entry_glfw.cpp 22 KB

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  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "entry_p.h"
  6. #if ENTRY_CONFIG_USE_GLFW
  7. #define GLFW_INCLUDE_NONE
  8. #include <GLFW/glfw3.h>
  9. #if GLFW_VERSION_MINOR < 2
  10. # error "GLFW 3.2 or later is required"
  11. #endif // GLFW_VERSION_MINOR < 2
  12. #if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  13. # define GLFW_EXPOSE_NATIVE_X11
  14. # define GLFW_EXPOSE_NATIVE_GLX
  15. #elif BX_PLATFORM_OSX
  16. # define GLFW_EXPOSE_NATIVE_COCOA
  17. # define GLFW_EXPOSE_NATIVE_NSGL
  18. #elif BX_PLATFORM_WINDOWS
  19. # define GLFW_EXPOSE_NATIVE_WIN32
  20. # define GLFW_EXPOSE_NATIVE_WGL
  21. #endif //
  22. #include <GLFW/glfw3native.h>
  23. #include <bgfx/platform.h>
  24. #include <bx/handlealloc.h>
  25. #include <bx/thread.h>
  26. #include <bx/mutex.h>
  27. #include <tinystl/string.h>
  28. #include "dbg.h"
  29. namespace entry
  30. {
  31. static void* glfwNativeWindowHandle(GLFWwindow* _window)
  32. {
  33. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  34. return (void*)(uintptr_t)glfwGetX11Window(_window);
  35. # elif BX_PLATFORM_OSX
  36. return glfwGetCocoaWindow(_window);
  37. # elif BX_PLATFORM_WINDOWS
  38. return glfwGetWin32Window(_window);
  39. # endif // BX_PLATFORM_
  40. }
  41. static void glfwSetWindow(GLFWwindow* _window)
  42. {
  43. bgfx::PlatformData pd;
  44. # if BX_PLATFORM_LINUX || BX_PLATFORM_BSD
  45. pd.ndt = glfwGetX11Display();
  46. # elif BX_PLATFORM_OSX
  47. pd.ndt = NULL;
  48. # elif BX_PLATFORM_WINDOWS
  49. pd.ndt = NULL;
  50. # endif // BX_PLATFORM_WINDOWS
  51. pd.nwh = glfwNativeWindowHandle(_window);
  52. pd.context = NULL;
  53. pd.backBuffer = NULL;
  54. pd.backBufferDS = NULL;
  55. bgfx::setPlatformData(pd);
  56. }
  57. static uint8_t translateKeyModifiers(int _glfw)
  58. {
  59. uint8_t modifiers = 0;
  60. if (_glfw & GLFW_MOD_ALT)
  61. {
  62. modifiers |= Modifier::LeftAlt;
  63. }
  64. if (_glfw & GLFW_MOD_CONTROL)
  65. {
  66. modifiers |= Modifier::LeftCtrl;
  67. }
  68. if (_glfw & GLFW_MOD_SUPER)
  69. {
  70. modifiers |= Modifier::LeftMeta;
  71. }
  72. if (_glfw & GLFW_MOD_SHIFT)
  73. {
  74. modifiers |= Modifier::LeftShift;
  75. }
  76. return modifiers;
  77. }
  78. static Key::Enum s_translateKey[GLFW_KEY_LAST + 1];
  79. static Key::Enum translateKey(int _key)
  80. {
  81. return s_translateKey[_key];
  82. }
  83. static MouseButton::Enum translateMouseButton(int _button)
  84. {
  85. if (_button == GLFW_MOUSE_BUTTON_LEFT)
  86. {
  87. return MouseButton::Left;
  88. }
  89. else if (_button == GLFW_MOUSE_BUTTON_RIGHT)
  90. {
  91. return MouseButton::Right;
  92. }
  93. return MouseButton::Middle;
  94. }
  95. static GamepadAxis::Enum translateGamepadAxis(int _axis)
  96. {
  97. // HACK: Map XInput 360 controller until GLFW gamepad API
  98. static GamepadAxis::Enum axes[] =
  99. {
  100. GamepadAxis::LeftX,
  101. GamepadAxis::LeftY,
