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- /*
- * Copyright 2011-2013 Branimir Karadzic. All rights reserved.
- * License: http://www.opensource.org/licenses/BSD-2-Clause
- */
- #include "bgfx_p.h"
- namespace bgfx
- {
- #define BGFX_MAIN_THREAD_MAGIC 0x78666762
- #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
- # define BGFX_CHECK_MAIN_THREAD() \
- BX_CHECK(NULL != s_ctx, "Library is not initialized yet."); \
- BX_CHECK(BGFX_MAIN_THREAD_MAGIC == s_threadIndex, "Must be called from main thread.")
- # define BGFX_CHECK_RENDER_THREAD() BX_CHECK(BGFX_MAIN_THREAD_MAGIC != s_threadIndex, "Must be called from render thread.")
- #else
- # define BGFX_CHECK_MAIN_THREAD()
- # define BGFX_CHECK_RENDER_THREAD()
- #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
- #if BX_PLATFORM_ANDROID
- ::ANativeWindow* g_bgfxAndroidWindow = NULL;
- void androidSetWindow(::ANativeWindow* _window)
- {
- g_bgfxAndroidWindow = _window;
- }
- #elif BX_PLATFORM_IOS
- void* g_bgfxEaglLayer = NULL;
- void iosSetEaglLayer(void* _layer)
- {
- g_bgfxEaglLayer = _layer;
- }
- #elif BX_PLATFORM_OSX
- void* g_bgfxNSWindow = NULL;
- void osxSetNSWindow(void* _window)
- {
- g_bgfxNSWindow = _window;
- }
- #elif BX_PLATFORM_WINDOWS
- ::HWND g_bgfxHwnd = NULL;
- void winSetHwnd(::HWND _window)
- {
- g_bgfxHwnd = _window;
- }
- #endif // BX_PLATFORM_*
- #if BGFX_CONFIG_USE_TINYSTL
- void* TinyStlAllocator::static_allocate(size_t _bytes)
- {
- return BX_ALLOC(g_allocator, _bytes);
- }
- void TinyStlAllocator::static_deallocate(void* _ptr, size_t /*_bytes*/)
- {
- if (NULL != _ptr)
- {
- BX_FREE(g_allocator, _ptr);
- }
- }
- #endif // BGFX_CONFIG_USE_TINYSTL
- struct CallbackStub : public CallbackI
- {
- virtual ~CallbackStub()
- {
- }
- virtual void fatal(Fatal::Enum _code, const char* _str) BX_OVERRIDE
- {
- if (Fatal::DebugCheck == _code)
- {
- bx::debugBreak();
- }
- else
- {
- BX_TRACE("0x%08x: %s", _code, _str);
- BX_UNUSED(_code, _str);
- abort();
- }
- }
- virtual uint32_t cacheReadSize(uint64_t /*_id*/) BX_OVERRIDE
- {
- return 0;
- }
- virtual bool cacheRead(uint64_t /*_id*/, void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- return false;
- }
- virtual void cacheWrite(uint64_t /*_id*/, const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- virtual void screenShot(const char* _filePath, uint32_t _width, uint32_t _height, uint32_t _pitch, const void* _data, uint32_t _size, bool _yflip) BX_OVERRIDE
- {
- BX_UNUSED(_filePath, _width, _height, _pitch, _data, _size, _yflip);
- #if 0
- char* filePath = (char*)alloca(strlen(_filePath)+5);
- strcpy(filePath, _filePath);
- strcat(filePath, ".tga");
- bx::CrtFileWriter writer;
- if (0 == writer.open(filePath) )
- {
- imageWriteTga(&writer, _width, _height, _pitch, _data, false, _yflip);
- writer.close();
- }
- #endif // 0
- }
- virtual void captureBegin(uint32_t /*_width*/, uint32_t /*_height*/, uint32_t /*_pitch*/, TextureFormat::Enum /*_format*/, bool /*_yflip*/) BX_OVERRIDE
- {
- BX_TRACE("Warning: using capture without callback (a.k.a. pointless).");
- }
- virtual void captureEnd() BX_OVERRIDE
- {
- }
- virtual void captureFrame(const void* /*_data*/, uint32_t /*_size*/) BX_OVERRIDE
- {
- }
- };
- class AllocatorStub : public bx::ReallocatorI
- {
- public:
- AllocatorStub()
- #if BGFX_CONFIG_DEBUG
- : m_numBlocks(0)
- , m_maxBlocks(0)
- #endif // BGFX_CONFIG_DEBUG
- {
- }
- virtual void* alloc(size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- #if BGFX_CONFIG_DEBUG
- {
- bx::LwMutexScope scope(m_mutex);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- #endif // BGFX_CONFIG_DEBUG
- BX_UNUSED(_file, _line);
- return ::malloc(_size);
- }
- virtual void free(void* _ptr, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- if (NULL != _ptr)
- {
- #if BGFX_CONFIG_DEBUG
- {
- bx::LwMutexScope scope(m_mutex);
- BX_CHECK(m_numBlocks > 0, "Number of blocks is 0. Possible alloc/free mismatch?");
- --m_numBlocks;
- }
- #endif // BGFX_CONFIG_DEBUG
- BX_UNUSED(_file, _line);
- ::free(_ptr);
- }
- }
- virtual void* realloc(void* _ptr, size_t _size, const char* _file, uint32_t _line) BX_OVERRIDE
- {
- #if BGFX_CONFIG_DEBUG
- if (NULL == _ptr)
- {
- bx::LwMutexScope scope(m_mutex);
- ++m_numBlocks;
- m_maxBlocks = bx::uint32_max(m_maxBlocks, m_numBlocks);
- }
- #endif // BGFX_CONFIG_DEBUG
- BX_UNUSED(_file, _line);
- return ::realloc(_ptr, _size);
- }
- void checkLeaks()
- {
- BX_WARN(0 == m_numBlocks, "MEMORY LEAK: %d (max: %d)", m_numBlocks, m_maxBlocks);
- }
- protected:
- #if BGFX_CONFIG_DEBUG
- bx::LwMutex m_mutex;
- uint32_t m_numBlocks;
- uint32_t m_maxBlocks;
- #endif // BGFX_CONFIG_DEBUG
- };
- static CallbackStub* s_callbackStub = NULL;
- static AllocatorStub* s_allocatorStub = NULL;
- static bool s_graphicsDebuggerPresent = false;
- CallbackI* g_callback = NULL;
- bx::ReallocatorI* g_allocator = NULL;
- Caps g_caps;
- static BX_THREAD uint32_t s_threadIndex = 0;
- static Context* s_ctx = NULL;
- void setGraphicsDebuggerPresent(bool _present)
- {
- BX_TRACE("Graphics debugger is %spresent.", _present ? "" : "not ");
- s_graphicsDebuggerPresent = _present;
- }
- bool isGraphicsDebuggerPresent()
- {
- return s_graphicsDebuggerPresent;
- }
- void fatal(Fatal::Enum _code, const char* _format, ...)
