. float m_lineDescender;
  139. float m_lineGap;
  140. ///
  141. FontManager* m_fontManager;
  142. void setVertex(size_t i, float x, float y, uint32_t rgba, uint8_t style = STYLE_NORMAL)
  143. {
  144. m_vertexBuffer[i].x = x;
  145. m_vertexBuffer[i].y = y;
  146. m_vertexBuffer[i].rgba = rgba;
  147. m_styleBuffer[i] = style;
  148. }
  149. struct TextVertex
  150. {
  151. float x,y;
  152. int16_t u,v,w,t;
  153. uint32_t rgba;
  154. };
  155. TextVertex* m_vertexBuffer;
  156. uint16_t* m_indexBuffer;
  157. uint8_t* m_styleBuffer;
  158. size_t m_vertexCount;
  159. size_t m_indexCount;
  160. size_t m_lineStartIndex;
  161. };
  162. TextBuffer::TextBuffer(FontManager* fontManager)
  163. {
  164. m_styleFlags = STYLE_NORMAL;
  165. //0xAABBGGRR
  166. m_textColor = 0xFFFFFFFF;
  167. m_backgroundColor = 0xFFFFFFFF;
  168. m_backgroundColor = 0xFFFFFFFF;
  169. m_overlineColor = 0xFFFFFFFF;
  170. m_underlineColor = 0xFFFFFFFF;
  171. m_strikeThroughColor = 0xFFFFFFFF;
  172. m_penX = 0;
  173. m_penY = 0;
  174. m_originX = 0;
  175. m_originY = 0;
  176. m_lineAscender = 0;
  177. m_lineDescender = 0;
  178. m_lineGap = 0;
  179. m_fontManager = fontManager;
  180. m_vertexBuffer = new TextVertex[MAX_BUFFERED_CHARACTERS * 4];
  181. m_indexBuffer = new uint16_t[MAX_BUFFERED_CHARACTERS * 6];
  182. m_styleBuffer = new uint8_t[MAX_BUFFERED_CHARACTERS * 4];
  183. m_vertexCount = 0;
  184. m_indexCount = 0;
  185. m_lineStartIndex = 0;
  186. }
  187. TextBuffer::~TextBuffer()
  188. {
  189. delete[] m_vertexBuffer;
  190. delete[] m_indexBuffer;
  191. }
  192. void TextBuffer::appendText(FontHandle fontHandle, const char * _string)
  193. {
  194. GlyphInfo glyph;
  195. const FontInfo& font = m_fontManager->getFontInfo(fontHandle);
  196. if(m_vertexCount == 0)
  197. {
  198. m_originX = m_penX;
  199. m_originY = m_penY;
  200. m_lineDescender = 0;// font.descender;
  201. m_lineAscender = 0;//font.ascender;
  202. }
  203. uint32_t codepoint;
  204. uint32_t state = 0;
  205. for (; *_string; ++_string)
  206. if (!utf8_decode(&state, &codepoint, *_string))
  207. {
  208. if(m_fontManager->getGlyphInfo(fontHandle, (CodePoint_t)codepoint, glyph))
  209. {
  210. appendGlyph((CodePoint_t)codepoint, font, glyph);
  211. }else
  212. {
  213. assert(false && "Glyph not found");
  214. }
  215. }
  216. //printf("U+%04X\n", codepoint);
  217. if (state != UTF8_ACCEPT)
  218. {
  219. // assert(false && "The string is not well-formed");
  220. return; //"The string is not well-formed\n"
  221. }
  222. }
  223. void TextBuffer::appendText(FontHandle fontHandle, const wchar_t * _string)
  224. {
  225. GlyphInfo glyph;
  226. const FontInfo& font = m_fontManager->getFontInfo(fontHandle);
  227. if(m_vertexCount == 0)
  228. {
  229. m_originX = m_penX;
  230. m_originY = m_penY;
  231. m_lineDescender = 0;// font.descender;
  232. m_lineAscender = 0;//font.ascender;
  233. m_lineGap = 0;
  234. }
  235. //parse string
  236. for( size_t i=0, end = wcslen(_string) ; i < end; ++i )
  237. {
  238. //if glyph cached, continue
  239. uint32_t codePoint = _string[i];
  240. if(m_fontManager->getGlyphInfo(fontHandle, codePoint, glyph))
  241. {
  242. appendGlyph(codePoint, font, glyph);
  243. }else
  244. {
  245. assert(false && "Glyph not found");
  246. }
  247. }
  248. }
  249. /*
  250. TextBuffer::Rectangle TextBuffer::measureText(FontHandle fontHandle, const char * _string)
  251. {
  252. }
  253. TextBuffer::Rectangle TextBuffer::measureText(FontHandle fontHandle, const wchar_t * _string)
  254. {
  255. }
  256. */
  257. void TextBuffer::clearTextBuffer()
  258. {
  259. m_vertexCount = 0;