  102. GamepadAxis::RightX,
  103. GamepadAxis::RightY,
  104. GamepadAxis::LeftZ,
  105. GamepadAxis::RightZ,
  106. };
  107. return axes[_axis];
  108. }
  109. static Key::Enum translateGamepadButton(int _button)
  110. {
  111. // HACK: Map XInput 360 controller until GLFW gamepad API
  112. static Key::Enum buttons[] =
  113. {
  114. Key::GamepadA,
  115. Key::GamepadB,
  116. Key::GamepadX,
  117. Key::GamepadY,
  118. Key::GamepadShoulderL,
  119. Key::GamepadShoulderR,
  120. Key::GamepadBack,
  121. Key::GamepadStart,
  122. Key::GamepadThumbL,
  123. Key::GamepadThumbR,
  124. Key::GamepadUp,
  125. Key::GamepadRight,
  126. Key::GamepadDown,
  127. Key::GamepadLeft,
  128. Key::GamepadGuide,
  129. };
  130. return buttons[_button];
  131. }
  132. struct GamepadGLFW
  133. {
  134. GamepadGLFW()
  135. : m_connected(false)
  136. {
  137. bx::memSet(m_axes, 0, sizeof(m_axes));
  138. bx::memSet(m_buttons, 0, sizeof(m_buttons));
  139. }
  140. void update(EventQueue& _eventQueue)
  141. {
  142. int numButtons, numAxes;
  143. const unsigned char* buttons = glfwGetJoystickButtons(m_handle.idx, &numButtons);
  144. const float* axes = glfwGetJoystickAxes(m_handle.idx, &numAxes);
  145. if (NULL == buttons || NULL == axes)
  146. {
  147. return;
  148. }
  149. if (numAxes > GamepadAxis::Count)
  150. {
  151. numAxes = GamepadAxis::Count;
  152. }
  153. if (numButtons > Key::Count - Key::GamepadA)
  154. {
  155. numButtons = Key::Count - Key::GamepadA;
  156. }
  157. WindowHandle defaultWindow = { 0 };
  158. for (int ii = 0; ii < numAxes; ++ii)
  159. {
  160. GamepadAxis::Enum axis = translateGamepadAxis(ii);
  161. int32_t value = (int32_t) (axes[ii] * 32768.f);
  162. if (GamepadAxis::LeftY == axis || GamepadAxis::RightY == axis)
  163. {
  164. value = -value;
  165. }
  166. if (m_axes[ii] != value)
  167. {
  168. m_axes[ii] = value;
  169. _eventQueue.postAxisEvent(defaultWindow
  170. , m_handle
  171. , axis
  172. , value);
  173. }
  174. }
  175. for (int ii = 0; ii < numButtons; ++ii)
  176. {
  177. Key::Enum key = translateGamepadButton(ii);
  178. if (m_buttons[ii] != buttons[ii])
  179. {
  180. m_buttons[ii] = buttons[ii];
  181. _eventQueue.postKeyEvent(defaultWindow
  182. , key
  183. , 0
  184. , buttons[ii] != 0);
  185. }
  186. }
  187. }
  188. bool m_connected;
  189. GamepadHandle m_handle;
  190. int32_t m_axes[GamepadAxis::Count];
  191. uint8_t m_buttons[Key::Count - Key::GamepadA];
  192. };
  193. struct MainThreadEntry
  194. {
  195. int m_argc;
  196. const char* const* m_argv;
  197. static int32_t threadFunc(void* _userData);
  198. };
  199. enum MsgType
  200. {
  201. GLFW_WINDOW_CREATE,
  202. GLFW_WINDOW_DESTROY,
  203. GLFW_WINDOW_SET_TITLE,
  204. GLFW_WINDOW_SET_POS,
  205. GLFW_WINDOW_SET_SIZE,
  206. GLFW_WINDOW_TOGGLE_FRAME,
  207. GLFW_WINDOW_TOGGLE_FULL_SCREEN,
  208. GLFW_WINDOW_MOUSE_LOCK,
  209. };
  210. struct Msg
  211. {
  212. Msg(MsgType _type)
  213. : m_type(_type)
  214. , m_x(0)