- {
- char temp[8192];
- va_list argList;
- va_start(argList, _format);
- bx::vsnprintf(temp, sizeof(temp), _format, argList);
- va_end(argList);
- temp[sizeof(temp)-1] = '\0';
- g_callback->fatal(_code, temp);
- }
- void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far)
- {
- const float aa = 2.0f/(_right - _left);
- const float bb = 2.0f/(_top - _bottom);
- const float cc = 1.0f/(_far - _near);
- const float dd = (_left + _right)/(_left - _right);
- const float ee = (_top + _bottom)/(_bottom - _top);
- const float ff = _near / (_near - _far);
- memset(_result, 0, sizeof(float)*16);
- _result[0] = aa;
- _result[5] = bb;
- _result[10] = cc;
- _result[12] = dd;
- _result[13] = ee;
- _result[14] = ff;
- _result[15] = 1.0f;
- }
- #include "charset.h"
- void charsetFillTexture(const uint8_t* _charset, uint8_t* _rgba, uint32_t _height, uint32_t _pitch, uint32_t _bpp)
- {
- for (uint32_t ii = 0; ii < 256; ++ii)
- {
- uint8_t* pix = &_rgba[ii*8*_bpp];
- for (uint32_t yy = 0; yy < _height; ++yy)
- {
- for (uint32_t xx = 0; xx < 8; ++xx)
- {
- uint8_t bit = 1<<(7-xx);
- memset(&pix[xx*_bpp], _charset[ii*_height+yy]&bit ? 255 : 0, _bpp);
- }
- pix += _pitch;
- }
- }
- }
- static const uint32_t numCharsPerBatch = 1024;
- static const uint32_t numBatchVertices = numCharsPerBatch*4;
- static const uint32_t numBatchIndices = numCharsPerBatch*6;
- void TextVideoMemBlitter::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- m_decl.begin();
- m_decl.add(Attrib::Position, 3, AttribType::Float);
- m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
- m_decl.add(Attrib::Color1, 4, AttribType::Uint8, true);
- m_decl.add(Attrib::TexCoord0, 2, AttribType::Float);
- m_decl.end();
- uint16_t width = 2048;
- uint16_t height = 24;
- uint8_t bpp = 1;
- uint32_t pitch = width*bpp;
- const Memory* mem;
- mem = alloc(pitch*height);
- uint8_t* rgba = mem->data;
- charsetFillTexture(vga8x8, rgba, 8, pitch, bpp);
- charsetFillTexture(vga8x16, &rgba[8*pitch], 16, pitch, bpp);
- m_texture = createTexture2D(width, height, 1, TextureFormat::L8
- , BGFX_TEXTURE_MIN_POINT
- | BGFX_TEXTURE_MAG_POINT
- | BGFX_TEXTURE_MIP_POINT
- | BGFX_TEXTURE_U_CLAMP
- | BGFX_TEXTURE_V_CLAMP
- , mem
- );
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- mem = makeRef(vs_debugfont_dx9, sizeof(vs_debugfont_dx9) );
- #elif BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(vs_debugfont_dx11, sizeof(vs_debugfont_dx11) );
- #else
- mem = makeRef(vs_debugfont_glsl, sizeof(vs_debugfont_glsl) );
- #endif // BGFX_CONFIG_RENDERER_
- VertexShaderHandle vsh = createVertexShader(mem);
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- mem = makeRef(fs_debugfont_dx9, sizeof(fs_debugfont_dx9) );
- #elif BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(fs_debugfont_dx11, sizeof(fs_debugfont_dx11) );
- #else
- mem = makeRef(fs_debugfont_glsl, sizeof(fs_debugfont_glsl) );
- #endif // BGFX_CONFIG_RENDERER_
- FragmentShaderHandle fsh = createFragmentShader(mem);
- m_program = createProgram(vsh, fsh);
- destroyVertexShader(vsh);
- destroyFragmentShader(fsh);
- m_vb = s_ctx->createTransientVertexBuffer(numBatchVertices*m_decl.m_stride, &m_decl);
- m_ib = s_ctx->createTransientIndexBuffer(numBatchIndices*2);
- }
- void TextVideoMemBlitter::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- destroyProgram(m_program);
- destroyTexture(m_texture);
- s_ctx->destroyTransientVertexBuffer(m_vb);
- s_ctx->destroyTransientIndexBuffer(m_ib);
- }
- void TextVideoMemBlitter::blit(const TextVideoMem& _mem)
- {
- BGFX_CHECK_RENDER_THREAD();
- struct Vertex
- {
- float m_x;
- float m_y;
- float m_z;
- uint32_t m_fg;
- uint32_t m_bg;
- float m_u;
- float m_v;
- };
- static uint32_t palette[16] =
- {
- 0x0,
- 0xff0000cc,
- 0xff069a4e,
- 0xff00a0c4,
- 0xffa46534,
- 0xff7b5075,
- 0xff9a9806,
- 0xffcfd7d3,
- 0xff535755,
- 0xff2929ef,
- 0xff34e28a,
- 0xff4fe9fc,
- 0xffcf9f72,
- 0xffa87fad,
- 0xffe2e234,
- 0xffeceeee,
- };
- uint32_t yy = 0;
- uint32_t xx = 0;
- const float texelWidth = 1.0f/2048.0f;
- const float texelWidthHalf = texelWidth*0.5f;
- const float texelHeight = 1.0f/24.0f;
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- const float texelHeightHalf = texelHeight*0.5f;
- #else
- const float texelHeightHalf = 0.0f;
- #endif // BGFX_CONFIG_RENDERER_
- const float utop = (_mem.m_small ? 0.0f : 8.0f)*texelHeight + texelHeightHalf;
- const float ubottom = (_mem.m_small ? 8.0f : 24.0f)*texelHeight + texelHeightHalf;
- const float fontHeight = (_mem.m_small ? 8.0f : 16.0f);
- setup();
- for (;yy < _mem.m_height;)
- {
- Vertex* vertex = (Vertex*)m_vb->data;
- uint16_t* indices = (uint16_t*)m_ib->data;
- uint32_t startVertex = 0;
- uint32_t numIndices = 0;
- for (; yy < _mem.m_height && numIndices < numBatchIndices; ++yy)
- {
- xx = xx < _mem.m_width ? xx : 0;
- const uint8_t* line = &_mem.m_mem[(yy*_mem.m_width+xx)*2];
- for (; xx < _mem.m_width && numIndices < numBatchIndices; ++xx)
- {
- uint8_t ch = line[0];
- uint8_t attr = line[1];
- if (0 != (ch|attr)
- && (' ' != ch || 0 != (attr&0xf0) ) )
- {
- uint32_t fg = palette[attr&0xf];
- uint32_t bg = palette[(attr>>4)&0xf];
- Vertex vert[4] =
- {
- { (xx )*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy )*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, utop },
- { (xx+1)*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch+1)*8.0f*texelWidth - texelWidthHalf, ubottom },
- { (xx )*8.0f, (yy+1)*fontHeight, 0.0f, fg, bg, (ch )*8.0f*texelWidth - texelWidthHalf, ubottom },
- };
- memcpy(vertex, vert, sizeof(vert) );
- vertex += 4;
- indices[0] = startVertex+0;
- indices[1] = startVertex+1;
- indices[2] = startVertex+2;
- indices[3] = startVertex+2;
- indices[4] = startVertex+3;
- indices[5] = startVertex+0;
- startVertex += 4;
- indices += 6;
- numIndices += 6;
- }
- line += 2;
- }
- if (numIndices >= numBatchIndices)
- {
- break;
- }
- }
- render(numIndices);
- }
- }
- void ClearQuad::init()
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_CLEAR_QUAD
- m_decl.begin();
- m_decl.add(Attrib::Position, 3, AttribType::Float);
- m_decl.add(Attrib::Color0, 4, AttribType::Uint8, true);
- m_decl.end();
- const Memory* mem;
- # if BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(vs_clear_dx11, sizeof(vs_clear_dx11) );
- # elif BGFX_CONFIG_RENDERER_OPENGL
- mem = makeRef(vs_clear_glsl, sizeof(vs_clear_glsl) );
- # endif // BGFX_CONFIG_RENDERER_*
