renderer_d3d9.cpp 123 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451
  1. /*
  2. * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  7. # include "renderer_d3d9.h"
  8. namespace bgfx { namespace d3d9
  9. {
  10. static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  11. static char s_viewName[BGFX_CONFIG_MAX_VIEWS][BGFX_CONFIG_MAX_VIEW_NAME];
  12. struct PrimInfo
  13. {
  14. D3DPRIMITIVETYPE m_type;
  15. uint32_t m_min;
  16. uint32_t m_div;
  17. uint32_t m_sub;
  18. };
  19. static const PrimInfo s_primInfo[] =
  20. {
  21. { D3DPT_TRIANGLELIST, 3, 3, 0 },
  22. { D3DPT_TRIANGLESTRIP, 3, 1, 2 },
  23. { D3DPT_LINELIST, 2, 2, 0 },
  24. { D3DPT_LINESTRIP, 2, 1, 1 },
  25. { D3DPT_POINTLIST, 1, 1, 0 },
  26. { D3DPRIMITIVETYPE(0), 0, 0, 0 },
  27. };
  28. static const char* s_primName[] =
  29. {
  30. "TriList",
  31. "TriStrip",
  32. "Line",
  33. "LineStrip",
  34. "Point",
  35. };
  36. BX_STATIC_ASSERT(BX_COUNTOF(s_primInfo) == BX_COUNTOF(s_primName)+1);
  37. static const D3DMULTISAMPLE_TYPE s_checkMsaa[] =
  38. {
  39. D3DMULTISAMPLE_NONE,
  40. D3DMULTISAMPLE_2_SAMPLES,
  41. D3DMULTISAMPLE_4_SAMPLES,
  42. D3DMULTISAMPLE_8_SAMPLES,
  43. D3DMULTISAMPLE_16_SAMPLES,
  44. };
  45. static Msaa s_msaa[] =
  46. {
  47. { D3DMULTISAMPLE_NONE, 0 },
  48. { D3DMULTISAMPLE_2_SAMPLES, 0 },
  49. { D3DMULTISAMPLE_4_SAMPLES, 0 },
  50. { D3DMULTISAMPLE_8_SAMPLES, 0 },
  51. { D3DMULTISAMPLE_16_SAMPLES, 0 },
  52. };
  53. struct Blend
  54. {
  55. D3DBLEND m_src;
  56. D3DBLEND m_dst;
  57. bool m_factor;
  58. };
  59. static const Blend s_blendFactor[] =
  60. {
  61. { (D3DBLEND)0, (D3DBLEND)0, false }, // ignored
  62. { D3DBLEND_ZERO, D3DBLEND_ZERO, false }, // ZERO
  63. { D3DBLEND_ONE, D3DBLEND_ONE, false }, // ONE
  64. { D3DBLEND_SRCCOLOR, D3DBLEND_SRCCOLOR, false }, // SRC_COLOR
  65. { D3DBLEND_INVSRCCOLOR, D3DBLEND_INVSRCCOLOR, false }, // INV_SRC_COLOR
  66. { D3DBLEND_SRCALPHA, D3DBLEND_SRCALPHA, false }, // SRC_ALPHA
  67. { D3DBLEND_INVSRCALPHA, D3DBLEND_INVSRCALPHA, false }, // INV_SRC_ALPHA
  68. { D3DBLEND_DESTALPHA, D3DBLEND_DESTALPHA, false }, // DST_ALPHA
  69. { D3DBLEND_INVDESTALPHA, D3DBLEND_INVDESTALPHA, false }, // INV_DST_ALPHA
  70. { D3DBLEND_DESTCOLOR, D3DBLEND_DESTCOLOR, false }, // DST_COLOR
  71. { D3DBLEND_INVDESTCOLOR, D3DBLEND_INVDESTCOLOR, false }, // INV_DST_COLOR
  72. { D3DBLEND_SRCALPHASAT, D3DBLEND_ONE, false }, // SRC_ALPHA_SAT
  73. { D3DBLEND_BLENDFACTOR, D3DBLEND_BLENDFACTOR, true }, // FACTOR
  74. { D3DBLEND_INVBLENDFACTOR, D3DBLEND_INVBLENDFACTOR, true }, // INV_FACTOR
  75. };
  76. static const D3DBLENDOP s_blendEquation[] =
  77. {
  78. D3DBLENDOP_ADD,
  79. D3DBLENDOP_SUBTRACT,
  80. D3DBLENDOP_REVSUBTRACT,
  81. D3DBLENDOP_MIN,
  82. D3DBLENDOP_MAX,
  83. };
  84. static const D3DCMPFUNC s_cmpFunc[] =
  85. {
  86. (D3DCMPFUNC)0, // ignored
  87. D3DCMP_LESS,
  88. D3DCMP_LESSEQUAL,
  89. D3DCMP_EQUAL,
  90. D3DCMP_GREATEREQUAL,
  91. D3DCMP_GREATER,
  92. D3DCMP_NOTEQUAL,
  93. D3DCMP_NEVER,
  94. D3DCMP_ALWAYS,
  95. };
  96. static const D3DSTENCILOP s_stencilOp[] =
  97. {
  98. D3DSTENCILOP_ZERO,
  99. D3DSTENCILOP_KEEP,
  100. D3DSTENCILOP_REPLACE,
  101. D3DSTENCILOP_INCR,
  102. D3DSTENCILOP_INCRSAT,
  103. D3DSTENCILOP_DECR,
  104. D3DSTENCILOP_DECRSAT,
  105. D3DSTENCILOP_INVERT,
  106. };
  107. static const D3DRENDERSTATETYPE s_stencilFuncRs[] =
  108. {
  109. D3DRS_STENCILFUNC,
  110. D3DRS_CCW_STENCILFUNC,
  111. };
  112. static const D3DRENDERSTATETYPE s_stencilFailRs[] =
  113. {
  114. D3DRS_STENCILFAIL,
  115. D3DRS_CCW_STENCILFAIL,
  116. };
  117. static const D3DRENDERSTATETYPE s_stencilZFailRs[] =
  118. {
  119. D3DRS_STENCILZFAIL,
  120. D3DRS_CCW_STENCILZFAIL,
  121. };
  122. static const D3DRENDERSTATETYPE s_stencilZPassRs[] =
  123. {
  124. D3DRS_STENCILPASS,
  125. D3DRS_CCW_STENCILPASS,
  126. };
  127. static const D3DCULL s_cullMode[] =
  128. {
  129. D3DCULL_NONE,
  130. D3DCULL_CW,
  131. D3DCULL_CCW,
  132. };
  133. static const D3DTEXTUREADDRESS s_textureAddress[] =
  134. {
  135. D3DTADDRESS_WRAP,
  136. D3DTADDRESS_MIRROR,
  137. D3DTADDRESS_CLAMP,
  138. D3DTADDRESS_BORDER,
  139. };
  140. static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
  141. {
  142. D3DTEXF_LINEAR,
  143. D3DTEXF_POINT,
  144. D3DTEXF_ANISOTROPIC,
  145. };
  146. struct TextureFormatInfo
  147. {
  148. D3DFORMAT m_fmt;
  149. };
  150. static TextureFormatInfo s_textureFormat[] =
  151. {
  152. { D3DFMT_DXT1 }, // BC1
  153. { D3DFMT_DXT3 }, // BC2
  154. { D3DFMT_DXT5 }, // BC3
  155. { D3DFMT_UNKNOWN }, // BC4
  156. { D3DFMT_UNKNOWN }, // BC5
  157. { D3DFMT_UNKNOWN }, // BC6H
  158. { D3DFMT_UNKNOWN }, // BC7
  159. { D3DFMT_UNKNOWN }, // ETC1
  160. { D3DFMT_UNKNOWN }, // ETC2
  161. { D3DFMT_UNKNOWN }, // ETC2A
  162. { D3DFMT_UNKNOWN }, // ETC2A1
  163. { D3DFMT_UNKNOWN }, // PTC12
  164. { D3DFMT_UNKNOWN }, // PTC14
  165. { D3DFMT_UNKNOWN }, // PTC12A
  166. { D3DFMT_UNKNOWN }, // PTC14A
  167. { D3DFMT_UNKNOWN }, // PTC22
  168. { D3DFMT_UNKNOWN }, // PTC24
  169. { D3DFMT_UNKNOWN }, // Unknown
  170. { D3DFMT_A1 }, // R1
  171. { D3DFMT_A8 }, // A8
  172. { D3DFMT_L8 }, // R8
  173. { D3DFMT_UNKNOWN }, // R8I
  174. { D3DFMT_UNKNOWN }, // R8U
  175. { D3DFMT_UNKNOWN }, // R8S
  176. { D3DFMT_L16 }, // R16
  177. { D3DFMT_UNKNOWN }, // R16I
  178. { D3DFMT_UNKNOWN }, // R16U
  179. { D3DFMT_R16F }, // R16F
  180. { D3DFMT_UNKNOWN }, // R16S
  181. { D3DFMT_UNKNOWN }, // R32I
  182. { D3DFMT_UNKNOWN }, // R32U
  183. { D3DFMT_R32F }, // R32F
  184. { D3DFMT_A8L8 }, // RG8
  185. { D3DFMT_UNKNOWN }, // RG8I
  186. { D3DFMT_UNKNOWN }, // RG8U
  187. { D3DFMT_UNKNOWN }, // RG8S
  188. { D3DFMT_G16R16 }, // RG16
  189. { D3DFMT_UNKNOWN }, // RG16I
  190. { D3DFMT_UNKNOWN }, // RG16U
  191. { D3DFMT_G16R16F }, // RG16F
  192. { D3DFMT_UNKNOWN }, // RG16S
  193. { D3DFMT_UNKNOWN }, // RG32I
  194. { D3DFMT_UNKNOWN }, // RG32U
  195. { D3DFMT_G32R32F }, // RG32F
  196. { D3DFMT_UNKNOWN }, // RGB8
  197. { D3DFMT_UNKNOWN }, // RGB8I
  198. { D3DFMT_UNKNOWN }, // RGB8U
  199. { D3DFMT_UNKNOWN }, // RGB8S
  200. { D3DFMT_UNKNOWN }, // RGB9E5F
  201. { D3DFMT_A8R8G8B8 }, // BGRA8
  202. { D3DFMT_UNKNOWN }, // RGBA8
  203. { D3DFMT_UNKNOWN }, // RGBA8I
  204. { D3DFMT_UNKNOWN }, // RGBA8U
  205. { D3DFMT_UNKNOWN }, // RGBA8S
  206. { D3DFMT_A16B16G16R16 }, // RGBA16
  207. { D3DFMT_UNKNOWN }, // RGBA16I
  208. { D3DFMT_UNKNOWN }, // RGBA16U
  209. { D3DFMT_A16B16G16R16F }, // RGBA16F
  210. { D3DFMT_UNKNOWN }, // RGBA16S
  211. { D3DFMT_UNKNOWN }, // RGBA32I
  212. { D3DFMT_UNKNOWN }, // RGBA32U
  213. { D3DFMT_A32B32G32R32F }, // RGBA32F
  214. { D3DFMT_R5G6B5 }, // R5G6B5
  215. { D3DFMT_A4R4G4B4 }, // RGBA4
  216. { D3DFMT_A1R5G5B5 }, // RGB5A1
  217. { D3DFMT_A2B10G10R10 }, // RGB10A2
  218. { D3DFMT_UNKNOWN }, // R11G11B10F
  219. { D3DFMT_UNKNOWN }, // UnknownDepth
  220. { D3DFMT_D16 }, // D16
  221. { D3DFMT_D24X8 }, // D24
  222. { D3DFMT_D24S8 }, // D24S8
  223. { D3DFMT_D32 }, // D32
  224. { D3DFMT_DF16 }, // D16F
  225. { D3DFMT_DF24 }, // D24F
  226. { D3DFMT_D32F_LOCKABLE }, // D32F
  227. { D3DFMT_S8_LOCKABLE }, // D0S8
  228. };
  229. BX_STATIC_ASSERT(TextureFormat::Count == BX_COUNTOF(s_textureFormat) );
  230. static ExtendedFormat s_extendedFormats[ExtendedFormat::Count] =
  231. {
  232. { D3DFMT_ATI1, 0, D3DRTYPE_TEXTURE, false },
  233. { D3DFMT_ATI2, 0, D3DRTYPE_TEXTURE, false },
  234. { D3DFMT_DF16, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  235. { D3DFMT_DF24, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  236. { D3DFMT_INST, 0, D3DRTYPE_SURFACE, false },
  237. { D3DFMT_INTZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  238. { D3DFMT_NULL, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
  239. { D3DFMT_RESZ, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, false },
  240. { D3DFMT_RAWZ, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, false },
  241. { D3DFMT_ATOC, 0, D3DRTYPE_SURFACE, false },
  242. };
  243. static const GUID IID_IDirect3D9 = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } };
  244. static const GUID IID_IDirect3DDevice9Ex = { 0xb18b10ce, 0x2649, 0x405a, { 0x87, 0xf, 0x95, 0xf7, 0x77, 0xd4, 0x31, 0x3a } };
  245. typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
  246. static Direct3DCreate9ExFn Direct3DCreate9Ex;
  247. typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
  248. static Direct3DCreate9Fn Direct3DCreate9;
  249. static PFN_D3DPERF_SET_MARKER D3DPERF_SetMarker;
  250. static PFN_D3DPERF_BEGIN_EVENT D3DPERF_BeginEvent;
  251. static PFN_D3DPERF_END_EVENT D3DPERF_EndEvent;
  252. inline bool isLost(HRESULT _hr)
  253. {
  254. return false
  255. || _hr == D3DERR_DEVICELOST
  256. || _hr == D3DERR_DRIVERINTERNALERROR
  257. #if !defined(D3D_DISABLE_9EX)
  258. || _hr == D3DERR_DEVICEHUNG
  259. || _hr == D3DERR_DEVICEREMOVED
  260. #endif // !defined(D3D_DISABLE_9EX)
  261. ;
  262. }
  263. struct RendererContextD3D9 : public RendererContextI
  264. {
  265. RendererContextD3D9()
  266. : m_d3d9(NULL)
  267. , m_device(NULL)
  268. , m_flushQuery(NULL)
  269. , m_swapChain(NULL)
  270. , m_captureTexture(NULL)
  271. , m_captureSurface(NULL)
  272. , m_captureResolve(NULL)
  273. , m_maxAnisotropy(1)
  274. , m_initialized(false)
  275. , m_amd(false)
  276. , m_nvidia(false)
  277. , m_atocSupport(false)
  278. , m_instancingSupport(false)
  279. , m_occlusionQuerySupport(false)
  280. , m_timerQuerySupport(false)
  281. , m_rtMsaa(false)
  282. {
  283. }
  284. ~RendererContextD3D9()
  285. {
  286. }
  287. bool init()
  288. {
  289. struct ErrorState
  290. {
  291. enum Enum
  292. {
  293. Default,
  294. LoadedD3D9,
  295. CreatedD3D9,
  296. CreatedDevice,
  297. };
  298. };
  299. ErrorState::Enum errorState = ErrorState::Default;
  300. m_fbh.idx = invalidHandle;
  301. bx::memSet(m_uniforms, 0, sizeof(m_uniforms) );
  302. bx::memSet(&m_resolution, 0, sizeof(m_resolution) );
  303. D3DFORMAT adapterFormat = D3DFMT_X8R8G8B8;
  304. // http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
  305. bx::memSet(&m_params, 0, sizeof(m_params) );
  306. m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
  307. m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
  308. m_params.BackBufferFormat = adapterFormat;
  309. m_params.BackBufferCount = 1;
  310. m_params.MultiSampleType = D3DMULTISAMPLE_NONE;
  311. m_params.MultiSampleQuality = 0;
  312. m_params.EnableAutoDepthStencil = TRUE;
  313. m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
  314. m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
  315. #if BX_PLATFORM_WINDOWS
  316. m_params.FullScreen_RefreshRateInHz = 0;
  317. m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
  318. m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
  319. m_params.hDeviceWindow = NULL;
  320. m_params.Windowed = true;
  321. RECT rect;
  322. GetWindowRect( (HWND)g_platformData.nwh, &rect);
  323. m_params.BackBufferWidth = rect.right-rect.left;
  324. m_params.BackBufferHeight = rect.bottom-rect.top;
  325. m_d3d9dll = bx::dlopen("d3d9.dll");
  326. if (NULL == m_d3d9dll)
  327. {
  328. BX_TRACE("Failed to load d3d9.dll.");
  329. goto error;
  330. }
  331. errorState = ErrorState::LoadedD3D9;
  332. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  333. {
  334. D3DPERF_SetMarker = (PFN_D3DPERF_SET_MARKER )bx::dlsym(m_d3d9dll, "D3DPERF_SetMarker");
  335. D3DPERF_BeginEvent = (PFN_D3DPERF_BEGIN_EVENT)bx::dlsym(m_d3d9dll, "D3DPERF_BeginEvent");
  336. D3DPERF_EndEvent = (PFN_D3DPERF_END_EVENT )bx::dlsym(m_d3d9dll, "D3DPERF_EndEvent");
  337. BX_CHECK(NULL != D3DPERF_SetMarker
  338. && NULL != D3DPERF_BeginEvent
  339. && NULL != D3DPERF_EndEvent
  340. , "Failed to initialize PIX events."
  341. );
  342. }
  343. m_d3d9ex = NULL;
  344. m_deviceEx = NULL;
  345. Direct3DCreate9Ex = (Direct3DCreate9ExFn)bx::dlsym(m_d3d9dll, "Direct3DCreate9Ex");
  346. if (BX_ENABLED(BGFX_CONFIG_RENDERER_DIRECT3D9EX)
  347. && NULL != Direct3DCreate9Ex)
  348. {
  349. Direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9ex);
  350. if (NULL != m_d3d9ex)
  351. {
  352. HRESULT hr = m_d3d9ex->QueryInterface(IID_IDirect3D9, (void**)&m_d3d9);
  353. if (FAILED(hr) )
  354. {
  355. BX_TRACE("Failed to query D3D9 interface 0x%08x.", hr);
  356. DX_RELEASE(m_d3d9ex, 0);
  357. }
  358. else
  359. {
  360. m_pool = D3DPOOL_DEFAULT;
  361. }
  362. }
  363. }
  364. if (NULL == m_d3d9)
  365. {
  366. Direct3DCreate9 = (Direct3DCreate9Fn)bx::dlsym(m_d3d9dll, "Direct3DCreate9");
  367. if (NULL == Direct3DCreate9)
  368. {
  369. BX_TRACE("Function Direct3DCreate9 not found.");
  370. goto error;
  371. }
  372. m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
  373. m_pool = D3DPOOL_MANAGED;
  374. }
  375. if (NULL == m_d3d9)
  376. {
  377. BX_TRACE("Unable to create Direct3D.");
  378. goto error;
  379. }
  380. errorState = ErrorState::CreatedD3D9;
  381. {
  382. m_adapter = D3DADAPTER_DEFAULT;
  383. m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
  384. ? D3DDEVTYPE_REF
  385. : D3DDEVTYPE_HAL
  386. ;
  387. uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) );
  388. for (uint32_t ii = 0; ii < numGPUs; ++ii)
  389. {
  390. D3DADAPTER_IDENTIFIER9 desc;
  391. HRESULT hr = m_d3d9->GetAdapterIdentifier(ii, 0, &desc);
  392. if (SUCCEEDED(hr) )
  393. {
  394. BX_TRACE("Adapter #%d", ii);
  395. BX_TRACE("\tDriver: %s", desc.Driver);
  396. BX_TRACE("\tDescription: %s", desc.Description);
  397. BX_TRACE("\tDeviceName: %s", desc.DeviceName);
  398. BX_TRACE("\tVendorId: 0x%08x, DeviceId: 0x%08x, SubSysId: 0x%08x, Revision: 0x%08x"
  399. , desc.VendorId
  400. , desc.DeviceId
  401. , desc.SubSysId
  402. , desc.Revision
  403. );
  404. g_caps.gpu[ii].vendorId = (uint16_t)desc.VendorId;
  405. g_caps.gpu[ii].deviceId = (uint16_t)desc.DeviceId;
  406. if (D3DADAPTER_DEFAULT == m_adapter)
  407. {
  408. if ( (BGFX_PCI_ID_NONE != g_caps.vendorId || 0 != g_caps.deviceId)
  409. && (BGFX_PCI_ID_NONE == g_caps.vendorId || desc.VendorId == g_caps.vendorId)
  410. && ( 0 == g_caps.deviceId || desc.DeviceId == g_caps.deviceId) )
  411. {
  412. m_adapter = ii;
  413. }
  414. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PERFHUD)
  415. && 0 != bx::strnstr(desc.Description, "PerfHUD") )
  416. {
  417. m_adapter = ii;
  418. m_deviceType = D3DDEVTYPE_REF;
  419. }
  420. }
  421. }
  422. }
  423. DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
  424. m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
  425. m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
  426. g_caps.vendorId = 0 == m_identifier.VendorId
  427. ? BGFX_PCI_ID_SOFTWARE_RASTERIZER
  428. : (uint16_t)m_identifier.VendorId
  429. ;
  430. g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
  431. uint32_t behaviorFlags[] =
  432. {
  433. D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE | D3DCREATE_PUREDEVICE,
  434. D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
  435. D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_FPU_PRESERVE,
  436. };
  437. for (uint32_t ii = 0; ii < BX_COUNTOF(behaviorFlags) && NULL == m_device; ++ii)
  438. {
  439. if (NULL != m_d3d9ex)
  440. {
  441. DX_CHECK(m_d3d9ex->CreateDeviceEx(m_adapter
  442. , m_deviceType
  443. , (HWND)g_platformData.nwh
  444. , behaviorFlags[ii]
  445. , &m_params
  446. , NULL
  447. , &m_deviceEx
  448. ) );
  449. m_device = m_deviceEx;
  450. }
  451. else
  452. {
  453. DX_CHECK(m_d3d9->CreateDevice(m_adapter
  454. , m_deviceType
  455. , (HWND)g_platformData.nwh
  456. , behaviorFlags[ii]
  457. , &m_params
  458. , &m_device
  459. ) );
  460. }
  461. }
  462. }
  463. if (NULL == m_device)
  464. {
  465. BX_TRACE("Unable to create Direct3D9 device.");
  466. goto error;
  467. }
  468. errorState = ErrorState::CreatedDevice;
  469. m_numWindows = 1;
  470. if (NULL != m_d3d9ex)
  471. {
  472. DX_CHECK(m_device->QueryInterface(IID_IDirect3DDevice9Ex, (void**)&m_deviceEx) );
  473. }
  474. {
  475. IDirect3DQuery9* timerQueryTest[3] = {};
  476. m_timerQuerySupport = true
  477. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &timerQueryTest[0]) )
  478. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &timerQueryTest[1]) )
  479. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &timerQueryTest[2]) )
  480. ;
  481. DX_RELEASE(timerQueryTest[0], 0);
  482. DX_RELEASE(timerQueryTest[1], 0);
  483. DX_RELEASE(timerQueryTest[2], 0);
  484. }
  485. {
  486. IDirect3DQuery9* occlusionQueryTest;
  487. m_occlusionQuerySupport = true
  488. && SUCCEEDED(m_device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQueryTest) )
  489. ;
  490. DX_RELEASE(occlusionQueryTest, 0);
  491. }
  492. DX_CHECK(m_device->GetDeviceCaps(&m_caps) );
  493. // For shit GPUs that can create DX9 device but can't do simple stuff. GTFO!