  260. m_indexCount = 0;
  261. m_lineStartIndex = 0;
  262. m_lineAscender = 0;
  263. m_lineDescender = 0;
  264. }
  265. void TextBuffer::appendGlyph(CodePoint_t codePoint, const FontInfo& font, const GlyphInfo& glyphInfo)
  266. {
  267. //handle newlines
  268. if(codePoint == L'\n' )
  269. {
  270. m_penX = m_originX;
  271. m_penY -= m_lineDescender;
  272. m_penY += m_lineGap;
  273. m_lineDescender = 0;
  274. m_lineAscender = 0;
  275. m_lineStartIndex = m_vertexCount;
  276. return;
  277. }
  278. if( font.ascender > m_lineAscender || (font.descender < m_lineDescender) )
  279. {
  280. if( font.descender < m_lineDescender )
  281. {
  282. m_lineDescender = font.descender;
  283. m_lineGap = font.lineGap;
  284. }
  285. float txtDecals = (font.ascender - m_lineAscender);
  286. m_lineAscender = font.ascender;
  287. m_lineGap = font.lineGap;
  288. m_penY += txtDecals;
  289. verticalCenterLastLine((txtDecals), (m_penY - m_lineAscender), (m_penY - m_lineDescender+m_lineGap));
  290. }
  291. //handle kerning
  292. float kerning = 0;
  293. /*
  294. if( previous && markup->font->kerning )
  295. {
  296. kerning = texture_glyph_get_kerning( glyph, previous );
  297. }
  298. */
  299. m_penX += kerning * font.scale;
  300. GlyphInfo& blackGlyph = m_fontManager->getBlackGlyph();
  301. if( m_styleFlags & STYLE_BACKGROUND && m_backgroundColor & 0xFF000000)
  302. {
  303. float x0 = ( m_penX - kerning );
  304. float y0 = ( m_penY - m_lineAscender);
  305. float x1 = ( (float)x0 + (glyphInfo.advance_x));
  306. float y1 = ( m_penY - m_lineDescender + m_lineGap );
  307. m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
  308. setVertex(m_vertexCount+0, x0, y0, m_backgroundColor,STYLE_BACKGROUND);
  309. setVertex(m_vertexCount+1, x0, y1, m_backgroundColor,STYLE_BACKGROUND);
  310. setVertex(m_vertexCount+2, x1, y1, m_backgroundColor,STYLE_BACKGROUND);
  311. setVertex(m_vertexCount+3, x1, y0, m_backgroundColor,STYLE_BACKGROUND);
  312. m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
  313. m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
  314. m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
  315. m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
  316. m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
  317. m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
  318. m_vertexCount += 4;
  319. m_indexCount += 6;
  320. }
  321. if( m_styleFlags & STYLE_UNDERLINE && m_underlineColor & 0xFF000000)
  322. {
  323. float x0 = ( m_penX - kerning );
  324. float y0 = (m_penY - m_lineDescender/2 );
  325. float x1 = ( (float)x0 + (glyphInfo.advance_x));
  326. float y1 = y0+font.underline_thickness;
  327. m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
  328. setVertex(m_vertexCount+0, x0, y0, m_underlineColor,STYLE_UNDERLINE);
  329. setVertex(m_vertexCount+1, x0, y1, m_underlineColor,STYLE_UNDERLINE);
  330. setVertex(m_vertexCount+2, x1, y1, m_underlineColor,STYLE_UNDERLINE);
  331. setVertex(m_vertexCount+3, x1, y0, m_underlineColor,STYLE_UNDERLINE);
  332. m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
  333. m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
  334. m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
  335. m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
  336. m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
  337. m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
  338. m_vertexCount += 4;
  339. m_indexCount += 6;
  340. }
  341. if( m_styleFlags & STYLE_OVERLINE && m_overlineColor & 0xFF000000)
  342. {
  343. float x0 = ( m_penX - kerning );
  344. float y0 = (m_penY - font.ascender );