- VertexShaderHandle vsh = createVertexShader(mem);
- # if BGFX_CONFIG_RENDERER_DIRECT3D11
- mem = makeRef(fs_clear_dx11, sizeof(fs_clear_dx11) );
- # elif BGFX_CONFIG_RENDERER_OPENGL
- mem = makeRef(fs_clear_glsl, sizeof(fs_clear_glsl) );
- # endif // BGFX_CONFIG_RENDERER_*
- FragmentShaderHandle fsh = createFragmentShader(mem);
- m_program = createProgram(vsh, fsh);
- destroyVertexShader(vsh);
- destroyFragmentShader(fsh);
- m_vb = s_ctx->createTransientVertexBuffer(4*m_decl.m_stride, &m_decl);
- mem = alloc(6*sizeof(uint16_t) );
- uint16_t* indices = (uint16_t*)mem->data;
- indices[0] = 0;
- indices[1] = 1;
- indices[2] = 2;
- indices[3] = 2;
- indices[4] = 3;
- indices[5] = 0;
- m_ib = s_ctx->createIndexBuffer(mem);
- #endif // BGFX_CONFIG_CLEAR_QUAD
- }
- void ClearQuad::shutdown()
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_CLEAR_QUAD
- destroyProgram(m_program);
- destroyIndexBuffer(m_ib);
- s_ctx->destroyTransientVertexBuffer(m_vb);
- #endif // BGFX_CONFIG_CLEAR_QUAD
- }
- static const char* s_predefinedName[PredefinedUniform::Count] =
- {
- "u_viewRect",
- "u_viewTexel",
- "u_view",
- "u_viewProj",
- "u_viewProjX",
- "u_model",
- "u_modelView",
- "u_modelViewProj",
- "u_modelViewProjX",
- "u_alphaRef",
- };
- const char* getPredefinedUniformName(PredefinedUniform::Enum _enum)
- {
- return s_predefinedName[_enum];
- }
- PredefinedUniform::Enum nameToPredefinedUniformEnum(const char* _name)
- {
- for (uint32_t ii = 0; ii < PredefinedUniform::Count; ++ii)
- {
- if (0 == strcmp(_name, s_predefinedName[ii]) )
- {
- return PredefinedUniform::Enum(ii);
- }
- }
- return PredefinedUniform::Count;
- }
- uint32_t Frame::submit(uint8_t _id, int32_t _depth)
- {
- if (m_discard)
- {
- discard();
- return m_num;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
- || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
- {
- ++m_numDropped;
- return m_num;
- }
- BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
- if (invalidHandle != m_key.m_program)
- {
- m_key.m_depth = _depth;
- m_key.m_view = _id;
- m_key.m_seq = s_ctx->m_seq[_id] & s_ctx->m_seqMask[_id];
- s_ctx->m_seq[_id]++;
- uint64_t key = m_key.encode();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderStates;
- ++m_num;
- m_state.m_constEnd = m_constantBuffer->getPos();
- m_state.m_flags |= m_flags;
- m_renderState[m_numRenderStates] = m_state;
- ++m_numRenderStates;
- }
- m_state.clear();
- m_flags = BGFX_STATE_NONE;
- return m_num;
- }
- uint32_t Frame::submitMask(uint32_t _viewMask, int32_t _depth)
- {
- if (m_discard)
- {
- discard();
- return m_num;
- }
- if (BGFX_CONFIG_MAX_DRAW_CALLS-1 <= m_num
- || (0 == m_state.m_numVertices && 0 == m_state.m_numIndices) )
- {
- m_numDropped += bx::uint32_cntbits(_viewMask);
- return m_num;
- }
- BX_WARN(invalidHandle != m_key.m_program, "Program with invalid handle");
- if (invalidHandle != m_key.m_program)
- {
- m_key.m_depth = _depth;
- for (uint32_t id = 0, viewMask = _viewMask, ntz = bx::uint32_cnttz(_viewMask); 0 != viewMask; viewMask >>= 1, id += 1, ntz = bx::uint32_cnttz(viewMask) )
- {
- viewMask >>= ntz;
- id += ntz;
- m_key.m_view = id;
- m_key.m_seq = s_ctx->m_seq[id] & s_ctx->m_seqMask[id];
- s_ctx->m_seq[id]++;
- uint64_t key = m_key.encode();
- m_sortKeys[m_num] = key;
- m_sortValues[m_num] = m_numRenderStates;
- ++m_num;
- }
- m_state.m_constEnd = m_constantBuffer->getPos();
- m_state.m_flags |= m_flags;
- m_renderState[m_numRenderStates] = m_state;
- ++m_numRenderStates;
- }
- m_state.clear();
- m_flags = BGFX_STATE_NONE;
- return m_num;
- }
- void Frame::sort()
- {
- bx::radixSort64(m_sortKeys, s_ctx->m_tempKeys, m_sortValues, s_ctx->m_tempValues, m_num);
- }
- const Caps* getCaps()
- {
- BGFX_CHECK_MAIN_THREAD();
- return &g_caps;
- }
- RendererType::Enum getRendererType()
- {
- #if BGFX_CONFIG_RENDERER_DIRECT3D9
- return RendererType::Direct3D9;
- #elif BGFX_CONFIG_RENDERER_DIRECT3D11
- return RendererType::Direct3D11;
- #elif BGFX_CONFIG_RENDERER_OPENGL
- return RendererType::OpenGL;
- #elif BGFX_CONFIG_RENDERER_OPENGLES2
- return RendererType::OpenGLES2;
- #elif BGFX_CONFIG_RENDERER_OPENGLES3
- return RendererType::OpenGLES3;
- #else
- return RendererType::Null;
- #endif // BGFX_CONFIG_RENDERER_
- }
- struct CapsFlags
- {
- uint64_t m_flag;
- const char* m_str;
- };
- static const CapsFlags s_capsFlags[] =
- {
- #define CAPS_FLAGS(_x) { _x, #_x }
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC1),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC2),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC3),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC4),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_BC5),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC1),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_ETC2A1),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC14A),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC12A),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC22),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_PTC24),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24S8),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D16F),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D24F),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D32F),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_FORMAT_D0S8),
- CAPS_FLAGS(BGFX_CAPS_TEXTURE_3D),
- CAPS_FLAGS(BGFX_CAPS_VERTEX_ATTRIB_HALF),
- CAPS_FLAGS(BGFX_CAPS_INSTANCING),
- CAPS_FLAGS(BGFX_CAPS_RENDERER_MULTITHREADED),
- CAPS_FLAGS(BGFX_CAPS_FRAGMENT_DEPTH),
- #undef CAPS_FLAGS
- };
- void init(CallbackI* _callback, bx::ReallocatorI* _allocator)
- {
- BX_TRACE("Init...");
- memset(&g_caps, 0, sizeof(g_caps) );
- g_caps.rendererType = getRendererType();
- g_caps.supported = 0
- | (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
- ;
- g_caps.emulated = 0;
- g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
- if (NULL != _allocator)
- {
- g_allocator = _allocator;
- }
- else
- {
- bx::CrtAllocator allocator;
- g_allocator =
- s_allocatorStub = BX_NEW(&allocator, AllocatorStub);
- }
- if (NULL != _callback)
- {
- g_callback = _callback;
- }
- else
- {
- g_callback =
- s_callbackStub = BX_NEW(g_allocator, CallbackStub);
- }
- s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
- s_ctx = BX_NEW(g_allocator, Context);
- // On NaCl and iOS renderer is on the main thread.