  494. BX_WARN( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) == 0, "D3DPTEXTURECAPS_SQUAREONLY");
  495. BX_WARN( (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) == D3DPTEXTURECAPS_MIPMAP, "D3DPTEXTURECAPS_MIPMAP");
  496. BX_WARN( (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) == D3DPTEXTURECAPS_ALPHA, "D3DPTEXTURECAPS_ALPHA");
  497. BX_WARN(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1)
  498. , "Shader Model Version (vs: %x, ps: %x)."
  499. , m_caps.VertexShaderVersion
  500. , m_caps.PixelShaderVersion
  501. );
  502. if ( (D3DPTEXTURECAPS_SQUAREONLY & m_caps.TextureCaps) != 0
  503. || (D3DPTEXTURECAPS_MIPMAP & m_caps.TextureCaps) != D3DPTEXTURECAPS_MIPMAP
  504. || (D3DPTEXTURECAPS_ALPHA & m_caps.TextureCaps) != D3DPTEXTURECAPS_ALPHA
  505. || !(m_caps.VertexShaderVersion >= D3DVS_VERSION(2, 0) && m_caps.PixelShaderVersion >= D3DPS_VERSION(2, 1) ) )
  506. {
  507. goto error;
  508. }
  509. BX_TRACE("Max vertex shader 3.0 instr. slots: %d", m_caps.MaxVertexShader30InstructionSlots);
  510. BX_TRACE("Max vertex shader constants: %d", m_caps.MaxVertexShaderConst);
  511. BX_TRACE("Max fragment shader 2.0 instr. slots: %d", m_caps.PS20Caps.NumInstructionSlots);
  512. BX_TRACE("Max fragment shader 3.0 instr. slots: %d", m_caps.MaxPixelShader30InstructionSlots);
  513. BX_TRACE("Num simultaneous render targets: %d", m_caps.NumSimultaneousRTs);
  514. BX_TRACE("Max vertex index: %d", m_caps.MaxVertexIndex);
  515. g_caps.supported |= ( 0
  516. | BGFX_CAPS_TEXTURE_3D
  517. | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  518. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  519. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  520. | BGFX_CAPS_FRAGMENT_DEPTH
  521. | BGFX_CAPS_SWAP_CHAIN
  522. | ( (UINT16_MAX < m_caps.MaxVertexIndex) ? BGFX_CAPS_INDEX32 : 0)
  523. | ( (m_caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) ? BGFX_CAPS_TEXTURE_BLIT : 0)
  524. | BGFX_CAPS_TEXTURE_READ_BACK
  525. | (m_occlusionQuerySupport ? BGFX_CAPS_OCCLUSION_QUERY : 0)
  526. );
  527. g_caps.limits.maxTextureSize = uint16_t(bx::uint32_min(m_caps.MaxTextureWidth, m_caps.MaxTextureHeight) );
  528. m_caps.NumSimultaneousRTs = uint8_t(bx::uint32_min(m_caps.NumSimultaneousRTs, BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS) );
  529. g_caps.limits.maxFBAttachments = uint8_t(m_caps.NumSimultaneousRTs);
  530. m_caps.MaxAnisotropy = bx::uint32_max(m_caps.MaxAnisotropy, 1);
  531. if (BX_ENABLED(BGFX_CONFIG_RENDERER_USE_EXTENSIONS) )
  532. {
  533. BX_TRACE("Extended formats:");
  534. for (uint32_t ii = 0; ii < ExtendedFormat::Count; ++ii)
  535. {
  536. ExtendedFormat& fmt = s_extendedFormats[ii];
  537. fmt.m_supported = SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter, m_deviceType, adapterFormat, fmt.m_usage, fmt.m_type, fmt.m_fmt) );
  538. const char* fourcc = (const char*)&fmt.m_fmt;
  539. BX_TRACE("\t%2d: %c%c%c%c %s", ii, fourcc[0], fourcc[1], fourcc[2], fourcc[3], fmt.m_supported ? "supported" : "");
  540. BX_UNUSED(fourcc);
  541. }
  542. m_instancingSupport = false
  543. || s_extendedFormats[ExtendedFormat::Inst].m_supported
  544. || (m_caps.VertexShaderVersion >= D3DVS_VERSION(3, 0) )
  545. ;
  546. m_atocSupport = false
  547. || s_extendedFormats[ExtendedFormat::Atoc].m_supported
  548. ;
  549. if (m_amd
  550. && s_extendedFormats[ExtendedFormat::Inst].m_supported)
  551. { // AMD only
  552. m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST);
  553. }
  554. if (s_extendedFormats[ExtendedFormat::Intz].m_supported)
  555. {
  556. s_textureFormat[TextureFormat::D24].m_fmt = D3DFMT_INTZ;
  557. s_textureFormat[TextureFormat::D32].m_fmt = D3DFMT_INTZ;
  558. }
  559. s_textureFormat[TextureFormat::BC4].m_fmt = s_extendedFormats[ExtendedFormat::Ati1].m_supported ? D3DFMT_ATI1 : D3DFMT_UNKNOWN;
  560. s_textureFormat[TextureFormat::BC5].m_fmt = s_extendedFormats[ExtendedFormat::Ati2].m_supported ? D3DFMT_ATI2 : D3DFMT_UNKNOWN;
  561. g_caps.supported |= m_instancingSupport ? BGFX_CAPS_INSTANCING : 0;
  562. g_caps.supported |= m_atocSupport ? BGFX_CAPS_ALPHA_TO_COVERAGE : 0;
  563. }
  564. for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
  565. {
  566. uint16_t support = BGFX_CAPS_FORMAT_TEXTURE_NONE;
  567. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  568. , m_deviceType
  569. , adapterFormat
  570. , 0
  571. , D3DRTYPE_TEXTURE
  572. , s_textureFormat[ii].m_fmt
  573. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  574. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  575. , m_deviceType
  576. , adapterFormat
  577. , D3DUSAGE_QUERY_SRGBREAD
  578. , D3DRTYPE_TEXTURE
  579. , s_textureFormat[ii].m_fmt
  580. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  581. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  582. , m_deviceType
  583. , adapterFormat
  584. , 0
  585. , D3DRTYPE_VOLUMETEXTURE
  586. , s_textureFormat[ii].m_fmt
  587. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  588. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  589. , m_deviceType
  590. , adapterFormat
  591. , D3DUSAGE_QUERY_SRGBREAD
  592. , D3DRTYPE_VOLUMETEXTURE
  593. , s_textureFormat[ii].m_fmt
  594. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  595. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  596. , m_deviceType
  597. , adapterFormat
  598. , 0
  599. , D3DRTYPE_CUBETEXTURE
  600. , s_textureFormat[ii].m_fmt
  601. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  602. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  603. , m_deviceType
  604. , adapterFormat
  605. , D3DUSAGE_QUERY_SRGBREAD
  606. , D3DRTYPE_CUBETEXTURE
  607. , s_textureFormat[ii].m_fmt
  608. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  609. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  610. , m_deviceType
  611. , adapterFormat
  612. , D3DUSAGE_QUERY_VERTEXTEXTURE
  613. , D3DRTYPE_TEXTURE
  614. , s_textureFormat[ii].m_fmt
  615. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  616. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  617. , m_deviceType
  618. , adapterFormat
  619. , bimg::isDepth(bimg::TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
  620. , D3DRTYPE_TEXTURE
  621. , s_textureFormat[ii].m_fmt
  622. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  623. support |= SUCCEEDED(m_d3d9->CheckDeviceMultiSampleType(m_adapter
  624. , m_deviceType
  625. , s_textureFormat[ii].m_fmt
  626. , true
  627. , D3DMULTISAMPLE_2_SAMPLES
  628. , NULL
  629. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  630. support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
  631. , m_deviceType
  632. , adapterFormat
  633. , bimg::isDepth(bimg::TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
  634. , D3DRTYPE_TEXTURE
  635. , s_textureFormat[ii].m_fmt
  636. ) ) ? BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN : BGFX_CAPS_FORMAT_TEXTURE_NONE;
  637. g_caps.formats[ii] = support;
  638. }
  639. m_fmtDepth = D3DFMT_D24S8;
  640. #elif BX_PLATFORM_XBOX360
  641. m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  642. m_params.DisableAutoBackBuffer = FALSE;
  643. m_params.DisableAutoFrontBuffer = FALSE;
  644. m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
  645. m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
  646. m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
  647. BX_TRACE("Creating D3D9 %p", m_d3d9);
  648. XVIDEO_MODE videoMode;
  649. XGetVideoMode(&videoMode);
  650. if (!videoMode.fIsWideScreen)
  651. {
  652. m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
  653. }
  654. BX_TRACE("Creating device");
  655. DX_CHECK(m_d3d9->CreateDevice(m_adapter
  656. , m_deviceType
  657. , NULL
  658. , D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
  659. , &m_params
  660. , &m_device
  661. ) );
  662. BX_TRACE("Device %p", m_device);
  663. m_fmtDepth = D3DFMT_D24FS8;
  664. #endif // BX_PLATFORM_WINDOWS
  665. {
  666. IDirect3DSwapChain9* swapChain;
  667. DX_CHECK(m_device->GetSwapChain(0, &swapChain) );
  668. // GPA increases swapchain ref count.
  669. //
  670. // This causes assert in debug. When debugger is present refcount
  671. // checks are off.
  672. setGraphicsDebuggerPresent(1 != getRefCount(swapChain) );
  673. DX_RELEASE(swapChain, 0);
  674. }
  675. // Init reserved part of view name.
  676. for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  677. {
  678. bx::snprintf(s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED + 1, "%3d ", ii);
  679. mbstowcs(s_viewNameW[ii], s_viewName[ii], BGFX_CONFIG_MAX_VIEW_NAME_RESERVED);
  680. }
  681. if (NULL != m_deviceEx)
  682. {
  683. int32_t gpuPriority;
  684. DX_CHECK(m_deviceEx->GetGPUThreadPriority(&gpuPriority) );
  685. BX_TRACE("GPU thread priority: %d", gpuPriority);
  686. uint32_t maxLatency;
  687. DX_CHECK(m_deviceEx->GetMaximumFrameLatency(&maxLatency) );
  688. BX_TRACE("GPU max frame latency: %d", maxLatency);
  689. }
  690. postReset();
  691. m_initialized = true;
  692. g_internalData.context = m_device;
  693. return true;
  694. error:
  695. switch (errorState)
  696. {
  697. case ErrorState::CreatedDevice:
  698. if (NULL != m_d3d9ex)
  699. {
  700. DX_RELEASE(m_deviceEx, 1);
  701. DX_RELEASE(m_device, 0);
  702. }
  703. else
  704. {
  705. DX_RELEASE(m_device, 0);
  706. }
  707. case ErrorState::CreatedD3D9:
  708. if (NULL != m_d3d9ex)
  709. {
  710. DX_RELEASE(m_d3d9, 1);
  711. DX_RELEASE(m_d3d9ex, 0);
  712. }
  713. else
  714. {
  715. DX_RELEASE(m_d3d9, 0);
  716. }
  717. #if BX_PLATFORM_WINDOWS
  718. case ErrorState::LoadedD3D9:
  719. bx::dlclose(m_d3d9dll);
  720. #endif // BX_PLATFORM_WINDOWS
  721. case ErrorState::Default:
  722. break;
  723. }
  724. return false;
  725. }
  726. void shutdown()
  727. {
  728. preReset();
  729. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  730. {
  731. m_indexBuffers[ii].destroy();
  732. }
  733. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  734. {
  735. m_vertexBuffers[ii].destroy();
  736. }
  737. for (uint32_t ii = 0; ii < BX_COUNTOF(m_shaders); ++ii)
  738. {
  739. m_shaders[ii].destroy();
  740. }
  741. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  742. {
  743. m_textures[ii].destroy();
  744. }
  745. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexDecls); ++ii)
  746. {
  747. m_vertexDecls[ii].destroy();
  748. }
  749. if (NULL != m_d3d9ex)
  750. {
  751. DX_RELEASE(m_deviceEx, 1);
  752. DX_RELEASE(m_device, 0);
  753. DX_RELEASE(m_d3d9, 1);
  754. DX_RELEASE(m_d3d9ex, 0);
  755. }
  756. else
  757. {
  758. DX_RELEASE(m_device, 0);
  759. DX_RELEASE(m_d3d9, 0);
  760. }
  761. #if BX_PLATFORM_WINDOWS
  762. bx::dlclose(m_d3d9dll);
  763. #endif // BX_PLATFORM_WINDOWS
  764. m_initialized = false;
  765. }
  766. RendererType::Enum getRendererType() const BX_OVERRIDE
  767. {
  768. return RendererType::Direct3D9;
  769. }
  770. const char* getRendererName() const BX_OVERRIDE
  771. {
  772. if (NULL != m_d3d9ex)
  773. {
  774. return BGFX_RENDERER_DIRECT3D9_NAME " Ex";
  775. }
  776. return BGFX_RENDERER_DIRECT3D9_NAME;
  777. }
  778. void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
  779. {
  780. m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
  781. }
  782. void destroyIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  783. {
  784. m_indexBuffers[_handle.idx].destroy();
  785. }
  786. void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) BX_OVERRIDE
  787. {
  788. m_vertexDecls[_handle.idx].create(_decl);
  789. }
  790. void destroyVertexDecl(VertexDeclHandle _handle) BX_OVERRIDE
  791. {
  792. m_vertexDecls[_handle.idx].destroy();
  793. }
  794. void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) BX_OVERRIDE
  795. {
  796. m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
  797. }
  798. void destroyVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  799. {
  800. m_vertexBuffers[_handle.idx].destroy();
  801. }
  802. void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
  803. {
  804. m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
  805. }
  806. void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  807. {
  808. m_indexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  809. }
  810. void destroyDynamicIndexBuffer(IndexBufferHandle _handle) BX_OVERRIDE
  811. {
  812. m_indexBuffers[_handle.idx].destroy();
  813. }
  814. void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) BX_OVERRIDE
  815. {
  816. VertexDeclHandle decl = BGFX_INVALID_HANDLE;
  817. m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
  818. }
  819. void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) BX_OVERRIDE
  820. {
  821. m_vertexBuffers[_handle.idx].update(_offset, bx::uint32_min(_size, _mem->size), _mem->data);
  822. }
  823. void destroyDynamicVertexBuffer(VertexBufferHandle _handle) BX_OVERRIDE
  824. {
  825. m_vertexBuffers[_handle.idx].destroy();
  826. }
  827. void createShader(ShaderHandle _handle, Memory* _mem) BX_OVERRIDE
  828. {
  829. m_shaders[_handle.idx].create(_mem);
  830. }
  831. void destroyShader(ShaderHandle _handle) BX_OVERRIDE
  832. {
  833. m_shaders[_handle.idx].destroy();
  834. }
  835. void createProgram(ProgramHandle _handle, ShaderHandle _vsh, ShaderHandle _fsh) BX_OVERRIDE
  836. {
  837. m_program[_handle.idx].create(m_shaders[_vsh.idx], m_shaders[_fsh.idx]);
  838. }
  839. void destroyProgram(ProgramHandle _handle) BX_OVERRIDE
  840. {
  841. m_program[_handle.idx].destroy();
  842. }
  843. void createTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags, uint8_t _skip) BX_OVERRIDE
  844. {
  845. m_textures[_handle.idx].create(_mem, _flags, _skip);
  846. }
  847. void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) BX_OVERRIDE
  848. {
  849. m_updateTexture = &m_textures[_handle.idx];
  850. m_updateTexture->updateBegin(_side, _mip);
  851. }
  852. void updateTexture(TextureHandle /*_handle*/, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) BX_OVERRIDE
  853. {
  854. m_updateTexture->update(_side, _mip, _rect, _z, _depth, _pitch, _mem);
  855. }
  856. void updateTextureEnd() BX_OVERRIDE
  857. {
  858. m_updateTexture->updateEnd();
  859. m_updateTexture = NULL;
  860. }
  861. void readTexture(TextureHandle _handle, void* _data, uint8_t _mip) BX_OVERRIDE
  862. {
  863. TextureD3D9& texture = m_textures[_handle.idx];
  864. D3DLOCKED_RECT lockedRect;
  865. DX_CHECK(texture.m_texture2d->LockRect(_mip
  866. , &lockedRect
  867. , NULL
  868. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  869. ) );
  870. uint32_t srcWidth = bx::uint32_max(1, texture.m_width >>_mip);
  871. uint32_t srcHeight = bx::uint32_max(1, texture.m_height>>_mip);
  872. uint32_t srcPitch = lockedRect.Pitch;
  873. uint8_t* src = (uint8_t*)lockedRect.pBits;
  874. const uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(texture.m_textureFormat) );
  875. uint8_t* dst = (uint8_t*)_data;
  876. uint32_t dstPitch = srcWidth*bpp/8;
  877. uint32_t pitch = bx::uint32_min(srcPitch, dstPitch);
  878. for (uint32_t yy = 0, height = srcHeight; yy < height; ++yy)
  879. {
  880. bx::memCopy(dst, src, pitch);
  881. src += srcPitch;
  882. dst += dstPitch;
  883. }
  884. DX_CHECK(texture.m_texture2d->UnlockRect(_mip) );
  885. }
  886. void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height, uint8_t _numMips) BX_OVERRIDE
  887. {
  888. TextureD3D9& texture = m_textures[_handle.idx];
  889. uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
  890. const Memory* mem = alloc(size);
  891. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  892. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  893. bx::write(&writer, magic);
  894. TextureCreate tc;
  895. tc.m_width = _width;
  896. tc.m_height = _height;
  897. tc.m_depth = 0;
  898. tc.m_numLayers = 1;
  899. tc.m_numMips = _numMips;
  900. tc.m_format = TextureFormat::Enum(texture.m_requestedFormat);
  901. tc.m_cubeMap = false;
  902. tc.m_mem = NULL;
  903. bx::write(&writer, tc);
  904. texture.destroy(true);
  905. texture.create(mem, texture.m_flags, 0);
  906. release(mem);
  907. }
  908. void overrideInternal(TextureHandle _handle, uintptr_t _ptr) BX_OVERRIDE
  909. {
  910. // Resource ref. counts might be messed up outside of bgfx.
