bgfx.cpp 55 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315
  1. /*
  2. * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx
  7. {
  8. #define BGFX_MAIN_THREAD_MAGIC 0x78666762
  9. #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  10. # define BGFX_CHECK_MAIN_THREAD() \
  11. BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
  12. BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
  13. # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
  14. #else
  15. # define BGFX_CHECK_MAIN_THREAD()
  16. # define BGFX_CHECK_RENDER_THREAD()
  17. #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
  18. #if BX_PLATFORM_ANDROID
  19. ::ANativeWindow* g_bgfxAndroidWindow = NULL;
  20. void androidSetWindow(::ANativeWindow* _window)
  21. {
  22. g_bgfxAndroidWindow = _window;
  23. }
  24. #elif BX_PLATFORM_IOS
  25. void* g_bgfxEaglLayer = NULL;
  26. void iosSetEaglLayer(void* _layer)
  27. {
  28. g_bgfxEaglLayer = _layer;
  29. }
  30. #elif BX_PLATFORM_OSX
  31. void* g_bgfxNSWindow = NULL;
  32. void osxSetNSWindow(void* _window)
  33. {
  34. g_bgfxNSWindow = _window;
  35. }
  36. #elif BX_PLATFORM_WINDOWS
  37. ::HWND g_bgfxHwnd = NULL;
  38. void winSetHwnd(::HWND _window)
  39. {
  40. g_bgfxHwnd = _window;
  41. }
  42. #endif // BX_PLATFORM_*
  43. #if BGFX_CONFIG_USE_TINYSTL
  44. void* TinyStlAllocator::static_allocate(size_t _bytes)
  45. {
  46. return BX_ALLOC(g_allocator, _bytes);
  47. }
  48. void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
  49. {
  50. if (NULL != _ptr)
  51. {
  52. BX_FREE(g_allocator, _ptr);
  53. }
  54. }
  55. #endif // BGFX_CONFIG_USE_TINYSTL
  56. struct CallbackStub : public CallbackI
  57. {
  58. virtual ~CallbackStub()
  59. {
  60. }
  61. virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
  62. {
  63. if (Fatal::DebugCheck == _code)
  64. {
  65. bx::debugBreak();
  66. }
  67. else
  68. {
  69. BX_TRACE("0x%08x: %s", _code, _str);
  70. BX_UNUSED(_code, _str);
  71. abort();
  72. }
  73. }
  74. virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
  75. {
  76. return 0;
  77. }
  78. virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  79. {
  80. return false;
  81. }
  82. virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  83. {
  84. }
  85. virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
  86. {
  87. BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
  88. #if 0
  89. char* filePath = (char*)alloca(strlen(_filePath)+5);
  90. strcpy(filePath, _filePath);
  91. strcat(filePath, ".tga");
  92. bx::CrtFileWriter writer;
  93. if (0 == writer.open(filePath) )
  94. {
  95. imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
  96. writer.close();
  97. }
  98. #endif // 0
  99. }
  100. virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
  101. {
  102. BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
  103. }
  104. virtual void captureEnd() BX_OVERRIDE
  105. {
  106. }
  107. virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
  108. {
  109. }
  110. };
  111. class AllocatorStub : public bx::ReallocatorI
  112. {
  113. public:
  114. AllocatorStub()
  115. #if BGFX_CONFIG_DEBUG
  116. : m_numBlocks(0)
  117. , m_maxBlocks(0)
  118. #endif // BGFX_CONFIG_DEBUG
  119. {
  120. }
  121. virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
  122. {
  123. #if BGFX_CONFIG_DEBUG
  124. {
  125. bx::LwMutexScope scope(m_mutex);
  126. ++m_numBlocks;
  127. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  128. }
  129. #endif // BGFX_CONFIG_DEBUG
  130. BX_UNUSED(_file, _line);
  131. return ::malloc(_size);
  132. }
  133. virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
  134. {
  135. if (NULL != _ptr)
  136. {
  137. #if BGFX_CONFIG_DEBUG
  138. {
  139. bx::LwMutexScope scope(m_mutex);
  140. BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
  141. --m_numBlocks;
  142. }
  143. #endif // BGFX_CONFIG_DEBUG
  144. BX_UNUSED(_file, _line);
  145. ::free(_ptr);
  146. }
  147. }
  148. virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
  149. {
  150. #if BGFX_CONFIG_DEBUG
  151. if (NULL == _ptr)
  152. {
  153. bx::LwMutexScope scope(m_mutex);
  154. ++m_numBlocks;
  155. m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
  156. }
  157. #endif // BGFX_CONFIG_DEBUG
  158. BX_UNUSED(_file, _line);
  159. return ::realloc(_ptr, _size);
  160. }
  161. void checkLeaks()
  162. {
  163. BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
  164. }
  165. protected:
  166. #if BGFX_CONFIG_DEBUG
  167. bx::LwMutex m_mutex;
  168. uint32_t m_numBlocks;
  169. uint32_t m_maxBlocks;
  170. #endif // BGFX_CONFIG_DEBUG
  171. };
  172. static CallbackStub* s_callbackStub = NULL;
  173. static AllocatorStub* s_allocatorStub = NULL;
  174. static bool s_graphicsDebuggerPresent = false;
  175. CallbackI* g_callback = NULL;
  176. bx::ReallocatorI* g_allocator = NULL;
  177. Caps g_caps;
  178. static BX_THREAD uint32_t s_threadIndex = 0;
  179. static Context* s_ctx = NULL;
  180. void setGraphicsDebuggerPresent(bool _present)
  181. {
  182. BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
  183. s_graphicsDebuggerPresent = _present;
  184. }
  185. bool isGraphicsDebuggerPresent()
  186. {
  187. return s_graphicsDebuggerPresent;
  188. }
  189. void fatal(Fatal::Enum _code, const char* _format, ...)