- s_ctx->init(!BX_PLATFORM_NACL && !BX_PLATFORM_IOS && !BX_PLATFORM_OSX);
- const uint64_t emulatedCaps = 0
- | BGFX_CAPS_TEXTURE_FORMAT_BC1
- | BGFX_CAPS_TEXTURE_FORMAT_BC2
- | BGFX_CAPS_TEXTURE_FORMAT_BC3
- | BGFX_CAPS_TEXTURE_FORMAT_BC4
- | BGFX_CAPS_TEXTURE_FORMAT_BC5
- | BGFX_CAPS_TEXTURE_FORMAT_ETC1
- | BGFX_CAPS_TEXTURE_FORMAT_ETC2
- | BGFX_CAPS_TEXTURE_FORMAT_ETC2A
- | BGFX_CAPS_TEXTURE_FORMAT_ETC2A1
- ;
- g_caps.emulated |= emulatedCaps ^ (g_caps.supported & emulatedCaps);
- BX_TRACE("Supported capabilities:");
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
- {
- if (0 != (g_caps.supported & s_capsFlags[ii].m_flag) )
- {
- BX_TRACE("\t%s", s_capsFlags[ii].m_str);
- }
- }
- BX_TRACE("Emulated capabilities:");
- for (uint32_t ii = 0; ii < BX_COUNTOF(s_capsFlags); ++ii)
- {
- if (0 != (g_caps.emulated & s_capsFlags[ii].m_flag) )
- {
- BX_TRACE("\t%s", s_capsFlags[ii].m_str);
- }
- }
- BX_TRACE("Init complete.");
- }
- void shutdown()
- {
- BX_TRACE("Shutdown...");
- BGFX_CHECK_MAIN_THREAD();
- Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
- ctx->shutdown();
- BX_DELETE(g_allocator, ctx);
- if (NULL != s_callbackStub)
- {
- BX_DELETE(g_allocator, s_callbackStub);
- s_callbackStub = NULL;
- }
- if (NULL != s_allocatorStub)
- {
- s_allocatorStub->checkLeaks();
- bx::CrtAllocator allocator;
- BX_DELETE(&allocator, s_allocatorStub);
- s_allocatorStub = NULL;
- }
- s_threadIndex = 0;
- g_callback = NULL;
- g_allocator = NULL;
- BX_TRACE("Shutdown complete.");
- }
- void reset(uint32_t _width, uint32_t _height, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->reset(_width, _height, _flags);
- }
- uint32_t frame()
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->frame();
- }
- RenderFrame::Enum renderFrame()
- {
- if (NULL == s_ctx)
- {
- return RenderFrame::NoContext;
- }
- BGFX_CHECK_RENDER_THREAD();
- if (s_ctx->renderFrame() )
- {
- return RenderFrame::Exiting;
- }
- return RenderFrame::Render;
- }
- const uint32_t g_uniformTypeSize[UniformType::Count+1] =
- {
- sizeof(int32_t),
- sizeof(float),
- 0,
- 1*sizeof(int32_t),
- 1*sizeof(float),
- 2*sizeof(float),
- 3*sizeof(float),
- 4*sizeof(float),
- 3*3*sizeof(float),
- 4*4*sizeof(float),
- 1,
- };
- void ConstantBuffer::writeUniform(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, true);
- write(opcode);
- write(_value, g_uniformTypeSize[_type]*_num);
- }
- void ConstantBuffer::writeUniformRef(UniformType::Enum _type, uint16_t _loc, const void* _value, uint16_t _num)
- {
- uint32_t opcode = encodeOpcode(_type, _loc, _num, false);
- write(opcode);
- write(&_value, sizeof(void*) );
- }
- void ConstantBuffer::writeMarker(const char* _marker)
- {
- uint16_t num = (uint16_t)strlen(_marker)+1;
- uint32_t opcode = encodeOpcode(bgfx::UniformType::Count, 0, num, true);
- write(opcode);
- write(_marker, num);
- }
- void Context::init(bool _createRenderThread)
- {
- BX_CHECK(!m_rendererInitialized, "Already initialized?");
- m_exit = false;
- m_frames = 0;
- m_render = &m_frame[0];
- m_submit = &m_frame[1];
- m_debug = BGFX_DEBUG_NONE;
- m_submit->create();
- m_render->create();
- #if BGFX_CONFIG_MULTITHREADED
- if (_createRenderThread)
- {
- m_thread.init(renderThread, this);
- }
- #else
- BX_UNUSED(_createRenderThread);
- #endif // BGFX_CONFIG_MULTITHREADED
- memset(m_rt, 0xff, sizeof(m_rt) );
- memset(m_clear, 0, sizeof(m_clear) );
- memset(m_rect, 0, sizeof(m_rect) );
- memset(m_scissor, 0, sizeof(m_scissor) );
- memset(m_seq, 0, sizeof(m_seq) );
- memset(m_seqMask, 0, sizeof(m_seqMask) );
- for (uint32_t ii = 0; ii < BX_COUNTOF(m_rect); ++ii)
- {
- m_rect[ii].m_width = 1;
- m_rect[ii].m_height = 1;
- }
- m_declRef.init();
- frameNoRenderWait();
- getCommandBuffer(CommandBuffer::RendererInit);
- m_textVideoMemBlitter.init();
- m_clearQuad.init();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
- m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
- frame();
- for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
- {
- char name[256];
- bx::snprintf(name, sizeof(name), "%02d view", ii);
- setViewName(ii, name);
- }
- BX_TRACE("Init complete.");
- }
- void Context::shutdown()
- {
- getCommandBuffer(CommandBuffer::RendererShutdownBegin);
- frame();
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- m_textVideoMemBlitter.shutdown();
- m_clearQuad.shutdown();
- frame();
- destroyTransientVertexBuffer(m_submit->m_transientVb);
- destroyTransientIndexBuffer(m_submit->m_transientIb);
- frame();
- frame(); // If any VertexDecls needs to be destroyed.