  911. // Disabling ref. count check once texture is overridden.
  912. setGraphicsDebuggerPresent(true);
  913. m_textures[_handle.idx].overrideInternal(_ptr);
  914. }
  915. uintptr_t getInternal(TextureHandle _handle) BX_OVERRIDE
  916. {
  917. // Resource ref. counts might be messed up outside of bgfx.
  918. // Disabling ref. count check once texture is overridden.
  919. setGraphicsDebuggerPresent(true);
  920. return uintptr_t(m_textures[_handle.idx].m_ptr);
  921. }
  922. void destroyTexture(TextureHandle _handle) BX_OVERRIDE
  923. {
  924. m_textures[_handle.idx].destroy();
  925. }
  926. void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const Attachment* _attachment) BX_OVERRIDE
  927. {
  928. m_frameBuffers[_handle.idx].create(_num, _attachment);
  929. }
  930. void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) BX_OVERRIDE
  931. {
  932. uint16_t denseIdx = m_numWindows++;
  933. m_windows[denseIdx] = _handle;
  934. m_frameBuffers[_handle.idx].create(denseIdx, _nwh, _width, _height, _depthFormat);
  935. }
  936. void destroyFrameBuffer(FrameBufferHandle _handle) BX_OVERRIDE
  937. {
  938. uint16_t denseIdx = m_frameBuffers[_handle.idx].destroy();
  939. if (UINT16_MAX != denseIdx)
  940. {
  941. --m_numWindows;
  942. if (m_numWindows > 1)
  943. {
  944. FrameBufferHandle handle = m_windows[m_numWindows];
  945. m_windows[denseIdx] = handle;
  946. m_frameBuffers[handle.idx].m_denseIdx = denseIdx;
  947. }
  948. }
  949. }
  950. void createUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name) BX_OVERRIDE
  951. {
  952. if (NULL != m_uniforms[_handle.idx])
  953. {
  954. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  955. }
  956. uint32_t size = BX_ALIGN_16(g_uniformTypeSize[_type]*_num);
  957. void* data = BX_ALLOC(g_allocator, size);
  958. bx::memSet(data, 0, size);
  959. m_uniforms[_handle.idx] = data;
  960. m_uniformReg.add(_handle, _name, data);
  961. }
  962. void destroyUniform(UniformHandle _handle) BX_OVERRIDE
  963. {
  964. BX_FREE(g_allocator, m_uniforms[_handle.idx]);
  965. m_uniforms[_handle.idx] = NULL;
  966. m_uniformReg.remove(_handle);
  967. }
  968. void requestScreenShot(FrameBufferHandle _handle, const char* _filePath) BX_OVERRIDE
  969. {
  970. #if BX_PLATFORM_WINDOWS
  971. IDirect3DSwapChain9* swapChain = isValid(_handle)
  972. ? m_frameBuffers[_handle.idx].m_swapChain
  973. : m_swapChain
  974. ;
  975. if (NULL == swapChain)
  976. {
  977. BX_TRACE("Unable to capture screenshot %s.", _filePath);
  978. return;
  979. }
  980. D3DPRESENT_PARAMETERS params;
  981. DX_CHECK(swapChain->GetPresentParameters(&params));
  982. IDirect3DSurface9* surface;
  983. D3DDEVICE_CREATION_PARAMETERS dcp;
  984. DX_CHECK(m_device->GetCreationParameters(&dcp) );
  985. D3DDISPLAYMODE dm;
  986. DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
  987. DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
  988. , dm.Height
  989. , D3DFMT_A8R8G8B8
  990. , D3DPOOL_SCRATCH
  991. , &surface
  992. , NULL
  993. ) );
  994. HWND nwh = params.hDeviceWindow;
  995. SetWindowPos(nwh, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
  996. DX_CHECK(m_device->GetFrontBufferData(0, surface) );
  997. SetWindowPos(nwh, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOMOVE|SWP_NOSIZE);
  998. D3DLOCKED_RECT rect;
  999. DX_CHECK(surface->LockRect(&rect
  1000. , NULL
  1001. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  1002. ) );
  1003. RECT rc;
  1004. GetClientRect(nwh, &rc);
  1005. POINT point;
  1006. point.x = rc.left;
  1007. point.y = rc.top;
  1008. ClientToScreen(nwh, &point);
  1009. uint8_t* data = (uint8_t*)rect.pBits;
  1010. uint32_t bytesPerPixel = rect.Pitch/dm.Width;
  1011. g_callback->screenShot(_filePath
  1012. , params.BackBufferWidth
  1013. , params.BackBufferHeight
  1014. , rect.Pitch
  1015. , &data[point.y*rect.Pitch+point.x*bytesPerPixel]
  1016. , params.BackBufferHeight*rect.Pitch
  1017. , false
  1018. );
  1019. DX_CHECK(surface->UnlockRect() );
  1020. DX_RELEASE(surface, 0);
  1021. #else
  1022. BX_UNUSED(_handle, _filePath);
  1023. #endif // BX_PLATFORM_WINDOWS
  1024. }
  1025. void updateViewName(uint8_t _id, const char* _name) BX_OVERRIDE
  1026. {
  1027. if (BX_ENABLED(BGFX_CONFIG_DEBUG_PIX) )
  1028. {
  1029. mbstowcs(&s_viewNameW[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1030. , _name
  1031. , BX_COUNTOF(s_viewNameW[0])-BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1032. );
  1033. }
  1034. bx::strlcpy(&s_viewName[_id][BGFX_CONFIG_MAX_VIEW_NAME_RESERVED]
  1035. , _name
  1036. , BX_COUNTOF(s_viewName[0]) - BGFX_CONFIG_MAX_VIEW_NAME_RESERVED
  1037. );
  1038. }
  1039. void updateUniform(uint16_t _loc, const void* _data, uint32_t _size) BX_OVERRIDE
  1040. {
  1041. bx::memCopy(m_uniforms[_loc], _data, _size);
  1042. }
  1043. void setMarker(const char* _marker, uint32_t _size) BX_OVERRIDE
  1044. {
  1045. #if BGFX_CONFIG_DEBUG_PIX
  1046. uint32_t size = _size*sizeof(wchar_t);
  1047. wchar_t* name = (wchar_t*)alloca(size);
  1048. mbstowcs(name, _marker, size-2);
  1049. PIX_SETMARKER(D3DCOLOR_MARKER, name);
  1050. #endif // BGFX_CONFIG_DEBUG_PIX
  1051. BX_UNUSED(_marker, _size);
  1052. }
  1053. void invalidateOcclusionQuery(OcclusionQueryHandle _handle) BX_OVERRIDE
  1054. {
  1055. m_occlusionQuery.invalidate(_handle);
  1056. }
  1057. void submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) BX_OVERRIDE;
  1058. void blitSetup(TextVideoMemBlitter& _blitter) BX_OVERRIDE
  1059. {
  1060. uint32_t width = m_params.BackBufferWidth;
  1061. uint32_t height = m_params.BackBufferHeight;
  1062. FrameBufferHandle fbh = BGFX_INVALID_HANDLE;
  1063. setFrameBuffer(fbh, false, false);
  1064. D3DVIEWPORT9 vp;
  1065. vp.X = 0;
  1066. vp.Y = 0;
  1067. vp.Width = width;
  1068. vp.Height = height;
  1069. vp.MinZ = 0.0f;
  1070. vp.MaxZ = 1.0f;
  1071. IDirect3DDevice9* device = m_device;
  1072. DX_CHECK(device->SetViewport(&vp) );
  1073. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
  1074. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
  1075. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
  1076. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  1077. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  1078. DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
  1079. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
  1080. DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
  1081. ProgramD3D9& program = m_program[_blitter.m_program.idx];
  1082. DX_CHECK(device->SetVertexShader(program.m_vsh->m_vertexShader) );
  1083. DX_CHECK(device->SetPixelShader(program.m_fsh->m_pixelShader) );
  1084. VertexBufferD3D9& vb = m_vertexBuffers[_blitter.m_vb->handle.idx];
  1085. VertexDeclD3D9& vertexDecl = m_vertexDecls[_blitter.m_vb->decl.idx];
  1086. DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
  1087. DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
  1088. IndexBufferD3D9& ib = m_indexBuffers[_blitter.m_ib->handle.idx];
  1089. DX_CHECK(device->SetIndices(ib.m_ptr) );
  1090. float proj[16];
  1091. bx::mtxOrtho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
  1092. PredefinedUniform& predefined = program.m_predefined[0];
  1093. uint8_t flags = predefined.m_type;
  1094. setShaderUniform(flags, predefined.m_loc, proj, 4);
  1095. m_textures[_blitter.m_texture.idx].commit(0, BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER, NULL);
  1096. }
  1097. void blitRender(TextVideoMemBlitter& _blitter, uint32_t _numIndices) BX_OVERRIDE
  1098. {
  1099. const uint32_t numVertices = _numIndices*4/6;
  1100. if (0 < numVertices)
  1101. {
  1102. m_indexBuffers[_blitter.m_ib->handle.idx].update(0, _numIndices * 2, _blitter.m_ib->data, true);
  1103. m_vertexBuffers[_blitter.m_vb->handle.idx].update(0, numVertices*_blitter.m_decl.m_stride, _blitter.m_vb->data, true);
  1104. DX_CHECK(m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
  1105. , 0
  1106. , 0
  1107. , numVertices
  1108. , 0
  1109. , _numIndices / 3
  1110. ) );
  1111. }
  1112. }
  1113. void updateMsaa()
  1114. {
  1115. for (uint32_t ii = 1, last = 0; ii < BX_COUNTOF(s_checkMsaa); ++ii)
  1116. {
  1117. D3DMULTISAMPLE_TYPE msaa = s_checkMsaa[ii];
  1118. DWORD quality;
  1119. HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(m_adapter
  1120. , m_deviceType
  1121. , m_params.BackBufferFormat
  1122. , m_params.Windowed
  1123. , msaa
  1124. , &quality
  1125. );
  1126. if (SUCCEEDED(hr) )
  1127. {
  1128. s_msaa[ii].m_type = msaa;
  1129. s_msaa[ii].m_quality = bx::uint32_imax(0, quality-1);
  1130. last = ii;
  1131. }
  1132. else
  1133. {
  1134. s_msaa[ii] = s_msaa[last];
  1135. }
  1136. }
  1137. }
  1138. void updateResolution(const Resolution& _resolution)
  1139. {
  1140. m_maxAnisotropy = !!(_resolution.m_flags & BGFX_RESET_MAXANISOTROPY)
  1141. ? m_caps.MaxAnisotropy
  1142. : 1
  1143. ;
  1144. const uint32_t maskFlags = ~(0
  1145. | BGFX_RESET_HMD_RECENTER
  1146. | BGFX_RESET_MAXANISOTROPY
  1147. | BGFX_RESET_DEPTH_CLAMP
  1148. | BGFX_RESET_SUSPEND
  1149. );
  1150. if (m_resolution.m_width != _resolution.m_width
  1151. || m_resolution.m_height != _resolution.m_height
  1152. || (m_resolution.m_flags&maskFlags) != (_resolution.m_flags&maskFlags) )
  1153. {
  1154. uint32_t flags = _resolution.m_flags & (~BGFX_RESET_INTERNAL_FORCE);
  1155. m_resolution = _resolution;
  1156. m_resolution.m_flags = flags;
  1157. m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
  1158. m_textVideoMem.clear();
  1159. #if BX_PLATFORM_WINDOWS
  1160. D3DDEVICE_CREATION_PARAMETERS dcp;
  1161. DX_CHECK(m_device->GetCreationParameters(&dcp) );
  1162. D3DDISPLAYMODE dm;
  1163. DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
  1164. m_params.BackBufferFormat = dm.Format;
  1165. #endif // BX_PLATFORM_WINDOWS
  1166. m_params.BackBufferWidth = _resolution.m_width;
  1167. m_params.BackBufferHeight = _resolution.m_height;
  1168. m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_resolution.m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
  1169. m_params.PresentationInterval = !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
  1170. updateMsaa();
  1171. Msaa& msaa = s_msaa[(m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
  1172. m_params.MultiSampleType = msaa.m_type;
  1173. m_params.MultiSampleQuality = msaa.m_quality;
  1174. preReset();
  1175. DX_CHECK(m_device->Reset(&m_params) );
  1176. postReset();
  1177. }
  1178. }
  1179. void setFrameBuffer(FrameBufferHandle _fbh, bool _msaa = true, bool _needPresent = true)
  1180. {
  1181. if (isValid(m_fbh)
  1182. && m_fbh.idx != _fbh.idx)
  1183. {
  1184. FrameBufferD3D9& frameBuffer = m_frameBuffers[m_fbh.idx];
  1185. frameBuffer.resolve();
  1186. }
  1187. if (!isValid(_fbh) )
  1188. {
  1189. m_needPresent |= _needPresent;
  1190. DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
  1191. for (uint32_t ii = 1, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  1192. {
  1193. DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
  1194. }
  1195. DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
  1196. DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER) ) );
  1197. }
  1198. else
  1199. {
  1200. m_frameBuffers[_fbh.idx].set();
  1201. }
  1202. m_fbh = _fbh;
  1203. m_rtMsaa = _msaa;
  1204. }
  1205. void setShaderUniform(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1206. {
  1207. if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
  1208. {
  1209. DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
  1210. }
  1211. else
  1212. {
  1213. DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, (const float*)_val, _numRegs) );
  1214. }
  1215. }
  1216. void setShaderUniform4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1217. {
  1218. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1219. }
  1220. void setShaderUniform4x4f(uint8_t _flags, uint32_t _regIndex, const void* _val, uint32_t _numRegs)
  1221. {
  1222. setShaderUniform(_flags, _regIndex, _val, _numRegs);
  1223. }
  1224. void reset()
  1225. {
  1226. preReset();
  1227. HRESULT hr;
  1228. do
  1229. {
  1230. hr = m_device->Reset(&m_params);
  1231. } while (FAILED(hr) );
  1232. postReset();
  1233. }
  1234. void flush()
  1235. {
  1236. m_flushQuery->Issue(D3DISSUE_END);
  1237. m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
  1238. }
  1239. bool isDeviceRemoved() BX_OVERRIDE
  1240. {
  1241. return false;
  1242. }
  1243. void flip(HMD& /*_hmd*/) BX_OVERRIDE
  1244. {
  1245. if (NULL != m_swapChain)
  1246. {
  1247. if (NULL != m_deviceEx)
  1248. {
  1249. DX_CHECK(m_deviceEx->WaitForVBlank(0) );
  1250. }
  1251. for (uint32_t ii = 0, num = m_numWindows; ii < num; ++ii)
  1252. {
  1253. HRESULT hr = S_OK;
  1254. if (0 == ii)
  1255. {
  1256. if (m_needPresent)
  1257. {
  1258. hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
  1259. m_needPresent = false;
  1260. }
  1261. else
  1262. {
  1263. flush();
  1264. }
  1265. }
  1266. else
  1267. {
  1268. hr = m_frameBuffers[m_windows[ii].idx].present();
  1269. }
  1270. #if BX_PLATFORM_WINDOWS
  1271. if (isLost(hr) )
  1272. {
  1273. do
  1274. {
  1275. do
  1276. {
  1277. hr = m_device->TestCooperativeLevel();
  1278. }
  1279. while (D3DERR_DEVICENOTRESET != hr);
  1280. reset();
  1281. hr = m_device->TestCooperativeLevel();
  1282. }
  1283. while (FAILED(hr) );
  1284. break;
  1285. }
  1286. else if (FAILED(hr) )
  1287. {
  1288. BX_TRACE("Present failed with err 0x%08x.", hr);
  1289. }
  1290. #endif // BX_PLATFORM_
  1291. }
  1292. }
  1293. }
  1294. void preReset()
  1295. {
  1296. m_needPresent = false;
  1297. invalidateSamplerState();
  1298. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  1299. {
  1300. DX_CHECK(m_device->SetTexture(stage, NULL) );
  1301. }
  1302. DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
  1303. for (uint32_t ii = 1, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  1304. {
  1305. DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
  1306. }
  1307. DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
  1308. DX_CHECK(m_device->SetVertexShader(NULL) );
  1309. DX_CHECK(m_device->SetPixelShader(NULL) );
  1310. DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
  1311. DX_CHECK(m_device->SetIndices(NULL) );
  1312. DX_RELEASE(m_backBufferColor, 0);
  1313. DX_RELEASE(m_backBufferDepthStencil, 0);
  1314. DX_RELEASE(m_swapChain, 0);
  1315. capturePreReset();
  1316. DX_RELEASE(m_flushQuery, 0);
  1317. if (m_timerQuerySupport)
  1318. {
  1319. m_gpuTimer.preReset();
  1320. }
  1321. if (m_occlusionQuerySupport)
  1322. {
  1323. m_occlusionQuery.preReset();
  1324. }
  1325. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1326. {
  1327. m_indexBuffers[ii].preReset();
  1328. }
  1329. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1330. {
  1331. m_vertexBuffers[ii].preReset();
  1332. }
  1333. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1334. {
  1335. m_frameBuffers[ii].preReset();
  1336. }
  1337. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1338. {
  1339. m_textures[ii].preReset();
  1340. }
  1341. }
  1342. void postReset()
  1343. {
  1344. DX_CHECK(m_device->GetSwapChain(0, &m_swapChain) );
  1345. DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
  1346. DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
  1347. DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
  1348. if (m_timerQuerySupport)
  1349. {
  1350. m_gpuTimer.postReset();
  1351. }
  1352. if (m_occlusionQuerySupport)
  1353. {
  1354. m_occlusionQuery.postReset();
  1355. }
  1356. capturePostReset();
  1357. for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
  1358. {
  1359. m_indexBuffers[ii].postReset();
  1360. }
  1361. for (uint32_t ii = 0; ii < BX_COUNTOF(m_vertexBuffers); ++ii)
  1362. {
  1363. m_vertexBuffers[ii].postReset();
  1364. }
  1365. for (uint32_t ii = 0; ii < BX_COUNTOF(m_textures); ++ii)
  1366. {
  1367. m_textures[ii].postReset();
  1368. }
  1369. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
  1370. {
  1371. m_frameBuffers[ii].postReset();
  1372. }
  1373. }
  1374. void invalidateSamplerState()
  1375. {
  1376. for (uint32_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  1377. {
  1378. m_samplerFlags[stage] = UINT32_MAX;
  1379. }
  1380. }
  1381. static void setSamplerState(IDirect3DDevice9* _device, DWORD _stage, D3DSAMPLERSTATETYPE _type, DWORD _value)
  1382. {
  1383. DX_CHECK(_device->SetSamplerState(_stage, _type, _value) );
  1384. if (4 > _stage)
  1385. {
  1386. DX_CHECK(_device->SetSamplerState(D3DVERTEXTEXTURESAMPLER0 + _stage, _type, _value) );
  1387. }
  1388. }
  1389. void setSamplerState(uint8_t _stage, uint32_t _flags, const float _rgba[4])
  1390. {
  1391. const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
  1392. BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
  1393. if (m_samplerFlags[_stage] != flags)
  1394. {
  1395. m_samplerFlags[_stage] = flags;
  1396. IDirect3DDevice9* device = m_device;
  1397. D3DTEXTUREADDRESS tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
  1398. D3DTEXTUREADDRESS tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
  1399. D3DTEXTUREADDRESS taw = s_textureAddress[(_flags&BGFX_TEXTURE_W_MASK)>>BGFX_TEXTURE_W_SHIFT];
  1400. D3DTEXTUREFILTERTYPE minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
  1401. D3DTEXTUREFILTERTYPE magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
  1402. D3DTEXTUREFILTERTYPE mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
  1403. setSamplerState(device, _stage, D3DSAMP_ADDRESSU, tau);
  1404. setSamplerState(device, _stage, D3DSAMP_ADDRESSV, tav);
  1405. setSamplerState(device, _stage, D3DSAMP_ADDRESSW, taw);
  1406. setSamplerState(device, _stage, D3DSAMP_MINFILTER, minFilter);
  1407. setSamplerState(device, _stage, D3DSAMP_MAGFILTER, magFilter);
  1408. setSamplerState(device, _stage, D3DSAMP_MIPFILTER, mipFilter);
  1409. setSamplerState(device, _stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy);
  1410. setSamplerState(device, _stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB) );
  1411. if (NULL != _rgba)
  1412. {
  1413. if (needBorderColor(_flags) )
  1414. {
  1415. DWORD bc = D3DCOLOR_COLORVALUE(_rgba[0], _rgba[1], _rgba[2], _rgba[3]);
  1416. setSamplerState(device
  1417. , _stage
  1418. , D3DSAMP_BORDERCOLOR
  1419. , bc
  1420. );
  1421. }
  1422. }
  1423. }
  1424. }
  1425. bool isVisible(Frame* _render, OcclusionQueryHandle _handle, bool _visible)
  1426. {
  1427. m_occlusionQuery.resolve(_render);
  1428. return _visible == (0 != _render->m_occlusion[_handle.idx]);
  1429. }
  1430. void capturePreReset()
  1431. {
  1432. if (NULL != m_captureSurface)
  1433. {
  1434. g_callback->captureEnd();
  1435. }
  1436. DX_RELEASE(m_captureSurface, 1);
  1437. DX_RELEASE(m_captureTexture, 0);
  1438. DX_RELEASE(m_captureResolve, 0);
  1439. }
  1440. void capturePostReset()
  1441. {
  1442. if (m_resolution.m_flags&BGFX_RESET_CAPTURE)
  1443. {
  1444. uint32_t width = m_params.BackBufferWidth;
  1445. uint32_t height = m_params.BackBufferHeight;
  1446. D3DFORMAT fmt = m_params.BackBufferFormat;
  1447. DX_CHECK(m_device->CreateTexture(width
  1448. , height
  1449. , 1
  1450. , 0
  1451. , fmt
  1452. , D3DPOOL_SYSTEMMEM
  1453. , &m_captureTexture
  1454. , NULL
  1455. ) );
  1456. DX_CHECK(m_captureTexture->GetSurfaceLevel(0
  1457. , &m_captureSurface
  1458. ) );
  1459. if (m_params.MultiSampleType != D3DMULTISAMPLE_NONE)
  1460. {
  1461. DX_CHECK(m_device->CreateRenderTarget(width
  1462. , height
  1463. , fmt