  190. {
  191. char temp[8192];
  192. va_list argList;
  193. va_start(argList, _format);
  194. bx::vsnprintf(temp, sizeof(temp), _format, argList);
  195. va_end(argList);
  196. temp[sizeof(temp)-1] = '\0';
  197. g_callback->fatal(_code, temp);
  198. }
  199. void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
  200. {
  201. const float aa = 2.0f/(_right - _left);
  202. const float bb = 2.0f/(_top - _bottom);
  203. const float cc = 1.0f/(_far - _near);
  204. const float dd = (_left + _right)/(_left - _right);
  205. const float ee = (_top + _bottom)/(_bottom - _top);
  206. const float ff = _near / (_near - _far);
  207. memset(_result, 0, sizeof(float)*16);
  208. _result[0] = aa;
  209. _result[5] = bb;
  210. _result[10] = cc;
  211. _result[12] = dd;
  212. _result[13] = ee;
  213. _result[14] = ff;
  214. _result[15] = 1.0f;
  215. }
  216. #include "charset.h"
  217. void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
  218. {
  219. for (uint32_t ii = 0; ii < 256; ++ii)
  220. {
  221. uint8_t* pix = &_rgba[ii*8*_bpp];
  222. for (uint32_t yy = 0; yy < _height; ++yy)
  223. {
  224. for (uint32_t xx = 0; xx < 8; ++xx)
  225. {
  226. uint8_t bit = 1<<(7-xx);
  227. memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
  228. }
  229. pix += _pitch;
  230. }
  231. }
  232. }
  233. static const uint32_t numCharsPerBatch = 1024;
  234. static const uint32_t numBatchVertices = numCharsPerBatch*4;
  235. static const uint32_t numBatchIndices = numCharsPerBatch*6;
  236. void TextVideoMemBlitter::init()
  237. {
  238. BGFX_CHECK_MAIN_THREAD();
  239. m_decl.begin();
  240. m_decl.add(Attrib::Position, 3, AttribType::Float);
  241. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  242. m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
  243. m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
  244. m_decl.end();
  245. uint16_t width = 2048;
  246. uint16_t height = 24;
  247. uint8_t bpp = 1;
  248. uint32_t pitch = width*bpp;
  249. const Memory* mem;
  250. mem = alloc(pitch*height);
  251. uint8_t* rgba = mem->data;
  252. charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
  253. charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
  254. m_texture = createTexture2D(width, height, 1, TextureFormat::L8
  255. , BGFX_TEXTURE_MIN_POINT
  256. | BGFX_TEXTURE_MAG_POINT
  257. | BGFX_TEXTURE_MIP_POINT
  258. | BGFX_TEXTURE_U_CLAMP
  259. | BGFX_TEXTURE_V_CLAMP
  260. , mem
  261. );
  262. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  263. mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
  264. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  265. mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
  266. #else
  267. mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
  268. #endif // BGFX_CONFIG_RENDERER_
  269. VertexShaderHandle vsh = createVertexShader(mem);
  270. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  271. mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
  272. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  273. mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
  274. #else
  275. mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
  276. #endif // BGFX_CONFIG_RENDERER_
  277. FragmentShaderHandle fsh = createFragmentShader(mem);
  278. m_program = createProgram(vsh, fsh);
  279. destroyVertexShader(vsh);
  280. destroyFragmentShader(fsh);
  281. m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
  282. m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
  283. }
  284. void TextVideoMemBlitter::shutdown()
  285. {
  286. BGFX_CHECK_MAIN_THREAD();
  287. destroyProgram(m_program);
  288. destroyTexture(m_texture);
  289. s_ctx->destroyTransientVertexBuffer(m_vb);
  290. s_ctx->destroyTransientIndexBuffer(m_ib);
  291. }
  292. void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
  293. {
  294. BGFX_CHECK_RENDER_THREAD();
  295. struct Vertex
  296. {
  297. float m_x;
  298. float m_y;
  299. float m_z;
  300. uint32_t m_fg;
  301. uint32_t m_bg;
  302. float m_u;
  303. float m_v;
  304. };
  305. static uint32_t palette[16] =
  306. {
  307. 0x0,
  308. 0xff0000cc,
  309. 0xff069a4e,
  310. 0xff00a0c4,
  311. 0xffa46534,
  312. 0xff7b5075,
  313. 0xff9a9806,
  314. 0xffcfd7d3,
  315. 0xff535755,
  316. 0xff2929ef,
  317. 0xff34e28a,
  318. 0xff4fe9fc,
  319. 0xffcf9f72,
  320. 0xffa87fad,
  321. 0xffe2e234,
  322. 0xffeceeee,
  323. };
  324. uint32_t yy = 0;
  325. uint32_t xx = 0;
  326. const float texelWidth = 1.0f/2048.0f;
  327. const float texelWidthHalf = texelWidth*0.5f;
  328. const float texelHeight = 1.0f/24.0f;
  329. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  330. const float texelHeightHalf = texelHeight*0.5f;
  331. #else
  332. const float texelHeightHalf = 0.0f;
  333. #endif // BGFX_CONFIG_RENDERER_
  334. const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
  335. const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
  336. const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
  337. setup();
  338. for (;yy < _mem.m_height;)
  339. {
  340. Vertex* vertex = (Vertex*)m_vb->data;
  341. uint16_t* indices = (uint16_t*)m_ib->data;
  342. uint32_t startVertex = 0;
  343. uint32_t numIndices = 0;
  344. for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
  345. {
  346. xx = xx < _mem.m_width ? xx : 0;
  347. const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
  348. for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
  349. {
  350. uint8_t ch = line[0];
  351. uint8_t attr = line[1];
  352. if (0 != (ch|attr)
  353. && (' ' != ch || 0 != (attr&0xf0) ) )
  354. {
  355. uint32_t fg = palette[attr&0xf];
  356. uint32_t bg = palette[(attr>>4)&0xf];
  357. Vertex vert[4] =
  358. {
  359. { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
  360. { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
  361. { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
  362. { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
  363. };
  364. memcpy(vertex, vert, sizeof(vert) );
  365. vertex += 4;
  366. indices[0] = startVertex+0;
  367. indices[1] = startVertex+1;
  368. indices[2] = startVertex+2;
  369. indices[3] = startVertex+2;
  370. indices[4] = startVertex+3;
  371. indices[5] = startVertex+0;
  372. startVertex += 4;
  373. indices += 6;
  374. numIndices += 6;
  375. }
  376. line += 2;
  377. }
  378. if (numIndices >= numBatchIndices)
  379. {
  380. break;
  381. }
  382. }
  383. render(numIndices);
  384. }
  385. }
  386. void ClearQuad::init()
  387. {
  388. BGFX_CHECK_MAIN_THREAD();
  389. #if BGFX_CONFIG_CLEAR_QUAD
  390. m_decl.begin();
  391. m_decl.add(Attrib::Position, 3, AttribType::Float);
  392. m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
  393. m_decl.end();
  394. const Memory* mem;
  395. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  396. mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
  397. # elif BGFX_CONFIG_RENDERER_OPENGL
  398. mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
  399. # endif // BGFX_CONFIG_RENDERER_*
  400. VertexShaderHandle vsh = createVertexShader(mem);
  401. # if BGFX_CONFIG_RENDERER_DIRECT3D11
  402. mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
  403. # elif BGFX_CONFIG_RENDERER_OPENGL
  404. mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
  405. # endif // BGFX_CONFIG_RENDERER_*
  406. FragmentShaderHandle fsh = createFragmentShader(mem);
  407. m_program = createProgram(vsh, fsh);
  408. destroyVertexShader(vsh);
  409. destroyFragmentShader(fsh);
  410. m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
  411. mem = alloc(6*sizeof(uint16_t) );
  412. uint16_t* indices = (uint16_t*)mem->data;
  413. indices[0] = 0;
  414. indices[1] = 1;
  415. indices[2] = 2;
  416. indices[3] = 2;
  417. indices[4] = 3;
  418. indices[5] = 0;
  419. m_ib = s_ctx->createIndexBuffer(mem);
  420. #endif // BGFX_CONFIG_CLEAR_QUAD
  421. }
  422. void ClearQuad::shutdown()
  423. {
  424. BGFX_CHECK_MAIN_THREAD();
  425. #if BGFX_CONFIG_CLEAR_QUAD
  426. destroyProgram(m_program);
  427. destroyIndexBuffer(m_ib);
  428. s_ctx->destroyTransientVertexBuffer(m_vb);
  429. #endif // BGFX_CONFIG_CLEAR_QUAD
  430. }
  431. static const char* s_predefinedName[PredefinedUniform::Count] =
  432. {
  433. "u_viewRect",
  434. "u_viewTexel",
  435. "u_view",
  436. "u_viewProj",
  437. "u_viewProjX",
  438. "u_model",
  439. "u_modelView",
  440. "u_modelViewProj",
  441. "u_modelViewProjX",
  442. "u_alphaRef",
  443. };
  444. const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
  445. {
  446. return s_predefinedName[_enum];
  447. }
  448. PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
  449. {
  450. for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
  451. {
  452. if (0 == strcmp(_name, s_predefinedName[ii]) )
  453. {
  454. return PredefinedUniform::Enum(ii);
  455. }
  456. }
  457. return PredefinedUniform::Count;
  458. }
  459. uint32_t Frame::submit(uint8_t _id, int32_t _depth)
  460. {
  461. if (m_discard)
  462. {
  463. discard();
  464. return m_num;
  465. }
  466. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  467. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  468. {
  469. ++m_numDropped;
  470. return m_num;
  471. }
  472. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  473. if (invalidHandle != m_key.m_program)
  474. {
  475. m_key.m_depth = _depth;
  476. m_key.m_view = _id;
  477. m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
  478. s_ctx->m_seq[_id]++;
  479. uint64_t key = m_key.encode();
  480. m_sortKeys[m_num] = key;
  481. m_sortValues[m_num] = m_numRenderStates;
  482. ++m_num;
  483. m_state.m_constEnd = m_constantBuffer->getPos();
  484. m_state.m_flags |= m_flags;
  485. m_renderState[m_numRenderStates] = m_state;
  486. ++m_numRenderStates;
  487. }
  488. m_state.clear();
  489. m_flags = BGFX_STATE_NONE;
  490. return m_num;
  491. }
  492. uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
  493. {
  494. if (m_discard)
  495. {
  496. discard();
  497. return m_num;
  498. }
  499. if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