  345. float x1 = ( (float)x0 + (glyphInfo.advance_x));
  346. float y1 = y0+font.underline_thickness;
  347. m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
  348. setVertex(m_vertexCount+0, x0, y0, m_overlineColor,STYLE_OVERLINE);
  349. setVertex(m_vertexCount+1, x0, y1, m_overlineColor,STYLE_OVERLINE);
  350. setVertex(m_vertexCount+2, x1, y1, m_overlineColor,STYLE_OVERLINE);
  351. setVertex(m_vertexCount+3, x1, y0, m_overlineColor,STYLE_OVERLINE);
  352. m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
  353. m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
  354. m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
  355. m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
  356. m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
  357. m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
  358. m_vertexCount += 4;
  359. m_indexCount += 6;
  360. }
  361. if( m_styleFlags & STYLE_STRIKE_THROUGH && m_strikeThroughColor & 0xFF000000)
  362. {
  363. float x0 = ( m_penX - kerning );
  364. float y0 = (m_penY - font.ascender/3 );
  365. float x1 = ( (float)x0 + (glyphInfo.advance_x) );
  366. float y1 = y0+font.underline_thickness;
  367. m_fontManager->getAtlas()->packUV(blackGlyph.regionIndex, (uint8_t*)m_vertexBuffer,sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
  368. setVertex(m_vertexCount+0, x0, y0, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
  369. setVertex(m_vertexCount+1, x0, y1, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
  370. setVertex(m_vertexCount+2, x1, y1, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
  371. setVertex(m_vertexCount+3, x1, y0, m_strikeThroughColor,STYLE_STRIKE_THROUGH);
  372. m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
  373. m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
  374. m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
  375. m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
  376. m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
  377. m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
  378. m_vertexCount += 4;
  379. m_indexCount += 6;
  380. }
  381. //handle glyph
  382. float x0_precise = m_penX + (glyphInfo.offset_x);
  383. float x0 = ( x0_precise);
  384. float y0 = ( m_penY + (glyphInfo.offset_y));
  385. float x1 = ( x0 + glyphInfo.width );
  386. float y1 = ( y0 + glyphInfo.height );
  387. m_fontManager->getAtlas()->packUV(glyphInfo.regionIndex, (uint8_t*)m_vertexBuffer, sizeof(TextVertex) *m_vertexCount + offsetof(TextVertex, u), sizeof(TextVertex));
  388. setVertex(m_vertexCount+0, x0, y0, m_textColor);
  389. setVertex(m_vertexCount+1, x0, y1, m_textColor);
  390. setVertex(m_vertexCount+2, x1, y1, m_textColor);
  391. setVertex(m_vertexCount+3, x1, y0, m_textColor);
  392. m_indexBuffer[m_indexCount + 0] = m_vertexCount+0;
  393. m_indexBuffer[m_indexCount + 1] = m_vertexCount+1;
  394. m_indexBuffer[m_indexCount + 2] = m_vertexCount+2;
  395. m_indexBuffer[m_indexCount + 3] = m_vertexCount+0;
  396. m_indexBuffer[m_indexCount + 4] = m_vertexCount+2;
  397. m_indexBuffer[m_indexCount + 5] = m_vertexCount+3;
  398. m_vertexCount += 4;
  399. m_indexCount += 6;
  400. //TODO see what to do when doing subpixel rendering
  401. m_penX += glyphInfo.advance_x;
  402. }
  403. void TextBuffer::verticalCenterLastLine(float dy, float top, float bottom)
  404. {
  405. for( size_t i=m_lineStartIndex; i < m_vertexCount; i+=4 )
  406. {
  407. if( m_styleBuffer[i] == STYLE_BACKGROUND)
  408. {
  409. m_vertexBuffer[i+0].y = top;
  410. m_vertexBuffer[i+1].y = bottom;
  411. m_vertexBuffer[i+2].y = bottom;
  412. m_vertexBuffer[i+3].y = top;