  215. , m_y(0)
  216. , m_width(0)
  217. , m_height(0)
  218. , m_value(false)
  219. {
  220. }
  221. MsgType m_type;
  222. int32_t m_x;
  223. int32_t m_y;
  224. uint32_t m_width;
  225. uint32_t m_height;
  226. uint32_t m_flags;
  227. bool m_value;
  228. tinystl::string m_title;
  229. WindowHandle m_handle;
  230. };
  231. static void errorCb(int _error, const char* _description)
  232. {
  233. DBG("GLFW error %d: %s", _error, _description);
  234. }
  235. static void joystickCb(int _jid, int _action);
  236. // Based on cutef8 by Jeff Bezanson (Public Domain)
  237. static uint8_t encodeUTF8(uint8_t _chars[4], unsigned int _scancode)
  238. {
  239. uint8_t length = 0;
  240. if (_scancode < 0x80)
  241. {
  242. _chars[length++] = (char) _scancode;
  243. }
  244. else if (_scancode < 0x800)
  245. {
  246. _chars[length++] = (_scancode >> 6) | 0xc0;
  247. _chars[length++] = (_scancode & 0x3f) | 0x80;
  248. }
  249. else if (_scancode < 0x10000)
  250. {
  251. _chars[length++] = (_scancode >> 12) | 0xe0;
  252. _chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
  253. _chars[length++] = (_scancode & 0x3f) | 0x80;
  254. }
  255. else if (_scancode < 0x110000)
  256. {
  257. _chars[length++] = (_scancode >> 18) | 0xf0;
  258. _chars[length++] = ((_scancode >> 12) & 0x3f) | 0x80;
  259. _chars[length++] = ((_scancode >> 6) & 0x3f) | 0x80;
  260. _chars[length++] = (_scancode & 0x3f) | 0x80;
  261. }
  262. return length;
  263. }
  264. struct Context
  265. {
  266. Context()
  267. : m_scrollPos(0.0)
  268. {
  269. bx::memSet(s_translateKey, 0, sizeof(s_translateKey));
  270. s_translateKey[GLFW_KEY_ESCAPE] = Key::Esc;
  271. s_translateKey[GLFW_KEY_ENTER] = Key::Return;
  272. s_translateKey[GLFW_KEY_TAB] = Key::Tab;
  273. s_translateKey[GLFW_KEY_BACKSPACE] = Key::Backspace;
  274. s_translateKey[GLFW_KEY_SPACE] = Key::Space;
  275. s_translateKey[GLFW_KEY_UP] = Key::Up;
  276. s_translateKey[GLFW_KEY_DOWN] = Key::Down;
  277. s_translateKey[GLFW_KEY_LEFT] = Key::Left;
  278. s_translateKey[GLFW_KEY_RIGHT] = Key::Right;
  279. s_translateKey[GLFW_KEY_PAGE_UP] = Key::PageUp;
  280. s_translateKey[GLFW_KEY_PAGE_DOWN] = Key::PageDown;
  281. s_translateKey[GLFW_KEY_HOME] = Key::Home;
  282. s_translateKey[GLFW_KEY_END] = Key::End;
  283. s_translateKey[GLFW_KEY_PRINT_SCREEN] = Key::Print;
  284. s_translateKey[GLFW_KEY_KP_ADD] = Key::Plus;
  285. s_translateKey[GLFW_KEY_EQUAL] = Key::Plus;
  286. s_translateKey[GLFW_KEY_KP_SUBTRACT] = Key::Minus;
  287. s_translateKey[GLFW_KEY_MINUS] = Key::Minus;
  288. s_translateKey[GLFW_KEY_COMMA] = Key::Comma;
  289. s_translateKey[GLFW_KEY_PERIOD] = Key::Period;
  290. s_translateKey[GLFW_KEY_SLASH] = Key::Slash;
  291. s_translateKey[GLFW_KEY_F1] = Key::F1;
  292. s_translateKey[GLFW_KEY_F2] = Key::F2;
  293. s_translateKey[GLFW_KEY_F3] = Key::F3;
  294. s_translateKey[GLFW_KEY_F4] = Key::F4;
  295. s_translateKey[GLFW_KEY_F5] = Key::F5;
  296. s_translateKey[GLFW_KEY_F6] = Key::F6;