  500. || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
  501. {
  502. m_numDropped += bx::uint32_cntbits(_viewMask);
  503. return m_num;
  504. }
  505. BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
  506. if (invalidHandle != m_key.m_program)
  507. {
  508. m_key.m_depth = _depth;
  509. for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
  510. {
  511. viewMask >>= ntz;
  512. id += ntz;
  513. m_key.m_view = id;
  514. m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
  515. s_ctx->m_seq[id]++;
  516. uint64_t key = m_key.encode();
  517. m_sortKeys[m_num] = key;
  518. m_sortValues[m_num] = m_numRenderStates;
  519. ++m_num;
  520. }
  521. m_state.m_constEnd = m_constantBuffer->getPos();
  522. m_state.m_flags |= m_flags;
  523. m_renderState[m_numRenderStates] = m_state;
  524. ++m_numRenderStates;
  525. }
  526. m_state.clear();
  527. m_flags = BGFX_STATE_NONE;
  528. return m_num;
  529. }
  530. void Frame::sort()
  531. {
  532. bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
  533. }
  534. const Caps* getCaps()
  535. {
  536. BGFX_CHECK_MAIN_THREAD();
  537. return &g_caps;
  538. }
  539. RendererType::Enum getRendererType()
  540. {
  541. #if BGFX_CONFIG_RENDERER_DIRECT3D9
  542. return RendererType::Direct3D9;
  543. #elif BGFX_CONFIG_RENDERER_DIRECT3D11
  544. return RendererType::Direct3D11;
  545. #elif BGFX_CONFIG_RENDERER_OPENGL
  546. return RendererType::OpenGL;
  547. #elif BGFX_CONFIG_RENDERER_OPENGLES2
  548. return RendererType::OpenGLES2;
  549. #elif BGFX_CONFIG_RENDERER_OPENGLES3
  550. return RendererType::OpenGLES3;
  551. #else
  552. return RendererType::Null;
  553. #endif // BGFX_CONFIG_RENDERER_
  554. }
  555. struct CapsFlags
  556. {
  557. uint64_t m_flag;
  558. const char* m_str;
  559. };
  560. static const CapsFlags s_capsFlags[] =
  561. {
  562. #define CAPS_FLAGS(_x) { _x, #_x }
  563. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC1),
  564. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC2),
  565. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC3),
  566. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC4),
  567. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC5),
  568. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC1),
  569. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2),
  570. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A),
  571. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A1),
  572. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12),
  573. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14),
  574. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14A),
  575. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12A),
  576. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC22),
  577. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC24),
  578. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16),
  579. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24),
  580. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24S8),
  581. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32),
  582. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16F),
  583. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24F),
  584. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32F),
  585. CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D0S8),
  586. CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
  587. CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
  588. CAPS_FLAGS(BGFX_CAPS_INSTANCING),
  589. CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
  590. CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
  591. #undef CAPS_FLAGS
  592. };
  593. void init(CallbackI* _callback, bx::ReallocatorI* _allocator)
  594. {
  595. BX_TRACE("Init...");
  596. memset(&g_caps, 0, sizeof(g_caps) );
  597. g_caps.rendererType = getRendererType();
  598. g_caps.supported = 0
  599. | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
  600. ;
  601. g_caps.emulated = 0;
  602. g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
  603. if (NULL != _allocator)
  604. {
  605. g_allocator = _allocator;
  606. }
  607. else
  608. {
  609. bx::CrtAllocator allocator;
  610. g_allocator =
  611. s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
  612. }
  613. if (NULL != _callback)
  614. {
  615. g_callback = _callback;
  616. }
  617. else
  618. {
  619. g_callback =
  620. s_callbackStub = BX_NEW(g_allocator, CallbackStub);
  621. }
  622. s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
  623. s_ctx = BX_NEW(g_allocator, Context);
  624. // On NaCl and iOS renderer is on the main thread.
  625. s_ctx->init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS && !BX_PLATFORM_OSX);
  626. const uint64_t emulatedCaps = 0
  627. | BGFX_CAPS_TEXTURE_FORMAT_BC1
  628. | BGFX_CAPS_TEXTURE_FORMAT_BC2
  629. | BGFX_CAPS_TEXTURE_FORMAT_BC3
  630. | BGFX_CAPS_TEXTURE_FORMAT_BC4
  631. | BGFX_CAPS_TEXTURE_FORMAT_BC5
  632. | BGFX_CAPS_TEXTURE_FORMAT_ETC1
  633. | BGFX_CAPS_TEXTURE_FORMAT_ETC2
  634. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A
  635. | BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
  636. ;
  637. g_caps.emulated |= emulatedCaps ^ (g_caps.supported & emulatedCaps);
  638. BX_TRACE("Supported capabilities:");
  639. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  640. {
  641. if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
  642. {
  643. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  644. }
  645. }
  646. BX_TRACE("Emulated capabilities:");
  647. for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
  648. {
  649. if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
  650. {
  651. BX_TRACE("\t%s", s_capsFlags[ii].m_str);
  652. }
  653. }
  654. BX_TRACE("Init complete.");
  655. }
  656. void shutdown()
  657. {
  658. BX_TRACE("Shutdown...");
  659. BGFX_CHECK_MAIN_THREAD();
  660. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
  661. ctx->shutdown();
  662. BX_DELETE(g_allocator, ctx);
  663. if (NULL != s_callbackStub)
  664. {
  665. BX_DELETE(g_allocator, s_callbackStub);
  666. s_callbackStub = NULL;
  667. }
  668. if (NULL != s_allocatorStub)
  669. {
  670. s_allocatorStub->checkLeaks();
  671. bx::CrtAllocator allocator;
  672. BX_DELETE(&allocator, s_allocatorStub);
  673. s_allocatorStub = NULL;
  674. }
  675. s_threadIndex = 0;
  676. g_callback = NULL;
  677. g_allocator = NULL;
  678. BX_TRACE("Shutdown complete.");
  679. }
  680. void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
  681. {
  682. BGFX_CHECK_MAIN_THREAD();
  683. s_ctx->reset(_width, _height, _flags);
  684. }
  685. uint32_t frame()
  686. {
  687. BGFX_CHECK_MAIN_THREAD();
  688. return s_ctx->frame();
  689. }
  690. RenderFrame::Enum renderFrame()
  691. {
  692. if (NULL == s_ctx)
  693. {
  694. return RenderFrame::NoContext;
  695. }
  696. BGFX_CHECK_RENDER_THREAD();
  697. if (s_ctx->renderFrame() )
  698. {
  699. return RenderFrame::Exiting;
  700. }
  701. return RenderFrame::Render;
  702. }
  703. const uint32_t g_uniformTypeSize[UniformType::Count+1] =
  704. {
  705. sizeof(int32_t),
  706. sizeof(float),
  707. 0,
  708. 1*sizeof(int32_t),
  709. 1*sizeof(float),
  710. 2*sizeof(float),
  711. 3*sizeof(float),
  712. 4*sizeof(float),
  713. 3*3*sizeof(float),
  714. 4*4*sizeof(float),
  715. 1,
  716. };
  717. void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  718. {
  719. uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
  720. write(opcode);
  721. write(_value, g_uniformTypeSize[_type]*_num);
  722. }
  723. void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
  724. {
  725. uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
  726. write(opcode);
  727. write(&_value, sizeof(void*) );
  728. }
  729. void ConstantBuffer::writeMarker(const char* _marker)
  730. {
  731. uint16_t num = (uint16_t)strlen(_marker)+1;
  732. uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
  733. write(opcode);
  734. write(_marker, num);
  735. }
  736. void Context::init(bool _createRenderThread)
  737. {
  738. BX_CHECK(!m_rendererInitialized, "Already initialized?");
  739. m_exit = false;
  740. m_frames = 0;
  741. m_render = &m_frame[0];
  742. m_submit = &m_frame[1];
  743. m_debug = BGFX_DEBUG_NONE;
  744. m_submit->create();
  745. m_render->create();
  746. #if BGFX_CONFIG_MULTITHREADED
  747. if (_createRenderThread)
  748. {
  749. m_thread.init(renderThread, this);
  750. }
  751. #else
  752. BX_UNUSED(_createRenderThread);
  753. #endif // BGFX_CONFIG_MULTITHREADED
  754. memset(m_rt, 0xff, sizeof(m_rt) );
  755. memset(m_clear, 0, sizeof(m_clear) );
  756. memset(m_rect, 0, sizeof(m_rect) );
  757. memset(m_scissor, 0, sizeof(m_scissor) );
  758. memset(m_seq, 0, sizeof(m_seq) );
  759. memset(m_seqMask, 0, sizeof(m_seqMask) );
  760. for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
  761. {
  762. m_rect[ii].m_width = 1;
  763. m_rect[ii].m_height = 1;
  764. }
  765. m_declRef.init();
  766. frameNoRenderWait();
  767. getCommandBuffer(CommandBuffer::RendererInit);
  768. m_textVideoMemBlitter.init();
  769. m_clearQuad.init();
  770. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  771. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  772. frame();
  773. m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
  774. m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
  775. frame();
  776. for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
  777. {
  778. char name[256];
  779. bx::snprintf(name, sizeof(name), "%02d view", ii);
  780. setViewName(ii, name);
  781. }
  782. BX_TRACE("Init complete.");
  783. }
  784. void Context::shutdown()
  785. {
  786. getCommandBuffer(CommandBuffer::RendererShutdownBegin);
  787. frame();
  788. destroyTransientVertexBuffer(m_submit->m_transientVb);
  789. destroyTransientIndexBuffer(m_submit->m_transientIb);
  790. m_textVideoMemBlitter.shutdown();
  791. m_clearQuad.shutdown();
  792. frame();
  793. destroyTransientVertexBuffer(m_submit->m_transientVb);
  794. destroyTransientIndexBuffer(m_submit->m_transientIb);
  795. frame();
  796. frame(); // If any VertexDecls needs to be destroyed.
