renderer_noop.cpp 7.4 KB

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  1. /*
  2. * Copyright 2011-2020 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
  4. */
  5. #include "bgfx_p.h"
  6. namespace bgfx { namespace noop
  7. {
  8. struct RendererContextNOOP : public RendererContextI
  9. {
  10. RendererContextNOOP()
  11. {
  12. // Pretend all features are available.
  13. g_caps.supported = 0
  14. | BGFX_CAPS_ALPHA_TO_COVERAGE
  15. | BGFX_CAPS_BLEND_INDEPENDENT
  16. | BGFX_CAPS_COMPUTE
  17. | BGFX_CAPS_CONSERVATIVE_RASTER
  18. | BGFX_CAPS_DRAW_INDIRECT
  19. | BGFX_CAPS_FRAGMENT_DEPTH
  20. | BGFX_CAPS_FRAGMENT_ORDERING
  21. | BGFX_CAPS_GRAPHICS_DEBUGGER
  22. | BGFX_CAPS_HIDPI
  23. | BGFX_CAPS_INDEX32
  24. | BGFX_CAPS_INSTANCING
  25. | BGFX_CAPS_OCCLUSION_QUERY
  26. | BGFX_CAPS_RENDERER_MULTITHREADED
  27. | BGFX_CAPS_SWAP_CHAIN
  28. | BGFX_CAPS_TEXTURE_2D_ARRAY
  29. | BGFX_CAPS_TEXTURE_3D
  30. | BGFX_CAPS_TEXTURE_BLIT
  31. | BGFX_CAPS_TEXTURE_COMPARE_ALL
  32. | BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
  33. | BGFX_CAPS_TEXTURE_CUBE_ARRAY
  34. | BGFX_CAPS_TEXTURE_READ_BACK
  35. | BGFX_CAPS_VERTEX_ATTRIB_HALF
  36. | BGFX_CAPS_VERTEX_ATTRIB_UINT10
  37. ;
  38. // Pretend all features are available for all texture formats.
  39. for (uint32_t formatIdx = 0; formatIdx < TextureFormat::Count; ++formatIdx)
  40. {
  41. g_caps.formats[formatIdx] = 0
  42. | BGFX_CAPS_FORMAT_TEXTURE_NONE
  43. | BGFX_CAPS_FORMAT_TEXTURE_2D
  44. | BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB
  45. | BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED
  46. | BGFX_CAPS_FORMAT_TEXTURE_3D
  47. | BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB
  48. | BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED
  49. | BGFX_CAPS_FORMAT_TEXTURE_CUBE
  50. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB
  51. | BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED
  52. | BGFX_CAPS_FORMAT_TEXTURE_VERTEX
  53. | BGFX_CAPS_FORMAT_TEXTURE_IMAGE
  54. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER
  55. | BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA
  56. | BGFX_CAPS_FORMAT_TEXTURE_MSAA
  57. | BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN
  58. ;
  59. }
  60. // Pretend we have no limits
  61. g_caps.limits.maxTextureSize = 16384;
  62. g_caps.limits.maxTextureLayers = 2048;
  63. g_caps.limits.maxComputeBindings = g_caps.limits.maxTextureSamplers;
  64. g_caps.limits.maxFBAttachments = BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS;
  65. g_caps.limits.maxVertexStreams = BGFX_CONFIG_MAX_VERTEX_STREAMS;
  66. }
  67. ~RendererContextNOOP()
  68. {
  69. }
  70. RendererType::Enum getRendererType() const override
  71. {
  72. return RendererType::Noop;
  73. }
  74. const char* getRendererName() const override
  75. {
  76. return BGFX_RENDERER_NOOP_NAME;
  77. }
  78. bool isDeviceRemoved() override
  79. {
  80. return false;
  81. }
  82. void flip() override
  83. {
  84. }
  85. void createIndexBuffer(IndexBufferHandle /*_handle*/, const Memory* /*_mem*/, uint16_t /*_flags*/) override
  86. {
  87. }
  88. void destroyIndexBuffer(IndexBufferHandle /*_handle*/) override
  89. {
  90. }
  91. void createVertexLayout(VertexLayoutHandle /*_handle*/, const VertexLayout& /*_layout*/) override
  92. {
  93. }
  94. void destroyVertexLayout(VertexLayoutHandle /*_handle*/) override
  95. {
  96. }
  97. void createVertexBuffer(VertexBufferHandle /*_handle*/, const Memory* /*_mem*/, VertexLayoutHandle /*_layoutHandle*/, uint16_t /*_flags*/) override
  98. {
  99. }
  100. void destroyVertexBuffer(VertexBufferHandle /*_handle*/) override
  101. {
  102. }
  103. void createDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
  104. {
  105. }
  106. void updateDynamicIndexBuffer(IndexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
  107. {
  108. }
  109. void destroyDynamicIndexBuffer(IndexBufferHandle /*_handle*/) override
  110. {
  111. }
  112. void createDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_size*/, uint16_t /*_flags*/) override
  113. {
  114. }
  115. void updateDynamicVertexBuffer(VertexBufferHandle /*_handle*/, uint32_t /*_offset*/, uint32_t /*_size*/, const Memory* /*_mem*/) override