  413. }else{
  414. m_vertexBuffer[i+0].y += dy;
  415. m_vertexBuffer[i+1].y += dy;
  416. m_vertexBuffer[i+2].y += dy;
  417. m_vertexBuffer[i+3].y += dy;
  418. }
  419. }
  420. }
  421. // ****************************************************************
  422. TextBufferManager::TextBufferManager(FontManager* fontManager):m_fontManager(fontManager), m_textBufferHandles(MAX_TEXT_BUFFER_COUNT)
  423. {
  424. m_textBuffers = new BufferCache[MAX_TEXT_BUFFER_COUNT];
  425. }
  426. TextBufferManager::~TextBufferManager()
  427. {
  428. assert(m_textBufferHandles.getNumHandles() == 0 && "All the text buffers must be destroyed before destroying the manager");
  429. delete[] m_textBuffers;
  430. bgfx::destroyUniform(m_u_texColor);
  431. bgfx::destroyUniform(m_u_inverse_gamma);
  432. bgfx::destroyProgram(m_basicProgram);
  433. bgfx::destroyProgram(m_distanceProgram);
  434. bgfx::destroyProgram(m_distanceSubpixelProgram);
  435. }
  436. void TextBufferManager::init(const char* shaderPath)
  437. {
  438. m_vertexDecl.begin();
  439. m_vertexDecl.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float);
  440. m_vertexDecl.add(bgfx::Attrib::TexCoord0, 4, bgfx::AttribType::Int16, true);
  441. m_vertexDecl.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true);
  442. m_vertexDecl.end();
  443. m_u_texColor = bgfx::createUniform("u_texColor", bgfx::UniformType::Uniform1iv);
  444. m_u_inverse_gamma = bgfx::createUniform("u_inverse_gamma", bgfx::UniformType::Uniform1f);
  445. const bgfx::Memory* mem;
  446. mem = loadShader(shaderPath, "vs_font_basic");
  447. bgfx::VertexShaderHandle vsh = bgfx::createVertexShader(mem);
  448. mem = loadShader(shaderPath, "fs_font_basic");
  449. bgfx::FragmentShaderHandle fsh = bgfx::createFragmentShader(mem);
  450. m_basicProgram = bgfx::createProgram(vsh, fsh);
  451. bgfx::destroyVertexShader(vsh);
  452. bgfx::destroyFragmentShader(fsh);
  453. mem = loadShader(shaderPath, "vs_font_distance_field");
  454. vsh = bgfx::createVertexShader(mem);
  455. mem = loadShader(shaderPath, "fs_font_distance_field");
  456. fsh = bgfx::createFragmentShader(mem);
  457. m_distanceProgram = bgfx::createProgram(vsh, fsh);
  458. bgfx::destroyVertexShader(vsh);
  459. bgfx::destroyFragmentShader(fsh);
  460. mem = loadShader(shaderPath, "vs_font_distance_field_subpixel");
  461. vsh = bgfx::createVertexShader(mem);
  462. mem = loadShader(shaderPath, "fs_font_distance_field_subpixel");
  463. fsh = bgfx::createFragmentShader(mem);
  464. m_distanceSubpixelProgram = bgfx::createProgram(vsh, fsh);
  465. bgfx::destroyVertexShader(vsh);
  466. bgfx::destroyFragmentShader(fsh);
  467. }
  468. TextBufferHandle TextBufferManager::createTextBuffer(FontType _type, BufferType bufferType)
  469. {
  470. uint16_t textIdx = m_textBufferHandles.alloc();
  471. BufferCache& bc = m_textBuffers[textIdx];
  472. bc.textBuffer = new TextBuffer(m_fontManager);
  473. bc.fontType = _type;
  474. bc.bufferType = bufferType;
  475. bc.indexBufferHandle = bgfx::invalidHandle;
  476. bc.vertexBufferHandle = bgfx::invalidHandle;
  477. TextBufferHandle ret = {textIdx};
  478. return ret;
  479. }
  480. void TextBufferManager::destroyTextBuffer(TextBufferHandle handle)
  481. {
  482. assert( bgfx::invalidHandle != handle.idx);
  483. BufferCache& bc = m_textBuffers[handle.idx];
  484. m_textBufferHandles.free(handle.idx);
  485. delete bc.textBuffer;
  486. bc.textBuffer = NULL;
  487. if(bc.vertexBufferHandle == bgfx::invalidHandle ) return;
  488. switch(bc.bufferType)
  489. {
  490. case STATIC:
  491. {
  492. bgfx::IndexBufferHandle ibh;
  493. bgfx::VertexBufferHandle vbh;