  797. getCommandBuffer(CommandBuffer::RendererShutdownEnd);
  798. frame();
  799. m_declRef.shutdown(m_vertexDeclHandle);
  800. #if BGFX_CONFIG_MULTITHREADED
  801. if (m_thread.isRunning() )
  802. {
  803. m_thread.shutdown();
  804. }
  805. #endif // BGFX_CONFIG_MULTITHREADED
  806. s_ctx = NULL; // Can't be used by renderFrame at this point.
  807. renderSemWait();
  808. m_submit->destroy();
  809. m_render->destroy();
  810. #if BGFX_CONFIG_DEBUG
  811. # define CHECK_HANDLE_LEAK(_handleAlloc) \
  812. do { \
  813. BX_WARN(0 == _handleAlloc.getNumHandles() \
  814. , "LEAK: " #_handleAlloc " %d (max: %d)" \
  815. , _handleAlloc.getNumHandles() \
  816. , _handleAlloc.getMaxHandles() \
  817. ); \
  818. } while (0)
  819. CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
  820. CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
  821. CHECK_HANDLE_LEAK(m_indexBufferHandle);
  822. CHECK_HANDLE_LEAK(m_vertexDeclHandle);
  823. CHECK_HANDLE_LEAK(m_vertexBufferHandle);
  824. CHECK_HANDLE_LEAK(m_vertexShaderHandle);
  825. CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
  826. CHECK_HANDLE_LEAK(m_programHandle);
  827. CHECK_HANDLE_LEAK(m_textureHandle);
  828. CHECK_HANDLE_LEAK(m_renderTargetHandle);
  829. CHECK_HANDLE_LEAK(m_uniformHandle);
  830. # undef CHECK_HANDLE_LEAK
  831. #endif // BGFX_CONFIG_DEBUG
  832. }
  833. void Context::freeDynamicBuffers()
  834. {
  835. for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
  836. {
  837. destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
  838. }
  839. m_numFreeDynamicIndexBufferHandles = 0;
  840. for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
  841. {
  842. destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
  843. }
  844. m_numFreeDynamicVertexBufferHandles = 0;
  845. }
  846. void Context::freeAllHandles(Frame* _frame)
  847. {
  848. for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
  849. {
  850. m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
  851. }
  852. for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
  853. {
  854. m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
  855. }
  856. for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
  857. {
  858. destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
  859. }
  860. for (uint16_t ii = 0, num = _frame->m_numFreeVertexShaderHandles; ii < num; ++ii)
  861. {
  862. m_vertexShaderHandle.free(_frame->m_freeVertexShaderHandle[ii].idx);
  863. }
  864. for (uint16_t ii = 0, num = _frame->m_numFreeFragmentShaderHandles; ii < num; ++ii)
  865. {
  866. m_fragmentShaderHandle.free(_frame->m_freeFragmentShaderHandle[ii].idx);
  867. }
  868. for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
  869. {
  870. m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
  871. }
  872. for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
  873. {
  874. m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
  875. }
  876. for (uint16_t ii = 0, num = _frame->m_numFreeRenderTargetHandles; ii < num; ++ii)
  877. {
  878. m_renderTargetHandle.free(_frame->m_freeRenderTargetHandle[ii].idx);
  879. }
  880. for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
  881. {
  882. m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
  883. }
  884. }
  885. uint32_t Context::frame()
  886. {
  887. // wait for render thread to finish
  888. renderSemWait();
  889. frameNoRenderWait();
  890. return m_frames;
  891. }
  892. void Context::frameNoRenderWait()
  893. {
  894. swap();
  895. // release render thread
  896. gameSemPost();
  897. #if !BGFX_CONFIG_MULTITHREADED
  898. renderFrame();
  899. #endif // BGFX_CONFIG_MULTITHREADED
  900. }
  901. void Context::swap()
  902. {
  903. freeDynamicBuffers();
  904. m_submit->m_resolution = m_resolution;
  905. m_submit->m_debug = m_debug;
  906. memcpy(m_submit->m_rt, m_rt, sizeof(m_rt) );
  907. memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
  908. memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
  909. memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
  910. memcpy(m_submit->m_view, m_view, sizeof(m_view) );
  911. memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
  912. memcpy(m_submit->m_other, m_other, sizeof(m_other) );
  913. m_submit->finish();
  914. Frame* temp = m_render;
  915. m_render = m_submit;
  916. m_submit = temp;
  917. m_frames++;
  918. m_submit->start();
  919. memset(m_seq, 0, sizeof(m_seq) );
  920. freeAllHandles(m_submit);
  921. m_submit->resetFreeHandles();
  922. m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
  923. }
  924. bool Context::renderFrame()
  925. {
  926. rendererFlip();
  927. gameSemWait();
  928. rendererExecCommands(m_render->m_cmdPre);
  929. if (m_rendererInitialized)
  930. {
  931. rendererSubmit();
  932. }
  933. rendererExecCommands(m_render->m_cmdPost);
  934. renderSemPost();
  935. return m_exit;
  936. }
  937. void Context::rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
  938. {
  939. _constantBuffer->reset(_begin);
  940. while (_constantBuffer->getPos() < _end)
  941. {
  942. uint32_t opcode = _constantBuffer->read();
  943. if (UniformType::End == opcode)
  944. {
  945. break;
  946. }
  947. UniformType::Enum type;
  948. uint16_t loc;
  949. uint16_t num;
  950. uint16_t copy;
  951. ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
  952. uint32_t size = g_uniformTypeSize[type]*num;
  953. const char* data = _constantBuffer->read(size);
  954. if (UniformType::Count > type)
  955. {
  956. rendererUpdateUniform(loc, data, size);
  957. }
  958. else
  959. {
  960. rendererSetMarker(data, size);
  961. }
  962. }
  963. }
  964. void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
  965. {
  966. if (m_textureUpdateBatch.sort() )
  967. {
  968. const uint32_t pos = _cmdbuf.m_pos;
  969. uint32_t currentKey = UINT32_MAX;
  970. for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
  971. {
  972. _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
  973. TextureHandle handle;
  974. _cmdbuf.read(handle);
  975. uint8_t side;
  976. _cmdbuf.read(side);
  977. uint8_t mip;
  978. _cmdbuf.read(mip);
  979. Rect rect;
  980. _cmdbuf.read(rect);
  981. uint16_t zz;
  982. _cmdbuf.read(zz);
  983. uint16_t depth;
  984. _cmdbuf.read(depth);
  985. uint16_t pitch;
  986. _cmdbuf.read(pitch);
  987. Memory* mem;
  988. _cmdbuf.read(mem);
  989. uint32_t key = m_textureUpdateBatch.m_keys[ii];
  990. if (key != currentKey)
  991. {
  992. if (currentKey != UINT32_MAX)
  993. {
  994. rendererUpdateTextureEnd();
  995. }
  996. currentKey = key;
  997. rendererUpdateTextureBegin(handle, side, mip);
  998. }
  999. rendererUpdateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
  1000. release(mem);
  1001. }
  1002. if (currentKey != UINT32_MAX)
  1003. {
  1004. rendererUpdateTextureEnd();
  1005. }
  1006. m_textureUpdateBatch.reset();
  1007. _cmdbuf.m_pos = pos;
  1008. }
  1009. }
  1010. void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