- getCommandBuffer(CommandBuffer::RendererShutdownEnd);
- frame();
- m_declRef.shutdown(m_vertexDeclHandle);
- #if BGFX_CONFIG_MULTITHREADED
- if (m_thread.isRunning() )
- {
- m_thread.shutdown();
- }
- #endif // BGFX_CONFIG_MULTITHREADED
- s_ctx = NULL; // Can't be used by renderFrame at this point.
- renderSemWait();
- m_submit->destroy();
- m_render->destroy();
- #if BGFX_CONFIG_DEBUG
- # define CHECK_HANDLE_LEAK(_handleAlloc) \
- do { \
- BX_WARN(0 == _handleAlloc.getNumHandles() \
- , "LEAK: " #_handleAlloc " %d (max: %d)" \
- , _handleAlloc.getNumHandles() \
- , _handleAlloc.getMaxHandles() \
- ); \
- } while (0)
- CHECK_HANDLE_LEAK(m_dynamicIndexBufferHandle);
- CHECK_HANDLE_LEAK(m_dynamicVertexBufferHandle);
- CHECK_HANDLE_LEAK(m_indexBufferHandle);
- CHECK_HANDLE_LEAK(m_vertexDeclHandle);
- CHECK_HANDLE_LEAK(m_vertexBufferHandle);
- CHECK_HANDLE_LEAK(m_vertexShaderHandle);
- CHECK_HANDLE_LEAK(m_fragmentShaderHandle);
- CHECK_HANDLE_LEAK(m_programHandle);
- CHECK_HANDLE_LEAK(m_textureHandle);
- CHECK_HANDLE_LEAK(m_renderTargetHandle);
- CHECK_HANDLE_LEAK(m_uniformHandle);
- # undef CHECK_HANDLE_LEAK
- #endif // BGFX_CONFIG_DEBUG
- }
- void Context::freeDynamicBuffers()
- {
- for (uint16_t ii = 0, num = m_numFreeDynamicIndexBufferHandles; ii < num; ++ii)
- {
- destroyDynamicIndexBufferInternal(m_freeDynamicIndexBufferHandle[ii]);
- }
- m_numFreeDynamicIndexBufferHandles = 0;
- for (uint16_t ii = 0, num = m_numFreeDynamicVertexBufferHandles; ii < num; ++ii)
- {
- destroyDynamicVertexBufferInternal(m_freeDynamicVertexBufferHandle[ii]);
- }
- m_numFreeDynamicVertexBufferHandles = 0;
- }
- void Context::freeAllHandles(Frame* _frame)
- {
- for (uint16_t ii = 0, num = _frame->m_numFreeIndexBufferHandles; ii < num; ++ii)
- {
- m_indexBufferHandle.free(_frame->m_freeIndexBufferHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeVertexDeclHandles; ii < num; ++ii)
- {
- m_vertexDeclHandle.free(_frame->m_freeVertexDeclHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeVertexBufferHandles; ii < num; ++ii)
- {
- destroyVertexBufferInternal(_frame->m_freeVertexBufferHandle[ii]);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeVertexShaderHandles; ii < num; ++ii)
- {
- m_vertexShaderHandle.free(_frame->m_freeVertexShaderHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeFragmentShaderHandles; ii < num; ++ii)
- {
- m_fragmentShaderHandle.free(_frame->m_freeFragmentShaderHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeProgramHandles; ii < num; ++ii)
- {
- m_programHandle.free(_frame->m_freeProgramHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeTextureHandles; ii < num; ++ii)
- {
- m_textureHandle.free(_frame->m_freeTextureHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeRenderTargetHandles; ii < num; ++ii)
- {
- m_renderTargetHandle.free(_frame->m_freeRenderTargetHandle[ii].idx);
- }
- for (uint16_t ii = 0, num = _frame->m_numFreeUniformHandles; ii < num; ++ii)
- {
- m_uniformHandle.free(_frame->m_freeUniformHandle[ii].idx);
- }
- }
- uint32_t Context::frame()
- {
- // wait for render thread to finish
- renderSemWait();
- frameNoRenderWait();
- return m_frames;
- }
- void Context::frameNoRenderWait()
- {
- swap();
- // release render thread
- gameSemPost();
- #if !BGFX_CONFIG_MULTITHREADED
- renderFrame();
- #endif // BGFX_CONFIG_MULTITHREADED
- }
- void Context::swap()
- {
- freeDynamicBuffers();
- m_submit->m_resolution = m_resolution;
- m_submit->m_debug = m_debug;
- memcpy(m_submit->m_rt, m_rt, sizeof(m_rt) );
- memcpy(m_submit->m_clear, m_clear, sizeof(m_clear) );
- memcpy(m_submit->m_rect, m_rect, sizeof(m_rect) );
- memcpy(m_submit->m_scissor, m_scissor, sizeof(m_scissor) );
- memcpy(m_submit->m_view, m_view, sizeof(m_view) );
- memcpy(m_submit->m_proj, m_proj, sizeof(m_proj) );
- memcpy(m_submit->m_other, m_other, sizeof(m_other) );
- m_submit->finish();
- Frame* temp = m_render;
- m_render = m_submit;
- m_submit = temp;
- m_frames++;
- m_submit->start();
- memset(m_seq, 0, sizeof(m_seq) );
- freeAllHandles(m_submit);
- m_submit->resetFreeHandles();
- m_submit->m_textVideoMem->resize(m_render->m_textVideoMem->m_small, m_resolution.m_width, m_resolution.m_height);
- }
- bool Context::renderFrame()
- {
- rendererFlip();
- gameSemWait();
- rendererExecCommands(m_render->m_cmdPre);
- if (m_rendererInitialized)
- {
- rendererSubmit();
- }
- rendererExecCommands(m_render->m_cmdPost);
- renderSemPost();
- return m_exit;
- }
- void Context::rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
- {
- _constantBuffer->reset(_begin);
- while (_constantBuffer->getPos() < _end)
- {
- uint32_t opcode = _constantBuffer->read();
- if (UniformType::End == opcode)
- {
- break;
- }
- UniformType::Enum type;
- uint16_t loc;
- uint16_t num;
- uint16_t copy;
- ConstantBuffer::decodeOpcode(opcode, type, loc, num, copy);
- uint32_t size = g_uniformTypeSize[type]*num;
- const char* data = _constantBuffer->read(size);
- if (UniformType::Count > type)
- {
- rendererUpdateUniform(loc, data, size);
- }
- else
- {
- rendererSetMarker(data, size);
- }
- }
- }
- void Context::flushTextureUpdateBatch(CommandBuffer& _cmdbuf)
- {
- if (m_textureUpdateBatch.sort() )
- {
- const uint32_t pos = _cmdbuf.m_pos;
- uint32_t currentKey = UINT32_MAX;
- for (uint32_t ii = 0, num = m_textureUpdateBatch.m_num; ii < num; ++ii)
- {
- _cmdbuf.m_pos = m_textureUpdateBatch.m_values[ii];
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint8_t side;
- _cmdbuf.read(side);
- uint8_t mip;
- _cmdbuf.read(mip);
- Rect rect;
- _cmdbuf.read(rect);
- uint16_t zz;
- _cmdbuf.read(zz);
- uint16_t depth;
- _cmdbuf.read(depth);
- uint16_t pitch;
- _cmdbuf.read(pitch);
- Memory* mem;
- _cmdbuf.read(mem);
- uint32_t key = m_textureUpdateBatch.m_keys[ii];
- if (key != currentKey)
- {
- if (currentKey != UINT32_MAX)
- {
- rendererUpdateTextureEnd();
- }
- currentKey = key;
- rendererUpdateTextureBegin(handle, side, mip);
- }
- rendererUpdateTexture(handle, side, mip, rect, zz, depth, pitch, mem);
- release(mem);
- }
- if (currentKey != UINT32_MAX)
- {
- rendererUpdateTextureEnd();
- }
- m_textureUpdateBatch.reset();
- _cmdbuf.m_pos = pos;
- }
- }
- void Context::rendererExecCommands(CommandBuffer& _cmdbuf)
- {
- _cmdbuf.reset();
- bool end = false;
- do
- {
- uint8_t command;
- _cmdbuf.read(command);
- switch (command)
- {
- case CommandBuffer::RendererInit:
- {
- BX_CHECK(!m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
- rendererInit();
- m_rendererInitialized = true;
- }
- break;
- case CommandBuffer::RendererShutdownBegin:
- {
- BX_CHECK(m_rendererInitialized, "This shouldn't happen! Bad synchronization?");