  297. s_translateKey[GLFW_KEY_F7] = Key::F7;
  298. s_translateKey[GLFW_KEY_F8] = Key::F8;
  299. s_translateKey[GLFW_KEY_F9] = Key::F9;
  300. s_translateKey[GLFW_KEY_F10] = Key::F10;
  301. s_translateKey[GLFW_KEY_F11] = Key::F11;
  302. s_translateKey[GLFW_KEY_F12] = Key::F12;
  303. s_translateKey[GLFW_KEY_KP_0] = Key::NumPad0;
  304. s_translateKey[GLFW_KEY_KP_1] = Key::NumPad1;
  305. s_translateKey[GLFW_KEY_KP_2] = Key::NumPad2;
  306. s_translateKey[GLFW_KEY_KP_3] = Key::NumPad3;
  307. s_translateKey[GLFW_KEY_KP_4] = Key::NumPad4;
  308. s_translateKey[GLFW_KEY_KP_5] = Key::NumPad5;
  309. s_translateKey[GLFW_KEY_KP_6] = Key::NumPad6;
  310. s_translateKey[GLFW_KEY_KP_7] = Key::NumPad7;
  311. s_translateKey[GLFW_KEY_KP_8] = Key::NumPad8;
  312. s_translateKey[GLFW_KEY_KP_9] = Key::NumPad9;
  313. s_translateKey[GLFW_KEY_0] = Key::Key0;
  314. s_translateKey[GLFW_KEY_1] = Key::Key1;
  315. s_translateKey[GLFW_KEY_2] = Key::Key2;
  316. s_translateKey[GLFW_KEY_3] = Key::Key3;
  317. s_translateKey[GLFW_KEY_4] = Key::Key4;
  318. s_translateKey[GLFW_KEY_5] = Key::Key5;
  319. s_translateKey[GLFW_KEY_6] = Key::Key6;
  320. s_translateKey[GLFW_KEY_7] = Key::Key7;
  321. s_translateKey[GLFW_KEY_8] = Key::Key8;
  322. s_translateKey[GLFW_KEY_9] = Key::Key9;
  323. s_translateKey[GLFW_KEY_A] = Key::KeyA;
  324. s_translateKey[GLFW_KEY_B] = Key::KeyB;
  325. s_translateKey[GLFW_KEY_C] = Key::KeyC;
  326. s_translateKey[GLFW_KEY_D] = Key::KeyD;
  327. s_translateKey[GLFW_KEY_E] = Key::KeyE;
  328. s_translateKey[GLFW_KEY_F] = Key::KeyF;
  329. s_translateKey[GLFW_KEY_G] = Key::KeyG;
  330. s_translateKey[GLFW_KEY_H] = Key::KeyH;
  331. s_translateKey[GLFW_KEY_I] = Key::KeyI;
  332. s_translateKey[GLFW_KEY_J] = Key::KeyJ;
  333. s_translateKey[GLFW_KEY_K] = Key::KeyK;
  334. s_translateKey[GLFW_KEY_L] = Key::KeyL;
  335. s_translateKey[GLFW_KEY_M] = Key::KeyM;
  336. s_translateKey[GLFW_KEY_N] = Key::KeyN;
  337. s_translateKey[GLFW_KEY_O] = Key::KeyO;
  338. s_translateKey[GLFW_KEY_P] = Key::KeyP;
  339. s_translateKey[GLFW_KEY_Q] = Key::KeyQ;
  340. s_translateKey[GLFW_KEY_R] = Key::KeyR;
  341. s_translateKey[GLFW_KEY_S] = Key::KeyS;
  342. s_translateKey[GLFW_KEY_T] = Key::KeyT;
  343. s_translateKey[GLFW_KEY_U] = Key::KeyU;
  344. s_translateKey[GLFW_KEY_V] = Key::KeyV;
  345. s_translateKey[GLFW_KEY_W] = Key::KeyW;
  346. s_translateKey[GLFW_KEY_X] = Key::KeyX;
  347. s_translateKey[GLFW_KEY_Y] = Key::KeyY;
  348. s_translateKey[GLFW_KEY_Z] = Key::KeyZ;
  349. }
  350. int run(int _argc, const char* const* _argv)
  351. {
  352. m_mte.m_argc = _argc;
  353. m_mte.m_argv = _argv;
  354. glfwSetErrorCallback(errorCb);
  355. if (!glfwInit() )
  356. {
  357. DBG("glfwInit failed!");
  358. return bx::kExitFailure;
  359. }
  360. glfwSetJoystickCallback(joystickCb);
  361. glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
  362. WindowHandle handle = { m_windowAlloc.alloc() };
  363. m_windows[0] = glfwCreateWindow(ENTRY_DEFAULT_WIDTH
  364. , ENTRY_DEFAULT_HEIGHT