  1011. {
  1012. _cmdbuf.reset();
  1013. bool end = false;
  1014. do
  1015. {
  1016. uint8_t command;
  1017. _cmdbuf.read(command);
  1018. switch (command)
  1019. {
  1020. case CommandBuffer::RendererInit:
  1021. {
  1022. BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1023. rendererInit();
  1024. m_rendererInitialized = true;
  1025. }
  1026. break;
  1027. case CommandBuffer::RendererShutdownBegin:
  1028. {
  1029. BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
  1030. m_rendererInitialized = false;
  1031. }
  1032. break;
  1033. case CommandBuffer::RendererShutdownEnd:
  1034. {
  1035. BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
  1036. rendererShutdown();
  1037. m_exit = true;
  1038. }
  1039. break;
  1040. case CommandBuffer::CreateIndexBuffer:
  1041. {
  1042. IndexBufferHandle handle;
  1043. _cmdbuf.read(handle);
  1044. Memory* mem;
  1045. _cmdbuf.read(mem);
  1046. rendererCreateIndexBuffer(handle, mem);
  1047. release(mem);
  1048. }
  1049. break;
  1050. case CommandBuffer::DestroyIndexBuffer:
  1051. {
  1052. IndexBufferHandle handle;
  1053. _cmdbuf.read(handle);
  1054. rendererDestroyIndexBuffer(handle);
  1055. }
  1056. break;
  1057. case CommandBuffer::CreateVertexDecl:
  1058. {
  1059. VertexDeclHandle handle;
  1060. _cmdbuf.read(handle);
  1061. VertexDecl decl;
  1062. _cmdbuf.read(decl);
  1063. rendererCreateVertexDecl(handle, decl);
  1064. }
  1065. break;
  1066. case CommandBuffer::DestroyVertexDecl:
  1067. {
  1068. VertexDeclHandle handle;
  1069. _cmdbuf.read(handle);
  1070. rendererDestroyVertexDecl(handle);
  1071. }
  1072. break;
  1073. case CommandBuffer::CreateVertexBuffer:
  1074. {
  1075. VertexBufferHandle handle;
  1076. _cmdbuf.read(handle);
  1077. Memory* mem;
  1078. _cmdbuf.read(mem);
  1079. VertexDeclHandle declHandle;
  1080. _cmdbuf.read(declHandle);
  1081. rendererCreateVertexBuffer(handle, mem, declHandle);
  1082. release(mem);
  1083. }
  1084. break;
  1085. case CommandBuffer::DestroyVertexBuffer:
  1086. {
  1087. VertexBufferHandle handle;
  1088. _cmdbuf.read(handle);
  1089. rendererDestroyVertexBuffer(handle);
  1090. }
  1091. break;
  1092. case CommandBuffer::CreateDynamicIndexBuffer:
  1093. {
  1094. IndexBufferHandle handle;
  1095. _cmdbuf.read(handle);
  1096. uint32_t size;
  1097. _cmdbuf.read(size);
  1098. rendererCreateDynamicIndexBuffer(handle, size);
  1099. }
  1100. break;
  1101. case CommandBuffer::UpdateDynamicIndexBuffer:
  1102. {
  1103. IndexBufferHandle handle;
  1104. _cmdbuf.read(handle);
  1105. uint32_t offset;
  1106. _cmdbuf.read(offset);
  1107. uint32_t size;
  1108. _cmdbuf.read(size);
  1109. Memory* mem;
  1110. _cmdbuf.read(mem);
  1111. rendererUpdateDynamicIndexBuffer(handle, offset, size, mem);
  1112. release(mem);
  1113. }
  1114. break;
  1115. case CommandBuffer::DestroyDynamicIndexBuffer:
  1116. {
  1117. IndexBufferHandle handle;
  1118. _cmdbuf.read(handle);
  1119. rendererDestroyDynamicIndexBuffer(handle);
  1120. }
  1121. break;
  1122. case CommandBuffer::CreateDynamicVertexBuffer:
  1123. {
  1124. VertexBufferHandle handle;
  1125. _cmdbuf.read(handle);
  1126. uint32_t size;
  1127. _cmdbuf.read(size);
  1128. rendererCreateDynamicVertexBuffer(handle, size);
  1129. }
  1130. break;
  1131. case CommandBuffer::UpdateDynamicVertexBuffer:
  1132. {
  1133. VertexBufferHandle handle;
  1134. _cmdbuf.read(handle);
  1135. uint32_t offset;
  1136. _cmdbuf.read(offset);
  1137. uint32_t size;
  1138. _cmdbuf.read(size);
  1139. Memory* mem;
  1140. _cmdbuf.read(mem);
  1141. rendererUpdateDynamicVertexBuffer(handle, offset, size, mem);
  1142. release(mem);
  1143. }
  1144. break;
  1145. case CommandBuffer::DestroyDynamicVertexBuffer:
  1146. {
  1147. VertexBufferHandle handle;
  1148. _cmdbuf.read(handle);
  1149. rendererDestroyDynamicVertexBuffer(handle);
  1150. }
  1151. break;
  1152. case CommandBuffer::CreateVertexShader:
  1153. {
  1154. VertexShaderHandle handle;
  1155. _cmdbuf.read(handle);
  1156. Memory* mem;
  1157. _cmdbuf.read(mem);
  1158. rendererCreateVertexShader(handle, mem);
  1159. release(mem);
  1160. }
  1161. break;
  1162. case CommandBuffer::DestroyVertexShader:
  1163. {
  1164. VertexShaderHandle handle;
  1165. _cmdbuf.read(handle);
  1166. rendererDestroyVertexShader(handle);
  1167. }
  1168. break;
  1169. case CommandBuffer::CreateFragmentShader:
  1170. {
  1171. FragmentShaderHandle handle;
  1172. _cmdbuf.read(handle);
  1173. Memory* mem;
  1174. _cmdbuf.read(mem);
  1175. rendererCreateFragmentShader(handle, mem);
  1176. release(mem);
  1177. }
  1178. break;
  1179. case CommandBuffer::DestroyFragmentShader:
  1180. {
  1181. FragmentShaderHandle handle;
  1182. _cmdbuf.read(handle);
  1183. rendererDestroyFragmentShader(handle);
  1184. }
  1185. break;
  1186. case CommandBuffer::CreateProgram:
  1187. {
  1188. ProgramHandle handle;
  1189. _cmdbuf.read(handle);
  1190. VertexShaderHandle vsh;
  1191. _cmdbuf.read(vsh);
  1192. FragmentShaderHandle fsh;
  1193. _cmdbuf.read(fsh);
  1194. rendererCreateProgram(handle, vsh, fsh);
  1195. }
  1196. break;
  1197. case CommandBuffer::DestroyProgram:
  1198. {
  1199. FragmentShaderHandle handle;
  1200. _cmdbuf.read(handle);
  1201. rendererDestroyProgram(handle);
  1202. }
  1203. break;
  1204. case CommandBuffer::CreateTexture:
  1205. {
  1206. TextureHandle handle;
  1207. _cmdbuf.read(handle);
  1208. Memory* mem;
  1209. _cmdbuf.read(mem);
  1210. uint32_t flags;
  1211. _cmdbuf.read(flags);
  1212. rendererCreateTexture(handle, mem, flags);
  1213. bx::MemoryReader reader(mem->data, mem->size);
  1214. uint32_t magic;
  1215. bx::read(&reader, magic);
  1216. if (BGFX_CHUNK_MAGIC_TEX == magic)
  1217. {
  1218. TextureCreate tc;
  1219. bx::read(&reader, tc);
  1220. if (NULL != tc.m_mem)
  1221. {
  1222. release(tc.m_mem);
  1223. }
  1224. }
  1225. release(mem);
  1226. }
  1227. break;
  1228. case CommandBuffer::UpdateTexture:
  1229. {
  1230. if (m_textureUpdateBatch.isFull() )
  1231. {
  1232. flushTextureUpdateBatch(_cmdbuf);
  1233. }
  1234. uint32_t value = _cmdbuf.m_pos;
  1235. TextureHandle handle;
  1236. _cmdbuf.read(handle);
  1237. uint8_t side;
  1238. _cmdbuf.read(side);
  1239. uint8_t mip;
  1240. _cmdbuf.read(mip);
  1241. _cmdbuf.skip(sizeof(Rect)
  1242. + sizeof(uint16_t)
  1243. + sizeof(uint16_t)
  1244. + sizeof(uint16_t)
  1245. + sizeof(Memory*)
  1246. );
  1247. uint32_t key = (handle.idx<<16)
  1248. | (side<<8)
  1249. | mip
  1250. ;
  1251. m_textureUpdateBatch.add(key, value);
  1252. }
  1253. break;
  1254. case CommandBuffer::DestroyTexture:
  1255. {
  1256. TextureHandle handle;
  1257. _cmdbuf.read(handle);
  1258. rendererDestroyTexture(handle);
  1259. }
  1260. break;
  1261. case CommandBuffer::CreateRenderTarget:
  1262. {
  1263. RenderTargetHandle handle;
  1264. _cmdbuf.read(handle);
  1265. uint16_t width;
  1266. _cmdbuf.read(width);
  1267. uint16_t height;
  1268. _cmdbuf.read(height);
  1269. uint32_t flags;