- m_rendererInitialized = false;
- }
- break;
- case CommandBuffer::RendererShutdownEnd:
- {
- BX_CHECK(!m_rendererInitialized && !m_exit, "This shouldn't happen! Bad synchronization?");
- rendererShutdown();
- m_exit = true;
- }
- break;
- case CommandBuffer::CreateIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- rendererCreateIndexBuffer(handle, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyIndexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateVertexDecl:
- {
- VertexDeclHandle handle;
- _cmdbuf.read(handle);
- VertexDecl decl;
- _cmdbuf.read(decl);
- rendererCreateVertexDecl(handle, decl);
- }
- break;
- case CommandBuffer::DestroyVertexDecl:
- {
- VertexDeclHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyVertexDecl(handle);
- }
- break;
- case CommandBuffer::CreateVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- VertexDeclHandle declHandle;
- _cmdbuf.read(declHandle);
- rendererCreateVertexBuffer(handle, mem, declHandle);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyVertexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t size;
- _cmdbuf.read(size);
- rendererCreateDynamicIndexBuffer(handle, size);
- }
- break;
- case CommandBuffer::UpdateDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t offset;
- _cmdbuf.read(offset);
- uint32_t size;
- _cmdbuf.read(size);
- Memory* mem;
- _cmdbuf.read(mem);
- rendererUpdateDynamicIndexBuffer(handle, offset, size, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyDynamicIndexBuffer:
- {
- IndexBufferHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyDynamicIndexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t size;
- _cmdbuf.read(size);
- rendererCreateDynamicVertexBuffer(handle, size);
- }
- break;
- case CommandBuffer::UpdateDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- uint32_t offset;
- _cmdbuf.read(offset);
- uint32_t size;
- _cmdbuf.read(size);
- Memory* mem;
- _cmdbuf.read(mem);
- rendererUpdateDynamicVertexBuffer(handle, offset, size, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyDynamicVertexBuffer:
- {
- VertexBufferHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyDynamicVertexBuffer(handle);
- }
- break;
- case CommandBuffer::CreateVertexShader:
- {
- VertexShaderHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- rendererCreateVertexShader(handle, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyVertexShader:
- {
- VertexShaderHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyVertexShader(handle);
- }
- break;
- case CommandBuffer::CreateFragmentShader:
- {
- FragmentShaderHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- rendererCreateFragmentShader(handle, mem);
- release(mem);
- }
- break;
- case CommandBuffer::DestroyFragmentShader:
- {
- FragmentShaderHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyFragmentShader(handle);
- }
- break;
- case CommandBuffer::CreateProgram:
- {
- ProgramHandle handle;
- _cmdbuf.read(handle);
- VertexShaderHandle vsh;
- _cmdbuf.read(vsh);
- FragmentShaderHandle fsh;
- _cmdbuf.read(fsh);
- rendererCreateProgram(handle, vsh, fsh);
- }
- break;
- case CommandBuffer::DestroyProgram:
- {
- FragmentShaderHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyProgram(handle);
- }
- break;
- case CommandBuffer::CreateTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- Memory* mem;
- _cmdbuf.read(mem);
- uint32_t flags;
- _cmdbuf.read(flags);
- rendererCreateTexture(handle, mem, flags);
- bx::MemoryReader reader(mem->data, mem->size);
- uint32_t magic;
- bx::read(&reader, magic);
- if (BGFX_CHUNK_MAGIC_TEX == magic)
- {
- TextureCreate tc;
- bx::read(&reader, tc);
- if (NULL != tc.m_mem)
- {
- release(tc.m_mem);
- }
- }
- release(mem);
- }
- break;
- case CommandBuffer::UpdateTexture:
- {
- if (m_textureUpdateBatch.isFull() )
- {
- flushTextureUpdateBatch(_cmdbuf);
- }
- uint32_t value = _cmdbuf.m_pos;
- TextureHandle handle;
- _cmdbuf.read(handle);
- uint8_t side;
- _cmdbuf.read(side);
- uint8_t mip;
- _cmdbuf.read(mip);
- _cmdbuf.skip(sizeof(Rect)
- + sizeof(uint16_t)
- + sizeof(uint16_t)
- + sizeof(uint16_t)
- + sizeof(Memory*)
- );
- uint32_t key = (handle.idx<<16)
- | (side<<8)
- | mip
- ;
- m_textureUpdateBatch.add(key, value);
- }
- break;
- case CommandBuffer::DestroyTexture:
- {
- TextureHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyTexture(handle);
- }
- break;
- case CommandBuffer::CreateRenderTarget:
- {
- RenderTargetHandle handle;
- _cmdbuf.read(handle);
- uint16_t width;
- _cmdbuf.read(width);
- uint16_t height;
- _cmdbuf.read(height);
- uint32_t flags;
- _cmdbuf.read(flags);
- uint32_t textureFlags;
- _cmdbuf.read(textureFlags);
- rendererCreateRenderTarget(handle, width, height, flags, textureFlags);
- }
- break;
- case CommandBuffer::DestroyRenderTarget:
- {
- RenderTargetHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyRenderTarget(handle);
- }
- break;
- case CommandBuffer::CreateUniform:
- {
- UniformHandle handle;
- _cmdbuf.read(handle);
- UniformType::Enum type;
- _cmdbuf.read(type);
- uint16_t num;
- _cmdbuf.read(num);
- uint8_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- rendererCreateUniform(handle, type, num, name);
- }
- break;
- case CommandBuffer::DestroyUniform:
- {
- UniformHandle handle;
- _cmdbuf.read(handle);
- rendererDestroyUniform(handle);
- }
- break;
- case CommandBuffer::SaveScreenShot:
- {
- uint16_t len;
- _cmdbuf.read(len);
- const char* filePath = (const char*)_cmdbuf.skip(len);
- rendererSaveScreenShot(filePath);
- }
- break;
- case CommandBuffer::UpdateViewName:
- {
- uint8_t id;
- _cmdbuf.read(id);
- uint16_t len;
- _cmdbuf.read(len);
- const char* name = (const char*)_cmdbuf.skip(len);
- rendererUpdateViewName(id, name);
- }
- break;
- case CommandBuffer::End:
- end = true;
- break;
- default:
- BX_CHECK(false, "WTF!");
- break;
- }
- } while (!end);
- flushTextureUpdateBatch(_cmdbuf);
- }
- const Memory* alloc(uint32_t _size)
- {
- Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) + _size);
- mem->size = _size;
- mem->data = (uint8_t*)mem + sizeof(Memory);
- return mem;
- }
- const Memory* makeRef(const void* _data, uint32_t _size)
- {
- Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
- mem->size = _size;
- mem->data = (uint8_t*)_data;
- return mem;
- }
- void release(const Memory* _mem)
- {
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_FREE(g_allocator, const_cast<Memory*>(_mem) );
- }
- void setDebug(uint32_t _debug)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setDebug(_debug);
- }