  494. ibh.idx = bc.indexBufferHandle;
  495. vbh.idx = bc.vertexBufferHandle;
  496. bgfx::destroyIndexBuffer(ibh);
  497. bgfx::destroyVertexBuffer(vbh);
  498. }
  499. break;
  500. case DYNAMIC:
  501. bgfx::DynamicIndexBufferHandle ibh;
  502. bgfx::DynamicVertexBufferHandle vbh;
  503. ibh.idx = bc.indexBufferHandle;
  504. vbh.idx = bc.vertexBufferHandle;
  505. bgfx::destroyDynamicIndexBuffer(ibh);
  506. bgfx::destroyDynamicVertexBuffer(vbh);
  507. break;
  508. case TRANSIENT: //naturally destroyed
  509. break;
  510. }
  511. }
  512. void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id, int32_t _depth)
  513. {
  514. assert(bgfx::invalidHandle != _handle.idx);
  515. BufferCache& bc = m_textBuffers[_handle.idx];
  516. size_t indexSize = bc.textBuffer->getIndexCount() * bc.textBuffer->getIndexSize();
  517. size_t vertexSize = bc.textBuffer->getVertexCount() * bc.textBuffer->getVertexSize();
  518. const bgfx::Memory* mem;
  519. bgfx::setTexture(0, m_u_texColor, m_fontManager->getAtlas()->getTextureHandle());
  520. float inverse_gamme = 1.0f/2.2f;
  521. bgfx::setUniform(m_u_inverse_gamma, &inverse_gamme);
  522. switch (bc.fontType)
  523. {
  524. case FONT_TYPE_ALPHA:
  525. bgfx::setProgram(m_basicProgram);
  526. bgfx::setState( BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) );
  527. break;
  528. case FONT_TYPE_DISTANCE:
  529. bgfx::setProgram(m_distanceProgram);
  530. bgfx::setState( BGFX_STATE_RGB_WRITE | BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_SRC_ALPHA, BGFX_STATE_BLEND_INV_SRC_ALPHA) );
  531. break;
  532. case FONT_TYPE_DISTANCE_SUBPIXEL:
  533. bgfx::setProgram(m_distanceSubpixelProgram);
  534. bgfx::setState( BGFX_STATE_RGB_WRITE |BGFX_STATE_BLEND_FUNC(BGFX_STATE_BLEND_FACTOR, BGFX_STATE_BLEND_INV_SRC_COLOR) , bc.textBuffer->getTextColor());
  535. break;
  536. }
  537. switch(bc.bufferType)
  538. {
  539. case STATIC:
  540. {
  541. bgfx::IndexBufferHandle ibh;
  542. bgfx::VertexBufferHandle vbh;
  543. if(bc.vertexBufferHandle == bgfx::invalidHandle)
  544. {
  545. mem = bgfx::alloc(indexSize);
  546. memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
  547. ibh = bgfx::createIndexBuffer(mem);
  548. mem = bgfx::alloc(vertexSize);
  549. memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
  550. vbh = bgfx::createVertexBuffer(mem, m_vertexDecl);
  551. bc.indexBufferHandle = ibh.idx ;
  552. bc.vertexBufferHandle = vbh.idx;
  553. }else
  554. {
  555. ibh.idx = bc.indexBufferHandle;
  556. vbh.idx = bc.vertexBufferHandle;
  557. }
  558. bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount());
  559. bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount());
  560. }break;
  561. case DYNAMIC:
  562. {
  563. bgfx::DynamicIndexBufferHandle ibh;
  564. bgfx::DynamicVertexBufferHandle vbh;
  565. if(bc.vertexBufferHandle == bgfx::invalidHandle)
  566. {
  567. mem = bgfx::alloc(indexSize);
  568. memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
  569. ibh = bgfx::createDynamicIndexBuffer(mem);
  570. mem = bgfx::alloc(vertexSize);
  571. memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
  572. vbh = bgfx::createDynamicVertexBuffer(mem, m_vertexDecl);
  573. bc.indexBufferHandle = ibh.idx ;
  574. bc.vertexBufferHandle = vbh.idx;
  575. }else
  576. {
  577. ibh.idx = bc.indexBufferHandle;
  578. vbh.idx = bc.vertexBufferHandle;
  579. static int i=0;
  580. //if(i++ < 5)
  581. {
  582. mem = bgfx::alloc(indexSize);
  583. memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
  584. bgfx::updateDynamicIndexBuffer(ibh, mem);
  585. mem = bgfx::alloc(vertexSize);
  586. memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