  1270. _cmdbuf.read(flags);
  1271. uint32_t textureFlags;
  1272. _cmdbuf.read(textureFlags);
  1273. rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
  1274. }
  1275. break;
  1276. case CommandBuffer::DestroyRenderTarget:
  1277. {
  1278. RenderTargetHandle handle;
  1279. _cmdbuf.read(handle);
  1280. rendererDestroyRenderTarget(handle);
  1281. }
  1282. break;
  1283. case CommandBuffer::CreateUniform:
  1284. {
  1285. UniformHandle handle;
  1286. _cmdbuf.read(handle);
  1287. UniformType::Enum type;
  1288. _cmdbuf.read(type);
  1289. uint16_t num;
  1290. _cmdbuf.read(num);
  1291. uint8_t len;
  1292. _cmdbuf.read(len);
  1293. const char* name = (const char*)_cmdbuf.skip(len);
  1294. rendererCreateUniform(handle, type, num, name);
  1295. }
  1296. break;
  1297. case CommandBuffer::DestroyUniform:
  1298. {
  1299. UniformHandle handle;
  1300. _cmdbuf.read(handle);
  1301. rendererDestroyUniform(handle);
  1302. }
  1303. break;
  1304. case CommandBuffer::SaveScreenShot:
  1305. {
  1306. uint16_t len;
  1307. _cmdbuf.read(len);
  1308. const char* filePath = (const char*)_cmdbuf.skip(len);
  1309. rendererSaveScreenShot(filePath);
  1310. }
  1311. break;
  1312. case CommandBuffer::UpdateViewName:
  1313. {
  1314. uint8_t id;
  1315. _cmdbuf.read(id);
  1316. uint16_t len;
  1317. _cmdbuf.read(len);
  1318. const char* name = (const char*)_cmdbuf.skip(len);
  1319. rendererUpdateViewName(id, name);
  1320. }
  1321. break;
  1322. case CommandBuffer::End:
  1323. end = true;
  1324. break;
  1325. default:
  1326. BX_CHECK(false, "WTF!");
  1327. break;
  1328. }
  1329. } while (!end);
  1330. flushTextureUpdateBatch(_cmdbuf);
  1331. }
  1332. const Memory* alloc(uint32_t _size)
  1333. {
  1334. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
  1335. mem->size = _size;
  1336. mem->data = (uint8_t*)mem + sizeof(Memory);
  1337. return mem;
  1338. }
  1339. const Memory* makeRef(const void* _data, uint32_t _size)
  1340. {
  1341. Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
  1342. mem->size = _size;
  1343. mem->data = (uint8_t*)_data;
  1344. return mem;
  1345. }
  1346. void release(const Memory* _mem)
  1347. {
  1348. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1349. BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
  1350. }
  1351. void setDebug(uint32_t _debug)
  1352. {
  1353. BGFX_CHECK_MAIN_THREAD();
  1354. s_ctx->setDebug(_debug);
  1355. }
  1356. void dbgTextClear(uint8_t _attr, bool _small)
  1357. {
  1358. BGFX_CHECK_MAIN_THREAD();
  1359. s_ctx->dbgTextClear(_attr, _small);
  1360. }
  1361. void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
  1362. {
  1363. BGFX_CHECK_MAIN_THREAD();
  1364. va_list argList;
  1365. va_start(argList, _format);
  1366. s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
  1367. va_end(argList);
  1368. }
  1369. IndexBufferHandle createIndexBuffer(const Memory* _mem)
  1370. {
  1371. BGFX_CHECK_MAIN_THREAD();
  1372. return s_ctx->createIndexBuffer(_mem);
  1373. }
  1374. void destroyIndexBuffer(IndexBufferHandle _handle)
  1375. {
  1376. BGFX_CHECK_MAIN_THREAD();
  1377. s_ctx->destroyIndexBuffer(_handle);
  1378. }
  1379. VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1380. {
  1381. BGFX_CHECK_MAIN_THREAD();
  1382. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1383. return s_ctx->createVertexBuffer(_mem, _decl);
  1384. }
  1385. void destroyVertexBuffer(VertexBufferHandle _handle)
  1386. {
  1387. BGFX_CHECK_MAIN_THREAD();
  1388. s_ctx->destroyVertexBuffer(_handle);
  1389. }
  1390. DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
  1391. {
  1392. BGFX_CHECK_MAIN_THREAD();
  1393. return s_ctx->createDynamicIndexBuffer(_num);
  1394. }
  1395. DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
  1396. {
  1397. BGFX_CHECK_MAIN_THREAD();
  1398. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1399. return s_ctx->createDynamicIndexBuffer(_mem);
  1400. }
  1401. void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
  1402. {
  1403. BGFX_CHECK_MAIN_THREAD();
  1404. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1405. s_ctx->updateDynamicIndexBuffer(_handle, _mem);
  1406. }
  1407. void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
  1408. {
  1409. BGFX_CHECK_MAIN_THREAD();
  1410. s_ctx->destroyDynamicIndexBuffer(_handle);
  1411. }
  1412. DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
  1413. {
  1414. BGFX_CHECK_MAIN_THREAD();
  1415. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1416. return s_ctx->createDynamicVertexBuffer(_num, _decl);
  1417. }
  1418. DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
  1419. {
  1420. BGFX_CHECK_MAIN_THREAD();
  1421. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1422. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1423. return s_ctx->createDynamicVertexBuffer(_mem, _decl);
  1424. }
  1425. void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
  1426. {
  1427. BGFX_CHECK_MAIN_THREAD();
  1428. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1429. s_ctx->updateDynamicVertexBuffer(_handle, _mem);
  1430. }
  1431. void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
  1432. {
  1433. BGFX_CHECK_MAIN_THREAD();
  1434. s_ctx->destroyDynamicVertexBuffer(_handle);
  1435. }
  1436. bool checkAvailTransientIndexBuffer(uint32_t _num)
  1437. {
  1438. BGFX_CHECK_MAIN_THREAD();
  1439. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1440. return s_ctx->checkAvailTransientIndexBuffer(_num);
  1441. }
  1442. bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
  1443. {
  1444. BGFX_CHECK_MAIN_THREAD();
  1445. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1446. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1447. return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
  1448. }
  1449. bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1450. {
  1451. BGFX_CHECK_MAIN_THREAD();
  1452. BX_CHECK(0 < _num, "Requesting 0 instances.");
  1453. return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
  1454. }
  1455. bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
  1456. {
  1457. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1458. return checkAvailTransientVertexBuffer(_numVertices, _decl)
  1459. && checkAvailTransientIndexBuffer(_numIndices)
  1460. ;
  1461. }
  1462. void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
  1463. {
  1464. BGFX_CHECK_MAIN_THREAD();
  1465. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1466. BX_CHECK(0 < _num, "Requesting 0 indices.");
  1467. return s_ctx->allocTransientIndexBuffer(_tib, _num);
  1468. }
  1469. void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
  1470. {
  1471. BGFX_CHECK_MAIN_THREAD();
  1472. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1473. BX_CHECK(0 < _num, "Requesting 0 vertices.");
  1474. BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
  1475. BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