  1464. , D3DMULTISAMPLE_NONE
  1465. , 0
  1466. , false
  1467. , &m_captureResolve
  1468. , NULL
  1469. ) );
  1470. }
  1471. g_callback->captureBegin(width, height, width*4, TextureFormat::BGRA8, false);
  1472. }
  1473. }
  1474. void capture()
  1475. {
  1476. if (NULL != m_captureSurface)
  1477. {
  1478. IDirect3DSurface9* resolve = m_backBufferColor;
  1479. if (NULL != m_captureResolve)
  1480. {
  1481. resolve = m_captureResolve;
  1482. DX_CHECK(m_device->StretchRect(m_backBufferColor
  1483. , 0
  1484. , m_captureResolve
  1485. , NULL
  1486. , D3DTEXF_NONE
  1487. ) );
  1488. }
  1489. HRESULT hr = m_device->GetRenderTargetData(resolve, m_captureSurface);
  1490. if (SUCCEEDED(hr) )
  1491. {
  1492. D3DLOCKED_RECT rect;
  1493. DX_CHECK(m_captureSurface->LockRect(&rect
  1494. , NULL
  1495. , D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
  1496. ) );
  1497. g_callback->captureFrame(rect.pBits, m_params.BackBufferHeight*rect.Pitch);
  1498. DX_CHECK(m_captureSurface->UnlockRect() );
  1499. }
  1500. }
  1501. }
  1502. void commit(UniformBuffer& _uniformBuffer)
  1503. {
  1504. _uniformBuffer.reset();
  1505. IDirect3DDevice9* device = m_device;
  1506. for (;;)
  1507. {
  1508. uint32_t opcode = _uniformBuffer.read();
  1509. if (UniformType::End == opcode)
  1510. {
  1511. break;
  1512. }
  1513. UniformType::Enum type;
  1514. uint16_t loc;
  1515. uint16_t num;
  1516. uint16_t copy;
  1517. UniformBuffer::decodeOpcode(opcode, type, loc, num, copy);
  1518. const char* data;
  1519. if (copy)
  1520. {
  1521. data = _uniformBuffer.read(g_uniformTypeSize[type]*num);
  1522. }
  1523. else
  1524. {
  1525. UniformHandle handle;
  1526. bx::memCopy(&handle, _uniformBuffer.read(sizeof(UniformHandle) ), sizeof(UniformHandle) );
  1527. data = (const char*)m_uniforms[handle.idx];
  1528. }
  1529. #define CASE_IMPLEMENT_UNIFORM(_uniform, _dxsuffix, _type) \
  1530. case UniformType::_uniform: \
  1531. { \
  1532. _type* value = (_type*)data; \
  1533. DX_CHECK(device->SetVertexShaderConstant##_dxsuffix(loc, value, num) ); \
  1534. } \
  1535. break; \
  1536. \
  1537. case UniformType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
  1538. { \
  1539. _type* value = (_type*)data; \
  1540. DX_CHECK(device->SetPixelShaderConstant##_dxsuffix(loc, value, num) ); \
  1541. } \
  1542. break
  1543. switch ( (int32_t)type)
  1544. {
  1545. case UniformType::Mat3:
  1546. {
  1547. float* value = (float*)data;
  1548. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
  1549. {
  1550. Matrix4 mtx;
  1551. mtx.un.val[ 0] = value[0];
  1552. mtx.un.val[ 1] = value[1];
  1553. mtx.un.val[ 2] = value[2];
  1554. mtx.un.val[ 3] = 0.0f;
  1555. mtx.un.val[ 4] = value[3];
  1556. mtx.un.val[ 5] = value[4];
  1557. mtx.un.val[ 6] = value[5];
  1558. mtx.un.val[ 7] = 0.0f;
  1559. mtx.un.val[ 8] = value[6];
  1560. mtx.un.val[ 9] = value[7];
  1561. mtx.un.val[10] = value[8];
  1562. mtx.un.val[11] = 0.0f;
  1563. DX_CHECK(device->SetVertexShaderConstantF(loc, &mtx.un.val[0], 3) );
  1564. }
  1565. }
  1566. break;
  1567. case UniformType::Mat3|BGFX_UNIFORM_FRAGMENTBIT:
  1568. {
  1569. float* value = (float*)data;
  1570. for (uint32_t ii = 0, count = num/3; ii < count; ++ii, loc += 3, value += 9)
  1571. {
  1572. Matrix4 mtx;
  1573. mtx.un.val[ 0] = value[0];
  1574. mtx.un.val[ 1] = value[1];
  1575. mtx.un.val[ 2] = value[2];
  1576. mtx.un.val[ 3] = 0.0f;
  1577. mtx.un.val[ 4] = value[3];
  1578. mtx.un.val[ 5] = value[4];
  1579. mtx.un.val[ 6] = value[5];
  1580. mtx.un.val[ 7] = 0.0f;
  1581. mtx.un.val[ 8] = value[6];
  1582. mtx.un.val[ 9] = value[7];
  1583. mtx.un.val[10] = value[8];
  1584. mtx.un.val[11] = 0.0f;
  1585. DX_CHECK(device->SetPixelShaderConstantF(loc, &mtx.un.val[0], 3) );
  1586. }
  1587. }
  1588. break;
  1589. CASE_IMPLEMENT_UNIFORM(Int1, I, int);
  1590. CASE_IMPLEMENT_UNIFORM(Vec4, F, float);
  1591. CASE_IMPLEMENT_UNIFORM(Mat4, F, float);
  1592. case UniformType::End:
  1593. break;
  1594. default:
  1595. BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", _uniformBuffer.getPos(), opcode, type, loc, num, copy);
  1596. break;
  1597. }
  1598. #undef CASE_IMPLEMENT_UNIFORM
  1599. }
  1600. }
  1601. void clearQuad(ClearQuad& _clearQuad, const Rect& _rect, const Clear& _clear, const float _palette[][4])
  1602. {
  1603. IDirect3DDevice9* device = m_device;
  1604. uint32_t numMrt = 1;
  1605. FrameBufferHandle fbh = m_fbh;
  1606. if (isValid(fbh) )
  1607. {
  1608. const FrameBufferD3D9& fb = m_frameBuffers[fbh.idx];
  1609. numMrt = bx::uint32_max(1, fb.m_num);
  1610. }
  1611. if (1 == numMrt)
  1612. {
  1613. D3DCOLOR color = 0;
  1614. DWORD flags = 0;
  1615. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  1616. {
  1617. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  1618. {
  1619. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE-1, _clear.m_index[0]);
  1620. const float* rgba = _palette[index];
  1621. const float rr = rgba[0];
  1622. const float gg = rgba[1];
  1623. const float bb = rgba[2];
  1624. const float aa = rgba[3];
  1625. color = D3DCOLOR_COLORVALUE(rr, gg, bb, aa);
  1626. }
  1627. else
  1628. {
  1629. color = D3DCOLOR_RGBA(_clear.m_index[0], _clear.m_index[1], _clear.m_index[2], _clear.m_index[3]);
  1630. }
  1631. flags |= D3DCLEAR_TARGET;
  1632. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
  1633. , D3DCOLORWRITEENABLE_RED
  1634. | D3DCOLORWRITEENABLE_GREEN
  1635. | D3DCOLORWRITEENABLE_BLUE
  1636. | D3DCOLORWRITEENABLE_ALPHA
  1637. ) );
  1638. }
  1639. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  1640. {
  1641. flags |= D3DCLEAR_ZBUFFER;
  1642. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
  1643. }
  1644. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  1645. {
  1646. flags |= D3DCLEAR_STENCIL;
  1647. }
  1648. if (0 != flags)
  1649. {
  1650. RECT rc;
  1651. rc.left = _rect.m_x;
  1652. rc.top = _rect.m_y;
  1653. rc.right = _rect.m_x + _rect.m_width;
  1654. rc.bottom = _rect.m_y + _rect.m_height;
  1655. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
  1656. DX_CHECK(device->SetScissorRect(&rc) );
  1657. DX_CHECK(device->Clear(0, NULL, flags, color, _clear.m_depth, _clear.m_stencil) );
  1658. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
  1659. }
  1660. }
  1661. else
  1662. {
  1663. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
  1664. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  1665. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  1666. if (BGFX_CLEAR_COLOR & _clear.m_flags)
  1667. {
  1668. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
  1669. , D3DCOLORWRITEENABLE_RED
  1670. | D3DCOLORWRITEENABLE_GREEN
  1671. | D3DCOLORWRITEENABLE_BLUE
  1672. | D3DCOLORWRITEENABLE_ALPHA
  1673. ) );
  1674. }
  1675. else
  1676. {
  1677. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
  1678. }
  1679. if (BGFX_CLEAR_DEPTH & _clear.m_flags)
  1680. {
  1681. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
  1682. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
  1683. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
  1684. }
  1685. else
  1686. {
  1687. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
  1688. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
  1689. }
  1690. if (BGFX_CLEAR_STENCIL & _clear.m_flags)
  1691. {
  1692. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, TRUE) );
  1693. DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE) );
  1694. DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, _clear.m_stencil) );
  1695. DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, 0xff) );
  1696. DX_CHECK(device->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS) );
  1697. DX_CHECK(device->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE) );
  1698. DX_CHECK(device->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE) );
  1699. DX_CHECK(device->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE) );
  1700. }
  1701. else
  1702. {
  1703. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
  1704. }
  1705. VertexBufferD3D9& vb = m_vertexBuffers[_clearQuad.m_vb->handle.idx];
  1706. VertexDeclD3D9& vertexDecl = m_vertexDecls[_clearQuad.m_vb->decl.idx];
  1707. uint32_t stride = _clearQuad.m_decl.m_stride;
  1708. {
  1709. struct Vertex
  1710. {
  1711. float m_x;
  1712. float m_y;
  1713. float m_z;
  1714. };
  1715. Vertex* vertex = (Vertex*)_clearQuad.m_vb->data;
  1716. BX_CHECK(stride == sizeof(Vertex), "Stride/Vertex mismatch (stride %d, sizeof(Vertex) %d)", stride, sizeof(Vertex) );
  1717. const float depth = _clear.m_depth;
  1718. vertex->m_x = -1.0f;
  1719. vertex->m_y = -1.0f;
  1720. vertex->m_z = depth;
  1721. vertex++;
  1722. vertex->m_x = 1.0f;
  1723. vertex->m_y = -1.0f;
  1724. vertex->m_z = depth;
  1725. vertex++;
  1726. vertex->m_x = -1.0f;
  1727. vertex->m_y = 1.0f;
  1728. vertex->m_z = depth;
  1729. vertex++;
  1730. vertex->m_x = 1.0f;
  1731. vertex->m_y = 1.0f;
  1732. vertex->m_z = depth;
  1733. }
  1734. vb.update(0, 4*stride, _clearQuad.m_vb->data);
  1735. ProgramD3D9& program = m_program[_clearQuad.m_program[numMrt-1].idx];
  1736. device->SetVertexShader(program.m_vsh->m_vertexShader);
  1737. device->SetPixelShader(program.m_fsh->m_pixelShader);
  1738. float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
  1739. if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
  1740. {
  1741. for (uint32_t ii = 0; ii < numMrt; ++ii)
  1742. {
  1743. uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_COLOR_PALETTE - 1, _clear.m_index[ii]);
  1744. bx::memCopy(mrtClear[ii], _palette[index], 16);
  1745. }
  1746. }
  1747. else
  1748. {
  1749. float rgba[4] =
  1750. {
  1751. _clear.m_index[0] * 1.0f / 255.0f,
  1752. _clear.m_index[1] * 1.0f / 255.0f,
  1753. _clear.m_index[2] * 1.0f / 255.0f,
  1754. _clear.m_index[3] * 1.0f / 255.0f,
  1755. };
  1756. for (uint32_t ii = 0; ii < numMrt; ++ii)
  1757. {
  1758. bx::memCopy(mrtClear[ii], rgba, 16);
  1759. }
  1760. }
  1761. DX_CHECK(device->SetPixelShaderConstantF(0, mrtClear[0], numMrt));
  1762. DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, stride) );
  1763. DX_CHECK(device->SetStreamSourceFreq(0, 1) );
  1764. DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
  1765. DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
  1766. DX_CHECK(device->SetIndices(NULL) );
  1767. DX_CHECK(device->DrawPrimitive(D3DPT_TRIANGLESTRIP
  1768. , 0
  1769. , 2
  1770. ) );
  1771. }
  1772. }
  1773. #if BX_PLATFORM_WINDOWS
  1774. D3DCAPS9 m_caps;
  1775. #endif // BX_PLATFORM_WINDOWS
  1776. IDirect3D9Ex* m_d3d9ex;
  1777. IDirect3DDevice9Ex* m_deviceEx;
  1778. IDirect3D9* m_d3d9;
  1779. IDirect3DDevice9* m_device;
  1780. IDirect3DQuery9* m_flushQuery;
  1781. TimerQueryD3D9 m_gpuTimer;
  1782. OcclusionQueryD3D9 m_occlusionQuery;
  1783. D3DPOOL m_pool;
  1784. IDirect3DSwapChain9* m_swapChain;
  1785. bool m_needPresent;
  1786. uint16_t m_numWindows;
  1787. FrameBufferHandle m_windows[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  1788. IDirect3DSurface9* m_backBufferColor;
  1789. IDirect3DSurface9* m_backBufferDepthStencil;
  1790. IDirect3DTexture9* m_captureTexture;
  1791. IDirect3DSurface9* m_captureSurface;
  1792. IDirect3DSurface9* m_captureResolve;
  1793. IDirect3DVertexDeclaration9* m_instanceDataDecls[BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  1794. void* m_d3d9dll;
  1795. uint32_t m_adapter;
  1796. D3DDEVTYPE m_deviceType;
  1797. D3DPRESENT_PARAMETERS m_params;
  1798. uint32_t m_maxAnisotropy;
  1799. D3DADAPTER_IDENTIFIER9 m_identifier;
  1800. Resolution m_resolution;
  1801. bool m_initialized;
  1802. bool m_amd;
  1803. bool m_nvidia;
  1804. bool m_atocSupport;
  1805. bool m_instancingSupport;
  1806. bool m_occlusionQuerySupport;
  1807. bool m_timerQuerySupport;
  1808. D3DFORMAT m_fmtDepth;
  1809. IndexBufferD3D9 m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
  1810. VertexBufferD3D9 m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
  1811. ShaderD3D9 m_shaders[BGFX_CONFIG_MAX_SHADERS];
  1812. ProgramD3D9 m_program[BGFX_CONFIG_MAX_PROGRAMS];
  1813. TextureD3D9 m_textures[BGFX_CONFIG_MAX_TEXTURES];
  1814. VertexDeclD3D9 m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
  1815. FrameBufferD3D9 m_frameBuffers[BGFX_CONFIG_MAX_FRAME_BUFFERS];
  1816. UniformRegistry m_uniformReg;
  1817. void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
  1818. uint32_t m_samplerFlags[BGFX_CONFIG_MAX_TEXTURE_SAMPLERS];
  1819. TextureD3D9* m_updateTexture;
  1820. uint8_t* m_updateTextureBits;
  1821. uint32_t m_updateTexturePitch;
  1822. uint8_t m_updateTextureSide;
  1823. uint8_t m_updateTextureMip;
  1824. TextVideoMem m_textVideoMem;
  1825. FrameBufferHandle m_fbh;
  1826. bool m_rtMsaa;
  1827. };
  1828. static RendererContextD3D9* s_renderD3D9;
  1829. RendererContextI* rendererCreate()
  1830. {
  1831. s_renderD3D9 = BX_NEW(g_allocator, RendererContextD3D9);
  1832. if (!s_renderD3D9->init() )
  1833. {
  1834. BX_DELETE(g_allocator, s_renderD3D9);
  1835. s_renderD3D9 = NULL;
  1836. }
  1837. return s_renderD3D9;
  1838. }
  1839. void rendererDestroy()
  1840. {
  1841. s_renderD3D9->shutdown();
  1842. BX_DELETE(g_allocator, s_renderD3D9);
  1843. s_renderD3D9 = NULL;
  1844. }
  1845. void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
  1846. {
  1847. m_size = _size;
  1848. m_flags = _flags;
  1849. m_dynamic = NULL == _data;
  1850. uint32_t usage = D3DUSAGE_WRITEONLY;
  1851. D3DPOOL pool = s_renderD3D9->m_pool;
  1852. if (m_dynamic)
  1853. {
  1854. usage |= D3DUSAGE_DYNAMIC;
  1855. pool = D3DPOOL_DEFAULT;
  1856. }
  1857. const D3DFORMAT format = 0 == (_flags & BGFX_BUFFER_INDEX32)
  1858. ? D3DFMT_INDEX16
  1859. : D3DFMT_INDEX32
  1860. ;
  1861. DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
  1862. , usage
  1863. , format
  1864. , pool
  1865. , &m_ptr
  1866. , NULL
  1867. ) );
  1868. if (NULL != _data)
  1869. {
  1870. update(0, _size, _data);
  1871. }
  1872. }
  1873. void IndexBufferD3D9::preReset()
  1874. {
  1875. if (m_dynamic)
  1876. {
  1877. DX_RELEASE(m_ptr, 0);
  1878. }
  1879. }
  1880. void IndexBufferD3D9::postReset()
  1881. {
  1882. if (m_dynamic)
  1883. {
  1884. const D3DFORMAT format = 0 == (m_flags & BGFX_BUFFER_INDEX32)
  1885. ? D3DFMT_INDEX16
  1886. : D3DFMT_INDEX32
  1887. ;
  1888. DX_CHECK(s_renderD3D9->m_device->CreateIndexBuffer(m_size
  1889. , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
  1890. , format
  1891. , D3DPOOL_DEFAULT
  1892. , &m_ptr
  1893. , NULL
  1894. ) );
  1895. }
  1896. }
  1897. void VertexBufferD3D9::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
  1898. {
  1899. m_size = _size;
  1900. m_decl = _declHandle;
  1901. m_dynamic = NULL == _data;
  1902. uint32_t usage = D3DUSAGE_WRITEONLY;
  1903. D3DPOOL pool = s_renderD3D9->m_pool;
  1904. if (m_dynamic)
  1905. {
  1906. usage |= D3DUSAGE_DYNAMIC;
  1907. pool = D3DPOOL_DEFAULT;
  1908. }
  1909. DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
  1910. , usage
  1911. , 0
  1912. , pool
  1913. , &m_ptr
  1914. , NULL
  1915. ) );
  1916. if (NULL != _data)
  1917. {
  1918. update(0, _size, _data);
  1919. }
  1920. }
  1921. void VertexBufferD3D9::preReset()
  1922. {
  1923. if (m_dynamic)
  1924. {
  1925. DX_RELEASE(m_ptr, 0);
  1926. }
  1927. }
  1928. void VertexBufferD3D9::postReset()
  1929. {
  1930. if (m_dynamic)
  1931. {
  1932. DX_CHECK(s_renderD3D9->m_device->CreateVertexBuffer(m_size
  1933. , D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
  1934. , 0
  1935. , D3DPOOL_DEFAULT
  1936. , &m_ptr
  1937. , NULL
  1938. ) );
  1939. }
  1940. }
  1941. static const D3DVERTEXELEMENT9 s_attrib[] =
  1942. {
  1943. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
  1944. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
  1945. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TANGENT, 0 },
  1946. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BINORMAL, 0 },
  1947. { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
  1948. { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
  1949. { 0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0 },
  1950. { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0 },
  1951. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
  1952. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
  1953. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
  1954. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
  1955. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
  1956. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
  1957. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
  1958. { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
  1959. D3DDECL_END()
  1960. };
  1961. BX_STATIC_ASSERT(Attrib::Count == BX_COUNTOF(s_attrib)-1);
  1962. static const uint8_t s_attribType[][4][2] =
  1963. {
  1964. { // Uint8
  1965. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1966. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1967. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1968. { D3DDECLTYPE_UBYTE4, D3DDECLTYPE_UBYTE4N },
  1969. },
  1970. { // Uint10
  1971. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1972. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1973. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1974. { D3DDECLTYPE_UDEC3, D3DDECLTYPE_DEC3N },
  1975. },
  1976. { // Int16
  1977. { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
  1978. { D3DDECLTYPE_SHORT2, D3DDECLTYPE_SHORT2N },
  1979. { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
  1980. { D3DDECLTYPE_SHORT4, D3DDECLTYPE_SHORT4N },
  1981. },
  1982. { // Half
  1983. { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
  1984. { D3DDECLTYPE_FLOAT16_2, D3DDECLTYPE_FLOAT16_2 },
  1985. { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
  1986. { D3DDECLTYPE_FLOAT16_4, D3DDECLTYPE_FLOAT16_4 },
  1987. },
  1988. { // Float
  1989. { D3DDECLTYPE_FLOAT1, D3DDECLTYPE_FLOAT1 },
  1990. { D3DDECLTYPE_FLOAT2, D3DDECLTYPE_FLOAT2 },
  1991. { D3DDECLTYPE_FLOAT3, D3DDECLTYPE_FLOAT3 },
  1992. { D3DDECLTYPE_FLOAT4, D3DDECLTYPE_FLOAT4 },
  1993. },
  1994. };
  1995. BX_STATIC_ASSERT(AttribType::Count == BX_COUNTOF(s_attribType) );
  1996. static D3DVERTEXELEMENT9* fillVertexDecl(D3DVERTEXELEMENT9* _out, const VertexDecl& _decl)
  1997. {
  1998. D3DVERTEXELEMENT9* elem = _out;
  1999. for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
  2000. {
  2001. if (UINT16_MAX != _decl.m_attributes[attr])
  2002. {
  2003. uint8_t num;
  2004. AttribType::Enum type;
  2005. bool normalized;
  2006. bool asInt;
  2007. _decl.decode(Attrib::Enum(attr), num, type, normalized, asInt);
  2008. bx::memCopy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
  2009. elem->Type = s_attribType[type][num-1][normalized];
  2010. elem->Offset = _decl.m_offset[attr];
  2011. ++elem;
  2012. }
  2013. }
  2014. return elem;
  2015. }
  2016. static IDirect3DVertexDeclaration9* createVertexDeclaration(const VertexDecl& _decl, uint16_t _numInstanceData)
  2017. {
  2018. D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1+BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT];
  2019. D3DVERTEXELEMENT9* elem = fillVertexDecl(vertexElements, _decl);
  2020. const D3DVERTEXELEMENT9 inst = { 1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 };
  2021. for (uint8_t ii = 0; ii < _numInstanceData; ++ii)
  2022. {
  2023. bx::memCopy(elem, &inst, sizeof(D3DVERTEXELEMENT9) );
  2024. elem->UsageIndex = uint8_t(7-ii); // TEXCOORD7 = i_data0, TEXCOORD6 = i_data1, etc.