  116. {
  117. }
  118. void destroyDynamicVertexBuffer(VertexBufferHandle /*_handle*/) override
  119. {
  120. }
  121. void createShader(ShaderHandle /*_handle*/, const Memory* /*_mem*/) override
  122. {
  123. }
  124. void destroyShader(ShaderHandle /*_handle*/) override
  125. {
  126. }
  127. void createProgram(ProgramHandle /*_handle*/, ShaderHandle /*_vsh*/, ShaderHandle /*_fsh*/) override
  128. {
  129. }
  130. void destroyProgram(ProgramHandle /*_handle*/) override
  131. {
  132. }
  133. void* createTexture(TextureHandle /*_handle*/, const Memory* /*_mem*/, uint64_t /*_flags*/, uint8_t /*_skip*/) override
  134. {
  135. return NULL;
  136. }
  137. void updateTextureBegin(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/) override
  138. {
  139. }
  140. void updateTexture(TextureHandle /*_handle*/, uint8_t /*_side*/, uint8_t /*_mip*/, const Rect& /*_rect*/, uint16_t /*_z*/, uint16_t /*_depth*/, uint16_t /*_pitch*/, const Memory* /*_mem*/) override
  141. {
  142. }
  143. void updateTextureEnd() override
  144. {
  145. }
  146. void readTexture(TextureHandle /*_handle*/, void* /*_data*/, uint8_t /*_mip*/) override
  147. {
  148. }
  149. void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/, uint8_t /*_numMips*/, uint16_t /*_numLayers*/) override
  150. {
  151. }
  152. void overrideInternal(TextureHandle /*_handle*/, uintptr_t /*_ptr*/) override
  153. {
  154. }
  155. uintptr_t getInternal(TextureHandle /*_handle*/) override
  156. {
  157. return 0;
  158. }
  159. void destroyTexture(TextureHandle /*_handle*/) override
  160. {
  161. }
  162. void createFrameBuffer(FrameBufferHandle /*_handle*/, uint8_t /*_num*/, const Attachment* /*_attachment*/) override
  163. {
  164. }
  165. void createFrameBuffer(FrameBufferHandle /*_handle*/, void* /*_nwh*/, uint32_t /*_width*/, uint32_t /*_height*/, TextureFormat::Enum /*_format*/, TextureFormat::Enum /*_depthFormat*/) override
  166. {
  167. }
  168. void destroyFrameBuffer(FrameBufferHandle /*_handle*/) override
  169. {
  170. }
  171. void createUniform(UniformHandle /*_handle*/, UniformType::Enum /*_type*/, uint16_t /*_num*/, const char* /*_name*/) override
  172. {
  173. }
  174. void destroyUniform(UniformHandle /*_handle*/) override
  175. {
  176. }
  177. void requestScreenShot(FrameBufferHandle /*_handle*/, const char* /*_filePath*/) override
  178. {
  179. }
  180. void updateViewName(ViewId /*_id*/, const char* /*_name*/) override
  181. {
  182. }
  183. void updateUniform(uint16_t /*_loc*/, const void* /*_data*/, uint32_t /*_size*/) override
  184. {
  185. }
  186. void invalidateOcclusionQuery(OcclusionQueryHandle /*_handle*/) override
  187. {
  188. }
  189. void setMarker(const char* /*_marker*/, uint16_t /*_len*/) override
  190. {
  191. }
  192. virtual void setName(Handle /*_handle*/, const char* /*_name*/, uint16_t /*_len*/) override
  193. {
  194. }
  195. void submit(Frame* _render, ClearQuad& /*_clearQuad*/, TextVideoMemBlitter& /*_textVideoMemBlitter*/) override
  196. {
  197. const int64_t timerFreq = bx::getHPFrequency();
  198. const int64_t timeBegin = bx::getHPCounter();
  199. Stats& perfStats = _render->m_perfStats;
  200. perfStats.cpuTimeBegin = timeBegin;
  201. perfStats.cpuTimeEnd = timeBegin;
  202. perfStats.cpuTimerFreq = timerFreq;
  203. perfStats.gpuTimeBegin = 0;
  204. perfStats.gpuTimeEnd = 0;
  205. perfStats.gpuTimerFreq = 1000000000;
  206. bx::memSet(perfStats.numPrims, 0, sizeof(perfStats.numPrims) );
  207. perfStats.gpuMemoryMax = -INT64_MAX;
  208. perfStats.gpuMemoryUsed = -INT64_MAX;
  209. }
  210. void blitSetup(TextVideoMemBlitter& /*_blitter*/) override
  211. {
  212. }
  213. void blitRender(TextVideoMemBlitter& /*_blitter*/, uint32_t /*_numIndices*/) override
  214. {
  215. }
  216. };
  217. static RendererContextNOOP* s_renderNOOP;
  218. RendererContextI* rendererCreate(const Init& _init)
  219. {
  220. BX_UNUSED(_init);
  221. s_renderNOOP = BX_NEW(g_allocator, RendererContextNOOP);
  222. return s_renderNOOP;
  223. }
  224. void rendererDestroy()
  225. {
  226. BX_DELETE(g_allocator, s_renderNOOP);
  227. s_renderNOOP = NULL;
  228. }
  229. } /* namespace noop */ } // namespace bgfx