  1476. return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
  1477. }
  1478. const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
  1479. {
  1480. BGFX_CHECK_MAIN_THREAD();
  1481. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1482. BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
  1483. return s_ctx->allocInstanceDataBuffer(_num, _stride);
  1484. }
  1485. VertexShaderHandle createVertexShader(const Memory* _mem)
  1486. {
  1487. BGFX_CHECK_MAIN_THREAD();
  1488. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1489. return s_ctx->createVertexShader(_mem);
  1490. }
  1491. void destroyVertexShader(VertexShaderHandle _handle)
  1492. {
  1493. BGFX_CHECK_MAIN_THREAD();
  1494. s_ctx->destroyVertexShader(_handle);
  1495. }
  1496. FragmentShaderHandle createFragmentShader(const Memory* _mem)
  1497. {
  1498. BGFX_CHECK_MAIN_THREAD();
  1499. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1500. return s_ctx->createFragmentShader(_mem);
  1501. }
  1502. void destroyFragmentShader(FragmentShaderHandle _handle)
  1503. {
  1504. BGFX_CHECK_MAIN_THREAD();
  1505. s_ctx->destroyFragmentShader(_handle);
  1506. }
  1507. ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
  1508. {
  1509. BGFX_CHECK_MAIN_THREAD();
  1510. return s_ctx->createProgram(_vsh, _fsh);
  1511. }
  1512. void destroyProgram(ProgramHandle _handle)
  1513. {
  1514. BGFX_CHECK_MAIN_THREAD();
  1515. s_ctx->destroyProgram(_handle);
  1516. }
  1517. void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
  1518. {
  1519. _width = bx::uint32_max(1, _width);
  1520. _height = bx::uint32_max(1, _height);
  1521. _depth = bx::uint32_max(1, _depth);
  1522. _numMips = bx::uint32_max(1, _numMips);
  1523. uint32_t width = _width;
  1524. uint32_t height = _height;
  1525. uint32_t depth = _depth;
  1526. uint32_t bpp = getBitsPerPixel(_format);
  1527. uint32_t size = 0;
  1528. for (uint32_t lod = 0; lod < _numMips; ++lod)
  1529. {
  1530. width = bx::uint32_max(1, width);
  1531. height = bx::uint32_max(1, height);
  1532. depth = bx::uint32_max(1, depth);
  1533. size += _width*_height*depth*bpp/8;
  1534. width >>= 1;
  1535. height >>= 1;
  1536. depth >>= 1;
  1537. }
  1538. _info.format = _format;
  1539. _info.storageSize = size;
  1540. _info.width = _width;
  1541. _info.height = _height;
  1542. _info.depth = _depth;
  1543. _info.numMips = _numMips;
  1544. _info.bitsPerPixel = bpp;
  1545. }
  1546. TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
  1547. {
  1548. BGFX_CHECK_MAIN_THREAD();
  1549. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1550. return s_ctx->createTexture(_mem, _flags, _info);
  1551. }
  1552. TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1553. {
  1554. BGFX_CHECK_MAIN_THREAD();
  1555. #if BGFX_CONFIG_DEBUG
  1556. if (NULL != _mem)
  1557. {
  1558. TextureInfo ti;
  1559. calcTextureSize(ti, _width, _height, 1, _numMips, _format);
  1560. BX_CHECK(ti.storageSize == _mem->size
  1561. , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1562. , ti.storageSize
  1563. , _mem->size
  1564. );
  1565. }
  1566. #endif // BGFX_CONFIG_DEBUG
  1567. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1568. const Memory* mem = alloc(size);
  1569. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1570. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1571. bx::write(&writer, magic);
  1572. TextureCreate tc;
  1573. tc.m_flags = _flags;
  1574. tc.m_width = _width;
  1575. tc.m_height = _height;
  1576. tc.m_sides = 0;
  1577. tc.m_depth = 0;
  1578. tc.m_numMips = _numMips;
  1579. tc.m_format = uint8_t(_format);
  1580. tc.m_cubeMap = false;
  1581. tc.m_mem = _mem;
  1582. bx::write(&writer, tc);
  1583. return s_ctx->createTexture(mem, _flags, NULL);
  1584. }
  1585. TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1586. {
  1587. BGFX_CHECK_MAIN_THREAD();
  1588. BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
  1589. #if BGFX_CONFIG_DEBUG
  1590. if (NULL != _mem)
  1591. {
  1592. TextureInfo ti;
  1593. calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
  1594. BX_CHECK(ti.storageSize == _mem->size
  1595. , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1596. , ti.storageSize
  1597. , _mem->size
  1598. );
  1599. }
  1600. #endif // BGFX_CONFIG_DEBUG
  1601. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1602. const Memory* mem = alloc(size);
  1603. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1604. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1605. bx::write(&writer, magic);
  1606. TextureCreate tc;
  1607. tc.m_flags = _flags;
  1608. tc.m_width = _width;
  1609. tc.m_height = _height;
  1610. tc.m_sides = 0;
  1611. tc.m_depth = _depth;
  1612. tc.m_numMips = _numMips;
  1613. tc.m_format = uint8_t(_format);
  1614. tc.m_cubeMap = false;
  1615. tc.m_mem = _mem;
  1616. bx::write(&writer, tc);
  1617. return s_ctx->createTexture(mem, _flags, NULL);
  1618. }
  1619. TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
  1620. {
  1621. BGFX_CHECK_MAIN_THREAD();
  1622. #if BGFX_CONFIG_DEBUG
  1623. if (NULL != _mem)
  1624. {
  1625. TextureInfo ti;
  1626. calcTextureSize(ti, _size, _size, 1, _numMips, _format);
  1627. BX_CHECK(ti.storageSize*6 == _mem->size
  1628. , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
  1629. , ti.storageSize*6
  1630. , _mem->size
  1631. );
  1632. }
  1633. #endif // BGFX_CONFIG_DEBUG
  1634. uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
  1635. const Memory* mem = alloc(size);
  1636. bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
  1637. uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
  1638. bx::write(&writer, magic);
  1639. TextureCreate tc;
  1640. tc.m_flags = _flags;
  1641. tc.m_width = _size;
  1642. tc.m_height = _size;
  1643. tc.m_sides = 6;
  1644. tc.m_depth = 0;
  1645. tc.m_numMips = _numMips;
  1646. tc.m_format = uint8_t(_format);
  1647. tc.m_cubeMap = true;
  1648. tc.m_mem = _mem;
  1649. bx::write(&writer, tc);
  1650. return s_ctx->createTexture(mem, _flags, NULL);
  1651. }
  1652. void destroyTexture(TextureHandle _handle)
  1653. {
  1654. BGFX_CHECK_MAIN_THREAD();
  1655. s_ctx->destroyTexture(_handle);
  1656. }
  1657. void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1658. {
  1659. BGFX_CHECK_MAIN_THREAD();
  1660. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1661. if (_width == 0
  1662. || _height == 0)
  1663. {
  1664. release(_mem);
  1665. }
  1666. else
  1667. {
  1668. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1669. }
  1670. }
  1671. void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
  1672. {
  1673. BGFX_CHECK_MAIN_THREAD();
  1674. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1675. if (_width == 0
  1676. || _height == 0
  1677. || _depth == 0)
  1678. {
  1679. release(_mem);
  1680. }
  1681. else
  1682. {
  1683. s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
  1684. }
  1685. }
  1686. void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
  1687. {
  1688. BGFX_CHECK_MAIN_THREAD();