  2025. elem->Offset = ii*16;
  2026. ++elem;
  2027. }
  2028. bx::memCopy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
  2029. IDirect3DVertexDeclaration9* ptr;
  2030. DX_CHECK(s_renderD3D9->m_device->CreateVertexDeclaration(vertexElements, &ptr) );
  2031. return ptr;
  2032. }
  2033. void VertexDeclD3D9::create(const VertexDecl& _decl)
  2034. {
  2035. bx::memCopy(&m_decl, &_decl, sizeof(VertexDecl) );
  2036. dump(m_decl);
  2037. m_ptr = createVertexDeclaration(_decl, 0);
  2038. }
  2039. void ShaderD3D9::create(const Memory* _mem)
  2040. {
  2041. bx::MemoryReader reader(_mem->data, _mem->size);
  2042. uint32_t magic;
  2043. bx::read(&reader, magic);
  2044. switch (magic)
  2045. {
  2046. case BGFX_CHUNK_MAGIC_FSH:
  2047. case BGFX_CHUNK_MAGIC_VSH:
  2048. break;
  2049. default:
  2050. BGFX_FATAL(false, Fatal::InvalidShader, "Unknown shader format %x.", magic);
  2051. break;
  2052. }
  2053. bool fragment = BGFX_CHUNK_MAGIC_FSH == magic;
  2054. uint32_t iohash;
  2055. bx::read(&reader, iohash);
  2056. uint16_t count;
  2057. bx::read(&reader, count);
  2058. m_numPredefined = 0;
  2059. BX_TRACE("Shader consts %d", count);
  2060. uint8_t fragmentBit = fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
  2061. if (0 < count)
  2062. {
  2063. for (uint32_t ii = 0; ii < count; ++ii)
  2064. {
  2065. uint8_t nameSize = 0;
  2066. bx::read(&reader, nameSize);
  2067. char name[256] = {};
  2068. bx::read(&reader, &name, nameSize);
  2069. name[nameSize] = '\0';
  2070. uint8_t type = 0;
  2071. bx::read(&reader, type);
  2072. uint8_t num = 0;
  2073. bx::read(&reader, num);
  2074. uint16_t regIndex = 0;
  2075. bx::read(&reader, regIndex);
  2076. uint16_t regCount = 0;
  2077. bx::read(&reader, regCount);
  2078. const char* kind = "invalid";
  2079. PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
  2080. if (PredefinedUniform::Count != predefined)
  2081. {
  2082. kind = "predefined";
  2083. m_predefined[m_numPredefined].m_loc = regIndex;
  2084. m_predefined[m_numPredefined].m_count = regCount;
  2085. m_predefined[m_numPredefined].m_type = uint8_t(predefined|fragmentBit);
  2086. m_numPredefined++;
  2087. }
  2088. else if (0 == (BGFX_UNIFORM_SAMPLERBIT & type) )
  2089. {
  2090. const UniformRegInfo* info = s_renderD3D9->m_uniformReg.find(name);
  2091. BX_WARN(NULL != info, "User defined uniform '%s' is not found, it won't be set.", name);
  2092. if (NULL != info)
  2093. {
  2094. if (NULL == m_constantBuffer)
  2095. {
  2096. m_constantBuffer = UniformBuffer::create(1024);
  2097. }
  2098. kind = "user";
  2099. m_constantBuffer->writeUniformHandle( (UniformType::Enum)(type|fragmentBit), regIndex, info->m_handle, regCount);
  2100. }
  2101. }
  2102. else
  2103. {
  2104. kind = "sampler";
  2105. }
  2106. BX_TRACE("\t%s: %s (%s), num %2d, r.index %3d, r.count %2d"
  2107. , kind
  2108. , name
  2109. , getUniformTypeName(UniformType::Enum(type&~BGFX_UNIFORM_MASK) )
  2110. , num
  2111. , regIndex
  2112. , regCount
  2113. );
  2114. BX_UNUSED(kind);
  2115. }
  2116. if (NULL != m_constantBuffer)
  2117. {
  2118. m_constantBuffer->finish();
  2119. }
  2120. }
  2121. uint16_t shaderSize;
  2122. bx::read(&reader, shaderSize);
  2123. const DWORD* code = (const DWORD*)reader.getDataPtr();
  2124. if (fragment)
  2125. {
  2126. m_type = 1;
  2127. DX_CHECK(s_renderD3D9->m_device->CreatePixelShader(code, &m_pixelShader) );
  2128. BGFX_FATAL(NULL != m_pixelShader, bgfx::Fatal::InvalidShader, "Failed to create fragment shader.");
  2129. }
  2130. else
  2131. {
  2132. m_type = 0;
  2133. DX_CHECK(s_renderD3D9->m_device->CreateVertexShader(code, &m_vertexShader) );
  2134. BGFX_FATAL(NULL != m_vertexShader, bgfx::Fatal::InvalidShader, "Failed to create vertex shader.");
  2135. }
  2136. }
  2137. void TextureD3D9::createTexture(uint32_t _width, uint32_t _height, uint8_t _numMips)
  2138. {
  2139. m_type = Texture2D;
  2140. const bimg::TextureFormat::Enum fmt = (bimg::TextureFormat::Enum)m_textureFormat;
  2141. DWORD usage = 0;
  2142. D3DPOOL pool = D3DPOOL_DEFAULT;
  2143. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  2144. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  2145. const bool readBack = 0 != (m_flags&BGFX_TEXTURE_READ_BACK);
  2146. if (bimg::isDepth(fmt) )
  2147. {
  2148. usage = D3DUSAGE_DEPTHSTENCIL;
  2149. }
  2150. else if (readBack)
  2151. {
  2152. usage = 0;
  2153. pool = D3DPOOL_SYSTEMMEM;
  2154. }
  2155. else if (renderTarget || blit)
  2156. {
  2157. usage = 0
  2158. | D3DUSAGE_RENDERTARGET
  2159. | (1 < _numMips ? D3DUSAGE_AUTOGENMIPMAP : 0)
  2160. ;
  2161. }
  2162. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2163. if (renderTarget)
  2164. {
  2165. uint32_t msaaQuality = ( (m_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
  2166. msaaQuality = bx::uint32_satsub(msaaQuality, 1);
  2167. bool writeOnly = 0 != (m_flags&BGFX_TEXTURE_RT_WRITE_ONLY);
  2168. if (0 != msaaQuality
  2169. || writeOnly)
  2170. {
  2171. const Msaa& msaa = s_msaa[msaaQuality];
  2172. if (bimg::isDepth(fmt) )
  2173. {
  2174. DX_CHECK(device->CreateDepthStencilSurface(
  2175. m_width
  2176. , m_height
  2177. , s_textureFormat[m_textureFormat].m_fmt
  2178. , msaa.m_type
  2179. , msaa.m_quality
  2180. , FALSE
  2181. , &m_surface
  2182. , NULL
  2183. ) );
  2184. }
  2185. else
  2186. {
  2187. DX_CHECK(device->CreateRenderTarget(
  2188. m_width
  2189. , m_height
  2190. , s_textureFormat[m_textureFormat].m_fmt
  2191. , msaa.m_type
  2192. , msaa.m_quality
  2193. , FALSE
  2194. , &m_surface
  2195. , NULL
  2196. ) );
  2197. }
  2198. if (writeOnly)
  2199. {
  2200. // This is render buffer, there is no sampling, no need
  2201. // to create texture.
  2202. return;
  2203. }
  2204. }
  2205. }
  2206. DX_CHECK(device->CreateTexture(_width
  2207. , _height
  2208. , _numMips
  2209. , usage
  2210. , s_textureFormat[fmt].m_fmt
  2211. , pool
  2212. , &m_texture2d
  2213. , NULL
  2214. ) );
  2215. if (!renderTarget
  2216. && !readBack)
  2217. {
  2218. if (NULL == m_staging)
  2219. {
  2220. DX_CHECK(device->CreateTexture(_width
  2221. , _height
  2222. , _numMips
  2223. , 0
  2224. , s_textureFormat[fmt].m_fmt
  2225. , D3DPOOL_SYSTEMMEM
  2226. , &m_staging2d
  2227. , NULL
  2228. ) );
  2229. }
  2230. else
  2231. {
  2232. DX_CHECK(m_staging2d->AddDirtyRect(NULL));
  2233. DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d));
  2234. }
  2235. }
  2236. BGFX_FATAL(NULL != m_texture2d, Fatal::UnableToCreateTexture, "Failed to create texture (size: %dx%d, mips: %d, fmt: %d)."
  2237. , _width
  2238. , _height
  2239. , _numMips
  2240. , bimg::getName(fmt)
  2241. );
  2242. }
  2243. void TextureD3D9::createVolumeTexture(uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _numMips)
  2244. {
  2245. m_type = Texture3D;
  2246. const TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2247. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2248. DX_CHECK(device->CreateVolumeTexture(_width
  2249. , _height
  2250. , _depth
  2251. , _numMips
  2252. , 0
  2253. , s_textureFormat[fmt].m_fmt
  2254. , D3DPOOL_DEFAULT
  2255. , &m_texture3d
  2256. , NULL
  2257. ) );
  2258. if (NULL == m_staging)
  2259. {
  2260. DX_CHECK(device->CreateVolumeTexture(_width
  2261. , _height
  2262. , _depth
  2263. , _numMips
  2264. , 0
  2265. , s_textureFormat[fmt].m_fmt
  2266. , D3DPOOL_SYSTEMMEM
  2267. , &m_staging3d
  2268. , NULL
  2269. ) );
  2270. }
  2271. else
  2272. {
  2273. DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
  2274. DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
  2275. }
  2276. BGFX_FATAL(NULL != m_texture3d, Fatal::UnableToCreateTexture, "Failed to create volume texture (size: %dx%dx%d, mips: %d, fmt: %s)."
  2277. , _width
  2278. , _height
  2279. , _depth
  2280. , _numMips
  2281. , getName(fmt)
  2282. );
  2283. }
  2284. void TextureD3D9::createCubeTexture(uint32_t _width, uint8_t _numMips)
  2285. {
  2286. m_type = TextureCube;
  2287. const bimg::TextureFormat::Enum fmt = (bimg::TextureFormat::Enum)m_textureFormat;
  2288. DWORD usage = 0;
  2289. const bool renderTarget = 0 != (m_flags&BGFX_TEXTURE_RT_MASK);
  2290. const bool blit = 0 != (m_flags&BGFX_TEXTURE_BLIT_DST);
  2291. if (bimg::isDepth(fmt) )
  2292. {
  2293. usage = D3DUSAGE_DEPTHSTENCIL;
  2294. }
  2295. else if (renderTarget || blit)
  2296. {
  2297. usage = D3DUSAGE_RENDERTARGET;
  2298. }
  2299. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2300. DX_CHECK(device->CreateCubeTexture(_width
  2301. , _numMips
  2302. , usage
  2303. , s_textureFormat[fmt].m_fmt
  2304. , D3DPOOL_DEFAULT
  2305. , &m_textureCube
  2306. , NULL
  2307. ) );
  2308. if (!renderTarget)
  2309. {
  2310. if (NULL == m_staging)
  2311. {
  2312. DX_CHECK(device->CreateCubeTexture(_width
  2313. , _numMips
  2314. , 0
  2315. , s_textureFormat[fmt].m_fmt
  2316. , D3DPOOL_SYSTEMMEM
  2317. , &m_stagingCube
  2318. , NULL
  2319. ) );
  2320. }
  2321. else
  2322. {
  2323. for (uint8_t ii = 0; ii < 6; ++ii)
  2324. {
  2325. DX_CHECK(m_stagingCube->AddDirtyRect(D3DCUBEMAP_FACES(ii), NULL) );
  2326. }
  2327. DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
  2328. }
  2329. }
  2330. BGFX_FATAL(NULL != m_textureCube, Fatal::UnableToCreateTexture, "Failed to create cube texture (edge: %d, mips: %d, fmt: %s)."
  2331. , _width
  2332. , _numMips
  2333. , getName(fmt)
  2334. );
  2335. }
  2336. uint8_t* TextureD3D9::lock(uint8_t _side, uint8_t _lod, uint32_t& _pitch, uint32_t& _slicePitch, const Rect* _rect)
  2337. {
  2338. switch (m_type)
  2339. {
  2340. case Texture2D:
  2341. {
  2342. D3DLOCKED_RECT lockedRect;
  2343. if (NULL != _rect)
  2344. {
  2345. RECT rect;
  2346. rect.left = _rect->m_x;
  2347. rect.top = _rect->m_y;
  2348. rect.right = rect.left + _rect->m_width;
  2349. rect.bottom = rect.top + _rect->m_height;
  2350. DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, &rect, 0) );
  2351. DX_CHECK(m_staging2d->AddDirtyRect(&rect) );
  2352. }
  2353. else
  2354. {
  2355. DX_CHECK(m_staging2d->LockRect(_lod, &lockedRect, NULL, 0) );
  2356. DX_CHECK(m_staging2d->AddDirtyRect(NULL) );
  2357. }
  2358. _pitch = lockedRect.Pitch;
  2359. _slicePitch = 0;
  2360. return (uint8_t*)lockedRect.pBits;
  2361. }
  2362. case Texture3D:
  2363. {
  2364. D3DLOCKED_BOX box;
  2365. DX_CHECK(m_staging3d->LockBox(_lod, &box, NULL, 0) );
  2366. DX_CHECK(m_staging3d->AddDirtyBox(NULL) );
  2367. _pitch = box.RowPitch;
  2368. _slicePitch = box.SlicePitch;
  2369. return (uint8_t*)box.pBits;
  2370. }
  2371. case TextureCube:
  2372. {
  2373. D3DLOCKED_RECT lockedRect;
  2374. if (NULL != _rect)
  2375. {
  2376. RECT rect;
  2377. rect.left = _rect->m_x;
  2378. rect.top = _rect->m_y;
  2379. rect.right = rect.left + _rect->m_width;
  2380. rect.bottom = rect.top + _rect->m_height;
  2381. DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, &rect, 0) );
  2382. DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
  2383. }
  2384. else
  2385. {
  2386. DX_CHECK(m_stagingCube->LockRect(D3DCUBEMAP_FACES(_side), _lod, &lockedRect, NULL, 0) );
  2387. DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), NULL) );
  2388. }
  2389. _pitch = lockedRect.Pitch;
  2390. _slicePitch = 0;
  2391. return (uint8_t*)lockedRect.pBits;
  2392. }
  2393. }
  2394. BX_CHECK(false, "You should not be here.");
  2395. _pitch = 0;
  2396. _slicePitch = 0;
  2397. return NULL;
  2398. }
  2399. void TextureD3D9::unlock(uint8_t _side, uint8_t _lod)
  2400. {
  2401. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2402. switch (m_type)
  2403. {
  2404. case Texture2D:
  2405. {
  2406. DX_CHECK(m_staging2d->UnlockRect(_lod) );
  2407. DX_CHECK(device->UpdateTexture(m_staging2d, m_texture2d) );
  2408. }
  2409. return;
  2410. case Texture3D:
  2411. {
  2412. DX_CHECK(m_staging3d->UnlockBox(_lod) );
  2413. DX_CHECK(device->UpdateTexture(m_staging3d, m_texture3d) );
  2414. }
  2415. return;
  2416. case TextureCube:
  2417. {
  2418. DX_CHECK(m_stagingCube->UnlockRect(D3DCUBEMAP_FACES(_side), _lod) );
  2419. DX_CHECK(device->UpdateTexture(m_stagingCube, m_textureCube) );
  2420. }
  2421. return;
  2422. }
  2423. BX_CHECK(false, "You should not be here.");
  2424. }
  2425. void TextureD3D9::dirty(uint8_t _side, const Rect& _rect, uint16_t _z, uint16_t _depth)
  2426. {
  2427. switch (m_type)
  2428. {
  2429. case Texture2D:
  2430. {
  2431. RECT rect;
  2432. rect.left = _rect.m_x;
  2433. rect.top = _rect.m_y;
  2434. rect.right = rect.left + _rect.m_width;
  2435. rect.bottom = rect.top + _rect.m_height;
  2436. DX_CHECK(m_texture2d->AddDirtyRect(&rect) );
  2437. }
  2438. return;
  2439. case Texture3D:
  2440. {
  2441. D3DBOX box;
  2442. box.Left = _rect.m_x;
  2443. box.Top = _rect.m_y;
  2444. box.Right = box.Left + _rect.m_width;
  2445. box.Bottom = box.Top + _rect.m_height;
  2446. box.Front = _z;
  2447. box.Back = box.Front + _depth;
  2448. DX_CHECK(m_texture3d->AddDirtyBox(&box) );
  2449. }
  2450. return;
  2451. case TextureCube:
  2452. {
  2453. RECT rect;
  2454. rect.left = _rect.m_x;
  2455. rect.top = _rect.m_y;
  2456. rect.right = rect.left + _rect.m_width;
  2457. rect.bottom = rect.top + _rect.m_height;
  2458. DX_CHECK(m_textureCube->AddDirtyRect(D3DCUBEMAP_FACES(_side), &rect) );
  2459. }
  2460. return;
  2461. }
  2462. BX_CHECK(false, "You should not be here.");
  2463. }
  2464. IDirect3DSurface9* TextureD3D9::getSurface(uint8_t _side, uint8_t _mip) const
  2465. {
  2466. IDirect3DSurface9* surface = NULL;
  2467. switch (m_type)
  2468. {
  2469. case Texture2D:
  2470. DX_CHECK(m_texture2d->GetSurfaceLevel(_mip, &surface) );
  2471. break;
  2472. case Texture3D:
  2473. BX_CHECK(false, "");
  2474. break;
  2475. case TextureCube:
  2476. DX_CHECK(m_textureCube->GetCubeMapSurface(D3DCUBEMAP_FACES(_side), _mip, &surface) );
  2477. break;
  2478. }
  2479. return surface;
  2480. }
  2481. void TextureD3D9::create(const Memory* _mem, uint32_t _flags, uint8_t _skip)
  2482. {
  2483. bimg::ImageContainer imageContainer;
  2484. if (bimg::imageParse(imageContainer, _mem->data, _mem->size) )
  2485. {
  2486. uint8_t numMips = imageContainer.m_numMips;
  2487. const uint8_t startLod = uint8_t(bx::uint32_min(_skip, numMips-1) );
  2488. numMips -= startLod;
  2489. const bimg::ImageBlockInfo& blockInfo = bimg::getBlockInfo(bimg::TextureFormat::Enum(imageContainer.m_format) );
  2490. const uint32_t textureWidth = bx::uint32_max(blockInfo.blockWidth, imageContainer.m_width >>startLod);
  2491. const uint32_t textureHeight = bx::uint32_max(blockInfo.blockHeight, imageContainer.m_height>>startLod);
  2492. m_flags = _flags;
  2493. m_width = textureWidth;
  2494. m_height = textureHeight;
  2495. m_depth = imageContainer.m_depth;
  2496. m_numMips = numMips;
  2497. m_requestedFormat = uint8_t(imageContainer.m_format);
  2498. m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
  2499. const bool convert = m_textureFormat != m_requestedFormat;
  2500. uint8_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  2501. if (imageContainer.m_cubeMap)
  2502. {
  2503. createCubeTexture(textureWidth, numMips);
  2504. }
  2505. else if (imageContainer.m_depth > 1)
  2506. {
  2507. createVolumeTexture(textureWidth, textureHeight, imageContainer.m_depth, numMips);
  2508. }
  2509. else
  2510. {
  2511. createTexture(textureWidth, textureHeight, numMips);
  2512. }
  2513. if (imageContainer.m_srgb)
  2514. {
  2515. m_flags |= BGFX_TEXTURE_SRGB;
  2516. }
  2517. BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
  2518. , this - s_renderD3D9->m_textures
  2519. , getName( (TextureFormat::Enum)m_textureFormat)
  2520. , getName( (TextureFormat::Enum)m_requestedFormat)
  2521. , textureWidth
  2522. , textureHeight
  2523. , imageContainer.m_cubeMap ? "x6" : ""
  2524. , 0 != (m_flags&BGFX_TEXTURE_RT_MASK) ? " (render target)" : ""
  2525. );
  2526. if (0 != (_flags&BGFX_TEXTURE_RT_WRITE_ONLY) )
  2527. {
  2528. return;
  2529. }
  2530. // For BC4 and B5 in DX9 LockRect returns wrong number of
  2531. // bytes. If actual mip size is used it causes memory corruption.