- void dbgTextClear(uint8_t _attr, bool _small)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->dbgTextClear(_attr, _small);
- }
- void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...)
- {
- BGFX_CHECK_MAIN_THREAD();
- va_list argList;
- va_start(argList, _format);
- s_ctx->dbgTextPrintfVargs(_x, _y, _attr, _format, argList);
- va_end(argList);
- }
- IndexBufferHandle createIndexBuffer(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createIndexBuffer(_mem);
- }
- void destroyIndexBuffer(IndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyIndexBuffer(_handle);
- }
- VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createVertexBuffer(_mem, _decl);
- }
- void destroyVertexBuffer(VertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyVertexBuffer(_handle);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createDynamicIndexBuffer(_num);
- }
- DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createDynamicIndexBuffer(_mem);
- }
- void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx->updateDynamicIndexBuffer(_handle, _mem);
- }
- void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyDynamicIndexBuffer(_handle);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(uint16_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_num, _decl);
- }
- DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->createDynamicVertexBuffer(_mem, _decl);
- }
- void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- s_ctx->updateDynamicVertexBuffer(_handle, _mem);
- }
- void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyDynamicVertexBuffer(_handle);
- }
- bool checkAvailTransientIndexBuffer(uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- return s_ctx->checkAvailTransientIndexBuffer(_num);
- }
- bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->checkAvailTransientVertexBuffer(_num, _decl.m_stride);
- }
- bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 < _num, "Requesting 0 instances.");
- return s_ctx->checkAvailTransientVertexBuffer(_num, _stride);
- }
- bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices)
- {
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return checkAvailTransientVertexBuffer(_numVertices, _decl)
- && checkAvailTransientIndexBuffer(_numIndices)
- ;
- }
- void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 indices.");
- return s_ctx->allocTransientIndexBuffer(_tib, _num);
- }
- void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- BX_CHECK(0 < _num, "Requesting 0 vertices.");
- BX_CHECK(UINT16_MAX >= _num, "Requesting %d vertices (max: %d).", _num, UINT16_MAX);
- BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
- return s_ctx->allocTransientVertexBuffer(_tvb, _num, _decl);
- }
- const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_INSTANCING), "Instancing is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
- BX_CHECK(0 < _num, "Requesting 0 instanced data vertices.");
- return s_ctx->allocInstanceDataBuffer(_num, _stride);
- }
- VertexShaderHandle createVertexShader(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createVertexShader(_mem);
- }
- void destroyVertexShader(VertexShaderHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyVertexShader(_handle);
- }
- FragmentShaderHandle createFragmentShader(const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createFragmentShader(_mem);
- }
- void destroyFragmentShader(FragmentShaderHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyFragmentShader(_handle);
- }
- ProgramHandle createProgram(VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createProgram(_vsh, _fsh);
- }
- void destroyProgram(ProgramHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyProgram(_handle);
- }
- void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format)
- {
- _width = bx::uint32_max(1, _width);
- _height = bx::uint32_max(1, _height);
- _depth = bx::uint32_max(1, _depth);
- _numMips = bx::uint32_max(1, _numMips);
- uint32_t width = _width;
- uint32_t height = _height;
- uint32_t depth = _depth;
- uint32_t bpp = getBitsPerPixel(_format);
- uint32_t size = 0;
- for (uint32_t lod = 0; lod < _numMips; ++lod)
- {
- width = bx::uint32_max(1, width);
- height = bx::uint32_max(1, height);
- depth = bx::uint32_max(1, depth);
- size += _width*_height*depth*bpp/8;
- width >>= 1;
- height >>= 1;
- depth >>= 1;
- }
- _info.format = _format;
- _info.storageSize = size;
- _info.width = _width;
- _info.height = _height;
- _info.depth = _depth;
- _info.numMips = _numMips;
- _info.bitsPerPixel = bpp;
- }
- TextureHandle createTexture(const Memory* _mem, uint32_t _flags, TextureInfo* _info)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- return s_ctx->createTexture(_mem, _flags, _info);
- }
- TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_DEBUG
- if (NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, 1, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture2D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- #endif // BGFX_CONFIG_DEBUG
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = 0;
- tc.m_numMips = _numMips;
- tc.m_format = uint8_t(_format);
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, NULL);
- }
- TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(0 != (g_caps.supported & BGFX_CAPS_TEXTURE_3D), "Texture3D is not supported! Use bgfx::getCaps to check backend renderer capabilities.");
- #if BGFX_CONFIG_DEBUG
- if (NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _width, _height, _depth, _numMips, _format);
- BX_CHECK(ti.storageSize == _mem->size
- , "createTexture3D: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize
- , _mem->size
- );
- }
- #endif // BGFX_CONFIG_DEBUG
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _width;
- tc.m_height = _height;
- tc.m_sides = 0;
- tc.m_depth = _depth;
- tc.m_numMips = _numMips;
- tc.m_format = uint8_t(_format);
- tc.m_cubeMap = false;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, NULL);
- }
- TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- #if BGFX_CONFIG_DEBUG
- if (NULL != _mem)
- {
- TextureInfo ti;
- calcTextureSize(ti, _size, _size, 1, _numMips, _format);
- BX_CHECK(ti.storageSize*6 == _mem->size
- , "createTextureCube: Texture storage size doesn't match passed memory size (storage size: %d, memory size: %d)"
- , ti.storageSize*6
- , _mem->size
- );
- }
- #endif // BGFX_CONFIG_DEBUG
- uint32_t size = sizeof(uint32_t)+sizeof(TextureCreate);
- const Memory* mem = alloc(size);
- bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
- uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
- bx::write(&writer, magic);
- TextureCreate tc;
- tc.m_flags = _flags;