  1689. BX_CHECK(NULL != _mem, "_mem can't be NULL");
  1690. BX_CHECK(_side <= 5, "Invalid side %d.", _side);
  1691. if (_width == 0
  1692. || _height == 0)
  1693. {
  1694. release(_mem);
  1695. }
  1696. else
  1697. {
  1698. s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
  1699. }
  1700. }
  1701. RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
  1702. {
  1703. BGFX_CHECK_MAIN_THREAD();
  1704. BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
  1705. return s_ctx->createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
  1706. }
  1707. void destroyRenderTarget(RenderTargetHandle _handle)
  1708. {
  1709. BGFX_CHECK_MAIN_THREAD();
  1710. s_ctx->destroyRenderTarget(_handle);
  1711. }
  1712. UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
  1713. {
  1714. BGFX_CHECK_MAIN_THREAD();
  1715. return s_ctx->createUniform(_name, _type, _num);
  1716. }
  1717. void destroyUniform(UniformHandle _handle)
  1718. {
  1719. BGFX_CHECK_MAIN_THREAD();
  1720. s_ctx->destroyUniform(_handle);
  1721. }
  1722. void setViewName(uint8_t _id, const char* _name)
  1723. {
  1724. BGFX_CHECK_MAIN_THREAD();
  1725. s_ctx->setViewName(_id, _name);
  1726. }
  1727. void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1728. {
  1729. BGFX_CHECK_MAIN_THREAD();
  1730. s_ctx->setViewRect(_id, _x, _y, _width, _height);
  1731. }
  1732. void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1733. {
  1734. BGFX_CHECK_MAIN_THREAD();
  1735. s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
  1736. }
  1737. void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1738. {
  1739. BGFX_CHECK_MAIN_THREAD();
  1740. s_ctx->setViewScissor(_id, _x, _y, _width, _height);
  1741. }
  1742. void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1743. {
  1744. BGFX_CHECK_MAIN_THREAD();
  1745. s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
  1746. }
  1747. void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1748. {
  1749. BGFX_CHECK_MAIN_THREAD();
  1750. s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
  1751. }
  1752. void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
  1753. {
  1754. BGFX_CHECK_MAIN_THREAD();
  1755. s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
  1756. }
  1757. void setViewSeq(uint8_t _id, bool _enabled)
  1758. {
  1759. BGFX_CHECK_MAIN_THREAD();
  1760. s_ctx->setViewSeq(_id, _enabled);
  1761. }
  1762. void setViewSeqMask(uint32_t _viewMask, bool _enabled)
  1763. {
  1764. BGFX_CHECK_MAIN_THREAD();
  1765. s_ctx->setViewSeqMask(_viewMask, _enabled);
  1766. }
  1767. void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
  1768. {
  1769. BGFX_CHECK_MAIN_THREAD();
  1770. s_ctx->setViewRenderTarget(_id, _handle);
  1771. }
  1772. void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
  1773. {
  1774. BGFX_CHECK_MAIN_THREAD();
  1775. s_ctx->setViewRenderTargetMask(_mask, _handle);
  1776. }
  1777. void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
  1778. {
  1779. BGFX_CHECK_MAIN_THREAD();
  1780. s_ctx->setViewTransform(_id, _view, _proj, _other);
  1781. }
  1782. void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
  1783. {
  1784. BGFX_CHECK_MAIN_THREAD();
  1785. s_ctx->setViewTransformMask(_viewMask, _view, _proj, _other);
  1786. }
  1787. void setMarker(const char* _marker)
  1788. {
  1789. BGFX_CHECK_MAIN_THREAD();
  1790. s_ctx->setMarker(_marker);
  1791. }
  1792. void setState(uint64_t _state, uint32_t _rgba)
  1793. {
  1794. BGFX_CHECK_MAIN_THREAD();
  1795. s_ctx->setState(_state, _rgba);
  1796. }
  1797. void setStencil(uint32_t _fstencil, uint32_t _bstencil)
  1798. {
  1799. BGFX_CHECK_MAIN_THREAD();
  1800. s_ctx->setStencil(_fstencil, _bstencil);
  1801. }
  1802. uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
  1803. {
  1804. BGFX_CHECK_MAIN_THREAD();
  1805. return s_ctx->setScissor(_x, _y, _width, _height);
  1806. }
  1807. void setScissor(uint16_t _cache)
  1808. {
  1809. BGFX_CHECK_MAIN_THREAD();
  1810. s_ctx->setScissor(_cache);
  1811. }
  1812. uint32_t setTransform(const void* _mtx, uint16_t _num)
  1813. {
  1814. BGFX_CHECK_MAIN_THREAD();
  1815. return s_ctx->setTransform(_mtx, _num);
  1816. }
  1817. void setTransform(uint32_t _cache, uint16_t _num)
  1818. {
  1819. BGFX_CHECK_MAIN_THREAD();
  1820. s_ctx->setTransform(_cache, _num);
  1821. }
  1822. void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
  1823. {
  1824. BGFX_CHECK_MAIN_THREAD();
  1825. s_ctx->setUniform(_handle, _value, _num);
  1826. }
  1827. void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1828. {
  1829. BGFX_CHECK_MAIN_THREAD();
  1830. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1831. }
  1832. void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
  1833. {
  1834. BGFX_CHECK_MAIN_THREAD();
  1835. s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
  1836. }
  1837. void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
  1838. {
  1839. BGFX_CHECK_MAIN_THREAD();
  1840. BX_CHECK(NULL != _tib, "_tib can't be NULL");
  1841. uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
  1842. s_ctx->setIndexBuffer(_tib, numIndices);
  1843. }
  1844. void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
  1845. {
  1846. BGFX_CHECK_MAIN_THREAD();
  1847. s_ctx->setVertexBuffer(_handle, _numVertices);
  1848. }
  1849. void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
  1850. {
  1851. BGFX_CHECK_MAIN_THREAD();
  1852. s_ctx->setVertexBuffer(_handle, _numVertices);
  1853. }
  1854. void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
  1855. {
  1856. BGFX_CHECK_MAIN_THREAD();
  1857. BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
  1858. s_ctx->setVertexBuffer(_tvb, _numVertices);
  1859. }
  1860. void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
  1861. {
  1862. BGFX_CHECK_MAIN_THREAD();
  1863. s_ctx->setInstanceDataBuffer(_idb, _num);
  1864. }
  1865. void setProgram(ProgramHandle _handle)
  1866. {
  1867. BGFX_CHECK_MAIN_THREAD();
  1868. s_ctx->setProgram(_handle);
  1869. }
  1870. void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
  1871. {
  1872. BGFX_CHECK_MAIN_THREAD();
  1873. s_ctx->setTexture(_stage, _sampler, _handle, _flags);
  1874. }
  1875. void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
  1876. {
  1877. BGFX_CHECK_MAIN_THREAD();
  1878. s_ctx->setTexture(_stage, _sampler, _handle, _depth, _flags);
  1879. }
  1880. uint32_t submit(uint8_t _id, int32_t _depth)
  1881. {
  1882. BGFX_CHECK_MAIN_THREAD();
  1883. return s_ctx->submit(_id, _depth);
  1884. }
  1885. uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
  1886. {
  1887. BGFX_CHECK_MAIN_THREAD();
  1888. return s_ctx->submitMask(_viewMask, _depth);
  1889. }
  1890. void discard()
  1891. {
  1892. BGFX_CHECK_MAIN_THREAD();
  1893. s_ctx->discard();
  1894. }
  1895. void saveScreenShot(const char* _filePath)
  1896. {
  1897. BGFX_CHECK_MAIN_THREAD();
  1898. s_ctx->saveScreenShot(_filePath);
  1899. }
  1900. }