  2532. // http://www.aras-p.info/texts/D3D9GPUHacks.html#3dc
  2533. const bool useMipSize = true
  2534. && imageContainer.m_format != bimg::TextureFormat::BC4
  2535. && imageContainer.m_format != bimg::TextureFormat::BC5
  2536. ;
  2537. for (uint8_t side = 0, numSides = imageContainer.m_cubeMap ? 6 : 1; side < numSides; ++side)
  2538. {
  2539. uint32_t width = textureWidth;
  2540. uint32_t height = textureHeight;
  2541. uint32_t depth = imageContainer.m_depth;
  2542. uint32_t mipWidth = imageContainer.m_width;
  2543. uint32_t mipHeight = imageContainer.m_height;
  2544. for (uint8_t lod = 0, num = numMips; lod < num; ++lod)
  2545. {
  2546. width = bx::uint32_max(1, width);
  2547. height = bx::uint32_max(1, height);
  2548. depth = bx::uint32_max(1, depth);
  2549. mipWidth = bx::uint32_max(blockInfo.blockWidth, mipWidth);
  2550. mipHeight = bx::uint32_max(blockInfo.blockHeight, mipHeight);
  2551. uint32_t mipSize = width*height*depth*bpp/8;
  2552. bimg::ImageMip mip;
  2553. if (bimg::imageGetRawData(imageContainer, side, lod+startLod, _mem->data, _mem->size, mip) )
  2554. {
  2555. uint32_t pitch;
  2556. uint32_t slicePitch;
  2557. uint8_t* bits = lock(side, lod, pitch, slicePitch);
  2558. if (convert)
  2559. {
  2560. if (width != mipWidth
  2561. || height != mipHeight)
  2562. {
  2563. uint32_t srcpitch = mipWidth*bpp/8;
  2564. uint8_t* temp = (uint8_t*)BX_ALLOC(g_allocator, srcpitch*mipHeight);
  2565. bimg::imageDecodeToBgra8(temp
  2566. , mip.m_data
  2567. , mip.m_width
  2568. , mip.m_height
  2569. , srcpitch
  2570. , mip.m_format
  2571. );
  2572. bx::memCopy(bits, temp, pitch, height, srcpitch, pitch);
  2573. BX_FREE(g_allocator, temp);
  2574. }
  2575. else
  2576. {
  2577. bimg::imageDecodeToBgra8(bits, mip.m_data, mip.m_width, mip.m_height, pitch, mip.m_format);
  2578. }
  2579. }
  2580. else
  2581. {
  2582. uint32_t size = useMipSize ? mip.m_size : mipSize;
  2583. switch (m_textureFormat)
  2584. {
  2585. case TextureFormat::RGB5A1:
  2586. bimg::imageConvert(bits, 16, bx::packBgr5a1, mip.m_data, bx::unpackRgb5a1, size);
  2587. break;
  2588. case TextureFormat::RGBA4:
  2589. bimg::imageConvert(bits, 16, bx::packBgra4, mip.m_data, bx::unpackRgba4, size);
  2590. break;
  2591. default:
  2592. bx::memCopy(bits, mip.m_data, size);
  2593. break;
  2594. }
  2595. }
  2596. unlock(side, lod);
  2597. }
  2598. width >>= 1;
  2599. height >>= 1;
  2600. depth >>= 1;
  2601. mipWidth >>= 1;
  2602. mipHeight >>= 1;
  2603. }
  2604. }
  2605. }
  2606. }
  2607. void TextureD3D9::updateBegin(uint8_t _side, uint8_t _mip)
  2608. {
  2609. uint32_t slicePitch;
  2610. s_renderD3D9->m_updateTextureSide = _side;
  2611. s_renderD3D9->m_updateTextureMip = _mip;
  2612. s_renderD3D9->m_updateTextureBits = lock(_side, _mip, s_renderD3D9->m_updateTexturePitch, slicePitch);
  2613. }
  2614. void TextureD3D9::update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
  2615. {
  2616. const uint32_t bpp = bimg::getBitsPerPixel(bimg::TextureFormat::Enum(m_textureFormat) );
  2617. const uint32_t rectpitch = _rect.m_width*bpp/8;
  2618. const uint32_t srcpitch = UINT16_MAX == _pitch ? rectpitch : _pitch;
  2619. const uint32_t dstpitch = s_renderD3D9->m_updateTexturePitch;
  2620. uint8_t* bits = s_renderD3D9->m_updateTextureBits + _rect.m_y*dstpitch + _rect.m_x*bpp/8;
  2621. const bool convert = m_textureFormat != m_requestedFormat;
  2622. uint8_t* data = _mem->data;
  2623. uint8_t* temp = NULL;
  2624. if (convert)
  2625. {
  2626. temp = (uint8_t*)BX_ALLOC(g_allocator, rectpitch*_rect.m_height);
  2627. bimg::imageDecodeToBgra8(temp, data, _rect.m_width, _rect.m_height, srcpitch, bimg::TextureFormat::Enum(m_requestedFormat) );
  2628. data = temp;
  2629. }
  2630. {
  2631. uint8_t* src = data;
  2632. uint8_t* dst = bits;
  2633. for (uint32_t yy = 0, height = _rect.m_height; yy < height; ++yy)
  2634. {
  2635. switch (m_textureFormat)
  2636. {
  2637. case TextureFormat::RGB5A1:
  2638. bimg::imageConvert(dst, 16, bx::packBgr5a1, src, bx::unpackRgb5a1, rectpitch);
  2639. break;
  2640. case TextureFormat::RGBA4:
  2641. bimg::imageConvert(dst, 16, bx::packBgra4, src, bx::unpackRgba4, rectpitch);
  2642. break;
  2643. default:
  2644. bx::memCopy(dst, src, rectpitch);
  2645. break;
  2646. }
  2647. src += srcpitch;
  2648. dst += dstpitch;
  2649. }
  2650. }
  2651. if (NULL != temp)
  2652. {
  2653. BX_FREE(g_allocator, temp);
  2654. }
  2655. if (0 == _mip)
  2656. {
  2657. dirty(_side, _rect, _z, _depth);
  2658. }
  2659. }
  2660. void TextureD3D9::updateEnd()
  2661. {
  2662. unlock(s_renderD3D9->m_updateTextureSide, s_renderD3D9->m_updateTextureMip);
  2663. }
  2664. void TextureD3D9::commit(uint8_t _stage, uint32_t _flags, const float _palette[][4])
  2665. {
  2666. uint32_t flags = 0 == (BGFX_TEXTURE_INTERNAL_DEFAULT_SAMPLER & _flags)
  2667. ? _flags
  2668. : m_flags
  2669. ;
  2670. uint32_t index = (flags & BGFX_TEXTURE_BORDER_COLOR_MASK) >> BGFX_TEXTURE_BORDER_COLOR_SHIFT;
  2671. s_renderD3D9->setSamplerState(_stage, flags, _palette[index]);
  2672. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2673. DX_CHECK(device->SetTexture(_stage, m_ptr) );
  2674. if (4 > _stage)
  2675. {
  2676. DX_CHECK(device->SetTexture(D3DVERTEXTEXTURESAMPLER0 + _stage, m_ptr) );
  2677. }
  2678. }
  2679. void TextureD3D9::resolve() const
  2680. {
  2681. if (NULL != m_surface
  2682. && NULL != m_ptr)
  2683. {
  2684. IDirect3DSurface9* surface = getSurface();
  2685. DX_CHECK(s_renderD3D9->m_device->StretchRect(m_surface
  2686. , NULL
  2687. , surface
  2688. , NULL
  2689. , D3DTEXF_LINEAR
  2690. ) );
  2691. DX_RELEASE(surface, 1);
  2692. if (1 < m_numMips)
  2693. {
  2694. m_ptr->GenerateMipSubLevels();
  2695. }
  2696. }
  2697. }
  2698. void TextureD3D9::preReset()
  2699. {
  2700. TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2701. if (TextureFormat::Unknown != fmt)
  2702. {
  2703. DX_RELEASE(m_ptr, 0);
  2704. DX_RELEASE(m_surface, 0);
  2705. }
  2706. }
  2707. void TextureD3D9::postReset()
  2708. {
  2709. TextureFormat::Enum fmt = (TextureFormat::Enum)m_textureFormat;
  2710. if (TextureFormat::Unknown != fmt)
  2711. {
  2712. switch (m_type)
  2713. {
  2714. default:
  2715. case Texture2D:
  2716. createTexture(m_width, m_height, m_numMips);
  2717. break;
  2718. case Texture3D:
  2719. createVolumeTexture(m_width, m_height, m_depth, m_numMips);
  2720. break;
  2721. case TextureCube:
  2722. createCubeTexture(m_width, m_numMips);
  2723. break;
  2724. }
  2725. }
  2726. }
  2727. void FrameBufferD3D9::create(uint8_t _num, const Attachment* _attachment)
  2728. {
  2729. for (uint32_t ii = 0; ii < BX_COUNTOF(m_surface); ++ii)
  2730. {
  2731. m_surface[ii] = NULL;
  2732. }
  2733. m_denseIdx = UINT16_MAX;
  2734. m_dsIdx = UINT8_MAX;
  2735. m_num = 0;
  2736. m_numTh = _num;
  2737. m_needResolve = false;
  2738. bx::memCopy(m_attachment, _attachment, _num*sizeof(Attachment) );
  2739. for (uint32_t ii = 0; ii < _num; ++ii)
  2740. {
  2741. TextureHandle handle = m_attachment[ii].handle;
  2742. if (isValid(handle) )
  2743. {
  2744. const TextureD3D9& texture = s_renderD3D9->m_textures[handle.idx];
  2745. if (NULL != texture.m_surface)
  2746. {
  2747. m_surface[ii] = texture.m_surface;
  2748. m_surface[ii]->AddRef();
  2749. }
  2750. else
  2751. {
  2752. m_surface[ii] = texture.getSurface(uint8_t(m_attachment[ii].layer), uint8_t(m_attachment[ii].mip) );
  2753. }
  2754. if (0 == m_num)
  2755. {
  2756. m_width = texture.m_width;
  2757. m_height = texture.m_height;
  2758. }
  2759. if (bimg::isDepth(bimg::TextureFormat::Enum(texture.m_textureFormat) ) )
  2760. {
  2761. m_dsIdx = uint8_t(ii);
  2762. }
  2763. else
  2764. {
  2765. ++m_num;
  2766. }
  2767. m_needResolve |= true
  2768. && (NULL != texture.m_surface)
  2769. && (NULL != texture.m_texture2d)
  2770. ;
  2771. }
  2772. }
  2773. if (0 == m_num)
  2774. {
  2775. createNullColorRT();
  2776. }
  2777. }
  2778. void FrameBufferD3D9::create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat)
  2779. {
  2780. BX_UNUSED(_depthFormat);
  2781. m_hwnd = (HWND)_nwh;
  2782. m_width = bx::uint32_max(_width, 16);
  2783. m_height = bx::uint32_max(_height, 16);
  2784. D3DPRESENT_PARAMETERS params;
  2785. bx::memCopy(&params, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
  2786. params.BackBufferWidth = m_width;
  2787. params.BackBufferHeight = m_height;
  2788. DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&params, &m_swapChain) );
  2789. DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
  2790. DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(
  2791. params.BackBufferWidth
  2792. , params.BackBufferHeight
  2793. , params.AutoDepthStencilFormat
  2794. , params.MultiSampleType
  2795. , params.MultiSampleQuality
  2796. , FALSE
  2797. , &m_surface[1]
  2798. , NULL
  2799. ) );
  2800. m_dsIdx = 1;
  2801. m_denseIdx = _denseIdx;
  2802. m_num = 1;
  2803. m_needResolve = false;
  2804. m_needPresent = false;
  2805. }
  2806. uint16_t FrameBufferD3D9::destroy()
  2807. {
  2808. if (NULL != m_hwnd)
  2809. {
  2810. DX_RELEASE(m_surface[0], 0);
  2811. DX_RELEASE(m_surface[1], 0);
  2812. DX_RELEASE(m_swapChain, 0);
  2813. }
  2814. else
  2815. {
  2816. uint32_t num = m_numTh;
  2817. num += uint32_t(0 < m_numTh && 0 == m_num);
  2818. for (uint32_t ii = 0; ii < num; ++ii)
  2819. {
  2820. IDirect3DSurface9* ptr = m_surface[ii];
  2821. if (NULL != ptr)
  2822. {
  2823. ptr->Release();
  2824. m_surface[ii] = NULL;
  2825. }
  2826. }
  2827. }
  2828. m_hwnd = NULL;
  2829. m_num = 0;
  2830. m_numTh = 0;
  2831. m_needPresent = false;
  2832. uint16_t denseIdx = m_denseIdx;
  2833. m_denseIdx = UINT16_MAX;
  2834. return denseIdx;
  2835. }
  2836. HRESULT FrameBufferD3D9::present()
  2837. {
  2838. if (m_needPresent)
  2839. {
  2840. HRESULT hr = m_swapChain->Present(NULL, NULL, m_hwnd, NULL, 0);
  2841. m_needPresent = false;
  2842. return hr;
  2843. }
  2844. return S_OK;
  2845. }
  2846. void FrameBufferD3D9::resolve() const
  2847. {
  2848. if (m_needResolve)
  2849. {
  2850. for (uint32_t ii = 0, num = m_numTh; ii < num; ++ii)
  2851. {
  2852. const TextureD3D9& texture = s_renderD3D9->m_textures[m_attachment[ii].handle.idx];
  2853. texture.resolve();
  2854. }
  2855. }
  2856. }
  2857. void FrameBufferD3D9::preReset()
  2858. {
  2859. if (NULL != m_hwnd)
  2860. {
  2861. DX_RELEASE(m_surface[0], 0);
  2862. DX_RELEASE(m_surface[1], 0);
  2863. DX_RELEASE(m_swapChain, 0);
  2864. }
  2865. else
  2866. {
  2867. uint32_t num = m_numTh;
  2868. num += uint32_t(0 < m_numTh && 0 == m_num);
  2869. for (uint32_t ii = 0; ii < num; ++ii)
  2870. {
  2871. m_surface[ii]->Release();
  2872. m_surface[ii] = NULL;
  2873. }
  2874. }
  2875. }
  2876. void FrameBufferD3D9::postReset()
  2877. {
  2878. if (NULL != m_hwnd)
  2879. {
  2880. D3DPRESENT_PARAMETERS params;
  2881. bx::memCopy(&params, &s_renderD3D9->m_params, sizeof(D3DPRESENT_PARAMETERS) );
  2882. params.BackBufferWidth = m_width;
  2883. params.BackBufferHeight = m_height;
  2884. DX_CHECK(s_renderD3D9->m_device->CreateAdditionalSwapChain(&params, &m_swapChain) );
  2885. DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_surface[0]) );
  2886. DX_CHECK(s_renderD3D9->m_device->CreateDepthStencilSurface(params.BackBufferWidth
  2887. , params.BackBufferHeight
  2888. , params.AutoDepthStencilFormat
  2889. , params.MultiSampleType
  2890. , params.MultiSampleQuality
  2891. , FALSE
  2892. , &m_surface[1]
  2893. , NULL
  2894. ) );
  2895. }
  2896. else if (0 < m_numTh)
  2897. {
  2898. for (uint32_t ii = 0, num = m_numTh; ii < num; ++ii)
  2899. {
  2900. TextureHandle th = m_attachment[ii].handle;
  2901. if (isValid(th) )
  2902. {
  2903. TextureD3D9& texture = s_renderD3D9->m_textures[th.idx];
  2904. if (NULL != texture.m_surface)
  2905. {
  2906. m_surface[ii] = texture.m_surface;
  2907. m_surface[ii]->AddRef();
  2908. }
  2909. else
  2910. {
  2911. m_surface[ii] = texture.getSurface(uint8_t(m_attachment[ii].layer), uint8_t(m_attachment[ii].mip) );
  2912. }
  2913. }
  2914. }
  2915. if (0 == m_num)
  2916. {
  2917. createNullColorRT();
  2918. }
  2919. }
  2920. }
  2921. void FrameBufferD3D9::createNullColorRT()
  2922. {
  2923. DX_CHECK(s_renderD3D9->m_device->CreateRenderTarget(
  2924. m_width
  2925. , m_height
  2926. , D3DFMT_NULL
  2927. , D3DMULTISAMPLE_NONE
  2928. , 0
  2929. , false
  2930. , &m_surface[1]
  2931. , NULL
  2932. ) );
  2933. }
  2934. void FrameBufferD3D9::set()
  2935. {
  2936. m_needPresent = UINT16_MAX != m_denseIdx;
  2937. // If frame buffer has only depth attachment D3DFMT_NULL
  2938. // render target is created.