- tc.m_width = _size;
- tc.m_height = _size;
- tc.m_sides = 6;
- tc.m_depth = 0;
- tc.m_numMips = _numMips;
- tc.m_format = uint8_t(_format);
- tc.m_cubeMap = true;
- tc.m_mem = _mem;
- bx::write(&writer, tc);
- return s_ctx->createTexture(mem, _flags, NULL);
- }
- void destroyTexture(TextureHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyTexture(_handle);
- }
- void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- if (_width == 0
- || _height == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, 0, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
- }
- }
- void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- if (_width == 0
- || _height == 0
- || _depth == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, 0, _mip, _x, _y, _z, _width, _height, _depth, UINT16_MAX, _mem);
- }
- }
- void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _mem, "_mem can't be NULL");
- BX_CHECK(_side <= 5, "Invalid side %d.", _side);
- if (_width == 0
- || _height == 0)
- {
- release(_mem);
- }
- else
- {
- s_ctx->updateTexture(_handle, _side, _mip, _x, _y, 0, _width, _height, 1, _pitch, _mem);
- }
- }
- RenderTargetHandle createRenderTarget(uint16_t _width, uint16_t _height, uint32_t _flags, uint32_t _textureFlags)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_WARN(0 != _width && 0 != _height, "Render target resolution width or height cannot be 0 (width %d, height %d).", _width, _height);
- return s_ctx->createRenderTarget(bx::uint16_max(1, _width), bx::uint16_max(1, _height), _flags, _textureFlags);
- }
- void destroyRenderTarget(RenderTargetHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyRenderTarget(_handle);
- }
- UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->createUniform(_name, _type, _num);
- }
- void destroyUniform(UniformHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->destroyUniform(_handle);
- }
- void setViewName(uint8_t _id, const char* _name)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewName(_id, _name);
- }
- void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewRect(_id, _x, _y, _width, _height);
- }
- void setViewRectMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewRectMask(_viewMask, _x, _y, _width, _height);
- }
- void setViewScissor(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewScissor(_id, _x, _y, _width, _height);
- }
- void setViewScissorMask(uint32_t _viewMask, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewScissorMask(_viewMask, _x, _y, _width, _height);
- }
- void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
- }
- void setViewClearMask(uint32_t _viewMask, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewClearMask(_viewMask, _flags, _rgba, _depth, _stencil);
- }
- void setViewSeq(uint8_t _id, bool _enabled)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewSeq(_id, _enabled);
- }
- void setViewSeqMask(uint32_t _viewMask, bool _enabled)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewSeqMask(_viewMask, _enabled);
- }
- void setViewRenderTarget(uint8_t _id, RenderTargetHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewRenderTarget(_id, _handle);
- }
- void setViewRenderTargetMask(uint32_t _mask, RenderTargetHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewRenderTargetMask(_mask, _handle);
- }
- void setViewTransform(uint8_t _id, const void* _view, const void* _proj, uint8_t _other)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewTransform(_id, _view, _proj, _other);
- }
- void setViewTransformMask(uint32_t _viewMask, const void* _view, const void* _proj, uint8_t _other)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setViewTransformMask(_viewMask, _view, _proj, _other);
- }
- void setMarker(const char* _marker)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setMarker(_marker);
- }
- void setState(uint64_t _state, uint32_t _rgba)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setState(_state, _rgba);
- }
- void setStencil(uint32_t _fstencil, uint32_t _bstencil)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setStencil(_fstencil, _bstencil);
- }
- uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->setScissor(_x, _y, _width, _height);
- }
- void setScissor(uint16_t _cache)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setScissor(_cache);
- }
- uint32_t setTransform(const void* _mtx, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->setTransform(_mtx, _num);
- }
- void setTransform(uint32_t _cache, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTransform(_cache, _num);
- }
- void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setUniform(_handle, _value, _num);
- }
- void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setIndexBuffer(_handle, _firstIndex, _numIndices);
- }
- void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _numIndices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tib, "_tib can't be NULL");
- uint32_t numIndices = bx::uint32_min(_numIndices, _tib->size/2);
- s_ctx->setIndexBuffer(_tib, numIndices);
- }
- void setVertexBuffer(VertexBufferHandle _handle, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setVertexBuffer(_handle, _numVertices);
- }
- void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setVertexBuffer(_handle, _numVertices);
- }
- void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _numVertices)
- {
- BGFX_CHECK_MAIN_THREAD();
- BX_CHECK(NULL != _tvb, "_tvb can't be NULL");
- s_ctx->setVertexBuffer(_tvb, _numVertices);
- }
- void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint16_t _num)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setInstanceDataBuffer(_idb, _num);
- }
- void setProgram(ProgramHandle _handle)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setProgram(_handle);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTexture(_stage, _sampler, _handle, _flags);
- }
- void setTexture(uint8_t _stage, UniformHandle _sampler, RenderTargetHandle _handle, bool _depth, uint32_t _flags)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->setTexture(_stage, _sampler, _handle, _depth, _flags);
- }
- uint32_t submit(uint8_t _id, int32_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->submit(_id, _depth);
- }
- uint32_t submitMask(uint32_t _viewMask, int32_t _depth)
- {
- BGFX_CHECK_MAIN_THREAD();
- return s_ctx->submitMask(_viewMask, _depth);
- }
- void discard()
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->discard();
- }
- void saveScreenShot(const char* _filePath)
- {
- BGFX_CHECK_MAIN_THREAD();
- s_ctx->saveScreenShot(_filePath);
- }
- }
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