  365. , "bgfx"
  366. , NULL
  367. , NULL
  368. );
  369. if (!m_windows[0])
  370. {
  371. DBG("glfwCreateWindow failed!");
  372. glfwTerminate();
  373. return bx::kExitFailure;
  374. }
  375. glfwSetKeyCallback(m_windows[0], keyCb);
  376. glfwSetCharCallback(m_windows[0], charCb);
  377. glfwSetScrollCallback(m_windows[0], scrollCb);
  378. glfwSetCursorPosCallback(m_windows[0], cursorPosCb);
  379. glfwSetMouseButtonCallback(m_windows[0], mouseButtonCb);
  380. glfwSetWindowSizeCallback(m_windows[0], windowSizeCb);
  381. glfwSetWindow(m_windows[0]);
  382. m_eventQueue.postSizeEvent(handle, ENTRY_DEFAULT_WIDTH, ENTRY_DEFAULT_HEIGHT);
  383. for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
  384. {
  385. m_gamepad[ii].m_handle.idx = ii;
  386. if (glfwJoystickPresent(ii))
  387. {
  388. m_gamepad[ii].m_connected = true;
  389. m_eventQueue.postGamepadEvent(handle
  390. , m_gamepad[ii].m_handle
  391. , true);
  392. }
  393. }
  394. m_thread.init(MainThreadEntry::threadFunc, &m_mte);
  395. while (NULL != m_windows[0]
  396. && !glfwWindowShouldClose(m_windows[0]))
  397. {
  398. glfwWaitEvents();
  399. for (uint32_t ii = 0; ii < ENTRY_CONFIG_MAX_GAMEPADS; ++ii)
  400. {
  401. if (m_gamepad[ii].m_connected)
  402. {
  403. m_gamepad[ii].update(m_eventQueue);
  404. }
  405. }
  406. while (Msg* msg = m_msgs.pop())
  407. {
  408. switch (msg->m_type)
  409. {
  410. case GLFW_WINDOW_CREATE:
  411. {
  412. GLFWwindow* window = glfwCreateWindow(msg->m_width
  413. , msg->m_height
  414. , msg->m_title.c_str()
  415. , NULL
  416. , NULL);
  417. if (!window)
  418. {
  419. break;
  420. }
  421. glfwSetWindowPos(window, msg->m_x, msg->m_y);
  422. if (msg->m_flags & ENTRY_WINDOW_FLAG_ASPECT_RATIO)
  423. {
  424. glfwSetWindowAspectRatio(window, msg->m_width, msg->m_height);
  425. }
  426. glfwSetKeyCallback(window, keyCb);
  427. glfwSetCharCallback(window, charCb);
  428. glfwSetScrollCallback(window, scrollCb);
  429. glfwSetCursorPosCallback(window, cursorPosCb);
  430. glfwSetMouseButtonCallback(window, mouseButtonCb);
  431. glfwSetWindowSizeCallback(window, windowSizeCb);
  432. m_windows[msg->m_handle.idx] = window;
  433. m_eventQueue.postSizeEvent(msg->m_handle, msg->m_width, msg->m_height);
  434. m_eventQueue.postWindowEvent(msg->m_handle, glfwNativeWindowHandle(window));
  435. }
  436. break;
  437. case GLFW_WINDOW_DESTROY:
  438. {
  439. if (isValid(msg->m_handle) )
  440. {
  441. GLFWwindow* window = m_windows[msg->m_handle.idx];
  442. m_eventQueue.postWindowEvent(msg->m_handle);
  443. glfwDestroyWindow(window);
  444. m_windows[msg->m_handle.idx] = NULL;
  445. }
  446. }
  447. break;
  448. case GLFW_WINDOW_SET_TITLE:
  449. {
  450. GLFWwindow* window = m_windows[msg->m_handle.idx];
  451. glfwSetWindowTitle(window, msg->m_title.c_str());
  452. }
  453. break;
  454. case GLFW_WINDOW_SET_POS:
  455. {
  456. GLFWwindow* window = m_windows[msg->m_handle.idx];
  457. glfwSetWindowPos(window, msg->m_x, msg->m_y);