  2939. const uint32_t fbnum = bx::uint32_max(2, m_numTh);
  2940. const uint8_t dsIdx = m_dsIdx;
  2941. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2942. DX_CHECK(device->SetDepthStencilSurface(UINT8_MAX == dsIdx
  2943. ? s_renderD3D9->m_backBufferDepthStencil
  2944. : m_surface[dsIdx]
  2945. ) );
  2946. uint32_t rtIdx = 0;
  2947. for (uint32_t ii = 0; ii < fbnum; ++ii)
  2948. {
  2949. IDirect3DSurface9* surface = m_surface[ii];
  2950. if (ii != dsIdx)
  2951. {
  2952. DX_CHECK(device->SetRenderTarget(rtIdx, surface) );
  2953. ++rtIdx;
  2954. }
  2955. }
  2956. for (uint32_t ii = rtIdx, num = g_caps.limits.maxFBAttachments; ii < num; ++ii)
  2957. {
  2958. DX_CHECK(device->SetRenderTarget(ii, NULL) );
  2959. }
  2960. DX_CHECK(device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE) );
  2961. }
  2962. void TimerQueryD3D9::postReset()
  2963. {
  2964. IDirect3DDevice9* device = s_renderD3D9->m_device;
  2965. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  2966. {
  2967. Frame& frame = m_frame[ii];
  2968. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &frame.m_disjoint) );
  2969. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_begin) );
  2970. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_end) );
  2971. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &frame.m_freq) );
  2972. }
  2973. m_elapsed = 0;
  2974. m_frequency = 1;
  2975. m_control.reset();
  2976. }
  2977. void TimerQueryD3D9::preReset()
  2978. {
  2979. for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
  2980. {
  2981. Frame& frame = m_frame[ii];
  2982. DX_RELEASE(frame.m_disjoint, 0);
  2983. DX_RELEASE(frame.m_begin, 0);
  2984. DX_RELEASE(frame.m_end, 0);
  2985. DX_RELEASE(frame.m_freq, 0);
  2986. }
  2987. }
  2988. void TimerQueryD3D9::begin()
  2989. {
  2990. while (0 == m_control.reserve(1) )
  2991. {
  2992. get();
  2993. }
  2994. Frame& frame = m_frame[m_control.m_current];
  2995. frame.m_disjoint->Issue(D3DISSUE_BEGIN);
  2996. frame.m_begin->Issue(D3DISSUE_END);
  2997. }
  2998. void TimerQueryD3D9::end()
  2999. {
  3000. Frame& frame = m_frame[m_control.m_current];
  3001. frame.m_disjoint->Issue(D3DISSUE_END);
  3002. frame.m_freq->Issue(D3DISSUE_END);
  3003. frame.m_end->Issue(D3DISSUE_END);
  3004. m_control.commit(1);
  3005. }
  3006. bool TimerQueryD3D9::get()
  3007. {
  3008. if (0 != m_control.available() )
  3009. {
  3010. Frame& frame = m_frame[m_control.m_read];
  3011. uint64_t timeEnd;
  3012. const bool flush = BX_COUNTOF(m_frame)-1 == m_control.available();
  3013. HRESULT hr = frame.m_end->GetData(&timeEnd, sizeof(timeEnd), flush ? D3DGETDATA_FLUSH : 0);
  3014. if (S_OK == hr
  3015. || isLost(hr) )
  3016. {
  3017. m_control.consume(1);
  3018. uint64_t timeBegin;
  3019. DX_CHECK(frame.m_begin->GetData(&timeBegin, sizeof(timeBegin), 0) );
  3020. uint64_t freq;
  3021. DX_CHECK(frame.m_freq->GetData(&freq, sizeof(freq), 0) );
  3022. m_frequency = freq;
  3023. m_begin = timeBegin;
  3024. m_end = timeEnd;
  3025. m_elapsed = timeEnd - timeBegin;
  3026. return true;
  3027. }
  3028. }
  3029. return false;
  3030. }
  3031. void OcclusionQueryD3D9::postReset()
  3032. {
  3033. IDirect3DDevice9* device = s_renderD3D9->m_device;
  3034. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  3035. {
  3036. Query& query = m_query[ii];
  3037. DX_CHECK(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &query.m_ptr) );
  3038. }
  3039. }
  3040. void OcclusionQueryD3D9::preReset()
  3041. {
  3042. for (uint32_t ii = 0; ii < BX_COUNTOF(m_query); ++ii)
  3043. {
  3044. Query& query = m_query[ii];
  3045. DX_RELEASE(query.m_ptr, 0);
  3046. }
  3047. }
  3048. void OcclusionQueryD3D9::begin(Frame* _render, OcclusionQueryHandle _handle)
  3049. {
  3050. while (0 == m_control.reserve(1) )
  3051. {
  3052. resolve(_render, true);
  3053. }
  3054. Query& query = m_query[m_control.m_current];
  3055. query.m_ptr->Issue(D3DISSUE_BEGIN);
  3056. query.m_handle = _handle;
  3057. }
  3058. void OcclusionQueryD3D9::end()
  3059. {
  3060. Query& query = m_query[m_control.m_current];
  3061. query.m_ptr->Issue(D3DISSUE_END);
  3062. m_control.commit(1);
  3063. }
  3064. void OcclusionQueryD3D9::resolve(Frame* _render, bool)
  3065. {
  3066. while (0 != m_control.available() )
  3067. {
  3068. Query& query = m_query[m_control.m_read];
  3069. if (isValid(query.m_handle) )
  3070. {
  3071. uint32_t result;
  3072. HRESULT hr = query.m_ptr->GetData(&result, sizeof(result), 0);
  3073. if (S_FALSE == hr)
  3074. {
  3075. break;
  3076. }
  3077. _render->m_occlusion[query.m_handle.idx] = int32_t(result);
  3078. }
  3079. m_control.consume(1);
  3080. }
  3081. }
  3082. void OcclusionQueryD3D9::invalidate(OcclusionQueryHandle _handle)
  3083. {
  3084. const uint32_t size = m_control.m_size;
  3085. for (uint32_t ii = 0, num = m_control.available(); ii < num; ++ii)
  3086. {
  3087. Query& query = m_query[(m_control.m_read + ii) % size];
  3088. if (query.m_handle.idx == _handle.idx)
  3089. {
  3090. query.m_handle.idx = bgfx::invalidHandle;
  3091. }
  3092. }
  3093. }
  3094. void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
  3095. {
  3096. IDirect3DDevice9* device = m_device;
  3097. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"rendererSubmit");
  3098. updateResolution(_render->m_resolution);
  3099. int64_t elapsed = -bx::getHPCounter();
  3100. int64_t captureElapsed = 0;
  3101. device->BeginScene();
  3102. if (m_timerQuerySupport)
  3103. {
  3104. m_gpuTimer.begin();
  3105. }
  3106. if (0 < _render->m_iboffset)
  3107. {
  3108. TransientIndexBuffer* ib = _render->m_transientIb;
  3109. m_indexBuffers[ib->handle.idx].update(0, _render->m_iboffset, ib->data, true);
  3110. }
  3111. if (0 < _render->m_vboffset)
  3112. {
  3113. TransientVertexBuffer* vb = _render->m_transientVb;
  3114. m_vertexBuffers[vb->handle.idx].update(0, _render->m_vboffset, vb->data, true);
  3115. }
  3116. _render->sort();
  3117. RenderDraw currentState;
  3118. currentState.clear();
  3119. currentState.m_stateFlags = BGFX_STATE_NONE;
  3120. currentState.m_stencil = packStencil(BGFX_STENCIL_NONE, BGFX_STENCIL_NONE);
  3121. RenderBind currentBind;
  3122. currentBind.clear();
  3123. ViewState viewState(_render, false);
  3124. DX_CHECK(device->SetRenderState(D3DRS_FILLMODE, _render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
  3125. uint16_t programIdx = invalidHandle;
  3126. SortKey key;
  3127. uint16_t view = UINT16_MAX;
  3128. FrameBufferHandle fbh = { BGFX_CONFIG_MAX_FRAME_BUFFERS };
  3129. uint32_t blendFactor = 0;
  3130. BlitKey blitKey;
  3131. blitKey.decode(_render->m_blitKeys[0]);
  3132. uint16_t numBlitItems = _render->m_numBlitItems;
  3133. uint16_t blitItem = 0;
  3134. uint8_t primIndex;
  3135. {
  3136. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : 0;
  3137. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3138. }
  3139. PrimInfo prim = s_primInfo[primIndex];
  3140. bool viewHasScissor = false;
  3141. Rect viewScissorRect;
  3142. viewScissorRect.clear();
  3143. uint32_t statsNumPrimsSubmitted[BX_COUNTOF(s_primInfo)] = {};
  3144. uint32_t statsNumPrimsRendered[BX_COUNTOF(s_primInfo)] = {};
  3145. uint32_t statsNumInstances[BX_COUNTOF(s_primInfo)] = {};
  3146. uint32_t statsNumIndices = 0;
  3147. uint32_t statsKeyType[2] = {};
  3148. invalidateSamplerState();
  3149. if (m_occlusionQuerySupport)
  3150. {
  3151. m_occlusionQuery.resolve(_render);
  3152. }
  3153. if (0 == (_render->m_debug&BGFX_DEBUG_IFH) )
  3154. {
  3155. for (uint32_t item = 0, numItems = _render->m_num; item < numItems; ++item)
  3156. {
  3157. const uint64_t encodedKey = _render->m_sortKeys[item];
  3158. const bool isCompute = key.decode(encodedKey, _render->m_viewRemap);
  3159. statsKeyType[isCompute]++;
  3160. if (isCompute)
  3161. {
  3162. BX_CHECK(false, "Compute is not supported on DirectX 9.");
  3163. continue;
  3164. }
  3165. const uint32_t itemIdx = _render->m_sortValues[item];
  3166. const RenderDraw& draw = _render->m_renderItem[itemIdx].draw;
  3167. const RenderBind& renderBind = _render->m_renderItemBind[itemIdx];
  3168. const bool hasOcclusionQuery = 0 != (draw.m_stateFlags & BGFX_STATE_INTERNAL_OCCLUSION_QUERY);
  3169. if (isValid(draw.m_occlusionQuery)
  3170. && !hasOcclusionQuery
  3171. && !isVisible(_render, draw.m_occlusionQuery, 0 != (draw.m_submitFlags&BGFX_SUBMIT_INTERNAL_OCCLUSION_VISIBLE) ) )
  3172. {
  3173. continue;
  3174. }
  3175. const uint64_t newFlags = draw.m_stateFlags;
  3176. uint64_t changedFlags = currentState.m_stateFlags ^ draw.m_stateFlags;
  3177. currentState.m_stateFlags = newFlags;
  3178. const uint64_t newStencil = draw.m_stencil;
  3179. uint64_t changedStencil = currentState.m_stencil ^ draw.m_stencil;
  3180. currentState.m_stencil = newStencil;
  3181. if (key.m_view != view)
  3182. {
  3183. currentState.clear();
  3184. currentState.m_scissor = !draw.m_scissor;
  3185. changedFlags = BGFX_STATE_MASK;
  3186. changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
  3187. currentState.m_stateFlags = newFlags;
  3188. currentState.m_stencil = newStencil;
  3189. PIX_ENDEVENT();
  3190. PIX_BEGINEVENT(D3DCOLOR_VIEW, s_viewNameW[key.m_view]);
  3191. if (item > 0)
  3192. {
  3193. BGFX_PROFILER_END();
  3194. }
  3195. BGFX_PROFILER_BEGIN_DYNAMIC(s_viewName[key.m_view]);
  3196. view = key.m_view;
  3197. programIdx = invalidHandle;
  3198. if (_render->m_fb[view].idx != fbh.idx)
  3199. {
  3200. fbh = _render->m_fb[view];
  3201. setFrameBuffer(fbh);
  3202. }
  3203. viewState.m_rect = _render->m_rect[view];
  3204. const Rect& scissorRect = _render->m_scissor[view];
  3205. viewHasScissor = !scissorRect.isZero();
  3206. viewScissorRect = viewHasScissor ? scissorRect : viewState.m_rect;
  3207. D3DVIEWPORT9 vp;
  3208. vp.X = viewState.m_rect.m_x;
  3209. vp.Y = viewState.m_rect.m_y;
  3210. vp.Width = viewState.m_rect.m_width;
  3211. vp.Height = viewState.m_rect.m_height;
  3212. vp.MinZ = 0.0f;
  3213. vp.MaxZ = 1.0f;
  3214. DX_CHECK(device->SetViewport(&vp) );
  3215. Clear& clear = _render->m_clear[view];
  3216. if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
  3217. {
  3218. clearQuad(_clearQuad, viewState.m_rect, clear, _render->m_colorPalette);
  3219. prim = s_primInfo[BX_COUNTOF(s_primName)]; // Force primitive type update after clear quad.
  3220. }
  3221. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, FALSE) );
  3222. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
  3223. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
  3224. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
  3225. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
  3226. DX_CHECK(device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
  3227. const uint8_t blitView = SortKey::decodeView(encodedKey);
  3228. for (; blitItem < numBlitItems && blitKey.m_view <= blitView; blitItem++)
  3229. {
  3230. const BlitItem& blit = _render->m_blitItem[blitItem];
  3231. blitKey.decode(_render->m_blitKeys[blitItem+1]);
  3232. const TextureD3D9& src = m_textures[blit.m_src.idx];
  3233. const TextureD3D9& dst = m_textures[blit.m_dst.idx];
  3234. uint32_t srcWidth = bx::uint32_min(src.m_width, blit.m_srcX + blit.m_width) - blit.m_srcX;
  3235. uint32_t srcHeight = bx::uint32_min(src.m_height, blit.m_srcY + blit.m_height) - blit.m_srcY;
  3236. uint32_t dstWidth = bx::uint32_min(dst.m_width, blit.m_dstX + blit.m_width) - blit.m_dstX;
  3237. uint32_t dstHeight = bx::uint32_min(dst.m_height, blit.m_dstY + blit.m_height) - blit.m_dstY;
  3238. uint32_t width = bx::uint32_min(srcWidth, dstWidth);
  3239. uint32_t height = bx::uint32_min(srcHeight, dstHeight);
  3240. RECT srcRect = { LONG(blit.m_srcX), LONG(blit.m_srcY), LONG(blit.m_srcX + width), LONG(blit.m_srcY + height) };
  3241. RECT dstRect = { LONG(blit.m_dstX), LONG(blit.m_dstY), LONG(blit.m_dstX + width), LONG(blit.m_dstY + height) };
  3242. IDirect3DSurface9* srcSurface = src.getSurface(uint8_t(blit.m_srcZ), blit.m_srcMip);
  3243. IDirect3DSurface9* dstSurface = dst.getSurface(uint8_t(blit.m_dstZ), blit.m_dstMip);
  3244. // UpdateSurface (pool src: SYSTEMMEM, dst: DEFAULT)
  3245. // s/d T RTT RT
  3246. // T y y y
  3247. // RTT - - -
  3248. // RT - - -
  3249. //
  3250. // StretchRect (pool src and dst must be DEFAULT)
  3251. // s/d T RTT RT
  3252. // T - y y
  3253. // RTT - y y
  3254. // RT - y y
  3255. //
  3256. // GetRenderTargetData (dst must be SYSTEMMEM)
  3257. bool depth = bimg::isDepth(bimg::TextureFormat::Enum(src.m_textureFormat) );
  3258. HRESULT hr = m_device->StretchRect(srcSurface
  3259. , depth ? NULL : &srcRect
  3260. , dstSurface
  3261. , depth ? NULL : &dstRect
  3262. , D3DTEXF_NONE
  3263. );
  3264. if (FAILED(hr) )
  3265. {
  3266. hr = m_device->GetRenderTargetData(srcSurface, dstSurface);
  3267. BX_WARN(SUCCEEDED(hr), "StretchRect and GetRenderTargetData failed %x.", hr);
  3268. }
  3269. srcSurface->Release();
  3270. dstSurface->Release();
  3271. }
  3272. }
  3273. uint16_t scissor = draw.m_scissor;
  3274. if (currentState.m_scissor != scissor)
  3275. {
  3276. currentState.m_scissor = scissor;
  3277. if (UINT16_MAX == scissor)
  3278. {
  3279. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, viewHasScissor) );
  3280. if (viewHasScissor)
  3281. {
  3282. RECT rc;
  3283. rc.left = viewScissorRect.m_x;
  3284. rc.top = viewScissorRect.m_y;
  3285. rc.right = viewScissorRect.m_x + viewScissorRect.m_width;
  3286. rc.bottom = viewScissorRect.m_y + viewScissorRect.m_height;
  3287. DX_CHECK(device->SetScissorRect(&rc) );
  3288. }
  3289. }
  3290. else
  3291. {
  3292. Rect scissorRect;
  3293. scissorRect.setIntersect(viewScissorRect, _render->m_rectCache.m_cache[scissor]);
  3294. if (scissorRect.isZeroArea() )
  3295. {
  3296. continue;
  3297. }
  3298. DX_CHECK(device->SetRenderState(D3DRS_SCISSORTESTENABLE, true) );
  3299. RECT rc;
  3300. rc.left = scissorRect.m_x;
  3301. rc.top = scissorRect.m_y;
  3302. rc.right = scissorRect.m_x + scissorRect.m_width;
  3303. rc.bottom = scissorRect.m_y + scissorRect.m_height;
  3304. DX_CHECK(device->SetScissorRect(&rc) );
  3305. }
  3306. }
  3307. if (0 != changedStencil)
  3308. {
  3309. bool enable = 0 != newStencil;
  3310. DX_CHECK(device->SetRenderState(D3DRS_STENCILENABLE, enable) );
  3311. if (0 != newStencil)
  3312. {
  3313. uint32_t fstencil = unpackStencil(0, newStencil);
  3314. uint32_t bstencil = unpackStencil(1, newStencil);
  3315. uint8_t frontAndBack = bstencil != BGFX_STENCIL_NONE && bstencil != fstencil;
  3316. DX_CHECK(device->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, 0 != frontAndBack) );
  3317. uint32_t fchanged = unpackStencil(0, changedStencil);
  3318. if ( (BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & fchanged)
  3319. {
  3320. uint32_t ref = (fstencil&BGFX_STENCIL_FUNC_REF_MASK)>>BGFX_STENCIL_FUNC_REF_SHIFT;
  3321. DX_CHECK(device->SetRenderState(D3DRS_STENCILREF, ref) );
  3322. uint32_t rmask = (fstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  3323. DX_CHECK(device->SetRenderState(D3DRS_STENCILMASK, rmask) );
  3324. }
  3325. // uint32_t bchanged = unpackStencil(1, changedStencil);
  3326. // if (BGFX_STENCIL_FUNC_RMASK_MASK & bchanged)
  3327. // {
  3328. // uint32_t wmask = (bstencil&BGFX_STENCIL_FUNC_RMASK_MASK)>>BGFX_STENCIL_FUNC_RMASK_SHIFT;
  3329. // DX_CHECK(device->SetRenderState(D3DRS_STENCILWRITEMASK, wmask) );
  3330. // }
  3331. for (uint8_t ii = 0, num = frontAndBack+1; ii < num; ++ii)
  3332. {
  3333. uint32_t stencil = unpackStencil(ii, newStencil);
  3334. uint32_t changed = unpackStencil(ii, changedStencil);
  3335. if ( (BGFX_STENCIL_TEST_MASK|BGFX_STENCIL_FUNC_REF_MASK|BGFX_STENCIL_FUNC_RMASK_MASK) & changed)
  3336. {
  3337. uint32_t func = (stencil&BGFX_STENCIL_TEST_MASK)>>BGFX_STENCIL_TEST_SHIFT;
  3338. DX_CHECK(device->SetRenderState(s_stencilFuncRs[ii], s_cmpFunc[func]) );
  3339. }
  3340. if ( (BGFX_STENCIL_OP_FAIL_S_MASK|BGFX_STENCIL_OP_FAIL_Z_MASK|BGFX_STENCIL_OP_PASS_Z_MASK) & changed)
  3341. {
  3342. uint32_t sfail = (stencil&BGFX_STENCIL_OP_FAIL_S_MASK)>>BGFX_STENCIL_OP_FAIL_S_SHIFT;
  3343. DX_CHECK(device->SetRenderState(s_stencilFailRs[ii], s_stencilOp[sfail]) );
  3344. uint32_t zfail = (stencil&BGFX_STENCIL_OP_FAIL_Z_MASK)>>BGFX_STENCIL_OP_FAIL_Z_SHIFT;
  3345. DX_CHECK(device->SetRenderState(s_stencilZFailRs[ii], s_stencilOp[zfail]) );
  3346. uint32_t zpass = (stencil&BGFX_STENCIL_OP_PASS_Z_MASK)>>BGFX_STENCIL_OP_PASS_Z_SHIFT;
  3347. DX_CHECK(device->SetRenderState(s_stencilZPassRs[ii], s_stencilOp[zpass]) );
  3348. }
  3349. }
  3350. }
  3351. }
  3352. if ( (0
  3353. | BGFX_STATE_CULL_MASK
  3354. | BGFX_STATE_DEPTH_WRITE
  3355. | BGFX_STATE_DEPTH_TEST_MASK
  3356. | BGFX_STATE_RGB_WRITE
  3357. | BGFX_STATE_ALPHA_WRITE
  3358. | BGFX_STATE_BLEND_MASK
  3359. | BGFX_STATE_BLEND_EQUATION_MASK
  3360. | BGFX_STATE_ALPHA_REF_MASK
  3361. | BGFX_STATE_PT_MASK
  3362. | BGFX_STATE_POINT_SIZE_MASK
  3363. | BGFX_STATE_MSAA
  3364. ) & changedFlags)