  587. bgfx::updateDynamicVertexBuffer(vbh, mem);
  588. }
  589. }
  590. bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount());
  591. bgfx::setIndexBuffer(ibh, bc.textBuffer->getIndexCount());
  592. }break;
  593. case TRANSIENT:
  594. {
  595. bgfx::TransientIndexBuffer tib;
  596. bgfx::TransientVertexBuffer tvb;
  597. bgfx::allocTransientIndexBuffer(&tib, bc.textBuffer->getIndexCount());
  598. bgfx::allocTransientVertexBuffer(&tvb, bc.textBuffer->getVertexCount(), m_vertexDecl);
  599. memcpy(tib.data, bc.textBuffer->getIndexBuffer(), indexSize);
  600. memcpy(tvb.data, bc.textBuffer->getVertexBuffer(), vertexSize);
  601. bgfx::setVertexBuffer(&tvb, bc.textBuffer->getVertexCount());
  602. bgfx::setIndexBuffer(&tib, bc.textBuffer->getIndexCount());
  603. }break;
  604. }
  605. bgfx::submit(_id, _depth);
  606. }
  607. void TextBufferManager::submitTextBufferMask(TextBufferHandle /*_handle*/, uint32_t /*_viewMask*/, int32_t /*_depth*/)
  608. {
  609. //TODO
  610. assert(false);
  611. }
  612. void TextBufferManager::setStyle(TextBufferHandle _handle, uint32_t flags )
  613. {
  614. assert( _handle.idx != bgfx::invalidHandle);
  615. BufferCache& bc = m_textBuffers[_handle.idx];
  616. bc.textBuffer->setStyle(flags);
  617. }
  618. void TextBufferManager::setTextColor(TextBufferHandle _handle, uint32_t rgba )
  619. {
  620. assert( _handle.idx != bgfx::invalidHandle);
  621. BufferCache& bc = m_textBuffers[_handle.idx];
  622. bc.textBuffer->setTextColor(rgba);
  623. }
  624. void TextBufferManager::setBackgroundColor(TextBufferHandle _handle, uint32_t rgba )
  625. {
  626. assert( _handle.idx != bgfx::invalidHandle);
  627. BufferCache& bc = m_textBuffers[_handle.idx];
  628. bc.textBuffer->setBackgroundColor(rgba);
  629. }
  630. void TextBufferManager::setOverlineColor(TextBufferHandle _handle, uint32_t rgba )
  631. {
  632. assert( _handle.idx != bgfx::invalidHandle);
  633. BufferCache& bc = m_textBuffers[_handle.idx];
  634. bc.textBuffer->setOverlineColor(rgba);
  635. }
  636. void TextBufferManager::setUnderlineColor(TextBufferHandle _handle, uint32_t rgba )
  637. {
  638. assert( _handle.idx != bgfx::invalidHandle);
  639. BufferCache& bc = m_textBuffers[_handle.idx];
  640. bc.textBuffer->setUnderlineColor(rgba);
  641. }
  642. void TextBufferManager::setStrikeThroughColor(TextBufferHandle _handle, uint32_t rgba )
  643. {
  644. assert( _handle.idx != bgfx::invalidHandle);
  645. BufferCache& bc = m_textBuffers[_handle.idx];
  646. bc.textBuffer->setStrikeThroughColor(rgba);
  647. }
  648. void TextBufferManager::setPenPosition(TextBufferHandle _handle, float x, float y)
  649. {
  650. assert( _handle.idx != bgfx::invalidHandle);
  651. BufferCache& bc = m_textBuffers[_handle.idx];
  652. bc.textBuffer->setPenPosition(x,y);
  653. }
  654. void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle fontHandle, const char * _string)
  655. {
  656. assert( _handle.idx != bgfx::invalidHandle);
  657. BufferCache& bc = m_textBuffers[_handle.idx];
  658. bc.textBuffer->appendText(fontHandle, _string);
  659. }
  660. void TextBufferManager::appendText(TextBufferHandle _handle, FontHandle fontHandle, const wchar_t * _string)
  661. {
  662. assert( _handle.idx != bgfx::invalidHandle);
  663. BufferCache& bc = m_textBuffers[_handle.idx];
  664. bc.textBuffer->appendText(fontHandle, _string);
  665. }
  666. void TextBufferManager::clearTextBuffer(TextBufferHandle _handle)
  667. {
  668. assert( _handle.idx != bgfx::invalidHandle);
  669. BufferCache& bc = m_textBuffers[_handle.idx];
  670. bc.textBuffer->clearTextBuffer();
  671. }
  672. }