  458. }
  459. break;
  460. case GLFW_WINDOW_SET_SIZE:
  461. {
  462. GLFWwindow* window = m_windows[msg->m_handle.idx];
  463. glfwSetWindowSize(window, msg->m_width, msg->m_height);
  464. }
  465. break;
  466. case GLFW_WINDOW_TOGGLE_FRAME:
  467. {
  468. // Wait for glfwSetWindowDecorated to exist
  469. }
  470. break;
  471. case GLFW_WINDOW_TOGGLE_FULL_SCREEN:
  472. {
  473. GLFWwindow* window = m_windows[msg->m_handle.idx];
  474. if (glfwGetWindowMonitor(window) )
  475. {
  476. glfwSetWindowMonitor(window
  477. , NULL
  478. , m_oldX
  479. , m_oldY
  480. , m_oldWidth
  481. , m_oldHeight
  482. , 0
  483. );
  484. }
  485. else
  486. {
  487. GLFWmonitor* monitor = glfwGetPrimaryMonitor();
  488. if (NULL != monitor)
  489. {
  490. glfwGetWindowPos(window, &m_oldX, &m_oldY);
  491. glfwGetWindowSize(window, &m_oldWidth, &m_oldHeight);
  492. const GLFWvidmode* mode = glfwGetVideoMode(monitor);
  493. glfwSetWindowMonitor(window
  494. , monitor
  495. , 0
  496. , 0
  497. , mode->width
  498. , mode->height
  499. , mode->refreshRate
  500. );
  501. }
  502. }
  503. }
  504. break;
  505. case GLFW_WINDOW_MOUSE_LOCK:
  506. {
  507. GLFWwindow* window = m_windows[msg->m_handle.idx];
  508. if (msg->m_value)
  509. {
  510. glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
  511. }
  512. else
  513. {
  514. glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
  515. }
  516. }
  517. break;
  518. }
  519. delete msg;
  520. }
  521. }
  522. m_eventQueue.postExitEvent();
  523. m_thread.shutdown();
  524. glfwDestroyWindow(m_windows[0]);
  525. glfwTerminate();
  526. return m_thread.getExitCode();
  527. }
  528. WindowHandle findHandle(GLFWwindow* _window)
  529. {
  530. bx::MutexScope scope(m_lock);
  531. for (uint32_t ii = 0, num = m_windowAlloc.getNumHandles(); ii < num; ++ii)
  532. {
  533. uint16_t idx = m_windowAlloc.getHandleAt(ii);
  534. if (_window == m_windows[idx])
  535. {
  536. WindowHandle handle = { idx };
  537. return handle;
  538. }
  539. }
  540. WindowHandle invalid = { UINT16_MAX };
  541. return invalid;
  542. }
  543. static void keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods);
  544. static void charCb(GLFWwindow* _window, unsigned int _scancode);
  545. static void scrollCb(GLFWwindow* _window, double _dx, double _dy);
  546. static void cursorPosCb(GLFWwindow* _window, double _mx, double _my);
  547. static void mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods);
  548. static void windowSizeCb(GLFWwindow* _window, int _width, int _height);
  549. MainThreadEntry m_mte;
  550. bx::Thread m_thread;
  551. EventQueue m_eventQueue;
  552. bx::Mutex m_lock;
  553. GLFWwindow* m_windows[ENTRY_CONFIG_MAX_WINDOWS];
  554. bx::HandleAllocT<ENTRY_CONFIG_MAX_WINDOWS> m_windowAlloc;
  555. GamepadGLFW m_gamepad[ENTRY_CONFIG_MAX_GAMEPADS];
  556. bx::SpScUnboundedQueueT<Msg> m_msgs;
  557. int32_t m_oldX;
  558. int32_t m_oldY;
  559. int32_t m_oldWidth;
  560. int32_t m_oldHeight;