  3365. {
  3366. if (BGFX_STATE_CULL_MASK & changedFlags)
  3367. {
  3368. uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
  3369. DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
  3370. }
  3371. if (BGFX_STATE_DEPTH_WRITE & changedFlags)
  3372. {
  3373. DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
  3374. }
  3375. if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
  3376. {
  3377. uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
  3378. DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
  3379. if (0 != func)
  3380. {
  3381. DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, s_cmpFunc[func]) );
  3382. }
  3383. }
  3384. if (BGFX_STATE_ALPHA_REF_MASK & changedFlags)
  3385. {
  3386. uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
  3387. viewState.m_alphaRef = ref/255.0f;
  3388. }
  3389. if ( (BGFX_STATE_PT_POINTS|BGFX_STATE_POINT_SIZE_MASK) & changedFlags)
  3390. {
  3391. DX_CHECK(device->SetRenderState(D3DRS_POINTSIZE, castfu( (float)( (newFlags&BGFX_STATE_POINT_SIZE_MASK)>>BGFX_STATE_POINT_SIZE_SHIFT) ) ) );
  3392. }
  3393. if (BGFX_STATE_MSAA & changedFlags)
  3394. {
  3395. DX_CHECK(device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, (newFlags&BGFX_STATE_MSAA) == BGFX_STATE_MSAA) );
  3396. }
  3397. if (BGFX_STATE_LINEAA & changedFlags)
  3398. {
  3399. DX_CHECK(m_device->SetRenderState(D3DRS_ANTIALIASEDLINEENABLE, !!(newFlags&BGFX_STATE_LINEAA) ) );
  3400. }
  3401. if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
  3402. {
  3403. uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
  3404. writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
  3405. DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
  3406. }
  3407. if ( ( (0
  3408. | BGFX_STATE_BLEND_MASK
  3409. | BGFX_STATE_BLEND_EQUATION_MASK
  3410. | BGFX_STATE_BLEND_ALPHA_TO_COVERAGE
  3411. ) & changedFlags)
  3412. || blendFactor != draw.m_rgba)
  3413. {
  3414. bool enabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
  3415. DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled) );
  3416. if (m_atocSupport
  3417. && BGFX_STATE_BLEND_ALPHA_TO_COVERAGE & changedFlags)
  3418. {
  3419. DX_CHECK(m_device->SetRenderState(D3DRS_ADAPTIVETESS_Y
  3420. , !!(newFlags&BGFX_STATE_BLEND_ALPHA_TO_COVERAGE)
  3421. ? D3DFMT_ATOC
  3422. : 0
  3423. ) );
  3424. }
  3425. if (enabled)
  3426. {
  3427. const uint32_t blend = uint32_t( (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT);
  3428. const uint32_t equation = uint32_t( (newFlags&BGFX_STATE_BLEND_EQUATION_MASK)>>BGFX_STATE_BLEND_EQUATION_SHIFT);
  3429. const uint32_t srcRGB = (blend )&0xf;
  3430. const uint32_t dstRGB = (blend>> 4)&0xf;
  3431. const uint32_t srcA = (blend>> 8)&0xf;
  3432. const uint32_t dstA = (blend>>12)&0xf;
  3433. const uint32_t equRGB = (equation )&0x7;
  3434. const uint32_t equA = (equation>>3)&0x7;
  3435. DX_CHECK(device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[srcRGB].m_src) );
  3436. DX_CHECK(device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dstRGB].m_dst) );
  3437. DX_CHECK(device->SetRenderState(D3DRS_BLENDOP, s_blendEquation[equRGB]) );
  3438. const bool separate = srcRGB != srcA || dstRGB != dstA || equRGB != equA;
  3439. DX_CHECK(device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, separate) );
  3440. if (separate)
  3441. {
  3442. DX_CHECK(device->SetRenderState(D3DRS_SRCBLENDALPHA, s_blendFactor[srcA].m_src) );
  3443. DX_CHECK(device->SetRenderState(D3DRS_DESTBLENDALPHA, s_blendFactor[dstA].m_dst) );
  3444. DX_CHECK(device->SetRenderState(D3DRS_BLENDOPALPHA, s_blendEquation[equA]) );
  3445. }
  3446. if ( (s_blendFactor[srcRGB].m_factor || s_blendFactor[dstRGB].m_factor)
  3447. && blendFactor != draw.m_rgba)
  3448. {
  3449. const uint32_t rgba = draw.m_rgba;
  3450. D3DCOLOR color = D3DCOLOR_RGBA(rgba>>24
  3451. , (rgba>>16)&0xff
  3452. , (rgba>> 8)&0xff
  3453. , (rgba )&0xff
  3454. );
  3455. DX_CHECK(device->SetRenderState(D3DRS_BLENDFACTOR, color) );
  3456. }
  3457. }
  3458. blendFactor = draw.m_rgba;
  3459. }
  3460. const uint64_t pt = _render->m_debug&BGFX_DEBUG_WIREFRAME ? BGFX_STATE_PT_LINES : newFlags&BGFX_STATE_PT_MASK;
  3461. primIndex = uint8_t(pt>>BGFX_STATE_PT_SHIFT);
  3462. prim = s_primInfo[primIndex];
  3463. }
  3464. bool programChanged = false;
  3465. bool constantsChanged = draw.m_constBegin < draw.m_constEnd;
  3466. rendererUpdateUniforms(this, _render->m_uniformBuffer, draw.m_constBegin, draw.m_constEnd);
  3467. if (key.m_program != programIdx)
  3468. {
  3469. programIdx = key.m_program;
  3470. if (invalidHandle == programIdx)
  3471. {
  3472. device->SetVertexShader(NULL);
  3473. device->SetPixelShader(NULL);
  3474. }
  3475. else
  3476. {
  3477. ProgramD3D9& program = m_program[programIdx];
  3478. device->SetVertexShader(program.m_vsh->m_vertexShader);
  3479. device->SetPixelShader(program.m_fsh->m_pixelShader);
  3480. }
  3481. programChanged =
  3482. constantsChanged = true;
  3483. }
  3484. if (invalidHandle != programIdx)
  3485. {
  3486. ProgramD3D9& program = m_program[programIdx];
  3487. if (constantsChanged)
  3488. {
  3489. UniformBuffer* vcb = program.m_vsh->m_constantBuffer;
  3490. if (NULL != vcb)
  3491. {
  3492. commit(*vcb);
  3493. }
  3494. UniformBuffer* fcb = program.m_fsh->m_constantBuffer;
  3495. if (NULL != fcb)
  3496. {
  3497. commit(*fcb);
  3498. }
  3499. }
  3500. viewState.setPredefined<4>(this, view, 0, program, _render, draw);
  3501. }
  3502. {
  3503. for (uint8_t stage = 0; stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++stage)
  3504. {
  3505. const Binding& bind = renderBind.m_bind[stage];
  3506. Binding& current = currentBind.m_bind[stage];
  3507. if (current.m_idx != bind.m_idx
  3508. || current.m_un.m_draw.m_textureFlags != bind.m_un.m_draw.m_textureFlags
  3509. || programChanged)
  3510. {
  3511. if (invalidHandle != bind.m_idx)
  3512. {
  3513. m_textures[bind.m_idx].commit(stage, bind.m_un.m_draw.m_textureFlags, _render->m_colorPalette);
  3514. }
  3515. else
  3516. {
  3517. DX_CHECK(device->SetTexture(stage, NULL) );
  3518. }
  3519. }
  3520. current = bind;
  3521. }
  3522. }
  3523. if (programChanged
  3524. || currentState.m_streamMask != draw.m_streamMask
  3525. || currentState.m_stream[0].m_handle.idx != draw.m_stream[0].m_handle.idx
  3526. || currentState.m_instanceDataBuffer.idx != draw.m_instanceDataBuffer.idx
  3527. || currentState.m_instanceDataOffset != draw.m_instanceDataOffset
  3528. || currentState.m_instanceDataStride != draw.m_instanceDataStride)
  3529. {
  3530. currentState.m_streamMask = draw.m_streamMask;
  3531. currentState.m_stream[0].m_handle = draw.m_stream[0].m_handle;
  3532. currentState.m_instanceDataBuffer.idx = draw.m_instanceDataBuffer.idx;
  3533. currentState.m_instanceDataOffset = draw.m_instanceDataOffset;
  3534. currentState.m_instanceDataStride = draw.m_instanceDataStride;
  3535. uint16_t handle = draw.m_stream[0].m_handle.idx;
  3536. if (invalidHandle != handle)
  3537. {
  3538. const VertexBufferD3D9& vb = m_vertexBuffers[handle];
  3539. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3540. const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
  3541. DX_CHECK(device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
  3542. if (isValid(draw.m_instanceDataBuffer)
  3543. && m_instancingSupport)
  3544. {
  3545. const VertexBufferD3D9& inst = m_vertexBuffers[draw.m_instanceDataBuffer.idx];
  3546. DX_CHECK(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA|draw.m_numInstances) );
  3547. DX_CHECK(device->SetStreamSourceFreq(1, UINT(D3DSTREAMSOURCE_INSTANCEDATA|1) ) );
  3548. DX_CHECK(device->SetStreamSource(1, inst.m_ptr, draw.m_instanceDataOffset, draw.m_instanceDataStride) );
  3549. IDirect3DVertexDeclaration9* ptr = createVertexDeclaration(vertexDecl.m_decl, draw.m_instanceDataStride/16);
  3550. DX_CHECK(device->SetVertexDeclaration(ptr) );
  3551. DX_RELEASE(ptr, 0);
  3552. }
  3553. else
  3554. {
  3555. DX_CHECK(device->SetStreamSourceFreq(0, 1) );
  3556. DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
  3557. DX_CHECK(device->SetVertexDeclaration(vertexDecl.m_ptr) );
  3558. }
  3559. }
  3560. else
  3561. {
  3562. DX_CHECK(device->SetStreamSource(0, NULL, 0, 0) );
  3563. DX_CHECK(device->SetStreamSource(1, NULL, 0, 0) );
  3564. }
  3565. }
  3566. if (currentState.m_indexBuffer.idx != draw.m_indexBuffer.idx)
  3567. {
  3568. currentState.m_indexBuffer = draw.m_indexBuffer;
  3569. uint16_t handle = draw.m_indexBuffer.idx;
  3570. if (invalidHandle != handle)
  3571. {
  3572. const IndexBufferD3D9& ib = m_indexBuffers[handle];
  3573. DX_CHECK(device->SetIndices(ib.m_ptr) );
  3574. }
  3575. else
  3576. {
  3577. DX_CHECK(device->SetIndices(NULL) );
  3578. }
  3579. }
  3580. if (0 != currentState.m_streamMask)
  3581. {
  3582. uint32_t numVertices = draw.m_numVertices;
  3583. if (UINT32_MAX == numVertices)
  3584. {
  3585. const VertexBufferD3D9& vb = m_vertexBuffers[currentState.m_stream[0].m_handle.idx];
  3586. uint16_t decl = !isValid(vb.m_decl) ? draw.m_stream[0].m_decl.idx : vb.m_decl.idx;
  3587. const VertexDeclD3D9& vertexDecl = m_vertexDecls[decl];
  3588. numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
  3589. }
  3590. uint32_t numIndices = 0;
  3591. uint32_t numPrimsSubmitted = 0;
  3592. uint32_t numInstances = 0;
  3593. uint32_t numPrimsRendered = 0;
  3594. if (hasOcclusionQuery)
  3595. {
  3596. m_occlusionQuery.begin(_render, draw.m_occlusionQuery);
  3597. }
  3598. if (isValid(draw.m_indexBuffer) )
  3599. {
  3600. if (UINT32_MAX == draw.m_numIndices)
  3601. {
  3602. const IndexBufferD3D9& ib = m_indexBuffers[draw.m_indexBuffer.idx];
  3603. const uint32_t indexSize = 0 == (ib.m_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
  3604. numIndices = ib.m_size/indexSize;
  3605. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  3606. numInstances = draw.m_numInstances;
  3607. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3608. DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
  3609. , draw.m_stream[0].m_startVertex
  3610. , 0
  3611. , numVertices
  3612. , 0
  3613. , numPrimsSubmitted
  3614. ) );
  3615. }
  3616. else if (prim.m_min <= draw.m_numIndices)
  3617. {
  3618. numIndices = draw.m_numIndices;
  3619. numPrimsSubmitted = numIndices/prim.m_div - prim.m_sub;
  3620. numInstances = draw.m_numInstances;
  3621. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3622. DX_CHECK(device->DrawIndexedPrimitive(prim.m_type
  3623. , draw.m_stream[0].m_startVertex
  3624. , 0
  3625. , numVertices
  3626. , draw.m_startIndex
  3627. , numPrimsSubmitted
  3628. ) );
  3629. }
  3630. }
  3631. else
  3632. {
  3633. numPrimsSubmitted = numVertices/prim.m_div - prim.m_sub;
  3634. numInstances = draw.m_numInstances;
  3635. numPrimsRendered = numPrimsSubmitted*draw.m_numInstances;
  3636. DX_CHECK(device->DrawPrimitive(prim.m_type
  3637. , draw.m_stream[0].m_startVertex
  3638. , numPrimsSubmitted
  3639. ) );
  3640. }
  3641. if (hasOcclusionQuery)
  3642. {
  3643. m_occlusionQuery.end();
  3644. }
  3645. statsNumPrimsSubmitted[primIndex] += numPrimsSubmitted;
  3646. statsNumPrimsRendered[primIndex] += numPrimsRendered;
  3647. statsNumInstances[primIndex] += numInstances;
  3648. statsNumIndices += numIndices;
  3649. }
  3650. }
  3651. if (0 < _render->m_num)
  3652. {
  3653. if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
  3654. {
  3655. flush();
  3656. }
  3657. captureElapsed = -bx::getHPCounter();
  3658. capture();
  3659. captureElapsed += bx::getHPCounter();
  3660. BGFX_PROFILER_END();
  3661. }
  3662. }
  3663. PIX_ENDEVENT();
  3664. int64_t now = bx::getHPCounter();
  3665. elapsed += now;
  3666. static int64_t last = now;
  3667. Stats& perfStats = _render->m_perfStats;
  3668. perfStats.cpuTimeBegin = last;
  3669. int64_t frameTime = now - last;
  3670. last = now;
  3671. static int64_t min = frameTime;
  3672. static int64_t max = frameTime;
  3673. min = min > frameTime ? frameTime : min;
  3674. max = max < frameTime ? frameTime : max;
  3675. static uint32_t maxGpuLatency = 0;
  3676. static double maxGpuElapsed = 0.0f;
  3677. double elapsedGpuMs = 0.0;
  3678. if (m_timerQuerySupport)
  3679. {
  3680. m_gpuTimer.end();
  3681. do
  3682. {
  3683. double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
  3684. elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
  3685. maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
  3686. }
  3687. while (m_gpuTimer.get() );
  3688. maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
  3689. }
  3690. const int64_t timerFreq = bx::getHPFrequency();
  3691. perfStats.cpuTimeEnd = now;
  3692. perfStats.cpuTimerFreq = timerFreq;
  3693. perfStats.gpuTimeBegin = m_gpuTimer.m_begin;
  3694. perfStats.gpuTimeEnd = m_gpuTimer.m_end;
  3695. perfStats.gpuTimerFreq = m_gpuTimer.m_frequency;
  3696. perfStats.numDraw = statsKeyType[0];
  3697. perfStats.numCompute = statsKeyType[1];
  3698. perfStats.maxGpuLatency = maxGpuLatency;
  3699. if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
  3700. {
  3701. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugstats");
  3702. m_needPresent = true;
  3703. TextVideoMem& tvm = m_textVideoMem;
  3704. static int64_t next = now;
  3705. if (now >= next)
  3706. {
  3707. next = now + timerFreq;
  3708. double freq = double(timerFreq);
  3709. double toMs = 1000.0/freq;
  3710. tvm.clear();
  3711. uint16_t pos = 0;
  3712. tvm.printf(0, pos++, BGFX_CONFIG_DEBUG ? 0x89 : 0x8f, " %s / " BX_COMPILER_NAME " / " BX_CPU_NAME " / " BX_ARCH_NAME " / " BX_PLATFORM_NAME " "
  3713. , getRendererName()
  3714. );
  3715. const D3DADAPTER_IDENTIFIER9& identifier = m_identifier;
  3716. tvm.printf(0, pos++, 0x8f, " Device: %s (%s)", identifier.Description, identifier.Driver);
  3717. char processMemoryUsed[16];
  3718. bx::prettify(processMemoryUsed, BX_COUNTOF(processMemoryUsed), bx::getProcessMemoryUsed() );
  3719. tvm.printf(0, pos++, 0x8f, " Memory: %s (process) ", processMemoryUsed);
  3720. pos = 10;
  3721. tvm.printf(10, pos++, 0x8e, " Frame: %7.3f, % 7.3f \x1f, % 7.3f \x1e [ms] / % 6.2f FPS "
  3722. , double(frameTime)*toMs
  3723. , double(min)*toMs
  3724. , double(max)*toMs
  3725. , freq/frameTime
  3726. );
  3727. const uint32_t msaa = (m_resolution.m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
  3728. tvm.printf(10, pos++, 0x8e, " Reset flags: [%c] vsync, [%c] MSAAx%d, [%c] MaxAnisotropy "
  3729. , !!(m_resolution.m_flags&BGFX_RESET_VSYNC) ? '\xfe' : ' '
  3730. , 0 != msaa ? '\xfe' : ' '
  3731. , 1<<msaa
  3732. , !!(m_resolution.m_flags&BGFX_RESET_MAXANISOTROPY) ? '\xfe' : ' '
  3733. );
  3734. double elapsedCpuMs = double(elapsed)*toMs;
  3735. tvm.printf(10, pos++, 0x8e, " Submitted: %5d (draw %5d, compute %4d) / CPU %7.4f [ms] %c GPU %7.4f [ms] (latency %d)"
  3736. , _render->m_num
  3737. , statsKeyType[0]
  3738. , statsKeyType[1]
  3739. , elapsedCpuMs
  3740. , elapsedCpuMs > maxGpuElapsed ? '>' : '<'
  3741. , maxGpuElapsed
  3742. , maxGpuLatency
  3743. );
  3744. maxGpuLatency = 0;
  3745. maxGpuElapsed = 0.0;
  3746. for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
  3747. {
  3748. tvm.printf(10, pos++, 0x8e, " %10s: %7d (#inst: %5d), submitted: %7d"
  3749. , s_primName[ii]
  3750. , statsNumPrimsRendered[ii]
  3751. , statsNumInstances[ii]
  3752. , statsNumPrimsSubmitted[ii]
  3753. );
  3754. }
  3755. tvm.printf(10, pos++, 0x8e, " Indices: %7d ", statsNumIndices);
  3756. tvm.printf(10, pos++, 0x8e, " Uniform size: %7d, Max: %7d ", _render->m_uniformEnd, _render->m_uniformMax);
  3757. tvm.printf(10, pos++, 0x8e, " DVB size: %7d ", _render->m_vboffset);
  3758. tvm.printf(10, pos++, 0x8e, " DIB size: %7d ", _render->m_iboffset);
  3759. pos++;
  3760. double captureMs = double(captureElapsed)*toMs;
  3761. tvm.printf(10, pos++, 0x8e, " Capture: %7.4f [ms]", captureMs);
  3762. uint8_t attr[2] = { 0x89, 0x8a };
  3763. uint8_t attrIndex = _render->m_waitSubmit < _render->m_waitRender;
  3764. tvm.printf(10, pos++, attr[attrIndex&1], " Submit wait: %7.4f [ms]", _render->m_waitSubmit*toMs);
  3765. tvm.printf(10, pos++, attr[(attrIndex+1)&1], " Render wait: %7.4f [ms]", _render->m_waitRender*toMs);
  3766. min = frameTime;
  3767. max = frameTime;
  3768. }
  3769. blit(this, _textVideoMemBlitter, tvm);
  3770. PIX_ENDEVENT();
  3771. }
  3772. else if (_render->m_debug & BGFX_DEBUG_TEXT)
  3773. {
  3774. PIX_BEGINEVENT(D3DCOLOR_FRAME, L"debugtext");
  3775. blit(this, _textVideoMemBlitter, _render->m_textVideoMem);
  3776. PIX_ENDEVENT();
  3777. }
  3778. device->EndScene();
  3779. }
  3780. } /* namespace d3d9 */ } // namespace bgfx
  3781. #else
  3782. namespace bgfx { namespace d3d9
  3783. {
  3784. RendererContextI* rendererCreate()
  3785. {
  3786. return NULL;
  3787. }
  3788. void rendererDestroy()
  3789. {
  3790. }
  3791. } /* namespace d3d9 */ } // namespace bgfx
  3792. #endif // BGFX_CONFIG_RENDERER_DIRECT3D9