  561. double m_scrollPos;
  562. };
  563. Context s_ctx;
  564. void Context::keyCb(GLFWwindow* _window, int _key, int _scancode, int _action, int _mods)
  565. {
  566. BX_UNUSED(_scancode);
  567. if (_key == GLFW_KEY_UNKNOWN)
  568. {
  569. return;
  570. }
  571. WindowHandle handle = s_ctx.findHandle(_window);
  572. int mods = translateKeyModifiers(_mods);
  573. Key::Enum key = translateKey(_key);
  574. bool down = (_action == GLFW_PRESS || _action == GLFW_REPEAT);
  575. s_ctx.m_eventQueue.postKeyEvent(handle, key, mods, down);
  576. }
  577. void Context::charCb(GLFWwindow* _window, unsigned int _scancode)
  578. {
  579. WindowHandle handle = s_ctx.findHandle(_window);
  580. uint8_t chars[4];
  581. uint8_t length = encodeUTF8(chars, _scancode);
  582. if (!length)
  583. {
  584. return;
  585. }
  586. s_ctx.m_eventQueue.postCharEvent(handle, length, chars);
  587. }
  588. void Context::scrollCb(GLFWwindow* _window, double _dx, double _dy)
  589. {
  590. BX_UNUSED(_dx);
  591. WindowHandle handle = s_ctx.findHandle(_window);
  592. double mx, my;
  593. glfwGetCursorPos(_window, &mx, &my);
  594. s_ctx.m_scrollPos += _dy;
  595. s_ctx.m_eventQueue.postMouseEvent(handle
  596. , (int32_t) mx
  597. , (int32_t) my
  598. , (int32_t) s_ctx.m_scrollPos
  599. );
  600. }
  601. void Context::cursorPosCb(GLFWwindow* _window, double _mx, double _my)
  602. {
  603. WindowHandle handle = s_ctx.findHandle(_window);
  604. s_ctx.m_eventQueue.postMouseEvent(handle
  605. , (int32_t) _mx
  606. , (int32_t) _my
  607. , (int32_t) s_ctx.m_scrollPos
  608. );
  609. }
  610. void Context::mouseButtonCb(GLFWwindow* _window, int _button, int _action, int _mods)
  611. {
  612. BX_UNUSED(_mods);
  613. WindowHandle handle = s_ctx.findHandle(_window);
  614. bool down = _action == GLFW_PRESS;
  615. double mx, my;
  616. glfwGetCursorPos(_window, &mx, &my);
  617. s_ctx.m_eventQueue.postMouseEvent(handle
  618. , (int32_t) mx
  619. , (int32_t) my
  620. , (int32_t) s_ctx.m_scrollPos
  621. , translateMouseButton(_button)
  622. , down
  623. );
  624. }
  625. void Context::windowSizeCb(GLFWwindow* _window, int _width, int _height)
  626. {
  627. WindowHandle handle = s_ctx.findHandle(_window);
  628. s_ctx.m_eventQueue.postSizeEvent(handle, _width, _height);
  629. }
  630. static void joystickCb(int _jid, int _action)
  631. {
  632. if (_jid >= ENTRY_CONFIG_MAX_GAMEPADS)
  633. {
  634. return;
  635. }
  636. WindowHandle defaultWindow = { 0 };
  637. GamepadHandle handle = { (uint16_t) _jid };
  638. if (_action == GLFW_CONNECTED)
  639. {
  640. s_ctx.m_gamepad[_jid].m_connected = true;
  641. s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, true);
  642. }
  643. else if (_action == GLFW_DISCONNECTED)
  644. {
  645. s_ctx.m_gamepad[_jid].m_connected = false;
  646. s_ctx.m_eventQueue.postGamepadEvent(defaultWindow, handle, false);
  647. }
  648. }
  649. const Event* poll()
  650. {
  651. glfwPostEmptyEvent();
  652. return s_ctx.m_eventQueue.poll();
  653. }
  654. const Event* poll(WindowHandle _handle)
  655. {
  656. glfwPostEmptyEvent();
  657. return s_ctx.m_eventQueue.poll(_handle);
  658. }
  659. void release(const Event* _event)
  660. {
  661. s_ctx.m_eventQueue.release(_event);
  662. }
  663. WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
  664. {
  665. Msg* msg = new Msg(GLFW_WINDOW_CREATE);
  666. msg->m_x = _x;
  667. msg->m_y = _y;
  668. msg->m_width = _width;
  669. msg->m_height = _height;
  670. msg->m_flags = _flags;
  671. msg->m_title = _title;
  672. msg->m_handle.idx = s_ctx.m_windowAlloc.alloc();
  673. s_ctx.m_msgs.push(msg);
  674. glfwPostEmptyEvent();
  675. return msg->m_handle;
  676. }
  677. void destroyWindow(WindowHandle _handle)
  678. {
  679. Msg* msg = new Msg(GLFW_WINDOW_DESTROY);
  680. msg->m_handle = _handle;
  681. s_ctx.m_msgs.push(msg);
  682. glfwPostEmptyEvent();
  683. }
  684. void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
  685. {
  686. Msg* msg = new Msg(GLFW_WINDOW_SET_POS);
  687. msg->m_x = _x;
  688. msg->m_y = _y;
  689. msg->m_handle = _handle;
  690. s_ctx.m_msgs.push(msg);
  691. glfwPostEmptyEvent();
  692. }
  693. void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
  694. {
  695. Msg* msg = new Msg(GLFW_WINDOW_SET_SIZE);
  696. msg->m_width = _width;
  697. msg->m_height = _height;
  698. msg->m_handle = _handle;
  699. s_ctx.m_msgs.push(msg);
  700. glfwPostEmptyEvent();
  701. }
  702. void setWindowTitle(WindowHandle _handle, const char* _title)
  703. {
  704. Msg* msg = new Msg(GLFW_WINDOW_SET_TITLE);
  705. msg->m_title = _title;
  706. msg->m_handle = _handle;
  707. s_ctx.m_msgs.push(msg);
  708. glfwPostEmptyEvent();
  709. }
  710. void toggleWindowFrame(WindowHandle _handle)
  711. {
  712. Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FRAME);
  713. msg->m_handle = _handle;
  714. s_ctx.m_msgs.push(msg);
  715. glfwPostEmptyEvent();
  716. }
  717. void toggleFullscreen(WindowHandle _handle)
  718. {
  719. Msg* msg = new Msg(GLFW_WINDOW_TOGGLE_FULL_SCREEN);
  720. msg->m_handle = _handle;
  721. s_ctx.m_msgs.push(msg);
  722. glfwPostEmptyEvent();
  723. }
  724. void setMouseLock(WindowHandle _handle, bool _lock)
  725. {
  726. Msg* msg = new Msg(GLFW_WINDOW_MOUSE_LOCK);
  727. msg->m_value = _lock;
  728. msg->m_handle = _handle;
  729. s_ctx.m_msgs.push(msg);
  730. glfwPostEmptyEvent();
  731. }
  732. int32_t MainThreadEntry::threadFunc(void* _userData)
  733. {
  734. MainThreadEntry* self = (MainThreadEntry*)_userData;
  735. int32_t result = main(self->m_argc, self->m_argv);
  736. // Destroy main window on exit...
  737. Msg* msg = new Msg(GLFW_WINDOW_DESTROY);
  738. msg->m_handle.idx = 0;
  739. s_ctx.m_msgs.push(msg);
  740. glfwPostEmptyEvent();
  741. return result;
  742. }
  743. }
  744. int main(int _argc, const char* const* _argv)
  745. {
  746. using namespace entry;
  747. return s_ctx.run(_argc, _argv);
  748. }
  749. #endif // ENTRY_CONFIG_USE_GLFW